xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx I. Introduction Welcome to my GTA: Chinatown Wars guide. This is a guide to speed completing each of the missions for a medal. What do you mean, you ask? Well, when you're in a safehouse, tap the whiteboard to get to redo any of the missions you did in story mode. These missions are timed, and beating it within a certain time constraint can net you a bronze, silver, or gold medal. That's the speed part of the guide. This guide assumes that you have already completed Story Mode, so if you haven't expect spoilers. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx II. Relevant Game Facts 1. Time Is All That Matters The medal you get is determined by the amount of time you take in the mission. If you beat a certain "limit" you get a medal. Better medals are, obviously, harder to get. There are only bronze, silver and gold. Other than that, you get nothing. So whenever you're doing the mission and you see a chance to skip some part, do it. Also, learn the shortcuts you can take on the route. And don't stop to finish off enemies if you don't have do! 2. No Carryover Before you can access the whiteboard you get a warning - "Stats achieved during mission replays will not carry over into the single player game" Meaning, nothing except the time it took you to complete the replay carries over into the main game. Now I've seen several people at the boards asking questions like "What about when you use cheats? Or get busted?" When you get busted or wasted the replay ends and you have to start it from the beginning again. When you use cheats, which is annoying because it disables the auto-save and without that you can lose a lot of progress, the game informs you that you have cheated and that it will not carry over your mission time. So cheating basically forfeits you the mission. Oh well, on missions like See No Evil explosive pistols would come in REAL handy. Even the number of mission attempts, passes, failures will not be carried over. You name it, it doesn't count. That's it. 3. No Rewards There are absolutely no rewards for completing mission replays. No Bulletproof Patriot, no extra 81st dealer. Oh well, looks like all that effort you put in has come to nothing. Even if you get gold, you get nothing else. Mission Replays are just for the fun of it, and again it absolutely doesn't affect anything in normal gameplay. 4. Certain Standards When doing replays you will always start out with $0, only your Cerveza Heights safehouse, no mini-games, no dealers, no Unique Stunt Jumps, no Security Cameras and no Loins of Fo. Etcetera, etc. Almost all of your skill sets (Marathon, Fire Retart, Regeneration, Big Pants) also cannot be used in mission replays. Anyway, the only thing that carries over from Single Player to here is the Double Armor perk. 5. The Double Armor Perk Like I said, the only thing that carries over from single Player to here is the Double Armor perk, but thankfully it's the most useful thing that could be carried over. You get this perk by defeating 5 waves of criminal in Vigilante mode. I grants double armor-meaning, you now have 3 bars, one of health and two of armor. This is EXTREMELY useful in any case, and considering the ease of getting it, one should always get if first if they want to get perks. It makes life in the game so much easier, not to say mission replays. Double Armor is often the difference between running and gunning a whole level or having to stay back and on the edge, much slower and which will forfeit you a medal. This guide assumes you have this perk. If not, get it. Now. Grab a Law Enforcement vehicle (Police Patrol, NOOSE Enforcer and FIB Rancher. NO Rhinoes this time), press Select, and have fun. 6. No Money Right, in mission replays you have no money. 0 dollars. that means you HAVE to spike toll booths and that you can't use Pay n' Sprays (With the exception of the mission Evidence Dash, where you MUST use the Pay n' Spray). You can't use the bomb garage neither, of course with the exception of the mission Operation Northwood. 7. Set Weapons You have a set amount of weapons and ammo that you start with. This ranges from exactly what you wanted for the mission, to totally inadequate. It depends by mission, but generally I find that you are way over-equipped, like Assault Rifles in gunfights where you alright to have SMGs. Not that I'm complaining though. 8. Strong, Fast Cars Throughout this guide I refer to strong, fast cars. Well, what are they? These are cars that are speedy, yet can take an onslaught of damage. This is the condition you are often in in the game, needing a fast car to get there quickly, escape there quickly, and keep up with another car (additionally as this is a timed challenge getting there and back fast is VERY important), yet one that can absorb a great load of damage, but keep going. Cars like this are the Police Patrol, FIB Rancher, Cognoscenti, Hellenbach, and Dukes. These cars are all fast and strong, ideal for mission replays, so get a preference for them. If you want to see how each of the cars stacks up against one another, see this: http://www.gamefaqs.com/boards/genmessage.php?board=950922&topic=50774160. 9. Practice Makes Perfect There's no better way to beat something through practice. Sometimes it may seem like all this guide is is a bunch of mission guides with some notes on speed, and that's because often, the best way to get gold is to know your challenges, to practice for them and too nail them. On the difficult missions it's hard to get a medal, and that's precisely where practice makes perfect. 10. Watch the Cutscenes Here's a trick discovered by light_rock_zz. If you need to hijack a car off the steet right at the beggining, let the cutscenes play, but instead of paying attention to the conversation, look at the cars. When a desirable one comes (see tip 8), cut the scene short with START and go claim it! Very good trick. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx III. Copyright Copyright jimmythesnowman 2009. this file is intended for personal use only and may not be used commercially or otherwise without express written permission. Any site wishing to use this work must contact the author first. Thank you. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx IV. Contact Me Something wrong? Something to add? Contact me! I can be reached at a_bilogur@yahoo.com. Just don't expect a reply anytime soon, this isn't my first e-mail account. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx V. Version History ________ | v 1.00 | 7/11/09 '--------'--------- First version. This is a Mission Replay guide-basically speed completion of each game mission to redeem medals. ________ | v 1.10 | 7/14/09 '--------'--------- Added information to several sections, spell check. ________ | v 1.20 | 7/16/09 '--------'--------- Added full walkthroughs to several difficult missions. ________ | v 1.21 | 7/30/09 '--------'--------- Added to the pointer on carry-through; apparently people didn't get my point. ________ | v 1.30 | 8/10/09 '--------'--------- Added some more info. It never stops does it? ________ | v 1.40 | 8/16/09 '--------'--------- Quite a major update. I got a whole lot of info from light_rock_zz, and played through a lot of missions and found some more time-saving nicks. ________ | v 1.50 | 2/09/09 '--------'--------- Corrected the crediting part as I spelled light_rock_zz wrongly many times. Added some tips too. ________ | v 1.60 | 10/19/09 '--------'--------- A major update. This update fixes almost all of the spelling errors present in the previous versions, together with corrections with the story information. Added some new information on the Relevant Facts section. Also added a few great tips. Wow, hehe, I didn't even make this update. Rock is hands down the most useful (perhaps obsessed ;)?) guy on gamefaqs I knew. He couldn't find me on the boards anymore so he sent it to me via. e-mail! I don't see many people doing THAT. Epic thanks to the guy. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx VI. Table of Contents I. Introduction II. Relevant Game Facts III. Copyright IV. Contact Me V. Version History VI. Table of Contents A. Wu "Kenny" Lee A1. Yu Jian A2. Pursuit Farce A3. Under the Gun A4. Payback A5. The Wheelman A6. Tricks of the Triad A7. Natural Burn Killer A8. Recruitment Drive A9. Capre 'Dime" A10. Store Wars A11. Copter Carnage A12. Kenny Strikes Back A13. Missed the Boat? A14. Rat Race B. Chan Jaoming B1. Pimp His Ride B2. Whack the Racers B3. Jackin' Chan B4. Raw Deal B5. Sa-Boat-Age B6. Counterfeit Gangster B7. Slaying With Fire B8. Clear the Pier C. Zhou Ming C1. Stealing the Show C2. Flatliner C3. Bomb Disposal C4. Driven to Destruction C5. Cash & Burn C6. Dragon Haul Z C7. The Fandom Menace C8. So Near, Yet So Sonar C9. Hit from the Tong D. Hsin Joaming D1. Trail Blazer D2. The Offshore Offload D3. One Shot, One Kill D4. By Myraids of Swords D5. A Shadow of Doubt D6. Friend or Foe D7. Arms Out of Harm's Way D9. The Wages of Hsin D10. A Rude Awakening E. Wade Heston E1. The Tow Job E2. The Tail Bagging the Dogs E3. Weapons of Mass Distraction E4. Streets of Rage E5. Operation Northwood E6. Torpedo Run E7. Scrambled E8. Evidence Dash E9. Wi-Find E10. Salt in the Wound F. Lester Leroc F1. Double Trouble F2. Faster Pusher Man! Sell! Sell! F3. Convoy Conflict F4. See No Evil G. Rudy D'Avanzo G1. Grave Situation G2. Steal the Wheels G3. The World's A Stooge G4. Oversights xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx A. Wu "Kenny" Lee A1. Yu Jian ------------------------------------------------------------------------------- Story: You first come to Liberty city to deliver a family sacred sword, Yu Jian, to your uncle. Instead, you get jumped by hoodlums, hit in the head, sword stolen, and left for dead in a car thrown into the sea. You managed to escape and you head to your uncle's restaurant and arrive at your uncle's beaten mess. Armament: Unarmed How To: Simple as hell, just follow the instructions and do it quickly to net gold. Just a tip, try not to skip the hot-wiring of the Buccaner that you get after heading to dry land. The hot-wiring can be done even faster than getting out and then in again if you practice. A2. Pursuit Farse ------------------------------------------------------------------------------- Story: When Kenny tells the retiring Triad boss, Hsin Jaoming about the loss of the sword, he gets into deep problems. Kenny wants you to go and see what the deal is with a bunch of cops that are spying in an exotic movie that he's financing. You meet a girl, Ling, all that's left of the spies on the movie. Armament: Unarmed How To: Like in most games, this is a tutorial mission. Get in the car and click on the GPS. Follow the simple instructions to plot a route to Kenny's Crew. Grab Ling and then listen to the tutorial on police evasion. You get jumped by the police and are slapped with a two star wanted level, which you have to destroy. Plot a route to your safehouse, and then disable the cop cars whilst driving there. Kenny's car is pretty OK for the job. To disable the cop cars quickly, crash into them. When you have knocked out one, make sure you have two cops following you. This is because if you disable just one alone, it’s going to be hard to find another one and you waste time trying to hide from the cops. A3. Under The Gun ------------------------------------------------------------------------------- Story: Another tutorial mission. Ling teaches you about combat, and then about using pistols. Some punks mussed into Kenny's territory, and you and Ling go to take care of it, but it gets serious and Ling is killed. Armament: -> 34 Pistol rounds (acquired early in the mission) How To: An interesting thing about this mission; a gang crook always passes by the right side of the restaurant, where you are going. If you kill him you will get a Micro SMG where you should only be using pistols! As it has only 25 rounds and you take 2 seconds to kill him and collect it, it doesn't have much of an effect on the time... Run behind the house and follow the instructions on the training dummy. Finish it and Kenny will walk out, saying that a bunch of punks are mussing onto his territory, and we are to deal with them. Ling teaches you the secret of Triad weapons distribution, that they are found in red dumpsters. Search it quickly to aquire a pistol with 34 rounds. Follow Ling, who directs you to the restaurant. A short cutscene plays. You meet the punk, who shoots Ling. You open fire, but he escapes. Once the cutscene ends, open fire on the thug as you run down the alley. He will die before he can get back to his two friends, now switch to unarmed and kill the other two at close range. Switch back to Pistol and fly up the stairs to show down with the last thug. Kill him and then talk to the manager, while Ling is taken away by an ambulance. A4. Payback ------------------------------------------------------------------------------- Story: It's time for pay back. Your uncle directs you to the group's territory, and you are tasked with killing them. Armament: -> 32 Pistol rounds How To: Grab the Admiral parked across from Kenny's place and drive to the gang's hideout. On the way you will meet a roadblock, swerve to the left, and instead of taking the turn the GPS shows you, take the third one, as this cuts having to turn around the block to approach the gate. Take the narrow alley by the house and exit the car then vault over right where you need to be. (thanks to light_rock_zz for this) One of the thugs is standing there. Chase him to his buddies, but instead of vaulting over, vault back onto the road and chase him this way. Also change your weapon from Pistol to Unarmed. As soon as the location of the thug's group spawns, kill the original and run to them. Punch them all to death and then a second wave comes. Kill one of them, and the other one makes a break for the other car. Deliver a Flying Kick (A+B) to knock him down and then kill him. DON'T LET HIM GET IN THE CAR! Once you do so the mission is passed. A5. The Wheelman ------------------------------------------------------------------------------- Story: As a favor to his boss, Hsin Jaoming, Kenny has you deliver three race cars for his son, Chan, in the hopes that the big boss will get of his back a little. Armament: Unarmed How To: Grab the Admiral parked outside and use the GPS to blast the fast-track to the cars. Drive through to the first one and steal it. Drive it to the garage. Grab the Admiral parked outside (the other car, the Chavos, sucks ass) and drive to the nearest one, picking it up. Otherwise, steal a car from the street. Repeat this to get all three into the garage; the key is fast driving. Skip the hot-wiring process on all of the cars. On the first car, drive right into the compound and bail out to save time. There's a trick to the second car; when you skip the hot-wiring, cops come out and try to pull you out of the car. Drive through the gates right in front of you so that you drive through one and slam the cops against the one just right of it, pushing them off and letting you escape. Let go of the gas a little because at full speed you'll slam into the wall on the turn. Also, for the last car, remember that it's running again, so you don't need to hot-wire. I forgot and ended exited and entered an extra time. A6. Tricks of the Triads ------------------------------------------------------------------------------- Story: This mission introduces you to drug dealing and to security cameras. Kenny reveals that he is a "noble" drug lord, and has samples delivered to your apartment. He wants you to do a few deals for him. Armament: -> 34 Pistol rounds How To: Run to your apartment and transfer the drugs from your holdall. Leave, grab the Admiral parked outside, and then drive to the dealer. Do the trade, and then answer an e-mail tip off on cheap prices. Grab a good car and go. Drive through one the minor entrances near him to cut some time off your trip. Buy the shit, only to get jumped by cops. Drive like heck back to your apartment and stash it there to finish the mission. Easy. A7. Natural Burn Killer ------------------------------------------------------------------------------- Story: Uncle Kenny is having some trouble with the stores under his protection, so to make sure the trouble dies away Kenny decides to make an example of one of them by fire bombing it. Armament: -> 150 SMG rounds -> However many Molotovs you can assemble How To: Grab the Admiral and drive to the gas station. Take your time to assemble your Molotovs (This part doesn’t count towards time), and then grab the Comet (faster than the Admiral) at the meter. Get to the car lot and when you get there, bail out of the Comet before hitting the marker. Firebomb the two cars quickly by making sure the tip of the line just touches the car, then run across the street to start on the store itself. Just keep spamming your Molotovs. You can always collect more after you used them all up. After a while a fire truck will come, when it does hijack it to stop the spray. The more Molotovs the better, for more Molotovs = quicker burning. A8. Recruitment Drive ------------------------------------------------------------------------------- Story: Kenny is angry that his men have started to go soft, so he wants you to recruit a few Triad wannabees to fight for him. Armament: -> 34 Pistol rounds -> 5 Molotovs How To: If you get lucky, like me, grab a Hellenbach that's right on the road, otherwise grab the first fast car you see and go. Alternately grab the Admiral; you'll need a four seater after the first rescue, but another Admiral is provided in the same yard as the second rescue. Basically, drive to the areas and run over the enemies, killing the rest of the hoodlums with the pistol, to save them Triad wannabees. Do this three times (why you need a four-seater car). then, go to the Tattoo Parlor, and tattoo one of the men; good thing this part doesn't count towards the time. Here’s a good way to ensure a Hellenbach at the start. When the cutscenes start, don’t skip it. Listen to all that crap for now, and on the way, look at the top screen. When you see a Hellenbach at the traffic light, get out of the restaurant and run to grab it. A9. Capre 'Dime' ------------------------------------------------------------------------------- Story: Kenny recently traced a buy from a rich buyer, and has a hunch that it may have Yu Jian. so he sent you to steal the van and see if it was in there. Armament: -> 34 Pistol rounds How To: Grab the Admiral again and head straight for the van. Shortcut through the park to get there faster. Once you see the van, go in front of it, and then drop out of the car and hijack it. DON'T HIT IT! If you do, it will speed away, becoming infinitely harder to catch, and wasting valuable time. Ignore the guards that drop out or the ones in cars along the way, they pose no threat, just focus on getting back to Kenny's warehouse. Cut it open to find... no sword, but a ledger that shows deals with the Spanish Lords. A10. Store Wars ------------------------------------------------------------------------------- Story: The Spanish Lords are putting pressure on Uncle Kenny, who's convinced they stole the sword. They try hitting on some stores of Kenny's, and your job is to intercept and stop them. Armament: -> 30 Shotgun rounds How To: Grab the Body armor and then load into the Admiral. skip through the train greens to get to your destination, passing a cordon of policemen shooting out with some Spanish Lords. Arrange a blockade with the nearby vehicles quickly; don’t care if the barricade is not properly set up.Then, get out to confront them. They come in vans; use the radar to see where they are coming from, then run there, wait for them to arrive, and shoot the **** out of them from short range with your shotgun. There is more body armor and a health pack nearby, but this mission is so easy you wont need them; I netted gold on my first try. A11. Copter Carnage ------------------------------------------------------------------------------- Story: The Spanish Lords are back, and this time they're attacking Kenny's warehouse, and they come at you with a chopper. Your job is to protect the merchandise, loaded into locked Yankee trucks, from the attacks. Armament: -> 150 SMG rounds How To: Go to the back alley, and kill the first two with Unarmed. Then eliminate the next few, poorly armed (Pistols) waves. After that they start coming in Dukes, it's quite easy to blow the cars and the three occupants open. Your SMG should make short work of them, though you need the Body Armor there, preferably double. After you kill a few waves the chopper will flee. Now grab the Admiral already parked nearby (Or a Dukes if one was not destroyed) and follow it onto Charge Island; ignore the blockade onto the toll booth set up by the Spanish Lords. There are more blockades on the island on the main street, so go down the side to avoid them. Follow the chopper down the East Borough Bridge right to their main warehouse! Stupid chopper, just gave away their position. A12. Kenny Strikes Back ------------------------------------------------------------------------------- Story: Kenny takes the fight to the Spanish Lords by raiding their main warehouse. Armament -> 34 Pistol rounds How To: This is simple. Follow the same route as you did when you followed the chopper. Get into the compound by smashing the gate's lock. The guards within will be alerted, but just run through and get in the van. As you try to drive out, more Spanish Lords will arrive and lock the gate again. Drive the van near the gate and strafe them, then get out to finish the rest. More will come and unlock the gate to get at you. Ignoring them, get back into the van and drive out. ignore the hounds of Spanish Lords that come out on the road to stop you and drive your vehicle back into the garage to finish the mission. A13. Missed the Boat? ------------------------------------------------------------------------------- Story: The big boss, Hsin, wants the triads to start working with the mob, another gang group. To comply with this Uncle Kenny provides assistance in their shipments by shipping you, a boat, and some contraband to their link-up. Armament: -> 34 Pistol rounds -> 30 SMG rounds How To: Grab the Admiral and drive to the boat and get in your "sick" ride for a long trip. Thankfully Rockstar provides some nice scenery for the long ride, like a huge police chase on the bridge, a boat exploding in the water, a car firelight in the graveyard, mobsters firing down other gang members. Anyway, get there as quickly as possible, only to be caught by the Coast Guard, who dispatch 3 boats and a helicopter on you as well as 4 patrolling the pier you were in. Flee in the general direction of the pier you came from (or rather turn 180 and go), a thing made more difficult by the piece of shit boat your uncle provided. Slip under the cordon without incident (this is critical) and get back to the jetty. A14. Rat Race ------------------------------------------------------------------------------- Story: Hsin has ordered you and Kenny to be shot on sight, but the problem is, you've newly acquired FIB files from Heston that trace the rat problems to Zhou and Chan, separately. Seeing this Kenny says that you have to get this to Hsin immediately; luck has it that he is at a meeting, so might just listen for once. You mount the minigun and drive to Hsin. Armament: -> Infinite Minigun rounds How To: The easiest way is just to put your finger on the trigger and not let go. As you keep going it gets a little more complex, and you have to aim the gun in the general vicinity of your enemies to lock it, and as the truck spins around on turns the minigun doesn't, so you have to realign it. After a large bit of carnage the truck explodes, and you and Kenny switch places. Now this part is difficult because now a rocket chopper comes in. To defeat the chopper's rockets without losing too much time, move your vehicle to the left side of the road. As soon as the red triangle stops moving, slam your car to the right to avoid the rockets that come down. (thanks to light_rock_zz for this tip) After reading the files Hsin declares Kenny the new Triad boss, and retires. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx B. Chan Jaoming B1. Pimp His Ride ------------------------------------------------------------------------------- Story: You first meet Chan as he is getting ready for a street race that will definitely impress The Tongs. The Triad leader wannabe is planning to garner support by winning the city's biggest street race, but the problem is, the leader is a big cheat. So he instructs you to make a few "subtle" modifications to the car to ensure Chan's victory. Armament: -> 34 Pistol rounds How To: OK, as soon as you get out grab the Racing Variant Comet and head over to the dot. The champ will be driving his car, and will park it in front of a Pay n' Spray. Steal it and drive it at full speed to Chan's garage to play the hilarious car sabotaging mini-game. Do your job, and then drive the ruined car back. You'll know you did your job because the car is MUCH slower, and keeps making random turns, and handles like a bitch, just keep driving and avoid traffic to nail it. A little bit of it is luck, because sometimes when the champ is driving it the car ends up smacking through unwanted traffic. B2. Whack the Racers ------------------------------------------------------------------------------- Story: Chan's idea of fair play is anything goes, so long as he wins. So you get a car and set out to whack the racers aside so that Chan can win. Armament: -> 300 Micro SMG rounds -> 5 Shotgun rounds How To: To get a medal in this mission you have to be an effective "separator" between Chan and the racers. So here's how you have to set up: Chan in front, you flanking in a fast car (take the Comet parked right outside), and the rest of the racers vying for a position behind you, with you not letting any of them through to Chan. To do this, first whack the racers aside. They take some time to recover, so use this to set up behind Chan. From hereon in don't let ANY of them through you to Chan. As soon as they speed up to you set up your fender so they meet your ass instead, they then swerve out to the side and take some time to recover. Rinse and repeat as many times as needed; if they get through, perform a good PIT maneuver to take them out even longer then a simple bump. On the last lap, catch up to Chan because when he stops you have to come over to him and congratulate him, if you're too far away you will have to drive to him and that wastes time. B3. Jackin' Chan ------------------------------------------------------------------------------- Story: Chan was kidnaped by the friends of the same racer that he had sabotaged before. You and a couple of henchmen run to the scene, and the cowards throw a Molotov that lights the car with Chan inside on fire. You have to save him. Armament: -> 34 Pistol rounds How To: The henchmen grab a car and drive off without you. Bitches. Anyway, grab the racing variant Comet parked beside the garage and speed to the scene. When you get there the cowards toss a molotov that lights your friends, and Chan's car, on fire. Don't leave the car, and race to a nearby fire truck. Steal it and put out the flames, then get in the car and drive Chan back to his garage. The kidnapers come back again, but they're a non-issue as they don't have enough firepower to kill you, just do what you do with cops and lead them into a nice, solid wall. Drive into the chevrons to finish the mission. Please be warned that this mission is a hard mission to get gold; you really need to do it very smoothly. On the way there and back, cut across the train greens. To do this on the way back, when the GPS tells you to turn, keep going another block instead and cut across the train greens. (light_rock_zz again) B4. Raw Deal ------------------------------------------------------------------------------- Story: Chan has managed to set up a deal with a past enemy, the Spanish Lords. So Huang plays the role of a bodyguard on this deal. To nobody but Chan's surprise, it turns out to be an ambush, and you have to fight your way back to friendly territory. Armament: -> 150 Assault rifle rounds -> 100 Shotgun rounds -> 5 Molotovs How To: They open up by blowing your convoy to smithereens with an RPG, and blocking off the back exit. Do in kind by blowing the RPG dude to the netherworld. You want to do this quickly, right? Assault Rifle the barricade completely from long distance and then get in the surviving Comet. The next part is based in part on luck. get in the Comet and drive Chan through the Spanish Lords. Drive the heavily damaged car (Ignore Chan's henchmen and the Spanish Lords completely), If you manage to avoid the barricades you can get to the Lounge before it blows. When you come to the Oil Tanker blockade sidestep it. If your car lights on fire don't worry, concentrate on getting it to the Lounge because once you do the car will go back to smoking and you're safe. B5. Sa-Boat-Age ------------------------------------------------------------------------------- Story: Chan decides to celebrate the acquisition of new territory (Huang cordially notes that some of that territory used to be his uncle's) by challenging Huang to a race on a new boat he'd just stolen from the Spanish Lords. And surprise surprise, the boat was sabotaged, and Chan is left dead in the water. You must protect him from waves of Spanish Lords before a helicopter comes in to save Chan's ass. Armament: -> 34 Pistol rounds -> Infinite SMG rounds (after the checkpoint race) How To: When Chan gets stuck, waiting for the rescue helicopter, go all out and destroy the Spanish Lords. Head to the nearest one first (Look in your GPS) because the rest will come closer later. Chan's boat also has an SMG, so he can take one or two on his own. Try to spin around to the side from which they are coming to eliminate the most in a single pass. Waste off extra bullets when no Spanish Lord boat are in sight. Also don’t eliminate too fast, otherwise another extra wave will come. Time your last wave to be about below 2:50. B6. Counterfeit Gangster ------------------------------------------------------------------------------- Story: The FIB are setting up raids on Chan's business, who's scared to crap that they will find evidence against him. So your job is to run around the 3 evidence areas (Excluding the goods right outside Chan's warehouse) to dismantle and demolish the evidence. Armament: -> 34 Pistol rounds How To: First thing first, whip out your Pistol and shoot the crates to the right clear through. As you do this, run to the 12 Molotovs in the corner and throw them. If you throw them right they will get in between the crates and blow up both of the ones on the left side (thanks to light_rock_zz for the Molotov tip). Run back and grab the Comet parked by Chan's garage. Race to the nearest location (check the GPS) and kill the boxes by running your car into them, this is the fastest way. Doing so will wreck the car completely, but that's okay as you won't do it again. On the way there cut through the train greens. You might realize that one of the crates. is out of the way and you need to reverse. Instead of doind this, throw a Molotov at that last crate. Just before you hit the first box slow down a little so you can buck the second one from the recoil of the first. If you speed full in you will jump back a bit and lose a few, granted, milliseconds :P But also it saves your car from burning out because if your car dies you will have to walk-unacceptable. The next compound is close by, but is locked in and you can't access it. Get in the crane and drop them into the water. Do this efficiently to finish it quickly. Irritatingly, the space to grab the car is very small (that is, there are only a few degrees in the rotation that will get a car). For the last one, just slam the crane to its maximum extent to save effort. Also, as you reach the compound, be sure to slam R and spin counter clockwise so that it faces the road. Easier to get outa there this way. (I kinda missed that part in putting it here but light_rock_zz corrected me :D) The last area is a bunch of cut 'n' shuts by the water. Grab the nearby bulldozer and start plunging them into the water. The best way to do it is to hit them just so that they plunge themselves in the water, and you don't have to waste extra effort and valuable time. Ignore the shotgun rounds, they're just a distraction. There are two bulldozers, but still don't flip yours into the water. This section is the biggest time-waster, and the Cognoscenti parked in front of a car and between two crates is the hardest one because it almost always turns one way or another, so practice on that one if you can't seem to get it. The Bulldozer is definitely not the most maneuverable thing around- frankly it turns horribly-so you have to reverse and then go forward to get to the next car most of the time. Finish the task to finish the mission. B7. Slaying With Fire ------------------------------------------------------------------------------- Story: Chan doesn't trust his free loading entourage anymore, so he got them all to meet up on Happiness Island. Chan got a helicopter and some Molotovs, and together you and him chuck burning gas at his former allies. Armament: -> Infinite Molotovs How To: This one's real simple, but also real difficult. You have infinite Molotovs, so use them like no tomorrow. You open up by tossing a molotov at the gas tank. They come out, and you burn 'em to a crisp. Try to start fires at their spawning points, where they appear the most; the fires will take care of em without you having to give them much attention. Try to land direct hits, because these will auto-kill them. Keep doing this until you advance. You need to clear two areas. They now go for the docks. Take them as you did before, but be mindful that this time you sometimes hover out of molotov range of the stragglers, and they can open up their SMGs on you. You can try indirect shots, where you fly them to the sea. Kill enough and then burn down the boats with just one well-placed Molotov, to prevent escape (plus the game locks until you kill the boats or escape, which takes time, so do it quickly). You will need to practice on this. Now you transit from the docks to the statue. There is a long delay, during which you can kill the men running for their lives, if you want, to please yourself. However, at intervals, there will be 3 RPG guys, so kill them immediately otherwise they will shoot (the beeps tell you their lock-on status), and these hits take about 50% of your health. Get to the statue and take on the final challenger, an enemy helicopter. Chuck some well-placed Molotovs at it to send it down to the ground, hard. It'll take two hits, and the thing is freaking dodgy, so keep on it to take it down. B8. Clear the Pier ------------------------------------------------------------------------------- Story: The FIB papers Heston retrieved revealed that Chan and Zhou had been ratting each other out to the FIB separately. In true Triad fashion, Huang goes to punish them for their treason with the forfeit of their life. Armament: -> 300 Assault Rifle rounds (Earned at the start of the mission) -> 40 Double barreled Shotgun rounds -> 300 Minigun rounds -> 5 Grenades (6 more if you grab the extras at the start of the mission) How To: When you start the mission, grab the Assault Rifle and the grenade. Ignore everyone, and run to the nearest parked car (Can be a Admiral or a Dukes) that is parked horizontally. Skip the hot-wiring, and drive on. After the red explosive barrel, keep to the extreme left (Very close to the edge, so be careful not to fall into the water) and shortcut through small gap. After that, avoid the crates and the obstacle a little in front of the crates. Drive straight into the yellow arrows. Then comes part two. Arm your shotgun and get ready for some close range fighting. You have to fight through a warehouse, and all of the firing will be fast and furious. Upon entrance they chuck a grenade at the fuel canisters at the door, get away before it blows and reply in kind with a little bit of shotgun pumping. These guys are armed with mere pistols, so shotguns and grenades are most effective. You get out of the door and meet Chan, who desperately tries to turn your attack around. he escapes on his Banshee, grab the nearby car and give chase. Ignore your henchmen, for some reason they don't fire from within the car. If you collect SMG ammo in part one, it's much better for smoking him out of the car with a broadside of lead then the mere pistol. When they come out chuck a grenade or two and then open with your weapons to kill Chan and what's left of his bodyguards. Otherwise, use your Comet to twist Chan a 180, dismount from your car, whip out your shotgun and blast him to death. Don’t even let him get out of car! xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx C. Zhou Ming C1. Stealing the Show ------------------------------------------------------------------------------- Story: You first meet Zhou after you've already associated yourself with Chan. Your first order of business is to "prove" yourself by throwing crates off a moving vehicle unto his car. Armament: -> 34 Pistol rounds How To: This one requires crate-throwing skills. No, literally. 90% of the mission is spent throwing crates from a moving Flatbed onto Zhou's Bobcat, and the rest is driving there and back again. Get in the truck and drive to the gas station. Load onto the flatbed and start throwing crates. There is an unlimited amount of crates, and in order to be collected they must "hit" Zhou's car. It takes some practice in the art of crate throwing to nail this part, as Zhou swerves around to avoid incoming traffic like a police chase, biker gangs, a fire, etc. These are all scripted events, and it may help to make a few passes just to get used to the timing of things. In order to get gold you have to throw crates like mad without missing more then a few times. The best times to throw the crates is when he's up close to the truck or otherwise moving regularly. Finish all fifteen and then press X to jump off. Run to his Bobcat and drive back into his garage and complete the mission. C2. Flatliner ------------------------------------------------------------------------------- Story: A criminal friend of Zhou's is in Liberty City under medical dress. Zhou wants to meet him, so you must go to the airport and steal his ambulance and bring the guy to Zhou. Armament: -> 34 Pistol Rounds How To: This is one of the easiest gold medal obtainable missions. Grab the Hellenbach outside Zhou's place and zoom to the airport. From there, drive around the parked jets and grab Uri's ambulance. Be very careful, the cops nearby will attempt to pull you out of the ambulance. However, they won’t bust you. Get in the right side of the ambulance as if you get in from the left side, you’ll leave the driver door open and there’s a higher chance of the cops pulling you out. Shortly after, the police will be alerted once you get out of the airport terminal, slapping you with a 3-star wanted level, but this is easy to evade. Drive as quickly as possible back to the lock-up to ace the mission. C3. Bomb Disposal ------------------------------------------------------------------------------- Story: In his final months as boss, Hsin is losing the respect of several business associates. To discipline them, he is going to blow up several of their stash cars parked around the city. Zhou doesn't intend for this to happen; he wants you to diffuse the bombs and take out the threats so that he can steal the cars and the drugs within. and he says "their respect for their leader should be absolute." Jerk. Armament: -> 100 Assault Rifle rounds -> 200 Micro SMG rounds -> 2 Molotovs How To: There are three stash cars located in the city. Use your GPS to navigate to them as quickly as possible. grab the Hellenbach parked outside for a smooth ride. Go into each van and disable the bombs, and then drive your Hellenbach out of there as Hsin's men, armed with SMGs, come out to kill you. Once you do this, one of the stash cars will come under attack from a bunch of grunts. Run over a few, and then finish up the rest with your Micro SMG. Speed is key. After this, another bomb van appears and heads for one of the cars. You have no intention of letting it get there, and intercept it. Open up with a well-placed Molotov and then spray lead, as I found this to be the fastest method. You can also dismount and do this from the ground if you wish, this gives you access to your powerful assault rifle to finish them off even quicker. C4. Driven to Destruction ------------------------------------------------------------------------------- Story: Zhou thinks that the dealers that had been "disciplined" by Hsin still deserved a slice of justice - Or is it that they simply refused to a lot him a share of their profits? Anyway, Zhou gets in a Bobcat and arms his minigun. You have to drive through gang territory and fill up the "Carnage Meter" by slaughtering whole masses of gang dealers. Armament: -> 50 Revolver rounds How To: Drive as fast as you can towards the dealers, taking any shortcuts you can. Open up the slaughter by smashing into their ranks, and then wind around for another go, this time with your revolver and Zhou's minigun in full blaze. Wind around to clean up, which should be minimal if you want the medal, and then go for the next group. This happens four times. There's nothing else to really tell you, except don't leave any of the survivors behind because you'll have to wind around again to kill them, wasting valuable time. C5. Cash And Burn ------------------------------------------------------------------------------- Story: Your persistent attacks on the Korean Midtown Gangsters, under the eye of the corrupt cop Heston, have caused them to lose a protection racket in a construction yard to the Irish Killers, a fact Zhou doesn't like. His solution is to burn down the building supplies in the yard, to teach them a valuable lesson about refuting the Triads, who are allied with the Mid-Town Gangsters. Armament: -> 34 Pistol rounds -> 3000 Flamethrower rounds (Obtained upon entering the car) How To: This is not that hard of a mission to achieve. Zhou left you a flamethrower with maximum armament in a nearby Hellenbach. Grab the car and race like heck to the yard. Smash down on the lock like crazy to open it in 1 second flat, giving you access to the yard. Go in and start burning supplies-the weapon will automatically aim towards the piles of wood, and after a few seconds they will ignite. Burn through the stacks, springing from one set to another. Often they are arranged in groups, so as you burn one lock onto it and move towards another one. This way, once the first one is burned out, you'll automatically start on the second, and so on. the flamethrower has a good amount of range as proportional to the task, so knowing its range is key to leaping from one group to the next. Also, try un-equipping and sprinting between far-away piles, and then re-equipping it when you come close; it saves time from walking there with the heavy flamethrower. There are 18 piles to ignite, and after the first few the sites protection appears. The Irish killers come in groups on vans, and small bursts, using R to disengage from one and get to the other, should suffice. Should you catch fire roll and it will be out. Towards the end they start to appear in large numbers, but go around killing the piles and pay as little attention to them as possible, because killing them doesn't count towards the mission. C6. Dragon Haul Z ------------------------------------------------------------------------------- Story: Zhou is going to rob the Bank of Liberty using an "ingenious" disguise-a dragon during the Chinese New Year celebration. As the head of the dragon, you direct its movements so as to avoid being spotted as a fake. Armament: -> 100 SMG rounds How To: As soon as you get outside grab a car. Do this without attracting cop attention, you can't deal with that right now because of time concerns. It doesn't actually matter what you steal, the distance to the costume isn't that long. Drive to the Flatbed and then run up and yank the driver out. He doesn't put up a fight, so drive to the back of the bank. Right now is why you don't want any police attention, because before you advance you have to get rid of your wanted level, and this wastes a huge chunk of time and forfeits any medal. After this you go into the crowd in the dragon costume. Basically, head for the yellow markers. when there's a spinning thingy, spin with your stylus to do a "special move." The coolest move is the flame thingy, where you have to tap the fire icon on the lower screen as quickly as possible to breathe fire. I don't really have any tips to give you, besides tap the fire icon as quickly as possible. The dragon moves at a set speed, so don't worry about losing time in transition. C7. The Fandom Menace ------------------------------------------------------------------------------- Story: Zhou seems to be the only Triad who hasn't been hit by the FIB. However, the press has been showing a lot of interest in him, as evident by the large mass of paparazzi outside his quarters. Meanwhile, you have to drive Zhou to meetings with two of his associates, while avoiding the poparrazi. Any reporters who get an incriminating photo of Zhou are to be dealt with in the harshest manner. Armament: -> 100 SMG rounds -> 5 Grenades How To: This one is based partially on luck. When you get in the car and drive out of the garage, the paparazzi immediately grab their motorcycles and go for you. Before they could get on their motorbike, fill them with lead. What happens at the exit varies by luck; sometimes one of them gets out of the pack and get a bad photo almost out of the gate, sometimes you get away before they get to you, and sometimes two of them collectively collide and stop right there. You can force the latter though by driving on the very left of the left lane, meaning half on the sidewalk. Its best to open up as you're exiting with your SMG or, if you can manage it, a grenade. :O As you drive through the streets, the paparazzi will pop up and drive by with their motorcycles. If they get in line with you they snap a photo, and your immediate objective is to kill them. The only way to do it effectively is to prop up the SMG and fill them with lead. Now, here's where luck comes in. Sometimes they run into a nice, solid object and never make it to you, or get stuck in traffic while you speed away. If they get a photo, your SMG should take care of it, but if they get on foot and run away you're out of luck, because then you have to swerve around, kill them, and swerve back again. It's a good thing it's easy to kill someone off a motorcycle. To get a medal you have to avoid swerving altogether, just a smooth ride the whole way. The grenades are useless unless you have ridiculously good aim, as you're going at high speed through traffic and those things are timed. In the construction yard there's a ramp out of the place, If you get up some speed (drive into the yellow marker so as to face the ramp) you can use it to jump the fence and cut a good 3 seconds off your trip. Just before you hit the checkpoint slam R and spin the vehicle into position. Here's a tip for you. If you drive in the opposite lane the paparazzi will spawn directly behind you. This means that there is a high chance that they will smack into a car or your fender and bump off. Great! DO NOT follow the GPS route given to you. On the ride to the construction yard, turn left after you turn out, and drive straight from there, without the GPS, as the usual one takes you on an arc. On the way from the construction yard, turn left instead of right. To best do this on the ramp turn left as you are beginning to jump, about halfway through. After the GPS corrects itself this will avoid the D the GPS gives you. For the third trip (Where you have to bring everyone back), because you already turned a 90, continue straight and turn right to the main road. This is easier than making a 180 to follow the GPS route. (thanks again to light_rock_zz for these shortcut tips) Also, be very careful, for those impatient people out there. If you press start to skip the cutscenes even before they come out, A Zhou will come out of the car. When you are coming back after the two meetings, that Zhou will still be there. If you run over him and kill him, you WILL fail the mission, wasting
your efforts. C8. So Near, Yet So Sonar ------------------------------------------------------------------------------- Story: Zhou is angry that some of his men let a shipment of his go down to the sea floor. Not knowing of Huang's role in this, he sends Huang to retrieve the same packages he had sent to the bottom of the sea in a mission before. Armament: -> 34 Pistol rounds How To: Board the salvage boat and speed to the area. Use the sonar to retrieve the cargo. It doesn't seem to matter what order you salvage them in, you always get the same series. Use the sonar to find it, speed straight for it, and then ping again when near it to start salvaging. After a few pings the Coast Guard will appear, and you will have to time your pings so as to avoid their attention. This isn't a problem, and you should soon get the crates. No matter what, don’t get close to the Coast Guard boats or they will chase you and when that happens, you can’t retrieve any crates. Speed down to the jetty and transfer the boat to Zhou's men, and you are free to go. I'm not sure what you have to do to cut to the medals, I did my best and after a few tries got silver. Just try to practice retrieving the crates very quickly, when it gets to mini-game of retrieving items, do it quickly. C9. Hit from the Tong ------------------------------------------------------------------------------- Story: The FIB papers Heston retrieved revealed that Chan and Zhou had been ratting each other out to the FIB separately. In true Triad fashion, Huang goes to punish them for their treason with the forfeit of their life. Armament: -> 200 Assault Rifle rounds -> 24 Double-Barreled Shotgun rounds -> 5 Proximity Mines How To: Smash the lock on the gate and enter. When you enter concentrate on getting to the yellow marker, where Zhou is, just run and gun anyone in your way, don't worry about them too much. This will take you to Zhou, who escapes on his helicopter while you get smashed by a hell of a lot of bodyguards. Kill them as fast as you can, use the proximity mines to blow them out of their cover, and then Assault rifle them to death. Climb up the elevator to confront the helicopter. On top of the building is an RPG, grab it and fire at the helicopter. Hit it twice to push it away. And don’t try to RPG it when it’s heading for you with its minigun. When Zhou’s helicopter runs away, get to the marker spot quickly before it even appears. After that, slaughter another group of bodyguards; this one requires killing skills, as the key is to destroy the guards as quickly as possible. Repeat again for a second encounter. Then slaughter the last group of guards; don't worry about ammo, just keep your finger on the trigger. When the car comes over drop a mine on it to quickly blow the guards inside and nearby to kingdom come, or RPG it if it so pleases you (Try not to use it as you will need it for Zhou’s helicopter, although it will spawn at the top of the buildings, but you waste time collecting it) The last group of guards is the hardest, because they spawn and surround you, and they are armed with Assault Rifles. Fight to the nearest piece of cover and kill them from there. light_rock_zz told me that you can also try to chainsaw, obtainable at the beginning of the mission, to achieve your means. I found that it's faster then guns, but you'll be wasted VERY quickly, especially with the last group. If you use the chainsaw go for the body armors because you'll REALLY need them, especially with the last group. It's slightly faster but much harder to pull off. You've been warned. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx D. Hsin Jaoming D1. Trail Blazer ------------------------------------------------------------------------------- Story: You finally get to meet the big boss, Hsin Jaoming, and he's pissed off because his son, Chan, blamed a recent ambush on himself on you. so you have to drive a burning Oil Tanker into the asshole's gambling den for him. Armament: -> 34 Pistol rounds How To: Grab a car and drive to the nearby gas station. Grab the truck, bypassing the hot-wiring since you're going to attract cop attention anyway, and drive it out. Then some stupid cop gets the bright idea of putting a few bullet holes in the tanker, spilling the oil. Dumb-ass. Basically, you have to drive your tanker through traffic without slowing down for too long (that can ignite the fuel within). This is a cool mission because the leaking oil catches fire a bit away from the vehicle, and ignites any cars-or people-it touches! It's good the Oil Tanker has one of the highest pursuing capacities in the game, it really comes in handy for clearing traffic here. It's made a bit more difficult by the pre-positioned traffic accident before the second bridge, but just circumnavigate these by going down the right pavement to get it clear. D2. The Offshore Offload ------------------------------------------------------------------------------- Story: Feds are crawling all over triad operations, and it's obvious we have a rat here. Chan got arrested, but Hsin was more worried about getting his dirty money out of the country, and instructs you to secure his offshore offload. Armament: Unarmed How To: When you get out, get into any car. Ignore the orders for a "4-seater car" as you'll get one later. Drive to the GPS location to discover that Hsin's men have been locked up in a NOOSE van in an alleyway. Drive your car around to the back of the alley and exit. This will allow you to get to the back of the van and set the charges undetected. Once you do so, get out of the blast area. The back will blow up and two men will jump out. Make a beeline for the Police Patrol parked nearby; ignore the commands not to leave Hsin's men behind. Get in and drive up to them, they'll automatically enter it. Now the Police Patrol is perhaps the best choice for the next part. That's because you have to drive to another one of his men, an accountant out in the open, and then drive the hole gang to the heliport for extraction, all this under 3 stars. The key here lies in getting to the heliport in one piece. Get to the accountant and then drive like mad to the heliport. If your car survives, you're golden. D3. One Shot, One Kill ------------------------------------------------------------------------------- Story: Chan made bail, and Hsin wants you to impress upon the informant how much he disapproves of the trechary. So you go to the hotel and get a sniper, to make sure the only other thing he's ever witnessing is a bullet to the brain. Armament: -> 34 Pistol rounds -> Sniper Rifle (acquired during the mission) How To: Grab a fast car (avoid the police because they will force you to lose your wanted level before continuing) and get to the hotel. Get up on the balcony and assemble the sniper. Scan the area for the guy-he's wearing a white shirt and blue jeans, a distinct uniform-and shoot him through the skull. After you do this, you get slapped with a three star wanted level, get rid of this quick. Grab the Cognoscenti parked below, it's a fast, durable car good at bashing cops, and let loose. it's very annoying, the cops are everywhere and you can't lose 'em even after clearing your police car threshold, so go to a private place and hope they leave you alone. This last part is extremely difficult, and even if you completes the first part this will most often bug you down. Try to crash into the cop cars or lead them to the hot dog stands. D4. By Myriads of Swords ------------------------------------------------------------------------------- Story: Hsin wants justice to be done on the Midtown Gangsters, so he gives you a sword and the instructions to "honorably" slice their heads off. Armament: -> 68 twin Pistol rounds -> Sword (acquired early in the mission, where you dig out for it in a dumpster) -> 10 Flashbangs How To: Rush to that dumpster just nearby and turn it upside-down for that sword. Grab a fast car and head to the nearest stronghold. As soon as you get close they try to run, and your instructions are to use the sword on the leader, so open up with a flashbang to stun the leader, and then take his head off. Take out the remaining guards and collect his ID before going for the next one. The second one is a bit more complex. He will run in his Banshee before you can even get close, so ignore the guards in the complex and chase him down. Well, actually you can let him go to the destination as you still have enough time to get gold, but you could PIT him and then spray with lead, and hen he gets out use a flashbang and then a sword. Drive to the amusement park in Firefly Island to complete the mission once you’re done collecting the traitors’ ID. D5. A Shadow of Doubt ------------------------------------------------------------------------------- Story: After a change of leadership the Midtown gangsters moved their base of operations. To see if they are still loyal to the Triads, Hsin instructs you to follow one of them to their base of operations. Armament: -> 34 Pistol rounds How To: First, follow the gangster by his distinctive, erm, umbrella. Run to cover when he stops, but really you should be there beforehand so as not to waste time, so here they are: Truck, Building, Gate, Truck, Truck, Building Corner. When you get to their car quickly plant the bug and move away. Get into the Sultan and follow the signal right to 'em. The bug updates intermediately, which makes it a pain to follow, but flank around the initial building and chase the signal like mad to achieve it. Don't be afraid of overrunning the signal, it's impossible. D6. Friend or Foe? ------------------------------------------------------------------------------- Story: Hsin wants absolute assurance that the Midtown Gangsters are loyal, so he sends you and some goons to bomb an opening in their safehouse and steal a safe containing valuable documents. Armament: -> 68 Twin Pistol rounds -> 150 Assault Rifle rounds How To: Get in the van, drive to the explosives (go right down the alley, it's not that narrow, but drive on the right side to avoid the trash cars and dumpster), get out to collect and then back in again. Drive to the area and into the yellow marker. You'll automatically get out, and are instructed to plant the explosives on the door. Press on the bomb icon when near it to do the 3 sequence arming range (quite easy). Get into the van while the goons run in, and then get out to guard the entrance from the coming onslaught. Grab the armor and kill the first two cars, they shouldn't put up a fight. But now run back to take a large cluster coming from the other side while another group plugs the gap from behind. Kill them all, don't worry about them getting in or anything. The Assault Rifle ammo soon proves to be inadequate, so you switch to twin pistols to finish the job. Once the men have toe safe, get back into the van and drive back like there's no tomorrow. As usual Koreans on cars come to intercept, but you're armed to the teeth with two buddies with SMGs, so it's not a problem. Play the safe unlocking mini-game, it's pretty fun, to finish the mission - and thankfully the last part doesn't count towards the time. D7. Arms Out of Harm's Way ------------------------------------------------------------------------------- Story: The files and ledgers recovered during the raid detailed a large shipment of arms coming in for the gang. Hsin wanted to make sure they never got them, and details you to the task. Armament: -> 200 Assault Rifle rounds -> 250 SMG rounds How To: METHOD 1 (jimmythesnowman) Grab a car, any car, and drive through the hole in the fence to the port where they are receiving the arms. Get through fence, ignoring the SMG rounds (you have enough for the task already) and go. Fire right through the fence, grab the body armor, and then run while shooting the rest, don't stop running even to finish someone behind you. Ignoring the grenades rush to the docks, it might take some luck not to get killed. The weapons are on a boat, so vault the fence, grab the SMG ammo, grab the wet Ski, and give chase. Get close enough and broadside it with your SMG to get your medal. The key here is to practically ignore the guards. METHOD 2 (light_rock_zz) The above is just for reference. I never did get gold with it. However, in his endless experimentation and tinkering with homebrew solutions, light_rock_zz has come up with a gold-en homebrew way that pretty much ignores most of what I fought through: Hi-jack a car, and make sure that car is a taxi or any other vehicle faster then that. A good way to do this is to not skip the cutscenes first. Look at the road to find for a fast vehicle. When you see one, press Start to begin and steal that vehicle immediately. Then, go to the docks. Now here is important. TURN LEFT, DON'T CONTINUE STRAIGHT!!! NOW HERE IS THE MOST DIFFICULT PART. LISTEN REAL CAREFULLY. At the very end of the pier, get out of your vehicle and make sure it is against the gate. Make sure you are behind your vehicle as it will act as your cover. Carefully drop into the water. If everything is done correctly, you should end up in the sea, really close to the edge. This is important as if you are too far out, the Korean with a minigun will fire at you and push you further out, killing you on the way. Now once you made it, swim to the Koreans' boat, filled with the weapons. Keep really close to the edge at all times. Once you reach there, the boat will run away, so quickly swim to the Wet Ski. Don't worry about the Korean with the minigun anymore, he will somehow mysteriously disappear. Gold should be below 48 seconds. D8. The Wages of Hsin ------------------------------------------------------------------------------- Story: Hsin knows now that the Koreans are no longer a threat, but to teach them a valuable lesson about daring independence, he had you hit them one last time- by delivering the cu de gra and blowing their entire safehouse open. Armament: -> 24 Double-Barreled Shotgun rounds -> 200 Twin Pistol rounds -> 10 Grenades How To: Pick up the explosives behind the house and enter the random vehicle, ignoring the hot-wiring because it doesn't matter. Get there and drive in, blasting out the initial guards. The rail at the entrance has spiked your wheels, so the car is practically useless after that. Run around, killing guards, and blowing open the structures weak points, three of them. The guards drop all sorts of weapons, Pistols, SMGs, Micro SMG, even Assault Rifles, and these are useful. Open up contact with a well placed grenade, and then another while shooting off their asses. Then go for the final point, the main structure, and blow it up, too. Escape down the water. Speed is key-so kill the enemies quickly. This is a fairly difficult mission and will take several goes. D9. A Rude Awakening ------------------------------------------------------------------------------- Story: It seems that everyone but you knows that the "evidence" D'Avanzo has against Capra is bullshit. Those two morons have been fighting one another for the longest time. It seems that Rudy is just using you as his muscle against Capra. Hsin orders you to kill him by searching all the previous locations you meet him. Armament: -> 34 Pistol rounds -> 5 Shotgun rounds (mysteriously disappears later?) How To: Grab a fast and hopefully durable car, and head out. Check the locations until you get him, you'll know because his car is there. Remember to slow down when you reach a spot because if you don’t, the game will not recognize you’ve been to that spot. Now, here's a trick I learned. Park your car perpendicularly to the store, between where the door and his car is. That way, when Rudy comes out, the game will sorta glitch, and he will be stuck walking against your car, far easier and faster to kill, even despite his two bodyguards. This trick netted me gold, easy. Go in and confront him, to learn that Hsin was right, and the mobster was screwing with you-and that Rudy's a women! xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx E. Wade Heston E1. The Tow Job ------------------------------------------------------------------------------- Story: Wade Heston is a corrupt cop of eccentric habits. He thinks that the men who took your sword are gang bangers of the Korean Mid-town Gangsters. Your first mission from him is to confiscate one of the gang member's cars and stuff it with drugs, then get the police interested in it and parking it in front of the police station. Armament: -> 30 Shotgun rounds -> 200 Micro SMG rounds -> 5 Molotovs How To: Grab the Duke parked outside and speed to the scene. The towing contractors are pulling away the car, so drive in front of it, get out, and hijack the truck. Throw a molotov to chase the damned truck driver away as quickly as possible and then lower the car. Get in, and out again to skip hot-wiring (your current goal is to get the police interested in the car anyway), and then get two stars. The quick way is to bang a cop car, then stop, wait for the cop to get out, and kill him; once, when I threw the molotov, I got a two-star wanted level so I got to skip this phase. No clue how I did it, but it was cool nevertheless :P Drive the car quickly to the police station to finish the mission and claim your reward. E2. The Tail Bagging the Dogs ------------------------------------------------------------------------------- Story: Heston wants to lure out the Koreans that probably stole the sword, so you must follow a gang banger's car and wipe out the underbosses he meets with. Armament: -> 64 Pistol rounds -> 10 shotgun rounds -> 5 Grenades How To: For this mission, when you come outside you see a mobster fighting an entorouge of African Americans (they must hate each other, I saw something similar in the mission "Missed the Boat?"), so for once you get a choice between a Turismo and the regular Dukes. Drive to your destination and start following the car. Instead of taking the normal route, go straight between the grassy part between the the two cross- shaped apartment buildings directly in front of your starting point. Also, as you reach your quarry's starting point, turn left and hit the breaks while turning in the opposite direction to do an almost 180 and position yourself to follow him. (thanks goes to light_rock_zz for these tips) Your quarry starts meeting with his underbosses, and you have to kill them before their leader gets far away. My strategy, to throw a grenade, got me gold, but light_rock_zz suggested that you should run over them instead. Why? it's faster. While this is liable to get your car stuck in the gate, the quarry goes back into full-speed mode instead of hanging around during the fuse time. After three such meeting one of the underbosses gets in and then put the pedal to the medal, so they know they're being followed. In order to get silver or gold you have to move in to the cars left and push it off the docks, splashing it into the water and killing both its inhabitants. E3. Weapons of Mass Distraction ------------------------------------------------------------------------------- Story: IAD are breathing up Heston's neck, and he needs a big collar, fast. So he wants you to distract the Koreans while he plants a bug in their base. Armament: -> 64 Pistol rounds -> 10 Shotgun rounds -> 5 Grenades How To: After experimenting a little, I found what seems to be the fastest way to do this mission. Grab the Duke and follow the GPS route to the first hideout. There is a shortcut in front of you that will cut a bit off the round trip, but it has a bunch of old boilers in it which are hard to maneuver through and waste time, so just take the regular route. Your first task is to kill one of the cars. Throw a grenade at any one of them. Position your Duke so that you can strafe the Koreans that are coming out of the door. The Koreans come out and try to hide behind their cars, so it's very useful if you managed to blow up two of them with the grenade by throwing it between. Another possibility is to blow up one and badly damage another, which allows you to blow it open later like an extra grenade to clear up whoever is hiding behind it. Kill them as they come out the door, clean up whoever is left and then go on. Now they start to send Koreans in cars at you. Do your best to avoid them, because they can kill your car, fast. When the Koreans come out they also have those red arrows on top of them, which makes it difficult to tell who to kill first, because only the enemies that spawn at the hideout are needed to finish the mission. The grenades are very valuable for this mission. The next hideout is at a gas station, and there are initially two groups of Koreans-one in the station by the Oil Tanker (Dumb-asses) and another on the sidewalk. Two grenades should finish both of them. More will come from the gas station, keep inside the Dukes and fire at them. Most likely they will pull you out, which has a plus and a minus. The minus is that now you take damage to your health, and the plus is that you can use that shotgun to O.D. their ass. Unfortunately it gets a little complex as "reinforcements" in cars come, but they aren't important to the mission, so use the GPS to find the ones you really DO need to kill. The third one is at a Burger Shot restaurant, and they will most certainly pull you out of your car for this one. There's a health pack in the fence, you'll certainly need it because previous damage and what you will get here (they finally come decently armed with SMGs) can kill you quick. Use the grenade on the group in the street and another, your last one, whenever a group collates. Stay in the Dukes as long as possible, although by all probability by the end of this one it will be a burnt-up chunk. Grab one of there lesser damaged cars and drive to the "remote location" dictated by the mission. You're good for as long as the car doesn't blow up from the repeated staffing. Grab the boat and head in the direction of the marker to escape and finish the mission. This is a tall task to execute correctly, but do it well and it will give you gold, easy. E4. Streets of Rage ------------------------------------------------------------------------------- Story: You walk into Wade's retreat to find it empty. When you leave, you get an urgent e-mail from him-he and his unit are surrounded by gang members, and they need you over there, NOW. Obviously the Koreans have gotten on about Wade's intentions, big time. Armament: -> 200 Carbine Rifle rounds -> 20 Double-Barreled Shotgun rounds How To: Grab the Dukes, get the e-mail, and fly to the ambush area. There are cops and detectives showing down with heavily armed Wonsu assassins, and for some reason throwing a car at them doesn't work, it just pushes them aside, so your best bet is your Carbine. Ignore the body armor, keep going, ignoring the guards at the hole in the fence, get to where Heston is to see him on the ground, a boot firmly planted by the last of the assassins, Minigun at hand. The only way to kill him is wait for him to take cover, run and grab the grenades, run to the second piece of cover and chuck it at him. If it doesn't kill him, a Double barreled blast from short range will. I tried killing him while he's going out, but you reduce his health to red before he opens up and kills you completely. Shucks. E5. Operation Northwood ------------------------------------------------------------------------------- Story: The corrupt Heston is also an insane drug addict, and when his dealer decides to sell him out to the IAD, Heston wants you to take out the evidence and the dealer. Armament: -> 34 Pistol rounds How To: This mission starts out strange. You are instructed to get a fast car, and who-la-la, a Banshee stops for no reason right in front of you. ????? Anyway, get in and drive it to the bomb garage. Cut through the little park area in front of the residence to make the trip lightning fast. Inside, strap on a bomb to your car. Do it quickly, this counts towards your time. Cut around the corner to arrive at the bar where the dealer is. He gets in a Sabre GT and man, they were serious when they said fast car, this guy doesn't let off the acceleration. What's the hurry, I wonder? This guy is a crazy driver, he goes through all these back alleys and shit, but your Banshee should be fast enough so as not to lose him. He even goes up a ramp and does like 100 in the air, how cool is that? Ironically he eventually ends up back in Industrial after his cross-town drive, park your car, get out, make sure you get a safe distance away (The game will indicate that you are safe, if you don’t get this message and you detonate, you WILL die) and detonate to finish the mission. E6. Torpedo Run ------------------------------------------------------------------------------- Story: Heston has a FIB contact who claims he knows the name of the informant, but only if you do some dirty work for him. So you have to grab a Destroyer and sink a shipment of Zhou's. Armament: -> 150 Micro SMG rounds How To: Run to the Police Dock, it's so near you don't need a car, and grab the boat while avoiding flak from the surrounding officers. Speed towards Zhou's shipment. Take it down with your torpedos and then turn around to destroy an earlier shipment that already landed. Use your GPS to plan the wide arc needed to reach this. Grab the Admiral parked nearby and speed to the van to hijack the shipment. Destroy both the van and its occupants by any means necessary. Now, wanna see something funny? When you get to the dock with the Destroyer, the one with the already-arrived shipment, there's a copy of that boat you blew up before sitting there. Get in to find out that it's called...don't laugh... wait for it...the ZHOUBOAT! Holy shit, can I have a boat named after myself? E7. Scrambled ------------------------------------------------------------------------------- Story: More illegal activities for Heston's FIB contact. This time you have to destroy a bunch of scramblers to let his illegal wiretap to pull through uninterrupted. Armament: -> 200 Assault rifle rounds -> 5 Grenades How To: The key to this mission is knowing where the scramblers are. Grab a car and start driving straight down the road to the first one. It's in the first alleyway you see, destroy it with a grenade. For the second one, go out the direction of the scrambler van, onto another large street, make a left and then keep driving, turn right after the construction area and a left again at the gas station to see it. It's on top of a building, so this might take some fighting. The last one is the most difficult, because it's moving. Just head towards wherever the signal goes to find it. It'll attack automatically and run as soon as it sees you, so you'll have to take it down the hard way, with your guns blazing. Do a PIT and then get out and grenade and Assault Rifle it to death. E8. Evidence Dash ------------------------------------------------------------------------------- Story: IAD stole Heston's car, knowing it was full of incriminating evidence that would put him and his squad out of commission. His squad is hot on their trail, and are going to destroy the car, but the vehicle is "precious" to Heston (Because the car belongs to his wife), so he wants you to get it back without a scratch. Armament: -> 150 SMG rounds How To: Just after you finish talking to Heston, an entourogue of cars passes by, chasing down Heston's car. It's way to fast to intercept, so go across the street, grab the SMG ammo and get in the Cognoscenti. Whack aside its pursuers, as soon as the car's sorta in the clear it slows down, allowing you to take it. Get it to Pay n' Spray without blowing it open, and then drive it to a secluded area to search it. Go to the small compound that has a riding shotgun and a dealer (It’s quite near the Westminister Pay n’ Spray, look in your GPS), and sandwich yourself between a small barrel and the wall of the building adjacent to the compound. Now you have to drive the car back to Heston. The baddies are still around, but they've been downgraded to pistols instead of SMGs, and are no longer actively giving chase, so don't worry about them. E9. Wi-Find ------------------------------------------------------------------------------- Story: You have to drive around, hacking the FIB mainframe to get your file. Armament: -> 34 Pistol rounds How To: After playing this one multiple times I was able to write a detailed guide to this one, which is necessary as it is one of, if not the hardest, one in the game, because it requires you to get into a very small hacking area quickly whilst avoiding the cops. Grab the Black Dukes parked there. If it doesn't spawn, restart the mission! Then, when you are a small distance away, open up your GPS. Store that location where the Dukes is in your Favorites and continue head down the GPS path. Once you reach a certain point it will stop giving you your GPS route but rather the strength of the two signals you are hacking. Keep driving down the road until you get to a slightly smaller road, then veer right into a large alleyway to start the first of the four transfers. After you complete it you get a one-star wanted level, as the FIB have traced your transfer. While doing the hack, turn your vehicle so that it faces the direction you came from, and then ready a Burnout. As soon as the transfer completes rocket out of the alley and make a left. Drive down the road here until you get to transfer area #2, about a block away. You get socked with a one-star wanted level, but hey, that's nothing you can't handle. Continue down the road and make a right, onto the big four lane road. Drive up this road up to the triangle junction area, where it splits in two. Take the left one and then make a left into the first alley you see to start the transfer. Now you get socked with a TWO star wanted level, and it begins to become a challenge. Ordinarily I would recommend getting rid of the stars, but as this is a timed challenge that obviously won't do, so make the best of it. Drive out of the left or right wing of the alley, it doesn't matter which, but for the purpose of simplicity I will use the right exit. Make a left upon exiting, and then another left as soon as you reach a junction. Drive to the large alleyway on the right to start the transfer. Now you get socked with a THREE wanted level stars. Thankfully, there are no more transfers, but unfortunately, you have to eliminate your wanted levels whilst driving to Heston. Remember the location you stored as Favorites in your GPS? Head down to that spot whilst disabling cops. Do your best to take out the cops while driving there. It may not be too difficult, as cops are everywhere. E10. Salt in the Wound ------------------------------------------------------------------------------- Story: The files that you obtained from Heston in the mission before? Yeah, they were false. Nuhouh, looks like we just killed two gang bosses for nothing. Anyway, you meet with Heston, who says that his FIB contact had given them falsified information, and that he was meeting with the real traitor at the desalination plant. Armament: -> 150 Assault rifle rounds -> 128 Twin Pistol rounds How To: Take the Dukes and drive the plant to unlock the finishing story. You see them meet...So, who is it? Kenny! He was behind everything so that he could seize power. As he calls his guards, the IAD come in, armed to the teeth. Just as they finish their lines the FIB arrive, flanking the whole group. Holy shit how did all of them know about this? Your uncle flees, and you are left to destroy the initial enemies crowding over you. Actually, you don’t need to bother about destroying these enemies as they don't count towards the mission. Ignore everybody and just chase after Kenny. Now, the next part is hard. You have to fight through the desalination plant. First you hide behind some crates that protect you from two grunts armed with Assault Rifles. Kill them, and then engage the three across the bend. And then open up on the soldiers around the bend while they are busy engaging Heston. Now comes a grid area, guarded by a grunt with an RPG. Run towards him, come out, go back to cover when he comes out to fire, and then Assault Rifle him to the next dimension. The next area is a bunch of walls with pipes. Run forward, wait for them to come out and fire, and then open fire; you can also flank them and kill them. Check on Heston, who will be tinkering with the controls to open the gate. You have to guard him for a bit from hoards of enemies coming down, thankfully they're armed with measly SMGs. Go all the way down to the entrance and open fire as soon as you see any with your Assault Rifle (you can use your SMG, but it's slower to kill and you have enough ammo for the rifle anyway, and that both gives them a bigger chance to duck behind cover and fire back, and wastes times). Run out the gate and to the dock to see him escaping on a speedboat. Get to the next dock and into the cruiser with Heston. He drives while you "nail any scum that get in our way." Basically, you arm your Infinite Ammo Minigun and fire away. Although Huang automatically locks on and aims, you still have to direct the gun into the general direction of the enemies for it to work. There are lots of enemies, and lots of fire, so keep your finger on the trigger indefinitely. After a while a helicopter with a ridiculous amount of Health pops up and strafes you every now and then, disengaging whenever you fire back, so fire at it in spare time to avoid those bullets. At the end it locks on and won't go away, so open up on it and blow it to smithereens. Get off from the docks and grab the Comet to chase Kenny. Now worry more about the amount of cops generated by your four star wanted level then about killing him however, as he will lead you to Hsin's penthouse. There you learn that it was originally under Hsin's "test of loyalty" that Kenny was to steal the sword, and that he had had his nephew set up so as to avoid that fate. What fate, exactly? Well, Hsin was only going to let him lead the Triads from behind the figurehead of his "idiot" son, Chan. Kenny then kills Hsin with the same sword that started it all. Now you got to kill him. Use the assault rifle or the SMG if you run out of Assault Rifle bullets. Don’t get too close to him, he’s got a sword in hand. Then, The FIB and regular police make a triumphant entrance, and Heston yells like hell that it's his bust, so lay off. He says to arrest everyone in the building, except Huang, for "he's a good kid, for a rotten rich prick." In his last words Hsin gives the leadership over to Huang. Wow, just a few weeks and you're already leading the Triads, nice job kid! xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx F. Lester Leroc F1. Double Trouble ------------------------------------------------------------------------------- Story: Lester is a fat middle-age good for nothing man, the person who Hsin assigned to finding out if the Angels of Death were still loyal to the Triads. He needs your help even before he's in the gang, as he's so fat and useless to pass the initiation test himself. Armament: -> 300 SMG rounds -> 7 Molotovs How To: Basically, in this mission you have to impress the riders by riding with style through their territory and chasing their rivals, the Lost, off the Angels’ territory. You have to go through the markers as fast as possible on the crappy Chopper you are supplied with. Grab the Chopper in front of the restaurant. Follow the GPS route to the starting location. Do a burnout up the ramp, and then follow the markers. Use the GPS for general guidance. The Chopper has crappy turning, so in order to make some of the very sharp turns you have to either brake or handbrake. After following it for a while it will direct you into an alley, which just so happens to be full of "Lost" bikers on Angels territory. Teach them the error of their ways by opening up with the SMG, and getting off the Molotovs in the meantime. Grab you bike again and ride onward through the markers. You meet four Lost bikers revving up the street, kill them (it says to kill them, but leave one to "tell the tale," but the game doesn't seem to care if you kill all of them, actually. follow the GPS back to the rendezvous with Lester. He will give you explosives to plant at the base of the Monoglobe to disrupt a Lost meeting in the park. Take them and get back on your ride. Follow the markers onto a ramp into the park, and then plant the explosives. Watch the cutscene of them getting blown up, and after that you finish the mission. F2. Faster Pusher Man! Sell! Sell! ------------------------------------------------------------------------------- Story: Again you have to fill in for Lester due to his incompetence. Lester was wasted after partying night and day with the Angels, so you have to sell the Coke that constitutes the final part of the initiation test for him. Armament: -> 150 SMG rounds How To: First thing first. Grab the Chopper parked outside the Burger Shot hangout and go; its high acceleration makes it ideal for the mission. Start dealing your stuff with the customers scattered throughout, whenever you complete a deal another one spawns randomly somewhere nearby. After two deals rival dealers will appear, and you basically have to beat first one, then two dealers in sales. This is easy enough, but the problem is compounded when you start to get hounded by the Mananas and Cognoscentis that always spawn near the customers. You should be able to pull the Chopper through almost all of or all of the chain, but once it dies, you will have to hijack one of their gang cars, preferably the Cognoscenti, to carry you to your meet-up with Lester. If you can pull through the whole thing on one Chopper or hijack another one, you will save a few seconds, which is vital for getting gold. Remember that to transfer the coke to your customers, you have to touch the coke before you transfer it. F3. Convoy Conflict ------------------------------------------------------------------------------- Story: Lester is accepted into the gang. In order to raise his respect, he agrees to solve some sort of serious problem for the gang by escorting a convoy of drugs. He is doing this because he wants to get closer to the boss' girl, and he'd be able to find out from her if there is a rat in their ranks. Armament: -> 90 Twin Pistol rounds How To: Lester is an annoying driver, constantly braking at intervals, so don't get too close to him because if you smack him aside he'll take some time to get back on the road, which wastes time. Just follow the deadbeat on his spare bike. Once you get there, he gets in a van, and you are left to protect them. They're going down a relatively long road, and can't take TOO much damage, but both vans are armed to the teeth with pistols, so it's OK for Lost to get close, they'll be ripped to shreds, but not too much because the vans will blow up. Whatever you do, always be on a vehicle during the journey, otherwise the vans will move like slow pokes. The Lost are armed with SMGs, OK but you have only 100 rounds picked up at the dock, not enough. So when they spawn in front drive way ahead of the vans and kill them, get off the bike and grab the ammo, then back on in time to get back to your duty. In the park they form a roadblock, blow up the explosive oil canister and then clean up to clear the way. F4. See No Evil ------------------------------------------------------------------------------- Story: The Bikers are coming after Lester, as they suspect something between Lester and Meredith. Well, they were right about "screwing behind the old man's back." You arm your guns and keep back the bikers so that Meredith doesn't figure out the situation. Armament: -> 68 Twin Pistol rounds -> 150 SMG rounds How To: METHOD ONE (jimmythesnowman) Grab any decently maneuverable car and follow the car, but at a distance so as to shoot down any bikers that try to come close. Stay back a degree and let the bikes catch up with you, then slam into them or otherwise arrange things so that they meet your back fender. Using the greater mussle of your car you should dash them off their bikes. The bikers are pretty stupid, and several spawn in the wrong side of the road, get stuck in alleys, crash, etc. Next you have to defend the apartment from a few waves of bikers. Now you should use the SMG ammo you conserved from before. Drive your car up to where they will be and then open up on them. They will come in 3 waves, and all are pretty easy to dispel. However, it's difficult to get a decent medal here. METHOD TWO (light_rock_zz) Of course you can always opt to use the motorbike. When you use the motorbike, conserving ammo is critical. To do this, fire off 5 shots into each biker. That's it. When the car stops, don't wait for the bikers to come; drive to them and then tail them while riddling them with bullet holes. By the next wave you will probably run out of SMG ammo however; so wait the second needed to switch then keep firing with your Twin Pistols blazing. Unfortunately, the waves come on opposite sides, so you have to drive across to the next one. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Rudy D'Avanzo G1. Grave Situation ------------------------------------------------------------------------------- Story: You get an e-mail out of nowhere from the Italian mobster, Rudy D'Avanzo. When you meet him he claims that the snitch is another mobster, Jimmy Capra. He may be right, because you guys are immediately surrounded by Capra's men, and must fight out of this 'grave situation'. Armament: -> 200 Assault Rifle rounds -> 200 SMG rounds -> 20 Double-Barreled Shotgun rounds How To: This is a fast, fun, furious mission that's actually pretty hard to beat. As soon as the attack starts start running to the exit, and never stop. To get a medal you must not stop running, yet clear all the enemies at, behind, and in front of you, a difficult task to say the least. Ignore the grenades and arm the Assault Rifle. The enemy is equipped with the discrete SMG, no match for the Assault Rifle, but there are so many of them it's evened out. Here's what light_rock_zz had to say: "Okay, this one is partially on luck. That's because the targeting system is crap and sometimes aims at the wrong things. Anyway, at the beginning, quickly run out and kill the first idiot with flying kicks. Also, I realized the goon standing at the end of a long rectangular block is most irritating as when you fire at him, he goes into hiding. Therefore, go right up to him and assault rifle him to death. This makes one round but you can't kill him after he hides if you are standing at the other side." That's two more tips for you. G2. Steal the Wheels ------------------------------------------------------------------------------- Story: You need evidence against Capra before approaching Hsin about him. Fortunately, Rudy has a recording of him talking to the Feds planted in Capra's car, but you must retrieve it. Armament: -> 150 Assault rifle rounds -> 250 Twin Pistol rounds How To: Grab any fast car and drive to the compound. As you get close one of the gang cars is driving out, this is the only time the gate is open so drive in as fast as possible so the gate doesn't lock. Now ordinarily you unlock it by blowing open the gate with grenade tossed at the Oil Tanker parked inside, but you get no grenades on this mission, which really sucks. As you are driving in don't fire at the guards, but at the Oil Tanker, it will ignite, explode, and open the gate. Ignoring the grenades in the corner or the guards, get into the car, bypass the hot-wiring by getting in and out again, and drive your car out the gate. You're going to be under heavy fire the whole way, and if you skipped hot-wiring you get slapped with a two star wanted level too, but thankfully the trip is too short for it too matter. There's a shortcut that lets you skip making a U down the road from Rudy's place, Just drive into a yard, put the gate and into another to skimp a quite a few seconds off your round trip. G3. The World's A Stooge ------------------------------------------------------------------------------- Story: Rudy has the recording, and will give it you AFTER you whack some of the rats named on it. Armament: -> 250 Assault Rifle rounds How To: Three rats, three separate challenges. Head for the lone one first (The one to your south from the GPS) as he is the easiest. He's not actually where the GPS plots him but on the curb across from that location, so run over the curb to kill him without incident. Plotting a GPS route to him will take you to the correct side, but just for clarification he's on the left side, as seen on the GPS. Head for the one in the park next. Don't go for him, rather get him to spot you by driving by one of his guards, and then drive over to the broken down area of the outer gate on the left side and wait for him to come there. He's too slippery to run over, unfortunately, so don't try it. The last one isn't even on land, drive over to the dock and run your car through the guards. Evacuate, grab the SMG ammo and then get onto the Wet Ski. Use the SMG to kill the last traitor, ignoring his guards, to finish the mission. G4. Oversights ------------------------------------------------------------------------------- Story: Capra has asked for "Peace talks" with Rudy, but D'Avanzo is taking you there to make sure that Capra gets the peace HE has in mind. Unfortunately Capra was thinking along the same lines, so you have to fend off Capra's goons with your sniper, one of only two sniper missions in the game. Armament: -> Sniper Rifle (Infinite Ammo) How To: Your first task is to drive Rudy, in his car, to the meeting place. Grab the Cognoscenti, one of my favorite cars, and drive there quickly. However, DON'T FOLLOW THE GPS. As it many times has, the GPS is bad. Instead, hold left until you do a 180 and then drive until you reach a straight 4-lane road. Turn right and drive on to the checkpoint from here. You should be able to reach the compound within 18 seconds and the suitcase by 40. (thanks goes, again, to light_rock_zz for these tips) Unlock the compound by short-circuiting the wires, and then climb up the stairs and through the many roofs to your destination on the last rooftop. Assemble the sniper and let the meeting begin. That is, until Capra interludes with his goon fest. Contrary to the usual situation, D'Avanzo isn't a useless carry-on, but a highly capable fighter. The mobsters come in on all sides in waves, which makes the radar highly useful for figuring out where your enemies are coming from. When they come in a car, open up your sniper on it to blow it and its occupants up before they have a chance to join the fight. To get gold on this mission you have to efficiently snipe the enemies without missing more then a handful of shots, like a skilled sniper. Rudy is a good guy surprisingly, he'll blow open a few goons with some rifle fire and chuck a grenade or two to wipe out whole groups of them. Just don't expect him to survive an onslaught from units on all side, which you are supposed to prevent. One part I should warn you about, near the end two groups come in, one from the top and one from the bottom, eliminate the ones coming from top because Rudy kills all of the bottomers with a well-tossed grenade. Told you he's cool. ------------------------------- End of document -------------------------------