******************************************************************************* Ocean Depths for Atari Jaguar CD FAQ by BHodges Version 1.0 Created 11/29/09 This document Copyright 2009 by Brian Hodges. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ******************************************************************************* Table of Contents I. Introduction II. Getting Started III. Ocean Depths IV. Eerievale Demo A. Getting Started B. Controls C. Walkthrough V. JagMind A. Getting Started B. Controls C. Object of the Game D. Hints VI. Game Review VII. Version History VIII. Contact Information ******************************************************************************* I. Introduction This is a FAQ for the Jaguar CD game Ocean Depths. It contains information on how to play the three included games and a mini-review. ******************************************************************************* II. Getting Started Note: Don't be alarmed if Ocean Depths seems to take a much longer time to load than other games, just be patient! On the Title Screen you can select which of the three games you want to play as well as change the input device (controller or mouse) and the screen position. Use the Joypad to move the cursor and the A button to select an item. If you are using a JagMouse, be sure to have it plugged into Port 2. Note: If you accidentally turn on mouse support but don't have a JagMouse, you can plug a normal Jaguar controller into Port 2 and press A to turn the input back to Joypad. ******************************************************************************* III. Ocean Depths When you click on Start Ocean Tour, the slideshow will automatically begin. Every few seconds the picture will automatically change. As far as I can tell, there is no way to manually change the picture or even return to the Title Screen. ******************************************************************************* IV. Eerievale Demo ------------------------------------------------------------------------------- A. Getting Started On the Eerievale Demo Title Screen, use the Joypad to move the cursor to PLAY GAME and press A to start playing. ------------------------------------------------------------------------------- B. Controls Joypad Move cursor A Button Select The eight buttons in the lower left of the screen are used to activate the eight available actions (TAKE, USE, LOOK, TALK, WALK, GIVE, INVENTORY UP, INVENTORY DOWN). The currently active action will appear in white letters above the word TAKE and the target of that action (if any) will appear above the word WALK. This depends on the current location of the cursor, move the cursor around the screen to identify any items of interest. The cursor will change depending on the currently selected action (arrow for LOOK, boot for WALK, etc.). To WALK to the left, simply move the cursor to the far left of the screen and press A. You can walk right by moving the cursor to the far right and walk back by moving the cursor to the bottom of the screen. Please note that the cursor will automatically change to a boot when hovered over a traversable area, you don't have to keep selecting WALK from the action menu. ------------------------------------------------------------------------------- C. Walkthrough Note: You will most likely need to turn up the brightness on your TV in order to see anything! ............................................................................... Outside STEP 1: First we need to make our way to the front door. WALK RIGHT then WALK RIGHT again. WALK PATH then WALK WAY TO HOUSE to reach the front door. If you try to enter at this point, you'll get a message saying it's too dark. STEP 2: WALK LEFT then WALK PATH then WALK RIGHT then WALK GRASS. TAKE the PIECE OF CLOTH to add it and a CROWBAR to your inventory. STEP 3: Now we need to head over to the fusebox. WALK BACK, WALK RIGHT, WALK PATH, WALK PATH, WALK PATH, WALK PATH, then WALK FUSEBOX. STEP 4: USE CROWBAR on LOCK then USE OPENED LOCK to open the lid and USE POWER SWITCH to turn on the electricity to the house. STEP 5: It's time to head inside. WALK BACK, WALK BACK, WALK BACK, WALK LEFT, WALK LEFT, then WALK DOOR to enter the house. ............................................................................... Inside the House This is the end of the demo, besides the foyer, there are two side rooms you can visit, but there are no more items or puzzles available. STEP 1: WALK WAY, WALK LEFT, then WALK DOOR to enter the room. STEP 2: WALK BACK, WALK RIGHT, WALK RIGHT, then WALK DOOR to enter the kitchen. That's all folks! ******************************************************************************* V. JagMind ------------------------------------------------------------------------------- A. Getting Started On the JagMind Title Screen, you can start a game, view highscores, or change options. Note: DO NOT CLICK ON HIGHSCORES UNTIL YOU HAVE ENTERED AT LEAST ONE HIGHSCORE OR THE GAME WILL CRASH! In the Options Menu, you can adjust the screen position or change the difficulty level. In Normal, the four symbols will be unique while in Hard, they can be used more than once! ------------------------------------------------------------------------------- B. Controls Numpad 1 Change the first symbol Numpad 2 Change the second symbol Numpad 3 Change the third symbol Numpad 4 Change the fourth symbol B Button Enter your guess * + # Reset the puzzle ------------------------------------------------------------------------------- C. Object of the Game The object of JagMind is to figure out the four hidden symbols in eight guesses or less. Use Numpad 1-4 to input your guess and press B when you are ready. On the right side of the screen, the Correct Colors is how many symbols you have that are correct and the Correct Symbols is the number that are in the correct position. Keep trying different symbols in different positions until you get all four correct (or you run out of guesses). If you guess right, you move on to the next puzzle. If you are unable to figure it out, you'll be shown the correct answer and be given the option of quitting by pressing C. You will then be prompted to enter you name for the highscore list (even if you didn't make the list). ------------------------------------------------------------------------------- D. Hints - You should be able to figure out which four symbols during your first three guesses by first guessing the red circle, yellow triangle, blue diamond, and green cross then replacing two of these with the pink and blue squares until you have all four correct colors. - Use your remaining guesses to figure out the correct positions by swapping two symbols each guess until you have the correct answer. - The game only displays the number of correct colors and symbols for the most recent guess, so write them down so you can keep track. ******************************************************************************* VI. Game Review Ocean Depths is a "commercial" homebrew game for the Atari Jaguar CD released in 2004, eight years after the Jaguar was officially retired. It is a compilation of three games: the titular Ocean Depths, JagMind, and a demo of the upcoming Eerievale. The disc supports the JagMouse (also made by StarCat). Ocean Depths is basically a short CGI intro movie followed by a slideshow. The artist, Lars Hannig, is certainly talented and I look forward to seeing more of his work, but I was expecting more than a glorified screensaver. There is no background music, just the sound of surf which gets old very quickly. This part of the disc is extremely buggy, I have yet to make it to the end of the slideshow due to the game constantly crashing. Eerievale is definitely the most exciting inclusion. It is a point and click horror adventure game in the vein of such classics as 7th Guest and 11th Hour. The graphics are amazing, even better than in Ocean Depths. The demo is very short, there is only one puzzle to solve. The only other complaint I have is the complete lack of background music. It's also worth mentioning that this is the only part of the disc that appears to be free of bugs. JagMind is the third part of the disc and is surprisingly the most enjoyable. It is basically the classic board game Mastermind. You get eight guesses to figure out a four symbol code. The controls are a little awkward, instead of using the control pad, you change the symbols using the numpad. JagMind is the only game on the disc with background music. There are some bugs here as well, most notably is that the game will crash if you try to view the highscore list before you enter any highscores (you are warned not to do this in the instruction booklet). While $30 is a bit steep for what is basically a tech demo, when you consider that only a dozen or so games where ever released for the Jaguar CD, having ANYTHING new to play is welcome. In my view the best thing about this disc is the POTENTIAL it shows for future homebrew efforts and I definitely can't wait for the full version of Eerievale! Ocean Depths is definitely worth a look by any fan of the Jaguar CD. Pros + Excellent graphics. + Mouse support. + Can't wait for the full version of Eerievale! Cons - You'll lose interest quickly. - Very long load times - VERY buggy. - Where is the background music? ******************************************************************************* VII. Version History 1.0 11/29/09 Completed FAQ. ******************************************************************************* VIII. Contact Information You can contact me at Bhodges080@aol.com I would appreciate hearing what you thought of this guide and any thoughts you have for improving it. Be sure to let me know if I have missed anything. ******************************************************************************* End