The Dungeon Revealed -------------------- Version : 1.3 Date : 2011-04-12 E-mail : zurd33@gmail.com GameFAQ ID : zurd33 Copyright (c) 2007 Zurd - GNU Free Documentation License Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is available at: http://www.gnu.org/copyleft/fdl.html#SEC1 Table of contents ----------------- 1. Introduction 2. General notes 3. Tips 4. Classes and attributes 5. Armors 6. Weapons 7. Rings 8. Potions 9. Scrolls 10. Wands 11. Gems 12. Food 13. Orbs 14. Monsters 15. Credits 16. Changelog 1. Introduction --------------- The goal of the game is quite simple, you start at dungeon level 1 and have to go to the level 40 to get the Orb of Carnos, then get back to level 1 and exit the dungeon, but, of course, that is easier said than done, you'll need a lot of patience to finish this game and a few strategies to make it back in one piece! For more information on the game, see: http://en.wikipedia.org/wiki/Dungeon_Revealed 2. General notes ---------------- Here is what we can see in the status window at the right: DL is for Dungeon Level, HP is for Hit points EL is for Experience Level FD is for Food There's also the HP bar and FD bar, all your attributes and a map that will be created as you move. Below the status window, is the message window which is quite useful for understanding the effect that an item has on you. When using a potion, a scroll or a wand, you will be able to identify it the next time you will pick up another one, but you won't know the value of the modifier. Never try to use an item that has a negative modifier attached to it. Don't use the same name for your player, it will screw up your Hall of Legends. The list of items below is complete, but some items with some modifiers are missing, officialy, that is all the items I found and identified. Since this game dates back from the 80's, it might be hard to be able to play it today, but with "Mini vMac" on a Windows computer, it's works just fine since it emulates a Macintosh 6.0.8, I found that with Basilisk, using a Macintosh 7.5.5 it's not perfect, there won't be any sound. 3. Tips ------- When starting a new game, make sure to wear your armor and wield your weapon as soon as you start since they're not used by default. This game is all about saving, this is extremely important! Save often! Like before using an item because if it's produce a bad result, reload your game and don't use it. Or when you have an Identify Scroll, save, use it on an item and reload your game, you'll now know what the items do and what modifiers it is and you'll still have your Identify Scroll. Scrolls or Potions that gives statistics bonus always have a +1 or +2 effects, save your game before using them and then use them until they gives you +2. At the Dungeon Level 9, when trying to exit, a Gate Keeper will appear, after getting rid of him, he'll give you a Wishing scroll. So, before you kill him, save your game then kill the Gate Keeper, and use an Identify scroll on the Wishing scroll, do this until it gives you a Wishing scroll +3 and save your game. Use the Wishing Scroll and after every time it works save your game. Wish for a Plate armor +4, a Regeneration ring +2 and an X-ray ring +2. The wishing scroll will always give what you ask and the item will never be curse, no need to identify the items. Here's the list of items you should seek or not : Armor : Do not pick up armor on the floor, you'll have the Plate armor +4 at level 9 but if you find a glove, elven cloak or an helmet, pick them up and use them. Rings : Don't grab them up, you'll have the bests at level 9. Weapons : You need 2 weapons of any kind but note that you must have 16 of STR and 18 of DEX to be able to use them both at the same time. You'll see in the message window when you can hit 2 times in a row. Wands : Grab them all to survive until level 9, then they're useless. Digging wand : Grab as much as you can so you can make shortcuts through walls to either get to the exit faster or discover the secret areas. Death wand : Grab them all and use them on the Gatekeeper. Polymorph wand : Grab them all and use them on Vampires. Speed potion : Grab them all and use them on the Gatekeeper and the Dark Wizard. Life potion : Grab as much as you can to help you counteracts Vampire damage. Magic Mapping Scroll : Grab only one, you can re-use it as often as you like if you save just before using it. Food : You only need 3 of them at all times, leave the rest near an exit. Secret areas : In some deep dungeons, you can find a 3x3 or 4x4 closed area filled with items, you need to use a digging wand on a wall and push the boulder to be able to reach it. There can be many good things in it. When you reach the Dungeon Level 40, the first thing to do is to reach the center, there'll be a 3x3 area filled with boulders, one of the Orb of Carnos is at the center, you don't need a Digging wand to reach the center, just push the boulders diagonally. Then use an Identify scroll on the orb, if it shows "A plastic ball", then it's not the right orb, you'll have to search for the Plate armor +4 on the same level, the real orb will be under it. Since you'll have to go to level 40 and back, you can leave some items near the start or exit square, thus allowing you to carry more items and you'll be able to pick them up when you come back. For example, gems and diamonds. The monster Gate Keeper will appear when you try exiting these levels: 4, 9, 14, 19, 24, 29, 34, 39. You will have to kill it to continue. Each time he is more powerful. Use the spacebar to pass the time, useful to wait without moving to regenerate HP. Even with a maximum Strength of 25, there is a maximum of 50 items that you can carry at the same time. A simple trick to kill the Dark Wizard easily, is to attack him near a start or exit square, if you're badly damage, change your Dungeon Level and wait so you can regenerate your HP, go back the other level, attack him and so on. Just before exiting the Dungeon Level 1 with the Orb of Carnos, make sure your Inventory is completely full, this will give you a higher score for the loot in the Hall of Legends. 4. Classes and attributes ------------------------- Class Str Int Wis Dex Con Cha Total Stats Skills Knight 16 10 10 16 18 15 85 Guessing armors Fighter 18 8 8 16 15 9 74 Guessing weapons Sage 14 22 8 14 13 15 86 Guessing scrolls Wizard 14 8 22 14 13 15 86 Guessing wands Alchemist 14 13 13 15 22 12 89 Guessing potions Jeweller 14 13 12 22 12 13 86 Guessing rings Jones 15 14 14 14 15 18 90 None There's a maximum of 25 for each attributes, same for the Experience Level. Strength helps to carry more items and deal more damages. You also need at least 18 to push boulders. Intelligence helps to use a scroll without it failing, also at 16 you'll be able to auto-map (Very useful). Wisdom probably helps to hit monsters with wands. Dexterity probably helps being able to hit monsters and/or avoiding being hit by a wand. Constitution probably helps to have more Hit Points when gaining an Experience Level. Charisma probably helps to avoid monsters, they'll just pass near you without seeing you. My personal favorite would be the Fighter because he has the most Strength and he only needs 1 Dexterity potion so he can use 2 weapons at the same time. But the Knight ain't bad either because he has better stats everywhere else and he doesn't start with a two-handed weapon. 5. Armors --------- Best armor is the Plate armor. If you are using a shield, you cannot use a two-handed weapon at the same time. The Elven Cloak can be worn with another armor but it must be worn after the armor. Banded armor -1 to +4 Chain armor -2 to +2 Elven Cloak -3 to +4 Gloves +0 to +2 Helmet +0 to +2 Leather armor -3 to +2 Plate armor -3 to +4 Shield -2 to +2 6. Weapons ---------- I found that the throwables are quite annoying to use all the time, plus the fact that they don't seem to work a lot and they don't seem to cause a lot of damage and they consume valuable spaces in the inventory. I never use them. Dagger -2 to +2 Dart +7 to +10 Death Blade +2 to +4 Death Whip -2 to +4 Large rock +5 to +11 Long sword -2 to +4 Mace -3 to +4 Macintosh II +1: Throwable, very rare and very destructive Sling -2 to +3 Spear +4 to +22 Small rock +39 to +41 Two-handed sword -3 to +4 7. Rings -------- A character can wear up to two rings at the same time, but cannot wear the same ring twice. Hunger : Will get you hungry about 3 times as fast Monster : Will attract a lot of monsters Regeneration -1 to +2 : Regain HP faster with time Resist cold -1 to +1 : Helps resist cold from monster attacks Resist fire -1 to +2 : Makes you more resistant to fire magic Slowness : Will slow you during combat Stealth -1 to +1 : You will not make any sound when moving, thus attracting less monsters and less chances of waking up a monster X-ray -1 to +2 : At -1, you'll only see a 3x3 area and not through walls : At +0, you to see through walls in a 5x5 area : At +1, you to see through walls in a 6x7 area : At +2, you to see through walls and see all the map 8. Potions ---------- Blindness +1 : The map will be temporarily black Charisma +1 : Permanently add 1 or 2 to your Charisma Confusion +1 : Hard to move around the map Constitution +1 : Permanently add 1 or 2 to your Constitution Dexterity +1 : Permanently add 1 or 2 to your Dexterity Extra-Healing +1 : Recover about 300 HP Healing +1 : Recover about 100 HP Invisibility +1 : Increase the chance to evade a monster attack Levitation +1 : Temporarily allow you to carry a maximum of items whatever your Strength is Life +1 : Cure Vampire damage Muscle +1 : Permanently add 1 or 2 to your Strength Poison +1 : Permanently reduce your strength by 2 or 3 Speed +1 : To run away faster or get an extra attack Strength +1 : Only helps to counteracts the effects of the Poison potion or the Giant Scorpion stings, it doesn't increase your Strength, nor does it helps you to push boulders if your Strength is below 18 Resist cold +1 : Help to resist cold attacks from monsters Resist fire +1 : Help to resist fire attacks from monsters Worthless +1 : I guess, the name says it all ;) 9. Scrolls ---------- Some scrolls can be used 1 time, others up to 4 times. If you use an Identify scroll, do not click Cancel, because it will still use the scroll. Amnesia +1 : You will forget the identity of all the items you picked up Enchant armor +1 : When used, it will say "Your armor glows!", it will increase the modifier of the first armor you're wearing on the inventory list you cannot have a Plate armor +5 with it Enchant weapon +1 : When used, it will say "Your weapon glows!", it will increase the modifier of the first weapon you're wearing on the inventory list, you cannot have a Death blade +5 with it *sigh* Gain +1 : Gain a level automatically Identify +1 to +4 : Identify an item Intelligence +1 : Permanently add 1 or 2 to your Intelligence Joke +1 : Will tell a joke, funny but useless ;-) Magic mapping +1 : Will map the entire current level Protection +1 : Will temporarily protects you, probably increasing your defense Remove curse +1 : Using it will says "Your body glows", you can then remove items you're wearing that are curse Teleport +1 : Will teleport you somewhere in your current dungeon level Wisdom +1 : Permanently add 1 or 2 to your Wisdom Wishing +1 to +3 : Wish for an object and you will receive it Worthless +1 : Guess what? ;) 10. Wands -------- Watch out for walls, they will reflect back some wands and may hurt or even kill you. But, Use this trick with the invisibility wand to make you invisible. Death +1 to +3 : Deals a lot of damage Digging +1 to +4 : Will change any wall that is not touching a black square to a boulder that can be pushed, you can create shortcut with it, very useful for the level 35 to 40 Fear +2 to +8 : Monster will run away from you Fire +2 to +6 : Attack monsters with fire Ice +3 to +6 : Attack monsters with ice, has no effect on the Ice Whirlwind monster but very effective on the Fire Lizard Invisibility +1 : Make a monster or you invisible Lightning +2 : Attack monsters with lightning Polymorph +1 to +5 : Transform monsters into another type of monster Sleep +2 : Put monsters to sleep Striking +5 to +10 : Attack monsters wuth a magical attack Teleport +1 to +2 : Will teleport a monster or you 11. Gems -------- Diamond 8k to 15k Emerald 1k to 5k Ruby 4k to 6k 12. Orbs -------- The Orb of Carnos A plastic ball 13. Food -------- All of these items will help you recover your Hit Points and Food bar. Make sure you don't eat too much, else you will die by your stomach exploding. Food ration +1 Fruit +1 Lizard +1 Spider +1 14. Monsters ------------ If a monster is not moving that's because it is asleep and if you move closer to him, he might wake up. This is the list of monsters, the first column is the level where I first encountered this monster, so it's kind of like it's experience level. 17 Air Devil 1 Alligog 10 Amadon Can confuse you 31 Balitor 18 Banshee 15 Black Pudding 30 Black Unicorn 2 Caveman 26 Centaur 15 Crimean Warrior 40 Dark Wizard Same abilities as you, gives a few 100k of Gold Pieces, immune to Polymorph 38 Drackone 34 Dragon Shoot fire attack, immune to Fire wand 16 Drow 25 Electric Penguin Shoot lighting attack 22 Ettin 33 Evil Cleric Shoot magical attack (probably a Striking wand) 27 Evil Necromancer 13 Fire Lizard Shoot fire attack, immune to Fire wand 19 Floor 22 Fomor 4 Freezing Sphere Gate Keeper Will be found 8 times in the game, each new time he will be more powerful, the last one shoot all kind of attack, drain HP and is immune to Polymorph, only the one from Level 9 will give a Wishing Scroll 2 Giant Bat 5 Giant Scorpion Can sting, thus decreasing your Strength of 1 4 Giant Spider 9 Ice Whirlwind Shoot ice attack, immune to Ice wand 11 Lion 3 Lizzog 11 Morrigan 9 Ogrillion 2 Pirboleg 22 Reaper Give Elven Cloak 1 Schwein Hund 1 Sethron 20 Shambling Mound 7 Skeleton Warrior 18 Succubus 31 Vampire Drain your HP 4 Wandering Eye Can confuse you 25 Witch 4 Zambit 28 Zarmindor 16. Credits ------------- Anonymous2 - Information to wield 2 weapons at the same time for maximum damage. Anonymous1 - Addition: What Strength Potion is useful for - Correction: No need to kill the Dark Wizard to get in the Hall of Legends - Correction: Monster name 'Schwein' to 'Schwein Hund' - More info about the Sethron's size and Levitation potion 17. Changelog ------------- Version 1.3 - 2011-04-12 - Changed contact information Version 1.2 - 2011-03-16 - Removed a lot of useless information and added the 2 weapons information - Removed the Rumors section - Added more modifiers item - Fixed typos Version 1.1 - 2007-04-09 - Contributions by Anonymous1 - Minor grammars changes Version 1.0 - 2007-01-25 - First version