_________________\ Check out more Hobbit guides online at /__________________ \ www.miyustory.com/faqs/kabam / \____________________________________/ ............................................................................. .. ..... ... ............................................................. I, . I .. II I.7I.MIII.I.II III?IMMNZM:................MMM7NNM.NDMIMI..III77 .$+IM... . .M$N8M...Z.Z8$ 7$...I+$D..N$IIO............. .?$$D..8ONDMM$IMMNNOO .Z+O=. . ...I:8. ..$.Z.OMZZ...7?Z=...M77Z.8DI~8MM8I?M...?IOD..?M...778D...NZ D=$. ....?I8....... .......O+Z=....=$O...I7D...N77M...?8N.......7$8M..... .Z=O ....?$O.. D:NMDZI=8...7+7=...N:D8...$ZD....+8D...+$8.......7?8O .MII+==?==~=O~Z8..:8.....:OI7..7=7ODO::N.....Z78.. N+D....=ON... ...7Z7N..... .M+DM7.7.7...+IO.I7M.......I7D.7?O+...N8++8..$?$?+:~7M....+ZN.......$I$M. O~$.... . ..?Z8.=$M.......N+O.7?$+.....8??Z.IOD....D7IN..?8N.......$+DM..... .M=$= . .+7O.7$D.......?+8.$I$+ .....~I$.$$O.....NI8.?+DM.......$7OM .D=Z=........?7O.M77:..... 7ON.$?ZN . .M~ON.7OO. . .D?O..78M. . .?DO..... .D+$=.......N+$7..ZZIN.. ,=DN..~$7IN...8,MM..+IZ8 .M~NM N+OD. .. $=OO..... .NIZ.......OMMNMD8..$NDODMO..MMMND8888NMO..DNMNDNNNNMO.:O8MNNNM. . 77OM..... .D+O...... ...................................................... . $=ON..... .DIO........8O88O88888888888888NO8888OMMOZN88888OOMMMO8OM8OOO8O.. 7IZN..... .O+N........7M.M8 .88N 88 .O8. MOO8.N8$O. .D$$M.N8M ,O8.N$MND. NIZN..... .7+8=.......$,78 ...O...D7.?M.78 .Z.MO..$D.7,..OD.$7. $$..Z7~.O.....Z=OO..... $NNDZ7......IZO.....Z...N,IMM.$.:OO.M8. MD.O M8.ZM8DM$. MD78. 8DNNMDND... ............7.M$M..M7M.M$ 8N..ODND.MOZZ8..$Z888.MO88NN7D.O..MD. . . . ..... ...........DMN +MNM.... .. ... .DMM8..... . .. .MMNM............... .................. ..... .. .. ..D8NM. .. ... . ..... ...........M?D..DON8O,DZO.MDZN.8Z MZON .DO$I.:D, $ZD 7$$OMD .ZNMN . ..... ............O7.8NO MN.ZM Z?Z..ZMN $NNND.8N7.ZZ7 O:I, 8D.?$ZZ$M.............. ............8N77.$ MN.$M.$.Z.ZNNN.M$.8...D.8MNN8.Z:$,.8D.?D..OM.............. ...........+?.?.+I+ , .... ... ... . . . ..?I:II?.............. .................. . . . ......................................... .................. . . . . . . ......................................... .................. .. . . . . .. . . ..... _____________________________________________________________________________ The Hobbit: Kingdoms of Middle-Earth™ Game Walkthrough iPhone, iPad, iTouch (iPod Touch) Android and Mobile Version 2.0.0 Build 2594 By: Kambel Serle _____________________________________________________________________________ .--------------------------------------------------------------------- / Winning Submission for Faq of the Month Contest - MAY 2013 ----------------------------------------------------------------------- | Month of: May 2013 | '--------------------' .-------------------. .-------------------. --------------| Table of Contents |------------| News |--------. '-------------------' '-------------------' | Updates HKMEW01 | About the walkthrough HKMEW02 | The Game (A.K.A The Walkthrough) HKMEW03 | Introductions Walk3.1 | Starting a game Walk3.2 | Leveling up your buildings Walk3.3 | Choosing the right alliance Walk3.4 | Building Might Walk3.5 | Troops Walk3.6 | Buildings Walk3.7 | The Game Screen (City & Field vi Walk3.8 | Map Screen Walk3.9 | The Academy Walk3.10 Seperated into two colums | Researching new technologies | Moon Rune Discovery | Troops and Wall Defenses Walk3.11 Seperated into two colums. | Basic Troops | 1. Tier 1 Troops | 2. Tier 2 Troops | 3. Tier 3 Troops | Advanced Troops | 1. Tier 4 Troops | Non-Trainable Troops | 1. Tier 5 Troops | Tactical Troops | 1. Tactical Troops | Great Hall and Heroes Walk3.12 | Equipping Items to Heroes | The Elven Games Walk3.13 | Galadriel's Gift | Galadriel's Premium Chance | Tauriel's Circle of Fate | Items and the Shop Walk3.14 | Log-in Event Calendar walk3.15 | Alliance diplomacy and settings walk3.16 | Finding your enemies walk3.17 | The ChatRooms walk3.18 | Global Chat | Alliance Chat | Members Chat | Officer Chat | Private Chat | Quests walk3.19 | Mithril walk3.20 | Alliance Shop Walk3.21 | Sage's Tower walk3.22 | Relic Hunting | City Deeds | Artifacts | Building Multiple Cities walk3.23 | Third City walk3.24 | How to 'Farm' another Player walk3.25 | Runecrafting Walk3.26 | Radagasts Book of Legends Walk3.27 | Food Production and Upkeep Walk3.28 | Fourth City Walk3.29 | Frequently Asked Questions (FAQs)Walk3.30 | Leaderboard walk3.31 | City Guardian and Buffs walk3.32 | Push Notifications walk3.33 | Kabam ID Walk3.34 | Game Center (iOS only) Sync Walk3.35 | Google Play Sync (Android only) Walk3.36 | In-game Messaging (The Mailbox) walk3.37 | Campaign Mode Walk3.38 | 1. What is Campaign mode? | 2. The Different Chapters in | Campaign Mode | 3. What are Artifacts? | 4. Items that can be won | through Campaign mode | Alliance Boss | 1. How to summon a boss | 2. Summoning a Boss Hat Trick | 3. Defeating an Alliance Boss | Cheats walk3.40 | Tips and Hints Walk3.45 | Credits hkmew04 | Approved Sites hkmew05 | Creation date and time hkmew06 | Contact Information hkmew07 | Copyright Disclosure hkmew08 | Ads-Even more fun With The Hobbit hkmew09 | | ----------------------------------------------------------------------------' .---------. ------| Updates |---------------------------------------------[HKMEW01]------ '---------' Version 2.0.0-A New Look is finally here! The table of contents now has a News section added to it. Other 1-column data is now placed in to 2-columns. (12:15 PM 10/09/2014) Added Text-Generated Hobbit: KoM logo to header of this walk- through. (12:44 PM 12/09/2014) Version 1.9.0-Added City Guardian and Buffs to Document. (1:11 PM 05/09/2014) Version 1.8.0-Added 'Summoning an Alliance Boss Hat Trick'(3:04 PM 31/08/2014 Added 'Defeating an Alliance Boss'. (3:05 PM 31/08/2014) Removed empty 'Tier 5 Troops walk3.32' section of this walk- through. (3:06 PM 31/08/2014) Version 1.7.0-Unlocked Tier 5 Troops stats. (2:14 PM 27/08/2014) Version 1.6.0-Added Alliance Shop details to walkthrough. (3:00 PM 19/08/2014 Version 1.5.1-Added Google Play Sync. (1:35 PM 18/08/2014) Added Tips and Hints (1:35 PM 18/08/2014) Unlocked other features (1:35 PM 18/08/2014) Added some details of Avenging Moria.(3:03 PM 18/08/2014) Changed Header and Footer ad links. (6:45 PM 18/08/2014) Version 1.5.0-Introduced Radagasts Book of Legends (1:49 PM 16/08/2014) Introduced Tactical Troops (3:02 PM 16/08/2014) Introduced Tauriel's Circle of Fate. (3:13 PM 16/08/2014) Version 1.4.2-Moved Tier 4 Troops to section 3.11 (2:37 PM 30/04/2014) Minor changes and comingsoon additions. Minor guide design flaws corrected. (4:25 PM 03/08/2014) Version 1.4.1-Added Campaign mode and Alliance boss (4:02 PM 09/02/2014) Re-wrote the Copyright Disclosure (4:20 PM 09/02/2014) Gave credit where it was due. (4:21 PM 09/02/2014) Pre-Unlocked Hints and Tips. (4:46 PM 12/03/2014) Indicated Tier 4 Troops move to a new location. Move made in next update. (4:47 PM 12/03/2014) Version 1.4.0-Added data about the upcoming Alliance Boss Campaign trial. Added data about the upcoming Campaign (3:15 PM 27/01/2014) Version 1.3.9-Updated A rtifacts listings (11:10 AM 23/01/2014) Updated Galadriel's Gift (11:10 AM 23/01/2014) Added new Header and Footer Ads (11:12 AM 23/01/2014) Unlocked Campaign Guide Ad. (11:33 AM 23/01/2014) Added more details to Quests. (1:03 PM 23/01/2014) Version 1.3.8-Removed gibberish script coding. (11:47 PM 16/01/2014) Fixed glitch in design of Quests chart. (1:45 PM 18/01/2014) Unlocked City Guide Ad. (1:47 PM 18/01/2014) Version 1.3.7-Added more information to Quests. (8:08 PM 15/01/2014) Added new data about the new "Private Chat" tab found in Global Chat. (8:14 PM 15/01/2014) Version 1.3.6-Relocated words Android and Mobile to the next line in the title of this walkthrough (12:29 PM 13/01/2014) Unlocked Goblin Camp Guide ad. Added more Heroes to existing listings. Added new year to Copyright disclosure. (5:14 PM 13/01/2014) Version 1.3.5-Unlocked fourth City Premium Heroes Beorn and Tauriel. Re-worded contact information to include help from the readers of this guide. (6:14 PM 03/01/2014) Added Fourth City Heroes Changed the title "Gollum's Riddle" to "Galadriel's Chance" (10:35 AM 10/01/2014) Updated Items Guide and Fourth City Info (10:36 AM 10/01/2014) Corrected Spellings of some Heroes names. (2:03 PM 10/01/2014) Added Fourth City Plot views and updated Fourth City details. (12:46 PM 11/01/2014) Version 1.3.4-UnLocked Tier 5 Troops (2:12 PM 16/12/2013); Remove contact information about spam I received from a phone call and accidently typed into the walkthrough. (Found in walk3.35) Version 1.3.3-Remove 2nd "is" from pre-question 1; Re-write the word "wanna" to "want to" in pre-question 5; Change the number "2" to "two" in question 5; Correct the word "preference" in the pre-post questions of walk3.4. (12:26 PM 20/11/2013) Unlocked Fourth City (12:45 PM 05/12/2013) Version 1.3.2-Fixed the title of walk3.4 from "Coosing" to "Choosing" (12:08 PM 09/11/2013) Version 1.3.1-Removed code scripting from Muster Field: Marches. (2:52 PM 08/10/2013) Unlocked Quest Guide in Ads section of this document. (3:20 PM 09/10/2013) Version 1.3.0-Minor spelling changes, new topics added. (12:08 PM 28/09/2013) Version 1.2.1-Minor spelling and puntuation errors corrected. Added Tier 4 Troop discription, and updated the Items and Shop section of this document. (1:25 PM 27/09/2013) Version 1.2 - Added sections: "Tier 4 Troops", and "Runecrafting". (12:07 PM 21/09/2013) Added "Gollum's Premium Riddle". Updated "Items" section of this document. (3:42 PM 26/09/2013) Version 1.1.1-Minor changes and updates. (7:35 PM 31/08/2013) Version 1.1 - Minor changes to the Contact Me section of the FAQ. (5:17 PM 27/07/2013) Added Campaign Mode. Added Artifacts. (12:08 PM 09/08/2013) Added Kabam ID, Game Center Sync, and City Deeds. (12:14 PM 09/08/2013) Changed the section name "Relic Hunting" to "Sage's Tower" and moved that topic to Sage's Tower subsection. (12:15 PM 09/08/2013) Updated list of Heroes in both factions. (11:09 AM 24/08/2013) Version 1.01- Added "Mithril" topic to walkthrough. Fixed spelling and ponctuation errors. Added new Heroes to the list of Heroes in the great hall. Created Heroes "Chart" for the Dwarf Faction. (4:25 PM 13/05/2013) Added 'Quests' to walkthrough topics. (5:12 PM 13/05/2013) Mentioned that this guide is available for the Android and Mobile versions of the game(4:42 PM 15/05/2013) Re-located the Walkthrough header to a Centered position. (4:45 PM 15/05/2013) Added new Features. Added other Guides Ads for this game. (4:11 PM 17/05/2013) Added how to build more Cities Addded new sections and updated existing ones (5:47 PM 01/07/2013) Re-wrote Copyright Disclosure by adding © and removing (C). (1:27 PM 02/07/2013) Version 1.0 - This is the default version of this Walkthrough. No updates yet available. This guide has been finished and is now ready to be uploaded online for the first time. (3:10 PM 12/05/2013) Available in the next update: In the next update, we will be adding new sections such as "How to send troops on a March" aswell as "How to Attack other players and their cities" and "How to use the Muster Field". (7:10 PM 11/05/2013) Coming soon: In an update that we will be releasing in the future, we will be adding the topic "Food production and Upkeep" to our guide. Please look forward to it. Another new feature you should look forward to is the "Mithril Rewards Program". Coming soon to an update near you! (2:09 PM 12/05/2013) .-----------------------. ------| About the Walkthrough |-------------------------------[HKMEW02]------ '-----------------------' I have created this walkthrough to help new players in being well knowledged and welcomed to the game. I have decided, that being a veteran of this game myself, to share my knowledge and expertise with new commers as to better familiarise themselves with the game as to not get lost or confused when playing. This walkthrough was made to guide each player to success through little step-by-steps. Hope you all like it. If you have any questions about this game or its walkthrough, feel free to ask me through the Contact section of this document. All Frequently Asked Questions [FAQs] will be posted in future updates of this document. .---------------------------------. ------| The Game (A.K.A The Walkthrough |---------------------[HKMEW03]------ '---------------------------------' Introduction [Walk3.1]------ ------------- Lets begin the walkthrough by introducing myself. My name is Kambel and I enjoy creating guides and walkthroughs that help other succeed in playing various games. Now, I would like to thank you for choosing my walkthrough as your how-to guide. I'me very pleased. Before we start on the game's step-by-step, I would like to mention that this game is highly addictive. If you do not wish to be hooked on this game, feel free to delete the app. If you are brave enough to try it, then welcome to the awesome Strategy game known as The Hobbit: Kingdoms of Middle-Earth. This game itself is not recommeneded for players under the age of 14 as there will be offensive content in the game. Starting a game [Walk3.2]------ ---------------- Before starting a game, you will be asked to select what Faction you wish to be. You can choose to be an Elf or a Dwarf. Once you have selected your faction, the game can commence. Remember, once you start the game, you will be under Beginner's Protection, this will last for 7 days or until your Keep reches level 5. I would not upgrade my keep to level 5 until a few minutes before your Beginner's Protect runs out. This way you will be given 7 days to build your city before you are vulnerable to attacks. But we will discuss this later on. Now to start a game, you will have to follow the in-game tutorial. You can turn off the tutorial later on. Once you have finished the tutorial, the first thing you should do is to give yourself a new name. To change your screen name, you must click the "Level/Might/Name" button found on the city screen in the top left-hand corner. Once you have opened it up, a new screen will appear. This creen will have three tabs. The tabs are "Details" "Cities" and "World". The main screen will have the "Details" tab open. The other two tabs we will discuss later on. If you look near the bottom of this screen, you should see a white bar. Click on this. Now insert the screen name you wish to use for yourself. Once done, press the "Use" button. Congrats, you have just changed your name. Now, the next thing we need to do is build some houses for your townspeople. To do so, click on an empty lot anywhere in the city. Now click on "Houses" and now click on "Build". You are going to need at least 4 houses. Level up those houses to level 2. Leveling up your buildings [walk3.3]------ -------------------------- To level up your buildings to a higher level, simply tap on a House or a Barrack or any building of your choice. If you have the correct amount of resources and you meet the proper requirements, a blue button will appear. It will say "Upgrade" on it. Tap it to upgrade your building. After you have upgraded your houses to level 2, you should go build some ressource farms. To access your ressource fields, you can tap on the little button found in the bottom left-hand side of the screen. You are going to want more ressource buildings. First, upgrade your "Farm" to level 5. Once you have a level 5 farm, you will be able to build stables. Next build 3 more farms in the empty lots next to your first farm. The next thing you are going to wanna do is to build a couple of Lumber Mills (or Arboretum, depending on the faction you selected). Once you have finished, scroll the menu bar, found at bottom of the screen (it will show "Shop", "Quest", "Alliance" and "Mail"). Scroll the menu bar to the left. You will now see 4 new menus. The one we are going to need is "Settings". Once you have opened the "Settings" menu, click on the "Kabam ID". Next, click on "Create a new Kabam ID account". You will need to register this game with an email and password. Doing this will allow you to save your game progress and be able to participate in in-game events. You will also be able to continue your game on a different device, should you decide to. Once you have finished registering, return to the city screen. By now you should be a Level 3 player. If your not a Level 3 player yet, simply continue to build and upgrade your buildings until you have leveled up. Now, the next task is to build yourself an Embassy. This will only take you 15 seconds. When you have built your Embassy, you will be able to Create or Join an Alliance. To join or create an alliance, scroll the menu bar to the right, if you haven't already done so. Now I recommend Joining an alliance for now. This is the biggest challenge you must overcome... Choosing the right alliance to join. Choosing the right alliance can be very difficult. Each alliance has their own set of rules and have some requirements that must be matched before anyone can join. You are going to need an Active and helpful alliance, one that can also help you by donating extra resources for you so as you won't go dry while you are building your city. Finding one Alliance that matches these demands out of many can be frustrating. You don't wanna go joining one because they have a name that you like, that can sometimes in itself lead to danger. Choosing the right Alliance [walk3.4]------ --------------------------- When choosing an alliance, you will need to make sure that they can meet your needs. To choose the best alliance, it may be wise to send a message to their Regent or any other player within the guild. When sending the message, it would be best to ask them some of the following questions, as to make sure that your making the right decision. Remember, they have to be willing to help you through and through. The questions you should ask are: You must search for an alliance that is as active as your going to be, so your first question should be: 1. How active is your alliance? Next, you will need members who will be willing to help you grow strong and powerful, so your next question should be: 2. Would your alliance be able to provide me with help whenever I am in need, no matter what the issue may be? You are going to need an alliance that will have your back when your in trouble, so you need to ask: 3. If I get attacked by someone, depending on how big the attacker and his troops may be, would you be willing to reinforce me or at least attack him back, should the occasion ever arise? Next, you need to make sure that they can supply you with adequate resources so your next question aught to be: 4. If I run out of resources while I'm building or Training, would your alliance be willing to supply me with an adequate amount? You need to know if an alliance is at war with any other alliances, so you'll want to ask: 5. Is your alliance currently at war with two or more alliances? Now the following will be categories on which you may have to make a preference on when it comes to choosing an alliance. 1. Do I wanna be a might hugger or do I wanna use my powerful army to attack other players? 2. Do I care about being a top ranked player, if so do I need to be in a Top 10 allliance? 3. Do I want an alliance that's always chatting about in the chat room or do I want an alliance that will sit back and take action over peace ? Remember, when choosing an alliance that's right for you, they have to meet your criteria. Never forget that each player is different, so their views on what a perfect alliance for them will always be different. Now the next section I will cover will be how to train Troops and grow your might. Building Might [Walk3.5]------ -------------- First off, ask yourself this: "What is Might?" The answer "Might is the total calculation of how many troops you have at your disposal. Might is an indicator of how powerful you are. Might will determine who will win in an all out war or in a one-on-one battle royale. Might is your friend. When building might, you first must have the following requirements: - You must have at least 4 barracks built. The more barracks you have, the faster your troop training will be. Also, the more barracks you have built, will allow you to train more troop sequences. For example, if I have a total of 5 barracks built, i can set up a queue of 5 different troops to be trained all at once. - One of those barracks must be at least level 4 or higher. You only need 1 barrack to be a high level. The higher the level, the better the troops you can train. There are 3 Tiers of troops. To train the 1st tier, you need at least a Level 1-4 barrack. to train the Tier 2 troop set, your barracks need to be at least s level 4 - 6 barrack and to train a Tier 3 troop set, you will reuire a level 7-10 barrack. How the more barracks you have built thing works is: If you have 1 level 9 barrack and 3 level 1 barracks, then using the level 1 barracks you can still train any of the 3 different Tier troops. - You will need to have the following reserches at level 4 or higher: - Siege Weapons Lv4-Lv9 - Horned Blades Lv4-Lv9 - Fletching Lv4-Lv9 - Horseshoes Lv4-Lv9 - Masonry Lv2 - Smelting Lv4-Lv9 - Metal Alloys Lv4-Lv9 - Saddlebags Lv4-Lv9 - You will require to have a Wall built to build Wall Defenses. However, I would not recommend building any kind of Wall Defenses. They may be the fastest to build, but they are the easiest to lose. Troops [walk3.6]------ ------ Your troops are used to: - Protect your city from attack; - Attack other players; - Conquer wilds; - Attack Goblin Camps. Each troop type has a Might value that contributes to your overall Might score. Increase your Might to show others you are the strongest leaedr in Middle-earth! Unit Types and Modifiers: ------------------------- Remember, there are 4 different types of Troops per Tier. There are 4 distinct classes of units: Foot, Ranged, Mounted, and Supply. Each class is divided into three tiers: - Foot: [Dawrf Troops] (Dwarven Militia, Dwarf Warriors, Battering Rams) [Elven Troops] (Elven Militia, Elven Warriors, Battering Rams) - Ranged: [Dwarf Troops] (Axe Throwers, Siege Crossbows, Catapults) [Elven Troops] (Archers, Scorpions, Ents) - Mounted: [Dwarf Troops] (Mounted Dwarves, Boar Riders, Heavy Boar Riders) [Elven Troops] (Mounted Elves, Mounted Hunters, Mounted Galadhrim) - Supply: [All Factions] (Porters, Supply Carts, Supply Wagons) Supply troops have no attacking power; Ranged troops have bonus against Foot troops; Foot troops have bonus against Mounted Troops; Mounted troops have bonus agaisnt Ranged troops. Higher-tier troops will defeat lower-tier troops even if they are weak against the opposing troop class. Troop Statistics ---------------- Each unit in the game has statistics that reflect its strength. Statistics for regular units can be viewed by going to the Barracks, selecting 'Train Troops' and tapping the troop type. Statistics for Wall Defenses can be viewed by going to the wall and selecting 'Train Defenses' followed by the defense type. Troop statistics are: Attack: How much damage the unit deals in battle; Life: How much damage the unit can absorb before it is destroyed; Speed: How quickly the unit can march on the map; Load: How much loot (Gold or resources) the unit can carry. Heroes and Research ------------------- The level of your heroes and research can also impact the outcome of a battle. Specifically, the higher the level of the Hero assigned to march, and the level of your Horned Blades and Vigor research, the better your chance of victory. Hide Troop option ----------------- The Hide Troop feature is located inside your keep. Hidden troops cannot fight to defend your city, but they cannot be killed by attackers either. Defending troops can significantly increase your defensive capabilities, but they can be destroyed by a superior attacker. The troops you lose might be more valuable than the resssources that can be looted. **The Life, and Attacks of the different troops will be added in a later update. Sorry for this inconveniance. Buildings [walk3.7]------ --------- In this section I will we will be discussing the different type of buildings you will be using during your game-play. We will start with the most important building of the game, that is the Keep. Keep ---- The Keep is the heart of your city. Upgrade to unlock more field resource plots and Wilds. Tax Rate and Happiness ---------------------- Gold is required for a variety of in-game activities including research and paying salaries to Heroes assigned to roles at the Great Hall. Your Gold income depents on your tax rate and your Population. Raising the tasx rate decreases Happiness, which can lead to a drop in Population (See Population Help under home) Hide Troop Option ----------------- The hide troops feature is located inside your keep. Beginner's Protection --------------------- Every new player is granted Beginner's Protection. Beginners cannot be attacked or scouted by other players for their first 7 days or until their Keep reaches level 5, whichever comes first. Use this period to build up your city and troops to prepare for the battles to come! While under Beginner's Protection, you may still put your troops to the test by attacking Goblin Camps and unoccupied Wilds. You may opt out of Beginner's Protection by attacking another player before the 7 days are up. Once your beginner's protection has expired, your cities can be attacked by other players. Cities can be defended by troops and Wall Defenses. You may extend your Beginner's Protection or declare peace at any time by purchasing Protection Rune items from the Shop. Vault ----- The vault protects a limited amount of resources from being plundered by enemy attacks. Resources --------- Resources are used to upgrade buildings, build troops and complete research. THere are five main resources: Food, Wood, Stone, Ore and Gold. Food, Wood, Stone, and Ore are produced by buildings in your Fields. Resource production can be increased by: -Building more Field plots; -Conquering Wilds; -Appointing a Hero to the Production position; -Completing appropriate Research; -Using items that boost production. All resources except Gold can be protected by your Vault. The higher your Vault's level, the more resources it can protect. Gold is produced by taxing your Population. You can adjust your tax rate in your Keep under the tab. Building and upgrading Homes can increase tax revenue by raising Population. Resources can be transferred between your own cities or sent to Alliance members. Embassy ------- The Embassy allows you to join or create alliances, and also houses reinforcing armies from your allies. Alliances --------- Alliances play an important role in Kingdoms of Middle-earth. Join an Alliance to share resources, coordinate attacks, socialize, and share tips and tricks on how to play more successfully. Protect yourself from the perils of Middled-earth by joining an Alliance today! Join ---- To join an Alliance, simply tap on the Alliance tab and then on the Find an Alliance button. You'll see all Alliances listed in order of Might. You will see a red dot with a White "X" and a Green Dot with a white checkmark next to some of the Alliances names. They are used to help indicate if you meet the Alliances set requirements to join or not. The red dot with the "X" indicates that you cannot join that teams alliance. You need to search for ones with a green dot and a Checkmark next to the name to qualify. Or simply have an alliance send you a request by posting a message in the Global Chat room. Tap the envelope icon to send a request to join. You will be notified via in-game messages if you are accepted into an Alliance. Create an Alliance ------------------ You may want to create your own alliance, become Regent and climb up the Alliance rankings by acquiring new members and working with them to defeat others! Reinforcements -------------- You can only reinforce and be reinforced by players from your own alliance. You can receive a number of reinforcing armies up to the level of your Embassy. In other words, if you have a Level 5 Embassy, you can receive five reinforcing armies, each with an unlimited number of troops. Remember, all troops reinforcing your city will consume Food. Reports ------- As a member of an Alliance, you can view all the scout and march reports for every member in that alliance. However, if a player has deleted a march report in their own Reports folder, it will also be deleted in the Alliance Reports folder. Alliance Chat ------------- One of the biggest advantages of being a member of an Alliance is the ability to socialize and coordinate with your fellow Alliance members. To view alliance chat, tap on the chat bart and then the Alliance tab on the top. Alliance Messaging ------------------ Alliance officers can send mass messages to all Alliance members by tapping Alliance and then the Message Everyone button on the Info tab. Diplomacy --------- Alliance officers can set diplomacy for other alliances in the world. The three options for diplomacy are: Hostile, Friendly, and Neutral. All Freindly settings must be reciprocated. In other words, if Alliance A marks Alliance B as Friendly, Alliance B must reciprocate with the same setting for Alliance A for the official Diplomacy setting of Friendly to take effect. A Hostile setting will take effect immediately and does not require reciprocation. Tavern ------ A cup of ale before leaving increases the speed of travel between your cities and to allied cities. Upgrade your Tavern to reduce Travel times further. The Tavern increases your troops' march speed between your cities and your allies' cities. This means a it takes them less time to transport resources, reinforce your allies, or be reassigned to another city. The more you upgrade the Tavern, the faster they will march. Watch Tower ----------- The Watch Tower detects incoming attcks and prevents enemies from scouting your city. Upgrade to gain more detailed information. Levels ------ You will be provided information on incoming attacks based on the level of your Watch Tower: Level 1: Warns you of an impending attack Level 2: Increases your scouting efficiency Level 3: Tells you the time until arrival of an impending attack Level 4: Tells you the Level and alliance of the player attacking you Level 5: Tells you the estimated number of troops involved in the attack. Level 6: Tells you the troop types involved in the attack Level 7: Tells you the estimated number of each troop type involved in the attack Level 8: Tells you the exact number of each troop type involved in the attack Level 9: Tells you the level of the Hero leading the attack Level 10: Tells you the exact Research levels of the player sending the attack. Incoming Attack --------------- If you are in the game and have incoming attack on any of your cities or Wilds, you will be notified by a red icon with crossed swords at the top left of the game window. To see the details of an incoming attack, tap on the icon, or go to your watch Tower and select the Incoming Attacks tab. On the screen that appears, tap the ">" button to see the details of a specific attack. The information provided will be based on the level of your Watch Tower. If an attack is targeting an occupied Wild, information provided is based on the Watch Tower level of the city that occupies that wild. Concealing Mists ---------------- If you want to prevent enemies from scouting you, you could buy the Concealing Mists item in the Watch Tower. This item prevents scouting for 24 hours. City Wall --------- The walls protect your city and allow you to build defensive units. Wall Defenses ------------- Your City Wall can be strengthened with defensive units. Building up your Wall Defenses is a good way to defend your city, boost your Power, and Intimidate other players. Wall Defenses are not troops, but they do have their own Might Values. Wall Defenses cannot be set to 'Hide' or 'Defend' - they are always active. They can be destroyed by attacking troops. Like regular troops, Wall defenses are divided into three classes: *vs. Foot (Traps) *vs. Mounted (Caltrops) *vs. Ranged (Defense Crossbows, Defensive Trebuchets) **More information about Wall Defenses can be found in the Building Troops and City Defenses section of this walkthrough. If not found in the current version of this document, it may be added in a later update. Home ---- Homes increase your Population, enabling you to build larger armies and better resource buildings. Population ---------- Population consits of the people in your City. Building Homes raises the city's Population Limit. The happier the Population, the closer the Population value will come to the Population limit. You can boost your Population temporarily by using the Open Gates item. Idle Population is the number of people available to put to work in Fields and to train for Troops. Idle Population still contributes to tax revenue. Barracks -------- Use the Barracks to train troops. Upgrade Barracks to unlock new units. Build more Barracks to train troops faster. Troops ------ Your troops are used to: * Protect your city from attack; * Attack other players; * Conquer Wilds: * Attack Goblin Camps. Each troop type has a Might value that contributes to your overall Might score. Increase your Might to show others you are the strongest leader in Middle-earth! Unit Types and Modifiers: ------------------------- Remember, there are 4 different types of Troops per Tier. There are 4 distinct classes of units: Foot, Ranged, Mounted, and Supply. Each class is divided into three tiers: - Foot: [Dawrf Troops] (Dwarven Militia, Dwarf Warriors, Battering Rams) [Elven Troops] (Elven Militia, Elven Warriors, Battering Rams) - Ranged: [Dwarf Troops] (Axe Throwers, Siege Crossbows, Catapults) [Elven Troops] (Archers, Scorpions, Ents) - Mounted: [Dwarf Troops] (Mounted Dwarves, Boar Riders, Heavy Boar Riders) [Elven Troops] (Mounted Elves, Mounted Hunters, Mounted Galadhrim) - Supply: [All Factions] (Porters, Supply Carts, Supply Wagons) Supply troops have no attacking power; Ranged troops have bonus against Foot troops; Foot troops have bonus against Mounted Troops; Mounted troops have bonus agaisnt Ranged troops. Higher-tier troops will defeat lower-tier troops even if they are weak against the opposing troop class. Troop Statistics ---------------- Each unit in the game has statistics that reflect its strength. Statistics for regular units can be viewed by going to the Barracks, selecting 'Train Troops' and tapping the troop type. Statistics for Wall Defenses can be viewed by going to the wall and selecting 'Train Defenses' followed by the defense type. Troop statistics are: Attack: How much damage the unit deals in battle; Life: How much damage the unit can absorb before it is destroyed; Speed: How quickly the unit can march on the map; Load: How much loot (Gold or resources) the unit can carry. Heroes and Research ------------------- The level of your heroes and research can also impact the outcome of a battle. Specifically, the higher the level of the Hero assigned to march, and the level of your Horned Blades and Vigor research, the better your chance of victory. Hide Troop option ----------------- The Hide Troop feature is located inside your keep. Hidden troops cannot fight to defend your city, but they cannot be killed by attackers either. Defending troops can significantly increase your defensive capabilities, but they can be destroyed by a superior attacker. The troops you lose might be more valuable than the resssources that can be looted. **The Life, and Attacks of the different troops will be added in a later update. Sorry for this inconveniance. Muster Field ------------ The Muster field lets you send attacks, reinforce allies, and transport resources between your cities and to your allies. Marches (9906-e4Gr) ------- Troops moving across the Map are called Marches. There are three types of Marches: Attack, Reinforce, and Transport. The level of your Muster Field determines how many Marches you can send at a time, and how many troops can be sent on a single march. Attack: You can attack Wilds, Goblin Camps, and the cities of other Players. Each attack must be led by a Hero. Reinforce: You can reinforce wilds that you own, and the cities of Alliance members. Remember, reinforcing troops will consume Food resource when in allied cities. The level of a city's Embassy determines how many armies can reinforce that city. Transport: You can move resources between your cities orsend them to Alliance members as gifts. Transport marches do not need to be led by a Hero. Scouting -------- Scouting gives you vital information about locations on the Map. Scouting is free, but you can are limited to launching one Scout at a time and it does take time for information to be collected. Research higher levels of Far Seeing to yield more information with each Scout. The Map ------- The Map is used to attack and conquer Wilds, loot Goblin Camps, attack enemies, and help friends. Using the Map: Swipe your finger to move around the Map. Tap on an individual tile to bring up that tile's details, and tap the tile again to close the details pop-up. Tap with two fingers to toggle tile level information on and off. The buttons at the top of the screen allow you to (?from left): Center the map on your city; open your saved bookmarks; and jump to specific map coordinates. There are three types of map tiles on the World map: Wilds, Goblin Camps, and Cities. Conquering Wilds helps boost your resource production by 5% x level. Different Wilds boost different resources; Grasslands and Lakes boost Food production, while Forests, Hills, and Mountains boost Wood, Stone, and Ore respectively. To conquer a Wild, you must attack it and win. You can own a number of Wilds equal to the level of your Keep. You can abandon a Wild by going to your Keep and selecting the Conquests tab. Goblin Camps owe their allegiance to the great Goblin. Attack them and return home with valuable resources! Higher level Goblin Camps are harder to beat, but also hold more resources. You cannot conquer a Goblin Camp. Cities are owned by other players. Cities belonging to members of your Alliance are marked with a blue flag. Those belonging to members of hostile alliances show a red flag. Combat ------ Train troops and use them to attack Wilds, Goblin Camps, and other players' cities. Conquering Wilds can help boost your resource production, while attacking Goblin Camps and other players can yield valuable loot. Attack and Scout ---------------- How to send an attack: 1. Find your target in the map view 2. Tap on that tile 3. Tap 'Attack' 4. Choose a Hero to lead the March 5. Choose troop types and numbers 6. Buy and/or use Combat boost items as desired 7. Tap 'Attack' 8. Tap 'Speed Up' or 'Instant Finish March', or wait for your troops to reach the target 9. After the battle is done, you will receive a report under Mail -> Report. You may also choose to scout a target before attacking to determine its strength. Scout reports are sent to your Mail, under Reports. Remember,
you can gather information by researching higher levels of Far Seeing.
Academy
-------
The Academy allows you to research new technologies to make your city more
efficient and your armies more powerful.
Research
--------
You can research technologies in your Academy. Research can increase
resource production, speed up building and training, make your troops more
effective in combat, and more.
Forge
-----
The Forge allows you to train better units. Upgrade to unlock more advanced
troops.
Armory
------
The Armory allows you to build advanced weapons. Upgrade it to unlock more
powerful units.
Great Hall
----------
The Great Hall is used to recruit Heroes and assign them to specilist roles
which help your city grow. Upgrade to appoint more Heroes.
**Information regarding the Heroes and the appropriate level of your Great
Hall can be found in the Attack and Defending section of this Walkthrough.
Heroes
------
Heroes lead your armies into battle and give valuable boosts to your
troops and city. To recruit more Heroes, upgrade your Great Hall. Heroes
earn experience points (needed to level up) from battle and via certain
combat items available from the shop.
You can also assign your Heroes to a role in your city. As long as a Hero
is assigned to a role, your city receives bonuses in proportion to the
Hero's level. Heroes assigned to a role need a salary in Gold and are not
available for marches.
**I would recommend that you buy and use a Hobbit Building Crew and level
up your Great Halls to level 10. With a Level 10 Great Hall, you will be
able to level up your Heroes over Level 180 up to level 215. Level 215 is
the Highest a Hero can be leveled up to.
Stables
-------
The Stables are required to build mounted units. Upgrade to unlock more
units.
Sage's Tower
------------
The Sage's Tower holds Relics. Find Relics by attacking Goblin Camps. Finish
Relic sets to earn special items.
**A sage's Tower can only be build in your main City. Also, once a Sage's
Tower has been built, it can not be destroyed or deconstructed.
The Sage's Tower stores your Relics and lets you combine them into useful
items such as Second City Deeds. Upgrading your Sage's Tower increases
your chance of discovering Relics when you attack Goblin Camps.
Farm
----
Farms provide Food to sustain your population and feed your workers and
troops. Higher-level Farms produce more Food.
Resources
---------
Resources are used to upgrade buildings, build troops and complete
Research. There are five main resources: Food, Wood, Stone, Ore, and Gold.
Food, Wood, Stone, and Ore are produced by buildings in your Fields.
Resource production can be increased by:
*Building more Field plots;
* Conquering Wilds;
* Appointing a Hero to the Production position;
* Completing appropriate research;
* Using items that boost production.
All resources except Gold can be protected by your Vault. The higher your
Vault's level, the more resources it can protect.
Gold is produced by taxing your Population. You can adjust your tax rate
in your Keep. Building and upgrading Homes can increase tax revenue by
raising population.
Resources can be transfered between your own cities or sent to Alliance
members.
Lumber Mill (Arboretum)
-----------------------
The Lumber Mill (Arboretum) produces Wood, vital for building and for raising
troops.
Resources
---------
SEE Resources SECTION UNDER Farm ABOVE.
Quarry
------
Here, your people sing Stone from the ground to raise buildings and train
certain troop types.
Resources
---------
SEE Resources SECTION UNDER Farm ABOVE.
Mine (Ore Vein)
---------------
Here, people sing metal from the rock, producing Ore to raise buildings and
train certain troop types.
Resources
---------
SEE Resource SECTION UNDER Farm ABOVE.
The Game Screen (City and Field view) [Walk3.8]------
-------------------------------------
The following is a text-view screen shot of the game's main City and Field
view screens. There will also be a legend associated with the image.
In the City and Field view section of your screen, the main focus
will be concentrated on building and upgrading your Buildings,
Researching Technologies, and Training Troops. On these two screens
you will also be noticified about incoming attacks. The incoming
attacks will notify you with a [X] icon in the top left side of
the city/field view.
.--------------------------------------------.
| .------------..------------. .-----------. |
| | 40 Name || City name | | 15 | |
| | lv Might || Coords | |Get Mithril| |
| '------------''------------' '-----------' |
|--------------------------------------------|
| | F 6.64m W 605k S 658k O 1.09m G 58.2k | |
|--------------------------------------------|
| [X]01 \ 20:25 / [+] |
| ------- [D] |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| .-------.-------.----------.----|
| | March | Train | Building | \/ |
| .------------------------.----------|
| | Armory (Lv.6) 2h15m40s | Speed Up |
| |------------------------:----------|
| | Vigor (Lv.3) 1h59m11s | Speed Up |
|--------------------------------------------|
| Global and Alliance | ... |
| Chat Rooms | |
|--------------------------------------------|
|.---------. /|
|| Change | | |
|| View | Items Alliance Chance | |
|'---------' Quests Mail \|
'--------------------------------------------'
.--------------------------------------------.
| Legend |
|--------------------------------------------|
| F - Food W - Wood |
| S - Stone O - Ore |
| G - Gold [D]- Date/ Log-in events |
|[+]- Misc. Calendar. |
|[X]- Incoming Attack |
| Warning plus number of attacks that are|
| Incoming. |
'--------------------------------------------'
Map Screen [Walk3.9]------
----------
The following is a text-view screen-shot of the Map screen. It is presented
much different than the City and Field view screens. As you may notice, there
isn' much of a difference, other than you will NOT see a notification for any
incoming attacks, so you will be basicaly a sitting-duck. Good luck. The Map
is where you need to go if you are interested in sending Resources, troop
reinforcements to your cities and those of your allies. You can also use the
Map to attack and conquer Wilds and Plains, attack other player\s cities and
attack Goblin Camps.
.--------------------------------------------.
| .----. .-----. .------. .------. .----. |
| | \/ | |[ | ]| x|337 | y|356 | |Srch| |
| '----' '-----' '------' '------' '----' |
|--------------------------------------------|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| .-------.-------.----------.----|
| [E] | March | Train | Building | \/ |
| .------------------------.----------|
| | Armory (Lv.6) 2h15m40s | Speed Up |
| ___ |------------------------:----------|
| | V | | Vigor (Lv.3) 1h59m11s | Speed Up |
|--------------------------------------------|
| Global and Alliance | ... |
| Chat Rooms | |
|--------------------------------------------|
|.---------. /|
|| Change | | |
|| View | Items Alliance Chance | |
|'---------' Quests Mail \|
'--------------------------------------------'
.--------------------------------------------.
| Legend |
|--------------------------------------------|
| \/ - Return to the location of your current|
| City. |
|--------------------------------------------|
| [ | ] - View your Bookmarks |
|--------------------------------------------|
| X/Y - Insert the Coordinates X,Y of the |
| Specific location you wish to view on|
| the ama[po map. |
|--------------------------------------------|
| srch - Click on this to access the location|
| on the Map indicated by the X,Y |
| Coordinations that you have manually|
| \entered. |
'--------------------------------------------'
| E Event Centre |
|--------------------------------------------|
| v Minimize/ Hide Chat |
'--------------------------------------------'
The Academy [Walk3.10]-----
-----------
The Academy allows you to Research new technologies and now you can earn more
items by using the new Moon Rune feature. See Moon Rune section below for
more details.
Researching New Technologies
----------------------------
To progress further in the game, you must Research new technology. By
researching new technology, you can improve your Life and Attack of Troops,
build Buildings faster, Increase Scouting speed and much more. The following
is a list of all the Technologies that you will need to research as well as
the requirements that need to be met in order to access them. All researches
can be accessed via the Academy. By default, all technologies can be
researched to level 9 through standard game play. They can reach level 10,
which is the maximum level, only through the help of a level 10 Academy and
the necessary level 10 buildings that are required to perform said research.
Technologies that need to be Researched.
----------------------------------------
*Please note that all research requirements found below are the
requirements needed to Research level 10 Technologies.
Fertilizer Saddlebags
---------- ----------
Fertility charms and songs increase Well designed and well placed saddle
your Food Production by 10% per bags increase troops' load by 10%
level. per level.
Research Time: 0d0h0m0s Research Time: 0d0h0m0s
Type Required Type Required
------------------------- -------------------------
Academy LV. 10 Academy Lv. 10
Farm Lv. 10 Gold 1,536,000
Gold 512,000 Food 256,000
Food 256,000 Stone 102,400
Ore 51,200
Arbors Cartography
------ -----------
Advanced treelore increases your Accurate maps increase your troops'
Wood production by 10% per level. marching speed by 10% per level.
Research Time: 0d0h0m0s Research Time: 0d0h0m0s
Type Required Type Required
------------------------- -------------------------
Academy LV. 10 Academy Lv. 10
Arboretum/Sawmill Lv. 10 Gold 1,536,000
Gold 614,400 Food 307,200
Wood 281,600
Ore 51,200
Masonry Horseshoes
------- ----------
Advanced stonelore increases your Improved horseshoes increase mounted
Stone production by 10% per level. troops' marching speed by 5% per lv.
Research Time: 0d0h0m0s Research Time: 0d0h0m0s
Type Required Type Required
------------------------- -------------------------
Academy LV. 10 Academy Lv. 10
Quarry Lv. 10 Stables Lv. 10
Gold 768,000 Metal Alloys Lv. 10
Stone 256,000 Gold 3,072,000
Ore 102,400 Food 512,000
Ore 512,000
Smelting Fletching
-------- ---------
Improved mining techniques increase Better fletching techniques are re-
Ore production by 10% per level. quired to train various advanced
troop types.
Research Time: 0d0h0m0s Research Time: 0d0h0m0s
Type Required Type Required
------------------------- -------------------------
Academy LV. 10 Academy Lv. 10
Ore Vein/Mine Lv. 10 Arbors Lv. 4
Gold 1,024,000 Gold 2,560,000
Ore 409,600 Wood 450,560
Stone 256,000
Ore 307,200
Siege Weapons Strongbox
------------- ---------
Increases the speed of troops' Well-made strongboxes increase your
training by 10% per level. Vault's capacity by 10% per level.
Research Time: 0d0h0m0s Research Time: 0d0h0m0s
Type Required Type Required
------------------------- -------------------------
Academy LV. 10 Academy Lv. 10
Armory Lv. 10 Vault Lv. 10
Masonry Lv. 2 Arbors Lv. 3
Gold 2,560,000 Gold 1,024,000
Wood 281,600 Wood 675,840
Ore 256,000 Stone 512,000
Ore 409,600
Far Seeing Vigor
---------- -----
Higher levels give you more detailed Training and excercise increase your
information when Scouting. troops' health by 5% per level.
Research Time: 0d0h0m0s Research Time: 0d0h0m0s
Type Required Type Required
------------------------- -------------------------
Academy LV. 10 Academy Lv. 10
Gold 1,024,000 Saddlebags Lv. 3
Food 153,600 Gold 1,843,200
Food 768,000
Honed Blades Engineering
------------ -----------
Better weaponsmithing techniques Advanced math and stonesongs speed
strengthen troops' attack by 5% per up construction by 10% per level.
level.
Research Time: 0d0h0m0s Research Time: 0d0h0m0s
Type Required Type Required
------------------------- -------------------------
Academy LV. 10 Academy Lv. 10
Barracks Lv. 2 Arbors Lv. 5
Gold 1,536,000 Siege Weapons Lv. 2
Food 409,600 Gold 2,560,000
Wood 67,584 Wood 1,126,400
Stone 102,400 Stone 1,024,000
Ore 1,536,000 Ore 1,024,000
Metal Alloys
------------
Required for advanced weapons and
armor.
Research Time: 0d0h0m0s
Type Required
-------------------------
Academy LV. 10
Forge Lv. 10
Smelting Lv. 10
Gold 1,792,000
Food 358,400
Wood 84,480
Ore 153,600
AllResearch requirements specified above are based on the Building
requirements needed to Research level 10 technologies.
Moon Rune Discovery
--------- ---------
Moon Rune is a special event that allows ou to earn items as well as
parchement. the Moon Rune feature is a more advanced game of chance. This can
be plaed several times a day, that is of course, if you manage to be patient
with the wait time between each cycle. To get a chance to play, the moon must
be a Full Moon. This can take anwhere between 15 minutes to 2-3 hours before
the Moon becomes full.
For the moment nothing much is known about the Moon Rune feature.
See later updates for more details.
Troops and Wall Defenses [Walk3.11]-----
------------------------
You will need to train troops to be able to attack Goblin Camps, other
players and conquer Wilds. They are also needed to transport resources and
reinforce your cities and those of your allies. Wall defenses are needed to
fend off some of those nasty attackers.
Wall Defenses
-------------
The following is a list of Wall Defenses and the requirements needed to
build/ train them.
To train Wall Defenses, tap on your City's Wall, then tap on the 'Train
Defenses' tab, then tap on the Defense of your choice.
I will be providing the wall defenses with 2 names and 2 descriptions
where applicable. One will be the Dawrven name and description, while the
other will be Elvish. Each Description will be marked with a "[D]" and a
"E" to indicate the faction. The default names are all Dwarven. The ones
next to them will be Elvish.
There are three different Tiers of Wall Defenses that can be trained, and
they are:
* [Tier 1] Traps, Caltrops, and Crossbows
* [Tier 2] Defensive Trebuchets, Rock Droppers, and Dragon's Teeth
* [Tier 3] Boiling Lead, Chain Webs, and Fire Throwers
Here I will place all the Wall Defenses into two columns, one for Elvish de-
fenses and the other for Dwarven Defenses. If you have been following this
walkthrough very closely, then you will notice that the might of a single
wall defense is less than what it was before v2.0.0 of this walkthrough. This
is one of Kabam's bright ideas. They start you off powerful then weaken you.
Dwarven Defenses Elvish Defenses
---------------- ---------------
Traps
----------------------------------
Traps are buried around the
walls, ready to swallow up
attacking foot troops.
Attack: * Weak vs: Mounted
Life: * Strong vs: Foot
Might: 18
Type Requirements
----------------------------------
Your Level Lv. 7
Forge Lv. 1
City Wall Lv. 1
Horned Blades Lv. 1
Food 150
Wood 200
Stone 110
Ore 50
Population 2
Caltrops
----------------------------------
Scattered in front of your
walls, Caltrops injure
enemy mounts.
Attack: * Weak vs: Ranged
Life: * Strong vs: Mounted
Might: 18
Type Requirements
----------------------------------
Your Level Lv. 7
Stables Lv. 1
City Wall Lv. 3
Horseshoes Lv. 1
Food 150
Wood 100
Stone 55
Ore 200
Population 2
Defense Crossbows
----------------------------------
Defense Crossbows damage enemy
siege weapons
Attack: * Weak vs: Foot
Life: * Strong vs: Ranged
Might: 18
Type Requirements
----------------------------------
Your Level Lv. 8
Armory Lv. 1
City Wall Lv. 2
Fletching Lv. 1
Food 150
Wood 50
Stone 220
Ore 100
Population 2
Rock Droppers
----------------------------------
A rock on the head will deter
many attackers.
Attack: ** Weak vs: Mounted
Life: ** Strong vs: Foot
Might: 24
Type Requirements
----------------------------------
Your Level Lv. 9
Armory Lv. 3
City Wall Lv. 4
Fletching Lv. 4
Food 300
Wood 440
Stone 200
Ore 100
Population 4
Defensive Trebuchets
----------------------------------
Defensive Trebuchets hurl huge
rocks, destroying enemy siege
weapons.
Attack: ** Weak vs: Foot
Life: ** Strong vs: Ranged
Might: 24
Type Requirements
----------------------------------
Your Level Lv. 6
Stables Lv. 3
City Wall Lv. 5
Horseshoes Lv. 4
Food 300
Wood 110
Stone 400
Ore 200
Population 4
Dragon's Teeth Thorn Hedges
--------------------------------- ---------------------------------
Cunningly-placed stones break up Mounted enemies cannot penetrate
enemy charges. these dense tangles of thorn and
briar.
Attack: ** Weak vs: Ranged Attack: ** Weak vs: Ranged
Life: ** Strong vs: Mounted Life: ** Strong vs: Mounted
Might: 24 Might: 24
Type Required Type Required
--------------------------------- ---------------------------------
Your Level Level 11 Your Level Level 11
Forge Level 3 Forge Level 3
City Wall Level 6 City Wall Level 6
Horned Blades Level 4 Horned Blades Level 4
Food 300 Food 300
Wood 200 Wood 220
Stone 110 Stone 100
Ore 400 Ore 400
Population 4 Population 4
Boiling Lead Fire Droppers
--------------------------------- ---------------------------------
A flood of boiling lead will sweep Alchemical engines pump streams
enemy foot troops from your walls! of sticky, burning tar onto
attackers.
Attack: **** Weak vs: Mounted Attack: **** Weak vs: Mounted
Life: **** Strong vs: Foot Life: **** Strong vs: Foot
Might: 30 Might: 30
Type Required Type Required
--------------------------------- ---------------------------------
Your Level Level 12 Your Level Level 12
Armory Level 8 Armory Level 8
City Wall Level 7 City Wall Level 7
Fletching Level 9 Fletching Level 9
Food 600 Food 600
Wood 800 Wood 880
Stone 440 Stone 400
Ore 200 Ore 200
Population 8 Population 8
Chain Webs Tanglevines
--------------------------------- ---------------------------------
A chain accross the neck will slow Tanglevines sleep in the ground
enemy cavalry down quite nicely! until they sense enemy riders.
Attack: **** Weak vs: Ranged Attack: **** Weak vs: Ranged
Life: **** Strong vs: Mounted Life: **** Strong vs: Mounted
Might: 30 Might: 30
Type Required Type Required
--------------------------------- ---------------------------------
Your Level Level 14 Your Level Level 14
Forge Level 8 Forge Level 8
City Wall Level 9 City Wall Level 9
Honed Blades Level 9 Honed Blades Level 9
Food 600 Food 600
Wood 400 Wood 440
Stone 220 Stone 200
Ore 800 Ore 800
Population 8 Population 8
Fire Throwers Mist Globes
--------------------------------- ---------------------------------
Fire raining from the sky will stop Mist Globes create a dense fog
your enemies from shooting back! that thwarts enemy ranged troops.
Attack: **** Weak vs: Foot Attack: **** Weak vs: Foot
Life: **** Strong vs: Ranged Life: **** Strong vs: Ranged
Might: 30 Might: 30
Type Required Type Required
--------------------------------- ---------------------------------
Your Level Level 13 Your Level Level 13
Stables Level 8 Stables Level 8
City Wall Level 8 City Wall Level 8
Horseshoes Level 9 Horseshoes Level 9
Food 600 Food 600
Wood 200 Wood 220
Stone 880 Stone 800
Ore 400 Ore 400
Population 8 Population 8
Troops
------
In this section, I will be highliting the resource and population
requirements needed to train each Tier of troops. I will also be providing
the different names and descriptions associated with each Faction troop.
Basic Troops
------------
Basic Troops are primary troop units that are easy to unlock and to use.
Compared to Advanced Troop Units, these ones are the best way to gain
might. Please pay close attention to the Faction of the Troops that you
wish to train, depending on the your Faction, will depend on how much res
you will need to train that troop type. The amount of Resources needed to
train one Elvish Faction troop is not the same as that of a Dwarven Troop
Faction. One Faction uses less Stone and more Wood, while the opposite
may use more Stone and less Wood. Please look for this information prior
to your Training. Thank you.
Tier 1 Troops
-------------
Dwarf Troops Elf Troops
------------ ----------
Porters Porters
--------------------------------- ---------------------------------
The enemy's gold won't carry Victory songs are sweet, but
itself! enemy plunder is sweeter still!
Attack: - Upkeep: 2 Attack: - Upkeep: 2
Life: * Might: 1 Life: * Might: 1
Speed: 600 Speed: 600
Load: 600 Load: 600
Type Required Type Required
--------------------------------- ---------------------------------
Your Level Level 1 Your Level Level 1
Barracks Level 1 Barracks Level 1
Food 50 Food 50
Wood 50 Wood 55
Stone 55 Stone 50
Ore 50 Ore 50
Population 1 Population 1
Mounted Dwarves Mounted Elves
--------------------------------- ---------------------------------
Dwarves are not natural horsemen, Swift steeds give these Elven
but their mounted ponies trot well troops essential mobility on the
enough to get their axes to the battlefield.
right place.
Attack: * Upkeep: 4 Attack: * Upkeep: 4
Life: * Might: 4 Life: * Might: 4
Speed: 400 Weak vs: Foot Speed: 400 Weak vs: Foot
Load: 50 Strong vs: Ranged Load: 50 Strong vs: Ranged
Type Required Type Required
--------------------------------- ---------------------------------
Your Level Level 1 Your Level Level 1
Barracks Level 1 Barracks Level 1
Horseshoes Level 1 Horseshoes Level 1
Food 150 Food 150
Wood 100 Wood 110
Stone 55 Stone 50
Ore 200 Ore 200
Population 2 Population 2
Dwarven Militia Elven Militia
--------------------------------- ---------------------------------
All Dwarves will fight to protect Although not all Elves are
their people, even those who lack warriors, all can take up arms in
armor and proper weapons. time of need.
Attack: * Upkeep: 4 Attack: * Upkeep: 4
Life: * Might: 4 Life: * Might: 4
Speed: 400 Weak vs: Ranged Speed: 400 Weak vs: Ranged
Load: 50 Strong vs: Mounted Load: 50 Strong vs: Mounted
Type Required Type Required
--------------------------------- ---------------------------------
Your Level Level 2 Your Level Level 2
Barracks Level 2 Barracks Level 2
Food 150 Food 150
Wood 200 Wood 220
Stone 110 Stone 100
Ore 50 Ore 50
Population 2 Population 2
Axe Throwers Elven Archers
--------------------------------- ---------------------------------
Perfectly balanced and with the Famous for their range and
strength of a Dwarven arm behind accuracy, Elven archers can reap
it, a throwing axe is a deadly a bloody harvest before their
weapon. enemies can strike a blow.
Attack: * Upkeep: 4 Attack: * Upkeep: 4
Life: * Might: 4 Life: * Might: 4
Speed: 400 Weak vs: Mounted Speed: 400 Weak vs: Mounted
Load: 50 Strong vs: Foot Load: 50 Strong vs: Foot
Type Required Type Required
--------------------------------- ---------------------------------
Your Level Level 2 Your Level Level 2
Barracks Level 3 Barracks Level 3
Fletching Level 1 Fletching Level 1
Food 150 Food 150
Wood 50 Wood 55
Stone 220 Stone 200
Ore 100 Ore 100
Population 2 Population 2
+
Tier 2 Troops
-------------
Dwarf Troops Elf Troops
------------ ----------
Supply Carts Supply Carts
--------------------------------- ---------------------------------
Supply Carts let you bring back Supply Carts can carry gifts to
even more loot from your enemies - one's friends or bring back loot
or send even richer gifts to your from one's foes. In either case
friends! their arrival is most welcome.
Attack: - Upkeep: 4 Attack: - Upkeep: 4
Life: ** Might: 0 Life: ** Might: 0
Speed: 900 Speed: 900
Load: 1800 Load: 1800
Type Required Type Required
--------------------------------- ---------------------------------
Your Level Level 4 Your Level Level 4
Barracks Level 4 Barracks Level 4
Saddlebags Level 1 Saddlebags Level 1
Food 100 Food 100
Wood 100 Wood 110
Stone 110 Stone 100
Ore 100 Ore 100
Population 2 Population 2
+
Boar Riders Mounted Hunters
--------------------------------- ---------------------------------
Fierce boars make the perfect Swift-riding hunters chase their
mounts for these fast-moving Dwarf foes through woods and over moun-
warriors. tains. None can escape them.
Attack: ** Upkeep: 8 Attack: ** Upkeep: 8
Life: ** Might: 16 Life: ** Might: 16
Speed: 600 Weak vs: Foot Speed: 600 Weak vs: Foot
Load: 40 Strong vs: Ranged Load: 40 Strong vs: Ranged
Type Required Type Required
--------------------------------- ---------------------------------
Your Level Level 4 Your Level Level 4
Barracks Level 4 Barracks Level 4
Stables Level 4 Stables Level 4
Siege Weapons Level 4 Siege Weapons Level 4
Horseshoes Level 4 Horseshoes Level 4
Food 300 Food 300
Wood 200 Wood 220
Stone 110 Stone 100
Ore 400 Ore 400
Population 4 Population 4
+
Dwarf Warriors Elven Warriors
--------------------------------- ---------------------------------
For centuries, Dwarven axes have Elven Warriors have been protect-
kept the mountains safe from ing their lands for countless
thieving Goblins and sneaking centuries. Few enemies can match
Elves alike. their valor.
Attack: ** Upkeep: 8 Attack: ** Upkeep: 8
Life: ** Might: 16 Life: ** Might: 16
Speed: 600 Weak vs: Ranged Speed: 600 Weak vs: Ranged
Load: 40 Strong vs: Mounted Load: 40 Strong vs: Mounted
Type Required Type Required
--------------------------------- ---------------------------------
Your Level Level 5 Your Level Level 5
Barracks Level 5 Barracks Level 5
Forge Level 4 Forge Level 4
Honed Blades Level 4 Honed Blades Level 4
Siege Weapons Level 4 Siege Weapons Level 4
Food 300 Food 300
Wood 400 Wood 440
Stone 220 Stone 200
Ore 100 Ore 100
Population 4 Population 4
+
Siege Crossbows Scorpions
--------------------------------- ---------------------------------
A six-foot spear can punch through Elven archers are rightly feared
the hardest armor! - but a Ballista fires a bolt
that is six feet long!
Attack: ** Upkeep: 8 Attack: ** Upkeep: 8
Life: ** Might: 16 Life: ** Might: 16
Speed: 600 Weak vs: Mounted Speed: 600 Weak vs: Mounted
Load: 40 Strong vs: Foot Load: 40 Strong vs: Foot
Type Required Type Required
--------------------------------- ---------------------------------
Your Level Level 6 Your Level Level 6
Barracks Level 6 Barracks Level 6
Armory Level 4 Armory Level 4
Fletching Level 4 Fletching Level 4
Siege WEapons Level 4 Siege Weapons Level 4
Food 300 Food 300
Wood 100 Wood 110
Stone 440 Stone 400
Ore 200 Ore 200
Population 4 Population 4
+
Tier 3 Troops
-------------
Dwarf Troops Elf Troops
------------ ----------
Supply Wagons Supply Wagons
--------------------------------- ---------------------------------
Supply Wagons are heavily armored Supply Wagons are heavily armored
to carry loot through a raging to carry loot through a raging
battle and bring it back unsca- battle and bring it back unsca-
thed. thed.
Attack: - Upkeep: 8 Attack: - Upkeep: 8
Life: **** Might: 0 Life: **** Might: 0
Speed: 1300 Speed: 1300
Load: 4500 Load: 4500
Type Required Type Required
--------------------------------- ---------------------------------
Your Level Level 8 Your Level Level 4
Barracks Level 7 Barracks Level 7
Forge Level 4 Forge Level 4
Siege Weapons Level 4 Siege Weapons Level 4
Saddlebags Level 4 Saddlebags Level 4
Food 200 Food 200
Wood 200 Wood 220
Stone 220 Stone 200
Ore 200 Ore 200
Population 4 Population 4
+
Heavy Boar Riders Mounted Galadhrim
--------------------------------- ---------------------------------
An armored Dwarf on an armored These elite Elven warriors ride
boar - and who can say which is noble steeds into battle,
fiercer? scattering their foes in all
directions.
Attack: **** Upkeep: 16 Attack: **** Upkeep: 16
Life: **** Might: 24 Life: **** Might: 24
Speed: 900 Weak vs: Foot Speed: 900 Weak vs: Foot
Load: 30 Strong vs: Ranged Load: 30 Strong vs: Ranged
Type Required Type Required
--------------------------------- ---------------------------------
Your Level Level 12 Your Level Level 12
Barracks Level 8 Barracks Level 8
Stables Level 9 Stables Level 9
Siege Weapons Level 9 Siege Weapons Level 9
Horseshoes Level 9 Horseshoes Level 9
Food 600 Food 600
Wood 400 Wood 440
Stone 220 Stone 200
Ore 800 Ore 800
Population 8 Population 8
+
Battering Rams Battering Rams
--------------------------------- ---------------------------------
A Battering Ram can crack the A Battering Ram opens the enemy's
stoutest fortress! gates like a wind parts the grass
Attack: **** Upkeep: 16 Attack: **** Upkeep: 16
Life: **** Might: 24 Life: **** Might: 24
Speed: 900 Weak vs: Ranged Speed: 900 Weak vs: Ranged
Load: 30 Strong vs: Mounted Load: 30 Strong vs: Mounted
Type Required Type Required
--------------------------------- ---------------------------------
Your Level Level 16 Your Level Level 16
Barracks Level 9 Barracks Level 9
Forge Level 9 Forge Level 9
Honed Blades Level 9 Honed Blades Level 9
Siege Weapons Level 9 Siege Weapons Level 9
Food 600 Food 600
Wood 800 Wood 880
Stone 440 Stone 400
Ore 200 Ore 200
Population 8 Population 8
+
Catapults Ents
--------------------------------- ---------------------------------
Catapults fire huge rocks capable Entish allies can throw huge
of crushing any foe. rocks, decimating any enemy.
Attack: **** Upkeep: 16 Attack: **** Upkeep: 16
Life: **** Might: 24 Life: **** Might: 24
Speed: 900 Weak vs: Mounted Speed: 900 Weak vs: Mounted
Load: 30 Strong vs: Foot Load: 30 Strong vs: Foot
Type Required Type Required
--------------------------------- ---------------------------------
Your Level Level 20 Your Level Level 20
Barracks Level 9 Barracks Level 9
Armory Level 9 Armory Level 9
Fletching Level 9 Fletching Level 9
Siege Weapons Level 9 Siege Weapons Level 9
Food 600 Food 600
Wood 200 Wood 220
Stone 880 Stone 800
Ore 400 Ore 400
Population 8 Population 8
Advanced Troops
-------------
There are currently 3 Tiers of Troops that you can train. Each Tier surpasses
the previous in many advantages. There is also a fourth set of Tier Troops.
This fourth tier is currently only available through events and through
Mystery Chests sets. You will be able to soon train that fourth set of tier
troops, however this process requires Version 8.0.0 of the game and you must
meet certain qualifications, see Runecrafting below. To view your Tier 4
Troops, you must visit your Muster Field. For every 1 Tier 4 Troop you have,
you will gain 28 might. The following are stats for every Tier 4 Troops that
can be obtained in the game. In the Barracks and in the game, Tier 4 Troops
are considered as Advanced Troop Units.
common:troop.named3 common:troop.named7
---------------------------------- ---------------------------------
common:troop.detailt2 common:troop.detailt2
Dwarf Troops Elf Troops
------------ ----------
Supply Caravans
----------------------------------
Caravans can carry enormous
quantities of loot safely through
all kinds of hazards.
Attack: - Upkeep: 12
Life: ***** Might: 0
Speed: 1300
Load: 5500
Type Requirements
----------------------------------
Your Level Level 25
Population 6
Barracks *Level 10
Forge Level 10
Siege Weapons Level 10
Saddlebags Level 10
Gold 3,000
Food 175
Wood 175
Stone 192
Ore 175
Porters 1
Supply Wagons 1
Supply Carts 1
Boar Archers Galadhrim Lancers
---------------------------------- ---------------------------------
Mouunted on fierce boars, these A wall of bright spears backed by
fast-moving archers can catch and the speed of horses and the skill
slaughter almost any foe. of Elven nobles.
Attack: ***** Upkeep: 24 Attack: ***** Upkeep: 24
Life: ***** Might: 48 Life: ***** Might: 48
Speed: 900 Weak vs: N/A Speed: 900 Weak vs:
Load: 20 Strong vs: N/A Load: 20 Strong vs:
--- --- --- --- --- --- --- ---
Type Required Type Required
--------------------------------- ---------------------------------
Your Level Level 23 Your Level Level 23
Population 24 Population 24
Barracks *Level 11 Barracks *Level 11
Stables Level 10 Stables Level 10
Siege Weapons Level 10 Siege Weapons Level 10
Horseshoes Level 10 Horseshoes Level 10
Gold 3,000 Gold 3,000
Food 175 Food 175
Wood 175 Wood 175
Stone 192 Stone 192
Ore 175 Ore 175
Heavy Boar Riders 1 Mounted Galadhrim 1
Mounted Dwarves 1 Mounted Elves 1
Boar Riders 1 Mounted Hunters 1
Dwarf Phalanx Mithlond Guards
---------------------------------- ---------------------------------
Standing shoulder to shoulder and The guardians of Mithlond, the
armed with bristling pikes, a Grey Havens, are among the most
Dwarf phalanx is almost unbreakable. heavily-armed Elven troops.
Attack: ***** Upkeep: 24 Attack: ***** Upkeep: 24
Life: ***** Might: 28 Life: ***** Might: 48
Speed: 900 Speed: 900
Load: 20 Load: 20
--- --- --- --- --- --- --- ---
Type Required Type Required
--------------------------------- ---------------------------------
Your Level Level 21 Your Level Level 21
Population 24 Population 24
Barracks *Level 4 Barracks *Level 4
Forge Level 10 Forge Level 10
Horned Blades Level 10 Horned Blades Level 10
Siege Weapons Level 10 Siege Weapons Level 10
Gold 3,000 Gold 3,000
Food 175 Food 175
Wood 175 Wood 175
Stone 192 Stone 192
Ore 175 Ore 175
Dwarven Militia 1 Elvin Militia 1
Battering Rams 1 Battering Rams 1
Dwarf Warriors 1 Elven Warriors 1
Catapult Wagon Great Eagles
---------------------------------- ---------------------------------
A small battery of catapults is Great Eagles of the Misty
mounted to this heavy cart, ready Mountains are deadly warriors,
to take destruction to your enemies much valued by their allies.
wherever thay are!
Attack: ***** Upkeep: 24 Attack: ***** Upkeep: 24
Life: ***** Might: 28 Life: ***** Might: 48
Speed: 900 Speed: 900
Load: 20 Load: 20
--- --- --- --- --- --- --- ---
Type Required Type Required
--------------------------------- ---------------------------------
Your Level Level 22 Your Level Level 22
Population 24 Population 24
Barracks *Level 7 Barracks *Level 7
Armory Level 10 Armory Level 10
Fletching Level 10 Fletching Level 10
Siege Weapons Level 10 Siege Weapons Level 10
Gold 3,000 Gold 3,000
Food 175 Food 175
Wood 175 Wood 175
Stone 192 Stone 192
Ore 175 Ore 175
Siege Crossbows 1 Scorpions 1
Catapults 1 Ents 1
Axe Throwers 1 Elven Archers 1
Non-trainable troops
--------------------
Non-trainable troops are troops units that currently cannot be trained in
normal game-play, such as T5 and Tactical Troops. The following section
will cover the stats of these two troop units.
1. Tier 5 Troops (Advanced Troops)
----------------------------------
Tier 5 Troops are the highest level of Tier Troops that can be found in the
game. Not much information can be found about these troops since you cannot
train them yet or maybe ever in the barracks. When new information arises
about these new powerful troops, you can bet that I will be the first to
bring them to your attention. The following is a list of all the Tier 5
Troops for both the Elvish and Dwarven factions.
Supply Colums
----------------------------------
Attack: - Upkeep: 48
Life: ****** Might: 0
Speed: 1300
Load: 6500
Riders of Erebor Riders of Rivendell
---------------------------------- ---------------------------------
Attack: ****** Upkeep: 48 Attack: ****** Upkeep: 48
Life: ****** Might: 144 Life: ****** Might: 144
Speed: 900 Speed: 900
Load: 20 Load: 20
Grim Hammers Elven Rangers
---------------------------------- ---------------------------------
Attack: ****** Upkeep: 48 Attack: ****** Upkeep: 48
Life: ****** Might: 144 Life: ****** Might: 144
Speed: 900 Speed: 900
Load: 20 Load: 20
Crossbow Warriors Galadhrim Archers
---------------------------------- ---------------------------------
Attack: ****** Upkeep: 48 Attack: ****** Upkeep: 48
Life: ****** Might: 144 Life: ****** Might: 144
Speed: 900 Speed: 900
Load: 20 Load: 20
Tactical Troops
---------------
Tactical Troops differ from Regular and Advanced Troop Units. These Units
can help aid you in defeating Alliance Bosses in one attack, and can offer
your troops defense and attack buff increases when backed by your Basic and
Advanced Units. Tactical Troops also carry more Might than any other Troop
type offered in the Game. Please see section below for all Tactical Troop
Unit Stats.
Pack Mammoths Master Rangers
---------------------------------- ---------------------------------
Do not let their slow speed fool you, Their specific skill set, allows
these large and powerful transport them to prevail against Goblins
units can carry enormous loads great and Orcs. Their skills semm to be
distances. lost on regular troops.
Attack: * Upkeep: 60 Attack: ****** Upkeep: 6
Life: ****** Might: 10 Life: **** Might: 0
Speed: 700 Speed: 1400
Load: 55000 Load: 35
Type: Supply Type: Ranged
Not Currently Trainable... Not Currently Trainable...
Lycean Raiders Woodmen
---------------------------------- ---------------------------------
Unmatched for speed, they are perfect Ensure these brave attackers sur-
for surprise attacks or scouting, and vive the first wave of battle by
should be followed by a strong army. protecting them with Stone Giants
Attack: ***** Upkeep: 0 Attack: ******** Upkeep: 0
Life: ***** Might: 100 Life: *** Might: 100
Speed: 3600 Speed: 1400
Load: 0 Load: 10
Type: Mounted Type: Ranged
Not currently trainable... Not currently trainable...
Stone Giants
----------------------------------
These Giants provide troops with
cover. Ensure these front-line
troops are followed by a good army
and they will be victorious!
Attack: * Upkeep: 0
Life: ******** Might: 100
Speed: 800
Load: 3000
Type: Foot
Not currently trainable...
Great Hall and Heroes [Walk3.12]-----
---------------------
Here I will be explaining what Heroes are as well as items that you can buy
and receive from events that are needed to help them gain experience and
level up.
Requirements: Player Level 3
A hero is the person who will lead your troops into battle. A Hero can be
assigned to help with the resource production, building times, training times
and research speed. A hero is one of the most used and important character in
The Hobbit: Kingdoms of Middle-earth. Sending your Hero into battle will
allow him to gain experience, other than using items. When using battle to
level up your Hero's experience, he will gain them like so:
* By being successful in battle, your hero will earn 20 points at a time.
* By failing in battle, your hero will only gain 10 exp points.
Great Halls support 20 levels of experience per one level for your Great
Hall. It is possible to have a higher Hero than your Great Hall supports if
you used a training item to increase their experience.
Here is a list nof items that you can buy or win through an event that will
help level up your hero's level and his experiance.
.------.
/ Items |
.---------------------------------------------------------------------------|
| Item | Description | Cost |
|-------------------------+---------------------------------------+---------|
| Train with Warriors | Gives 1,000 experience to one Hero. | 8 |
| | | Mithril |
|-------------------------+---------------------------------------+---------|
| Train with Archers | Gives 10,000 experience to one Hero. | 30 |
| | | Mithril |
|-------------------------+---------------------------------------+---------|
| Train with Gandalf | Gives 50,000 experience to one Hero. | 100 |
| | | Mithril |
|-------------------------+---------------------------------------+---------|
| Hero's Glory | Instantly levels one of your lower | EVENT |
| | level Hero's to level 215. | Mithril |
|-------------------------+---------------------------------------+---------|
| Hero's Renown (214) | Raises any Hero of Lv 214 or less by 1| Event |
| | level. | |
|-------------------------+---------------------------------------+---------|
| Hero's Renownn (210) | Raises any hero of Lv 209 or less by 1| Gollum's|
| | level. | Premium |
| | | Riddle |
'-------------------------+---------------------------------------+---------'
| Hero's Glory (220) | Instantly levels one of your lower | Events |
| | level Hero to level 220. | |
'---------------------------------------------------------------------------'
.----------------..---------------.
_/ Faction: Dwarf // Heroes Listing |
.------------------------------------------------------------------------|
| Here is the list of all the Heroes that can be unlocked in the Dwarf |
| Cities. (In order of appearance) |
|------------------------------------------------------------------------|
| Heroes (City 1) | Heroes (City 2) | Heroes (City 3) | Heroes (City 4) |
|-----------------+-----------------+-----------------+------------------|
| Gandalf | Dori | Bolir | Thirir |
|-----------------+-----------------+-----------------+------------------|
| Bilbo | Kili | Demli | Freron |
|-----------------+-----------------+-----------------+------------------|
| Radagast | Nori | Legil | Raghnall |
|-----------------+-----------------+-----------------+------------------|
| Saruman | Thorin | Helir | Ovrok |
|-----------------+-----------------+-----------------+------------------|
| Bofur | Oin | Maldu | Forin |
|-----------------+-----------------+-----------------+------------------|
| Gloin | Bombur | Dolin | Torgrin |
|-----------------+-----------------+-----------------+------------------|
| Fili | Toran | Nifur | Ulvak |
|-----------------+-----------------+-----------------+------------------|
| dwalin | Brind | Thrad | Telhar |
|-----------------+-----------------+-----------------+------------------|
| Balin | Ori | Tralin | Tordok |
|-----------------+-----------------+-----------------+------------------|
| Bifur | Ralin | Corfil | Dunamir |
'-----------------------------------------------------+------------------|
| Beorn * |Lv150|
|------------------|
| Tauriel ** |Lv100|
'------------------'
Notes: Beorn and Tauriel can only be obtained with Beorn's Calling and
Tauriel's Verse Premium Items only available through events.
5563936 5598864 5600464
.-----------------..---------------.
_/ Faction: Elvish // Heroes Listing |
.------------------------------------------------------------------------|
| In this chart, I will be listing the names of the Heroes, in order of |
| appearance, in the City that they are available in. |
|------------------------------------------------------------------------|
| City 1 | City 2 | City 3 | City 4 |
|----------------+-----------------+------------------+------------------|
| Gandalf | Hilad | Isór | Aelki |
|----------------+-----------------+------------------+------------------|
| Bilbo | Vastriel | Nanduil | Nárwen |
|----------------+-----------------+------------------+------------------|
| Radagast | Elrond | Fáldur | Tahlali |
|----------------+-----------------+------------------+------------------|
| Saruman | Brinduil | Delidia | Raiwen |
|----------------+-----------------+------------------+------------------|
| Ceriand | Fádia | Tárith | Vargar |
|----------------+-----------------+------------------+------------------|
| Tararil | Findor | Miowan | Héra |
|----------------+-----------------+------------------+------------------|
| Lindir | Cirthil | Fioldor | Fidhien |
|----------------+-----------------+------------------+------------------|
| Tinol | Cithiel | Glaraldor | Simhar |
|----------------+-----------------+------------------+------------------|
| Amara | Galadriel | Sinithiel | Aerlondiel |
|----------------+-----------------+------------------+------------------|
| Legolas | Legor | Duluin | Deldhinor |
'-----------------------------------------------------+------------------'
| Beorn * |Lv150|
|------------------|
| Tauriel ** |Lv100|
'------------------'
Notes: Beorn and Tauriel can only be obtained with Beorn's Calling and
Tauriel's Verse Premium Items only available through events.
Gear and Hero Equipment: All you need to know
---------------------------------------------
This section has been moved to another independant guide, please refer to
this website for further details. Sorry for the inconveniance.
6099753 r47gg54RQ v4Dw3226
The Elven Games [walk3.13]-----
---------------
The Elven games include Galadriel's Gift and Tauriel's Circle of Fate. Both
these games work together to bring you even more better and Rare prizes.
Galadriel's Gift
----------------
Gollum's Riddle is a game of chance. Everyday at starting at 0:00 Hobbit GT,
you will receive a free Gollum's token. Use it to receive a prize. To play
the 'classic' Gollum's Riddle, you will require 1 Gollum's Token. You have a
choice of selecting 1 of 9 chests. Each chest contains a different prize, and
is never the same twice. You can win almost anything that can be found in the
shop and then some, with the exclusion of Third City Deeds, Chest sets, and
the Event items. In the Classic Gollum's Riddle game, there is a 1 in 100,000
chance of winning troop sets. The other Chance game is Gollum's 'Premium'
Riddle. In this Premium game, you will need a total of 6 Gollum Tokens to
receive one play. However, in the Premium chance game, you can win better
prizes, like a Hobbit Building Crew, Troops, Second City Deeds, and much
more. The following is a text-view screenshot of the Gollum's Riddle chance
game.
.--------------------------------------------.
| .----. .------------. |
| |home| Galadriel's Gift | 15 | |
| '----' | Get Mithril| |
| '------------' |
| .-------------------. .------------------. |
| | Chance | | Premium Chance | |
|.------------------------------------------.|
|| --------------------------. ||
|| | ||
|| Use Galadriel's | ||
|| Tokens to Play! | ||
|| | ||
|| | ||
|| | ||
|| --------------------------' ||
|| .--------------------------------------. ||
|| | | ||
|| | .--------. .--------. .--------. | ||
|| | |---[]---| |---[]---| |---[]---| | ||
|| | | | | | | | | ||
|| | '--------' '--------' '--------' | ||
|| | | ||
|| | .--------. .--------. .--------. | ||
|| | |---[]---| |---[]---| |---[]---| | ||
|| | | | | | | | | ||
|| | '--------' '--------' '--------' | ||
|| | | ||
|| | .--------. .--------. .--------. | ||
|| | |---[]---| |---[]---| |---[]---| | ||
|| | | | | | | | | ||
|| | '--------' '--------' '--------' | ||
|| '--------------------------------------' ||
|'------------------------------------------'|
'--------------------------------------------'
As you can see from the text-view screenshot above, you are supplied with 9
chests, each containing a different item hidden within. Good luck and best
of chances with your selections.
Galadriel's Premium Riddle
----------------------
In Gollum's Premium chance game, you have higher chances to win better prizes
compared to the Gollum's Chance game. Here is a ratio list of many, and not
all items that can be won through the Premium chance game.
Item Ratio
---------------------------------------------------
20 Mithril 2:50
1,000 Ents/Catapults 4:35
50 Tier 4 Troops 1:20
Major Protection Rune 1:11
300 Tier 4 Troops 1:500
Hero's Renown 1:50
Train with Archers 4:10
Hobbit Building Crew 1:100
Radagast's Gift 3:15
Stamina Refill 1:72
More to come...
Tauriel's Circle of Fate
------------------------
To play this game, you will be required to have 1 Tauriel's Token or 15 mith-
ril. To play, you need to spin the Circle of Fate and chance to hope that you
land on a Chest or a Key. A chest, available are: Bronze, Silver, Gold, and
Platinum. And if you play for Keys, collect 5 to unlock an even greater prize
The Grand Prize Chest. If you play to win chests instead of keys, you can win
Resources, Troops, Rare items, Ruins, Specialty items and much more. To
obtain Tauriel's Tokens, you can earn these by playing Hobbit: KoM, Logging
in via the Calendar or by buying boxes from the shop.
Items and the Shop [walk3.14]-----
------------------
The following is a list of items that can be purchased in-game using
Mithril to better your game play experience. The items are classified into
five sections. These sections are Misc., Speed Ups, Combat, Resources and
Chests. .------.
/ Items |
.-------------------------------------------------------------------------|
| Items | Classification | Description | Cost |
|--------------------+----------------+-----------------------+-----------|
| Third City Deed | Misc | Required to build a | 225 |
| | | Third city. | Mithril |
|--------------------+----------------+-----------------------+-----------|
| Gollum's Token | Misc | Allows you one chance | 5 |
| | | to win at Gollum's | Mithril |
| | | Riddle. | |
|--------------------+----------------+-----------------------+-----------|
| Hobbit Building | Misc. | Ancient Magic allows | 100 |
| Crew | | to upgrade one level 9| Mithril |
| | | building to level 10. | |
|--------------------+----------------+-----------------------+-----------|
| Second City Deed | Misc. | Required to build a | 225 |
| | | Second city. | Mithril |
|--------------------+----------------+-----------------------+-----------|
| Radagast's Gift | Misc. | Radagast's magic moves| 30 |
| | | your city to a random | Mithril |
| | | location. | |
|--------------------+----------------+-----------------------+-----------|
| Gandalf's Gift | Misc. | Gandal's magic moves | 90 |
| | | your city to a new | Mithril |
| | | location of your | |
| | | choice. | |
|--------------------+----------------+-----------------------+-----------|
| Open Gates | Misc. | Refugee's from the war| 50 |
| | | add 1,000 to your | Mithril |
| | | Population, up to your| |
| | | current Population | |
| | | Limit. | |
|--------------------+----------------+-----------------------+-----------|
| Elven Wine | Misc. | This sweet and heady | 100 |
| | | draft increases | Mithril |
| | | Happiness to 100. | |
|--------------------+----------------+-----------------------+-----------|
| New Identity | Misc. | Officially change your| 90 |
| | | game name. | Mithril |
|--------------------+----------------+-----------------------+-----------|
| Naming Rights | Misc. | Change the name of | 10 |
| | | city. | Mithril |
|--------------------+----------------+-----------------------+-----------|
| Rune of Destruction| Misc. | This rune demolishes | 9 |
| | | one building instantly| Mithril |
|--------------------+----------------+-----------------------+-----------|
| Stamina Refill | Misc. | Completely refills | EVENT OR |
| | | your Campaign mode | CHESTS |
| | | Stamina | ONLY |
|--------------------+----------------+-----------------------+-----------|
| Bilbo's Hourglass | Speed Up | 1 minute speedup. | 1 |
| | | | Mithril |
|--------------------+----------------+-----------------------+-----------|
| Gollum's Hourglass | Speed up | 15 minute speedup. | 5 |
| | | | Mithril |
|--------------------+----------------+-----------------------+-----------|
| Elrond's Hourglass | Speed Up | 1 hour speedup. | 10 |
| | | | Mithril |
|--------------------+----------------+-----------------------+-----------|
| Galadriel's | Speed Up | 2.5 hour speedup. | 20 |
| Hourglass | | | Mithril |
|--------------------+----------------+-----------------------+-----------|
| Radagast's | Speed Up | 8 Hour Speedup. | 50 |
| Hourglass | | | Mithril |
|--------------------+----------------+-----------------------+-----------|
| Saruman's Hourglass| Speed Up | 24 hour speedup. | 120 |
| | | | Mithril |
|--------------------+----------------+-----------------------+-----------|
| Gandalf's Hourglass| Speed Up | 15 hour speedup. | 80 |
| | | | Mithril |
|--------------------+----------------+-----------------------+-----------|
| Infinite Hourglass | Speed Up | Finish one task | EVENT |
| | | Instantly | ONLY |
|--------------------+----------------+-----------------------+-----------|
| Maiar Hourglass | Speed Up | 3 day speed up. | Event |
|--------------------+----------------+-----------------------+-----------|
| Train with Warriors| Combat | Gives 1,000 experience| 8 |
| | | to one hero. | Mithril |
|--------------------+----------------+-----------------------+-----------|
| Train with Archers | Combat | Gives 10,000 | 30 |
| | | experience to one hero| Mithril |
|--------------------+----------------+-----------------------+-----------|
| Train with Gandalf | Combat | Gives 50,000 | 100 |
| | | experience to one hero| Mithril |
|--------------------+----------------+-----------------------+-----------|
| Hero's Renown (210)| Combat | Raise any Hero of | EVENT OR |
| | | Lv 209 or less by 1 | GOLLUM'S |
| | | level. | PREMIUM |
| | | | RIDDLE |
| | | | ONLY |
|--------------------+----------------+-----------------------+-----------|
| Hero's Renown (214)| Combat | Raise any Hero of | EVENT |
| | | Lv 214 or less by 1 Lv| ONLY |
|--------------------+----------------+-----------------------+-----------|
| Major Combat Rune | Combat | Strengthens your | 60 |
| | | Attack rating by 20% | Mithril |
| | | for 7 days. | |
|--------------------+----------------+-----------------------+-----------|
| Combat Rune | Combat | Strengthens your | 10 |
| | | Attack rating by 20% | Mithril |
| | | for 24 hours. | |
|--------------------+----------------+-----------------------+-----------|
| Rune of Fury | Combat | Strengthens troops' | TAG43DESC |
| | | Attack by 100% for 2 | CHESTS OR |
| | | hours. | GOLLUM'S |
| | | | PREMIUM |
| | | | RIDDLE |
| | | | ONLY |
|--------------------+----------------+-----------------------+-----------|
| Major Shield Rune | Combat | Strengthens troops' | 60 |
| | | Defense by 20% for 7 | Mithril |
| | | days. | |
|--------------------+----------------+-----------------------+-----------|
| Rune of | Combat | Strengthens troops' | EVENT/ |
| Invulnerability | | defense by 100% for 2 | CHESTS OR |
| | | hours | GOLLUM'S |
| | | | PREMIUM |
| | | | RIDDLE |
| | | | ONLY |
|--------------------+----------------+-----------------------+-----------|
| Shield Rune | Combat | Strengthens troops' | 10 |
| | | Defense by 20% for 24 | Mithril |
| | | hours. | |
|--------------------+----------------+-----------------------+-----------|
| Major Protection | Combat | This rune protects you| 30 |
| Rune | | from attack for 12 | Mithril |
| | | hours. | |
|--------------------+----------------+-----------------------+-----------|
| Protection Rune | Combat | This rune protects you| 20 |
| | | from attack for 8 | Mithril |
| | | hours. | |
|--------------------+----------------+-----------------------+-----------|
| Minor Protection | Combat | This rune protects you| 8 |
| Rune | | from attack for 2 | Mithril |
| | | hours. | |
|--------------------+----------------+-----------------------+-----------|
| 40,000 Gold | Resources | The discovery of an | 10 |
| | | ancient treasure adds | Mithril |
| | | 40,000 Gold to your | |
| | | reserves. | |
|--------------------+----------------+-----------------------+-----------|
| 40,000 Food | Resources | Friendly traders add | 10 |
| | | 40,000 Food to your | Mithril |
| | | supplies. | |
|--------------------+----------------+-----------------------+-----------|
| 40,000 Wood | Resources | Friendly woodcutters | 10 |
| | | add 40,000 Wood to | Mithril |
| | | your supplies. | |
|--------------------+----------------+-----------------------+-----------|
| 40,000 Stone | Resources | Friendly stonecutters | 10 |
| | | add 40,000 Stone to | Mithril |
| | | your supplies. | |
|--------------------+----------------+-----------------------+-----------|
| 40,000 Ore | Resources | Friendly miners add | 10 |
| | | 40,000 Ore to your | Mithril |
| | | supplies. | |
|--------------------+----------------+-----------------------+-----------|
| 250,000 Gold | Resources | The discovery of an | 55 |
| | | ancient treasure adds | Mithril |
| | | 250,000 Gold to your | |
| | | reserves. | |
|--------------------+----------------+-----------------------+-----------|
| 250,000 Food | Resources | Friendly traders add | 55 |
| | | 250,000 Food to your | Mithril |
| | | reserves. | |
|--------------------+----------------+-----------------------+-----------|
| 250,000 Wood | Resources | Friendly woodcutters | 55 |
| | | add 250,000 Wood to | Mithril |
| | | your reserves. | |
|--------------------+----------------+-----------------------+-----------|
| 250,000 Stone | Resources | Friendly stonecutters | 55 |
| | | add 250,000 Stone to | Mithril |
| | | your reserves. | |
|--------------------+----------------+-----------------------+-----------|
| 250,000 Ore | Resources | Friendly miners add | 55 |
| | | 250,000 to your | Mithril |
| | | reserves. | |
|--------------------+----------------+-----------------------+-----------|
| 500,000 Gold | Resources | The discovery of an | 95 |
| | | ancient treasure adds | Mithril |
| | | 500,000 Gold to your | |
| | | reserves. | |
|--------------------+----------------+-----------------------+-----------|
| 500,000 Food | Resources | Friendly traders add | 95 |
| | | 500,000 Food to your | Mithril |
| | | reserves. | |
|--------------------+----------------+-----------------------+-----------|
| 500,000 Wood | Resources | Friendly woodcutters | 95 |
| | | add 500,000 Wood to | Mithril |
| | | your reserves. | |
|--------------------+----------------+-----------------------+-----------|
| 500,000 Stone | Resources | Friendly stonecutters | 95 |
| | | add 500,000 Stone to | Mithril |
| | | your reserves. | |
|--------------------+----------------+-----------------------+-----------|
| 500,000 Ore | Resources | Friendly miners add | 85 |
| | | 500,000 Ore to your | Mithril |
| | | reserves. | |
|--------------------+----------------+-----------------------+-----------|
| Minor Wood Rune | Resources | Increases Wood | 8 |
| | | production by 25% for | Mithril |
| | | 24 hours. | |
|--------------------+----------------+-----------------------+-----------|
| Wood Rune | Resources | Increases Wood | 50 |
| | | production by 25% for | Mithril |
| | | 7 days. | |
|--------------------+----------------+-----------------------+-----------|
| Minor Stone Rune | Resources | Increases Stone | 8 |
| | | production by 25% for | Mithril |
| | | 24 hours | |
|--------------------+----------------+-----------------------+-----------|
| Stone Rune | Resources | Increases Stone | 50 |
| | | production by 25% for | Mithril |
| | | 7 days. | |
|--------------------+----------------+-----------------------+-----------|
| Minor Food Rune | Resources | Increases Food | 8 |
| | | production by 25% for | Mithril |
| | | 24 hours | |
|--------------------+----------------+-----------------------+-----------|
| Food Rune | Resources | Increases Food | 50 |
| | | production by 25% for | Mithril |
| | | 7 days | |
|--------------------+----------------+-----------------------+-----------|
| Minor Ore Rune | Resources | Increases Ore | 8 |
| | | production by 25% for | Mithril |
| | | 24 hours | |
|--------------------+----------------+-----------------------+-----------|
| Ore Rune | Resources | Increases Ore | 50 |
| | | production by 25% for | Mithril |
| | | 7 days | |
|--------------------+----------------+-----------------------+-----------|
| Tax Writ | Resources | Increases Gold from | 45 |
| | | taxes by 100% for 24 | Mithril |
| | | hours | |
|--------------------+----------------+-----------------------+-----------|
| Tax Decree | Resources | Increases Gold from | 280 |
| | | taxes by 100% for 7 | Mithril |
| | | days. | |
'--------------------+----------------+-----------------------+-----------'
| Forge Rune | Misc. | Needed to RuneCraft | EVENT OR |
| | | buildings up to *4. | cAMPAIGN |
| | | | ONLY |
'--------------------+----------------+-----------------------+-----------'
| Ascension Rune | Misc. | Needed to Runecraft | Event or |
| | | buildings up to *7. |Sages Tower|
| | | | only |
--------------------+----------------+-----------------------+-----------
| Master Rune | Misc. | Needed to Runecraft | Event or |
| | | buildings up to *10. |Sages Tower|
| | | | only |
--------------------+----------------+-----------------------+-----------
| Hobbit Runecrafters| Misc. | Needed to Runecraft | Events |
| | | buildings to *11. | Only |
'--------------------+----------------+-----------------------+-----------'
| Dragons Treasure | Misc. | | Events |
| | | | only |
--------------------+----------------+-----------------------+-----------
| Smaugs Gold | | | Events |
| | | | only |
'-------------------------------------------------------------------------'
I will be adding the "Chest" category into a different table only because
there isn't enough room to fit all the details of each Chest within the
table above. .-------.
/ Chests |
.-------------------------------------------------------------------------|
| Chest | Contents | Cost |
|------------------------------+------------------------------+-----------|
| 4TH City Deed | Guaranteed fourth city deed |299 Mithril|
|------------------------------+------------------------------+-----------|
| Train with Gandalf Chest | 5x Train with Gandalfs | 449 |
| | | Mithril |
|------------------------------+------------------------------+-----------|
| Founder's Chest | 5x Gollum's Hourglass | 425 |
| | 5x Elrond's Hourglass | Mithril |
| NO LONGER AVAILABLE | 3x Galadriel's Hourglass | |
| | 1x Radagast's Hourglass | |
| | 1x Hobbit Building Crew | |
| | 1x Second City Deed | |
|------------------------------+------------------------------+-----------|
| Hourglass Chest | 5x Gollum's Hourglass | 325 |
| | 5x Elrond's Hourglass | Mithril |
| | 6x Galadriel's Hourglass | |
| | 1x Radagast's Hourglass | |
| | 1x Gandalf's Hourglass | |
|-------------------------------------------------------------------------|
| Ressource Chest | 5x Minor Food Rune | 120 |
| | 5x Minor Wood Rune | Mithril |
| | 5x Minor Stone Rune | |
| | 5x Minor Ore Rune | |
|-------------------------------------------------------------------------|
| Ressource Surplus | 6x 40,000 Gold | 270 |
| | 6x 40,000 Food | Mithril |
| | 6x 40,000 Wood | |
| | 6x 40,000 Stone | |
| | 6x 40,000 Ore | |
|-------------------------------------------------------------------------|
| Magical Restoration | 10x Bilbo's Hourglass | 450 |
| | 5x Gollum's Hourglass | Mithril |
| | 5x Elrond's Hourglass | |
| | 5x Galadriel's Hourglass | |
| | 3x Radagast's Hourglass | |
| | 2x Gandalf's Hourglass | |
| | 5x Rune of Destruction | |
|-------------------------------------------------------------------------|
| Gift from Saruman | 50x Bilbo's Hourglass | 350 |
| | 25x Gollum's Hourglass | Mithril |
| | 2x Elrond's Hourglass | |
| | 2x Galadriel's Hourglass | |
| | 5x Gollum's Token | |
| | 1x Major Protection Rune | |
| | 1x 40,000 Gold | |
| | 1x 40,000 Food | |
| | 1x 40,000 Wood | |
| | 1x 40,000 Stone | |
| | 1x 40,000 Ore | |
|-------------------------------------------------------------------------|
| Gollum's Tokens Chest | 50x Gollum's Token | 225 |
| | | Mithril |
|-------------------------------------------------------------------------|
| Hobbit Special Delivery | 5x Hobbit Building Crew | 400 |
| | | Mithril |
|-------------------------------------------------------------------------|
| Radagast's Protection | 2x Major Protection Rune | 100 |
| | 2x Radagast's Gift | Mithril |
|-------------------------------------------------------------------------|
| Hero's Chest | 3x Train with Archers | 290 |
| | 2x Train with Gandalf | Mithril |
'-------------------------------------------------------------------------'
Please note that most of the items found in the charts above, with the
exclusion of the Chests, can be won through Gollum's Riddle.
Log-in Event Calendar [walk3.15]-----
---------------------
There is a new feature to this game. It gives you the current date on a
calendar, but it also gives you the chance to click on todays date. By
clicking on todays date, this is called Logging in. By loging in, you can
earn prizes. The more you log-in, the better the prizes you will recieve. To
login, click on the calendar, then on the brown box found on todays current
date. If you have loged in successfully, a blue square will appear with the
logo of your faction in the middle of todays box.
Alliance diplomacy and Settings [walk3.16]-----
-------------------------------
One of the biggest rules about being in an alliance is to know how to read
the flags found on the map. There are two color flags: blue and red. As you
may have already guessed, a red flag indicates a tile that is being occupied
by an enemy of an alliance whose diplomacy is set to hostile against your
alliance. Those occupying a red flag, are an imediate threat to you and to
your allies. These players must be attacked without warning and without
permission from your alliance leaders. As for the tiles that are marked with
a blue flag, these are players are belonging to an alliance whose diplomacy
is set to Friendly against your alliance. Blue Flags also indicate the
location of a city or wild that is being occupied by one of your alliance
members. Remember, an easier way to find out who you are friendly and hostile
with, tap on the 'Alliance' tab found at the bottom of the screen, then tap
on the 'Your Diplomacy with other Alliances' button that is found on the main
window that appears. Now look at the list of all the alliances that you are
Firendly or Hostile with.
Finding your enemies [walk3.17]-----
--------------------
There are many ways to find out the location of your enemy's City or Wild.
One of the best ways that I prefer for doing this, is to access the map
database found online at http://hobbit.weezeewig.com and select your world.
Now once you have access to the map, enter "user:" followed by the name of
the player you are looking for, ex "user:TwilightGoddess" into the Search
box. Now select "Serach". If all goes well, youy should see a list or a
cluster of the user's current city and conquered wilds locations in relation
to its position on the map. Another way is to wait for them to attack you,
then read the Attack Report to see who attacked you, where they attacked you
and where the attack came from in relation to the map, i.e. the Coordinates.
One last way of finding your enemies is to thoroughly checdk each section and
segment of the map by hand. Doing this last one, will take about 6-8 hours,
if doine non-stop. I wouldn't recommend it.
The Chatrooms [walk3.18]-----
-------------
There exists currently three types of Chatrooms in the game, one is known as
'Global' another as 'Alliance' and one as "Private". If you have not yet
figured it out, the Global chat room allows you to connect and communicate
with all players from around the globe, whereas the Alliance chatroom only
allows you to communicate with players in realtime who belong to your
alliance and the last one is for communicating with other players via
whispering. Using these chatrooms, you can obtain massive information about
all the players and some will even occasionally spill secrets through whisper
fails. To whisper someone, there are two ways of doing so, one is to click on
the player's name, then tap on the Whisper button. Another way is to type in
the user's name like this: "@TwilightGoddess" or like "\TwilightGoddess".
Whispering someone is a way of communicating messages in chat that are not
visable to the other players. As you may have already guessed, my in-game
name is TwilightGoddess.
Different Chatrooms are for different purposes.
-----------------------------------------------
The following is a list all all the different Chatrooms found within the
game and what each of their purpose is.
Global Chat
-----------
In Global chat, you can communicate with all players from around the globe
even if they are not part of your alliance.
Alliance Chat
-------------
There are two seperate Sub-chatrooms found under the Alliance tab. These
are "Member" and "Officer".
Member Chat
-----------
This chat room is designed for communicating with your entire alliance
crew. There are no exceptions to this room.
Officer Chat
------------
This is a special chat room used by Regents, Vice Regents and Officers
to communicate with one another to be able to strategize attacks,
defenses and other war maneuvers. No one underneath the rank of Officer
have access to this room.
Private Chat
------------
This room is designed for only one purpose... To communicate with other
players via Whispering. Whispering with another player is a way of
communicating without people being able to see what you two are talking
about.
Chat Room Text rendering pictures
Quests [walk3.19]-----
------
In the new Version of The Hobbit: Kingdoms of Middle-earth game, the
developpers at Kabam, Inc. have added a new subsection to the Quests tab.
This new subsection is known as Campaign Mode. Since Campaign Mode is new and
not yet available in all worlds, not much is known yet. However I will start
adding the topic to this walkthrough but will add more information to it's
category later on when it has been released to all worlds. Now on to the
Quests.
When you first start the game, you will need to complete some quests. To view
the quests that you have yet to complete or have already completed, simplt
tap on the 'Quests' tab at the bottom of the screen. During most of your
game-play time, you will be completing quests. By completing certain tasks,
you can receive many great and useful rewards. So always check your Quests
screen often. The following is a list of all the tasks you must complete
during the beginnig of your adventures. .----------------..-------.
_/ Accomplishents // Quests |
.------------------------------------------------------------------------|
| Task/Quest | Description | Rewards |
|------------------------------------------------------------------------|
| Join an Alliance | item.desc.i not availabl| item.reward not |
|---------------------------+-------------------------+------------------|
| House more Citizens | Now that you have more | 1000 Gold |
| | jobs to be done, you | 500 Food |
| | need more workers! Build| 2000 Wood |
| | two more Homes to | 500 Stone |
| | increase your Population| 500 Ore |
|------------------------------------------------------------------------|
| Choose a Name | Your followers need a | 1000 Gold |
| | name to call you by. Go | 1000 Food |
| | to the Home screen, tap | 1000 Wood |
| | the Player Info button | 1000 Stone |
| | at the top left, and | 1000 Ore |
| | enter a new name in the | |
| | screen that appears. | |
|------------------------------------------------------------------------|
| Grow your economy |
|------------------------------------------------------------------------|
| Build more Farms | Food is used to keep | 600 Food |
| | your troops full, | 2000 Wood |
| | healthy, and ready to | 1500 Stone |
| | fight, and to feed your | 1000 Ore |
| | workers while they work | |
| | on your buildings. Go to| |
| | the Field View and have | |
| | a total of 3 Farms. | |
|---------------------------+-------------------------+------------------|
| Build more Arboreta | Learning is important - | 2000 Food |
| | for example, learning | 3000 Wood |
| Own 3 Arboreta in total | that the plural of | 4500 Stone |
| |'Arboretum' is 'Arboreta'| 3000 Ore |
| | and not 'Arboretums.' | |
| | You'll also learn the | |
| | advantages of having | |
| | more of them! | |
| ------------------------- | ----------------------- | |
| Build more Lumber Mills | no data | |
|---------------------------+-------------------------+------------------|
| Increase Stone Production | Dig more Quarries or up-| 1000 Stone |
| | grade existing ones to | 1-Minor Stone |
| | increase base Stone pro-| Rune |
| | duction to 1,000 Stone | |
| | per hour in a single | |
| | city. Base production | |
| | can be found by going to| |
| | Keep > Overview > pro- | |
| | duction > select | |
| | resource to view details| |
|------------------------------------------------------------------------|
| Increase Stone Prosduction| Dig more Quarries or | 10000 Stone |
| 25,000 per hour | upgrade existing ones to| |
| | increase base Stone | |
| | production to 25,000 | |
| | Stone per hour in a | |
| | single city. | |
|------------------------------------------------------------------------|
| Increase Ore Production | Build more Ore Veins or | 1000 Ore |
| | upgrade existing ones to| 1-Minor Ore Rune |
| | increase bas Ore produc-| |
| | tion to 1,00 Ore per | |
| | hour in a single city. | |
| | Base production can be | |
| | found by going to Keep >| |
| | overview > production > | |
| | select resource to view | |
| | details. | |
|------------------------------------------------------------------------|
| Increase Ore Production | Build more Mines or | 10000 Ore |
| 25,000 per hour | upgrade existing ones to| |
| | increase base Ore | |
| | production to 25,000 Ore| |
| | per hour in a single | |
| | City. | |
|------------------------------------------------------------------------|
| Increase Food Production | Build more Farms or | 1000 Food |
| 1,000/HOUR | upgrade existing ones to| 1-Minor Food |
| | increase base Food pro- | Rune |
| | duction to 1,000 Food | |
| | per hour in a single | |
| | city. Base production | |
| | can be found by going to| |
| | Keep > overview > pro- | |
| | duction > select | |
| | resource to view details| |
|------------------------------------------------------------------------|
| Increase Food Production | Build more Farms or | REWARD DATA NOT |
| 25,000 per hour | upgrade existing ones to| FOUND |
| | increase base Food | |
| | Production to 25,000 | |
| | Food per hour in a | |
| | single city. | |
|------------------------------------------------------------------------|
| Adjust Tax Rate | Your Tax Rate determines| 1000 Gold |
| | how much Gold you earn | |
| | each hour. Raising your | |
| | Tax rate increases your | |
| | Gold production, but | |
| | decreases Happiness. Go | |
| | to your Keep and change | |
| | your Tax Rate to 20%. | |
|------------------------------------------------------------------------|
| Build more Arboreta | Learning is important - | 1000 Food |
| (Lumber Mill) | for example, learning | 3000 Wood |
| [Own 3 Arboreta in total] | that the plural of | 4500 Stone |
| | 'Arboretum' is | 3000 Ore |
| | 'Arboreta' and not | |
| | 'Arboretums.' You'll | |
| | also learn the | |
| | advantages of having | |
| | more of them! | |
|------------------------------------------------------------------------|
| Increase Wood Production | Build more Arboreta or | 1000 Wood |
| 1,000 per Hour | upgrade existing ones to| 1-Minor Wood |
| | increase base Wood | Rune |
| | production to 1,000 Wood| |
| | per hour in a single | |
| | city. | |
|------------------------------------------------------------------------|
| Increase Wood Production | Build more Lumber Mills | 10000 Wood |
| 25,000 per hour | or upgrade existing ones| |
| | to increase base Wood | |
| | production to 25,000 | |
| | Wood per hour in a | |
| | single city. | |
|------------------------------------------------------------------------|
| Advance your City |
|------------------------------------------------------------------------|
| Upgrade your Keep to Lv.2 | Your city is growing in | 2500 Food |
| | stature, and you need a | 12000 Wood |
| | Keep that reflects your | 5500 Stone |
| | new Power! Upgrade your | 2500 Ore |
| | Keep so you can upgrade | |
| | other buidings to a | |
| | higher level, open more | |
| | Fields, and control more| |
| | Wilds. | |
|---------------------------+-------------------------+------------------|
| Upgrade your Keep | Your city is growing in | 5000 Food |
| | stature, and you need a | 13000 Wood |
| | Keep that reflects your | 11000 Stone |
| | new power! Upgrade your | 5000 Ore |
| | Keep so you can upgrade | |
| | other buildings to a | |
| | higher level, open more | |
| | Fields, and control more| |
| | Wilds. | |
|------------------------------------------------------------------------|
| Build an Embassy | An Embassy is necessary | 500 Food |
| | to join or create an | 2000 Wood |
| | Alliance, and to give | 1200 Stone |
| | reinforcing troops a | 5000 Ore |
| | place to stay. | |
|------------------------------------------------------------------------|
| Build a Great Hall | Before you raise an | 800 Food |
| | army, you will need | 2000 Wood |
| | people to lead it. Go to| 1000 Stone |
| | the City View and Build | 500 Ore |
| | a Great Hall. | |
|------------------------------------------------------------------------|
| Expand your Population(500| As your city grows, so | 500 Gold |
| | will your need for | 500 Food |
| | workers in Resource | |
| | fields and recruits to | |
| | be trained for battle. | |
| | Your Population is | |
| | determined by your | |
| | Population Limit and | |
| | your Happiness. Build | |
| | and upgrade Homes and/or| |
| | reduce your Tax Rate to | |
| | increase your Population| |
|------------------------------------------------------------------------|
| Expand your Population | As your city grows, so | 50000 Gold |
| 40,000 | will your need for | 50000 Food |
| | workers in Resource | |
| | fields and recruits to | |
| | be trained for battle. | |
| | Your Population is | |
| | determined by your | |
| | Population Limit and | |
| | your Happiness. Build | |
| | and upgrade Homes and/or| |
| | reduce your Tax Rate to | |
| | increase your Population| |
|------------------------------------------------------------------------|
| Advance your Research |
|------------------------------------------------------------------------|
| Upgrade your Academy | item.info not valid for this selection. |
|------------------------------------------------------------------------|
| Research Saddlebags | Well designed and well | 6000 Gold |
| Level 1 | placed, saddlebags can | |
| | make a heavy load seem | |
| | light - increasing the | |
| | amount your troops can | |
| | carry! | |
|------------------------------------------------------------------------|
| Research Cartography | A journey is always | 6000 Gold |
| | quicker if you know | |
| | where you're going and | |
| | how to get there. Better| |
| | maps can be a great help| |
|------------------------------------------------------------------------|
| Research Horseshoes | Even the finest Elven | 8000 G?old |
| Level 1 | steeds can run faster | |
| | with better horseshoes. | |
| | Make your Mounted troops| |
| | move like the wind! | |
|------------------------------------------------------------------------|
| Upgrade your Academy (lv2)| A higher level Academy | 300 Food |
| | allows your sages to | 5000 Wood |
| | engage in more advanced | 3000 Stone |
| | research. | 400 Ore |
|------------------------------------------------------------------------|
| Upgrade your Academy (lv3)| A higher level Academy | 1000 Food |
| | allows your sages to | 10000 Wood |
| | engage in more advanced | 5000 Stone |
| | research. | 1000 Ore |
|------------------------------------------------------------------------|
| Upgrade your Academy (lv4)| A higher level Academy | 1500 Food |
| | allows your sages to | 15000 Wood |
| | engage in more advanced | 7500 Stone |
| | research. | 1500 Ore |
|------------------------------------------------------------------------|
| Upgrade your Academy (Lv5)| A higher level Academy | 2000 Food |
| | allows your sages to | 20000 Wood |
| | engage in more advanced | 10000 Stone |
| | research. | 2000 Ore |
|------------------------------------------------------------------------|
| Upgrade your Academy (Lv6)| A higher level Academy | 2000 Food |
| | allows your sages to | 20000 Wood |
| | engage in more advanced | 10000 Stone |
| | research. | 2500 Ore |
|------------------------------------------------------------------------|
| Upgrade your Academy (Lv7)| A higher level Academy | 2000 Food |
| | allows your sages to | 20000 Wood |
| | engage in more advanced | 10000 Stone |
| | research. | 3000 Ore |
|------------------------------------------------------------------------|
| Upgrade your Academy (Lv8)| A higher level Academy | 2000 Food |
| | allows your sages to | 20000 Wood |
| | engage in more advanced | 10000 Stone |
| | research. | 3500 Ore |
|------------------------------------------------------------------------|
| Upgrade your Academy (Lv9)| A higher level Academy | 2000 Food |
| | allows your sages to | 20000 Wood |
| | engage in more advanced | 10000 Stone |
| | research. | 4000 Ore |
|------------------------------------------------------------------------|
| Upgrade your Academy(Lv10)| A higher level Academy | 2000 Food |
| | allows your sages to | 20000 Wood |
| | engage in more advanced | 10000 Stone |
| | research. | 4500 Ore |
|------------------------------------------------------------------------|
| Research Smelting | Your sages can research | 4000 Gold |
| | the lore of metals to | |
| | sing more Ore out of the| |
| | ground. | |
|------------------------------------------------------------------------|
| Research Horned Blades | With the right alloys | 6000 Gold |
| | and the right songs, any| |
| | blade can be made even | |
| | sharper! | |
|------------------------------------------------------------------------|
| Research Metal Alloys | Armor is only as strong | 7000 Gold |
| | as whatever it's made | |
| | of. So make sure your | |
| | armor is made of the | |
| | strongest materials! | |
|------------------------------------------------------------------------|
| Research Arbors | Your sages can research | 2000 Gold |
| | tree lore to increase | |
| | your Wood production. | |
|------------------------------------------------------------------------|
| Research Far Seeing | Your scouts and watchers| 7000 Gold |
| | can give you more infor-| |
| | mation about your | |
| | enemies if they have | |
| | been properly trained. | |
|------------------------------------------------------------------------|
| Research Masonry | Your sages can research | 3000 Gold |
| | more powerful stonesongs| |
| | to increase your Stone | |
| | production. | |
|------------------------------------------------------------------------|
| Reserach Strongbox | Is your Vault running | 4000 Gold |
| Level 1 | out of room? Well con- | |
| | structed Strongboxes | |
| |will allow you to protect| |
| | more of your resources | |
| | from looters. | |
|------------------------------------------------------------------------|
| Research Vigor | Anyone can benefit from | 7200 Gold |
| Level 1 | good health, but Vigor | |
| | will help your soldiers | |
| | shrug off minor injuries| |
|------------------------------------------------------------------------|
| Research Siege Weapons | The deadliest weapons | 6000 Gold |
| Level 1 | require the deepest | |
| | knowledge. Have your | |
| | sages find ways to make | |
| | your enemies fear you | |
| | even more! | |
|------------------------------------------------------------------------|
| Research Fletching | An arrow or bolt that | 6000 Gold |
| | doesn't fly straight and| |
| | true is a shot wasted. | |
| | Many powerful units rely| |
| | on good fletching. | |
|------------------------------------------------------------------------|
| research engineering | Your sages can help your| 10000 Gold |
| | building projects | |
| | progress far more | |
| | quickly and efficiently.| |
|------------------------------------------------------------------------|
| Grow your Army |
|------------------------------------------------------------------------|
| Build a Forge | In order to use more | 500 Food |
| | advanced metalworking | 1500 Wood |
| | techniques, you must | 2000 Stone |
| | build a Forge. Build an | 1500 Ore |
| | Forge to research Metal | |
| | Alloys, and to train | |
| | troops that require | |
| | heavy armor. | |
|------------------------------------------------------------------------|
| Build a City Wall | A City Wall will help | 3000 Food |
| | keep out attackers. | 2000 Wood |
| | Higher levels will give | 10000 Stone |
| | your city more | 2000 Ore |
| | protection, and allows | |
| | you to add defensive | |
| | units. | |
|------------------------------------------------------------------------|
| Build a Muster Field | Your troops gather at | 500 Food |
| | the Muster Field before | 1000 Wood |
| | marching out at your | 2000 Stone |
| | command. Upgrade your | 500 Ore |
| | your Muster Field to | |
| | send more troops with | |
| | each march, and to send | |
| | more marches at a time. | |
|---------------------------+-------------------------+------------------|
| Build an Armory | An Armory will allow you| 1500 Food |
| | to upgrade your City | 5000 Wood |
| | Wall, and to train heavy| 5000 Stone |
| | siege weapons. | 5000 Ore |
|------------------------------------------------------------------------|
| Build a Vault | Upgrade your Vault to | 500 Food |
| |to protect more resources| 2000 Wood |
| | from being plundered by | 1500 Stone |
| | your enemies. | 500 Ore |
|------------------------------------------------------------------------|
| Build a Barracks | You need troops to | 1000 Food |
| | defend and grow your | 1200 Wood |
| | lands. Troops are | 1500 Stone |
| | trained at the Barracks.| 1000 Ore |
|---------------------------+-------------------------+------------------|
| Upgrade your Barracks lv2 | Upgraded Barracks speed | 2000 Food |
| | up troop training and | 2400 Wood |
| | allow you to train more | 3000 Stone |
| | powerful troop types. | 2000 Ore |
|---------------------------+-------------------------+------------------|
| Upgrade your barracks lv3 | Upgraded Barracks speed | 4000 Food |
| | up troop training and | 4800 Wood |
| | allow you to train more | 10000 Stone |
| | powerful troop types. | 4000 Ore |
|---------------------------+-------------------------+------------------|
| Upgrade your barracks lv4 | Upgraded Barracks speed | 6000 Food |
| | up troop training and | 8000 Wood |
| | allow you to train more | 8000 Stone |
| | powerful troop types. | 6000 Ore |
|---------------------------+-------------------------+------------------|
| Upgrade your barracks lv5 | Upgraded Barracks speed | 8000 Food |
| | up troop training and | 10000 Wood |
| | allow you to train more | 10000 Stone |
| | powerful troop types. | 8000 Ore |
|---------------------------+-------------------------+------------------|
| Upgrade your barracks lv6 | Upgraded Barracks speed | 8000 Food |
| | up troop training and | 10000 Wood |
| | allow you to train more | 10000 Stone |
| | powerful troop types. | 10000 Ore |
|---------------------------+-------------------------+------------------|
| Upgrade your barracks lv7 | Upgraded Barracks speed | 8000 Food |
| | up troop training and | 10000 Wood |
| | allow you to train more | 10000 Stone |
| | powerful troop types. | 12000 Ore |
|---------------------------+-------------------------+------------------|
| Upgrade your barracks Lv8 | Upgraded Barracks speed | 8000 Food |
| | up troop training and | 10000 Wood |
| | allow you to train more | 10000 Stone |
| | powerful troop types. | 14000 Ore |
|---------------------------+-------------------------+------------------|
| Upgrade your Barracks Lv9 | Upgraded Barracks speed | 8000 Food |
| | up troop training and | 10000 Wood |
| | allow you to train more | 10000 Stone |
| | powerful troop types. | 16000 Ore |
|---------------------------+-------------------------+------------------|
| Upgrade your Barracks Lv10| Upgraded Barracks speed | 8000 Food |
| | up troop training and | 10000 Wood |
| | allow you to train more | 10000 Stone |
| | powerful troop types. | 18000 Ore |
|---------------------------+-------------------------+------------------|
| Expand your Barracks | Additional Barracks | 1000 Food |
| --- --- --- --- | reduce training times | 1200 Wood |
| Own 2 Barracks in total | and lengthen your | 1500 Stone |
| | training queue. | 1000 Ore |
|---------------------------+-------------------------+------------------|
| Expand your Barracks | Additional Barracks | 1000 Food |
| --- --- --- --- | reduce trsining times | 1200 Wood |
| Own 3 Barracks in total | and lengthen your | 1500 Stone |
| | training queues. | 1100 Ore |
|---------------------------+-------------------------+------------------|
| Build Stables | Stables are necessary to| 1500 Food |
| | house the beasts used by| 2000 Wood |
| | your mounted troops. | 1000 Stone |
| | Upgrade your Stables to | 1000 Ore |
| | research higher levels | |
| | of Horseshoes. | |
|------------------------------------------------------------------------'
| Build a Watch Tower | Your Watch Tower allows | 300 Food |
| | you to see Incoming | 2000 Wood |
| | attacks and prepare your| 6000 Stone |
| | defenses. Build your | 600 Ore |
| | Watch Tower now! | |
|------------------------------------------------------------------------|
| Upgrade your Watch Tower 8| A higher level Watch | 1000 Food |
| | Tower gives you more | 10000 Wood |
| | information on your | 20000 Stone |
| | attackers. Upgrade your | 7000 Ore |
| | Watch Tower now! | |
|------------------------------------------------------------------------|
| Upgrade your Watch Tower 9| A higher level Watch | |
| | Tower gives you more | |
| | information on your | |
| | attackers. Upgrade your | |
| | Watch Tower now! | |
|------------------------------------------------------------------------|
| Upgrade your Watch Tower10| A higher level Watch | |
| | Tower gives you more | |
| | information on your | |
| | attackers. Upgrade your | |
| | Watch Tower now! | |
|------------------------------------------------------------------------|
| Defeat a Lv1 Wild or Plain| Higher level | |
| | Wildernesses give | |
| | greater bonusses to | |
| | production, but are | |
| | protected by more troops| |
|------------------------------------------------------------------------|
| Defeat a LV2 Wild or Plain| Higher level | |
| | Wildernesses give | |
| | greater bonusses to | |
| | production, but are | |
| | protected by more troops| |
|------------------------------------------------------------------------|
| Defeat a lv3 Wild or Plain| Higher level | |
| | Wildernesses give | |
| | greater bonusses to | |
| | production, but are | |
| | protected by more troops| |
|------------------------------------------------------------------------|
| Defeat a Lv4 Wild or Plain| Higher level | |
| | Wildernesses give | |
| | greater bonusses to | |
| | production, but are | |
| | protected by more troops| |
|------------------------------------------------------------------------|
| Defeat a lv5 Wild or Plain| Higher level | |
| | Wildernesses give | |
| | greater bonusses to | |
| | production, but are | |
| | protected by more troops| |
|------------------------------------------------------------------------|
| Defeat a Lv6 Wild or Plain| Higher level | |
| | Wildernesses give | |
| | greater bonusses to | |
| | production, but are | |
| | protected by more troops| |
|------------------------------------------------------------------------|
| Defeat a Lv7 Wild or Plain| Higher level | 20000 Food |
| | Wildernesses give | |
| | greater bonusses to | |
| | production, but are | |
| | protected by more troops| |
|------------------------------------------------------------------------|
| Defeat a lv8 Wild or Plain| Higher level | 50000 Food |
| | Wildernesses give | |
| | greater bonusses to | |
| | production, but are | |
| | protected by more troops| |
|------------------------------------------------------------------------|
| Defeat a Lv9 Wild or Plain| Higher level | 100000 Food |
| | Wildernesses give | |
| | greater bonusses to | |
| | production, but are | |
| | protected by more troops| |
|------------------------------------------------------------------------|
| Defeat a L10 Wild or plain| Higher level | 200000 Food |
| | Wildernesses give | |
| | greater bonusses to | |
| | production, but are | |
| | protected by more troops| |
|------------------------------------------------------------------------|
'------------------------------------------------------------------------'
| More Quests will be added in a later update. I will add them when I |
| Unlock them. Please wait for me to unlock and provide you with more |
| before continuing in your adventures. |
'----------------------------------------------------------------------'
| Please note that all the Quest Information that is found above, |
| is merely the descriptions and rewards for those who started the |
| game with the Elven Faction. The information for the Dwarf |
| faction will be presented later on, in one of my future updates. |
| sorry for this inconvenience. |
'------------------------------------------------------------------'
Mithril [walk3.20]-----
-------
Mithril is one of the most essential requirements to properly succeed in the
game. However, Mithril can be extremly costly. The use of Mithril can be
very specific, for example: If you want to get the Second City Deed but you
don't wanna fight for it, you can purchase Mithril in order to purchase the
deed. Mithil has may uses. The following chart indicates how much money you
will need to spend to recieve a certain number of Mithril. By purchasing
Mithril, you also receive a chance to win a free Prosperity chest. But we
will discuss that in a later update. .------------..--------.
_/ Purchasing // Mithril |
.------------------------------------------------------------------------|
| Amount of Mithril to buy | Other Info | Cost ($) |
|--------------------------------------+----------------------+----------|
| 50 Mithril | |$ 4.99 USD|
|--------------------------------------+----------------------+----------|
| 100 Mithril | |$ 9.99 USD|
|--------------------------------------+----------------------+----------|
| 240 Mithril | 20% more free! |$19.99 USD|
|--------------------------------------+----------------------+----------|
| 375 Mithril | 25% more free! |$29.99 USD|
|--------------------------------------+----------------------+----------|
| 665 Mithril | 33% more free! |$49.99 USD|
|--------------------------------------+----------------------+----------|
| 1600 Mithril | 60% more free! |$99.99 USD|
'------------------------------------------------------------------------'
In Version 6.0.0 and later of The Hobbit: Kingdoms of Middle-earth game,
Kabam, Inc. has added a new way to earn Mithril. This new technique
involves completing special offers. Sometimes you will need to make some
purchases to complete these offers and other times they are free. Last
month, in the month of July, Kabam, Inc. had added a special deal to gain
300 Free Mithril to all players who had successfully logged in for 30 days
via the Log-In Calendar (see walk3.15 for more details).
Alliance Shop [walk3.21]-----
-------------
Alliance Points and Honor Points
--------------------------------
Alliance Points (AP) are gained for Alliance, and Honor Points (HP) are
gained for Alliance Members when resources or special items are donated
within an Alliance. You may also obtain HP when Mithril is purchased.
HP are expendable and belong to Alliance Members, you can use HP to buy
items in the Alliance Shop.
AP belong to the Alliance. There are 2 kinds of AP; Cumulative Alliance
Points (CAP) & Expendable Alliance Points (EAP). The Alliance will be
Upgraded to higher levels if its CAP reaches certain values. Specific
Officers in an Alliance can use the Alliance's EAP to Upgrade or Activate
Alliance Buffs.
Alliance Level
--------------
When the Alliance's Level increases, more Alliance Buffs are available. This
will assisit Members in future battles!
Alliance Donation
-----------------
Your Alliance receives some AP and you receive some HP when you donate any of
the following to your Alliance: Food, Wood, Stone, Ore or Gold.
The exchange ratios for different resources varies, there are also limits on
donations per day for each type of resource.
You can donate these resources to your Alliance when you have a Level 5
Embassy and Level 4 Home in your current city.
Entrust Stones of Vala
----------------------
When Stones of Vala are Entrusted to your Alliance, your Alliance may get AP,
or you may get HP, or both of your Alliance and yourself will be rewarded
with AP and HP respectively.
The number of Stones of Vala that you can Entrust daily is limited.
AP and HP rewards for Purchasing Mithril
----------------------------------------
When you buy Mithril, you and all the Members in your Alliance will be
rewarded with HP, and your Alliance will be rewarded with AP.
Alliance Buff
-------------
Specific Officers can Upgrade or Activate Alliance Buffs benefiting all
Alliance Members.
There are 2 types of Alliance Buffs: Permanent and Temporary.
Permanent Alliance Buffs are functional as long as they are unloacked and
(Lv 1 & above). Temporary Alliance Buffs take effect only after they are
activated.
More Alliance Buffs will be available in the future!
Alliance Shop
-------------
The Alliance Shop can be Unloacked and Upgraded as a Permanent Alliance Buff.
You can buy items in the Alliance Shop with your HP. The items in the
Alliance Shop will be refreshed daily at 0:00 UTC time.
Available items are superior in higher level Alliance Shops!
More exclusive items will be available in the future!
Sage's Tower [walk3.22]-----
------------
The Sage's Tower is only available to build in your First City. The Sage's
Tower is needed to collect City Deed Relics, and Artifacts needed to progress
in completing the game. Artifacts have just been released recently and are
only available by completing tasks in Campaign Mode, however you can only
currently collect City Deed Relics, which are needed to complete a City Deed
to be able to build a new city, for only three cities at the moment. Since
the Artifacts are new and not yet available in all Worlds, I will only be
adding what is currently known on this topic in this version of the walk-
through. I will add more data on this topic once it has been made availble in
all worlds, in a later update.
Relic Hunting
-------------
Relics are one of the most important items that you need in order to obtain a
new city Deed. First, you will need to collect a total of 100 in order to
claim a new City Deed. There are three ways of collecting these relics, the
first is to attack Goblin Camps Level 6-10 (see Goblin Camp Guide for futher
details about defeating them) then the second is to attack a player's city
and claim his/her relics, then there is the secret way, which involves
attacking a player's Wilds. You will be notified in your reports if you
obtain a relic from the first two, but you will not know if you get one from
the Wilds. To claim Relics, you must have at least a Level 1 or higher Sage's
Tower. Sage's Towers allow you to obtain and hold relics. It is important
that you use your First City to go Relic hunting, as no other cities will
allow you to access relics. If you are hunting relics to build your Second
City, you will only obtrain Second City Relics from Goblin Camps until you
claim a Second City Deed. Once you have claimed a Second City Deed, your
Sage's Tower will start a new programming in your city so the next time you
go to hunt for relics, you will then start to obtain Third City Relics in
place of Second City Relics. You must also have a Second City built before
you can start or claim a Third City Deed.
City Deeds
----------
City Deeds are a crucial and most important key needed to expand your
kingdom. They are needed to create additional cities. By creating new
cities, you can train more troops faster and always have plenty of
resources available at your disposal. Currently, there are three cities
available in total to be constructed. To obtain these deeds, please visit
the shop and purchase them at 225 Mithril or earn them by collecting
relics using your Sage's Tower. You can also take your chances at wining
a Second City Deed from Gollum's Riddle Chance game.
Artifacts
---------
Artifacts are only obtainable via the Campaign Mode. Beat Dungeons and
Caves to earn some Artifacts. There is a current total of 10 artifacts to
obtain. Artifacts are needed to permanently increase your City's Attack
and Defense stats. The Higher the stats the better. I will be including a
brief description for each set of artifacts in the chart below. Artifacts
are created by gathering Precious Metals and Gems.
____________ ________________ _____________
_/ Artifacts // Campaign Mode // Sages Tower |
.------------------------------------------------------------------------|
| Artifact | Precious Metals needed | Gems Needed |
|------------------------------------------------------------------------|
| Artifact I | 10 | 3 |
|------------------------------------------------------------------------|
| Artifact II | 40 | 10 |
|------------------------------------------------------------------------|
| Artifact III | 40 | 10 |
|------------------------------------------------------------------------|
| Artifact IV | 40 | 10 |
|------------------------------------------------------------------------|
| Artifact V | 60 | 10 |
|------------------------------------------------------------------------|
| Artifact VI | 60 | 14 |
|------------------------------------------------------------------------|
| Artifact VII | 60 | 16 |
|------------------------------------------------------------------------|
| Artifact VIII | 60 | 18 |
|------------------------------------------------------------------------|
| Artifact IX | 60 | 20 |
|------------------------------------------------------------------------|
| Artifact X | 60 | 22 |
'------------------------------------------------------------------------'
| Stone | Light Metals Needed | Ambers Needed |
|---------------------+------------------------+-------------------------|
| Swift Stone I | 12 | 3 |
|---------------------+------------------------+-------------------------|
| Swift Stone II | 30 | 5 |
|---------------------+------------------------+-------------------------|
| Swift Stone III | 50 | 5 |
|---------------------+------------------------+-------------------------|
| SWift Stone IV | 50 | 5 |
|---------------------+------------------------+-------------------------|
| Swift Stobe V | 50 | 5 |
'------------------------------------------------------------------------'
Building Multiple Cities [walk3.23]-----
------------------------
Before you can start building a new City that will be under your Domain, you
must first meet the proper requirements. These requirements are in place to
make proper assurance that you are fully ready to handle a new City. The
requirements are very simple, but some of the tasks that have to be completed
aren't so easy to accomplish. To build a new city, please refer yourself to
the charts below. For now, all there are only Two additional cities available
to be built, giving you up to three cities.
.------------..--------------..-------.
_/ New Cities // Requirements // City 2 |
.------------------------------------------------------------------------|
|To build a Second City, you must first obtain the following requirements|
|------------------------------------------------------------------------|
| Relics needed | Deeds Needed | Plains needed | Level needed | Other |
|------------------------------------------------------------------------|
| 100/100 | 1 | 1 | 7 | Alliance |
'------------------------------------------------------------------------'
| The Relics can only be obtained by attacking Goblin Camps Level 6 |
| through level 10. You will be required to collect 100 Relics to be |
| able to Collect the Second City Deed. For more information about |
| Relics, please refer yourself to the Relics Section of this guide. |
| You will need to be Player Level 7 to be able to create the 2nd City.|
| Also, this is not a requirement, but rather a suggestion, it would be|
| wise to be in an Alliance if you wish to be successfull with a new |
| city. |
'----------------------------------------------------------------------'
To build a Third City, you will need to meet the following requirements.
.------------..--------------..-------.
_/ New Cities // Requirements // City 3 |
.------------------------------------------------------------------------|
| To build a Third City, you must first obtain the following requirements|
|------------------------------------------------------------------------|
| Relics Needed | 3rd City Deed | Cities needed | Plains needed | Level |
|------------------------------------------------------------------------|
| 100/100 | 1 | 2 | 1 | 10 |
'------------------------------------------------------------------------'
| You can buy the Third City Deed from the Shop for only 225 Mithril. |
| You will need to have a Second City under your control in order to |
| build a Third City. |
'----------------------------------------------------------------------'
To build a fourth (final) city, you will need to meet these requirements.
_____________ _______________ ________
_/ New Cities // Requirements // City 4 |
.------------------------------------------------------------------------|
|To build a Fourth City, you must first obtain the following requirements|
|------------------------------------------------------------------------|
| Relics Needed | 4th City Deed | Cities Needed | Plains needed | Level |
|------------------------------------------------------------------------|
| 0/0 | 1 | 3 | 1 | 15 |
'------------------------------------------------------------------------'
| At the moment, you can only obtain a Fourth City deed via Events and|
| purchasing selected Chests. More information will be released in a |
| later update. |
'---------------------------------------------------------------------'
Third City [walk3.24]-----
----------
Having 2 cities may be fun, but having a Third is a blast. The game refers
the Third City as a 'Storm City'. Don't ask me why, it just does. The Third
City is much more different than the first two. This new city has even more
field plots, which can only be unlocked when your Keep reaches level 5 and
Level 10. It also has a few more open and locked house/building plots than
the previous cities. Try to use these new plots to make a better city, one
that will have everyone else in envy.
How to 'Farm' another Player [walk3.25]-----
----------------------------
It is important to know how to Farm. Farming is the term we like to use when
you are sending troops to another Player's Cities to obtain their loot. To
Farm someone, you must first have at least 100 T1 troops and at least 10
Supply Carts or Supply Wagons. You also must take into fact, the level and
power of the player's city you wish to farm. It is recommended that you
attack a player who is no more than 100k might more powerful than you. If
you wish to succeed at obtaining the player's loot, you must also send a high
leveled Hero to lead the attack. The higher the level of the Hero, the higher
the chances you will succeed in battle.
There are two ways to farm someone. The first is to manually hunt for your
target via the map. If you know the location x,y of your target, then you
will want to insert them manually at the top of the map screen. Now tap on
your target city. Now click on attack. Select your Hero, if any are available
then select the troops you wish to send. Once that is done, tap on send
attack to finish the proccess. If you are successful, you will be rewarded
with your target's loot, if they had extra in the first place. Sometimes your
attack will be successful, but you won't receive any loot. This is normal, so
do not panic or worry.
The second way to send an attack, is via the Muster Field. It is not
recommended that you use the Muster Field when sending attacks, as it can
take a little longer to perform than it would using the map. The First
thing you do with the Muster Field, is to select 'March Troops. Then you will
want to select 'Attack' from the list of options found below. Now, at the top
you will see two blank text boxes, insert coordinates x,y and then tap on
'Next.' Now choose the hero you want to lead the attack. Once that is
complete, tap once again on 'Next'. Now select the amount of troops you wish
to send. Now tap on 'Send'. Now you know how to attack/ Farm someone. These
techniques can be transferred for Reinforcing, transporting and reassigning
troops and ressources to other cities. You can also use these techniques to
attack and conquer Wilds and Goblin Camps. Do not attack Bogs as they cannot
be attacked in the first place.
RuneCrafting [Walk3.26]-----
------------
RuneCrafting is a way to increase a certain's building level higher than
level 10. Once a building has been RuneCrafted, it becomes a *1 level or
higher. If you RuneCraft a building, you can unlock many new features in the
game, like being able to train Tier 4 Troops, or increased Vault protection
limit. These features are very helpful, so I strongly recommend RuneCrafting
a building when the opportunity arises. To RuneCraft a building, you will
need to meet certain qualifications. Here is a sample of the qualifications
you need to meet to be able to RuneCraft a building. You will need a Lv 10
building, some Forge Runes, some RuneCraft building requirements require a
level *1 buiding to be able to RuneCraft another building. I will include a
list of all buildings that can be RuneCrafted in a later update of this
document. Forge Runes can be obtained through special Events in the Shop and
can be found by completing Campain Mode with a 1:500 ratio through Campaign
mode. See Quests: Campaing Mode section of this document for further details.
RuneCrafting is now available in all three cities.
Radagasts Book of Legends [Walk3.27]-----
-------------------------
There are few Heroes among our Kingdom that have been written into Middle-
earth's Book of Legends. These Legendary Heroes are ready to be enlisted in
your Cities and will help you march across the Kingdoms of Middle-earth in
greater Tactical numbers.
The Book of Legends Radagast I Item is available for trade in the Sage Tower
under the Relics tab. Collect Legendary Pages from a selective boss levels on
the Clearing the High Pass and Avenging Moria Maps. Legendary Pages are also
available as prizes in Tournaments and special Events.
Upgrade your Radagast to Legendary I and take over the Middle-earth Map.
Legendary Heroes can also upgrade powerful buffs when equipped with their own
Legendary Gear.
Only one Book of Legends can be applied per Kingdom, so make sure to save
your remaining Legendary Pages for the other upcoming Legendary Heroes.
Food Production and Upkeep [walk3.28]-----
--------------------------
Topic will be introduced in update version 1.4.0 of this document. A brief
introduction to this topic will be listed below.
Food is the most needed resource within the game. It is needed to build, to
train, to research, to share, and much more. However, you cannot ever have
enough of it. But if you want to train lots of troops, you'd better know how
to keep up with the production and upkeep rates so u don't end up in a
position of not being able to cultivate any. It is highly recommended that
you have 1 City to store all of your troops in, and one designated specially
for producing lots of Food. This way u will never run out. To have a HIGH
production rate of food, it will be necessary to conquer 9 or 10 Level 10
Grasslands or Lakes. It would also help to assign a high level Hero to the
"Production" position as to increase your Resource production by the level of
your Hero tenfold. It would also be wise to have about 20 Farms each of level
9 or higher to help boost up the production rate. Also, try to only keep
Carts and/or Wagons so as to be able to transport your Food to your allies
and your other cities. Be sure to follow these tips to be a successfull Troop
builder.
Fourth City [Walk3.29]-----
-----------
This Wilderness City is currently not available outside of in-game events. We
will add more information about this FINAL CITY after it has been made availa
ble to all players. Please stay tuned for more details.
To obtain a fourth city you will need to have obtained a third city first,
also a Fourth City deed, which can be obtained in the Chest section of the
shop at 299 Mithril or be obtained by collecting 100 relics via Goblin Camps,
be at Player Level 15 or higer, and have a conquered plain.
A fourth City, like the Third City, has more building and field Polts than
the first two sities. Below is a text rendering image of what a Fourth City
Buildings and Field Plots look like in the game. I am providing you with
these City Plots views so you can try to figure out how you will build your
new city and where you're going to place certain buildings. Enjoy.
Building Plots [City View]
.----------------.
| |
| Keep |
.-----. | | .-----.
| | | | | |
| | | | | |
'-----' '----------------' '-----'
.-----. .-----. .-----. .-----.
| | | | | | | |
| | | | Guardian | | | |
'-----' '-----' '-----' '-----'
.-----. .-----. .-----. .-----. .-----. .-----. .-----. .-----.
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
'-----' '-----' '-----' '-----' '-----' '-----' '-----' '-----'
.-----. .-----. .-----. .-----. .-----. .-----. .-----.
| | | | | | | | | | | | | |
| | | | | | | | | | | | | |
'-----' '-----' '-----' '-----' '-----' '-----' '-----'
.-----. .-----. .-----. .-----. .-----. .-----. .-----.
| | | | | | | | | | | | | |
| | | | | | | | | | | | | |
'-----' '-----' '-----' '-----' '-----' '-----' '-----'
.-----. .-----. .-----. .-----. .-----.
| | | | | | | | | |
| | | | | | | | | |
'-----' '-----' '-----' '-----' '-----'
.-----. .-----. .-----. .-----.
| | | | | | | |
| | | | | | | |
'-----' '-----' '-----' '-----'
Field Polts [Field View]
------------------------
.-----------------.
.-----..-----. | | .-----..-----.
| || | | City | | || |
| || | | | | || |
'-----''-----' | | '-----''-----'
.-----..-----. | | .-----..-----..-----.
| || | | | | || || |
| || | | | | || || |
'-----''-----' | | '-----''-----''-----'
.-----. .-----. | | .-----..-----..-----..-----.
| | | | '-----------------' | || || || |
| | | | .-----. .-----. | || || || |
'-----' '-----' | | | | '-----''-----''-----''-----'
.-----..-----. | | | | .-----..-----..-----..-----.
| || | '-----' '-----' | || || || |
| || | | || || || |
'-----''-----' '-----''-----''-----''-----'
.-----.
| |
| |
'-----'
.-----..-----..-----..-----..-----. .-----..-----..-----..-----.
| || || || || | | || || || |
| || || || || | | || || || |
'-----''-----''-----''-----''-----' '-----''-----''-----''-----'
.-----..-----..-----. .-----..-----..-----.
| || || | | || || |
| || || | | || || |
'-----''-----''-----' '-----''-----''-----'
.-----..-----..-----. .-----..-----.
| || || | | || |
| || || | | || |
'-----''-----''-----' '-----''-----'
.-----. .-----.
| | | |
| | | |
'-----' '-----'
Frequently Asked Questions (FAQs) [walk3.30]-----
---------------------------------
Here is a quick list of Questions that are the most Frequently asked about
the game.
This first question was asked from me to the Development team over at
Kabam Studios.
Q: Why did my troops dissapear and My heroi not gain any experiance?
A: Thank you for taking the time to write in. It appears there are two
seperate issues explained here. First, there is the Hero which seems
not to have gained experience from the attack. For this, please check
your Great Hall level in the city your Hero resides and make sure it is
high enough level to support gaining experience for your Hero. Great
Halls support 20 levels of experience per one level for your Great
Hall. It is possible to have a higher Hero than your Great Hall
supports if you used a training item to increase their experience.
In regards to your missing Troops, sometimes there is a delay when
training or waiting for Troops to return home from a March. It seems
they wander off aimlesslyu to the local tavern and tip back a few more
than they should. I have been told by the development team that this
should only be a temporary issue, meaning your Troops should eventually
return, but have also heard from players claiming they had not received
them back until days later.
Also, some players have reported that refreshing' the app resolves this
issue and whips your missing Troops back into shape. To refresh the
app, simply press the 'Home' button on your Apple device to exit the
app, then doubke-press it again to bring up the list of apps you have
open. Hold The Hobbit: Kingdoms of Middle-earth app until it starts to
jiggle and then tap the little 'minus' icon that appears. Then tap
onThe Hobbit: Kingdoms of Middle-earth to complete the process!
We know you worked hard to train these Troops and we are working on
improving this experience as soon as possible.
Regards,
Kim
The Hobbit: Kingdoms of Middle-earth
Support
Q: Why does it say in the table of contents and show in the guide, 'walk3.20'
then 'walk3.22'? Where is 'walk3.21' ? Is it missing? I see 'walk3.26' and
then 'walk3.30', but I don't see 'walk3.27'-'walk3.29'. Where are they?
A: This indicates a section of the guide that either has not yet been
created, so a slot has been left open for a future topic, or because
the topic that was there in a previous update has either been moved to
a new location in the guide, or it has been removed from the guide
entirely. If a topic has been removed, don't worry, a new topic will
be added in its place in a future update.
Q: I read your game walkthrough and you wrote: "Resources can be transfered
between your own cities"
I have been able to send and receive resources to and from members of my
alliance, but I have never been able to send or receive resources from my
own cities to each other... it just gives me the error message "Where ?
That destination seems wrong. Please Check"
Any ideas?
I have tried asking Kabam, rebooting and discarding and reloading the
game, building my other cities up... do I need to make an alliance with my
own cities to do this ?
Your help would be greatly appreciated as you seem to have expertise in
this game.
Thanks in advance.
Steve
A: You would need to be in an alliance, yes. But both of your Cities have
to be have a blue flag next to them.
Q: you mean, both of my cities have to be in the same alliance? or they
just need to be in 'an' alliance? or they have to be in an alliance
with each other only?
essentially, what i think you're saying is for anyone to send
resources anywhere, they must be in an alliance... a random city can
not just make a donation to another random city... even if i started
(own) both cities right?
A: They don't have to be in the same alliance, but they do have to
be in an alliance whose diplomacy is set as Friendly with yours.
You cannot however just send resources to any city. They must be
in an alliance that is marked by a blue flag. To send the re-
sources use your Muster Field and place the coordinates to your
destination. Make sure it's set to transport and not attack.
Q: Is it possible to join more than one alliance?
A: No, you are only allowed to be in one alliance at a time,
per account, no matter how many cities you may own.
Q: Can you tranfer items, gold and resources between
different worlds?
A: No. The only thing that can be tranfered between
different worlds is Mithril.
The Leaderboard [walk3.31]-----
---------------
The leaderboard is the official board that collects and reveals the total
mights accumulated, troops killed and ranks the players according to their
current might total. This feature can come in very handy. To access the
Leaderboard, simply scroll your main menu, found at the bottom of the screen
(shown below) scroll that to the left, and click on 'Ranks'.
Main Menu screen:
3944024 4004068 3644068
Regular Menu Hidden Menu
|----------------------------------------|__________________________________.
|.----. | |
||view|Items Quests Alliance Mail Chance<|>Campaign Gear Rank setting share |
|'----' |__________________________________|
'----------------------------------------' figure 3.31a
I will be dividing the Leaderboard information into three sections: Might
Leaderboard, Might Gained Leaderboard, and Troops Killed Leaderboard.
Might Leaderboard
-----------------
The Might Leaderboard ranks all players in the World according to their
Might. The Might Leaderboard refreshes daily, and the time of last update
can be found on the Might Leaderboard window.
Might is gained by training troops and Wall Defenses, and using bundled
Troops items. Losing Troops in combat will reduce your Might.
Maximize your Might to have your name recorded in the annals of Middle-
earth!
Might Gained Leaderboard
------------------------
The Might Gained Leaderboard ranks players according to their might gained
gained on a weekly basis. The current rankings are updated daily under
the 'This Week' tab. Might is gained by training troops, training Wall
Defenses, and using bundled troops items. Your Might Gained will not
decrease due to troop losses from combat.
You may view previous champions of the Might Gained Leaderboard from the
'All Time' and 'Weekly' rankings.
Troops Killed Leaderboard
-------------------------
The Troops Killed Leaderboard ranks players on a weekly basis according to
the total Might of the enemy players' troops killed. Both attacks and
defensive battles are taken into account. Rankings are updated daily under
the 'This Week' tab.
City Guardian and Buffs [Walk3.32]-----
-----------------------
One of the best way to increase your Attack, Life, Defense and Resource Buffs
is to upgrade your City Guardian using Artifacts, Swift Stones and Gatherers
Stones. Your City Guardian can boost your armies' Life and Attack,Troop Trai-
ning ratings, and increases Resource Collection. Get Artifacts by Crafting
Precious Metals and Gems, which can be obtained through Campaign Mode, using
your Sage's Tower. Gatherers Stones can be obtained by defeating Alliance
Bosses.
Earn Permanent Life, Attack and Other Buffs
-------------------------------------------
Use Artifacts crafted in your Sage's Tower to upgrade your City Guardian's
Life and Attack, increase Training speeds and increase Resource collection
Artifacts are crafted frfom rare Gems and Precious Metals discovered in
Campaign battles. These buffs will apply to all troops marching from or
defending this city.
Push Notifications [walk3.33]-----
------------------
Push Notifications are optional for use of the game, but they are turned on
by default. You can turn them off by selecting 'Settings' tab found on the
second section of the main Menu, also known as Hidden Menu mentioned above.
I don't know how to describe the use and definition of the Push Notifications
, so I will try my best and if I cannot succeed in giving you the proper in-
formation, then I will remove this section from the walkthrough in one of the
next updates.
Push Notifications, when turned "on" inform the player that a particular
project has been completed, such as Building finished being constructed,
Research finished being researched, incoming attacks and incoming mail. Some
of these features work, but others don't. If you have the Push Notifications
turned on, you will be notified on the 'Lock Screen' or via a banner on your
iOS device.
There are currently three Push Notification options: City, March and Mail.
The Mail Notification is very buggy so 99.9% of the time, you will NOT be
notified of incoming mail. As for the City Notifications, Kabam, INC. has
removed notifications of incoming attacks from the game as itr was causing
some major technical difficulties for the development team when they we're
making the game Android and Mobile compatible. As for the rest of the City
notifications, you will be informed when you have successfully finished
building, researching and when you have finished training Troops, and you
will even be notified when your City has run out of Food. Very Handy, eh?
Now for the 'March Notifications', you will be notified when you have
finished sending an attack, reassigning troops, or finished transporting
resources. Push Notifications are a great way to keep yourself informed about
anything that goes on in you're City.
In my opinion, you should keep the Push Notifications turned on at all Times.
4021748
Kabam ID [Walk3.34]------
--------
In order to participate in In-Game events and contests, you must first, if
you haven't already done so, create a Kabam account. By creating an account,
you will be able to save your game progress, be eligiable for in-game contest
and special offers. But the most important factor of creating a Kabam account
is you will earn an instant 75 Mithril, free of charge.
Game Center [Walk3.35]------
-----------
The Game Center feature is only availble on iOS devices. This feature allows
the user to connect their current game account to their Game Center account
in order to achieve certain pre-set achievement goals. These Achievement
goals can be found in the next section of this Walkthrough. Once an account
has been synched with the game, it cannot be undone. Please choose this
option carefully. To sync your kabam game account with your Apple Game Center
account, please follow these picture instructions below.
1. Locate your main menu at the bottom of your screen. It will look like this
|----------------------------------------|
|.----. |
||view|Items Quests Alliance Mail Chance<|
|'----' |
'----------------------------------------' Figure 3.35a
2. Next, scroll this menu to the left of the screen. Your menu should now be
like this:
.________________________________________.
|.----. |
||view|>Train Research Rank setting share|
|'----' |
'----------------------------------------'figure 3.35b
3. Tap on the Settings tab
________________
| Click Here |
|_______ ______|
._____________________________| /________.
|.----. |/ |
||view|>Train Research Rank Setting Share|
|'----' |
'----------------------------------------'figure 3.35c
4. Look for the Game Center Tab on the new popup menu
.----------------------------------------.
| Settings | X |
| '---|
| -------------------------------------- |
|________________________________________|
| |
| Kabam ID > |
|________________________________________|
| | .------------.
| Game Center ID > |< Click here |
|________________________________________| '------------'
| |
| Sound > |
|________________________________________|
| |
| About > |
|________________________________________|
| |
| Push Notifications > |
|________________________________________|
| |
| Languages > |
|________________________________________|
| |
| More Free Games from Kabam > |
|________________________________________|
| |
| |
| |
'----------------------------------------'figure 3.35d
Step 5: Click on Link Game Center ID
.----------------------------------------.
| < | | x |
|---' '---|
| ______________________________________ |
|| Vampnerd Lord ||
||--------------------------------------||
|| Kabam ID:****************** ||
|| Game Center ID: Kamb3l ||
||______________________________________||
| You are signed into Game Center as: |
| Kamb3l |
| |
| |
| .-------------------. |
| |Link Game Center ID| |
| '-------------------' |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
'----------------------------------------'
Google Play Sync (Android Only) [Walk3.36]------
-------------------------------
To sync your game to your Google Play Account is similarily done to that of
the Game Center sync on an Apple device. To connect, simply follow these in-
structions.
The Google Play feature is only availble on Android devices. This feature
allows the user to connect their current game account to their Google Play
account in order to achieve certain pre-set achievement goals. These
Achievement goals can be found in the next section of this Walkthrough. Once
an account has been synched with the game, it cannot be undone. Please choose
this option carefully. To sync your kabam game account with your Google Play
account, please follow these picture instructions below.
1. Locate your main menu at the bottom of your screen. It will look like this
|----------------------------------------|
|.----. |
||view|Items Quests Alliance Mail Chance<|
|'----' |
'----------------------------------------' Figure 3.35a
2. Next, scroll this menu to the left of the screen. Your menu should now be
like this:
.________________________________________.
|.----. |
||view|>Train Research Rank setting share|
|'----' |
'----------------------------------------'figure 3.35b
3. Tap on the Settings tab
________________
| Click Here |
|_______ ______|
._____________________________| /________.
|.----. |/ |
||view|>Train Research Rank Setting Share|
|'----' |
'----------------------------------------'figure 3.35c
4. Look for the Google Play Tab on the new popup menu
.----------------------------------------.
| Settings | X |
| '---|
| -------------------------------------- |
|________________________________________|
| |
| Kabam ID > |
|________________________________________|
| | .------------.
| Google Play ID > |< Click here |
|________________________________________| '------------'
| |
| Sound > |
|________________________________________|
| |
| About > |
|________________________________________|
| |
| Push Notifications > |
|________________________________________|
| |
| Languages > |
|________________________________________|
| |
| More Free Games from Kabam > |
|________________________________________|
| |
| |
| |
'----------------------------------------'figure 3.35d
Step 5: Click on Link Google Play ID
.----------------------------------------.
| < | | x |
|---' '---|
| ______________________________________ |
|| Vampnerd Lord ||
||--------------------------------------||
|| Kabam ID:****************** ||
||Google Play ID: Kambel_serle@direct.at||
||______________________________________||
| You are signed into Game Center as: |
| Kamb3l |
| |
| |
| .-------------------. |
| |Link Google Play ID| |
| '-------------------' |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
'----------------------------------------'
In-game Messaging (The Mailbox) [walk3.37]------
-------------------------------
There are many ways to connect and communicate with other Players in the
game. One of the most commonly used methods is the "v-mail." The "V-mail" is
similar to the e-mail we use in our everyday lives. This is very simple to
use. The following figures will highlight how to use v-mail as to better
understand it yourself. To access the v-mail, simply click on the "Mail" tab
found on the Main Menu bar found at the bottom of the screen. The main Menu
bar looks like this:
|-----------------------------------------------------------------------|
Regular Menu Hidden Menu
|----------------------------------------|__________________________________.
|.----. | |
||view|Items Quests Alliance Mail Chance<|>Campaign Gear Rank setting share |
|'----' |__________________________________|
'----------------------------------------' figure 3.37a
First I would like to point out that there are 3 sections to the v-mail
messaging systems. These are:
a. Mail: The Mail folder contains all of your in-coming messages from
the Game Developpers, your Alliance messages and mail sent to you
from other Players in the game. It also contains all the Invites you
receive asking if you want to join an Alliance. The Mail folder can
hold and store up to 1,000 messages. Any new messages after that, an
older one will be deleted.
b. Reports: The Reports folder is used specifically for holding all of
your In-coming and Out-going Scouts, Attack data, transportation and
re-assignment of your Troops information. Additionally, your Reports
folder can only hold up to 1,000 Reports. For every new Report that
comes in, an older Report will automatically be deleted.
c. Sent: The Sent folder contains a copy of all the mail you have sent
to other players within the game. The sent folder also holds up to
1,000 messages.
The following figure shows us the Main Mail Screen.
.--------------------------------------------.
| .------. .------..------.|
| | home | Mail | stgs || Edit ||
| '------' '------''------'|
| .----------. .-------------. .-----------. |
| | Mail | | Reports | | Sent | |
|-------v------------------------------------|
|____________________________________________|
| Jul 1, 20:17 PM |
| The Hobbit: KoM \ |
| Welcome to Middle-earth / |
|____________________________________________|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|____________________________________________|
| .-----------. .----------.|
| 1 Messages | Empty | | Compose ||
| 0 New '-----------' '----------'|
'--------------------------------------------'
Figure 3.37a
______________________________________
| Click on the 'Empty' button to delete|
| every message you have in the box you|
| currently have open. |
|________________ ___________________|
|________________________| /_________________| __________________________
| .-----|/----. .----------._| Click on the 'Compose' |
| 1 Messages | Empty | | Compose <_ button to create a new |
| 0 New '-----------' '----------'|| message. |
'--------------------------------------------'|__________________________|
Figure 3.37b
.--------------------------------------------.
| .------. .------.|
| | Back | | Send ||
| '------' '------_|______________________
| ________________________________________/ Insert the name of the |
| | / Player you wish to |
| |_______________________________________\ message here. |
| \________________________|
| .----------------------------------------. |_________________________
| | |/ Insert the title subject |
| '----------------------------------------'\ of your messafe here. |
| .----------------------------------------. \_________________________|
| | | |
| | | |
| | | |
| | | |
| | | |
| | ________|_|_________________
| | / Insert your message here |
| | \____________________________|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| '----------------------------------------' |
'--------------------------------------------'
Figure 3.37c
Notes: This game requires the use of standard ASCII lettering, such as
the letters A-Z, 1-9+0 and standard side text, such as: !@#$%&*()-_=+^
Any other text or emoticons will not work and therefore cannot be seen
during anypart of the game. These will also acompatible with the font
and text setting of the game: ™ , © and ® .
Campaign Mode [Walk3.38]------
-------------
What is Campaign Mode?
----------------------
Campaign mode is a new addition, featured in Version 7.0.0+ of the game, and
it is needed to unlock many cool new items and features found in this game.
When playing campaing mode for the first time, the experiance is very similar
to that of attacking Goblin Camps. Here you must defeat all the Goblins and
their armies to unlock artifacts, which are needed to permanently strengthen
your city's Attack and Defense Stats. In this guide, we will walk you through
the process of completing each Campaign Quest. If you attack the final cave
at the end of each map at the correct time, you will win a key that will
allow you to move on to the next area of the map. The prizes you can win from
each cave are: Precious Metals, Rare Gems, Bilbo's Hourglasses and Forge
Runes.
The Different chapters in Campaign Mode
---------------------------------------
There are currently only four Campaign sections with a total of five chapters
and they are: 1) The Journey Begins [The Necromancer]; 2) Goblin Infiltration
[Clearing the High Pass and Avenging Moria]; 3)Into the Forest [Through Mirk-
wood]; and 4) Lonely Mountain [Discover Smaug].
The Journey Begins
------------------
The Necromancer
---------------
Map 1:
------
Introduction:
-------------
Legolas: This was once Elven land! Let's take it back!
Goblin Guard: Sound the alarm!
Legolas: For the Woodland Realm!
->Edge of Mirkwood
Level: 10 Might: 264 Weakness: Any
The hill of Amon Lanc stands brooding above the dark forest
Rewards: 840 Food
840 Wood
840 Stone
840 Ore
0 Gold
Chance to find: Food Rune; Increases Food production by 25% for 7 days
Enemies: 22 Wolf Riders Troops needed: 2 T5
22 Goblins 4 T4
22 Archers 6 T3
9 T2
11 T1
Lower Slopes
Level: 10 Might: 420 Weakness: Any
The Necromancer's forces are all around. The barren hillside offers no
cover.
Rewards: 1.2k Food 1.2k Wood 1.2k Stone 1.2k Ore 0 gold
Chance to find: Elrond's Hourglass; 1 Hour Speedup.
Enemies: 35 Wolf Riders Troops needed: 2 T5 0 T2
35 Goblins 0 T4 28 T1
35 archers 0 T3
Prelude:
--------
Gandalf: We've reached the top!
Goblin Officer: Attackers!
Thorin: Your eagle friends could have saved us a stiff climb, Gandalf!
Amon Lanc
Boss: Goblin Officer HP: 150
Level: 20 Might: 600 Weakness: Any
The approach to the fortress of Dol Goldur is almost impregnable.
Rewards: Food 1.8k Wood 1.8k Stone 1.8k ore 1.8k gold 262
Chance to find: Combat Rune; Strengthens your Attack rating by 20% for
24 hours.
Enemies: 50 wolf riders Troops needed: T5 3 T2 0
50 goblins T4 0 T1 37
50 archers T3 0
Map 2:
------
Introduction
------------
Gandalf: The causeway beyond that fort is the only way into Dol Goldur
Orc Sentry: Kill them!
Thorin: It's big. I'll give you that. Shoddy workmanship, though.
Guard House
Level: 10 Might: 1344 Weakness: Any
A looming guard-house defends the causeway into the fortress.
Rewards: Food 2.8k Wood 2.8k Stone 2.8k ore 2.8k gold 0
Chance to fins: Elrond's Hourglass; 1 Hour Speedup.
Enemies: 8 Dart Throwers Troops needed: T5 3
80 Wolf riders T4 14
80 goblins T3 21
80 archers T2 46
8 goblin warriors T1 100
8 warg riders
Outer Causeway
Level; 10 Might: 1464 Weakness: Any
Every step along the causeway will be a battle.
Rewards: Food 3k Wood 3k stone 3k ore 3k gold 0
Chance to find: Wood Rune; Increase Wood production by 25% for 7 days.
Enemies: 11 dart thrower Troops needed: T5 0
78 wolf riders T4 14
78 goblins T3 22
78 goblins T2 48
11 goblin warriors T1 103
11 warg riders
Inner Causeway
Level: 10 Might: 2004 Weakness: Any
The alarm is raised! Guards swarm to attack you!
Rewards: Food 4.2k wood 4.2k stone 4.2k ore 4.2k gold 0
Enemies: 11 dart throwers Troops needed: T5 -> 5
123 wolf riders T4 -> 21
123 goblins T3 -> 32
123 archers T2 -> 70
11 goblin warriors T1 -> 150
11 warg riders
Prelude
-------
Thorin: Here we are - the end of the causeway. All thanks to Dwarven
steel!
Goblin Officer: Man the defenses!
Legolas: Not just Dwarven steel! I've done my share of fighting!
Gate Fort
Boss: Goblin Officer HP: 585
Level: 10 Might: 2880 Weakness: Any
Aa small fort guards the end of the causeway.
Rewards: Food 5.8k wood 5.8k stone 5.8k ore 5.8k gold 817
Chance to find: Galadriel's Hourglass; 2.5 Hour Speedup.
Enemies: 15 dart throwers Troops wasted: T5 -> 10
180 wolf riders T4 -> 30
180 goblins T3 -> 47
180 archers T2 -> 101
15 goblin warriors T1 -> 217
15 warg riders
Map 3:
------
data not yet available. please refer to the next update of this guide.
Goiblin Infiltration
--------------------
Clearing The High Pass 1
------------------------
Introduction:
-------------
Gandalf: The Goblins call this area the Front Porch. They prey on
travelers from a hidden cave - but we have found it!
Goblin Guard: Enemies! Sound the alarm!
Legolas: These mountains are now under the protection of my father,
Thranduil of the Woodland Realm! We'll cleanse them of
Goblins!
Entrance Cave
Level: 10
Might: 100
Weakness: c v Ranged
A hidden crack in the rock wall is heavily guarded.
Rewards: 1k Food
0 Wood
2k Stone
0 Ore
0 Gold
Chance to find: Precious Metals I; Precious Metals used for crafting
Artifact I
Dark Tunnel
Level: 15
Might: 120
Weakness: Foot
A crude tunnel winds steeply downward
Rewards: 0 Food
2.5k Wood
0 Stone
1.1k Ore
0 Gold
Chance to find: Precious Metals I; Precious Metals used for crafting
Artifact I.
Troops needed: 90,000 Tier 1
Guard Post
Boss: Goblin Officer HP: 45
Level: 20 Might: 180 Weakness: Foot
Goblins stand watch at the Junction of several passages.
Rewards: 1.1k Food
1.1k Wood
1.1k Stone
1.1k Ore
200 Gold
Chance to find: Gem I; Rare Gems used for crafting Artifact I
Clearing the High Pass 2
------------------------
Introduction
------------
Gandalf: This fortified tunnel guards the way into Goblin-town. Once
it's gone, we can begin to clear out the Misty Mountains and
make the High Pass safe.
Goblin Guard: The High Pass is ours - and so are your heads!
Legolas: Come and get them, if you survive my arrows!
Narrow Passage
Level: 25 Might: 1920 Weakness: Mounted
The tunnel leads deeper beneath the mountain
Rewards: 6.7k Food
12k Wood
0 Stone
0 Ore
0 Gold
Chance to find: Precious Metals II; Precious Metals used for crafting
Artifact II
Inner Cave
Level: 30 Might: 2400 Weakness: Foot
The rocky passage widens into a small chamber, where more Goblins
stand watch.
Rewards: 0 Food
0 Wood
15k Stone
8.7k Ore
0 Gold
Chance to find: Precious Metals II; Precious Metals used for crafting
Artifact II.
Goblin Outpost
Level: 35 Might: 2600 Weakness: Ranged
A makeshift fort of piled rubble and refuse stands in your way.
Rewards: 7.4k Food
0 Wood
6.5k Stone
11.7k Ore
0 Gold
Chance to find: Precious Metals II; Precious Metals used for crafting
Artifact II.
Prelude:
--------
Gandalf: We must press on to the Goblin-town! Follow me!
Goblin Guard: Yes, follow him - to your deaths!
Thorin: Never bet against a Dwarf in a tunnel fight, Goblin!
Approach Passage
Level: 40 Might: 4320 Weakness: Ranged
The stone passage winds further beneath the mountains.
Rewards: 1.5k Food
16.0k Wood
16.0k Stone
1.5k Ore
1.7k Gold
Chance to find: Gem II; Rare Gems used for crafting Artifact II.
Clearing the high pass 3
------------------------
Introduction:
-------------
Gandalf: this is the heart of Goblin-town! The Great Goblin can't be
far now!
Goblin Guard: Oh, I'm not far at all, Wizard! I will want to watch you
die!
Thorin: You'll only see that in your dreams, Goblin! You're the one
who'll be dying today!
Guard Post
Level: 45 Might: 4960 Weakness: Mounted
Goblin Warriors defend the approach to their town.
Rewards: 3.9k Food
39k Stone
0 Wood
6.3k Iron
0 Gold
Chance to find: Precious Metals III; Precious Metals used for crafting
Artifact III.
Troops needed: 90,000 Tier 1 Troops
Flanking Caves
Level: 50 Might: 4800 Weakness: Foot
Caves on either side leave you at risk of being surrounded!
Rewards: 7.0k Food
36.0k Wood
0.0k Stone
7.0k Ore
0.0k Gold
Chance to find: Precious Metals III; Precious Metals used for crafting
Artifact III.
Outer Town
Level: 55 Might: 5760 Weakness: Ranged
A large cavern is filled with ranshackle Goblin dwelings.
Rewards: 13.9k Food
0.0k Wood
0.0k Stone
47.0k Ore
0.0k Gold
Chance to find: Precious Metals III; Precious Metals used for crafting
Artifact III.
Main Cavern
Level: 60 Might: 5920 Weakness: Foot
The cave arches high overhead, holding Goblin-town easily.
Rewards: 15.9K Food 15.9K Wood
15.8k Stone 15.9k Ore
0 Gold
Chance to find: Precious Metals III; Precious Metals used for crafting
Artifact III.
Inner Town
Level: 60 Might: 10560 Weakness: Ranged
The wealthier and better-armed Goblins live nearer the center of the
town.
Rewards: 6.3k Food 39k Wood 39k Stone 7k Ore 3.3k Gold
Chance to find: Gem III; Rare Gems for crafting Artifact III.
Prelude
-------
Gandalf: Goblin-town has almost fallen! I can see the Great Goblin's
stronghold from here!
Goblin Officer: Feast your eyes, Wizard! It's the last thing you'll
ever see!
Legolas: The last thing you'll see, Goblin, is the edge of my sword!
Clearing the High Pass [Map 4]
------------------------------
Introduction:
-------------
Gandalf: We're almost at the Great Goblin's cave! Don't lose heart now
Great Goblin: No, don't lose your hearts - I'm looking forward to
roasting them for our dinner!
Thorin: A Dwarven heart would choke you, Goblin! It's too stout for
your puny teeth!
Outer Passage
The Great Goblin
Level: 65 Might: 9480 Weakness: Mounted
A heavily-guarded passage leads to the Great Goblin's dwelling.
Rewards: 10k Food 15k Wood 80k Stone 0 Ore 0 Gold
Chance to find: Precious Metals IV; Precious Metals used for crafting
Artifact IV.
Guard Post
Level: 70 Might: 9840 Weakness: Foot
The Great Goblin's elite guards will not be easy to overcome.
Rewards: 0 Food 80k Wood 20k Stone 11.2k Ore 0 Gold
Chance to find: Precious Metals IV; Precious Metals used for crafting
Artifact IV.
Entrance Chamber
Level: 75 Might: 10320 Weakness: Ranged
The Great Goblin's dwelling is filled with trash and offal, arranged
like decoration.
Rewards: 29.1k Food 30k Wood 30k Stone 30k Ore 0 Gold
Chance to find: Precious Metals IV; Precious Metals used for crafting
Artifact IV.
Audience Chamber
Level: 80 Might: 11640 Weakness: Ranged
The Great Goblin rules from this hideous chamber at the heart of
Goblin-town.
Rewards: 55k Food 13.6k Wood 13.6k Stone 55k Ore 0 Gold
Chance to find: Precious Metals IV; Precious Metals used for crafting
Artifact IV.
Inner Cave
Level: 80 Might: 18720 Weakness: Any
The Great Goblin is surely cornered now! the caves of Goblin-town go
no further.
Rewards: 10K Food 90k Wood 90k Stone 10k Ore 7.7k Gold
Chance to find: Gem IV; Rare Gems used for crafting Artifact IV.
Prelude:
--------
Gandalf: Keep fighting! The Great Goblin is almost ours!
Great Goblin: You don't frighten me, Wizard! I'll have your head on a
pike!
Thorin: It will be your head on a pike, Goblin!
Clearing the High Pass [Map 5]
------------------------------
Escape Passage
Level: 85 Might: 24000 Weakness: Ranged
A secret passage allows the great Goblin to escape!
Rewards: 20k Food 17.5k Wood 150k Stone 20k Ore 0 Gold
Chance to find: Precious Metals V; Precious Metals used for crafting
Artifact V.
Narrow Tunnels
Level: 90 Might: 24000 Weakness: Ranged
Many Goblins blades wait for you in these dark and treacherous
passages.
Rewards: 17k Food 150k Wood 30k Stone 17k Ore 0 Gold
Chance to find: Precious Metals V; Precious Metals used for crafting
Artifact V.
Lake Chamber
Level: 95 Might: 26400 Weakness: Foot
A half-seen figure scrambles quickly out of sight as you approach.
Rewards: 100k Food 20k Wood 22.9k Stone 100k Ore 0 Gold
Chance to find: Precious Metals V; Precious Metals used for crafting
Artifact V.
Guard Post
Level: 100 Might: 26400 Weakness: Foot
Goblin troops defend the "back door" out of the great Goblin's domain.
Rewards: 70k Food 70k Wood 72.5k Stone 70k Ore 0 Gold
Chance to find: Precious Metals V; Precious Metals used for crafting
Artifact V.
Secret Cave
Level: 100 Might: 39840 Weakness: Ranged
The Great Goblin flees westward, trying to escape....
Rewards: 130k Food 130k Wood 23k Stone 26k Ore 13.2k Gold
Chance to find: Gem V; Rare Gems used for crafting Artifact V.
Avenging Moria
--------------
Introduction:
-------------
Gandalf: This is the western entrance to Moria. The Elves and Dwarves
worked together to create it.
Great Goblin: Attackers! Destroy them!
Legolas: My people prefer to call it Khazad-dum. Moria is an Elvish
name.
Silvertine Cliffs
Level: 105 Might: 39360 Weakness: Mounted
Once frequented by Elves and Dwarves alike, this valley is infested
with Goblins.
Rewards: 0 Food 30k Wood 200k Stone 23.9k Ore 0 Gold
Chance to find: Armor Scraps II; Higher level Armor Scraps.
Precious Metals VI; Precious Metals used for crafting
Artifact VI.
Enemies: 640 Rock Throwers
1000 Armored Warg Riders
Watcher's Lake
Level: 110 Might: 39360 Weakness: Foot
Something stirs in the dark waters, but there is no time to investi-
gate.
Rewards: 30k Food 200k Wood 36.8k Stone 0 Ore 0 Gold
Chance to find: Precious Metals VI; Precious Metals used for crafting
Artifact VI.
Enemies: 440 Log Rams
1200 Armored Warg Riders
Narvi's Doors
Level: 115 Might: 41280 Weakness: Ranged
Crafted by Elves and Dwarves in an age of peace, these doors are cun-
ningly hidden in the mountainside.
Rewards: 16.9k Food 130k Wood 130k Stone 16.9k Ore 0 Gold
Chance to Find: Precious Metals VI; Precious Metals used for crafting
Artifact VI.
Enemies: 860 Log Rams
860 Rock Throwers
Guard Chamber
Level: 120 Might: 43200 Weakness: Any
The Dwarven guard chamber is infested with Goblins.
Rewards: 150k Food 12.5k Wood 10k Stone 150k Ore 0Gold
Chance to find: Precious Metals VI; Precious Metals used for crafting
Artifact VI.
Enemies: 600 Log Rams
600 Rock Throwers
600 Armored Warg Riders
Postlude:
---------
Gandalf: We have almost won our way inside! Keep fighting!
Great Goblin: Moria is ours now! You will die dor your presumption!
Legolas: Presumption, is it? That's a long word for an Orc to use -
but my Orcrist is longer!
Entrance Passage
Level: 120 Might: 76800 Weakness: Ranged
Once a Showcase of Dwarven stonecraft, the passage is now littered
with bones and refuse.
Rewards: 65k Food 180k Wood 180k Stone 65k Ore 18.6k Gold
Chance to Find: 1. Legendary Pages; Pages used to bind the Book of
Legends.
2. Gem VI; Rare Gem used for crafting Artifact VI.
enemies: 1800 Log Rams
1400 Rock Throwers
Map 2:
------
Introduction:
-------------
Gandalf: The gates of Moria are ours, but there is more fighting ahead
The Goblins are everywhere in this fallen city!
Orc Officer: That's right wizard - everywhere! All around you, in the
dark, with our keen eyes and our thirsty blades!
Thorin: Do you think us frightened children? Darkness stirs no fear in
a Dwarf's heart. Attack!
Outer Halls
Level: 125 Might: 38400 Weakness: Foot
Goblin occupation has left the Dwarf-halls of old in a sorry state.
Rewards: 0Food 12.5k Wood 200k Stone 10k Ore 0Gold
Chance to find: Precious Metals VII; Precious Metals used for crafting
Artifact VII.
Enemies: 600 Log Riders
1000 Armored Warg Riders
Main Passage
Level: 130 Might: 50400 Weakness: Ranged
This great passage is so lofty you could forget that you are under-
ground.
Rewards: 32.3k Food 250k Wood 32.5k Stone 0Ore 0Gold
Chance to find: Precious Metals VII; Armour Scraps II
Enemies: 1300 Log Rams
400 Rock Throwers
400 Armored Warg Riders
Warehouse Chamber
Level: 135 Might: 60000 Weakness: Mounted
Shattered barrels and tattered sacks are all that remain of the hold's
former plenty.
Rewards: 300k Food 18.8k Wood 30k Stone 50k Ore 0Gold
Chance to find: Precious Metals VII
Enemies: 500 Rock Throwers
2000 Armored Warg Riders
Great Hall
Level: 140 Might: 67200 Weakness: Ranged
The Great Hall of Khzad-dum is large enough to hold a humain market
town.
Rewards: 37k Food 30k Wood 57.6k Stone 350k Ore 0Gold
Chance to find: Precious Metals VII
Enemies: 600 Log Riders
2200 Rock Throwers
Postlude
--------
Gandalf: Azog has been forced back to his inner stronghold! Now is the
time to strike!
Orc Officer: I've just been drawing you in wizard. Death is still
around you. Can you smell it?
Thorin: All I can smell is the stink of Orcs - but not for much longer
now!
Lesser Hall
Level: 140 Might: 110400 Weakness: Foot
Once the seats of noble Dwarven clans, these halls have been despoiled
by Goblin looters.
Rewards: 290k Food 30k Wood 30k Stone 290k Ore 25.3k Gold
Chance to find: 1. Gem VII 4. Crimson Crystal
2. Forge Rune 5. Rare Valto Rune
3. Armor Scraps II 6. Amber Stone of Vala
Enemies: 1600 Log Rams
1400 Rock Throwers
1600 Armored Warg Riders
Map 3:
------
Introduction:
-------------
Next area will be posted in update 1.2.1. Please wait one to two weeks
for next update.
Into the Forest
---------------
Through Mirkwood
----------------
Introduction:
-------------
Gandalf: Darkness has fallen on Mirkwood. It is no longer safe to
travel alone. Goblins have overrun the Wood-elves. They must
be stopped!
Gandalf: We have traveled a great distance to reach Mirkwood, yet I
fear we may still have many battles ahead of us.
Goblin Guard: Oh how foolish of you are! You've walked straight into a
trap. Did you really think we wouldn't see you coming?
Thorin: Who are you calling fool, Goblin?! You are the only fool here.
Goblins are no match for Dwarves!
Gandalf: Thorin! Do not provoke them, they outnumber us.
The Stone Hill
Level: 10 Might: 140 Weakness: Foot
Goblins often lurk around these many dark chasms.
Rewards: 2k Food 0 Wood 2.2k Stone 0 Ore 0 Gold
Chance to find: Light Metal I; Light Metal used for crafting Swift
Stone I.
Enemies: 35 Wolf Riders
Through the Thorns
Level: 15 Might: 180 Weakness: Ranged
There are thousands of thorny bushes that will capture you.
Rewards: 0 Food 3.5k Wood 0 Stone 2k Ore 0 Gold
Chance to find: Light Metal I; Light Metal used for crafting Swift
Stone I.
Enemies: 45 Goblins
Courtyard
Thorin: Dwarves have long told tales of the secret passages in this
Courtyard.
Orc Sentry: Perhaps one day, there will be a tale of the day you died
here Dwarf!
Level: 20 Might: 200 Weakness: Ranged
Secret passages surrounding the courtyard have been known to be home
to Goblins.
Rewards: 2.1k Food 2.1k Wood 0 Stone 2k Ore 0 Gold
Chance to find: Light Metal I; Light Metal used for crafting Swift
Stone I.
Enemies: 25 Goblins 25 Archers
Prelude:
--------
Legolas: Wait! I hear something. Tread slowly now, we know not what
awaits us.
Great Goblin: Well, well, well! Fancy seeing you here... What an odd
bunch you are. You seem to have lost your way. I'm sure
we can find some space for you, or perhaps just your
heads!
Gandalf: This is laughable, I pity you Great Goblin. Go back to the
abyss from which you spawned!
In the Halls
Level: 25 Might: 280 Weakness: Ranged
Goblin's take shelter where Beorn cannot see them.
Rewards: 1.8k Food 1.8k Wood 1.8k Stone 1.8k Ore 300 Gold
Chance to Find: Amber I; Amber used for crafting Swift Stone I.
Enemies: 20 Wolf Riders 30 Goblins
20 Archers 0
Lonely Mountain
---------------
Discover Smaug
--------------
Introduction:
-------------
Gandalf: The ride to Lonely Mountain is sure to be treacherous. It is
likely that Goblins will be encountered far before Smaug lair
is freached...
Map 1:
------
Introduction:
-------------
Thorin: We must make haste to the Lonely Mountain! I see danger close
by.
Gandalf: Indeed Thorin, we do not have much time.
Goblin Guard: You are out of time! Prepare to meet your death!
Gandalf: Don't be so quick to assume you will win this battle. We have
met many foes on our journey, we shall end you just as we did
the others!
River Running
Level: 80 Might: 36000 Weakness: Any
Goblins have set up watch posts along this long river bank.
Rewards: 200k Food 300k Wood 100k Stone 0 Ore 0 Gold
Chance to find: Elrond's Hourglass; 1 Hour Speedup
Enemies: 500 Log Rams Troops needed: 174 Tier 5
500 Rock Throwers
500 Armored Warg Riders
Goblin Watch Post
Level: 90 Might: 40800 Weakness: Foot
There are more than just Goblins at this watch post.
Rewards: 200k Food | 0 Wood | 0 Stone | 500k Ore | 0 Gold
Chance to find: Elrond's Hourglass; 1 Hour Speedup.
Enemies: 900 Log Rams Troops needed: 159 Tier 5
800 Armored Warg Riders
Prelude:
--------
Legolas: Perhaps we should take the hidden path!
Goblin Guard: Ha! No point trying to hide now Elf, it's too late!
Gandalf: Prepare for battle!
Gate of Erebor
Level: 100 Might: 48000 Weakness: Mountged
The wide-arched main entrance to Erebor and an excellent place for
Goblins to hide.
Rewards: 0 Food 100k Wood 500k Stone 150k Ore 35k Gold
Chance to find: Elrond's Hourglass; 1 Hour Speedup.
Enemies: 500 Log Rams Troops needed: 240 Tier 5
1000 Rock Throwers
500 Armored Warg Riders
Map 2:
------
Introduction:
-------------
Orc Officer: Looking for something? Perhaps the secret door!
Thorin: Out of the way Goblin! Our business is none of your business.
Gandalf: Weapons at the ready! We must win this battle!
The Secret Chamber
Level: 150 Might: 120000 Weakness: Foot
Goblins have made a home among the rotting tables, dust covered broken
drinking horns, skulls, and bones.
Rewards: 1.30m food 0 Wood 500k Stone 0 Ore 0 Gold
Chance to find: Elrond's Hourglass; 1 Hour Speedup.
Enemies: 1000 Log Riders Troops needed: 596 Tier 5
1000 Rock Throwers
3000 Armored Warg Riders
Stone Path
Level: 160 Might: 132000 Weakness: Foot
The stone path is the quickest wa to the Great Hall, the quickest and
the most dangerous...
Rewards: 0 Food 1.10m Wood 100k Stone 300k Ore 0 Gold
Chance to find: Elrond's Hourglass; 1 Hour Speedup
Enemies: 3000 Log Rams Troops needed: 682 Tier 5
2500 Armored Warg Riders
Story:
------
Gandalf: I have doubt that an evil necromancer has a hand in all that
is going on.
Lower Halls
Level: 170 Might: 144000 Weakness: Ranged
Here there are many secret passages and dark winding staircases where
Goblins lurk.
Rewards: 1.50m Food 0 Wood 0 Stone 500k Ore 0 Gold
Chance to find: Elrond's Hourglass; 1 Hour Speedup.
Enemies: 3000 Log Rams Troops needed: 790 Tier 5
3000 Rock Throwers Tier 4
2192 Tier 3
7094 Tier 2
9794 Tier 1
Prelude:
--------
Legolas: Tread softly! Smaug will most certainly hear tne rattling of
your sword, Dwarf!
Thorin: Hush yourself Elf! Smaug will more likely hear you rattling
on!
Smaug: Who dares disturb me?!
Gandalf: It would appear he has heard both of you!
Great Hall of Thráin
Boss: Smaug HP: 30000 T5 Needed: 5,050
Level: 200 Might: 720000 Weakness: Any
This was once the glorious throne-room of Thráin, it is now home to
Smaug the Dragon.
Rewards: 200k Food 200k Wood 200k Stone 200k Ore 157k Gold
Chance to find: Erebor Treasure Chest; You have Reclaimed Treasure
from Smaug!
What are Artifacts?
-------------------
Artifacts are crafted from Precious Metals and Gems found by completing tasks
in Campaign mode. They can be crafted in your Sages Tower to permanently
increase Attack, Defense and Training speeds founds in your City's Guardian.
Items that can be won through Campaign Mode
-------------------------------------------
The following is a list of all the items that can be won through Campaign
Mode Gameplay.
------------------------------------------------------------
Item Ratio | Item Ratio
-----------------------------+------------------------------
Precious Metals I 1:100 | Forge Rune 1:10000
-----------------------------+------------------------------
Precious Metals II 1:100 | Elrond's Hourglass 1:1000
-----------------------------+------------------------------
Precious Metals III 1:150 | Food Rune 1:200
-----------------------------+------------------------------
Precious Metals IV 1:175 | Bilbo's Hourglass 1:10
-----------------------------+------------------------------
Precious Metals V 1:200 | Scrap Iron 1:190
-----------------------------+------------------------------
Precious Metals VI 1:225 | Light Metals 1:100
-----------------------------+------------------------------
Precious Metals VII 1:250 | Light Metals II 1:125
-----------------------------+------------------------------
Precious Metals VIII 1:275 | Light Metals III 1:150
-----------------------------+------------------------------
Precious Metals IX 1:300 | Light Metals IV 1:175
-----------------------------+------------------------------
Precious Metals X 1:325 | Light Metals V 1:200
-----------------------------+------------------------------
Rare Gem I 1:15 | Amber I 1:15
-----------------------------+------------------------------
Rare Gem II 1:20 | Amber II 1:20
-----------------------------+------------------------------
Rare Gem III 1:25 | Amber III 1:25
-----------------------------+------------------------------
Rare Gem IV 1:30 | Amber IV 1:30
-----------------------------+------------------------------
Rare Gem V 1:35 | Amber V 1:35
-----------------------------+------------------------------
Rare Gem VI 1:40 | Second City Relic 1:10
-----------------------------+------------------------------
Rare Gem VII 1:45 | Combat Rune 1:20
-----------------------------+------------------------------
Rare Gem VIII 1:50 | Wood Rune 1:200
-----------------------------+------------------------------
Rare Gem IX 1:55 | Galadriel's Hourglass 1:500
-----------------------------+------------------------------
Rare Gem X 1:60 |
------------------------------------------------------------
Alliance Bosses
---------------
Battle notorious villains of Middle-earth with your alliance mates in
Campaign Mode. Here are some helpfull tips to help you and your alliance
mates get through some powerfull bosses. By helping defeat a boss, you can
win some Gatherers Stones, which are used in your City's Guardian to increase
Resource Collection. Only Players who helped defeat the boss can earn its
rewards.
1. How to summon a Boss
-----------------------
Go into campaign. Go to Clearing the High Pass. Start on the first page of
Clearing the High Pass. Start to attack the Camps on the first map. After a
few hits, the alliance boss will come up on that page and he will be summoned
at that point. You can use this method on each Map to summon even higher
level Bosses, however you might want to start on Map 1 of Clearing the High
Pass so you can earn the first set of Gatherers Stone (Level I) or it will be
useless otherwise.
->Provided By: Wardogs of Hell Houndz - Gandalf1
2. Summoning an Alliance Boss Hat Trick
---------------------------------------
There is a secret way of collecting multiple Alliance Boss Reward Chests at
one time. This 'Hat Trick' can only be done by beating Campaign Map Bosses
multiple times until you have summoned a boss. Do this to as many Campaign
Map Bosses as you can, then just sit back and wait until all your summoned
Bosses have been defeated by other players, you don't have to attack a sum-
moned Boss if you don't want to, but once your bosses have been defeated, you
will still get the Rewards Chest. This is great if you dont wanna lose any
troops on defeating an Alliance Boss, or if you want to collect the rewards
as quickly as possible. Good Luck.
3. How do defeat an Alliance Boss and do it in one hit?
-------------------------------------------------------
To defeat an Alliance Boss, you will need Master Rangers and plenty of
Mounted T3 Troops. To defeat an Alliance Boss in one hit, say for example you
want to defeat a Level 20 Alliance Boss, you will need to hit it with a Level
216 or higher Hero, about 2,000 Master Rangers, and about 500 to 1,000 Moun-
ted T3 troop units. Once you have selected these requirements, I would recom-
mend that you use Attack and Life Buffs. Now select attack. And your done!
Congrats! You've attacked and defeated an Alliance Boss in one hit! Use the
same tactics to battle higher level Alliance Bosses. Higher Level Bosses will
reward you with better prizes, rare gear and Amber Stones of Vala, plus some
Hourglasses and Crimson Crystals. Good luck.
Cheats [walk3.40]------
------
There are currently TWO KNOWN Cheats for this game. They include "Rainy City"
and "Snowy City". To activate these two cheats, you must type in and post a
specicific special phrase in Global or Alliance chatrooms.
Rainy City
----------
In Global or Allinace chat, type the phrase "A storm is brewing" and post
it. Once it has been posted, exit the chat room and it will be Storming in
your cities. To turn off the storm, simply type and post the phrase "No
more rain". *Please note: This code is seasonal only. I.E. It will only
work during the Spring, Summer and Fall seasons (real-time).
Snowy City
----------
Please be patient as this code will be offered in a later update.
Tips and Hints [walk3.45]------
--------------
There are many in-game Tips and Hints that most people don't notice... Here
are a few:
1. Instead of sending Resources to low producing Cities, boost Population
and upgrade Fields buildings.
2. Having issues making payments? Contact Kabam's Billing Support!
3. Once constructed: the Great Hall, Muster Field, Watch Tower, and Sage's
Tower cannot be removed.
4. Heads up! Many Kabam Events and Promotions have later prize payout date
listed within the details.
5. To prevent Heroes un-assigning, always have ample Gold and high Taxes
in your Cities.
6. Register with Kabam.com to protect your progress and backup your
account!
.---------.
------| Credits |---------------------------------------------[hkmew04]------
'---------'
There are currently no users from SuperCheats, GameFAQs or Neo Seeker who
have helped me create this Walkthrough.
Credit to The Hobbit: Kingdoms of Middle-earth game for most of the
informatiion found within this document.
Credit to Soulfinder of Gandalf1 for providing me with the Elvish Tier 4
Troops description, stats and data.
Credit to Wardogs of Gandalf1 for information regarding "How to summon an
Alliance boss".
Credit to Laurienn, Shadow walk,and Shadow_King all from Amaranth Alliance in
Gandalf1 for supplying me with the information found in this walkthrough for
Tauriel's Circle of Fate.
.----------------.
------| Approved Sites |--------------------------------------[hkmew05]------
'----------------'
The following is a list of approved sites that have gained my full trust and
permission to host this document online.
- GameFAQs
- Games Radar
- Miyustory .com
- Neo Seeker
- Super Cheats
.-------------------------.
------| Creation time and date |-----------------------------[hkmew06]------
'-------------------------'
Original creation: 2:16 PM 03/05/2013
Original GameFAQs publishing date: (4:59 PM 15/05/2013)
Last Updated: No Data
.---------------------.
------| Contact Information |---------------------------------[hkmew07]------
'---------------------'
If you wish to help provide me with information not already found in this
guide, or simply wish to post my guide somewhere not mentioned in the
Approved Sites listing, have any questions or comments regarding this
guide, feel free to email me at admin@miyustory.com . Please add
"iAPP - Hobbit: Middle-Earth - main wlk" in the subject line so I know it's
not trash or spam. Thank you.
If you are having troubles understanding and/or playing the game, feel free
to contact me via in-game mail. My username is "TwilightGoddess" and I am
only available in worlds Gandalf1 and I'm "Vampnerd Lord" in Bilbo2. pLEASE
NO SPAM Mail.
If you know anything about the game that you do not see in this update of the
document, please send me an e-mail and I will add it imediately in the next
update. Your input is crucial. I cannot always be adding the information all
on my own. Thank You.
.----------------------.
------| Copyright Disclosure |--------------------------------[hkmew08]------
'----------------------'
The Hobbit: Kingdoms of Middle-Earth software © 2014 Warner Bros.
Entertainment Inc. and Kabam, Inc. Developped by Kabam, Inc. © 2014 New
Line Productions, Inc. © The Saul Zaentz Company. MIDDLE-EARTH, THE
HOBBIT and the names of the characters, items, events and places therein
are trademarks of the Saul Zaentz Company d/b/a Middle-Earth Enterprises
under license to Warner Bros. Interactive Entertainment. All other
trademarks and Copyrights are property of their respective owners. All
Rights Reserved. This document is copyright 2014 and is property of Kambel
Serle. No part of this document shall be sold, reproduced, modified, in
part or in whole, dissassembled or used on the web, other than specified
above, without my express knowledge and written permission. This document
was created for private use only and for reference use only. Violating
these terms is punishable by law and is considered blatant plagiarism.
The names iPhone, iTouch and iPad are trademarkd, if not registered, of the
Apple Corporation. iApp is an abreviation used and created by me to make
quick reference to the names iPhone, iTouch and iPad. All Rights Reserved.
.-------------------------------------.
------| Ads - Even more fun with The Hobbit |-----------------[hkmew09]------
'-------------------------------------'
Looking for even more fun with The Hobbit: Kingdoms of Middle-earth ? Then
Check out these other guides and Walkthroughs created by me, also available
on GameFAQs.
- The Hobbit: Kingdoms of Middle-earth Items Guide
- The Hobbit: Kingdoms of Middle-earth Complete Walkthrough
- The Hobbit: Kingdoms of Middle-earth Quest Guide
- The Hobbit: Kingdoms of Middle-earth Goblin Camps Guide
- The Hobbit: Kingdoms of Middle-earth City Guide
- The Hobbit: Kingdoms of Middle-earth Campaign Guide **Now available**
- The Hobbit: Kingdoms of Middle-earth Screenshots and Box shots
- The Hobbit: Kingdoms of Middle-earth Rainy City (Cheat) ***removed***
- The Hobbit: Kingdoms of Middle-earth Snowy City (Cheat) ***Removed***
- The Hobbit: Kingdoms of Middle-earth Trivia (Quotes)
- The Hobbit: Kingdoms of Middle-earth Gear Sets Guide
- The Hobbit: Kingdoms of Middle-earth Alliance Shop Guide
- The Hobbit: Kingdoms of Middle-earth Bonus Gear Attribute Stats Chart
- The Hobbit: Kingdoms of Middle-earth Tournament200 Item Guide **New**
- The Hobbit: Kingdoms of Middle-earth Wilds/Plains Guide
Stay up-to-date with the release of new guides or updates to current guides
by following us on Twitter @vnlFAQs
_____________________________________________________________________________
Une version française de cette document cera bientot disponible.
_____________________________________________________________________________
Current document file size: 324 kb - Current File version: 2.0.0 - qID: 5647
____________________________________
/ Check out more Hobbit guides at \
__________________/ http://miyustory.com/faqs/kabam \___________________
/ \