A KIS guide to:Ogre Battle 64. ============================================================================ Legal Stuff================================================================= ============================================================================ This guide copyright Triaxx2. All rights reserved. Don't claim it for your own or I'll sue. If you have anything to add or comments I can be reached through the GameFAQ's message boards. ============================================================================ Contents==================================================================== ============================================================================ 1.Contents 2.Introduction 3.Walkthrough 4.Classes 5.Special Stuff 5a.FAQ 5b.Chaos Frame FAQ 5c.Items 5c.a. Weapons 5c.b. Armor 5c.c. Accessories 5c.d. Hidden Items 5d.Legion FAQ 5e.Birthday FAQ 5f.Starting units FAQ 5g.Class Combos FAQ 5h.Combo Attack FAQ 5i.Special Class FAQ 5j.Odds,Ends,and misc comments. 6.My Great Units 7.Tricks 8.Version 9.Credits 10.Final Word 11.There is no #10 the guide ended with the final word. ============================================================================ Introduction================================================================= =========================================================================== An RPG or a strategy game? That is the question. Actually it's both it combines the best elements of both then automates combat. It works great. Unless of course you're stupid enough to use legions. Except for...well check the Legion FAQ. So let's begin the Walkthrough... ============================================================================ Walkthrough================================================================== =========================================================================== Select new game and then name your character. Choose your birthday. Now Arch Bishop Odiron will ask you Six Questions. These will determine your starting units. The seventh Question will not only determine which Pedra you get but also your characters Element. =================================Misson 1:Tenne Plains====================== You will start off with 6 units. Magnus with 2 Fighters and 2 Amazon. 2 of the units chosen by the questions. Advance to Tenne Plains. Now you will join up with Dio. His unit holds 3 fighters and 1 Amazon. You will also recieve the other 2 units the questions chose. Now once you are in the battle you can find out what those other 2 units are. Liberate all the towns by using a unit with alignment as close to the Morale of the town as possible. If you have a Dragon Tamer you can get dragons in the forest down to the west of the start. Wind and Earth element dragons make a good combo. If you have a Doll Master you can get Golems in the highlands. As for Beast Tamers Wyrms can be found in the Barrens. I suggest getting a Fire Element since Wyverns get Fire Breath. Now in order to make life easier leave the neutral town alone. Now go to Jadd along the east side and Pick up 12-24 Quit Gates. Now use what ever you want to take out the boss. I tag teamed him and used Magnus unit and Duran my beast Tamer and Neira his Hellhound. Magnus charged as soon as Duran was in place in the highlands to the east. As soon as Magnus was knocked back Duran charged and took him out. =================================Mission 2:Volmus Mine 1==================== Here you can also find Wyrms and Golems in the Highlands. Before you get here give each unit a Quit Gate. This is essential if the leader gets killed. This is the is same as Tenne Plains although the enemies are a little stronger although I cleared it all with Magnus since I was out of money after training only Magnus unit. If you have a Blessed Sword then give the Blessed Sword to Magnus. If you can turn the Fighters in to Knights then do so. If you can turn the Amazons into Archers then replace the Amazons in Magnus' unit with 2 soldier groups. =================================Mission 3:Crenel Canyon==================== Here you will get Leia and her group. Now name your company. My first group was the Knights of the Dark Hand shortened to the Dark Hand. The second was the Dark Knight. Heh heh... I forgot the other s. Now the levels of the opponents aren't much higher again Liberate and then use the strongest unit you have against the Commander. Buy one of each of the non Expendables from the shop and then you should have access to the classes needing them. You can sell them when you are done just make sure you have the class first. Just trust me,you'll want to do this at each place from now on. Here you can find Gryphons in the Highlands and Hellhounds in the forests. If you have one Hellhound and a Wyrm I suggest getting another one of each and then another Beast Tamer. Now if you do put a pair of Wyrms in one group and a pair of Hellhounds in the other. ==================================Mission 4:Mylesia========================= Here you can find Hawkmen on the highways,Gremlins in the forests,Faeries in the Plains,Wyrms in the Highlands, and Golems in the Barrens. Hawkmen are the center to any flying group. Turn them in to Ravens and then put them with Wyrms for a quick powerful delivery Group. Give it the Marching Baton,Censer of Repose,and Figure of Slepnir this will mean it can get anywhere quickly and is useful for getting those Hidden Items and Scouting. The enemies are getting tougher and it's time to thin the ranks. Put your strongest characters in one set of groups and the use only the weaker characters in this mission unless you have been training them all equally. Now since you have to protect Yumil you can't get Neutrals yet so send everything you have to a destination and make sure you leave Magnus home to keep the flyers up north off you back. Also in this mission you will get Troi if you go to every town on the map. Let him join he's a offensive loser but he's useful if you didn't get a Phalanx at the start. Anyway use the strongest unit you have to take out the Commander before Yumil gets there or he will DIE!!. After alll this go Idorf and then Elgorea with Troi to get a Hallowed Shield. DON'T SELL IT. You'll need it later. Trust me. ===================================Mission 5:Zenobian Border================ Here you can find Young Dragons on the Plains. Leave one unit Home and send half the remaining forces north and half south. Here if you bought Chain Mail earlier then here you will get access to the Dragon Tamer Class. The mission isn't hard but it's funny to send Magnus against the leader. Once everything is cleared and the mission is over come back to Karya for a battle to the death. Then follow orders to get an Ansate Cross. ===================================Mission 6:Volmus Mine==================== Send your strongest unit south a Dragon Tamer with Ultimate Dragons is best but Dragon Tamer with middle Class Dragons will work. Also a Unit with a strong front line and Spellcasters or Amazons/Archers in the Back row. I used Duran. Anyhow send two so one goes to the Mine and the other goes the other way. Send the flyers to the town almost directly south of the Enemy HQ across the river. Remember Liberate as much as possible.Once all that is left is the Enemy commander bring your strong unit from the south while sending the flyers down first incase you missed someone. Now use the strong unit on the Enemy Commander. Here you can get Wyrms in the Highlands,Gremlins in the Plains,Slightly stronger Hawkmen on the roads from now on,and Skeletons and Ghosts in the forests. ===================================Mission 7:Gunther Piedmont=============== Here you can get Blue Dragons in the Marsh. They're quite cool. Also Golems in the Highlands and Griffons in the Barrens. Here you want to send a Strong unit around the South, an air unit around the north and then a mountain unit to the east of the head quarters and try to hit the Enemy Commander all at the same time. However you MUST liberate all targets first. Make sure you let Katreda join. Then destroy the Enemy Commander and let Asnabell join. Take Katreda to Inekell and then Asnabell to Kinseya. ===================================Mission 8:Dardunnelles=================== Here you can find Skeletons and Ghosts in the forests, and Thunder Dragons in the Barrens. Here you will want to bring against the Enemy Commander several characters that can deal tons of damage very quickly. 2 Wizards/Sorceresses,2 Phalanx and an Archer. Archer middle right.Phalanxes front row center and right. With the Wizards/Sorceresses in the Back row center and right. Hopefully the Casters have been together a while and are the same element so they will cast a better spell together and hopefully it will be the Element useful against the Enemy Commander. ===================================Mission 9:Alba=========================== Here you can find Young Dragons and Earth Dragons in the Forests. Anyway Liberate everything until you have only Akka Castle to take then send your strongest unit. Be careful as General Branic uses Infest a Bane/Wind Combo Spell. A Beast Tamer with 2 Hellhounds or Cerberus's will do the trick. Also two Dragons of any combonation will work great. If you have Dragon Tamer after the battle then don't sell the Estoc as it is important to getting the Dragon Master Class. Once you have the Class you can sell the Estoc if you don't have a Tamer to change into it. Earth Dragons are great if you can find them and they turn into my favorite Dragon the Ahzi Dahaka. ===================================Mission 10:Crenel Canyon================= Liberate both towns on the south side of the river then leave 2 units at each place and then send 2 strong units north from each place. Crush all opposition and then defeat all of the Enemies and then destroy the Commader. By this I mean takeout the unit commanders then finish off the units. Here you can find Platinum Dragons in the Barrens, Griffons here and Stronger Hawkmen from now on. ===================================Mission 11:Mylesia======================= We're back to Mylesia. This is simpler since you don't have to babysit Yumil. However and this is a big one, There are a large number of enemies here plus you'll meet Vultan's/Beast Master's and Grappler's in battle for the first time. Watch out for the Grapplers in the back they can hit really hard and in the back and not quite so hard in the middle and back. Watch out for the Beast Master units in the highlands as they're not only faster they also give massive bonuses to the Monsters in their group. Anyway liberate the same way as the first time except make sure you correct any misalignments so you don't accidently capture a town. Leave all units at your head quarters to repel the flyers. After the flyers are gone head out and take out the oppostion and leave the capital for last. Use the best unit you have and then crush him. Give the forward middle man in Magnus group the Shield of Inferno. Here you can find Gremlins in the Forests,Faerie's on the Plains,Black Dragons in the Forests,and Wyrm's in the Highlands. ===================================Mission 12:Highland of Soathon=========== Send flyers early and scout once you see the bridge come around and hit it from the south and take out the Black Knight before it crosses the bridge. Then hunt down the flyers and take them out quickly. Return via Quit Gate. Send land units and take out everything then destroy the Commander with a medium level unit. Surprise it's Magnus' father. Magnus unit also gets a neat narrative between Magnus and Ankiseth. Here you can find Pumpkinheads in the Forest,Platinum Dragons in the Highlands,Hellhounds in the Barrens. After the end of the mission come back and pick up a spare Hellhound. Put it in a group with only a leader and the hound. Take it to Jiram a few times and you'll get the pedra of Bane. ===================================Mission 13:Audvera Heights=============== Here you start from the Audvera Mine. Your objective is to take Castle Ziggiveld. You'll enjoy the opposition here and it's not very hard. Liberate everything and then take out the Commader as always ignore the neutrals. Here you can find Red Dragons in the Highlands,Cockatrice in the Forests,Stone Golems in the Barrens. ===================================Mission 14:Sable Lowlands================ Go straight after the Ninja Master to stop major problems. Kill everything but the Commander and then sweep the map for hidden items and make sure you get them all. Then take out the Commander. Here you can find Skeletons and Ghosts in the forests,Faerie's on the Plains,Blue Dragons in the Highlands. ===================================Mission 15:Mount Ithaca================== Here you can find Gremlins in the Forests,Faeries on the Plains,Griffons in the Highlands. Hopefully you have two flying units send one south to protect the allied town. Send the other one north to liberate Ketican and then clear the map while NOT attacking the grappler led unit. Once the mission is finished then you can let Vad the Grappler join and if you said I can't do it at the execution of Frederick then Saradin will ask to join. By all means let him. ===================================Interlude================================ ============================================================================ Now if you're wondering why this is here is because you now have an important choice to make here Keryoleth or Azure Plains. There are advantages to both. In Azure Plains you get a free Ytival and Claymore and the all important Quit Gate. In Keryoleth you get a free Book of Wind,Plate Armor,a neato Silver Hourglass,(Yes neato do you have a problem with that? Huh?),Revive Stone,Dragon Shield,plus an Arc Wand and a Fur Coat. In Azure Plains you find Sheen Cocteau. If you go to Keryoleth first you meet a Cockatrice which will petrify easily if you hit it from the front and then it costs 500 Goth for a Revive Stone or a slighly less amount at the witch's shop. Of you could do what most people do and get 2 Stone Golems in the Barrens at the Audvera Hieghts then put them in a group with a Knight/Phalanx/Paladin/Catapharact with Troi's Hallowed Shield leading them. (Told you you'd need it.) I went to Azure first so that's where I'll put first. ===================================Mission 16:Azure Plains================== Here you can find Red Dragons in the Highlands, and Earth Dragons in the Forests. Watch out for the Knight Templars as they are really cranky. Send out flyers to hunt and kill the flyers before any land units leave your base. Take out the Flyers then crush opposition and Take out the Enemy Commander. Make sure you get all the Items and keep the Claymore and Ytival. You'll NEVER another chance. ===================================Mission 17:Mount Keryoleth=============== Here you can find Thunder Dragons in the Barrens,Earth Dragons in the Forests,Cockatrices in the Highlands,and Goblins in the Forests. Use a flying unit to take out the Diana unit. Then use the Stone Golem unit on the Cockatrice unit. Just make sure you didn't put the Leader in the center to get beaten up on by the Freya leading the group. Afterwards liberate the rest of the map. Scour for hidden items then defeat the Enemy Commander. ===================================Mission 18:Wentinus====================== Liberate the Map and search for items then take out the Commander if you don't have Ankiseth running around. If you do you'll have no time to since Ankiseth isn't strong enough to take out the enemy commander you'll have to do it for him if you want him in your army. After the boss is dead then the mission is over and you'll never get another chance.From now on you can find Level 16 Vultans and Ravens on the Roads and Highways. ===================================Mission 19:Dardunelles=================== Here you can find stronger Skeletons in the Forests. Watch out for the Cockatrice unit on the right side of the map and bring your anti-Cockatrice unit to bear on the Cockatrice. Take out the Leader and then chase it in to the Cockatrice unit with flyers. Now when you begin the mission liberate the city north of the starting location then send out a two pronged attack towards the opponents. Once only the Commander remains use a weaker unit since she's fairly weak. Take out the Freya's for an easier time. ===================================Mission 20:Gules Hill==================== Head up to the castle along the left side of the map. After you take that then head up and liberate the rest of the map. Here you can find the following character types,Thunder Dragons in the Barrens,Blue Dragons in the Marshes,and Cerberus in the Forests. ===================================Mission 21:Fair Heights================== Here you can find the following character types,Gremlins in the Forests,Faeries on the Plains,and Red Dragons in the Highlands. Watchout there is a Cockatrice unit around that I don't know where it is just watch out for it. Just Make sure you have at least 3 units on your base at all times. Liberate and then take out the Enemy Commander. ============================================================================ Classes===================================================================== ============================================================================ ======================|Soldier|============================================= Special Requirements: None Description: You get these at the end of a mission. I believe the number depends on the number of towns you liberated during the mission. Equipment: R H=Short Spear L H=Nothing Body=Half Armor Head=Nothing Attacks= Front:Thrust X1 Middle:Thrust X1 Back:Thrust X1 Terrain:Plains My comments:Use extensively til you join the Revolution then don't use them at all. See also:Legion FAQ ======================|Male Human Units|==================================== ======================|Fighter|============================================= Special Requirements: None Description: One step up from the Soldier. Hits a bit harder. Equipment: R H=Short Sword L H=Round Shield Body=Chain Mail Head=Iron Helm Total Cost:190 Attacks= Front:Slash X2 Middle:Slash X1 Back:Slash X1 Stat Increase Rate Per Level: STR:+4 VIT:+3 INT:+3 MEN:+3 AGI:+2 DEX:+3 Terrain:Plains My Comments: Very useful. Great Damage Absorbers. Use them until you reach Mount Ithaca. Then you can turn them into a number of neat classes. See also:Class Combos FAQ =======================|Knight|============================================= Special Requirements: None Description:Look out it's Super Fighter. Knight compares to the Fighter as the Fighter compares to the Soldier. Equipment: R H=Baldr Sword L H=Kite Shield Body=Plate Armor Head=Armet Total Cost:570 Attacks= Front:Slash X2 Middle:Slash X1 Back:Slash X1 Stat Increase Rate Per Level: ??? Stat Requirements: ALI: 40-100 STR:72 VIT:67 Terrain:Plains My Comments:Cool units get as many as you cand and then use then until you get Paladins and upgrade. Best unit leaders IMHO. See also:Class Combos FAQ,Starting units FAQ ======================|Berserker|=========================================== Special Requirements: None Description:One Badaxe. Equipment: R H=Francisca L H=Nothing Body=Leather Armor Head=Iron Helm Total Cost:220 Attacks= Front:Strike X2 Middle:Strike X1 Back:Strike X1 Stat Requirements: ALI:0-60 STR:72 VIT:67 Stat Increase Rate Per Level: STR:+5 VIT:+5 INT:+3 MEN:+4 AGI:+4 DEX:+3 Terrain:Plains My Comment:Even better at absorbing damage than Fighters. Great for leading spell caster units into Battle. Great for turning into Black Knights later on. See also:Class Combos FAQ, Starting Units FAQ ====================================|Fencer|================================ Special Requirements: None Description:CyricZ described it as the poor man's knight.True. Equipment: R H=Bastard Sword L H=Nothing Body=Cloth Armor Head=Jin-Gasa Total Cost:250 Attacks= Front:Slash X2 Middle:Slash X1 Back:Slash X1 Stat Requirements: ALI:30-100 STR:72 DEX:62 Stat Increase Rate Per Level: STR:+5 VIT:+3 INT:+3 MEN:+5 AGI:+5 DEX:+5 Terrain:Plains My Comments:Excellent attack unit.Put it in the unit with your Beast Tamer. See also:Class Combos FAQ,Starting units FAQ ====================================|Phalanx|=============================== Special Requirements: None Description:Brick Wall. Equipment: R H=Spear L H=Large Shield Body=Plate Mail Head=Iron Helm Total Cost:570 Attacks= Front:Pierce X2 Middle:Pierce X1 Back:Pierce X1 Stat Requirements: ALI:20-80 STR:76 VIT:70 Stat Increase Rate Per Level: HP:+5 STR:+4 VIT:+5 INT:+3 MEN:+4 AGI:+3 DEX:+3 Terrain:Plains My Comments:Quite literally a walking brick wall a Great unit if you can get one I put it front row center in Magnus group. Then turn it into a Cataphract later on. See also:Class Combos FAQ,Starting units FAQ,and the My Great Units Section. ======================|Beast Tamer|========================================= Special Requirements: None Description:Highland Specialist. Great early explorer. Equipment: R H=Leather Whip L H=Nothing Body=Leather Armor Head=Nothing Total Cost:120 Attacks= Front:Lash X2 Middle:Lash X2 Back:Lash X1 Stat Requirements: ALI:0-60 STR:72 VIT:60 Stat Increase Rate Per Level: HP:+5 STR:+5 VIT:+4 INT:+3 MEN:+3 AGI:+4 DEX:+4 Terrain:Mountains My Comments:Best early middle row character you can have. Powers up monsters and when paired with Hellhounds it can take out most threats in short order. See also:Class Combos FAQ,Starting Units FAQ,My Great Units ======================|Doll Master|========================================= Special Requirements: None Description:Guy with a Doll. Psychatrist anyone? Equipment: R H=Marionette L H=Amulet Body=Robe Head=Bandanna Total Cost:210 Attacks= Front:Pull Strings X2 Middle:Pull String X2 Back:Pull String X1 Stat Requirements: ALI:20-80 INT:60 MEN:66 DEX:65 Stat Increase Rate Per Level: HP:+4 STR:+4 VIT:+4 INT:+5 MEN:+4 AGI:+4 DEX:+5 Terrain:Plains My Comments:Get at least Magnus' 20th Birthday and give him the Gallant Doll. Otherwise put him in a unit with golems to make the golems stonger. See also:Class Combos FAQ,Starting Units FAQ =======================|Ninja|============================================== Special Requirements: None Description:Useless unless in Forests. Equipment: R H=Iron Claw L H=Nothing Body=Ninja Garb Head=Hachigane Total Cost:260 Attacks= Front:Rend X2 Middle:Rend X1 Back:Rend X1 Stat Requirements: ALI:0-60 AGI:52 DEX:59 Stat Increase Rate Per Level: STR:+5 VIT:+3 INT:+4 MEN:+4 AGI:+6 DEX:+4 Terrain:Forests My Comments:Male compliment to Amazons. Unfortunately can't lead units. See also: Class Combos FAQ =======================|Wizard|============================================= Special Requirements: None Description:Guy in a robe with a big staff. Equipment: R H=Scipplay Staff L H=Spellbook Body=Robe Head=Amulet Total Cost:190 Attacks= Front:Elem Magic X1 Middle:Elem Magic X1 Back:Elem Magic X2 Stat Requirements: ALI:0-60 INT:57 MEN:63 Stat Increase Rate Per Level: HP:+3 STR:+3 VIT:+3 INT:+6 MEN:+4 AGI:+3 DEX:+3 Terrain:Plains My Comments:Powerful male spell caster put in back row along with Phalanx/Cataphracts in the front row and a Beast Tamer or Doll Master in the middle. See also:Class Combos FAQ,Starting unit FAQ =======================|Paladin|============================================ Special Requirements: None Description: Knight with Magic in the back. Equipment: R H=Blessed Sword L H=Kite Shield Body=Baldr Armor Head=Baldr Helm Total Cost:1060 Attacks= Front:Slash X3 Middle:Slash X2 Back:Slash/Elem Magic X2 Stat Requirements: ALI:60-100 STR:123 VIT:103 DEX:89 Stat Increase Rate Per Level: STR:+6 VIT:+5 INT:+4 MEN:+5 AGI:+4 DEX:+4 Terrain:Plains My Comments:Cool Healers if you don't have Priest handy. Otherwise just pumped up knights. See also:Class Combos FAQ. ======================|Black Knight|======================================== Special Requirements: Yes,a Valiant Mantle. Description:Chaotic Paladin Equipment: R H=Satan's Bullova L H=Valiant Mantle Body=Baldr Armor Head=Armet Total Cost:940 For everything but the Valiant Mantles. Attacks= Front:Cleave X2 Middle:Cleave X2 Back:Cleave/Elem Magic X2 Stat Requirements: ALI:0-40 STR:117 VIT:112 Stat Increase Rate Per Level: HP:+6 STR:+7 VIT:+6 INT:+5 MEN:+5 AGI:+4 DEX:+4 Terrain:Plains My Comments:A cross between a wizard and a Knight. As for getting Valiant Mantles there's a definate one in the Sable Lowlands. See also:Class Combos FAQ,See Special Class FAQ,Starting units FAQ,My Great Unit Section =======================|Sword Master|======================================= Special Requirements: Yes,Lot's o' Cash. Description:Fencer with a bad attitude. Equipment: R H=Claymore L H=Nothing Body=Cloth Armor Head=Hachigane Total Cost:420 Attacks= Front:Slash X3 Middle:Slash X2 Back:Sonic Boom X2 Stat Requirements: ALI:40-100 STR:127 DEX:117 Stat Increase Rate Per Level: STR:+5 VIT:+4 INT:+4 MEN:+4 AGI:+5 DEX:+7 Terrain:Plains My Comments:Keep him in front as he is great at attacking. As for lot's of Cash(Goth) I made the mistake of forgetting to keep a Claymore and therefore wasn't able to get a Sword Master my first time through. The second time I got a claymore in a random drop. So don't make the mistake I did. I had to the sell the Claymore to resurrect an important character.(Ankiseth!!). See also:Class Combos =========================|Cataphract|======================================= Special Requirements: None Description:A Phalanx with a Bigger Shield. Equipment: R H=Baldr Spear L H=Tower Shield Body=Heavy Armor Head=Armet Total Cost:1350 Attacks= Front:Pierce X2 Middle:Pierce X2 Back:Pierce X2 Stat Requirements: ALI:30-80 STR:124 VIT:130 Stat Increase Rate Per Level: STR:+5 VIT:+7 INT:+3 MEN:+4 AGI:+3 DEX:+4 Terrain:Plains My Comments:More defensive power than a Golem and less physical offensive ability than a Wizard. See also:Class Combos FAQ =============================|Beast Master|================================= Special Requirements: None Description:Old guy with a beard. Equipment: R H=Rupture Rose L H=Nothing Body=Hard Leather Head=Nothing Total Cost:270 Attacks= Front:Lash X2 Middle:Lash X2 Back:Lash X2 Stat Requirements: ALI:0-45 STR:117 VIT:103 Stat Increase Rate Per Level: STR:+6 VIT:+6 INT:+3 MEN:+4 AGI:+4 DEX:+4 Terrain:Mountains My Comments:Just a better Beast master. But look he get's 2 attacks in the back and he's not a spell caster. See also:Class Combos FAQ,My Great Units Section ===============================|Enchanter|================================== Special Requirements: None Description:A better Enchanter. Equipment: R H=Fool L H=Amulet Body=Magician's Robe Head=Bandanna Total Cost:500 Attacks= Front:Pull Strings X3 Middle:Pull Strings X2 Back:Pull Strings X2 Stat Requirements: ALI:25-75 INT:110 MEN:106 DEX:115 Stat Increase Rate Per Level: STR:+4 VIT:+4 INT:+5 MEN:+5 AGI:+4 DEX:+5 Terrain:Plains My Comments:Use him like you would a Doll Master. See also:Class Combos FAQ ========================|Ninja Master|====================================== Special Requirements: None Description:Better Ninja. Equipment: R H=Baldr Claw L H=Nothing Body=Ninja Garb Head=Hannya Mask Total Cost:510 Attacks= Front:Rend X3 Middle:Rend X2 Back:Ninja Art X2 Stat Requirements: ALI:0-40 INT:94 AGI:112 DEX:99 Stat Increase Rate Per Level: STR:+4 VIT:+4 INT:+5 MEN:+4 AGI:+6 DEX:+5 Terrain:Forests My Comments:The Male front line compliment to the Diana. I like to use 3 Ninja Masters's and 2 Diana's in the Back Row for finding Neutrals in the Forest. See also:Class Combos FAQ ====================================|Archmage|============================== Special Requirements: None Description:A wizard with attitude. Equipment: R H=Arc Wand L H=Spellbook Body=Magician's Robe Head=Amulet Total Cost:410 Attacks= Front:Elem Magic X1 Middle:Elem Magic X2 Back:Elem Magic Plus X2 Stat Requirements: ALI:0-40 INT:123 MEN:107 Stat Increase Rate Per Level: STR:+3 VIT:+3 INT:+7 MEN:+5 AGI:+3 DEX:+3 Terrain:Plains My Comments:Keep them in the back since they can take magic put can't dodge for stink. If you get hit from behind run at the first chance you get. See also:Class Combos FAQ ====================================|Dragoon|=============================== Special Requirements: Yes,see Special Class FAQ Description:Sword Master with funny armor. Equipment: R H=Sword of Tiamat L H=Nothing Body=Dragon Armor Head=Dragon Helmet Total Cost:Cannot Be Bought. Attacks= Front:Slash X3 Middle:Slash X2 Back:Slash X2 Stat Requirements: ALI:0-100 STR:127 VIT:111 DEX:95 Stat Increase Rate Per Level: STR:+6 VIT:+6 INT:+3 MEN:+4 AGI:+4 DEX:+4 Terrain:Plains My Comments:Grab this baby as soon as possible. You definately won't regret it. See also:Class Combos FAQ ====================================|Vampire|=============================== Special Requirements: Yes,see Special Class FAQ. Description:Loser. Equipment: R H=Nothing L H=Nothing Body=Count's Garment (Unchangable) Head=Bloody Emblem (Unchangeable) Total Cost:0 Attacks= Front:Life Drain X2 Middle:Life Drain X2 Back:Life Drain X2 Stat Requirements: ALI:0-50 VIT:52 MEN:63 AGI:54 Stat Increase Rate Per Level: STR:+4 VIT:+4 INT:+5 MEN:+5 AGI:+4 DEX:+4 Terrain:Plains My Comments:Use during the day for an unstoppable base defence. At night it's as useful as Biske is during the day. See also:Class Combos FAQ ====================================|Lich|================================== Special Requirements: Yes,See Special Class FAQ Description:Better Undead Arch Mage. Equipment: R H=Kerykeion L H=Book of Bane Body=Bloodstained Robe Head=Ring of the Dead (Unchangeable) Total Cost:0 Attacks= Front:Elem Magic Plus X2 Middle:Elem Magic Plus X2 Back:Elem Magic Plus X3 Stat Requirements: ALI:0-30 INT:24 MEN:51 Stat Increase Rate Per Level: STR:+3 VIT:+3 INT:+7 MEN:+5 AGI:+3 DEX:+4 Terrain:Plains My Comments:I paired it with Saradin and together they came up with some wicked combo spells. See also:Class Combos FAQ,My Great Units Section ====================================|Centurion|============================= Special Requirements: Yes,must have promoted 7 soldiers to Fighters/Amazons. Description:Fighter with a neat hat. Equipment: R H=Baldr Sword L H=Kite Shield Body=Plate Armor Head=Armet Total Cost:570 Attacks= Front:Slash X2 Middle:Slash X1 Back:Slash X1 Stat Requirements: ALI:0-100 VIT:52 INT:62 MEN:52 DEX:54 Stat Increase Rate Per Level: STR:+5 VIT:+4 INT:+4 MEN:+5 AGI:+4 DEX:+4 Terrain:Plains My Comments:Useless. Unless you use it to absorb magic attacks which it can do okay. I use them for hunting down Hawkmen/Ravens/Vultans on the Highways. See also:Class Combos FAQ ==============================|Female Human Classes|======================== ====================================|Amazon|================================ Special Requirements: None Description:Basic Archer Equipment: R H=Short Bow L H=Nothing Body=Leather Armor Head=Bandanna Total Cost:110 Attacks= Front:Shoot X1 Middle:Shoot X1 Back:Shoot X2 Stat Requirements: None Stat Increase Rate Per Level: STR:+4 VIT:+2 INT:+3 MEN:+3 AGI:+3 DEX:+3 Terrain:Forest My Comments:Female Comliment to the Male Ninja. See also:Class Combos FAQ ====================================|Archer|================================ Special Requirements: None Description:Amazon with a bigger bow. Equipment: R H=Great Bow L H=Nothing Body=Leather Hat Head=Leather Armor Total Cost:190 Attacks= Front:Shoot X1 Middle:Shoot X2 Back:Shoot X2 Stat Requirements: ALI:20-80 STR:72 DEX:69 Stat Increase Rate Per Level: STR:+5 VIT:+4 INT:+3 MEN:+4 AGI:+4 DEX:+4 Terrain:Forest My Comments: A better Amazon put this with your Ninjas first chance you get. See also:Class Combos FAQ,Starting Units FAQ ==============================|Dragon Tamer|================================ Special Requirements: None 'cept mabye a dragon to use it with. Description:Female Beast Tamer for Dragons Equipment: R H=Rapier L H=Nothing Body=Chain Mail Head=Bone Helm Total Cost:200 Attacks= Front:Thrust X2 Middle:Thrust X1 Back:Thrust X1 Stat Requirements: ALI:30-90 STR:72 VIT:57 DEX:69 Stat Increase Rate Per Level: STR:+5 VIT:+5 INT:+4 MEN:+4 AGI:+3 DEX:+4 Terrain:Plains My Comments:Use it like a Beast Tamer except with Dragons instead of Beasts. See also:Class Combos FAQ,Strarting units FAQ ====================================|Valkyrie|==============================S pecial Requirements: None Description:Female spear user. Equipment: R H=Spear L H=Round Shield Body=Breastplate Head=Plumed Headband Total Cost:410 Attacks= Front:Cleave X2 Middle:Cleave X1 Back:Lightning X2 Stat Requirements: ALI:40-100 STR:72 VIT:57 INT:62 Stat Increase Rate Per Level: STR:+4 VIT:+4 INT:+4 MEN:+4 AGI:+4 DEX:+4 Terrain:Snow My Comments:Cross a fighter and a Phalanx make it female and you have a Valkyrie. Plus it can Combo Magic with other Valkyries and Magic Users to get Stronger spells or Combo Magic. Really nice plus it's cheaper than a Knight. See also:Class Combos FAQ,Starting units FAQ,My Great Units Section ====================================|Witch|================================= Special Requirements: None Description:Sorceress for status effects. Equipment: R H=Scipplay Staff L H=Spellbook Body=Witch's Dress Head=Pointy Hat Total Cost:300 Attacks= Front:Effect Magic X1 Middle:Effect Magic X1 Back:Effect Magic X2 Stat Requirements: ALI:0-60 INT:65 MEN:68 DEX:72 Stat Increase Rate Per Level: STR:+3 VIT:+3 INT:+6 MEN:+5 AGI:+4 DEX:+4 Terrain:Plains My Comments:If you have to use them get them Fire or Water Element. If you have to face them hope they're Earth Element. See also:Class Combos FAQ, Starting Units FAQ ====================================|Sorceress|============================= Special Requirements: None Description:Female Wizard. Equipment: R H=Scipplay Staff L H=Spellbook Body=Witch's Dress Head=Amulet Total Cost:240 Attacks= Front:Elem Magic X1 Middle:Elem Magic X1 Back:Elem Magic X2 Stat Requirements: ALI:0-60 INT:62 MEN:65 Stat Increase Rate Per Level: STR:+3 VIT:+3 INT:+5 MEN:+5 AGI:+3 DEX:+3 Terrain:Plains My Comments: Female Wizard with better Magic attack and defence. See also:Class Combos FAQ,Starting units FAQ,My Great Units Section ====================================|Cleric|================================ Special Requirements: None Description:Virtue healer. Equipment: R H=Light Mace L H=Nothing Body=Cleric's Vestment Head=Rosary Total Cost:130 Attacks= Front:Healing X1 Middle:Healing X1 Back:Healing X2 Stat Requirements: ALI:45-100 INT:59 MEN:62 Stat Increase Rate Per Level: STR:+3 VIT:+4 INT:+5 MEN:+5 AGI:+3 DEX:+3 Terrain:Plains My Comments:This babe heals with the best of them. Put them with your hardest working units. See also:Class Combos FAQ,Starting units FAQ ====================================|Diana|================================= Special Requirements: None Description:Archer with an Attitude. Equipment: R H=Ytival L H=Nothing Body=Hard Leather Head=Plumed Headband Total Cost:480 Attacks= Front:Shoot X1 Middle:Shoot X2 Back:Shoot X3 Stat Requirements: ALI:20-70 STR:116 DEX:124 Stat Increase Rate Per Level: STR:+5 VIT:+5 INT:+4 MEN:+4 AGI:+5 DEX:+6 Terrain:Forest My Comments:Female Compliment to Male Ninja Masters. See also:Class Combo FAQ =================================|Dragon Master|============================ Special Requirements: None Description:A better Dragon Tamer Equipment: R H=Estoc L H=Nothing Body=Scale Armor Head=Plumed Headband Total Cost:510 Attacks= Front:Thrust X2 Middle:Thrust X2 Back:Thrust X2 Stat Requirements: ALI:50-90 STR:127 VIT:112 DEX:113 Stat Increase Rate Per Level: STR:+6 VIT:+5 INT:+3 MEN:+4 AGI:+4 DEX:+4 Terrain:Plains My Comments:Use these over Dragon Tamers they give a greater boost over Dragon Tamers to dragons. See also:Class Combos FAQ ====================================|Freya|================================= Special Requirements: None Description:Better Valkyrie. Equipment: R H=Thunder Spear L H=Buckler Body=Baldr Mail Head=Armet Total Cost:730 Attacks= Front:Cleave X2 Middle:Cleave X2 Back:Cleave/Elem Magic Plus X2 Stat Requirements: ALI:60-100 STR:116 VIT:101 INT:106 Stat Increase Rate Per Level: STR:+5 VIT:+4 INT:+5 MEN:+5 AGI:+4 DEX:+4 Terrain:Snow My Comments:Use them like Valkyries. However they can magic combo better than Valkyries. See also:Class Combos FAQ ====================================|Siren|================================= Special Requirements: None Description:Female Archmage. Equipment: R H=Arc Wand L H=Nothing Body=Fur Coat Head=Amulet Total Cost:540 Attacks= Front:Elem Magic X1 Middle:Elem Magic X2 Back:Elem Magic Plus X2 Stat Requirements: ALI:0-45 INT:125 MEN:128 Stat Increase Rate Per Level: STR:+3 VIT:+3 INT:+7 MEN:+5 AGI:+3 DEX:+3 Terrain:Plains My Comments:Use like Archmages. See also:Class Combo FAQ ====================================|Priest|================================ Special Requirements: None Description:Cleric on steriods. Equipment: R H=Baldr Mace L H=Nothing Body=Robe of the Wise Head=Rosary Total Cost:530 Attacks= Front:Healing Plus X1 Middle:Healing Plus X1 Back:Healing Plus X2 Stat Requirements: ALI:65-100 INT:109 MEN:112 Stat Increase Rate Per Level: STR:+3 VIT:+4 INT:+5 MEN:+6 AGI:+3 DEX:+3 Terrain:Plains My Comments:Healing plus works like other Plus magic.Except it heals. See also:Class Combo FAQ ====================================|Princess|============================== Special Requirements: Yes,see Special Class FAQ Description:One of a kind. Equipment: R H=Battle Fan L H=Spellbook Body=Pure White Dress Head=Dream Tiara (Unchangable) Total Cost:See Special Class FAQ Attacks= Front:Elem MagicX1 Middle:Elem Magic X2 Back:Elem Magic Plus X2 Stat Requirements: ALI:70-100 Stat Increase Rate Per Level: STR:+3 VIT:+2 INT:+5 MEN:+5 AGI:+3 DEX:+3 Terrain:Plains My Comments:Power with Human form. This character can lead a legion,gives every party member in her group besides herself an extra attack when she leads. See also:Class Combos FAQ,My Great Units Section ====================================|Lich|==================================S pecial Requirements: Yes,see Special Class FAQ Description:Better Undead Siren. Equipment: R H=Kerkeyion L H=Book Of Bane Body=Bloodstained Robe Head=Ring of the Dead (Unchangeable) Total Cost:See Special Class FAQ Attacks= Front:Elem Magic Plus X2 Middle:Elem Magic Plus X2 Back:Elem Magic Plus X3 Stat Requirements: ALI:0-30 INT:24 MEN:51 Stat Increase Rate Per Level: STR:+3 VIT:+3 INT:+7 MEN:+5 AGI:+3 DEX:+4 Terrain:Plains My Comments:I paired it with Saradin and together they came up with some wicked combo spells. See also:Class Combos FAQ,Special Class FAQ,My great Units FAQ ====================================|Centurion|=============================S pecial Requirements: Yes,must have promoted 7 Soldiers to Fighters/Amazons. Description:Fighter with a neat hat. Equipment: R H=Baldr Sword L H=Buckler Body=Plate Armor Head=Baldr Helm Total Cost:590 Attacks= Front:Slash X2 Middle:Slash X1 Back:Slash X1 Stat Requirements: ALI:0-100 VIT:52 INT:62 MEN:52 DEX:54 Stat Increase Rate Per Level: STR:+5 VIT:+4 INT:+4 MEN:+5 AGI:+4 DEX:+4 Terrain:Plains My Comments:Same as the male version. See also:Class Combos FAQ =================================|Undead Classes|=========================== ====================================|Zombie|================================ Special Requirements: Yes,some one dies. Description:A corpse. Equipment: R H=Nothing L H=Nothing Body=Old Clothing Head=Nothing Total Cost:0 Attacks= Front:Bite X2 Middle:Bite X1 Back:Bite X1 Stat Requirements: HP:0 at the end of a Mission. Stat Increase Rate Per Level: Male: HP:+5 STR:+4 VIT:+3 INT:+2 MEN:+3 AGI:+3 DEX:+3 Female: HP:+4 STR:+4 INT:+2 VIT:+2 MEN:+3 AGI:+3 DEX:+3 Terrain:Plains My Comments:I don't know I instantly discharged the only one I ever got. See also:Class Combos FAQ ====================================|Skeleton|============================== Special Requirements: Changes from Zombie when hit by Fire Magic. Description:Undead Berserker Equipment: R H=Halt Hammer L H=Nothing Body=Torn Cloth Head=Nothing Total Cost:0 Attacks= Front:Strike X2 Middle:Strike X1 Back:Strike X1 Stat Requirements: None Stat Increase Rate Per Level: STR:+5 VIT:+2 INT:+2 MEN:+3 AGI:+4 DEX:+4 Terrain:Plains My Comments:An undead Berserker. See also:Class Combos FAQ ====================================|Ghost|================================= Special Requirements: Skeleton gets hit with Wind/Fire Combo Magic. Description:Undead witch causing only sleep. Equipment: R H=Nothing L H=Nothing Body=Torn Cloth Head=Nothing Total Cost:0 Attacks= Front:Nightmare X1 Middle:Nightmare X1 Back:Nightmare X2 Stat Requirements: None Stat Increase Rate Per Level: STR:+2 VIT:+2 INT:+5 MEN:+3 AGI:+3 DEX:+3 Terrain:Sky My Comments:A witch for flying units that only causes sleep. See also:Class Combos FAQ ==============================|Angel Knight|================================ Special Requirements: Yes,Needle of Light. Description:Flying Paladin. Equipment: R H=Needle of Light L H=Kite Shield Body=Plate Mail Head=Nothing Total Cost:350 for Needle of light unsure of cost of other Items. Attacks= Front:Pierce X2 Middle:Banish X1 Back:Banish X2 Stat Requirements: ALI:50-100 STR:60 VIT:61 DEX:57 Stat Increase Rate Per Level: STR:+4 VIT:+4 INT:+3 MEN:+4 AGI:+4 DEX:+5 Terrain:Sky My Comments:To get it you need about fifty goblets of destiny,a mission you need to complete,a Girl with the proper stats,a set of the proper equipment, and optionally a Save Pak. First Save the game and a copy it to the Save Pak so you have and extra. Now use each goblet if you get Luk Up save. If you get Luk Down Try again. Once you've all 50 then. Save and copy to the Save Pak over the old one. Now play the misson making sure that the girl is dead. After the mission she should have Changed into either an Angel Knight or a Zombie. If zombie start over from the save on the Pak.Try again until you get the Knight. If it doesn't work after 5 tries train up a few levels. Then try again. See also:Class Combos FAQ ====================================|Seraph|================================ Special Requirements: None Description:Angel Knight with attitude. Equipment: R H=Needle of Light L H=Kite Shield Body=Baldr Mail Head=Nothing Total Cost:Nothing Attacks= Front:Pierce X2 Middle:Banish X2 Back:Jihad X2 Stat Requirements: ALI:75-100 INT:108 MEN:125 DEX:127 Stat Increase Rate Per Level: STR:+4 VIT:+4 INT:+4 MEN:+4 AGI:+4 DEX:+6 Terrain:Sky My Comments:Just that the change from Angel Knight occurs after a real battle. See also:Class Combos FAQ =========================|Demi Human Classes|=============================== ====================================|Hawkmen|=============================== Special Requirements: None Description:Berserker with wings. Equipment: R H=Halt Hammer L H=Nothing Body=Leather Armor Head=Bandanna Total Cost:190 Attacks= Front:Strike X2 Middle:Strike X1 Back:Strike X1 Stat Requirements: None Stat Increase Rate Per Level: STR:+3 VIT:+4 INT:+2 MEN:+2 AGI:+4 DEX:+3 Terrain:Sky My Comments:Great unit but can't lead. Nice Early Support. See also:Class Combo FAQ,My Great Units Section ====================================|Vultan|================================ Special Requirements: None Description:Lawful Hawkman. Equipment: R H=Baldr Club L H=Nothing Body=Hard Leather Head=Hachigane Total Cost:490 Attacks= Front:Strike X2 Middle:Strike X1 Back:Wind Shot X2 Stat Requirements: ALI:40-100 STR:103 AGI:97 DEX:80 Stat Increase Rate Per Level: STR:+5 VIT:+4 INT:+3 MEN:+4 AGI:+7 DEX:+4 Terrain:Sky My Comments:Great horny toads this sucker rocks in front and doesn't do to bad in the Back either. See also:Class Combos FAQ,My Great Units Section. ====================================|Raven|================================= Special Requirements: None Description:Hawkdude with Attitude. Equipment: R H=Baldr Axe L H=Nothing Body=Hard Leather Head=Armet Total Cost:570 Attacks= Front:Strike X2 Middle:Strike X1 Back:Thunder Arrow X2 Stat Requirements: ALI:0-60 STR:99 AGI:93 DEX:77 Stat Increase Rate Per Level: STR:+5 VIT:+5 INT:+3 MEN:+4 AGI:+5 DEX:+6 Terrain:Sky My Comments:Great leader also useful for leading attacks against the Enemy bosses. Paired with Wyrm/Wyverns they make great heavy attack Groups. See also:Class Combos FAQ,My Great Units Section ====================================|Pumpkinhead|=========================== Special Requirements: None Description:Ugly Equipment: R H=Nothing L H=Nothing Body=Plain Clothing Head=Glass Pumpkin Total Cost:0 Attacks= Front:Pumkin Smash X2 Middle:Pumpkin Smash X1 Back:Pumpkin Shower X1 Stat Requirements: None Stat Increase Rate Per Level: STR:+4 VIT:+5 INT:+1 MEN:+3 AGI:+4 DEX:+2 Terrain:Forests My Comments:Put 2 with an Ultimate Dragon and a Master Leading. Put the Pumpkinheads in the front and the Dragon and Master in the Back. Then you can take out anything that comes your way. Also useful for taking out the Dragon groups to get the other pedras. See also:Class Combos FAQ ====================================|Gremlin|=============================== Special Requirements: None Description:Winged Ball with a sleep move. Equipment: R H=Nothing L H=Nothing Body=Nothing Head=Nothing Total Cost:0 Attacks= Front:Throw a Kiss X2 Middle:Throw a Kiss X1 Back:Abyss X2 Stat Requirements: None Stat Increase Rate Per Level: STR:+2 VIT:+4 INT:+6 MEN:+5 AGI:+5 DEX:+6 Terrain:Sky My Comments:Dark Faerie nothing special. The Throw a Kiss he has lowers the targets attack and hit points. See also:Class Combos FAQ ====================================|Faerie|================================ Special Requirements: None Description:Uhhh... Winged Ball with a Virtue attack. Equipment: R H=Nothing L H=Nothing Body=Tiny Clothing Head=Nothing Total Cost:0 Attacks= Front:Throw a Kiss X1 Middle:Throw a Kiss X1 Back:Magic Missle X2 Stat Requirements: None Stat Increase Rate Per Level: STR:+1 VIT:+3 INT:+3 MEN:+7 AGI:+6 DEX:+5 Terrain:Sky My Comments:The Throw a Kiss here Give life and power to your allys. Magic Missle is okay against Undead. See Also:Class Combo FAQ ==========================|Dragon Classes|================================== ==========================|Young Dragon|==================================== Special Requirements: None Description:Base Class for all Dragon Classes. Attacks= Front:Bite X2 Middle:Bite X1 Back:Bite X1 Stat Requirements: None Stat Increase Rate Per Level: STR:+4 VIT:+5 INT:+1 MEN:+4 AGI:+2 DEX:+4 Terrain:Mountains My Comments:Powerful until about mission 3-4. Then it should have evolved into it's next stage. If you get a Wind or Earth Dragon then get the other. See also:Class Combos FAQ ====================================|Thunder Dragon|======================== Special Requirements: Wind Element Young Dragon Description:Big Purple scary dragon. Attacks= Front:Bite X2 Middle:Bite X1 Back:Lightning Breath X1 Stat Requirements: ALI:20-80 AGI:61 DEX:81 Stat Increase Rate Per Level: STR:? VIT:? INT:? MEN:? AGI:? DEX:? Terrain:Plains My Comments:Becomes a Quetzalcoatl instantly after a real Battle. I find Thunders useful for a Legion Core if you only want the Core and 2 other units. See also:Class Combos FAQ ====================================|Red Dragon|============================ Special Requirements: Fire Element Young Dragon Description:Big Red scary dragon. Attacks= Front:Bite X2 Middle:Bite X1 Back:Fire Breath X1 Stat Requirements: ALI:20-80 STR:108 AGI:61 Stat Increase Rate Per Level: STR:+6 VIT:+5 INT:+3 MEN:+4 AGI:+5 DEX:+4 Terrain:Mountains My Comments:Becomes a Flarebrass instantly after a real battle. I pair Reds with Beast Masters and Hellhounds early on in the Game. See also:Class Combos FAQ ====================================|Earth Dragon|========================== Special Requirements: Earth Element Young Dragon Description:Big Green scary dragon. Attacks= Front:Bite X2 Middle:Bite X1 Back:Acid Breath X1 Stat Requirements: ALI:20-80 VIT:109 MEN:98 Stat Increase Rate Per Level: STR:+6 VIT:+5 INT:+3 MEN:+5 AGI:+3 DEX:+5 Terrain:Plains
My Comments:Will become an Azhi Dahaka instantly after a real battle.I find 
Earth Dragons useless until they change.
See also:Class Combos FAQ

====================================|Blue Dragon|===========================
Special Requirements:
Water Element Young Dragon

Description:Big Blue scary dragon.

Attacks=
Front:Bite X2
Middle:Bite X1
Back:Breath of Cold X1

Stat Requirements:
ALI:20-80
MEN:98
DEX:81

Stat Increase Rate Per Level:
STR:+6
VIT:+6
INT:+4
MEN:+5
AGI:+3
DEX:+5

Terrain:Marsh

My Comments:Will become a Hydra instantly after a real battle. While Marsh 
isn't a very popular movement class I use them for finding other Blues.
See also:Class Combos FAQ,My Great Units Section

====================================|Platinum Dragon|=======================
Special Requirements:
Super High Alignment Young Dragon

Description:Big White Scary Dragon

Attacks=
Front:Bite X2
Middle:Bite X1
Back:Sacred Breath X1

Stat Requirements:
ALI:65-100
VIT:114
INT:73
MEN:101

Stat Increase Rate Per Level:
STR:?
VIT:?
INT:?
MEN:?
AGI:?
DEX:?

Terrain:Snow

My Comments:Evolves into Bahamut instantly after a real battle. I put them as 
the damagers in Cleric units. 3 Clerics and a Platinum do massive damage.
See also:Class Combos FAQ

====================================|Black Dragon|==========================
Special Requirements:
Very Low Alignment Young Dragon

Description:Big Black scary dragon.

Attacks=
Front:Bite X2
Middle:Bite X1
Back:Rotten Breath X1

Stat Requirements:
ALI:0-35
STR:112
INT:73

Stat Increase Rate Per Level:
STR:?
VIT:?
INT:?
MEN:?
AGI:?
DEX:?

Terrain:Plains

My Comments:Becomes a Tiamat instantly after a real battle. I put them with 
Wizards and Berserkers.
See also:Class Combos FAQ

====================================|Quetzalcoatl|==========================
Special Requirements:
Thunder Dragon

Description:Oriental Dragon on two legs. WARNING DANGEROUS: Handle with 
care.(And a big sword.:)

Attacks=
Front:Lightning Breath X2
Middle:Lightning Breath X2
Back:Radiant Gale X2

Stat Requirements:
ALI:25-75
AGI:93
DEX:121

Stat Increase Rate Per Level:
STR:?
VIT:?
INT:?
MEN:?
AGI:?
DEX:?

Terrain:Plains

My Comments:Train Magnus to level 15 and watch him walk all over the Zenobian 
Border Mission. Now think of that power tripled. That's how dangerous a 
Quetzalcoatl is.
See also:Class Combos FAQ

====================================|Flarebrass|============================
Special Requirements:
Red Dragon

Description:A Red dragon on steroids.

Attacks=
Front:Fire Breath X2
Middle:Fire Breath X2
Back:Crimson Note X2

Stat Requirements:
ALI:25-75
STR:156
AGI:93

Stat Increase Rate Per Level:
STR:+6
VIT:+6
INT:+3
MEN:+5
AGI:+5
DEX:+4

Terrain:Plains

My Comments:Umm walking pain. This thing is supposedly the weakest of all the 
Dragons. I don't care one way or the other. I don't use it so I don't know 
what to use it for.
See also:Class Combos FAQ

====================================|Ahzi Dahaka|===========================
Special Requirements:
Earth Dragon

Description:Nasty looking dragon on all fours.

Attacks=
Front:Acid Breath X2
Middle:Acid Breath X2
Back:Earthquake X2

Stat Requirements:
ALI:25-75
VIT:157
MEN:130

Stat Increase Rate Per Level:
STR:+7
VIT:+6
INT:+5
MEN:+5
AGI:+3
DEX:+5

Terrain:Plains

My Comments:Characters with Sky movement type are Immune to earth Quake 
unless Asleep or Paralzed. Thus it should be paired with either witches,a 
Quetzalcoatl,a Tiamat,or a Hydra.
See also:Class Combos FAQ

====================================|Hydra|=================================
Special Requirements:
Blue Dragon

Description:5-headed dragon with a MAJOR attitude.

Attacks=
Front:Breath of Cold X2
Middle:Breath of Cold X2
Back:Clear Disaster X2

Stat Requirements:
ALI:25-75
MEN:138
DEX:121

Stat Increase Rate Per Level:
STR:?
VIT:?
INT:?
MEN:?
AGI:?
DEX:?

Terrain:Marsh

My Comments:It should be noted that this along with the Bahamut are the only 
class 3 Dragons with a move type other than Plains. Even better than a 
Quezcoatl as it's Clear Disaster puts enemies to sleep instead of Paralyzing 
them. Use them in legion Cores instead of Thunder Dragons.
See also:Class Combos FAQ,My great units Section

====================================|Bahamut|===============================
Special Requirements:
Platinum Dragon

Description:Big white dragon with a big horn.

Attacks=
Front:Sacred Breath X2
Middle:Sacred Breath X2
Back:Divine Ray X2

Stat Requirements:
ALI:75-100
VIT:162
INT:105
MEN:133

Stat Increase Rate Per Level:
STR:?
VIT:?
INT:?
MEN:?
AGI:?
DEX:?

Terrain:Snow

My Comments:Divine Ray Kills undead almost as fast as a Seraph's Jihad.
See also:Class Combos FAQ

====================================|Tiamat|================================
Special Requirements:
Black Dragon

Description:Ugly

Attacks=
Front:Rotten Breath X2
Middle:Rotten Breath X2
Back:Evil Dead X2

Stat Requirements:
ALI:0-25
STR:160
INT:105
DEX:124

Stat Increase Rate Per Level:
STR:?
VIT:?
INT:?
MEN:?
AGI:?
DEX:?

Terrain:Plains

My Comments:Evil Dead is great against everything since it also put's them to 
sleep.
See also:Class Combos FAQ

================================|Monster Classes|===========================
====================================|Wyrm|==================================
Special Requirements:
None

Description:Young Dragon that can Fly.

Attacks=
Front:Bite X2
Middle:Bite X2
Back:Bite X2

Stat Requirements:
None

Stat Increase Rate Per Level:
STR:?
VIT:?
INT:?
MEN:?
AGI:?
DEX:?

Terrain:Sky

My Comments:Great to put in your Beast Tamer/Master unit early in the game 
and in Flying units later on.
See also:Class Combos FAQ,My Great Units FAQ

====================================|Wyvern|================================
Special Requirements:
Wyrm

Description:Wyrm on steroids.

Attacks=
Front:Bite X2
Middle:Bite X2
Back:Fire Breath X2

Stat Requirements:
ALI:10-55
STR:140
AGI:124
DEX:102

Stat Increase Rate Per Level:
STR:+6
VIT:+6
INT:+2
MEN:+4
AGI:+6
DEX:+4

Terrain:Sky

My Comments:It's big. It's strong. It blows away all opposition.
See also:Class Combos FAQ, My Great Units

====================================|Griffin|===============================
Special Requirements:
None

Description:A Bird with claws.

Attacks=
Front:Claw X2
Middle:Claw X1
Back:Wind Shot X2

Stat Requirements:
None

Stat Increase Rate Per Level:
STR:+4
VIT:+4
INT:+3
MEN:+3
AGI:+6
DEX:+4

Terrain:Sky

My Comments:A high alignment Wyrm. I don't use them as I only have one High 
alignment unit and these get worse stats than Wyrms.
See also:Class Combos FAQ

====================================|Opinicus|==============================
Special Requirements:
Griffin

Description:Griffin with a blue beak.

Attacks=
Front:Claw X2
Middle:Claw X1
Back:Wind Storm X2

Stat Requirements:
ALI:?
MEN:105
AGI:127
DEX:91

Stat Increase Rate Per Level:
STR:+5
VIT:+5
INT:+4
MEN:+4
AGI:+6
DEX:+5

Terrain:Sky

My Comments:CyricZ says keep 'em in the front. I say keep 'em in the 
Reserves.
See also:Class Combos FAQ

====================================|Cockatrice|============================
Special Requirements:
None

Description:A chicken.

Attacks=
Front:Peck X2
Middle:Peck X1
Back:Petrifiy X2

Stat Requirements:
None

Stat Increase Rate Per Level:
STR:?
VIT:?
INT:?
MEN:?
AGI:?
DEX:?

Terrain:Sky

My Comments:If you have to handle Quetzalcoatl with care you need to handle 
these with Kid Gloves. Check the Tricks section and the walk through.
See also:Class Combos FAQ

====================================|Sphinx|================================
Special Requirements:
None

Description:Beast Spellcaster.

Attacks=
Front:Claw X2
Middle:Evocation X1
Back:Evocation X2

Stat Requirements:
None

Stat Increase Rate Per Level:
STR:+4
VIT:+5
INT:+6
MEN:+5
AGI:+6
DEX:+5

Terrain:?

My Comments:The Evocation uses the high class spell most useful against the 
enemy it's facing.
See also:Class Combos FAQ

====================================|Hellhound|=============================
Special Requirements:
None

Description:Two headed dog.

Attacks=
Front:Bite X3
Middle:Bite X2
Back:Bite X1

Stat Requirements:
None

Stat Increase Rate Per Level:
STR:?
VIT:?
INT:?
MEN:?
AGI:?
DEX:?

Terrain:Mountains

My Comments:Got to love three attacks in the front and the Beast Master 
bonus.
See also:Class Combos FAQ,My Great Units Section

====================================|Cerberus|==============================
Special Requirements:
Hellhounds

Description:3 headed Hellhound.

Attacks=
Front:Bite X3
Middle:Bite X2
Back:Mesmerise X2

Stat Requirements:
ALI:?
STR:139
VIT:138
MEN:90

Stat Increase Rate Per Level:
STR:+7
VIT:+6
INT:+5
MEN:+4
AGI:+4
DEX:+3

Terrain:Mountains

My Comments:Mesmerize puts the enemy to sleep and does damage. Bite is more 
powerful than ever.
See also:Class Combos FAQ,My Great Units Section

===============================|Golem Classes|==============================
====================================|Golem|=================================
Special Requirements:
None

Description:Walking rock.

Attacks=
Front:Crush X3
Middle:Crush X2
Back:Crush X1

Stat Requirements:
None

Stat Increase Rate Per Level:
HP:+5
STR:+5
VIT:+6
INT:+3
MEN:+3
AGI:+3
DEX:+4

Terrain:Mountains

My Comments:Fairly useless. Unless the unit they're in is hit while resting 
in which case since they're immune to sleep then they'll be awake.
See also:Class Combos FAQ

====================================|Stone Golem|===========================
Special Requirements:
Golem is petrified.

Description:Walking grey rock.

Attacks=
Front:Crush X3
Middle:Crush X2
Back:Crush X1

Stat Requirements:
STR:104
VIT:129

Stat Increase Rate Per Level:
STR:+5
VIT:+6
INT:+3
MEN:+4
AGI:+3
DEX:+4

Terrain:Mountains

My Comments:Useful for an anti-cockatrice unit.As well as the immunity to 
sleep described along with the Golem.
See also:Class Combos FAQ,Tricks Section

====================================|Baldr Golem|===========================
Special Requirements:
Stone Golem is hit by a Fire/Wind Combo

Description:Blue colored walking rock.

Attacks=
Front:Crush X3
Middle:Crush X2
Back:Crush X1

Stat Requirements:
STR:144
VIT:185

Stat Increase Rate Per Level:
STR:?
VIT:?
INT:?
MEN:?
AGI:?
DEX:?

Terrain:Mountains

My Comments:The best for an anti-cockatrice unit.See before.
See also:Class Combos FAQ,Tricks Section

=================================|Demon Classes|============================
====================================|Goblin|================================
Special Requirements:
None

Description:Ugly

Attacks=
Front:Slash X2
Middle:Slash X1
Back:Slash X1

Equipment:
R H=Short Sword
L H=Nothing
Body=Plate Mail
Head=Nothing

Stat Requirements:
None

Stat Increase Rate Per Level:
STR:?
VIT:?
INT:?
MEN:?
AGI:?
DEX:?

Terrain:Plains

My Comments:Useless
See also:Nothing

====================================|Ogre|==================================
Special Requirements:
None

Description:Big Goblin

Attacks=
Front:Crush X3
Middle:Crush X2
Back:Crush X1

Equipment:
R H=Warhammer
L H=Nothing
Body=Leather Armor
Head=Nothing

Stat Requirements:
None

Stat Increase Rate Per Level:
STR:?
VIT:?
INT:?
MEN:?
AGI:?
DEX:?

Terrain:Plains

My Comments: Also Useless.
See also:Nothing

====================================|Saturos|===============================
Special Requirements:
None

Description:Half goat.

Attacks=
Front:Strike X2
Middle:Strike X2
Back:Strike/Elemental Magic X2

Equipment:
R H=Evil Axe
L H=Nothing
Body=Hard Leather
Head=Nothing

Stat Requirements:
None

Stat Increase Rate Per Level:
STR:?
VIT:?
INT:?
MEN:?
AGI:?
DEX:?

Terrain:Plains

My Comments:Element of magic is determined by the element of the axe. I don't 
use demons and never will.
See also:Nothing

====================================|Gorgon|================================
Special Requirements:
None

Description:Half-woman/Half-snake cockatrice.

Attacks=
Front:Gaze of Terror X1
Middle:Shoot X1
Back:Shoot X2
	
Equipment:
R H=Baldr Bow
L H=Nothing
Body=Leather Armor
Head=Nothing

Stat Requirements:
None

Stat Increase Rate Per Level:
STR:?
VIT:?
INT:?
MEN:?
AGI:?
DEX:?

Terrain:Plains

My Comments:If you come against a group of shieldless enemies a Gorgon front 
row center will stop them in they're tracks.
See also:Nothing

============================================================================
Special Stuff===============================================================
============================================================================

============================================================================
FAQ=========================================================================
============================================================================
Alright first off any questions on special classes will be handled in the 
Special Classes FAQ.

============================================================================
1.Soldiers upgrading.
 Soldiers are upgraded when you gain soldier points. 100 soldier points and 
one soldier will become a Fighter/Amazon. The medal of Vigor doubles the 
points earned. Neutral Encounters, and Training won't work. As far as I know 
the rate is 2 points per soldier in the unit. One soldier group of three nets 
you 6 points. With the Medal of Vigor it will be 12 points.

2.Elem Pedra
 If the unit group is holding the Charge Horn or the Interrupt Meter has 
filled three times then the Pedras are and option. At the start of the game 
when you answer the questions covered in the Starting units FAQ the last 
question will net you a Pedra of the same Element as mentioned in the answer. 
To get the other three Elemental Pedras you must train Magnus unit at 
Mylesia,Mount Ithaca,and Gules Hills. To get the Pedra of Bane go to Jiram in 
the Highand of Soathon. Search the barrens for a Hellhound and then give it 
to the boy. He will give you the Pedra of Bane. To get Virtue go to 
Muji,Gules Hills and you'll speak to a man. Go to Volmus Mine,Volmus Mine and 
you will be told to go to Cactovich, Mount Ithaca. Do so to get the Pedra of 
Virtue.

3.Controller Pak
 To save to a controller pak hold start as you turn the game on.

4.Alignment
 Unit and Character Alignment is dicussed along with Chaos Frame in the Chaos 
Frame FAQ. Since the three are related.

============================================================================
Chaos Frame FAQ=============================================================
============================================================================

1.What is the Chaos Frame?
 The Chaos frame is a meter that affects the ending and what characters you 
can get in game.

2.Adjusting Chaos Frame.
 Liberating a town raises your Chaos Frame. Capturing or letting an enemy 
capture on really lowers it. At least in comparison to what liberating raises 
it. Thus you should leave neutrals alone until after the  mission.

3.Unit alignment and what it has to do with Chaos Frame.
 The average alignment of the unit is the combined alignment of all 
characters in the unit. If the alignment of the unit and the Town to be 
liberated match to within 20 points then the town will be liberated, if not 
it will be captured.

4.Character alignment and how to adjust it.
 To lower alignment train and then attack lower level units and watch that 
alignment fall. Putting a character in with a bunch of undead will cut the 
alignment very quickly. 
 To raise alignment fight Ghosts and any instant reviving undead to quickly 
send you alignment in skyward. Wizards and other low alignment enemies work 
as well. Putting them in with a group of Platinum Dragons or Bahamuts also 
helps.

============================================================================
Items========================================================================
===========================================================================

============================================================================
Weapons============This guide copyright Triaxx2. All rights reserved.=======
============================================================================
All weapons will be listed acording to category,then element,then in 
acsending order according to power. From Weakest to Strongest.If a cost is 
listed in Parentheses it means you can only sell that Weapon.

====================================|Swords|================================
Can be used by-Fighter,Knight,Paladin,Centurion both genders,Goblin 
Gladiator,Vanguard,Magnus General Class, Warrior,Ankiseth, and Biske.

Name:Short Sword
Element:Physical
Notes:Basic weapon for many classes it is quickly outdated. Replace with 
Baldr Swords as soon as possible.
Stat Change:
STR:+3
Cost:20
Effects of Weapon:None
Shop:
Tenne Plains,Volmus Mine,Gunther Piedmont,and Alba.

Name:Baldr Sword
Element:Physical
Notes:Short Sword upgrade. Switch to this as soon as possible.
Stat Change:
STR:+5
INT:+3
Cost:150
Effects of Weapon:None
Shop:
Mylesia,Zenobian Border,Gunther Piedmont,Alba,Romulus

Name:Falchion
Element:Physical
Notes:None
Stat Change:
STR:+8
Cost:400
Effects of Weapon:None
Shop:Romulus,Aurura Plains

Name:Noish's Promise
Element:Physical
Notes:Sword received as a gift on Magnus 99th Birthday.
Stat Change:
STR:+15
MEN:+11
Cost:(3500)
Effects of Weapon:None
Shop:None

Name:Blessed Sword
Element:Virtue
Notes:Give Magnus one in back until he becomes a General.
Stat Change:
STR:+9
INT:+3
Cost:400
Effects of Weapon:None
Shop:Sable Lowlands,Mount Ithaca,Romulus,Latium,Reward at Highland of Soathon

Name:Penitence
Element:Virtue
Notes:Blessed Sword without the Magic Boost.
Stat Change:
STR:+18
Cost:(1500)
Effects of Weapon:None
Shop:None

Name:Oracion
Element:Virtue
Notes:None
Stat Change:
STR:+21
Cost:(2100)
Effects of Weapon:None
Shop:None,Reward at Castle Talpea

Name:Stone Sword
Element:Earth
Notes:None
Stat Change:
STR:+7
VIT:+5
Cost:200
Effects of Weapon:None
Shop:Vert Plateau

Name:Adamant Katana
Element:Earth
Notes:None
Stat Change:
STR:+16
ResWind:+8
ResEarth:-3
Cost:(1500)
Effects of Weapon:None
Shop:None,Reward at Temple of Berthe

Name:Sword of Firedrake
Element:Fire
Notes:None
Stat Change:
STR:+8
ResFire:-1
ResWater:+4
Cost:300
Effects of Weapon:None
Shop:Latium,Reward at Latium


Name:Glamdring
Element:Fire
Notes:None
Stat Change:
STR:+9
ResWater:+3
Cost:400
Effects of Weapon:None
Shop:Romulus

Name:Laevateinn
Element:Fire
Notes:None
Stat Change:
STR:+18
Cost:(1600)
Effects of Weapon:None
Shop:None,Reward at Ptia

Name:Sum Mannus
Element:Wind
Notes:None
Stat Change:
STR:+11
ResWind:-1
ResEarth:+4
Cost:500
Effects of Weapon:None
Shop:Romulus,Latium,Reward at Dardunnelles

Name:Notos
Element:Wind
Notes:Sword Relic of the wind.
Stat Change:
STR:+19
AGI:+5
ResWind:-2
ResEarth:+7
Cost:(1750)
Effects of Weapon:None
Shop:None

Name:Ice Blade
Element:Water
Notes:None
Stat Change:
STR:+13
ResFire:+4
ResWater:-1
Cost:600
Effects of Weapon:None
Shop:Latium,Reward at Azure Plains

Name:Nephrite Sword
Element:Water
Notes:None
Stat Change:
STR:+18
ResFire:+8
ResWater:-3
Cost:(1600)
Effects of Weapon:None
Shop:Reward at Blue Basillica

Name:Dainslaif
Element:Bane
Notes:None
Stat Change:
STR:+14
Cost:(850)
Effects of Weapon:None
Shop:None

Name:Evil Blade
Element:Bane
Notes:Best of type. Give to someone that gets 3 attacks for best results.
Stat Change:
STR:+17
ResHoly:+8
ResDark:-3
Cost:(1500)
Effects of Weapon:Sleep
Shop:None,Reward at Capitrim

====================================|Greatswords|===========================
Greatswords can be used by-Fencer,Sword Master,Dragoon,Lord

Name:Bastard Sword
Element:Physical
Notes:Personally I didn't use Knights much the second time through as I 
perferred to use Fencers since the greatswords they had did so much more 
damage and fit my playing style well.
Stat Change:
STR:+6
Cost:180
Effects of Weapon:None
Shop:None,Reward at Dardunnelles Mission 1

Name:Claymore
Element:Physical
Notes:None
Stat Change:
STR:+9
Cost:360
Effects of Weapon:None
Shop:Mount Keryoleth,Hidden at Azure Plains

Name:Glaive of Champion
Element:Physical
Notes:None
Stat Change:
STR:+11
Cost:500
Effects of Weapon:None
Shop:Capitrium,Latium

Name:Sonic Blade
Element:Physical
Notes:Special Weapon only useable by Quass Debonair
Stat Change:
STR:+15
Cost:(1000)
Effects of Weapon:None
Shop:None,Comes with Quass Debonair

Name:Sword of Tiamat
Element:Physical
Notes:Required for Dragoon,See Special Class FAQ
Stat Change:
STR:+15
Cost:(1200)
Effects of Weapon:None
Shop:None,See Special Class FAQ

Name:Gram
Element:Earth
Notes:None
Stat Change:
STR:+13
ResWind:+8
ResEarth:-3
Cost:(750)
Effects of Weapon:None
Shop:None,Reward at Romulus

Name:Chaladholg
Element:Virtue
Notes:Arguably the best greatsword in the game it's physical boosts are only 
exceeded by the Ogre Blade listed under Bane Element.
Stat Change:
STR:+22
ResHoly:-4
ResDark:+10
Cost:(2100)Note:Selling it is a mistake you will regret unless you intend on 
using only Ogre Blades.
Effects of Weapon:None
Shop:None,Hidden at Celesis

Name:Matsukaze
Element:Wind
Notes:None
Stat Change:
STR:+12
DEX:+4
ResWind:-1
ResEarth:+4
Cost:(650)
Effects of Weapon:None
Shop:None,Hidden at Winnea

Name:Sigmund
Element:Wind
Notes:None
Stat Change:
STR:+14
ResWind:-3
ResEarth:+8
Cost:(650)
Effects of Weapon:None
Shop:None

Name:Malachite Sword
Element:Water
Notes:Ignore the description this doesn't freeze anything.
Stat Change:
STR:+12
ResFire:+4
ResWater:-1
Cost:(650)
Effects of Weapon:None
Shop:None,Hidden at Winnea

Name:Yu-giri
Element:Water
Notes:Excellent sword I gave one to my dragoon until I got the Ogre Blade.
Stat Change:
STR:+17
DEX:+5
ResFire:+8
ResWater:-3
Cost:(1500)
Effects of Weapon:None
Shop:None Reward at Tremos Mountains 1

Name:Ogre Blade
Element:Bane 
Notes:As Chaladholg this weapon is arguably the strongest Greatsword in the 
game and I recommend giving one to your Dragoon. 
Stat Change:
STR:+25
INT:-4
ResDark:-10
ResHoly:+15
Cost:(2550)Note:If you want any chance at all of winning the game you won't 
sell this weapon.
Effects of Weapon:None
Shop:None,Reward at Tybell,Ogre Neutral Encounters

==============================|Thrusting Swords|============================
Can be used by-Dragon Tamer,Dragon Master,Angel Knight,Seraph

Name:Rapier
Element:Physical
Notes:Required  for Tamer.
Stat Change:
STR:+4
Cost:30
Effects of Weapon:None
Shop:Zenobian Border,Vert Plateau,Hidden at Crenel Canyon

Name:Estoc
Element:Physical
Notes:Required for Dragon Master
Stat Change:
STR:+6
Cost:250
Effects of Weapon:None
Shop:Mount Ithaca,Vert Plateau,Reward at Alba

Name:Main Gauche
Element:Physical
Notes:None
Stat Change:
STR:+8
Cost:400
Effects of Weapon:None
Shop:Vert Plateau,Latium,Aurura Plains

Name:Sword of Dragon Gem
Element:Physical
Notes:Strongest Weapon in class.
Stat Change:
STR:+13
Cost:(600)
Effects of Weapon:None
Shop:None,Hidden at Blue Basilica

Name:Peridot Sword
Element:Water
Notes:Neat little weapon. Even more so if you're Water Element.
Stat Change:
STR:+7
ResFire:+4
ResWater:-1
Cost:(350)
Effects of Weapon:None
Shop:None,Hidden at Tremos Mountains 2

Name:Needle of Light
Element:Virtue
Notes:Required for Angel Knight and Seraph Classes
Stat Change:
STR:+7
ResDark:+3
Cost:350
Effects of Weapon:None
Shop:See Special Class FAQ

==================================|One-handed Axe/Hammers|==================
Can be used by-Berserker,Skeleton,Hawkman,Vultan,Raven,Saturos

Name:Halt Hammer
Element:Physical
Notes:None
Stat Change:
STR:+4
Cost:110
Effects of Weapon:None
Shop:Volmus Mine,Zenobian Border,Blue Basilica

Name:Francisca
Element:Physical
Notes:None
Stat Change:
STR:+5
Cost:130
Effects of Weapon:None
Shop:Mylesia,Blue Basilica,Reward at Tenne Plains

Name:Baldr Club
Element:Physical
Notes:None
Stat Change:
STR:+6
INT:+3
Cost:220
Effects of Weapon:None
Shop:Highland of Soathon,Audvera Heights,Blue Basilica

Name:Baldr Axe
Element:Physical
Notes:Give these babies to your Ravens and put them in the back for a flying 
wind wizard.
Stat Change:
STR:+7
INT:+3
Cost:300
Effects of Weapon:None
Shop:Highland of Soathon,Audvera Heights,Blue Basilica

Name:Flame Flail
Element:Fire
Notes:Nice toy I gave to Ansabell.
Stat Change:
STR:+10
ResWater:+3
Cost:490
Effects of Weapon:None
Shop:Blue Basilica,Reward at Gunther Piedmont

Name:Frozen Axe
Element:Water
Notes:None
Stat Change:
STR:+11
ResWater:-1
Cost:500
Effects of Weapon:None
Shop:Temple of Berthe,Aurura Plains

Name:Aqua Hammer
Element:Water
Notes:None
Stat Change:
STR:+15
ResWater:-3
Cost:(900)
Effects of Weapon:None
Shop:None

Name:Euros
Element:Wind
Notes:One hand hammer relic of the Wind.
Stat Change:
STR:+16
AGI:+5
ResWind:-1
ResEarth:+6
Cost:(1050)
Effects of Weapon:None
Shop:None

Name:Axe of Wyrm
Element:Earth
Notes:None
Stat Change:
STR:+18
ResEarth:-3
Cost:(1550)
Effects of Weapon:None
Shop:None,Earth Dragon Neutral Encounters.

====================================|Two handed Axe/Hammers|================
Can be used by-Black Knights,Ogres.Note:Although they're two handed weapons 
Ogre's wield these in one hand.

Name:Warhammer
Element:Physical
Notes:None
Stat Change:
STR:+7
Cost:(210)
Effects of Weapon:None
Shop:None

Name:Heavy Axe
Element:Physical
Notes:None
Stat Change:
STR:+23
Cost:(2350)
Effects of Weapon:None
Shop:None,Hidden at Tybell

Name:Urdarbruun
Element:Water
Notes:None
Stat Change:
STR:+9
ResFire:+3
Cost:(450)
Effects of Weapon:None
Shop:None,Reward at Fair Heights

Name:Prox
Element:Fire
Notes:None
Stat Change:
STR:+9
ResFire:-1
ResWater:+4
Cost:450
Effects of Weapon:None
Shop:Fair Heights,Tremos Mountains 2,Ptia

Name:Boreas
Element:Wind
Notes:Nice little Wind elem weapon. Two hand Hammer relic of the Wind.
Stat Change:
STR:+17
AGI:+5
ResWind:-3
ResEarth:+8
Cost:(1500)
Effects of Weapon:None
Shop:None,Reward at Ptia

Name:Yggdrasil
Element:Earth
Notes:Nice compliment to Boreas.
Stat Change:
STR:+18
ResWind:+10
ResEarth-4
Cost:(1700)
Effects of Weapon:None
Shop:None

Name:Satan's Bullova
Element:Bane
Notes:Required for Black Knight class.
Stat Change:
STR:+8
ResHoly:+3
Cost:360
Effects of Weapon:None
Shop:Tremos Mountains 1,Hidden at Sable Lowlands

Name:Dagda's Hammer
Element:Bane
Notes:This is considered to be the best weapon in it's category and I can't 
help but agree. Some people call it the best weapon in the entire game. 
Problem is that's were the argument begins and nobody can settle it. 
Personally I'd have to vote for the Ogre Blade as best in game but I'd rather 
a have a Paladin swinging an Evil Blade than a Black Knight with an ugly 
purple Hammer.
Stat Change:
STR:+26
ResHoly:+15
ResDark:-5
Cost:(2500)
Effects of Weapon:Paralyze
Shop:None

=============================|Spears|=======================================
Can be used by-Phalanx,Cataphract,Valkyrie,Freya,Leia (Both Classes)

Name:Spear
Element:Physical
Notes:None
Stat Change:
STR:+5
Cost:150
Effects of Weapon:None
Shop:Dardunnelles,Fair Heights,Tremos Mountains,Temple of Berthe,Ptia

Name:Baldr Spear
Element:Physical
Notes:Give these to your Valkeries as soon as possible if you plan on having 
them in the back and even if not since they'll have a higher attack power.
Stat Change:
STR:+7
INT:+3
Cost:230
Effects of Weapon:None
Shop:Highland of Soathon,Audvera Heights,Wentinus,Fair Heights,Tremos 
Mountains 2,Ptia,Reward at Crenel Canyon 2

Name:Thunder Spear
Element:Wind
Notes:Basic Spear for Rune Knight.
Stat Change:
STR:+7
ResEarth:+3
Cost:320
Effects of Weapon:None
Shop:Azure Plains,Temple of Berthe,Hidden at Mount Ithaca

Name:Zephyros
Element:Wind
Notes:Spear Relic of the Wind
Stat Change:
STR:+12
AGI:+5
ResEarth:+6
Cost:(750)
Effects of Weapon:None
Shop:None,Hidden at the Temple of Berthe

Name:Osric's Spear
Element:Water
Notes:None
Stat Change:
STR:+9
ResFire:+4
ResWater:-1
Cost:410
Effects of Weapon:None
Shop:Temple of Berthe

Name:Volcaetus
Element:Fire
Notes:None
Stat Change:
STR:+9
ResFire:-1
ResWater:+4
Cost:460
Effects of Weapon:None
Shop:Fair Heights,Tremos Mounatins 2,Ptia

Name:Ignis
Element:Fire
Notes:None
Stat Change:
STR:+21
ResFire:-3
ResWater:+8
Cost:(2000)
Effects of Weapon:None
Shop:None,Hidden at Barpeth

Name:Earth Javelin
Element:Earth
Notes:If you get a Phalanx early or Valkyrie early give them this or give it 
to Leia. She needs all the help she can get.
Stat Change:
STR:+12
ResWind:+8
ResEarth:-3
Cost:550
Effects of Weapon:None
Shop:Latium,Reward at Volmus Mine

Name:Lance of Longinus
Element:Virtue
Notes:None
Stat Change:
STR:+16
ResHoly:-1
ResDark:+4
Cost:(1300)
Effects of Weapon:None
Shop:None,Hidden at Barpeth

Name:Holy Lance
Element:Virtue
Notes:None
Stat Change:
STR:+18
ResHoly-3
ResDark:+8
Cost:(1600)
Effects of Weapon:None
Shop:None,Hidden at Blue Basilica

Name:Evil Spear
Element:Bane
Notes:None
Stat Change:
STR:+17
Cost:(1700)
Effects of Weapon:None
Shop:None,Hidden at Romulus

===============================|Whips|======================================
Can be used by-Beast Tamer,Beast Master

Name:Leather Whip
Element:Physical
Notes:Basic weapon for Beast Tamer.
Stat Change:
STR:+4
Cost:60
Effects of Weapon:None
Shop:Volmus Mine,Capitrium

Name:Rupture Rose
Element:Physical
Notes:Basic weapon for Beast Master.
Stat Change:
STR:+5
Cost:120
Effects of Weapon:None
Shop:Sable Lowlands,Capitrium

Name:Whip of Exorcism
Element:Physical
Notes:None
Stat Change:
STR:+7
Cost:210
Effects of Weapon:None
Shop:None??

Name:Holy Comet
Element:Virtue
Notes:I use it so should you.
Stat Change:
STR:+11
ResHoly:-1
ResDark:+4
Cost:(410)
Effects of Weapon:None
Shop:None

================================|Claws|=====================================
Can be used by-Ninja,Ninja Master,Vad

Name:Claw
Element:Physical
Notes:Basic weapon for Ninja
Stat Change:
STR:+5
Cost:170
Effects of Weapon:None
Shop:Volmus Mine,Barpeth

Name:Baldr Claw
Element:Physical
Notes:Next step up and basic weapon for the Ninja Master.
Stat Change:
STR:+7
INT:+3
Cost:280
Effects of Weapon:None
Shop:Highland of Soathon,Audvera Heights,Barpeth

Name:Black Cat
Element:Bane
Notes:None
Stat Change:
STR:+11
ResHoly:+4
ResDark:-1
Cost:(500)
Effects of Weapon:None
Shop:None,Hidden at Tremos Mountains 1,Reward at Latium

Name:Cyanic Claw
Element:Water
Notes:Only Elemental Claw you can get without limit.
Stat Change:
STR:+8
ResFire:+4
ResWater:-1
Cost:320
Effects of Weapon:None
Shop:Barpeth,Blue Dragon Neutral Encounters

===================================|Bows|===================================
Can be used by-Amazon,Archer,Diana,Gorgon

Name:Short Bow
Element:Physical
Notes:Basic Amazon Weapon
Stat Change:
STR:+3
Cost:30
Effects of Weapon:None
Shop:Tenne Plains,Volmus Mine,Gunther Piedmont,Alba

Name:Great Bow
Element:Physical
Notes:Basic Archer Weapon.
Stat Change:
STR:+4
Cost:90
Effects of Weapon:None
Shop:Mylesia,Gunther Piedmont,Gules Hills,Hidden at Tenne Plains

Name:Baldr Bow
Element:Physical
Notes:Basic Gorgon Weapon.
Stat Change:
STR:+6
INT:+3
Cost:160
Effects of Weapon:None
Shop:Mount Keryoleth,Gule Hills

Name:Composite Bow
Element:Physical
Notes:Next step up from Great Bow
Stat Change:
STR:+10
Cost:(550)
Effects of Weapon:None
Shop:None,Gorgon Neutral Encounters.

Name:Ytival
Element:Virtue
Notes:Basic Diana Weapon
Stat Change:
STR:+7
ResHoly:-4
ResDark:+10
Cost:270
Effects of Weapon:None
Shop:Mount Keryolth,Gule Hills

Name:Bow of Sandstorm
Element:Earth
Notes:None
Stat Change:
STR:+8
ResWind:+8
ResEarth:-3
Cost:420
Effects of Weapon:None
Shop:Gules Hills,Aurura Plains,Reward at Sable Lowlands

Name:Bow of Thunderbolt
Element:Wind
Notes:None
Stat Change:
STR:+9
ResWind:-3
ResEarth:+8
Cost:(490)
Effects of Weapon:None
Shop:None,Hidden at Tremos Mountains 1

Name:Ji'ygla's Bow
Element:Bane
Notes:Best Bow in game. Period.
Stat Change:
STR:+16
INT:-2
ResHoly:+10
ResDark:-4
Cost:(1150)
Effects of Weapon:Petrify
Shop:None,Reward at Barpeth

====================================|Maces|=================================
Can be used by Cleric,Priest

Name:Light Mace
Element:Physical
Notes:Basic Cleric Weapon.
Stat Change:
STR:+2
INT:+3
Cost:30
Effects of Weapon:None
Shop:Crenel Canyon,Celesis,Reward at Volmus Mine1

Name:Baldr Mace
Element:Physical
Notes:Basic Preist Weapon
Stat Change:
STR:+3
INT:+5
Cost:180
Effects of Weapon:None
Shop:Highland of Soathon,Audvera Heights,Celesis

Name:Gambantein
Element:Virtue
Notes:None
Stat Change:
STR:+3
INT:+13
ResHoly:-3
ResDark:+8
Cost:(1550)
Effects of Weapon:None
Shop:None,Hidden at Argent

=================================|Staves|===================================
Can be used by-Wizard,Sorceress,Archmage,Witch,Siren,Lich

Name:Scipplay Staff
Element:Physical
Notes:Basic Equipment for most magic classes.
Stat Change:
STR:+1
INT:+3
Cost:20
Effects of Weapon:None
Shop:Crenel Canyon,Alba,Audvera Heights

Name:Arc Wand
Element:Physical
Notes:None
Stat Change:
STR:+3
INT:+5
Cost:150
Effects of Weapon:None
Shop:Azure Plains,Wentinus,Reward at Mylesia 1

Name:Hemlock
Element:Earth
Notes:Only useable by Saradin.
Stat Change:
STR:+3
INT:+11
MEN:+1
ResWind:+6
ResEarth:-2
Cost:(800)
Effects of Weapon:None
Shop:Comes with Saradin.

Name:Airgetlam
Element:Virtue
Notes:None
Stat Change:
STR:+5
INT:+12
Cost:(1400)
Effects of Weapon:None
Shop:None,Hidden at Aurura Plains

Name:Hraesvelg
Element:Wind
Notes:Only Elemental Staff you can buy. Well sort of. ;{)
Stat Change:
STR:+4
INT:+7
ResWind:-3
ResEarth:+8
Cost:340
Effects of Weapon:None
Shop:Aurura Plains,Reward at Mount Keryoleth 1

Name:Kerykeion
Element:Bane
Notes:Required for a Lich
Stat Change:
STR:+4
INT:+7
ResHoly:+8
ResDark:-3
Cost:(330)
Effects of Weapon:None
Shop:None,Black Dragon Neutral Encounters.

====================================|Fans|==================================
Can be used by-Princess

Name:Battle Fan
Element:Physical
Notes:Required for Princess Class
Stat Change:
STR:+4
Cost:(750)
Effects of Weapon:None
Shop:None,Hidden at Gules Hills 1

Name:Caldia
Element:Virtue
Notes:Best Fan. Of course who really cares since your Princess won't be doing 
any attacking.
Stat Change:
STR:+7
AGI:+5
ResHoly:-1
ResDark:+4
Cost:(1250)
Effects of Weapon:None
Shop:None,Hidden at Tybell

================================|Dolls|=====================================
Can be used by-Doll Master,Enchanter

Name:Marionette
Element:Physical
Notes:Basic Doll Master Weapon
Stat Change:
STR:+5
Cost:120
Effects of Weapon:None
Shop:Alba,Tremos Mountains 1,Argent,Hidden at Gunther Piedmont

Name:Fool
Element:Physical
Notes:Basic Enchanter Weapon
Stat Change:
STR:+7
Cost:320
Effects of Weapon:None
Shop:Mount Ithaca,Tremos Mountains 1,Argent,Reward at Audvera Heights

Name:Doll of Curse
Element:Bane(Well it ain't Virtue Folks):{)
Notes:Compliment to Brionac,Evil Blade,Ji'ygla's Bow and Dagda's Hammer.
Stat Change:
STR:+10
Cost:(600)
Effects of Weapon:Paralyze
Shop:None,Hidden at Blue Basilica

Name:Gallant Doll
Element:It's Element is the same as Magnus Element.
Notes:This is the strongest doll in the game it's power slowly rises along 
with Magnus' powers.
Stat Change:
STR:adds Magnus STR divided by 20.
VIT:adds Magnus VIT divided by 20.
INT:adds Magnus INT divided by 20.
MEN:adds Magnus MEN divided by 20.
AGI:adds Magnus AGI divided by 20.
DEX:adds Magnus DEX divided by 20.
Cost:(20)(If you sell it you're bonkers.)
Effects of Weapon:None
Shop:None,Recieved on Magnus 20th Birthday,See Birthday FAQ

===================================|Books|==================================
Can be used by-Wizard,Archmage,Sorceress,Witch,Siren,Princess,Lich,Saradin

Name:Spellbook
Element:None
Notes:Basic Spellbook for most magic-type classes.The only exceptions being 
the Lich and Siren.
Stat Change:
INT:+1
Resistances:None
Cost:100
Effects:None
Shop:Crenel Canyon,Audvera Heights,Azure Plains,Wentinus

Name:Book of Flame
Element:Fire(Duh)
Notes:Switches all spells to they're Fire type counter-parts.
Stat Change:
INT:+4
Resistances:
Fire:-1
Water:+4
Cost:200
Effects:None
Shop:Alba

Name:Book of Earth
Element:Earth(Think it was Bane did ya?)
Notes:Changes all spell to Earth Counter parts
Stat Change:
INT:+4
Resistances:
Wind;+4
Earth:-1
Cost:200
Shop:Alba

Name:Book of Wind
Element:Wind(No,I'm lying it's water)
Notes:Changes all spells to Wind counter parts.
Stat Change:
INT:+4
Resistances:
Wind:-1
Earth:+4
Cost:200
Shop:Alba

Name:


Element:
Notes:
Stat Change:
Resistances:
Cost:
Shop:



============================================================================
Armor=======================================================================
============================================================================
Armors will be arranged by Category, then Element, and finally those with=== 
Special Abilities.==========================================================
============================================================================
=============================|Light Armors|=================================
Can be used by-Fighter,Berserker,Fencer,Beast Tamer,Ninja,Sword Master,Beast 
Master,Ninja Master,Amazon,Archer,Dragon Tamer,Diana,Dragon 
Master,Hawkman,Raven,Vultan,Saturos,Gorgon

Name:Cloth Armor
Element:Physical
Notes:If you don't mind losing a bit of defence this is great for the DEX 
bonus.
Stat Change:
MEN:+2
DEX:+2
Resistances:
Strike:+1
Cost:20
Effects of Armor:None.
Shop:Zenobian Border,Mount Keryoleth.

Name:Ninja's Garb
Element:Physical
Notes:None.
Stat Change:
AGI:+2
Resistances:
Strike:+3
Cost:50
Effects of Armor:None
Shop:Volmus Mine,Barpeth

Name:Leather Armor
Element:Physical
Notes:Honestly you're better off using Ninjas Garb for the AGI boost or again 
if you don't worry about defence and are more worried about Magic then you 
could go with Cloth Armor.
Stat Change:None
Resistances:
Strike:+3
Cost:60
Effects of Armor:None
Shop:Tenne Plains,Gunther Piedmont,Alba,Gules Hills,Capitrim,Blue 
Basilica,Tybell

Name:Chain Mail
Element:Physical
Notes:If you don't like Leather armor you can use this instead. But I'd go 
with Ninja's Garb or even Cloth armor.
Stat Change:None
Resistances:
Strike:+5
Cost:120
Effects of Armor:None
Shop:Tenne Plains,Volmus Mine,Gunther Piedmont,Alba,Vert Plateau

Name:Hard Leather
Element:Physical
Notes:Better than Leather Armor but still not great. Personally you should 
stick with this instead of the other stuff.
Stat Change:None
Resistances:
Strike:+6
Cost:150
Effects of Armor:None
Shop:Gunther Piedmont,Alba,Highland of Soathon,Audvera Heights,Mount 
Keryoleth,Gules Hills,Capitrim,Blue Basilica,Hidden at Tenne Plains

Name:Scale Armor
Element:Physical
Notes:Better than Hard Leather.
Stat Change:None
Resistances:
Strike:+7
Cost:200
Effects of Armor:None
Shop:Ithaca,Vert Plateau,Hidden at Audvera Heights

Name:Flame Leather
Element:Fire
Notes:Nice Fire Armor
Stat Change:None
Resistances:
Strike:+8
Fire:-3
Water:+8
Cost:(350)
Effects of Armor:None
Shop:None

Name:Thunder Chain
Element:Wind
Notes:Okay Wind Armor.
Stat Change:None
Resistances:
Strike:+8
Wind:-2
Earth:+5
Cost:(350)
Effects of Armor:None
Shop:None,Reward at Celesis

Name:Idaten's Mail
Element:Wind
Notes:Wind elemental Ninja's Garb.
Stat Change:
AGI:+13
Resistances:
Strike:+11
Wind:-3
Earth+7
Cost:(1500)You are however insane if you sell it.
Effects of Armor:None
Shop:None,See Hidden Items for Details.

Name:Ice Chain
Element:Water
Notes:None
Stat Change:None
Resistances:
Strike:+8
Fire:+5
Water:-2
Cost:(350)
Effects of Armor:None
Shop:None,Hidden at Celesis

Name:Terra Armor
Element:Earth
Notes:My favorite.
Stat Change:None
Resistances:
Strike:+9
Wind:+8
Earth:-3
Cost:250
Effects of Armor:None
Shop:Gules Hills

==================================|Armor|===================================
Can be used by-Phalanx,Valkyrie,Freya,Angel Knight,Seraph,Goblin,Magnus-
Gladiator and Vanguard classes,Leia (Both Classes),Ankiseth,and Destin.

Name:Breastplate
Element:Physical
Notes:Basic Equipment for a number of useful classes including Valkyries and 
an upgrade armor for Magnus.
Stat Change:None
Resistances:
Strike:+8
Cost:180
Effects of Armor:None
Shop:Dardunnelles,Temple of Berthe

Name:Plate Mail
Element:Physical
Notes:None
Stat Change:None
Resistances:
Strike:+9
Cost:210
Effects of Armor:None
Shop:Dardunnelles,Fair Heights,Tremos Mountains 2,Ptia,Latium,Hidden at 
Volmus Mine

Name:Baldr Mail
Element:Physical
Notes:None
Stat Change:
INT:+3
Resistances:
Strike:+11
Cost:250
Effects of Armor:None
Shop:Azure Plains,Temple of Berthe,Latium,Hidden at Mount Ithaca

Name:Titania Mail
Element:Physical
Notes:Best in Class
Stat Change:
AGI:+4
Resistances:
Strike:+13
Cost:(750)
Effects of Armor:None
Shop:None,Hidden at Gules Hills

Name:Pheonix Armor
Element:Fire
Notes:None
Stat Change:None
Resistances:
Strike:+15
Fire:-4
Water:+10
Cost:(900)
Effects of Armor:None
Shop:None,Hidden at Temple of Berthe

Name:Peregrine Mail
Element:Wind
Notes:One of the better armors in this class and one of my personal 
favorites.
Stat Change:None
Resistances:
Strike:+15
Wind:-4
Earth:+10
Cost:900
Effects of Armor:None
Shop:Latium,Hidden at Celesis

Name:Hwail Mail
Element:Water
Notes:None
Stat Change:None
Resistances:
Strike:+15
Fire:+10
Water:-4
Cost:900
Effects of Armor:None
Shop:Barpeth

Name:Angelic Armor
Element:Virtue
Notes:Strongest in Class. Great for Angel Knights
Stat Change:
MEN:+6
Resistances:
Strike:+18
Holy:-5
Dark:+12
Cost:(1500)
Effects of Armor:None
Shop:None,Hidden at Latium

=================================|Full Body Armor|==========================
Can be used by-Knight,Paladin,Cataphract,Dragoon,Dio (Both Classes),Both 
Generals (Magnus/Debonair),Biske

Name:Plate Armor
Element:Physical
Notes:Basic Armor in Class.
Stat Change:None
Resistances:
Strike:+11
Cost:230
Effects of Armor:None
Shop:Mylesia,Romulus,Latium

Name:Baldr Armor
Element:Physical
Notes:None
Stat Change:
INT:+3
Resistances:
Strike:+13
Cost:420
Effects of Armor:None
Shop:Audvera Heights,Sable Lowlands,Tremos Mountains 1,Romulus,Latuim

Name:Heavy Armor
Element:Physical
Notes:None
Stat Change:None
Resistances:
Strike:+15
Cost:650
Effects of Armor:None
Shop:Wentinus,Fair Heights,Tremos Mountains 2,Ptia,Latium

Name:Diadora's Song
Element:Physical
Notes:Strongest physical armor of type.
Stat Change:None
Resistances:
Strike:+26
Cost:(3200)
Effects of Armor:None
Shop:None,See Birthday FAQ

Name:Rune Plate
Element:Virtue
Notes:None
Stat Change:
INT:+3
Resistances:
Strike:+18
Holy:-4
Dark:+10
Cost:(1500)
Effects of Armor:None
Shop:None,Reward at Fort Romulus

Name:Southern Cross
Element:Virtue
Notes:Hard to get.
Stat Change:None
Resistances:
Strike:+20
Holy:-1
Dark:+3
Cost:(2500)
Effects of Armor:None
Shop:None,See Hidden Items Section

Name:Wind Armor
Element:Wind (Duh):{)
Notes:None
Stat Change:None
Resistances:
Strike:+17
Wind:-3
Earth:+8
Cost:(1500)
Effects of Armor:None
Shop:None,Reward at Wentinus 2

Name:Jeulnelune
Element:Wind
Notes:Can only be received if you have Biske in your army.
Stat Change:None
Resistances:
Strike:+18
Wind:-4
Earth:+10
Cost:(1800)
Effects of Armor:None
Shop:None,See Hidden Items Section

Name:Dragon Armor
Element:Fire
Notes:Required for Dragoon.
Stat Change:None
Resistances:
Strike:+13
Fire:+44
Cost:(800)
Effects of Armor:None
Shop:None,See Special Class FAQ

Name:Ogre Armor
Element:Bane
Notes:Best in Class.Makes a great item to sell since you can get more each 
time you kill a Neutral Ogre.
Stat Change:
STR:+10
INT:-5
Resistances:
Strike:+25
Holy:+8
Dark:-4
Cost:(2250)
Effects of Armor:None
Shop:None,Ogre Neutral Encounters

===================================|Robes|==================================
Can be used by-Doll 
Master,Enchanter,Wizard,Archmage,Cleric,Priest,Skeleton,Ghost,Lich,Saradin

Name:Torn Cloth
Element:Physical
Notes:Basic Skeleton/Ghost Equipment
Stat Change:None
Resistances:
Strike:+1
Cost:10
Effects of Armor:None
Shop:Volmus Mine,Tybell

Name:Robe
Element:Physical
Notes:None
Stat Change:None
Resistances:
Strike:+2
Cost:30
Effects of Armor:None
Shop:Crenel Canyon,Audvera Heights,Tremos Mountains 1,Argent

Name:Magician's Robe
Element:Physical
Notes:None
Stat Change:
INT:+5
Resistances:
Strike:+3
Cost:120
Effects of Armor:None
Shop:Mount Ithaca,Azure Plains,Tremos Mountains 1,Argent,Hidden at Audvera 
Heights

Name:Robe of the Wise
Element:Physical
Notes:None
Stat Change:
INT:+8
Resistances:
Strike:+5
Cost:300
Effects of Armor:None
Shop:Sable Lowlands,Celesis,Hidden at Highland of Soathon

Name:Cleric's Vestment
Element:Virtue
Notes:None
Stat Change:None
Resistances:
Strike:+2
Holy:-1
Dark:+5
Cost:50
Effects of Armor:None
Shop:Crenel Canyon,Celesis

Name:Cloak of Oath
Element:Virtue
Notes:None
Stat Change:
INT:+7
MEN:+5
Resistances:
Strike:+5
Holy:-4
Dark:+10
Cost:(750)
Effects of Armor:None
Shop:None,Hidden at Romulus

Name:Vestment of the Wind
Element:Wind (Think it was Earth did ya?)
Notes:None
Stat Change:
INT:+5
Resistances:
Strike:+4
Wind:-4
Earth:+10
Cost:400
Effects of Armor:None
Shop:Celesis,Hidden at Capitrim

Name:Vestment of Water
Element:Water
Notes:None
Stat Change:
INT:+5
Resistances:
Strike:+4
Fire:+10
Water:-4
Cost:(400)
Effects of Armor:None
Shop:None,Reward at Dardunnelles

Name:Robe of Abyss
Element:Bane
Notes:Must have Paul.
Stat Change:
INT:+8
MEN:+2
Resistances:
Strike:+5
Holy:+50
Dark:-17
Cost:(1750)
Effects of Armor:None
Shop:None,See Hidden Items Section

Name:Bloodstained Robe
Element:Bane
Notes:Required for Lich
Stat Change:
INT:+10
MEN:+5
Resistances:
Strike:+6
Holy:+15
Dark:-5
Cost:(1000)
Effects of Armor:None
Shop:None,Hidden at Gules Hills

=============================|Garments|=====================================
Can be used by-Sorceress,Witch,Siren,Princess,Zombie,Vampire (Count's Garment 
only),Faerie (Tiny Clothing only),Pumpkin Head

Name:Old Clothing
Element:Physical
Notes:I usually sell it in a futile attempt to prevent Zombies.
Stat Change:None
Resistances:
Strike:+1
Cost:10
Effects of Armor:None
Shop:Volmus Mine,Tybell,Hidden at Tenne Plains

Name:Tiny Clothing
Element:Physical
Notes:None
Stat Change:None
Resistances:
Strike:+2
Cost:(10)
Effects of Armor:None
Shop:None

Name:Plain Clothing
Element:Physical
Notes:None
Stat Change:None
Resistances:
Strike:+2
Cost:30
Effects of Armor:None
Shop:Tybell

Name:Witch's Dress
Element:Physical
Notes:None
Stat Change:
INT:+3
Resistances:
Strike:+2
Cost:80
Effects of Armor:None
Shop:Crenel Canyon,Alba,Audvera Heights

Name:Count's Garment
Element:Physical
Notes:None
Stat Change:None
Resistances:
Strike:+3
Cost:(200)
Effects of Armor:None
Shop:None,See Special Class FAQ

Name:Fur Coat
Element:Physical
Notes:None
Stat Change:
INT:+5
Resistances:
Strike:+4
Cost:250
Effects of Armor:None
Shop:Wentinus,Hidden at Mount Keryoleth

Name:Pure-White Dress
Element:Virtue
Notes:Required for a Princess.
Stat Change:
INT:+5
Resistances:
Strike:+3
Holy:+2
Dark:+5
Cost:2500
Effects of Armor:None
Shop:None,See Special Class FAQ

Name:Stardust
Element:Virtue
Notes:None
Stat Change:
INT:+8
Resistances:
Strike:+7
Holy:-3
Dark:+8
Cost:(1750)
Effects of Armor:None
Shop:None,Hidden at Tremos Mountains 2

Name:Misty Coat
Element:Water
Notes:None
Stat Change:
INT:+7
Resistances:
Strike:+5
Fire:+6
Water:-2
Cost:(400)
Effects of Armor:None
Shop:None,Hidden at Romulus

Name:Feather Suit
Element:Wind(You expected maybe Fire?)
Notes:None
Stat Change:
INT:+7
Resistances:
Strike:+5
Wind:-2
Earth:+6
Cost:400
Effects of Armor:None
Shop:Tybell,Reward at Tremos Mountains 2

====================================|Shields|===============================

=============================Small Shields|================================
Can be used by-Fighter,Valkyrie,Freya,Centurion (Female),Leia (Both Classes)

Name:Round Shield
Element:Physical
Notes:Basic Fighter Equipment.
Stat Change:None
Resistances:
Strike:+2
Cost:20
Effects of Armor:None
Shop:Tenne Plains,Volmus Mine,Gunther Piedmont,Dardunnelles,Alba

Name:Buckler
Element:Physical
Notes:None
Stat Change:None
Resistances:
Strike:+5
Cost:40
Effects of Armor:None
Shop:Azure Plains,Temple of Berthe,Hidden at Volmus Mine

Name:Flame Shield
Element:Fire
Notes:None
Stat Change:None
Resistances:
Strike:+8
Fire:-3
Water:+8
Cost:150
Effects of Armor:None
Shop:Latium

Name:Electric Sheild
Element:Wind (You thought maybe water?)
Notes:None
Stat Change:None
Resistances:
Strike:+8
Wind:-3
Earth:+8
Cost:150
Effects of Armor:None
Shop:Tremos Mountains 1,Latium,Hidden at Fairn Heights

Name:Starry Sky
Element:Virtue
Notes:Requires Europea.
Stat Change:None
Resistances:
Strike:+12
Holy:-12
Dark:+50
Cost:(1900)
Effects of Armor:None
Shop:See Hidden Items Section

==================================|Large Shields|===========================
Can be used by-Knight,Phalanx,Cataphract,Centurion (Male),Angel Knight

Name:Kite Shield
Element:Physical
Notes:None
Stat Change:None
Resistances:
Strike:+8
Cost:70
Effects of Armor:None
Shop:Mylesia,Romulus

Name:Large Shield
Element:Physical
Notes:None
Stat Change:None
Resistances:
Strike:+10
Cost:180
Effects of Armor:None
Shop:Dardunnelles,Fair Heights,Tremos Mountains 2,Ptia

Name:Baldr Shield
Element:Phyhsical
Notes:None
Stat Change:
INT:+3
Resistances:
Strike:+12
Cost:250
Effects of Armor:None
Shop:Sable Lowlands,Romulus

Name:Tower Shield
Element:Physical
Notes:None
Stat Change:None
Resistances:
Strike:+16
Cost:350
Effects of Armor:None
Shop:Wentinus,Fair Heights,Tremos Mountains 2,Ptia

Name:Shield of Inferno
Element:Fire
Notes:None
Stat Change:None
Resistances:
Strike:+12
Wind:+2
Fire:-3
Water:+7
Cost:500
Effects of Armor:None
Shop:Blue Basilica,Latium,Reward at Mylesia 2

Name:Shield of Nue
Element:Wind
Notes:None
Stat Change:None
Resistances:
Strike:+12
Wind:-3
Earth:+8
Cost:500
Effects of Armor:None
Shop:Latium,Hidden at Fort Romulus

Name:Saint's Sheild
Element:Virtue
Notes:None
Stat Change:
MEN:+4
Resistances:
Strike:+15
Holy:-5
Dark:+15
Cost:(1750)
Effects of Armor:Can not be Paralyzed.
Shop:None,Hidden at Tybell

Name:Ogre Shield
Element:Bane
Notes:Best in class.
Stat Change:
STR:+10
INT:-5
Resistances:
Strike:+20
Holy:+10
Dark:-5
Cost:(2100)
Effects of Armor:None
Shop:None,Ogre Neutral Encounter




============================================================================
Legion FAQ==================================================================
============================================================================

This section will discuss the Basics of making and using legions. It will 
also discuss the  Pros and Cons of using legions. Finally I'll give the best 
uses for legions.

====================================|Legion Basics|=========================
Building a legion.
 Simple once you finish mission 18 then you can use legions. If you have 
Ankiseth then you have a great legion leader. Put him in a new group after 
leaving his old one together by changing the leader and removing Ankiseth.
This group should consist of:
Front:---,Ankiseth,Soldier
Middle:Soldier,Soldier,Soldier
Back:---,---,---

This way Ankiseth and does his great amounts of damage in the front row and 
the Soldier in the middle row all Combo attack for enhanced damage.

Now use the create legion command from the R button Menu. Use Ankiseths unit 
to lead and then put in the other units you want along in the rest of the 
legion spaces with the add unit command on the R button menu.

For some odd reason all legions are plains type movement. To bad they didn't 
think to make Ravens, and Vultans legion leaders and let Hawkmen work like 
soldiers. Oh well.

====================================|Pros and  Cons|========================
Pros:
Great for recruiting wild creatures.
No other pros known at this time.

Cons:
To slow.
Easily beaten by taking out the legion leader.
May lose units if the legion leader promotes a soldier.
Seperate units give greater freedom of control. Example placing a unit in a 
legions removes the orders button from the commands option on the menu.
Difficult to control.

====================================|Best uses|=============================
Create a five unit legon and put only 1 character in each unit except for the 
Legion core. Now walk around the area containing the creature you want to 
encounterand with that many units searching your chances greatly increase.

============================================================================
Birthday FAQ================================================================
============================================================================

Here I'll describe simply what you get and what the Special Items do.

20th Birthday
Gallant Doll,See weapons section.
21-29,Scroll of Discipline,Goblet of Destiny,Urn of Chaos
30th Birthday
Marching Baton,Slows rate of fatigue.
31-39,Stone of Quickness,Crystal of presicion
40th Birthday
Censer of Repose,Increases rate of fatigue recovery.
41-49,Mirror of Soul,Bracer of Protection
50th Birthday
Figurine of Sleipnir,Increase speed on field map.
51-59,Crown of Intellect,Sword emblem
60th Birthday
Manual of Warfare,Doubles experience given at end of a battle.
61-69,Cup of Life,Champion Statuette
70th Birthday
Mastaba's Barrier, prevents dead characters in unit from becoming undead at 
end of missions.
71-79,Dowsing Rod,Silver Hourglass
80th Birthday
Charge Horn,May use all interupt commands from start.
81-89,Altar of Ressurection,Revive Stone
90th Birthday
Diadora's Song,See Armor.
91-98,Heal Leaf,Heal Pack,Power Fruit,Angel Fruit
99th Birthday
Noish's Promise,See Weapons.

============================================================================
Starting units FAQ==========================================================
============================================================================


============================================================================
Class Combos FAQ============================================================
============================================================================
This section focus's on putting classes together for maximum damage and 
effectiveness.

Soldier
No other use past the 4th mission than to create legions.

Fighter 
Place in front of  magic users early to protect them.

 Knight
Pretty close to fighters but can also protect bow users.

Berserkers
The next step up in protection for magic users.

Fencer
Use to protect bow users and as early scouts.

Phalanx
Use these to save your actual fighting classes for the battlefield.

Doll Master
Put it in with Golems.

Beast Master
Put it in a group with a Hellhound and Wyrm and you will a strong scout group 
that can hold it's own or a flanking group that can assist in an ambush.

Ninja
Great scout if you have Archers. An Archer leads the unit and 2 ninjas sit in 
the front ranks taking damage while the Archer and 2 amazons do the damage 
from the back row.

Wizard
Stick em behind Fighters/Berserkers and Phalanxes. 2 to a unit does more 
damage than the physical classes.

Paladin
5 in a group can pretty much kill any opponent.

Black Knight
Pretty bad but makes a great middle row support character. Okay magic in the 
back row.

Sword Master
Great in the front rows with princesses.Keep em out of the back row.

Cataphract
Use like a Phalanx.

Beast Master
Cerberus and Wyverns or Cerberus and Sphinx. Great with 2 Cockatrice.

Enchanter
Stick em in the middle row. Great with Baldr Golems.

Ninja Master
5 of these kill anything fairly easily and with out much hassle.

Archmage
Souped up wizards and should be used to support physical classes and to combo 
with Liches.

Vampire
If you get lucky and find stuff for 2 make them and then use them to defend 
in the day.

Dragoon
Swordmaster without the stupid sonic boom put it in the front of your unit.

Lich
The ultimate spell caster and unstoppable with Drakbook. If you match the 
element of the Drak Book to the element of the Lich watch out. That hurts.

Amazon
Put these with an Archer and 2 Ninjas for a great forest ambush unit.

Archer
Put with 2 Amazons and 2 Ninjas for a great forest ambush unit.

Dragon Tamer
Put with Wind and Earth element Dragons to create an unstoppable force.

Valkyrie
Female front liner great for quick attacks.

Witch
Useful until you get Venerable dragons. Use them for support.

Sorceress
Same as wizards.

Cleric
Great until about mission 18 then switch to priests. Put them in the back row 
of your main Front line units.

Diana
Put these souped up Archers in the back rows of your Ninja Master units.

Dragon Master
Put it in front of you Earth and Wind dragons to help keep them alive.

Freya
Valkyries become these and keep the same places.

Siren
Much stronger Archmage.

Priest
You should be using only these by mission 18 or sooner if possible.

Princess
Da bomb baby. Put this as the leader of a unit containing the following. 
Paladins in the front row,Swordmasters in the front row,Liches in the back 
with Drak Books,Diana's in the back,Ninja masters in the front,and a Dragoon 
in front.

Lich
Give it a drak book and destroy any opponent in your way. Even with out them 
you have possibly the most powerful class in the game,among magic users that 
is.

Centurions
This goes for both male and female classes.
Not even any stronger than a fighter. They are the only female class to use a 
straight sword.

============================================================================
Combo Attack FAQ============================================================
============================================================================
Combo Attacks are only done by Soldiers and aren't very strong.

Combo Magic however is the Da bomb. Forget what you've heard three magic 
users will combo although they'll just combo 2 elements.IE:3 Ninja masters 
all using Fire storm they'll all go at once to really power it up. Or. 3 
Ninja masters 2 use water and the third uses wind instant super Atmosphere. 
Here are the elements and combo element spells:

Low level elemental magic.

Lightning-Wind

Fireball-Fire

Acid Vapor-Earth

Ice blast-Water

Healing-Holy

Word of Pain-Bane

Combo low level elemental magic

Lava shot-Earth/Fire

Plasma Ball-Wind/Fire

Ionsphere-Water/Wind

Clay assault-Earth/Water-Also used by Ankiseth in the back row.

Infest-Bane/Wind

Dark Blaze-Bane/Fire

High level elemental magic.

Thunder Flare-Wind

Fire Storm-Fire

Crag Press-Earth

Ice Field-Water

Healing Plus-Holy

Dark Quest-Bane

High level combo elemental magic.

Plasma Storm-Wind/Fire-Paralysis

Lava Flow-Fire/Earth-None known

Blue Spiral-Earth/Water-None known

Atmosphere-Water/Wind-None known

Inferno-Wind/Bane-Sleep

Dark Flame-Bane/Fire-None known

Effect magic.

Shock Bolt-Wind-Paralysis

Ray of Paralysis-Fire-I won't tell.

Poison Cloud-Earth-Poison

Slumber Mist-Water-Sleep

Nightmare-Bane-Sleep

Combo Effect Magic

Bind Flare-Wind/Fire-Paralysis

Poison Plan-Fire/Earth-Paralysis

Deep Sleep-Earth/Water-Sleep

Poison Lime-Water/Wind-Poison

Black Breeze-Bane/Wind-Poison

Doom-Bane/Fire-Sleep

============================================================================
Special Class FAQ===========================================================
============================================================================
Here is where I tell how to get all those little one or 2 of a kind things 
for the special classes.

====================================|Dragoon|===============================
Go to Idorf in Mylesia after the mission. The guy there will talk about 
dragoons and the armor makers.

Dragon Armor:
  Head for Kynora at Mount Ithaca during the day. The man there will tell you 
he needs Condrite to make dragon armor. Head to Melphy in the Dardunnelles on 
the sixth of the month. Enter town between 9:00 and 18:00. Buy the condrite 
and return to Kynora durring the day. The old man will make you the armor for 
free.

Dragon Helm:
  Head to Burgunny,Gunther Piedmont at night and you'll meet a drunk. Go back 
the next day to find out where his wife went. Go to Senal Volmus Mine. Talk 
to his wife and return to Burgunny. Visit again in the day to buy a Dragon 
Helm for 250 Goth.

Sword of Tiamat:
  After completing the Dragon Armor and Helm quests return to Idorf to learn 
of the wearabouts of a Sword of Tiamat. Go to Fair Heights and then enter 
Elaine. Head to Celesis after beating the Mission then go to Pinneg with the 
character you want to fight the dragon as the leader of a group consisting of 
only him. Make sure he has three attacks and you will win without a problem.

====================================|Lich|==================================
Ring of the dead:
  Go to Congool in the First Tremos mountains stage. From there go north. A 
ring is on the same level as the city. For the second ring go to Banna Barra 
in Celesis to get a Dark Invitation.  Now take Magnus to Quellan at the 
Zenobian Border. There you'll get the second Ring of the Dead.

Kerykeion:
  Kill Black Dragons in the forests of Mylesia 2.

Bloodstained robe:
  There's one in Gules Hills and it's a common drop by enemies.

====================================|Princess|==============================
Pure White Dress:
  Take any  female group leader to Bourdeux in the Tenne Plains to learn 
about where to get Silk. Go to Melphy in the Dardunnelles on the 15th of any 
month and buy the Bolt of Silk. Take it to Billney on the Tenne Plains with a 
female leader.

Battle Fan:
 There's one in Gules Hills and again it's a pretty common drop.

Dream Tiara:
  Go to Clemona at the Blue Basilica and you'll get a Package for Gelda. Go 
to Boolem,Crenel Canyon. Then go to Tristle in the Highland of Soathon. Take 
the Letter from Gelda to Clemona to get the Dream Tiara.

============================================================================
Odd's End's,and Misc Comments===============================================
============================================================================

If you noticed in the weapons section in the notes about certain weapons 
about being relics of the wind. This is a refence to Ogre Battle March of the 
Black Queen. In that game they allowed you to get an called the Firecrest. 
That item is received in thisd game by foregoing getting a second Lich. They 
are powerful weapons and all give you 5 extra agility. If you want you can 
get an Black Knight to wield Boreas,a Paladin to wield Notos,a Freya to wield 
Zeyphros and a Raven to wield Euros. Set it up like this:

Front:Raven,Paladin,Freya
Middle:---,Black Knight,---
Back:---,Lich with Tempest,---

Lots o' wind damage.

It could also be set up with special Characters like this:

Front:Carth,Sheen,Leia
Middle:---,Destin,---
Back:---,Saradin with Tempest,---

============================================================================
My Great Units Section======================================================
============================================================================
 Here is were I tell all about the strongest units I've had while playing 
this game.

Unit 1:Duran's Menagerie
The first time I played through I didn't have any Idea what I was doing and 
so I only had 7 units by the time I changed sides. The strongest unit I had 
was this one:

Front:Beast Master (Duran),---,Hellhound (Neira)
Middle:---,---,---
Back:---,---,---

So I played the Gunther Piedmont and while Duran was walking he came across a 
wild Blue Dragon. Well he talked it in to join in the Battlion and then in 
his unit behind Neira. The Dragon's name was Musa and he stayed a Blue dragon 
until about the Temple of Berthe. Why you ask? Simple I had trained all of my 
units so that they were 15 level above the opponents at all times so Musa 
couldn't get the alignment he needed to change class. There I came across a 
unit consisting of one Black knight and 4 Ghosts. I used this to Increase the 
alignment of my characters so they could change to other classes. With the 
unit arranged like this:

Front:Duran,---,Neira
Middle:---,---,---
Back:---,---,Musa

they destroyed the Final Boss.

Unit 2:Edwards Hothead's
This unit has 1 Dragoon,2 Swordmasters,1Enchanter and 1 Faerie.
They are arranged like this:

Front:Swordmaster,Dragoon,Swordmaster
Middle:---,Enchanter,---
Back:---,Faerie,---
 The Dragoon was a character named Edward whom was with me the whole game. 
Although at the start of the game his name was unpronouncable so I changed it 
to Edward. I always intended to change the Enchanter into a Black Knight but 
never remembered to. The faerie was more useful than you might think you see 
it finished off a character that would have allowed a bunch of Skeletons to 
come back to life.

Unit 3:Taccato's Trackers
Powerful group of Fencer's turned Ninja Masters.
Arranged:

Front:---,Ninja Master,Ninja Master
Middle:---,---,---
Back:Ninja Master,Ninja Master,Ninja Master

Since the characters in the back often combine the magic and create powerful 
spells they are just as strong against units with low physical defense as 
they are against units with low magic defense. It took out the Final boss in 
ONE ROUND. Cool huh?

Unit 4:Saradin and the dead twins
Black Knight,Dragoon,Saradin,and 2 Liches.
Front:Black Knight,Dragoon,---
Middle:Saradin,---,---
Back:Lich,Lich,---

Saradin has Annihilation,the right Lich has Tempest and the left Lich has 
Meteor Strike.Also destroyed the final boss. This unit was created when I 
L&P'ed the left Lich named Kenny. He was originally a Black Knight. I made 
him a Lich and turned Troi in Magnus unit in to a Black Knight. Fitting his 
nature I turned him in to an Enchanter. The Black Knight in this group had 
been a Cataphract but became a Black Knight as soon as the Equipment was 
free. Beleive it or not Kenny was the Leader and killed the divine dragon all 
on his own. The Dragoon had been a Paladin but I liked the Ogre Blade so  
much he became a Dragoon just so he could wield it.The second Lich was one of 
Leia's unit after becoming a Lich she was replaced by a Paladin. Before 
getting the second Lich and the Drakonite books Kenny had a book of Wind and  
Saradin had a book of Bane. Thus they had inferno and a real cool combo.

============================================================================
Tricks======================================================================
============================================================================
55 Item trick:
  Create a unit with at least 2 characters with one able to carry only 1 item 
and 1 only able to carry 4. Give the unit 3 items and the put the item you 
want to duplicate in the last slot leaving the second to last BLANK. Now take 
the character that can only carry 1 item. Okay stay with me. Now remove the 
duplicated Item. Go into the Item Screen and sell 1 more item than you had to 
begin with. Now exit the Organize screen. If done on the world map the Items 
are fixed so you can use them however if you are in a mission then you can't 
use them until after a battle or you finish the map.

============================================================================
Version=====================================================================
============================================================================

Version 1.0-Started it and first posted it.

Version 1.5-Added credits,added version,added odds,ends,and misc comments 
section. Made a few changes and fixed several glaring mistakes.

============================================================================
Credits=====================================================================
============================================================================
CJayC-For putting this up and successfully running such a large website so 
well.

CyricZ-Most of the information in the units and Items sections. Without him I 
never would have know what critters could be found where. Thanks.

Rashidi-Corrected stats on the Phalanx.

============================================================================
Final word==================================================================
============================================================================
This is a great game and if you enjoy this then I highly suggest you get 
Total Annihilation on the PC. Then you'll want to go to: 
www.planetannihilation.com/wormhole/. Great site.

If you wish to use this guide on your site I can be contacted through the 
GameFAQ's message board for this game. Thank you.

This guide Copyright Triaxx2. All rights reserved.
If you have anything to add or comments I can be reached through the 
GameFAQ's message boards.