LIZARDLIZARDLIZARDLIZARDLIZARDLIZARDLIZAR D D R L IIIII ZZZZZ AAA RRRR DDDD L A L I Z A A R R D D I Z L I Z AAAAA RRRR D D Z I L I Z A A R R D D A L LLLLL IIIII ZZZZZ A A R R DDDD R D D RAZILDRAZILDRAZILDRAZILDRAZILDRAZILDRAZIL This is a minimal walkthrough, intended to give very few spoilers. The game is not linear, and you can do most things in any order, but I have tried to put the information here in a deliberate progression so that you can read starting from the top, and stop once you have enough information to proceed. These instructions are given in text, rather than with a map, to avoid accidentally showing too much at once. Parts 2-7 of this guide can be completed in any order. If you find one is too difficult, you can skip it and come back to it later. Everything in this guide applies to all versions of this game. NES, PC, Mac, Linux, DOS, etc. +----------------------------+ | 1. General Notes and Hints | +----------------------------+ * After pressing START on the title screen, before entering the door you can go left to find a place to continue by password, and you can go further to the right to find some instructions. * Coins don't appear to do anything. Don't bother collecting these. The game has passwords, but they do not save your collected coins. * You can stand on penguins for a short time before they become angry. * The small green frogs are harmless, but the horned blue frogs are very dangerous. Do not touch the blue frogs. These creatures are scared of you and will first jump away if you come near, but watch out because they may panic and jump again. * You start the game wearing the Lizard of Knowledge. This lizard can talk to some animals, and may also see hints in some places. If you have this lizard try pressing B whenever you see something new. * The game world has two sides, Recto (day-time) and Verso (night-time). They correspond directly to each other, but one is the mirror opposite of the other, so travelling left on one side is the same as travelling right on the other, and vice versa. From the start of the game, travel left, go past a door, keep going until you reach a hole in the ground between the stone blocks and the dirt. Go down into the hole, then travel right until you find the map. Press UP while standing underneath the map to look closely at it. There is a door in this room that goes to the other side of the world, where you can look at its map as well. (This map is also in the game's manual.) * There is a moose who offers several helpful tips. From the start of the game, keep the Lizard of Knowledge and go to the right, over the top of the cave entrance to the snowy mountain. Don't go into the caves, but climb up instead. Next to a panda you will see a penguin. Jump on the penguin to continue upward, and you will reach a save stone. From there go left, onto some grey platforms. There is an ice block with a coin here. Jump straight down off the end of that platform to find the moose. Press B to talk to it repeatedly. * After you complete a boss, the game will show an ending, but allow you to continue. The passwords do not save completed bosses, you will have to finish the game in one sitting on the NES. On the PC version there is an automatic save and resume, but make sure you touch a save stone before you close the game, otherwise the completed boss will not be saved. +-------------------------------+ | 2. Lizard of Swim vs. Octopus | +-------------------------------+ From the starting fall, go directly left, past the door, past the gap, and across the ground floor of the forest. You will come to a wall with a hole in the ground. Go down the hole and save, then go right one room where there is another hole. From here fall straight down several rooms until you end up at the bottom of this area. Just to the left you can find the Lizard of Swim. Take this lizard and proceed to the right (ignore the door here) until you find a save stone. From the save, climb up the blocks until you reach a solid platform. Travel right until you find water flowing down on the right side. Stand in the water and rapidly press B to swim up it with your lizard. Hold right as you reach the top of the flowing water, and enter the water area. At the top of the water area, note that there is a grey door on the right side of this room. You can enter this door to find the Lizard of Stone. You will not need it yet, but remember that this is here. Swim two rooms down to reach the bottom of the water area. There is a red door here, but do not enter it. Proceed to the right along the bottom. You will pass a save stone, and then a purple monolith with ? on it. Keep going and you will find another red door. Do not enter this door, either. From here you can swim straight up to find the path to the Octopus boss. The room above the door is full of dangerous jellyfish. You can try to lure them toward you by staying in one place for a while, and then swim around them. Once past this difficult room, there is a coin and a fish on the right (ignore them), and a passage upwards. Go up and you will find a save stone, as well as a glowing portal. Press UP to enter the portal and reach the boss. In the octopus' room, most of the floor is covered with forming eggs that you cannot touch. There is a pile of eggs on the left that the octopus will pick up and throw at you. Swim to the top while it is swimming low, then as it rises up, quickly dive underneath. While underneath the octopus, try to keep swimming to the right or left opposite its direction of travel so that it will have less chance to hit you with an attack. After all of the eggs are gone, the octopus will become sad and you can leave this room to reach your first ending. Press B while standing next to the other lizard to proceed. +------------------------------+ | 3. Lizard of Heat vs. Rabbit | +------------------------------+ From the starting fall, go left and immediately enter the door to the night-time side of the world (Verso). From here go directly left, jump across the column tops where there is a gap in the floor and keep going left. Eventually you will reach an elevator. You can either ride the elevator or jump straight down here. At the bottom, you can go right one room to find a save stone on the other side of a small pool. From the save stone, go left. Eventually there will be flowing lava. Keep going until you see a hanging platform above a blue crab. This crab will jump when you get near, but you can jump higher here. Jump up to the hanging platform, then up and right to the room above. Here you can find the Lizard of Heat. After taking the Lizard of Heat, proceed back down carefully, and back to the right. If a green spiky creature blocks your path, wait for it to move before you continue. Go back to the elevator, and this time ride it all the way back to the top. You can touch the save again before you go. At the top of the elevator, go back to the right, and through the first door you came in. Keep going to the right now. You can get past the panda by jumping on its head. Go through the pond, past the purple monolith, and finally you will reach the mouth of a cave. Do not go in the cave, instead use the part of the ground that sticks up to jump on top of it. Keep going up to find the snowy mountain. Proceed up and to the right, and you will reach another cave. Don't enter this cave, as it is full of dangerous blue frogs. Instead jump on the snowy platforms to climb upward to the next room. Here on the right is yet another cave, but do not enter it either. Keep going up. You will see a panda on the left, and a penguin to its right. Jump on the penguin's head to give yourself a boost to the next ledge, but do not stand too long on it or it will become angry. There is a save stone here. ROUTE 1: Go left and up from the save stone. Jump left onto the platform with the penguin and a coin on a pole. Do not worry about touching the penguin, as long as you don't stand on its head it will not harm you. Go left onto the stone blocks to find some short elevators. Take them upward. Stand on the penguin in the middle to reach the stone platform on the right, and proceed right to the next room. Here there are two penguins standing on poles. Your goal is to jump to the second penguin, and then quickly jump again to reach the platform on the right. Take a good run from the stone platform and jump quickly again once you land on the penguin. You may fall here, but just return to this place and try again. It may help to press and hold A before you land on the penguin, because this will cause you to jump immediately when you land. Once on the far platform, you will need to make two short hops onto the two penguins to get over to the right. Keep going up and to the right from here. ROUTE 2: from the save stone, go up one room, and instead of going left to the penguins, go right into the cave. Inside is a long nosed enemy that throws a ball of magic at you. Try to jump over the magic ball, and then stay still when it swings back around toward you. After a jump or two you should be able to get it to swing around you in a circle (this may take a few tries). Move slowly and carefully toward the enemy and press B to use the heat power on it, and the magic ball will fly away. (Do not touch the enemy with anything but the heat power.) Keep going up and to the right inside the cave. In the next room climb the hanging stone blocks, and be quick to avoid the bouncing purple creature. Once at the top block with the coin, wait for the creature to move out of the way and make a long jump to the left, and another jump onto the purple monolith, then exit the cave. Outside the cave climb up and to the right. ALL ROUTES: You will now be at the same room, by either route. Directly overhead on the left is an ice block which you need to melt with your heat power. Just go to the right, past the door, and then back up to the left across the platforms to reach it. Melt it and climb up. Here you'll find a save stone and portal to the boss. The boss is a rabbit that you must get to touch the fire 4 times. To accomplish this, stand very close to the fire and wait for it to approach. Once it prepares for its last jump to pounce on you, run toward it and go underneath its leap. Run to the right edge of the room, and wait for it to jump over you and go on top. When it's on top, avoid the falling icicles, and then repeat the process once it comes back to the ground. Easy Method: On the right side of this room is a little pair of two snowhills. If you stand just to the left of them and hold B to use the heat power, the rabbit will jump down and be stuned by the heat. Continue holding B until the boss is stunned 4 times. (It may take a few tries to get the position correct.) Leave the boss room by the portal that appears, and press B next to the other lizard for the next ending. +---------------------------------+ | 4. Lizard of Stone vs. Raccoons | +---------------------------------+ See part 2 and follow its directions to reach the Lizard of Stone. From there, go straight down to the bottom of the water area again, but this time enter the door. Use the save stone here. ROUTE 1: See part 3, and follow its directions after going back up the elevator. Proceed to the top of the mountain, but instead of going up to the boss, one room below there was a door that you can enter. You may wish to touch the save stone at the top of the snowy mountain before entering this door. ROUTE 2: Proceed all the way to the left, across the lava, and you'll reach an area full of steam pipes. You can use your Lizard of Stone power by pressing B to turn to stone, which makes you invincible to the steam or electricity, or other hazards. There are a few ways to go through the steam area, but as long as you focus on travelling upward you should eventually reach the volcano. At the top of the steam area you'll find lava dripping down from above, and a short broken wooden bridge to your right. Just to the right of that bridge is a save stone. After saving, climb back up past the falling lava, and keep going upward. It is a long path up the volcano, but the stone power may help you get past some of the enemies. Going up past a purple enemy with a magic ball, then a pink armadillo above that, you'll find a room with a save stone on the left past a shallow pool of water. After saving keep going up. In the next room are some arrows that will shoot at you when you cross their path. Press the B button to turn to stone, and they will not harm you. Keep going up and you will reach a door. Do not enter this door. ALL ROUTES: After using route 1 to come through the door, or route 2 to climb through the steam area and volcano, you will now be standing near that door, close to the top of the volcano. Proceed to the right, and use the stone platforms to continue upwards. Once above, go to the left (toward the source of the lava). The purple enemy will throw a magic ball at you. Hold B and the ball will pass through you, and you can continue on to find the portal to the boss. This boss consists of three raccoons that are spitting balls of lava at you from above. As long as you are holding B, the lava will not hurt you. Stop the raccoons by jumping on each of the 3 green valves, and standing on them until they close. Be careful not to slip into the lava! Enter the portal that opens, and press B near the oher lizard for the next ending. +----------------------------+ | 5. Lizard of Push vs. Frog | +----------------------------+ See part 3 again and follow its directions to reach the save stone in the middle of the mountain. This save stone is next to a cave. Go right into that cave. Inside this cave are three penguins on poles. Hold right to go as fast as you can and make 3 quick jumps across these penguins to reach the door on the right. Like the penguin jump in part 3, it may help to press and hold A early to jump immediately when you land. Alternatively, if you bring the Lizard of Heat you can melt the ice block on the right side of this cave to reach the door. Once through the door, you will find the Lizard of Push past a gap in the floor. Do not go into the gap. Take the Lizard of Push, and hold B to push the pink block to the left, which you can use to go back through the door you came in. After leaving the cave, go back down the snowy mountain, and to the left, past the panda, returning to the starting area. Hit the save, keep going left and enter the door. On the other side (Verso), head left from the door until you reach the gap in the floor with many columns. Fall straight down here from the edge, then go right. You should be standing in the map room. Just to the right of the map room is a long room with a dog. Wait for the dog to be facing away from you so that you can safely jump over it and proceed to the right. You will fall down into a place with many hedges. There is a save stone in the bottom left of this area. Travel to the right along the bottom, then ascend the red platforms. Keep going up, avoiding the owl, and leap across the gap to the left. Keep going left, past the dog, until you can go up on more red platforms to the next room. On the next level, go left, climb up the edge, and then go right across the top. Continue to the right, and down past the bouncing purple enemy. Keep going past another purple monolith, then back around to a save stone. From the save stone go left, hopping across the platforms, and keep going left past the owl. Keep going left into the next room, and you'll see some stone platforms again. One more room left and you will reach the information room from the beginning of the game (next to the title screen). There is a pink block here that you can push down to make a permanent shortcut. Do this, and return to the right. (Above is a gate you cannot enter yet, but we will open it shortly.) Returning to the right, hop across the platforms above the owl this time, and keep going right. Follow the path. If a blinking ghost appears, it will rush at you a moment later, so try to get to a place where you have room to jump out of the way. A little further and past another dog, you will reach the bottom of the palace. Jump up onto the hanging stone blocks, and travel to the left where you fill find a gate, a switch, and a pink block. Push the pink block to open the gate permanently. (We will use these shortcuts in part 6.) Now proceed to the right, and you'll find a save stone. Continue travelling upward through the palace. You will pass a pink block hanging from a rope, a door you can't reach, etc. but keep going until you reach a save stone next to another door. ROUTE 1: If you go through the door, you can follow a fairly linear path that eventually leads to another door that re-enters the palace at the top. After entering this door, you must first proceed to the left, and you will reach a wall and a pink block. Remember this place for the next part, because if you fall straight down from the platform with the pink block on it, you will reach the Lizard of Surf. Otherwise, continue to the top and enter the door. ROUTE 2: Instead of entering the door, go up and to the right from the save stone. Continue up, and go right. Ignore another hanging pink block and keep going up and right. You'll see a few green frogs here. Go left now. In the next room you will need to make a jump across a wide gap to the left. Be careful of a ghost that appears here, wait for it to rush at you once and then jump across while it's safe, between appearances. After making the wide jump, you will need to keep going up. To get past the crabs, know that if you stand still in front of one, it will jump before it touches you, giving you one chance to escape from it. Jump to its platform, and stop (pressing DOWN may help) and as soon as the crab jumps in front of you, run to make the next jump. This is a difficult room, especially with the ghost reappearing. On the next room above there is a door to the left, which is where route 1 will exit. Go to the right instead. ALL ROUTES: You are at the top level of the palace now. Continue to the right to find another save point and portal to the boss. The boss is a long tower filled with platforms, with a giant frog chasing from below. There is a fly buzzing around the top, which will follow you horizontally, even though it remains at the top. Just keep hopping from platform to platform, and try to stay low on the screen so the fly doesn't come too close. If you find it hard to land on the platforms, try holding DOWN in midair to slow yourself and make a sharper landing. The frog will shoot magic from its eyes. This can be avoided similar to the ghost. When the magic appears, wait for it to come at you and dodge before you resume jumping across the platforms. Occasionally a pink block will appear which you can hold B to push off the platform. If it lands in the frog's eye it will close, preventing the magic attack. Eventually the fly's eyes will turn red, signalling that it is about to descend toward the frog's mouth. Try not to get in between the two. Wait for the fly to start coming down, then dash across to the right to get out of its way before it does. A portal will appear, hold B and push the other lizard for an ending. +-----------------------------+ | 6. Lizard of Surf vs. Snake | +-----------------------------+ ROUTE 1: Using the shortcuts you unlocked in part 5, don't enter the door from the title screen this time. Instead go right, and use the pink block to jump up and continue to the right. Keep going up and to the right, and through the palace gate. Continue to the second palace save stone, and go through the door then all the way to the left, where there's a platform with a pink block on it. Drop straight down from that platform to find the Lizard of Surf. ROUTE 2: Without the shortcuts, this lizard is more difficult to reach. You can go left from the start to the forest. There are notches on the tree trunks that you can jump on to climb up into the trees. Go left and upward into the trees until you reach a save stone. After the save stone is a very difficult series of platforms with a pair of owls guarding the way. Holding DOWN while in midair may make it easier to land on the narrow platforms (it helps you slow down more quickly and land sharply). Also, you can stand on the top of an owl's head if you are careful. Past that room, go up, and then left to find a room with many white birds and a purple monolith. Jump on top of the monolith, then leap to the left into the next room, where the Lizard of Surf awaits. (With the Lizard of Knowledge, you can hold B next to the monolith to see a little hint arrow pointing this way.) ALL ROUTES: Now that you have the Lizard of Surf, drop down to ground level and proceed all the way to the right. You can hold B to use the surf board to skip across the surface of the water. Try this out as you pass the pond this time. Go into the mouth of the cave, and keep going all the way through to the right. There is a save stone at the end next to some rushing water. Hold B and jump into the rushing water to enter the river area. On the river you can press A to jump, and otherwise must avoid many obstacles that will come at you. At the end of the river a snake appears. It will come toward you in loops, then it will stick its head out on the left side. When it does this an arrow will appear in front of you. Use this arrow to aim a barrel that will be coming down the river, to try and hit the snake in its head. This is tricky to aim. (Also do not let the barrel hit you. Jump over it or dodge out of the way once it appears.) After this it will travel in loops to the right side and throw a few waves. You can jump or dodge the waves, and then the cycle will repeat. 4 barrel hits will end it. Try to stay on the left while the snake is on the right, and vice versa. It's easiest to aim the barrel if you stay in the centre of the screen before the snake's head pops up. At the end of the river, press B next to the other lizard for another ending. +-----------------------------+ | 7. Lizard of Bounce vs. Cat | +-----------------------------+ From the start, go to the right, past the panda and the pond, into the cave. Jump over the first big gap in the cave floor, but in the room after that you will find 3 holes in the floor. Fall into one of those to find the Lizard of Bounce. The Lizard of Bounce is tricky to use. When you hold B, you can't jump any more, but if you fall onto the ground while holding it, you will bounce. You can't bounce higher than you started, but if you jump from a higher place to a low ground, you can bounce higher than you would have jumped from that ground. You can practice this by getting the coin just to the right of the Lizard of Bounce. Climb out of this room on the left, then go one room left and down into the hole in the floor there. This will lead to the water area. Continue straight down and use the save stone here. Proceed all the way to the left along the bottom, and enter the red door when you reach it. There will be a save stone on the other side. Now proceed to the right. The crab here is difficult to jump over, but if you stand still and wait for it to come to you, it will always jump before it touches you, and you can run underneath. Just past the crab you will reach a save stone next to a cliff. Walk off the cliff! This place you have entered is weird. The space wraps on itself in a strange way. Maybe the most straightforward path through this place is to keep going to the right as much as you can. If you fall, you may get lost, so be careful. About halfway through, you will find a floating brown dragon. You can stand on its back, it will not hurt you. Two rooms to the right of the dragon is a save stone. A few more rooms to the right and you will end up at a purple monolith. From the purple monolith you can't go any further to the right. Instead, go left and down one room, then start going left. Jump on a penguin to cross a gap, then cross a bridge, and eventually you reach the other side of the same purple monolith. From here you can go one room to the right and down through a gap in the bridge. This will put you on the "lowest" level of this area (if you can call it that), and a few rooms directly to the right is the entrance to the boss area. To reach the boss, you will need to make a series of bounces with the Lizard of Bounce. In the rooms on this level, there is sort of an upper path and a lower path. All the way on the left you can jump up to the upper path, but proceeding right from there you will have to bounce across to stay on the upper path. In the third room you will notice a door, do not enter it, this connects near to where the Lizard of Swim was found, just keep bouncing across. In each room, hold right and jump, then hold B to bounce, and try to get to the upper platform on the right to keep going. Be careful of the dogs, wait for them to face away from you. Eventually you will see a little purple platform on some stone blocks, you can simply hold right to walk off your ledge and fall onto the stone blocks. Just to the right of this is the entrance to the boss, and a save stone. As an alternative way to get around this place, you can fall straight down. Each level down seems to represent several rooms to the right. If you know what room you want to get to, falling down might be the fastest way to find it. The safest way to fall is in a gap a little bit inward from the left side of most rooms, where you can keep falling a long ways without hitting anything. Maybe a simpler way to get to the bottom level would be to enter from the door near the Lizard of Swim (and there's a save stone nearby on the other side of that door), which would bypass most of this place. In the boss room you will be stuck on two platforms. If you fall, you will wrap around to the ceiling, and similarly with going left and right. The boss will shoot smiles at you, or sometimes change the platforms around. Wait for it to stick its nose in the air, and then try to bounce on it, and if you're lucky you can land on the other platform too. You don't have to bounce, but it helps keep you safe, as dangerous stars will begin appearing each time you bounce on the cat. After 5 hits it will give up. Press B next to the other lizard for another ending. +---------------+ | 8. Final Boss | +---------------+ To reach the final boss, first complete the other 6 bosses (parts 2-7 above). The entrance to the final boss will appear above a stone lizard statue. There is one of these on each side of the world, you can use either to enter. It is one level below either map room, then one room to the right or left. Recto: From the start, go left until you reach the gap in the ground between the stone and the dirt. Go down one room, then fall down the small gap in the middle of that room. Verso: From the start, go left and enter the door, then go left until you reach the gap with columns in it. Go down two rooms from here, then two rooms to the right. The final boss consists of jumping between platforms as they alternately become safe or covered in flames. If this is very difficult you might try the Lizard of Stone here. Eventually the sequence will complete and you can end the game. +---------+ | THE END | +---------+