River and Leaf Walkthough creator Game pu, gamepu@mail.com Use the level one priest spell "location" indoors to find out where you are. Then move from there to the (x0,y0) coordinates shown in this walkthough. (Hatherond) Go though the secret passage at (18,50) and talk to Rauling to get your mission. You can also buy a history book from the harbor master, ask Finn about book. (outside) Head north across the wide bridge, then follow the road east in to Ravenswood. Defeat the bandits blocking your path then enter Hrefnesholt. (Hrefnesholt) Cast move mountains at (28,6) and again at (35,5) read the message on the wall then exit though the passage at (39,6). (outside) Just follow the road north and you will be told when your near the caravan. Defeat the guards take the letter then return to Hatherond. (Hatherond) Speak to Rauling again to get your next task, then use the sewer entrance in the inn. (Under Hatherond) Step on the water at (23,20) then take a step north and pull the lever a bridge will appear. Pass though the cave wall at (7,22) and pull the lever to make another bridge. In the north chamber pull the top and middle lever- \ Then pull the lever at (34,34) the path to the exit is now open. \ / (Hatherond) Enter the closet and you will be given the option to wait, push the wait button twice. (Dark Caverns) Pass though the passage at (36,12) and then (39,41) push the rune, (or destroy it if you don't have enough mage lore) now you can pass though (34,6). Enter the passage at (33,40) to find the prison key. Shaw the NPC you need to escape is in the middle cell on the right side of the prison. Get him then escape back to Hatherond. (cast the ritual-sanctify of saintifiction on the alter in the north room to get a valuable dagger) (Hatherond) Find the message from Rauling then head to Ingusi. (Ingusi) Speak to Dracan in the tower to get your next mission. *Warning* after speaking to Dracan you will no longer be able to exit the scenario via Hatherond. (Hatherond) The key to open the gates is in the harbor masters quarters. Search the scroll rack in the closet. (Ingusi) In the tower search the bookshelf at (22,17) the password is "only" Search the bookshelf at (23,16) step there then speak to Dracan. Hetware is northwest of Hatherond. (Hetware) Step on the rubble at (12,39). (Under Hetware) To kill or not to kill that is the question. The answer Kill him and get a bronze ring of skill and some money. Let him live and get nothing. The story really doesn't change either way. After you deal with him go though the north door, and though the cave wall (if you killed him) (Under Hengest) Talk to Folcwald and tell him what has happened. Then leave the cell, pull the lever, and head up to Hengest. (Hengest) Talk to Scyld until he tells you to warn the guard of Sweon then leave Hengest and go southwest to the outpost. (Outpost) Cast move mountains at (8,33) to get inside the outpost. Climb on board the Dacban in the middle of the outpost. (Dacban) The password to get in to the captains quarters on the lower level is "vvac" Speak to Vhard then take the captains log. I recommend you enter combat mode and haste your entire party before stepping out of the captains quarters. Once you step out you have 5 turns to reach the stairway or die. On the upper level you have 6 turns to make it off the ship and back to the outpost. It's risky but if your very fast you can find some poison resistant gauntlets in front of the steering wheel. Once you make it off the ship head to Hetware. (Hetware) Pay Unferth to get the log translated then go to Sweon. (Sweon) Enter, watch the town be engulfed in flames, exit to Hengest. (Hengest) Enter the throne room to find out your next destination. (Iron mines) Talk to Scyld then head west to Fresan. (Fresan) Buy a boat and sail west to Skane. (Skane) Sain the marksman hanging out in the southeast wants you to kill Sorali. Attack and kill Sorali to get the keys to the docks. leave Skane via boat then return to get your reward from Sain. After that row to the island north of skane and step in-between the rocks. (The mission from Sorali can't be completed) (Westmirror) Step between the rocks in the middle of the swamp. (Realms of Mist) The password for the rune at (18, 59) is "mirage" (23,4) is "echo" After you have spoken the passwords for both runes enter the portal at (6,6) The password at (25,4) is "icicle" (38,42) is "coffin" After you have answered both of those riddles step back in to the portal you came out of. (38,44) is "road" (20,59) is "wheel" now step in the portal at (56,56) The answers for the rune at (57,13) coin, silence, truth, now enter the portal at (34,18) Take the orb and exit. (Iron Mines) Speak to Scyld then head down the pit. (Chasms of fire) Passing though the tunnel you will once again encounter Rauling. Take him down. Keep walking though the tunnel, pick up the ruby charm, and be ready to duke it out with Dracan. To win cast ritual-sanctify anywhere on the Ledge Dracan is standing on and do not enter combat mode. (Hatherond) Exit this town to exit the scenario. The Grendel Side quest. (halg) Southwest of Hatherond. Talk to Fernow to get an NPC. (Padan) Northwest of Ingusi. Talk to Ephon to find out how to get to the Grendel's lair and get an NPC. You can also buy the location of an alien blade from Dasmaf here. (Grendel's Lair) Go though the secret passage at (7,41) Go down the passage until you are standing on (5,18) then step diagonally northwest in to the the cave wall, take two more step diagonally northeast, one last step diagonally northwest, then enter the secret passage to the north. use move mountains on the wall, pull the lever and you can now reach the island in the middle of the cave. (It doesn't seem to change much whether you attack the Grendel or not)