Fantasy Warrior 2: Good _________ | ______| | |_____ | _____| | | |__| antasy Warrior 2: Good Beginning Version History Controls & Battle Characters Items Walkthrough Day 1 Day 2 Day 3 Day 4 Day 5 Day 6 Copyright About Fantasy Warrior 2: Good Thanks Beginning “Devin the Demonlord has been set free from his mountain prison. “Rento, the warrior who accidentally released him, has worn to undo his mistake. He has now arrived at the village of Calidor to find the four wizards who once banished Devin.” Version History June 29, vers. 2 -Posted up, some items still need information, some areas of walkthrough are sketchy June 30, vers. 2.2 -More specific information on the final boss battle added -Version History section added -Cooler-looking title added July 5, vers. 2.4 -Added information about Pegasus Rider, the Thunderhammer, Onyx Crown and Onyx Shards -Fixed a formatting problem under Day 5 August 11, vers. 2.41 -Inserted a space that needed to be inserted. August 23, vers. 2.43 -Inserted a space that needed to be inserted August 25, vers. 2.45 -Fixed a typo in the farmer's description -Added a space in-between two lines that I could've sworn I've added before... August 26, vers. 3 -Fixed everything I said I'd fixed before. For some reason, it doesn't want to be fixed! ARGH! Also, where I said "fixed a typo in the farmer's description..." I had a typo there. ARGH again! Hope- fully this time everything is fixed. If anybody else finds anything, please e-mail me. blueb11@yahoo.com. -Added more description to "Sister". Geez, does she ever need a name. -Rearranged the character list a little bit. It now "kinda" has a format of "Rento, villagers, wizards, bosses, peeps from FW2:G and peeps from FW." -For every character in the character list, I CAPITALIZED the beginning of their descritpion. Wow! I'm good, ne? -Added more information for the Widow & the merchant. -Added another paragraph about defeating Devin. If you've ever actually read my entire guide, then you know where to find it. -Made sure the Version History & item list would have the same indentations on all browsers. -Reformated the transitions between the days. -Added information for the Watchman's report. Characters Rento- The main character. He set Devin the Demonlord free, and has now sworn to undo his mistake. Keir- The duke of Calidar. You start the game out in his basement. In the beginning of the game he has you do some errands in exchange for gold. Widow- A woman who is in love with the innkeeper, much like the "Desperate Girl" in Fantasy Warrior. Innkeeper- An innkeeper in love with the widow. Blacksmith- A man whose occupation should be rather obviously. He will sharpen your sword for you. The first time, the price is 150 gold; the second time, it is 500 gold. Merchant- A woman who sells Elixirs of Life for 10 gold apiece. Farmer- A dude in the village of Calidar Watchman- A watchman from north of the village. Earth Wizard- A wizard whose trust comes at a price. Fire Wizard- A wizard that lives in the Wastelands. He needs sulfur to complete his spell. Swamp Wizard- A wizard that lives in the swamp. A spell was cast on him by Medusa. Water Wizard- A Wizard who lives in the marshes. Medusa- One of the bosses of the game. A monster that cast a spell on the Swamp Wizard. Mad King- One of the bosses of the game. A madman who sealed his court and himself in a cave. Ratling King- One of the bosses of the game. Has mushrooms growing from his toes that you need. Vera- A vampire countess that Devin raised from the dead. She’s the buzz on the street as she has been appearing at night. Devin- The demonlord that everyone’s talking about. Rento was tricked into setting him free in the last game. Sister- Your sister from the first game. When Pegasus Rider kidnapped her in Fantasy Warrior, he indirectly started this whole epidemic. Rento went out to save her and unleashed Devin the Demonlord by mistake. Pegasus Rider- A noble knight who saves you from almost certain death. He is the one who, in Fantasy Warrior, kidnapped your sister and started this whole epic. Controls & Battle 2,4,6,8 … move 5 … use items * … change active item 1 … buy items 0 … open/close stats screen 5/8 … flip next page/close dialogue # … show current quest info To battle, just run at your enemies. You will go to a battlescreen. Run at the enemies a couple of times to kill them. Information on how to kill specific enemies is given in the walkthrough, usually the first time you encounter one of these enemies. Enemies can kill you, obviously. When you continue after being slain, you continue with half-health. Items Amulet of Fire Needed to trek through the xeric Wastelands. Bones of Erik the Explorer Elixir of Life Healing items that will fully replenish your health. You can buy them from the merchant in town, and you may also find them randomly scattered about during your quest. You can hold up to three at a time. Key of Bone The Earth Wizard gives you this in return for the skull of Erik the Explorer. With it you can access the cave of the Ratling King. Mirror Shield Mushrooms Onyx Crown Only the one who wears the Onyx Crown can face off against the terrible Demonlord and have a chance of winning. Sadly, it has been dismantled by the four wizards into the Onyx Shards. Onyx Shards See "Onyx Crown". Thunderhammer An item that you get in Duke Kier's basement. You can use it when your mana bar is full. It stuns your enemies. Silver Bow Sulfer The Fire Wizard needs this to complete his spell. You have to face two bosses in the Fire Pit to find this. Sword You have this from the beginning. It can be sharpened twice if you visit the Blacksmith. Watchman’s report A report you retrieve from the watchman for the Duke, saying that monsters are attacking from the east. Walkthrough Day 1 The duke of Calidar will let you keep anything you find in his basement if you kill the rats, which in this game are known as ratlings. RATLINGS: Unless ratlings are attacking in alliance with a different type of enemy, it's really too easy to beat them. There's no need for you to bring out your Thunderhammer (which you'll get in a minute). They will try to swipe at you, but this is their only attack and it is easy to dodge. Even in the beginning of the game, with minimal experience, you should be able to kill them with only 2 or 3 jabs of your sword. They do not really get significantly tougher during the game. Go down and to the left. Grab the Thunderhammer and the Elixir of Life. Go up and then defeat another Ratling to open the door. Talk to the villagers—Keir the duke, the merchant, the farmer, the widow, the blacksmith, and the innkeeper. Go to the northernmost part of the acre and look to your left. There is a bad of 10 gold. Go north and talk to the watchman. He will give you the Watchman’s Report. Go and give the Watchman’s Report to Kier. The report says monsters will attack from the east. The Duke wants you to slay them for ten gold. Head east and slay the three ratlings, then go back to collect your gold. The duke tells you to rest. “Night falls and the dead are restless, but they become silent again before dawn.” Day 2 The Duke tells you that the Earth Wizard lives in the north. Go north, and the watchman will let you go through. If you go east, you’ll see a statue. “The graveyard beyond this hillock is the domain of darkness and can be accessed only by night in Fantasy Warrior 2: Evil.” If you go west and then down, you will see a house. There is the Earth Wizrad. You have to go west and find him the bones of Erik the Explorer. Exit and go west. You’ll find a maze there. Go down and left to enter the maze. It is simple to navigate through: Find the entrance to the maze. When you enter, immediately turn right. Go up. When you reach the end of this short path. When you reach the end, go right, and then down. At the bottom of this path, go right, then up, where you will go right, up, right. Go up-but not all the way. Make the tiny detour for the bag of 10 gold. Then go back and go all the way up. Go left-not all the way! Then down, then left, down, (not all the wy, but you can easily tell that) left, down, left, down, and right. When you come to the fork, go down. You will easily recognize the skull & crossbones of Erik the Explorer. For the other bag of gold: Back at the entrance, go left instead of right. Go up the curvy path until you reach the fork. Take the path that is part of the outline of the maze. The bag has 10 gold. Find Erik’s bones and bring them to the Earth Wizard. He will tell you to go and seek a better weapon. Go east where you were earlier. You can now enter the cave, called Hollow Roots. The spider-like enemies that you will find can jump and land on the ground, sending out shock waves close to them. If these hit you you will be stunned for a few moments. Get the Silver Bow and the Elixir of Life and exit. Go back to the Earth Wizard. He will give you a Key of Bone. Now you must go to the lair of the Ratling King and steal his mushrooms. Go west. Rento: “What a stench! Ratlings follow no king other than their own, but they will defend their lair.” Once you enter the lair, go to the right. Go up and you will meet a ratling with a boomerang. RATLINGS WITH BOOMERANGS: How do you deal with Ratlings with boomerangs? You just kill them, and dodge the boomerangs. When attacking a Ratling whose boomerang is airborne, try not to get hit by the boomerang when it returns to the Ratling. Thunderhammer is useful, but make sure to stun them while they are still holding the boomerang. Notice these enemies have much more stamina than regular ratlings. After facing your first ratling with a boomerang, go left. Go past the next enemy, and then down to find a bag of 10 gold. Now go back to where you saw the enemy. You have to defeat him to unlock the gate. Don't worry, it's pretty easy because he's just a regular enemy. Once you unlock the gate, go up. Don't fight the enemy yet, go right and find the Elixir of life. Then go back and face him. Go up, go left, and face your last enemy before the ratling king. BOSS: RATLING KING Ratling King: “You steal mushrooms! They grow in me toes! Die!” New boss music will play when you engage the Ratling King. Hit him while dodging the shiny motes he tosses at you. You only have to hit him about 10 times. “Your blade glimmers in the dark as you cut the mushrooms from the dead creature’s toes.” Exit and go to revisit your pal the Earth Wizard. He will tell you that to fight the Demonlord you must wear the Onyx Crown. The crown is split into four. He gives you one shard and tells you that the Water Wizard lives in the marshes. Day 3 It is Day 3 in Calidar. Talk to the Duke and all the villagers in town. After you do this, head south to meet the Hermit. You have to head to the Old Ruin. Search the area for 10 gold, then leave southerly. New music shall caress your hearing once you enter this foggy new area, as well as new enemies. Electro-Wisps look like amoebas. They will swell, flash, and shoot motes at you. Grab the two bags nearby. Each are worth ten gold. Then go westerly. Mosh through the marsh until you reach the caves. There are spiky enemies. Do not touch these when their eyes are closed. When they close their eyes, they are immune to your attacks, and they will charge after you. These take some time to beat. Electro-Wisps: “Shiny thing ours! We dance in its light and shadow intruder dies!” Dodge the sparks and use your bow to hit the Electro-Wisps. Defeat them and get the Mirror Shield! Go back to the hermit. He’ll tell you about a magical armor near the marsh and how you can’t get near it. Go to the below acre and enter the cave. BOSS: MEDUSA Medusa: “What a handsome man! You will make a marvelous statue when my venom turns you to stone.” Just dodge her sparks and hit her with the hammer and your sword to defeat her. Exit the cave and go southerly, then westerly. You can now enter ANOTHER cave. This one is shouldered by little red pits. The Swamp Wizard tells you that you undid a spell that Medusa cast on him. He gives you a shard and warns you about a vampiress. Day 4 The Duke tells you that “the Forgotten Palace lies in the woods to the east.” So, what you need to do is go east two acres. There are now new yellow enemies with katanas. Go down an acre. Rento: “Legend says that the Mad King was a great lord who sealed both himself and his court inside the palace. I doubt he’ll give up the amulet if I just ask him.” True to what your character said earlier, when you first meet the Mad King, he doesn’t seem so hot on the idea of giving away the amulet. BOSS: MAD KING Mad King: “A jester come to join my court of ghosts? I can hear them laughing at you already!” The Mad King difficult to defeat because he can teleport. After you do defeat him, grab the Amulet of Fire. Then Devin the Demonlord himself with appear, and speak to you. He will knock you out with one blast. There's nothing you can do about it, but don't Worry about it too much; you're not dead. Day 5 A woman has appeared in front of the Duke’s house. If you talk to her, you will discover that it is your sister. She tells you that she and Pegasus Rider saved you. Head to the Wasteland. The Wasteland Battlefield has four small pillars of ground in it. Several types of enemies are in the Wasteland. When the spike-ball enemies close their eyes and charge after you, it is time to play ring- around-the-rosey with them. Then, when they open their eyes, hit them with your Thunderhammer. Another good strategy I have is against the yellow, sword wielding enemies. They will try to slash at you with their katanas. Dodge their swipes, and, since there is always at least two of them together, try to lure them into a corner. Then smack them with your Thunderhammer. If you manage to hit one, but not the other, it is dangerous to attack the one you hit since it will be standing next to the one you didn't stun. Try to stun them both, and then attack them right away, poking them with your sword as many times as you can. Go to the left. The Fire Wizard lives in this acre. He tells you that Vera, the vampire countess (and the main character in FANTASY WARRIOR 2: EVIL), has drained his soul. You have to track her down! But first you need sulfur—fast! There are spindly blue enemies. They are not terribly difficult to defeat. They can teleport and toss sparks, though. I like to use the Thunderhammer. They can not through motes at you when they are stunned, obviously. Go east. There are metal enemies. What it is, presumably, is a yellow enemy with armor. The first couple of times you face these, there are one of them with a group of three yellow enemies. Try the same methods of attack as if they were all yellow, trying to stun as many with one blow as possible. Proceed until you reach the cave, the Fire Pit. Once you enter it, Rento will comment on how hot is is. Go left, and then up. Skillfully dodge the enemy to your left, and then go down, then left again to find a bag of 10 gold. Go back towards the blue spindly enemy, and go left, then up. When you get the chance, go left, then up again to get an Elixir of Life. Return to the main path, go the rest of the small way up, and then left. Go down a tiny ways, then right, then up for another Elixir of Life. Go back down, and you will meet a blue enemy. You have to defeat him to open the gate. Go past the gate after you defeat him, down, and then left, and then up. There is another enemy you must defeat in order to open the gate. Enter the boss room. FIRE ELEMENTAL: You will then have to face a redheaded version of yourself. The Fire Elemental has taken your form. YOUR BOW WILL NOT WORK ON HIM. Your best strategy is to stun him with the Thunderhammer, and then attack him with your sword. You only need to hit him a few times to defeat him. After that, the door looks locked, but it’s not. Approach it to find the sulfur. Go back to the Fire Wizard. He will tell you to rest while he prepares the spell. Night will descend upon you with a different saying this time: "Darkness descends and evil ascends. At dawn, the Sun remains hidden behind dark clouds." Day 6 The Fire Wizard has completed his spell now. He’s opened the demon citadel as his dying act. After he disappears, leave his cave and go directly south. You can now go to another south acre. Enter the Demon Citadel. You will notice that sometimes your path will be blocked by two heavy locks. To get past them, you must defeat both the enemies on your left and on your right. Then, you will find a room with two Elixirs of Life. Proceed to the next room. Here you will fight Devin. You will first be greeted by Vera, who tells you, you have no hope of defeating Devin. She wants to do it herself. However, Devin doesn't like this idea. He vanquishes the traitor, and you are left to fight him. DEVIN THE DEMONLORD Devin the Demonlord, as boastful as he may be, is not all that terribly fierce in battle. In my opinion, (for whatever THAT'S worth,) the fire elemental was harder. The Demonlord can can turn into a blue flame, with several shiny motes floating around him to protect him. He can also toss purple blobs at you. The shield proves to be a most useful tool, and your Thunderhammer is still effective as well. Devin will take several hits. Once you defeat Devin, that is… THE END =) Copyright This FAQ/Walkthrough is Copyright © Danielle B. All Rights Reserved. This FAQ/Walkthrough has been submitted ONLY unto GameFAQS (http://www.gamefaqs.com) and if found anywhere else is unauthorized and illegal. This document may not be used, in part or in whole, in any form of media without the express written permission of Danielle B. Please contact me at blueb11@yahoo.com. About Fantasy Warrior 2: Good (NOTE! I am not responsible for any of the text under this section. It all comes straight from the "About" on your menu screen. This is solely the work of the makers, and I am not responsible for any typo I might have made in typing this.) Fantasy Warrior 2: Good v.1.1.6 A Sumea gme developed and published by Digital Chocolate, Inc. Copyright 2004. All rights reserved. www.sumea.com This software is provided without warrenty of any kind. Digital Chocolate, Inc. will not be held liable for any consequential or incidental damages relating to your use of this software. All use of this software is subject to the terms and conditions at DigitalChocolate.com For more information or help, please visit DigitalChocolate.com Thanks Thanks to: Sumea Digital Chocolate, Inc. GameFAQs (for posting this) Motorola (because without Motorola, I never would’ve played this game) Also: Charlie. D. (for letting me play the music in our room instead of listening to Jimmy Buffet)