Final Fantasy Dimensions - v0.20 Written by Elaine V! - elainenara@yahoo.com Work begun August 31, 2012 Copyright 2012 by C. Elaine Van Epps (nee) Initial Release: 09/11/2012 Previous Update: 09/20/2012 Most Recent Update: 10/21/2012 -------------- So What's New? -------------- - 0.20 -- 10/22/12 - Minor additions/clarifications to Chapter 1 (1-1 to 1-7). - Completed walkthrough through Chapter 1. - Added some weapons, armor, and items available through Chapter 1. - Revised monster list through the Prologue. - Minor additions/clarifications in the Job section. ********************LEGAL NOTICE - PLEASE READ!***************************** The most recent version of this guide can always be found at www.gamefaqs.com This FAQ is for personal use only, and is not to be sold or reintegrated into any other guides for this game or any other game, or translated into another language without my explicit consent. DO NOT POST this FAQ or any part of it anywhere. This FAQ is authorized for hosting ONLY on the following websites. If this FAQ is being hosted ANYWHERE else, please notify me immediately via the above email address. GameFAQs: www.gamefaqs.com IGN: www.ign.com You may ask for permission to post this guide via the e-mail address at the top of this guide, but the odds are against me granting such permission unless I'm previously familiar with you and/or your site. Permission will DEFINITELY NOT be granted until this FAQ/Walkthrough reaches version 1.00, mainly because I don't like having to update incomplete guides in more than one location, and I prefer to minimize misinformation out of the great wide world of the Internet if at all possible. If permission is granted, the only conditions this guide can be posted under are if I get full credit for my work and this FAQ is posted in its entirety with this disclaimer. Permission to host this particular guide does NOT constitute permission to host any other guides that I write, am writing, or have written. This FAQ/Walkthrough is owned and copyrighted by me, C. E. Van Epps, 2012. The game Final Fantasy Dimensions is copyrighted by Square-Enix. All other copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. ***************************End LEGAL NOTICE********************************* ________________________________________________________________________ / \ ffd_toc \ | | Table of Contents | \___/____________________________________________________________________/ **************************************************************************** To zip ahead to the part of the guide you want, Type CTRL + F and then the code below! **************************************************************************** -1) Legal Notice/E-mail --------------------------- (above - just scroll up) 1) Author Notes -------------------------------------------------- ffd_anote 2) Walkthrough --------------------------------------------------- ffd_walk A) Prologue ---------------------------------------------------- ffd_prol B) Chapter 1 --------------------------------------------------- ffd_chp1 C) Chapter 2 - In progress D) Chapter 3 - uh, you should get the idea. 3) Characters ---------------------------------------------------- ffd_char 4) XP Requirements for Leveling ---------------------------------- ffd_xptnl 5) Items --------------------------------------------------------- ffd_stuff A) Weapons ----------------------------------------------------- ffd_weap B) Armor ------------------------------------------------------- ffd_armor C) Regular Items ----------------------------------------------- ffd_items 6) Monster List -------------------------------------------------- ffd_beast 7) Jobs ---------------------------------------------------------- ffd_jobs 8) Magic and Abilities ------------------------------------------- ffd_skill 9) Fusion Abilities ---------------------------------------------- ffd_fuse 10) Shop Listing ------------------------------------------------- ffd_shops 11) Version Notes ------------------------------------------------ ffd_vnote 12) Credits ------------------------------------------------------ ffd_cred Coming in later editions: Item listings with applicable stats, jobs, walkthroughs for the later chapters. Yes, you will beat me to the end of the game, person who blazed through. Good for you. I bet that you don￾ft have two children under two. ________________________________________________________________________ / \ ffd_anote \ | | 1. Author Notes | \___/____________________________________________________________________/ Welcome to Final Fantasy Dimensions, Square-Enix￾fs latest successful attempt to separate me from my money. This guide is based on the iOS version of the game. Presumably the Android version is identical, but I￾fm not going to purchase another tablet to find out. Please do not e-mail any questions after the parts of the walkthrough that are complete. I do not know the answers, and I will probably end up pissed at you when you spoil ME by accident. For long time Final Fantasy fans who adored FFIV, FFV, and FFVI, your prayers for a cute, sprite-based RPG have been answered. Get an iPad or some Android tablet and buy this. You will not be disappointed. In this guide, I try very hard to avoid story-based spoilers whenever possible. In future versions of this guide, I will do my best to let you know if you￾fre about to hit a point of no return (such that you might permanently be unable to answer certain treasure chests). I will mention freely when characters leave your party for more than about 10 minutes of playtime. I use all default names by SE. I respect their ability to continue to name their main character after something seen in the sky. As the game itself has a very thorough Help section on its main page, and a fairly thorough in-game tutorial for using controls, I will not duplicate it here. Even though it has some interesting translation foibles, it￾fs still readable. If you have EVER played one of the first nine FF games, and in particular FFV, you can dive headfirst into this game without reading the Help section. The game in the Prologue will give you direction on any control adjustments you need for a touch screen. ______________________________________________________________ffd_walk__ / \ ffd_prol \ | | 2A. Walkthrough - Prologue | \___/____________________________________________________________________/ So, welcome to FFD. You have so far invested no dollars in this game! Square-Enix, in return, gives you slightly more content than that nothing, but only slightly! The prologue should take you no more than an hour, and at most two hours if you￾fre exceptionally anal about documenting everything as you play along. However, I￾fve already spared you that, so you can have fun running around like a loon leveling up instead for Chapter 1 or something! ~~~~~~~~~~~~~~~~~~~~~ Prologue Walkthrough: ~~~~~~~~~~~~~~~~~~~~~ 0-1: Journey to the Checkpoint -------------------------------- ffd_pro1 0-2: Exploring Lux -------------------------------------------- ffd_pro2 0-3: Storming the Castle -------------------------------------- ffd_pro3 0-4: The Northern Cave ---------------------------------------- ffd_pro4 0-5: The Temple ----------------------------------------------- ffd_pro5 ============================================================================ 0-1: Journey to the Checkpoint ------------------------------------ ffd_pro1 ============================================================================ Tap your screen through the first few cutscenes (CS￾fs) (it does not auto-advance), admire the castle, then watch your screen shake from the airship! The first character will show up on your screen with a short introduction. Name him. ****************************** A strong, hot-headed youth from the small kingdom of Lux. Dreams of riding an airship. - Sol ****************************** Wait a few moments, and then you￾fll find yourself in a fight with some mysterious character. Tap the ￾gAttack￾h command on the right side of your screen, then tap the ￾g???￾h to attack this unknown assailant! You could also tap on the enemy twice. Doing this two or three times will end the fight and send you into a cut scene, where you will be introduced to and name two more allies. You can alternatively just stand still and do nothing, and you￾fll still end the fight within 30 seconds, though with a slight change in dialogue. ******************************** A kind-hearted young lad. Childhood pal of Sol, the two have a friendly rivalry. - Glaive ******************************** *************************** A cheerful young woman. Has a loving older brother. Treats Sol like a kid. - Diana *************************** More CS￾fs. You will then get basic directions on how to move your character and how to talk to NPCs (non-playable characters), those fun folks that move around town. After you close this screen, you￾fll be on the overworld map with your three characters. The Menu button will be in the upper right hand corner of your screen. Tap it, then when in the menu, tap the ￾gsave￾h option (lower right) and save your game. You could head north to town and whatnot, but for now, let￾fs head south and around. In the upper right corner of your screen beneath the Menu button, you￾fll see a minimap. Head to the southern yellow dot around the mountains (the northern yellow dot is the kingdom of Lux). Head north and you￾fll enter a CS to talk with a guard. A young gentleman will appear - Diana￾fs older brother. Name him. ******************************** A swordsman and Sol￾fs teacher. Lost his parents at a young age. Brother of Diana. - Aigis. ******************************** Watch the rest of the CS, then head back north to Lux. ============================================================================ 0-2: Exploring Lux ------------------------------------------------ ffd_pro2 ============================================================================ ~~~~~~~~~~~~~~~ Lux ~~~~~~~~~~~~~~~ Inn - 10 gil Aigis will leave your party shortly after you enter Lux. Go into the southeasternmost house, which Diana ran inside of in anger. Talk to her, then head outside and talk to Glaive. Head outside of town and north to the castle. The treasures you can find in Lux are as follows: Phoenix Down - bookshelf in Sol￾fs house (left half) (NWernmost house) Leather Hat - barrel in Sol￾fs house Tent - bottom bookshelf in Glaive￾fs house (right half) 100 gil - middle house (pot) Eye Drops - barrel by pond Antidote - bush in SE corner of town Potion - barrel in SE corner of town Silk Robe - SE house (Diana￾fs), on shelf, right half Maiden￾fs Kiss - pot in Diana￾fs house. Side note - one of the NPCs will mention a Chocobo Forest north of town. You can go there later to find both yellow and white chocobos. Talking to a white Chocobo will restore your magic points to full, and talking to a yellow chocobo will allow you to ride around on the world map without fear of engaging a monster, and faster to boot! ============================================================================ 0-3: Storming the Castle ------------------------------------------ ffd_pro3 ============================================================================ ~~~~~~~~~~~~~~~ Castle Lux ~~~~~~~~~~~~~~~ Try to get through the gates (the NPCs, familiarly named, will block you), then head south as if you￾fre going back outside for a short CS. Glaive will take you to a secret hidden passage behind a statue. Go down the stairs. The aforementioned guard NPCs will remain BLISSFULLY oblivious that you got around them. ~~~~~~~~~~~~~~~~ B1F (A) ~~~~~~~~~~~~~~~~ - Leather Shield 1 floor below - basic maze. Take the right passage to find a Leather Shield. ~~~~~~~~~~~~~~~~ B2F ~~~~~~~~~~~~~~~~ - Tent, Broadsword, Potion Follow the path (either route after the first split) to a Tent. Continue heading north, then before jogging up the stairs, head left to find two chests containing a Broadsword and a Potion. ~~~~~~~~~~~~~~~~ B1F (B) ~~~~~~~~~~~~~~~~ - Leather Helm, 100 gil, Potion To your right are three chests behind a locked door. Anyone want to lay bets that you￾fll have to do something for the king before you get to see what￾fs inside? Yeah, that￾fs my bet one hour into this mess. Head left and go upstairs...wait, no! Go left, pull the chain by facing it and tapping the screen, then head back to the gate, and then go upstairs into Castle Lux. ~~~~~~~~~~~~~~~~~~~~~~ Castle Lux ~~~~~~~~~~~~~~~~~~~~~~ Treasure: Antidote, Phoenix Down, Eye Drops, 200 gil, Potion, Leather Shoes. Walk between the barrels to find a hidden passage. Weave your way south into the main entry. If you try to leave, Glaive will stop you prematurely. Go upstairs for a CS. Aigis will rejoin your party. Your task now is to head north to the creatively named Northern Cave. You￾fre also now free to raid the castle of any treasure it possesses. Oh, and talk to NPCs. Head downstairs twice from the throne room and you￾fll see routes to the rest of the area. Go northwest through a door to find a group of mages. The Jar in this room has an Antidote. The northeast room from here leads you to the Oracles room, but there was no treasure in there that I could find. The towers also have treasure, as listed below: Mages study room (NW room) - first jar has an Antidote 2nd story of east tower - jar has a Phoenix Down. 2nd story of west tower - two chests, Eye Drops and 200 gil 1st story of west tower - Potion in SE jars, Leather Shoes in SW Jars (interiormost - go around the leftmost jar and south to get to it) ============================================================================ 0-4: The Northern Cave -------------------------------------------- ffd_pro4 ============================================================================ ~~~~~~~~~~~~~ Treasure List ~~~~~~~~~~~~~ 1F(a) - Sacred Candle, Cotton Cap, Maiden￾fs Kiss, Ether 2F - Dagger, Leather Shoes, Leather Armor 1F(c) - Tent, Phoenix Down Head east from Lux across the bridge, then northerly to find the aptly named Northern Cave. If you feel exceptionally lazy, you can go to the chocobo forest north of Lux (it￾fs located in the center of the round forest) and talk to a yellow Chocobo there to ride on it, but frankly, the enemies are easy enough that you should probably just walk there instead to gain some experience points. Walk into the cave. A soldier will be blocking the entrance. If you talk to him, he￾fll unblock the entryway. (Had you come here earlier, he would be a good guard and keep you out.) ~~~~~~~~~ 1F(a) ~~~~~~~~~ From the entrance, head right to find a Cotton Cap. Turn around and head north to a chest that contains a Sacred Candle, then go down the stairs to your east. Continue heading southeast to find a Maiden￾fs Kiss. Go northeast to find the stairs to the next floor. Before going up them, though, head south and follow the path there to get to a dead end with an Ether. ~~~~~~~~~ 2F ~~~~~~~~~ Again, a split path at the entry. Head west and north first to get to a dead end Treasure Chest with a Dagger inside. Heading east from the entry, go down a stairwell and east to find a pair of Leather Shoes. Go up the stairs immediately due west, and continue up the path northwest to findLeather Armor. Turn back around, go up the stairwell, head northeast, anddouble back down. ~~~~~~~~~ 1F(b) ~~~~~~~~~ Save point! ~~~~~~~~~ 1F(c) ~~~~~~~~~ Upon exiting here you￾fll see a man in a hat that is suspiciously pimp and strangely not red. Approach him, and engage in your first fight versus a Manatoise. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* BOSS: Manatoise ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Approximate HP: 800 (778-820) EXP: ~900 Gil: 0 AP: 0 Weaknesses: Ice ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Oh, oh, are we going to learn about the virtues of holding back your attacks like almost every other first boss in Final Fantasy game series history?! No, you aren￾ft. But you shouldn￾ft feel bad for thinking so. The trick to this first fight is to pelt the Manatoise with blizzard spells from Aigis and the mysterious Red Mage whose garb looks tan instead of red. Do NOT attack it. If Sol counters its physical attacks, you￾fre okay, but if you directly attack the Manatoise, it￾fll whallop you back for a ton of damage. Have Glaive and Sol defend - Diana should cast cure spells as necessary. It should only take 3 bursts of blizzard from Aigis and 3 casts of Blizzaga from the mystery mage to end this. Elgo will join you after the fight, officially. You don￾ft get to name him. Go back and save/heal up using your tent, and then advance. The first chest you see on the path is a Tent. Go straight ahead to find a Phoenix Down from there at the fork in the road, and then due east is a moogle selling various items. The items for sale are exactly the same as those for sale back in Lux. Upon exiting the cave, head east and loop north towards the Temple. ============================================================================ 0-5: The Temple --------------------------------------------------- ffd_pro5 ============================================================================ Enter the temple and head straight ahead through the first room. In the second room, you￾fll see two doors to your left (well, one door and a passage south), two to your right (see previous), and a staircase leading upwards. Each of the rooms contains one treasure chest, as follows: 1Fb - NW chest - Antidote 1Fb - SW chest - Phoenix Down 1Fb - NE chest - Bronze Hauberk 1Fb - SE chest - Feathered Cap Go upstairs to the second floor. There are four offshoot rooms here - one directly south of the stairwell. You can go either left or right to reach here from the staircase as your heart moves you. One room lies left, and one right, and one south of the central room. 2F - Central Room - Bronze Armor 2F - West Room - NO CHEST 2F - East Room - Bronze Helm 2F - South Room - 600 gil Go south from the south room to reach the stairwell to the third floor. On the third floor, you will have two offshoot rooms, one immediately north of the stairwell, and one up the northwest corridor preceded by a chest. The northeast corridor leads to the fourth floor. 3F - Central Room - Potion 3F - NW Room - Tent 3F - Main, chest in NW area - Pointy Hat Fourth floor - you start at the SE side of the floor, with three passages due north of you. The central passage leads to the fifth floor, with the offshoots as usual bearing chests of fun loot. 4F - West Room - Metal Claw 4F - East Room - Rod As you get to the fifth floor, you find a save spot! Use that tent, because by now your characters should be close to being out of MP. You￾fll also get a prompt that this is the last save point of the prologue, and a hearty recommendation to SAVE YOUR GAME. So save it. You must purchase Chapter 1 to continue playing after the prologue. Go north through the door to the Crystal Chamber, where your ears will be assaulted with the Final Fantasy Prelude. Walk north and touch it, then wait through a CS to see the last Prologue boss, the Watchbeast. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* BOSS: Watchbeast ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Approximate HP: Unknown EXP: Unknown Gil: 0 AP: 0 Weaknesses: Fire ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Sadly, this is a story battle. You can cast Libra on it to see that it￾fs weak to fire, but it￾fll eventually do some weird Soul Despair stupid move to get you down to single digit HP to ￾gdefeat￾h your party. Cutscenes will ensue. Enjoy. END PROLOGUE - TIME TO GIVE SQUARE-ENIX MONEYS ________________________________________________________________________ / \ ffd_chpl \ | | 2B. Walkthrough - Chapter 1 - Reckoning | \___/____________________________________________________________________/ Oho! You have given Square-Enix money! Welcome back. :) ~~~~~~~~~~~~~~~~~~~~~~ Chapter 1 Walkthrough: ~~~~~~~~~~~~~~~~~~~~~~ 1-1: Harmonia ------------------------------------------------- ffd_ch101 1-2: Airship -------------------------------------------------- ffd_ch102 1-3: Mount Lux ------------------------------------------------ ffd_ch103 1-4: Crystal Temple: North Approach --------------------------- ffd_ch104 1-5: Crystal Chamber: Right is Light -------------------------- ffd_ch105 1-6: Liene ---------------------------------------------------- ffd_ch106 1-7: Mt. Liene ------------------------------------------------ ffd_ch107 1-8: Castle Liene --------------------------------------------- ffd_ch108 1-9: Warship -------------------------------------------------- ffd_ch109 ============================================================================ 1-1: Harmonia ---------------------------------------------------- ffd_ch101 ============================================================================ Time to fire up your engines! After viewing some cutscenes, you￾fll meet your initial three characters for this scenario: ********************************* A young woman trapped in the cold northlands. Has a quick wit, but can be a bit flighty. - Alba ********************************* ********************************* A young man held in Harmonia. Lost his parents in the war. A man of few words and no emotion. - Nacht. ********************************* ********************************* Alba￾fs twin. The exact opposite of his sister, he seems to be holding a secret... - Dusk ********************************* Talk to the folks in town, exploring in the locations listed below to pick up some extra items, then head to the airship. There are no enemies to fight around Harmonia proper. Antidote - Jar in far SW house. Phoenix Down - Jar inside of Pub building (2nd building southside from left) Potion - Jar by the SE house. Tent - Jar in SE house. Potion - Jar in big NW house by fireplace (the jar north of it is unreachable) Potion - Barrel east of big NW house. Antidote - Jar inside of NE house. ============================================================================ 1-2: Airship ----------------------------------------------------- ffd_ch102 ============================================================================ Talk to the soldier in Red to board the airship that￾fs guarding the ladder. You￾fll meet the fourth member of your team: ****************************** An uncanny young woman held prisoner on the airship. She is both quiet and elegant. - Sarah ****************************** Talk to all the characters in the room. When you talk to the last one, you￾fll end up in a cutscene. You￾fll get a chest to open with equipment and items. You￾fll be informed that your mark is a temple just beyond the northern mountains. The inventory you will receive is as follows: 5 Potions, 1 Tent, 3 Antidotes, 3 Phoenix downs, 3 Golden Needles, and 1000 gil. Your party will also get various pieces of equipment. You￾fll be dropped off outside of the airship. North of the guard in front of the ladder to the airship is another soldier. He has sundry goods for sale. The only difference between his wares and the previous item merchants is the addition of Golden Needles for sale at 400. Yes, folks, the introduction of this item heralds the introduction of enemies that will petrify you in the next area, though if you￾fre quick in battle you￾fll be able to skimp on buying these. ============================================================================ 1-3: Mount Lux --------------------------------------------------- ffd_ch103 ============================================================================ ~~~~~~~~~~~~~~~~~~ Mt. Lux: East Base ~~~~~~~~~~~~~~~~~~ Go straight ahead, then up the stairs and climb the mountain on the colored fragments up twice. You will then see two more colored handholds due north on that platform - one to your left, and one to your right. Climb up the right series that you see to reach a treasure chest with an Iron Bangle, then head back down. Head west, pass the next set of upwards handholds, and go down the handholds at the end of the platform to reach a treasure chest containing a Potion. Return back to that center set of upwards bound handholds to make it to the next area. ~~~~~~~~~~~~~ Mt. Lux: East ~~~~~~~~~~~~~ On the next screen, you￾fll see handholds to your left up to a platform, and a path stretching out east. Go up first to the left to find an Antidote in a chest, then go back down and head east. Climb up two handhold stretches and you￾fll be presented with two handhold paths. The east one leads to a Tent. Going up the western one will take you to a platform with a far west downslope set of handholds and an upwards one. Go downwards to locate an Iron Bow chest - the upwards set takes you to the Summit area. You should equip either Dusk (ideally) or Alba with said Iron Bow, as it delivers wind damage while ignoring what row your character is in. Most of the aerial enemies on this mountain (Cocatrices, Floating Eyes, and Bombs) are weak to the damage it inflicts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mt. Lux: Summit ~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are no enemies on this level, so enjoy a brief respite from sword-bloodying. Upon reaching the summit, you￾fll see a save point and a treasure chest (containing Leather Shoes) due sw from the save point. Continue northwest and jog northeast for a chest containing a Hi-Potion, then head back southwest and climb down the footholds you see there. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mt. Lux: West ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once you get to the West half of Mt. Lux, you￾fll see a chest to your west with a Kenpogi. Head east from that chest, then climb the handholds to another chest with an Ether. Climb down, walk southeast to a Phoenix Down chest, then climb down stairs and another set of handholds. Go south and down two more handholds to a chest with a Spear, which also does nice damage to wind-based enemies. Go back up and then west, then down the handholds and south to reach the next screen. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mt. Lux: West Base ~~~~~~~~~~~~~~~~~~~~~~~~~~~ On this last screen, climb down a bunch of handholds until you reach a large platform with a upwards-bound set of handholds northwest and a downwards-bound due southeast. As you climbed down to this platform to begin with, you naturally saw a treasure chest due west. Three guesses - no, one guess! - on which way you should go first. Yep, northwest, and open the chest you find up those handholds to get an Iron Shield. Then just go all the way down (there will be no further forks) to get to a CS. ============================================================================ 1-4: Crystal Temple: North Approach ------------------------------ ffd_ch104 ============================================================================ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1F (a) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once you get off the mountain, save and head south. You do not need to use a Tent before entering - on the first floor from the back side, if you turn east upon entering, you￾fll see a large jar isolated off to the side that￾fll restore your HP and MP to full. It also will revive any deceased party members. Continue southwest to the staircase to the second floor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2F (a) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Upon reaching the second floor, you￾fll see doorways both to the left and right. Go through the right door first - it will lead you to a dead end with a chest containing an Iron Helm. Double your way back out and head through the left door, which will loop around to the southern area of the first floor that you saw earlier. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1F (b) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Follow the path to the second floor once more...but before you do, check the unlit candle to your east. Examining it will open a hidden passageway to a treasure chest containing Iron Armor. Now you can go upstairs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2F (b) + 1Fc ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Loop around, and take the down staircase due south to two treasure chests - a Phoenix Down and a Tent. You￾fll see that opened Iron Armor chest to your right. Head back upstairs, and then go west to the stairwell to the third floor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3F ~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you get up to the 3rd floor, you￾fll see not one, not two, but three doors ahead of you! Both the NW and NE rooms present their chests right away, but entering the north room puts you at the foot of a stairwell. Go up it, then go east (the room west has nothing inside). 3rd Floor Northwest Room - Ether 3rd Floor North Room - Main Gauche 3rd Floor Northeast Room - Headband Once you￾fve gathered all of these chests, go south and up the stairwell there to the fourth floor. ~~~~~~~ 4F ~~~~~~~ You￾fll find a save point. Ascend to the 5th floor. ~~~~~~~ 5F ~~~~~~~ Once you enter here, you￾fll see a cutscene. You￾fll engage the Watchbeast that you saw at the end of the Prologue. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* BOSS: Watchbeast ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Approximate HP: 1800+ EXP: 1800 Gil: 0 AP: 0 Weaknesses: Fire ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Have Alba nuke with Fire spells, Dusk keep a careful watch on health, and Sarah and Nacht attack. Ideally Dusk should also be equipped with the aforementioned Iron Bow for when he￾fs not healing. You should have very few problems with this fight even if you￾fre underleveled. Attacks of the Watchbeast include Roar, which stuns your allies and resets their attack meters; Right Arm, a single strong attack against a single ally; Blaze, doing 20-40 HP damage to each member of your party; Soul Despair, dropping your entire party to single digits, but with a blessedly long hit to the Watchbeast￾fs move timer. Winning will net you a total of 1800 xp, divided to 450 apiece if everyone survives. A CS will ensue. ============================================================================ 1-5: Crystal Chamber: Right is Light ----------------------------- ffd_ch105 ============================================================================ Your party will switch back to Sol and Aigis. Head south and talk to Elgo. Talk to Dusk and Sarah and they will join you. Talk to Elgo again. Pick up all seven of the crystals (shades of FF5) and you￾fll get a screen discussing jobs. Talk to Elgo and afterwards you￾fll get a screen prompting you about Abilities. You are now freely able to switch your classes from Jobless to one of seven other jobs - Warrior, Monk, Thief, Red Mage, White Mage, Black Mage, and Summoner. Okay, technically you could stay Jobless and equip a lot of awesome stuff, but you wouldn￾ft be able to take full advantage of all that great AP (ability points) you￾fll be earning fighting battles now. Head out the Temple, reversing the steps you took during the Prologue. The direct route out is: 5F: Walk out. Head south, save. 4F: Walk south, jog east, then go down the stairs. 3F: Walk south as far as you can. When you see a down staircase, go down. 2F: Go as far north as you can until you see another down staircase. 1F: Head straight south until you go out a passageway. Head straight south. You￾fll note as you get to the overworld map that there￾fs a nice big pass in the mountains so that you don￾ft have to go into the Northern Cave again. Head across the bridge and you￾fll discover that Lux...simply isn￾ft there any longer. ============================================================================ 1-6: Liene ------------------------------------------------------- ffd_ch106 ============================================================================ Before you head south, go up the land path in the midst of the black void to a round forest. Talk to a Yellow Chocobo for your summoner to learn the level 1 summon spell Chocobo. Head south towards the checkpoint, pass through, then head south on the overworld map to reach Liene. When you arrive, the first NPC at the front of town suggests you head to the inn. Head south, and it￾fll be on your right. You￾fll get a night￾fs stay for free! Naturally, a cutscene ensues. This cutscene MUST be viewed before you can go forward in the next area, Mt. Liene. The inn will cost 50 gil each night thereafter. When you￾fre done here, go crazy at the shops, talk to the NPCs, and head west and north to Mt. Liene. If you do nothing else, spend your money first at the magic shops, and then go back and spend money at the weapon and armor stores. Treasure: Antidote - Jar between two NE houses. 10 gil - barrels nw of magic shop Golden Needle - Jar south of the above Antidote Hi-Potion - Jar by the river south of the two northeast houses. (You have to go under the outcrop where the Golden Needle￾fs on - there￾fs a hidden passage.) ============================================================================ 1-7: Mt. Liene --------------------------------------------------- ffd_ch107 ============================================================================ There are a lot of screens for this mountain. The lettering here is my own: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mt. Liene: South Base - (a) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head north from the entry. Go up the stairwells, then go northeast to hit the first chest, a Potion. Head west, go up the ladder and across the bridge to into the cave. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mt. Liene: South Base - (b) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Entering the cave, you￾fll see a chest immediately to your right, which contains an Oak Staff. Heading north, you￾fll see two exits. The westernmost one immediately ahead of you is the one you should go through first. ~~~~~~~~~~~~~~~~~~~~ Mt. Liene: South (a) ~~~~~~~~~~~~~~~~~~~~ Go across the bridge to get an Ether. Turn back around since this is a dead end, go back in the cave, and then head east to the second exit. ~~~~~~~~~~~~~~~~~~~~ Mt. Liene: South (b) ~~~~~~~~~~~~~~~~~~~~ Go across the bridge and southwest to find a Tent. Go back north and up the ladder and into another cave to find a save point. (Yes, I know a and b are the same screen, just different sections, but it was easier to label them as separate.) ~~~~~~~~~~~~~~~~~ Mt. Liene: Summit ~~~~~~~~~~~~~~~~~ Head west and up the ladder for a small cutscene. You will get your first Fusion Ability, Magic Missile, which demonstrates that whoever translated this game for SE is DEFINITELY a native English speaker. All four of your characters will get it. Elgo will not. Continue west to make it to another cave entrance. ~~~~~~~~~~~~~~~~~~~~~~ Mt. Liene: North (a,b) ~~~~~~~~~~~~~~~~~~~~~~ Climb down the ladder to the next screen. You￾fll see two treasure chests, due southwest and southeast respectively. Head to the southeast one first to get an Antidote, then work back around to the southwest chest for a Golden Needle. Head west from the Golden Needle chest to exit out of the cave. ~~~~~~~~~~~~~~~~~~~~ Mt. Liene: North (c) ~~~~~~~~~~~~~~~~~~~~ Head south down the stairwell to get a Metal Rod out of the first chest there. Go back around and head west and follow the pathway up the stairwell until you reach another cave entrance. You￾fll see a chest containing a Hi-Potion immediately northeast of it. ~~~~~~~~~~~~~~~~~~~~ Mt. Liene: North (d) ~~~~~~~~~~~~~~~~~~~~ Follow the path. Grab the Headband out of the chest. ~~~~~~~~~~~~~~~~~~~~~ Mt. Liene: North Base ~~~~~~~~~~~~~~~~~~~~~ Go down both stairwells, head left, then go up the two stairwells to get a Kenpogi. Head down all the stairwells due south of you to exit the mountain, then head west on the world map to make it to Castle Liene. ============================================================================ 1-8: Castle Liene ------------------------------------------------ ffd_ch108 ============================================================================ A short jog west from Mt. Liene leads to Castle Liene. As you enter the castle, talk to the soldiers, which you￾fll then engage them in battle: -------------------------------- Soldiers x 3 -------------------------------- These guys are normal enemies for this area, so I won￾ft engage in listing any real strategy for them, other than killing them dead as quickly as possible. ~~~~~~~~~~~~~~ 1F ~~~~~~~~~~~~~~ Enter the castle doors. Upon going through the main doors of the castle, you￾fll see doors to your left and right and a stairwell straight ahead. Beyond the stairwell due north is a locked door. The left door is also locked, so head to the right door first. Inside you￾fll see two treasure chests, a soldier, a bunch of barrels, and a jar, which restores all of your HP and MP. The soldier sells all the goods available in Liene. SW Chest - Bard￾fs Tunic North Chest - Tent Exit this room and take the center stairwell upstairs, which leads to the throne room. ~~~~~~~~~~~~~~~~ 2F - Throne Room ~~~~~~~~~~~~~~~~ The jar to the left of the throne contains a valuable Elixir. Head south around the staircase and outside to the roof. ~~~~~~~~~~~~~~~~ Roof ~~~~~~~~~~~~~~~~ On the roof, go up either staircase and through the door at the top. You￾fll find a chest containing a set of Baghknakhs, a great weapon for a Monk. Go back outside and north to a downwards staircase. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* BOSS: Hell Minion ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Approximate HP: ???? EXP: 1950 (1050 for his companion, Butch) Gil: 0 AP: 3 AP (+ 2 AP for Butch￾fs death) Weaknesses: None Vulnerable to: Slow Stealable: Hi-Potion ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This guy is clearly out and about looking for sympathy for leaving Street Fighter. He seems pretty straightforward, but partway through the fight, he summons his pet(?), Butch, a manticore. You now have two options. You can aim for the Hell Minion first and kill it. If you do so, Butch will run away. Alternatively, you can kill Butch first. Doing that results in Hell Minion buffing himself like crazy, but he￾fs still easily defeated. When you￾fve won, go to the middle cell and talk to the prisoner inside of there to start a CS. Look in the jar there to get an Ether. Afterwards, talk to the gnome in the right cell. No matter how you answer, he￾fll give you the same information, so answer in the manner most amusing to you! ~~~~~~~~~~~~~~~~~~~ Further Exploration ~~~~~~~~~~~~~~~~~~~ Head back out of the castle the way you entered. After you head downstairs from the Throne Room, you￾fll see a mini-cutscene with a soldier entering a door - the locked door from when you originally entered! Go through that door, and you￾fll be in a room where you￾fll be prompted to look for a hidden exit. Search around the room. I highly recommend looking underneath the bed. The trick is to examine the pot in the corner. Scoop up some water from it, then touch the pink flowers in the center of the room. A secret passage will open behind the bookshelf. Go beyond the bookcase, then downstairs. Follow the passage until you see a northbound door. Head south instead, thus opening the OTHER locked door from the opposite side, and then head north through the door to the back of the castle. ============================================================================ 1-9: Warship ----------------------------------------------------- ffd_ch109 ============================================================================ Make your way across the overworld to the airship. If you forgot earlier to go to the Chocobo Forest to learn the Chocobo spell, you have another opportunity to do so by going west of the airship. Get on the airship. Really. Climb up the ladder, watch the airship take off. Shortly after takeoff, you￾fll be attacked by the following group: --------------------------------------------------------- Battlemage x 2 + Swordsman - 120 gil, 5*88 xp, 3 AP --------------------------------------------------------- You￾fll automatically move inside of the ship. ~~~~~~~~ Passage ~~~~~~~~ Go straight ahead into the room, where you￾fll find a Moogle. This is announced as being the last save point in Chapter 1. This is both accurate and inaccurate - this will be the last one you will use, but there is one other save point further down the ship. Do not go up the ladder. Instead, head outside back into the main passage area and head north to a down ladder, down to B1F. ~~~~~~~~~~ B1F ~~~~~~~~~~ Rather than use a lot of words, I drew a picture. The ^ is where the staircase back up is. a--^---b | xxxxxxxx | c | d ------- e | f | | B1F north - Nothing special here. B1Fa - Iron Shield chest B1Fb - Chest triggers an alarm, causing a party of Swordsman x 2 + Sergeant Major x 2 to enter. Chest afterwards contains crossbow. B1F south - One soldier wandering. B1Fc - Two soldiers wandering in here. No treasure. B1Fd - Two soldiers roaming, chest containing Iron Armlet B1Fe - Switch triggers passageway down. B1Ff - Hi-Potion chest So, the executive get-through-this-asap route is head south from the stairwell, then take a left, then head south into the room there. Head to the east side of the room, flip the switch, and descend another level. ~~~~~~~~~~~~~~~~~~ Engine Room Level: ~~~~~~~~~~~~~~~~~~ This level looks like a donut hole: Storage | Break Room --| | | West---------East Hull | Hull | | | | | | | | | ------^------ ...where the little ^ is the staircase back up to the B1F level. The best route is to choose one side, travel through it, and go to the room in between the two hulls. You￾fll head north to the Break Room, save, then head to the Storage and fight a boss, then resave and work your way through the East Hull. Oh, I explained it all! The treasure on this floor: Ladder Room: None. West Hull: Star Pendant, Phoenix Down East Hull: Chain Whip, Hi-Potion Center Room: Wizard￾fs Hat (south side of this room) Break Room: Nothing, but there is a save point! Storage: Nothing, but there is a story fight with a key item! On that merry note, make your way back to storage. ~~~~~~~ Storage ~~~~~~~ Once you enter this room, you￾fll end up in a short fight: ----------------------------------- Swordsman, Cavalier x 2, Battlemage - 163 gil, 5*128 xp, 4 AP ----------------------------------- Defeating these guys gets you the aft deck key. Go all the way back upstairs, go through the Passage and save, then go to the Aftside Passage and use the key. ~~~~~~~~~~~~~~~~ Aftside Passage: ~~~~~~~~~~~~~~~~ Upstairs from the moogle and the save point. You￾fll see a long passageway with an offshoot to the left and the right, plus a single soldier going up and down the halls. Go first to the left and through the door there. You￾fll find a chest with an Iron Bangle. Cross the hall, and go into the right passage and its door. You￾fll see a room divided into two sections, with two switches on the right. The rightmost switch opens a door to two treasure chests Left passage - chest with Iron Bangle North passage - needs Aftside Key. Save this for last. Right passage - two switches. Left calls enemies, right creates door leading to two treasure chests (Battleaxe and Ether) Battlemage x 2, Cavalier fight This is your last opportunity to alter Elgo￾fs equipment. ~~~~~~~~~~~~~ Aftside Deck: ~~~~~~~~~~~~~ As you complete your final ascent to this level, you￾fll be in constant continuous battles: --------------------- 1: Battlemages x 3 - 117 gil, 5*87 xp, 3 AP 2: Cavalier x 3 - 123 gil, 5*103 xp, 3 AP 3: Battlemage, Captain, and Phalanx - 76 gil, 5*354 xp, 7 AP --------------------- The first two fights are same old, same old. The third fight, however... The Captain does a lot of damaging moves - all mages MUST be in backline. A good technique is to have lots of Summoners use Sylph to keep your party healed at all times once the Battlemage and Phalanx are taken out. You can steal Iron Armor from the Captain. You￾fll see a cutscene after this, and engage in an unwinnable fight versus Baugauven of the Flame. After you fight him long enough, he￾fll auto-end the fight with a HP reduction move called Heat Wave. Elgo will leave your party. You will fight one more battle after this to end the scenario: ------------------------- Battlemage x 2 + Cavalier - 119 gil, 4*115 xp, 3 AP) (Bronze Armor) ------------------------- Sit back and enjoy the final cutscenes. CURRENT END OF THIS WALKTHROUGH ________________________________________________________________________ / \ ffd_char \ | | 3. Characters | \___/____________________________________________________________________/ ********************** Starting Level/Classes ********************** Sol - 3/Jobless Glaive - 3/Jobless Diana - 1/Jobless Aigis - 10/Jobless Elgo - 7/Red Mage Nacht - 9/Jobless Alba - 8/Jobless Dusk - 8/Jobless Sarah - 2/Jobless Barbara - ??/Dragoon Gramps - ??/Ranger ****************** Starting Abilities ****************** Sol - Counter Glaive - Focus Diana - White Magic (LV1) Aigis - Cover, Red Magic (LV1) Elgo - Red Magic (LV3) Nacht - Flee Alba - Black Magic (LV2) Dusk - White Magic (LV2) Sarah - None Barbara - Gramps - ****************** Starting Equipment ****************** Sol - Short Sword, Leather Shirt Glaive - Short Sword, Leather Shirt Diana - Staff, Cotton Robe Aigis - Iron Sword, Bronze Shield, Bronze Helm, Bronze Armor Elgo - Oak Staff, Leather Shield, Feathered Cap, Cotton Robe Nacht - Leather Shirt (Bronze Shield, Iron Sword, Bronze Helm, Bronze Armor) Alba - Leather Shirt (Whip, Bronze Shield, Feathered Cap, Bronze Hauberk) Dusk - Leather Shirt (Metal Rod, Pointy Hat, Silk Robe) Sarah - Leather Shirt (Oak Staff, Pointy Hat, Silk Robe) Barbara - Gramps - ________________________________________________________________________ / \ ffd_xptnl \ | | 4. Experience Requirements for Leveling Up | \___/____________________________________________________________________/ This chart lists the TOTAL experience points that your character needs to have to reach that particular level. For example, to reach level 6, you need to have gained a total of 389 experience points (xp) on that character. Experience is divided evenly amongst your active living party members after winning a battle. (at least - I￾fve not had greater than five in the Prologue) If a given enemy has 800 xp and you have four active, living party members, each member will get 200 xp at the end of the fight. This chart will be expanded for later versions of this guide. ----------------------------- Level XP Level XP ----------------------------- 1 - 0 21 - 17028 2 - 45 22 - 20601 3 - 97 23 - 24784 4 - 173 24 - 29528 5 - 261 25 - 35180 6 - 389 26 - 7 - 587 27 - 8 - 821 28 - 9 - 1113 10 - 1555 11 - 2087 12 - 2730 13 - 3576 14 - 4339 15 - 5323 16 - 6413 17 - 7764 18 - 9440 19 - 11504 20 - 14014 ________________________________________________________________________ / \ ffd_stuff \ | | 5. Items | \___/____________________________________________________________________/ ========================================================================= ========================================================================= Weapons ffd_weap ========================================================================= ========================================================================= ========================================================================= Knives ========================================================================= Name ATK ACC Additional Stats ------------------------------------------------------------------------- Knife 7 +20 - Dagger 10 +20 - Main Gauche 15 +20 - Orichalcum 23 +20 - Man-Eater 27 +20 Strong vs. Humans ========================================================================= Swords ========================================================================= Name ATK ACC Additional Stats ------------------------------------------------------------------------- Short Sword 9 +20 - Broadsword 12 +20 - Iron Sword 16 +20 -
Longsword       20  +20  -
Greatsword      34  +20  -

=========================================================================
Spears
=========================================================================
Name           ATK  ACC  Additional Stats
-------------------------------------------------------------------------
Spear           15  +20  Element: Wind 

=========================================================================
Axes
=========================================================================
Name           ATK  ACC  Additional Stats
-------------------------------------------------------------------------
Battleaxe       22  +10  Strong vs. Plants
Slasher         31  +10  Strong vs. Plants

=========================================================================
Claws
=========================================================================
Name           ATK  ACC  Additional Stats
-------------------------------------------------------------------------
Metal Claw      14  +20  -
Baghknackhs     18       -

=========================================================================
Staves
=========================================================================
Name           ATK  ACC  Additional Stats
-------------------------------------------------------------------------
Staff            5  +10  MND +1
Oak Staff        8  +10  MND +2

=========================================================================
Rods
=========================================================================
Name           ATK  ACC  Additional Stats
-------------------------------------------------------------------------
Rod              5       INT +1
Metal Rod        7       INT +2

=========================================================================
Bows
=========================================================================
Name           ATK  ACC  Additional Stats
-------------------------------------------------------------------------
Iron Bow        13  +10  Element: Wind.  Ignores rows.
Crossbow        16  +10  Element: Wind.  Ignores rows.
Silver Bow      23  +10  Element: Wind.  Ignores rows.  Strong vs. Demons


=========================================================================
Whips
=========================================================================
Name           ATK  ACC  Additional Stats
-------------------------------------------------------------------------
Whip            12   +5  Ignores rows.  Sometimes causes Paralyze.
Chain Whip      15   +5  Ignores rows.  Sometimes causes Paralyze.

=========================================================================
=========================================================================
                            5B. Armor                          ffd_armor
=========================================================================
=========================================================================

=========================================================================
Shields
=========================================================================
Name             DEF  EVA  RES  Additional Stats
-------------------------------------------------------------------------
Leather Shield     1   10
Bronze Shield      2   12
Steel Shield       4   17

=========================================================================
Green Hats
=========================================================================
Name             DEF  EVA  RES  Additional Stats
-------------------------------------------------------------------------
Leather Hat        1         1
Feathered Cap      2         2
Headband           3            STR +1; Prevents Confusion
Bandana            4            SPD +1 

=========================================================================
Mage Hats
=========================================================================
Name             DEF  EVA  RES  Additional Stats
-------------------------------------------------------------------------
Cotton Cap         1         2  MEV +1
Pointy Hat         2         3  MEV +1, INT +1, MND +1

=========================================================================
Helmets
=========================================================================
Name             DEF  EVA  RES  Additional Stats
=========================================================================
Leather Helm       2            -
Bronze Helm        3         1  -
Iron Helm          4         2  -

=========================================================================
Robes
=========================================================================
Name             DEF  EVA  RES  Additional Stats
-------------------------------------------------------------------------
Cotton Robe        2         3  MEV +2
Silk Robe          4         4  MEV +3
Bard￾fs Tunic       6         5  MEV +5
 
=========================================================================
Leathers
=========================================================================
Name             DEF  EVA  RES  Additional Stats
-------------------------------------------------------------------------
Leather Shirt      3         2
Bronze Hauberk     5         3
Kenpogi            7    5    2  STR +1

=========================================================================
Metal Armor
=========================================================================
Name             DEF  EVA  RES  Additional Stats
-------------------------------------------------------------------------
Leather Armor      4         1  -
Bronze Armor       6         2  -
Iron Armor         8         2  -

=========================================================================
Accessories
=========================================================================
Name             DEF  EVA  RES  Additional Stats
-------------------------------------------------------------------------
Leather Shoes           2       MEV +2, SPD +1
Iron Bangle        1    1    2  MEV +1
Iron Armlet        2    1       MEV +1   
Battle Boots       2            STR +2, SPD +2, VIT +2
Silver Spectacle                Prevents Blind
Star Pendant                    Prevents Poison/Toxify

=========================================================================
=========================================================================
                            5C. Regular Items                  ffd_items
=========================================================================
=========================================================================
Items          Effect
-------------------------------------------------------------------------
Potion         Restores 100 HP
Phoenix Down   Cures Knocked Out status
Maiden￾fs Kiss  Cures Frog status
Eye Drops      Cures Blind status
Golden Needle  Cures Petrify status
Antidote       Cures Poison/Toxify status
Sacred Candle  Cures Curse status
Tent           Restores party￾fs HP & MP. Usable at save points/world map.
  ________________________________________________________________________
 /   \                                                          ffd_beast \
|     |                         6. Monster List                            |
 \___/____________________________________________________________________/  


~~~~~~~~~~~~~~
Lux Region
~~~~~~~~~~~~~~
---------------------------------------------------------------
Name             HP    Gil     XP   AP   Weaknesses   Drops
---------------------------------------------------------------
Goblin           21      3     10    1   None         ??
Hornet           20      2      9    ?   None         Potion
Leaf Bunny       29      4     ~8    ?   None         ??
Nutkin           25      8    ~12    ?   None         ??

~~~~~~~~~~~~~~~~
Upper Lux Region
~~~~~~~~~~~~~~~~
---------------------------------------------------------------
Name             HP    Gil     XP   AP   Weaknesses   Drops
---------------------------------------------------------------
Death Flower     75     ??     ??    ?   Fire         ??
Hornet           20      2      9    ?   None         Potion
Killer Bee       55     13    ~22    ?   Wind         ??
Nutkin           25      8    ~12    ?   None         ??
Wood Eyes        70     15    ~25    ?   Fire         ??

~~~~~~~~~~~~~~~~
Below Castle Lux
~~~~~~~~~~~~~~~~
---------------------------------------------------------------
Name             HP    Gil     XP   AP   Weaknesses   Drops
---------------------------------------------------------------
Alacran          40      7     16    ?   None         ??
Ankheg           85     11    ~29    ?   Ice          ??
Steel Bat        38     15     12    ?   Fire         Potion       
Tarantula        40      6     13    ?   None         Antidote
Wererat          35      6     12    ?   None         ??

~~~~~~~~~~~~~
Northern Cave
~~~~~~~~~~~~~
---------------------------------------------------------------
Name             HP    Gil     XP   AP   Weaknesses   Drops
---------------------------------------------------------------
Ankheg           85     11    ~29    ?   Ice          ??
Carbuncle        38     13    ~27    1   None         ??
Gigantoad        65     14    ~27    ?   Ice          Maiden￾fs Kiss
Goblin           21      3     10    1   None         ??
Python           67     12    ~26    ?   Ice          ?? 
Tarantula        40      6     13    ?   None         Antidote

~~~~~~~~~~~~~~~~~~~~~
Temple Region (South)
~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------
Name             HP    Gil     XP   AP   Weaknesses   Drops
---------------------------------------------------------------
Death Flower     75     ??     ??    ?   Fire         ??
Goblin           21      3     10    ?   None         ??
Hornet           20      2      9    ?   None         Potion
Wood Eyes        70     15    ~25    ?   Fire         ??

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Crystal Temple - South Approach
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------
Name             HP    Gil     XP   AP   Weaknesses   Drops
---------------------------------------------------------------
Blood Bat        70     ??     ??    ?   Fire         ??
Cursed Bronze    75     ??     ??    ?   Lightning    ??
Imp              85     17    ~35    ?   None         ??
Lizard           80     14    ~30    ?   Ice          ??
Red Mousse       32     21    ~40    ?   Fire (svp)   ??
Stunner          78     ??     ??    ?   None         ??
Vassago         110     ??     ??    ?   None         ??

  ________________________________________________________________________
 /   \                                                          ffd_jobs  \
|     |                            7. Jobs                                |
 \___/____________________________________________________________________/     

Jobs are introduced early in chapter 1, and are similar in structure to
the Job system in Final Fantasy V.  

There are only two possible classes during the Prologue - ￾gJobless￾h, which
is every character except for Elgo, and ￾gRed Mage￾h - Elgo.

In Chapter 1 from after your characters beat the Watchbeast, you will have 
access to the seven starter jobs below, to job level 3:

Warrior, Monk, Thief, Red Mage, White Mage, Black Mage, Summoner

============================================================================
A. Warrior --------------------------------------------------------- ffd_war
============================================================================
    Job Obtained: Chapter 1-5 (see the walkthrough for more details)
Available Weapons: Swords, Spears, Axes, Bows
 Available Armor: Shields, Metal Helms, Metal Armor
----------------------------------------------------------------------------
Job Level Progression:
----------------------------------------------------------------------------
1:  10 AP - Battle Arts
2:  20 AP - None
3:  35 AP - Battle Arts Bash Learned
----------------------------------------------------------------------------

It slices, it dices, and it levels up job levels very very fast - the 
Warrior!


============================================================================
B. Monk ------------------------------------------------------------ ffd_mnk
============================================================================
    Job Obtained: Chapter 1-5 (see the walkthrough for more details)
Available Weapons: Claws
 Available Armor: Feathered Hats, Leathers
----------------------------------------------------------------------------
Job Level Progression:
----------------------------------------------------------------------------
1:  15 AP - Martial Arts
2:  30 AP - None
3:  40 AP - Focus
----------------------------------------------------------------------------

Fists of fury!

============================================================================
C. Thief ----------------------------------------------------------- ffd_thf
============================================================================
    Job Obtained: Chapter 1-5 (see the walkthrough for more details)
Available Weapons: Daggers, Katanas?, Bows, Boomerangs
 Available Armor: Feathered Hats, Leathers
----------------------------------------------------------------------------
Job Level Progression:
----------------------------------------------------------------------------
1:  30 AP - Pickpocket
2:  40 AP - None
3:  50 AP - Flee
----------------------------------------------------------------------------

Swipe!

============================================================================
D. Red Mage -------------------------------------------------------- ffd_rdm
============================================================================
    Job Obtained: Chapter 1-5 (see the walkthrough for more details)
Available Weapons: Daggers, Swords, Staves, Rods, Bows
 Available Armor: Shield, Feathered Hats, Mage Hats, Leathers, Robes
----------------------------------------------------------------------------
Job Level Progression:
----------------------------------------------------------------------------
1:  35 AP - Red Magic Level 1
2:  55 AP - None
3:  80 AP - HP +20%
----------------------------------------------------------------------------

Min-Maxer

============================================================================
E. White Mage ------------------------------------------------------ ffd_whm
============================================================================
    Job Obtained: Chapter 1-5 (see the walkthrough for more details)
Available Weapons: Staves, Bows
 Available Armor: Mage Hats, Robes
----------------------------------------------------------------------------
Job Level Progression:
----------------------------------------------------------------------------
1:  20 AP - White Magic Level 1 
2:  40 AP - None
3:  60 AP - White Magic Level 2
----------------------------------------------------------------------------

Pikachu, I heal you!

============================================================================
F. Black Mage ------------------------------------------------------ ffd_blm
============================================================================
    Job Obtained: Chapter 1-5 (see the walkthrough for more details)
Available Weapons: Daggers, Rods, Bows
 Available Armor: Mage Hats, Robes
----------------------------------------------------------------------------
Job Level Progression:
----------------------------------------------------------------------------
1:  20 AP - Black Magic Level 1
2:  40 AP - None
3:  60 AP - Black Magic Level 2
----------------------------------------------------------------------------

I hurt people.

============================================================================
G. Summoner -------------------------------------------------------- ffd_smn
============================================================================
    Job Obtained: Chapter 1-5 (see the walkthrough for more details)
Available Weapons: Daggers, Staves, Rods, Whips
 Available Armor: Mage Hats, Robes
----------------------------------------------------------------------------
Job Level Progression:
----------------------------------------------------------------------------
1:  30 AP - Summon Level 1
2:  50 AP - None
3:  70 AP - None
----------------------------------------------------------------------------

Summon ye the void!



  ________________________________________________________________________
 /   \                                                          ffd_skill \
|     |                     8. Magic and Abilities                         |
 \___/____________________________________________________________________/   

All abilities and magic skills are character-specific in the Prologue.  
Scroll back up to the character list to see what characters can use which
magic and abilities.

*****************
Ability
*****************
Counter - Sometimes counterattacks when hit by a physical attack.  
(1 slot required)

Cover - Takes damage in place of critically injured allies.
(1 slot required)

Focus - Stores power to increase strength of next ability.  
Can store 3 times. (1 slot required)

Flee - Flees from battle. (1 slot required).


*****************
Magic
*****************

Red, White, and Black magic all require two slots to equip.

-----------
WHM Level 1
-----------
Cure    - 4 MP required
Restores HP to a single/all target(s).
Libra   - 1 MP required
Reveals target￾fs HP and weaknesses.
Poisona - 3 MP required
Removes Poison and Toxify from a single target.

-----------
WHM Level 2
-----------
Slow    - 7 MP required
Slows the passing of time for a single target.
Silence - 5 MP required
Inflicts silence on a single target, preventing spell casting.
Mini    - 6 MP required
Makes target small, decreasing physical attack power, or restores state.

-----------
WHM Level 3
-----------
Cura    - 14 MP required
Restores HP to a single/all target(s).
Protect -  8 MP required
Reduces physical damage received by a single/all target(s).
Raise   - 22 MP required
Revives a single target.

-----------
BLM Level 1
-----------
Fire     - 5 MP required
Deals fire damage to a single/all target(s).
Blizzard - 5 MP required
Deals ice damage to a single/all target(s).
Thunder  - 5 MP required
Deals ice damage to a single/all target(s).

-----------
BLM Level 2
-----------
Poison - 2 MP required
Inflicts Poison on a single target, inflicting periodic damage.
Sleep  - 7 MP required
Inflicts Sleep on a single target, preventing action.  
Damage wakens sleeping targets.
Toad   - 8 MP required
Transforms target into a frog, decreasing its ATK and preventing it from
casting spells other than Toad.

-----------
BLM Level 3
-----------
Fira     - 10 MP required
Deals fire damage to a single/all target(s).
Blizzara - 10 MP required
Deals ice damage to a single/all target(s).
Thundera - 10 MP required
Deals ice damage to a single/all target(s).

  ________________________________________________________________________
 /   \                                                          ffd_fuse  \
|     |                       9. Fusion Abilities                          |
 \___/____________________________________________________________________/   

Placeholder section for Fusion Abilities, which are introduced on Mt. Liene
in Chapter 1.

  ________________________________________________________________________
 /   \                                                          ffd_shops \
|     |                        10. Shop Listing                            |
 \___/____________________________________________________________________/   


--------------------------
Items @ Lux, Northern Cave
--------------------------
      Potion -  30
Maiden￾fs Kiss -  60
    Antidote -  40
   Eye Drops -  30
Phoenix Down - 200
        Tent - 200

--------------------------
Armor - Lux, Northern Cave
--------------------------
Leather Shield - 100
 Leather Helm -  80
  Leather Hat -  50
   Cotton Cap -  60
Leather Armor - 120
Leather Shirt -  80
  Cotton Robe - 100

----------------------------
Weapons - Lux, Northern Cave
----------------------------
     Knife -  80
Short Sword - 130
Broadsword - 250
     Staff - 100
       Rod -  80

-----------------------------------------------------
Items - Imperial Soldier by Airship (by Mt. Lux East)
-----------------------------------------------------
Potion - 30
Maiden￾fs Kiss - 60
Antidote - 40
Eye Drops - 30
Golden Needle - 400
Phoenix Down - 200
Tent - 200

-----------------
Liene Armor
----------------
Also - Castle Liene Soldier, Moogle on Airship


Bronze Shield - 240
Bronze Helm - 300
Feathered Cap - 200
Pointy Hat - 250
Bronze Armor - 400
Bronze Hauberk - 350
Silk Robe - 370
Leather Shoes - 60

---------------
Liene Weapon
---------------
Also - Castle Liene Soldier

Dagger - 280
Broadsword - 250
Iron Sword - 450
Staff - 100
Rod - 80
Spear - 480
Metal Claw - 380
Iron Bow - 350
Whip - 330

-------------------------
Liene Magic - Black Magic
-------------------------
Also - Castle Liene Soldier, Moogle on Airship


Poison - 300
Sleep - 300
Toad - 300

-------------------------
Liene Magic - White Magic
-------------------------
Also - Castle Liene Soldier, Moogle on Airship

Slow - 300
Silence - 300
Mini - 300

-----------
Items - Liene
-----------

Potion - 30
Maiden￾fs Kiss - 60
Antidote - 40
Eye Drops - 30
Golden Needle - 400
Phoenix Down - 200
Tent - 200

---------------------
Items - Moogle Sundry on Airship
---------------------

Potion - 30
Ether - 1500
Maiden￾fs Kiss - 60
Antidote - 40
Eye Drops - 30
Echo Grass - 50
Golden Needle - 400
Phoenix Down - 200
Tent - 200

---------------
Weapons - Moogle on Warship
---------------

Dagger - 280
Broadsword - 250
Iron Sword - 450
Staff - 100
Oak Staff - 330
Rod - 80
Metal Rod - 350
Spear - 480
Metal Claw - 380
Iron Bow - 350
Whip - 330

  ________________________________________________________________________
 /   \                                                          ffd_vnote \
|     |                         11. Version Notes                          |
 \___/____________________________________________________________________/   

- 0.15 -- 09/20/12
   - Minor additions/clarifications to the Prologue section.
   - Added in all weapons, armor, and items available through the Prologue.
   - Continued the walkthrough, going partially through Chapter 1.
   - Added in information on the new characters at the start of Chapter 1.
   - Added in barebone job information.
   - Expanded shop section to include shops in Liene.
   - Added a placeholder Fusion Ability section.
- 0.10 -- 09/11/12
   - Initial release of the guide, with a walkthrough taking you all the
     way through the Prologue.  You￾fre welcome.  I made one hour of your
     life stunningly easy.  I also made delicious low-carb blueberry
     muffins and a turkey roast for supper while editing my notes for this
     first version.
   - Added shops for Liene, monsters, magic/abilities, and character
     sections, as well as xp sections.
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A general round of thanks to the following companies, people, and products:

Square Enix - for making this.
My husband - who so generously sacrificed his iPad for this guide.
    My son - who sacrificed playing Angry Birds for this guide.
My daughter - for sleeping soundly in my lap and on the bed.
   Snapple - made from the Best Stuff on Earth.  My drink of choice writing
             this guide was their Diet Snapple Peach Tea.  Mmmm.

And to the following for damage control:

And to the following for additional information:

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