MYSTICAL NINJA STARRING GOEMON Boss Guide Created Wednesday, July 16, 2003 Version 1.00 By Neo Qwerty Visit the Neo Dimension! www.geocities.com/neoqwerty2002/index.html E-mail Neo at: noella.toussaint-bouchard@sympatico.ca If this does not work, try: neoqwerty2002@yahoo.com TABLE OF CONTENTS: 1) Introduction 2) Legal Info and Copyrights 3) Quick Game Brush-Up 4) Playable Characters and Advantages 5) Controls of Characters 6) Boss Help ///Introduction\\\ I'm all new to the guide writing stuff. I am also a fanatic of cutesy games. Ganbare Goemon IS a cutesy game, but exeptionally fun to play and easy to understand. I beat the game once and will beat it twice, and some of the bosses need more info. Note that these strategies are based on the different things I tried, so they are MINE. You can publish your work, just e-mail me to notice me so that I can see your website and so that I can publish your website's URL. This guide appears at www.gamefaqs.com. ///Legal Info\\\ This game is copyright Konami and licensied by Nintendo. This game is intended for the Nintendo 64 and should not be used unless the console you want to try it in has a death wish. There is also a ROM Elmulator of Mystical Ninja, but I will not cover it, the game's the same aside from the funny Intro Sequence. ///Quick Brush-Up\\\ You play as Goemon, a thief, and Ebisumaru, self-entilted "Ninja of Justice" and get Yae, the Secret Ninja Investigator after the first IMPACTBOSS. Sasuke, the Mechanical Ninja, is found much later in the game, and is required for entering Festival Temple Castle, the third dungeon. Your mission is to rescue the Mystical Japan from being transformed into a perfoming stage by the Peach Mountain Shoguns of the Flake Gang with your four characters, abilities, and weapons. ///Playable Characters Info\\\ You can play four characters team-tagging to advance through Japan and the massive robot Goemon Impact. Goemon: The generous hero-type thief who is the main star. He's just average due to his weapons and quick steering. He can make a very sharp turn at the last second and not slow a bit. His base weapons are the Ryo and the Pipe. The Ryo is a long-range weapon while the Pipe can be used for a 3-moves combo. Make a circle with the Control Stick while doing the combo and you get a 360 degrees Ninjetsu attack that get rid of enemies all around. You later get his Chain Pipe for long-range attacks, but it is hard to steer. Stick to Ryo is fine if you're not out of funds. He gains the Medal of Flames just before Ghost Toys Castle, the third dungeon. It's a powered up version of the Ryo. Switch to Ryo, hold the attack button down, and release once the Ryo is in flames in the little box. It uses 3 Ryo instead of only 1 tough. And for 10 Ryos, a little before the Gourmet Submarine, the fourth dungeon, Goemon can uses a power called Sudden Impact that doubles his attack and halves his defense. Ebisumaru: This is a sneaky guy with an overly-sized ego who thinks himself beatiful. Cute, yes, but beatiful and sexy... No thanks. He's the best for getting the stronger enemies that goes slow. He too has a combo to use with his basic weapon, the Mallet. 3-moves again. He also has a Meat-Saw hammer that produces Dumplings from every enemy killed. He can uses a Wind-Up Camera the same way Goemon uses his Medal of Flames, and it makes invisble things appears. He's best for close-range attacks that don't require jumping and dodging. Weirdly, he's the best for QUICK things. Quick throwing and quick short-range jumping. He uses a magic power named Mini-Ebisu to shrink to dwarf size. Useful for crossing tightropes. Yae: The beautiful Secret Ninja joins the gang early in the game. She's a very good runner, and her katana is the longest-ranged basic weapon. Once it's upgraded to level 2, she can uses it as a shield with the Blade Shield ability. She's one of the best runners. She also gains the Yae Bazooka in the fourth dungeon. For 1 Ryo it shoots, for 3 it activates a Lock-On mode. Good for spotting enemies when you can't see well. She can also use Koryuta's flute to call him in Dragon form to warp to an already visited location. Her power is Mermaid magic. She can swim and attack underwater with the standard button configuration in wich jumps becomes swim. But think 3-D, please. And glitches are common in underwater overworld areas. Don't freak out if she's on the wrong side of the wall, in a 'No Man's Land'. Try and figure where you got there and go back, or just reset if you really panic. Sasuke: My personal favorite. He's a quickie. Runs EXTREMELY smoother than even Yae, and he's a quick jumper. He loves green tea. And his weapons are fast, twin Kunai blades. His combo is powerfull and more long-range than Goemon's or Ebisumaru's, but it's mainly a hormizontal swipe, another horizontal, and then one vertical. He also has the Kunai of Severe Cold,that he gets at the Festival Temple Castle, which at the cost of 1 Ryo, throws a Kunai of iced metal, enough to freeze an opponent or to stop and cool burning hot platforms in their tracks. It's a good weapon against Armors. If he holds the attack, it will, for the cost of 3 Ryos, fire the Kunai Intense Hail Beam, which is three Kunais of Severe Cold in three directions forward at the same time. His magic power is a hover-pack assisted Super Jump. He already jumps high... And he's the best swimmer due to both speed and maneuverability. Impact: This is the robot you'll control while fighting giant robots or when destroying towns and villages. He has a big list of controls, see the IMPACTBOSS controls for Impact's moves and combos. ///Control of Characters\\\ Goemon and Allies: A = Jump B = Attack B,B,B = 3-moves Combo C-Up = Activate/De-Activate Magic Power Z = Crouch Control Stick = Tiptoe, Walk, Jog, Run, Swim Z,Control Stick = Crawl D-Pad Left/Right = Camera Line-Up while still -Mermaid Yae: A = Normal Swim B = Attack Dash -Sasuke: Z,B = Horizontal Hair Attack B,Z = Vertical Hair Attack Impact-Style Skating: A = Jump B = Pipe Swing Z = Nasal Bullet Throw IMPACTBOSS Controls: Control Stick = Move Sights A = Fierce Punch (Reel-In after Chain Hook) B = Quick Punch (Reel-In after Chain Hook) Z = Nasal Bullet Throw R = Chain Hook C-Up,C-Down,C-Up,A = Super Punch (A after for Spring Kick) B,B,B,A = Three Punches + Kick B,B,A = One-Two Punch C-Up,C-Right,C-Down,C-Left,Z = (when Radar flash) Impact Beam/Laser Mouth My Special Combo = Chain Hook, Reel-In, Super Punch + Kick, Impact Beam/Laser Mouth, Nasal Bullets, Chain Hook, Reel-In, One-Two Punch, Nasal Bullets ///Boss Help\\\ Here you are, how may I help you? A) Boss 1: King Robot [Congo] This one isn't too hard once you got the trick. Stay away at first to study him. His weak point is the self-destruct red button on his chin. When he seems to be taking a breath, he's throw fire at you. For the first shot, run around, then once you've scored eight hits on the weak point, he'll shoot yellow lasers out of his base and spin them around. Note where they appears!!! Run along with them or jump over them! For the second shot, stand really close to him, a little ways off where the lasers shoot out, and let him come at you with his Flame Thrower. Stay right under and you won't get hurt. Whack your heart away and jump over the lasers. Repeat until he's defeated. Voila! B) IMPACTBOSS 1: Wartime Kabuki Robot [Kashiwagi] A few thinks to say, this is the time to get used to Impact's controls. Try the Super Punch combo and the Impact Beam/Laser Mouth. If you pull them off, you will win easily against the next IMPACTBOSS. Okay, for this guy, B-E agressive. Stay in his face. Don't let him use that Clone attack. It is a pain in the neck. I can tell you. The best way to get him is to use Chain Hook, Reel-In, and the either Super Punch or One-Two Punch him. If your aim is good, use the Impact Beam. If not, blast him with Nasal Bullets. Don't fire the missiles and the saucers, Quick Punch them for Ryo. When he's starting to go immobile, NOW would be a good time to Chain Hook him or to pelt him with Nasal Bullets, because he might try and unleash his Clone attack! If it does, punch the duplicate when it's about to punch you. He should stop after a few hits. C) Mind Control Machine Just a hint: The bullets are not your friends, nor is the Machine, and neither is the Dragon for now. Use Goemon and his Chain Pipe. Also, don't get hit or you're done for. While flashing, your character will teleport all over the dragon (another glitch). D) Boss 2: The Surrender Robot [Dharmanyo] Before entering, get Ebisumaru, and change to the WInd-Up camera. Now you're ready for the boss. At the beggining, charge up the Wind-Up Camera and run to the RIGHT. ALWAYS run to the right with the boss. It's easier. Now you see the heart that Ebisumaru discovered? That's the weak point. Change to Goemon and get the Ryo ready. Charge it up and don't release it, but run! Keep running! He turns transparent? Face him and release the Medal of Flames, then charge another one up as you run right and in a circle. Keep it up until he dies. There. Good job! E) Boss 3: The Ghost Robot [Tsurami] This one seems easy, I hear you say. At the end, yes. Okay, start by changing to Sasuke, he's the smallest that can attack. Run to the left, the game itself will make you run in a circle. She goes over to you and locks on. Keep running. She throws a few blue plates at you, keep running but keep an eye over the top of the screen where she throws the plates. As soon as you see red plates, stop, jump up and hit them back. This might take a little practice, but as long as you've got 4 lives and over 10 hears, you're all right. Yeah, she's that hard. Continue until there's a small breather cutscene. Run and don't mind the flurry of dishes on your tail, watch out for the red plates again. Hit them back. After enough of that she does a little dance and go nuts. The dishes are explosive!!! Stop running and keep an eye out for both the red dishes and explosions. Just run a little to the left or the right, and it's allright. Jump up and hit the red plates back. If you still have 5 hearts or more, you're fine and a good gamer. Do the same run, freeze, jump, hit and run tactics until she's dead and gone! You beat the hardest and worst boos of the game! F) IMPACTBOSS 2: The Charming Mermaid [Thaisamba 2] She's not too hard. Hit her with the Fierce punch when she's close and Chain Hook her when away. The second part is underwater. Keep a close eye on the radar. You're the yellow arrow, she's the red one. When she starts a Tornado, it would probably be a good time to get your eyes sharp, and to shush the talking people around you for more focus. Super Punch and Impact Beam as much as you can, but don't overdo yourself, you'll start missing everything. G) IMPACTBOSS 3: The Great Peach Mountain Battleship [Balberra] She's the best target practice you'll have in the whole game, so it's sweet before the final boss. Destroy the Peach UFOs, the big red button and the metal base. The Peach Beam (the red button) should be the first one to go, then the metal base and then try getting the UFOs. Use the two leaves to stock up on Ryo by punching the balls, then destroy them and get ready for the Impact Beam and Nasal Bullets. Impact Beam the core when it opens as often as you can. Otherwise, Nasal Bullet it. Either shoot or punch the little guys as soon as you can. Balberra opens when there are no more on the field. The Great Peach Battleship is easy compared to the uber-hard boss after, so stock up on Ryo and don't lose oil. H) IMPACTBOSS 4: The Fairy of Love and Dreams [D'etoile] A little tidbit, the guy who named the last boss knew some french. Etoile is "star". This guy is the longest. As soon as he raises his arms, pelt him with Nasal Bullets before he launches annoying little bomb balls. When he curls up, look intensely and get your sighs on where he's last dissapeared, then Fierce Punch him, followed by a swarm of Nasal Bullets. Chain Hook him when you can, and don't try the Super Punch. One-Two Punch him or Three Punches + Kick him, the rest aren't fast enough. If he dissapears, and reapears holding his shield, Fierce Punch and the pelt him with Nasal Bullets. Once he starts his Meteor Summon and becomes invincible, launch the Impact Beam as he won't dodge and you'll be invincible while charging it up. If you can't yet, Fierce Punch the asteroids until you have enough in your gauge and then release it quickly. If he dissapears by going up, keep a close eye on the radar, and Chain Hook him to avoid his Tail Whip as it is the only way to avoid damage. You'll get the hang of it by your second life, hopefully. Well, that was it! I gave all of what I can give to someone! Thank you for reading my guide, good luck, and goodbye! This guide is copyright 2003 Lydia Bouchard