############################################################################### Ogre Battle 64 - Person of Lordly Caliber A Training Guide by jukester Version 1.0 Email: jukester29@gmail.com ############################################################################### Table of Contents 1. Introduction 2. A Brief Explanation of How Training Works 3. Class Identifiers 4. Training! 5. Other Stuff! A. Training Quirks B. FAQs 6. Version Updates 7. Legal Stuff 8. Credits 9. Conclusion +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1. An Introduction... Ogre Battle 64 is a game that changed my life when I was 13 years old and received it for Christmas back in 2000. This game, even at almost ten years old, still retains an aura that very few other games have, a charisma that keeps me coming back for more. This is my first submission to GameFAQs of any kind; it's only fitting that it's for the game that brought me to GameFAQs in the first place. Hope this minor guide on training can help you as CyricZ's FAQ helped me when I was younger. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2. A Brief Explanation of How Training Works... When you're on the World Map in Ogre Battle 64, you have the options of going to the Organize Screen (aka the AWESOME screen), viewing the Hugo Report (don't forget that it's there!), exploring the area (if you've already played it), training (that's what this guide's about!), changing your settings (they're pretty useful), and saving (essential). This guide is about that fourth option: training. Basically, what training does for you is it provides you with a unit to fight against for experience. It costs money to fight, but your units do not die for good if they die in training. The units you train against are at the same level as the highest level character in your unit. That's a mouthful. Basically, if you have a unit that has a leader who is level 7, but everyone else is level 6, the enemy unit will be entirely level 7. It has its pros and cons. But for that reason, and several others, I keep everyone in my units at the same level and experience. Training battles continue until either side has completely perished. You'll notice that when the battle would normally end, there's a brief pause, then it starts right back up again. More quirks about training are in the "Other Stuff!" section. I said before that it costs money to pay for training. As you'll see, the amount it costs to train varies from unit to unit, and from unit to unit . What this means is that the higher the level of YOUR unit, the more it will cost to train. Also, the better the unit makeup of the training unit, the more it'll cost. At least most of the time. There's a certain unknown logic to how it precisely works, but if you see that it costs a lot to train, then the enemy is probably pretty strong. That's a good way to guess. But this guide is here so you don't have to. Each area has five different units you can fight in training. They go in a cycle. Unit 1 is followed by Unit 2, which is followed by Unit 3, and so on up to Unit 5, which is followed by Unit 1 again. Between battles, it's sometimes difficult to remember where you left off in your training, but with this FAQ, you can easily remember where you were. Just do a test run and see what unit comes up and you'll get your bearings. Mylesia, Mount Ithaca, and Gules Hill are special maps where Magnus's unit can fight a venerable dragon and a dragon-related human unit (Dragon Master or Dragoon) and receive three Elem Pedras. Whichever element you chose in the beginning of the game, the other three you didn't choose will be represented on those maps. I'm sure there's some sort of logic to where they're located depending on which you choose at the start, but that's not what this FAQ is about. This FAQ is about training. And pork pie hats. But mostly training. This FAQ is organized by the order in which you can train on a map. Because of this, Wentinus doesn't come until much later since after Chapter 2 ends, you're forced out before you can train there. If you're patient, you can get some good training in on Azure Plains and Mount Keryoleth, though. While neutral encounters on maps you play on twice sometimes differ, the units you train against do not. Which may explain why Crenel Canyon features some of the toughest enemy units you'll see. Below each listing, I'll leave some comments about what I think about the area's units. You may or may not find them interesting. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3. Class Identifiers Sld- Soldiers Ftr- Fighter Knt- Knight Bsk- Berserker Fen- Fencer Phx- Phalanx BsT- Beast Tamer DlM- Doll Master Nin- Ninja Wiz- Wizard Pal- Paladin Drg- Dragoon BlK- Black Knight SwM- Sword Master Ctp- Cataphract BsM- Beast Master Enc- Enchanter NnM- Ninja Master Amg- Archmage CnM- Centurion (Male) Amz- Amazon Acr- Archer DgT- Dragon Tamer Vlk- Valkyrie Wit- Witch Sor- Sorceress Cle- Cleric Dia- Diana DgM- Dragon Master Fre- Freya Sir- Siren Pri- Priest Prn- Princess CnF- Centurion (Female) ZmM- Zombie (Male) ZmF- Zombie (Female) Ske- Skeleton Ghs- Ghost Lic- Lich Vmp- Vampire AnK- Angel Knight Ser- Seraph Hwk- Hawkman Vul- Vultan Rav- Raven Fae- Faerie Grm- Gremlin Pmk- Pumpkinhead YnD- Young Dragon ThD- Thunder Dragon RdD- Red Dragon EaD- Earth Dragon BuD- Blue Dragon PlD- Platinum Dragon BaD- Black Dragon Qtz- Quetzalcoatl Flb- Flarebrass AhD- Ahzi Dahaka Hyd- Hydra Bah- Bahamut Tia- Tiamat Wyr- Wyrm Wyv- Wyvern Grf- Griffin Opi- Opinincus Coc- Cockatrice Spx- Sphinx Hll- Hellhound Crb- Cerberus Glm- Golem SGm- Stone Golem BGm- Baldr Golem (and background music >_>) Gob- Goblin Ogr- Ogre Sat- Saturos Gor- Gorgon I apologize if these are a little overwhelming or confusing. Anyway, onto the units! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4. Training! The following is the raw data for this guide. It's pretty dense. Just CTRL+F to find what area you want. Or whatever you want. It's all good, yo. Alba Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- --- Bsk --- --- --- Amz --- --- --- --- --- --- --- --- --- Sld --- Sld --- Amz --- --- Wiz --- Sld Wit Sld --- Knt --- --- --- --- Cle --- --- Ftr --- Ftr --- --- --- Ftr --- Ftr ~Alba's got the most basic units you can fight. Never any more than three characters per unit. If you need the bare minimum exp to get by, this is probably the place to go. Despite it being so weak, I train here quite a bit since I'm picky about having all my units level up at the same time. Tenne Plains Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- --- DlM --- --- Knt Bsk --- DgT --- --- Vlk --- --- BsT --- --- --- --- Acr --- --- Nin --- --- --- --- Amz --- --- --- Sld Sld Sld --- --- --- --- Nin --- Amz --- --- Sld --- Ftr ~This place ain't much better than Alba. You're going into some dangerous territory with that Doll Master unit. Three soldier groups! Oh my! Volmus Mine Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- --- --- --- --- Vlk --- --- --- Glm --- Fae --- --- --- --- Wiz --- --- --- --- Grm --- --- --- Fae Acr --- --- --- Bsk --- --- YnD Nin --- --- --- Vlk --- --- --- --- Glm --- --- ~The introduction of some large characters and demi-humans. Luckily, the units are still poorly formatted, at least half the time, so no need to worry. Crenel Canyon Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- Hwk --- --- --- Rav Rav Hwk --- Vul --- --- --- Wit --- --- --- Fen --- DgM --- --- --- SwM Vul Wit BsT Wit --- --- --- Hwk --- Hwk Rav --- Rav --- --- Hwk --- --- BsT --- Hll --- ~Dear god. If you were to train on each area thus far, you'd assume that this, the next area after Volmus Mine, would be only slightly more difficult. But no. You're fighting against some top-tier enemies here! The Sword Master and Raven units in particular are nasty. Especially since you don't have area-effect combo magic at this point. Honestly, stay away from Crenel Canyon until late Chapter 2 unless you're careful. Mylesia Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- Wiz --- Wyr --- --- --- --- Vlk --- --- Cle --- --- --- --- --- --- --- --- Grm Hwk Vlk --- --- --- --- Fae --- Grm Hwk --- --- Hwk --- DgT --- --- Knt Knt Wyr --- --- --- DgT --- ~The enemy units are wising up! These units are all pretty well formatted, no random Berserkers sitting in the back row or Wizards cherry picking in the front. I just wonder how lazy the designers must've been to put two of the same unit on the same area. Don't let that confuse you. Zenobian Border Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- --- Knt --- --- Knt Bsk Grf --- --- --- --- Hll --- DlM --- --- --- --- Acr --- --- --- --- --- --- --- --- --- --- --- --- YnD --- --- --- --- --- Knt --- Bsk --- --- Sld Sld Sld ~Ahh, back to some dumb-looking units. Aside from the Griffin unit, these are all pretty simple. Gunther Piedmont Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- --- Sld --- --- --- Sor BuD --- BsT --- Knt --- --- --- Glm Sld --- Sld --- Vlk --- --- --- --- --- --- --- Cle --- --- --- Phx --- Vlk --- Vlk --- --- --- Grf --- Ftr --- --- Glm ~Ouch. That Sorceress unit can pack a punch sometimes. And the Golem unit might be a little frustrating without the right elemental attacks like non- Earth spells or elemental weapons. The worst is when your Wizard is casting Acid Vapor at a Golem doing maybe 10 damage. Whee. Dardunnelles, the Crossroads Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- Sor --- --- --- Wiz --- --- Grm Grm --- ZmM --- --- --- BaD Wiz Sor --- Ghs --- Ske --- Hwk --- ZmF --- ZmM DlM --- --- --- Wiz --- --- --- --- --- --- Phx --- DlM ZmF --- --- --- ~Some undead units are introduced here. Also, the first five-person unit that isn't in Crenel Canyon. Also, more Gremlins. It's tough to fight when your back row guys keep falling asleep. The Highland of Soathon Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- --- --- Sor --- PlD --- Acr --- Acr --- Knt Bsk --- --- Pmk --- Vlk --- --- --- --- --- --- --- Acr --- --- --- Wit --- Vlk --- Vlk Vlk --- Vlk --- Hll --- --- --- --- Ftr --- Pmk ~Ahh, chapter 2. Some of the same old, same old... some of the ouchie ouchie pumpkin smashy. Luckily, that Pumpkinhead unit only has a wimpy Fighter to do auxilliary damage. But nonetheless, watch out. Sable Lowlands Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- --- NnM --- --- --- --- --- Ghs --- --- BsT --- --- --- Wiz Fen Nin --- BsT --- BsT --- --- Ghs BsT --- BsT --- Grm Wiz Fen --- Fen DlM BlK DlM Ghs Bsk --- --- BsM BsT Grm --- --- ~Now this is just mean. Some powerful units show up in Sable Lowlands. The infamous Black Knight/Doll Master/Beast Tamer unit appears. Is it infamous? At least to me, it's infamous. Just think about. Soon it will be for you too. You'll be like "aww, man, that dude was right, this unit IS infamous." Yeah. Audvera Heights Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- Enc --- --- --- Vlk Vlk Grm --- Coc Wyr --- --- PlD --- Fae --- --- --- Knt --- Knt --- --- --- --- --- Acr --- --- --- Gol --- SGm --- Pal --- Wit Grm --- RdD --- --- --- Sor --- ~Cockatrice!?! Here?!?! Oh man. Watch your ass, Magnus. You might as well just go to another area to train for Unit 3; that Cockatrice is too much of a pain for training here to be worth it. But everything else is what you should be expecting by now from these Chapter 2 areas. Tough cookies. Mount Ithaca Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- Amg --- --- --- Grf --- Cle --- --- Cle Pri --- Fae --- --- --- Wiz Sor --- --- --- --- Sld --- Knt --- Cle --- Hwk --- Wiz Sor --- Hwk Vul Hwk Fae --- Sld --- Knt --- --- Vul Hwk ~Nothing too special about this place other than the Elem Pedra you'll be picking up. Mount Keryoleth Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- Fre Fre --- Acr Acr --- --- --- DrM --- Wit --- --- Grm --- --- --- Fre --- --- --- BaD --- --- --- --- Gob --- --- Grm Vlk --- Vlk Phx Ctp Phx --- --- ThD Gob Gob Pmk Coc --- Rav ~More Pumpkinhead, more Cockatrice. Luckily, both are in the front row of their units where they do the least amount of damage. Nonetheless, the Pumpkinhead is flanked with Goblins eager to slice 'n' dice ya, and the Cockatrice is still quick as hell and will probably dodge most of your attacks as will its cohorts, the Raven and brothers Gremlin. Azure Plains Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- EaD --- ThD Wyr --- --- Dia --- Acr Hwk Hwk --- Enc --- --- --- --- --- --- --- Acr Acr Knt --- --- --- Hwk --- --- --- --- DrM --- RdD --- --- --- --- Knt DlM Enc --- Glm --- SGm ~Unit 3 is probably the only one that might cause some havoc on your guys. But hey, at least this route doesn't have Cockatrice and Pumpkinheads. Yucky. And that's Chapter 2. Unfortunately, Wentinus isn't playable for training in Chapter 2. Oh well. Only have to wait for the other half of the game to end for it! Gules Hill Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- --- --- --- --- BuD --- --- ThD --- Crb --- --- Dia --- Acr Sld --- Sld --- --- --- --- --- --- --- --- BsM Acr Knt --- Sld CnM Sld Nin --- Fen Amz Wiz Amz Hll --- --- --- --- Knt ~I guess it's only fitting that the first new Chapter 3 area contains a Centurion unit, considering Chapter 3 is when you can first access legions. Aside from the Cerberus unit, nothing too new here. Fair Heights Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- Wiz Amg Wiz --- --- DrM AhD --- EaD Knt BlK BlK Fre Fre --- --- --- Amg Flb --- --- --- --- --- --- --- --- --- --- Fre --- Amg --- --- --- RdD --- --- Enc BlK --- Knt Vlk --- Vlk ~Oh man. Oh man oh man. That Ahzi Dahaka unit is killer. It's tougher than the one you fought for the Earth Elem Pedra. The unit I just sent, my powerful Black Knight unit, got pwned by that Ahzi Dahaka unit. Beware. Luckily, the Flarebrass is in a weaker position where it can't perform its Crimson Note against you. Lucky lucky. Vert Plateau Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- PlD --- Bah --- Qtz --- Ctp Amg Ctp Fre Enc Fre Hyd --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- Fre DrM --- --- DrM DrM DrM --- Tia --- --- AhD --- BuD --- --- ~A venerable dragon in each unit. I guess they didn't invite Flarebrass to this party, huh? Luckily, some of these dragons are in the front row where they're the least dangerous. Nonetheless, these units all pack a punch, so prepare yourself well. Tremos Mountains 1 Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- Acr Acr --- Wyv --- Wyv --- BsM BsM BaD --- Tia --- Rav --- --- --- --- --- --- --- Rav Rav --- --- --- --- Hwk --- Hwk Phx Ctp Phx --- BlK --- --- --- Rav --- BlK --- --- Hwk --- ~The only thing to watch out for here is the Tiamat unit. Luckily, the slow Black Knight will hopefully allow you to attack first, potentially disabling the Tiamat with sleep or paralysis. Hell, even a power down would be helpful to ease the pain it will surely send you. Capitrium Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- Crb --- --- ZmM --- ZmM Rav --- --- Ghs --- Ghs Ghs Amg --- --- --- BsM --- Pri ZmF --- Rav Ghs --- Ghs --- --- --- Ghs Hll --- --- --- --- ZmF Ghs --- Rav --- BlK Ghs Ske Ske --- ~I guess this place is where all the chaotic, undead units live. Anyway, since Ghosts really aren't that powerful and there are eight of them between these five units, you shouldn't have too much trouble here. The Cerberus unit is kinda tough, but you've seen it before. Tremos Mountains 2 Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- --- --- Sir --- Hll --- Grm Grm --- Pri --- --- --- Pal --- Sir --- Sir --- --- --- Gob --- --- --- --- BGm Pal --- --- Rav --- Rav Flb --- BsM Pal Gob --- Glm --- --- Pal --- BGm ~Man, if that Hellhound and Flarebrass switched places in their unit, it'd actually put up a fight. The Goblin unit is actually kinda tough because of the layout and makeup of enemies. But still, not very hard to beat in a few rounds. Celesis Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- --- AnK --- --- Pri AnK Pri --- --- --- Cle Cle Cle Pri --- Acr Knt Acr AnK --- AnK --- --- BGm --- --- --- Knt --- Cle --- --- Knt --- AnK --- Glm --- --- Enc --- SGm --- Knt --- ~I guess if Capitrium's the dirty city where all the bad characters go, Celesis is the heavenly place where all the nice people are. Angel Knights, Priests, and Clerics abound! Luckily, Clerics and Priests are more of an annoyance than a threat. Even if you're having trouble beating them, you'll eventually land some critical hits or something and they'll crumble. The Priest/Angel Knight unit is kinda tough, though. Be well-prepared for them. Temple of Berthe Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- --- Pri --- Coc --- Coc Acr Acr --- Hwk Hwk --- Fre Fre --- --- --- --- --- --- --- --- --- --- --- --- Hwk --- --- Fre Coc --- Coc Fre --- --- Phx Ctp Phx DlM Enc --- Vlk --- Vlk ~I did a check to see if the enemies here changed between the first and second stages of the Temple of Berthe. The answer is no. But I'll check this for Romulus and all the other Siege levels. Anyway, lots of Cockatrice here. Luckily one unit has them in the front where they're just quick and painful. Everything else is pretty familiar. Romulus Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- Enc Enc Enc BlK --- Pal --- Coc --- Fen --- Fen --- --- SwM --- --- --- --- --- --- --- --- --- --- SwM --- --- --- --- --- BGm --- BlK Drg Pal Crb --- NnM Nin --- Nin YnD --- Opi ~Experiment was a success. Even though Romulus as a Siege level is named "Fort Romulus" it still has the same training units. So it doesn't make a difference when you train there. In any case, that Ninja Master unit is pretty tough. Might as well just try to avoid it if you can. And I do believe this is the first sighting of the Dragoon, aside from the Elem Pedra battles of course. I guess it's appropriate, all things considered... . And what's that damn Young Dragon doing in here? Get off my lawn, you Young Dragon! Ptia, the Secluded Land Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- --- Pri SwM Cle Pri Cle --- Wit --- Fre Ser Fre Fae AnK Fae --- --- --- AnK --- AnK Pmk Knt Pmk --- --- --- --- --- --- Flb --- SwM --- --- --- Knt --- --- Pal --- Pal AnK --- AnK ~I bet you didn't think you'd see Pumpkinheads again, didja? Yep, I'm pretty sure that unit model first appears in Dardunnelles II. How'd they get to be this late in the game? Oh yeah, that IS a Seraph unit. Watch out. It also costs a fortune to fight. The Blue Basilica Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- BlK BlK BlK --- Knt --- --- Pri SwM Hyd --- --- --- Dia --- --- --- --- Wiz Amg Wiz --- --- --- --- --- Fre Acr --- Acr BlK --- BlK --- --- Knt Flb --- SwM BuD --- --- Amz --- Amz ~Nothing too powerful here, just watch out for the venerable dragons as always. Also, take note of the bowmen unit, bow-users from the bottom up. Also, the entirely Black Knights party really should be in a tougher unit formation than how they are. But they aren't. It's stupid. Some lousy unit setups for this late in the game. The Tundra of Argent Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- Enc Enc Enc Wit --- --- PlD --- Bah --- Qtz --- --- --- PlD --- --- --- --- Sir --- --- --- --- --- --- --- Vlk --- --- --- BGm --- Amg Wit Amg DrM --- --- DrM DrM DrM --- Pal Vlk ~Not too bad here, just watch out for the venerable dragons as always. These training units are getting kinda boring and outdated aren't they? It's not like it's hard to make up new and formidable units to train against. Oh well. Barpheth Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- Amz --- Amz Pmk Wit --- --- SwM --- --- Sir --- NnM --- --- --- Dia --- --- Pmk Pmk --- --- Pmk Sor Pmk --- --- Pmk SwM Knt --- Knt Pmk --- --- Pmk Fre SwM Sor Pmk --- NnM Pmk --- ~Barpheth has a sale on Pumpkinheads. I'd like to beat one of them up and make a beer out of them. Yum. Tybell, the Wicked Land Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- Rav --- --- --- Amg Ghs BlK --- BlK --- DlM --- --- --- --- --- Rav Ghs --- --- --- --- --- --- --- --- ZmF ZmM Bsk ZmM Ghs --- Rav Ske Ghs Ske Ske BlK Ske ZmM ZmF ZmM Bsk BlK --- ~Sheesh, undead city here. Good thing they're all pretty weak. Fun facts, that Archmage has the book of bane, and the Doll Master has a strange looking doll. I'm not sure I even recognize it, but it looks like one that may have the bane element. Either way, these units are easy. Latium Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- Knt BlK BlK Sir Prn Sir Sir --- Sir Acr Acr --- Dia --- Dia --- --- --- --- --- --- --- Sor --- --- --- --- --- --- --- BlK --- Knt Pal --- Pal --- Sir Sor Phx Ctp Phx Pal Ctp Pal ~You read that right. There is a Princess unit. Don't worry, in training, the extra attack clause doesn't apply. So she's basically just a plain ol' Siren for all it matters. Watch out for the Diana unit. That's one of the few units in training that has a really good setup. Fourteen attacks, and they all went for my unit leader, a beefy Black Knight, he still fell. Aurua Plains Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- --- --- Opi --- Grm --- Spx --- Fre BsM --- --- Wyv --- --- Vul --- --- --- --- Grm --- --- --- --- --- Opi --- --- --- --- --- Grf Coc --- Rav --- Spx --- Grf --- --- Rav --- Wyr ~I guess this is a resident beast area, every unit has a beast or two. And t-..wait... Sphinxes?!? WATCH OUT! OH MAN! That Sphinx in the back row can ruin your day. Or at least the minute it takes to have a battle. Backrow Sphinxes, as you may know from the Latium level, cast powerful magic. It did 160 damage to my Diana. Ouchies... luckily, you SHOULD be able to defeat the unit in two turns and you'll probably go first. But... be careful. Wentinus Unit 1----- Unit 2----- Unit 3----- Unit 4----- Unit 5----- --- SwM --- --- --- BuD EaD --- ThD Wyv --- --- Vul --- Vul SwM --- SwM Vlk --- --- --- --- --- --- --- BsT Vul Pal --- --- Fen Fen --- --- BuD --- DrM --- BsT BsM --- Vul --- --- ~I guess they programmed the game thinking that you'd be able to train after Chapter 2 ends since these enemy units would fit in well there. These guys would've been a little more formidable then, but now, they should be pieces of cake. Kind of a flop for the last training area, right? +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 5. Other Stuff! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A. Training Quirks There are a few things different in training battles than in normal battles. Here is a brief list of those things. -In training, the battles go on until one side is completely demolished. This means that your guys will keep fighting even when the battle should've ended. -If someone is hit with a critical and they are pushed back, they'll remain there the entire battle. So that means if you have a Paladin in the front row, and he is critical'd to the middle row, when the round refreshes, he'll only hit twice. Ruh roh! -Class changes do not occur in training! This is applicable mostly to your own units and characters. Your Hellhound will not turn into a Cerberus in training! But this is ALSO applicable to enemy units. Aha! If you hit a Zombie in training with a fire attack, it WON'T turn into a Skeleton. If you hit a Stone Golem with a Fire/Wind combo attack, it WON'T turn into a Baldr Golem. Get the picture? This is probably to your advantage. -No Elem Pedras allowed! Besides, it's cool to see how powerful your unit is without pedras since there's no risk of actually losing them. -If you run away in training, even if you killed a few of the enemies, you WILL NOT gain any experience! Normally in regular battles, you'd still gain at least the 1 exp you get just for fighting a battle. Not in training. Nope. -This is hard to test and prove, but I'm pretty sure that unit morale, the invisible stat that Flags of Unity affect, can be improved in training. Sometimes, fresh units that haven't fought together before will use combo magic after a few training battles. Spooky stuff. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ B. Frequently Asked Questions (FAQs) Technically, no one's asked me anything yet. So if you have any questions that this guide doesn't answer or isn't clear on, shoot me an email at jukester29@gmail.com. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6. Version Updates Version 1.0 - 9/9/2009 - The raw data's done. Anything else will just be little changes. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 7. Legal Stuff This guide was made completely by me, Eric Hydeman aka jukester. Copyright 2009 Eric Hydeman This guide was made for GameFAQs and as of now, it is the only site with permission to use it. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This is where you can find GameFAQs: www.gamefaqs.com If for whatever reason you find this guide somewhere that ISN'T GameFAQs, let me know. But really, who'd do that? Gosh. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 8. Credits I have to give a big thanks to the Ogre Battle 64 game board on GameFAQs. I said it before, but that board is the reason I started using GameFAQs way back in the day. People like asimpkins, CyricZ, and Rashidi were pretty big to me back then. Also, CyricZ's FAQ is pretty godly in its own right. It took me a while to figure out what I could add that he hasn't already covered. Thanks to CjayC for even creating GameFAQs in the first place and SBAllen for running it and putting this lil ol' guide up. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 9. A Conclusion Thanks for reading and using this guide. It was pretty fun to make, a sure sign of future guides and FAQs to come from me. I hope you find this stuff useful and relevant, or at least humorous as much as GameFAQs allows. Remember, have fun. Ogre Battle 64 is a masterpiece.