=============================================================================== NAMELESS Skill/Stat FAQ by Slartifer (GameFAQs handle: Slartifer) v 1.0 September 2, 2013 =============================================================================== This FAQ collects information about the skills and stats used in Nameless, a superbly-executed, medium-length iOS RPG with a cyberpunk theme. =============================================================================== TABLE OF CONTENTS =============================================================================== [1] Powering Up Efficiently [2] Skills [3] Cards [4] Acknowledgements & History =============================================================================== [1] POWERING UP EFFICIENTLY =============================================================================== You have a number of primary resources in Nameless, which are all interrelated. Here is a description of each resource along with some suggestions about how to power them up efficiently: 1. HEALTH / ENERGY These function as in any other game. Note that the four "characters" function as a single PC: they have a single set of stats, draw from a single pool of health and energy, and receive one action per round no matter who uses it. Health and energy regenerate over time, but at a very slow rate. Early on, the Steal Energy skill can be used to recover energy. For most of the game, Data Recovery is a good way to recover Health. However, Steal Energy cannot be improved significantly, so for most of the game you will be relying on items to refill your energy. The cost is insigificant compared to the time you would have to waste spamming Steal Energy over and over. 2. ITEMS / BOOSTS Items can top up your Health and Energy, remove status conditions, and also give you temporary boosts to stats that last for a certain amount of real time. Boosts are prohibitively expensive until the mid to late game, when they gradually become useful bargains. Initially, only the +BC and +RP boosts will be cost-effective, and then not by too much. Once you're done (or mostly done) upgrading infocards, the rest of them will become attractive. 3. SKILLS These are the actions you can take in battle. Each character can learn 5 different skills, but the character who uses a skill is largely irrelevant: it only matters when one of your characters has been inflicted with "disconnected" status from an enemy attack. Each character starts with one skill unlocked and can purchase the others from Mt. Fox. Upgrading skills costs RP, and the amount of RP increases both as you go to higher skill levels and as you go to the skills unlocked later on the game. Upgrading skills can increase damage, effect strength, and (I suspect) hit chance. It can also increase or decrease the cost to use the skill. More suggestions related to Skills are in the Skills section below. 4. STATS/CARDS You have one set of stats for the entire party, and it is determined entirely by what cards you have, and what abilities are unlocked on those cards. New cards can be acquired (depending on the card) via plot progress, by purchase at Mt. Fox, or by random drops after battle (aided by the FindCard stat). Each time you acquire a card, you roll to determine which of its four abilities are unlocked. The first ability is always unlocked. For the others, it is a random roll which appears to be heavily influenced by your Luck stat. You can also acquire a new copy of a card you already have, to get another chance at unlocking its abilities. There are three ways to do this: 1) Random drops after combat (aided by FindCard). This is a nice bonus but is unreliable, especially once you have a large number of cards. You can choose to keep the old or new card. 2) Spend 5 RP. Early on this is tempting, but you are better off saving your RP for skill upgrades, which become quite tempting. You can choose to keep the old or new card. 3) Spend 25 BC. This is where most of your card upgrades will come from. The downside is that you are stuck with the new card, even if the old version was better. Therefore, this is best used once you have a few points of Luck, and have enough BC stockpiled to reroll a card for a while, if you get bad results. In my opinion, the stats that are most useful to seek out quickly are (in order): Luck RP BC CardFind SkillLimit Hit Evade 5. RESEARCH POINTS (RP) Used to upgrade skills, and can also be used to reroll cards. You *will* want to fully upgrade a lot of your skills, and that gets expensive, so I recommend you avoid using RP to reroll cards at all times. 6. BYTECREDITS (BC) Money. Used to purchase items, new skills, and new cards from Mt. Fox, and can also be used to reroll cards. Money is also used to buy upgrades to your total health (once you have levels of the HealthLimit stat on cards). =============================================================================== [2] SKILLS =============================================================================== The 20 skills available are listed here. Energy cost listed is for the fully upgraded (level 15) skill. I've put an asterisk by the skills that I recommend upgrading. For attack skills, I've listed approximate average damage dealt when the skill is used by a maxxed out party against a level 1 enemy. Damage ranges vary for some enemies but are largely proportional to these numbers even against the final boss. User Skill En Effect ------ ----------------- -- ---------------------------------------------- Cody *Fork Bomb 15 Utility damage (11000) -- fast attack Cody *Bug Assault 65 Virus damage (14000) Cody *Virus 32 Seven 45% chances for a virus infection Cody Corrupt 17 Expend viruses for 3x normal damage Cody *Binary Beam 50 Utility damage (18000) -- anti-firewall Jayden Packet Flood 16 Distributed damage (11000) Jayden Steal Energy 0 Steal a small amount of energy Jayden Pirate Cannon 40 Neutral damage (11500) -- ignores walls Jayden *Denial of Service 77 Distributed damage (14500) Jayden Decoy 50 Shield absorbs 3000 damage from one hit Tiny *Shock 32 Inflicts Shock, Utility damage (10500) Tiny *Data Recovery Tiny *Port Scan 10 Create enemy weakness for 5 turns Tiny *Kill 9 35 80% cancel opp atk (if 1st), fast, util (3600) Tiny Format Disk 60 Utility damage (14000) -- but wipes statuses Hannah Scramble 20 Algorithm damage (6500) -- anti-antivirus Hannah *Data Mine 5 Steal BC/item/card, Algorithm damage (4200) Hannah Math Blaster 52 Utility damage (15500) Hannah Back Door Attack 0 Algorithm damage (3500) -- anti-wlan walls Hannah *Keylogger 40 See enemy action ahead of time for 8 turns Here's a comparison of skill damage types and ranges: User Skill En Type Dmg. Other effects ------ ----------------- -- ---- ----- ----------------------- Cody *Binary Beam 50 Util 18000 Remove Distro walls Hannah Math Blaster 52 Util 15500 Jayden *Denial of Service 77 Dist 14500 Tiny Format Disk 60 Util 14000 Remove most statuses Cody *Bug Assault 65 Vir. 14000 Jayden Pirate Cannon 40 Neut 11500 Not halved by walls Cody *Fork Bomb 15 Util 11000 Jayden Packet Flood 16 Dist 11000 Tiny *Shock 32 Util 10500 Inflict Shock Hannah Scramble 20 Algo 6500 Remove Virus walls Hannah *Data Mine 5 Algo 4200 Steal Tiny *Kill 9 35 Util 3600 80% cancel atk (if 1st) Hannah Back Door Attack 0 Algo 3500 Remove Util walls I've recommend skills for the following reasons: * DATA MINE In the mid-game, using this skill at the start of every battle will dramatically increase the rate at which you acquire BC. It becomes less useful later in the game. * DATA RECOVERY Useful throughout the game to restore your Health and clear certain status effects. Usually executes after the opponent's attack, which can be very useful. * KEYLOGGER A critical skill against most late game bosses. Keylogger allows you to see what attack your enemy will execute, before deciding what action to take yourself. Can save your numerous wasted actions and, in combination with Kill 9, prevent a few devastating attacks from hitting you. * KILL 9 This is an expensive, low damage attack that will usually execute before the opponent's attack. However, it has a chance (80% at maximum skill) of preventing their attack entirely. Not efficient enough for continuous use, but with Keylogger, this gives you a good chance of avoiding a few key attacks, like mass disconnect attacks, or Data Recovery. * VIRUS The skill gives you 2-7 (depending on skill level) chances of infecting the enemy with a virus. Once infected, viruses deal a small amount of damage each round. They can be removed with Data Recovery. An Antivirus Wall will prevent virus damage (and new virus infections) but will not remove existing viruses. Viruses are by far the most efficient way of dealing to damage against enemies that have massive Health totals, but do not use Data Recovery -- or who use it infrequently, if you plan to prevent it with Keylogger and Kill 9. * PORT SCAN This skill temporarily imbues the enemy with a weakness against one of the four primary attack types. While it lasts, attacks of that type will deal double damage. This can be a very effective way to increase the rate at which you deal damage -- which is very important against enemies that have high strength Data Recovery skills. However, it has a few problems. First, you have a 1 in 4 chance of creating a weakness to Algorithm skills, which do not deal enough damage to be useful. Second, some enemies can counter with various defensive walls and/or remove the weakness with Data Recovery. Therefore, this skill is more useful in some battles than in others, but it's useful in some of the toughest fights in the game. It is greatly supported by the use of Keylogger. * SHOCK This is a medium damage attack that has a chance of inflicting Shock status for three turns, which can end up cancelling one or more enemy attacks. Some enemies resist this better than others. In fights where you can land the Shock status consistently, this is an great skill. * FORK BOMB This is a medium damage attack, but it has the advantage of being very fast -- you will usually get in the first blow with this one. * BINARY BEAM, DENIAL OF SERVICE, and BUG ASSAULT These are the strongest attacks of their respective damage types -- Utility, Distributed, and Virus. Binary Beam is the strongest attack overall, but you will want the others maxed out in order to use Port Scan effectively. Skills that are also useful, but not worth upgrading: + DECOY Decoy needs to be upgraded to be useful, and in a few situations, it can be quite useful -- by giving you a 3000 Health cushion ahead of time to allow greater flexibility in action use later. However, it's very expensive to upgrade and is not as important as all of the skills listed above. + SCRAMBLE and BACK DOOR ATTACK These algorithm attacks removed Antivirus and WLan walls, respectively. These are important functions, but upgrading them does not improve these functions. It improves their damage, but not enough to make them worthwhile investments of RP. + STEAL ENERGY Useful early on, but gains no benefit from upgrading that I have seen -- maybe a bonus to-hit? Skills that are generally not useful: - PIRATE CANNON A neutral attack that ignores most walls. The problem is, it's usually in your best interest to take down the walls anyway, so there's no reason to use this attack. - PACKET FLOOD, FORMAT DISK, and MATH BLASTER Weaker than other attacks of their types and speeds. Format Disk removes enemy status effects but I never found a situation where it was useful. Math Blaster might be a lower-RP alternative to Binary Beam, but it lacks Binary Beam's ability to remove Distro walls. =============================================================================== [3] CARDS =============================================================================== This table lists the bonuses given by infocards when all portions of them have been unlocked. I recommend focusing on upgrading the infocards with many "key upgrades" listed first, as these will help you continuously acquire more resources and/or upgrade your skills in a major way, rather than simply increasing your stats. Infocards 57-67 are very powerful, but cannot be found until the postgame. I have no idea if the "Zombies", "Swagger", or "VIP Membership" abilities have any impact in-game -- I wasn't able to see any, but it's possible that they are prerequisites for certain minor events in cities, etc. # Infocard Key Upgrades Other Upgrades -- ------------------- -------------------------- ------------------------- 1 Parent Company Luck +2, BC +2% 2 Investors List BC +2%, Card +1% 3 E-Commerce Luck +2, BC +2% 4 Corporate Spy Card +2% Atk +5, Evd +3 5 Shell Company Card +1% HP +1, Evd +4 6 Social Engineering Skill +1 Atk +5, Def+10, Hit +3 7 Chapter 7 Bankrupt. RP +1%, Card +2% HP +1 8 Berkeley Math. HP +1, Atk +5, Crt +2 9 MIT Mathematics HP +1, Def +5, Evd +7 10 CAlTech Mathematics RP +1%, Card +2% Def +5 11 Tesla-Bolt Server Skill +1 HP +1, Atk +8 12 Turing Server Skill +1, Card +2% HP +1 13 Moore's RAM Skill +1 HP +1, Hit +4 14 PCIx Loom Card Skill +1 Hit +6 15 Wiener CPUs Luck +2, Skill +1 HP +1 16 T.A.P.A.S. Skill +1, RP +1%, Card +2% HP +1 17 Nanotechnology Atk +5, Crt +2 18 Neurons Luck +2 Crt +2 19 Cognitive Science Atk +8, Hit +2 20 Red Blood Cells Card +1% Def +7 21 Mitocondria [sic] Luck +6 HP +1 22 DNA HP +1, Def +8 23 Zombie Ants Card +1% Atk +8, "Zombies" 24 WhiteHat Hacker HP +2, Def +5, Crt +1 25 BlackHat Hacker Atk +9 26 GreyHat Hacker Atk +5, Def +5, Crt +2 27 Hacktivists Atk +7, Hit +3 28 Shady Investor Luck +1, BC +2%, Card +1% 29 Like a Boss Luck +2 Atk +5, "Swagger" 30 Cody's Workstation Skill +1 HP +1, Hit +2, Evd +2 31 Jayden's BotNETs Skill +1 HP +1, Atk +8 32 Tiny's Forensic T. Skill +1 HP +2, Hit +2 33 Hannah's SQL Base Skill +1, RP +2% HP +1 34 Cody (Programmer) Luck +1, RP +1% HP +1, Atk +5 35 Jayden (Distro) RP +1% HP +1, Atk +5, Crt +1 36 Tiny (Security) RP +1% HP +1, Def+10, Evd +5 37 Hannah (Researcher) Luck +1, RP +1%, Card +1% HP +1 38 Digital Forensics Atk +5, Evd +7 39 Virtual LAN HP +1, Def+10 40 Brute Force Atk +8, Crt +1 41 Cloud Backup Serv. HP +1, Def+10 42 IT Security Cred. HP +1, Def +5, Evd +5 43 Espionage Atk +7, Hit +5, Crt +1 44 Superuser Skill +1 HP +1, Hit +8 45 Encryption Skill +2 HP +1, Evd +2 46 The Hidden Internet HP +1, Evd+10 47 Hospital Intranet HP +1, Def+10, Evd +2 48 Access Control Sys. Luck +1, Card +2% HP +1 49 Healing Networks HP +1, Evd +2, Crt +2 50 ByteCredits Curr. BC +2% Evd +5 51 Mt. Membership Card "VIP 75% Privileges" 52 FivEx Market Luck +2, Card +2% 53 How to Hack Hit +4, Evd +5 54 Bolt CPU Atk +2, Crt +2 55 Bolt RAM Atk +2, Crt +2 56 BoxCat Plushie Luck +3, Skill +1 57 ThinkDust Skill +1, RP +1% Crt +2 58 Birds of Prey Atk/Def/Evd/Crt +5 59 Philosophy Atk +3, Def/Evd+10, Crt+5 60 Syncopation Atk/Evd+5, Def+10, Hit+15 61 Fallacy Atk +5, Def+10, Evd+10 62 Dreams Atk/Def/Hit/Evd +10 63 Rhetoric Atk/Def/Evd/Crt +15 64 Gong Fu Atk/Def/Hit/Evd +20 65 Polymath Luck +25 Atk/Def/Hit +25 66 Joei-On Jutsu Def+20, Hit+30, Evd+40 67 Higgs Field Def+50, Hit+40 =============================================================================== [4] ACKNOWLEDGEMENTS & HISTORY =============================================================================== Acknowledgements: I really enjoyed this game -- thanks to its creators for making it. The amount of care and detail they put into it is obvious. History: 1.0 - September 2013 - Initial release