Call of The Tenebrae: Game version 2.01 redux. Cheats are now activated. Each time you start the game, in the cheat console you have to type cotcheats to activate cheat mode. Previous game versions, before cheats were disabled, you had to type in twoworldscheats . Also for god mode, you have to type god 1 . Remember, each time you start the game, you have to type in the two codes. TIP: In this game, pick up any plants you see (looks like a small sparkling effect). Some are useful in quests. Also animal parts. About the only items that weigh anything are hardware and like items. Never let your inventory get overloaded. Always keep your best equipped weapons and armor. Everything else you should dismantle for parts. Dismantled items don't have weight. At the start of the game, as soon as you have control, turn around and go back to the water. To the left are 2 chests. Maybe invest a few points for lockpicking. Some merchants in the first town sell lockpicks. If you can't open them without breaking all picks, you could use a cheat: ec.addobjecttoinventory lockpick 200, or whatever amount you want. On the wrecked ship is a chest. Sneak on the mast, then jump onto the ship. After opening that chest, sneak back across the mast. Back other way towards a Tenebrae altar, get 2 plants. In the original direction, look for plants on each side of the path. Continue on to several enemies and a cut-scene. Click the hot spot on each of the 2 disabled portals. Read Dar Pha's letter. Soon there will be two wolves. Take their inventories. Wolf offal can be brewed to get a jumping potion. Kill any bears for fur balls, useful for a later quest. TIP: You get about the most powerful sword after the final boss fight in the game. You can have it now, the cheat code is adrablade and you can either create it or add it to inventory. It can be upgraded. You can use 2 of them at once. If you create the blade use the following: create adrablade(9999,9999,9999) and the blade is already fully upgraded and you don't need raw materials that normally would have been necessary for upgrading. All that remains is to add crystals to the available weapon slots. Before the village of Dorchad, look each side of path for plants. To the right, a path leads to a chest and a locked gate. Finally, in the village, activate the teleport. Talk to the woman. Talk to the mayor. A cut scene, run and kill the wolf. Talk to Mayor again. Keep talking and learn about Hornets, say "I can probably... ". Near the bulletin board, talk to Edain two different times. From the Mayor, go uphill NNW, past the graveyard and Chapel, past the windmill is a merchant. ***In the windmill get Marty's letter and read it. Go back to the bulletin board, head north past large building, go around right to the Well with a large pumpkin. Enter the well and pick up Doc's second letter and read it.*** ***Many abandoned vehicles and lots of chests. Marty's letter mentioned that one vehicle should still be in working order (so far, I haven't figured this out IF it's true)!*** Buy from all the merchants if you can afford anything. Get quests from the bulletin board and immediately close inventory. Reopen inventory and read all the quests and anything else you haven't read. East from the Mayor, speak to Leeta the dancer choosing the bottom option. Speak to Adree. Speak to Leeta's mother. Use just your hands and kill some of those small chickens running around. You need at least 3 eggs for a later quest. There's lots of plants in the village. You need at least 5 Lavender (ing_12) for a later quest. At the large building, just north from the bulletin board, get many potions in a side room. Inside the big indoor weapons store ( 2925 2988 60 ), due west of the Fishing Spot, the Composite Bow and the Virtuoso Air Staff are free. You can safely open the chest. The merchant has a few items. The upstairs merchant has some expensive quivers. Just outside, at the target, get the Tempest Arrows fast quiver ar_f_quiver_310 BIG CHEAT TIP: See the end of this walkthrough for a way to open chests without lockpicks. ***Another thing that will greatly help in getting around the map is another cheat: ec.addobjecttoinventory personal_teleport_platform 25 You now have 25 platforms in inventory. That amount should be all you'll need throughout the game. Go to the green map pin "The Fishing Spot" ( 3264 3017 24 ). Near the end of the pier, pick up a fishing pole. Stand at end of pier, in inventory click fishing pole, exit inventory and automatically catch a fish. Click on the pole each fish you want, 3 should be enough (quest items). Due WSW from the fishing spot, speak with Mary about her husband Bartholomew. Loot the house while she's outside. SE to the tavern, destroy the monkeys. You can't destroy the pink hangover. Talk to Bartholomew, follow him, kill apparition of his wife. Talk to Bartholomew again and follow him. Talk to his wife. Now turn on Walk by hitting Tab. Head WSW to the hornets nest, shown on the map. Very, very gradually slowly approach a dead deer. A step or two past it you're told to throw the torch, hit Spacebar to burn the hornets. NOTE: Sometimes, if you get too close, the hornets attack you. Just destroy them. This achieves the same thing as if you burned the nest. Go to the broken tree/nest and you might get another message. Return to mayor Karel. Leeta is missing, ask him "Need help....". Then finish talking top to bottom. Just east from the Mayor, speak to Leeta's mother. Nearby is a pearl from Leeta's necklace. Follow the trail of pearls, through workers mowing weeds and speak to Dennis. Cross the river to the east, one pearl is in the water near the rowboat. Another is on the rocks to your right. You can find at least 19. Kill two bears and take their items. Raid a huge herb garden of all plants possible. Find Leeta's corpse in an old house. Pick up her dagger dlc2_leeta_dagger(1) . Get a torn letter and read it. Return to mayor Karel. Just north return to Mary's house and check your inventory to see if you have some fur balls. Talk to the wife in the back room and say "If you think this will help". Talk again to give her a fur ball. Make sure you read about the missing cow. Head to the X Northern Ravages. On the way defeat a bear and some bees. Get some honey from the tree knothole. Continue the road north, right hand path at the split, continue straight north and run into Spot The Cow. Talk to her. Turn walk on with Tab, and lead Spot to the map X, "Spot The Cow's Pasture", on the east side of Dorchad, check often that she's still with you. Walk past Ron The Rump. He automatically rewards you when Spot is near him. Head back north towards the Northern Ravages map marker. At the bend in the road, pick up plants including Irenite Crystal Dust dlc2_ing23_tebris and Irenitium dlc2_miracle_cure . Continue along the road and some bandits asks for help. Quick Save AltF1. Say Alright, hold on. Pick up horn, blow horn, talk, break chains. It's a trap. Kill bandits, cut-scene, search bandits. On up NE to "Rat on the hill". Follow to a hut. Get plants all around the hut. Go inside. Orias tells you to get the bowl from the table. Sometimes this is difficult and you may have to jump up on the table and get the bowl. Speak to Orias and give the bowl. Outside, talk to Orias. After the cut-scene, talk again. Back inside, pick up everything, including notes and a map. Open 3 chests to find 4 more notes and a key. Read notes 1-5. Look at map. Outside, talk again to hear about the crypt. Head west to Mountain Gate map marker, fighting in a small camp along the way. Kill a wolf and bear. Fight some more. Continue uphill on the road to the X map marker. Use key. Continue to more fighting. Search the bodies to find Deryus's letter. Read it. Continue on up to Mountain Climb map X. From the teleport, head west and up. On your way up, ignore the 2 Golem giants. Activate the teleport on your way past. Continue on up, and start down the other side. As you approach some scaffolding, witness a cut-scene. Down a long scaffolding. Before going on down, try your bow and one of the arrow effects on the giants. Fight a giant and a wolf. Continue to a couple of giants and wolves. Head down to the road. Continue NW to map marker "Against The Wall". Continue to the map X "The Old Cemetery". A cut-scene, fight. Continue down the road to the X "The Old Cemetery", cut-scene, fight. Down the road to the X "Enter The Crypt. Turn the wheel. Now SAVE! On down, work your way to the X "The Old Lab. Pick up everything, read Adramelech's notes. In the large oblong hallway, to the north, with many side alcoves, go to the round barred hall at the upper left corner ( 2473 3086 60 ) and get the Angry Maul, a powerful weapon well worth upgrading. Continue to the X "The Way Out". Continue straight all the way and turn right to the curved hallway. Follow the green glows. In the small round chamber, avoid stepping on the pressure plates. Continue following the green glows. Down a spiraling ramp to a spore cavern. Get the indicated spore. Fight, get a book and orders from the creature. Read "Prophecy of The Chosen" and Adramelech's orders. Continue north to the purple map pin "Rats Tunnel". NOTE: If you ever decide to jump 20_b1 as a shortcut to Orias's area, the mission is incomplete because you didn't exit through the Rats Tunnel. To get back into the chamber with the Rats Tunnel, jump 20_a1_1 and DON'T move. Now jump 1238 3202 115 and exit through the Rats Tunnel, shown as a purple map pin. Return to Orias and talk. Access the cauldron and insert "Mi-Go Spore, wait for message. Get the Hepacore Tea. Give it to Orias and wait. You automatically talk. Talk again always top options and learn about the Sixth Temple. Tell Orias "Ok, what's the story.... ". Continue talking, always top option first. Go to The Migrant's Camp X to the NE ( 20_b1 4664 2491 77 ). Be sure you activate the teleport there. Pick up the "Talon of The Chosen" weapon near the teleport. Move into the massacre scene till you get a screen message. Return to Dorchad and talk to the Mayor. Now revisit Leeta's hut across the river to the east. Find a damaged bracelet. Return to Mayor Karel. Say "You've already been wrong....". Go NNW uphill to the graveyard. Adree is just inside the gate, standing against a tree. His name doesn't show. Just get up against him, open inventory and click the damaged bracelet. Exit inventory, Adree runs away. Exit the cemetery, look at your map to see Adree X. Go there and kill him. Take his inventory. Read Leeta's letter. Return to Mayor Karel and report. Go to "Leeta's Mother" just east of the teleport. Give the pearls. From the bulletin board, go west past the wood choppers and an old well, up the steps. Opposite Edain's house, Adree's house is now available: ( 1556 1954 98 ). On your map, north of the Fishing Spot is Vanderbilt's Mansion ( jump 3487 4072 95 ). Talk to him on all. Talk again and say "What's in it for me?". On your map, notice the Miner's camp X west of Dorchad. Go there ( 20_b2 520 2465 77 ). Talk to Gillscar and say "I'll see.... ". Talk on all. Just SSW from the Dorchad teleport, up steps to the herb garden, speak to Edain, say "Yes", then from top to bottom in the options. Return to Vanderbilt ( jump 3487 4072 95 ) to the map pin X. He's upstairs. Talk about Ogden, then top to bottom on the options. Read "Apologies To Edain". Return to Edain at the herb gardens east of the Dorchad teleport. Wait around awhile till she will talk further. She asks did you read it. Tell her "Yes". She will accept 5,000, but it should have been 10,000 (you actually pay the difference). Read the "Annotated Apology". Return to Gillscar at the mine. He makes big demands. Finish talking top to bottom. Read his list of demands. Return to Vanderbilt, somewhere upstairs and talk. Wait, then talk again. Say "I can try". Finish all options. Go see Victor, at the Dorchad tavern ( 3253 2126 55 ) at the blue pin "Victor The Boot". Return to Gillscar at the mine and say "He agreed, but". Choose option about 6 Men. Talk again, then wait till Gillscar speaks with his men. Talk again and say "Why not?...". Mendel's quests. Notice on the map, the pin "Charles Gregory Mendel". Go there and tell him "Ok, I'm listening". Talk on all options top to bottom. Look at the "Flying Jackalope Drawing". 1. Making a Jackalope: Feathers from the parrot in the big building just north of the bulletin board. A chicken is the headless offal when you killed a chicken for the egg. The rabbit head from a rabbit in the cattle corral. There's black ones and white ones skittering around mostly in one area of the corral. The fourth ingredient is antlers from any deer you kill. 2. After turning in the ingredients to Mendel, wait around awhile, teleport somewhere distant and come back. Get another quest. Tell him "I'll probably regret this", then say "Have you at least....". Notice on your map the X "Wounded Seagull" at the NE, when near it, draw a weapon (a bow is best) and kill it, take its seagull beak. 2 bear claws, a fox tail, foxes are found mostly on the roadways, a dead wolf. Return the ingredients to Mendel. Go out and look around awhile, teleport somewhere, then come back. 3-First Contract. Tell him "I'm listening". Again visit the parrot. Return to Mendel. Repeat same routine of passing time. 4-Second Contract. The parrot again, then Mendel. 5-Third contract. Again the parrot, then Mendel. 6. The last contract, polly again, then Mendel. Near the teleport, leave town out the south gate and find the trail on your left leading to the gate previously locked. Kill a bear and watch a cut-scene. You get a wedding invite. Get near the 2 large cups on the table to the left and click the "Rune of Nemodab" in inventory. Talk to Lucious. Outside, look at your map to see X Edain's Herb Garden. Go west and up steps. Loot the herb garden all around the house of all possible plants. Go to the north X "The Old Cemetery", talk to Granny the ghost in the cemetery. Talk again and say "Deal. What do I do?". Read the recipe: A red toadstool. An aconite flour. A fish. 3 chicken eggs. 2 hemlock. 1 hazel wort. You might have everything except the Hazel Wort in the cemetery. Pick up the Silver Seal Ring from a grave, and pick up the Hazel Wort nearby. As soon as you have all ingredients, a Fake Stomach Flu potion appears in inventory. Talk to Granny. Return south to Under The Hill and talk to Lucius. Go straight on back to the kitchen, stand close to the cauldron, and open it, click the Fake Stomach Flu potion. Return to Lucius and get another quest, then immediately return to Granny at the cemetery to the north. Return to Under The Hill. Before entering the kitchen, go left and up some steps to the pantry. Activate the rune Aitnedor, then click the bottle of Nirvana. Back down the stairs to the green indicator in cellar, open inventory and click the other rune. Outside the building, a cut-scene with cats, talk to Lucius. You get a rune and a bone whistle. Report to Granny in the cemetery to the north. On the map, notice to the far SE Larry' House. Go there and put 5 Lavender stems (ing_12) in Larry's chest, exit the chest and in inventory click the rune. If you don't have 5 Lavender, you won't see Larry's house on the map. When the above is successful, return to Lucius at Under The Hill for another quest, then immediately report back Granny. Again at the far SE, go to the map indicator "Lisa's house. Inside, activate the rune Gnidnif. Get the dolls from the chest. Return to Lucius, a cut-scene. You get some amulets. Immediately report back to Granny at the cemetery. Return to Lucius at Under The Hill. You've automatically already used the amulets. More cut-scenes. Kill Grandpa and take his 10,000 auras. It's time to visit Mendel again for quest 7. The giant chickens, tell Mendel "I'll look into it". NE from the teleport, at the giant chicken corral, go through the double gate and talk to Miller, then enter the house door at ground level. Go up to the very top floor, in a chest get two books and read them. Go back down the inside stairs and hear a scream. Go to the pen where the giant chickens used to be and witness a cut-scene. On the map, notice an X "killer chickens" just west of Vanderbilt's place. Go to the X and examine the dead body. Return to Mendel. Read Concerning Chickens. The map shows an X west of Sternok's place. Go there to find the first footprint ( 20_b1 2916 298 0 ), and follow footprints due north to the right side of the looped path that's NW of Sternok's. Then NE from the top of the loop and through a narrow passage to find a large nest of eggs. A message says you need some HEAT SENSITIVE. If you have a personal teleport platform, drop it here. You have to find all 15 footprints in order. The next one appears when the one before it is found. If you don't, there's no message at the nest and you can't get through a door in the mines. Following are the approximate jump coordinates 2 to 15 in order: 3204 792 -2 3405 1095 -2 3277 1295 -2 3291 1609 16 3409 2012 0 3584 2290 0 3505 2676 0 3567 3028 0 3606 3612 0 3764 3814 0 4094 4142 0 3939 4610 0 3972 4729 0 4377 4480 -11 After getting the message about Heat Sensitive at the nest, teleport to the Mines, down to the bottom large chamber, on the other side of the stone column from the table of pink gems, get a barrel of Picrate. Return to the chicken nest, find the sparkly indicator and access it, click the Picrate in inventory and exit. Cut-scene of explosion and cave-in. Return to Mendel and say "This better be worth it". On your map, notice the X NE from Orias's hut. Go there. West from the X and against the cliff, on the left side of a flatbed wagon ( 20_b1 4078 3118 0 ), find bottles of Cheetah Blood in a round container. Return to Mendel. Wait around quite awhile, teleport somewhere distant. Talk again and say "Always wanted to ...." an alligator in a swamp! It's actually a giant Basilisk. You do that one till much later when you visit the Mothark Swamp. Check the bulletin board for "Mayor's announcement". Read it. Mayor's house just north, tell the parrot "Alright, but keep quiet". Go to the sunken ship south of town. Near the chests, click the sparkling spot to pick up auras. Approach the cliff to get a message. Go back around to the previously locked gate leading to Larry and Lisa's houses, and on through. Keep right against the cliff till you find two big trees at the end. At the right-hand tree ( 3141 455 95 ), go up the rocks a little SE then to the right. Turn on walk with Tab. Go on up and to the right. At the edge of the cliff, go right and look for a sparkling effect. Get close and open the icon for 10,000 auras. Back in Dorchad, check the bulletin board. The quest "Pretty Red Wings" should be there. It's connected to the knothole in the tree. The 15 Scarlet Letter Butterflies are scattered around the island. When you see other large butterflies flying around, the Scarlet ones are near. 11 of them are in the general area of Orias's house. The others are always on or near the roadways. One is up near the blasted passage. Below are the jump coordinates for all 15. To be absolutely sure you're presently in area 20_b1, go to Orias's hut as a starting point. 2468 1467 -4 1863 1511 -29 1467 1893 -32 1898 2488 119 1870 2206 123 1903 2092 122 2029 2142 118 2028 2055 123 2325 2052 112 2251 2127 120 2146 2489 115 1909 2915 0 4170 688 82 1020 184 50 1646 4527 0 Once you have all 15 Butterflies, return to Dorchad. Just west of the bulletin board, past the workers, and on the left, access the knothole in the tree and click each butterfly to put all of them in the tree, then exit inventory. You get a reward. Now continue another quest already started. Go to the map X "Sternok's Camp" to the NE: ( jump 20_b1 ) and DON'T move. Again ( jump 4782 604 149 ). Talk to Sternok and give the Green Arrow. Say "Ok, what's the first wish". If you have an extra teleport platform, drop it here. In Dorchad, go to the long building straight east of the teleport. In the tavern, the bottle of wine is in the chest under the boars heads. Return to Sternok ( jump 20_b1 then jump 4782 604 149 ). Wait till he drinks the wine. Now he wants a bow string. Say "I'll get you a string". Go to Victor in the long building in Dorchad east of the teleport. WARNING: Sometimes, Victor's head is just visible above the floor (a bug, or maybe you just need to defrag your hard drive?). You have to get right on top of the head in order to talk. Give him the bow. Wait quite awhile till it's ready, teleport somewhere, then come back. If the bow is ready, pay the auras. Take the bow back to Sternok at the X "Make Me Mighty". A message tells you to come back after he checks out the crossbow. Just wait awhile and you automatically talk. Now he want's to sell you the ore, tell him "Here you go". Now go to Gillscar at the mine and say "If I do....". Now to Vanderbilt, he's all the way upstairs in his office. Tell him "Here, you damned cheapskate". Talk again and say "Why do they want....". Back to Gillscar at the mine and report. Go speak to Caleb ( 20_b2 2899 2236 56 ), on the north side of the tavern. Speak a second time. Now go speak with Gillscar at the mine. Say "What can I do?" Enter the mine, go to the bottom large chamber. Before speaking to Edain, search throughout the mines till you find a "Complex Irenite". Maybe you already have one in your weapons section. Now talk to Edain and say "It'd better", then talk again to hand over the crystal. TIP: In the mine you might have picked up some large crystals. They are for Vitality. Their codes are: for the Magnificent crystal, art_add_vitality_irenite_01_alt For the Complex crystal, art_add_vitality_irenite_01 Go back out and speak with Gillscar, tell him "I'll find out....". Go to Vanderbilt's place, on third floor the plans are in a chest behind the desk. You're caught, say "I won't betray them... ". Read the plans. Return to Gillscar. Go see Victor at the Dorchad tavern. Tell him "How about diplomatic pouches?" Go to the map blue pin "Under Cover" NE from the mines. Mendel might be out somewhere. Get University Seal from an open chest. Return to Victor and say "Here", then say "I gave Gillscar my word". Wait till somewhat later, maybe teleport to a distant location, then return to Victor. Get the blades and return to Gillscar at the mines and say "The swords are in this chest". A cut-scene. Go speak to Edain at her house SE of the mines. Go back to the mines and watch the battle. Rob the 4 bodies and find Vanderbilt's cellar key and a letter from Jonas. Read it. Talk to Gillscar and get a flower. Return to Vanderbilt's place. Enter the ground floor door and rob two chests. Go through the next door. Go down the trapdoor. Ready your weapon, around to the right fight a guard. There's lots of stuff and 6 chests. Inside the upstairs of the house, check all floors for chests and cabinets. Return to Edain and say "Hi. I brought...." go inside. Then Return to Gillscar and say "I'll look into it". Go to the map X Duskrell's Camp to the far NW. Teleport to Orias's hut, then make your way over to the camp. Or a quick way there (jump 20_a1 then jump 1456 567 173 ). Kill everyone and search them to find a letter from Caleb, read it. Back to the mines speak to Gillscar in the large southern chamber. Exit the mine and go talk to Caleb on the north side of the tavern in Dorchad ( 2899 2236 56 ). Tell him "All right. I'll take care of him". Return to Gillscar down in the mine. Warn him "They want you dead".Return to Caleb and give him the I.D. Now another guy. Say "I'll kill him". Now for that locked gate in the inner mine, go to the south large chamber and get an inner mine key from a chest, next to the guy at the table loaded with pink ironesite. Now go to the far north large chamber and enter. Fight several Mutated Giant Ants. Several ironesite crystals in crevices around the chamber. The west doorway to more giant ants. There's a chest with several ironesites. Exit the doorway. Either of the side stairs takes you to a chamber with more giant ants and a huge ironesite creature. It's inventory has a powerful Ironesite Sword ( dlc2_crystal_sword_vic ). Exit the mines. Far up north at the map X Sternok ( 20_b1 4771 531 149 ). Just warn him. Take the crossbow to Caleb. Say "I'll take the letter. Read it. Talk to Caleb. Talk on all, top option each time. Inside the inn, tell Victor "Take it". Listen a lot. Say "Awwww. Not the catacombs...". Remember the cemetery Orias had you visit? It's to the far NW at the cemetery gates. Teleport to Ettinsmoor Peak and continue west. Down scaffolding and west to cemetery gates. Straight SE and follow the road down to the catacomb entrance ( 20_a1 1056 3018 110 ). Enter, from there go forward, left, left, right to the small square room ( 20_a1_1 2422 477 14 ). Get "Handle of Dorchad's Sword" and a captain's log from the sarcophagus. Don't read the log at this time. The remainder of the dungeon is just a lot of fighting skeletons and the usual chests. Exit the tunnels at the bottom center corridor, or jump 20_b2 . Return to Victor at the tavern in Dorchad, say "Here's a piece of it". Read Gryphon's Heart Captains Log. Tell Victor about the storm. Tell him "Why not? I can use.... ". Go to the map pin "The Haunted Shipwreck". On board at the broken mast base by the chest, get the Point of Dorchad's Sword. Kill 4 ghosts. Return to Victor in the tavern and talk. Go west to Karel's House just north of the bulletin board. Inside, against the west wall by the fireplace, get the book from an open chest and read it. An open chest near the door might have 2 books to read. There's lots of chests on the upper floors. Go tell Victor about what you read and say "I'll do it". Cross the river SE from the tavern. From the old house, head east to the map X "Towards The Island of The Mists". There's a few chests and skeletons throughout the dungeon. Go to the X "Beneath the island of the mists". ISLAND OF THE MISTS: SAVE immediately. Sometimes a body, with a key you need, doesn't appear. Due east activate the teleport. Directly east is a large locked door. On the map it shows as a large round cavern. Later you'll find a small teleport that takes you there. Follow the road NE, then NW to the second left small area before the end of the road. At the old wagon ( 20_c2 3006 4052 85 ), get the "Blade of Dorchad's Sword. Explore the remainder of this northern part of the island. Head to the X "Island of The Mists. DON'T skip the cut-scene. Two of the bodies might be close together in the bushes on the left, and sometimes the body you need is by itself out in the open. Get a key from the body. If you can't find the key, either restore and try again, or get close to the door so that you see the red lock. Open the cheat console and type in ec.setgateopen 1 Through the huge stone doors and to the next X "Labs". The next X "Wamphyria. Approach the table. Kill the queen and rob her. Clear the table of gold and loot the small chest. Read the "Journal of Experiments". Read the "Secret Letter To The Immortal". Open your map and notice the "Tenebrae Structures" shrine pin. To the east of there is a short narrow corridor. Go there and up a small hill to a hidden teleport. jump 4627 1759 116 . It takes you to a large round room with friendly skeletons, 2,000,000 auras, potions, and two dice games. Return to Victor at the Dorchad tavern. A screen message says to come back later. Wait a few seconds, then ask Victor "So who's this client?" He offers the newly constructed sword for 5,000 auras. Check the bulletin board. Get another quest from the bulletin board, about Fireflies and read it. Go to Orias's house. Work your way due north to the big looped path. North of there is a Tenebrae Shrine. Follow the cliff side west till you find a large glowing patch ( 20_b1 1085 4824 8 ). Click the sparkling spot and take the jar of fireflies. Exit inventory and you're instructed to take them to a secure spot. Look at your map to see, due south from the mines, the X "Small Clearing". Go there ( 20_b2 762 537 99 ) and walk through the X. A message says this is a good area. In inventory click the jar of fireflies, then exit inventory. Finally, for the "Blasted Passage" X ( 20_b1 1606 4566 0 ) to the far north. Teleport to Orias's house, then on north. Place the "Tenebrae Explosive" at the indicated spot, and run away. Enter and go to first X straight on up and stay left in the tunnel to X "The Tenebrae Chambers" the last chamber to the north. Kill all. Check the large door and try to open it. Search indicated body for a Rat Hammer and orders. Read the orders. Smash the large door and enter. Pick up the Sealing Crystal. Now SAVE! Search the large yellow patch on the floor. Your Tenebrae Amulet activates itself. Wait till you're healed. Search the yellow patch again for lots of auras. Search the large table at the east wall and get some pages of an unknown language and 10,000 auras. Read the unknown language. Nothing in the rest of the dungeon except lots of fighting and small treasures. Go back down to the exit, staying right in the tunnels. Cut-scene, kill small spiders and a huge spider. Continue south, staying right, and exit. Return to Orias. Give the book and wait. Automatically talk. Report back to the Dorchad Mayor, standing on the porch of his house just north of the teleport. Teleport to Ettinsmoor Peak, then use the small teleport nearby. Enter the sewer and try heading directly north to the X "Exit The Sewers". Once you exit, follow the swamp road due north and through a gate. Near a teleport, talk to a Mothark. Continue north to Gorgar, cut-scene. Along the way pick up a barrel of oil. Continue north to Gorgar and say "No problem. He'll drown soon". Behind the Mothark Drummer are several potions. Go back down the road to the purple map pin "Entrance to Torgo's village" and to the X "Master Torgo". Soon witness a cut-scene showing you the way up the cliff. Work your way over to the cliff. Go left on a narrow path. Swing around right and on up the wooden ramp ( 2981 455 192 ). Get close to the giant head, wait, and witness another cut-scene. Push the giant head when a message tells you. Before returning to Gorgar, it's time to go after that Basilisk skin. On the map, notice a large patch of dirt near the bottom right corner. Go there and since you're already in area 20_d2, you can just jump 4425 834 188 . There's some bodies. On the west side of the patch, walk around till you get a cut-scene. Kill the Basilisk and take its skin. Make your way back over to the teleport, or simply, jump 20_b2 then return to Mendel in Dorchad and give the skin. Walk around awhile, teleport somewhere else and return to Mendel. If enough time has passed, he gives another quest to find a Beaver colony back over in the Swamp. Tell him "If I find some, ...". Read "Nails & Tails Salon Flyer". Teleport back to the Swamp. The Beaver Colony is on a small island ( jump 4068 2469 199 ) with a bridge connecting it to a larger island to its south. This is somewhat NNW from where you got the Basilisk Skin. It's easily located on the map. Report to Mendel and tell him about the Beaver Colony. Talk again and he says to wait awhile. Once you teleport somewhere distant and wait long enough, Mendel says he's been appointed as the new director of the Venificus University. Finally, no more Mendel Quests! Now teleport back to the Swamps, and back down to the entrance to Torgo's village. Go through the gate and forward some, then back through the gate, trying to trigger the appearance of the huge beast "Father Dagon". Kill it and search it. Return north to Gorgar ( 2182 3175 248 ). He gives you a Mothark Torch. Continue to the X "Barrel of Flames". After the cut-scene, approach the bridge. You automatically throw the barrel of oil, and you are instructed to throw the torch, so do it. Now SAVE! On the left side of the bridge, slide down the bank. The gases are powerful, quickly pick up 1,000,000 auras. You can just make it back up the cliff or ( jump 3973 3715 415 ). Cross the bridge and exit. Head to the X "Land of The Chosen Tribe". Click the big green mirror for a flashback. The floating pink light guides you to each mirror on your way to the Temple in the SW. After finally clicking the last green mirror, go up the steps and enter the temple. Fight, then on through to X "The Temple Dungeons". In the room, get 4 documents from the table and read them. Four mirrors have green indicators on them. Click mirrors in order, I, II, III, IIII. On west end of room rob the large casket and read the two documents. Four chests might contain some rare items. The south hallway lead to more rooms with mirrors. Click them in order I, II, III, IIII. Continue south to last mirror room and click mirrors I, II, III, IIII. Pick up "Claw of The Chosen" ( wp_sword_40- dlc2_ratsword_60 ) from the middle of the floor. Clear off the table. Back north to top room and down steps. Left and down more steps, go through the door. Pick up a note and read about Oculus Experiments. Go through south door and down steps. Through the gate get everything from the table. Read Adramelech's Mutation Experiments. Through the west door and gate, pick up "In Cold Blood" [ wp_club_45- club_6018(3) ]. Enter the room on the left. Get Dar Pha's clothes. Kill a monster and take it's key. Pick up items. Out the door, go left and up north to the X "A Cry From A Cell". Open the indicated cell on the right and talk. Get close to the door and use the key. See the lock and pick it. Follow Dar Pha. Clear off the tables while Dar Pha picks lock on the chest. First pick up the Winged Ritual Knife [ wp_dagger_31(1) ] from the surgical table. Open the chest and get the 18 infected Oculei. Kick over the big red jar and exit the room. Cut-Scene, kill the Karel creature. Put the infected Oculei in a quick slot. Fight a couple of times on the floor. Use an infected Oculei and fly up close to Adramelech and left click to infect him. He says "This changes nothing...", but it does. Then hit Esc to cancel the spell. Just hide underneath the column so he can't shoot at you. When the Infection Timer runs out, fight Adramelech on the floor, then rob him. You now have Adramelech's Scourge, one of the most powerful weapons in the game, and it can be further upgraded. Pick up Orias's notes and read them. Rob the Karel Beast. Now talk to Dar Pha, then talk to Orias and say "You are the last leader of the tribe". On the beach, listen to the discussion. Be sure you watch the credits. Go just a little towards the teleport, then immediately left and speak to Orias. Explore the immediate area and sometimes Sharad The Traveler shows up. Talk to him. You can continue playing if you want to. MAGIC in Two Worlds II is Card based. To make a spell, you need a blank spell amulet to build on: ec.addobjecttoinventory spell_amulet_01 A SPELL THAT OPENS THE MOST DIFFICULT CHEST. Besides a blank spell amulet card, you also need 10 ice cards, 10 enhant cards, and a staff, free from the big store building due west from the Fishing Spot: ec.addobjecttoinventory card_water_ice 10 ec.addobjecttoinventory card_enchant 10 In the Card menu, left click a blank amulet card to see 2 blank cards. Click the left blank and choose the ice card. Now click the right hand blank card and click the enchant card. Now increase both cards all the way up to 10, then click the upper right "Close Amulet". Hold your cursor over the new spell and press a number in the quick slot to assign the spell there, then click upper right "Close Menu". In the weapons section, click the staff, then "Close Menu". Arm the staff ( F on PC keyboard ). Click the number where you assigned the spell. Get close to any chest and when you see the lock symbol, do a quick shot with your staff and the open symbol will show.