T H E S E C R E T O F __ __ ___ _ _ _ __ _____ __ __ | \/ | / _ \ | \ | | | |/ / | ____| \ \ / / | |\/| | | | | | | \| | | ' / | _| \ ' / | | | | | |_| | | |\ | | . \ | |___ | | |_| |_| \___/ |_| \_| |_|\_\ |_____| |_| ___ ____ _ _ _ _ ____ |_ _| / ___| | | / \ | \ | | | _ \ | | \___ \ | | / _ \ | \| | | | | | | | ___) | | |___ / ___ \ | |\ | | |_| | |___| |____/ |_____| /_/ \_\ |_| \_| |____/ S P E C I A L E D I T I O N ------------------------------------------------------------------------------- A walkthrough authored by snkupo Document Version 1.0 - February 18, 2012 ------------------------------------------------------------------------------- =============================================================================== - TABLE OF CONTENTS - =============================================================================== o-----------------------------------------------------------------------------o | NAVIGATION: Each section has a [code] tied to it in the table of contents. | | Press CTRL + F to bring up a search box, then type the code of your choice. | | Now hit ENTER on your keyboard to jump down to the section itself. | o-----------------------------------------------------------------------------o BEFORE PLAYING MONKEY ISLAND: SE - Forewords.............................................................[fi01] - Frequently Asked Questions............................................[fi02] - Achievements..........................................................[fi03] MAIN WALKTHROUGH - PART ONE: THE THREE TRIALS............................................[pa01] - Starting Out......................................................[pa02] - To the Scumm Bar!.................................................[pa03] - Kitchen Thievery..................................................[pa04] - Clearing Circus...................................................[pa05] - Exploring Downtown................................................[pa06] - House! Captain Smirk's Sword Training!!...........................[pa07] - Treasure Hunt.....................................................[pa08] - She's Been Kidnapped, I Tell Ye!..................................[pa09] - PART TWO: THE JOURNEY.................................................[pb01] - Captain's Cabin...................................................[pb02] - Mixin' Voodoo Brew................................................[pb03] - PART THREE & FOUR: UNDER MONKEY ISLAND................................[pc01] - Finally, The Island of Apes!......................................[pc02] - After Blowing the Dam Open........................................[pc03] - Trapped by Human Flesh-Eaters.....................................[pc04] - Inside the Giant Monkey Head......................................[pc05] - Guybrush Kicks Ass................................................[pc06] END OF DOCUMENT - Legal Stuff...........................................................[ka01] - Greetings and Shoutouts...............................................[ka02] - Version History.......................................................[ka04] =============================================================================== FOREWORDS [fi01] =============================================================================== Hi there, and welcome to my walkthrough for The Secret of Monkey Island: Special Edition. Whether you're playing on the Xbox 360, PS3, Wii, iPod, iPad or Mac, you've come to the right place! The game is basically the same across all of those platforms, but for your information, I am writing this as I'm playing through the Xbox 360 version. This is the first piece of FAQ-related work I've attempted in a couple of years, so please bear with me as I'm a little rusty to say the least. Anyway, my goal this time around is to provide you with a complete guide for this great little adventure game. In other words, you can use it to guide you through the entire game from start to finish, or just consult it for a quick solution whenever you get stuck (it's bound to happen, and you know it)!With that out of the way, let's move on to my reason for covering Monkey Island at this point in time. The game was released in 2009 after all, and as I write this, we've already moved well into 2012. My reason is simply that I'm a huge fan of adventure games, something I was reminded of a few days ago when Tim Schafer, one of the writers who worked on the original version of Monkey Island, started campaign for the sake of raising funds for the development of a new adventure game. At this point in time the campaign has raised over 1,000,000 US Dollars, which is a delight to see. A few of those Dollars came from my own pocket, but in order to contribute and show my passion for this genre of gaming in a more concrete and more visible way, here I am with another walkthrough! Back from my (not so) eternal slumber! As usual, my guide is not 100% spoiler free, but you'll be glad to know that I never write about any events in the game not related to the part you are currently reading about. In other words, if you're reading the about the beginning of the game, you can be assured I won't spoil anything that's going to happen at a later stage in the game. Also, I have to let it be known that this guide is by no means made for the sake of letting people speedrun the game. I rather take my time, and will put an emphasis on letting you experience the game to it's fullest. A lot of conversations in the game are entirely optional, but that does not stop me from leading you to them. The Secret of Monkey Island is best experienced to its fullest, I'd say. All of this kind of goes without saying, but you can never be too careful. So without further ado... Let's get this show on the road, shall we? =============================================================================== FREQUENTLY ASKED QUESTIONS [fi03] =============================================================================== Q: What's the difference between this and the 1990 original game? A: This Special Edition contains the original game with original graphics. In addition, it contains a mode with completely redrawn graphics and full voice acting. Q: I can't seem to learn all the insults for the "Sharp Tongue" achievement. A: Learning the final insults can take time. Just keep on fighting pirates until you've learned them all. Even if it takes you an hour or two. Q: Is this the same game as I can buy on disc for the Xbox 360? A: Yeah, there is no difference between the XBLA game and the one that sells at retail on a Monkey Island 1 & 2 pack. ยจ Q: I heard there are two endings to the game! How to get them both? A: One ending is gotten by destroying your own ship using the catapult you run across on Monkey Island. The other ending is gotten by NOT destroying the ship. =============================================================================== ACHIEVEMENTS [fi03] =============================================================================== If you're playing the Xbox 360 version of the game, you'll find that there's a bunch of achievements that you can unlock through various means in order to earn some Gamerscore points. Here's how to earn them all. o----------------------.----------------------------------------------------o | ACHIEVEMENT NAME | HOW TO EARN | |----------------------'----------------------------------------------------| | The Three Trials | Complete the first chapter of the game. (25G) | |---------------------------------------------------------------------------| | The Journey | Complete the 2nd chapter of the game. (25G) | |---------------------------------------------------------------------------| | Under Monkey Island | Complete the 3rd chapter of the game. (25G) | |---------------------------------------------------------------------------| | Guybrush Kicks Butt | Complete the final chapter of the game. (45G) | |---------------------------------------------------------------------------| | Old School | Anytime, press select to access classic mode (5G) | |---------------------------------------------------------------------------| | 10 Minutes Later | During the first chapter, you will be thrown | | | into the water below the Scumm Bar. Stay there for | | | 10 minutes to make the achievement pop. | |---------------------------------------------------------------------------| | Sharp Tongue | During the first chapter, learn all the insults | | | from pirates you meet during your swordsmanship | | | training. For details, check the main walkthrough's| | | "House! Captain Smirk's Sword Training!!" section. | |---------------------------------------------------------------------------| | Escape Artist | When trapped by the cannobals in chapter 3, escape | | | the prison, then go back to the cannibal village | | | and let yourself be trapped again 5 times. | |---------------------------------------------------------------------------| | Recordkeeper | Find all the notes scattered around on Monkey | | | Island in Chapter 3. (10G) | | | | | | 1 - At the beach in the beginning. | | | 2 - On the beach southwest of the Fort. | | | 3 - In the River Fork, under a rock. | | | 4 - Next to the Catapult in River Fork. | | | 5 - Ontop of the hill above the catapult. | | | 6 - In the Pond area. | | | 7 - At the beach east of the dead man / rope. | | | 8 - At the northeastern beach. | | | 9 - Inside the cannibal prison / guest house. | | | | |----------------------|----------------------------------------------------| | Determined | Complete the game without using hits. Just avoid | | | pressing the X button (10G). | |----------------------|----------------------------------------------------| | Marooned Everyone | To get this, you need to see both endings to the | | | game. One is gotten by destrouing your own | | | ship using the catapult in Chapter 3. The other | | | is gotten by NOT destroying the ship. (10G). | |---------------------------------------------------------------------------| | Human Cannonball | Complete the game in under 3 hours. (10G). | | | After finishing the game once, doing it once more | | | in less than 3 hours is a piece of cake. | | | My 2nd playthrough was finished in less than two. | o----------------------o----------------------------------------------------o =============================================================================== PART ONE: THE THREE TRIALS [pa01] =============================================================================== --- STARTING OUT --------------------------------------------------- [pa02] --- Select New Game from the main menu after booting up the game, sit back and enjoy some audio goodness floating out of the speakers. Once you've seen the credits, including the names of three guys that turned out to become real bigwigs in the business of adventure gaming (Ron Gilbert, Dave Grossman and Tim Schafer), you'll be in control of a wannabe pirate named Guybrush Threepwood. Once you've gotten over the sheer awesomeness - or perhaps silliness - of the name you're going to be stuck without throughout this pirate's tale, jump into a conversation with that old man standing next to the fireplace. He explains that a wannabe pirate such as yourself had better go see the three pirate masters hanging around in the Scumm Bar downtown. Contrary to popular belief, this particular Scumm Bar is not a joint for nerdy code monkeys, but a shack full of delicious grog and smelly pirates. Anyhow, Guybrush will be heading for the docks now, so just wait 'til he's there. --- TO THE SCUMM BAR! ---------------------------------------------- [pa03] --- There's not a whole lot of stuff to do down o-----------------------------o at the docks, so let's spice it up a bit by | ACHIEVEMENT CHECKLIST | getting our first Achievement if you're on | | an Xbox 360. This is easily done by | Old School............[ ] | entering classic graphics mode using the | | BACK button on your controller. Whether you o-----------------------------o want to stay in classic graphics mode (this is what the original 1990 version looked like!) is up to you. But any way you look at it, the [OLD SCHOOL] Achievement is now yours. To get a move on, head straight to the right after having a look at that poster on the wall, and open the door to the Scumm Bar. It's impossible to miss it, so go inside. Speak to the pirate in red clothes and tell him your name. Get through the conversation to find out that this guy can't really tell you anything of substance. Rather, he suggests for you to chat up three "important looking pirates" somewhere inside the bar. You can also ask the red-clad pirate about {Where to find the Governor} to blow the lid off a rumor about a romance between the governor and a fearsome pirate by the name of LeChuck. The guy in red won't go into details, but suggests asking the pirate at the next table about the whole thing. If romance is your thing, why not do that? It's the guy in black clothes just right of here. I'm sure this has you interested. I mean, is there anything more exciting than pirate romance? No, I tell you. There certainly is not. So let's hear it! The conversation is quite long, and there are many answers and questions to choose from. The outcome however is the same no matter what you chose, so just sit back and ask the pirate whatever questions you like the most. The conversation with the black pirate gave you quite a bit of background information on what's going on here on Monkey Island, didn't it? This is just an example of many optional conversations and pieces of information spread throughout the game. Standing next to the pirate in black, move right to the inner part of the Scumm Bar. Tell the three important looking pirates that {I want to be a pirate}. Guybrush tells them that his special skill is to hold his breath for 10 minutes! Impressed, the 3 pirates tell him that he can become a full fledged pirate by completing 3 challenges! They include thievery, swordplay and treasure hunting! Alrighties. Excuse yourself, and wait for the chef to come out of the kitchen. Don't talk to him, instead sneak into the kitchen while he is catering to the pirates in the left end of the Scumm bar. Be quick -- this requires a wee bit of timing! --- KITCHEN THIEVERY ----------------------------------------------- [pa04] --- Once you're inside the Scumm Bar Kitchen, o-----------------------------o time seemingly freezes, so there's no need | ITEM CHECKLIST | to go all crazy and angsty about the chef | | returning to beat you up. Take your time, | Hunk of Meat..........[ ] | as we're doing so item "collecting" here. | Pot...................[ ] | First of all, head over the the table and | Fish..................[ ] | pick up a [HUNK OF MEAT]. On the Xbox 360, | Stewed Meat...........[ ] | just move the cursor over it and press UP | | on the directional pad to toggle the "pick o-----------------------------o up" action. Do the same for the [POT] under the table, then open the door on your right. As you all know wannabe pirates are quite mean-spirited, so let's steal that [FISH] the bird on the other side of the door is pecking feverishly away at. To do so, step on the wooden plank just right of the bird to make it fly away. While the bird is airborne, hurry up and fetch that fish! Haha! Stupid bird, you have no food now! Quite mean, no? Now, let's make sure we have even more food for ourselves, shall we? Head over to the stew in the kitchen and drop the Hunk of Meat into it. Pick it back up for some [STEWED MEAT]. We're done in the Scumm Bar for now, so get back to the docks to trigger a cutscene detailing LeChuck's current whereabouts. After the cutscene has ended, you might want to save your game from the start menu, before heading off for the world map. To reach the world map, go left from the bar up to that old geezer by the campfire, then enter the "path" just right of the campfire. On the world map you will see several lights, all of which are places you can go to. For now, head over to the light spot in the middle titled "Clearing". --- CLEARING CIRCUS ------------------------------------------------ [pa05] --- Walk a little to the left from the o-----------------------------o "Clearing" entrance to find a circus tent | ITEM CHECKLIST | out in the woods. Let yourself inside, and | | interrupt the verbal silliness going on | 478 Pieces of Eight...[ ] | between the two acrobat brothers (somehow | | they remind me of a certain couple from the o-----------------------------o game Dead Rising 2). The brothers want you to perform a circus trick, so ask them {how much they will pay} when you get the chance to do so. You don't want to lose out on some valuable pieces of eight, do you? When asked whether you have a helmet, tell them the truth: {Of course I have a helmet}. You can use that pot you found in the kitchen! Some pieces of old meat and vegetables in your hair is healthy for growth. Anyway, give them the Pot once the conversation stops. Watch the rather painful circus trick, then ask the brothers {where is my helmet}, after which you will receive a whoopin' [478 PIECES OF EIGHT]. Now we're talking! Pieces of Eight is the currency used in Monkey Island, by the way. Confusing, yups, but it seems to be working. It feels a little dirty to say this, but we only went to the circus for the cash! That being the case, get out of here, and head back to the Scumm Bar entrance. Outside of the bar, go right to reach the downtown district. --- EXPLORING DOWNTOWN --------------------------------------------- [pa06] --- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Map...........................[ ] Chicken........................[ ] | | Minutes.......................[ ] Sword..........................[ ] | | 2 Pieces of Eight.............[ ] Shovel.........................[ ] | | | o---------------------------------------------------------------------------o Let's spend some of that cash now, shall we? Talk to the suspicious looking guy with the parrot on his shoulder and tell him you've got a {Cousin named Sven}. Then get the [MAP] he offers for 100 Pieces of Eight. With the map in your inventory, head a bit left to see three strange men and a rat. Move the cursor onto the rat, and keep doing it until it runs away. Now chat up the three men and tell them you are horribly {sorry about the rat}. Tell them that you {love rats}. When they mention their maps, tell them you'll {take one if they give you two Pieces of Eight}. This will net you [MINUTES] as well as [2 PIECES OF EIGHT]. Not bad, not bad at all! Proceed by walking into the door to your immediate right. This is the Voodoo Woman's Den! She's the woman in red. Talk to her, have her read your future. She says that you're up for a voyage, a voyage into a giant monkey! Does that make sense in any other way than a very, very perverted one? On that note, she leaves you. There's no way to get her back right now, so head back towards the exit, but take the [CHICKEN] from ontop of the trunk before you leave. Now, rush out to the streets and walk upwards to the next area. Head towards the church, then wait for someone to 'pssssst' at you. Follow the voice to meet the Sheriff of the island. Creepy guy. With a creepy name. Tell him your name, then wait for him to leave. What was that all about, anyway? Head back to where you saw the church again. Right from the church there is a store. Go inside, pick up the [SWORD], then the [SHOVEL] from upstairs. Talk to the geezer behind the desk and buy both of them. I bet you're glad we got all that money back in the circus, aren't you? Anyway, talk to the shopkeeper about trying out the sword. Once he leaves to see the swordmaster, head all the way back to the world map. In the right end, there is an area called "House", which is your next destination. What are you waiting for? Go there! It's not like there's a scary doctor or anything waiting to kill you there. --- HOUSE! CAPTAIN SMIRK'S SWORD TRAINING!! ------------------------ [pa07] --- In fact, there is something even scarier... o-----------------------------o A green troll! To avoid having it t urn | ITEM CHECKLIST | your brain into dinner for itself, hurry up | | and give it the Fish from the Scumm Bar | 100% Cotton T-shirt...[ ] | Kitchen. Look at the brief silliness as the | | troll stuffs its face, then stroll towards o-----------------------------o that house. Look at the sign outside to find out that this house is actually a o-----------------------------o pirate gym. Knock on the door to meet | ACHIEVEMENT CHECKLIST | Captain Smirk. Ask him if {he can train you | | to become better than the Swordmaster}. | Sharp Tongue..........[ ] | Listen to his story, then tell him {you have | | what it takes}. Repeat {I do so} until he o-----------------------------o gives in, then tell him {you've got 30 pieces of eight}. Show him the Sword you just bought in town, then watch the lengthy cutscene in which Guybrush learns how to make lov.. I mean, in which Guybrush learns how to fight with the sword! The whole thing about swordfighting in Monkey Island is to successfully insult your opponent - you won't actually control Guybrush's movements or anything like that. During the training session with Captain Smirk, it is inevitable that you fail when replying to Smirk's results, so just pick your answers and wait until you've ended the sword training session and Guybrush says that he feels like he's been ripped off. Anyway, from this point on, you have to go around and learn some insults, until you know enough of them to take down the mysterious sword master that is hiding somewhere on this island. Head back to the world map now, and you'll see several moving dots that were not there before. These are pirates with whom you can learn more insults and become better at sword-fighting. Just wait around somewhere in the western end of the map until a pirate walks up to you, and tell him that he should {Prepare to die}! This will initiate a sword-fight. For every sword-fight, you will learn new insults from the opponent pirate. The trick here is to keep fighting pirates until you've heard (and thus learned!) enough insults and replies. Once you reach this point, the pirate you are fighting will tell you that you're ready to fight the swordmaster. Don't worry about the fact that you will lose the first few fights, as this is inevitable since you haven't learned any insults yet. As you steadily hear and learn more insults, they will become available to choose from as conversation options when you fight pirates. Here's a diagram showcasing all the insults and their appropriate replies. If you want the [SHARP TONGUE] achievement, keep on fighting pirates until you've heard/learned all of them. If you are having a hard time learning all of these, just save your game, re-boot, and the missing insults should appear briefly. o-------------------------------------o-----------------------------------o | | SWORDFIGHTING INSULT DIAGRAM!!! | | You will learn these insults and o-----------------------------------o | their appropriate answers by | | fighting pirates you meet on the world map. While fighting, insult | | your opponent using the insults you have learned from other pirates, | | and when they insult you, choose the appropriate reply. If you are | | not able to select an appropriate reply, it means that you simply | | have not learned it yet. Once your opponent tells you that you are | | ready to go up against the Swordmaster, you can quit fighting. If | | you want the achievement however, keep on fighting until you have | | learned ALL of the following insults and replies. | | | | .--------------------------------------.----------------------------. | | | INSULT | REPLY | | | .--------------------------------------.----------------------------. | | | You fight like a dairy farmer. | How appropriate, you fight | | | | | like a cow! | | | '--------------------------------------'----------------------------' | | | My handkerchief will wipe up all | So you got that job as a | | | | your blood. | janitor after all!? | | | '--------------------------------------'----------------------------' | | | Have you stopped wearing diapers | Why? Do you want to | | | | yet? | borrow some? | | | | | | | | '--------------------------------------'----------------------------' | | | I got this scar on my face during | I hope you've learned now | | | | a mighty struggle. | to stop picking your nose. | | | '--------------------------------------'----------------------------' | | | I once owned a dog smarter than you. | He must've taught you | | | | | everything you know. | | | '--------------------------------------'----------------------------' | | | People fall at my feet when | Even before they've smelt | | | | they see me coming. | your breath? | | | '--------------------------------------'----------------------------' | | | You have the manners of a beggar. | I wanted to make sure | | | | | you'd feel comfy with me. | | | '--------------------------------------'----------------------------' | | | Soon you'll be wearing my sword | First you'd better stop | | | | like a shish kebab! | waving it like a feather | | | | | duster! | | | '--------------------------------------'----------------------------' | | | This is the end for you, you gutter | And I've got a tip for | | | | crawling cur! | you - Get the point! | | | '--------------------------------------'----------------------------' | | | You make me want to puke! | You make me think | | | | | someone already did! | | | '--------------------------------------'----------------------------' | | | You're no match for my brains, you | I'd be in real trouble if | | | | poor fool. | you ever used them. | | | '--------------------------------------'----------------------------' | | | There are no words for how | Yes there are, you just | | | | disgusting you are! | never learned them! | | | '--------------------------------------'----------------------------' | | | I'm not going to take your | Your Hemorrhoids are | | | | insolence sitting down. | flaring up again, eh? | | | '--------------------------------------'----------------------------' | | | I heard you are a contemptible | Too bad no one's ever | | | | sneak. | heard of you. | | | '--------------------------------------'----------------------------' | | | I've spoken to apes more polite | Glad to hear you attended | | | | than you. | your family reunion. | | | '--------------------------------------'----------------------------' | | | No one has ever drawn blood from me, | You run that fast? | | | | and no one ever will, | | | | '--------------------------------------'----------------------------' | | | o-------------------------------------------------------------------------o Once you're good enough to face the sword master, go back to the village, and go see the shopkeeper that sold you the shovel and sword earlier. Tell him you are {looking for the swordmaster of Melee Island}. The shopkeeper will leave the store to go ask the swordmaster for permission to meet you. Follow him all the way to the world map. You'll see a small dot on the world map, so follow it into the "Fork" area just northeast of town. This fork area is really a forest labyrinth, but you'll be able to follow the shopkeeper, so don't worry about losing your way. Eventually, you'll reach the Swordmaster's hut. Listen to the conversation between Carla (the swordmaster) and the shopkeeper. Afterwards, go fight Carla using the insults you learned from all the pirates on the world map. You have to successfully insult her 5 times. If you fail, repeat the process by going back to the store in the village and ringing the bell on the shopkeeper's table. .--------------------------------------.----------------------------. | CARLA's INSULTS | REPLY | .--------------------------------------.----------------------------. | I will milk every last drop of blood | How appropriate, you fight | | from your body. | like a cow! | '--------------------------------------'----------------------------' | My name is feared in every dirty | So you got that job as a | | corner of the island. | janitor after all!? | '--------------------------------------'----------------------------' | I hope you have a boat ready for | Why? Do you want to | | a quick escape! | borrow some? | | | | '--------------------------------------'----------------------------' | My last fight ended with my hands | I hope you've learned now | | covered in blood. | to stop picking your nose. | '--------------------------------------'----------------------------' | Only once have I met such a coward. | He must've taught you | | | everything you know. | '--------------------------------------'----------------------------' | My wisest enemies run away at | Even before they've smelt | | the first sight of me. | your breath? | '--------------------------------------'----------------------------' | Every word you say to me is stupid. | I wanted to make sure | | | you'd feel comfy with me. | '--------------------------------------'----------------------------' | My tongue is sharper than any sword. | First you'd better stop | | | waving it like a feather | | | duster! | '--------------------------------------'----------------------------' | I've got a long, sharp lesson for | And I've got a tip for | | you to learn today! | you - Get the point! | '--------------------------------------'----------------------------' | If your brother's like you, better | You make me think | | marry a pig. | someone already did! | '--------------------------------------'----------------------------' | I've got the courage and skill of | I'd be in real trouble if | | a master swordsman! | you ever used them. | '--------------------------------------'----------------------------' | No clever moves can help you now. | Yes there are, you just | | | never learned them! | '--------------------------------------'----------------------------' | You are a pain in the backside, sir. | Your Hemorrhoids are | | | flaring up again, eh? | '--------------------------------------'----------------------------' | My sword is famous..... | Too bad no one's ever | | | heard of you. | '--------------------------------------'----------------------------' | Now I know what filth and stupidity | Glad to hear you attended | | really are. | your family reunion. | '--------------------------------------'----------------------------' | No one will ever catch me fighting | You run that fast? | | as bad as you do. | | '--------------------------------------'----------------------------' Once the swordmaster is done for, she will hand over a [100% COTTON T-SHIRT] as a trophy to prove you've beat her. And with that done, you've completed the first of the three challenges you set out to do! Nice job! And just think about it... Getting the T-shirt of a hottie like Carla isn't something that happens every day in your life. Head back to the Scumm Bar and boast about your deeds to the three important-looking pirates. --- TREASURE HUNT -------------------------------------------------- [pa08] --- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Yellow Petal..................[ ] Carrot Cake....................[ ] | | T-Shirt.......................[ ] File...........................[ ] | | Meat With Condiment...........[ ] Idol...........................[ ] | | Breath Mints..................[ ] Note...........................[ ] | | Gopher Repellent..............[ ] | | | o---------------------------------------------------------------------------o The second challenge is finding a treasure, o-----------------------------o and we already have the means to do so. Go | ACHIEVEMENT CHECKLIST | back to the "Fork" area at the world map, | | then walk around in the woods until you | 10 Minutes Later......[ ] | find a [YELLOW PETAL]. Exit the woods, then | | re-enter the woods again. Now that you're o-----------------------------o back in the first area of the woods, use the Map that you bought back in town. It has directions written on it. .------------------------------------------------------------------. | Back - Left - Right - Left - Right - Back - Right - Left - Back | '------------------------------------------------------------------' Follow these directions (back means UP), and you'll reach an area in which the music goes silent. In the right end of this area, there is a signpost with a message about the legendary treasure of Melee Island. Read it, then use your Shovel on the "X" on the ground next to the signpost. Watch the cutscene, then prize the lord for the treasure you'll find. It's another... [T-SHIRT]! Go tell the pirates about having completed this second challenge, then head over to the area where the church is. From the church you should continue to the left towards the manor in the distance. There are some dogs barking outside of it, but they can easily be knocked out by combining your Stewed Meat with that Yellow Pedal you found in the forest! Combine the two items and use the "Give" option to knock out the dogs using the [MEAT WITH CONDIMENT]. If you are having trouble combining the Yellow Petal with the meat, this can be done using the right trigger on the Xbox 360 controller. Once the dogs are knocked out, head inside. Open the first door you see and watch the sheriff follow you inside. After a lengthy cutscene, you realize that a File is needed to proceed. Exit the mansion, and enter the prison next to the church. Chat up the prisoner, then go back to the store where you can now buy some [BREATH MINTS]. Take them and give them to the prisoner and ask him for a file. He has none, but is willing to give you a Carrot Cake if you can get rid of the rats in the prison. Give him the [GOPHER REPELLENT] in trade for the [CARROT CAKE]. Open the cake to reveal a [FILE]. Now manually save your game, then get back into the mansion and jump through the hole in the wall. Watch the cutscene which introduces you to Elaine, then try to exit the manor. The sheriff will throw Guybrush into the sea. Now that you are underwater, you can wait for 10 minutes to get the [10 MINUTES LATER] achievement to pop. Once it pops you will die, so reload the savegame and proceed to the part where you are thrown into the sea again. Down under the sea, pick up the [IDOL], then wait for an old geezer to give you the message about Elaine being kidnapped. The geezer gives you a [NOTE] about the kidnapping, and whops, the whole game turns into a love story. Read the note, then head for the Scumm Bar. --- SHE'S BEEN KIDNAPPED, I TELL YE! ------------------------------- [pa08] --- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Magnetic Compass..............[ ] Melting Mug....................[ ] | | Shopkeeper's Note.............[ ] Otis...........................[ ] | | Swordmaster...................[ ] Meathook.......................[ ] | | Mug...........................[ ] | | | o---------------------------------------------------------------------------o With poor Elaine kidnapped, it's time you o-----------------------------o got your own pirate crew gathered, and what | ACHIEVEMENT CHECKLIST | better place to start looking than the | | Scumm Bar? Too bad there are no pirates | The Three Trials......[ ] | left there, only a crying chef. | | o-----------------------------o Ask about Elaine to find out that LeChuck's crew are responsible for the kidnapping, and has taken off for Monkey Island. When asked where you can get a ship for yourself, the cook will tell you to head for the shipyard. You can find it by going to the world map and accessing the "Lights" area in the eastern end. Stan will greet you at the entrance. Tell him you {really don't have too much to spend}, then go on to ask about {getting a ship on credit}. This isn't possible, but Stan suggests hearing what the shopkeeper downtown has to say about things. Better advice than none, right? Head over to the shop, then, and take the [MAGNETIC COMPASS] that Stan hands over upon you leaving. You've got nothing better to say, so tell the shopkeeper you are {interested in procuring a note of credit}. Be a good liar and tell him that you {have a job}. The old fellow will go get a note to write on. Watch the safe as he opens it, and make sure to remember the combination. Once that's done, tell him you're {looking for the swordmaster} again. He'll leave you alone now, so go open the safe using the combination you just remembered a moment ago. You will be using the "Push" and "Pull" commands to move the handle left and right. Once the safe is open, grab the [SHOPKEEPER'S NOTE]. This is all we need for now, so rush back to Stan at the "Lights" shipyard. Ask Stan if you {could see that cheap one again}, then ask if he will accept {the storekeeper's credit}. Ask about {extras}, then just continue telling him that {you can live without that piece of junk} until you've done so for a minute or so. Now that you have disarded a lot of extras, tell him {you'd like to make an offer}, then {offer 5000 Pieces of Eight}. If he declines, try to leave, and he will call you back. Now you can offer 5000 Pieces of Eight again, and he'll agree to sell the ship for 5000. With this out of the way, we need 3 crew members. The first one is the [SWORDMASTER]. Go to her hut and ask her to join. Simple as that. Next up is Otis, the guy in the prison. On your way to the prison, another cutscene will trigger, and reveal more about LeChuck.. And by "more".. I mean... his identity! He's actually someone you've met before. Anyway, head to the prison and tell Otis that the {mayor's been kidnapped}. He'll agree to join your crew, but obviously, you've got to free him from prison. To free him from imprisonment, go to the Scumm Bar, and pick up a [MUG] from the table next to the cook. Use it on the Grog Barrel in the kitchen to get a [MELTING MUG]. Pick up the 4 remaining Mugs from the bar as well. While walking towards the prison, your Melting Mug will turn into a broken mug that you will have to use on an empty mug in your inventory before it gets destroyed. If you fail to do this (some timing is required), you can repeat the process, as the mugs in the bar will re-appear after you leave. Use your Melting Mug on the cage that [OTIS] is trapped in, and you'll be able to free him. Great. Only one member remaining now. The third crew member can be found at the "Island" in the northeastern part of the world map. Climb up the ladder at the Island entrance, and use the Chicken (from the Voodoo Woman's house) on the cable above you. This lets you get to the other side of the water. Head inside the house on the island, and talk to Meathook. Tell him that {the governor has been kidnapped}. Continue talking to him, and open the door that Meathook leads you to. Touch the bird inside. [MEATHOOK] is now part of your crew. With all 3 members recruited, go back to the Scumm Bar to meet the crew in full. Talk to them to end this chapter of the game. You still have three left, so don't sulk. Oh, and just about now, the [THE THREE TRIALS] achievement will pop, since you've completed the first chapter. Congratulations! =============================================================================== PART TWO: THE JOURNEY [pb01] =============================================================================== --- GATHERING INGREDIENTS ----------------------------------------- [pb02] --- o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Dusty Book....................[ ] Gunpowder......................[ ] | | Bookmark......................[ ] Pot............................[ ] | | Feather Pen...................[ ] Cereal.........................[ ] | | Ink...........................[ ] Toy Price......................[ ] | | Jolly Roger...................[ ] Small Key......................[ ] | | Giant Piece of Rope...........[ ] Piece of Paper.................[ ] | | Fine Wine.....................[ ] Cinnamon Sticks................[ ] | | | o---------------------------------------------------------------------------o Now, the second chapter of the game is rather short compared to the first one that took place on Melee Island, and consists mainly of you walking around on the ship, gathering various items for a recipe. Open the drawer in fron of you and look at it to find a [DUSTY BOOK] containing a log that someone wrote a long time ago. As you read the book, it turns into a [BOOKMARK]. Take it with you, then grab the [FEATHER PEN] and [INK] from the very same desk. Exit the door, and before speaking to your crew, climb up that rope ladder to find a [JOLLY ROGER]. Fetch it, then get back downstairs. Go down the hatch located behind the mast, then proceed straight down the next hatch as well. Down here is the storage area you will see some walls almost cracking against the seawater. And then, there's a [GIANT PIECE OF ROPE] waiting for you too. Grab it and head then open the chest in the lower right end of the room. It contains some [FINE WINE]. Spice things up a bit and grab the [GUNPOWDER] in the kegs to your left. That's all there is to do down in the storage room, so head back up the ladder. Now enter the door with the blue light coming from it to reach the kitchen. There is a [POT] on the bench to the left, and some [CEREAL] in the cupboard. Open it to get a [TOY PRICE]. Look at the prize to reveal a [SMALL KEY]. Open the cabinet back in the Captain's Cabin using the small key, and you'll end up with a [PIECE OF PAPER] and [CINNAMON STICKS] from inside the chest in the cabin. Look more closely at the paper to reveal a recipe. You already have all of the ingredients, so let's get back to the kitchen and start cooking! --- MIXIN' VOODOO BREW -------------------------------------------- [ba03] --- Back in the kitchen, stuff the following things into the huge pot: .-----------------------. Before putting the final item into the brew, you | VOODOO RECIPE | can also throw other unneeded items into it, just '-----------------------' for the sake of getting rid of them, but this is | Fine Wine | not in any way neccessary. Anyway, as you put the |-----------------------| final item into the pot, Guybrush passes out on the | Cinnamon Sticks | floor, and several days pass. The other crewmembers |-----------------------| do not seem to notice though. | Jolly Roger | |-----------------------| Head upstairs once you're concios again, and you'll | Ink | see that the ship has arrived at Monkey Island. Go
|-----------------------| back to the storage area for some more [GUNPOWDER],
| Breath Mints | then use it on the cannon back up on the deck.
|-----------------------| Also, use your giant piece of rope on the back part
| Cereal | of the cannon, then head for the kitchen.
|-----------------------|
| Rubber Chicken | Down in the kitchen throw your Map into the Red Hot
|-----------------------| Fire under the pot where you just mixed your Voodoo
| Gunpowder | Brew in order to receive a [FLAMING MASS].
'-----------------------'
o-----------------------------o
| ITEM CHECKLIST |
Go back up on the deck, light the fuse on | |
the cannon using the Flaming Mass, then be | Gunpowder.............[ ] |
lighting quick and use your Pot in the | Flaming Mass..........[ ] |
inventory. Guybrush puts the pot on his head | |
and shoots himself onto the island and the | ACHIEVEMENT CHECKLIST |
[THE JOURNEY] achievement unlocks if you're | |
on the Xbox 360. That's the end of this | The Journey...........[ ] |
chapter, but rest assured that the next one | |
will last quite a bit longer. o-----------------------------o
===============================================================================
PART THREE: UNDER MONKEY ISLAND [pc01]
===============================================================================
--- FINALLY, THE ISLAND OF APES! ---------------------------------- [pc02] ----
o---------------------------------------------------------------------------o
| |
| I T E M C H E C K L I S T |
| |
| Banana........................[ ] Rope...........................[ ] |
| Piece of Paper................[ ] Note...........................[ ] |
| Rope..........................[ ] Note Under a Rock..............[ ] |
| Spyglass......................[ ] Piece of Flint.................[ ] |
| Cannonball....................[ ] Note...........................[ ] |
| Gunpowder.....................[ ] Bananas........................[ ] |
| |
o---------------------------------------------------------------------------o
Watch Guybrush struggling to get out of the sand, and grab the [BANANA] on the
beach once back in control. Make sure to read the [PIECE OF PAPER] hanging on
that tree, since finding all of these will result in another achievement. Go
into the jungle to access the world map, and head over to the upper left
corner to find the "Fort". If you can't see the Fort, it's just above the tiny
lake. At the fort, grab the [ROPE], the [SPYGLASS] and push the cannon to
trigger another cutscene. Once it's over, grab the [CANNONBALL] and
[GUNPOWDER] that fell out of that cannon you pushed. Exit the fort, and go
to the beach just south of here to find anohter [NOTE].
Out on the world map again, follow the river to the right until you can access
the "River Fork". Look at the [NOTE UNDER A ROCK] to read a message related to
LeChuck. Also, look at the rock that kept the note in place to reveal a
[PIECE OF FLINT]. What are you waiting for? Grab it :)
Cross the river, climb the mountain and read the [NOTE] on the ground. Keep on
climbing to reach the top of the moutnain and trigger another cutscene. When
you get the chance during the cutscene, ask {who} the old man is to hear some
interesting details. Next, once he has left, use the Spyglass. Guybrush will
say that he can see his piece of junk ship from here. Head back down again to
where you found the previous note. You will see that there is a catapult here.
You can either push or pull it, and then use the Spyglass to determine what
the catapult is currently aiming at (either your ship or the tree on the
beach). You have to destroy the tree, but you can also aim at and destroy
your ship. Doing so will result in an alternate ending to the game.
So, aim at the tree (and the ship if you want to), then head back up to the
top, and push the rock on the ground down onto the catapult. Once that's
done, head back to the catapult for anohter [NOTE]. Go back down to where
you crossed the river again, and use the Gunpowder in your inventory on
the dam. Then, use your Flint on your Cannonball to trigger a small
explosion that creates a flood. Now head back to the beach to find two
[BANANAS] where the tree used to be. Leave the beach again.
--- AFTER BLOWING THE DAM OPEN ------------------------------------- [pc03] ---
On the world map, follow the river right to o-----------------------------o
the "Pond" area. Next to the skeleton, read | ITEM CHECKLIST |
the [NOTE] on the ground, and grab the | |
[ROPE] next to him. After the cutscene and | Note..................[ ] |
conversation, go back to the world map. Head | Rope..................[ ] |
east to the "Beach" and open the bottle in | Note..................[ ] |
the water for anohter [NOTE]. Now, go to the | Oars..................[ ] |
"Crack" area on the world map, and once | Note..................[ ] |
there, use your Rope on the strong-looking | Bananas...............[ ] |
branch. Climb one level down using the rope | |
you just laid out, then use your second rope o-----------------------------o
on the Sturdy Stump. This will allow you to
reach the bottom of the area where some [OARS] are waiting for you. Use these
Oars on the Rowboat back at the beach.
Row the boat to the right, then upwards until you reach the northeastern side
of the main island. It's quite a trip, so be patient. Get onto the beach in
the northeastern part, and read the [NOTE] lying next to the water.
Afterwards, enter the jungle and continue to the "Village". It seems
completely empty, so let's take it easy. Grab the [BANANAS] in the left end of
the village, then try to leave to meet the cannibals. Let them trap you, and
when they ask you to give them something, just browse your inventory until
they take you away to the "guest house".
--- TRAPPED BY HUMAN FLESH-EATERS --------------------------------- [pc04] ---
Read the [NOTE] on the floor in the guest o-----------------------------o
house, and take the [BANANA PICKER] from | ITEM CHECKLIST |
under the window. If you have been following | |
this guide, the [RECORDKEEPER] achievement | Note..................[ ] |
should pop now, since you just got the final | Banana Picker.........[ ] |
Note. Also take the [SKULL] from the floor. | Skull.................[ ] |
Under it there isa loose plank. Rip it open | Wimpy Little Idol.....[ ] |
and head into the hole. The banana picker | Banana Pekcer!........[ ] |
has to be left behind for now, so don't | Monkey Head Key.......[ ] |
worry about not getting to take it with you. | |
If you want the [ESCAPE ARTIST] achievement, o-----------------------------o
return to the village after escaping the
guest house. Let yourself get caught by the cannibals again, and repeat the
process until you have done it five times.
Row back to the southern beach, and enter o-----------------------------o
the jungle again. Go visit the "Monkey" | ACHIEVEMENT CHECKLIST |
reachable from the world map, and give it | |
all of your 5 bananas. This will make it your | Recordkeeper..........[ ] |
follower. With the monkey tailing you, head | Escape Artist.........[ ] |
north back up to the river on the world map, | |
then east from there to reach the o-----------------------------o
"Clearing" area, which is the eastmost part
of Monkey Island. Pull the nose on the totem pole to open a gate.
It closes when you let go, but your monkey friend will make sure you
can enter the gate.
Once inside, you will see a Giant Monkey Head. Next to it, there is a
[WIMPY LITTLE IDOL]. Take it, and go back to the Cannibal Village. Give the
cannibals the idol, and you will be able to enter their guest hut freely.
Do so and take the [BANANA PICKER] waiting for you inside. Head outside to
find the geezer waiting for you. Give him the Banana Picker and he will
hand over the [MONKEY HEAD KEY] in return. Put they key to use by
backtracking to the Giant Monkey Skull back in the southern part of the
island. Open it up by sticking the key in the monkey ear and go inside.
--- INSIDE THE GIANT MONKEY HEAD ----------------------------------- [pc05] ---
o---------------------------------------------------------------------------o
| |
| I T E M C H E C K L I S T |
| |
| Navigator's Head..............[ ] Glob of Grease.................[ ] |
| Key...........................[ ] Ghost Tools....................[ ] |
| Feather.......................[ ] Root...........................[ ] |
| Grog..........................[ ] Magic Seltzer Bottle...........[ ] |
| |
o---------------------------------------------------------------------------o
Don't mind all the lava and general o-----------------------------o
dangerous-looking environment, just run to | ACHIEVEMENT CHECKLIST |
the right until you see a big head hanging | |
on the wall. Look at it, then head back | Under Monkey Island...[ ] |
outside, since we do not have the means to | |
navigate through the monkey head yet. o-----------------------------o
Go back to the cannibal village and tell them that you
{are looking for someone} that {is not living}. The cannibals will explain
that they need a very rare root that LeChuck is hiding from them inside the
Monkey Head. Tell them that you are {off to find LeChuck and get the root} to
gain their trust. Keep the conversation going until they eventuall start
chatting among themselves about tropical oils.
Now open your inventory and give them the Leaflet in trade for a nasty
[NAVIGATOR'S HEAD]. With the head, go back inside the Monkey Head, and
then "Use" the Navigator's head. Look at it closely as Guybrush holds it in
his hands, and just follow the direction its nose is pointing, and you will
eventually reach LeChuck's ship.
Once you see the ship, talk to the Navigator's Head. Just beg it for the
necklace once it hands it over to you. Use the necklace now, and you will turn
invisible. Walk to the ship now, after using the necklace. Ignore the
serevants dancing and just go left into the cabin to find LeChuck. Stand still
so that Chuck does not see you. Instead, use your Magnetic Compass to attract
the [KEY] hanging on the wall next to LeChuck. Back on the deck, walk down
into the hatch. Ignore the sleeping pirate, and head into the door right of
him. Pick up a [FEATHER] from the ghost chickens in here, and use it on the
sleeping ghost's feet 2 times. He will drop the [GROG]. Now head back right to
where the chicken was earlier, and open the crate in the floor using your key
from LeChuck's room. Head downstairs.
Put some Grog on that dish next to the rats. This will allow you to pick up
some [GLOB OF GREASE] from the pot on your right. Dash back upstairs again and
try opening the door right of the hatch. It makes a sound. Use your grease on
it to successfully open it. Ignore the sleeping ghost guard, and take the
[GHOST TOOLS] from the wall. Use them on the crate placed next to the chicken
you found earlier. Inside is a [VOODOO ROOT]. This is what the cannibals were
talking about. Now backtrack all the way to the cannibal village and wait for
them to give you a [MAGIC SELTZER BOTTLE].
Now, the ghost ship will be gone, but a skeleton will explain to you where it
is. And as such, this third chapter ends. The next final chapter takes place
back on Melee Island, where you started out. Oh, by the way, since the third
chapter just ended, the [UNDER MONKEY ISLAND] achievement will pop.
--- GUYBRUSH KICKS ASS --------------------------------------------- [pc06] ---
Welcome back to Melee Island, now populated o-----------------------------o
by GHOSTS. Go right, talk to the ghost on | ACHIEVEMENT CHECKLIST |
the docks, and spray in its eyes. Go towards | |
the shop, and talk to the Grim Specter and | Guybrush Kicks Ass....[ ] |
spray him, too! Now run for the church! | |
Elaine and LeChuck are marrying each other o-----------------------------o
in here! I won't be spoiling anything, just
make sure to pick up the bottle of root beer and use it on LeChuck one you are
back in control. And that.. is the end of the game! Congratulations with that
[GUYBRUSH KICKS BUTT] achievement. And thanks for reading this guide, too!
===============================================================================
LEGAL STUFF [ka01]
===============================================================================
This document is intended for personal, private use only. It is protected by
international copyright laws, and may not be reproduced on any website not
listed below, or in any printed publication that has not received written
permission from me, the author. Breaking these rules can get you into legal
trouble. You are free to print the document out on paper, download it to your
computer and tell your friends about it. Anything is fine, as long as you
don't alter anything, or claim it as your own work. Selling this document for
money, or hosting it on your own website is unacceptable.
Only a small handful of sites are allowed to host this document. All of them
can be found listed below. New permissions will most likely not be handed out.
If you're reading this document on any site not listed below, you're dealing
with thieves. The ONLY site that is allowed to host this document is:
- GameFAQs.com (latest version can always be found here!)
~ This document is copyright (c) 2012 snkupo
===============================================================================
GREETINGS AND SHOUTOUTS [ka02]
===============================================================================
This section's just here for the sake of some namedropping. Things I've
enjoyed recently apart from The Secret of Monkey Island: SE are....
- The TVGP Podcast at TVGP.TV!
- The Carousel Podcast at thecarouselpodcast.com!
- Fallout: New Vegas. I kid you not, the best game in the entire series!
- Cake!
===============================================================================
VERSION HISTORY [ka04]
===============================================================================
Document Version 0.1 - February 13, 2012
----------------------------------------
First version of the guide. As it's still a work in progress, it currently
covers up 'til the point where a certain someone gets kidnapped.
Document Version 0.2 - February 15, 2012
----------------------------------------
Chapter 2 Done! Yeah!
Document Version 0.3 - February 17, 2012
----------------------------------------
Almost done with Chapter 3.
Document Version 0.4 - February 18, 2012
----------------------------------------
Finished main walkthrough! The next update should be the final main
revision, hopefully containing a full achievement listing to finish things
off for good.
Document Version 1.0 - February 18, 2012
----------------------------------------
That's it. Done. Finished. Sure was fun :)
--------- PICK UP BUSH. OR DISCOVER THINGS UNDER BUSH. BY SEARCHING. ----------