TangoBunny's Guide To: T h e S i e g e o f t h e 8M8 DM OMMI OM 88888 ,O8O IOOOOM N88N $Z Z$ ,Z.ZO 88 MMM NNNNN ODDDD, ZM7MD8M DM,,, ?MMMM M MM MM MM MMN MMD ,MNM 7MN NM ?MMMM MM,,, ,N ND +M MMM $MMMM MM M MM MM MM MIMM?MD ,M$ M ZMMMMM MN MMMMM ,N N8. =N 8D ID NM MMMM MI DM M'788'D MM M DM NMM MD MM ,MMMO. ~N N$ NN :N: O :8 ND ,N8 M ` N MMMMM ZM MM MM MM +M NM, ?N N8 NZ,,,, ~$7 N N NM MM, M N $ $ ZD OD ,DM: DM,,,, M MN NN ON,777III ?ZNM N ND MDDM ,N N,$ $,ZD :+ `DN,DMMMMM N SN, ~N ?D Z `Z I I [CONTENTS] #0# - Boring Revision Information #1# - Brief Info of Game and Guide #2# - General Hints (Spoiler-Free) #3# - FAQs - Solving common problems! (Spoilers) #4# - Full Path Guide #5# - Items/Knowledge and Their Uses #6# - Enemy List #7# - Mysteries that are Still Unsolved #8# - Credits/FAQ Usage/About the Author --- #0# [Boring Revision Information] --- Current version: v1.1 31/03/2011 - v1.1 - Finally updated the firedust path now the game is patched! 22/11/2010 - v1.0 - The first version of the FAQ! --- #1# [Brief Info of Game and Guide] --- The Siege of the Necromancer is the second digital gamebook in the 'Gamebook Adventures' series by Tin Man Games. By choosing your paths through hundreds of different choices, the goal is to reach the ending of the game without dying, failing in your quest, or otherwise ruining your chances. Of course, dice-based combat is also on the cards for any enemies you may stumble across, and it's possible to lose health by losing fitness checks to hazards. This guide is written to help anybody struggling through the many dank caverns within the land of Orlandes, especially as quite a few may seem familiar to each other after exploring several similar corridors and caves. Both hints and a full path guide are given. You should also remember that the game itself has a bookmark feature which will help you solve the gamebook yourself without the need for a guide. Recent versions of the game have several difficulty levels, giving you the option of starting with 10 bookmarks, but disabling the cheat unlockable if you beat the game on those settings. Feel free to use these modes to experiment with routes, then when you have a plan, go for it in classic mode! Now, some important notes about the guide itself! I'll be using these abbreviations throughout the rest of the FAQ: VIT = Vitality OFF = Offense DEF = Defence Bad End = A bad ending where the plot is not resolved True End = Winning the game and getting the best ending Page numbers will not be listed (as they have no tangible use in a digital gamebook), and instead, I'll title each 'room' with a vague description, which will look something like this: GERBIL RIDDEN BASEMENT: Find a gerbil. Befriend the gerbil: Perform a fitness check. Success: +2 VIT from kissing the gerbil, Go to PET STORE Fail: Contract 'Rabies' disease, Go to PET STORE Ignore the gerbil: Go to TOTALLY SWEET DANCE CONTEST. If there is an enemy to fight, their statistics will be listed in brackets after their name, in the same order as the game shows them. PET STORE: Fight Store Owner Dressed As A Monkey (3/2/1) Win: Go to TOTALLY SWEET DANCE CONTEST. This would mean that the enemy 'Store Owner' have 3 VIT, 2 OFF, and 1 DEF. There's no 'Lose:' paths listed for enemies, because losing to an enemy will always lead to a description of how the enemy beat you followed by a Bad End. I'm sure you'll get the hang of things! --- #2# [General Hints (Spoiler-Free)] --- Take Notes ---------- You want to know the reason why I decided to put together a guide for a gamebook? It's because this game gave me an excuse to sit down with gel pens and notepads and jot down all the outcomes, and by the end of the game, I had mapped out so many alternate paths that I knew the entire game by memory! You should try it too! Even if you don't have any real notepads handy, just fire up your computer equivalent and type things to help you remember what happens when you choose certain options. You only need to note down 'Go North = +3 gold, Go to Space Station' once, and then when you reach that point next time, you'll know exactly where you've been, what items you'll get, and what new things to try. Achievement/Art Tips -------------------- All of the achievements in the game are pretty self-explanatory, but if you can't figure out how to reach a particular location/character, just try different routes or, failing that, look up the name of the location or character in the full path guide after you've beaten the game at least once. Fitness Tips ------------ When you're first playing the game, and enjoying the storyline and curiosities, rolling a low fitness score can still be fun to play with. Failing fitness checks can often lead to new routes and puzzle opportunities which can easily be missed if you're playing with a very high fitness score (such as Novice mode). A low fitness can lead to a lot of enjoyable side-quests to experiment with! However! If you've played the game long enough to know exactly how to get to the true ending in the best possible way, there is absolutely no reason to play with a fitness of anything lower than 12 (the maximum). If you just need to hit the ending, keep re-rolling a character until you get that maximum fitness! At the very end of the game, the weapons and armour can require you to have a high fitness to even use them, and battles will require you to roll fitness just to get the chance to damage enemies. In short, any fitness will do when playing for fun and exploration! However, the best possible fitness is near-necessary to survive reaching the true ending. Always Try Different Routes! ---------------------------- It can be easy for someone new to gamebooks to be misled into sticking to 'bad routes' every time they play, and never trying the other (possibly better) choices. Here's an extra silly hypothetical example!: "You're drinking from a bottle of water, when all of a sudden, Edgar Allen Poe arrives at the scene carrying a some kind of black feathery creature! The creature pierces your eyes with its gaze, and if you're not careful, it may pierce your eyes with its beak! Do you: A) Attack the bird, or B) Tickle the bird?" A new player may naturally decide to attack the bird, where it may say: "With your grip firm around the bird, it lets out a few squawks that tear through your mind, sounding as if it never more wants to be in your grasp, right until the moment that the neck snaps. You get a 'Black Feather', and good ol' Eddy gives you 5 Gold to boot, finally free from that accursed demon!" Awesome! Right? The player clearly made the correct choice there! It would have been stupid to try and tickle that bird, so every time you play the game, you should ALWAYS attack it! ...Unfortunately, the truth is, the other option might have actually said: "Giggling through its clenched beak, the bird screeches something along the lines of "No more! No more!", before finally surrendering and fluttering out of Edgar's grasp, circling your heads. "Not since the old loon started writing morbid poetry have I laughed this much!" the crow claims. "By the way, this seems totally irrelevant, but the secret magic word to beat the atrocity at the end of the game is 'Cthulhu'! With a hard T!" Sure, the gold was nice in the first instance, and maybe the black feather would have allowed you to upgrade your bow and arrow later in the game, but getting the magic word to win the game? That's kinda important! It always pays to experiment with different routes, no matter how counter-intuitive they might seem. --- #3# [FAQs - Solving common problems! (Spoilers)] --- No real questions asked yet! If you want to know anything in particular, feel free to e-mail me, and I'll be sure to add it to this section! --- #4# [Full Path Guide] --- RUINED COTTAGE: Rear door: Enrado dies Stand ground: Get 'Cheradi's Large Axe' (5 OFF) Fight Goblyn Scout (5/2/1) and Goblyn Warrior (8/2/2) Win: Go to ADJOINING COTTAGE Escape: Go to ADJOINING COTTAGE Wait it out: Cheradi dies Attack goblyn: Fight Goblyn Scout (5/2/1) Win: Attack other goblyn: Fitness check Success: Enrado dies, Fight Goblyn Archer (8/1/1) Win: +5 Gold, Get 'Cheradi's Large Axe' (5 OFF) Go to ADJOINING COTTAGE Fail: Fitness check Success: Fight Goblyn Archer (8/1/1) Win: +5 Gold, Get 'Cheradi's Large Axe' (5 OFF) Go to ADJOINING COTTAGE Fail: -4 VIT, Fight Goblyn Archer (8/1/1) Win: +5 Gold, Get 'Cheradi's Large Axe' (5 OFF) Go to ADJOINING COTTAGE Make a dash: Go to ADJOINING COTTAGE Make a dash: Go to ADJOINING COTTAGE ADJOINING COTTAGE: Cheradi/Enrado dies (if not already dead), Fight Ogryn (20/5/3) Win: (If Goblins not dead) Fight Goblyn Scout (5/2/1) and Goblyn Warrior (8/2/2) Go to SHIPWRIGHT'S YARD SHIPWRIGHT'S YARD: Investigate sail boat: Get Red Ruby (guard in boat) Jump in boat: Fitness check Success: Go to Tip the boat Fail: -10 VIT, Go to Tip the boat Tip the boat: Carry on: Fitness check Success: Go to Turn boat back over (see below) Fail: -2 VIT, Go to Turn boat back over (see below) Turn boat back over: Using Cheradi's Axe: Lose 'Cheradi's Axe', Go to CAVE MOUTH Not using Cheradi's Axe: Go to CAVE MOUTH Investigate Shipwright's Yard: To Investigate sail boat (see above) CAVE MOUTH: Door 1: Go to DOOR 1 Door 2: Success: Go to DOOR 2 Fail: -3 VIT, -1 FIT, Go to CAVE MOUTH (Door 2 no longer choosable) Door 3: Go to DOOR 3 Door 4: Go to DOOR 4 DOOR 1: Alcove: Fitness check Success: Lift Cylinder: Jump on stalactite and slide down: Go to STALACTITE (Or, go to Door) (Or, go to Pipe or Door) Fail: -6 VIT, Go to Alcove: Success Pipe: Retrieve object: Get 'Old Small Sword' (3 OFF) and 'Grappling Hook and Rope' Fight Giant Rat (8/2/2) Win: Go to Door or Alcove (Or, go to Door or Alcove) Door: Fight Giant Rat (10/2/2) Win: Have Rose Key: Go to FOREST PATH Lift manhole cover: Jump on stalactite and slide down: Go to STALACTITE (Or, go to Pipe or Alcove) DOOR 2: Move barrels: (Hear Goblyns) Open door: Enter passageway: Sneak past: Fitness check Success: Go to DARK CRACK Fail: Fight Goblyn Leader (12/3/2) and Smaller Goblyn (5/2/1) Win: +5 Gold, Get 'Goblyn Hand Axe' (3 OFF), Go to DARK CRACK Charge goblyns: Fight Goblyn Leader (injured) (8/3/2) and Smaller Goblyn (5/2/1) Win: +5 Gold, Get 'Goblyn Hand Axe' (3 OFF), Go to DARK CRACK (Or, return to CAVE MOUTH) (Or, return to CAVE MOUTH) (Or, return to CAVE MOUTH) DOOR 3: Pull rope up: +5 Gold Climb down: +2 Gold, Get 'Rose Key' Get and look into mirror: -1 VIT Look again: Get 'Hand Mirror' Prize tail: Get 'Dragon's Tail', Go to CAVE MOUTH Climb out to cave entrance: Go to CAVE MOUTH Climb out to cave entrance: Go to CAVE MOUTH Climb out to cave entrance: Go to CAVE MOUTH Back to entrance: Go to CAVE MOUTH Climb into well: Go to Climb down (see above) DOOR 4: Turn right: Pull block: Heard goblyn voices before: Hear voices say doorway is blocked off Go back to Door 2: Chase goblyn: Fitness check Success: Get achievement 'Goblyn Tackle' Question goblyn: Let smaller goblyn go: Fight Goblyn Leader (12/3/2) and Smaller Goblyn (5/2/1) Win: +5 Gold, Get 'Goblyn Hand Axe' (3 OFF) Go to DARK CRACK Threaten smaller goblyn: Fight Goblyn Leader (12/3/2) Win: +5 Gold, Get 'Goblyn Hand Axe' (3 OFF) Go to DARK CRACK Let it up: Fight Smaller Goblyn (5/2/1) Win: Fight Goblyn Leader (12/3/2) Win: +5 Gold, Get 'Goblyn Hand Axe' (3 OFF) Go to DARK CRACK Fail: Fight Goblyn Leader (12/3/2) and Smaller Goblyn (5/2/1) Win: +5 Gold, Get 'Goblyn Hand Axe' (3 OFF) Go to DARK CRACK Let it run off: Fight Goblyn Leader (12/3/2) and Smaller Goblyn (5/2/1) Win: +5 Gold, Get 'Goblyn Hand Axe' (3 OFF) Go to DARK CRACK (Or turn left) Not heard voices before: Hear voices say doorway is blocked off Go to Turn left (Or turn left) Turn left: Go to OTHER DOCKYARD FOREST PATH: Head left: Head left: Enter pool to get box: Fight Gurgling Swamp Toad (20/3/2) Win: Open box: Take hair brush: Get 'Golden Hair Brush' and 'Vial of Healing' Go to Walk around and continue (see below) Throw it into water: Get 'Vial of Healing' Go to Walk around and continue (see below) Don't open box: Go to Walk around and continue (see below) Walk around and continue: Info that could help: Own a mirror: Lift grill and enter hole: Go to UNDERGROUND STREAM Continue past axe-heads: Success: Fitness check Success: Go to FOREST TRICKMASTER Fail: Bad End Fail: Bad End Don't own a mirror: Bad End Continue onwards: Bad End (or, Go back and head right) Head right: Use grappling hook and rope: Take claw: Get 'Dragon's Claw', Fitness check Success: Fight Fight Old Man Oak (20/3/5) Win: Go to FOREST TRICKMASTER Fail: -3 VIT, Fight Old Man Oak (20/3/5) Win: Go to FOREST TRICKMASTER Climb back down: Fight Fight Old Man Oak (20/3/5) Win: Go to FOREST TRICKMASTER Climb tree: Fitness check Success: Go to Use Grappling hook and rope (see above) Fail: Fight Old Man Oak (20/3/5) Win: Go to FOREST TRICKMASTER (or, Go back and head left) (or, Go back and head right) Head right: Learn 'Need reflection to see illusion', Get 'Leather Armour' (3 DEF) Go back to Head left FOREST TRICKMASTER: Learn 'Met Goblyn Trickmaster' Attack: -3 VIT Attack again: Bad End (Or, Ask why it is harassing you (see below)) Wait: Tell trickmaster intentions: Suggest Shagraz join you: Learn about 'Find out Erid Buul's Treachery' Go to UNDERGROUND STREAM Insist on being let go: Go to UNDERGROUND STREAM Ask why it is harassing you: Ask about Wizard's Tower: Ask about orgon: (Go to Tell trickmaster intentions, or Go to Insist on being let go) (Or, go to Tell trickmaster intentions) (Or, go to Tell trickmaster intentions) UNDERGROUND STREAM: Investigate grate on wall: Fitness check Success: Drop 'Oil Lantern', Fitness check Success: Stop and crawl to grating: Bad End Let water take you onwards: -2 VIT, Get 'Flume Rider' Achievement Go to UNDERGROUND ENCAMPMENT Fail: Fitness check Success: -2 VIT, Go to UNDERGROUND ENCAMPMENT Fail: Bad End Fail: Fitness check Success: -2 VIT, Go to UNDERGROUND ENCAMPMENT Fail: Bad End Look around bend: Temp -3 FIT, Fight Giant Rat (14/2/2) Win: Fitness check Success: Climb ladder: Go to MARSO ROOM (Or Investigate grate on wall) Fail: -6 VIT Climb ladder: Go to MARSO ROOM (Or Investigate grate on wall) UNDERGROUND ENCAMPMENT: Take nearby torch: Fitness check Success: Get 'Goblyn Torch' Go to Attempt steps (see below) (Or, Go to Search sacks) Fail: Go to AWAKE ENCAMPMENT Attempt steps: Have light: Fitness check: Success: Get 'Brass Key (Enerio)', Get 'Goblyn Axe' (4 OFF) Go to BELLY OF THE STRONGHOLD (Or, go to Search sacks) Fail: Go to AWAKE ENCAMPMENT Do not have light: Fitness check Success: Go to Take nearby torch (see above) Fail: Bad End Search sacks: Fitness check Success: Get 'Dragon's Head' Go to torch/steps Fail: Go to AWAKE ENCAMPMENT AWAKE ENCAMPMENT: Stand ground: Fight Goblyn Warrior (sleepy) (6/2/2) Win: Stand ground: Fight Goblyn Warrior 1&2 (9/2/2) (10/2/2) Win: Fitness check Success: Fight Goblyn Warrior 3&4 (7/2/2) (9/2/2) Win: Have leader's axe: Fight Goblyn Warrior 5 (8/2/2) and Goblyn Leader (unarmed) (20/1/3) Win: Get 'Brass Key' (Enerio) Check sacks: Get 'Dragon's Head', Go to Climb steps Climb steps: Get Goblyn Torch, Go to BELLY OF THE STRONGHOLD Don't have leader's axe: Fight Goblyn Warrior 5 (8/2/2) and Goblyn Leader (Axe) (20/4/3) Win: Get 'Goblyn Axe' (4 OFF) and 'Goblyn Scale Armour' (3 DEF) Get 'Brass Key' (Enerio) Check sacks: Get 'Dragon's Head', Go to Climb steps Climb steps: Get Goblyn Torch, Go to BELLY OF THE STRONGHOLD Fail: Bad End (Or, Run to steps) Run to steps: Fitness check Success: Have light: Have Enerio key: (Impossible choice) No Enerio key: Bad End Do not have light: Bad End Fail: Bad End DARK CRACK: Check crack: Touch light beam: Climb down: Go to DARK CRACK TRICKMASTER (Or, Continue down corridor) Touch with a weapon: Fitness check Success: Go to DARK CRACK TRICKMASTER Fail: -3 VIT, Go to DARK CRACK TRICKMASTER Continue down corridor: Go to GOBLYN CORPSE ROOM Ignore it: Go to GOBLYN CORPSE ROOM DARK CRACK TRICKMASTER: Learn 'Met Goblyn Trickmaster' Attack: -3 VIT Hear riddle: A/C/D: Fitness check Success: Go to GOBLYN CORPSE ROOM Fail: -4 VIT, Go to GOBLYN CORPSE ROOM B(reath): Tell intentions: Suggest Shagraz join you: Learn about 'Find out Erid Buul's Treachery' Fitness check: Success: Go to GOBLYN CORPSE ROOM Fail: -4 VIT, Go to GOBLYN CORPSE ROOM Insist on being released: Fitness check: Success: Go to GOBLYN CORPSE ROOM Fail: -4 VIT, Go to GOBLYN CORPSE ROOM Remain tight-lipped: Fitness check: Success: Go to GOBLYN CORPSE ROOM Fail: -4 VIT, Go to GOBLYN CORPSE ROOM Attack again: Bad End Wait: Go to 'Hear riddle' (see above) GOBLYN CORPSE ROOM: Investigate corpses: Grab bag: Get 'Bag of Firedust', Go to 'Climb rope' (see below) (Or, Climb rope) Climb rope: Keep climbing: Continue climbing: Fitness check Success: Cut rope: Fitness check Success: Goblyn threat removed, Go to Check body/Go through door Fail: Fight Climbing Goblyn 1&2 (8/2/1) (10/2/2) Win: Go to Check body/Go through door Check body: Get 'Brass Key (Julio)' (If rope not cut) Fight Climbing Goblyn 3 (7/2/1) and Goblyn Axe (8/3/2) Win: Get 'Goblyn Hand Axe' (3 OFF), Go to BELLY OF THE STRONGHOLD Go to BELLY OF THE STRONGHOLD Go through door: (If Goblyn threat not removed) Fight Climbing Goblyn 1&2 (8/2/1) (10/2/2) Win: Go to 'Check body' (see above) (If first two Climbing Goblyns dead) Fight Climbing Goblyn 3 (7/2/1) and Goblyn Axe (8/3/2) Win: Go to 'Check body' (see above) Go to 'Check body' (see above) Fail: Bad End Swing rope around: Fitness check Success: Two goblins fall, Go to 'Continue climbing, Success' (see above) Fail: Go to 'Continue climbing' (see above) Back down below: Bad End STALACTITE: Fitness check Success: Drop down and fight: -2 VIT, Fight Cave Shriek (10/3/2) Win: Go to SHRIEK CAVE CORPSE Hang on: Fitness check Success: Go to SHRIEK CAVE CORPSE Fail: -5 VIT, Fight Cave Shriek (10/3/2) Win: Go to SHRIEK CAVE CORPSE Fail: -6 VIT, Fight Cave Shriek (10/3/2) Win: Go to SHRIEK CAVE CORPSE SHRIEK CAVE CORPSE: Swim to cave: Go to FORK IN CAVE TUNNEL Check body: Look at object: Get 'Red Ruby (guard killed by shrieks)' Get 'Vial of Rejuvenation' (Healing item) + Get 'Leather Armour' (3 DEF) Fight Cave Shrieks 2+3 (12/3/2) (11/3/2) Win: Go to FORK IN CAVE TUNNEL (Or, Swim to Cave) OTHER DOCKYARD: Raise crane: Search through boxes: Fight Scar Crab (6/3/4) Win: Get 'Healing Potion' Smash box: Fitness check Success: Wear armour: Get 'Chainmail Armour' (4 DEF), Fitness check Success: -1 FIT, Fitness check Success: -2 FIT, Fitness check Success: -2 FIT, Fitness check Success: -2 FIT, Fitness check Success: Fight Axe-Goblyn 1&2 (10/3/2) (8/3/2) Win: Get 'Goblyn Hand Axe' (3 OFF) Go to OFFICE Fail: Bad End Fail: Bad End Fail: Bad End Fail: Bad End Fail: Bad End Don't wear armour: Go to Climb steps Fail: Go to Climb steps (Or Climb steps) (Or Climb steps) Climb steps: Fitness check Success: Fight Axe-Goblyn 1&2 (10/3/2) (8/3/2) Win: Get 'Goblyn Hand Axe' (3 OFF) Go to OFFICE Fail: Bad End OFFICE: Investigate desk: (Go to papers/small door/large door) Look at papers: Learn 'There is a Mage called Archen' Learn 'Potions in a yellow box' (Go to desk/small door/large door) Try small door: (Go to desk/papers/large door) Try large door: Tried small door: Fight Undead Corpse (30/2/2) Win: Go to ROPE SHAFT Not tried small door: -4 VIT, Fight Undead Corpse (30/2/2) Win: Go to ROPE SHAFT ROPE SHAFT: Check pipe: Shout: Announce your presence, (Go to climb up/down/spiral staircase) (Or, Climb up/down/spiral staircase) Climb upwards: Go to GOBLYN CORPSE ROOM at Climb Rope subsection Climb downwards: Bad End Take spiral staircase: Continue: Bad End (Or, Climb upwards/Climb downwards) FORK IN CAVE TUNNEL: Open door: Get 'Healing Potion' (called 'Excelsior'), Go to Continue right Continue right: Get 'Hand Axe' (3 OFF) Open door: Get sword: -4 VIT Abandon sword: -4 VIT, Go to Continue up Seek cover: Go to Continue up Cut thread: Bad End (Or Continue up) Continue up: Fitness check Success: Pull lever: Try spiderweb: Get 'Red Ruby (guard killed by spider)', Go to MARSO ROOM Open door: Go to MARSO ROOM Try door: Go to MARSO ROOM Fail: -2 FIT, Go to MARSO ROOM MARSO ROOM: Large door: Use key: Fight Undead Guard (26/2/2) Win: Lock Marso Door, Go to BELLY OF THE STRONGHOLD (Or look at body, or Check shelves/crates) Look at body: Get 'Leather Armour' (3 DEF), Get 'Red Ruby (young guard)', and Get 'Brass Key (Marso)' Go to door, or shelves/crates Check shelves/crates: Go to door, or Look at body BELLY OF THE STRONGHOLD: Enerio Door: Locked Julio Door: Locked Marso Door: Locked Left corridor: Go to HARADORNES CHAMBER Left alcove door: Up stairs: Go to RUINED BEDROOM Source of red light: Go to HARADORNES CHAMBER Right corridor: Go to HARADORNES CHAMBER Right alcove door: Up stairs: Go to PRISTINE BEDROOM Source of red light: Go to HARADORNES CHAMBER PRISTINE BEDROOM: Look out window: Go to furniture/parchments/staircase Check furniture: Go to window/parchments/staircase Look through parchments: Learn 'Erid Buul is Aurelius!' Continue rummaging: Learn 'Erid Buul seeks Staff of Orfus' Go to furniture/window/staircase (Or go to furniture/window/staircase) Go back down staircase: Walk straight into corridor: Fight Arachnidos Goblyn (15/2/2) and Arachnidos (30/4/2) Win: Go to BELLY OF THE STRONGHOLD Move carefully and peer out: Attack: Fight Arachnidos Goblyn (15/2/2) and Arachnidos (30/4/2) Win: Go to BELLY OF THE STRONGHOLD Sneak past: Fitness check Success: Go to HARADORNES CHAMBER Fail: Fight Arachnidos Goblyn (15/2/2) and Arachnidos (30/4/2) Win: Go to BELLY OF THE STRONGHOLD HARADORNES CHAMBER: Examine tapestries: Haradornes Lore (Claws, Tail, Mind), Go to sculpture/doors Examine sculpture: Attach head: Add other pieces, Remove piece, or Go to Double Doors Attach tail: Add other pieces, Remove piece, or Go to Double Doors Attach claw: Add other pieces, Remove piece, or Go to Double Doors All pieces attached: Pull aside tapestry: Go to SECRET ROOM (Or, remove pieces and go to Double doors) (Or, to tapestries/doors) Double doors: Fight Ogryn (35/3/3) Win: Go to TRIANGULAR SHAPED ROOM SECRET ROOM: Fitness check Success: Get achievements (Meet Methusalah, Best Weapon, Best Armour) Get 'Asuarez Axe' (5 OFF) Get 'Asuarez Armour' (6 DEF) Go to HARADORNES CHAMBER, Double doors Fail: -6 VIT, Go to Success TRIANGULAR SHAPED ROOM: Get 'Ornamental Sword' (4 OFF) Left Archway: Try the door: Open door: Fight Arachnidos Goblyn (11/2/2) and Arachnidos (20/4/2) Win: Been through other archway: Go to RUINED BEDROOM Not been through other archway: Go to Right Archway Face goblyns: Fight Arachnidos Goblyn (11/2/2) and Arachnidos (20/4/2) Win: Been through other archway: Go to RUINED BEDROOM Not been through other archway: Go to Right Archway Investigate stuffed animals: Try plan: Fitness check Success: Get 'Potion of Rejuvenation' Been through other archway: Go to RUINED BEDROOM Not been through other archway: Go to Right Archway Fail: Fight Arachnidos Goblyn (11/2/2) and Arachnidos (20/4/2) Win: Get 'Potion of Rejuvenation' Been through other archway: Go to RUINED BEDROOM Not been through other archway: Go to Right Archway (Or, Open door) Right Archway: Examine tapestries: To Move on to next room Move on to next room: Examine portraits: To Carry on around corner Carry on around corner: Go to TRIANGULAR ROOM TRICKMASTER TRIANGULAR ROOM TRICKMASTER: Recognise Goblyn from before: Have business together: Have evidence: More evidence: Get achievement 'Find out Erid Buul's Plans' Learn 'Trickmaster knows Erid's Plan!' Been to left archway in triangular room: Go to RUINED BEDROOM Not been to left archway: Go to TRIANGULAR SHAPED ROOM (Left Archway) (Or, Go to No evidence) No evidence: Been to left archway in triangular room: Go to RUINED BEDROOM Not been to left archway: Go to TRIANGULAR SHAPED ROOM (Left Archway) (Or, Attack/Ask Goblyn) Attack Goblyn: Learn 'Met Goblyn Trickmaster', -3 VIT Attack again: Bad End (Or, Ask Goblyn/Return the way you came) Ask Goblyn: Learn 'Met Goblyn Trickmaster' Tell intentions: Suggest Shagraz join you: Learn about 'Find out Erid Buul's Treachery' Go to Return the way you came Insist on being released: Go to Return the way you came Remain tight-lipped: Go to Return the way you came Return the way you came: Been to left archway in triangular room: Go to RUINED BEDROOM Not been to left archway: Go to TRIANGULAR SHAPED ROOM (Left Archway) RUINED BEDROOM: Examine hole: Lean out: Grab blue box: Go to bed/mess/stairs Grab yellow box: Get two 'Rejuvination Potions', Go to bed/mess/stairs Grab orangey-red box: -3 VIT, Go to bed/mess/stairs (Or, go to bed/mess/stairs) Examine bed: Go to hole/mess/stairs Examine mess: Learn 'You know about Staff of Orfus' and 'There is a Mage called Archen' One ruby: Know that you must keep rubies hidden, Go to hole/bed/stairs More than one: Know that you must keep rubies hidden, Go to hole/bed/stairs Back downstairs: Carry on: Fitness check Success: Go to Retreat Fail: Temp -2 FIT, Fight Goblyn 1&2 (stairwell) (14/2/2) (15/2/2) Win: Go to Retreat Retreat: Hide under bed: Bad End Check hole in wall: Rip curtains: Continue tying: Fitness check Success: Fight Goblyn Warrior (14/2/2) Win: Slam door shut: Drag bed to door: Fitness check Success: Go to BATTLEMENTS Fail: Go to Begin climbing (Or, Begin climbing) Begin climbing: Continue climbing: Bad End Swing to ledge: Fitness check Success: Go to BATTLEMENTS Fail: Bad End Fail: -4 VIT, Go to Continue tying: Success Attack goblyn: Fight Goblyn (surprised) (11/1/2) Win: Go to Continue tying (after Success then Win) (Or, hide under bed) BATTLEMENTS: Walk around behind tower: Continue along walkway: Go to OTHER TOWER CORRIDOR Investigate nearest outhouse: Get two 'Potion of Health's Go to other outhouse/walkway Investigate other outhouse: Get 'Large Old Axe' (5 OFF) Fight Armour Ghouls 1+2 (20/4/4) (22/4/4) Win: Other tower: Go to OTHER TOWER CORRIDOR (Or, go to Investigate nearest outhouse) Make way around left side: Go to OTHER TOWER CORRIDOR OTHER TOWER CORRIDOR: Open doors: Remain crouching: Go to BUUL SPEECH Get closer: Recognise orange robe creature: Told vital information: Go to BUUL SPEECH (VITAL INFORMATION) Not told vital information: Go to BUUL SPEECH Don't recognise: Go to BUUL SPEECH Continue down corridor: Go to Open doors BUUL SPEECH: Fitness check Success: Recognise staff: One ruby: Fight Orgon (110/5/5) Win: Fight Goblyn (15/2/3) Win: Fight Undead Warrior (30/4/3) and Undead Dwarf (48/4/4) Win: -6 FIT, Fight Erid Buul (45/6/2) Win: True End More than one: All four: Bad End Not all four: Bad End Don't recognise staff: Read about staff: Go to Recognise staff (see above) Not read about staff: Go to Recognise staff (see above) Fail: Fitness check Success: Go to Fitness check: Success (see above) Fail: Bad End BUUL SPEECH (VITAL INFORMATION) Own Firedust: Win: Get 'Potion of Rejuvenation' Fight Undead Warrior (30/4/3) and Undead Dwarf (48/4/4) Win: Get achievement 'Zombieland', -6 FIT, Fight Erid Buul (45/6/2) Win: Get achievement 'Ultimate Ending', True End No Firedust: Fight Orgon (wounded) (65/5/5) Win: Get 'Potion of Rejuvenation' Fight Undead Warrior (30/4/3) and Undead Dwarf (48/4/4) Win: Get achievement 'Zombieland', -6 FIT, Fight Erid Buul (45/6/2) Win: Get achievement 'Ultimate Ending', True End --- #5# [Items/Knowledge and Their Uses] --- Weapons: -------- Dagger (2 OFF) Old Small Sword (3 OFF) Hand Axe (3 OFF) Goblyn Hand Axe (3 OFF) Ornamental Sword' (4 OFF) Goblyn Axe (4 OFF) Cheradi's Large Axe (5 OFF) Large Old Axe (5 OFF) Asuarez Axe (5 OFF) Armor: ------ Leather Jerkin (2 DEF) Leather Armour (3 DEF) Goblyn Scale Armour (3 DEF) Asuarez Armour (6 DEF) Items: ------ Oil Lantern (start) Flint and Tinder (start) Backpack (start) Red Ruby (guard in boat) Grappling Hook and Rope Red Ruby (guard killed by shrieks) Red Ruby (guard killed by spider) Red Ruby (young guard) Brass Key (Marso) Brass Key (Julio) Brass Key (Enerio) Bag of Firedust Rose Key Hand Mirror Dragon's Tail Dragon's Claw Dragon's Head Golden Hair Brush Goblyn Torch Healing Items: -------------- Vial of Rejuvenation Healing Potion Potion of Health Vial of Healing Potion of Rejuvenation Knowledge: ---------- Staff of Orfus There is a Mage called Archen Met Goblyn Trickmaster Find out Erid Buul's Treachery Erid Buul is Aurelius! Erid Buul seeks Staff of Orfus Potions in a yellow box Need reflection to see illusion Trickmaster knows Erid's Plan! --- #6# [Enemy List] --- Goblyn Scout (5/2/1) Goblyn Warrior (8/2/2) Goblyn Archer (8/1/1) Ogryn (20/5/3) Giant Rat (8/2/2) Giant Rat (10/2/2) Cave Shriek (10/3/2) Cave Shriek 2 (12/3/2) Cave Shriek 3 (11/3/2) Undead Guard (26/2/2) Ogryn (in Haradornes Room) (35/3/3) Goblyn Warrior (14/2/2) Goblyn (surprised) (11/1/2) Armour Ghoul 1 (20/4/4) Armour Ghoul 2 (22/4/4) Arachnidos Goblyn (11/2/2) Arachnidos (20/4/2) Arachnidos Goblyn (15/2/2) Arachnidos (30/4/2) Scar Crab (6/3/4) Goblyn Leader (injured) (8/3/2) Goblyn Leader (12/3/2) Smaller Goblyn (5/2/1) Climbing Goblyn 1 (8/2/1) Climbing Goblyn 2 (10/2/2) Climbing Goblyn 3 (7/2/1) Goblyn Axe (8/3/2) Goblyn 1 (stairwell) (14/2/2) Goblyn 2 (stairwell) (15/2/2) Gurgling Swamp Toad (20/3/2) Giant Rat (14/2/2) Axe-Goblyn 1 (10/3/2) Axe-Goblyn 2 (8/3/2) Undead Corpse (30/2/2) Orgon (110/5/5) Goblyn Warrior (sleepy) (6/2/2) Goblyn Warrior 1 (9/2/2) Goblyn Warrior 2 (10/2/2) Goblyn Warrior 3 (7/2/2) Goblyn Warrior 4 (9/2/2) Goblyn Warrior 5 (8/2/2) Goblyn Leader (Axe) (20/4/3) Goblyn Leader (unarmed) (20/1/3) Orgon (wounded) (65/5/5) Undead Warrior (30/4/3) Undead Dwarf (48/4/4) Goblyn (15/2/3) Erid Buul (45/6/2) --- #7# [Mysteries that are Still Unsolved] --- None! As far as I can tell, everything is discovered in this gamebook! There is only one impossible choice, but that's there to point out where the player went wrong more than anything else: " Run to steps: Fitness check Success: Have light: Have Enerio key: (Impossible choice) " The reason for this, is that by running to the steps and succeeding in climbing them, you are guaranteed to not have the Enerio key for the door at the top. --- #8# [Credits/About the Author/FAQ Usage] --- CREDITS: All Tin Man Games employees for creating this game! Special mentions to Neil Rennison and Brewin' (Andrew Drage) for being so kind and helpful in e-mails! ABOUT THE AUTHOR: TangoBunny is an odd 13 year old with a love for young adult fiction, videogames, anime, manga, and comics. Whilst she was obsessing over The Siege of the Necromancer, she has also been playing Rock Band 3, Game Dev Story, Chaos Rings HD, Sonic the Hedgehog 4, reading Nancy Drew: The Bungalow Mystery, and as always, checking out every single Quick Look on Giant Bomb. If you want to get in touch with her, for whatever reason, just e-mail tiffanysherrum at gmail dot com! Mail is a wonderful thing to receive! Alternatively, you can view her website at http://tangobunny.webs.com. FAQ USAGE: This FAQ may only be published on any non-profit website, as long as it remains completely unmodified with all information intact. The original unmodified copies can be found on GameFAQs and Tiffany Sherrum's personal website. Copyright 2010 Tiffany Sherrum All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ------------------------------------------------------------------------------- 12345678.1.2345678.2.2345678.3.2345678.4.2345678.5.2345678.6.2345678.7.23456789 TangoBunny loves to keep her character width testing lines in her FAQs! It's the end of the file though, so don't worry about it! Just pretty it up with flavour text, and nobody will mind it being there!~ 12345678.1.2345678.2.2345678.3.2345678.4.2345678.5.2345678.6.2345678.7.23456789 -------------------------------------------------------------------------------