FANTASY WARRIOR 2: EVIL _________ | ______| | |_____ | _____| | | |__| antasy Warrior 2: Evil (1.0) The Beginning… (2.0) About Fantasy Warrior 2: Evil (3.0) The Controls (4.0) The Walkthrough =4.1= Night 1 =4.2= Night 2 =4.3= Night 3 =4.4= Night 4 =4.5= Night 5 =4.6= Dawn of the last day (5.0) The End? (6.0) Items =6.1= Blades =6.2= Blood Vial =6.3= Bear Trap =6.4= Veil of Shadows =6.5= Onyx Crown/Onyx Shards =6.6= Leaves of the Tree of Death =6.7= Crystal Needle =6.8= Talon Rope =6.9= Dragonscale Shirt (7.0) Places =7.1= Tree of Death =7.2= Abandoned Mine =7.3= Earth Wizard’s Cave =7.4= Troll’s Den =7.5= Cloud Hall =7.6= Werewolf Glen =7.7= Wastelands =7.8= Blackened Manor =7.9= Demon Citadel (8.0) People =8.05= Vera =8.10= Devin the Demonlord =8.15= Necromancer =8.20= Witch =8.25= Zombie =8.30= Ghost =8.35= Earth Wizard =8.40= Rento =8.45= Wind Wizard =8.50= Fire Wizard =8.55= Pegasus Rider =8.60= Bandit =8.65= Vera’s Lost Soul (9.0) Copyright (10.0) Thanks (1.0) The Beginning… Necromancer: Rise up Vera! Devin the Demonlord has called you back from the grave. Come out of the crypt! Use keys 2, 4, 6 and 8 to move around. (I don’t know about you, but this beginning has always made me laugh. “Come out of the crypt! Use keys 2, 4, 6, and 8!”) (2.0) About Fantasy Warrior 2: Evil Fantasy Warrior 2: Evil v.1.0.13 A Sumea game developed and published by Digital Chocolate, Inc. Copyright 2004. All rights reserved. www.sumea.com This software is provided without warrenty of any kind. Digital Chocolate, Inc.will not be held liable for any consequential or incidental damages relating to your use of this software. All use of this software is subject to the terms and conditions at DigitalChocolate.com For more information or Help, please visit DigitalChocolate.com (3.0) The Controls The Controls will be communicated to you through text in the game, and also, for reference, you can use this guide or go to the main menu and look under “Help”. 2, 4, 6 and 8 – Move 5 – Use special item Talk to people * - Cycle items at hand 0 – View map View inventory View statistics # - View the latest quest you have been give Pick up items by walking over them. Mission: Your mission is to serve the Demonlord and get him the shards of the Onyx Crown. (4.0) The Walkthrough (=4.2=) Night 1 It is now time for the walkthrough. This is also known as, “The reason why you’re here, dummy!” You’ll start the game standing next to an empty coffin. Seeing the lid, which slid off, we can only assume this is yours (Vera’s). You are in a tiny room; go down. Vera the Vampire: I have slept long, but Devin has slept even longer. He was defeated a thousand years ago! What twist of fate could bring him back? Follow the hall to your left and learn a bit about Darkbugs. Vera: Darkbugs feast on the flesh of the dead. Keep them to my front and run at them so that I can strike them with my blades. Battle is easy, especially now. You just run at the Darkbug. Go up, go left, defeat the second Darkbug, go up and out of there. Talk to the Necromancer. He will make you go immediately left to the next anchor to pick up the bear trap. Then, go talk to him again. He will make you go east, into a tomb to defeat a few Darkbugs. Go back and he will send you south to conquer the Venom Weeds. They can spit bubbles at you, but other than that, they are really easy. =4.2= NIGHT 2 The Necromancer will send you east, to the maze. Go there. At the entrance of the maze, go up until you come to the T. Go left all the way, and then up some more. Go right, and keep going right until you hit the wall. Then go down. Turn left to face the Darkbug with wings. You need to defeat this creature to open the gate. He is essentially just like every other Darkbug you have faced, save for his wings. With them, he can fly up and try to land on you. He takes about the same number of hits as regular Darkbugs, though. Go left past the “Tree of Death” and collect the infamous “leaves of the Tree of Death”. (Ha ha. Tree of Death, indeed. It looks like it’s been sawed in half!) From the entrance to the maze, go up, left, and then down. Go left and up, then right. Then make your way northeast. Once you reach the crossroads (a + sign) go up, down, left, up, right, and down. Grab the gold. Go back to the crossroads and go right, down. Don’t go all the way down. When you get the chance, go left, then go down, left, and fight the Venom Weed. There are 4 Venom Weeds. It is essential (or at least EXTREMELY helpful) to use your Bear Trap. Remember that you can not lay down more than one trap at a time. If you have one lain down already, when you use it again, it will simply move. Grab the gold and leave the maze. Return to the Necromancer. Necromancer: These leaves will do and I have witch hair for thread. But we lack a needle. Bring me the spine of the Crystal Bug. It lives in the Abandoned Mine to the south gate. Go south again. The gate, which was locked before, is now open. You will be greeted by a Darkbug. There are three of them. Go up into the tomb. Go either left and down or down and left. Either way, go down again. Go down some more and right for some gold. Then retrace your steps a bit and go left. You will face a winged Darkbug. After engaging in battle with it you will see that there are two winged Darkbugs and two regular Darkbugs. You may need to use your Bear Trap. Defeating these bugs will unlock the gate. Descend and follow the path. You can either fight the winged Darkbug or just pass him up. Go through the door. There are two Crystal Bugs. They are exactly like Darkbugs in everyway except for color. Defeat them and grab the spine of one of them. Vera: I found the Crystal Needle. There is a bag of gold. Grab if before leaving the acre northwise and returning to the Necromancer. Necromancer: Excellent. I can sew skin and this is not much different… Here! The Veil of Shadows is ready. With it you can face the Earth Wizard. His cave lies to the west. Slay him and take his shard! Vera: The Veil of Shadows! When the mana bar is full, I can use it and run through most of my enemies, cutting both flesh and soul! And it’s all thanks to Necromancer’s super-speedy sewing powers. =) Go west like Necromancer told you. There is a winged Darkbug outside of the Earth Wizard’s cave. Enter the cave. In the cave, there is a bag of 10 gold and a Blood vial. Make your way through the easily-navigated cave. Wizard: You are late, Angel of Darkness! The mighty warrior, Rento, has already been here. He will assemble the Onyx Crown and defeat your evil master once and for all! The Earth Wizard can jump, sending out shockwaves when he lands. Luckily he turns gray before he does this, so you’ll know when to dodge. Use your Bear Trap. Vera: Who is this Rento? How can it be that a mortal defies the Demonlord and I, an immortal, must bow? =4.3= Night 3 Necromancer: Rento? He is a low-born swordsman that set Devin free. Our lord would have let him live, but the arrogant fool gave pursuit, thinking he could undo his error. He has left for the marshes. You cannot cross water so we cannot follow. We will strike at Wind Wizard but for that we need the Talon Rope. It lies in the Troll Den in the mountains. When you have the rope, continue to the Wind Wizard’s Cloud Hall. Go east. There is a new type of enemy in green. It will walk around, then go angry-gorilla on your butt. IT is easy to lure him into the Bear Trap, though, so that’s good. There’s also a bag of 10 gold in the acre. Go up. In this acre, you will find barren trees, vines clinging to the cliffs, a series of ladders, and more of those obnoxious green enemies. Go up the ladder farthest to the east to find 10 gold behind the tombstone. Go up the easternmost ladder to fight another green enemy. Go up the middle ladder. Ascend the ladder you find there. Go up the left ladder to find gold. Go west to find more gold, and go DOWN the ladder. In the southwest corner of this cliff, you will find Troll’s Den. The traditional dungeon music shall greet you as you enter this dank place. Go waaaaay to the left to grab a bag of gold. Likewise, go way to the right to find another bag. Fight the green enemy to unlock the lock. Going left past the lock, you will find a Venom Weed and a much-needed Blood Vial. But taking the right path after the lock, you will find a Skeleton monster. These skeletons can swipe at you with their clubs, but otherwise they aren’t that tough at all. Keep going and you will find the door. Mossy Trolls: Cold woman! Cold snack! Ours! (Now that they have been labeled as “trolls”, I shall refer to them as thus.) Battling the boss of Troll’s Dungeon, there are two mossy trolls and one that is an extraordinary shade of green. Using your bear trap and the beloved strategy of running away, this battle should be a cinch. Pick up the Talon Rope. Vera: I found the Talon Rope! If I throw it towards the enemy when the mana bar is full, it will catch it and draw it to my blades! Exit the Troll’s Den. Vera: Cloud Hall lies north from here. I will use the rope to slay the wizard, but his shard will be mine! If I must risk my unlife to get it, it shall be my trophy and reward. Mine alone! Remember that gated ladder you passed by on your way here? Return to it. Upon ascending it you will have to ascend another ladder. This will bring you into another acre. Go up the cliff. After ascending two ladders there is a bag of 10 gold. Grab it. Go to the very top of cliff and see my favorite screenshot of the game. Look at the moon and the twinkling blue-and-white starts. Then enter Cloud Hall. Cloud Hall is another labyrinth. First of all, go left, then up, then left again. Go up and fight the Venom Weed. Gaining experience should be a concern of yours by now. Continue upwards, and then go right. In a niche in the path is situated a bag of gold, a blood vial, and a Venom Weed. Kill the ‘weed and grab the goods. Go even more to the right, and then down to face yet ANOTHER Venom Weed. Go down and turn to the left. Just above the entrance you’ll se a skeleton guarding a locked area. Get ‘im. Then go up and fight ANOTHER skeleton. Then, go up and fight ANOTHER skeleton!! This is all great for experience, so don’t feel too angry about it. Now go up and through the door, and prepare to face the Wind Wizard! Wizard: So Devin sent his slave to do his dirty work for him. I will cast you back beneath the clouds, but the fate Devin planned for you was worse! The Wind Wizard’s abilities include shooting out three of those venomous bubbles that are so troublesome. Another troubling thing about the Wind Wiz’ is that he doesn’t seem to come after you. Instead, he seems to follow his own pattern. For this reason I recommend dodging the bubbles and trying to slice at him from behind. The Veil of Shadows may do major damage to him as well, but remember to dodge those bubbles! When he starts to glow, that means run like crazy, foo’! Once you have defeated the Wind Wizard, pick up the Onyx Shard. Vera: I found an Onyx Shard! No duh. =) =4.4= Night 4 Necromancer: Our master suspects that you might be forgetting your position! Your life was a gift, as easily withdrawn as it was granted! We must reach the Fire Wizard before Rento. You need protection from the fires of the Wasteland. There is a magical suit of armor in Werewolf Glen far to the southeast. You must find it before dawn! If you haven’t already, have Ghost curse your sword. Look at your map. The orange square is where you need to get to. Go south an acre, then east one. Follow along the path and you will come across a skeleton. Go off the path and grab the bag of ten gold, then continue along the path, defeating another skeleton. Once the path ends, go south. There are some skeletons in this area. Remember: Bear Trap = Goooood. There Is also a bag of 10 gold. Although you can access the Wasteland by going south, instead go east when you are finished here. Welcome to Werewolf Glen. As the name suggests, this area is infested with a plethora of moon-influenced baddies. They slash at you, but that’s really it. Defeat the one by the gate to be able to access the Dragonscale Shirt. Vera: Threats and commands! They still treat me like a slave! The Wasteland Gate lies just south of here. I will slay Fire Wizard myself and force Devin to bargain for the shards! There’s a bag of 10 gold in this acre to collect before you go westward. After going into the next acre, go south into the Wastelands. There are new enemies that you will notice right away. They look like floating fire genies. (I shall call them thus! *knights the genies*) They can turn into fireballs and come after you. All you can do when this happens is run. But they only take a few hits. There is also a blood vial in this acre. After you’ve finished up here, go east. It isn’t too difficult to find the Fire Wizard’s home. Twin flames are shouldering the entrance, sending up smoke. Once you enter, go left and down. Keep going down… down… left, and find a blood vial. You need to defeat the Fire-Genies to unlock the gate. Go through the gate, and go left… left… up, to find 10 gold. Fight the skeleton now to unlock the gate. Make your way to the door, which is in the very southwest corner. Wizard: You have great power to have struggled this far. But you will get no farther! Like the Fire-Genies, the Fire Wizard can turn into flames. He throws up his hands and then quickly transforms. A good item to use is your Talon Rope. Wizard: Cough… powerful indeed. Devin wants salves, not allies or even servants. He will find someone easier to control and end your unlife. He can only be slain by one wearing the Onyx Crown. You have one half, Rento has the other. One must be crowned or all will die… Go down to collect your second Onyx Shard. Then… Devin: I see through your tricks, salve! To be a slave is to obey without question! Your punishment is the death of your soul! At dawn, the death of your flesh will follow. =4.5= Night 5 Talk to the man above you. Pegasus Rider: Thought you have a dark heart I have my reasons for helping you. Devin nearly put an end to your existence. Now you must feed to regain enough strength to face Devin again. There’s someone with a soul darker than yours east of here, go and do what you must. Until you do as Pegasus Rider says, your health will be 1/1. Luckily, you don’t have to go very far; at the bottom of the acre immediately east from the village is your prey. Yes, prey. Bandit: Pretty girl out for a walk, heh heh… What? Oh no! Help! Help! Vera: Fresh blood feels like fire in my veins! Your health is now replenished. Pegasus Rider tells you that you must make your way to the Blackened Manor to the east, where you (Vera) died. If you talk to the Necromancer you will find that he is angry with you for betraying Devin. Talk to the Zombie, too. You gotta love him. Now start on your journey by going east. Once you hit the next acre, go east in a straight line. You will come across a werewolf before you go into the next acre. Don’t even think about passing him; for he is all alone, and as such, he is easily conquered for valuable EXP. Vera will get a little nostalgic when you continue, and spout off a little. Then you can go about destroying the werewolves around the manor. Besides werewolves, there is also a bag of 10 gold, and among various old graves, a stray blood vial. Pass by the burnt-out char pits and enter the Blackened Manor. Go right, up, right up, and you will find a skeleton. There are four of them. Have them all come at you in a group, and then assail them from the front with your sword. Go right now, down the long hallway, and fight the skeleton that is waiting for you, using the same strategy. This will unlock the gate. Go down, to the right a bit, down some more, and then left. You can see a bag of gold in the hall parallel to the one you are currently standing in. Go and get it. Fight the werewolf for experience and then explore the few surrounding hallways. You will find a blood vial. There is a red creature down in these depths. It can shoot fire at you, and teleport as well. This makes using the Talon Rope on it pointless, and it makes you feel stupid. This monster is guarding the last locked gate to the door. Now, your lost soul seems to think it would be a good idea to kill you. Hopefully you can recognize this as a Grade A Bad Idea. Once you engage in battle with her, Vera’s lost soul will charge at you. Dodge it fast! You cannot attack your ectoplasm normally. You must stun her with your Bear Trap to attack her. Now that your lost soul has been defeated, it will merge with you, its fleshy counterpart. You’ll get nostalgic again. Exit the manse and head back to Pegasus Rider. MAKE SURE YOU CONDUCT ALL BUSINESS BEFORE YOU SPEAK TO PEGASUS RIDER. Talk to the villagers for new dialogue; have the Ghost curse your blade; and buy blood from the witch. You don’t want to have to trek back to town. Talk to Pegasus Rider. Vera: It is the cursed dawn, but this cannot wait. Fortunately, storm clouds have darkened the skies! =4.6= Dawn of the last day Take out the nearby enemies. There is a bag of 30 gold. Yes, thirty! You are by the Fire Wizard’s cave, but the nearby gate has now been unlocked. Go into the new acre to find yourself by the Demon Citadel. There are lots of enemies around. Experience is growing more and more vital, so slay them all. Practice some strategies as well. When you are ready, enter the Demon Citadel. Welcome! to the most straightforward cave in the whole game! You kill an enemy, you unlock a gate. The first enemy is a Fire-Genie. The second & third enemies are those red floating monsters you first met in the Blackened Mansion. The fourth & fifth enemies are werewolves. Then, there are 2 blood vials. Take them and go to face Devin. It’s time to open up a can of whoop-ass. There he is! The person that you have heard so much about: Rento. Talk to him, and he will ask you for the remaining two shards of the Onyx Crown that you possess. Just then, Devin will appear. You will collect the last two Onyx Shards. Now, you have the Onyx Crown. Go at Devin!! Devin’s powers and abilities: He will glow purple, surround himself with motes, and fly about. Don’t go near him while he does this. THE BEAR TRAP HAS NO EFFECT ON DEVIN THE DEMONLORD. You probably won’t really need it anyway. He’s an easy boss. You won. (5.0) The End? Vera: Devin is dead and the crown is broken. Hah! I need no trinkets to lay claim to his throne! Pity that Rento has fled. He did crown me queen of all evil and I would have given him immortality with a kiss. (6.0) Items =6.1= Blades All-purpose and trendy. Your weapon right from the start. =6.2= Blood Vial The witch in the village will sell you these. For ten gold a pop, they will heal you. You can also find them randomly scattered throughout the lands. =6.3= Bear Trap This is useful for enemies that jump at you, enemies that run at you, and enemies you don’t think it would be wise to approach. =6.4= Veil of Shadows This item makes all of your movements jerky and fast. It’s good to use in crowds, but opponents can still damage you. =6.5= Onyx Crown/Onyx Shards This is the object that Devin resurrected you to get. It is your job to pick up the shards of this crown and bring them to Devin! LOCATION: Cloud Hall, Fire Wizard’s Cave =6.6= Leaves of the Tree of Death Leaves from the Tree of Death, are these. (Yoda! Whoo!) You need these to make the Veil of Shadows. LOCATION: The maze. =6.7= Crystal Needle The spine of a Crystal Bug, needed to create the Veil of Shadows. LOCATION: Abandoned Mine. =6.8= Talon Rope A weapon that you use when the mana bar is full to rope in your enemies so you can hit them. LOCATION: Troll’s Den =6.9= Dragonscale Shirt A shirt that allows you to access the hot, hot Wastelands. LOCATION: Werewolf Glen. (7.0) Places =7.1= Tree of Death A tree in the middle of the maze. You need leaves from it so that the Necromancer can make you a Veil of Shadows. =7.2= Abandoned Mine The home of the Crystal Bug. You need its spine for a needle to make the Veil of Shadows. =7.3= Earth Wizard’s Cave The cave where the Earth Wizard lives. =7.4= Troll’s Den A cave overridden with skeletons and mossy trolls. =7.5= Cloud Hall This place, high on the cliffs, is the temple of the Wind Wizard. =7.6= Werewolf Glen Home of many werewolves that guard the Dragonscale Shirt. =7.7= Wastelands A barren place where the Fire Wizard lives. It is so hot here that you need a Dragonscale Shirt to even go more than a few feet. =7.8= Blackened Manor The place where Vera died as a human. Her ghost stills haunts there. “It kills with a touch.” =7.9= Demon Citadel The place where Devin is hulking around. (8.0) People =8.05= Vera Vera is a vampire countess, and the main character. She has been resurrected by Devin the Demonlord to do his bidding and collect the four shards of the Onyx Crown. =8.10= Devin the Demonlord Set free by error Rento, Devin has summoned Vera to gain him the Crown… =8.15= Necromancer The man who technically resurrected Vera. =8.20= Witch An ugly hag who will sell you Blood Vials for 10 gold each. =8.25= Zombie An inhabitant of the graveyard that has funny things to say sometimes. =8.30= Ghost A smith of sorts. He will curse your blades to augment their power, but his price augments as well. =8.35= Earth Wizard The first Wizard you visit. =8.40= Rento The boy who accidentally set Devin free. He is trying to undo his mistake by collecting the shards of the Onyx Crown. He is your RIBARU of sorts, and also the main character in the game Fantasy Warrior 2: Good. =8.45= Wind Wizard A weird-looking wizard that lives up in Cloud Hall, on top of the mountains. =8.50= Fire Wizard A Wizard who lives in the impossibly hot Wastelands. =8.55= Pegasus Rider A character that has appeared in both this game, its counterpart, and its prequel. He, in a way, started it all… =8.60= Bandit A man whose soul is darker than Vera’s. It’s suckin’ time. =8.70= Vera’s Lost Soul The ghost of Vera, who died in the Blackened Mansion. According to Pegasus Rider, “It kills with a touch.” (9.0) Copyright This FAQ/Walkthrough is copyright © 2005 Danielle B. It cannot be reproduced in whole or in part in any form of media without Danielle B’s express written permission. Please contact me at blueb11@yahoo.com. (10.0) Thanks Thanks to: Sumea Digital Chocolate, Inc. Motorola Cingular Also: Charlie D. (For letting me play the music in our room.) Jerry & Laurie B (For letting me write this in a restaurant with them)