Turok 3 Shadow of Oblivion. Written by zeyfod21 This walk through was written for the Nintendo 64. Feel free to make a print out for yourself and free copies for your friends and neighbors just don’t sell it. It was played on the Hard level. (Not Oblivion level)You should note that although great efforts were made to create a very detailed walk through there are some variations that will manifest themselves depending on which level of difficulty you are playing on. Generally the enemies just get harder to kill with a harder difficulty setting. I found the easy level the most entertaining. I didn’t particularly like having to make multiple head shots when sniping or having to blast each enemy several times, this gets old when you consider having so many enemies to fight, you can’t hardly move ten Turok feet before you are fighting another one. There are a total of 500 yellow life force icons in the game. Each time you collect 100 you get a full health plus ten. For example if you have a maximum health of 110, when you collect your 200th icon your health will be 120, and so on until a maximum of 150. Theoretically you should be able to achieve a maximum health of 250. That’s adding a +100 ultra health to a maximum health of 150. However in reality if there is an ultra health anywhere in the game after you reach a health of 150. I haven’t found it. You can play this game as either Joseph or Daneille. I preferred playing Joseph. The game is played the same way for either character in most areas. You can play as Joshua with using the cheat under the secrets menu after you have beaten the game on the Oblivion level, with no deaths, one time for Joseph and one time using Daneille, then waited patiently through the credits twice, once for Joseph and once for Daneille and saved the game separately for each character. (There is no way to bypass the credits screen and get this to work, and no cheating allowed. Joshua is the dude that apparently gets wasted at the beginning of the game in the cut scene. Up until now he has been the main character in all the Turok games. But you probably already knew that.) The two Oblivion level games to get the Joshua cheat don’t have to be played back to back but you will need to have the two games saved separately (You can’t overwrite the Joseph game with the Daneille game so don’t delete either of these two games if you want to keep the Joshua cheat) save after the point where it says “congratulations you never died do you wish to save the game?” choose “yes” and save the game. Then start a new game. After you choose a character either Daneille or Joseph go to the secrets menu and choose the “Play as Joshua” Cheat it should be the picture in the upper right hand corner of the cheat menu. While playing as Joshua it really doesn’t matter which character you choose because the game plays out as if you were Daneille no matter which character you choose, that means you wont be able to crawl into the small holes. Even if you cut the Joshua cheat off you will still play the game as if you were Daneille even if you started the game as Joseph. Joshua gets ALL weapons. That’s right, he gets the RPG, the Napalm cannon, the Fire Swarm, and the Shedder, etc etc. When he picks up an upgrade he gets all upgrades for that type of weapon. Joshua doesn’t get both the grappling hook and the night vision goggles, it’s one or the other depending on which player you play. Unless of course you use the cheat screen to replay chapter 1 then you will get both but you will still not be able to crawl into small places. This is important: Where you see “J&D” beside a number on the walk through it’s the same for Joseph and Daneille. Where Daneille or Joseph takes a different path there is a subset number for them to follow. For example in (3) “City Streets” there is a (3D) subset for Daneille to follow. If it doesn’t say “J&D” then it’s for Daneille only. E.g. (4D) or Joseph only E.g. (4J) (1J&D) Chapter 1 “The Breach” Get the quiver of arrows on the wall, go down the ramp collect the icons, go back up the ramp, DO NOT jump down the shaft, go back down the hallway take the elevator down. (2J&D) “Unexpected Help” Save the game now and every time you pass into another area. I have numbered each time you should save the game. Saving at any other point in the game will usually just put you back at the beginning of that section. Turok 3 will let you rack up as many deaths as you want restarting you at the beginning of the last section completed unless you cut the console off, in that case you start all over at the beginning of the game unless you have a saved game to load. This is the number one rule in Turok 3: Save your game! The number two rule is: Keep your health and ammo levels up. Health and ammo don’t regenerate in most areas of the game and when its gone, it’s gone. Health is especially hard to find on the more difficult levels. You are going to need every ounce of health you can get when you fight the Alpha Fireborn on the Oblivion difficulty level especially if you are playing as Daneille. OK, collect the icons and jump climb the metal grate with square holes hanging down from the ceiling by a column. Collect the pistol. Jump back down and drop down the shaft preferably backing into the shaft to the icon below. Shoot the demon dogs, bust open the crate with your sword or hatchet get boiler room key. Open the boiler room door, climb the ladder between the generators, get any goodies on the rack that you can get, leave the fire extinguisher alone unless you want to die and want to do all of this all over again. You can’t open the foot locker. Exit out down the open corridors to the cowering man. Don’t shoot him, he will show you the way out when you get close enough to him. (3J&D) “City Streets” Save the Game. Follow the blood trail of your “friend?” on the street to avenge his death by killing the spidery enemy, return to kill the demon dog. Jump onto the rusty 55 gallon drum and up to the metal tower platform to collect the pistol. (Now you know why the Bio for Joseph said he was not a good jumper. Run jump before touching any object in the game and jump at the last possible moment. Don’t hug walls when jumping, it also helps to pull back on the joystick, actually you can jump up high enough to collect the pistol on the other side however this is good jumping skill practice.) Jump up on the drums beside the dumpster, kill any demon dogs in the area collect ammo on other side of the fence after killing the spider. You will come to a white fence with flashing lights beside an alley with a chain link fence that has two signs on it that say. “DO NOT ENTER” “NO PARKING” Joseph goes down the hole in the bottom of the wall here with the icon in front of it. WARNING! Stay away from the Police and their automated units, they will kill you instantly and you can’t hurt them or get anything from them unless they are already dead. (Just for fun: Make the police officer disappear by shooting a singularity from the PSG weapon into the ground beneath him, use the invincible cheat and the all weapons cheat. As a side note don’t cheat in the games or you wont get a cheat code when you have completed the game.) (3D) Daneille: Jump the chain link fence. (4J) Joseph. ONLY. “Back Alleys” Avoid the electrified puddle of water exit through the hole in the bottom of the wall. (I know it seems like you should be able to do something around the generator but I couldn’t figure out what that something was.) Open the door go up the ramp collect the arrows at the end of the alley. carefully collect the icons while the cop is walking behind the fence. Find the fire escape ladder, kill the spidery enemy over by the ramp that goes down with the icons on it. collect ammo. There is a robot cop down the alley repeating “Martial law will be enforced.” don’t go near it unless you have a death wish. Go back over to the fire escape ladder climb it. Jump up on the air conditioning unit. Locate the yellow icons on a ledge back over toward the street. Jump up onto the pipe walk it and jump up to the ledge collect the icons. (By collecting 100 icons you get a full health and add 10 to your maximum health.) jump back down to the roof. Locate the icons arching over to a ledge, jump over to that ledge and collect the shotgun. Jump to the street below. Now you have a good look at that robot cop. Locate the icons on the ramp going down and jump on top of the icon in the middle, collect the icon at the top of the ramp go down the ramp when the door opens a demon dog will spew venom so move back to avoid it run inside and kill the possessed K9 located in the back corner to the left. Kill the demon dog in the elevator as soon as the door opens. Enter the elevator and go up. (4D) Daneille ONLY. “The Back Alleys” Enter the door kill the demon dog. go in turn right break the glass of terrified man’s apartment in front of the icons with the Tomahawk. When he runs out follow him at a safe distance he will run to the policeman for protection. Return to his apartment and get his stuff because he doesn’t need it anymore. Collect the arrows at the end of the alley outside. Collect the icons out in front of the cop when he goes behind the fence. Run over toward the dumpster go left kill spidery enemy get dead cop’s gun. Go over to the fire escape ladder and climb it, collect icons. Jump up onto the air conditioner then up onto the pipe then walk the pipe and jump up onto the ledge to collect the icons, jump back down to the roof locate the icons arching over toward a ledge jump over to that ledge and get the shotgun jump down to the street of the alley below you. jump down onto the icon in the middle of the ramp going down, collect the icon at the top of the ramp, go down the ramp kill the demon dog in the back left corner of the room. Kill the demon dog in the elevator as soon as the door opens. Go up in the elevator. (5J) “Roof top Journey” Wait about 15 seconds for the cut scene of cops rappelling down ropes. Follow the icon trail jumping over the pipes to the edge of the roof. Run jump over to the fire escape platform below across the street. Climb up the right side of the ladder (For some reason there is a glitch in the game on some difficulty levels if you try to climb these ladders in the center you fall through them to your death) shoot the spidery enemy collect the icons. (Just for fun you can drop down to the street below from the lowest part of the fire escape and go in behind the tractor trailer rig that is on it’s side in “Block Party” you will need to turn the invincibility cheat on and the grappling hook is used to escape, so do it as Joshua with these items.) (Joseph can’t get to the window washers platform, nevertheless Daneille can.) Go down under the pipes jump off the edge through the glass roof into the museum. Press the “B” button select the night vision goggles. See the red laser beams? They can hurt and eventually kill you. Jump over, walk under them, or whatever to avoid them. Collect the icons in the museum and exit through the doors on the first floor. It hardly seems worth all the effort just for a few icons however on the easy level there is a full health where you entered the museum. (5D) “Roof Top Journey” Collect the icons, jump pipes, wait for cut scene to finish then jump over to the fire escape located below on the other side of the street. Climb the right side of the ladders shoot the spidery enemy collect the stuff, press the “B” button and select the grapple. position the cross hair on the blue energy ball above the window washer platform and fire it. Hit the control button to make the platform go up and collect the yellow icon at the end of the platform then jump over to ledge across the street to get the goodies. Grapple back to the platform jump back to the roof top with the dead cops on it. Walk toward the cops until you can see the yellow icon and blue energy ball under the pipes on a roof top above you, grapple up there. Collect the icon. You now should have at least 33 icons. Grapple over to the building across the street kill any enemies present collect the icons. (This next part is actually (6)“Block Party” for Daneille) Grapple down to the energy ball below which is near the street. Drop down collecting the icons switch to pistol and kill the zombies in the street. Enter the Cafe’ kill the spidery enemy in the bathroom, collect all the goodies on the tables, drop down into the hole in the bathroom floor. If playing Daneille go to (7J&D) “The Sewers” (6J) “Block Party” Kill the two Zombies avoid the cop over to the right, enter the Cafe’ over to the left, collect the goodies on the tables, waste the spider in the bathroom, drop down the hole in the bathroom floor. (How do you suppose those rear wheels on that semi trailer got on the side without twisting the trailer?) (7J&D) “The Sewers” line up with the yellow icon and run dropping into the water, swim upstream to avoid being killed by the turbine pump blades collect health ammo from the ledge walkways and the P.S.G part from the dead end pipe. Go down the other pipe kill spidery enemies collect stuff, swim against the water current backwards facing the icons above the water ease down and collect the icons, go down the next pipe kill the spidery enemy. (8J&D) “To the Subway” Go up the ladder, then to the left. (cut scene) kill enemies, after you kill the zombie run around the corner to the right ... you will have a busted up parking lot to your left continue to run around the parking lot making a left turn, at the next left turn you will see yellow icons in the alley and in the room collect them all and jump/climb the square holed metal grate hanging down follow the icons jump over to the roof top collect the icons, if you stand around looking for the enemies sniping you, you are going to loose a lot of health so keep Running! (I think they are using RPGs) Go though hole in the wall, kill any enemies, jump down the hole in the floor. (9J&D) “On the Tracks” First of all get off the RR tracks! This is not a safe place to be standing around. I know you have probably seen kids standing in the middle of the road even when it’s dark and they don’t want to move as if they owned the ground, daring everybody to stop and pay homage to them in their genius. But that philosophy doesn’t work well here. I can only wonder how many times those kinds of people get their character killed at this point in the game. It might be why it was designed to allow infinite deaths. I guess we’ll never know. Jump up onto the platform. The yellow icons lead to two blue columns with flashing yellow lights on their sides, after the train passes follow the icons jump up onto the platform. After the train passes run down the tracks to the center section, don’t even get close to a moving train, any contact and you die instantly. When the other train passes follow the icons to the next platform and jump up on it. Kill the spidery enemy at the other end of the platform and collect the goodies. After the train passes run down the tracks and wait at the bottom of the maintenance area, when the train passes again run up the ramp toward the icon, stop and rest between the blue columns. Note the brake screech noise. The train has stopped on the side with the yellow icons. Go to the stopped train and jump inside, this will start a timed sequence where you will have to run through the inside and on top of the train to get to the engine and flip the switch to stop the run away train. (Hint: you don’t really have much time to stop running it’s less time for the higher difficulty levels. If you do well you might have eight seconds left on the Oblivion Level) (Just for fun: If you are using the cheat and playing Joshua, and also using the other cheats for Invincibility, all weapons, infinite ammo, and all cards and keys, and I had revisited chapter 1 and had the goggles and the grappling hook. When I got on the train and the cut scene began Joseph was merged into the body of Daneille from behind. Now You are a mutant yourself!) (10J&D) “Power Outage” Collect goodies on platform continue down the tracks in front of the train to a cave in “obstruction” area. Note the deadly downed high voltage power lines. Jump up onto the black stone and over the railing to the center section. (I know its very difficult with Joseph but it can be done. Jump before you get to the railing.) climb the black rock to the surface. Kill the spidery enemy directly in front of you then the one coming from the left, there is one in the corner down the way. collect the shotgun continue to the hole in the bottom of the wall which is past the crushed vehicles enter the hole kill the spider on the other side of the door. Go over to the left through the double doors shoot the zombie trying to hide behind the door to your left. Collect the goodies. Go out and climb up the open elevator service door in the top of the elevator. Jump down the shaft, kill the spider/zombie hiding behind the column, enter the double doors, flip the switch, save the game, open the door, kill the spider to the right. Go inside elevator shaft and climb the ladder all the way up to the top of the stopped elevator car, note that there is an elevator going up and down the shaft, if you even touch it’s side - your dead. I lost a lot of lives before I figured out this next part. Note that there is a seam that runs right up the middle of the front wall of the shaft of the elevator that is going up and down, you will need to jump down on top of the elevator when it goes below you and position yourself facing that seam trying to move forward as the elevator goes up you should pop out on the floor above if you don’t you will be crushed to death by the elevator. When you emerge you will be greeted by a spider blow it away, collect the goodies and exit through the door and up the ladder. You should get your 100th icon just before you fight your first boss which is the commandeered aerial police cruiser. That’s coming up next in... “Seal The Breach.” (11J&D) “Seal The Breach.” Oblivion will commandeer a police transport. Blast the tentacle in the rear with the shotgun. when your health gets low run around the lower roof top and collect stuff. Try to finish Oblivion’s first form off with a short final volley that leaves your health and ammo levels high. Regenerating health and ammo here around the lower roof top. (12J&D) “The Military Base” When the second door opens run inside over to the right to the wall with a ladder take cover there. Shoot the soldiers behind the sand bags with the pistol, creeping to the corner and taking them out one at a time. (Repeat after me “I wish I had the Sniper Rifle.”) Go around the corner into the storage room and get the Assault Rifle. Kill everybody else that is still alive and collect the stuff including the corridor key card from a dead guy wearing a white coat. (Crates with green tarps over them can’t be opened.) (13J&D) “Corridors Of Pain” Kill everybody, bust open the crates, exit through the next door. (14J&D) “Main Access” move to the left soldiers will come running, then run back and around the center structure (Which happens to be the main access elevator) to the right, at the back side kill the soldier and enter the room with the open roll up door. (they keep coming until you enter this room) Kill any soldiers that come in to visit. Collect the stuff. Outside to the right are some more soldiers behind sand bags, one to the left and one to the right, collect the goodies and climb the ladder that goes up to the top of the center section, the ladder is located out to the left in front of the sand bags. Collect the icons around the top of this center section and go over to the sand bags with a 20 health behind them climb the ladder there. (15J&D) “Top Side” Eliminate the soldier(s) behind the sand bags by hugging the wall to the left, up ahead are some crates go in behind them, jump up onto the crates and shoot the small red can of explosives. There is a room with two yellow life force icons at the bottom of a ladder, up that ladder is the lift access key card use it to open the lift access room and activate the lift from the panel inside. (Before you activate the switch on the panel go up the ladder and get the box of grenades on the shelf this box will disappear if you activate the lift button first, maybe the grenade launcher can be found somewhere earlier in the game.) Save the game. (There is a full health outside the room where you entered this level through. If you are playing the Easy difficulty level.) (Just for fun: The mysterious moving red can of explosives. If you don’t blow the can of explosives up to kill the soldiers behind the sand bags it will be moved out from behind the sand bags if you return later. You may have to go down and climb back up the ladder coming back the way you originally came in. I was sure this must be a sign of a secret area where the explosion would create a hole in the floor or something but NO! Apparently it’s just a funny program glitch.) The lift with the big blue “H” (Helicopter?) on it lowers, jump down to the dying scientist and move to him. As soon as you get near him a cut scene will tell you to deactivate the warheads this starts a timed sequence. I hope your health is pretty high because you aren’t going to have much time to get any, I’m talking seconds here. You are likely to do this section at least a few times before you get it right and that is using the walk through. The good news is: This is the last timed sequence part of the game so once you are past it you can proceed at your on leisure. Shall we get started? You will need to keep running almost the entire time and you will need to know where you are going. You have four main switches to flip and one abort button to activate. (1) Get the key card. (2) Put it in the card reader. (this is silo one) (3) Run in the door down the hall. (4) Kill the soldier in the distance. (5) Climb the ladder to the left. (6) Flip the switch. (7) Drop back down the hole you came up. (8) Kill soldier. (9) Return to where the dying scientist is. (10) Run jump on the lift left side as it is still lowering don’t wait for it to come to a stop. (11) Continue running right off the end to the door switch below. (12) Run out of the door as soon as it opens enough around the corner to the right. (13) Follow the wall to the key pad switch. (This goes to silos two, three and four) (14) Run into the corridor. When the maddening cut scene ends kill the soldier coming around the corner from the left side. (15) Run around the corner to the right and take out the soldier throwing grenades at you. (16) Continue running kill the soldier make a left up the ladder. (17) Flip the switch. Turn right 90 degrees right and drop down the hole you came up. (18) Run down the corridor and enter the double sliding doors on the left. (19) Run into the next sliding doors and up the ramp killing the soldier on the way up. (20) Flip the switch to the left. (21) Run down to the last switch and flip it backing into it. Another cut scene will again stop you unnecessarily. (22) Kill the soldier and run down the walkway he came from jump up onto the console to activate the abort button. Now you can take a break. But don’t save the game until you get to the next sequence “Dark Hangar.” The scientists in white coats wont harm you. You can kill them but why would you want to? Because they get in the way sometimes? (In Turok2 Seeds of Evil you had to kill the seagulls to get a door to open. Hmm.) Look around, collect anything you can find. Exit the way you came in. After you pass through the second set of sliding double doors turn left and go down to the bottom of silos three and four to get the Storm Bow, a very fine weapon indeed, with sniper capability. (Daneille gets the sniper bow. yawn.) also collect the P.S.G. part. Revisit the areas with the switches that you flipped for any goodies you might have missed. When you are finished go to the main access elevator. It has a big sign above the now open door. It is that large center structure you ran around at the beginning of section (14J&D) “Main Access” Walk to the back of the elevator and it will go down. (16J) “Dark Hangar” Activate the night vision goggles, here after only to be referred to as “Goggles” This level is very different for Daneille. The Storm Bow is a good weapon to use in here on the Easy level. This is... shall we say, the starting point. There is a door that requires a key card to open it, which is not to be confused with another sliding door which goes into a command and control room which has Lexan windows that you can look through from this starting point area. Then there is the large open hangar door which is where you are going first. So go in the large open hangar door. I hate this level because it contains bipedal web hand and footed venom spitting Dinoids. These things can spit venom three quarters of the way across the room and they take your health down quite a bit. They waddle toward you making a head shot almost impossible and it always seems like they spit on you no matter how many times you shoot them even as they are falling down to die. There is no perfect strategy in here. But you can try shooting and running away then when they retreat return again until you have whittled them down some. Follow the icons to the next door there is one to the right and one to the left, usually the one from the left comes after you the one on the right side can usually be snipered. Go in around the outside wall to the right into the next door. follow the outside wall to the left and continue until you reach two yellow life force icons in front of a dead soldier. Collect the goodies and the key card. Now you are really going to get attacked! (Note: there are icons scattered around in these warehouses if you want to make sure you get all 500 you are going to have to search around and get them. I was more interested in not getting killed, and just getting out of this level.) Turn and face the way you came in, a Dinoid will come after you. Go out and follow the outside wall to your right destroy the other two. Continue and go in the door that leads to the first warehouse. When you enter the first warehouse go around to the left to the door. kill the enemy and probably another one at the bottom of the ramp. Run over to the left wall and insert the card to open the door to the barracks. (16D) “Dark Hangar” Lucky Daneille gets attacked before the elevator reaches the bottom. Take the two soldiers out with the assault rifle and I don’t mean to dinner. There is enough light for Daneille to see without goggles. Find the control room, it has the Lexan bullet proof “glass” (How else would you explain not being able to break it even with heavy weaponry) Go inside the control room through the door collect the all the stuff. At the back of the room you will see where a power circuit is missing. Exit the control room and enter the large hangar door over to the left where the soldiers were. The Warehouse: There are four icons in the first warehouse. The Tech bow (sniper mode on zoom in and out) is a good weapon to use at a distance against these venom spitting Dinosoids. If you have already played Joseph you know what you are in for. The first one will come from the left then the other one from the right. Be sure to draw the arrow back for at least two seconds before releasing the trigger button. Go in around to the right, Dinoids will come running to die. Using the bow and assault rifle kill all the dinoids, collect all the stuff and jump up on top of the shipping container 522 using the brown crates that are beside it. When you drop down to go through the next doorway two soldiers will open fire on you from behind sand bags. another soldier will come running down the ramp. Through the next doorway into the second warehouse a platoon of human soldiers are guarding it. Kill them, kill them all. The assault rifle works well in here. Don’t focus on getting stuff in the warehouse. secure the area first. I.e. eliminate all hostile entities. Then collect the stuff. Way up on top of a shipping container at the back of the room numbered 116 there is a yellow icon above it. Jump up onto the brown wooden crate and up onto the top of the 116 container. Spot the small round red container on top of the green with white stripe shipping container number 517. Shoot the small red container from a safe distance. Jump up into the hole created by the explosion and collect the power circuit. Go up the ramp to the left and drop down to the ledge below. Dark Hangar: Drop all the way back down into the hangar. Go into the control room and replace the power circuit at the back of the room. “Hit The Lights” Save the game. Exit the control room and waste the two soldiers as they come around the corner of the hallway. Eliminate with extreme prejudice the soldiers behind the sand bags and the one inside the doorway to the barracks. Go down the hallway into the Barracks. (Hint: You can do this by running out of the doors to the left and hide behind the metal crate then sniper them with the Tech Bow. Hint: Shoot soldiers in the feet on the more Difficult game settings.) (17J&D) “Into The Barracks.” Goggles off. Save the game only IF your health is high enough, because you can’t go back now. In other words: If you save with your health down to lets say 20 and you can’t make it through to the full health in section 20 “Undersea Observatory.” (note there are a lot of venom spitting Dinos between here and there. And not a whole lot of health. It’s definitely not impossible it’s just difficult.) If you are not sure about your health you can save the game as a different note. Enter the only door that will open which is level 1. Go in the first door on the right, kill the thing crawling around on the floor. Collect the yellow icons. Note that there is an air duct in this room where Joseph will exit later through it. Collect the stuff return to the main hallway. Try to get the venom spitter to the right at the “T” intersection while it is coming up the ramp. Collect the icons in that room. Kill the other one in the opposite room, collect the icons in that room. Behind the middle door is a soldier standing beside a deep deadly hole. Joseph doesn’t need to go in this door. However the door will open if you try to get the two icons in front of it. On the easy level one shotgun blast as soon as the door opens will do the job. (Joseph: Go back and through the air duct noted earlier. Drop down on the other side of the pit behind the soldier. Sniper the soldier if you want to. Continue down the hallway to: “The Barracks”) (17D) Daneille: Kill the soldier behind the door. Use the grapple to get across the pit. Go to (18J&D) “The Barracks” (18J&D) “The Barracks” Get the assault rifle out. There really isn’t much in this area and most of it is in a room through a hole in the wall straight ahead and slightly to the right after you enter the door. Go there and try to kill the Dino as he runs up the ramp and back down it to attack you in the room with most of the goodies. Collect the goodies. Blow the grill away and follow the duct to an area with weapons and a twenty health pack, return to the room and go up the ramp and to the left is the exit it has tentacle beasts hanging on the walls on both sides of the exit door. Just run and blast the one on the right side wall and run right past the others inside the hallway. Continue down the hall to the “Rec Room” (Note: If you are collecting all of the icons in the game you will have to return and go back into the other two rooms before going past the “Rec Room”. Good Luck. Once you get in the next elevator you wont be able to back track without a saved game.) (19J&D) “Rec Room.” Sniper the soldier right around the corner. Daneille can use the Tech Bow. You can zoom in and out when using a sniper scope by pressing and holding the “R” button (typically the jump button) and press either the “C” up arrow button or the “C” down arrow button. (It is my opinion that the Storm Bow arrows are more deadly in the sniper mode. It is also my conclusion that it is better to use the regular pistol rather than the silencer sniper pistol. Find out for yourself, use it in the hard difficulty level to snipe.) Isn’t it amazing how that soldier can say all that after being head shot? When the door opens sniper the soldier in the room to the right through the hole in the wall. He is located to the right side of the hole. As soon as you shoot him run past the hole in the wall (not through it) turn and face the direction of the hole the soldier inside may come out of the hole from the left side. If he doesn’t sniper him. Enter the room through the hole. Collect the stuff in the rooms shoot any enemies present. Exit back out of the hole in the wall you entered through. Directly across from the hole in the wall is a pile of rubble with a hole at the bottom go in it. Yes Daneille can go there too. Go figure. Jump over and get the Silencer Pistol. Drop into the water and swim around until you get the Cerebral Bore. (Looks very impressive doesn’t it? By the time you lock onto an enemy in most cases close enough to actually kill it you will be taking a beating. Plus it has a VERY slow fire rate, and it wont work on bosses. However it works very nicely in Death matches, the Daneille computer character likes to use it.) Switch back to the storm bow, sniper rifle, Tech Bow, or assault rifle. Climb/jump your way up and out... take a left. At the end of the hallway sniper the soldier in front of the elevator to the right. (this is a point of no return.) hit the elevator button go up to the next level. (20J&D) “Undersea Observatory” When the door opens run down the hallway, when you get to the balcony with the railing go left and down the ramp. at the bottom of the ramp go back under the ramp into the hole to the left. Do not collect the full health pack yet you are going to need it later. You should be able to hear the footfalls of the soldiers looking for you. After about a couple of minutes come out and go to the right at the bottom of the ramp. In the center of the room there is a ramp going down eliminate any enemy in there collect any stuff you can get. Come out and go to the right to the room with goodies. Shoot anybody there too. Collect all of the icons in front of the undersea glass window. Spend as much time as you want looking at the fishes. When you are done continue down the ramp into the next room kill any enemies there, dive down into the pool collect the icons. Move toward the large hangar door when it opens remove the two hostile targets. Don’t go through the door yet. Return to the hole you hid in and collect the full health then come back and go through the door. (21J&D) “The Sub Pen.” It’s Running time again. You should have 96 icons. Down at the end of the hallway is a large closed hangar door, inside it is a huge mutant crab. This crab will spit venom at you, whack you with its huge claws, OOUCH!!! that whacking takes a lot of health away so avoid getting close. Well it LIKES getting close to you so it will whip out it’s loooong tongue and drag you into the pool with it, I strongly advise that you don’t let it do that to you. It seems particularly fond of dragging Danielle in probably because she doesn’t have any nice weapons yet. Her best weapon is probably the exploding arrows. Well you have to open the hangar door so run, run, as fast as you can down to the end of the hallway and go into the room to the left go down then up the ramp and hit the switch on the wall, now Daneille can jump right over the crates and right out into the hangar door to the mutant crab. Joseph has to run back down and up the ramps. Destroy any venom spitting enemies that get in your way. Run around to the middle of the backside of the room and blast the crabs eye until you blind it, then a ladder will lower, climb it and activate the computer console to drop the mini sub onto the crabs head which will kill it. After the crab is dead climb the ladders around the room and collect all the regenerating health and ammo you can get. You might be thinking: ‘I could climb these ladders while I fight the crab.’ Well easier said than done, and while you are trying to climb the ladders your health is dropping fast. Did I mention that you get one life chance to kill the Xiphias before it kills you? Well you will find that out quickly enough. Don’t forget to load up on arrows then dive into the pool, swim into the underwater tunnel, collect all four icons. (22J&D) “The Lost Land Junkyard” On the junk car is a life force icon and a rat, but he wont hurt you. You could kill the rat and get shotgun shells but you shouldn’t need any, you should already have as much ammo as you can carry. Collect the yellow life force icons in the area one on the barrel another in the pipe. jump the gap over the sewer water and get the icon on the other side by the rat. Joseph exits out through the hole in front of the broken boat’s bow. (About the icon in the pipe: This pipe seems to lead to another area that Daneille can see through the glass after she grapples up to the ledge to get out of here but I haven’t figured out how to open it.) (22D) Daneille: Use the grappling hook and exit up where you see the energy ball. You should be able to see it easily enough from the side where the first rat is, face the gap over the sewer water and look over to the left. After you grapple up switch to the Tech Bow and sniper the enemy hiding behind the crate to the left. get his access module. follow the icons, waste any enemies that get in your way, insert module, go back the other way using the same tactics through the now open door. (Just for fun: Jump up onto the drums and use the PSG weapon shoot a mini black hole up and jump up to the next level of barrels. see those buildings? They looked so cool I thought there must be something special up there but if you jump over there you just fall to your death. Yeah I know you don’t have the PSG weapon yet.) (23J) “Metal Mine” The only good thing about this area is that you get the shotgun upgrade to the shredder! Well I guess that makes it worth it. Whip out the assault rifle or shotgun this area is filled with Siamese twin mutants and a freak wearing a black hood (lost one?) carrying an assault rifle that fires more like a Fire Storm cannon. Most of your fighting will be done up close so the shotgun works pretty well. Your main objective is to get the shedder and get out of here. Out in front of the tunnel you crawled in from is a raised platform with a railing. Behind the railing there are three rooms. The last room to the right is the way out the other two before it just contain some ammo. Run in over to the left get the icon on the crate go up the ramp kill the enemies get the stuff out of the rooms enter the last room, kill the beetle that comes down the pile of rubble and climb the rubble into the ceiling. Down at the end is a quiver of arrows go to the edge and drop down on top of the crate below, quickly jump up into the pipe get the shedder come back out and drop down onto the crate, waste the freak again, get back to the room at the end and back up into the ceiling, jump over to the other side and up into the pipe with the icon in it. (23D) “Plane Wreck” Shoot the two enemies below collect the clip in the corner then jump down. Switch to the cerebral Bore. Get the icons going down the ramp. Go left around the outside wall in front of the airplane jump into the engine for a health pack, continue over to the ramp in front of the barrels. There is a twenty health pack behind the tree. walk up the black rubble pile to the cave and waste the enemy. Shoot the two beetles as they come toward you with the shotgun or assault rifle. Get the Fire Swarm shotgun upgrade inside the cave. Exit the cave and go right onto the wing of the plane. As soon as you jump up onto the body of the plane soldiers will open up on you from over to the left. (Note the Fire Swarm doesn’t work very well against these soldiers on the Oblivion level.) After they are gone collect the icons on the top of the plane health packs on the tail section and exit where those soldiers were by the tail section. (24D) “The Drain” Shoot Mr. Raptor with the assault rifle then drop down go over to the right to the twenty health pack in front of the icons beside a concrete column. Use the Fire Swarm on the Purlin. One shot will take one of the huge apes out on most levels. Go to (24J&D) (24J) “The Drain” Collect the stuff from the pipes. Line yourself up with the icons below, drop through the hole. (24J&D) “The Drain” When you get to the twenty health pack in front of the icons you will be attacked by a raptor. Follow the icons and go left toward the hangar door use the shotgun upgrade to remove the Purlin from existence. Go back around to the right and take out the other Purlin the same way. Collect the Red and Blue crystals from the hangars whilst Ye fight mightily for thou life against Raptors of all ages. Insert the crystals in their color coded wall sockets. Finish off the baby raptors and enter the door. (25J&D) “Generator Room.” Switch to the pistol. After the cut scene move to the corner and shoot the baby raptors as they come to nibble on you. move towards the dead mans body being eaten by invisible raptors. Blow open the crate. Go up the ramp to the right jump over the railing then jump to all the crates to collect the pistol ammo then jump back to the top of the platform. Go to the icons and disperse any baby raptors. Shoot the enemy with the hood then the Siamese enemy. Run around behind the generator and collect the goodies. Go out front up the ramp and get the stuff around the top. Go down the ramp to the left and up the ramp with the railing on it continue on a whomping and a whooping everything in the area to within an inch of it’s life. Go up the small ramp and to the right hiding behind a crate is the enemy with access module “B” take it from him by force. Go back down the ramp turn right go down to the end and open the door kill the Siamese mutant and enter the room get the battery bust open the crate with your sword or hatchet. Go out and back down the ramp into the doorway out in front of the generators on the first floor. Insert the battery into the module on the wall. blast the mutant coming down the hallway. Collect all the icons and goodies you can from the Fuse rooms “A” “B” and “C” at the end of the hallway where the mutant came out follow the icons up the ramp. (26J&D) “The Lab” Follow the curving passage and sniper the mutant in the room at the end. If using the storm bow lead your shot about the thickness of his heads. Run in and collect access module “C” Exit through the opposite door go down the ramp and collect the fuse 88M turn and get the mutant if he comes down the ramp after you. You can always hear them coming the Siamese mutants will square up with you before the shoot their green venom so if you can shoot them from the side it’s an advantage. Hit the red triangle switch for the freight elevator and ride it down. Shoot the mutant behind the crate as you run over to the right to the hole in the grate, enter the hole. (27J&D) “The Dam” Enter through the hole. Jump up on top of the grate with the hole, line up with the ladder and run, don’t jump, over to it. Stop when you are on the ladder use the move backwards button to go down the ladder, select the cerebral bore, before you get to the bottom of the ladder locate the enemy behind you and speed the bore on it’s way to his skull. Collect pump fuse 88T. Be very careful not to touch the spinning turbine blades they will kill you instantly. Climb the ladder out and go over to the cave with the icons. Dispose of the two Raptors collect pump fuse 88K. (If you are playing on the easy level there is a full health in front of the fuse 88K, you may want to save it for later so that you can be at full health before you get the ultra health later in the game, jump over the full health pack and get the fuse.) Go back out of this area the same way you came into it through the hole in the grate. You have to go back and install the fuses. (28J&D) “The Lab” Hey that’s a transition better save the game. If a mutant comes over to greet you at the grate back off around the corner and sniper him. Run out of the hole shoot the mutant behind the crate, run over to the elevator hit the switch to bring it down. Pop any mutants that threaten you. While you are doing that the elevator will probably go back up without you so you will have to bring it back down. See where the mutants are dropping down from? That’s where the ultra health is, you will return to this area and swim up to it later. At the top of the elevator go out up the ramp sniper the mutant in the next room. Continue out up the opposite ramp through the curving hallway. (29J&D) Generator Room” Install the fuses in “A” “B” and “C” Fuse rooms. Exit Down the ramp nearest fuse room “C” Make a right turn at the bottom of the ramp, kill any video game enemies that get in your way, go up the large ramp collect any goodies you may have missed in the module “B” room. Then up the short ramp take out the mutant to the right, go in the door behind the crate. (30J&D) “The Dam” In here is the Vampire gun which is a difficult weapon to use. In the game you must move into contact with the enemy before you fire it, if you do it right the enemy gets all the life sucked out and it shrivels up and dies transferring it’s health to you. If you do it wrong it fires and takes away some of your health. Definitely not a good weapon to use when you are fighting more than one enemy at a time, and I’m sure it wont work on bosses or human Zombies nevertheless it will work against spiders, I don’t recommend using it after your health falls below 50 because you might get killed before you can use it. In front of the Vampire gun is a button on the console, press it. Go out the door over to the left destroy any Oblivion spawn that might be on the platform around the square pool. The Sniper Rifle!!! You should have gotten this weapon in the first chapter. Get the stuff around the rectangular pool. Switch to the Fire Swarm and target the enemy out over the water to the right one or two shots from here will take him out. If you are playing Joseph you are just out of range even for the Sniper Rifle, you will need to swim closer to him. Dive into the water by the icon and go inside the pipe. Yes it’s a grapple point too. Swim to the surface and finish the enemy that was out of range for Joseph. Dive underwater and swim up into the broken steel column for the icons. Swim underwater to the cave for the full health if you are playing the easy level. Swim underwater to the hole in the metal grate back to the lab. (31J&D) “The Lab” Swim underwater over to the right follow the icons to the surface and get the PSG part and the Ultra Health. Swim underwater back through the grates to the Dam where you came from. (32J&D) “The Dam” Swim over to the sealed windows and collect the stuff. Exit through the hole in the top of the wall that the helicopter made earlier. Jump down. (I think they could’ve done a better job with the flaming helicopter wreckage, looks more like a burning flag to me.) Proceed toward the pipe over to the left. (33J&D) “Into The Jungle” Sounds like you are going to fight in some dense vegetation doesn’t it? NOT! Come to think of it I don’t think any of the Turok game settings have been in a “Jungle” setting. Seems like a natural setting for Turok and the beasts he fights. Imagine making your way through the trees with your machete and having to quickly switch weapons to save yourself from a Raptor(s) that jump on you without any audible warning at a random place each time you play that chapter. Jump up onto the pipe with the icon on it over to the left. Walk the pipe and collect the grenades, Select your sniper weapon and locate the enemy whirling around in circles in the clearing up ahead. Walk the pipe locate the enemy below the pipe where it curves to the left. Walk back down the pipe in the direction you came. (33J) Joseph goes in the hole here collect the stuff go up the ramp move slowly at the top That icon is bait, locate the target over to the right until only his head is visible. sniper him, jump across to the hill. Continue the Walk through below at (33J&D) (33D) Locate the energy ball and grapple over to it. Go to (33J&D) Below. (33J&D) Go up the hill (Purlin? what Purlin? Where?) then down to the metal truss collect the Grenade launcher. (The Warning! label reads: Do not use at close range. side effects include self mutilation and death.) Go up the next hill and jump over to the pipe then onto the concrete. Locate the icons leading to a cave. Switch to the Shredder or Assault Rifle. Run and collect the icons eliminate the two enemies and move forward. (34J&D) “The Foyer” Goggles On. Locate the Purlin over to the left and shoot him
with the Fire Swarm or Sniper Rifle especially when he stops to scratch his 
head. Locate the enemies, at least two, in the front of the Temple. Easy 
with the goggles, the enemies will be glowing orange this tactic is going to 
come in very handy in the rest of the game. Sorry Daneille. Collect the 
goodies around the bottom of the front of the Temple. Over to the left icons 
show Joseph the way inside.


Daneille grapples up to the second floor to collect the Firestorm cannon. 
Use it now as you take out the two soldiers pacing the top floor inside the 
building. Joseph can Sniper them using the goggles and Sniper Rifle. I 
wouldn’t worry about getting the other stuff on the front of the buildings 
lower ledges because you are soon going to be in an area of regenerating 
health and ammo. Goggles off. Go down the ramp kill any soldier at the 
bottom right side and jump up on the step of the curving walk way going down 
to the Opisthor’s chamber.

(35J&D)
“The Opisthor’s Chamber.” Joseph use the Assault Rifle. Daneille use the 
Firestorm.
Move counter clockwise when you get close a mutant crab will pop up, so pop 
him until his health bar is down to zero then run over to the panel on the 
wall beside his chamber and press it to Lock it and seal him in. Continue 
around collect a full amount of ammo and health, keep an eye out for any 
humanoid freaks that might try to interfere, a tap of the trigger will waste 
one of these guys on the easy level using the Firestorm. Do the same for the 
other three crabs. Then prepare for the big daddy Opisthor in the center 
chamber.
Move some to the right then to the left as you fight him to conserve your 
health. Stop shooting when his health reaches zero otherwise you will just 
be wasting precious ammo.

(36J&D)
“Echoes Of The Past.” When I first saw this area it was like a blast from 
the past.
Indeed it is the same as in Turok Dino Hunter. Hey I liked that. It wasn’t 
overdone at all.

Use the sniper pistol or the Tech Bow sniper the guy to the right and the 
guy to the left will come running shoot him as well. (use that zoom out 
function to acquire a target quickly.)
Sniper the guy up on a ledge over to left and about four enemies will jump 
down to take you on. (You can also launch a grenade when the first two 
soldiers walk close together.)

Continue forward dive into the water and swim underwater to the right if you 
need pistol ammo swim underwater to the left side into the cave. shoot the 
enemies to the left around the corner. Collect the stuff at the mouth of the 
cave.
Drop down and go up the wood ramp jump the gap climb the wall.
Kill the guy behind the stone pillars and any hiding down the dead end 
passage.
Daneille: Go to (36D)

Joseph: Exit through the hole at the feet of the toppled statue that is 
lying on it’s side. Goggles on. Go in small area to the left get the icons 
then back out toward the torch.
You can sniper the guy in the bush and his pet raptor or you can do it when 
you continue the walk through after dropping down. Go to (37J&D)

(36D) Daneille: Exit using the grapple. The energy ball is located up high 
to the left when facing the fires out in front of the pillars. Collect the 
icons. Drop down into the canyon.
Go to (37J&D)

(37J&D)
“Narrow Passage” Get the guy and his little raptor too, hiding behind the 
bush. Shoot the guys that come running about five of them. Behind the next 
bushes are goodies then follow the icon trail and shoot the guy around the 
corner up over to the left standing at the top of the climbable wall. Drop 
down go left.

(Just for fun: There are areas in the game where you will go through the 
wall and your character will leave his/her video game reality. The shock of 
the experience will instantly cause death by insanity marked by a scream. 
One such place is found in this section “Narrow Passage.” If Daneille does a 
lot of jumping and forward movement along the canyon wall in a certain place 
she will go through the wall. I call these places Insanity Reality points, 
or I.R. Points. What do you call them?)

(38J&D)
“Ancient Altar” Shoot three more guys pick up the gate key (enemies 
regenerate here) Go up one of the ramps and open the gate. Shoot the raptor, 
you may notice that one of the raptors falls through the wood cover of a 
mine shaft. Collect the stuff around the top and drop slide down the front 
side of the shaft hole (the side closest to the gate.) At the bottom is the 
dead raptor.

(39J&D)
“Canyon Blockade” Get your sniper weapon ready. Walk down the ramp to the 
left and stop in front of the waterfall. Sniper the two enemies on top of 
the gate house then the one on the second floor in the middle. Move to the 
corner of the stone at the bottom of the ramp and sniper the enemy way 
across the canyon up over to the left behind the bars.
Locate the icons on the ledge below to the right and jump over to them. 
(Don’t hug the walls when jumping) Collect the icons on the small ledges. 
Drop to the ground and sniper the guy through the window. Cross over the 
river by jumping on the logs or swimming then jumping out on the opposite 
bank.

Move along the gate house wall and sniper the other guy through the window.
Go to the corner of the canyon and get the shotgun and ammo.
Swim under water to the cavern behind the waterfall.

Go back and up the ramps all the way to the top and jump over to the ledge 
with icons over to the left facing the gate house. As you walk along notice 
the ledge to you left. Before you have to make your first jump over to the 
next ledge out in front of you, jump up onto the ledge on the wall to your 
left and climb it to the top jumping the small gap to get the stuff in the 
cave at the top. Shoot any enemy there guarding the stuff.

Go back down and jump over to the ledge that was previously out in front of 
you.
Continue around until you get to the point where you will have to crawl 
under the rocks if you are playing the Joseph character crawl under the 
rocks and drop slide down to the top of the gate house. Drop into the river 
on the downstream side of the gate house.

(39D) Daneille: Grapple across the canyon to the cave go through the cave 
and drop down to the top of  the gate house. Drop down into the river on the 
downstream side of the gate house.

(40J&D)
“Bunker Assault” When you go over the waterfall you will be under the water 
but not in the water move forward and take the first right branch into a 
cove. Surface there are some bushes over to the right and a cavern under 
water behind the water fall. Swim underwater to the cavern to get another 
vampire gun and some health.

Swim on the surface over to the bushes jump up on the ledge and immediately 
go backwards into the water.
Get out the grenade launcher. Point it about three quarters of the way up 
the middle of the left wall of the clearing and shoot. There are two grown 
raptors and two baby raptors in there. When they are out of the way collect 
the stuff in there. Swim back out over to  the left is a bank jump out and 
go up the curving ramp. Shoot the guy behind the bush on a ledge over and 
down to the left, and possibly one at the top of the ramp.

Sniper the enemies standing over on top of the Bunk house building to the 
right. Jump across to the ledge down below. Flip the switch to lower the 
draw bridge. Turn to the right and locate the enemy behind the camouflage on 
the second story out in front of the building on the other side of the draw 
bridge. (use the goggles or watch the target cursor flash.) Flip the switch 
inside the elevator.

(41J&D)
“Command Center” Sniper the guy to the left then get the guy that comes 
strolling down the tunnel. ease out and locate the guy up on the board above 
to the right.
Go up the tunnel sniper one of the enemies and others will come running so 
back down the tunnel and take them out. Go back close to the top of the ramp 
and sniper the Warrior priest inside the structure. locate the enemy up over 
to the left. Then the one above on the ledge on this side of the plank that 
is bridging the river.

Go over the plank and flip the switches inside the room with the table. This 
opens the doors of the first gate house. Get the razor wind off the table. 
(Actually the razor wind is a very powerful weapon with a range about like 
the shotgun. Don’t expect it to hit moving enemies.) Go up the almost 
invisible wood ladder in the corner of the front of the room, It’s so dark 
you wont be able to see it until you are standing right in front of it.

Walk across the plank staying clear of the water fall. Sniper the enemy 
whirling around at the intersection of the tunnel. Then the one to the right 
at the “T” intersection. Go to the right up the tunnel.




(42J&D)
“Canyon Blockade” Hit the switch. Locate and shoot the enemy across the 
canyon in the cave. Drop down to the top of the gate house then to the dirt 
road on the down stream side. Hit the switch. Climb the ladder go across and 
down the other ladder. Go back up the ladder. Get any stuff on the ledges 
then drop into the river on the down stream side of the gate house.

(43J&D)
“Bunker Assault” Take the fork to the right again and swim over to the left 
to the bank.
Collect the icon out front then go up the spiral ramp jump down to the ledge 
hit the switch in the elevator.

(44J&D)
“Command Center” Collect all the icons and stuff  around the board walk 
climb the ladder to the top and get the icons. Drop down and go back up the 
incline of the tunnel.
There aren’t any enemies left so go across the plank bridge into the room to 
the left climb the ladder go across the plank into the tunnel take a left.

(45J&D)
“Bunker Assault” There is a waterfall over to the left. Jump to the ledge to 
the right. Shoot any soldiers that are on top of the bunkhouse, if you don’t 
see any they will come out when you drop down to the roof top. Collect the 
icons on the roof top.
Drop down to the ground go across the river to the spiral ramp you have 
already used several times. Walk back to the top jump down to the ledge hit 
the elevator switch go up the tunnel ramp walk to the center of the wood 
plank bridge. Locate the icon downstream jump into the water on the 
downstream side. If you miss the icon you will have to come back the same 
way and try again. Swim up the river past the draw bridge jump out onto the 
right side bank. Go across the drawbridge to the second gate house. Bust 
open the crates and the grill with the razor wind. Go up the wood ramp kill 
any enemy present.

(Be careful not to fall down to the ground on the downstream side of the 
second gate house. There is no way to get back other than a saved game. 
Excluding a cheat.)

Climb the wall in the middle section. At the top on the roof is a health 
pack. Move to the roof ledge and face the ledge of the roof top on the other 
side. For some reason it is actually easier to make a short run jump to the 
other roof top than it is to try a long running jump. Daneille: Go to (45D) 
Joseph can make this jump but should not do so. Joseph: Go back down to 
where the crates were and crawl into the hole. Goggles on. Continue down the 
tunnel into the water up to the surface go up the ladder and just keep 
moving forward until you get the Napalm cannon upgrade. Switch to the razor 
wind bust open the grate and enter the room. Goggles off. Locate the hole in 
the floor with a ladder over to the right.



(45D) Daneille: Jump over to the other roof top. Move very close to the rock 
over in the corner and look up over to the left to locate the energy ball. 
If you still can’t see the energy ball jump up onto the rocks. Grapple over 
there. Walk down the ledge. Collect the RPG and jump over to the top of the 
final gate house. Note the health packs, collect as much as you need. Flip 
the switch and note that the gates open to the fire pit below. Go down the 
ramp, don’t touch the coals they will kill you instantly.  Locate a hole in 
the floor with a ladder. The other small hole at the bottom of the wall is 
where Joseph will enter the room.

(45J&D)
“Final Gate” Select the pistol, or assault rifle. Run over to the ladder and 
climb down.
Your objective is to eliminate the guy standing in front of the table 
preparing dinner.
He will never move. However an infinite number of hungry dinner guests will 
spawn from his position until you kill him. Not to worry, they only carry a 
sword as a weapon.
After the cut scene of “You shall not pass.” Climb back up the ladder and 
run jump up onto the end of the table. When the War Lord comes let him run 
over behind you then take off running across the table up the ramp over to 
the right.

Stop a couple of times for about half a second once half way up the ramp 
then just past the top of the ramp.
Run straight ahead and flip the switch over to the left. He should fall 
right down onto the stakes of the fire pit and become the catch of the day. 
Run over to the other side of the top of the temple and collect all the 
health packs you can get then quickly run back down the ramp to the fire pit 
to get the Ultra Health before it disappears.

Do not touch the hot coals or try to get his sword or you will die 
instantly. Collect anything you may have missed on top of the temple icons 
etc. Go down the ramp to the hole with the ladder and drop down. Go out and 
open the door by the river. Jump and or swim to the other side of the river, 
(don’t get swept down the river.) and go in the open area of the final gate. 
Eliminate any enemies inside. Collect the icons. Jump swim back over to the 
other bank of the river. Continue down the dirt road and sniper the two 
enemies around the curve of the road to the right along the canyon wall.

(47J&D)
“Temple Of The Damned” Run down the dirt road, a beeping sound is followed 
by a new objective which says “Open the gate to the Pyramid.” don’t stop to 
read it keep running until you see a building up ahead over on the right 
side keep moving until there is a patch of blue sky between the building and 
the canyon wall on the left. Stop.

(There is a I.R. point along the right canyon wall so avoid it. If you are 
curious
consult (37J&D) of this walk through.)




Sniper the enemy walking in front of the small building over on the right. 
Another will come running around the corner of the building he will curve 
and run back along the river then out of sight to the right if you miss him. 
So take a few shots at him if you have to.
Run jump into the river and swim to the bottom of the left bank let it sweep 
you down river, go under the docks and jump up onto the logs at the end.

(Just for fun: To see the very well camouflaged man in the Temple you could; 
instead of jumping into the river, move forward until you were close to the 
end of the small building over on the right side where you snipered the 
first guy. This is after you have snipered the first two guys in this area. 
Using the goggles locate the enemy up in the right side of the temple on the 
opposite side of the river.

Zoom out with the scope if you have to, he should be fairly easy to find 
using the goggles otherwise you will have to use the blinking cross hairs 
method. When you find him, cut the goggles off, and zoom in on him.
He should look like the brick work he is standing beside. And you wondered 
why you couldn’t see who was shooting at you!
If you sniper him a soldier will come running around the corner in front of 
you. Then one suddenly appears over to the left in the temple by the raised 
drawbridge.
That one will cut you up pretty bad and damage your health a lot that is why 
I suggest following the walk through and jumping into the river. Instead of 
doing this area this just for fun way.)

Shoot the guys in the area typically a couple over to the left one of them 
will be hiding behind a rock and the two guys up in the temple. It’s kinda 
back and forth one on the bank one in the temple. Go across the River using 
wood bridge. Climb the ladder to the second floor. Search every room from 
the right side of the temple to the left note the room with the ladder in 
it.
There shouldn’t be any more enemies in the temple. Climb the ladder noted to 
the third floor. Search each room get the Sniper Rifle. Climb the ladder to 
the fourth floor climb up the wall behind the icons, drop down the hole flip 
the switch. Climb back up the vine wall and move until you can see the top 
of the roof over to the left. Jump over there. Run jump over to the other 
roof top and drop down at the far end by the dead dude.

Collect the goodies. Walk along the edge out in front go into the room of 
icons.
Drop down from floor to floor until you are on the second floor.
Cross over the lowered draw bridge. Carefully sniper the soldier in the hard 
to see cave to the right just after you cross the draw bridge. Enter the 
cave. There may be more enemies in here so be ready. Turn left at the 
corner. Daneille: Go to (47D)






Joseph: note that there is a shaft to the right, this is the way out for 
you. For now go straight ahead into the room with the crates. There is 
health at the back of the room. Go back out and into the shaft noted 
earlier, of course now it is to the left. Goggles on. Be very careful to 
avoid falling between the crate and the wall or you will get stuck and have 
to restart the game and do this whole area again. Jump up onto the crates 
and into the shaft with the icon in it. It’s about ten jumps. Go down the 
shaft across the board and drop down the hole with the ladder. Goggles off. 
Joseph: Go To (47J&D Continued.)

(47D) Daneille: Go straight ahead into the room with the crates. There is a 
health pack at the back of the room. Jump up onto the crates and collect the 
icon in the corner. Move toward the back of the room and locate the energy 
ball up over to the left. Grapple op to the plank. Follow the shaft drop 
down into the room with the torch on the wall.
Go To (47J&D Continued.)

(47J&D Continued.) Get the grenade launcher out. Make sure it says “Grenade” 
not RPG or Napalm cannon. Locate the hole in the floor with the ladder. 
Orient yourself, facing the ladder, right side of the ladder, left side of 
the ladder. Now move to the side of the hole on the left side of the ladder, 
face the wall that is on the right side of the ladder. Standing at the edge 
of the hole look down. Aim the cross hair half way down the hole along the 
wall to bounce a grenade into the room below. Fire one grenade. You should 
hear an OH!
Well that enemy is gone. Drop down the hole. Get your sniper weapon out. Hit 
the switch.

In the building across from you the door is now open and an enemy with a 
sword is running around the room. He will stop in the corner by the door 
momentarily. Sniper him.
Move to the open door way. Sniper the enemy up on the scaffolding when you 
can see him through the gap that is between the board he is standing on and 
the wall, locate and sniper the other one up to the left the same way. Go up 
the ramp in the back room and sniper the warrior priest in the top room. 
Drop down to the room below. Locate the table in the middle of the room, up 
above the table is a dead dude lying on a grate in the ceiling.

Stand clear of the table and shoot the grate he is on.

(47D) Daneille: Use the grapple to get up to the roof top. Collect the icons 
and drop back down into the room. Go to (47J&D Continued.) Below.

(47J) Joseph: Use the razor wind to knock out the grate to the right of the 
statue with the scepter in it’s mouth. collect the stuff return to the room. 
Go To (47J&D Continued.) Below.

(47J&D Continued.) Collect the scepter from the mouth of the statue in the 
corner of the room. Go up the wood ramp to the room at the top and place the 
scepter into place.
Go out of this building to the right and under the gate.



(48J&D)
“Gate To Oblivion” Must be close now huh?    NOT!
Collect the single yellow icon across the river without being swept down the 
river over the water fall to your death.
Skip the “Just for fun” insert to continue the walk through.

(Just for fun: It is actually possible to get down to the small lake down 
below the draw bridge but it is by no means a sure thing every time that you 
try it. You are bound to die some of the times you try it. Well here is my 
method that I consider the safest way. Actually there is no real advantage 
to doing this. It’s “Just for fun.” OK go down the terrain along the right 
side of the opened draw bridge, when you start to slide down face the corner 
between the bridge and the ground moving forward until you stop falling, and 
your screen jitters. Now hug the wall moving around to the left until you 
start to fall again turn and face the wall again and try to climb or move 
forward with any luck you will land on top of the tree below or on top of 
the building with only a little of your health lost. Collect the stuff 
inside the building and flip the switch to bring the elevator down, ride the 
elevator up. Climb up the back of the pyramid, jump collect the icons around 
the top and the P.S.G. part in the middle.)

Go over to the Pyramid and open the door, stay clear of the open door, shoot 
the priest inside. If he yells, a green health depleting energy bolt is 
coming your way, so move out of the way. Move up the right side edge of the 
ramp. Locate the enemy up on the platform to the right, sniper him, move 
back down the ramp some then locate the enemy in the back left corner of the 
Pyramid, sniper him too. Move over to the left edge of the ramp.

Do the same thing to the enemy on the platform and the other one in the back 
right corner.
Keep watching for any enemies that charge you from the front, shoot them 
before they can take a chunk out of you with their swords. If they start to 
get too close you can run out of the Pyramid, they will turn around and stop 
pursuing you.

Drop down to the bottom of the Pyramid from the right side of the ramp. Flip 
the switch on the front wall. Facing the back of the Pyramid move side ways 
to the right and shoot any enemies. Check for enemies coming from the left 
after you shoot them some, quickly check for any enemies out in front of 
you. Move around to the back of the Pyramid on the ground floor and hit the 
two switches go in stay to the left side. Use the Razor wind to destroy the 
tentacled beast up on the wall in the middle, get the one in the water to 
the left, and the big one hanging on the wall to the right. Collect the 
stuff in the water and the Lava Globe.

Go out around to the right and open the very large doors by placing the lava 
globe in the right side. Stand back and watch the latches open. Go up the 
ramp behind you around to the back side of the Pyramid. Climb the small ramp 
to the top get the Gem Of Ice. Go forward out of the Pyramid, place the Gem 
Of Ice in the right side column of the draw bridge.

Go around to the right side of the Pyramid outside between the Pyramid and 
the hill side collect the ammo. Go out and drop down the hole in front of 
the Pyramid. Collect the stuff flip the switch. Go in over to the right to 
the large doors you opened earlier and enter. Continue forward.

(49J&D)
“Fiery Encounter” Joseph use the Silencer pistol. Daneille use the Mag 60.

(Yes the Firestorm cannon will cut the Fireborn into little pieces as it 
will with most enemies, however the Fireborn drop pistol ammo when they 
perish rarely Rifle clips.)

Shoot the Fireborn that charge you. Cross the bridge and shoot some more of 
them.

(Daneille Note: You default to the Fire Swarm Shotgun when you run out of 
pistol ammo and Fireborn think you are petting them instead of trying to 
kill them, it may, or may not confuse them, however it won’t dissuade them 
from continuing to try to kill you. So you will want to switch to the 
regular shot gun or some other weapon if this happens.)

Drop down into the pit, the thermal currents will slow your descent and dry 
you off from your swim earlier in the game. At the bottom are Fireborn 
waiting to greet you. It’s better to shoot them at a distance rather than up 
close. They keep spawning from the lava pool out in front of you. When they 
stop coming from the lava pit. Move forward, careful not to fall in the lava 
pool with Goggles on and shoot the two way up on the wall in front of you. 
If you do this quickly enough you can collect some of the pistol ammo 
dropped around you before it disappears. However your health is more 
important than a few rounds of ammo.

Time to orient yourself. The area you landed is a slightly raised glowing 
area, in front of that is the lava pool, a thermal vent to the right, one to 
the left, and one behind the lava pool in the back corner.
Go into the visible thermal current to the right of the lava pool.
When you get to the upper tunnel there wont be any icons when you land, as 
you go into the cave two fireborn will be around the corner kill them 
collect the icons continue out until you have two icons over to the right in 
front of  a boulder.
Go over collect the icons and push the boulder over the side.

To the left of the cave you came out of is a ledge that goes down to a 
branch if you go straight ahead there will be two icons on the ledge out in 
front of  the cave that leads to the Nursery but don’t go in there yet. 
Locate the single yellow icon on a large ledge below, drop down to it, face 
the chasm hole, orient left, right this is facing the chasm hole,  go right, 
jump down to the next ledge, don’t hug the wall it will keep you from 
jumping.




Jump down to the next ledge to the right, shoot any Fireborn standing on any 
ledges below you, there should be at least one. Jump down to the next ledge 
to the left, jump down to the upper ledge to the right, it goes to a cavern 
with a large glob of lava hanging from the ceiling, shoot any Fireborn, and 
the lava glob. Get any goodies in there that you can get. Go back out to the 
cave entrance hug the wall over to the left so that the thermal air current 
doesn’t lift you up. You have partially drained the lava from the “Burning 
Passage” area. Drop, don’t jump, down to the small ledge below.

Jump down to the ledge to the left, and the next ledge to the left, then 
down to the ledge to the right which has ammo and a 20 health pack. Now it 
is safe to drop down to the chasm floor, only try to avoid jumping into the 
lava pool. Go back up in the thermal current that in the back corner behind 
the lava pool, back up to out in front of “The Nursery” go up the ledge to 
the point where it branches collecting the icons, if any, that may be left. 
At the point where it branches, one branch goes up the other goes down. Take 
the one that goes down into “Burning Passage”

(50J&D)
“Burning Passage” Shoot the Fireborn over to the right dodging his 
fireballs. Use the Sniper Rifle or pistol to shoot the Fireborn in the lava, 
if you are standing back far enough none of them will come out of the lava 
after you.
The goggles help you to see them. Go back out to the chasm hole, Go up the 
ledge and continue straight at the branch the next tunnel to the left goes 
to the “The Nursery.” Go into the tunnel.

(51J&D)
“The Nursery” This is where you get the cerebral possessor which works like 
the cerebral bore except that it allows temporary control over the victim, 
if an enemy kills him before the bore explodes the death is credited to you! 
Make sure to select the cerebral bore instead of the possessor. The 
possessor also causes the game to lock up. It’s OK to use the regular 
cerebral bore.

Your objective is to run to the back of the room collect the icons and stuff 
and run back out. It might help to imagine your path is a letter “S” printed 
backwards and rotated about twenty degrees clockwise. So go for it. Shoot 
the first fire born you encounter try to ignore the rest as they chase you. 
As you exit you will notice an Ultra Health, run past it then double back 
and get it. Continue on out back to the chasm hole. Follow the ledge to the 
branch and take the one that goes down to ”Burning Passage”








(52J&D)
“Burning Passage” Save game. Eliminate any Fireborn still in the area, make 
your way around the lava pool to the right. There is a tunnel over on the 
left side of the cavern make your way around to it. Shoot any Fireborn at 
the entrance of the tunnel, and go into it.
when you reach the bridge that is over the lava flow, sniper the Fireborn to 
the right, then to the left. If you happen to lose a lot of health you can 
return to the Nursery and get another Ultra Health at the entrance.

(52J) Joseph: Go into the hole beside the boulder, collect the stuff.

(52J&D)  Facing the boulder exit out to the left of the boulder. Jump down 
to the icon on the ledge to the left, and then all the other ledges with 
icons on them. Switch to the Storm Bow or pistol. Shoot all the demon frogs. 
When the mother of all demon frogs is gone collect the stuff and move down 
to the next area.

(53J&D)
“Fiery Encounter” That title sounds familiar. Actually this is the same area 
below the bridge in the beginning part of (49J&D) Continue until you reach a 
ledge overlooking the most scenic spot in this under world. Sniper the 
Fireborn down in the lava. Shoot the lava glob hanging from the ceiling. The 
lava glob is fairly close to you from the ledge you are standing on. Jump 
over to the ledge across from you and shoot any Fireborn that come up the 
spiral ramp after you. Pick off any Fireborn you can hiding around the Lava 
falls.
Go to the bottom of the spiral ramp, collect any goodies along the curved 
back wall.

(53D) Daneille: Grapple up to the small cave and drop back down.

(53J&D) Face the lava and go over to the far right. When the lava recedes 
jump over to the step you made earlier by shooting the lava glob in the 
ceiling. Jump over to the next land mass, and the next, go up the ledge 
shoot the fire born that jumps out of the lava fall to the right. Note the 
hole in the bottom of the wall to the right just past the lava fall, this is 
the way out. First go around the ledge to a cave at the end and collect any 
goodies there. Return to the hole and exit through it. Turn to the left and 
continue to the next area.

(54J&D)
“Heart of Fire” Note the blue bar across the top of the screen. It’s time to 
meet Alpha Fire Born. Arguably the toughest boss to beat in the game on the 
Oblivion difficulty level.
Go to the edge of the ledge. Note the glob up over to the left. Shooting 
that glob, after you have dropped down, will temporarily solidify the lava 
below . Shooting it before you drop down just wastes your ammo.






This boss is easy to kill on the Easy level, however it takes some strategy 
on the Oblivion level. Well here is the strategy. Drop down move over to the 
left to get Alpha to swim after you. When he has rounded the peninsula and 
started coming down after you, run back over to the right and if all goes 
well he will stop at the end and swim back and forth with you just out of 
his firing range. Hit him 16 times with the Tech arrows, or 11 Sniper Rifle 
shots, (3 sniper shots on the easy level then shoot the lava glob in the 
ceiling and finish him off with the napalm or RPG) anymore than that and he 
will dive into the lava and fully regenerate, if he ever dives it’s over for 
you if you are playing the Oblivion level so you have to hit him with all 
the RPG’s or Napalms you can before the lava crust liquefies and he is able 
to dive. Throw in some regular Fireborn helpers and the show is on. When you 
are done collect the Gem of Fire and jump into the river. Don’t bother 
trying to swim up stream there isn’t anything there, and it can hang up your 
game.

(Just for Fun: There is an I.R. point in the wall just to the left of the 
Gem of Fire. Also Joseph (I got Joshua under there as well) can slip under 
the lava crust near the gem of fire and swim around in the lava below as if 
it were water. It is difficult to get out, but not impossible. As far as I 
know there isn’t anything special in the “lava” under the crust.)

(55J&D)
“Gate to Oblivion” When you emerge under water in the lake that is below the 
drawbridge swim under water over to the right and collect the twenty health 
pack. Surface and swim over to the bank, jump out and go inside the 
building, collect the stuff, flip the switch, go out and get on the 
elevator, when it starts going up run and jump over on top of the tree that 
is by the building, then over on top of the roof, collect the icons, drop 
down flip the switch inside the building again and ride the elevator up to 
the top and jump off.

Climb up the back of the Pyramid, jump around and collect the icons then get 
the PSG Part in the middle. Go out in front of the Pyramid and place the Gem 
of Fire in it’s place to lower the drawbridge. Note: The PSG wont work on 
Oblivion Priests, the Fire Swarm Shotgun doesn’t work very well on them 
either. You will get the last piece of the PSG in Refinery one. Cross over 
the draw bridge for the final chapter of the game.
Destroy Oblivion’s three minions and continue to the clear warp portal, 
avoid getting the Razor Wind unless you don’t for some reason already have 
it so you won’t have to switch weapons again. Enter the warp portal.

(56J&D)
“The Outskirts” The Cerebral bore (not Possessor) works well here, or the 
Sniper rifle if you are skilled in using it. The Storm Bow works well on the 
easy level against the Oblivion spawn. When you reach the opening of the 
tunnel a new objective will pop up and all of the objectives can be summed 
up like this “Kill everything and find your way out to the next area.” Spawn 
will start dropping down from the ledge, then they will come from the left 
of that ledge, then a few more from the left when you get down there. Those 
huge blades will deflect your shots so try for the legs when possible.

The spawn throw grenades at you when they get close enough to you, and that 
huge blade is not just for looks. Needless to say you wont last very long 
when they are on top of you I just hope for your sake you aren’t stuck with 
the grenade launcher when that happens.
Follow the icons get the stuff. Continue to the large door to the left with 
health and ammo in front of it. Go in the next small door to the left climb 
the ladder when you get close to the top locate the spawn while still on the 
ladder and sniper him. Go to the top and wait for the spawn below to give up 
their search for you. Drop down go out the door and locate the two spawn in 
the tower way out in front of you use the goggles if you have them.

Watch for spawn coming from the right. Move forward toward the tower until 
you have a ladder to your left.

(56D) Daneille: Go up the ladder down to the end of the tunnel grapple up to 
the ledge collect the stuff. Drop down go back out the tunnel drop down to 
small ledge by the ladder then to the floor.

(56J&D) Continued. Follow the icons down and locate the icon on a rock close 
to the lava to your right, drop down to it. Jump over to the bottom of the 
observation tower collect the icons, locate the icon over on the bank and 
jump over the railing to it.
Follow the ledge up, shoot the two spawn hiding around the corner out in 
front of you.
Note the large door over to the left, and the ladder to the right of where 
the spawn appeared.

Climb that ladder. Sniper the spawn around the left corner, go down the 
tunnel get the icons and cerebral bore. Drop down the ledge go to the right. 
You are back where you came in go back to the bottom of the observation 
tower jump back over to the ledge and go into the large door noted earlier.

(57J&D)
“Chaos Entrance” Move over to the left side when the door opens run in and 
go into the cover area to the left. Move to the wall closest to the door you 
entered the room through. Goggles on. Locate and sniper the spawn up on the 
ledge on the right side, then the one up on the tower to the left. If two 
spawn come running shoot them.
If they don’t come running locate the spawn in the back right corner of the 
next room, then the one over to the left in that room. There isn’t anything 
in that room. Move to the door of that next room turn left and go in the 
door with the elevator, hit the switch on the wall. Move toward the blue 
energy bridge you just switched on and take a right down the corridor (not 
over the energy bridge yet)

(58J&D)
“The Outskirts” Shoot the spawn coming around the corner continue to the top 
of the observation tower go around the ledge clockwise get the stuff drop 
down inside the tower. Flip both switches.  Go back up the ramp and back the 
way you came in.


(59J&D)
“Chaos Entrance” Walk onto the energy bridge and drop down to the floor go 
through the large door that is right there closest to the bridge back into a 
previous area.

(60J&D)
“The Outskirts” Go through the large door right over the energy bridge into 
the tunnel straight ahead collect the stuff blow up the barrels from a safe 
distance.

(60J) Joseph: Go into the hole get bores, drop down off the ledge go up the 
ramp go to the right side of the concrete structure, drop down to the small 
ledge beside the ladder then down to the floor. go to the right then back 
across the energy bridge into the large door.

(60D) Daneille: Go back out across the energy bridge and in the large door.

(61J&D)
“Chaos Entrance” Go through the next door and back into the elevator that is 
over to the left just before you go through the next large open doorway.
Collect any icon you may have missed earlier. Go across the energy bridge 
follow the icon trail carefully spot and sniper the trigger happy spawn 
waiting for you inside the next tunnel. Drop into the hole and let the next 
spawn charge to his destruction. Locate and sniper the next spawn. Sniper 
the one across the lava to the left.
Then give the one in front of the exit what for. Jump over to the icons then 
out to the hole with a ladder drop down the hole.

(62J&D)
“Drilling Sector” At the next hole with a ladder position yourself just to 
the inside of the right rung of the ladder. Drop down. (now the right rung 
of the ladder would be to your right if you were standing at the bottom of 
the ladder facing the ladder.) Anyway if you do it right the spawn behind 
the ladder wont react to you, then you can creep to the right facing the 
ladder and donate a bullet to his head. (you can’t shoot through the ladder 
you have to clear it.) Sniper the next spawn guarding the bridge. After you 
cross the bridge sniper the spawn around the corner to the left. As soon as 
you squeeze that shot off cut the scope off and run back across the bridge 
as if your health depended on it.

Going back across the bridge to the right are a bunch of spawn hiding at the 
dead end.
There is some health and ammo down there but you are probably going to take 
a beating getting it. So is it worth it? You be the judge.
If they charge you are going to have to waste them all. They made you do it, 
I know you didn’t really want to. If that’s the case by all means get their 
goodies.





Going to the left after the bridge takes you to a small building to the left 
with a window in it. Just past that building up to your left in a sniper 
tower is another spawn. Spot him before he spots you. Go inside and flip the 
switch in the small building to your left. Collect all the icons in the 
area.

(62D) Daneille: Go into the tunnel that is now open. Don’t dilly dalley at 
the entrance or you may get whacked by those spawn that were down at the 
dead end. That is unless you have already destroyed them. Grapple over to 
the other side of the lava.

(63J)
“Ore Transport” Joseph: Go down to the broken metal bridge in the lava jump 
over to the ledge to the left locate and sniper the spawn up over to the 
left. Jump up and continue around to the cave to the left past the crates 
sniper the spawn inside.

(63D)
“Ore Transport” Daneille: Shoot the spawn in the tower out front and the one 
in the cave to the right.

(63J&D)
“Ore Transport” Jump up on the crates then up onto the transport rail. Turn 
toward the shovel end of the mining equipment walk the rail to the shovel, 
jump over to the shovel climb and jump your way up to the top jump up on top 
of the steel beam that goes to an opening with a light in it which is also 
to the left side of the flashing red light below it.
Walk the steel beam Jump up to the room with the light, drop down the hole, 
collect the stuff, drop down the other hole flip the switch. Go in the door 
behind the flashing red light.

Shoot the spawn behind the door to the right. Shoot two more spawn that come 
running to help. Collect the icons out of the small tunnel. Enter elevator. 
At the top there may be more spawn in the piston area collect the stuff go 
from room to room and back to the drilling sector, stay clear of the blue 
lighted window if you happened to avoid the spawn that were down at the dead 
end. Go back the way you came and drop down the elevator shaft. Turn left. 
(Do not walk into the room that the overhead conveyor runs into, those 
blades are used to crush rock so you can imagine what it will do to your 
character.) Enter the rusty doors beside the elevator. Flip the switch. The 
next area may or may not have enemies in it. Flip the next switch.

(64J&D)
“The Gauntlet” When the doors open run straight ahead through the hall way 
then slightly to the right to go across the bridge be ready to shoot a spawn 
that may be standing in your path, the spawn regenerate in here so fighting 
them is not the best option. When you get to the end of the bridge go to the 
right follow the icons up the ramp. Note there is a gap between the 
transport and the top of the ramp try to jump over it onto the transport if 
you don’t make it your character is dead.

Once you are on the transport move to the back side between the steel 
railings this will give you some cover. The backside will be the side 
furthest away from the direction of travel.

Get the cerebral bore out. The Storm Bow also works well on the easy level.
Kill the spawn, try to get all of the ones to the left first.
When you enter the next covered area you will see a yellow icon in the cross 
walk between the covered areas. Jump down to it. Note that there are two 
transports that run through this area you don’t want to get onto the other 
one because it will leave you stranded out above the lava. Run into the 
door. When you enter the next door some spawn will come after you from the 
left use whatever weapon you want. The cerebral bore works well after you 
fire it duck back inside the door to avoid any grenades that might get 
thrown at you.

After two or three spawn are eliminated continue in the direction they came 
from go to the left to the large door. Get any goodies you can to the right 
of the door and go in.

(65J&D)
“Refinery One.” When the next door opens shoot the two oblivion priests one 
to the left the other to the right. When they are gone collect all the stuff 
from the four small areas including the final piece for the PSG weapon. 
Nevertheless this isn’t the place to try it out.

Position yourself in the area that is to the left facing the machinery into 
the back corner where the walls join on the side that is closest to the 
door. Get out the razor wind. Locate the spinning machine and destroy it 
with the razor wind. You will hear foot falls above you spawn will 
continuously drop down from the platform above you. You will need to take 
out one of them. Select the cerebral bore. You need to run over to the 
opposite area on the other side of the room and stand in the back corner 
that is closest to the door. Before you get half way across the room to the 
opposite side a spawn will drop down shoot a bore and continue to the corner 
once you are in the back corner no more spawn should come after you.

Use the razor wind to destroy the other spinning machine. As you exit to the 
door eliminate any spawn in your way once you get out the door they will 
stop regenerating and the room will be empty. After you transition into the 
gauntlet area turn back around and go back into the refinery. If no spawn 
are there and you get a “Ore processing plant destroyed” You are OK.

Pause the game just to make sure that the objective is complete.
If it isn’t you are going to have to do some more whacking on the machinery 
it can be stubborn sometimes. When you are finished go back out the door.




(66J&D)
“The Gauntlet” Save the game. You can use the new PSG weapon use the green 
“B” button on the controller and choose the PSG weapon at the bottom. Cool 
looking. Yes?
This is an awesome weapon so powerful that in bends the graphics of the 
game!
It never runs out of ammo, however it takes a while to recharge.

The game counters this firepower capability by regenerating new enemies only 
after the previous enemy is dead so they can’t be killed because they don’t 
even exist yet.
Enemies can still attack you with their weapons if they are in firing range.
Once you fire it you will have to resist the pull of the gravity that sucks 
all the enemies in the area to their deaths, it will vaporize all existing 
enemies in a room except Oblivion priests and bosses. Oddly enough it will 
hurt Oblivion’s first form but will never kill it.

When the door opens fire the PSG and stand back. If any spawn were in there, 
they aren’t now. Run back out and to the right to the small door over to the 
right down the hall through the door and into the covered transport area .

(About the transport areas: There are three transport areas, covered and 
otherwise, that are safe to get out onto to use the PSG. The first area with 
the large ramp where you first get on the transport. The next is the covered 
area with the yellow icon in the middle which leads to the first ore 
processing plant. The last area is at the very end where you exit to the 
Central Nexus area. If you get off anywhere else you may get stuck there and 
have to reload a saved game because there is no way of getting the 
transports to reset and travel by going into another area. For example going 
back to the refinery or going into the Central Nexus area will reset the 
transports.)

Forget the transports for the moment. Once the PSG is fully charged it will 
beep and all the lights on it will be lit. To the left and right are spawn. 
Shoot a singularity from the PSG up into the center of the ceiling of the 
middle of the large area to the left. (Don’t let it pull you out into the 
lava below) Do the same for the area to the right. Watch the spawn float out 
up to the singularity like the rebirth scene from Logan’s Run the TV show.
I thought that was so cool!

Once all of the spawn are gone from both sides run back down to the refinery 
and then back out to this covered area. When you come back through the door 
to this area the transport that you never want to get on, will be blocking 
your path, when it is out of the way run through the center section and up 
the wall to the middle of the other transports passage. When it comes jump 
on it a position yourself on the backside.

Get the cerebral bore out. Shoot any spawn you can still find. Don’t use the 
PSG while you are on the transport or you will probably get pulled off to 
your death.




When it gets to the end the transport will stop for a while.
Over on one side is a door just outside the door on the Easy level is a full 
health.
Get the health and enter the door. Save the game after you transition into 
the next area then turn around and come back out into the gauntlet area.

There are a bunch of goodies on the ledge on the opposite side of the room. 
Go through the center passage of the covered area and climb the transport 
passage wall, jump over to the ledge collect the stuff. Wait for the 
transport for that side to return, it will take a while so be patient. It is 
possible to jump back over to the passage area but highly unlikely that you 
will make it. I know it doesn’t look like a tough jump but it is.
When the transport returns and half of it is blocking the passage jump over 
to the bottom of the transport as if you were trying to jump to the floor of 
the transport passage area.

You wont make it on top of the transport but you will make it to the passage 
area floor.
Go back over to and into the door to the transition area and save the game 
again. Come back out into the gauntlet area and climb the wall of the 
passage area for the transport you always want to ride. Jump on the 
transport when it comes back and ride it all the way back to the end. When 
it gets to the ramp at the other end jump down and go across the bridge to 
the other side of the room.


Warning! Do not go into the small hall way and activate the doors it will 
cause the spawn to start regenerating, if you go through the next door and 
the doors close, you will be trapped, and will have to reload a saved game.

This next part is frustrating. There are three icons on pipes on this side 
of the room. You have to jump down to the pipe, make sure you are on the top 
center of it. Face the second pipe run and jump over to it, get the icon, 
get to the top center run jump to the first pipe top center, then jump back 
up to the room floor. Try making your jumps away from the steel beams. 
Believe me it isn’t easy, and if you don’t do it perfectly your character is 
dead. Worse than that you have reload the game and ride the transport all 
the way back over here. Would you rather be fighting the spawn too at the 
same time?

If you save the game in this area it wont put you back here when you reload 
and you wont have the icons you worked so hard to get so don’t overwrite the 
game you have if you are looking for another way to do this.
I don’t know of an easier, safer, or better way to do this if you want all 
the icons to have 150 health before you fight Oblivion’s first form.

When you do finally get the three icons you must make it safely back on the 
transport (remember the gap between the ramp and the transport, no 
profanity!) ride it to the end. Then go in the door to the next area 
“Central Nexus” and save the game.


There is no real advantage to allowing deaths to rack up trying to get these 
three icons you still will have to ride the transport all the way back 
across so you might as well reload the saved game each time you die.

(67J&D)
“The Central Nexus” When the door opens spawn will come running from the 
left side there is also one up on the ledge behind the railing to the right. 
Shoot a PSG singularity one sniper them with the sniper rifle. Get the two 
icons from the small room and jump on the elevator. Take out the spawn at 
the top and the others that come running. Blow the barrels to the left and 
take out the spawn on top the tower out in front.

(67J) Joseph: Go in the hole and follow it to the area with the barrels go 
out and to the left to the second refinery door enter it.

(67D) Daneille: Go forward and grapple up to the top of the tower collect 
the icons. Drop down and kill the spawn move forward to the door to refinery 
two and enter it.

(68J&D)
“Refinery Two” Do this refinery just like the first one in (65J&D) You can 
actually get health from the spawn if you get them before they whack you, 
and get close to full health trading ammo for health. It takes some 
practice. If you saved your game at the transition at least you wont have to 
go very far if you fail to get a positive health result. All you have to do 
is shoot one of the spinning machines and they will drop down continuously 
then hide in the corner. When finished go out and kill any spawn lingering 
in the area outside the door.

(69J&D)
“Central Nexus” Blow the barrels over to the right of the tower to reveal 
three yellow icons. Kill any spawn that come running. Proceed to the icons 
in front of the horizontal transport, do not get on the transport, instead 
drop down to the pipe and walk it over to the other side. In the next room 
don’t flip the switch over to the right next to the door opening because it 
activates the horizontal transport. collect the icons shoot  any spawn in 
the next room which is through the open door, flip the switch in that room 
and activate the energy bridge collect the icons on the other side come back 
over the bridge and go around to the right shoot any spawn and collect the 
stuff.

Go back out through the open door to the room with a single spinning 
generator in the middle of the room. Go into the closed door move to the 
left side of the tunnel. Shoot a PSG singularity up toward the ledge to the 
left.
Go in to the right and climb the ladder, go around to the next ladder and 
drop down to the small ledge to the right then to the floor, go over to the 
door and sniper the spawn inside the room, enter and flip the switch collect 
the stuff. Go out and climb back up the ladder then around to the other 
ladder drop down the center of the ladder go into the open door.


(70J&D)
“Crystal Processing” Goggles on. Sniper the spawn. Move forward up the ramp 
shoot three more spawn coming from the left. Collect icons, avoid blades of 
the ore processor.
Collect the stuff in the cave go out over the ramp between the machines 
through the gray metal door.

(71J&D)
“Staging Area” Shoot the barrels hug the wall to the left. Shoot the two 
spawn to the right. Collect the icons. If you are playing the Easy level 
there is a full health through the door at the end down by an energy bridge. 
Unless your health is pretty low I don’t recommend going for it because all 
the spawn you have killed will regenerate. If you do decide to go get it the 
fastest way back is backtracking the way you went. You could also go across 
the energy bridge after flipping the switch and return that way maybe even 
riding the horizontal transport across the lava. If you are not playing the 
Easy level don’t bother. You will want to go into the door with the 
“Oblivion” sign above it. Choose the PSG weapon. Move to the left side of 
the corridor.

(73J&D)
“Undershaft Down” When the door opens launch a singularity into the room. 
This is possibly the best place in the game to use the PSG. Go in collect 
the icons flip the switch get on the elevator and face the direction of the 
room you came in from. Jump off the elevator at the top. Go in the door to 
the left. (The door is there it’s just black darkness in front of it. 
Wouldn’t wont you to see too clearly would we?) Sniper the spawn at the end 
up on the ledge.

(73D) Daneille: Grapple over to the other side go to the left side and 
grapple up to the top of the ledge. Go around to the large door and enter 
it.

(73J) Joseph: Go back the way you came don’t try to get across the lava. Go 
under the door on the opposite side and sniper the spawn the same way as the 
last one. Go in and find the switch on the right side wall flip it and ride 
the elevator up. Go to and under the partially open door. Goggles off.

(74J&D)
“In The Grasp of Oblivion” Shoot any spawn and collect the icons. Go into 
the large center section and up the ramp to the left. When you shoot the 
spawn guarding the switch another spawn will come running, dispose of him 
also. Flip the switch. Go over to the other side and do the same thing. Flip 
that switch. Shoot the spawn in the area in the middle of the room which 
will be on the other side of the energy bridge, soon to be activated.
Go down the walkway and flip the last switch in the center to activate the 
energy bridge.
On the other side of the energy bridge is a full health. You should’ve 
collected five hundred icons by now. If you missed any I don’t know where 
they are at. You don’t need 150 health to defeat Oblivion.

Go through the door note the circular walkway that goes around the top. When 
the door closes behind you run back up to it and feel around for the switch 
to open it, and know that you aren’t going to get out of here any time soon 
Boo ha ha ha... Yes Well. Down below is a child sitting in the center of the 
room see him with your sniper scope? Don’t go down there yet. On this side 
of the white line at the bottom is regenerating health and ammo so load up 
with everything you can get staying on this side of the white line.
When you are resupplied approach the child.

Pay close attention to your health when fighting Oblivion. If it gets down 
to thirty get outta there! You must fight oblivion on this ground floor you 
can’t really hurt him from up on the ledge. The PSG will hurt him but will 
never kill him and switching to another weapon can be difficult. Shoot 
Oblivion in his open hand or when he slams that blue ball hand to the floor 
when he starts flashing sock it to him with the Napalm cannon or Fire Storm, 
again watch your health, if you die you start all over, so you will have to 
reload the game if you don’t want a death credited to you.

You will spend most of your time running around the top circular walkway 
waiting for health and ammo to regenerate below. Drop down and get the stuff 
you need then go back up a ramp to run around some more. Oblivion can’t hit 
you as long as you are running around the top part. Health comes first once 
you drop down he is invariably going to hit you some. Try to finish him off 
with a final volley that leaves your health as high as possible. When his 
first body is dead I strongly suggest that you save your game.
If you want to go right back to fight Oblivion again later save it as a 
different note.

Go out to the now open door and into it slightly. Oblivion priests will come 
one at a time from the left they will stop in the same place in front of you 
before they shoot so set up the target for your Razor Wind there. The first 
six wont have any problem, the seventh one will get hung up, encourage him 
by moving forward some then when he comes move back and pop him. Continue 
down the corridor the next four priests will meet you before you get to the 
health and ammo when you see one coming watch him and wait for him to set up 
then take his head off. Collect the stuff.

At the end is an intersection the center door straight ahead is locked. Go 
to the left.
When the next door opens locate the priest in the door way down at the end, 
an RPG round or Storm Bow arrow will work. Around the corner to the right 
down the ramp is another priest, sniper him. Go down the ramp to the end and 
flip the switch.
Go back the way you came. Go in the other door which was to the right of the 
intersection and do the same thing, when you flip the second switch back 
into it and then run back to the ramp at the top, locate the two spawn in 
the center structure sniper them.

Congratulations you have destroyed all of Oblivion’s troops. You wont face 
any more of them in this game.



The Final Show Down.

Go back out to the intersection and into the center door. Go across the 
energy bridge.
Saving your game at this point will do you no good, if you fail your next 
task you are going to have to fight all those priests all over again, and 
again, until you win.
Select the PSG weapon, move into the next room, and move forward, after the 
cut scene shoot the singularity to the bottom of the back of the room 
between the ramps, after three seconds move toward the singularity.

Another way to defeat Oblivion’s final form is to run up the ramp to the 
left, avoid the steel beam at the top in the middle run around it to go down 
the other ramp. Running up and down the ramps in a circle stopping to shoot 
until your health gets low then continuing the run until you’ve won. Wait 
through the credits, there is no way to bypass the credits screen, for a 
final cut scene with Addon and the council members then a cheat code.  
Should you save the game? If you are playing one of your two Oblivion 
difficulty level games to get the “Play as Joshua” cheat, yes you need to 
save. If you want to fight the Final Showdown against Oblivion’s final form 
again then don’t save.

This walkthrough was the result of many months of work I hope it helps.