__________ .__ _____ \______ \_______|__| ____ ____ ____ _____/ ____\ | ___/\_ __ \ |/ \_/ ___\/ __ \ / _ \ __\ | | | | \/ | | \ \__\ ___/ ( <_> ) | |____| |__| |__|___| /\___ >___ > \____/|__| \/ \/ \/ __________ .__ \______ \ ___________ _____|__|____ | ___// __ \_ __ \/ ___/ \__ \ | | \ ___/| | \/\___ \| |/ __ \_ |____| \___ >__| /____ >__(____ / \/ \/ \/ \ / _ _ _. _ _ \ /._|_|_ . _ \/\/ (_|| | |(_)| \/\/ | | | ||| | _ _ /\ |_)|_ |\ | /\ /--\| \|_ | \|/--\ ============================================================================== Game Version: 1.1.1 FAQ Version: 0.8.1 ============================================================================== Contents: [1] Intro [2] Controls [3] Layouts [4] Strategy [5] History [6] Credit ============================================================================== [1] Intro ============================================================================== This FAQ contains level layouts and strategy for the Arena levels for the game Prince of Persia: Warrior Within (mobile version). I would suggest completing the normal levels first so that you have all of the combo moves. You will need them to complete some level and to get higher scores. The Arena is 15 levels. Each level has spikes at the beginning and end. There is a potion at level 7 so don't worry is you get hit a few times before that. The levels are always the same. So once you have a level strategy that works, you can use it every time you come to that level. You'll always start with one minute, and you'll earn 40 extra seconds for each level completed. Don't worry; This is more than enough time... ============================================================================== [2] Controls ============================================================================== Here are the combos and how they are useful in the arena. v5 Blade Dervish This is useful if there are multiple enemies near you. The help screen says it can knock down two enemies, but it can actually knock down more. It's not the damage that makes this a good move, but the knock downs. You can stab kill the enemy, or just deal with a different one while he's on the ground. 555 Heart Render This is a fun finishing move. When you get an enemy that doesn't block much, just mash 5 and you'll get this in. ^5 Payback This move is good for a knock down. The damage isn't great, but you can stab and kill the enemy while they're down. And it's easy to do this. Just hold up and tap (or mash) 5 after you block a hit. >5> Crescent Moon This move is usually hard to connect. You might kill the enemy before you get it to work. If you an pull it off, it will dizzy the enemy and allow you to kick them for a know down, or banish them for another style point. It's a lot easier to use Sand Storm. Quicker, too! >5 Sand Storm Much more useful than Crescent Moon. Most enemies will attack you as soon as they get to you. Just thrown this in while their arm is up and you'll dizzy them. You can then kick or banish them. 5 Banish This is great! It's an instant kill. It can only be used after Crescent Moon or Sand Storm. But it counts as a style point, so you can get two style points out of one enemy. Tips: The best combo, by far, is Sand Storm to Banish. It's quick, easy to pull off, kills the enemy, and it counts as two style points. Wall Dance is useless! You will usually bounce off the enemy. Birds will hurt you in the air. This only works on an enemy if their back is turned to you. They usually turn around before you get to them. And if you hit them, you may overshoot into the spikes. Time Stop is not available in the arena. Kicking This will happen if you run into an enemy with their back to you. It is useful because it knocks them down for an easy stab kill. They may also knock another enemy into spikes as they fall. You don't need to press the attack button to do this move. Back Elbow If someone is behind you, you can hold back and press the attack button to hit them. This lets you stab kill them, or deal with whoever's in front of you. Stab Kills Any time an enemy is on the ground near you, you can press the attack button to kill them. This is most useful after kicks, elbows, or a Blade Dervish. ============================================================================== [3] Layouts ============================================================================== These are the level layouts for the Arena. Study them well. They never change. 8 regular swordsman 0 invisible swordsman 6 axe thrower (right) 9 axe thrower (left) ) ambush (behind) ( ambush (front) * bird x potion Level 1 8 8 8 8 _____________________________________ Level 2 8 8 8 9 8 _____________________________________ Level 3 8 8 * * 8 8 _____________________________________ Level 4 8 8 8) 8 8 8 _____________________________________ Level 5 8 8 * * 9 8 _____________________________________ Level 6 8 8) (8 8 8 _____________________________________ Level 7 * * 8 x ** * 9 _____________________________________ Level 8 8 8 8) 8 8 _____________________________________ Level 9 6) 9 8 8 0 0 _____________________________________ Level 10 8 (8 8 0 0 _____________________________________ Level 11 0) 8 *) * 8 8 8 _____________________________________ Level 12 8 8 6) (9 8 0 _____________________________________ ============================================================================== [4] Strategy ============================================================================== Level 1 Enemies: 4 8 8 8 8 _____________________________________ swrds: 4 invis: 0 throw: 0 birds: 0 ambsh: 0 This level is pretty straight forward. The swordsmen and easily defeated. For maximum style points, use Sand Storm and Banish on each one. Level 2 Enemies: 5 8 8 8 9 8 _____________________________________ swrds: 4 invis: 0 throw: 1 birds: 0 ambsh: 0 Another straight forward level. Handle the three swordsmen, and hit the axe back to the thrower. Kill or Heart Render the final swordsman to end the level Level 3 Enemies: 6 8 8 * * 8 8 _____________________________________ swrds: 4 invis: 0 throw: 0 birds: 2 ambsh: 0 Take out the two swordsmen and move forward slowly. When the birds appear, hit them one at a time. If you're too fast, you might to the lunging stab and get hit by a bird. Next, take out the last two swordsmen and you're done. Level 4 Enemies: 6 8 8 8) 8 8 8 _____________________________________ swrds: 6 invis: 0 throw: 0 birds: 0 ambsh: 0 If you wait for the first two swordsmen to come to you, the second one will teleport behind you and fall into the spikes. Handle the remaining one and run to the next swordsman. If you're quick, you can kick him and stab kill him before the ambush. If you're slower, you can Blade Dervish both guys at once. Two more swordsmen and this level is over. Level 5 Enemies: 6 8 8 * * 9 8 _____________________________________ swrds: 3 invis: 0 throw: 1 birds: 2 ambsh: 0 After two swordsmen, move forward until two birds appear. Handle them the same way did in Level 3. Or you can move forward a little to let the axe thrower kill the second bird. The axe thrower and a swordsman are al that remain now. Level 6 Enemies: 5 8 8) (8 8 8 _____________________________________ swrds: 5 invis: 0 throw: 0 birds: 0 ambsh: 2 After the first enemy, proceed with caution. If you're slow enough, the ambush ahead will only have two guys. If you're too fast, the swordsman on the right will come in, too. Blade dervish them all and stab kill them. If you're too fast, you'll have to deal with four guys at once! There is only one swordsman left now. You know what to do... Level 7 Enemies: 7 * * 8 x ** * 9 _____________________________________ swrds: 1 invis: 0 throw: 1 birds: 5 ambsh: 0 Finally. A POTION!! Just take care of the birds and the swordsman. Once you've got the potion, advance a little for the next set of birds. And finally, take out the axe thrower. You can let the axe thrower hit the back bird if you rush into them, but you may get hit by a front bird, so I wouldn't suggest that. Level 8 Enemies: 5 8 8 8) 8 8 _____________________________________ swrds: 5 invis: 0 throw: 0 birds: 0 ambsh: 1 After the first two guys, there are two ways to proceed. Walk until someone appears behind you and Blade Dervish both swordsmen. Or run forward and try to kick the swordsman before the ambush. The stab kill the grounded swordsman and elbow the one that appeared behind you. One last guy and you're done. Level 9 Enemies: 6 6) 9 8 8 0 0 _____________________________________ swrds: 2 invis: 2 throw: 2 birds: 0 ambsh: 1 Start this by waiting for the axe guy to throw. Knock it back to him and move forward a little. As soon as the axe thrower appears behind you, duck and he will take out the advancing swordsman. Now Elbow or Heart Render the thrower the thrower before he gets a chance to throw his next axe. Proceed forward. After you kill the next guy, run into the invisible swordsman to kick him. He will fall into the last invisible swordsman and knock him into the spikes. A stab to the guy on the ground will finish off this level. Level 10 Enemies: 5 8 (8 8 0 0 _____________________________________ swrds: 3 invis: 2 throw: 0 birds: 0 ambsh: 1 After you take out the first guy, the next will appear in front or behind you. If you run he'll appear in front of you and you will kick him to the ground. If you walk, he may appear behind you and you can use Blade Dervish to handle him and the next guy. Just two invisible swordsmen after that and you're done. Level 11 Enemies: 7 0) 8 *) * 8 8 8 _____________________________________ swrds: 4 invis: 1 throw: 0 birds: 2 ambsh: 3 Wow, this is a tough level! It may take a few tries to get it. The first enemy will usually teleport into the spikes behind you if you wait at the start. Then you can attack the invisible guy alone. Now there are three ways to go. When you advance, a bird will appear behind you. A bird will appear in front. And a swordsman will attack from the front as well. You can elbow the bird and slash enemies in front. OR... You can rush in and use blade dervish on the birds and swordsman. You may duck instead of pulling it of. In which case, you're dead! OR... You can lure the next two swordsmen out one at a time to avoid the bird ambush Then run in and deal with the birds without the swordsman messing things up. Level 12 Enemies: 6 8 8 6) (9 8 0 _____________________________________ swrds: 3 invis: 1 throw: 2 birds: 0 ambsh: 2 Take care of the first two swordsmen, and advance slowly. Be ready! As soon as the axe throwers appear, duck! They'll take each other out. After that, just handle the next two and move on to the next level. ============================================================================== [5] History ============================================================================== Version 0.8.1 Basic FAQ layout. Strategy up to Level 12. Working on Level 13. ============================================================================== [6] Credit ============================================================================== This FAQ was written for the sole purpose of helping with the Arena levels. If you would like to copy part of it, be sure credit the author (Ragnadoxical) The official version of this FAQ can always be found at gamefaqs.com Thank you Enjoy