******************************************************************************* Iron Soldier 2 for Atari Jaguar CD FAQ/Walkthrough by BHodges Version 1.2 Created 10/27/10 Updated 11/08/10 This document Copyright 2010 by Brian Hodges. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ******************************************************************************* Table of Contents I. Introduction II. Background Story III. Getting Started IV. Basic Gameplay A. Controls B. Arming Screen C. HUD D. Basic Gameplay E. Basic Strategies V. Walkthrough A. Mission 1: Plant Closure B. Mission 2: Rat Trap C. Mission 3: Supply Run D. Mission 4: Field of Fire E. Mission 5: Road Block F. Mission 6: Bomb Squad G. Mission 7: Duck Hunt H. Mission 8: Grounded I. Mission 9: Fill 'er Up J. Mission 10: A Bridge Too Far K. Mission 11: Acid Rain L. Mission 12: Out go the Lights M. Mission 13: Air Patrol N. Mission 14: Rebel Yell O. Mission 15: Corporate War P. Mission 16: Sea Strike Q. Mission 17: Safety Check R. Mission 18: Archipelago S. Mission 19: Drive Thru T. Mission 20: Iron Ghost VI. Weapons A. Standard Manipulator B. Parker Chain Cutter C. Cassy Assault Rifle D. Badger Hand Grenades E. Rachels Gatling Gun F. Sable Cruise Missile G. Sherry 00 Gauge Shotgun H. Slate Heavy Shield I. Charlotte Rail Cannon J. WolfPack Rocket Launcher K. Ferret Homing Missiles L. Carlisle 75MM Heavy Machinegun M. Corinne Automatic Grenade Launcher VII. Enemies A. 'Glaive' Helicopter B. 'Greave' V.T.O.L. C. 'Gantlet' Attack Plane D. 'Wyvern' Jet Fighter E. 'ROC' Transport Plane F. 'Brassard' Light Tank G. 'Basilisk' Fast Attack Vehicle H. 'Tasset' Heavy Tank I. 'Behemoth' Frigate J. 'Javelin' Rocket Launcher K. 'Heaume' Gun Turret L. 'SATYR' War Strider M. Iron Soldier N. Cold Iron Gunner VIII. Secrets and Cheats IX. Game Review X. Special Thanks XI. Version History XII. Contact Information ******************************************************************************* I. Introduction This is a FAQ/Walkthrough for the Jaguar CD game Iron Soldier 2. It contains a list of controls, a complete walkthrough, and a mini-review. ******************************************************************************* II. Background Story Here is the background story from the instruction booklet: "The War Continues! After Iron Fist Corporation was destroyed, the Resistance set up a democratic government called the United Republic. However, now that Iron Fist is gone, the rival corporation, known as PENTA, is trying to take over IFC's old territory by raiding and terrorizing the United Republic. This time, you are part of the UR's elite defense force. Your job is to pilot an Iron Soldier and use it to eliminate the terrorist forces and protect the UR from military harm." ******************************************************************************* III. Getting Started You can press B to skip the opening intro. On the Title Screen are three choices: START GAME Begin a new game at the current difficulty level (default is Medium). LOAD GAME Load a previously saved game. Press the corresponding save slot number on the numpad to load. OPTIONS Here you can change the difficulty level, invert the joypad for the IS and Cruise Missile, swap the A and B Buttons, and change the sound mode. Please note that "Normal" for Aiming is Up moves up and Down moves down while Normal for Cruise Missile means Up moves down and Down moves up! ******************************************************************************* IV. Basic Gameplay ------------------------------------------------------------------------------- A. Controls Joypad Up/Down Look Up/Down Joypad Left/Right Move Left/Right A Button + Up Increase Speed A Button + Down Decrease Speed/Reverse B Button Fire Current Weapon C Button + Joypad Turn Faster A + C + Joypad Turn Even Faster Option Switch Weapon Pause Pause Game Numpad 1 Select Right Shoulder Mount Numpad 2 Advanced Controls (Joypad turns turret, Joypad + C turns entire Iron Soldier) Numpad 3 Select Left Shoulder Mount Numpad 4 Select Right Hip Mount Numpad 6 Select Left Hip Mount Numpad 7 Select Right Hand Numpad 8 Display Mission Stats Numpad 9 Select Left Hand Numpad * + # Reset ------------------------------------------------------------------------------- B. Arming Screen This can be a little confusing (or at least it was for me at first). Your Iron Soldier has a total of six mounts that can hold weapons. Each weapon has two restrictions: it can only be mounted on certain mounts and there is a maximum number of each weapon you are allowed to carry (see Weapons section for details). Use the Joypad to select a weapon and display its stats. To mount it press B. If there is an available mount for that weapon it will flash. You can use the Joypad to cycle through all available mounts. When you are ready to place a weapon press B. To remove a weapon, you do NOT select it on the left! Instead you press C then use the Joypad to choose the MOUNT you want to remove. Press B to remove or C to cancel. ------------------------------------------------------------------------------- C. HUD On the left side of the screen is a bar representing the ammo remaining for the selected weapon. Your radar and speed are displayed on the right. In the center is your targeting reticule and the bottom your health meter. ------------------------------------------------------------------------------- D. Basic Gameplay The game is divided into 20 missions split into four groups. Except for the last group, you can play a group's missions in any order. Before each mission you will be given a briefing explaining (usually badly) what your goal is. Gameplay consists of you walking around shooting things. You have a radar on your HUD that shows nearby enemies but no compass or level map. EVERYTHING you see is destructible: enemies, buildings, even friendly units. Be careful, some buildings, such as fuel tanks, will explode when destroyed and these explosions can damage your Iron Soldier. If you fail a mission (i.e. allowed something you were supposed to protect to be destroyed) then you will be taken to the Mission Fail screen where you will be berated. If your energy reaches zero, your Iron Soldier will be destroyed and you will be punished by having to watch the death cinematic (CANNOT be skipped!) then asked if you want to continue (you have unlimited continues). Either way you'll end up at the Mission Select Screen again. When you successfully complete a mission, you'll be shown a victory briefing, then be given a chance to save your game to the Memory Track. Press the save slot number you want to use on your Numpad. ------------------------------------------------------------------------------- E. Basic Strategies - Watch your radar carefully. Aerial units will usually head right towards you. - Use your Chainsaw or Manipulator when knocking down buildings to conserve ammo. - If you are having trouble remembering the numpad mapping, it helps to think of it as looking at an Iron Soldier: 2 is the head, 1 and 3 the shoulders, 4 and 6 the hips, and 7 and 9 the feet. Or you can always use an Iron Soldier 1 overlay... - Repair Crates are most often found in fuel tanks while Ammo Crates are usually found inside of warehouses. - You can play the missions in groups 1-3 in any order. If you are having trouble with a particular mission (especially in the first two groups), then skip it and come back later with better weapons. - Try beating the first ten missions in this order for optimal equipment: 1, 3, 2, 4, 5, 6, 10, 7, 8, 9 ******************************************************************************* V. Walkthrough Note: This walkthrough was written while playing the EASY difficulty. ------------------------------------------------------------------------------- A. Mission 1: Plant Closure ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Empty | Left Shoulder: Empty | |------------------------------------+------------------------------------| | Right Hip: Grenades | Left Hip: Grenades | |------------------------------------+------------------------------------| | Right Hand: Assault Rifle | Left Hand: Manipulator | ========================================================================= BRIEFING: Terrorists are using abandoned factories outside of town to build a new high speed walker. Destroy the main industrial installations in the desert. TIPS: The first mission is an easy warm-up to get your feet wet. The hardest part of this mission is actually figuring out what you need to destroy. Take a good look at the rotating map on the mission briefing screen. You'll see a circular road leading from the city to three rectangular lots and back to the city. Your goal is to level ALL structures in those three lots. When you destroy a building housing an enemy walker it'll dash off, just ignore it. Turn left and follow the road left to the first lot. Use your Grenades on the fuel tanks, then switch to your Manipulator to destroy the rest of the buildings. Be sure to grab the striped crates, these will repair damage to your Iron Soldier. Now follow the road to the second lot and flatten it using the same strategy as before. You'll find more Repair Crates here as well brown ones that will replenish your Rifle Ammo and Grenades. Keep moving to the third lot and raze the structures here. You'll find a star crate, this contains the Rachels Gatling Gun which will now be available for future missions. A few seconds after clearing the final lot the mission will end and you'll be taken to the debriefing screen. ------------------------------------------------------------------------------- B. Mission 2: Rat Trap ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Gatling Gun | Left Shoulder: Gatling Gun | |------------------------------------+------------------------------------| | Right Hip: Grenades | Left Hip: Grenades | |------------------------------------+------------------------------------| | Right Hand: Assault Rifle | Left Hand: Manipulator | ========================================================================= BRIEFING: Spies have found warehouses used by PENTA terrorists to hide illegal weapons. They are located on an small isle and defended by enemy troops. Destroy all buildings on this isle and try to capture the weapons stored there. TIPS: Time for a "real" mission! During this mission you will have to deal with Gantlets, V.T.O.L.s. and even an enemy Iron Soldier! The V.T.O.L.s are the biggest threat, destroy them as soon as you see them. As soon as the mission starts, a Gantlet will make a bombing run, destroying the building in front of you. Move forward towards the water then follow it left. When you see the bridge, DON'T cross, keep following the water left. There are two Repair Crates inside the fuel tanks. Immediately past them is an enemy I.S., quickly dispatch it with Grenades. If you run out, use your Assault Rifle. Keep going till you cross the bridge to the small island. Level EVERYTHING here. Each group of fuel tanks holds two Repair Crates each. The four blue warehouses contain the Supply Crates you're after. Successful completion of this mission will earn you the use of Sable Cruise Missiles. ------------------------------------------------------------------------------- C. Mission 3: Supply Run ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Gatling Gun | Left Shoulder: Gatling Gun | |------------------------------------+------------------------------------| | Right Hip: Grenades | Left Hip: Grenades | |------------------------------------+------------------------------------| | Right Hand: Assault Rifle | Left Hand: Manipulator | ========================================================================= BRIEFING: PENTA troops are massing in a small city. Raid their camp and destroy the warehouses on the island to capture their supplies. TIPS: There are five groups of warehouses, each group holds two supply crates so all we need to do is collect 10 crates and we're done. Easy right? What makes this mission so challenging is the dearth of repair crates, the only two I've found are inside the factories to the right of the mission start. The key to success here is to work fast and avoid taking damage as much as possible. Glaives are the biggest threat, watch your radar carefully and take them out with the Gatling Gun. Once again we'll start out by heading left towards the gold warehouses. Raze them using Grenades. Inside will be two Supply Crates, Assault Rifle Ammo, and Grenades. Continue towards the left. As you approach the brown warehouses, use your Assault Rifle on the Glaive that is taking off, then use it to destroy the first warehouse, then use your Gatling Gun on the remaining buildings. There's no Supply Crates here, but you will find valuable ammo. Continue your trek towards the left. A building will explode and an enemy I.S. will appear, quickly take it out with Grenades. Once he's taken care of, look RIGHT, you'll see four blue warehouses containing two Supply Crates and Ammo. Now comes the toughest part. Keep heading left and you'll encounter a group of blue warehouses, then a brown group, and one final blue group. Each group contains two Supply Crates. By the time you reach that last group, you'll probably be on life support, so use your remaining Grenades to level them fast and grab the crates to complete the mission. Your reward will be the Sherry 00 Gauge Shotgun. ------------------------------------------------------------------------------- D. Mission 4: Field of Fire ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Cruise Missile | Left Shoulder: Cruise Missile | |------------------------------------+------------------------------------| | Right Hip: Grenades | Left Hip: Grenades | |------------------------------------+------------------------------------| | Right Hand: Shotgun | Left Hand: Manipulator | ========================================================================= BRIEFING: PENTA has launched a surprise attack on the UR. Protect the main skyscrapers against the enemy forces and destroy all SATYR Walkers. TIPS: The skyscrapers you have to defend are the two red buildings and the three blue towers with pyramid tops. In order to complete the mission, you have to destroy all three SATYRs before those five buildings are destroyed. The Glaives, SATYRs, and V.T.O.L will attack the buildings while the Brassards and Basilisks concentrate on your Iron Soldier. If you need them, the warehouses near the red buildings contain a couple of Repair Crates. Walk towards the red buildings, taking out any tanks and choppers you encounter with your Shotgun (one shot at close range will do). Once you are past the second red building, look left and off a ways you'll see the lone blue tower. The first walker will approach from this direction. Fire off a Cruise Missile and take him out. Do a 180 and head towards the twin blue towers. To their left is a V.T.O.L. on the ground. Head over and take it out with your Shotgun before it launches. Now head back towards the red buildings. The second walker will approach from this direction, quickly dispatch it using your grenades. The final walker will approach from the direction of the twin towers. Head over there and wait for him to appear. As soon as you see him take him out with your remaining Cruise Missile. Once he's down, you'll complete the mission and be rewarded with the Heavy Shield. ------------------------------------------------------------------------------- E. Mission 5: Road Block ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Gatling Gun | Left Shoulder: Gatling Gun | |------------------------------------+------------------------------------| | Right Hip: Grenades | Left Hip: Grenades | |------------------------------------+------------------------------------| | Right Hand: Shotgun | Left Hand: Manipulator | ========================================================================= BRIEFING: Criminals are hijacking our transport trucks by blocking off their travel routes. Clear the routes and protect the trucks from harm until they can make it out of the city. TIPS: You start the mission with two transport trucks, a third will join your convoy a short time later. At least one of your trucks must make it to the end in order to successfully complete the mission. Even though I carried a full weapons load into this mission, I ended up only using the Gatling Gun. In this mission, with the exception of the V.T.O.L, only the GROUND units will attack your trucks. It's vital to take out the roadblocks, the trucks will run right into them and blow themselves up. You can destroy roadblocks with either your weapons or your feet. Also, please note that you can destroy the trucks by accidently shooting or stepping on them so be careful! The trick to this mission is that instead of sticking close to the convoy, you should run ahead and take out any roadblocks and ground troops. There are really only two other things to look out for: After passing between the twin blue towers, you'll see a V.T.O.L. take off, destroy it quickly. The other is the ROC transport plane, it'll drop off multiple Basilisks by parachute. Take them out with your Gatling Gun while they are floating down. It really comes down to trial and error, once you learn the ambush sites it shouldn't be too difficult. Your reward for a successful mission is the Charlotte Rail Cannon. ------------------------------------------------------------------------------- F. Mission 6: Bomb Squad ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Shield | Left Shoulder: Rail Gun | |------------------------------------+------------------------------------| | Right Hip: Gatling Gun | Left Hip: Gatling Gun | |------------------------------------+------------------------------------| | Right Hand: Shotgun | Left Hand: Manipulator | ========================================================================= BRIEFING: Industrial terrorists have placed car bombs throughout the city. Destroy these cars before too many of the bombs can go off. TIPS: Let me break down the numbers for you: there are 12 bombs and if four blow up you fail the mission, so that means to win you must destroy at least nine. The "car" bombs are the red vans. Some are en route to their targets, others have already arrived. A message will appear whenever a bomb goes off. Proper use of the Shield is key to surviving long enough to complete the mission. As soon as the mission starts head forward down the street. Turn right at the turn. Remember those brown warehouses on the left, we'll be coming back soon. You'll see a van, destroy it then continue forward to the one behind it. When that one's destroyed, do a hard right. You'll catch a glimpse of a van rolling down the street. Once you blast it do a 180 and head back towards those brown warehouses. As you approach use your Gatling Gun to destroy the warehouse on the far right to reveal a van. Stomp it then turn around and hang a right down the street, another van will be heading towards you. After you've taken him out, hang a left and head towards the factory. Blast it as you're walking to reveal a much needed Repair Crate. Then bear slightly to your right towards the twin factories, inside those are two more Repair Crates. By now a ROC will have dropped off a group of Basilisks so you'll be taking a lot of damage. Head past the field of fuel tanks. There are two vans parked among the buildings. After they're toast, turn left and you should see a van going down the street. Take it out and continue down the street along the edge of the city. Off in the distance you'll see another van, take it out with your Rail Gun. Continue forward and take out the final van. The WolfPack Rocket Launcher will now be available for use. ------------------------------------------------------------------------------- G. Mission 7: Duck Hunt ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Rocket Launcher | Left Shoulder: Rail Gun | |------------------------------------+------------------------------------| | Right Hip: Rocket Launcher | Left Hip: Rocket Launcher | |------------------------------------+------------------------------------| | Right Hand: Shotgun | Left Hand: Manipulator | ========================================================================= BRIEFING: PENTA troops are attacking the UR's main harbor. Locate and destroy all enemy ships before the enemy can cause greater damage to the city. TIPS: This is actually a pretty easy mission! All you have to do is destroy all five ships before all buildings are destroyed. Your targets are stationary and there are plenty of Ammo and Repair Crates lying around. It takes 18 rockets or 21 rail blasts to sink a ship. This mission is actually even easier if you have beaten Mission 10 and have earned the Grenade Launcher! Start by turning right and destroying the ship in the distance using your Rail Gun. Then proceed towards your left and take out the ship with your Rocket Launcher (pump that B button hard!). Clear the factories and warehouses on your right with the Shotgun. Grab the crates then proceed to the next ship. Take it out using your Rocket Launcher, if you run out of rockets, switch to the Shotgun. Continue on, clearing out the warehouses as you go. Take out the next ship using Rockets. Keep moving until you see the final ship, take it out with your Rail Gun to finish the mission. You'll be rewarded with the Ferret Homing Missiles. ------------------------------------------------------------------------------- H. Mission 8: Grounded ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Homing Missiles | Left Shoulder: Rocket Launcher | |------------------------------------+------------------------------------| | Right Hip: Rocket Launcher | Left Hip: Gatling Gun | |------------------------------------+------------------------------------| | Right Hand: Shotgun | Left Hand: Manipulator | ========================================================================= BRIEFING: An illegal PENTA military airbase has been discovered within striking range of UR territory. Destroy the airbase before they launch all of the attack planes. TIPS: Your mission is to destroy all five jets as well every building on the airfield. Once they get in the air, the only weapon you have that can bring them down will be your Homing Missiles so don't waste them! Turn slightly to the right and head towards the yellow tank. Walk between the tanks and take out the gun turret, V.T.O.L., and tank using your Gatling Gun. Keep heading straight towards the airfield. As soon as you see the red tower, launch four rockets to destroy it, then use a rocket to blow up the yellow fuel tanks, there are two critical Repair Crates inside. Past the tanks is a Tasset Heavy Tank, quickly use your rockets to destroy it then use your Gatling Gun to take out the Basilisk. Use your Shotgun to take out the four Wyverns on the ground, then head back to the Repair Crates. Collect them and take out any ground forces you see. Use your Homing Missiles to take out the Wyvern in the sky. Quickly use your remaining Rockets and Shotgun to level the buildings before several SATYRS appear. Your reward for completing this mission is the Carlisle 75 MM Heavy Machine Gun. ------------------------------------------------------------------------------- I. Mission 9: Fill 'er Up ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Homing Missiles | Left Shoulder: Homing Missiles | |------------------------------------+------------------------------------| | Right Hip: Rocket Launcher | Left Hip: Rocket Launcher | |------------------------------------+------------------------------------| | Right Hand: Heavy Machinegun | Left Hand: Manipulator | ========================================================================= BRIEFING: Enemy agents are sabotaging our transports. Protect the truck convoy from enemy fire. At least two trucks have to reach their destination to complete this mission. TIPS: This mission is like a harder version of Road Block (yippee). Unlike in Road Block, it's critical to stay near your convoy to protect it from aerial attacks. There are three "traps" to watch out for. The first is at the very beginning, after you see the first helicopter take off, if you look right you'll see a V.T.O.L. You need to destroy it quickly, it can take out your whole convoy in a single pass! The second is the SATYR that appears when you reach the city. Quickly dispatch it using Rockets. The final ambush is in the form of a bomber that appears near the end of the stage. You want to save a couple of Homing Missiles for this part so you can quickly take care of him. Other than these, it's basically a matter of sticking close to your convoy and taking out threats as they appear with your Heavy Machinegun. There are plenty of Ammo and Repair Crates inside the warehouses if needed. ------------------------------------------------------------------------------- J. Mission 10: A Bridge Too Far ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Homing Missiles | Left Shoulder: Homing Missiles | |------------------------------------+------------------------------------| | Right Hip: Rocket Launcher | Left Hip: Rocket Launcher | |------------------------------------+------------------------------------| | Right Hand: Heavy Machinegun | Left Hand: Manipulator | ========================================================================= BRIEFING: PENTA backed terrorists are driven bomb-laden trucks through the city. Stop the trucks before they can destroy their targets. TIPS: This mission is like an EASY version of Bomb Squad. In order to win, you must destroy ALL ten trucks before they explode. Fortunately the trucks are en route to their targets. The trucks are yellow with red skull and crossbones on them so they're easy to spot. You can take them out at a distance with two Rockets. Start by turning left them walking forward. You should see a truck through the gaps between buildings. After you take him out, do a 180 and head back to where you started. A couple more trucks will enter the area. From this point on it's just a matter of patrolling the city and taking out the remaining trucks. Your biggest concern is actually the Choppers and V.T.O.L.s that will gang up on you, but they're nothing a Homing Missile can't fix... Once you've completed this mission you'll unlock the game's final weapon: the awesome Corinne Automatic Grenade Launcher. ------------------------------------------------------------------------------- K. Mission 11: Acid Rain ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Rail Gun | Left Shoulder: Homing Missiles | |------------------------------------+------------------------------------| | Right Hip: Gatling Gun | Left Hip: Rocket Launcher | |------------------------------------+------------------------------------| | Right Hand: Heavy Machinegun | Left Hand: Manipulator | ========================================================================= BRIEFING: PENTA troops are trying to capture a major industrial center by air drop. Stop this attack by destroying all their ground forces. TIPS: If only they were all this easy! The mission briefing for once is pretty self explanatory, all you need to do to win is destroy all enemy ground forces. Since the enemy is trying to capture and not destroy the city, you can take your time. Start out by walking forward and heading slightly to the left. You should pop out in a field that contains a lot of yellow and grey fuel tanks. When you arrive, enemies will already be parachuting down, take them out with your Heavy Machinegun before they land. On the far side of the field is a SATYR, quickly destroy it with Rockets then clear out the area. This field is your "safe zone". The strategy is to stay here and pick off enemies as they appear. Watch the ROCs, once they start dropping off troops take them out with your Rail Gun before they land. The fuel tanks contain Repair Crates if you get low on health. Once the ROCs are done, a couple of Gantlets will appear, take them down with Homing Missiles. Once your radar is clear, it's time to move to the other side of the city and mop up. Use your radar to track down and eliminate the remaining ground enemy forces. There is one more SATYR to deal with, but other than that it should be an easy task. ------------------------------------------------------------------------------- L. Mission 12: Out go the Lights ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Rocket Launcher | Left Shoulder: Rocket Launcher | |------------------------------------+------------------------------------| | Right Hip: Grenade Launcher | Left Hip: Grenade Launcher | |------------------------------------+------------------------------------| | Right Hand: Heavy Machinegun | Left Hand: Manipulator | ========================================================================= BRIEFING: An automated defense system has gone berserk. Shut it down by destroying the four power plants delivering its energy. TIPS: The first thing you'll notice is that this is a night mission so spotting enemies will be difficult. The main threats here are the towers, take them out with three Rockets as soon as you see them. There are also a couple of SATYRs running around. Study the map before the mission begins to get a feel of where the power plants are located. There's plenty of ammo hidden inside of the factories and warehouses. Turn slightly to the right and you'll see the first power plant off in the distance, head towards it. As you approach, you'll see a tower on the right, take it out with Rockets. Destroy the dome using your Grenade Launcher, the power plants are very sturdy and will take a lot of Grenades so pump that B button! Once the dome is destroyed follow the road to the next target. Destroy it like before. Next to the dome is a skyscraper that is hiding a Repair Crate. Head past the factories to the third dome. A warehouse next to this one contains a Repair Crate. Continue on to the final dome and quickly raze it with your Grenades. Once the dome stops exploding your mission will be complete. ------------------------------------------------------------------------------- M. Mission 13: Air Patrol ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Homing Missiles | Left Shoulder: Homing Missiles | |------------------------------------+------------------------------------| | Right Hip: Grenade Launcher | Left Hip: Grenade Launcher | |------------------------------------+------------------------------------| | Right Hand: Heavy Machinegun | Left Hand: Manipulator | ========================================================================= BRIEFING: Destroy all the warehouses in the city and collect the supplies found there. But be warned: PENTA has called in an air strike against your Iron Soldier. TIPS: Another mission briefing hit by the ambiguity gremlin. The goal is to collect all 13 Supply Crates. The crates can be found in both warehouses AND factories. The mission ends once you collect the thirteenth Supply Crate, even if you haven't destroyed all the buildings. Once you know where you're supposed to look, this mission is actually really easy! Just turn left and make a circuit around the island, destroying any warehouses and factories you see. You can stay on the beach, there are no crates inside the city itself. Use your Grenade Launcher to raze the buildings quicker, two Grenades will do the trick. There are plenty of Repair Crates hidden inside the fuel tanks if you get low on energy. Enemy resistance is light, use your Heavy Machinegun and Homing Missiles on the aerial units and your Grenade Launcher on the pair of SATYRs patrolling the island. ------------------------------------------------------------------------------- N. Mission 14: Rebel Yell ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Homing Missiles | Left Shoulder: Homing Missiles | |------------------------------------+------------------------------------| | Right Hip: Grenades | Left Hip: Grenades | |------------------------------------+------------------------------------| | Right Hand: Chainsaw | Left Hand: Manipulator | ========================================================================= BRIEFING: Terrorists have taken control of two Iron Soldier units on the outskirts of the UR. Destroy the two units before they begin damaging buildings inside UR territory. TIPS: One of the toughest missions so far, enemy Iron Soldiers can withstand a TON of punishment! Fortunately they appear one out a time so you don't have to worry about them ganging up on you. You can intercept them well before they enter the city so really all you have to worry about is surviving. When you start the mission, equip your Homing Missiles and start walking forward. Quickly take out the SATYR then switch to your Gatling Gun to take out the Basilisk. Keep walking, the second yellow fuel tank contains a Repair Crate. Eventually the first Iron Soldier will appear. Switch to Grenades and lob all eight at him once you're in range. Then switch to your Chainsaw and go up close for the kill. He won't fire Rockets while your close but he will punch, and those punches do a lot of damage. Repeat this pattern: hit him with the Chainsaw and when he turns towards you quickly put it into reverse. When he turns away, go back in and hit him again. Once he's destroyed, replenish your health and ammo by leveling warehouses, factories, and fuel tanks. Several Wyverns will appear; take them out with your remaining Homing Missiles. Eventually the second enemy I.S. will appear near where you fought the first one. Take him down using the same tactics. ------------------------------------------------------------------------------- O. Mission 15: Corporate War ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Gatling Gun | Left Shoulder: Homing Missiles | |------------------------------------+------------------------------------| | Right Hip: Grenade Launcher | Left Hip: Grenade Launcher | |------------------------------------+------------------------------------| | Right Hand: Chainsaw | Left Hand: Manipulator | ========================================================================= BRIEFING: PENTA has build (sic) a military base dangerously close to United Republic territory. Don't leave a single building standing! TIPS: Looks like the ambiguity gremlin took the night off. The briefing says it all, raze every single building to the ground! No special strategies here: clear the immediate vicinity of enemies, demolish the fuel tanks with the Grenade Launcher and the other buildings with your Chainsaw. Rinse, lather, repeat. I prefer to take out the surrounding areas first then the city itself, but it really doesn't matter. There are swarms of aerial enemies, take them out with your Gatling Gun and Homing Missiles. There are also a lot of SATYRs running amok, your Grenade Launcher is best for them. Don't worry too much about conserving ammo, there are tons of crates to be found. ------------------------------------------------------------------------------- P. Mission 16: Sea Strike ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Homing Missiles | Left Shoulder: Homing Missiles | |------------------------------------+------------------------------------| | Right Hip: Grenade Launcher | Left Hip: Grenade Launcher | |------------------------------------+------------------------------------| | Right Hand: Heavy Machinegun | Left Hand: Manipulator | ========================================================================= BRIEFING: Find and destroy all enemy ships before they can escape. A newly developed ground transport system will help you. TIPS: Pretty straightforward, you just need to destroy all six ships to complete the mission. There are tons of enemies around making survival difficult, so proceed with caution. The "transport system" is basically a disc on the ground that teleports you when you step on it. Unfortunately, it's a one-way trip, so make sure you're done with your current island before moving on. The first ship is directly in front of you, take it out with the Grenade Launcher. Turn right and follow the coast to the first transport, it's hiding behind a building. Step on it. Walk forward to the first ship, sink it, then follow the coast to the third. Once it's sunk, step on the disc. Grab some ammo from the warehouses then follow the road to the next transport. When you pop out, the fourth ship will be on your right. Follow the coast and walk through the city to the fifth ship. The sixth and final ship will be offshore, if you angle your Grenade Launcher high enough, you can hit it. ------------------------------------------------------------------------------- Q. Mission 17: Safety Check ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Shield | Left Shoulder: Homing Missiles | |------------------------------------+------------------------------------| | Right Hip: Rocket Launcher | Left Hip: Rocket Launcher | |------------------------------------+------------------------------------| | Right Hand: Chainsaw | Left Hand: Manipulator | ========================================================================= BRIEFING: PENTA has build(sic) a fortress to protect their supplies against UR attacks. Destroy their defense system and capture all items they are storing inside. TIPS: If you know what you're doing this can be a very easy mission! There is a small fortress containing 19 Supply Crates, 2 Repair Crates, and a lot of defenders. Start out by walking forward, then when you emerge head right. Take out any towers you see with a burst of three Rockets. Use your Homing Missiles on aerial units. The fuel tanks to the right of the fortress contain three Repair Crates. Now head towards the eastern door of the fortress. Hit it with all your remaining Rockets then use your Chainsaw to finish breaking it down. The INSTANT it goes down equip your Shield and run inside. The crates are line up in three rows, just ignore the enemies and collect the crates one row at a time. Easy! ------------------------------------------------------------------------------- R. Mission 18: Archipelago ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Homing Missiles | Left Shoulder: Homing Missiles | |------------------------------------+------------------------------------| | Right Hip: Grenade Launcher | Left Hip: Grenade Launcher | |------------------------------------+------------------------------------| | Right Hand: Heavy Machinegun | Left Hand: Manipulator | ========================================================================= BRIEFING: PENTA has built a very large industrial complex consisting of several islands. Destroy all factories, fuel tanks, and warehouses to stop their weapon production. TIPS: Hard. Not only are the islands swarming with enemies, there is one you can't even teleport to! There are no special tricks here, just clear the island then teleport to the next. There are plenty of Ammo and Repair Crates to be found. If there is a way to teleport to the small island with the dome, I can't find it. You will have to level all buildings (including the dome) by sniping at it from the two islands closest to it. ------------------------------------------------------------------------------- S. Mission 19: Drive Thru ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Homing Missiles | Left Shoulder: Homing Missiles | |------------------------------------+------------------------------------| | Right Hip: Rocket Launcher | Left Hip: Rocket Launcher | |------------------------------------+------------------------------------| | Right Hand: Heavy Machinegun | Left Hand: Manipulator | ========================================================================= BRIEFING: Once again PENTA is attacking our transports to slow down our weapon production. Protect the transports and stop the enemy attacks by destroying the walkers coordinating the illegal activities. At least 3 trucks have to survive. TIPS: Definitely the hardest mission in the game. There are three groups of two transports each making their way through the city. There are three SATYRs in the level, take them down on sight with your Rockets. Really the only thing you can do is walk back and forth through the city destroying any enemies and barricades you see. Good luck. ------------------------------------------------------------------------------- T. Mission 20: Iron Ghost ========================================================================= | RECOMMENDED EQUIPMENT | |------------------------------------+------------------------------------| | Right Shoulder: Homing Missiles | Left Shoulder: Homing Missiles | |------------------------------------+------------------------------------| | Right Hip: Grenade Launcher | Left Hip: Grenade Launcher | |------------------------------------+------------------------------------| | Right Hand: Heavy Machinegun | Left Hand: Manipulator | ========================================================================= BRIEFING: Our agents have found PENTA's well protected headquarters on an island. They are building a new weapon called COLD IRON GUNNER there. Destroy this unit before PENTA is able to complete the weapon and uses it to crush the UR. TIPS: Wow...talk about anti-climatic, this is a fairly easy mission and the Cold Iron Gunner is actually easier to kill than an Iron Soldier! Just follow the coast on the left and avoid going into the cities themselves. When you reach the end, a building will explode and the Cold Iron Gunner will appear. Just pump it full of Grenades and it will go down quickly. Too easy. ******************************************************************************* VI. Weapons ------------------------------------------------------------------------------- A. Standard Manipulator =================================================== | Weapon: Standard Manipulator | |---------------------------------------------------| | Found: Game Start | |---------------------------------------------------| | Mounts: Hands | |-------------------------+-------------------------| | Ammo: N/A | Max: x2 | |-------------------------+-------------------------| | Range: Melee | Speed: ?? | |-------------------------+-------------------------| | Precision: ?? | Damage: ?? | =================================================== Comments: Basically your I.S.'s punch. Since you can never mount a weapon in your left hand, you will always have this available. You must be right next to your target, you will see puff of smoke if you land a hit. ------------------------------------------------------------------------------- B. Parker Chain Cutter =================================================== | Weapon: Parker Chain Cutter | |---------------------------------------------------| | Found: Game Start | |---------------------------------------------------| | Mounts: Right Hand | |-------------------------+-------------------------|
| Ammo: N/A | Max: x1 |
|-------------------------+-------------------------|
| Range: Melee | Speed: Slow |
|-------------------------+-------------------------|
| Precision: High | Damage: Medium |
===================================================
Comments:
This appears to do the same amount of damage as your Manipulator, but at a
much higher rate of speed. The Chain Cutter is useful for destroying
buildings and enemy Iron Soldiers, but little else. The biggest drawback is
that if you have the Chain Cutter equipped, you can't carry a Rifle nor a
Shotgun.
-------------------------------------------------------------------------------
C. Cassy Assault Rifle
===================================================
| Weapon: Cassy Assault Rifle |
|---------------------------------------------------|
| Found: Game Start |
|---------------------------------------------------|
| Mounts: Right Hand |
|-------------------------+-------------------------|
| Ammo: 400 | Max: x1 |
|-------------------------+-------------------------|
| Range: Medium | Speed: Slow |
|-------------------------+-------------------------|
| Precision: High | Damage: Medium |
===================================================
Comments:
The Assault Rifle has decent all around stats and is your primary weapon for
the early missions until the Gatling Gun makes it obsolete.
-------------------------------------------------------------------------------
D. Badger Hand Grenades
===================================================
| Weapon: Badger Hand Grenades |
|---------------------------------------------------|
| Found: Game Start |
|---------------------------------------------------|
| Mounts: Left/Right Hips |
|-------------------------+-------------------------|
| Ammo: 8 | Max: x2 |
|-------------------------+-------------------------|
| Range: Short | Speed: Medium |
|-------------------------+-------------------------|
| Precision: Low | Damage: Lethal |
===================================================
Comments:
How many other games can you think of where you begin the game with the most
powerful weapon already available? Grenades work well against tough, slow
moving enemies like Iron Soldiers and ships. Grenades are thrown in a high,
awkward arc, making it difficult to hit your target.
-------------------------------------------------------------------------------
E. Rachels Gatling Gun
===================================================
| Weapon: Rachels Gatling Gun |
|---------------------------------------------------|
| Found: Mission 1 |
|---------------------------------------------------|
| Mounts: Left/Right Shoulders, Left/Right Hips |
|-------------------------+-------------------------|
| Ammo: 800 | Max: x2 |
|-------------------------+-------------------------|
| Range: Short | Speed: High |
|-------------------------+-------------------------|
| Precision: Low | Damage: Medium |
===================================================
Comments:
You'll use this more than any other weapon. The Gatling Gun has a very high
rate of fire making it an excellent choice for small, fast enemies and also for
shooting down enemy missiles. The closer you are to your target, the more
damage you'll do. The Gatling Gun's lone drawback is its short range.
-------------------------------------------------------------------------------
F. Sable Cruise Missile
===================================================
| Weapon: Sable Cruise Missile |
|---------------------------------------------------|
| Found: Mission 2 |
|---------------------------------------------------|
| Mounts: Left/Right Shoulders |
|-------------------------+-------------------------|
| Ammo: 1 | Max: x2 |
|-------------------------+-------------------------|
| Range: Long | Speed: Slow |
|-------------------------+-------------------------|
| Precision: High | Damage: High (Lethal?) |
===================================================
Comments:
A weapon that's coolness is only matched by its uselessness. After firing a
Cruise Missile, you switch to an inside camera view. Fly the missile using the
joypad and press B to detonate (or just ram your target). Your ammo meter here
is really the fuel gauge. The game lists the damage stat as "High" but the
instruction manual says it is equal to a Grenade (Lethal). There are two
reasons this weapon is useless: first is that you only get ONE shot per mount,
secondly a Cruise Missile will only kill SATYRs or weaker with one hit (unlike
in Iron Soldier 1 where a single missile could sink a ship!). Mission 4 is the
only mission they come in handy, leave them in the hangar for the rest.
-------------------------------------------------------------------------------
G. Sherry 00 Gauge Shotgun
===================================================
| Weapon: Sherry 00 Gauge Shotgun |
|---------------------------------------------------|
| Found: Mission 3 |
|---------------------------------------------------|
| Mounts: Right Hand |
|-------------------------+-------------------------|
| Ammo: 100 | Max: x1 |
|-------------------------+-------------------------|
| Range: Short | Speed: Slow |
|-------------------------+-------------------------|
| Precision: Poor | Damage: High |
===================================================
Comments:
A definite upgrade from the Assault Rifle, the Shotgun is capable of destroying
all minor enemies with a single shot! Like the Gatling Gun, the Shotgun has a
short range and the closer you are to your target, the more damage you'll
inflict.
-------------------------------------------------------------------------------
H. Slate Heavy Shield
===================================================
| Weapon: Slate Heavy Shield |
|---------------------------------------------------|
| Found: Mission 4 |
|---------------------------------------------------|
| Mounts: Left/Right Shoulders |
|-------------------------+-------------------------|
| Ammo: N/A | Max: x1 |
|-------------------------+-------------------------|
| Range: N/A | Speed: N/A |
|-------------------------+-------------------------|
| Precision: N/A | Damage: Defense |
===================================================
Comments:
Not a weapon but a defensive item, when the Shield is equipped damage from
enemies is cut in half. Unfortunately you are unable to use any other weapons
while the Shield is equipped. You CAN still step on enemies. Like the Cruise
Missile the Shield's usefulness is limited BUT Mission 17 is tailor made for
it.
-------------------------------------------------------------------------------
I. Charlotte Rail Cannon
===================================================
| Weapon: Charlotte Rail Cannon |
|---------------------------------------------------|
| Found: Mission 5 |
|---------------------------------------------------|
| Mounts: Left/Right Shoulders |
|-------------------------+-------------------------|
| Ammo: 25 | Max: x1 |
|-------------------------+-------------------------|
| Range: Long | Speed: Slow |
|-------------------------+-------------------------|
| Precision: High | Damage: High |
===================================================
Comments:
It sounded so wonderful in the instruction manual: a high powered weapon with
INFINITE range. But unfortunately for us it only looks good on paper. The
Rail Cannon is basically the game's sniper rifle, it is very accurate and can
hit anything you can see onscreen. It does about the same amount of damage as
a Shotgun blast So what could be wrong? Three things: it's actually too
accurate, you have to have your target dead center in your sights in order to
hit it, the rate of fire is slower than the Shotgun, and you only get 25
rounds. The best use for the Rail Cannon is taking out parachuting enemies
before they can land.
-------------------------------------------------------------------------------
J. WolfPack Rocket Launcher
===================================================
| Weapon: WolfPack Rocket Launcher |
|---------------------------------------------------|
| Found: Mission 6 |
|---------------------------------------------------|
| Mounts: Left/Right Shoulders, Left/Right Hips |
|-------------------------+-------------------------|
| Ammo: 12 | Max: x4 |
|-------------------------+-------------------------|
| Range: Long | Speed: Medium |
|-------------------------+-------------------------|
| Precision: High | Damage: High |
===================================================
Comments:
One of the best weapons in the game, the Rocket Launcher combines power and
range with a high rate of fire. You can carry up to four Rocket Launchers
at a time for a total of 48 Rockets!
-------------------------------------------------------------------------------
K. Ferret Homing Missiles
===================================================
| Weapon: Ferret Homing Missiles |
|---------------------------------------------------|
| Found: Mission 7 |
|---------------------------------------------------|
| Mounts: Left/Right Shoulders |
|-------------------------+-------------------------|
| Ammo: 6 | Max: x2 |
|-------------------------+-------------------------|
| Range: Long | Speed: Medium |
|-------------------------+-------------------------|
| Precision: Lethal | Damage: High |
===================================================
Comments:
Basically the Rocket Launcher with heat seeking. Perfect for taking care of
those pesky aerial units. The only drawback is that you get 6 shots per mount.
You will automatically lock on to the enemy closest to the targeting reticule
(not closest to your Iron Soldier). Fire with B.
-------------------------------------------------------------------------------
L. Carlisle 75MM Heavy Machinegun
===================================================
| Weapon: Carlisle 75MM Heavy Machinegun |
|---------------------------------------------------|
| Found: Mission 8 |
|---------------------------------------------------|
| Mounts: Right Hand |
|-------------------------+-------------------------|
| Ammo: 800 | Max: x1 |
|-------------------------+-------------------------|
| Range: Long | Speed: Medium |
|-------------------------+-------------------------|
| Precision: High | Damage: High |
===================================================
Comments:
The best hand weapon in the game. The Heavy Machinegun is more powerful
than the Assault Rifle and has a longer range. It's also fully automatic, so
hold down that B button!
-------------------------------------------------------------------------------
M. Corinne Automatic Grenade Launcher
|===================================================
| Weapon: Corinne Automatic Grenade Launcher |
|---------------------------------------------------|
| Found: Mission 10 |
|---------------------------------------------------|
| Mounts: Hips (uses both) |
|-------------------------+-------------------------|
| Ammo: 100 | Max: x1 |
|-------------------------+-------------------------|
| Range: Medium | Speed: High |
|-------------------------+-------------------------|
| Precision: Poor | Damage: High |
===================================================
Comments:
The best weapon in the game. The Grenade Launcher fires a less powerful
version of the Hand Grenade but it is much easier to aim and you get to carry
100 rounds! Excellent against ground units, the only downside is that it takes
up BOTH hip mounts.
*******************************************************************************
VII. Enemies
-------------------------------------------------------------------------------
A. 'Glaive' Helicopter
Small but annoying. Glaives will either attack with gunfire or Rockets. They
like to attack in groups, so be on your guard. Don't waste Rockets on them
unless absolutely necessary, you're handheld weapons should make short work of
them.
-------------------------------------------------------------------------------
B. 'Greave' V.T.O.L.
Similar to a Glaive, but more dangerous. Instead of Rockets, Greaves make
short bombing runs on your Iron Soldier. You'll want to take them out as soon
as you can, they can drain your life quickly. Like Glaives, Greaves are best
dealt with using your handheld weapons.
-------------------------------------------------------------------------------
C. 'Gantlet' Attack Plane
Gantlets are large planes that will make bombing runs over the battlefield.
Like Greaves they are very dangerous, especially during escort missions. To
take out a Gantlet you will need a long range weapon.
-------------------------------------------------------------------------------
D. 'Wyvern' Jet Fighter
"Pesky" is the best word to describe the Wyverns. They attack with Rockets
using hit and run tactics. Homing Missiles are the only weapon effective
against Wyverns.
-------------------------------------------------------------------------------
E. 'ROC' Transport Plane
ROCs are those large stealth bomber looking planes that drop off enemy units
by parachute. It's usually best to ignore the ROCs themselves and concentrate
on taking out the parachuters while they are floating helplessly down to earth.
-------------------------------------------------------------------------------
F. 'Brassard' Light Tank
These little guys are everywhere! Brassards will attack using gunfire or the
occasional Rocket. Use your handheld weapons...or just stomp on them with your
feet!
-------------------------------------------------------------------------------
G. 'Basilisk' Fast Attack Vehicle
Basilisks are similar to Brassards but a lot deadlier. Armed with Rockets, a
small group of Basilisks can demolish your Iron Soldier in seconds. Like other
minor units, they are most economically dealt with using handheld weapons.
-------------------------------------------------------------------------------
H. 'Tasset' Heavy Tank
Brassards on steroids. When dealing with a Brassard, you're going to want to
use either explosives or your Chain Cutter.
-------------------------------------------------------------------------------
I. 'Behemoth' Frigate
Behemoths are floating fortresses that attack from offshore using Rockets.
They are very tough to sink. Unlike Iron Soldier 1, Cruise Missiles are
completely useless against ships in this game. You'll need to use Grenades,
Rockets, or the Rail Gun. It takes a whopping 18 Rockets or 21 rounds from
your Rail Gun to sink a Behemoth.
-------------------------------------------------------------------------------
J. 'Javelin' Rocket Launcher
A stationary Basilisk, Javelins are armed with only two Rockets.
-------------------------------------------------------------------------------
K. 'Heaume' Gun Turret
A stationary Brassard.
-------------------------------------------------------------------------------
L. 'SATYR' War Strider
Iron Soldier "lites", SATYRs move much quicker than an I.S. but have lighter
armor. Rockets, Grenades, or even a Cruise Missile are effective ways of
dealing with them.
-------------------------------------------------------------------------------
M. Iron Soldier
The toughest enemies in the game are rogue Iron Soldiers. Fortunately they are
few and far between. Iron Soldiers are armed with Rockets and also have a
vicious punch. The best ways to take them out are with Hand Grenades or to use
hit and run tactics with the Chain Cutter.
-------------------------------------------------------------------------------
N. Cold Iron Gunner
PENTA's "secret weapon" the Cold Iron Gunner is like a cross between an Iron
Soldier and a hovercraft. You face off against the CIG at the end of the final
mission. It's armed with Rockets and can move faster than a SATYR but it's
armor is weaker than an Iron Soldier's.
*******************************************************************************
VIII. Secrets and Cheats
I found the following cheats at The Atari Times (www.ataritimes.com)
Note: Enter these cheats on the Options Screen using the numpad. If you enter
a cheat correctly, you'll be taken back to the Title Screen.
=============================================================================
| CHEAT | CODE |
|--------------------------------------+--------------------------------------|
| Unlock All Weapons & Levels | 5,2,6,2,0,4,8,1 |
|--------------------------------------+--------------------------------------|
| Unlimited Ammo | 1,4,8,8,2,5,0,2 |
|--------------------------------------+--------------------------------------|
| Invincibility | 8,3,0,5,5,7,2,6 |
|--------------------------------------+--------------------------------------|
| Enable Instant Mission Pass/Fail | 3,4,4,9,5,2,2,0,7,1,6 |
| | |
| Mission Pass | # (During Gameplay) |
| Mission Fail | 0 (During Gameplay) |
| Game Over | * (During Gameplay) |
|--------------------------------------+--------------------------------------|
| Activate All of the Above | 9,7,0,0,2,3,8,6,6,5,4,1 |
|--------------------------------------+--------------------------------------|
| Unlock Insane Difficulty Level | 6,8,2,4 |
|--------------------------------------+--------------------------------------|
| View Endgame Sequence | 7,2,4,4,9,8,0,1 (then Start Game) |
|--------------------------------------+--------------------------------------|
| Play as SATYR Walker (see below) | 7,2,8,9,7,6,6 |
|--------------------------------------+--------------------------------------|
| Emergency Repair | Hit yourself with a Cruise Missile |
| | During Low Energy Warning |
|-----------------------------------------------------------------------------|
| View POV Cinema | Stay on Title Screen for a while |
=============================================================================
SATYR WALKER
The SATYR walker moves three times faster than an Iron Soldier but has much
lighter armor. You can't customize your weapon load with the SATYR, you
will always be armed with a Heavy Machinegun, Rocket Launcher, and Homing
Missiles. Instead of the numpad use the Option button to switch weapons.
*******************************************************************************
IX. Game Review
Iron Soldier 2 for the Atari Jaguar CD is the sequel to one of the best
received games for the Atari Jaguar.
The graphics in Iron Soldier 2 are top notch for a Jaguar title. Buildings
and enemies are well rendered while maintaining a butter smooth framerate.
There are three CGI cinematics: one for the intro, one for game over, and one
for completing the game. While not exactly Final Fantasy 7 caliber, they are
well done and add to the overall experience. Unfortunately you can't skip the
death sequence, which does get old quickly.
Acoustically the game shines as well. Explosions and gunfire sound convincing
and the music fits the gameplay perfectly. The only downside is a lack of
voice-overs, they would have been a nice touch, particularly for the mission
briefings.
The gameplay is what makes Iron Soldier 2 great. Walking around in a giant
robot suit blasting bad guys is very cool and so much fun. You start the game
with only a handful of weapons but earn more as you progress. There are four
new weapons including the lethal Homing Missiles and the awesome Grenade
Launcher.
Really the only bad thing I have to say about this game is that it is too hard!
Even on Easy the game can be very frustrating at times, especially during the
escort missions. The challenge is also unbalanced, most of the easiest
missions in the game are the ones in the third and fourth groups.
Iron Soldier 2 is an excellent title and a must-own for any fan of the Jaguar
CD.
Pros
+ Excellent graphics.
+ Smooth framerate.
+ Great soundtrack
+ Good variety of weapons.
+ Lots of fun!
Cons
- Very difficult even on Easy.
- Uneven challenge, third and fourth groups have some of the easiest missions
in the game!
- A lot of mission briefings are ambiguous leaving it up to you to figure out
what your mission objectives are.
- Can't skip death cinematic.
*******************************************************************************
X. Special Thanks
Special Thanks go to Games, shadow_571, threetimes, nintendomaster14,
Kratos15354, Eternal_Debate, Bkstunt_31, and TrulyDexterous for their
suggestions on how to improve this guide.
*******************************************************************************
XI. Version History
1.0 10/27/10 Completed FAQ.
1.1 11/04/10 Made a lot of improvements based on critiques from other FAQ
writers on the Contributor Message Board. Added Special
Thanks section.
1.2 11/08/10 Made some more improvements (mainly formatting and rewording)
based on critiques for version 1.1. Updated Special Thanks
section.
*******************************************************************************
XII. Contact Information
You can contact me at Bhodges080@aol.com
Please leave constructive comments. I especially appreciate emails letting me
know if I have made a mistake, missed anything, or if you have any ideas for
improving this FAQ.
*******************************************************************************
End