Long Live the Queen: Mood Guide V 1.00 Moods determine Elodie's bonuses when learning each week, either negatively or positively. She also receives a bonus based on how many points she already has in a particular group of skills. Her current mood is whichever has the highest score; when multiple moods are tied, the left-most mood (positive or negative) takes precedence. |==========================| |==========================| | Angry | | Afraid | |==========================| |==========================| | Royal Demeanor | | | Royal Demeanor | -1.00 | |------------------|-------| |------------------|-------| | Expression | | | Agility | +1.00 | |------------------|-------| |------------------|-------| | Weapons | | | Weapons | -1.00 | |------------------|-------| |------------------|-------| | Animal Handling | | | Intrigue | -1.00 | |------------------|-------| |------------------|-------| | Medicine | | | Military | -1.00 | |------------------|-------| |------------------|-------| | Military | | | Faith | +1.00 | |------------------|-------| |------------------|-------| |==========================| |==========================| | Cheerful | | Depressed | |==========================| |==========================| | Conversation | +1.00 | | Royal Demeanor | -1.00 | |------------------|-------| |------------------|-------| | Weapons | -1.00 | | Conversation | -2.00 | |------------------|-------| |------------------|-------| | Athletics | +1.00 | | Expression | +1.00 | |------------------|-------| |------------------|-------| | Intrigue | -1.00 | | Athletics | -1.00 | |------------------|-------| |------------------|-------| | Military | -2.00 | | Animal Handling | +1.00 | |------------------|-------| |------------------|-------| |==========================| |==========================| | Willful | | Yielding | |==========================| |==========================| | Royal Demeanor | -2.00 | | Royal Demeanor | +1.00 | |------------------|-------| |------------------|-------| | History | -2.00 | | Weapons | -3.00 | |------------------|-------| |------------------|-------| | Intrigue | +1.00 | | History | +1.00 | |------------------|-------| |------------------|-------| | Economics | -2.00 | | Faith | +1.00 | |------------------|-------| |------------------|-------| | Military | +1.00 | | Lumen | -3.00 | |------------------|-------| |------------------|-------| | Lumen | +1.00 | |------------------|-------| |==========================| |==========================| | Pressured | | Lonely | |==========================| |==========================| | Conversation | -1.00 | | Royal Demeanor | -1.00 | |------------------|-------| |------------------|-------| | Athletics | +1.00 | | Conversation | +1.00 | |------------------|-------| |------------------|-------| | History | -1.00 | | Intrigue | -1.00 | |------------------|-------| |------------------|-------| | Economics | -1.00 | | Medicine | +1.00 | |------------------|-------| |------------------|-------| | Faith | +1.00 | | Faith | -1.00 | |------------------|-------| |------------------|-------| Created by CDM for GameFAQs.com.