_ __ __ _____ ____ _ _ _ _ __ __ _____ / \\ \ / /| ____|| _ \ | \ | || | | || \/ | |___ / / _ \\ \ / / | _| | |_) || \| || | | || |\/| | /_ \ / ___ \\ V / | |___ | _ < | |\ || |_| || | | | ___) | /_/ \_\\_/ |_____||_| \_\|_| \_| \___/ |_| |_| |____/ Magic FAQ by Relle getrelle@yahoo.com Table of Contents 1. Introduction 2. Updates 3. Magic 3a. Spell List 3a-1. Mage Spells 3b-2. Priest Spells 3b. Level 3 Spells 3b-1. Mage Spells 3b-2. Priest Spells 4. Acknowledgements 5. Copyright Info =============================================================================== 1. Introduction =============================================================================== The Avernum trilogy is a remake of the Exile trilogy of games, which is in itself a major throwback to old-style gameplay. The monsters are tough, the gold is scarce, and the world is big. There are no cutscenes to watch, nor fancy FMV or impressive voicework. Just a game. A game, I might add, that is one of the better hidden gems on the PC and Mac. Before modern RPGs with their complex polygons and pages of text to sort through (Morrowind, I'm looking at you...) Avernum came along. This title has all the advantages of modern games, such as a huge world to explore, quests to undergo and many, many monsters to kill. There's also a good deal of magic to find. The elusive level 3 spell is powerful, more effective, and generally tough to locate and learn. This guide will help you find those spells with a minimum of fuss. =============================================================================== 2. Updates =============================================================================== 1.00 - I'm starting out complete. I've listed the magic, the teachers, the level 3 spells, and by the nature of this guide, that means I'm done. Complete. Finito. Damned if I'm going to give this a 'final' version number, though. I know better. Besides, what I'd like to do is go find all the magic teachers and write down where they are, plus what spells they teach, and for how much. Call it a crazy dream...that I'll be doing once I'm a little more done with my main FAQ. 1.01 - Fixed up the ASCII. I kinda like this one better. 1.02 - Minor update. Nothing special. 1.03 - Another minor update. =============================================================================== 3. Magic =============================================================================== Magic is somewhat essential in Avernum. You can only go so far before you have to rely on the arcane energies available to you. Whether it's to bust up an ambush or light up your path, magic can be a great help to you. The spells are listed by name and the required level of mage spells you'll need to cast it. The level 2 version of spells are available from various teachers around the game. Just ask the local wizard in each town to see if he can instruct you. The level 3 versions, however, are all hidden away in dungeons, locked behind doors, or otherwise not in plain sight. You'll have to hunt high and low for those...or read my lists. ------------------------------------------------------------------------------- 3a. Spell List ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 3a-1. Mage Spells ------------------------------------------------------------------------------- Mage spells are filled with various ways to harm the enemy, along with a few positive buffs that mages won't have. Haste is an especially nice spell, as at level 3 it will affect the entire party. Far Sight can help you find hidden passages, and Capture Soul makes monsters yours to command. Many of these spells can be learned from either Tekora-Tel in Ghikra, Erika in her tower, Arion at the Inn of Blades, Sara in Shayder, Spragins in Sharimik, Macitar in Dellston, Khoth in his lair, Black in Calloc, Velnas in Gale, or Petrie in Blackcrag Fortress. Bolt of Fire (1) - You start with this spell. It casts a fireball at a single target. Light (1) - You start with this spell. It will illuminate dark areas. Call Beast (2) - You start with this spell if you have at least two levels of mage spell skill. It summons a single monster to your aid. Spray Acid (2) - You start with this spell if you have at least two levels of mage spell skill. This will drench an enemy in acid, causing damage over time. Haste (3) - You start with this spell if you have at least three levels of mage spell skill. This will speed up a single character, letting them act faster and move farther in battle. At level 3, this will haste your entire party. Slow (3) - You start with this spell if you have at least three levels of mage spell skill. The anti-haste. Slow an enemy down. More often than not, though, it'll be cast on you. Ice Lances (5) - You start with this spell if you have at least five levels of mage spell skill. A much better combat spell than Bolt of Fire, you can target multiple enemies with this. Unlock Doors (5) - You start with this spell if you have at least five levels of mage spell skill. If you run up against a lock you can't pick, cast this spell to open stubborn or otherwise magically locked doors. Create Illusions (6) - If you've seen Naruto, think of this spell as a bunshin jutsu. Otherwise, this creates a horde of monsters that are nothing more than illusions. They can hurt the enemy, but disappear after taking a single hit. Far Sight (6) - A very useful spell, it will reveal unexplored portions of your map. With this, you can more easily check around for hidden passages. Lightning Spray (8) - A further improvement on direct damage spells, this is the best magic you'll get in terms of SP cost versus damage dealt. Capture Soul (9) - An intriguing magic. Once you have a soul crystal, you can use this spell to capture up to four monsters within it and then use Simulacrum at a later time to make a copy of that monster to fight for you. Simulacrum (9) - The companion spell to Capture Soul. This will duplicate a monster trapped in your soul crystal. Dispel Barrier (9) - Probably the most useful spell in the game. There are many magical barriers that will damage or flat-out block your path. This spell gets rid of them. You can only learn this spell from the library in Sharimik, after you complete Mayor Knight's quest. Summon Aid (9) - Another summoning spell. This version will bring forth several monsters at once. Forcecage (11) - Flat-out stops an enemy from doing anything for a few turns. However, while an enemy can't attack you, you can't hurt it. Fireblast (13) - Another direct-damage spell, the SP cost is high, but the power of this spell is incredible, even at low levels. Arcane Summon (16) - Now we get into the most powerful trio of magic. This summoning spell brings out a single ultra-powerful creature. However, by the time you get this spell you'll likely have a similar monster in your soul crystal. Arcane Shield (17) - While this bestows a lot of positive buffs to a single character, it only protects one person. There are better priest spells for this purpose. Arcane Blow (18) - The most powerful direct-damage spell, it's also the most expensive, both in terms of gold required to learn it and spell points needed to cast it. You're better off with Fireblast at this point, unless you're up against fire immune enemies. ------------------------------------------------------------------------------- 3a-2. Priest Spells ------------------------------------------------------------------------------- These focus more on healing and placing positive buffs on your party than slaying the enemy. It's not till the game's midpoint that you'll likely learn Divine Fire, and not till late that you'll learn Divine Retribution. Priest spells can be bought and learned from Clarisse in the Tower of the Magi, Kilborg in Silvar, Paulo in Pergies, Ahonar in the Anama temple in Shayder, Ellyna in Sharimik, Zachariah in Gale, and Sydow in Mernia. Healing (1) - You start with this spell if you have at least one level of priest spell skill. Your basic healing magic, it will restore some HP to one person. Curing (1) - You start with this spell if you have at least one level of priest spell skill. This will remove such negative status effects as poison at the first level, then acid and disease at higher levels. War Blessing (1) - You start with this spell if you have at least one level of priest spell skill. This will increase the chance to-hit for a person, and provide some physical protection. Terror (1) - You start with this spell if you have at least one level of priest spell skill. This spell will make an enemy run away from you. Considering it will only work on weak enemies, you won't use this unless the rest of your party is dead and your priest is surrounded. Repel Spirit (3) - You start with this spell if you have at least three levels of priest spell skill. This will do a lot of damage to undead. Very useful early on. Smite (4) - You start with this spell if you have at least four levels of priest spell skill. While it says it fires ice bolts, it will damage enemies who are otherwise immune to ice. At higher levels, you'll be able to target multiple enemies. Summon Shade (5) - You start with this spell if you have at least five levels of priest spell skill. It will summon a ghost monster to fight for you. Safe Travel (5) - You start with this spell if you have at least five levels of priest spell skill. Swamps poisoning you? Lava boiling you alive? Cast this spell and you'll be able to walk across hazardous terrain safely. Unshackle Mind (6) - You start with this spell if you have at least six levels of priest spell skill. On occasion your party will be assaulted by various negative mental buffs like confusion or fear. This spell will cure them. Move Mountains (6) - While you won't actually move mountains, this spell will destroy weakened walls and rocks blocking your path. It's often the only way to enter a secret room. Mass Healing (6) - Just like the name suggests, this will let you heal your entire party at once. Once you get it, you'll wonder how you ever survived without it. Mass Curing (6) - Yep, you guessed it, this will cure your entire party. It helps a lot when traversing swamps. Radiant Shield (8) - A defensive spell, it will buff your entire party with magic resistance. At higher levels it will grant more buffs. Divine Fire (10) - The best direct-damage priest spell in terms of damage versus SP cost. Unlike Smite's description, this spell really does deal fire damage, so monsters who are immune won't be affected. Control Foes (10) - Occasionally enemies will confuse or charm you. This spell lets you charm them. Fun. Cloud of Blades (11) - An indirect damage spell, this will create a field of blades around an enemy. Be careful, though, because those blades can hurt you as well. Return Life (12) - Party member got slaughtered? No problem! You'll need the Balm of Life item to cast this spell. At higher levels it can even return a dusted party member. Divine Retribution (16) - This spell will do incredible damage to multiple enemies, but it can't hurt undead. Divine Restoration (17) - The most powerful healing magic. While it only targets one person, it can cure every negative status effect and heal them past their normal maximum HP. Divine Host (18) - The requisite summoning spell. This will call forth a good number of powerful ghost-type monsters to be meat shields for you. ------------------------------------------------------------------------------- 3b. Level 3 Spells ------------------------------------------------------------------------------- The level 3 spells are quite well-hidden, some more than others. A level 3 spell will be much more effective overall than levels 1 or 2. Keep in mind you must know a given spell at levels 1 or 2 before you can learn it at level 3. ------------------------------------------------------------------------------- 3b-1. Mage Spells ------------------------------------------------------------------------------- Bolt of Fire - In the Shayder sewers, behind a closed-off room. Requires the Move Mountains spell to access. Light - Inspect the bookshelves in the library to find a strange scroll. Talk to Walner and ask him about it to learn how to decode it. Call Beast - In the Lair of the Ursagi, dropped by an Icy Drake. Spray Acid - In the lower level of the Tower of Zkal. Haste - In a regular book right next to Erika in her tower. Just take every book in the room and check for the right one. Slow - Complete Arion's quest in the Inn of Blades. The spellbook is in a dresser in his room if you need to learn it again. You can also learn it from a book in Hawke's Manse. Ice Lances - Finish off the slime plague, then talk to Solberg to learn this. Unlock Doors - In the House on the Hill, in the mountains east of Softport. It's behind barriers and requires some method of dispelling them, either by spell or crystal. Create Illusions - In the house across from the inn in Erox. When you check the spellbook, some Raksashi will appear and attack you. Far Sight - In Sharimik's library. You must first complete Starcap's quest by finding Zang. Afterwards he'll tell you about the location of the spell. Lightning Spray - Get this from Solberg for wiping out the roach plague. Can also be learned from a book in Hawke's Manse. Capture Soul - Found in Ghikra. You must use the boat from New Cotra to sail into Ghikra through the west entrance via the lake. You require the Dispel Barrier spell or a piercing crystal. You can also learn it from a book in Hawke's Manse. Simulacrum - It's in Ghikra, in the exact same place as Capture Soul. Dispel Barrier - Acquired from a book in Ernest's house. Talk to him first to learn about the book's whereabouts, then take it. Warning! Stealing this book will cause Ernest to send you into a drake's cave the next time you use one of his teleporters. This is a one-time event, however. Summon Aid - You must check a pillar three times in the in the middle of the first floor in the Tower of Zkal. The first two times will drain your SP, while the third will reveal the spell. Forcecage - In the Agate Tower's lower level, in a secret room in the southwest corner. Fireblast - Learned from X for solving the troglo/giant plague. Arcane Summon - Khoth will teach you this spell, but only once you've gained access to the Footracer province. Arcane Shield - At the northern end of the Lair of Drakos. It's guarded by a Reanimated Lizard. Arcane Blow - X will teach you this for finishing off the golem plague. ------------------------------------------------------------------------------- 3b-2. Priest Spells ------------------------------------------------------------------------------- Healing - You must first finish the quest, Destroy Undead for Stormport. After killing Vahkohs, talk to the mayor in Storm Port, then Dana. She'll reveal the location of the book. Curing - On the first floor of the Anama temple in Shayder. Also available from the first stone circle you visit. War Blessing - Learned from the second stone circle visited. Terror - In the Tomb of Vahkos, there's a tomb in the treasure room that teaches this spell. Repel Spirit - On the east end of the Remote Cavern, this spell is waiting on a bookshelf there. Smite - In the Torria ruins. You'll find it in the northeast building, behind some barriers. You'll need Dispel Barrier or a piercing crystal. Summon Shade - Near the center of the map in the Chasm of Screams, this spell waits on a pedastal. Safe Travel - In the back room of Erika's Tower. Only accessible through the rear entrance of the tower. Also in the room where you find the Vahnatai research. Unshackle Mind - This one is in a book on the upper level of the Monastery of Madness. Move Mountains - You'll find this on a bookshelf in the Gale library, or from the third stone circle you visit. Mass Healing - In the northeast corner of the lower level of the Giant's Caverns. Mass Curing - In the southeast corner of the Pit of the Wyrm's upper level. Radiant Shield - The Defiled Crypt, in northwest Valorim. You'll need to knock down some cracked walls with Move Mountains or a stoneshatter crystal. Divine Fire - In Squiggus, there's a large room that's only accessible via a secret door along the north side. Inside there's a chest. Searching it will cause some gremlins and other monsters to spawn, but once they're all dead, search the box again for the spell. You can also learn it from the Anama library in Shayder, or from the fourth stone circle you visit. Control Foes - In the lower level below the troglo castle, in the northwest corner of the map. Cloud of Blades - This one is in Blackcrag Fortress itself, at the northernmost point of Valorim. Return Life - Learned in the Lorelei Library, but you must first finish off the troblo/giant plague. Divine Retribution - In a secret room in the center of the Spiral Crypt. Divine Restoration - You can either learn this from the Anama library in Shayder or, if you have a horn, take it far to the northeast of Valorim. There's a small piece of land jutting out. Take the horn there to fight two huge battles. After you've won, you'll learn this spell. Divine Host - You can learn this from the fifth and last stone circle you visit. You'll also learn it from the Moon library if you complete Cerulian's quest. =============================================================================== 11. Acknowledgements =============================================================================== Thanks to you, the reader and gamer, for taking the time to read my faq. Thanks so much to Jeff Vogel of Spiderweb Software (http://www.spidweb.com) for preserving old-school gameplay in this and other fantastic titles. And finally, thanks to CJayC and Gamefaqs for hosting this guide. =============================================================================== 12. Copyright Info =============================================================================== This file is Copyright (c)2002-2004 to its respective author, namely myself. All rights reserved. This file may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission, except www.gamefaqs.com. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. To contact me for permission to use my FAQ on your website, e-mail me here: getrelle@yahoo.com.