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Questions? Send an e-mail to SD_Snatcher_FAQ@yahoo.com ================================================================================ =-=-=-=-=-=-=-=-=-=-=-=-=-= - TABLE OF CONTENTS - = = - 0.....FAQ History - = 1....Introduction = - 2....Version Info - = 3..Suggested Play = - 4.....SD-Snatcher - = 5....Hideo Kojima = - 6....Game Opening - = 7...Game Controls = - 8.....Walkthrough - = 9......Legal Crap = =-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=- - 0. FAQ HISTORY = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Version 0.00 12-12-03 Lot's of bull, little walkthrough................... Not too much yet, basic setup, little help tho...... Version 0.01 21-12-03 Got a little walkthrough done this time............. Also mapping the game, so things are a bit slow..... Version 0.02 31-12-03 A little more walkthrough done. This time the FAQ is completed up to the Skull Spider Sect............... Version 0.03 14-01-04 Just a small part this time, completed the part that covers the Sewers. This leads up to Queen........... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-= - 1. INTRODUCTION - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- One of the greatest games ever to have seen the light is the unique Cyber Punk Adventure SNATCHER. Created in 1988 by Hideo Kojima, it is an epic adventure set in a dark post-modern world AD 2042. Though SNATCHER is now well known in it's cult world, another great classic by Kojima called Super Deform Snatcher, released for the MSX2 computer only, is vastly unknown by those who did not have the joy of owning an MSX computer. Through the magical world of emulators there has been somewhat of a revival of the MSX system. More and more people are (re)discovering this, now *heavily* outdated, system and some of the great games that it had produced. SD-Snatcher is one of those games. If you liked SNATCHER, you will certainly get a big kick out of SD-Snatcher as well. Though it lacks the seriousness and suspense of SNATCHER, it is still one of the funnest RPG's I have ever had the pleasure of playing. As a still active MSX user, I tend to browse some of the more interesting sites and forums and am still surprised to see many questions about SD-Snatcher. This is what motivated this FAQ/Walkthrough, so that all of those starting to enjoy SD-Snatcher may have a little help in playing this one of a kind adventure. Happy Hunting! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-= - 2. VERSION INFO - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Not yet implemented. Sorry... Okay, briefly then. Originally Japanese till translated by Oasis. If you don't speak Japanese I suggest getting your hands on the patched version. If not the guide should prove particularly usefull ;) Oh year, very good game! =-=-=-=-=-=-=-=-=-=-= - 3. SUGGESTED PLAY - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Most people reading this text probably do not have an MSX2 computer, or any of the other hardware, required to play this fantastic game. There are however a number of MSX emulators available, most of them for free, on the internet. The preferred emulator is now, in my humble opion, NLMSX (version 0.48 at the time of writing) which has excellent SCC plus support. It fully emulates all of the aspects of the game such as: sound, graphics and gameplay... I have played the original version of SD-Snatcher on hardware many times, and have never noticed any difference between the original and the emulator version. I strongly suggest that those of you still using RuMSX, another fine emulator, download NLMSX as it simply does a way better job of emulating SD-Snatcher. If you are using any other emulator then you *MUST* download NLMSX. NLMSX is free for personal use and can be downloaded at: http://nlmsx.generation-msx.nl/ Should this link no longer be current I suggest searching in Yahoo for 'NLMSX' which will probably turn up in the first few matches. NLMSX 0.48 comes with an ample help document which should explain the use of the emulator sufficiently. I will however include some screenshots current for NLMSX v 0.48, which should allow you to get setup in about five minutes. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=- - 4. SD-SNATCHER = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Released in 1990 by Konami for the MSX2 platform, SD-Snatcher was a parody, to some extent, of the previously released CyberPunk Adventure SNATCHER. Although SNATCHER, till that time, had not been a great success, Kojima directed this version of the game, which now included an alternate version of acts 3 and 4, which he had already been planning... Due to it's differences with the more serious SNATCHER it sometimes appears to be more of a parody... None the less, the great storyline and the Blade Runner inspired theme is still there, making for an excellent RPG gaming experience. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-= - 5. HIDEO KOJIMA - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hideo Kojima is an almost legendary director in the cult-game industry. He has directed some of the most impressive titles ever to be released, which all share one common characteristic: a true story line... As early as the mid 90s, Kojima already had an impressive lineup of fantastic games in his resume; now classic masterpieces such as Metal Gear, SNATCHER and Policenauts. Working for for Konami, he successfully developed some of his best work... Even today, in the commercial business of cut and paste game development, his games are of a rare brand that feature a unique depth and storyline. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-= - 6. GAME OPENING - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FIRST CONTACT: DECEMBER 22nd, 2039, NEO KOBE CITY A plane departing from Tokyo crashes near Neo Kobe City. Casualties: 296 Survivors: None Cause: Unknown In the remains of one of the passengers, a computer engineer, the remnants of a strange bioroid are discovered... ...A DEADLY BIOROID... Soon after, more bioroid accidents occur... Panic brakes out. By using an artificial skin, the bioroids can take over their victim' place in society. Because they snatch human bodies, people call them: SNATCHERS A special police force is setup to combat the snatchers. This fearless hi-tech team is called: JUDGEMENT UNINFECTED NAKED KIND & EXECUTE RANGER People call them: J.U.N.K.E.R Now, a man who has lost his memory is making an important decision.. His name: GILIAN SEED. [ SNATCHER... Why does this word sound so familiar to me? ] [ I just can't remember... ] [ I feel as if my memory is full of clouds... ] [ I've got to find out more about my past! ] [ Then I might also find back the love for the woman I once married... ] [ And the only way to find out more about the SNATCHER is by joining JUNKER! ] [ Watch out SNATCHERS! I'm gonna get you!!! ] 6-6-1991 MOSCOW There has been a disaster in the Chernoton Laboratory. A virus was released into the air, and destroyed 80% of the Eurasian continent. Then, 50 years later, a strange bioroids appear... SNATCHERS... The people feared those bioroids, and in 2042 a special police squad is set up to combat the SNATCHER: JUNKER. They will never give up, before peace returns. GILIAN SEED, age 31... Became a member of Junker in 2042. He and the other men of Junker are called RUNNERS. 20-12-2042 Junker starts it's combat against the SNATCHERS... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=- - 7. GAME CONTROLS = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In-game controls (keyboard only) F1: Pause SPACE: Confirm, Select, Bring up Game Menu F2: Save GRAPH: Cancel, Exit, Close Window F3: Load KEYPAD: Move, Select Options, Move Cursor. Game Menu: Inventory View current inventory, used items (drugs) Status View player status and levels. Combat Menu: Attack Attack the metal creature you are in combat with. Metal Have metal (your navi) attack the metal creature. Drug Used Drugs (e.g. Junkers to restore health) Option Use Options (such as bombs, mines, emp charges) Escape Flee from combat (always check speed levels before) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-= - 8. WALK THROUGH - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHAPTER ONE: JUNKER HQ You start your adventure as your tricycle pulls up to what appears to be the headquarters of JUNKER. Once inside you are greeted by the lovely Mika Slayton who is the secretary and operator of Junker HQ. After you introduce yourself to Mika she will open the main door leading to the Chief's office. After entering the door leading to the hallway, you procede to the chief's office, straight ahead. Your fine eye immediately catches a beautiful painting on the wall, you feel almost compelled to touch it. After introducing yourself to the Chief, you are asked to meet the entire Junker crew, starting with the mechanics so you may pick up your equipment. The mechanic's room appears to have a big locker on the left side of the room, in front of you are an older man and a younger man with glasses. As you talk to the older man, you find out his name is Harry, though everyone calls him grandpa. The kid is called Geoff, he seems nice enough. You are soon handed a standard Junker navigator. This little robotic helper, small enough to fit on your shoulder, helps with navigation, combat support, communications and even moral support. The navigator assigned to you is called Metal Gear Petit Mk2, a valuable ally. You are also given your standard Junker outfit, including your Blaster. Get used you it, you will need it often. As you leave the room and look to your right in the hallway, you notice the medical facilities of Junker HQ. As you walk in you are stunned and surpised to see, your wife?! Your relationship has become quite difficult with her, to the point that you are no longer even living together. It's hard to continue a relationship if you can't even remember having one. At least she's here... She no doubt transferred here so she could follow your progress as a Junker. Maybe she does still care... As she talks to you, about how she became the medical assitant at Junker HQ, a couple of pills are shoved into your hands. JUNKERS, a strange mix of pain- killers, steroids and electrolites designed to minimize the effects of injury and temporarily boost the body's capabilities. The robot on the right appears to be called Robin. It couldn't hurt to see what it does. As the robotic voice echos from the tin man you can't help the urge you're feeling to talk to your wife again. As soon as you do, she tells you it's time to go see the chief again. Maybe later then... When you reach the chief's room you see what you think is most likely your new partner; a bitter looking guy, maybe in his fifties. You feel like maybe you should introduce yourself, but like the professional you are, you talk to the chief first. Your partner is called Jean Jack Gibson and you're about to go on your first mission... A number of metal creatures, insectors, appeared around pier 17, your mission: to eliminate the threat. Gibson beckons you to follow. CHAPTER TWO: PIER 17 At the beginning of this mission you'll be standing outside Junker HQ. Gibson will show you the standard Junker Tricycle in which you arrived, and you'll be off to pier 17. As the tricycle heads off, Gison will enter warehouse #2. You have to enter warehouse #1, do so... When you walk in, you'll see a number of little spider-like robots crawling around. Finish them, making your way up until you reach some stairs in the upper left corner of the screen. Be sure to kill all the metal-creatures, you will really need the experience and money they give. If you want to, you may leave and re-enter the building once or twice before you go up the stairs. This way you'll gain a little extra experience which will be to your advantage later on in the game. If you reach the stairs for the first time, you should have leveled by now and have a little over 10hp of health. If you want, you can check your skill level with your blaster. Open the game menu, select inventory and if the blaster is selected the status line should indicate your skill level. It should be around 25% by now. This is important, because the higher your skill level with a gun, the greater the damage you do and the more accurate you become. Eventually you will be able to take out the interceptors with one shot using the blaster. Well, I suggest you don't go up the stairs just yet, but roam around this room once or twice in order to gain some more experience. It's not required, but an extra level will make the next part a little easier. When you're done here, go up the stairs. If your hp is below 10, I suggest using a Junker by selecting JUNKERS in the inventory menu and pressing space. If you're level 2 you should have 32 health. Well, time to battle... On the second floor, make your way up and kill all of the metal creatures here making sure none are left. These metal creatures are not only bigger, but also more interesting. Targeting in SD-Snatcher has the effect which you would expect it would have. If you target a creature's eyes, it will be more likely to miss. Target its guns and it will do less damage. Take out its guns and it will be unable to fire (and usually self-destruct). I suggest going after the guns first, to take the edge off their punch (check the str stat) and then the eyes to have it miss more often. Whatever you prefer Runner... After getting rid of the metal creatures, move to the upper left corner of the screen to discover a strange package... A time bomb!?! After recieving a call from Jack, you have to leave the building as fast as possible. Make your way down not by taking the stairs (they will be flooded by metal creatures) but by jumping out of the window... Phew, just on time... Now, if you're really in bad shape (out of Junkers or out of bullets) you can head back to Junker HQ for a while, just to stock up, but you're not supposed to since you're quite worried about Jean Jack... Whatever you decide, enter building #2 next... Oh, you may want to save at this point. (Press F2) As you walk in to the second building you will see Jean Jack' footsteps on the floor. Follow them into the next room. As always, kill as many metal creatures as you can, since the money and experience they give are important. Follow the footsteps into the next room where they start leading down again. Here you'll find a new type of metal creature. Beware that this one has antennae used to call for backup. Oh, by the way, did I forget to mention the mines on the floor here :P Be sure to stick to Jean Jack's footsteps, he mined the place while going in. If you died, sorry, but that's part of the experience... I hope you did save when I told you to do so. Anyways, follow the footsteps till you exit the room on the left of the screen. In the next room move upwars, untill you see a group of metal creatures going in cricles around something. Be sure to have full health before you engage the metal creatures. You may want to save as well... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Boss #1: Digit Rock Mk2 (x6) = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Group of six digit rock's guarding Little John. These are a - HP: 24 = = bit stronger than the digit rock's previously encountered. = STR: 7 - - - DEF: 3 = = Tactic: Kill them! = SPD: 6 - - - ACC: 10 = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After killing the metal creatures, you'll see a little rubbish lying on the floor. It turns out the be Little John, Jean Jack's navigator. After you talk to Little John and receive the little info it can give you with it's last err, breath, proceed to the next room. Here you'll see a blood trail, follow it. You'll end up on what appears to be a street, to your far right is a terminal you can use to call the tricycle if you need to restock. If you don't, you'll probably get enough bullets in the next part, if you're low the game will give you some after a fight. Move upwards to proceed to the next part of the game. CHAPTER THREE: OLD FACTORY This part was taken from the original Snatcher game. The story line adheres a bit closer to the one from Snatcher in this part. Go up until you reach a door which appears to be locked. If you talk to an old man walking around, he will tell you its impossible to open. Go to the right past some bars standing up against a wall. As you walk past them they'll fall down, revieling an entance. You'll need to save often in this area, as the enemies are getting stronger. I won't tell you to save unless there's a boss coming up. Follow the hallway leading up and go left. Shortly you'll be greeted by a new metal creature, a Hit-On-The-Fly. No, I didn't make that up. They're a little tougher, but you should be fine. Note that the antennae also serve as 'eyes', so the accuracy won't be zero if you take out the middle eye. These are nice to level-up by the way. If you take the exit down, you will reach a room with some bullets and another room with some Junkers, if you don't need them, go up in this room, then right. In this room take the lower door to find some Junkers after a couple of hall- ways. Items are always in the little red boxes if you hadn't found out yet. If you got them, or don't need them, go back up to the room you just came from. Make your way up in this room, and take the upper door that leads to some more bullets if you want. If not take the upper left door in this room. This room will end up leading you to a long hallway, with a door to your south while the hallway goes on further to your west. Don't take the door south just yet but continue further to the west. You'll see some metal creatures bunched up, be careful for one of them. You will probably still be using your blaster, and one of the enemies there has blaster-proof armor plating. This means you will have to shoot a lot om times in order to do any damage at all. Continue past the metal creatures until you reach a door that should open once you're in front of it. You'll reach a room with an old man inside, he'll give you the master key to the building. Head back into the long hallway, this time go through the south door we had just skipped. Make your way to the west exit of this room to end up at a small red box containing $250. Go back to the room you came from head for the east door. It should open with the key you just got from the factory owner. You will reach a small hallway with an exit to the west, immediately below the door you just came through, and one to the east. Take the one to the east for some Junkers, the one on the west to continue. After a long stretch of hallway you should reach a small room with a box that has some Junkers. Make your way up in this room, and beware of the car-like metal creatures called opto-clowns which have deadly accuracy. If you can, try and lower it. After making you way up, take the west exit. You'll reach a narrow hallway leading south then west. Take the west exit to another hallway which goes in a U pattern. You may want to save at this time. You'll encounter a fierce metal creature called a light crystal, and can follow the hallway further up. Head for what appears to be a dead-end until Metal's sensors pick up some strange voices. If you haven't saved yet, do so now, and you may want to take a Junker if you're low on HP. =-=-=-=-=-=-=-=-=-=-=- - Boss #2: Army Bear = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - One large metal creature, based on earlier versions of the - HP: 60 = = Metal Gear design. Watch yourself! = STR: 40 - - - DEF: 11 = = Tactic: Go for the antenna between the two guns. No matter = SPD: 24 - - where it moves, it will loose STR or ACC. Use your Junkers! - ACC: 16 = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Well, that wasn't all that easy now, was it? If you're below level 10, you may not be able to get this one done. If so, go back to your last save and levelup some more in the area before this one. You will probably need a Junker after this fight, I sure did. I'm out of bullets too by the way :) You too? Anyways, since bullets will turn up sooner of later, let's see what happens next... As you walk into the next room, you see some guy standing next to what's left of Gibson. As you walk in, he runs off to a room to the west. After you follow if turns out that he's vanished! When you go back to check on Jean Jack you'll see there's gonna be difficulties preparing him for an open-casket burrial. It isn't quite the gore we came to expect from Snatcher, but hey... Leave this room trough the north exit, and continue through all the halls that follow. You'll enter a bigger room, head north here. If you were low on ammo, like I was, one of the metal creatures here is bound to give up some bullets. Take the north exit, and follow the hallways, you'll end up on the outside of the factory at the door that was previously locked. Walk back towards the street and go east on the street until you reach the COM terminal on which you can call your tricylce. Head back to Junker HQ and go to the chief in order to report the events that have ocurred. CHAPTER FOUR: COMFORT When you reach the chief, you will discuss the information you retreived from Little John, his navi, and you'll be asked to console Jean's daughter. Before you set off you may want to see the rest of the crew and stock up on Junkers, bullets and maybe even a new gun. I suggest you buy the Shot Stormer (S. Strm) which isn't too strong but has a nice 4-square attack radius. If you're a little short of the $4000 it costs, you may want to go to the area just outside of Junker HQ where Jean's daughter, Catherine lives. Leave the HQ and head east until you see a number of metal creatures outside of a building. Kill the creatures outside until you've got about $4200. This also goes if you are still below level 10. Level up here until you're at least level 10 for the next part. If you're way short of the $4000 the S. Storm costs, you could buy the Fire Ball (F. Ball) which costs only $2000. It only has a one shot radius though. Remember to buy bullets for your new gun, it may help :) Once you're leveled up and locked and loaded, head to Catherine's building and go in. The place is crawling with metal creatures, time to check out that new gun I guess. Remember your skill level is 0% with this weapon, so don't be too disappointed if it's not all you'd expect at first. You'll get the hang of it. Follow the hallway up until you reach the last apartment, knock on the door. When Catherine opens the door, she already suspects what has happened. Walk in and give her the bad news... After that, go through Gibson's notes to see what you can find. Go through the door north, which leads to the living room, and start looking for evidence... First check out the yellow notebook on the table to your right. After that, check the computer, then a piece of paper that lies on a desk to the left. When you're done, wish Catherine good luck and head out. CHAPTER FIVE: OUTER HEAVEN Return to Junker HQ, and go see the chief in order to get your next mission briefing. You are to go to Centre Plaza to find out more about Outer Heaven, a local night club, and Napoleon, Gibson's informant. The destination will be added to the tricycles computer. Before your head out, be sure to stock up on Junkers and Ammo. If you have some money, you may want to stock up on options as well. After that, head for your tricycle. When you arrive at centre plaza, immediately head all the way to the right of the area to pick up a quick $300. After that, head back all the way left and go up at the last entry heading north. You should see the neon sign that says Outer Heaven. When you try and walk in, the door won't open. Talk to the guard outside, he'll tell you Outer Heaven is a member club, so sod off! Head back to the point where your tricycle dropped you, next to the terminal, and head north just about there. There's a blond guy walking around, he'll say that the owner of Outer Heaven is Mr. Cielo, and that he works in the store to your north. Head over there, only to find out he only speaks Spanish. The game decides you don't, so you'll have to do something about it. Naturally, this is roaming around the city. (?!) Go back south, then head east till you see a KSDF soldier guarding a protected area. Head north here. There's some metal creatures around here, but I don't think they should be a problem. Kill them to get some more experience. As soon as you can, head east between a similar barrier you just passed. Some guy here will tell you the place here is called Zone #1; try the headhunter game. As you walk into the buidling, notice the big game on the north wall. Talk to the lady next to it and give the game a try. As soon as you play the game, you will probably recognize it. Don't kill the good guys. Important! Beat the high score by 100 only! You will have to play this game again, don't make it harder on yourself than it should be! Use the numeric pad to play. Good luck! After finishing the game and getting a score of 1100!, I hope, you'll get your hard earned prize. Guess what, a universal translator disk. Well, that's kinda convenient. Head back over to Mr. Cielo to see if it works. When you get there you'll see that is does. Mr. Cielo says he'll give you a membership if you get his a mars coupon. Guess how you can get one? The arcade again... Go get it! Once you're back at Mr. Cielo's store, give him the mars coupon. As agreed, he will give you a membership card to Outer Heaven. Head over there, go south and head up the next alley, west of this one. Show the doorman you card, he'll let you in immediately. This part too, was taken from the original Snatcher game. Though it's not too obvious this is supposed to be a nightclub, like it was in Snatcher, and the guests do no wear masks, the story does adhere more to the original one than in other parts. Have a chat with all the people here, some have some info for you. After you had a chat with everyone -No, you cannot talk to Isabella like in Snatcher- go through the door in the north west corner of the bar to talk to the barman. He will tell you to go to the cinema, Napoleon is here. Time to watch a movie... Now, head back to the soldier guading the barricaded area and head north. This time however, don't go east, but continue north, through a narrow passage with chain-link fences on both sides. Go north until you see a red box containing 3 Junkers. Now head back south, then east at the entry in the fence. This is the local cinema. Buy a ticket and go see the movie. When it starts you won't be able to see jack. As you leave the theatre, talk to the lady in blue walking about at the entrance. She'll tell you to buy 3D goggles at the Joy Division. Joy Division too, is a name from the original Snatcher game. It sounds more as a sex-shop to me than anything else, but I guess they do that kind of stuff on purpose. (I mean, really, Little John?!?) Go back to the opening in the fence you just came through and go south until you can go west to another open area. There are some metal creatures like the Army Bear walking around, avoid them for now. More about this later. Head to the north west exit here. When you go to the north west corner of the fence, there will be an opening to your north. Head trough it and look for a building with the now old (BOO!!!!!) Konami logo on it. (In case you didn't know: Konami changed the now legendary corporate logo into something really lame. There goes two decades of tradition down the drain!) This is the Joy Division. (Gotta love that tune!) Here you can buy the 3D goggles as well as drugs and bullets. There is a drug here you should probably buy. They're called NEWTRIZ, used to neutralize the body after it has been exposed to the counter-Junker viral agent. The creature that looks like the Army Bear and roams the area below Joy Division has such a weapon that fires the counter-Junker agent. If infected, the runner can't use Junkers anymore until a Newtriz has been taken. Buy at least 3 of these... Well, head back to the cinema in order to try and catch the movie this time... When you enter the big area below Joy Division, head down until you see a red container on the far west end of the area that contains some bullets. Go east, heading for the cinema once more. When you buy your ticket and go in, the girl at the counter tells you it's really crowded. And so it is... Instead of walking towards the screen -trust me, you won't see anything- walk to the left, towards the bathrooms. Talk to the girl walking around and she'll tell you the view from the toilets is great. Walk in, and watch the movie. Now you'll notice an ad from Outer Heaven, after the movie, featuring the Bar Man: Napoleon! Head back to confront him... When you get to Outer Heaven, go to (behind) the bar so you can chat with this handsome individual. Napoleon will tell you he was indeed Jean's informant and that he was afraid something would happen to him. Jean was about to discover the location of the Snatcher HQ and an assasin called Baran Purnet was sent to kill him. You may find him at Rand Shaft in South Down Town. At this time you will recieve a call from HQ calling you back. Say goodbye, and head for HQ. CHAPTER SIX: SOUTH DOWNTOWN Head directly for the chief's office to receive your next orders. As you would expect, they are to check out Rand Shaft in South DownTown. Before you leave, be sure to stock up on bullets and Junkers. Also make sure you have about five Newtriz and Jyro's, just in case. You probably won't have enough money to buy yourself another gun, so you'll just have to make due. When you're done in HQ, head for your tricycle and fly it to South DownTown. When you reach South DownTown you can see it's quite messy. The place was kind of abandoned since the metal creatures came. Head up the only ally here, until you reach a crossroads. Continue north at the crossroads, you'll almost bump into a guy in a black suit. He will tell you this place used to be Rand Shaft, but that it's closed now. He suggests you check out the Casino; Dice Shaker. Head east until there's a small red roadcar to your north. If you need to buy some ammo or Junkers, head north here to find another Joy Division. If not, go to your south until you find Dice Shaker just slightly to the east. Time to go and blow some of that hard earned cash! As you walk into the Casino, talk to the guy in the black suit standing in the hallway. He tells you the lady at the roulette table might know where Purnet is. When you go in and ask her, she'll tell you that he lives in a mansion in this part of town that has some CD advertisements on it. Time to go. Exit the casino, and head all the way north. After a while there's an area in- fested by metal creatures. Purnet's home is slightly north of here. Once there head right on in. Be warned, this area is huge!! You may have to make notes on how the hell to get out of here again... Oh, and make sure you have a total of about 1000 bullets (no joke) if you even pretend to get out of here alive... You will also need at least 2 Stick Bombs, and you cannot use them until I tell you to. You're best off supplying at the local Joy Division. It's more expensive than HQ, but just off to your west. Once inside, head through the door on your left. Go west, then north to find a red box with $1500 inside. That should help you get a new gun sometime soon. I guess you'll probably need one soon. Head back to the main hallway, and now go north until the hallway leads west. In the hallway that follows, go north till it leads to a door east. You will end up in a bigger blue room, like the one from before. Follow the maze-like structure of this room until you get to the next blue room. There is a red box in this room that contains 5 Newtriz you may need. After you've got them, head south until you can see some stairs leading up. Go up the stairs. After going up the stairs you a greeted by a new metal creature, dispose of it accordingly. Head west, then north through a long hallway. Continue to follow the maze like structure, and eventually you'll end up at some more stairs that lead to the roof. On the roof just follow the maze until you see a girl surrounded by a bunch of metal creatures. Brave as you are, you decide to rescue her. Naturally, you'll probably want to save here, just in case... =-=-=-=-=-=-=-=-=-=-=-=-=-= - Boss #3: Light Ray (x6) - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Group of six light rays, surrounding some girl. Not to be - HP: 80 = = taken lightly!!! = STR: 15 - - - DEF: 8 = = Tactic: Disable one leaving little ACC & STR. Take on the = SPD: 34 - - other units one after one. Blaster proves effective too. - ACC: 36 = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Now after that fight, which wasn't all to easy I should think, the girl you've just rescued will tell you that Baran is a Snatcher and that she thinks he is in the basement. So back-track all the way back, until you come to the door on the second floor that was closed before. Go have a look... It appears to be Baran's appartment. Just search the place, you'll eventually end up facing another metalcreature holding the girl you just rescued captive. It appears she's not too bright, but hey... Be sure to save, by the way... =-=-=-=-=-=-=-=-=-=- - Boss #4: Unknown = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Unclassified metal creature holding a human hostage. Don't - HP: 109 = = forget directive number one, never ever kill human beings! = STR: 32 - - - DEF: 18 = = Tactic: Be SURE to shoot the part of the arm that connects = SPD: 40 - - to the hand and has nothing on the other side. - ACC: 28 = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- If you keep your cool and don't whack the girl this one shouldn't be too hard. Once you have gotten rid of the metal creature, talk to the girl to see if she will give you a kiss, she won't, so continue through the door. Follow the long hallway until you reach some stairs that lead to the roof again. Follow the pathways around the roof, until you reach some stairs heading down to the second floor. Just go through this part of the second floor, you can't go wrong anywhere. Eventually, after a hallway with two doors, you will end up at yet another staircase leading down... Leave the staircase, and head for the west exit. Don't go up trough the door, cause there's nothing there. Follow the hallways until you, eventually, end up at yet another staircase... This time however it leads to the basement. That, and I'm out of fucking bullets!! ArgH!! I hope you've still got some left ;) Follow the hallways, past the scary robots -thank god they don't attack- until you endup face to face with Purnet! Time, to do battle!!!! Well, that or he'll chicken-out and run... Ah well, you'll get him next time. Let's save this part and head for the next adventure... Just head back, nothing can happen now... =-=-=-=-=-=-=-=-=-=-=-=-= - Boss #5: Unknown (x2) - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Two unknown metal creatures. Humanoid-shaped robots of an - HP: 197 = = incredible size! = STR: 64 - - - DEF: 124 = = Tactic: No known tactics... = SPD: 164 - - - ACC: 255 = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hmm... Not good... I guess it's time to get desperate.... Throw everything you have got at them!!! Time for the Stick Bombs!!! [SPOILER] When you're just about ready to die, you'll be rescued by a bounty hunter who calls himself Randam Hajile. He suggest finding Purnet somewhere in South Down Town as he's not likely to leave the area. Find your long way out and head out of the building. As you walk back, you'll notice a hole Randam made in one of the walls. Trough the hole you'll be able to take a shortcut. Go south, and you're out of the building... Finnaly, with not a bullet to spare, in my case... You may want to head over to the Joy Division (just to your west) before continueing... Walk your way down until you reach the casino again. Go in and talk to the guy in the hallway wearing a black suit. He will tell you that Baran is in the VIP room talking with a chinese man. When you check the VIP door out, it appears locked. Use the slotmachine on the right side, and try to get three snatchers. Don't be too happy if you win the jackpot, this one doesn't pay out... :( When the door of the VIP rooms opens, head in. You'll overhear a discussion of Purnet and Mr. Chin, the director of Queen. When you're just about ready to go in, Randam shows up to lend a hand. Time to retire some Snatchers!!! =-=-=-=-=-=-=-=-=-=-=-=-= - Boss #6: Baran Purnet - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Baran Purnet - Snatched. All Snatched invdividuals are to - HP: 82 = = be retired at the earliest convenience. = STR: 42 - - - DEF: 30 = = Tactic: Brute Force... Focus on Purnet (right) = SPD: 44 - - - ACC: 66 = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Unfortunately, Chin manages to flee combat after it gets too hefty for him. So just focus on Purnet. Randam turns out to be of little help, so you're on your own. After disposing of Purnet, you'll find a skullspider ring. This leads you all to believe that he may have infiltrated the sect which is in N. Down Town. Most likely the door you saw in Purnet's basement leads to an underground pass that connects to North Down Town. So, time to head over to Purnet' mansion for some closer inspection. Save, stockup and headout! CHAPTER SEVEN: DOWNTOWN TUNNELS Once you enter the safe, you will end up in a cave-like underground maze, if such a thing exists. For a red box with Junkers, head north and continue north at the first crossing. Once you have the Junkers, or if you don't need them, go east at the crossing. At the next crossing the caves will continue both to north and to the east. Now... This place is excellent to level up, due to the type of metal creatures that roams around here. No only do they give a boat-load of experience, they have very high bounties too!!! I suggest you run around here until you are at least level 25 and have about $35000 of cash on you. If you are at some point low on Junkers or bullets, there is a Joy Division on the northwest exit of the caves. It has really cheap drugs ($25 each) and also sells bullets at a good price (same as Junker HQ). To go to the Joy Division 3 head north at the crossing you are at now, and continue to the north until you find yourself outside, in an isolated part of North DownTown. The Joy Division is to the far northeast. You'll do good to check your stock of Jyro's and Newtriz too!! Be sure to have at least 15 of each. You won't need them just yet, but in the not too distant future you would probably be pressing your luck without them. If you have some extra cash, try buying 25 each, they're cheap! Then, head back to the caves. Now, once you're done in the cave, which means that you now have at least lv25 and at least $35000 of cash, head to the far north-east corner of these caves. You can't go wrong here, you will eventually end up at an exit similar to the one you saw at the Joy Division, if you went there... Head out, to reach North DownTown. You may save here, before you call the tricycle... CHAPTER EIGHT: NORTH DOWNTOWN I suggest you head for Junker HQ once you're in North DownTown. This is a good time to buy yourself some new weapons. If you do, I suggest you buy two... The Needle Pointer, an excellent one shot gun, and the Mad Maximum, an ok six shot laser gun. Be sure and buy some bullets too. Once you've bought you're guns and bullets, be sure to stock up on Junkers and other drugs before you head out. When you do, if you're up to it, it would be best to head back to the caves (go south in North DownTown) for a while so you can increase your skill level for your new guns. Its not required tho... Well, once you're back in North DownTown and ready to go, first go and talk to everyone in town. Be sure to enter the houses too, there are three of them. If you talked to everyone, head for the SkullSpider church. It's on the far north of town. Head in, and talk to the three guys walking around in the entrance. Head up, and the secretary of this self proclaimed sect will tell you what the religion is all about. When you try to go in, a lady will tell you to get lost since you don't exactly share the same ideals. Sadly you head out back to your tricyle. But when you reach the terminal, the blond young man around it tells you someone wants to see you near the curch!! Yes, you are needed!!! Anyways... Walk back towards the curch to meet a lady with green hair. She'll tell you she needs your help, and will ask you to come with her. No matter the answer you give, you'll need to go with her anyway. So, answer yes, and follow her to the church. She'll enter through a 'secret' door to the right. Follow. Once inside, you'll be greeted by Rob Crumpton, brother of the local minister. He'll tell you how their -once peaceful- sect was changed into a horrible sect where the machines are adored in stead of damned. Rob will explain how Wesley, the priest, suddenly found a 'Holy Book' which talked about the fusion between man and machine and about the armageddon. Lisa interrupts explaining how she fears there can only be one horrible truth, Wesley has been Snatched!!! However painful, you must retire the snatcher that has taken over Wesley's place in society. Do so, go to the chapel to the north and west of the part of the church you are in. You'll meet up with Wesley. =-=-=-=-=-=-=-=-=-=-=-=-=-=- - Boss #7: Wesley Crumpton = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Wesley Crumpton - Snatched? All Snatched invdividuals are - HP: 12 = = to be retired at the earliest convenience. = STR: 7 - - - DEF: 0 = = Tactic: Retire... = SPD: 0 - - - ACC: 255 = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Well, if you didn't suspect already, his stats and attack probably should have given you a clue... Wesley was no Snatcher... You will be called back to HQ at once, you'll be stipped of your rank, your weapons impounded... you are kicked out where you stand. Defenseless and unemployed you head out of HQ...
 When you are outside of HQ, your wife, Jamie will be waiting for you. She does
 believe in your innocense, so she suggests going back to the Church, but under
 cover. You dress up and go in, appropriately named Solid Snake. Operation FO14
 begins. Talk to everyone here to see if you can find some evidence of Snatcher
 activity. Maybe some additional evidence will get you off the hook.

 Once you talked to everyone outside, head to the curch to see what's up there.
 The secretary will tell you you're just in time for the next sermon.  Go in to
 attend it. If you talk to the cultists after the sermon, some of them will say
 that they don't remember Wesley ever saying the things Rob just did...

 Head back into the main area of the church, and roam around for a bit. Be sure
 to talk to the cultists that walk around here, they have some very interesting
 things to say... "Remember my son: Christ's Body hides the gate..." Some woman
 that walks around here will tell you there are 24 candles in this church, what
 does that have to do with anything?

 Make your way to the east of the church to get some usefull hints. A lady will
 tell you that Rob and Lisa have an office on the third floor. Another one says
 the third floor is off limits to everyone. More interesting still, is the fact
 that the second floor has a very thin ceiling, not at all soundproof.

 So, find your way to the stairs that lead to the second floor of the church to
 see what we can find out here... Make your way to the west of this floor, only
 to find a bodyguard that won't let you through to the third floor. As you walk
 back to the second floor, you will notice a line of statues of Jesus Christ to
 the north. "Christ's Body hides the gate", remember?

 Push the fifth statue to the left, and walk through the opening it creates. Go
 east, then north and walk west  into a dead end hallway.  As you reach the end
 of the hallway you will hear faint voices from above. You'll discover that Rob
 and Lisa had lobotomized Wesley knowing that you would take him out. 

 They also say that they have got enough machines to invade this area, and will
 have plenty of bodies to continue the master's plan... Queen should be safe as
 well. Well, that should be enough evidence, time to get back to Jamie.  As you
 would expect, Jamie knows just what to do with the evidence. Go see the Mayor!

 Jamie will take you to city hall, go and have a little talk with the mayor. As
 luck would have it, your story checks out! North DownTown was flooded by metal
 creatures and even the KSDF forces can't fight their way out. Since Junker has
 got no Runners left, guess who's reinstated? Back to HQ then...

 The Chief turns out to be quite an ass, and is ever so happy to have you back.
 Go to engeneering to get your weapons back. Be sure to do so, you have to open
 the locker and select your weapons and options one by one. If not, you will be
 running around naked with all the nasty consequences... Time to head out...



CHAPTER NINE: SKULL-SPIDER SECT
 
 When you reach North DownTown you'll immediately notice it has been swarmed by
 metal creatures. Clean up the mess if you feel like it, and head for the skull
 spider church. The church is infested even worse, the city' troops are trapped
 hopelessly and nobody knows what to do. It's a good thing I do ;)

 Go up to the church, and head in through the main entrance. Once you're inside
 the main part of the church, it's time to blow out candles. We will need 24 in
 total, but there are two we won't count yet. Talk to the KSDF soldier when you
 come across them, they have somtimes got interesting things to say.

 We'll start with the left side of the first floor... Make sure you get all the
 candles left of the door. There should be six; blow them out.  Then, go to the
 door that leads to the chapel, BUT DO NOT GO THROUGH IT!  Blow out the candles
 on each side of the door; this makes eight.

 By the way, be sure to save often in this area...  The enemies aren't all that
 easy and unfortunately give shit worth of experience. In the numbers they roam
 about here they can really wear you down.  It's also a good idea to write down
 the number of candles from time to time.  The battles in  between tend to make
 you loose your count, having to check is all but pleasant.

 Anyways, head east, then a little south. In a small room, just to the north of
 the stairs leading to the second floor, there are another three candles.  This
 makes eleven... Go south, then west all the way. Blow out the two candles here
 to make thirteen. Go back east, then all the way south at the crossing.  Go to
 the west at the end of the hall to get to fifteen candles.

 Go back east,  then north to go west at the first possible entry.  Follow this
 hallway west, then south and then all the way east to the edge of the room. At
 the very east of the room, head north to blow out candle number sixteen. After
 this one, head up the stairs to the second floor.

 By now, you will have probably encountered your first 'Borg Cube'. These are a
 real pain in the ass, since they carry Propanon Gas, a halucinogen. There is a
 trick to discovering who the 'real' metal creature is, try finding out what it
 is. I'll make an entry in the FAQ later on.

 On the second floor, go to the north east corner of the floor. Just off to the
 west is a small room with two more candles... This makes eightteen. Head back,
 and go to the part where the statues of Christ were. Head through, to find two
 more candles just north of there; this makes twenty.

 Now, go to the west part of this floor where the guard used to be to make sure
 nobody went to the third floor. Go through the door, and let's have a look, it
 could be more interesting still. Now, unlike they KSDF soldier said, there ARE
 two more candles here. In the far north west corner are two more candles, blow
 them out. This makes 22 plus two left in the chapel...

 Okay, now we need to go all the way back outside to reach the chapel.  And no,
 you smart-ass, we couldn't have done this the other way around. And yes, I did
 try it!!! Okay, head back all the way to the first floor, and leave the church
 through the SOUTH exit. DO NOT take the northern exit.

 Once ouside, go through the 'secret' entrance Rob and Lisa took you to earlier
 in the game. Head for the place where you so savagely murdered the poor priest
 (How could you!?!) and go to the room north of there. There are two candles in
 the room, blow them out, and head back the way you got here...

 Now, make your way up to the stairs all the way back on the second floor where
 we had to turn back in order to get the last two candles in the chapel. I know
 it's a pain, but there's no other way. Anyways, head up to the second floor to
 go to the stairs that lead up to the third floor. (North west corner)
 
 Well, time to save, just to make sure, and to head up the stairs. On the third
 floor, just make your way through the maze until you reach a door.  If you are
 low on Jyro's, try and steer clear of the Metal Gear's around here. If you did
 not listen to me earlier on and have no Jyro's, you're probably fucked now! :)

 Eventually, you should come to a room with a KSDF soldier in it, and a door to
 the north. The soldier should say 'Try and see if it's open...' If he doesn't,
 you didn't quite listen to me at some point. You either forgot a candle or you
 went through the door I told you not to go through...  Either way, you'll have
 to start all over again... Told you to listen to me! ;P

 Okay, if you did listen, it's time to heal and save, just in time for the next
 boss 'monster'.  This one isn't too easy, but if you're around lv 30, like me,
 you should be okay. Heal, save, kick ass!!

 
 =-=-=-=-=-=-=-=-=-=-=-=-=
 - Boss #8a: Rob Clapton =
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 - Rob Clapton - Snatched. All Snatched invdividuals are to    -   HP:  162   =
 = be retired at the earliest convenience.                     =   STR: 108   -
 -                                                             -   DEF:  19   =
 = Tactic: Lower strength a little first, then work on Lisa    =   SPD:  52   -
 -         for a while. Then return to Rob.                    -   ACC:  54   =
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


 =-=-=-=-=-=-=-=-=-=-=-=-=-
 - Boss #8b: Lisa Clapton =
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 - Lisa Clapton - Snatched. All Snatched invdividuals are to   -   HP:  110   =
 = be retired at the earliest convenience.                     =   STR:  62   -
 -                                                             -   DEF:  26   =
 = Tactic: Lower strength a little first, then lower her ACC   =   SPD:  56   -
 -         a bit. After that, finish Rob.                      -   ACC:  75   =
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 
 If you stick to the battle plan, this shouldn't be too hard. After sending the
 two Snatchers to their hard-earned retirement, you will get a very low bounty,
 shit worth of experience but a nice blue skull-spider ring you happen to need!
 Head through the north passage, and go down all the stairs.

 You will end up in front of the skull-spider statue in the chapel. Put both of
 the rings in, to reveal an underground passage.
 


CHAPTER TEN: NEO KOBE SEWERS

 Next; part of the huge service and waste systems of Neo Kobe City. Big ass map
 with lots of metal creatures, so be sure to save from time to time.  If you do
 not have a whole lot of bullets (less than 350 of your prime gun) you may need
 to pay the Joy Division #4 a visit. It is fuck expensive tho! Very!

 Head east, then south until you come to a small crossing leading west.  If you
 feel you have enough ammo to make it through the map, head west. If not, or if
 you want to earn a quick $1000, head south and follow the way until you can go
 to the north. Go north here and open the red box for the money, then head back
 south, east and north to find Joy Division #4.

 At the crossing where you went/could go south  to head for the Joy Division go
 west. Head north, then west to find a red container with 10 Junkers.  Go back,
 head south, west, north,  west, south, west, south to  cross over to the south
 part of the map.

 Head east, then south until you reach a crossing. If you're interested in some
 ammo, go south, west, then south and follow the way to the container.  If not,
 head east at this time.  No follow the path until you come across Randam,  the
 bounty hunter that saved your ass earlier in the game.

 He'll tell you he found out how Purnet escaped from the factory earlier on and
 that the Snatchers are using the sewers to find their way across the city with
 out being exposed to sunlight. He'll tell you he probably found Queen, and ask
 you to follow him.

 Now, depending on how big a Snatcher fan you are you may want to follow him or
 not. If you're interested in hearing a nice tune you normally wouldn't hear in
 SD-Snatcher, don't follow him right away... You'll also find another $200, tho
 that's hardly worth the trouble.

 If you want to hear the tune, continue south,  then west at the crossing until
 you find yourself at a ladder leading to the Old Factory. Just west of here is
 the container with the $200. If you don't care for either go west where Randam
 just went and follow the path until there's a crossing leading east.

 Go east here, then south and follow the path until there is a small path going
 north. Go up to find some ammo, or just continue to the east. Head north until
 you reach the staircase that leads into Queen Laboratory.


 
CHAPTER ELEVEN: QUEEN LABORATORY

_ End Of Faq









 Well, unfortunately, that's as far as I've gotten for now. Check back later to
 see if there's another update. It prolly won't be too long... 










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