From phvezda@pnfi.forestry.ca (Peter Hvezda) Subject: LYNX Tips and Tricks Date: Sun, 4 Dec 1994 13:55:58 GMT ________________ ________________ / \______________________________/ ___ ___ \ / o | || | \ / _____________________________ |___||___| \ / [] | __ ___ _____ _ __ __ | [] \ | || | | | \ \/ /|\ \ | |\ \/ / | || | | | | | | _ || | | | \ / / | \ \ | | \ \/ | || | | | | | | _| |_ || | | | / / | \ \| | <\_> | || | | | | | | |_ _| || [] | |__|_ | | | |\ | /\ \ | [] || | | | | | | |_| || | |____| |_| |__| \__|/_/\_\ | || | | | | | | || | | || | | | | | | || | T I P S & T R I C K S | || | | | | | \ [] |_____________________________| [] ___ ___ / \ ATARI | || | / \ _____________________________ |___||___| / \_________________/ \________________/ The LYNX Cheats file was originally created and maintained by Damian Gick. He unfortunately lost his net access and couldn't continue his support. The honour of maintaining the LYNX Cheats file was then passed on to Kevin (Tazzzzz) Dangoor, who provided exemplary service to the LYNX community by not only maintaining the Cheats file but also compiling all of Robert Jung's game reviews into one handy file. As an added service he made these files available through a highly efficient mail server. Kevin sold his Lynx and has passed on the torch of maintaining both the Reviews and Cheat files to yours truly. I have some big shoes to fill, and I will do my best to carry on the tradition set forth by my predecessors. The LYNX cheat file is now more comprehensive than ever before. I have added several more tips and tricks as well as changing the format slightly. I hope that you will find the changes refreshing and I look forward to any comments or suggestions that you may have about them. Incidentally, the LYNX Cheat file is also available in RTF format (which includes bitmapped maps). If you would like to submit any tips or tricks that you have come across or discovered, please e-mail them to the address listed below. The FAQ, the Lynx Game Reviews, and the Lynx Cheat files now reside at the anonymous ftp site: ftp.mantis.co.uk in /pub/uploads. Special thanks should be extended to Mathew for maintaining the ftp site and mail server. -- Peter Hvezda (Internet e-mail: phvezda@wilma.pnfi.forestry.ca) NOTICE: You will need Netscape 4.0+ or Microsoft Internet Explorer 4.0+ to view this.. If you want to print...make sure your printer setting is landscape. Weird, but true. There is a chart below that can only be seen sideways if you want to print for best results. Lynx and/or other text browers won't show that well. I'm not responsible for any technical mishaps on your printer and/or printer settings. Consult your manual or a service technican for it. Have a great day. [APB]===================================================================== A.P.B. -------------------------------------------------------------------------- Level skip: In APB, if you hold down OPT 1 and OPT 2, and run into a donut (or through the Donut shop) your quota will be filled and you will be returned to the station and proceed to the next level. Skip to level 99: When your quota is met, hold down OPT 1 and OPT 2 when you touch the Officer Bob parking space. This will warp you to level 99. (The game will not end, just repeat level 99 with random quotas). Double Fuel: On Highway 12 you will find gas pumps right next to each other. Park directly in the middle of the two pumps and the gas pumps twice as fast. [AWE]===================================================================== AWESOME GOLF -------------------------------------------------------------------------- Hole in one: Entering LANDLORD as your name at the beginning of the game. Use the OPTION 2 button to swing at the ball. Hitting OPTION 2 while the ball is in the air, will sink the ball! [BAK]===================================================================== BASKETBRAWL -------------------------------------------------------------------------- Play with Michel Jordan on your team! Put in MJ?? to play with a partner, supposedly Jordan. Replace the ?? with any two numbers. Pause, hold down Option 1 and press Option 2. You can change the pause message to anything you want! (from Star*Lynx BBS) Level codes Level 1-1 AAAA Level 3-3 IIII Level 1-2 BBBB Level 4-1 JJJJ Level 1-3 CCCC Level 4-2 KKKK Level 2-1 DDDD Level 4-3 LLLL Level 2-2 EEEE Level 5-1 MMMM Level 2-3 FFFF Level 5-2 NNNN Level 3-1 GGGG Level 5-3 OOOO Level 3-2 HHHH Taken from January 1993 EGM (Edward Mann). Someone at Atari is very imaginitive. These codes transport you to the beginning of each level with maximum power-ups and allow you to shoot at the hoop in any level: Level 1-1: 999Q Level 2-1: PP9T Level 3-1: 9PPW Level 1-2: P99R Level 2-2: 99PU Level 3-2: PPPX Level 1-3: 9P9S Level 2-3: P9PV Level 3-3: 999I Level 4-1: P99J Level 5-1: 99PM Level 4-2: 9P9K Level 5-2: P9PN Level 4-3: PP9L Level 5-3: 9PPO (from Deena Krutak in June '93 GamePro) [BAT]===================================================================== BATMAN RETURNS -------------------------------------------------------------------------- Invincibilitiy: You can make Batman invincible with the following steps at the title screen (the one with the Batlogo): press up 8 times, down 12 times, left 15 times, right 19 times and option 1 27 times, press A or B to start the game. Once the action starts, press pause. Then use option 1 to skip to the next level, option 2 to make Batman invincible! Falling can still kill you, however. (From Video Games and Computer Entertainment) Increased life and Batarangs: When you come to a large red box with a bow on level one, stand on top and move to the right edge of it. Motorcycles will bust out of the box on the right hand side. Once this happens, jump down and walk inside the box. At this point, you will receive ten more Batarangs and you life line will increase. (Electronic Gaming Monthly) Tactics for the first level: 1. Most IMPORTANT is keep moving. Don't sit still in one place or you will be pounded. DO NOT use your baterangs or acid vials in the first stage when you fight the clowns, goons, machine gun weirdos, etc. They can be destroyed by either jumping over them (which I do) and/or punching them. THIS is most important. When you reach the duck, you should have 70 batarangs and I think 13 acid vials. 2. To defeat the duck, stand on the top ledge and TIME your shots. This is most important. Do NOT jump off or down the ledge you are on otherwise the penguins bombs wil hit you and take off a lot of life. The most important thing to defeat the duck is watching the ducks pattern and timing your shots. When I defeat the duck, I usually have 30-35 batarangs left. You do not need to use you acid vials. 3. After you defeat the duck, walk to the right and get your life vial. 4. side note: You have a much better punching range when you duck down and punch. Tactics for the second level: The idea here is to keep moving , but be very cautious. Your worst enemy is the shotgun cops. Because their bullets will make you fall to your death if the bullets hit you while jumping. 1. Grab all power ups ( you will need all of them espec. the batarnags and life) 2. Wen you are about to jump from a ledge, fire a batarang to the right. If you hear someone dying, fire another. This will stop the shotgun cops from blowing you out of the air. Note that this must be done quickly. If you stand in one place to long, another shot gun cop will come from behind you. Don't worry about the normal police shooting you. Their bullets don't take off much. 3. Don't shoot like a wild man. DONT shoot at every goon either. Shoot the shotgun cops. You can punch or jump obver the rest. However, if you are about to jump off a ledge, then shoot the bad guys to the left or right of you. 4. Beware the yellow crates on the ground for they explode. WHat you do is jump on one and then jump to safety. In aboout 2 seconds it will explode. 5. When you fight catwoman, you will need at least 30 batarangs and 10 vials. Again timing is important. What you should do is jump a lot as this will not let her whip hit you. All the way to the right, you will find a life power up. Get it if you are low in health. Tactics for the fourth level: 1. Your first order of business should be to avoid the penguin and head for the power generator at the end of the stage. You must duck and punch the little box on the ground (the one with the lightning bolt on it) until the generator blows up; this will stop the cage from lowering the Ice Princess into the murky depths. 2. The Penguin will slide and attack you while you're doing this, but you should shrug him off by jumping over him and hitting him with a Batarang or acid vial to send him momentarily into the pool. The Penguin will not die until you've destroyed the power generator, so don't waste too much time attacking him at first. Once the generator explodes, send him a few well-placed acid vials or Batarangs and you'll advance to the game's disappointing ending sequence. (Video Games magazine) [BAL]===================================================================== BATTLEWHEELS -------------------------------------------------------------------------- Get the Spray Gun While on Foot: When you're on foot, pressing OPTION-2 + OPTION-1 will get you a paint sprayer. Lock Your Viewscreen: When you are looking at an alternate view (left, back, or right, by using the B button), press and hold OPTION 2 before releasing button B. When you release button B, your view will be "locked" in that direction until you press button B again. Stealth Mode: On the character selection/options screen, pick the female driver with the short blonde hair. Now pick the green car, and keep the highlight box around the car. Hold OPTION 1 and press button A, and your car turns to an all-black design. When you play, your car will be invisible on radar and "by eye". You will be seen if you leave your car, and finding it again can be tricky... Super Car! On the character selection/options screen, pick the male blonde driver. Now pick the tan car, and keep the highlight box around the car. Hold OPTION 1 and press button A, and your car turns to a red body with a black top. When you play, your car will have unlimited ammunition and rapid-fire for all weapons. [BIL]===================================================================== BILL AND TED'S EXCELLENT ADVENTURE -------------------------------------------------------------------------- WalkThru From Portable Addiction Electronic Magazine First of all, collect all the notes you can get and find the gold nugget. Now go to the guarded building and give the nugget to the guard. Enter and find the man that tells you about the staff. Return to the telephone booth and travel to 15OO BC. Use the scare stone. Find all the notes you can get (remember to count by sixteens!). Enter the valley and find the paper note about the fake staff. Travel back in time and put the note at the pillar. Go to the South-East of Egypt and find the royal ankh (You must wade through shallow water). Travel to 15OO again and find the boat at the South-West part of Egypt. Use the royal ankh. Find your way thru the water (it's like an invisible maze). First go to the place where you found the ankh in 17OO BC. Enter the temple and find the secret passage which leads to the harp. Return to your boat and go to the pyramid. Go into the pyramid and open the door by walking over the red spots on the ground. Then, when past the wall/door, walk over the four other red spots and take the staff. Find the two keys and open the corresponding doors. To get rid of the two creatures guarding the room, just lure them out of there and then run away. When you return to the room they will be gone. To take the staff, use the harp. Return the staff to the man to get the flute. Use this flute in 17OO BC at the North-East to scare the animals over there. Then find all the notes that are hidden under the trees to find a phonebook-page. Travel to Rome. First, enter the dungeon. Find all the notes and the two keys: Blue and black. Remember to visit Caesar at the north of the arena when you have enough notes. Outside the arena you must once again find notes. When you think you have all of them, go to the statue. Push the four pieces around the statue in place and the push the statue. Now do this again and then go stand in the middle yourself. After you get launched, find all the notes around the house, but don't enter it. When you got all the notes, walk into a roman to get kicked out of the garden. You are now outside. Go West, to where a roman is guarding the entrance of the city. Now go down and find your way through the forest. Somewhere in the forest there is the next page of the phonebook. You must collect all the notes in the forest and you must also find the little building. Enter it and find the way through the maze until you find an apple. Leave the building and go to the guard. Give him the apple and enter the city. If everything is right you now have 8O notes. Travel to Europe. In Europe, enter the mansion. To avoid the furniture, stay on the green dots on the floor. This may take some practise! Find the white key and then find your way to the backyard. Use the black key to open the gate. Go to the North-West of the screen to find a red key. Use it to enter the small house nearby. Avoid dracula and take the magic wand next to his coffin. Return to the mansion and find the organ. Use the wand to shrink it down so you can carry it. Return to the phonebooth (The wand causes the furniture to stop). Travel back to Rome. Do the trick with the statue and this time enter the house while using the organ pipes. You can now safely walk thru the house to the backyard to take the lyre. Return the lyre to Ceasar and you will get another lyre. Enter the dungeon and use the lyre to scare away the lion that guards the white lock. Use the white key to open the lock and take the page of the phonebook. Travel to Rome 7O BC and enter the dungeon. Use the black key and put it back where you found it (Bottom-right). Now travel to Texas. Collect all the notes you can get. Somewhere, hidden under a skull, there's a golden coin. Go to the station and buy a ticket. Walk to the train and use the ticket. Now use the train to find the remaining notes. You must also find the golden nugget, hidden under yet another skull. Travel back to Egypt and replace the golden nugget at the place where you first found it. Now travel to San Dimas 2691 AD! Yeah, most radical, dude! Be careful on the step-stones as you can only jump from one to another if they are in the middle-position. Again find as many notes as you can and find the dynamite. Return to Texas. Use the dynamite to release Billy the Kid. Return to San Dimas. Go to the place where you usually get overwhelmed by enemies and use the harmonica. You can now safely enter the next part of San Dimas. Every time you pick up a note in this part, a block will disappear somewhere else, thus letting you reach other notes after which you will be rewarded with a golden key. Return to Europe. Collect 16 notes. Use the golden key to enter the previously unaccessable house at the swamp. Here you will find a mandolin. You can use this to enter the previously locked part of San Dimas. The Grim Reaper welcomes you, and you're now ready to play his game. As the exact route isn't easy to explain in a solution like this, I'll just tell you what to do. The objective of this part is to collect yet another 16 notes. Sometimes it is necessary to shove blocks over the lava in such a way that you can go to other parts of the playing field. The princesses have got the last note. If you succeed in rescuing them you should have 144 notes by that time. To get back to the entrance of the playing field, go east from the place where your rescued the babes. The go south and walk clockwise (ie: south, west, north). When you are standing against the north wall, walk west to the corner and go counter-clockwise. Once in the northeast corner you must go west, south, west and north to the exit. You'll have to find the correct tiles to jump on all the way yourself. Now you must return to the phone booth. The Grim Reaper is guarding it, but when you play your guitar he suddenly realizes that he has LOST! Enter the booth and travel through time to finish the game! [BLU]===================================================================== BLUE LIGHTNING -------------------------------------------------------------------------- The mission codes are: Code Mission No. Code Mission No. AAAA 1 LOCK 6 PLAN 2 HAND 7 ALFA 3 FLEA 8 BELL 4 LIFE 9 NINE 5 Landing upside-down: How About an Upside-Down Landing? In Level 6, you land and take-off from air strips. Try doing a barrel-roll (Pressing Option 2 and turn left or right), and then hold the plane upside-down, while pressing Up over and airstrip (to land). You will then land upside-down, the cockpit opens from the fuel tank, and you take off backwards! Bonus points: For bonus points, hit your afterburniners as you enter the canyons on level BELL. The Gutsy Bonus will give you 30,000 points ("You've got guts!"). When you're in the canyons fire your afterburners for 65,000 poins (Lunatic Bonus) "You're crazy!!" The points are added when you land -- but if you do both, it will only display the Lunatic Bonus, but you get points for both. (A good place for the second bonus is right before you enter the second set of canyons) [CAL]===================================================================== CALIFORNIA GAMES -------------------------------------------------------------------------- Although the manual says it's two player, up to 4 can be Comlynxed. It may take a few tries, but keep at it. (It's also a bit slow, but hey, it wasn't meant for 4 players.. :) BMX: If you stay just a little (about one pixel) above the place where the grass meets the dirt there won't be anything in your way (Like those pesky bales of hay). You can crash the game by hitting the bale of hay on the bottom of the track just before the finish line. The game will freeze and the only thing you can do it turn it off. Tiny tid-bit: If you're going _really_ fast when you cross the finish line and jump just a little after crossing it, you will end up crashing into something you can't see way to the right. SURFING: In the surfing game, you can ride the pelican. Run your last man into the bottom of the screen a few seconds before the timer runs out. The bird will fly across the screen until the timer runs out and you'll land on it! It's possible to do an UNREAL 360 (5 360's) for 1200 points (As opposed to 600 for a Quadruple 360) FOOTBAG: If you spin right after jumping, you spin faster than normal. Thus, jump and hit the bag with your head, then spin away... Also-- in the manual under Foot Bag it says: "Score an extra 50 points for hitting the seagull in the beak with the foot bag (but only in this game -- be kind to the birdies in the other events)." [ Thought that was pretty cute. :) d.g. ] HALF-PIPE: Hitting Option 2 while skating will show off the Lynx's awesome scaling capabilities. [CHE]===================================================================== CHECKERED FLAG -------------------------------------------------------------------------- Course information: RIDGEWAY Odo Side SHANGHAI 0.3 Right PORTFOLIO (w/picture) 0.7 Right CYBERBALL 1.0 Left ATARI CORP. 1.2 Right [atari logo] 2.1 Left ST (w/picture) 2.7 Left Total lap distance: 2.9 miles GRIZZLY FLATS Odo Side ATARI CORP. 0.8 Right SLIME WORLD 1.3 Left SHANGHAI 3.2 Left [atari logo] 3.7 Left Total lap distance: 3.7 miles SKULL VALLEY Odo Side WARBIRDS 0.2 Right RAMPAGE 0.9 Left AWESOME GOLF 1.5 Left PORTFOLIO (w/picture) 2.3 Right Total lap distance: 2.7 miles GREAT BEND Odo Side SHANGHAI 0.5 Right AWESOME GOLF 1.4 Left SLIME WORLD 2.3 Right ATARI CORP. 3.0 Left RAMPAGE 3.5 Right Total lap distance: 3.8 miles PALM SPRINGS Odo Side ATARI CORP. 1.0 Right PORTFOLIO (w/picture) 1.2 Right ST (w/picture) 2.0 Right TT (w/picture) 2.4 Right [atari logo] 3.3 Right Total lap distance: 3.7 miles DEATH VALLEY Odo Side KLAX 0.2 Left STUN RUNNER 0.6 Left ST (w/picture) 0.8 Left RAMPAGE 1.1 Left CYBERBALL 1.4 Right MS. PAC MAN 1.9 Right [atari symbol] 2.7 Left ATARI CORP. 2.8 Left SHANGHAI 3.3 Right PORTFOLIO (w/picture) 4.1 Left Total lap distance: 4.2 miles REED POINT Odo Side LYNX (w/picture) 1.0 Right CYBERBALL 2.2 Left Total lap distance: 3.1 miles LOGAN SPEED Odo Side GEO DUEL 1.0 Right MS PAC MAN 2.3 Left STUN RUNNER 3.5 Left Total lap distance: 4.7 miles WOODLAND Odo Side KLAX 0.2 Left BASEBALL HEROES 0.6 Right STUN RUNNER 1.0 Left PORTFOLIO (w/picture) 1.2 Left MS PAC MAN 1.4 Left Total lap distance: 1.7 miles EAGLE BEND Odo Side KLAX 1.1 Right CYBERBALL 1.8 Left AWESOME GOLF 2.3 Right TT (w/picture) 2.9 Right [atari logo] 3.8 Right Total lap distance: 4.0 miles VICTORVILLE Odo Side CYBERBALL 0.5 Right SHANGHAI 1.3 Left BASEBALL HEROES 1.8 Right MS PACMAN 2.4 Left KLAX 2.8 Left GEO DUEL 3.7 Right ATARI CORP. 3.9 Left Total lap distance: 4.0 miles PHOENIX Odo Side STUN RUNNER 0.9 Left RAMPAGE 1.1 Left ST (w/picture) 1.6 Right LYNX (w/picture) 2.2 Right [atari logo] 2.5 Right ST (w/picture) 2.7 Right ATARI CORP. 3.0 Left TT (w/picture) 3.1 Left AWESOME GOLF 3.6 Right SLIME WORLD 4.2 Right Total lap distance: 4.4 miles FARMINGTON Odo Side WARBIRDS 0.9 Right RAMPAGE 1.8 Right LYNX (w/picture) 2.8 Left Total lap distance: 2.8 miles MIAMI Odo Side TT (w/picture) 0.3 Left LYNX (w/picture) 0.6 Left BASEBALL HEROES 1.0 Right GEO DUEL 2.0 Right AWESOME GOLF 2.5 Right WARBIRDS 2.9 Left Total lap distance: 3.1 miles BLACK CANYON Odo Side RAMPAGE 0.3 Right ATARI CORP. 0.7 Right BASEBALL HEROES 1.3 Right CYBERBALL 2.2 Right Total lap distance: 3.0 miles MOUNTAIN VIEW Odo Side LYNX (w/picture) 0.1 Right TT (w/picture) 0.4 Right GEO DUEL 0.8 Left (atari logo) 1.6 Left CYBERBALL 2.4 Left ST (w/picture) 2.7 Right Total lap distance: 3.2 miles COLDWATER PASS Odo Side WARBIRDS 0.4 Left LYNX (w/picture) 1.0 Left PORTFOLIO 1.4 Left AWESOME GOLF 2.1 Right SLIME WORLD 2.8 Right TT (w/picture) 3.0 Right Total lap distance: 3.2 miles DARLINGTON Odo Side BASEBALL HEROES 0.9 Left MS PACMAN 1.9 Right STUN RUNNER 3.1 Right ST (w/picture) 3.6 Right Total lap distance: 3.7 miles Transmission information: Gear (7-speed) Top Speed Gear (4-speed) Top Speed 1 29 1 49 2 55 2 106 3 83 3 172 4 107 4 219 5 148 6 179 7 219 [CHI]===================================================================== CHIP'S CHALLENGE -------------------------------------------------------------------------- CHIPS CHALLANGE LEVELS LEVEL CODE NAME |LEVEL CODE NAME |LEVEL CODE NAME 1 BDHP LESSON ONE | 51 IGGJ I SLIDE |101 RPIR APARTMENT 2 JXMJ LESSON TWO | 52 PPHT THE LAST LAUGH |102 VDDU ICEHOUSE 3 ECBQ LESSON THREE | 53 CGNX TRAFFIC COP |103 PTAC MEMORY 4 YMCJ LESSON FOUR | 54 ZMGC GRAIL |104 KWNL JAILER 5 TQKB LESSON FIVE | 55 SJES POTPOURRI |105 YNEG SHORT CIRCUIT 6 WNLP LESSON SIX | 56 FCJE DEEP FREEZE |106 NXYB KABLAM 7 FXQO LESSON SEVEN | 57 UBXU STRANGE MAZE |107 ECRC BALLS O FIRE 8 NHAG LESSON EIGHT | 58 YBLT LOOP AROUND |108 LIOC BLOCK OUT 9 KCRE NUTS AND BOLTS | 59 BLOM HIDDEN DANGER |109 KZQR TORTURECHAMBER 10 VUWS BRUSHFIRE | 60 ZIVI SCOUNDREL |110 XBAO CHILLER 11 CNPE TRINITY | 61 RMOW RINK |111 KRQJ TIME LAPSE 12 WVHI HUNT | 62 TIGW SLO MO |112 NJLA FORTUNE FAVORS THE 13 OCKS SOUTH POLE | 63 GOHX BLOCK FACTORY |113 PTAS OPEN QUESTION 14 BTDY TELEBLOCK | 64 IJPQ SPOOKS |114 JWNL DECEPTION 15 COZQ ELEMENTARY | 65 UPUN AMSTERDAM |115 EGRU OVERSEA DELIVERY 16 SKKK CELLBLOCKED | 66 ZIKZ VICTIM |116 HXMF BLOCK BUSTER II 17 AJMG NICE DAY | 67 GGJA CHIPMINE |117 FPZT THE MARSH 18 HMJL CASTLE MOAT | 68 RTDI EENY MINY MOE |118 OSCW MISS DIRECTION 19 MRHR DIGGER | 69 NLLY BOUNCE CITY |119 PHTY SLIDE STEP 20 KGFP TOSSED SALAD | 70 GCCG NIGHTMARE |120 FLXP ALPHABET SOUP 21 UGRW ICEBERG | 71 LASM CORRIDOR |121 BPYS PERFECT MATCH 22 UZIN FORCED ENTRY | 72 EKFT REVERSE ALLEY |122 SJUM TOTALLY FAIR 23 HUVE BLOBNET | 73 QCCR MORTON |123 YKZE THE PRISONER 24 UNIZ OOR TO GELD | 74 MKNH PLAYTIME |124 TASX FIRE TRAP 25 PQGV BLINK | 75 MJOV STEAM |125 MYRT MIXED NUTS 26 YVYJ CHCHCHIPS | 76 NMRH FOUR PLEX |126 QRLD BLOCK N ROLL 27 IGGZ GO WITH THE FLOW| 77 FHIC INVINCIBLE CHAMPION|127 JMWZ SKELZIE 28 UJDD PING PONG | 78 GRMO FORCE SQUARE |128 FTLA ALL FULL 29 QGOL ARTICFLOW | 79 JINV DRAWN & QUARTERED |129 HEAN LOBSTER TRAP 30 BQZP MISHMESH | 80 EVUG VANISHING ACT |130 XHIZ ICE CUBE 31 RYMS KNOT | 81 SCWF WRITERS BLOCK |131 FIRD TOTALLY UNFAIR 32 PEFS SCAVENGER HUNT | 82 LLIO SOCIALIST ACTION |132 ZYFA MIX UP 33 BQSN ON THE ROCKS | 83 OVPJ UP THE BLOCK |133 TIGG BLOBDANCE 34 NQFI CYPHER | 84 UVEO WARS |134 XPPH PAIN 35 VDTM LEMMINGS | 85 LEBX TELENET |135 LYWO TRUST ME 36 NXIS LADDER | 86 FLHH SUICIDE |136 LVZL DOUBLEMAZE 37 VQNK SEEING STARS | 87 YJYS CITY BLOCK |137 HPPX GOLD KEY 38 BIFA SAMPLER | 88 WZYV SPIRALS |138 LUJT PARTIAL POST 39 ICXY GLUT | 89 VCZO BLOCK BUSTER |139 VLHH YORK HOUSE 40 YWFH FLOORGASBORG | 90 OLLM PLAYHOUSE |140 SJUK ICE DEATH 41 GKWD I. C. YOU | 91 JPQG JUMPING SWARM |141 MCJE UNDERGROUND 42 LMFU BEWARE OF BUG | 92 DTMI VORTEX |142 UCRY PENTAGRAM 43 UJDP LOCK BLOCK | 93 REKF ROAD SIGN |143 OKOR STRIPES! 44 TXHL REFRACTION | 94 EWCS NOW YOU SEE IT |144 GVXQ FIREFLIES 45 OVPZ MONSTER LAB | 95 BIFQ FOUR SQUARE |145*******THE END****** 46 HDQZ THREE DOORS | 96 WVHY PARANOIA |146 JHEN CAKE WALK 47 LXPP PIER SEVEN | 97 IOCS METASTABLE TO CHAOS|147 COZA FORCE FIELD 48 JYSF MUGGER SQUARE | 98 TKWD SHRINKING |148 RGSK MIND BLOCK 49 PPXI PROBLEMS | 99 XUVU CATACOMBS |149 DIGW SPECIAL 50 QBDH DIG DIRT |100 QJXR COLONY |150*******THE END****** _______________________|____________________________|________________________ The code for level 146 was found on level 34 (Cypher). That level spells out: JHEN which is the password for level 146. CHIP'S CHALLENGE FRACTAL GENERATOR PROGRAM INSTRUCTIONS Chip's Challenge has a secret. In it's many codes for levels of play, there is a code which will allow you to enter into the infinite world of fractals. A fractal is a geometrical or physical structure that has an irregular or fragmented shape at all scales of measurement between a greatest and a smallest scale such that certain mathematical or physical properties of the structure are greater than the spatial dimensions. If you can understand the definition, that's what a fractal is. Fractals were discovered by a man named Benoit Mandlebrot and he even named one of the images you'll see in this program after himself. There are lots of different images to be seen in this program, so don't just stay in one area. Now, on with the fun of fractals. The code for entering the program is MAND. After it is entered. a picture will start to form on the screen. DON'T TOUCH ANY BUTTONS UNTIL THE PICTURE IS DONE. When it's done, then you can move around and zoom in to see more details. NOTE: Since each picture has extremely fine detail, it will usually take a few minutes for an image to form. Especially if there is black in ore around the picture. CONTROLS FOR THE PROGRAM: (B) Button: When this button is pushed, it will create a box outline on the screen which you can move around. When the button is pushed again, the image on the screen will zoom away from you. (A) Button: When this button is pressed, it will also create a box outline. When pressed again, this will cause the image to zoom towards you. NOTE: After the image has either been zoomed away or towards you, take the outline off the screen and let the Lynx adjust the picture to more detail. OPTION 1 Button: This will create and vanish he box outline. NOTE: Always take the outline off the screen after you are done with it. OPTION 2 Button: This will create the box outline and starts the color cycling on the screen. One push on the button causes the cycling to go forward. Another push causes it to go backwards and a third will stop the cycling altogether. NOTE: To change the color of the cycling, go to the index. PAUSE Button: This button will cause the MANDLEBROT / JULIA SET EXPLORER INDEX to appear on the screen. In the index, you can change the depth, color and cycle rate of the fractal's and also create your own pictures. The index should look like this: MANDLEBROT EXPLORER X: FE.0000000000 Y: FE.0000000000 STEP: 00.0800000000 DEPTH: 0100 PALETTE: 00 CYCLE RATE: 04 XJUL: 00.0000000000 YJUL: 00.0000000000 You can change anything you want on the index and it will not hurt the Chip's Challenge game. But, before you change any of the X, Y, XJUL and YJUL settings, look at all the different images that can be found in the pictures on the screen. You can change the palette and cycle rate without messing up the programmed images. NOTE: There are two different programs to play with in this game. To see the other images other than Mandlebrot's, go to the index and push OPTION 2. It will change the title from MANDLEBROT EXPLORER to JULIA SET EXPLORER. PAUSE + Option 1: This resets to the original viewing coordinates of the set. PAUSE + Option 2: This copies the X,Y coordinate to the Julia set index, enables Julia set mode and switches to the original viewing coordinates. That's all there is to this program. Hope this help's you have lots of fun exploring the infinite images of the fractal generator. NOTE: These instructions have been created by KALE SWINDELL 1990, and updated by Harry Dodgson 1994. The Lynx Mandelbrot code does 48-bit fixed-point math using 8 bits of integer and 40 bits of fraction, via the hardware multiplier (16x16) and a lot of help from the 65C02. The comment line on it (the source) says it was written by Steve Landrum of Blue Lightning fame. [CRY]===================================================================== CRYSTAL MINES II -------------------------------------------------------------------------- Crystal Mines 2 Codes --------------------- List compiled by: Greg Littlefield and John Hardie Completed by Charlie Craft 5/11/92 Text file begun by John Hardie 4/10/92 1 - TSLA Down In The Dirt 2 - UEPT Logan's Run 3 - MTFQ Blocks And Bombs 4 - IRTR Wren's Nest 5 - ZCXP Out With A Bang 6 - DPRX Tanya's Tangram 7 - OIGT Monster Go Boom 8 - YHYR Dan's Deadly Maze 9 - VYHK Rocky Horror 10 - ITCU It Grows On You 11 - QCFK Easy Trap Of Doom 12 - BXNG Rock And Roll 13 - MOXA Bombs A' Plenty 14 - IDWJ Catacombs 15 - RFVC Red Herring 16 - GHSI Behind The Lines 17 - SKHU Impervections 18 - TRFN Blasting Zone 19 - LQRE A Wrinkle In Time 20 - AURV Bolder Dash 21 - TYGU Mud Wrestling 22 - FUIX Buried Alive 23 - QFXV Crystal "Mines" 24 - XVXU Can't Touch This 25 - KYPO Felony Arson 26 - HBTR Sandbox Bullies 27 - SFEB Stake Your Claim 28 - HXRE Dry Vein 29 - TRVJ Quiver 30 - FQCS Boulder Mania 31 - ZOIH Pipe Hype 32 - LHJV Stuck In The Mud 33 - GVYU Rat Race 34 - EMTV Split Infinity 35 - OHXY Switch Swatch 36 - GSTB Minefield 37 - UXRC Chimney Sweep 38 - PWYH What A Blast! 39 - XQCE Hardrock Headache 40 - PNGU Nuke Zone 41 - DZDI Down Is Up 42 - PIPH Lucky Number 43 - PKAV Of Gravity... 44 - TBUM Shape Up 45 - CXRI Gravity Wise 46 - QIPZ Slime Pit 47 - HBJP Candlestick 48 - NXKU Bouncing Boulders 49 - IGPY Cloudbuster 50 - INUK Whirlwind 51 - LPHD Block Mania 52 - NEBX I Get Around 53 - JVNL Hot Pursuit 54 - CAQS Runny Stocking 55 - KEHL Cakewalk 56 - EMSE The Sewers 57 - ZLAE Crystal Factory 58 - MSXV Drop A Rock 59 - JXTD Magic Mirror 60 - SOVS Cache 61 - GHGV Rock Concert 62 - QVOZ Crystal Tomb 63 - ZCEL Make My Maze 64 - COYH Pardon Me 65 - HJHT Take Control 66 - DONQ Castle Mania 67 - VBHF Rad Drops 68 - JSMJ Crystal Cannon 69 - HTRA Tick Tock 70 - WBHD Crossroads 71 - MVJX Rain Dance 72 - ANZI Jungle Gem 73 - EDLA Zero Gravity 74 - PCMN Boulder Exchange 75 - YJKJ Monster Mania 76 - RAIQ Which Way? 77 - ZRWH Mud Boggin' 78 - ECMO Safe Cracker 79 - AOTP The Howling 80 - SVWK Trial -N- Error 81 - VRBO Squeeze Play 82 - SVYA Jailhouse Rock 83 - KRFH Dodge Ball 84 - CNQR Sidewinder 85 - YNXR Ghost Of A Chance 86 - CWQU Plumber's Helper 87 - YXFJ Change Machine 88 - SRDW Triple Threat 89 - PDSQ Out Of Order 90 - QKOA Robo Rooter 91 - CKLQ Riddle Me This 92 - KHBA Cheque It Out 93 - MZKM Joel's Conniption 94 - DYDO Saturn V 95 - IDIC To Boldly Go 96 - WVOM Who Knows? 97 - NJCU Pipe Dream 98 - WUQR Volcano Vacation 99 - BSZB Pipeline Puzzle 100 - RERF Asylum 101 - WNON Slime Jar 102 - IVLC Around The World 103 - PJOL Crystal Trap 104 - RGEI Central Square 105 - WCEF Down The Drain 106 - DSGY Creature Comforts 107 - PHUF Swamp Things 108 - NCDS Gravity Ball 109 - KOMZ Herringbone 110 - LFXQ Water Closet 111 - WAET Xenophobe Zoo 112 - YJNV Conveyor Belt 113 - TAUJ Mutation 114 - IMOZ Towering Inferno 115 - NBFD Take Your Pick 116 - ZAPR Shopping Spree 117 - BXFT Elevator Muzak 118 - GEFA Kaleidoscope 119 - QIKD Gemnastics 120 - GMWJ Death Zone 121 - MKIH Don't Be Greedy 122 - ULEL Multi-abuser 123 - KBDW Bombs Away 124 - QEFP Sound And Fury 125 - SFJX Make 'Em Yourself 126 - LQXW The Four Seasons 127 - INMQ Lobotomy 128 - NMAD Hell And Back 129 - RHEM Pipe Organ 130 - YHVR Newton's Nightmare 131 - FSHF Jail Break 132 - EIKJ Quantum Quarry 133 - CQCR Running On MT 134 - AIYA Haunted House 135 - SXOE Arrow Phlegm 136 - EKDR Bohemian Rhapsody 137 - DRVY Lift Lackeys 138 - RGUM Spacin' Vaders 139 - FEDC Avalanche! 140 - PRKL Evil Twins 141 - ONKO Leftright 142 - QXPL Meltdown 143 - JRXP Girls Best Friend 144 - PADJ Phase Shift 145 - KGLI Spiral Of Doom 146 - FDXR Mouse Trap 147 - BLKS Zen 148 - TJGB Freeze Frame 149 - QKBT Check Mate 150 - AUEC Terminus *NOTE* Upon completing level 28, you are awarded a 1 million point super bonus. Bonus Levels ------------ 0 - ZERO Secret Vault From Level -- 1 - KQVW Deja View From Level 9 2 - QATR No Time To Think From Level 18 3 - DBFQ Bonanza! From Level 27 4 - LEJM Nimbus From Level 34 5 - ODJY Monty Haul From Level 39 6 - BVOS Pinball Wiz From Level 43 7 - SKLR Ping Pong From Level 48 8 - JPGR Twist And Shout From Level 52 9 - BIOH Time's Up From Level 55 10 - BNRY Time Bomb From Level 59 11 - UJIL Time To Spare From Level 61 12 - NMXS Lava Slide From Level 66 13 - LKBI Slam City From Level 70 14 - RNSK No Way Jose' From Level 73 15 - STRA Hide-N-Seek From Level 78 16 - YTST Snake's Belly From Level 84 17 - HBJO Flood Gate From Level 89 18 - CHRN Killing Time From Level 96 19 - WIFC Way Out From Level 100 20 - ESBD Hermit Crab From Level 106 21 - TMCB Menagerie From Level 111 22 - GCSQ Yuchsville From Level 114 23 - PNZS Mine Shaft From Level 119 24 - KDVI Surrounded From Level 125 25 - DHZY Pool Queue From Level 130 26 - IVRQ Pit Of Lost Souls From Level 134 27 - OSNY Shoot The Moon From Level 138 28 - LOTL Tarmaze From Level 143 29 - MWOH Safety Dance From Level 146 30 - JCXZ Downtime From Level 149 Level skip: Enter the password KIMI but don't press the A button to start the game. Instead hold down Option 1 and Option 2 buttons and press B. You will hear a sound like a machine gun and you'll see the first level (Down in the Dirt) appear on the screen. Press A to skip ahead to the next level or press B to move back through the list. When you see the level you want to play, press any direction on the control pad to start the game. [DES]===================================================================== DESERT STRIKE -------------------------------------------------------------------------- Level Codes: Level 1: ----n/a----- Level 2: KKAPMIGLICUG Level 3: PKAPMIGMIFUP Level 4: KKAPMIGNGJZC [DIN]===================================================================== DINOLYMPICS -------------------------------------------------------------------------- Level Codes: Level codes are only revealed for every four levels completed. Level name: Code: 1 Let's get the spear LYNX 2 Let's get the torch 3 Nobody steals our idol 4 Let's get the rope 5 Let's get our friend KRIS 6 Jump over the mammoth 7 Rescue the witchdoctor 8 Visit a girlie 9 Feed the god CAVA 10 Rescue Fido 11 Visit a friend 12 Go fishing 13 Let's go hunting DBBS 14 Visit your cousin 15 Visit a girlie 16 Our idol is missing 17 Feed me TINA 18 Recover the boulder 19 Find your friend 20 It's your wife's birthday 21 Go home for tea KITI 22 Get those fishies 23 Find your brother 24 Get food for party 25 Party time >From: wsgbat@rwa.urc.tue.nl (A. Thissen) [DRA]===================================================================== DRACULA THE UNDEAD -------------------------------------------------------------------------- >From: dab1@ukc.ac.uk First, get the notebook from the chest of drawers. Go into the bedroom and get the tinder box from the table and the crucifix from the bed. Use the crucifix. Go to the dining room, get the oil from the table. Talk to Dracula, and immediately afterwards, use the notebook. Go to the antechamber, open the window and look out of it. Use the notebook. Climb out of the window and go to the next window on the right. This room should be the bedroom. Open the window and climb out of it. Make your way to the top right window (it should be a big window like the one you climbed out of initially). Examine the table, then use the notebook. Get the lantern, fill it with oil and light it with the tinderbox. Go through the door on the right into Dracula's money room. Get some money, get the box, then open the box. Use the iron key you find in it on the door. Go into the crypt. Turn the lantern so that it says "The lantern has been turned down". Go down, right. Get the twine. Go right, down, down. Get the crowbar, examine the coffin, use the notebook. Find your way back to Dracula's study. Climb out of the window, and go back to the top left hand window. Go to the south wing landing and use the crowbar on the door. Enter the sewing room. Wait to be returned to the bedroom and then use the notebook. Climb out of the window and go to the top left hand one. Go to the dining room, get the sugar from the table. Go back to Dracula's study and get the lantern. Light the lantern with the tinderbox and enter the catacombs again. Go down, right, right, down, down. Get the small brass key from the coffin. Return to the south hallway and use the small brass key to open the clock. Get the small key. Return to Dracula's study, examine the desk and then use the notebook. Get the hook from the drawer. Go to the money room and turn the lever on the bottom wall. Enter the library through the door which opens and examine the books. Examine the book you get, then tie the twine to the hook. Enter the catacombs and go down, right, up, up. Climb the ladder and then use the sugar on the horse. Get the spade and use it on the well. The fishing line on the well, then climb down the well. THE END. [ELE]===================================================================== ELECTROCOP -------------------------------------------------------------------------- Here are the codes to all the doors and what they contain. Level 1 D1 = 2473 -> Level 2 Level 7 D1 = 6021 -> Level 4 D2 = 9874 -> Level 2 D2 = 5824 -> Level 9 D3 = 8743 -> Weapons Level 8 D1 = 7698 -> Level 6 Level 2 D1 = 3287 -> Lvl 7 (Right) Lvl 3 (Left) Level 9 D1 = 0170 -> Pla.Cannon D2 = 5409 -> Empty D2 = 1092 -> Empty D3 = 7102 -> TriLaser Level 3 D1 = 9284 -> Level 4 D4 = 4726 -> Empty D2 = 7210 -> Level 4 D5 = 1375 -> Level 11 D3 = 3936 -> Smart Bomb D6 = 2857 -> Bi-Laser D4 = 7395 -> Plasma Cannon D7 = 6998 -> Tri-Laser D5 = 8294 D8 = 1798 -> Tri-Laser D9 = 4321 -> Level 1 Level 4 D1 = 0394 -> Weapons Level 10 Left Exit -> Level 11 Level 5 D1 = 8658 -> Weapons Middle Exit -> Level 9 D2 = 5462 -> Door 7 Right Exit -> Level 2 D3 = 9973 -> End of Game D4 = 7642 -> Door 1 Level 11 D1 = 0293 -> Bi-Laser D5 = 0912 -> Door 2 Left Exit -> Level 3 D6 = 0974 -> Door 3 Right Exit -> Level 12 D7 = 7865 -> Door 4 D8 = 4285 -> Door 5 Level 12 D1 = 2987 -> Pl.Cannon Stingrays -> Level 10 D2 = 6473 -> Pl.Cannon Open/Closing Doors -> Level 1 Level 6 D1 = 9722 -> Level 5 D2 = 8765 -> Level 12 [Get the lynx cheats rtf file which includes maps to all the levels!] Crash the game: To crash the game go to either level 5 or 9 and get as many programs hacking the door codes as possible. It may be best to set the code to the one over the actual code (See above) so the program won't find the code too soon. Level select: Turn off your sound at title screen, now hold up and left on the joypad and keep tapping both A & B buttons until it says "LEVEL 1" instead of "NOW TELEPORING TO LEVEL 1". Use joypad to choose level. (from Star*Lynx) [GAT]===================================================================== GATES OF ZENDOCON -------------------------------------------------------------------------- Following are all of the codes, maps, and some hints for GATES OF ZENDOCON: SPOILER WARNING: If you enjoy discovering things for yourself, you should probably stop here. This file takes a lot of the fun out of it! General Strategies ~~~~~~~~~~~~~~~~~~ GZ's monsters are completely predictable: Every time you play a level, they will appear in the same places, in the same sequence. In addition, the "alien helpers" and other objects in the level appear in the same places. Thus, the key to mastering a level is to first explore the level. Move your ship up and down, up and down, as you proceed through the level, so you can see everything that's there. You might have to sacrificing your ship lots of times before you manage to get the whole level explored. After you know what's there, you can develop the best strategy for getting through the level. This might involve moving your ship as little as possible to reduce risk, or it might involve moving it as much as possible so as to blow away more aliens. The Levels ~~~~~~~~~~ In the listing for each level, the gate(s) which exist on that level are indicated with a letter, an arrow "->", and the name of the level which that gate leads to. Different letters indicate different possible positions of the gate, as shgown in this diagram: +--------------------------+ | B | | A D E | | C | +--------------------------+ This is meant to be a schematic representation of the level; your ship starts out at the left and proceeds towards the right. For example, in the first level ("BASE"), it says "A -> ZYBX, E -> RAZE". This means that there are two gates: one at position "A", and another at position "E". You have to go through two "waves" of alien attack to get to a gate at position "E". Each level's entry also tells which "friendly aliens" can be found on that level, and where. The symbols used are as follows: @: "Floating Eye". Hovers below your ship and shoots a fireball horizontally. *: "Plasma Ball". Hovers above and behind your ship, until you fire, at which point it wanders off (usually towards the closest enemy) and attempts to destroy enemies by touching them. ^: "Death Arising". Hovers above your ship and shoots a red "laser beam" straight up.
>:  "Sonic Dart".  Hovers above and slightly ahead of your ship and
     shoots a vertical white "sonic pulse", which moves to the right
     and enlarges as it moves away.  The result is a continuous
     triangular wave of pulses which "sweeps out" virtually everthing
     in front of your ship.


The description also tells where the alien is found.  Note:  You won't
find the alien if your ship is already accompanied by an alien of the
same type.

The levels are numbered in such a way that the gates always lead you
to a higher-numbered level.  Also, whenever possible consecutive
levels have been given consecutive numbers.  (Most levels only have
one gate.)

 1. BASE: A -> ZYBX, E -> RAZE
 2. ZYBX: B -> NYXX, C -> XRXS, D -> NEAT
 3. XRXS: A -> ANEX
 4. ANEX: A -> NEAT, E -> BARE
 5. NEAT: A -> YARR
 6. YARR: B -> EYES. *: Near bottom, at end.
 7. EYES: A -> NYXX, D -> BARE
 8. NYXX: C -> ZYRB. @: Near top of screen.
 9. ZYRB: A -> SRYX
10. SRYX: A -> BARE
11. BARE: A -> STAX, D -> XRAY
As soon as possible, move the ship straight up to the top of the
playfield.  Do *not* move left or right.  The dragon will fly into
your tailjets and get killed instantly.

A description of the "real" strategy for killing the dragon is given
below under level "NERB".

12. XRAY: A -> RATT.  *: Near top of screen.
13. RATT: A -> NYET
14. NYET: A -> RAZE

One easy way to get through this level is to stay on the bottom and
never shoot.  Of course, you don't get many points this way!

15. STAX: A -> SZZZ
16. SZZZ: A -> RAZE.  *: Middle of screen, at beginning.
17. RAZE: A -> TRYX,  B -> ROXX, C -> TRAX, D -> TERA
18. ROXX: A -> NERB
19. NERB: A -> TREY.  @: Stay above partition, after dragon.

The dragon in this level is like the one in "BARE":  It can be killed
only by having its "head" contact your tailjets.  None of the alien
helpers affects the dragon.

To slay the dragon, note that it travels on a grid of circles.  It
will always stay in this grid.  



Here's a rough sketch:

   :       :       :       :
    '.   .' '.   .' '.   .'
     .'''.   .'''.   .'''.
   .'     '.'     '.'     '.
   :       :xxx    :       :
   '.     .'.     .'.     .'
     '...'   '...'   '...'
    .'   '. .'   '. .'   '.
   :       :       :       :

The dots, quotes, and colons represent the path of the dragon. The key
is to get your ship into the position marked "xxx" in the center of
one of the circles.  Avoid the dragon until you can see where the
"center of the circle" is, and then put your ship there when the
dragon is out of the way.

Once in the center of the circle, your ship is entirely safe.  After a
while, the dragon's path repeats; when it comes round the circle
again, it will fly through your tailjets and die.

(Actually, this doesn't always happen.  Sometimes your ship is a
little too far to the right and the dragon will just "chirp" a little
as it goes by.  If this happens, move your ship to the left a *tiny*
bit and wait for him to come around again.

Note:  This strategy has to be modified somewhat in "SSSS", where you
get more than one dragon at a time.

20. TREY: A -> STAR.  >: Third set of partitions, top.
21. STAR: D -> SSSS, C ->BYTE.  @: First set of partitions, bottom.
The "B" gate is under the second partition.  It's also sort of hard to
enter.

22. SSSS: A -> BREX
The dragons in this level come in groups of two or three.  This makes
things more difficult, because they don't always travel on the same
"grid".

The strategy is the same, but since the dragons travel on different
grids, you'll have to keep moving your ship.  If you can't move fast
enough, use your shields -- they will get you out of the way much more
quickly. (However, you'll be dead if you're caught between two dragons
or caught between a dragon and the edge of the playfield.) Dodge the
dragons repeatedly until you see what pattern they follow. Each one
follows a repeating path.  Then, kill them off one-by-one, using the
method described in "NERB".


23. TERA: A -> BYTE
24. BYTE: A -> BETA.  >: Near bottom of screen.
25. BETA: B -> TRAX,  E -> NEST
26. TRAX: A -> ZEBA
27. ZEBA: A -> TRYX, E -> ROXY.  @: Near top.
28. TRYX: B -> STYX
In this level, the "floor" restricts the ship to the top half of the
play-field.  However, there is a "hidden feature" or "easter-egg"
which allows you to access another gate "below the floor".  Here's how
you find it:

 *** HEY!  WOULDN'T YOU RATHER FIND THIS FOR YOURSELF?  I THOUGHT
 *** SO.  IF YOU'RE NOT A WIMP, YOU'LL SKIP THE NEXT FEW PARAGRAPHS.

Immediately put on your shields and move the ship down, to kill the
alien tanks.  Then, start dropping bombs (using your shields when
necessary to kill newly-appearing aliens).  You will notice at one
point the bombs appear to go through the floor.  At this location is
an invisible "hole" through which you can fly your ship.

It will probably take a few tries before you get through, because the
hole is rather small.  Once you get through, you maneuver through a
couple of minor obstacles and then find the gate.  It leads you to the
"easter-egg level", whose name is "    ".  (Four blank spaces: this
level, therefore, can't be accessed directly as the others can because
its name cannot be entered.)

The easter-egg level is fun.  It also gives you all four alien
helpers: @, *, >, and ^.

 *** END OF WIMP'S SECTION ***

29. STYX: A -> YARB
30. YARB: A -> BREX
31. ROXY: A -> NEXA
32. NEXA: A -> NEST
33. NEST: A -> EBYX
34. EBYX: A -> BREX.  *: Middle of screen (can't miss it).
35. "    ": A -> NERB.  *, @, ^, >: all near bottom, near beginning.
This is the easter-egg level.  Description of level "TRYX" above
tells you how to get here.

Since this level leads back to an "earlier level", it is possible
to loop, and thus (in theory) to play Gates of Zendocon forever:
NERB->TREY->STAR->BYTE->BETA->TRAX->ZEBA->TRYX->here->back to NERB.

36. BREX: B -> ZEST, C -> SEBB, D -> STAB.  ^: Near bottom, after
a long sequence of towers with yellow-and-gray pyramid-shaped tops.

37. ZEST: A -> ZORT.  *: Bottom of screen, under stalactite.
38. ZORT: B -> STAB, E -> BRAN
39. BRAN: A -> BROT
40. STAB: A -> BOXX.  @: Middle of screen, at beginning.
41. BOXX: C -> SEBB, E -> TENT
Here's a map of this level.  "[]" represents a box which is hard to
shoot, "<>" represents one which is easy.  "C" and "E" show the
locations of the gates.

  (left half:)
+--------------------------------------------------------/
|     <><>  []  <>  []  []  <>    []    <>    []    <>  /
|     [][]  []  []  []  <>  []    []    []    []    []  \
|       <>  <>  <>  []  <>  []    []    []    []    []   \
|     [][]  []  []  <>  <>  []    []    []    <>    []   /
|       []  []  []  []  []  []    <>    []    []    []  /
+-------------------------------------------------------\
  (right half:)
        /-------------------------------------------------------+
       /  <><><><>    <>    <><><><><><><><>[][][][]    []      |
       \  [][][][]    [][][][][][][]  <>[][][][][][]    []      |
        \ [][][][]    <>[][][][][][][]  <>[][][][][][]  []    E |
        / [][][][]          [][][][][][]  <>[][][]  [][]        |
       /  [][][][]       C  [][][][][][][]  <><><><><><>        |
       \--------------------------------------------------------+

42. TENT: A -> BROT.  *: Near middle.
43. SEBB: A -> SNEX.  ^: Near bottom.
44. SNEX: C -> ZAXX
Yes, the "tank/truck" objects can be destroyed!  However, it's a very
complex operation.  
     1: Wait until the first tank is about halfway across the screen.
     2: Move behind its cannon, then down behind it after the 2-legged
        walker isout of the way.
     3: Follow it closely, and simultaneously maneuver the ship so
        that it's 3 pixels off the floor.  Move almost all the way to
        the edge of the screen.
     4: Keep the lasers on continuously.  This should kill additional
        walkers as they approach.
     5: As each additional tank piles up behind you, the score
        increments by increasing amounts.  When the score is
        incrementing 10 at a time, the one's digit will be constant.
        Shortly after this happens, you will kill a walker.  Just
        after the walker is killed, move up slightly, wait for a
        missile to fly just under you, then move back down into
        position.
     6: Continue to the end.  When the screen stops scrolling, leave
        your ship still for a bit; the tanks will all simultaneously
        be destroyed.

45. ZAXX: A -> BROT
46. BROT: A -> STOB.  >: Near bottom.
So-named because of the Mandelbrot Sets used in the background?

47. STOB: A -> XTNT
48. XTNT: A -> BOTZ
49. BOTZ: A -> SNAX
50. SNAX: A -> ZETA, D -> NEAR
51. NEAR: A -> ZETA.  *: Near bottom.  @: Near top, immediately after
*.  >: Near bottom, shortly after @.

52. ZETA
This is the "penultimate level", as it were.  The object is to shoot
at the object which slowly moves up and down along the right edge of
the screen. Every now and then, this object will "open its eye"; this
is the only time when it's vulnerable.  The second time you
successfully hit it when its eye is open, everything on the screen
blows up and you are sent to the endgame.

NOTE: If you have alien companions, they will be destroyed along with
everything else!  (However, they still help you get through this
level.)  The consequence of this is that when you face Zendocon, you
always face it alone.

53. Endgame
In the final screen, you fight it out with Zendocon itself, the evil
spider-monster which rules all the other aliens you've been fighting.
To make it through this level, use the following procedure:
Zendocon appears on the right edge of the screen and moves
horizontally towards you.  While firing the lasers continuously, move
your ship down slowly.  You will eventually find a point at which your
lazer-fire makes "explosions" appear on the monster.

When Zendocon is getting close, move your ship to the left and *up*
out of the way.  It can touch your ship without hurting you, but you
want to avoid having it cover your ship entirely.  Use your shields if
it's a close call.

When it starts heading back towards the right, move your ship back
down to fire at Zendocon's "soft spot" again.  Use your shields when
necessary to keep the "eyeballs" from hitting you.  After the first
couple of left-right "cycles" of Zendocon's movement, you'll be able
to position your ship so that you can hit the soft spot and also avoid
touching the eyeballs (because Zendocon slowly drifts up as it moves
back and forth.)

Using this technique, you should be able to hit Zendocon enough so
that it dies after five or six repetitions of its left-right path.
If you don't, it will start moving around the screen diagonally.  This
means it's probably too late -- but in a last-ditch effort, put on
your shields and fly into its "mouth".  This might do it in.

If you kill Zendocon and then "commit suicide" by crashing your ship
into the floating eyes, you're given another ship and have to kill
Zendocon again.  If you lose your last ship in this way, you lose the
game. Killing Zendocon multiple times doesn't increase your score all
that much, but it's something to do if you have lots of extra ships at
the end of the game.


Shortest Route From Start to Finish
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fifteen screens, plus Zendocon.  There are three equally short paths
from BREX to BROT:
                                   ,->ZEST->ZORT->BRAN-.
BASE->RAZE->TRYX->STYX->YARB->BREX--->STAB->BOXX->TENT--->BROT-.
                                   `->SEBB->SNEX->ZAXX-'       |
                             ,---------------------------------'
                             `->STOB->XTNT->BOTZ->SNAX->ZETA->endgame

At BASE, take the second gate.  At RAZE, take the first.  At TRYX,
STYX, and YARB you have no choice (disregarding the easter-egg in
TRYX).  At BREX, choose whichever path you like best (if you choose
the upper path, take the second gate at ZORT; if you choose the middle
path, take the second gate at BOXX.)  From BROT to SNAX you have no
choice; at SNAX take the first gate.

A typical final score for the "shortest route" is around 100,000.
(Or 10,000,000 in the "hard" mode -- good luck!)

Gates of Zendocon Map:

     Each level's gates are numbered left to right, top to bottom, as the
terrain scrolls from left to right.

Start
 AAAA -->BASE 1
         2/  `--.
         /       ZYBX 2
        /       1/|3 `--.
       /        / |      XRXS
      /        /  |       |
     /        /   |    1 ANEX
    /        /    |  .--' |2
   /        /    NEAT     |
  /        /      |       |
  |       |      YARR     |
  |       |       |       |
  |       |    1 EYES     |
  |       |  .--' /2     /
  |      NYXX    /      /
  |     /       /      /
  |  ZYRB      /      /
  |    |      /______/
  |  SRYX    /
  |     \   /
  |      BARE 2
  |      1|  `--.
  |       |      XRAY
  |      STAX        `--.
  |       |              RATT
  |       |               |
  \      SZZZ            NYET
   \         `--.    .--'
    `----------->RAZE___ 2
                1/|3\4  `--------ROXX
                / |  \               `--.
               /  |   \                  NERB
              /   |    \_                 |
             /    |      TERA            TREY
            /     |       |          .--'
           /      |       |    2 STAR
          /       |       |  .--' |1
          |       |      BYTE    SSSS
          |       |       |       |
          |       |    1 BETA     |
          |       |  .--' |2      |
          |      TRAX     |       |
          |       |       |       |
          |    1 ZEBA     |       |
          |  .--' |2      |       |
         TRYX    ROXY     |       |
          |       |       |       |
         STYX    NEXA 1   |       |
          |       |2 `--. |       |
         YARB     |      NEST     |
          \       |       |       |
           \____  |      EBYX     |
                \ |  .--'-------<-'
              1  BREX
            .---'2| 3\___
        ZEST      |      \
       /          |       \
      /           |      STAB
     /            |       |
  ZORT            |       |
    |             |       |
    |             |    1 BOXX
    |             |  .--' |2
    |            SEBB     |
    |        .--'        TENT
    |    SNEX           /
    |     |            /
  BRAN   ZAXX         /
    `--------`--.    /
                 BROT
                  |
                 STOB
                  |
                 XTNT
                  |
                 BOTZ
                  |
                 SNAX 2
                 1|  `--.
                  |      NEAR
                  |  .--'
                 ZETA

  -- Howard Chu @ University of Michigan

[GAU]=====================================================================
                                 GAUNTLET
--------------------------------------------------------------------------

Solving the plant problem in the last level (Level 40):

1)  Take the first plant in the second group of plants. It will spit you 
    out of another plant.
2)  Escape from this plant and take the top plant of the four.  This will 
    spit you out between two more plants.
3)  Take the left-most plant and get the Star Gem!  Immediately give it to 
    Noj and all the robots turn to gold.

To Select Levels

1) 	Choose your character.
2) 	Start the game, but DO NOT move your character.
3) 	Press the OPTION 1 button, this will take you to Level 5.
4) 	Repeat this to go to Levels 10, 15, and 20.


[KLA]=====================================================================
                                    KLAX
--------------------------------------------------------------------------

You can warp to level 56 by getting a "Big X" on level 11. You can also
warp to level 51 by getting a "Big X" on level 6. Both of these give you
bonuses of ~60,000 points.

Strategy Guide:

  In order to excell at KLAX, in addition to improving your reflexes and
anticipation, you need to understand the scoring rules. It is possible to
get more than 2,000,000 if you know the tricks ;-) !

  There are three basic areas of scoring to be considered:

     1.  Basic scores for KLAXs
     2.  The score multiplier
     3.  End-of-level and warp bonuses

I will deal primarily with the first two, since there is relatively little
the player can do about the last.  The basic KLAX scoring matrix is shown
below:

                   vertical        horizontal      diagonal

   3-KLAX               50            1,000          5,000
   4-KLAX           10,000            5,000         10,000
   5-KLAX           15,000           10,000         20,000

Why?  I don't know.  I didn't design it.  I'm just reporting the facts,
ma'am.  Anyway, note that a vertical 3-KLAX is worthless, but a vertical
4-KLAX is quite valuable!  The message is that when you are going for
points, go for diagonal KLAXs or vertical 4-KLAXs.

  So how do you get a vertical 4-KLAX?  Doesn't it go away when you put the
3rd tile on top? Well, the answer is no, not always. There are two basic ways
to get a vertical 4-KLAX.  The easiest is to use the scoring delay.  If
you have the following setup:

           [b]                What you want to do is drop the [b] tile
           [a]                on the center column in the bin, and while
           [a]                it is scoring, move over and drop both [a]
           ===                tiles on top of the [a] column.  The two
                              [a] tiles will just sit there until the
    |               |         [b] column finishes scoring, then all of
    |               |         the [a]'s will score as a vertical 4-KLAX.
    |               |
    |      [b][a]   |         Simple !
    |      [b][a]   |
    +---------------+


  The second way to get a vertical 4-KLAX is to set up chain-reaction
techniqes:

        [b]                   When you drop the [b] down, it will score
        ===                   a diagonal 3-KLAX.  When the [b]'s all
                              disappear, voil`a, a vertical 4-KLAX
    |         [a]   |         of [a]'s!
    |         [a]   |
    |         [b]   |
    |      [b][a]   |
    |      [x][a]   |
    +---------------+

  These examples also introduce the score multiplier effect.  Whenever
you score, the score mutliplier is the number of KLAXs scored.  This
multiplier doesn't reset but keeps increasing until there's nothing left
to score and play has resumed.  So in the above examples, the [b] KLAXs
had a multipler of 1, but the [a] KLAXs had a multipler of 2 and were
worth 20,000 points!

  For a more complex example (capital letters indicate scoring KLAXs):

           [b]
           [a]
           ===

    |   [a]   [a]   |       |   [a]   [a]   |       |               |
    |   [a]   [a]   |       |   [a][a][a]   |       |   [A]   [A]   |
    |   [b]   [b]   |  -->  |   [B][B][B]   |  -->  |   [A][A][A]   |
    |   [a][x][a]   |       |   [a][x][a]   |       |   [A][x][A]   |
    |   [a][x][a]   |       |   [a][x][a]   |       |   [A][x][A]   |
    +---------------+       +---------------+       +---------------+

The [b]'s score as a horizontal 3-KLAX with mutiplier of 1, but the
[a]'s will score as 2 vertical 4-KLAXs, 2 diagonal 3-KLAXs, and a
horizontal 3-KLAX with a total multiplier of 6 (1 for the [b]'s and
5 for the [a]'s) !!!  So the total score for this would be:

   (mult  *  hor [b]) + (mult * (hor [a] + (2 * diag [a]) + (2 * vert [a])))
 = ( 1    *  1000 )   + ( 6   * ( 1,000  + (2 *  5,000)   + (2 * 10,000)))
 =      1000          + ( 6   * ( 31,000 ))
 =      187,000 points !!!!


  As you can see, the multiplier can have a dramatic effect on your score.
The maximum multiplier is 9 (athough it's quite difficult to get that high).

  As a final topic in this lesson, I want to cover a couple of advanced
techniques.

  You may have noticed during play that if you push forward on the joystick,
the top tile on your paddle will be thrown half way back up the ramp. You
can use this to rearrange the tiles on the paddle or to get back to a lower
tile without dropping the upper tiles. This "push-back" technique is fun.
It's addictive. It's also the quickest way to get into deep doo-doo. Use
it, don't abuse it.

  There is a built-in difficulty advance feature which makes the game play
faster depending on how long you have been playing on the current quarter.
(This is a not-very-well-kept secret of arcade game design used to balance
game play so a the designer doesn't have to screw typical players to keep
a really good player from playing forever).  Anyway, the point is that you
should play as quickly as possible so that the game difficulty doesn't
ramp up on you.  One way you do this by pulling back on the joystick to
speed the tiles down the ramp and (hopefully) onto your paddle.  Don't
wait for them to come to you.  Suck 'em down!  This feature can also be
abused (although not as badly as the push-back technique), but it can be
useful.

  The basic strategy is going top be to start at level 1, play through
level 5, warp to level 11, and take a "secret warp" to level 56.  I've
never survived level 56 using this strategy :-):-).


                               LEVEL 1

  Here is a cosmic paradox.  Level 1 is the easiest level in the game.  It
is also the hardest level to do well.  Don't get discouraged by the complexity
of the patterns (KLAXgrams) shown below.  This is the as bad as it gets, and
you can work up to it slowly.  If you wish, use the "Tengen Stax" method shown
below.  It's worth fewer points, but it is *lots* easier.

  There are only 4 colors of tiles in the first level. The patterns shown will
get you about 370,000 to 565,000 points on level 1.  The highest theoretical
score for level 1 that we have found is about 720,000 (but I wouldn't waste
my time trying for it -- and I play for free).  In building these patterns,
you may complete at most ONE KLAX to get rid of "junk"; if you complete 2
KLAXs, the game will not let you drop extra tiles on the paddle after the
first, because the 1st tile will complete the level.  And you must be quick
to drop all the tiles on the paddle into the center column.  If the top [c]
finishes scoring before you get the remaining tiles in place, things won't
work right.

  You must be prepared to settle for less and bail out earlier if necessary.
These are "best case" patterns.  They are very similar: notice that the only
difference in the first 2 is an extra [a] at the bottom of the paddle stack,
but it's surprisingly MUCH more difficult to achieve!  An [x] is a don't care:
use the fourth color or just make sure you don't complete a KLAX with them.

                                   [c]                    [c]
            [c]                    [b]                    [b]
            [b]                    [a]                    [a]
            [a]                    [a]                    [b]
            ===                    ===                    ===

     |[a][a]   [a][a]|      |[a][a]   [a][a]|      |[a][a]   [a][a]|
     |[b][b]   [b][b]|      |[b][b]   [b][b]|      |[b][b]   [b][b]|
     |[x][a]   [c][x]|      |[x][a]   [c][x]|      |[x][a]   [c][x]|
     |[x][b]   [a][x]|      |[x][b]   [a][x]|      |[b][b]   [a][b]|
     |[a][c][b][b][a]|      |[a][c][b][b][a]|      |[a][c][b][b][a]|
     +---------------+      +---------------+      +---------------+
           ~370K                  ~435K                  ~565K
                                                    "Rains' Revenge"


                               LEVEL 2

  This pattern is known as "Tengen Stax," because the guys over at Tengen
discovered it. I think it should be called "Stax to dah Max," but call it
whatever you want ("You can call me Ray, or you can call me Jay ...").  It
makes use of the high value of vertical 4-KLAXs.  It's also easy to remember
and is recommended for the entire family.  There are many minor variations
possible with higher and lower scores.  These are left as an exercise to
the reader.

            [e]
            ===
     |[a][b]   [c][d]|
     |[a][b]   [c][d]|
     |[e][e]   [e][e]|
     |[a][b][e][c][d]|
     |[a][b][e][c][d]|
     +---------------+
       "Tengen Stax"


                              LEVEL 3

  Level 3 is a "diagonal wave".  Try to complete as much of a BIG X as possible
but bail out as soon as possible to keep the game difficulty down.  You need
at least 3 diagonals to complete the level.  You should have been using the
pull-down feature to save time so far.  Also, between levels keep tapping the
button to speed up the scoring (again, reducing time).  Again, many variations
are possible.

            [a]
            ===

     |[a]         [a]|
     |[x][a]   [a][x]|
     |[x][x]   [x][x]|
     |[x][a][x][a][x]|
     |[a][x][x][x][a]|
     +---------------+
          "BIG X"


                              LEVEL 4

  Level 4 should be played the same as level 2.  There are more colors on level
4 than level 2, so it is harder.  But it is also more important to do well on
level 4 because it is a "points wave".  Any points that you score over the
10,000 needed to complete the level will be doubled as a bonus.  So a 200,000
set of "Tengen Stax" will get you 390,000 points including the bonus.  Did
I mention that furiously tapping through the scoring at the end of level
sometimes reveals a "feature" in which mysterious white tiles appear in the
bin and give you extra points?


                              LEVEL 5

  Just survive it any way you can.   The difficulty will be ramping up pretty
well by this time, so I just build simple vertical stacks to get rid of tiles
as easily as possible.  I often have over 1,000,000 by this time, and survival
is the most important thing.  DO NOT TAP THE BUTTON AT THE END OF THIS LEVEL
TO SPEED THE SCORE -- you may inadvertently get to the select screen and select
the default level 6.  When you get to the select screen, warp to level 11.

                         LEVELS 11 and 56

  I play both levels the same.  I go for a "Super Star" pattern which includes
an "X".  The "X" on level 11 (and on level 6, too) will cause an immediate
warp to level 56 (or 51), plus mucho bonus points.  This pattern depends on
getting a wild tile ([*]) to complete the star.  I still love completing this
pattern and watching everything score at once.


            [*]
            ===

     |[a]         [b]|
     |[x][a]   [b][x]|
     |[c][c]   [d][d]|
     |[x][b][e][a][x]|
     |[b][x][e][x][a]|
     +---------------+
       "Super Star"

         *******************************************************

  Well, that's it.  If you did everything right (and if the game was kind to
you), you will have a score of over 2,000,000 points.  Now wasn't that easy?  
If you actually do this, you will amaze your friends (and yourself) and will 
probably dominate the high score table for awhile.  Have fun, keep kool, and 
happy KLAXing.                                             /*  Lyle Rains

Another Tip:

One thing to realize about making the big X, is that you don't need to make 
it all one color.  For example, the method I usually use is:

    |[A]         [B]|
    |[x][A]   [B][x]|
    |[x][x][*][x][x]|
    |[x][C][x][D][x]|
    |[C][x][x][x][D]|
    +---------------+

Where the "*" is a wildcard.  This is so easy to make that I can always do 
it on level 6.


[LEM]=====================================================================
    				  LEMMINGS
--------------------------------------------------------------------------

>From ken@hpclkms.cup.hp.com Mon Sep 27 14:57:28 1993

                        CODES FOR LYNX LEMMINGS
		        -----------------------

     FUN              TRICKY          TAXING            MAYHEM
     ---              ------          ------            ------
1  N/A            1 kellieseye     1 seeittonon      1 nearlygone
2  dinkiedoos     2 singleduck     2 justforyou      2 lemmingoue
3  whenyousee     3 lookandsee     3 runandflee      3 spendspree
4  opensadoor     4 manyanmore     4 doortodoor      4 onthefloor
5  lemmsalive     5 cansurvive     5 stillalive      5 uncleclive
6  onesinafix     6 lemsbricks     6 fixedmyfix      6 clogclicks
7  luckyseven     7 walkingstk     7 anurebevan      7 difference
8  onefatlady     8 dontbelate     8 helpmemate      8 waitanwait
9  washinline     9 doinitfine     9 drinknwine      9 eatanddine
10 jmajorsden    10 lemmsagain    10 tenpercent     10 tentontess
11 lovelylegs    11 lemminlegs    11 stickuptwo     11 binisthree
12 justadozen    12 ontheshelf    12 digindelve     12 twotimesix
13 unluckyyou    13 yourinluck    13 hisbadluck     13 returntome
14 atenanfour    14 fourteenie    14 teensforth     14 twicelucky
15 threefives    15 fiveteenie    15 teensfifth     15 nineandsix
16 verysweety    16 sugarlevel    16 notsosweet     16 charitynum
17 sevenanten    17 yeartowait    17 driveukcar     17 stillyoung
18 keyofadoor    18 agecanvote    18 votesforme     18 comesofage
19 lasteenage    19 lesstwenty    19 tenstonine     19 olderstill
20 secondscor    20 totimesten    20 doublesten     20 numbtwenty
21 todaytoday    21 halfanswer    21 lockandkey     21 olderlemms
22 doubleduck    22 duckstwice    22 twoelevens     22 lemminduck
23 twoanthree    23 oneisforme    23 justforeme     23 soonbefree
24 sentrydoor    24 playinmore    24 lemminmore     24 lemmsstore
25 quarterton    25 lemsstrive    25 jiveanjive     25 lemmsdrive
26 thisisafix    26 chopsticks    26 lemsinafix     26 yourinafix
27 lowendevon    27 aluckyduck    27 lemsheavon     27 lemtodevon
28 sellbydate    28 shutmygate    28 gardengate     28 twostoplay
29 goldenline    29 wotsmyline    29 startowine     29 oneafterme
30 dirtygirty    30 hurtyhurty    30 fivexsixis     30 lemmgfinal


Here's what you get when you win:
---------------------------------

ALL DONE!

congratulations!!

you've completed

l e m m i n g s

everyone here at dma
design salutes you as a
master lemmings player
not many people will
complete the mayhem
levels.  you are
definately one of the
elite.

programming
brian watson (biscuit)

with

graphics conversion by
mike dailly
gary timmons
scott johnston

level editor by
steve hammond

(using amos which was
an atomic-size
mistake)

original music by
tim wright
and
brian johnston

lynx music
tony williams

additional graphics
jamie grant

levels themselves were
converted by

john harris
and
john delayney

psygnosis/atari liason
greg duddle 
graham stafford
and
john skruch

testing
mike clarke
gray mercer
craig duddle
faran thomason
and
sean patten

original concept
by
dma design

tea boy
mike dailly
scott johnston
and
russel kay

sprite generator
mark ireland

Electricty supplied by
scottish power which 
was originally
contained in a big 
hydro-electric dam
which was powered by
water that got its
energy from the sun
and so on and so forth 
right back to the very
beginnings of the universe

and now the traditional 
scrolly message things.

the following items
were consumed during 
the making of lynx
lemmings;

520 cans of coke
200 bags of crisps
108 custom built sandwhiches
300 cups of tea
64 tracker bars
1 fruesli bar (blech!)

and a lot irreplacable
fossil fuels

and the following equipment
used in the course of the project;

900 gallons rocket fuel
1 teleporter
4 hard disks
set of spanners
nicam tv set
15 amigas
22 pcs
desk lamp
paintball guns
farside calendar
amos compiler
blank disks
too much paper
cranky old amstad printer
satellite system
screen blanker
star trek video
tayside buses
cfcs
welding kit
soldering iron
hammer
nails
circular saw
30 rolls wallpaper
bucket and spade
power sander
hover mower
paint strpper
particle gun
cold fusion reactor
comic rays
fan 
telescope
digital thermometer
lemon curd sandwhich
fridge
microwave oven
jar of loose change
gobstopper
business card
vacuum cleaner
stickey backed plastic


with invented assistance
from the following people 
and places.

nasa
cern synchrotron
hubble space telescope
jodrell bank
corner shop
cray research
edinburgh zoo
starbase 47

not forgetting the 
hinderances from these;

road works
headphones
network crashes
solor storms
ozon depletion
chocolate cake
pcs
snowstorms
tidal wave
earthquake
disk errors
volcanoes
blocked drains
hangovers
yogurt
coffee perculator

are we clear yet?

anybody listening?

no?

good.

important message
----------------

5

4

3

2

1

we're going for the
record now..  What's the
largest scrolly mesage
ever seen on a game cartridge?
no idea? miniscule, thats what.

we at dma design in our shiny green office
building are attempting 40k worth of message.
pointless, futile,  mesage.  thats 40960 characters.
we even employ someone purely to write these scrolly
mesages.  we have more text.

loads!

loads!!

loads!!!

and then some!!!!!!

speaking of characters,
there were some very
strange ones involved
in creating the game. I
myself am a member of the
the guild of scrolly
message writers, not 
the everyday messages
that get flung around
on demos but a bona
fide scrolly embedded on
a rom cartridge. few are
qualified to reach this
level of expertise.  if you
wish to do this youself
there are special night
classes you can attend.  you
just have to know where to
find them.

thanks go especially to the
sandwich ladies and the
chocolate cake that caused me
so much trauma trying to
slim down..


so anyway, in several
thousand years time 
some archeologist is
going to dig up this
cartridge. i may as
well explain a few things
about 1993

first of all the
location of atlantis.
it is in fact in the
tay estuary just next
to dundee, sctoland

that fact alone explains
why atlantis has remained
so quiet over the years.
who could take them seriously
nowdays with the think highland
accent and a claymore 

come to think of it, wielding a claymore in
front of people does tend to make them take you 
seriously.  so why did atlatis sink?
it was the constant rainfall that did it.

I may as well tell you
that the scrolly
message classes are
held at the following
address.

the university
1 south underwater st
west 15
atlantis

enclose around 20 quids
worth of stamps for all
correspondance

and now vampires.

are you one of the
legions of the undead?
does the sun make you
peel until there is
nothing left?  do
hordes of irate locals
armed with sunbeds try
to ruin your night?

if the answer to any of 
the above questions is
a resounding yes then
you really have got problems 
I suppose in
that case you'll have 
been playing lemmings
in the middle of a 
transylvanian castle
in the basement.
in that case, make sure
you've got plenty of
batteries.

can't leave out aliens:
why would anyone wish to
leave aliens out of a scolly
message (a note for the
pedantic: under no cimcumstances
is a message text called a scolling
message, it is always a called a scolly )

so anyway: aliens.  we
are of course talking
about the suckers that
come from space and not
the ones that try sneak
in you're country when
you're not looking.

I am confident that no-one
at dma design has in fact
been abducted by aliens
although several of them may
actually be aliens themselves.
have you ever seen whitley
strieber's communion?
if so then i can give
the true explanation.
the alien is large, white, bald and has enormous 
eyes.  now consider what michael
jackson is doing to himself, and
it will instantly become clear that this is what
michael will look like in several hundred years.
considering his reputation for eccentricity and
his vast wealth i have no doubt that
he will fund a time machine and go back to the
eighties and pretend to be from outer space.  or not.

a word about piracy.
yes, even cartidges
can be copied.  it's
not very nice is it?
if you do try it then the
jokes on you.  inserted
into this text is a 
powerful magical spell
to shred the very soul
of evil nasty people who
would take away our livelihood.


nasty pirate
go way.
you'll never live,
to see the day,
when evil triumphs
over light,
'cos we all think
you're full of

* zzzt * software
failure there* mmm,
never mind. on with
the next topic.  the
pentagram graphics
should take care of
it anyway.

7k of message!

ah we never quite
got to 40K but I think
it is still enough
to count.

i think it's a...
world record
for a console cartridge.

you!

until next time

a little message from
the programmer.

enjoy your lynx.  it is
the best of all of the
hand held portable machines.
only with your support can
we produce software for this
lovely little piece of
hardware with a goal
keeping the machine alive and kicking

well i may not have plans
to do anything in the immediate
future on the lynx, but if it is still around in a few
years maybe I'll do lemmings ii on it.

then again maybe not
i suppose i would have to 
be mad to attempt it but then
again anyone who attempts a major
programming feat using a 6502 must be mad
but don't forget the lovely hardware
this little machine can do more to the
display than an amiga
can thanks to rj mical and his team
for being insane enough to design such
a nice piece of hardware and having the foresight
to produce their development software on the amiga
maybe it's because they
had something to do with that as well?

bye...

| Ken Sumrall          


[HOC]=====================================================================
                                    HOCKEY
--------------------------------------------------------------------------

Play with the PERFECT Hockey Team!

Enter the password "BATSXPEB".  The "X" will turn into a heart and then 
pressing "OK" brings up a Bat cartoon with the lines

YES SIR.
NO SIR.
THREE BAGS
FULL SIR.

Then when you go to the play game screen, you can choose a new team from 
Group D:  "The Bats", which has *perfect* stats! Two notes: if you try to 
re-enter the password BATSXPEB then you get a still pic of a bat (sleeping?) 
with the message

BORING.

Also, the Bats are an American team, since the anthem played for them
is the US National Anthem.  (There is also some color change of the
LA Kings uniform, possible others... but I am not familiar enough
with these teams to know... we don't see much Hockey down here in
New Orleans...).

>From APE 


[MSP]=====================================================================
                                MS. PAC-MAN
--------------------------------------------------------------------------

1. To get a lightning bolt, PAUSE the game and press OPT1, A, OPT1, and 
   UNPAUSE

2. To get 5 extra guys, PAUSE, OPT1, B, B, A, A, OPT1, UNPAUSE (Thanks to 
   Steve Ryno of Atari for this one) Both of these should be used while the 
   game is in progress.  The lightning bolt can be used as many times as you 
   like, but you can only use the Extra man trick once.

3. To skip levels PAUSE (during the game) and pressing OPT 1, B, B, B, OPT 1, 
   and UNPAUSE. Now press OPT 1 to activate anytime during the game.

4. To get a lightning bolt at any time PAUSE, hold down OPT 1 hit  A, B, A 
   Then release OPT 1 and hit OPT 1 the 2nd time.  The Lighting Bolt will 
   appear.  Hit B to activate.


[PAC]=====================================================================
                                 PAC-LAND
--------------------------------------------------------------------------

Get ten extra men:

     First get a high score. Put 330NE as the high score name. As long as
that's the highest score, you'll get ten extra lives when you play.


[POW]=====================================================================
                               POWER FACTOR
--------------------------------------------------------------------------

Invincibility.  

During the game, when not standing next to a monitor, press OPTION 2 to see 
the "bomb parts" screen.  Press Up, Right, Up, Left, Down.  The game will 
buzz, and you're invincible.  Doing the trick again turns off invincible 
mode.


Weapon Power-Up.  

During the game, when not standing next to a monitor, press OPTION 2 to see 
the "bomb parts" screen.  Press Down, Down, Down, Down, Right, Up, Option 2.
You'll have all weapons at full strength.  Repeat as necessary.

Stage Select.  

Stand next to a monitor, then press OPTION 2.  Press Down, Up, Up, Up, Up, 
Up, Right.  The game will buzz.  Now press up or down to choose a level;
the number in the lower-right corner of the screen indicates the level 
number.  Pressing up and down also toggles the score between 00000 (go to 
start of level) and 00128 (go to end of level).  When you've got the level 
you want, press OPTION 2 to go there.


[QIX]=====================================================================
                                    QIX
--------------------------------------------------------------------------

                                 QIX Codes
                  Codes found by: Patrick and John Hardie
                               Flushing, NY
                  Text File by: John Hardie      03/18/92

After level 255 you go back to level 0. There is no known code for level 1.

  2- GFGHEF 	 3- GFGGEN      4- HAHEHF      5- HAHFNJ      6- HAHGOI
  7- HFHCPI      8- HFHNGF      9- HFHMIJ     10- IAIKCJ     11- IAILLE
 12- IAIMAN     13- IFIIJE     14- IFILHJ     15- IFIKBJ     16- IFJFBF
 17- IFJEHI     18- IFJHCM     19- IFJGIE     20- IFJBAI     21- IFJABE
 22- IFJDHJ     23- IFJCBJ     24- IFJNBE     25- IFJMHI     26- IFJPCI
 27- IFJOBH     28- IFJJHJ     29- BFAIFP     30- IFJLDF     31- IFJKHC
 32- IFKFBJ     33- IFKEBF     34- IFKHHI     35- IFKGCM     36- IFKBOD
 37- IFKAAI     38- IFKDCE     39- IFKCLG     40- IFKNBJ     41- IFKMKI
 42- IFKPIC     43- IFKOBJ     44- IFKJKL     45- DFBIDC     46- IFKLBJ
 47- IFKKPF     48- IFLFLF     49- IFLEBJ     50- IFLHPE     51- IFLGLF
 52- IFLBBJ     53- IFLAPH     54- IFLDLF     55- IFLCBJ     56- IFLNPG
 57- IFLMLF     58- IFLPBJ     59- IFLOPB     60- IFLJLF     61- BFCIIJ
 62- IFLLPA     63- IFLKLF     64- IFMFCM     65- IFMEIK     66- IFMHAI
 67- IFMGKJ     68- IFMBIC     69- IFMACM     70- IFMDAF     71- IFMCJJ
 72- IFMNJA     73- IFMMJK     74- IFMPKJ     75- IFMOJA     76- IFMJJK
 77- DFHIMF     78- IFMLHO     79- IFMKEL     80- IFNFKJ     81- IFNEIC
 82- IFNHJF     83- IFNGIM     84- IFNBCM     85- IFNAIK     86- IFNDAI
 87- IFNCKJ     88- IFNNIC     89- IFNMCM     90- IFNPHF     91- IFNOJB
 92- IFNJJP     93- BFEIDF     94- IFNLFN     95- IFNKJP     96- IFOFCA
 97- IFOEJJ     98- IFOHHF     99- IFOGPK    100- IFOBAM    101- IFOAIG
102- IFODHF    103- IFOCIG    104- IFONMJ    105- IFOMDI    106- IFOPID
107- IFOOAM    108- IFOJJF    109- DFFIMF    110- IFOLJD    111- IFOKCM
112- IFPFIK    113- IFPEAI    114- IFPHKJ    115- IFPGIC    116- IFPBEL
117- IFPAKL    118- IFPDIC    119- IFPCJF    120- IFPNIA    121- IFPMBJ
122- IFPPKL    123- IFPOIC    124- IFPJAF    125- BFGIHA    126- IFPLCH
127- IFPKII    128- IFAFKF    129- IFAEOB    130- IFAHJJ    131- IFAGAF
132- IFABNL    133- IFAAAM    134- IFADKF    135- IFACHF    136- IFANJI
137- IFAMCM    138- IFAPIK    139- IFAOAI    140- IFAJKJ    141- DFLIDC
142- IFALGL    143- IFAKKL    144- IFBFIC    145- IFBECI    146- IFBHKL
147- IFBGIC    148- IFBBEM    149- IFBAID    150- IFBDFF    151- IFBCIC
152- IFBNCM    153- IFBMIA    154- IFBPAI    155- IFBOKL    156- IFBJIC
157- BFIIJF    158- IFBLMB    159- IFBKCH    160- IFCFII    161- IFCEKF
162- IFCHOB    163- IFCGJJ    164- IFCBAF    165- IFCALI    166- IFCDAM
167- IFCCMF    168- IFCNHF    169- IFCMJJ    170- IFCPCH    171- IFCOIJ
172- IFCJKF    173- DFJIFB    174- IFCLJJ    175- IFCKCM    176- IFDFIK
177- IFDEAI    178- IFDHKJ    179- IFDGIC    180- IFDBCL    181- IFDAKL
182- IFDDIC    183- IFDCHL    184- IFDNPF    185- IFDMLF    186- IFDPDI
187- IFDOPF    188- IFDJLF    189- BFKINM    190- IFDLJF    191- IFDKFF
192- IFEFKH    193- IFEEBL    194- IFEHPF    195- IFEGLF    196- IFEBAF
197- IFEAJI    198- IFEDAM    199- IFECAF    200- IFENHF    201- IFEMJM
202- IFEPCH    203- IFEOIJ    204- IFEJKF    205- BFNIHB    206- IFELJJ
207- IFEKCM    208- IFFFIK    209- IFFEAI    210- IFFHKJ    211- IFFGIC
212- IFFBCL    213- IFFAKL    214- IFFDIC    215- IFFCFL    216- IFFNPF
217- IFFMLF    218- IFFPJF    219- IFFOIC    220- IFFJCM    221- FFIIFK
222- IFFLBI    223- IFFKPF    224- IFGFLF    225- IFGEAF    226- IFGHIF
227- IFGGCL    228- IFGBKI    229- IFGAIC    230- IFGDCM    231- IFGCLH
232- IFGNAI    233- IFGMCO    234- IFGPLG    235- IFGOAI    236- IFGJBC
237- BFPICG    238- IFGLCH    239- IFGKIA    240- IFHFGJ    241- IFHEKL
242- IFHHIC    243- IFHGHF    244- IFHBIC    245- IFHACM    246- IFHDIB
247- IFHCAI    248- IFHNDA    249- IFHMLG    250- IFHPAF    251- IFHOIA
252- IFHJCM    253- BFOIBK    254- IFHLAI    255- IFHKDA      O- BFBFLM


[RAM]=====================================================================
                                  RAMPAGE
--------------------------------------------------------------------------

Here's a trick that will let you select ANY level in Rampage.

When the character selection screen appears, pause and unpause the game. 
Now when the game continues on to the headlines screen(you must, of course,  
select a character.) hold down option 1 and move the joypad.  Now you can 
select ANY LEVEL!

 
Showing the digitized picture of the programmer 
(it is very nicely done and even has some "animation"):

Activate the level select trick (Pause and unpause when choosing your 
monster). At the newspaper, hold down Option 1 and select Day 6. Press
Pause twice. Hold down Option 1 and select Day 15. Press Pause twice. Hold
down Option 1, Option 2, and the 'B' button simultaneously. The game will
end, but there will be a "smiling programmer" instead of the winning
monster.

===== Levels and City Names =====
     1. BOISE                                32. MINNEAPOLIS
     2. PORTLAND                             33. MILWAUKEE
     3. SEATTLE                              34. CHICAGO
     4. SACRAMENTO                           35. DETROIT
     5. OAKLAND                              36. CELVELAND
     6. SAN FRANCISCO                        37. DAYTON
     7. LOS ANGELES                          38. CINCINNATI
     8. SAN BERNADINO                        39. INDIANAPOLIS
     9. SAN DIEGO                            40. LOUSVILLE
     10. LAS VEGAS                           41. MEMPHIS
     11. SALT LAKE CITY                      42. NASHVILLE
     12. PHOENIX                             43. JACKSON
     13. TUSCON                              44. BIRMINGHAM
     14. EL PASO                             45. ATLANTA
     15. ALBUQUERQUE                         46. TAMPA
     16. DENVER                              47. MIAMI
     17. CHEYENNE                            48. CHARLESTON
     18. BUTTE                               49. CHARLOTTE
     19. BISMARCK                            50. RICHMOND
     20. SIOUX FALLS                         51. BALTIMORE
     21. OMAHA                               52. WASHINGTO D.C.
     22. LINCOLN                             53. PHILADELPHIA
     23. KANSAS CITY                         54. PITTSBURGH
     24. WICHITA                             55. BUFFALO
     25. OKLAHOMA CITY                       56. SYRACUSE
     26. DALLAS                              57. BOSTON
     27. HOUSTON                             58. PROVIDENCE
     28. NEW ORLEANS                         59. NEWARK
     29. LITTLE ROCK                         60. NEW YORK CITY
     30. ST LOUIS                            61. SUNNYVALE
     31. DES MOINES
===== Headlines (XXXX... ON NTH DAY) =====
  GIANT MONSTER GOES ON RAMPAGE (level 1)
  ALL-OUT BATTLE...
  CITY-STOMPING...
  DEADLY DISASTER...
  FEROCIOUS RAMPAGE...
  INTENSE FIGHTING...
  MASS DEVASTATION...
  MONSTROUS MELEE...
  NATIONWIDE MAYHEM...
  PERILOUS POUNDING....
  TRAGIC ONSLAUGHT...
===== Captions =====
  AQUATIC STARLET WADES INTO DEEP TROUBLE...
  AVOID LIGHTNING IF YOU DON'T KNOW HOW TO CONDUCT YOURSELF
  CABBIES CRY "NO FARE!!"
  CITY HOWLING MAD, SAUSAGE SCAM EXPOSED
  DAIRY EXPLODES - UDDER CHAOS EVERYWHERE...
  DRINK THE FINAL POTION TO INDUCE YOUR BACKWARD MOTION
  EAT FOOD ITEMS TO INCREASE HEALTH...
  EVER-GROWING CONCERN OVER MEGA-VITAMIN...
  EX-MUTANT IS ARRESTED FOR STREAKING
  GET A BANG OUT OF LIFE -- PICK UP DYNAMITE
  GIANT APE THROWS MONKEY WRENCH INTO CITY WORKS
  GIANT WEREEOLF GOES SHOPPING...SACKS 5TH AVENUE...
  GUILTY LAB TECHNICIAN DISCOVERS CURE
  GYM SOCK THIEF THWARTED...SUSPECT BEING HELD (AT ARM'S LENGTH...)
  HAVE A FRIEND FOR DINNER...BURP
  HAVE YOU EVER BEEN THE "MONKEY-IN-THE-MIDDLE"???...OUCH!...
  HINT: FOOD BEHIND OPEN WINDOWS...
  HINT: WANT TO EAT WELL? PUNCH SLOWER...
  HOVERING HELICOPTERS HERALD HUMONGOUS HURT...
  IS THERE NO END TO THIS RAMPAGE?
  JOB OPENINGS IN NATIONAL GUARD
  KEEP THE SPRY LAB TECHNICIAN IN SUNNYVALE...OR ELSE!!
  LAB SCREW-UP WEARS OFFF...FILM AT 11...
  LAB TECHNICIAN SIGHTED IN SUNNYVALE...
  MEGA VITAMINS -- JUST SAY NO...!
  PLAY "TROLLEY HANDBALL" WITH YOUR FRIENDS
  POTIONS GIVE SPECIAL POWERS...
  PROPERTY VALUES AT ALL-TIME LOW...
  RADIOACTIVE LAKE CHANGES WOMAN'S SCALE
  REAL ESTATE PRICES PLUMMET...BUYERS BEWARE
  REAL LIFE JEKYLL AND HYDE STORY!!
  SHORTAGE OF PRIME OFFICE SPACE...MARKET COLLAPSES
  SOMETHING'S BREWING ON THE ROOF AT THE ARGLEBARF CHEMICAL COMPANY
  SPOUSE OF MUTANT FILES LEGAL ACTION
  TANK BUT NO TANKS...
  THERE ARE NO (BUY A LYNX) SUBLIMINAL (OR TWO) IN THIS GAME (BUY A LYNX)
  VIDEO PIRACY IN CITY HALL? MAYOR IN REEL TROUBLE...!
  YOU CAN LEAD YOU BUDDIES TO WATER, BUT YOU CAN'T MAKE THEM SWIM
  WARNING!: ELECTRICITY IS SHOCKING...
  WITNESS SHEDS NEW LIGHT ON FLUORESCENT BULB SCAM...

[RAP]=====================================================================
                                  RAMPART
--------------------------------------------------------------------------

Play a two player game in single player mode:

Clear two veteran levels (the topmost and then the leftmost battlefield).
At the Map screen, push the joypad left as if you were trying to select a 
different battlefield than the one remaining. The highlight will disappear. 
If you then start, you will be on one of the two player battle fields.  I 
think that you actually can choose from any of them, by continuing to move 
the cursor off screen, but I'm not sure.

Playing tip!

During the cannon stage, if you click five times on a place where the cannon 
can't be built, you'll go on ahead to the firing stage. One strategy is to 
place the cannon over a boat you plan to target and click five times, so that 
when you start the firing stage the crosshairs will already be over the boat.

If it starts getting a little hairy when you try to refortify your castle
(ie. to cluttered with wall remnants), then try clearing those pieces away
in the next cannon stage by shooting them. 

[ROA]=====================================================================
                               ROAD BLASTERS
--------------------------------------------------------------------------

How to skip levels in RoadBlasters.

Start game normally and choose the Rookie starting area.  Accelerate car, 
while holding down the "B" button to about 25 - 50 mph and steer the car so 
that it is riding on the left shoulder of the road.  Keep holding down the 
"B" button.

Eventually, you will hit a tree which is growing on the side of the road. 
When you do this you will see a digitized picture of one of the programers 
and a short message.

You will also see in the upper right hand corner a number. This is the level 
you are on. Use the OPTION 1 button to move the number forward, and OPTION 2 
to move the number backward. (Note: gently tap the OPTION keys. This function 
really zooms thru the levels.)

Once you get to the level you want to play, press the "A" button. You're now 
back in the game. you will now continue to finish level 1, then the next level 
will be the level above the one you chose, i.e. if you picked level 48, after 
you finish level one, you'll be on level 49.

(from Star*Lynx)

[RYG]=====================================================================
                                   RYGAR
--------------------------------------------------------------------------

Floating shield trick: 

Throw the shield in front of you, then restart the game with Option 1 and 
Pause. When you restart the game, your shield will be floating in front of 
you. As soon as you fire, your shield returns to normal. (programming glitch?)

Playing tip for level 19:

Level 19, in which you hop from level to level with fireballs underfoot and
a blueish background, is pretty hard. The simplest way to pass it is to
wait for a bird to fly at you from the left, hop up as it swoops at you, then
"ride" it across the screen to the right until you get past the hard parts
by hopping to the right on each bounce so you stay above this one bird.
For some reason the bat comes out and lets you kill it anyway on level 19.
On other levels this tactic is inadvisable because the bat won't come out
until you get on the rope and you can easily lose all your lives as a result.

[SCR]=====================================================================
                               SCRAPYARD DOG
--------------------------------------------------------------------------

Free Shield

METHOD 1:

     At the start of any level, move Louie half way across the screen, then
pause and press the B button. If you did this right (positioning is very
important), You should see a message at the bottom of the screen that says 
"SHIELD AWARDED."

METHOD 2:

     When the timer reads 299 press pause, then press button B (this is a more
reliable method than method 1). In the beginning this always work, but not in
later levels.


Scrapyard Dog Cheat

     Here is a method I used to obtain lots of shields and lives in Scrapyard
Dog.  If a shop you are about to enter has a red $5 money bag on the same
screen, take the money before entering the shop.  Then exit the shop.  The $5
money bag will appear again.  Take the money and enter the shop again.  Repeat
this over and over to build up your money supply.  Don't worry about losing a
life or two by running out of time for the level because just ahead in another
shop, you will buy yourself more lives ($35) and max out your shields ($10) to
nine.  This method can be used on another level towards the end of the game to
get lots of lives.


WARP to FOREST

     To perform the warp, you must be on JUNKYARD Level 2.  Move right through
the level to the stack of tires.  Jump onto tires and press down.  The can room
will appear.  The following table show where the arrow starts and where the
prize ends up:

     Start   Finish
       1       5
       2       1
       3       4
       4       2
       5       3

You are now small in size.  This allows you to knock on the WARP door and warp.
As you move to the right, press up in front of the tree to get an extra life.
Keep  moving to the right and avoid being hit by bullets, dogs, mice, and bird
dropings.  Jump up where the hub caps are hanging on a line to get
invincibility.   Also pressing down while on top of the third brown can (the
one to the left of the mouse caught between cans) will give you a shield.  When
you get to the toilet just before the office, jump up on the toilet.  Face left
and hold down.  A red warp door will appear to the right of the office.  Move
over to the door and hold up to open door and warp.


WARP to DESERT

     To perform the warp, you must be on CITY Level 1.  Move to the right until
you get to the black cat up in the window above the mail box.  Throw a can to
get rid of the cat.  Jump up to window where cat was and press up.  You will
now be small.  Move back to the left to door by mail box.  Jump up steps to get
level with door.  Hold up while in front of door to get red warp door to appear
above the door.  Now quickly jump onto mail box, jump to the left edge of the
screen while holding the jump button (to achieve a higher jump).  This will put
you at the red warp door.  Press/hold up in front of door to warp.

WARP to MOUNTAIN

     When small, look in the base of the tree near the second white cat. The 
red door will appear at the top of the screen, on a cloud, almost out of sight.

WARP to ARTIC

     You must be in the FOREST level 1.  At the start of the level, move to the 
right to the log when the rabbit comes out.  When you jump on the log over the 
hole where the rabbit came out, press down on the joypad.  You are know small.
If you go to the right, you will encounter a tree with two snakes.  Enter the
door to enter the shop.  Exit the shop and the snakes are gone.  Now jump on 
the stump to the right of the shop. Face left and hold down till the WARP door
appears on the branch.  Jump up to the door and press up.  You will now warp to
the ICE area.


     These are the only warps that I found in the game.  There may be more.
Hope this helps you out!

                                   EJ  (Ed Saloka)

[SHA]=====================================================================
                            SHADOW OF THE BEAST
--------------------------------------------------------------------------

     Keep in mind when you read this that Beast is an arcade game, thus
just knowing how to do this may not be enough. Quick reflexes may be
necessary. Also, my strategy is not perfect in places... if you know how to
improve my technique (ie, you don't get hit as much) let me know
(tazzzzz@eecs.umich.edu).

     Outside. Start by running to the left. Watch for the bats that will
fly down (I've only made it through here unscathed a couple times, normally
I just run back to the right a little bit and duck when I hear the bats
shriek). There are two different sets of bats, and each set of bats will
attack in two different smaller groups. As soon as you get past the second
set of bats, there are three metal traps in the ground. All you need to do
is jump and land between the sets of "jaws". Enter the tree (there is
nothing of value further to the left).

     In the tree, part one. The small head at the bottom of the staircase
will shoot at you when you get a certain distance from it (something you're
bound to discover on your own!). Climb down the ladder and head to the
left. The game progresses pretty linearly here. You've got a few platforms
to jump and a few monsters to dispose of, but there's really only one way
to go. When you get past the green guys with the swords (watch out for
those spikes overhead!), climb up the ladder and head to the right (passing
the next ladder which is heading up) until you come to the ladder that goes
down. A bit more jumping on platforms and you'll come to a blue total
health restoring potion. Things progress a bit more and you will encounter
these golden flying things. When you are at this point, you will climb down
a ladder and find a silvery (but with red center) circular device stuffed
in a corner to the right (somewhat near a big skeleton lodged in the wall).
This is a teleporter that will take you back a ways. Don't use it yet.
Instead, head to the left, ignoring the ladder heading down.

     Next, you will come to the weird eagle thing that is holding a blue
crystal globe. Time his fire-breathing activities and get up close to him
when he's not scorching the air in your vicinity. Ducking will avoid the
fire. Then, when he's not breathing fire, punch the globe (it will flash
each time you hit it). I counted eleven hits for it to be finished. You
will then have the blue globe in your inventory (you'll get to use it soon
enough). Head back to the right the way you came, and then take the ladder
down.

     You will climb down a jog in the ladders, and then head left instead
of down. To the left, you will find an area with a key. I've found it
easiest to jump off of the moving platform into that section and then
getting onto the up-down moving platform without the resident blue guy
seeing me. (Basically don't walk to the left at all after jumping off of
that moving platform. Just hop straight onto the up-down platform). Now,
head back to the right. If you need health, climb down that ladder that I
told you not to climb down before and head to the left. All the way left is
a blue complete health restoration potion.

     I have a hint for this whole section. I found it much quicker to avoid
catching all the ropes and jumping on all the platforms by simply falling
off the ledges. The health potions were conveniently spaced so that I could
easily survive these falls (watch out for spikes though!) and leave this
area with full health. Climb back up the ladders and hop in the teleporter.

     After teleporting, hit option 1 and select the blue globe. The blue
globe gives you a nifty missile weapon. Head left and climb up the ladder.
When you move to the right, a wall will rise sealing you from escape! There
is a lone spike "bush" in the middle of this little battlefield. Stand with
the Beast's right foot just about touching the left edge of the bush. When
the monster rises up, duck. You should be below his shots. Note that before
he rises up, he will fire one shot. Try to jump over them, but they don't
do too much damage so don't worry too much. I comfortably get four shots in
before I have to duck. It takes fifteen shots total (don't waste these
shots, I've found them useful later). Hit option 1 and select "exit" in
order to go back to regular punches. Off to the right, you enter the second
half of the tree and a new save point!

     In the tree, part two. As you run to the right, you will run past a
machine with a lever, gears and a chain coming out of the top. Ignore that
for the moment, and jump over the spikes. After you climb down the ladder,
there will be some snakes coming out of the floor and spitting at you. Just
run up to them and punch them after they spit. After the second and third
snakes a bird thing will fly down and you will need to duck. Don't take the
downward ladder after the snakes. Instead, pick up the gear and head back
to the machine. Once there, hit option 1 and select the gear. Assuming
you're standing close to the machine, the gear will go in place. Punch the
lever and a platform will lower. Climb onto the platform and punch the
lever again to go up. Go to the right and get the torch hanging from a
support pole. Head left, beat up some green guys and flip the switch on the
wall. Climb up the ladder you past when you went to flip the switch, and
head left past the bouncing eyeballs (!?). When the dragon stops breathing
fire, run, pick up the key and stand next to him and wait out his next
attack. After that, run back to the right and past the eyeballs. If you
need health, head to the right and pick up the blue potion. Otherwise, head
back down the ladder and the "elevator". Go past the snakes again, and then
head downward. Head right and punch the lever. Then turn back and cross the
platform that had been extended across what used to be a gap. Punch the
lever you find off to the left and then go back to the right and downard
(gadzooks! They've got you running back and forth!). Run left after getting
to the bottom of the ladder and use the moving platforms to take you
further left. You will find a blue "glove" suspended in midair. If it's
surrounded by electricity, you forgot to flip the switch in the hallway
underneath those bouncing eyeballs. As you head back right past the ladder,
a couple of those red batlike things will fly down. Try to hit them,
because now is a good time to conserve health. You've got a ways to go
before a refill. Continue on downward and avoid the obstacles (I have
really got much to comment on here. Just practice your timing around the
spikes and try not to get hit.) When you get to the ghosts, if you head
right instead of down the ladder to the left you can avoid having to deal
with these rocket engines that are mysteriously igniting. However, only
avoid those engines if you have the health to take a fall into spikes (and
you must also be confident of your ability to get rid of the dragon). Hit
option 1 and select the yellow glove. You can't kill the dragon without it.
If you watch the timing, you will notice that the spike will drop to the
floor and the dragon will stop breathing fire. That is when you need to
jump across. You can comfortably punch the dragon five times before you
need to jump back across when the spike is down. It takes a total of thirty
hits to blast this guy. Use the yellow key you picked up to leave the tree
area through the well.

     Topside once again. All right! So we're out of that hellhole of a
tree. Well, there's still a bunch of ickyness to deal with up top. First,
stand in front of the cannon. After the nifty little green dude lights the
fuse (wait for it to be burning), punch the cannon. The little guy gets
blast and leaves a handy gun behind. Now, head back to the right
eliminating the baddies that you encounter. The columns that look like
piles of rock contain potentially useful items (there is only one evil
column in the game, and that comes near the end). The first two you come
across have health bonuses. The last one contains a large ball. Push the
ball along with you as you avoid the spikes and use it to plug up a hole
from which some green and red balls are popping. When you get to the funky
pterodactyl statue, don't be alarmed. This is actually a pretty easy
monster. He does a bit of damage if he hits you, so don't let him. Punch
the statue five times to let the monster out, and then punch him three
times to take back the freedom you just gave him. I personally hate the
spider forest that comes next, but at least there is health afterwards. 
To get past each spider, wait until the spike on the right has just come down,
and walk over until you are directly to the left of the spider. Punch the 
spider, wait until just before it hits the ground, and jump into the air. Let 
the spider go under you, and move slightly to the right to land where the 
spider had been, between the spikes. Wait until the spike on the right has
just come down, and walk to the right. The second time you repeat this 
process there will be a spider running along the ground which you must 
jump over. The eyeballs aren't too bad once you see the holes that you can 
rest in. Duck as the green guy flies overhead, and then punch him as he 
comes back around but lower. When the flying dragon drops the winged bomb, 
punch the bomb before it explodes and it will eradicate the annoying swarm 
of insects. I think you can handle the rest of the obstacles until you get 
to the castle.

     In the castle. Go left, past the ladder, and get rid of the green,
hoppy guys. Flip the switch. Go back and climb the ladder.  You can only
punch wooden barrels; the silver balls and indestructible.  There are two
wooden barrels followed by a metal ball, and this repeats itself
indefinitely. Hit the first wooden barrel, and use the ladder up to the
next level as a means to dodge the second barrel and the metal ball.  When
you get to the floor where the barrels are dropping down, run to the left
and flip the switch. Climb the ladder to the top floor, and punch the
chests to the right for health, except be forewarned that the very last
chest contains a green guy who shoots arrows, and the second to last chest
can be stood on to avoid the arrows. Kill the green guy by punching the
chest before getting the last bit of health. Run to the right, avoid axes
and flying dragons. Pick up the wrench. Climb down the first ladder you
come to. As you run to the right, watch for green dudes in the floor which
throw knives at you. To avoid getting hit by the axes that come down, stand
right underneath whence they come, and they'll fly over you from each side.
After defeating the three big green mouths, run and jump across the gap.
You need to jump at the last second to make it. Punch the little head in
the wall three times, and jump onto the chandelier as it lowers. Wait for
the spider to go up to run underneath it. More axes. Some spiders need to
be punched once or twice before they'll go up. After climbing down the
ladders, you'll be back near the entrance. Go right. You might want to
consider using some of your remaining shots from the blue ball to kill the
red bouncy blobs and the bats after them. The gates here will only be open
if you've flipped both switches prior to getting here. Climb down the
ladder; don't go all the way to the left. Some health is on the right then.
Go left, wait for the metal ball to pass, go left, climb the ladder, climb
into the pit, and duck. Wait for the ball, go left, and climb down the
ladder. Pick up the spare bullets, and climb down the next ladder. Run to
the right until you see the gargoyles; then run back to the left, and punch
the button on the wall. There's another green guy in the floor after the
axes. Use the wrench to get past the electric field. Climb up the ladder,
go to the left, and flip the switch. Arm yourself with the gun, climb down
the other ladder, and go to the right. Get in close, and just shoot.  And
keep shooting.  You shouldn't need to refill the gun. Use the blue key to
unlock the door. You are now outside.

     Outside the castle. Go right. Punch the tombstones for health. In the
second set of tombstones, the second tombstone contains a ghost instead of
health. Kill everything. To kill the final guy, watch his shot pattern. Get
in close and jump and kick the face in the middle of his body.
Congratulations, you won.

[SHN]=====================================================================
                                 SHANGHAI
--------------------------------------------------------------------------

To View Ending Sequence.

At the high score table, pause, hold down option 1, option 2, B, and press 
up and right at the same time on the joypad.


[TOD]=====================================================================
                                SLIME WORLD
--------------------------------------------------------------------------

     The codes found in this text file were compiled by Mr. Kale Swindell
of La Canada, CA. He indicates that these codes will place your character
(TODD) at one of the restart stations located in the game. The further
along the code is in the list, the further into the level your character
will be restarted.

Adventure 1: EASY
24CAA1  E8CA6C  EC8AA9  118AEA  6FCBE9  919073  E70926  A809E3  6B4B6C
66CBE0  25CBA7  114928  12C9AA  550894  D7C956  19CB93  198AD2  9D0AD9
45C9C5  5DC9DD  070946  CA090D  CCC94F  30C988  4F8B09  0B8BCD  098BC3
078BC1  C28A87  870AC3  8A0ACE  8F0BC8

Adventure 2: EXPLORATION
269AF3  ED9ABE  ECDA78  ED9BBF  E4DB71  259BF7  EA193D  EF58F9  D199B9
E79EB4  EDDE7D  EE9EBF  D29EBB  E79FB5  2F9CF2  6CDCE3  AC5CB2  139CFE
159DF9  D01A24  559925  5A9E23  43DFE9  1E1969  1DDCA0  1899E0  1CD8AF
0399EB  865591  465F57  4EDFDD  75DFD8  245947  085F11  4C5C52  070997
4FDFDD  089ADD  70DCDF  75DCD8  F1181B  B51FDA  711B9B  8EDA1A  F1DA45
745947  749807  F659C1  B85D87  BD1DC0  B79B40  3DDC80  B79B40  7E5D4D
205F09  7F9E0C  60DEC9  20D988  205F09

Adventure 3: ACTION
9157B6  AB9277  2F1176  919073  198AD2  5DC9DD  15563D  569039  98D638
1796FC  111671  5417B2  1DD7BB  1993FB  D052FC  1492F9  D91225  5CD1E4
5CD6E5  011766  DC93A6  1E1262  43536C  42506C  47972D  0D97EB  77D1DF
B816D8  7A575B  B610D8  72139C  0C1654  8916E9  4D9115  F150D3  CA9095
0892D5  8F9350  B69358  391245  FF9086  BC12C0  BD11C4  3C5604  215601
211746  67970D  EAD74B  6B910B  62920F  A610C8

Adventure 4: SUSPENSE
DD0114  DDC154  9D8154  5DC0D4  5C8114  5C4157  1C4117  DC0117  DCC157
DF8197  9C01D7  9C4197  5D8014  9CC117  5C0097  5CC0D7  DCC0D7  C641D9
C941D8  494158  C9C659  464159  474059  46C0D9  464058  884284  0B82C4
0DC286  8C4280  8E4282  B0824C  34004E  C7071C  1A472B  1A076B  1DC7AB
5DC7EB  5D872B  5D476A  5C07AA  9702EB  10C3A2  110362  114322  918362
2E81E6  9146A1  9106E1  EEC666  114621  110661  11C6A6  2E0666  2E4626
2E86E7  2EC6A7  2B413A  2B81FB  2BC1BB  28413B  2881F8  28C1B8  294138
2981F9  29C1B9  24413F  2387F1  200771  E00731  A007F1  6006B1  210671
E10631  A106F1  6101B1  3E0272  FEC171  BEC131  7EC0F1  3EC0B1  FFC071
BF00F1  7F03B1  3C0371  FC0331  BC03F1  7C02B1  3D0271  7C4371  3A0276
FA42F6  BA42B6  FAC276  BA8176  BD42B1  BD02F1  BDC231  A48278

Adventure 5: LOGIC
D9E275  9C26F4  9B62B7  02A2FF  9F63B0  C02032  C4E17F  C2A1B2  032770
DF67F4  022470  05E7B3  47667F  4621BE  8522F9  06E3B8  8921F8  C966F9
8C65BB  CDE665  71E1E1  4C21A4  0EE3A0  CAA3A5  8D62A1  8F22E3  7527A3
336720  CEE565  F52520  39652C  3CA4EB  B7E42D  B2A662  BA64A8  F162ED
77E3E9  796168  BBA66B  3BE0AA  FF61D6  60A417  236516  E02711  A12601
652692  E8E55F  A6E61E  6A2798  AD25D8  27A1DF  A7A358  7CE2D1

Adventure 6: ARCADE
012D7C  016E39  016938  00EAA5  002A64


INVINCIBILITY:
 
At the title screen with the Slime World logo that falls with a crash, 
do the following:
     
     1) Press and hold Option 2
     2) Press and hold Option 1 while holding Option 2 down
     3) Move the joypad to the upper right, while holding down both Options
  
After that, release your fingers, and if desired, turn the music back on. 
There is no indicator of your success, until you start playing.  Things 
behave very strangely in multiplayer mode tho, so be warned!


Hidden Passageways:

When you reach the first exit of what appears to be the end of the 
Adventure 6: Arcade,  shoot your gun into the upper right hand corner 
of the wall. A part of the wall will disappear revealing the secret 
passage way.  If you can't continue on,  then try shooting at the wall 
some more.  

When ever you find an exit in this level don't be fooled, it isn't the 
end of the game. There is always (except for the last exit #6) another 
hidden passage to the right of it!  When you are in this secret area of 
the game you find a message (only readable from the map screen) alluding 
to the zip popping contest. 


Zit Popping Contest

A 'Zit Popping' game can be played by going to the summary screens and 
then going to the screen where Todd is pictured green. Press Option 1 and 
you'll see a zit. Blow it up by hitting the buttons as fast as you can. 
This also works in multi-player mode where it becomes a competition against 
your opponent.

Playing tips:

	You can jump out of sticky slime by jumping and pressing shoot at
the same time.  (I believe Wade discovered this, and it made starting out
in combat a lot different)

	You can climb up slippery walls by timing jumps perfectly so that
you jump at the instant you touch the wall.  Pressing the button as fast as
you can works to a lesser extent.(I don't remember but I'll give this one
to Wade as well)

	If you make two megabombs explode in different rooms at the same time
you can create a constantly lit mega-bomb room which will stay lit until
some poor fool walks into it.  (You can also do this using a jet pack but
it becomes somewhat more difficult.  I think the easiest place to do this
is probably in J-room in level five combat.  I think we all discovered this
one together.)

	Somewhere near the end of level 5 logic, there is a wall that you can
walk into, and all the lights from the room around you will go out.  It's
not that great of a trick but I remember having fun with it.

	It's possible to jump into almost any vertical wall and hide by
moving as close to the wall as possible without grabbing on to it, and then
jumping towards the wall pressing jump and shoot at the same time.  It 
takes a lot of practice but the rewards are great.  It is deliciously fun
to hide in a wall where no one can see you, and then open fire on the first 
poor soul to walk in front of you.  The place where it comes in handy is
at the bottom left of the combat maze (right next to J-room)  Sometimes 
you get stuck in that room when someone before you took both jet packs.  
Usually you would have to pop, but if you jump through the wall on the right,
you can set up for a good position for a sneak attack.  
BE VERY CAREFUL though, if you don't jump and press towards the wall at the
exact same time, it is possible to become forever imbedded in the wall.  
In combat with five lives left this can really suck.  Just remember jump,
shoot, and towards the wall all at the same time.  (I think Ryan discovered
this)

	After you get the above technique down, try going to the lower right
corner of combat (that big curved dead end next to the big room) if you 
jump into the wall on the right, you can jump right through and end up in 
level 5 logic.  We suspected that all the mazes might somehow be connected
but never took the time to find out.

	-Randall 
		on behalf of the gang

	Ryan Marc Terrence
	Wade Jon  Carl


[STU]=====================================================================
                              S.T.U.N. RUNNER
--------------------------------------------------------------------------

     Start out at level 11 (Labyrinth) and complete it. On level 12
(Coathanger) go right and catch the boost and continue going right. You
will fly up and then continue and cross the finish line. You will be warped
to level 18!

[SUP]=====================================================================
                               SUPER SKWEEK
--------------------------------------------------------------------------

     Choose Normal Game from the options. At the map screen position Skweek
(or Skruch) over the "O" in the word GARGOUIL LAND and scale until you
can't fly any lower. You will see a snorkeling furball. It may take some
positioning, but maneuver yourself over the furball and then press OPT 1 so
you can go to the forbidden islands. If you want two extra men, scale onto
the small island directly to the right of the WELCOME ISLAND in the upper
right corner of the dark blue spot. You will see a Skweek next to a palm
tree. Hover over it and push OPT 1 for two extra lives. To gain 3000 extra
coins, scale over to the large body of water in the PAGALAGOS ISLAND. You
will see a Skweek. Hover over it, push OPT 1 and the cash is yours. (from
July 1992 EGM)


[SWI]=====================================================================
                              SWITCHBLADE II
--------------------------------------------------------------------------

Every cheat that you'll ever need:  

At the Switchblade II title screen, quickly rotate the directional pad in a 
clockwise motion starting with the Up position.  If you go around several 
times, you'll see a white flash in the background.  After the first flash, 
press Up repeatedly until the flashing stops; you should see a total of four 
flashes.

The first flash activates a stage-skip option, which you can use at any time
during the game:  Just press Pause, then hit B to warp to the beginning of
the next stage.  The second flash gives you infinite energy, the third flash
grants unlimited ammo and the fourth flash gives you unlimited credits in
the weapon shops!               (Video Games magazine)


[TOK]=====================================================================
                                   TOKI
--------------------------------------------------------------------------

Freak out mode:

     Press and hold down OPT1 and UP before the title screen appears get
into "freak out" mode. Or at the "Continue?" screen, after the first
"beep" of the countdown, and while the timer still shows a 9, press UP and
OPTION 1 at the same time, and hold them. You'll see the GAME OVER screen, 
but keep holding them.  The TOKI demo will appear... keep holding UP and 
on OPTION 1.  After the names of the designers fall down, the demo should
go psychedelic!!  The demo will cycle through colours, a catchy tune will
begin, and the pad will allow you to sample digitized TOKI sounds...
furthermore, pressing DOWN and LEFT repeatedly will cause the samples to 
descend in pitch.  Conversely, pressing UP and RIGHT repeatedly will cause 
the samples to ascend in pitch. Note: Once the new demo begins, release UP 
& OPTION 1.  Then use pad to sample sounds. Pressing A or B starts the game 
normally (from Star*Lynx BBS and Jason).


The digitized designers:

    As the screen fades to black to go to the "continue" screen, hold down 
Option 1 and push UP on the joypad simultaneously.  Hold these all the way 
through the "continue" countdown. After the "continue" timer expires, you'll 
see a white dot in the center of the screen.

At this point, start pressing buttons A and B as quickly as possible (I
noticed presswing the joypad directions will do it too) to make the dot grow.
You'll notice, as the dot grows, that this is a picture of four programmers
(in b&w).  Keep making it grow until it's full screen - the picture briefly 
turns brown and you get the "game over" screen.


[TOU]=====================================================================
                           TOURNAMENT CYBERBALL
--------------------------------------------------------------------------

     In Tournament Cyberball there is an apparent bug in the game that can
be a real cheat.  This works well against another human player.  I haven't
tried it against the computer.  I'm guessing the computer is "too smart" to
fall for this cheat.  Anyways, if you're fairly far up the field, you can
run your quarterback all the way to the opposite end of the field, before
throwing your pass. "Unrealistic" passes can be completed from the opposite
end of the field. Watch out though, some computerized cyberbots will follow
you all the way.

     The advantage of this cheat is simple: It takes out a few of the
computerized defenders, and it throws the defense player off by not
allowing the defense player to see where your receivers are going. In other
words, all you see on both player's lynx's is a pretty much blank screen
with nothing but a quarterback and a few rushers....With enough practice,
one can have little trouble blindly throwing passes like this.

     Lastly, don't try this cheat on the "Real" arcade version of this
game.  It doesn't work.  Actually it's quite amusing what happens.  When
you think the quarterback is going to throw a 70 + yard pass, he/she/it
ends up throwing a pass that lands like 1 yard right in front of the QB.
Try it if you're ahead sometime on the arcade version.  Is kinda
amusing....;-)


[VIK]=====================================================================
                               VIKING CHILD
--------------------------------------------------------------------------

The following codes indicates what levels are accessible from each password.

   Village, Castle:         --NONE-- Forest, Mountain:              OMEGAMAN
   Land Bridge, Lake:       PATRICIA Labyrinth, Mud Flats, Volcano: REDDWARF
   Desert, Pyramid, Island: DEWSBURY

Codes from Mike Reed from Tempe, Az


[WAR]=====================================================================
                                 WARBIRDS
--------------------------------------------------------------------------

Tip for new players.

When playing alone, pause the game and you can still look around with the 
B' button. This may help new pilots so they can pause the action, look 
around and plan their route.


To kill the Red Baron:

First select unlimited damage, 200 rounds of ammo, no collisions, unlimited 
men if you're not good at landing, and a dueling start. Once you're in the 
air, fire your machine guns at the Baron. After he flies by, waste your 
ammunition on purpose. Next, land. While your men are trying to fix your 
plane, the Baron will crash trying to shoot you on the ground.


Single player grave sight.

For single-player Grave Sight, as soon as you die (when the roses and skulls 
border appears) quickly pause the game. 'A' button will change the viewpoint 
from plane to plane (And to the point where you died). Look around with the 
joypad.


[XEN]=====================================================================
                                 XENOPHOBE
--------------------------------------------------------------------------

Hints:
     First the basics.  I love the yellow electro gun, so all my strategy
revolves around this gun.  The puffer gun does more damage.
I usually crawl along the ground and fire alot.  I stand to kill festers
and ceiling vines.  Jump to move quickly.

Festers  (the fellows who appear on the sides of the screen) Take these
guys out by being just over half a screen away from them.  Fire like crazy.
You better make sure you are at least half a screen away because these
really hurt!  You can advance on them once they retreat and expose their
hand, makes killing them easier if you do.  When they throw stuff, you
better be facing them and firing... Getting hit by this stuff stuns you,
likely costing your life on later levels.  You can kill them with the
puffer gun by laying low near the edge of the screen, and standing up and
firing as soon as they start to retreat.  You can always ignore these guys
buy crawling along the floor... but it's good to take them out as soon as
you can.  They produce other aliens, and create another hazard. You can
often kill festers on the adjacent screen by firing very close to the edge.
I used this to my advantage alot on level 22, which is almost nothing but
festers.

Ceiling vines:  As I mentioned earlier, make sure you don't move into them
while firing. Stop, then aim up and fire.

Rollerbies (the armadillo like things that curl into a ball) Getting hit by
these balled up creatures can stun you for some time, like the festers can,
which means losing your life in later levels. Fire alot at them to make
them roll the other way of course.  Don't fire too much if there is a
closed door in the way, as they'll bounce  back at you at high speed. They
unravel once they stop moving. I often fire once or twice at them to make
them stop.  They then unravel and I kill them.  Or, I throw a grenade, and
fire just enough to make them be near the grenade.  These guys are what
really threatens your life at the beginning of later levels...  Don't
underestimate what a mob of these can do to your game.  :)  One stuns you,
then every alien and their   brother beat up on you while you can't do
anything.  Then you lose your gun, and losing your gun on later levels
usually means the end of your life, if not your whole game!  (you usually
get a laser with your new  guy, which often is inadaquate).  Point blank
shots often don't work on these guys for some reason, very important to
remember.

Laser firing security drones:  Of course you can make these stop firing at
you by getting the disk and putting it in the security machine. But did you
know that you can kill them?  You have to fire alot, unless you have a
puffer gun.  Stand and fire diagonally up, fire like crazy, and don't
change directions!  They'll move right into your fire.  The laser gun does
so little damage, it is questionable if you should do this with that gun.
I kill these drones on every floor I encounter them until I find the disk.
Little crawling aliens: crawl and fire alot, jump if you they stick to you.
On later levels, it often isn't wise to jump immediately... you might jump
into a festers xray beam, and get stunned, lose your gun, your life, your
game...

Snotterpillars (big hopping spitting aliens):  While heading towards a new
screen, if you hear that you are hitting something just before you enter
the new screen, stop and keep firing until the sound stops.  Then fire a
lot as you enter the new screen.  Firing at them usually stops the nasty
spittle they throw.  You should have no problems taking out mobs of these
fellows by firing alot.  Stop moving as soon you are hitting one, you want
to hit them as far away as you can.  I am pretty brave with these guys,
I'll take on a big mob of them at once.  Just fire very very fast.  If too
many get close, or are about to, move directly away and hit jump twice (or
more) in a row.  This one tactic is the main reason why I survive so long!
Not only does it make you run away quickly, it also has the effect of
dodging their spittle.  Practice turning around and hopping away repeatly
when there aren't aliens around.  Make sure you are moving away before
jumping, otherwise you'll jump up instead of away, and then you're really
If you have the puffer gun, have no fear-- if you fire fast enough, you can
kill a solid wall of these guys with it.
machine that spits out bombs:  Each bomb does 200 damage I think, so be
careful.  Jump away or over bombs that get thrown near you.  hit option two
to fix the machine, then hit option one until you have a full load of
grenades.

self destructing:  often a good idea, unless you are about to finish the
level.  You won't get 200 bonus health, but on later levels you'll probably
lose more than that.  I usually self destruct 2 or maybe 3 levels.

Fire levels:  I am continually switching from the fire extinguisher to the
electro gun on this level.  Put out the fire, run and grab your gun and
clear the rooms until you hit the next fire, etc.  You can push along both
guns, but it's risky.  Fires count as part of the alien remaining count...
so don't leave the fires for last!  Otherwise you'll get stuck with a fire
extinguisher on your next level.  If I'm cautious, I often gain more health
than I lose on these levels.

level 21:  This level is utter hell.  Makes every other level look silly.
Be paranoid with every room you enter.  I can't stress enough how hard this
level is.  Fire as fast as you can.  Good luck keeping your gun...  that's
the main thing actually on the later levels, keeping your gun.  The
beginning of 21 and other later levels is hellish, this is one place where
I wouldn't feel guilty using alot of grenades.  Those hordes of rollerbies
are a real problem at the beginning of levels.

level 22:  This level is as easy as 21 is hard. Almost nothing but festers.
This level might not be so easy if you don't have an electro-gun.  I always
have one here.

level 23, final level:  Use my technique for killing snotterpillars,
especially hopping away repeatedly when mobs get close.  Grenades here can
take a wall of snotterpillers, what a rush. :)   Keep up a wall of fire to
stop their spittle.  Be wary of hidden ceiling vines on the edges of the
screen.  Fire as fast as you can when you see the mother alien, crawl
behind her while firing when you've cleared the other aliens in the room.
Fire at her head once you're behind her. (diagonally up from ground)
It's important to learn to survive with a laser gun until you can get
something better.  Be very convervative, do most of your killing from the
adjacent screen.  Hit things as far away as possible.  Run from
snotterpillars when they get inside your max range (yup, hop twice again..)
use grenades if you have to.  God I hate losing your gun on the later
levels. Free free to mail me any questions and comments.  Is the arcade
game exactly the same?
Michael Kaye   horny@ucscl.ucsc.edu  Twin Peaks ADDICT
Map:
      Guide to abbreviations
      BM  - Bomb Machine
      E   - Elevator
      F   - Fire
      FP  - Fireball Pit
      FS  - Fire in space station
      IS  - Infestation Screen
      GD  - Green ooze Dripping from ceiling
      O   - Outdoors
      FO  - Floor opening
      MSU - Moving stars Unit
      PR  - Pestering Robot
      RN  - Research Notes
      SC  - Security Central (needs ID card)
      SD  - Self Destruct unit
      SXU - Sealed Xeno Unit (needs Key)
      Notation in header
      (NN Xenos) - Number of Xenos to kill on this level
      (F)        - Space station is on fire
      (PR)       - Space station has a Pestering Robot that shoots

     |=========================  Space Station  1 =========(63 Xenos)========|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |        |        |  MSU   |   RN   |        |        |
  
     |=========================  Space Station  2 =========(56 Xenos)========|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |   E    |        |        |   O    |        |   O    |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |   IS   |   BM   |        |        |        |

     |=========================  Space Station  3 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |  GD    |  GD    |   E    |  SD    |        |   IS   |        |   O    |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |   E    |  FB    |        |        |        |        |

     |=========================  Space Station  4 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |   IS   |        |   E    |   FO   |        |        |   FO   |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |   FO   |        |        |   FO   |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |   E    |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  4  |        |   IS   |   E    |        |   SD   |        |        |        |

     |===========(PR)==========  Space Station  5 =========(127 Xenos)=======|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |   O    |        |   E    |   IS   |   O    |   SC   |        |        |
     +========+========+========+========+========+========+========+========+
  2  |  SXU   |        |   E    |   IS   |        |   GD   |   GD   |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |   E    |   IS   |        |   FP   |        |        |
  
     |===========(F)-==========  Space Station  6 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |   F    |   E    | IS,F   |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  2  |   F    |        |   E    | IS,F   | SD,F   |   F    |        |        |
  
     |=========================  Space Station  7 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |   E    |   IS   |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |        |   BM   |        |        |        |
     |=========================  Space Station  8 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |        |   FO   |        |        |        |   FO   |
     +========+========+========+========+========+========+========+========+
  2  |        |        |        |   FO   |        |        |        |   FO   |
     +========+========+========+========+========+========+========+========+
  3  |        |        |        |   FO   |        |        |        |   FO   |
     +========+========+========+========+========+========+========+========+
  4  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  5  |   SD   |        |        |   IS   |        |   IS   |        |        |
  
     |=========================  Space Station  9 =========(55 Xenos)========|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |   E    |   IS   |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |        |   BM   |        |        |        |

     |=========================  Space Station 10 =========(99 Xenos)========|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |   GD   |   GD   |   E    |   SD   |        |   IS   |        |   O    |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |   E    |   FP   |        |        |        |        |

     |=========================  Space Station 11 ========(122 Xenos)========|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |   IS   |        |   E    |   FO   |        |        |   FO   |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |   FO   |        |        |   FO   |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |   E    |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  4  |        |   IS   |   E    |        |   SD   |        |        |        |
  
     |===========(PR)==========  Space Station 12 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |   O    |        |   E    |   IS   |        |   SC   |        |        |
     +========+========+========+========+========+========+========+========+
  2  |  SXU   |        |   E    |   IS   |   GD   |   GD   |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |   E    |        |        |   FB   |        |        |
  
     |===========(F)===========  Space Station 13 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |   F    |   E    |        |   F    |        |   F    |        |
     +========+========+========+========+========+========+========+========+
  2  |   F    |        |   E    |  F,IS  |  F,SD  |   F    |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |        |        |        |        |        |        |
  
     |=========================  Space Station 14 =========(100 Xenos)=======|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |   E    |   IS   |        |   O    |        |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |        |   BM   |        |        |        |
  
     |=========================  Space Station 15 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |   FO   |        |   FO   |        |        |        |   FO   |
     +========+========+========+========+========+========+========+========+
  2  |        |   FO   |        |   FO   |        |        |        |   FO   |
     +========+========+========+========+========+========+========+========+
  3  |        |   FO   |        |   FO   |        |        |        |   FO   |
     +========+========+========+========+========+========+========+========+
  4  |        |   FO   |   IS   |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  5  |   SD   |        |        |   IS   |        |   IS   |   IS   |        |
  
     |=========================  Space Station 16 =========(57 Xenos)========|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |   E    |   IS   |        |        |        |   O    |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |        |   BM   |        |        |        |
  
     |=========================  Space Station 17 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |   GD   |   GD   |   E    |   SD   |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  4  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  5  |        |        |        |        |        |        |        |        |
  
     |=========================  Space Station 18 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |   IS   |   E    |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  2  |        |   E    |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |   E    |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  4  |        |   E    |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  5  |        |        |        |        |   SD   |        |        |        |
  
     |=========================  Space Station 19 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |   O    |        |   E    |        |        |   SC   |        |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |   IS   |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |   E    |   IS   |        |        |        |        |
  
     |===========(F)===========  Space Station 20 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |   E    |   IS   |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |        |   BM   |        |        |        |
  
     |=========================  Space Station 21 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |   E    |   IS   |        |   O    |        |   O    |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  4  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  5  |        |        |        |        |        |        |        |        |
  
     |=========================  Space Station 22 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  4  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  5  |        |        |        |        |        |        |        |        |
  
     |=========================  Space Station 23 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  4  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  5  |        |        |        |        |        |        |        |        |
     |=======================================================================|


[XYB]=====================================================================
                                  XYBOTS
--------------------------------------------------------------------------

Strategy:  One of the best things to remember is that you have a limited
supply of money which is sometimes the difference between life and death.
The best item to buy in the shop is "Slow Energy Loss."  This item reduces
the rate at which your energy drains.  At 4x, your energy drains four times
slower than normal.  Keep the Slow Energy Loss at four all of the time.
Buying 125% energy for five coins is not worth the value of buying two and
a half Slow Energy Losses.  If you keep your energy ticking down slowly, you
do not need to carry so much energy.  Buy only the things you need, not just
the things which are nice to have!  This will get you through the game and 
allow you to survive.           (Grey Matter)


[ZAR]=====================================================================
                             ZARLOR MERCENARY
--------------------------------------------------------------------------

     ZARLOR MERCENARY / The Game of Life

     ACCESSING LIFE:    The game of LIFE is accessed through the character
selection screen of Zarlor Mercenary.  Turn on your Lynx with the Zarlor
Mercenary game card inserted.  Press the fire button twice to get to the
character selection screen.  At this point you must hold down OPTION 1
while moving the joypad as follows: Up, Down, Left, Right, Up.

     At this point your screen should say LIFE and there will be a LIFEform
known as a 'glider' moving across the screen diagonally.  It will go off
the edge of the screen and return on the bottom, eventually running into
the cells forming the word LIFE and causing the chain reaction that
destroys the title screen.

     Before the title screen is destroyed you may try the following
controls:

1.  Moving the joypad or pressing either OPTION button or PAUSE will stop
   the current evolution of LIFE.

2.  Pressing OPTION 1 to continue the evolution puts LIFE into a mode
   where cells that reach the edge of the screen wrap around to the other
   side.

3.  Pressing OPTION 2 to continue the evolution puts LIFE into a mode
   where cells that reach the edge of the screen behave as though they
   have reached a solid wall.  This may be useful if 'gliders' that are
   launched are disrupting your LIFEforms.

4.  Pressing either BUTTON A or BUTTON B puts LIFE into DRAWING MODE.

     DRAWING MODE:  Access DRAWING MODE by pressing BUTTON A or BUTTON B
while LIFE is evolving or after the current LIFEform has reached a stable
state.  You can tell you are in DRAWING MODE because the joypad will be in
control of your cursor, a set of green crosshairs.  While in DRAWING MODE,
your controls behave as follows:

1.  Moving the joypad with BUTTON A depressed will allow you to draw.

2.  Moving the joypad with BUTTON B depressed will allow you to erase.

3.  Pressing OPTION 1 or OPTION 2 will allow your LIFEform to evolve, as
   described in 2 and 3 in the above ACCESSING LIFE section.

4.  Note that the screen cannot be flipped, but attempting to RESTART the
   game will cause the screen to be cleared, and you will remain in the
   DRAWING MODE.

5.  Pressing PAUSE and BUTTON A will put you in COPY MODE.

6.  Pressing PAUSE and BUTTON B will put you in PASTE/ERASE MODE.

7.  Pressing OPTION 2 and PAUSE will copy your current screen to a
   temporary buffer (see below).

     COPY MODE:  Access COPY MODE by holding down PAUSE and pressing BUTTON
A while in DRAWING MODE.  You can tell you are in COPY MODE because the
green crosshairs will be onscreen with the word COPY in green below and
slightly to the right of the crosshairs.  While in COPY MODE, your controls
behave as follows:

1.  Pressing either OPTION 1 or 2 will return you to drawing mode.

2.  Holding down PAUSE and pressing either OPTION 1 or OPTION 2 will
   evolve your LIFEform frame-by-frame.  Note that the OPTION button used
   determines whether screen wrap is on or off.

3.  Pressing BUTTON A sets one corner coordinate of a box that you can
   draw.  Pressing BUTTON A again sets the other corner coordinate of the
   box.  Anything within the box is now in your COPY BUFFER.  You are now
   in PASTE/ERASE MODE.

4.  Holding down PAUSE and pressing BUTTON A takes you to the LIFEform
   library, a screen full of goodies for you to put into your COPY BUFFER.
   After selecting a LIFEform or group of LIFEforms, you will be in
   PASTE/ERASE MODE.

5.  In the LIFEform library, pressing PAUSE and BUTTON A again takes you
   to your temporary buffer (see above). You can cut items from this
   buffer to the main screen.

6.  Holding down PAUSE and pressing BUTTON B takes you directly to
   PASTE/ERASE MODE, using whatever was last put in your COPY BUFFER. If
   you haven't yet selected anything, you may get garbage.

     PASTE/ERASE MODE:  Access PASTE/ERASE MODE either by holding PAUSE and
pressing BUTTON B while in DRAWING MODE, or by going to COPY MODE and
selecting LIFEforms from your screen or the library screen.  You can tell
you are in PASTE/ERASE MODE because your joypad now controls whatever you
have in your COPY BUFFER.  While in PASTE/ERASE MODE, your controls behave
as follows:

1.  Pressing either OPTION 1 or OPTION 2 will return you to DRAWING MODE.

2.  Pressing BUTTON A will allow you to paste your COPY BUFFER.

3.  Pressing BUTTON B will allow you to erase using your COPY BUFFER.

4.  Holding PAUSE and pressing BUTTON B will flip your COPY BUFFER any one
   of eight possible ways.

5.  Note that the screen cannot be flipped, but attempting to RESTART the
   game will cause the screen to be cleared, and you will remain in the
   PASTE/ERASE MODE.

6.  Pressing PAUSE and BUTTON A will put you in COPY MODE.


Full Power-Ups:  

To get a fully powered up ship try the following trick:  At the beginning of 
the game select XQ49.  On the third level, second boss, let him kill you once 
and then finish the level.  At the shop buy one of these items: power shot, 
side shooters, back shooters, auto fire, super sheilds, or lasers.  You'll 
have everything maxed out except mega bombs and lives, but you can use the 
rest of your Zarbits on 'em.    (GamePro)