"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" MM aM iMMMMM MMMW M M M8 MMM .iMMM ; M aMMMMM0 MM SMM MM M @MM MMMM .M: M M M M M WMMMMMMMi MMM rM0 WM MMi .MX XMM8 MM MM 2MiM Ma M M @MMM Ma iM SMMM8BMX; MWM MM MS MM MM M MZ MMM M M BM MM .M M M M M :M M7 W8M2 ;M8M iMM MM MZ MZ MW M M,MMW MMiMX MM MZ2MZ S M MM MM MBM MW8M MM .M@ iM MM BMa M MM MM MBi2M aMZ SMM M@MM WM88@WMM MM: MM MZ MMM@MXM MXMM SM MM :M0M MM8MBZMB MM MM aM MM MMr ,Z MM8 M@WM @MM 2W8M SM@WMM2 M8MM MMMMMM M0MS M@M 0M0M MW@MM MMMM SM8M XMMZ MMZ iMMM: MB0M MWM rMM MZW@ ,MWM 2MZMZ @MMM M0ZM a, AND THE MZZW8M 8MZZ8@M MMM8ZBMMM . .__. .___ ___ .___ .___ . . .___ .__. .__ .___ MWMMMM0r | |__| [__ | | |__/ | | [__ |__| | \ |___ :MMZ |___ | | ___] | |___ | \ |__| ___] | | |__/ |___ FAQ/Walkthrough ZX 1989 Version: 1.0 released on the 10th of June 2008 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. .============================================================================. | .========================================================================. | | | TABLE OF CONTENTS | | | '========================================================================' | |============================================================================| | 01.) Introduction | G0100 | | 02.) Basics | G0200 | |----------------------------------------------------------------+-----------| | 03.) Walkthrough | G0300 | | The Cross of Coronado | G0310 | | The Ascent of Castle Brunwald | G0320 | | On Board the Zeppelin | G0330 | | The Holy Grail | G0340 | |----------------------------------------------------------------+-----------| | 04.) Cheats | G0400 | |----------------------------------------------------------------+-----------| | YY.) Version History | GYY00 | | ZZ.) Credits & Thanks | GZZ00 | '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Indiana Jones and the Last Crusade: The Action Game' for the ZX Spectrum (128k), released by U.S. Gold in 1989. Not to be confused with the more famous graphics adventure by the same name (sans the "The Action Game" although it was often left out on console titles, but then usually accompanied with "The Graphics Adventure" if it really was one), this movie-tie in is a 2D platformer that follows the story of Indiana Jones' third adventure on the big screen. For more information about the differences, read on in the next section. Suggestions, comments or errors - tell me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== This game is a 2D platformer that requires you to find an artifact in each of the four levels. Once you have found it you will also need to find the end of the level to move on. This game is brutal, with a very high difficulty. If you want to have an easier time you will want to follow exactly what the walkthrough says. Getting hit, bumping into the ceiling, dropping from too high ALL result in taking some energy away from you. Avoid all this if at all possible. Controls: ````````` There is only one button to use, but the D-Pad is very important to getting around. Action: Punches or uses the equipped item Left/Right: Walks or jumps into that direction Up: Jump, climbs up ladders or ropes Down: Duck, climbs down ladders or ropes Only in Level 4 (The Holy Grail) the controls are slightly different. They take on a more 3D style in that the D-Pad moves Indy up, down, left and right and the Action button is for jumping. K: Keyboard J: Joystick R: Redefine Keyboard S: Start the Game Interface: `````````` The top of the screen has the main action, you will obviously need to spend most time watching what you are doing. The bottom has a rather large display, with your current score, green energy bar and number of lives. Each time you die this will count down to 0 and then the game is over. The slot next to it is for your items. The torch only lasts a certain amount of time and when it is gone then the surroundings are dark and harder to climb around in. You will notice the change because the color alters dramatically. As it eventually fades you will lose a live. When you pick up the whip it will also be seen here, along with the number of uses it has left. The maximum is five and you can replenish this by picking up a new one. Items: `````` Whip..........Used to defeating enemies, one hit and they are a goner. Longer range than your default fist but also much slower. Swings across certain chasms. Torch.........Lights up the area, refreshes with new pick-up, lose a live when completely out. Level 1 and 2 only. Passport......Actually does nothing, Level 3 only. Can be refreshed just like torches. Red herring or dropped idea during development? Heart.........Decreases like a time limit, dead when run out. Level 4 only. NO refreshing this one. Cross.........Important item found in the first level. Shield........Important item found in the second level. Diary.........Important item found in the third level. Grail.........Uber-important item found in the fourth level. Version Differences: ```````````````````` This title was released among a huge variety of platforms. The first very large distinction can be made between "The Graphic Adventure" and "The Action Game". You may know the graphics adventure already, it is extremely famous. One of the Amiga, Atari ST and PC versions are aptly called "Graphic Adventure" because they are just that. The same goes for the FMT and MAC. The rest of the games are all action-based, 2D platformers. The most famous one is for the NES, which actually has two by the same name. Confusing? Yes. They were released by two different companies, one not granted a license by Nintendo. Netherless, the one by Taito is totally different than any of the platformers you will find. As for the Ubisoft release, it is almost identical to the one on the Game Boy, Amiga, C64, Game Gear, MSX, PC, Sega Master Sytem, Amstrad CPC, Atari ST and ZX. Lastly, the Genesis version was greatly enhanced from its SMS/GG ports (which are nearly 100% identical to each other). A few more notable differences exists in the action games. Some of them feature overall level time limits, some item-based time limits, some have bosses in- between the stages. Whereas the ZX games for example only has four levels, or scenes, some such as the NES have six. The game is not really much longer in that aspect, as they have merged levels together. The first level is in the cave and train together, or the catacombs leading up to the castle within the same scene. To sum up, this guide was made specifically for the ZX game. After some thorough investigaton and with the best of my abilities as well as access (or rather lack of) to these games, I have come to the conclusion that it can also be applied directly to the MSX and CPC. Those each have four levels, no bosses and no time limit as well as the exactly same interface. If you have information to add about the series, I am interested to hear from you if any more consoles share the same game I was not aware of. =============================================================================== 03.) WALKTHROUGH G0300 =============================================================================== The Cross of Coronado: G0310 ====================== Cave: ````` Even though this was originally as Young Indy, you play as the grown-up as you start your quest for the cross. Walk right, drop down the little ledge and stand at the side of the ledge here. Grab the rope and slide down to the bottom. Walk left to get near the enemy on the other side and duck. Soon he will throw a knife. As soon as it flies over your head, jump left to grab the rope and quickly slide down. If you jump too early you will hit the ceiling, jump too late and he will hit you with another knife. If you get hit you will drop down all the way to the bottom, taking almost all your energy bar away. You can also grab the rope and climb up a bit, then down once the knife has passed. Walk right and grab the rope, sliding up a few notches to jump right. If you are not careful you will bump into the ceiling again, get used to this kind of jumping but I will try to mention areas where you should pay attention. Stride over the two wooden planks that cross to the right side where you will find a new torch just as the light fades. A bandit will cross underneath as well. Drop down when he has passed, directly onto the whip, then continue going right. Alternatively you can skip the torch (you will get a new one soon enough, grab the whip and kill the bandit coming along. After a short while you have to jump over a couple of barrels. As soon as you land on the other side, duck the bandit's shot. Whip him once and he is gone already. Continue until you reach a small ledge to climb on with ropes dangling in front. Cross each one, climbing down to the end each time so you will not hit the ceiling as usual. At the other end is a long rope leading up as well as a torch. Up on the ledge are four ropes to choose from. You will want to be on the second from the left at first, as the goon on this rope is the slowest. You may need to adjust this strategy a little depending on how much time you spent getting here. In general, wait for the guy on the left rope to be higher and climb after him, trying to make it to the second rope when the slow dude is underneath. Your goal is to be on the left rope when the fast guy is climbing back down and then jumping over to the ledge on the left. Sounds a lot more complicated than it really is. Walk left and quickly drop down in the gap before the nearby bandit takes notice. Turn around and drop down on the right side as well. If you are fast enough, jump on the rope and climb down before the second bandit takes notice here. Drop down to the floor (you must take damage, there is no way around it) and start walking left. There are two bandits on the way. Take them out with your whip. At the very end, climb up the rope and grab another torch. Wait here for the bandit to climb back up the rope and follow him on it. When he is near the top, jump on the rope and the right, a little hard to see. You will see the ceiling with stalactite, that is too far. As you land, do not pause either because there is another gunman on the right. Look out for him and duck his shots. You also must jump over the two barrels before taking him out with your whip. Drop down one small ledge and then jump towards the wooden beam. You cannot see the platform right now, but walking further is fatal. Jump to the next platform and onto the rope, climbing this down to the bottom. Jump over the tiny ledge down to the CROSS. It will only hurt you 5% of your health at the most. Jump back to the rope above and right to the other rope you climbed down just now. You must climb all the way to the top and attempt to jump into the platform above, otherwise you will jump left too far and miss the platform you want to get to. From here you can return left to the rope with the goon, this should still be familiar with you. This time you want to jump left to the next rope, climb it all the way up and right to the ledge there. Ignore the torch you see on the left unless you are close to dying (torch-wise). All that is left for this section is to climb a couple of short ropes and jump over a few chasms to end it, re-filling your torch meter in the process. Train: `````` Jump before reaching the end of the first cart or you will land right into the first horn sticking out. As you grab the whip, jump twice to reach the end of the second cart. Take a tiny step back if you need to, as the next jump should not turn out to be fatal either. Next you are faced with the tricky task to jump over the horn as well as dodging the carnies' knife. As you land, quickly duck and whip the guy. Jump onto the next cart and face an giraffe. They push you over instantly so avoid them at all cost, just time your jump over its head when it is down. This requires you to be in very close proximity and take off as soon as the head is near the bottom. If that were not enough, there is a gunslinger waiting on the next cart so you have to dodge that as well. After you whip him off the cart, jump another giraffe's head and avoid the horn sticking out of the ceiling and yet another giraffe. This one is guarded by a knife-thrower who's daggers are pretty close to impossible to dodge. If you ask me you will have to take a hit there, it is still better than the giraffe knocking you off the cart. The good news is that this is the last cart you need to reach as the level ends here. ******************************************************************************* * COPY PROTECTION * *-----------------------------------------------------------------------------* * Sort of a copy protection, more of a small puzzle to pass time between the * * levels. I am not sure if the ZX had much piracy to make this worth doing. * * Nevertheless you are given a date and several arches to pass through, only * * one being correct. This correct arch is displayed at the back of the * * instruction booklet so you have to check yourself. If you do not own one, * * very likely these days, check the credits section for where to find it. * ******************************************************************************* The Ascent of Castle Brunwald: G0320 ============================== For the most part of this level you must avoid falling rocks. They will continue falling so you need to time past them, and I will not mention each single one here. Your only direction to take is right which eventually leads to a rope. Climb it down all the way and jump onto the left one. Do not even attempt to jump further right to the next rope. Instead climb up and jump left to the ledge. As you walk left you will get a new torch but also have to dodge lots of falling rocks. Climb down the rope and continue right. After some more rocks you will reach the rope I told you not to attempt in reaching. Climb it down but be careful at the bottom. You need to jump off to the left before it ends or you will fall to your death. I would rather bump into the ceiling here than lose an entire life. Walk left and drop down the small step once, then jump when it looks like the ledge is ending. You will land on a new platform with a torch. Climb down the rope on the left, walk right all the way and jump to the next rope here. Immediately jump off to the right for another torch (you could skip it but you may as well make it easier for you). Grab the rope again and climb to the bottom. As you walk left you get attacked by a rat, try and jump it. Drop down one step on the left and then jump over to a rope when the platform ends. Climb down and jump left at the end of it as you could drop to your death here. Jump over the gaps until you reach a rope. Climb it up and jump over to the right twice. This small cave has the SHIELD you need to find in this level. Return to the nearby rope and climb it up a bit more. You will notice thunder as you enter the Castle area. As you reach the top of this rope, jump right to the ledge with a window. If you need more whip though (you will only 2), first go left to the window and avoid the falling bricks. Climb up the lattice to some small platforms and start climbing left. Ignore the next lattice and use your whip to swing across the large gap to continue going left. After you climb up the lattice here you will notice a stone dropping down. This means you cannot climb all the way to the top and jump right, those programmers decided you will fall down right into that gap if you do that. Instead, stay a little bit lower than the top and jump just reaching the ledge with the window. Jump over that gap I was talking about and climb the next lattice. Jump onto the small ledge underneath it to reach the lattice. When you reach the top, whip across the ledge to the open window to end the level. On Board the Zeppelin: G0330 ====================== Instead of a torch you get a passport. This was probably meant to be keeping you save from all the enemies on the zeppelin but dropped during development, as this does nothing. It may be a red herring, leading you to think you must collect them. In other words, ignore it. It does not harm if it has run out and you can not keep it refreshed throughout the level anyway. If you still have some whip power left, it will help you kill the guards from a distance but it is also much slower than your fist. Either keep it or quickly use it up, entirely up to you. I still recommend the fist though. Anyhow, climb up the only ladder on the floor you start out and then get rid or avoid the two guards there as you climb the nearby ladder. Continue climbing up a few more ladders in succession. When you reach the second 'Achtung' sign go back down the ladder other ladder. The two guards down here are much faster than the previous sentries, so take extra precaution when climbing down and slapping them silly. Climb up the two ladders on the right side, then down the next three and walk left. Pass the two ladders to find the DIARY you need. Climb down the left of the two ladders, drop down on the left side, climb down another ladder, then watch out for the guard below and quickly drop down the punch him out. Descend the ladder into 'Das Gasthaus', ascend on the right side and then climb the nearby ladder as well. Jump over the gap, then another, drop down on the left side and quickyl punch out the guard, finally leave via the only ladder here to finish the level. The Holy Grail: G0340 =============== The entire level is just about timing your jumps over chasms and avoiding the saw blades, as well as doing it fast enough before the heart (time) runs out. For one you want to jump well, that is a must. Do not dilly dally around trying to get your distances right, you either fall or you make it. Trying to get the jump right too well just takes up too much time. Secondly, the saw blades will you instantly. No damage, no wasted time, just death. After the first IEHOVA puzzle (which is not really a puzzle) you should stick on the left side. After another couple of jumps and a saw blade you will reach the real IEHOVA puzzle. You can only stand on the tiles that spell it, and do not make the same mistake than in the movie thinking that it starts with a 'J' either. To help you out, the grid is like this: JLA jlA xxA A VOV VOV VOV VOV EHL EHl EHx EH IJ Ij Ix I which means staying on the left side at first, then making your way over to the right. The grids above should be clear enough where you can step. After another brutal triple jump over the last few sawblades you will finally reach the HOLY GRAIL and complete the game. All you get is a GAME OVER screen, kind of disappointing but let me tell you CONGRATULATONS for beating this tough game. =============================================================================== 04.) CHEATS G0400 =============================================================================== Cheats, called POKEs on the ZX, are plentyful for this game. I have beaten the game without it but it really makes things easier to get through, especially the time limit on the last level. o------------------------------------------------------o | Name: Address: Value: | |------------------------------------------------------| | Faster Punches 38129 0 | | | | Infinite Whips 39181 0 | | | | No. of Lives (x = 1-255) 31425 x | | 42596 x | | | | Infinite Lives 43076 0 | | | | Infinite Eneergy 40299 58 | | 42990 58 | | | | Infinite Torch 41407 0 | | 41417 0 | | | | Immune To (Human?) Enemies 39196 201 | | 40315 201 | | | | Immune To Rhinos in Level 1 45976 201 | | | | Immune To Giraffes in Level 1 46023 201 | | | | Immune To Sawblades in Level 4 44260 201 | | | | Infinite Time on Level 4 41602 201 | o------------------------------------------------------o =============================================================================== YY.) VERSION HISTORY GYY00 =============================================================================== v1.0 Complete (10th June 2008) =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this file. U.S. Gold for the game. World of Spectrum for the tape images, instructions and all sorts of great info on the game, http://www.worldofspectrum.org (viewed June 10th 2008). All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=