Dragon Quest V: Hand of the Heavenly Bride ~~~~~~~~~~~~~~~~~~~~~~~~~~ Walkthrough by WishingTikal wishingtikal at gmail.com http://youtube.com/WishingTikal [][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][] ------------Table of Contents------------ A) Introduction B) Game Basics C) Walkthrough PART 1 1. Voyage Across The Sea------------ 2. Deep Down Whealbrook Cave------------ [Whealbrook, Whealbrook Adit] 3. The Housekeeper Of The Haunted Tower------------ [Roundbeck, Uptaten Towers] 4. The Thief Of The Faery Kingdom------------ [Whealbrook & Faery Lea, Faery Lea Undergrounds, Winter Palace] 5. The Fall And Fate of Prince Harry------------ [Coburg Castle, Ruins] PART 2 6. The Return Of The Hero------------ 7. The Sword From The Above------------ [Heaven's Above Abbey, Fortuna, Whealbrook, Roundbeck] 8. The True Queen Behind The Mirror------------ [Coburg Castle, Abovitall Tower] 9. The Beast Of Hay Village------------ [Lodestar Harbour, Hay, Monster's Den] 10. The Spells Of Prof Toilen Trubble------------ [Zoomingale, Scuttlebutt] 11. Circle Of Love, Fire And Water------------ [Monstroferrato, Volcano Cave, Stockenbarrel, Waterfall Cavern] 12. The Hand Of The Heavenly Bride------------ [Monstroferrato] 13. The Lost Knick-Knacks------------ [The Ventuno, Dominicus' Dominion, Knick-Knactory] 14. Errands In The Desert------------ [Helmunaptra] 15. The Road To Gotha Kingdom------------ [Knot Welcome Inne, Mountain Path, Battenberg] 16. The New King Of Gotha------------ [Gotha Castle, Riteof Passage] 17. Abduction At The Castle------------ [Gotha Castle, Tower of Treasures] PART 3 18. The Adventure Continues------------ 19. The Pathway To Forgotten Realms------------ [Sea Passage, Lofty Peak, Zenithia Tower, Old Mine] 20. Shadows Of The Past And Present------------ [Underwater Zenithia, Neverglade, Faerie Palace] 21. Zenithia Castle And Dragon Reborn------------ [Zenithia Castle, Dragon Temple] 22. The Key To All Doors------------ [Monstroferrato] 23. Gateway To The Other Side------------ [Sanctuary, Nadiria] 24. End Of The Eternal Slumber------------ [Precaria, Mount Zugzwang] D) Side Quests [Extra Quests, Mini Medals, Knick-Knactory/Knick-Knacks] E) Disclaimer [][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][] ------------INTRODUCTION------------ [][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][] Dragon Quest V is most likely new to most RPG fans, as it has never been released here before this remake. The game is very engrossing, as it covers 20 years of the main character's life. You start as him as a kid, who later grows into a young man, to an adult, with wife and kids. The main appeal of the title consists in that you choose your bride between three girls of your childhood, one of which is exclusive to the DS remake. It's also the game, that even before Pokemon, let you recruit monsters to your team so they would fight alongside you. DQV is a definite must to play, and within this in-depth and detailed guide you'll find everything you need to get through the journey. [][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][] ------------GAME BASICS------------ [][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][] **Useful Tips to Know** -To save your progress, talk to a priest in a church (Confession). -Press L and R to rotate the camera in town. -Press Y in town to bring up a map of the town. -Store your money at the bank or you'll lose half if you die. -Press B at any time to speak with your party members. -To change your party members if you have more than four, open the menu and choose Line-Up. You can change party members during a battle too. -To check how much Ex is needed to reach the next level, ask a priest in a church (Divination). ------------Attributes------------ During your adventure you'll find various seeds hidden in jars and furniture around towns, each will increase different stats and can only be used once. ------------Experience (Ex) Party members gain experience as they defeat monsters. Once a certain amount of experience is earned, a party member's level will go up. ------------Level The various attributes will increase as the party member's level increases. ------------HP An indication of a character's health. ------------MP The power needed to cast spells. ------------Strength A measure of physical brute force. Damage inflicted to enemies will increase as the attribute increases. ------------Agility A measure of physical speed. This affects the order in which party members attack in battle. ------------Resilience A measure of physical hardiness. The damage taken from attacks will decrease as the attribute increases. ------------Wisdom A measure of natural intelligence. ------------Luck A measure of a party member's tendency towards good fortune. ------------Attack The sum of a party member's strength and that of the equipped weapon. ------------Defence The sum of a party member's resilience and that of the equipped armor. ------------Tactics------------ Assign different tactics to your monsters and other party members from the menu so you don't have to constantly give them orders. ------------Show No Mercy Defeat the enemy as quickly as possible, regardless of MP consumption. ------------Fight Wisely Pay equal consideration to both attack and defense. ------------Watch My Back Concentrate on protecting the hero with healing and support magic, instead of attacking. Don't Use Magic ------------Fight without casting spells. ------------Focus on Healing Keep a close eye on party member's HP, and heal them early. ------------Follow Orders Listen to your instructions. ------------Recruting Monsters------------ To recruit monsters, first you'll need to meet Monty in Fortuna, and buy the Wagon in this same town. There is no particular way to recruit monsters, it mostly depends on your level, and what point in the game you are. Some monsters can only be recruited once you reach a certain point or level. Everything else relies on luck. The monsters will randomly join you or not, and you can go a long way before any monster joins you. Your monsters will learn spells and abilities, and you can equip them with armor and weapons. When your wagon is full, drop off monsters you don't need at Monty's place. At the beginning of the game, the best monster to recruit is the Slime Knight, which has useful healing spells and good stats. It's a good monster to keep with you for the whole game, even if just for healing. [][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][] ------------WALKTHROUGH------------ [][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][]-[][] ------------The First Years------------ ============================================================ 1. Voyage Across The Sea ============================================================ -Speak with everyone aboard to dock -Talk to Pankraz twice to disembark -Head out to the map and get in a fight After the short scene of the hero's birth, which you should have just given a name to, you'll awaken in a ship cabin. Open the two drawers in the room to obtain a Medicinal Herb and a Seed of Resilience. Exit the cabin up to the ship's deck and head for the top-right corner where some barrels are. The last one contains a T 'n' T ticket. After getting that, head down the stairs right there -- two rooms below where you'll find a bunch of treasure chests. Don't get too excited; you can't open them. Content yourself of checking out the barrels on the left for another T 'n' T ticket and a Medicinal Herb. When you're done in here, head back to the deck and go to the opposite side with some red carpet. Enter the elegant room and proceed to the second floor. Open the dresser here to find another Medicinal Herb. While you explore the ship, make sure you talk to everyone. The ship won't dock until you've done so. Don't forget the Captain's room in the middle of the deck as well; talk to everybody in here too, then leave the room and the ship will arrive in town. Go get your dad in the cabin, then back on the deck, speak with the captain and your dad to trigger the following scene where the hero will be introduced to Briscoletti's daughters. Go talk to the girls in the suite upstairs if you wish, then speak to your dad once you're ready to disembark. As you set foot, your father will meet up with a friend and give you a map, telling you to go play around. Check the nearby barrels to find 10 gold coins, then set out to the world map. Walk around to engage in a fight where your father will soon take part in. Let him walk you to the next village, battling some more enemies on the way. ============================================================ 2. Deep Down Whealbrook Cave ============================================================ -Play with Bianca in her room, then speak with Pankraz -Go inside the cave in the northern part of the village -Rescue the old man at the bottom of the cave -Go back to talk to the man in town, then speak with Pankraz to leave ~~~~~~~~~~~~~~~~~~~ Whealbrook ~~~~~~~~~~~~~~~~~~~ Everyone in town will warmly welcome your return, and you'll wind up as old friend Sancho's guests. His daughter Bianca will propose that you come play with her upstairs. She will also ask if you remember her; answer yes or no, it makes no difference on the storyline. After she is called downstairs, check the dresser for a Leather Hat. Head downstairs to the room where your dad and Sancho are discussing and go in the room behind with some bookshelves and a bed. Rotate the camera in this room so you can see around. Open the dresser facing the bed for a Medicinal Herb and break the jar in the corner for a Pot lid. Then head down to the basement and break the jars to find a Seed of Strength. Now talk to your father to have him leave Sancho's house. Go outside and climb down the well in front of the house. Down there, examine the spark on the ground to find a stone from Whealbrook. Head back up and enter the weapon shop. Check the dresser in here for another Medicinal Herb. You never have too many of them. Now speak with the villagers around to learn about a man who went looking for herbs in the cave but never came back. So let's investigate that cave. In the northern part of the village, walk around the river to find the entrance to the cave. Save your game at the church first, then go inside. If at any point you need to leave the cave to rest, return to Sancho's house and speak with him to sleep. When you wake up, don't forget to talk to your dad first before going back to the cave. If you follow him quickly as he leaves, you'll see he goes into the cave too, but from another route. ~~~~~~~~~~~~~~~~~~~ Whealbrook Adit ~~~~~~~~~~~~~~~~~~~ As you enter the cave, head up the first path on the left and open the chest for a Medicinal Herb. Continue up the other path and head down the stairs in the northwest corner. Go right first and open the chest at the end of the southeastern path for 50 gold coins. Now head left from the stairs and up from the signpost to find a chest with a Leather Hat. Go down that path until you reach another stairway. Head north afterwards to find a man crushed under a boulder and help him out by pushing the boulder away. He will introduce himself, then return to town. Examine the boulder you just moved to find a Whealbrook bluestone, then head up the path and open the chest there for some Wayfarer's clothes. That's it, so now leave the cave and before doing anything else, go see the man you just saved in the item shop north of the church. Talk to him and check the drawer nearby to get a Handwoven Cape. When you are done in this town, go back to Sancho's house to spend the night. When you wake up, your dad will have returned and will bring you to the next village. Follow him as that's all you can do. ============================================================ 3. The Housekeeper Of The Haunted Tower ============================================================ -Speak to the the kids with the sabrecat at the entrance, then go sleep at the inn -During the night, accompany Bianca to the Uptaten Towers in the north -Enter the tower by the back and rescue Bianca from the grave -Speak with the ghost lady to reveal a stairway, then follow the king's ghost -Head all the way down to the kitchen to retrieve the torch -Climb back up to the throne room using the torch and defeat the housekeeper -Return to town to claim the sabrecat and speak with Pankraz to leave ~~~~~~~~~~~~~~~~~~~ Roundbeck ~~~~~~~~~~~~~~~~~~~ When you arrive at the inn in Roundbeck, let the adults talk and start exploring the inn. Bianca will accompany you. Go upstairs to the third floor of the inn and check both drawers in the top room to find a Seed of Resilience and a Chimaera Wing. Now head outside to the inn courtyard and talk to the troubadour there to listen to the story of the Uptaten Towers. Leave the inn and head for the village entrance. Nearby you should spot some kids bullying a cat. Talk to both of them and they will offer you the cat if you can beat the ghosts in the Uptaten Towers. Now return to the inn and talk to your dad to spend the night in the village. Bianca will wake you up during the night and request that you accompany her to the Uptaten Towers. The guard at the town entrance will be asleep, so leave town and head north across some bridges on the world map until you get to the Uptaten Towers. You should level-up Bianca a bit before entering though. ~~~~~~~~~~~~~~~~~~~ Uptaten Towers ~~~~~~~~~~~~~~~~~~~ As you enter this large area, head for the tower where you'll find two jars on the right side. Break both to obtain a Medicinal Herb and a Chimeara Wing. Now head for the back of the tower and climb up the ladders to the top. After going through the small opening there, the gate will close, blocking the way out. Inside, head for the stairway at the other side of the room. Squeletons will come out of the coffins and take Bianca away. Don't fret; head downstairs and leave through the door leading to the roof. Examine the second tombstone to release Bianca. Now head inside through the other door and talk to the ghost lady inside the room to reveal a hidden stairway. Head down and enter the room with the red door. Speak with the ghost to learn more about her story, then examine the dressers all around the room to find a Handwoven Cape, a Medicinal Herb, and a Silver tea tray. Now head through the blue door in the hall and go down the stairway. Make your way through the dark hallway and head down the next stairway. You'll spot the ghost of the king here, who will run away. Follow him across the next few rooms until you're back outside. Speak with the ghost here and accept to help him. Re-enter the tower and the king will show you the way. Head down the stairway next to him and work your way through the following rooms until you come to a large room with ghost people and skeletons. From here, you can exit the castle or continue through the next door to find an inn. It's free, so sleep there if you need. However, you'll awaken outside the castle. Enter the little cave north of where you wake up and follow the passageway to a secret room with three chests containing a Silver teacup, 30 gold coins and a Seed of Strength. Now re-enter the castle from the front gate, which should be open. You'll be back in the large room from earlier. Go back to the room with the inn and head downstairs to the kitchen. Go right and break the jars in the corner to find a Medicinal Herb and the Torch. Now head back up to the hall where the king is. Go up the other stairway in this room to end up in the dark. Look in your item bag and select the torch to use. The area will be illuminated and the ghosts that were blocking your way will be gone. Go through the door in here, then through the door on the opposite side. You should see a hole in the floor here. Drop down this hole to land next to two treasure chests. Open them for a Chimaera Wing and a Silver teapot. This will complete the tea set and give you the item Toff's tea set. Now climb back up to the throne room and go take on the bad guy. He'll drop you down a trap which will land you on this evening's meal. Defeat the enemies you'll be confronted to, then climb back up, again, to the throne room. The baddy will flee on the castle balcony. Follow him there to face him. To defeat the Haunted Housekeeper, first use Bianca's Dazzle spell to make him miss most of his attacks, then her Kazap spell to lower his defense. Use normal attacks with the Hero and Bianca's Frizz spell to attack. If you need to heal, use the Hero's Heal spell and medicinal herbs. I'd suggest Lv7 for this fight, and to buy firsthand new equipment and a better weapon for the Hero. After defeating the ghost, the king and the countess will thank you and reward you with the Gold orb. Now that your business is done here, leave the castle and return to town. The kids will accept to give you the cat since you defeated the ghosts. Bianca will propose some names to give to your new friend; just answer "No" to see all the choices until you like one of them. When you're ready to leave this town, unequip Bianca and equip her stuff on the cub instead, then speak with your dad to return to Whealbrook. Bianca will give her ribbon to your pet before you go. While traveling on the world map, you'll get attacked by enemies and your new friend will join you in the fight. He will now be one of your party members for the rest of the journey. ============================================================ 4. The Thief Of The Faery Kingdom ============================================================ -Go talk to the fairy in the inn basement then speak with her again in Sancho's basement -Proceed west to a cave in the faery world and head down to retrieve the lockpick Book -Go north from faery land and enter the Winter Palace to defeat the thief hidding inside -Bring back the flute to the fairy queen and back home talk to Pankraz in the church to depart ~~~~~~~~~~~~~~~~~~~ Whealbrook & Faery Lea ~~~~~~~~~~~~~~~~~~~ You're stuck here again, and Pankraz will forbid you from wandering off. Start by heading off to the village's church to find an odd man walking around, who is dressed just like you. Talk to him and accept to show him the Gold Orb. If you talk to some of the villagers, they will point out a weird stranger is wandering around town. Now go to the inn and head downstairs. You will see what looks to be a ghost (but actually a fairy) standing on the counter of the pub. Talk to her and she will ask you to come see her in one of the houses' cellar. So head over to Sancho's house and head down to the basement to find her again. Speak with her to have her take you to the land of faeries, where you'll meet with the queen. Accept to help them get their precious flute back, and the faery Honey will join your party. Head out of the faery palace and start walking south across the lilypads. Examine the spark in the snow to pick up a Seed of Life, then continue walking south to the village. Enter the armor shop on the right and open the dresser inside to find some Holy Water. Buy whatever you may need, then exit the village south to a new world map. Level-up your cub a bit, then head west to a cave. ~~~~~~~~~~~~~~~~~~~ Faery Lea Undergrounds ~~~~~~~~~~~~~~~~~~~ First go left to find two treasure chests with a total of 125 gold coins. Go down from there and speak with the dwarf to learn about the treasure chest at the bottom of the cave. Proceed south and head down to the next floor. There's nothing down that other stairway, so continue north and then east to the actual next stairway. Don't jump down the hole in that room; you'll just fall down to a bunch of skeletons. On the next floor, go right and open the chest for a Seed of Agility. There are two staircases on this floor, but you can't proceed through the southern one, so just head down the middle one. Go up and open the chest to get the Book 'lots about locks' the dwarf was talking about. You can now open the locked doors. Go through the door on your right and open the chest behind for 120 gold coins, then head down and open the other chest for a Seed of Life. That's all there is in here, so leave the cave and return to Faery Lea to heal and save. When you're ready, head for the ice structure in the northwest corner of the world map. ~~~~~~~~~~~~~~~~~~~ Winter Palace ~~~~~~~~~~~~~~~~~~~ Now that you know how to pick locks, you'll be able to open that door to get inside the palace. But before entering, slide on the ice to the left of the entrance gate and go up to find a chest with a Seed of Wisdom. Now enter the palace to find yourself on a floor of ice. Start by sliding up to fall down the hole, then head back up and slide down twice, then left, down, left, up, left, up, right, down, left, then down twice to get to a stairway leading to a little room with three chests. One of them is empty and the two others contain 5 gold coins and a Chimaera Wing. Now return to the entrance and slide to the stairway on the right. In the next room above, slide left, down, left, down, left, up, left, down, right and up to fall face to face with the thief, who is in fact Dwight, that lockpicker dwarf's brother. Defeat him with a few hits, then the real boss will appear. To defeat the Winter Queen, first cast Buff on all party members with the Hero, then just attack the boss with normal attacks and let Honey take care of the healing. Be around Lv10 and it shouldn't be too hard. After the battle, open the two treasure chests to obtain a Boomerang and the Herald of Spring. Head back to Faery Lea to give the flute to the queen, who will bring back spring unpon the land. Honey will give you a branch as a souvenir and you will then be returned to your world. Head upstairs and Sancho will inform you your father already left. He will also find the branch you dropped, which is now a Blooming branch. Tell him "Yes" to put the branch on your desk or "No" to keep it on you. I say keep it with you. Now go to the church where you'll find your dad. When you're done around here, go meet him at the town entrance to leave for Coburg Castle. ============================================================ 5. The Fall And Fate Of Prince Harry ============================================================ -Talk to everyone around the castle to learn more about what's going on then go see the king -Go speak with Pankraz next to Harry's chamber, then talk to Harry and go get the badge -In Harry's room while he is gone, examine the chair to reveal a secret passageway -After Harry is kidnapped go get your dad and then head for the ruins northeast of the castle -Work your way through the ruins to find your father and go free Harry, then escape with him ~~~~~~~~~~~~~~~~~~~ Coburg Castle ~~~~~~~~~~~~~~~~~~~ When you arrive at the castle, Pankraz will request an audience with the king, so you'll be free to explore the castle as you please. Head back down all the way to the entrance of the castle and go right to a little room next to the priest. Open one of the drawers in here to obtain a Seed of Magic. If you talk to the people around the castle, you will learn about how one of the two princes, Wilbur or Harry, will be the next king, but Harry is a little brat that nobody likes. Make sure to head up the staircase at the left of the castle entrance and talk to all the knights upstairs to learn about the disappearance of children and the queen's suspicious meeting with a another man. Now that you've talked to everybody that needed talking, head back up to the throne room only to find out your father is downstairs. So go back downstairs to Prince Harry's bedroom to find your dad, who will ask you to make friend with Harry. Ugh. Speak with Harry and accept to be his lackey. He will tell you to go pick up the badge in the chest south of his chamber, but when you look inside, the chest is empty. If you re-enter Harry's bedroom, you'll realize he's gone... Go tell your dad, who will check in with you, but Harry is now back! Return to the room to talk to Harry again, then go look for the badge again, which is not there. Harry is gone again too, but since your dad can't be of any help, just look over the room yourself. Examine the chair next to Harry's desk to reveal a secret staircase. Down there, Harry will get kidnapped. Since your dad was supposed to look after Harry, head back up to tell him what happened. Now follow him out of the castle back in town. Head out to the world map and trek all the way to the northeast corner of the land to find a cave north of a poisonous pond. ~~~~~~~~~~~~~~~~~~~ Ruins ~~~~~~~~~~~~~~~~~~~ Enter the main room of the ruin and you'll spot your dad below. Continue right and head down the flight of stairs to find a chest north of there containing 180 gold coins. Go back up and proceed right down the stairway. Open the chest here for an Antidotal Herb. Then enter the little building above and break the barrels inside for a T 'n' T ticket. Also talk to the men here to realize this is the kidnappers' hideout. Head out and go all around the building following the path south to another chest containing a Seed of Strength. Continue up the stairs on the left and proceed through the door ahead. Cross the room to the next one and follow the path to find Pankraz battling some monsters. He will then join you. Step on the tile in front of you to open the gate ahead and proceed. Get on the raft here and paddle south to get to a chest with a pack of Monster Munchies. Get back on the raft and head up, then right for another chest with a phial of Elfin Elixir. Continue right and up to the prison cell room where Pankraz will free Harry. While your father holds the monsters back, flee with Harry. Return to where you got the monster munchies and head through the door on the right to be back at the entrance. Head south and your passage will be blocked by Bishop Ladja. You can't defeat him, so just let him wipe off your team. Pankraz will come to the rescue and take care of the minions. Watch the ensuing, unfortunate events... ------------Ten Years Later------------ ============================================================ 6. The Return of the Hero ============================================================ -Talk to Harry on the roof, then pay a visit to the prison -Return to the roof to be taken to sleep time -Talk to all the slaves in the room, then leave -Go to the main room to find Maria and save her -Talk to Harry twice to then be release by Joshua -Use the barrel to escape You will find yourself a slave for the kingdom of Partina. Head up on the right until you are on the roof of the temple, where you can talk to Harry in the southeast corner. Then, head down the staircase in the opposite corner and exit south through the opening leading to a slave cemetary. Continue up to the prison area and check the first cell to see a man emprisoned inside. Now go back to the roof for night-time. After waking up later, speak with all the slaves around the room, then go for the door. A guard will come in. Leave this room and return to the central slave chamber from the roof to find Maria being attacked. Harry will go rescue her, so do the same and take on the other guard. Defeat the two guards to then be thrown in jail. Talk to Harry twice and Maria will come and free you, with the help of a soldier who happens to be her brother. Joshua will ask you to take Maria away and help you escape. Get inside the barrel to be taken away by the waves. You'll land at the Goddess' home. ============================================================ 7. The Sword From The Above ============================================================ -Attend to Maria's ceremony, then talk to her and Harry to leave -Travel to Fortuna, then return home to Whealbrook -Speak with the old man, then enter the cave using the raft -Make your way to the bottom and pick up the Zenithian Sword -Sleep the night at Roundbeck, then travel back to Coburg ~~~~~~~~~~~~~~~~~~~ Heaven's Above Abbey ~~~~~~~~~~~~~~~~~~~ When you wake up at the church, leave the bedroom to find Harry, who will take you to Maria's ceremony to become a nun. You're now set free to explore your new surroundings. First, go talk to Maria in the room on the floor above and she will give you 1,000 gold coins from her brother. Now head downstairs to the first floor and enter the opposite room with a little girl and a nun inside. Talk to the nun to receive the Crude image. Now leave the abbey and join Harry at the entrance. Tell him you're ready to leave and bid farewell to Maria. Now equip whatever left you have on Harry and travel north to Fortuna. ~~~~~~~~~~~~~~~~~~~ Fortuna ~~~~~~~~~~~~~~~~~~~ Time for item fetching. Enter the fortune-teller's house in the northeast corner of town and check the drawer inside to find a Medicinal Herb. Now enter the armor shop by the entrance next to the item shop and head upstairs. Check the barrels to find a T 'n' T ticket and open the drawer in the corner for a Seed of Resilience. Next, go to the casino in the center of town and get on the scene at the back. Follow the stairway down to the left to get inside the dancers' backstage room. Open the dressers in here to find a Silver Tiara and a Silk Robe. Also head down the staircase near the entrance and check the jars below to find another T 'n' T ticket. Back up in town, head down the stairs left of the inn which lead to the monster taming place. Break the jars here to find a Pot lid and a pack of Monster Munchies. Almost done. Now head to the world map and fight monsters around until nights falls. Re-enter the town and go to that small house in the northwest corner to buy a wagon for 300 gold coins. Now you can get wild monsters to join your party! Lastly, speak with the fortune-teller to learn about your mom who should be north of there. You're done in here, so it's time to start traveling. Start heading northwest to Whealbrook. ~~~~~~~~~~~~~~~~~~~ Whealbrook ~~~~~~~~~~~~~~~~~~~ What desolation here. The village has been destroyed while you were gone. Head over to the open-air building with the only remaining villagers near the cave. Break the jar in the corner to find a Seed of Wisdom, then speak with the old man who will recognize you. He will inform you that years ago, Pankraz had hidden something deep inside the cave. Exit by the back and use the raft to go inside the cave. Paddle up the stream to a staircase. Down there, proceed north and open the chest for 850 gold coins. Continue left down the next staircase. Go to the back of the next room to find two chests containing a Seed of Agility and an Iron Cuirass. Now head up the other stairway in this room and go left. Step on all the stones, then go down the northern stairs. The stones will have fallen above the water below so you can now grab the Night Light from the chest and peek down the stairway on the right. Head down the floor below and go down the next staircase leading to a small room with furniture. Open the dresser to find a Leather Kilt and break the jar to obtain a Seed of Strength. Check the chest at the back to get Pankraz's letter and then pick up the Zenithian Sword from the ground. Now that's you've got the goods, leave the cave and start heading west on the world map. Make a quick stop at Roundbeck. ~~~~~~~~~~~~~~~~~~~ Roundbeck ~~~~~~~~~~~~~~~~~~~ Talk to the villagers around to learn about the ascension of Prince Wilbur to the throne, then go sleep at the inn. During the night, Harry will suggest you pay a visit to Coburg next. Spend a second night at the inn, then speak to the inn misstress in the back room so she gives you a ZizzWizz Pillow. Now start making your way back to Coburg in the east. The guard at the bridge will let you pass when he recognizes Harry. ============================================================ 8. The True Queen Behind The Mirror ============================================================ -Try entering the castle the normal way, then use the raft to enter through the waterway -Make your way through the castle undergrounds, then head up to see Wilbur -With the key he gives you, go read the diary in a locked room downstairs -Return to Heaven's Above Abbey to recruit Maria and travel to Abovitall Tower -Climb to the top of the tower with Maria and retrieve Ra's Mirror -Return to Coburg Castle to defeat the false queen upstairs, using the mirror -Go back to Littlehaven port and take the boat to Lodestar harbour ~~~~~~~~~~~~~~~~~~~ Coburg Castle ~~~~~~~~~~~~~~~~~~~ If you want to make a good action, talk to the poor little girl at the castle entrance and accept to spare some gold coins for her. It's only 5 coins, so why not. Now enter the castle and Harry will ask that you keep his identity secret. If you talk to the soldiers upstairs, who'll learn that the queen is the one who ordered the destruction of Whealbrook, and that she's pulling the strings above Wilbur. Try getting past the guard downstairs, but he won't let you. Leave the castle and Harry will mention the waterway. Go around the outside of the castle to that door you used to get out in the past. You can't go in, but head down to the raft on the small river around the castle. Paddle to the front of the castle and get in the passageway underneath the drawbridge. Inside, dock and go step on the switch in the center to open the secret passage ahead. Follow the way to a staircase, then go left and up for two chests containing a Shellmet and some Steel Fangs. Then head up the other way and talk to the old man in the first cell to learn about the queen's evil doings. Continue left to find the (real) queen in a cell. After speaking with her, proceed south and up the stairway. Step on the switch on the floor above to open the gate and continue up the stairs to wind up in the garden. Make your way to the top of the castle and speak with Wilbur in the throne room. He will hand over the Key to Coburg, which opens these locked doors around the castle. With this key in hand, return to the castle entrance and head up the stairway on the left which leads to the rest room where all the soldiers hang around. Open the blue door in here to enter a room with three treasure chests. Open them to obtain Iron Armour, 1200 gold coins, and a Seed of Life. Now leave and re-enter the castle by the blue door on the right side. Go through the other blue door inside and break the pots in the small room beyond to obtain a Mini medal. Also in this room, examine the right bookshelf to read the diary about the tower to the south. Go down the staircase and hop into the warp in the basement to be teleported to a new part of the world map. You won't be able to enter the tower just yet, so travel north from the warp area and cross the bridge to be back at Heaven's Above Abbey. Go speak with the nun in front of the organ and she'll tell you that you'll need a maiden with you to enter the tower. After Maria joins your team, travel back to the tower. ~~~~~~~~~~~~~~~~~~~ Abovitall Tower ~~~~~~~~~~~~~~~~~~~ Approach the front gate and Maria will help you open it. Inside, cross the garden where you'll see Pankraz's spirit. Head up the stairway in the northeast corner and open the chest ahead for 650 gold coins. Then cross the bridge in the middle and head up. Proceed up the right path and up again. Break the pots on the floor above to obtain a phial of Magic Water. Now go back down to the previous floor which has a large gap in the center. Standing on the edge of the gap, walk all around the hole to get those two chests at the back, containing a Scale Shield and a Seed of Magic. Then go through the opening in the fence on the left and head up to the next floor. Proceed up again through the next stairway to find yourself at the top of the tower. As you head on the bridge, you'll notice a missing piece. If you step in the middle of it, you'll fall back down below. However, if you cross on the right or left side you will be able to walk on thin air and traverse the invisible pathway. Pick up Ra's mirror on the other side. Now head back down the tower and return to Coburg Castle. Head up to the throne room, but Wilbur is gone. Climb upstairs to the queen's chambers to find out there are now two queens, and Wilbur is puzzled as to which is the real one. Time to use the mirror. Stand in front of the left queen and pull the mirror out of the bag. You'll see the reflection of a monster, who will attack you. To defeat the Faux Dowager, first cast Buff on the Hero and Harry, then cast Harry's Dazzle and Kasap spells on the boss. After that, just keep on attacking with normal attacks and healing until she's down. After the fight, Harry will leave you and stay at the castle with his brother. Talk to him one last time to receive a Tombola ticket. Now it's time to depart, so travel back to Littlehaven, the port near Whealbrook, where you took the ship at the beginning of the journey. Board the ship and cross the sea to new horizons. ============================================================ 9. The Beast Of Hay Village ============================================================ -Enter the pub in Lodestar and defeat the two bad guys, then accept to help the man -Travel south to Hay village and speak with the three men inside the east house -Travel west to the cave where the beast lies and work your way to the end -Show Bianca's ribbon to the beast, then return to Hay to claim your reward -Walk west from Lodestar Harbour to arrive at Zoomingale ~~~~~~~~~~~~~~~~~~~ Lodestar Harbour ~~~~~~~~~~~~~~~~~~~ First thing first, head over to the inn/pub where a bunch of scum will attack you. Defeat them, then a man will request your help. Accept to get rid of the monster in his village to receive 1,500 gold coins. Now check the dresser in the middle room upstairs to find a T 'n' T ticket and break the pot in the left room to get 50 gold coins. Secondly, get on the scene in the center and enter the backstage room. Check the dressers in there to find a Silk Apron. Then go to the weapon/armor shop and check the dresser upstairs to find a pair of Boxer shorts. Next, examine the spark in the grass with the flowers on the right of the church to find a Mini medal and the spark on the left for 100 gold coins. Also stop by the monster taming place and break the jars to find yet another T 'n' T ticket. Lastly, climb to the top of the lighthouse by the docks and open the drawer in the ogre's room to find another Mini medal. That's really it. Now leave town and walk south to find the village of Hay. ~~~~~~~~~~~~~~~~~~~ Hay ~~~~~~~~~~~~~~~~~~~ So this is where you're supposed to defeat the monster. Pretty peaceful. Before getting down to business, cross the bridge past the inn and enter the first house there. Break the jars inside to find a Mini medal and a Seed of Strength. Then enter the second house on the right and break the barrel inside to get a good old Leather Hat. Next, cross the second bridge down the river in the middle of the village and examine the odd tile on the ground to reveal a stairway. Go down the hidden passageway leading to a chest with a Kamikazee Bracer. Now enter the biggest house east of the village. You'll overhear a conversation between the villagers and one of them will leave. Go upstairs and look inside the drawers for a T 'n' T ticket, as well as break the jars to find a phial of Magic Water and a Mini medal. Head back downstairs and speak with the three men who will inform you of the monster's location. If you enter the village at night, you'll get to see the monster in question. When you're ready, leave the village and travel west along the mountains to find the cave where the monster hides. ~~~~~~~~~~~~~~~~~~~ Monster's Den ~~~~~~~~~~~~~~~~~~~ Proceed right, then down to find a spark glowing on a skeleton. Examine it to pick up a Mini medal. Continue down the left path to find a chest containing a Stone Axe. Head through the right path after that and go downstairs. If you go southwest from the stairs, you'll find a chest but it's actually a Cannibox. Instead, jump down any of the holes around this room to fall on the floor below. Open the chest at the bottom here to obtain an Iron Cuirass. Now climb back to the previous floor, and from the first staircase, head souteast to find a third stairway leading down to the monster's den. Before going in, take Bianca's ribbon out of the bag and put it in the Hero's bag. Now go take on the beast. You can't win this fight, so don't try. Just use Bianca's ribbon during the fight to end it. If you forgot the ribbon, just flee the battle and start over. Well, it turns out, the monster is none other than your old friend the sabrecat! He will join your party and give you Pankraz's Sword. *Tears* Now it's time to return to Hay to claim your reward. Go talk to the man in the large house to receive your 1,500 gold coins and also talk to the man in the house on the left of the field with the scarecrow. Examine the scarecrow afterwards to pick up the Terrorcrow. Now your next destination is a town located west of Lodestar. ============================================================ 10. The Spells Of Prof. Toilen Trubble ============================================================ -Pay a visit to the Professor and accept to help him with a spell -Go retrieve the lunar Zoombloom at night, on the world map west of the town -Bring back the plant to the Prof. and use Zoom to Coburg -Visit Harry at the castle to receive a gift from him, then return to Zoomingale -Travel south to Scuttlebutt, then traverse the cave nearby and proceed to Monstroferrato ~~~~~~~~~~~~~~~~~~~ Zoomingale ~~~~~~~~~~~~~~~~~~~ Enter the inn at the entrance and break the pots on the second floor to find a Mini medal. Enter the pub and break the barrels to find a Tombola ticket, then go upstairs and break some more barrels in the left room to find a Seed of Magic and check the drawer in the middle room for a T 'n' T ticket. Go back outside and head down the stairway on the right of the church's building. Break the jars here to obtain a Seed of Agility and a Mini medal. Now you'll want to enter that house where the purple smoke is coming out from. Walk around the item shop on the left and follow the path behind the pub to find a stairway leading down. Rotate the camera to see a pathway going under the buildings. Take that way to Professor Toilen Trubble's house, where you can find a Chimaera Wing in the jar at the front. Inside the house, break the jars under the staircase for a Medicinal Herb and the barrels in the corner for a phial of Magic Water. Then speak with the Professor and accept to help him concoct his next spell. He will request that you bring him some lunar Zoombloom. The plant is found directly on the world map, and can only be seen during night. Leave the village and start heading all the way west, past the mountain with the lake. Walk until you get to the leftmost side of the world map, at a little gulp at the end of the land. If it's still daytime, use the Night Light from your bag to switch to night and spot the glowing dot on the ground. Pick up the Lunar Zoombloom. Take the plant to the Professor, then talk to him again to receive the Zoom spell. Use this new spell right in front of him to warp to any village from the list. I would say take the opportunity to warp to Coburg and go see your old friend Harry at the top of the castle. He married Maria! Go check the chest in his old bedroom to read his letter, then go back to talk to Harry again to receive the Marital Organ. Then zoom back to Zoomingale and walk south from the town to find a little house on the map. Make a stop there. ~~~~~~~~~~~~~~~~~~~ Scuttlebutt ~~~~~~~~~~~~~~~~~~~ Check the pots on the right side of the house outside to find a Tombola ticket, then go inside. Peek down the well in front of the church and examine the spark on the ground to obtain a Mini medal. Also check out the book on the inn counter to pick up a copy of the Scuttlebutt Alledger. That's all for your stop here, so now head out to the world map and proceed south to a little cave. Walk down the southeast path to find a chest containing a Mini medal, then continue southwest to be back outside. You'll find a town nearby as you emerge from the cave. ============================================================ 11. Circle of Love, Fire and Water ============================================================ -Go to Briscoletti's mansion and talk to everyone waiting in line to marry Nera -Travel south on the world map to get to a volcano and retrieve the ring in its center -Return the ring to Briscoletti, then take the ship north and walk east to Stockenbarrel -Go to the last house and spend the night there, then accept that Bianca joins you -Back to the ship have Bianca open the gate and sail northeast to a cave behind a waterfall -Retrieve the ring deep down within the cave and bring it back to Briscoletti ~~~~~~~~~~~~~~~~~~~ Monstroferrato ~~~~~~~~~~~~~~~~~~~ As you enter this new town, a dog will run up to you and you will meet a grown-up Nera, the little girl from the ship at the beginning of the adventure years ago. Enter the inn afterwards and check the drawer in the second room to find an Iron Shield. Next, go inside the house south of the inn and open the dresser for a Mini medal. Also check the dresser upstairs for a Tombola ticket. Now head over to Mr. Briscoletti's villa in the southwest corner of town, south of his mansion. Open the drawer on the first floor to obtain a Seed of Wisdom. Go to the mansion after that, where you'll find a line-up to marry Nera. Talk to all gentlemen in line, then Briscoletti will come down and let you in. Only the one who brings back two special rings will be allowed to marry his daughter. Go upstairs and check the drawers in Briscoletti's room to find a T 'n' T ticket and a Silk Apron, and the dresser in Nera's room for a Silver Tiara. Whether or not you want to marry Nera, your next task will be to retrieve the rings, so leave the village and start heading south along the dirth path on the world map until you get to a chain of mountains, in the middle of which you'll find a volcano. This is where the first ring, the Circle of Fire, lies. ~~~~~~~~~~~~~~~~~~~ Volcano Cave ~~~~~~~~~~~~~~~~~~~ Inside, proceed west to meet up with Crispin. Head down across the left bridge south of him to find a chest at the end of the path, containing 450 gold coins. Keep following the main path around the pool of lava until you come to a staircase leading down. Head onwards and go north at the second fork in the path for a chest with a T 'n' T ticket. Then head down the slope on the right and walk around the steeming hot stone floor to get to a chest with a Staff of Antimagic. Heal the party, then get back on the main path and return to the last fork. Head along the path south until you come to another fork. Go right, then down for a chest containing an Iron Helmet. Return to the previous fork and head north to another staircase. On the next floor, head north across the hot lava stones for a chest with a Seed of Resilience, then go northwest through the leftmost path for a chest in the corner containing 1500 gold coins. Now return to the first path and proceed north through the middle pathway across the hot stones. When you get to the end, there will be two staircases. The south one leads to a room with a healing circle, and the top one leads to the Circle of Fire, which is guarded by some Magmen. These enemies are pretty tough as they have a fire attack spell that does a lot of damage. What I do for this fight is take the sabrecat out of the party as he is weak to their attacks and will most likely die fast. I keep the Hero attacking the enemies while my healing monster (a Slime Knight) heals himself and the Hero. You can also use spells like Kasap to lower the enemies defence first or if you
have any monster with  ice spells, or spells  to put enemies  alseep, use that.
After the battle,  the Circle of  Fire is yours.  Return to Monstroferrato  and
give the ring to Briscoletti,  who will then lend you  his ship to go fetch the
second ring. Leave town and take the ship  up the river to a gate blocking your
way. Get off on the east continent and walk to the nearest village.



~~~~~~~~~~~~~~~~~~~ Stockenbarrel ~~~~~~~~~~~~~~~~~~~


Enter the item shop first and check the  pots to find a Seed of Strength. Don't
break the second pot unless  you wanna fight an enemy.  Secondly, go to the inn
and head down to the basement to find a  Mini medal in one of the barrels. Then
go upstairs and check the drawers in the bedroom for a Medicinal Herb. Now head
over to the last house at the  back of the village. Before  going in, head into
the opening under the  balcony to find more  grass to explore.  Climb down into
the well here to find a chest containing  a T 'n' T ticket. Now enter the house
and the man in bed  will recognize  you. He's Whitey,  Bianca's  father! Bianca
will then come in and talk you into staying  the night. In the morning, go talk
to her dad while she prepares breakfast, and she will then propose that you two
go get the Circle  of Water  together. Accept  her offer  to have her  join the
party. Equip her with better  equipment, then go back  to the ship. Bianca will
be able to open  the lock on the  gate, so you can  now go on. Sail  northeast,
in-between two pieces of land forming a little water pathway going north into a
cave hidden in the waterfall ahead.



~~~~~~~~~~~~~~~~~~~ Waterfall Cavern ~~~~~~~~~~~~~~~~~~~


This cave is pretty straightforward at first, so just head along the path until
you encounter a man deeper  within the cave. Make your  way to the western side
of this room where you'll see a staircase and a large hole below. Drop down the
hole and follow the path south  leading to a chest with  a Robe of Serenity. Go
back up and drop down  the other hole to  fall back down. Proceed  northeast to
another stairway and continue  to a room with a large  waterfall in the center.
Follow the path  leading down into  the water and  keep on walking  east on the
other side of the path, which will end you up in a room with a chest containing
a phial of Elfin  Elixir. Now return  to the room  with the waterfall  and head
down the path  going into the  water. Walk  around on the  water pathway  going
behind the waterfall,  where you'll find  a little openning  and a chest on the
right, which contains 1200 gold coins. Now  enter the very last room where lies
the ring. Don't worry, there are no enemies to defeat this time. Simply pick up
the Circle of Water, then head out and return to Monstroferrato. 




============================================================
12. The Hand Of The Heavenly Bride
============================================================


-During the night, go speak with Bianca and Briscoletti, then go back to bed

-The next morning,  choose  your bride,  then go  retrieve the  wedding veil in
Stockenbarrel

-After the  marriage,  head to the shrine  to  check on  the jar,  then  go see
Briscoletti

-Travel back to Lodestar Harbour to board your new ship



~~~~~~~~~~~~~~~~~~~ Monstroferrato ~~~~~~~~~~~~~~~~~~~


Bring the ring back to Briscoletti  and you will have  the night to think about
who you want to  marry the next  day. Unable  to sleep,  you'll wake up  in the
middle of the night. Take a  breath of fresh air outside  and go talk to Bianca
in the villa, as well as to  Briscoletti in the mansion.  Once you've spoken to
both, return to the inn and speak with the  manager to go back to bed. The next
morning, you'll be summoned  to Briscoletti's  mansion and requested  to choose
your bride between Bianca,  Nera, or...  Debora. Once you've  made your choice,
talk to the girl you wish to marry.


*******************************************************************************

Choose Bianca  for a  balanced  party member  with  decent magic  and  physical
abilities.

Choose Nera for a very  strong magic user  with healing and  attack spells, but
very poor combat skills.

Choose Debora  for  a powerful  physical   combattant  with good  defence,  but
mediocre magic capacities.

*******************************************************************************


After that is set, Briscoletti  will ask that you go retrieve  the wedding veil
at Stockenbarrel. That's  not very complicated,  simply zoom  there or take the
ship and speak with the item shop owner  to receive the Wedding Veil. Return to
Monstroferrato with it and the preparations  for your wedding will be complete.
After the marriage ceremony, you'll wake up in the villa with your new wife who
will join the party. You'll also find some  Honey buns in your bag. Now go talk
to Briscoletti in the mansion to let him  know how things are. He will ask that
you check  on a jar  in a shrine  he owns,  west of  Stockenbarrel.  Also,  the
treasure chests behind him  are now unlocked, so open  them to obtain 2000 gold
coins and the Zenithian Shield.

As you leave town, you'll  need to re-organize  your party and  equip your wife
with the best equipment, including the wedding veil. Now take the boat and sail
to the piece of land west of  where Stockenbarren is located.  Enter the shrine
and head down the long stairway leading down to the jar Briscoletti mentionned.
Well, it's blue. So head back up and return  to Monstroferrato to tell the news
to Briscoletti, who will allow  his daughter to accompany  you on your journey.
You can now proceed to Lodestar  Harbour, where your very  own ship is awaiting
you at the port.




============================================================
13. The Lost Knick-Knacks (optional)
============================================================



~~~~~~~~~~~~~~~~~~~ Lodestar Harbour ~~~~~~~~~~~~~~~~~~~


Enter the  building  on the docks  where  your ship  awaits  inside and  before
boarding, speak with the merchant  sitting at the table  on the left to buy the
Ship in a bottle.  Then talk  to the Captain  to get on  the ship and  tell him
you're ready to depart.  Now before getting  on with the main  quest, there are
several spots to explore with the ship to get more items. First, sail east from
Lodestar and dock on that little island in the middle of the sea, which you can
see on your map. Enter the oasis village there.



~~~~~~~~~~~~~~~~~~~ The Ventuno ~~~~~~~~~~~~~~~~~~~


Go left as you enter and get on the small  boat at the end of the dock to board
a bigger boat, where the casino  is. First, check the  barrels in the northeast
corner of the ship to  find a Mini medal  and a T 'n' T ticket.  Also check the
barrels in the  southwest  corner for  another T  'n' T ticket.  Now enter  the
cabins at  the south  end of the  ship (below  the  church)  and check  all the
drawers  inside  to find  a Tombola  ticket   and  a T 'n'  T ticket.  Then  go
downstairs and  break the barrels  to find  a Mini medal.  Go downstairs  again
twice to get to the very bottom  of the ship and break  the barrels here for 30
gold coins. 

Now head back to the  deck and go down to  the casino via the  stairways in the
center of the  ship. Check the  ground near  one of the  stairways for  a shiny
object which is in fact a Casino token.  Go back to the deck and enter the room
at the north end of the ship.  Check the cabins inside  and open the dresser in
one of them to obtain  a Dancer's costume.  Then enter the room  above this one
and check the drawer  in the little cabin  for a T 'n' T ticket.  That's it for
here, so now return  to your own ship and  get ready for a little  detour. Sail
all the way south around the continent in  the very middle of the map until you
find a little island with a building south of that continent. 



~~~~~~~~~~~~~~~~~~~ Knick-Knacktory & Dominicus' Dominion ~~~~~~~~~~~~~~~~~~~


Enter the area and speak with  the old man who will request  a knick-knack from
Dominicus' Dominion.  Get  back on the  ship and  sail southeast  to that  long
narrow piece  of land  at the  very  bottom of  the map  (at the  right  of the
desert). Land there and walk  to the castle in the middle,  which is Dominicus'
Dominion. Open the chest behind the castle for an Iron Mask, then go inside the
castle and speak with the king. He says  he gave the medal to the innkeeper, so
go talk to the lady at the  entrance (talk to her directly  behind the counter,
not across the counter or it won't count). 

She herself gave the medal to someone else, so talk to the man standing next to
the bank counter. He threw  the medal away. Great. Go  back outside and talk to
the slime on the  right of the castle,  which would  be crushed  behind a large
gold medal. Help her out and  she will give you the so  desired Maxi Medal. Now
take that  back to  the old  man who  requested  it and  he will  give you  the
Knick-Knactory. Inside, go  through the door below the  right stairway and head
down to the basement. Break  the barrels here to obtain  a Mini medal and two T
'n' T tickets.  Return  to Dominicus'  Dominion   afterwards  and speak  to the
innkeeper again behind the counter to buy the Chocolate Medalliyum for 480 gold
coins. Now  you're  done  with that,  so  it's time  to  get back  to the  main
quest.




============================================================
14. Errands In The Desert
============================================================


-Travel to Helmunaptra in the desert to the south

-Speak with the queen in the castle's garden of tranquility

-Try out the helm, then return to talk to the queen a last time

-Sail east from the desert to arrive at the Knot Welcome Inne



~~~~~~~~~~~~~~~~~~~ Helmunaptra ~~~~~~~~~~~~~~~~~~~


From the knick-knack  island, take the ship  and sail south  to a desert. Enter
the little tent on the right and check the  jars inside to find a pair of Boxer
shorts and a Mini medal.  Then walk all  the way left to get  to the next town,
Helmunaptra. At the entrance, speak with  the knight who will recognize you and
hand over a treasure chest from Briscoletti.  Open it to fill your pockets with
2000 gold coins.  Enter the  weapon shop and  head downstairs  to the  bedroom.
Break the jar here to  obtain a Chimaera  Wing. Now enter the  castle and check
the drawers in the top-left  room to find a T 'n' T ticket  and the jars in the
kitchen at the right for a Seed of Resilience.  Watch out as the first jar is a
monster. Also break  the barrels along the  opposite wall for  a Seed of Magic.


Now head down the  staircase in  the hall to reach  the garden of  tranquility.
Head down the  well here and  examine the  spark at the  bottom to find  a Mini
medal. Climb back up to the garden and go speak with the queen on the left. She
will lead you  to the chosen's  grave  and will  have you try  the helm,  which
doesn't fit. Follow  her back  to the garden  and talk to  her again.  She will
suggest you return to your homeland of Gotha. Before leaving Helmunaptra, check
behind the castle to find a man lying on the ground. Push him over to the oasis
on the right  and he will  sell you  some items.  The parasol  can make  a good
shield for your wife. Now one last thing (optional): talk to a man in the armor
shop and answer "No" so he  tells you about the desert  rose. Then sleep at the
inn, and head out to the world map. Walk  a bit south to find a rock. Pick this
up to get the Desert Rose. 

You can get as many as you want by sleeping  at the inn every time. Now zoom to
Monstroferrato and take the ship back to  Stonckenbarrel. Head down the well at
the entrance  of town and  exchange  your  desert  rose for some  scintillating
sinter with the man in there.  Also, you can zoom to Fortuna  now and enter the
northwestern house during the night to buy  a bestiary (Big Book of Beasts) for
1000 gold coins. If you leave  ad re-enter town, you can  return there to buy a
knick-knack (slime  curio) for  5000 gold  coins. That's  all for the  optional
errands, so now we'll be returning home to Gotha.




============================================================
15. The Road To Gotha Kingdom
============================================================


-Travel northeast to the mountain from Knot Welcome Inne

-Traverse it to get to the village of Battenberg

-Cross the next cave in the east to arrive at Gotha after a long trip



~~~~~~~~~~~~~~~~~~~ Knot Welcome Inne ~~~~~~~~~~~~~~~~~~~


From the desert,  take the ship  and sail   directly east  to another continent
where you should find a little  house just above a line  of trees. Make a quick
stop there. Head up the stairs  going around the tree  and break the barrels to
obtain a T 'n' T ticket. If you want a Knick-Knat,  sleep at the inn here, then
speak with the innkeeper to receive the  Forget-me-Knot flag. You'll have to go
through the door leading behind the counter and talk to him there to obtain it.
When you're ready to go, leave this place and walk northeast to a cave beyond a
pond of poison.



~~~~~~~~~~~~~~~~~~~ Mountain Path West ~~~~~~~~~~~~~~~~~~~


Cross the two bridges at the entrance, then  after crossing the third one, head
up the path to a chest  containing 550 gold  coins. Continue  along the left up
the mountain where the path  will branch off. Start by  heading northeast where
you'll find a little staircase  leading down to a cave.  Break the first jar in
here to obtain a  Mini medal. The  second one is  a monster. Now  head down the
other staircase and speak with the strange  old woman to spend the night there.
During your sleep, some scary stuff will occur, but your strength will go up by
5 points from it, so it's worth  it. Well, that was odd,  but anyways leave the
cave and head up the little slope on the  left to get to a chest which contains
a Prayer Ring. 

Now go all the  way left, then  head down  and right along  the side to  find a
chest with a Mini medal inside. Head back up the path until you meet a soldier.
Talk to him and he will drop another chest  from Briscoletti. Open the chest he
leaves behind for a  Flowing Dress, which  can be equipped on  your wife or the
sabrecat. Now enter the cave behind and at the branching path, go left and open
the chest for another Mini medal. Proceed  north to the next stairway and leave
the cave by climbing up the little cliff in the middle. After crossing a couple
of bridges, you'll  find yourself  outside at last,  in a small  village up the
mountain.



~~~~~~~~~~~~~~~~~~~ Battenberg ~~~~~~~~~~~~~~~~~~~


As you set foot here,  your wife will collapse,  exhausted.  After spending the
night at the inn to rest, get up and break the barrel in the corridor to obtain
a pack of Monster Munchies. Now leave the inn and head up to the church to save
and also take a look  inside the drawer  to find a Tombola ticket.  Next, enter
the weapon/armor shop, do a little shopping, then head downstairs and break the
jars on the right to find a  phial of Paxa Punch. Then  go in the left room and
break the  barrels for  a Mini  medal. Also  check  the drawers  for a  T 'n' T
ticket. Last thing; speak with  the little boy across  the bridge, then talk to
the person in the bed in the armor/weapon shop's basement to receive the Batten
binnacle. That's all there is to get here, so now cross the bridge leading east
to a cave.



~~~~~~~~~~~~~~~~~~~ Mountain Path East ~~~~~~~~~~~~~~~~~~~


Start heading down the cave  to a larger room. Go down  the south path first to
find a chest containing  a Mini  medal, then  head through  the top-right  path
leading to two chests.  The top one is a  Mimic which might  drop a Mini medal,
and the bottom one contains  1500 gold coins.  Next proceed  into the east path
and go down. Jump down  the cliff and keep  following the next  path to be back
outside. Drop  down again  and open  the chest on  the ledge  to get a suit  of
Restless Armour. Re-enter the cave and head down the stairway at the end of the
path, then walk north to a  chest with a Yggdrasil Leaf.  Continue east for two
more chests in the top-right corner, first one being a Mimic which might drop a
Mini medal, and second one containing a Mini medal. 

Now go down, and  west to end back  outside on a  ledge. Open the  chest at the
left here for another  Mini medal, then  return inside and go  east through the
stairway at the end. Get the 270 gold coins from the chest below, then go south
and re-enter the cave by the other entrance. Follow the path to the next floor.
Start by going south to exit.  Talk to the man on the  cliff and asnwer "No" to
all of his questions  to receive a Mini  medal, a T 'n' T ticket  and a Flowing
Dress. Return to the previous room and head  down the stairway in the northwest
corner. Open the chest here for a Rockbomb shard, then go back up and head down
the stairway at the right of the room. 

Proceed along  the path  across  all the  stairways  until you  get to  a chest
containing 1600 gold  coins, then continue  going up to another  chest, a Mimic
which could drop  a Mini medal.  Take the stairway  up here, but  then climb it
back down right  after to go  south and get  the chest with  a Staff of  divine
wrath inside. Then climb  up for real and  open the two chests  in the top-left
corner for a Chimaeara Wing,  and the other is a Cannibox.  Now go back all the
way down to where you got 1600  gold coins from a chest  earlier. Drop down the
hole at the right  of the chest  to fall down, then  go south and  jump off the
cliff to be on the ground outside. Get the Dieamend from the chest nearby, then
go through the openning in  the cliffside to be back inside.  Open the chest on
the right for a Seed  of Agility (the other  is a Cannibox),  then finally exit
that cave through the  southwest entrance.  Leave the area and  walk north to a
castle.




============================================================
16. The New King Of Gotha
============================================================


-Go see Sancho in the house at the right of the castle then speak with the king
the next day

-Leave the castle and walk northeast to the Riteof Passage cave

-Make the statues face in the two rooms with the bird symbol

-Push the rock south of the switch, then step on it to let the water out

-Step on the switches in the last room in the right order to open the passage

-Retrieve the Royal Insignia, then defeat the fiends and return to Gotha



~~~~~~~~~~~~~~~~~~~ Gotha Castle ~~~~~~~~~~~~~~~~~~~


Finally home. Go to the little  house on the right side  of the castle first to
reunite with your old friend Sancho. He will take you to the castle to see your
uncle, the king Albert. During the chat, your wife will collapse again, and has
a surprise  ahead for  you. In  the room  you wind  up in, take  a look  in the
dressers to obtain a Diemend  and a Lacy Bustier. Exit  out to the balcony from
the door in this room and examine the spark on the ground to find a Mini medal,
then go back in. Go to the  room with the beds across  the dinning room on this
floor and check  the drawers  for a Seed of  Resilience.  Now head down  to the
throne room and king Albert  will inform you he's giving  you the throne if you
can retrieve an item from some dangerous place known as Riteof Passage. 

When you wake up that night, exit the throne  room south and go around the roof
to get down to the second floor of the castle. Speak with the guard here and he
will let you through. Enter  the southeastern room and  check the dressers here
for a Mini medal,  then head  down to the  castle's first  floor and enter  the
little house on the  left. Check the drawers  for a Tombola  ticket, then enter
the item shop behind and break  the barrels for a Seed  of Wisdom. Head over to
the church at the back  and go left into  a room with many jars.  Break them to
obtain a Seed of Strength, a Mini medal  and a T 'n' T ticket. Now it's time to
leave, but before you leave, pay one last  visit to Sancho in his little house.
Check the jar for a  Seed of Life and the  dresser for a pair  of Boxer Shorts.
You're all ready this time, so leave the  castle and walk east, then north to a
cave.



~~~~~~~~~~~~~~~~~~~ Riteof Passage ~~~~~~~~~~~~~~~~~~~


Inside this cave, head  north and you'll  see four blue doors  at the back. The
rightmost one has a bird symbol in front of it. Go through that one and step on
the switch on  the ground until  the two bird  statues are  facing each  other.
Leave the room and you'll notice the bird symbol has switched place. Go through
the second door which has the symbol and  step on the switch here too until the
bird statues are facing. Leave  the room and the place  will have changed. Head
south and  down the  stairway,  then  proceed  all the  way north  for a  chest
containing a Mini medal. 

Continue left to a room  with a gate, a  rock, and a switch.  Push the rock up,
then right so  it's positionned  straight  below the switch.  Then step  on the
switch to open the  gate and all  the water will  flow down. You'd  normally be
pushed away by the water, but you'll be held in place thanks to the rock behind
you. Wait for the water to all go, then  head up to the chest ahead and open it
to obtain a suit of Spiked Armour. Go down behind the door and step on the left
switch in the next  room to open  a passage. Go  down again to the  next floor.
Here, step  on the right  or left  switch  in front  of you,  then head  to the
northeast corner and step on  the top switch. Next, go  to the northwest corner
and step on the left or right  switch, then head back  down and proceed through
the middle path which should now be clear. 

Pick up the Royal Insignia,  then start heading back.  You'll be stopped by two
mysterious individuals. I found them very hard to defeat; the Robbin Hood deals
lots of damage and quickly  killed all my  monsters. Try to  keep them alive as
long as possible and  take down the right  foe first since he  has few HP, then
take on the bad guy, who will also try to heal himself at times. Cast spells on
him to lower his  defence and try  to put him to  sleep or anything  that could
help you, then  keep on attacking  and healing  until he's  down. Now  exit the
dungeon and return to Gotha.




============================================================
17. Abduction At The Castle
============================================================


-Show the insignia to the king, then speak with everyone downstairs and go back
upstairs

-In the night, go check on your wife, then take the Talaria in the chancellor's
room

-Use the Talaria to warp to Northminster, then walk north to find a tower

-Work your  way to  the top  of the tower,  pull  both  levers,  then cross the
drawbridge

-Speak with the chancellor then go upstairs to defeat the bosses and speak with
your wife



~~~~~~~~~~~~~~~~~~~ Gotha Castle ~~~~~~~~~~~~~~~~~~~


When you arrive  back at  the castle,  go see the  king to show  him the  royal
insignia, then the maid  will inform you  that the time has  come. Talk to your
wife upstairs,  then return  downstairs and  speak with  everyone in the  room,
including the guards, Sancho and the king.  You'll then be called back upstairs
to name your babies.  When you're  done, go  back downstairs  for the  crowning
ceremony. You'll awaken that night; head back up to your room, only to discover
your wife  is  gone.  After   the meeting  downstairs   is  over,  go into  the
chancellor's room in the top-right  corner of the second  floor and take a look
inside the dresser to find a pair of Talaria.  Now leave the castle and use the
Talaria outside to be warped to Northminster. Resurrecting fallen party members
is very cheap here,  so use the  opportunity if  you need. Rest  and save, then
head directly north on the world map to find a large tower.



~~~~~~~~~~~~~~~~~~~ Tower of Treasures ~~~~~~~~~~~~~~~~~~~


As you enter the  area, you'll  see three  doors to the  tower. Start  with the
rightmost one and take the  stairs up. Defeat the enemy,  then step in the warp
and open the two chests for a Seed of Strength  and a Legerdemantle. Also break
the left pot below for a Mini  medal (the right one is  a monster). Now step in
either of the  warps and up  the stairs to  the next room.  Here you must  walk
between the spikes  to get to  the treasure   chest and to  the right stairway.
Simply walk a bit left, then  up and right to reach the  chest which contains a
Kamikazee Bracer, then go around the right  side of the room following the wall
to reach the eastern stairs. Continue up  the two next flights of stairs on the
right, then exit south to be outside and climb down the ladder to get to a room
with thee chests  holding a phial  of Magic Water,  880 gold coins  and a Mimic
which could drop a Mini medal. 

Now return to the room with  the spikes and go all the  left to the extremetity
of the room, up and then right to reach the left staircase. Walk around the gap
in the next room  and make it to  the next stairway.  On the floor  above, head
south from the stairs  to exit on  a small balcony.  Open the chest  here for a
suit of Zombie Mail. Go back inside and take the northeast stairs. Head out the
door in the bottom-right corner, cross the bridge and re-enter the tower on the
other side, taking the next flight of stairs up. In this room, push the rock up
in front of the  dragon statue on  the right to  block the fire  and keep going
north to cross, moving from the left to the right side to avoid the fire, which
won't reach you if you're at  the opposite extremity of  it. If you get burned,
make sure to heal after crossing. 

Head up the stairs  now and go all  the way left  in the next room  to find two
chests containing  a Mini medal  and a Yggdrasil  Leaf. Then, start  pushing as
many rocks as possible in this room down  the gap in the center so they fall on
the floor below. Go back downstairs and push these rocks over to the left where
more dragon statues are. Push each rock  in front of a statue to block the fire
so you can head down  unarmed. Try to block  all statues from  the same side so
you have enough rocks.  Head up the stairway  on the other side  after that and
climb up a couple more stairways until you  come to a lever. Pull it to lower a
part of the drawbridge, then  use the warp to reach a  little room with another
lever. Pull that one as well to completely lower the drawbridge, then check the
jar for a Mini medal and the  two chests for a Chimaera  Wing and a Mimic which
could drop a Mini medal. 

Now go back to the room below the one with the first lever and exit through the
door in the bottom-right  corner.  Cross the drawbridge  and head  up until you
come across the chancellor. Speak with him, then go upstairs and defeat the two
enemies  sitting  on the  thrones   to clear  the  path  ahead.  Go  downstairs
afterwards and talk to your wife. Get ready to face Kon, who isn't particularly
hard, has strong  magical attacks.  You can't  deal much  damage to him  on the
first few turns,  so heal and defend  until your  wife comes in  and breaks the
magical barrier protecting  him. After that, attack and  heal until the boss is
defeated. Watch the ensuing cutscenes and a new chapter will begin.




------------Eight Years In Stone------------



============================================================
18. The Adventure Continues
============================================================


-Speak with Albert to know where to head to next

-Zoom to Helmunaptra to get the Zenithian Helm

-Speak with Harry in Coburg to obtain the Hermes Helm

-Get the new spell from Prof Toilen in Zoomingale

-Obtain the Tusk-Tusk Inkwell from Northminster man

-Find a Mini Medal at Gorgie's place



After all the cutscenes, you'll  finally find yourself  back at Gotha with your
new family. The maid will give  you Madalena's Locket.  Leave the room and your
kids will join the party. Make sure to equip  the Zenithian Shield and Sword on
your boy, and equip your girl  with better equipment too.  Now go downstairs to
see uncle Albert who will inform you of  the location where your wife might be.
Before leaving  to rescue her,  there are  knights you can  talk to around  the
castle to make them potential party members.  By talking to Patty at the pub on
the second floor,  you can select  which soldier  to take with you.  Obviously,
this is all optional. On the  first floor, you can recruit  Tuppence, the green
soldier in the room  behind the  inn. Sancho is  also available  to add to your
party if you talk to Patty.




============================================================
Fetch Quests (optional)
============================================================


Now you may proceed on with the main quest, but first there are a few things to
go fetch around, if you wish.  Zoom to Helmunaptra to  begin with, and go speak
with the queen in the garden  again. She'll take you to  the helm and have your
son try  it. It  fits. You  receive  the   Zenithian  Helm.  Now  zoom over  to
Northminster and speak with the man on the first floor to obtain some Tusk-Tusk
Tusk Inkwell. Next, go back to Zoomingale and go talk to Prof Toilen in his bed
to get the  spell  Hocus Pocus.  Talk  to him  a second  time to  receive  some
Zoomshine too. You can also take the ship  and sail to Gorgie's house on a tiny
island in the southeast corner  of the map, and check  the closets in the house
to find a T 'n'  T ticket and a  Mini medal. If  you visit Stockenbarrel  there
should now be a monster in Bianca's backyard  guarding a chest, defeat him then
open the chest for a Silk Bustier.

Finally, zoom to  Coburg and go  talk to your friend  Harry in his  room at the
very top of the castle.  He will propose  your children all  play together. Now
head downstairs to Harry's  bedroom from when he was little  and your kids will
tell you Kendrick disappeared.  Enter the room and examine  the chair to reveal
the secret  passageway.  Go down  to find  Kendrick,  then go  back to  Harry's
current room and speak  with his son to  receive the Hermes  Helm, which can be
equipped on your daughter. That's pretty  much it for now, for you may continue
on with the quest. The remainning stuff might be too hard for your level now so
it will be covered in the sidequests section.




============================================================
19. The Pathway To Forgotten Realms
============================================================


-Sail to an underwater cave along the eastern continent and traverse it to 
reach Lofty Peak

-Retrieve the Magic Key as well as the Flying Carpet found in the village

-Use the carpet to reach the Tower  on the central  continent and  retrieve the
Magma Staff

-Use the magma staff to access the cave south of Lofty Peak and save the man in
the mine

-Make it to the end to reach the remains of Zenithia



~~~~~~~~~~~~~~~~~~~ Hermit House ~~~~~~~~~~~~~~~~~~~


Your next destination  is the  large continent  to the east,  the one  that you
haven't explored yet. Sail to the very north  extremity of it and you'll find a
shrine on the world map. Enter the house there and break the jars to obtain a T
'n' T ticket and  a Seed of Wisdom.  Then head downstairs  to the  basement and
check the dresser for a Mini medal, as well as the chest containing a Dieamend.
Now leave this house and back on the world map, sail south along the east coast
of the continent  until  you spot a  little cave  that you can  enter with  the
ship.



~~~~~~~~~~~~~~~~~~~ Sea Passage ~~~~~~~~~~~~~~~~~~~


Sail up to a junction  and head north from  there. Land the  ship at the ground
spot and walk left, crossing a bridge leading  to a chest which contains Hades'
Helm. Return to your ship and sail north until you come to a chest containing a
Mini medal. Then sail west  and a long way south to reach  the exit. Follow the
river south, then walk left to get to a town.



~~~~~~~~~~~~~~~~~~~ Lofty Peak ~~~~~~~~~~~~~~~~~~~


First of all, head up to the tower at the top of the village and speak with the
woman in the room  upstairs  to receive the  book Lofty  Lilts. Then enter  the
house at the left  of the lighthouse  and check  inside one of the  dressers to
find a Mini medal. Now  go down the stairs  at the right of  the lighthouse and
enter the little  house at the back  of the cliff.  Break the pots  in the left
room to find a Seed of Resilience, and talk  to the man here to entrust him the
Whealbrook Bluestone you got at the beginning of the game. 

Sleep at the inn,  then return  to talk  to  the man to receive  the Whealbrook
Sapphire. Then leave this house and follow  the stairs leading down on the left
to find a chest containing the Magic Key.  Go back up and head into the passage
on the right side  of the cliff.  At the end of  the tunnel, open  the chest to
obtain the Magic Carpet.  Now that you have  the flying carpet,  zoom somewhere
close to the continent in the very center of the world map and sail over to the
southern part. Use the  flying carpet (you  have to be standing  on flat ground
with no rocks  or trees)  to cross the  river, then  walk to  the tower  in the
middle.



~~~~~~~~~~~~~~~~~~~ Zenithia Tower ~~~~~~~~~~~~~~~~~~~


Enter the tower  and head  up either  stairway to  the second  floor. Take  the
stairs in the southwest  corner and head  up the next stairway  to find a chest
containing a set of Diamond Akillics. Go back down to the second floot and take
the stairs in the southeast corner. Enter the room on the right to find a chest
with a Yggdrasil Leaf,  then use the elevator  to go up, and  the next elevator
after that  to go  up some  more.  Go through  the  door  here,  then down  the
staircase. Enter the next room  and head up the first  stairway you come across
to find a chest above  containing a Mini  medal. Go back down  and up the other
stairway, where you'll find a long ladder going up. 

Climb it up and head up either stairway in the room above. You'll now be at the
very top. Enter the  room in the middle  and go up to pick up  the Magma Staff.
Now go back down to  the roof and head over  to the right side.  Climb down the
little ladder and go through  the door on the right, then  down again to a room
with some barrels and pots. Break them to obtain a T 'n' T ticket and a Seed of
Strength.  Now cast  Evac to  exit and   zoom  to Gotha.  Sail to  the eastmost
continent where Lofty Peak  is located and on the southern  end, walk up to the
cave blocked by some mountains and use the  Magma Staff while standing right in
front to melt the mountains and access the cave.



~~~~~~~~~~~~~~~~~~~ Old Mine ~~~~~~~~~~~~~~~~~~~


Head down the  first stairway  inside the  cave, then cross  the next  room and
you'll find yourself  in a large room with  several mine carts.  Ride the first
one at the entrance, then head  down the small ladder  and go right. Change the
direction of the track with  the lever here and open the  chest on the right to
get 950 gold coins. Head south  from there to find another  chest at the end of
the track with a Seed  of Life inside. Go  back north and ride  the cart on the
left to get to a chest  containing a Mini  medal. Now head up  the small ladder
and change the direction of the track above using the southmost lever. Ride the
cart north of the track to be carried next to a staircase.

On the floor below, first go  north and pull the lever  there. Go back down and
ride the cart  next to the stairway.  Pull  the lever where  you land  and head
south to find a chest with a phial of Magic  Water. Ride the other cart on this
little island to be brought to another part.  Get the chest nearby for 750 gold
coins, then ride the  other cart which should  bring you to  a new track on the
left side. Go up the ladder and ride the  last cart for a long ride to the next
room. Use the  healing circle  here  to replenish  your HP and  speak with  the
priest to save. Pull both levers  along the track, then  ride the cart to reach
the next stairway.

In the room below you'll find a man trapped  in a cart. Pull the south lever on
the left to help him  out, then go south  and talk to him to  have him join the
team. Now go  back up and  pull the  north lever  just above  the one you  just
pulled to free the man. Go back down and ride the cart the man was on to get to
the area to the north. From  there, go left and walk around  the room until you
find a stairway.  It will lead you  back to the  room with the healing  circle.
Open the chest here to obtain the Staff  of Salvation, then go back down to the
previous room and walk north to where the  cart dropped you off. Go through the
passage at the top of the room to enter the next one.

Here, first go  right where  the three levers  are and pull  the northeast  and
northwest levers. Ride the cart at the entrance to bring it on the other track,
then re-enter the cart to ride it again  in the opposite direction. You'll land
next to another cart;  ride this one as  well, then head down  on the right and
pull the lever that  is the closest  to you. Ride  the same cart  again and the
something will  change in the  track. Now  pull all three  levers on the  floor
below, including  the one you had  pulled previously.  Ride the  same cart once
again to reach a new place. Go up the small ladder and ride the next cart to go
all around the room, then head up north  to the last room. Pull the lever here,
then ride the final cart and enjoy the ride.




============================================================
20. Shadows Of The Past And Present
============================================================


-Speak with  Dr Agon  in  Zenithia,  then  use the  flying  carpet to find  the
Neverglade

-Cross the Neverglade and obtain the Faerie Horn from the Faery Lea queen

-Play the faerie  horn at the lake  north of Zenithia  Tower to make the faerie
palace appear

-Obtain the Gold  Bauble from the  queen and use  it to enter the left painting
upstairs

-Switch the gold bauble for the Gold Orb with your young self by the church



~~~~~~~~~~~~~~~~~~~ Underwater Zenithia ~~~~~~~~~~~~~~~~~~~


Make your way to  the throne room  and examine the  floor behind  the throne to
find a hidden passageway. Head down and go right to trigger a scene. Talk to Dr
Agon for more flashbacks,  then leave the  castle and use the  teleport warp at
the entrance  to exit  the  cave quickly.   Now  your next  destination  is the
Neverglade, which  is close to Monstroferrato,   so zoom there.  Travel east to
come to a patch of poison; from there use  the flying carpet to cross the river
to a patch of sand between some tree lines. Get off the carpet and travel south
across the  two  bridges  to arrive  at  a large  patch  of forest.  Below  the
mountains in the  middle, there  should be a spot  with no trees.  Walk to that
little clearing to enter the Neverglade.



~~~~~~~~~~~~~~~~~~~ Neverglade ~~~~~~~~~~~~~~~~~~~


Walk north to come to a house.  Inside, check the dresser  for a phial of Elfin
Elixir and break the jar for  a Mini medal. Leave the  house and proceed north,
then south to arrive at a pond. Continue east; here walk a bit down at the fork
to find a chest containing  1500 gold coins, then proceed  north from the chest
and you'll find a small  bondfire. Return  south on your steps  to the previous
area to find out it  has changed, and there's  now a chest in  the middle which
contains the Faerie Foil. After getting  that, go back to the bondfire and your
son or daughter (one of the two must be  in your party) will observe someone is
by the fire. Talk to the invisible  person on the left  of the fire and he will
bring you out  of the forest.  Re-enter  the forest  after that  and cross  the
lillypads. Walk  through the path  between the trees  on the left  and open the
chest for a T 'n' T ticket. Now return to the world map and enter Faerie Lea on
the left. 



~~~~~~~~~~~~~~~~~~~ Faerie Palace ~~~~~~~~~~~~~~~~~~~


Go to the top  floor of  the palace  and speak with  the queen  to receive  the
Faerie Horn. Once you have  that, go back to your own  world and travel back to
the Zenithia Tower on the central continent.  Walk north from the tower to find
a lake. Head up using the raft until you  come to a waterlilly. Play the Faerie
Horn here to be brought to  the faerie palace. Inside,  speak with the queen to
receive the Gold Bauble.  Then go left and  speak with the guard  who shall let
you pass. Head over to the  right side and go down the  stairs across the south
room. Open  the two  chests down  there  to obtain  the Lightning  Staff  and a
Princess' Robe. 

Then go back upstairs  through the  middle staircase  and go in  the left room.
Place the Gold Bauble in the  hero's bag and examine the  painting to enter it.
You'll find yourself at Whealbrook, back through time. Enter Sancho's house and
speak with Pankraz upstairs,  answering "Yes" to his questions.  Then leave the
village by the usual  entrance to  be back at the  faerie palace.  Re-enter the
painting and head over to Whealbrook's church where you'll find the small hero.
Talk to him and switch the Orb. Well, it all makes sense now. Leave the village
again and exit the faerie  palace to be  back on the world map.  From there use
Zoom to warp to Zenithia.




============================================================
21. Zenithia Castle And Dragon Reborn
============================================================


-Place the gold orb back at Zenithia to raise  the castle and find the 
Grappling Hook within

-Fly to the southwest continent and use  the grappling hook  at the very top of
the tower there

-Retrieve  both Dragon's Eyes  from  the basement  by  defeating  the two  foes
guarding them

-Use the hook to get on the dragon statue and put back the eyes in place to 
open a passage

-Retrieve the Dragon Staff and Orb, then go speak with Dr Agon back at Zenithia
castle



~~~~~~~~~~~~~~~~~~~ Zenithia Castle ~~~~~~~~~~~~~~~~~~~


Head back down to the basement and speak  with Dr Agon to put the gold orb back
in place. The castle will rise once again and you'll be free to explore around.
From the entrance, go through the west door and examine the right pool of water
in the room above to find some  Yggdrasil Dew. You can  get as many as you want
from there but  only one at  once. Then check  the drawers  in the room  on the
right to find a Mini medal  and a T 'n' T ticket. Talk  to the woman in here to
receive a Yggdrasil Sapling, then enter the chimney at the back of the room and
look inside the drawer in the room behind to find a Grappling Hook. Now, return
to the basement and step on the switch to take control of the castle. Naviguate
southwest to the desert west of Helmunaptra, surrounded with mountains. Land on
the patch of sand to the left, then walk right to the tower in the middle.



~~~~~~~~~~~~~~~~~~~ Dragon Temple ~~~~~~~~~~~~~~~~~~~


You'll find the front door  locked, so instead climb up  the ladder on the left
and make your way to the very  top of the temple. Examine  the hook and use the
grappling hook you found in Zenithia Castle  to head down into the tower. Start
going down and open the chest on your way  for a Mini medal, then continue down
to find another hook point. Head down the  stairway nearby instead and open the
first chest for  2700 gold coins,  then continue  down the opposite  stairs for
another chest containing a suit of Devil  Armour. Then proceed all the way down
to the entrance floor. Pull the lever in  front of the door to unlock it so you
can leave and enter through there next time.

Now head down the stairway in the top-right  corner and cross the room with the
poison. You'll find  yourself in  a four-ways corridor  with four  big torches.
Start by the north path  and follow it all  the way to the end  to find a chest
with a Dark Shield. Return to the four torches  and head through the south path
this time. Ignore the first  stairway and continue south  to the one at the end
of the passage. Proceed through  the next room, then walk  north until you come
to an enemy guarding a treasure chest. Engage in a fight with Slon the Rook and
defeat him. He's  pretty easy; cast  Kabuff to raise  everyone's  defence, then
cast Oomph to raise  the attack of select  party members and  keep on attacking
while healing  after  each  big hit.  After he's  finally  defeated,  open  the
treasure chest to obtain the Dragon's left eye. 

Now cast Evac, and go  rest and save before  re-entering the  temple. Return to
the four torches and head into the left  path. Open the chest for Elfin Elixir,
then go down the stairs to a room with two chests. The top one is a Mimic which
should drop a Mini medal, and the bottom one contains a Mini medal. Now go back
up the same ladder you just went down and  head north following the path to the
very end where Ladja is standing. To defeat this boss, use pretty much the same
strategy,  but Ladja  a little  harder.   Start by  casting all  the necessary;
Kabuff, Kasap,  Oomph and Insulate,  then  start attacking  and healing  as the
fight goes. Keep  it on until  he's defeated,  then open  the chest to  get the
Dragon's right eye.

Now return to the entrance of the temple and head back the stairway to the hook
point half-way to the top. Attack the grappling  hook and slide down to land on
the dragon statue's head. Examine  both sides to place  the two eyes. A pathway
will open below. Jump down and go back up  to enter the passage in the statue's
mouth. Climb down either ladder  in the next room and  pick up the Dragon Staff
below. Climb back  up and go  down using the  grappling  hook to reach  another
entrance. Pick up the Dragon Orb in the next room, then cast Evac and return to
Zenithia castle.  Go to  the throne  room and give  the Orb  to Dr Agon  for an
unexpected surprise.  You will obtain the  Zenithian Tintinnabulum,  which lets
you call the dragon for a ride to anywhere. Neat. 




============================================================
22. The Key To All Doors (optional)
============================================================


-Go see Briscoletti in Monstroferrato and defeat Bjorn to retrieve the 
 Ultimate Key



Now would be the perfect time to get the  Ultimate Key, since you might need it
ahead, and you  should now be  around Lv30  which is recommended  for  the boss
battle to come. Firstly, zoom to Monstroferrato  and go speak to Briscoletti in
the mansion. He will request that you, again,  go check on the color of the jar
in his shrine.  If you  remember  well,  the shrine  is on the  island  west of
Stockenbarrel. Take the ship to there and  head down to observe that the jar is
now red. Return to Monstroferrato and a  guard will inform you that Briscoletti
is waiting at La Gardia, the tower left  of town on the world map. When you get
there, Briscoletti will leave you and Bjorn will arise. 

The battle can  be quite tough,  but with  the right party  and equipment  it's
do-able at Lv30-ish or below. Have the Hero,  the son, the sabrecat and someone
else. Bjorn will keep on casting spells to lower your defence and raise his, so
make sure one of your party  members has Kasap and Kabuff  which you should use
almost every turn while the others attacks.  Use Oomph to raise your attack and
the son's Insulate spell should  be used also. Heal every  now and then with at
least two party  members and keep  this going until  he's defeated.  Afterwards
you'll receive the Ultimate Key, which allows  you to open all the doors around
the land, along  with the  Magic Key  you got earlier.  Since  you passed  some
locked doors before,  now would  be a good time  to go back to these  doors and
unlock them to stock on new free items.

Let's start with Roundbeck.  Fly there and enter the pub.  You can't go through
the door on the left, and it's probably been bugging you since the start of the
game. Talk to  the barmaid  at the counter  and  answer "No"  you don't  want a
drink. She will open  the door. Head downstairs  to the basement  and break the
jars to find a Mini medal. Now open the red door and get the Stone Fangs and 15
gold coins from the chest. Well, at least  you got the medal. Secondly, zoom to
Lodestar Harbour and enter  the inn during the day. Head  to the backstage hall
behind the scene and unlock  the red door on the right.  Head up the stairs and
get the two chests for a Seed of Life and a Thorn Whip. 

Next, zoom to Fortuna and enter the prison by going down the stairs at the back
of the town in the left corner. Examine  the wooden stool in the middle cell to
find yet another Mini medal. Then, go to Dominicus's Dominion (the Medal King's
castle) and unlock the  gates downstairs  to find three chests  which contain a
Golden Tiara, and two Mini  medals. Lastly, go back to  Gotha and open the blue
door on the right side of the  church, next to a stairway.  Retrieve the Prayer
Ring, Robust Lingerie and Happy Hat from  the three chests, then head up to the
pub on the second floor. Open the red door  next to it and check the chests for
3000 gold coins and  a Meteorite Bracer.  That's all there is  to get sadly, so
let's return to the quest. 




============================================================
23. Gateway To The Other Side
============================================================


-Fly to the slave sanctuary at the north end of the central continent and 
defeat Ferz

-Find the secret passageway and work your way through the temple

-Defeat Korol and then later return to the water cave near Lofty Peak

-Sail north and place the Circles of Life, Water and Fire on the statues to 
open the gate

-Travel east to Precaria



~~~~~~~~~~~~~~~~~~~ Sanctuary ~~~~~~~~~~~~~~~~~~~


Call the dragon and fly to the shrine at the north tip of the center continent,
atop some unreachable mountains.  At the entrance, rotate  the camera and enter
the guardpost on the  left. Open the cell  door with the ultimate  key you just
got and break the pots to find a Serf Wear and a T 'n' T ticket. Then enter the
right building  and speak with  the guard  inside. Answer  "No" to engage  in a
fight and defeat  him. Now pick  up your Zenithian  Armour and equip  it on the
son. Enter the temple  when you're  ready and speak  with the guards  inside to
defeat them. Then go talk to  the priestress at the back,  who will turn into a
boss battle after you've answered "Yes" to her questions.

To defeat Ferz,  simply use the  same startegy as  for Bjorn since  she is much
easier. She mostly uses physical attacks  which are easy to recover from with a
healer on the lookout in your party. Cast all the necessary spells to lower her
defence and increase  your attack,  then she  will go down  quickly. After  the
battle, use the son's Sheen  spell to lift the curse on  everyone on your team,
and if you need, go  out to rest and save.  Re-enter the sanctuary  when you're
ready to proceed and  return to the spot  where your wife's  statue is. Examine
the center  of the  floor where  the  darker  tiles are  to discover  a  hidden
staircase.

Heading down within the undergroud,  you'll recognize  the place from your time
as a slave. Follow the way to a bright room  that looks different from the rest
and head upstairs. Go  down the stairway  in the bottom-right  corner and enter
the next room below. Go up the stairs, then follow the path to the right and go
south. Climb down  the small ladder  and follow  the path to the  next room. Go
down the stairs here and go south to get the chest containing a Cobra Claw. Now
head left from there  and up the ladder  at the end. Continue  down the ladders
south to a small room where you'll find  two chests which contain Serf Wear and
a Ruinous Shield, as well as Maria's brother, or what remains.

Now go back to the previous  room and walk  through the opening  in the wall on
the left. Go around  the room and follow  the path to be back  in the room from
before. Climb down the ladder  in the middle and down  the stairway to find the
main chamber where Korol  awaits. This boss  is quite harder  than the previous
one, but about the  same as Bjorn.  Have the sabrecat  equipped  with the cobra
claw you  found for  a lot  of damage,  especially  doubled  with  Oomph.  Cast
Insulate and Kabuff, and watch as the boss will occasionally cancel the spells.
Cast them again and keep attackingand healing.  You can cast Kasap,but don't do
it after Korol has casted his magic barrier. 

After the fight, you'll receive the Circle of Life, which can be equipped as an
accessory. Leave the sanctuary and the ring will speak to you as you exit. Head
back up to your wife's statue  who will finally be back  after all those years.
You'll then find yourself back at Gotha.  After speaking with your family, head
downstairs to  see Albert and  leave the castle  to finish  the adventure.  You
might want to talk to Patty in the pub on  the second floor so you can add your
family members back into the party, and re-equip your wife. You're now going to
enter Nadiria, so start by zooming to Lofty Peak.



~~~~~~~~~~~~~~~~~~~ Nadiria ~~~~~~~~~~~~~~~~~~~


From Lofty  Peak,  take the  ship north  into  the cave  nearby.  Inside,  sail
directly north all  the way to a  shrine. Enter  and you'll see  three statues.
Place the Circle of Life you just earned on the middle statue and the Circle of
Water and Fire that you got at your wedding on the right and left statues. Just
stand in front of them and use the items from your bag. A gateway will open and
you'll be warped to a new world map. As you head out, Mada will entrust you the
Sage's Stone. Outside, travel east to find a village on your way.




============================================================
24. End Of The Eternal Slumber
============================================================


-Make a stop at Precaria, then travel all the way north to Mt Zugzwang

-Head up to the summit of the mountain to defeat Ladja

-Proceed to find  the Aspersorium,  then  use it  on the lava  pool to reveal  
a path

-Continue to the final area to take on the boss

-Enjoy the ending...



~~~~~~~~~~~~~~~~~~~ Precaria ~~~~~~~~~~~~~~~~~~~ 


Break the barrel at the back  of the village to obtain  a Mini medal, then head
down the stairs to the pub.  Break the barrels in the  room at the back for a T
'n' T ticket, then head upstairs to the mill. Check the jars in the bottom-left
corner to find another T 'n' T ticket and  a Seed of Resilience. Also check the
barrels in the  top-right  corner for  a phial of  Elfin Elixir.  Climb  up the
ladder in the  opposite corner  afterwards  and talk to  the monster up  there.
Answer "Yes"  to obtain  the  Annalum  Retentium.  Then  go right  to exit  the
watermill. Defeat the  monster outside,  who will drop a Mini  medal, then open
the chest behind to  get Stolos' Staff.  Now leave the village  and head south.
Walk along the east shore and then north  to the top of the northern continent.
Enter the building here.



~~~~~~~~~~~~~~~~~~~ Mount Zugzwang ~~~~~~~~~~~~~~~~~~~


When you enter this area, cast Safe Passage  with your son so you can cross the
poison unharmed. Head north to the first stairway, and you'll come to two jars.
Leave them alone unless  you want to fight  enemies. Continue  northwest to the
next stairway.  Proceed south  to another  staircase which  will lead  you to a
chest containing  a Dark Robe  if you go north.  Go back  down to the  previous
floor and head north to find the staircase  to the next floor. Proceed south to
the next stairway,  then south  again to   end up  outside on  the edge  of the
mountain. Follow  the path until  you can climb  up a slope on the  right which
leads to a chest with an Ogre Shield. Continue  west across the bridge and take
the stairway north of there. Open the chest  downstairs to obtain a Mini medal,
then head back up and go south into the  cave. Climb up the stairs northwest to
the top of the mountain and go left to battle two enemies, which will then lead
into the fight against Ladja. 

I found him  to be rather  easy  at around  Lv35,  especially  compared  to the
previous few bosses.  He only  attacks once  per turn and  often with  physical
attacks that can be  recovered from easily  with Fullheal. Use  Multiheal (your
son should have  it) to recover  from his  magical attacks.  Cast Insulate  and
Kabuff to protect yourself and Oomph to  increase your attack. If you need more
healing, use the  Sage's Stone  every turn  to stay healed.  The only  annoying
thing with this  fight is that Ladja  will paralyse  your characters  once in a
while but it wears off  after a few turns.  After the battle,  watch the scene,
and if you need, cast Zoom to return to a town and heal/save. Then zoom back to
Mt Zugzwang. 

From where you fought Ladja,  head down south to find  a chest on the left edge
which contains a Double-edged Sword. Now there's a cave on the right and one up
north. Enter the  north one first,  where you'll  find arrows on  the floor. Go
left and step on the rightmost arrow line first to be brought to a stairway. Go
down and step on the  short line of arrows  pointing east on  your right so you
can grab the chest  containing  a Mini medal.  Now step  on the arrow  directly
north of the chest to reach the stairway above. Go upstairs and step on the two
arrows on the right of the stairway, then  walk south on the normal floor until
you reach a little stream and on the left you should see two items. Step on the
last arrow at the bottom pointing left and  it will bring you inside the square
of arrows so you can pick up  the Sun Crown and the Aspersorium.  Now return to
the entrance of the room and  head down the leftmost staiway.  Downstairs, step
on the only arrow pointing  right east of  the stairs and follow  the path to a
chest with a T 'n' T ticket. Go back to the first room and exit the cave. 

Now enter the other cave on the right. Stand  in front of the pool of lava here
and use the Aspersorium  you just found  to turn it into a pool  of water. Head
down the staircase in  the middle and in  the room below, go  for the southeast
corner to find a chest with  a Metal King Helm. Just don't  step on the grates.
Then go to the northwest corner of the room to find 3300 gold coins in a chest.
In the southwest corner there's a chest  also but it's a Mimic. Fight it if you
want, it should drop  a Mini medal. Then  step on the three  grates on the left
side to fall down below.  Head up the stairway  here and then  walk up north to
another stairway.  In the next  room, go through  the passageway  on the  right
behind the two  pillars  to find a Ghoulroarer   on the ground.  Return  to the
previous room and follow the path northeast to a gate. There's nothing down the
stairs so just head through the door. 

There's a sort of puzzle in  this room; you must step  on the right switches to
move the platforms around. First, step on the bottom-left switch, then walk all
around to go press the  middle-left switch,  then press the  top-left one, then
center-top, and then finally  the very middle one which  will move the platform
straight to the door. Make your way across the next area, and open the chest in
the center of the last room to obtain the  Orichalcum Fangs after defeating two
easy enemies.  Now  it's time  for the  final  boss, so  make sure  to put  all
necessary items in your main characters' bags, such as Elfin Elixirs, Yggdrasil
Leaves, Yggdrasil  Dew,  etc. Also equip  the Kamikazee  Bracers.  When  you're
ready, go through the final door. 

You'll face two bosses in a row. The first  one is pretty easy, I did it around
Lv38 with  a party  consisting  of the  Hero,  the son  and daughter,  and  the
sabrecat. I start by  casting Insulate with  the son since the  boss mostly use
magic attacks. Then  I cast Oomph with the  daughter to increase  each member's
attack, excluding her. I use  the Sage's Stone every turn  with the daughter to
keep the party healed, while everyone else attacks. The sabrecat is the one who
should deal  the most damage.  Occasionally  you  may have to  use Fullheal  or
Multiheal. The boss will summon enemies  sometimes, just have the sabrecat take
them out while the Hero  and son keeps on  attacking the boss.  He's really not
too hard. 

The second one  is tougher;  he will attack  twice per turns.  I just  used the
exact same strategy  for this one,  except that  you'll always have  to re-cast
Insulate and Oomph once in a while since  the boss often negates the effects on
your party.  Keep using  the Sage's  Stone  every  turn with  the daughter  and
Multiheal once in a  while. I had to use  a Yggdrasil Leaf and  an Elfin Elixir
but apart  from  that it  wasn't  an overly  hard  final  boss.  The boss  will
sometimes heal itself,  but that  means you're close  to defeating  him so just
keep attacking and stay healed until he's down. After the fights and cutscenes,
head out of the castle and the dragon will  ride you around the important towns
of the game.  Leave each  when you're  done and  at the end  you'll be back  at
Gotha. Go to your throne room for a last  celebration and let the credits roll.
You'll be asked  to save  the game.  There  is still  a side  quest to complete
afterwards, if you wish.



The End.







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                    ------------SIDE QUESTS------------


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Extra Quests

Bonus Dungeon/Boss

After finishing the  game and beating the  final boss, save  your game and load
the file afterwards. You can now visit an extra dungeon for an extra boss. Zoom
to Mt Zugzwang,  cast Safe Passage  and walk  directly south  into the  lake of
poison to enter  a hidden underground  cave. Inside,  head down  south first to
find two chests with a Mini medal and a Rebirth Stone. Next, follow the path up
north and defeat the Mimic in the northeast corner to get a Mini medal, then go
all the way west and south  into the path with the gaps.  Walk around until you
can go east  and follow  the way leading   to a chest  containing  a Shimmering
Shield. Now head over to the  left and drop down any of  the grates there. Down
in the pit, cast Safe Passage and look over  the left side for a chest with War
Drum and the right side to find a chest  with Hell Sabre. Then walk back up and
follow the path  around  the grates  until you reach  the northwest  end  where
you'll find a staircase leading down to  a maze. Start by heading right to find
a chest containing a Massacre Sword, then go back to the stairway. 

From there,  follow these  directions  to get through  the maze:  left,  north,
top-left, north, right,  south, right, south,  right to find  another stairway.
Head down to a new  maze. From here,  go left and  south twice to  find a chest
with a suit of Metal King Armor. Now go back to the real stairway you came down
from and head north  to find yourself  in the seemingly  same room,  but it's a
different one, so go up that stairway to find a new area with two chests at the
bottom; one contains Elfin Elixir and the other one is a Mimic who drops a Mini
medal. Then go back down and go south twice, then right to a room with an empty
chest and a new staircase  on the right.  Head down the stairway  and cast Safe
Passage, then follow the path  to find a chest containing  Flail of Destruction
at the end. When you're ready,  head down the stairway  on the left and walk up
the lava pathway  to find the boss,  Estark. He's  quite hard, and  beating him
will give you a Knick-Knack if beaten under  15 turns and will open his T 'n' T
board.


Legendary Cape

You can do this quest as soon as you obtain  the Flying Carpet, but the enemies
in the dungeom are quite hard  so you may want to do it  at the end of the game
instead, hence why I put this one here.  The optional dungeon is a cave located
north of Roundbeck,  or northwest   of Whealbrook.  Just  fly  there using  the
dragon. Inside  the cave, you'll  find a block  covering  a monster face  tile.
Don't move it, as says  the inscription  nearby and head up  to the next floor.
You'll see the tile  with the monster face  here. What you must  do is find the
block on each floor and push  it all the way to the tile  to cover it. Monsters
will stop appearing  after you do  so. Go to the  southeast corner  to find the
block and bring it on the tile,  then move to the third  floor. You'll find the
block nearby, just push it  to the southwest corner on  the tile, then go right
to open the two chests  at the bottom of  the room containing  a Mini medal and
Elfin Charm. Now head down the stairway  in the southeast corner. First get the
Hela Hammer from  the chest  at the bottom-right,  then  look around the  whole
floor to find the four  blocks and push  them north on the four  monster tiles.
Once you've done so, the hero's cape will appear. Pick up the Pallium Regale, a
good armor for the hero.


Mini Medals

Throughout the game, you'll find Mini Medals hidden around, and some dropped by
Mimics. With these, you can  visit the Medal King at Dominicus'  Dominion (east
of Helmunaptra) and buy great pieces of armour and weapons. I would make a list
of all Mini Medals locations,  but simple enough, just  use the search function
in your browser (Ctrl+F)  and type in Mini  Medal to scan through  the page and
see all their exact  specific emplacements.  Here's  what you can  buy with the
medals:

Powjamas..............................12 mini medals
Glombolero...........................17 mini medals
Miracle Sword.......................23 mini medals
Sacred Armour......................28 mini medals
Falcon Blade..........................35 mini medals
Metal King Shield.................50 mini medals



Knick-Knacktory

The Knick-Knactory  can  be  found  on a  small  island   south of  the central
continent. To open  it, you'll need  to complete  a small task for  the old man
there. Click here to view the  quest and finish it. Inside  the Knick-Knactory,
you'll be able to place all  the Knick-Knacks you find  during the adventure to
put them  on display.  The   Knick-Knacks  can be  found   by talking  to  some
characters, or just lying there.  You can only get one  of each, except for the
Desert Rose  which can  be obtained  again  after  you trade  it. You  can also
upgrade some  of the Knick-Knacks  and  polish them  to increase  their  level.
Here's the list:

ZizzWizz Pillow
Roundbeck: Sleep at the inn twice, then talk to the inn manager (woman).

Toff's Tea Set	
Uptaten Tower:  Find all the parts in the  tower to complete the
tea set.

Blooming Branch
Faerie Lea:  After completing  the fairy   quest  as a child,  you will receive
this.

Crude Image
Heaven's Above Abbey: Talk to a nun in one of the rooms downstairs.

Terrorcrow
Hay: After chasing the "beast"  away, talk to the man  in the house left of the
scarecrow field, then examine the scarecrow to pick it up.

Honey Buns
Monstroferrato: You will get this from Briscoletti after marrying your wife.

Marital Organ
Coburg: After getting the zoom spell, return to Coburg and speak with Harry.
(Upgrade: Put on display in Knick-Knactory and use Whealbrook Sapphire on)

Ship in a Bottle
Lodestar: Where  you get your ship,  talk to the  man at the table  left of the
dock.

Maxi Medal
Dominicus Dominion: (gotten from the quest to open the Knick-Knactory)

Chocolate Medalliyum
Dominicus Dominion: After getting the Maxi  Medal, speak to the innkeeper again
behind the counter and buy it for 480 gold coins.

Scuttlebutt Alledger
Scuttlebutt: Check the book on the counter of the inn to pick up a copy.

Desert Rose
Helmunaptra: Speak to a man  in the armor shop and say  "No", then sleep at the
inn, exit to the world map and walk south to find an odd rock.

Scintillating Sinter
Stockenbarrel: Trade a Desert Rose with the man in the well at the entrance.

Slime Curio
Fortuna: Buy for 5000 gold coins from the man who sold you the wagon.

Forget-Me-Knot Flag
Knot Welcome Inne: Spend the night at the inn, then talk to the innkeeper.

Batten Binnacle
Battenberg: Speak with  the person in bed  downstairs in the  weapon/armor shop
after talking to the little boy on the other side of the bridge.

Tusk-Tusk Tusk Inkwell
Northminster:  During the third  generation,  speak with  the man on the  first
floor.

Zoomshine
Zoomingale: After getting the spell Hocus  Pocus from Prof Toilen, speak to him
a second time and say "No" to receive this. (or speak to a man in the church at
night near a pot and then talk to Prof Toilen again)

Lofty Lilts
Lofty Peak: Speak to the woman at the top of the tower to get this.

Whealbrook Sapphire
Lofty Peak: First you need  the Whealbrook Bluestone from  the beginning of the
game; give it to the man in  one of the houses, then sleep  at the inn and talk
to the man again to receive the new stone.

Monster Chess Set
Gotha: If you  didn't get this  earlier, first  add Tuppence  to your  party by
talking to Patty,  fight with him  once, then dispatch  him from  the party and
talk to him in the room behind the inn and say "Yes" to get it.

Crown of Uptaten
Uptaten Tower: First you need to have the Toff's tea set and the Chamois (speak
to the old man ghost in the  Knick-Knactory at night to  receive it); place the
tea set on display,  then use the Chamois  on it to polish it.  Then take it to
the Uptaten count in front  of the Uptaten tower at night  and trade it for the
crown.

Yggdrasil Sapling
Zenithia: After  you get  the castle,  speak to  a woman in  one of the  rooms.
(Upgrade: put  sapling on  display in  Knick-Knactory  and pour  Aspesorium  on
it)

Annalum Retentium
Precaria: Speak to the monster on the second  floor of the watermill and answer
"Yes".

Ghoulroarer
Mount Zugzwang: Lying on the ground in one of the rooms.

Madalena's locket
Gotha: Received from a maid in the castle during the storyline events. *

Faerie Quill
Faerie Lea: Speak to Sherbet *(see Madalena's Locket upgrade below)

Catas Trophy
Nadiria: Defeat  Estark (in less  than 15 turns);  the extra boss  in the bonus
dungeon after beating the game.


*Madalena's Locket upgrade: First, you'll need to have beaten the game in order
to start this  quest. Go  to the Faerie   Palace  and enter the  right painting
upstairs, which should have changed since last time you came. You'll be brought
to Lofty Peak  in the past.  Speak to  Pankraz in  one of the  houses who  will
mention he needs Tusk-Tusk Ink and a Faerie  Quill. You should already have the
ink, now for the quill return  to the Faerie Palace and  speak with the scholar
in the room downstairs.  Then zoom to Faerie  Lea and talk to  the fairy on the
first floor of the palace to receive the Faerie Quill. With that in hand return
to speak to Pankraz in the painting and  give the quill and ink to him. Now you
need to find a way past  the guard in the  tower, so talk to  the innkeeper and
she will mention the guard  likes T 'n' T. Head over to  the tower and show a T
'n' T ticket to the guard so  he leaves. Go back to talk  to Pankraz, then talk
to him again in the tower.  He says to come back later.  Leave the painting and
re-enter. He and Mada are gone.  Speak to the painter  in the house Pankraz was
in at first to get  back your quill  and the ink.  Exit the painting  and check
your inventory for the new locket.


Well that's all, thanks for reading!






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                      ------------DISCLAIMER------------


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This FAQ is copyright © 2009 Geneviève B. aka WishingTikal
Dragon Quest V: Hand of the Heavenly Bride: FAQ/Walkthrough by WishingTikal
Version: 1 | Updated: 2014-04-25 | Original File
Hosted by GameFAQs