Version 1.2 8/13/12 .-"""". / \ __ / .-. .\ / `\ / \/ \ | _ \/ .==.==. | ( \ /____\__\ \ \ (_()(_() \ \ '---._ \ \_ /\ |` (__)________/ / \| /\___/ | \ \||VV | \ \|"""", | \ ______) \ \ /` \( Love & Death: Bitten A Walkthrough by Michael Gray AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com) Copyright 2012 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Walkthrough 002a. Chapter 1: The Search 002b. Chapter 2: The Choice 002c. Chapter 3: The Vampire's Surprise 002d. Chapter 4: Change of Heart 002e. Chapter 5: Lovers Part 002f. Chapter 6: The Witch's Return 002g. Chapter 7: Love and Death 003. Credits 001-General Information --------------------------------------------------------- This is a walkthrough for the game called Love & Death: Bitten. It's a hidden objects adventure game, and it's about a woman named Victoria who falls in love with a vampire named Damon. Together, they defeat the witch who has Damon under a spell. If you want to contact me about this guide, use my email address, ilovecartoonssomuch@yahoo.com. Thanks to jgs, who made the ASCII art piece of a vampire, which is at the top of this guide. 002-Walkthrough --------------------------------------------------------- The main menu of the game has a few options to pick. "More Games" will show more games from PlayFirst. "Options" lets you play around with the volume of various things in the game. "Odette's Journal" takes you to a screen which charts how far along you are in the game, "Change Player" lets you change which player is playing the game right now, and "New Game" lets you start the game. 002a-Chapter 1: The Search --------------------------------------------------------- The game starts with a cutscene. An evil witch named Celeste has control over a vampire named Damon, and she forces him to go to the village to get something to eat. Damon is under the witch's spell, so he can't resist. However, there may be a human girl who can help him... The game cuts to Damon, who has snuck into a butcher shop, in hopes of finding a human to eat. The villagers have formed an angry mob, which is not good for Damon if he wants to return to the tower alive. Click on both shutters to the window, in order to close them. Damon's goals appear in the "goals" box in the lower/right, while the items he has appear in the bottom/middle of the screen. His current goal is to leave the room, so click on the door to the right. It's locked! There's no key here, so Damon is going to have to use his vampire powers to knock the door down. If he can get five drops of blood (as indicated by the blood meter on the door), he can break the door. Most of the blood drops are in plain sight. Two of them are protected by small puzzles. 1. There is a blood drop in the cabinet in the lower/left. 2. A blood drop is on the table. 3. A blood drop is below some of the meat on the wall. 4. Take the crowbar from under the door and use it on the loose floorboard in front of the table. This reveals a drop of blood. 5. Use the meathook on the table on the meathook rack, on the wall. Use the meat on the meathook, and blood falls below the meat. Once you get all five drops, click on the door. Damon breaks it down, and an angry dog appears. Pick up the bone on the table and use it on the dog to distract it, then go through the doorway. You're now in the storage room. In this room, you learn about golden leaves. They are hidden all throughout the game. Find enough of them to unlock bonus content (that is, a very short scene). Two golden leaves are on this screen. Examine the lock to the roof here. Once you do, a raven appears. Click on it, and you have a hidden objects screen. Find all the items on the list, and click on them. The hint button, which refills every thirty seconds, can help you find any items if you get stuck. Finishing the challenge gets you the key. Use the key on the lock on the ceiling. Damon then escapes through the roof. There is a puzzle here on the roof. You want to get from the bottom/left tile to the upper/right tile. The catch is that you can never move more than one tile at once, and you can't land on the blue or purple tiles. To get through, go right, up, up/right, up/left, up/right, up/right, up/left and up/right. You are now on the top row. Go right, down/right, up/right, down/right, down/right, up/right, up/right, down/right and up/right. Alternately, wait long enough for the "skip puzzle" button to fill up, so you can skip the puzzle completely. Damon looks at the crowd of people in the square below. Look at the crowd a few times. The one person who gets Damon's attention is Victoria, a young woman with red hair. She seems to be outspoken. Click on her to end the chapter. 002b-Chapter 2: The Choice --------------------------------------------------------- Later on, when it is not so dark, Victoria argues with her uncle, the politician. He doesn't seem to care or like her very much. Examine Damon, who is on the rooftop. He disappears mysteriously. Pick up the twigs on the ground here, and go through the door to the butcher shop. The main room is empty for now, except for two golden leaves. Go right, to the storage room. Victoria sees that the ladder to the roof is too high for her to reach. Go back left, to the main room. A raven appears, so click on it to start a hidden objects puzzle. The objects in yellow are tricky ones that you must unlock. For example, there is a "spread on cracker" you must find. The cracker is on a place on the left, with the spread on a knife below it. Click on the knife, then use it on the cracker. That's how you find the "spread on cracker". Solving the puzzle gets Victoria a hooked pole and a boning knife. Go right, to the storage room. Use the hooked pole on the ladder leading to the ceiling, and click on the ladder to climb up it. Victoria goes up to the roof. Victoria has to go across the roof now. Unlike Damon, she can only step on blue or white tiles. Go right, up/right, up/right, down/right, down/right, up/right, up/right, down/right, down/right. You're in the bottom row. Go up/right, up/right, up/right, up/left, up, up/right and up/left to the final tile. Victoria is now looking out at the square. This is where Damon was at the end of Chapter 1. The hidden objects raven appears, and you have another hidden objects screen. Solving this screen gets you a branch. Victoria also notices a handprint that confirms Damon was here, and she sees a shadow by the door of her house. Time to leave this area. Go back, down, left, and back. You're in the square again. If you haven't already, pick up the twigs here, then go right into Victoria's house. Her uncle asks her to make a fire. Near the fireplace, there is a bellows and some paper. Pick them both up. Use the bellows on the embers in the fireplace, then use the paper on the fireplace. Use the twigs (from outside) on the fireplace, and finally, use the branch (from the hidden objects screen on the roof of the butcher shop) on the fireplace. The room lights up, and Damon appears. Victoria talks with Damon, who runs away suddenly. It seems he has been searching through the house, so Victoria decides to figure out what he was searching for. Click the hidden objects raven here for another hidden objects screen. Solving the screen gets you a match, a golden stone and bread. Go out through the window. Someone has destroyed the bridge to the forest. Pick up all six throwing stones on the left side of the river. One of them is on the roof. Use a throwing stone on the boat. Aim well enough, and you throw it successfully. This is a pretty simple challenge. Just throw stones at everything. Throw three stones at the boat, two stones at boards where the boat was, and throw one stone at the large rock on the far side of the bridge. Pick up the four boards, which were freed by Victoria's stone throwing. Use them on the gap in the bridge, and she can now cross over. Pick up the white arrowhead and white pinecone on the far river bank, then go into the forest. The area here is covered with vines. Use the knife on both sets of vines, on the right and left. This reveals something which is clearly a puzzle. Use the match on the log in the middle of this area. This makes numbers appear on the left side. Pick up the white mushroom in the lower/left here, and the white flower in the lower/right. Along with the pinecone and arrowhead, you now have four white things. They can be dipped in the paint bowls at the top of the doorway. The goal of this puzzle is to decipher the clues and color four items correctly. For example, (1,5) and (3,2) goes in the top/left spot. According to the grid, those squares are yellow and arrowhead. So make the arrowhead yellow, then put it on the top/left pedestal. A purple flower goes in the lower/left, a yellow arrowhead in the top/left, a blue pinecone in the top/right and a red mushroom in the lower/right. Solving this puzzle causes symbols to appear on the back wall. Click on them, until they match the four symbols about the fire-coated pedestals. Once that's done, zoom in on the back wall for another puzzle. In this puzzle, you want every row and column to contain all four symbols. According to color, the wall should look like this: B Y R P R B P Y P R Y B Y P B R You can now go left to the witch's castle or right to Odette's House. Start by going to the left, where there is a hidden object screen. This results in you getting a unicorn horn. That's all you can do on this screen now, so go right twice to Odette's House. Click on the door to Odette's house. It's locked, and a hidden object scene starts. Solve the screen to find the key to the house, and an onion. Use the house key on the door to open it up. Go inside. Try to talk to Odette to learn she has a bad cough. Examine the book over the cauldron and read it. It's a spell for getting rid of coughs! You only have a two of the needed ingredients, though: unicorn horn and onion. Back away from the cooking area, and the hidden objects raven appears again. This hidden objects screen gives you a bat wing (another ingredient) and a fish hook. Leave Odette's house and return to Victoria's house. You do this by going back twice, then left. The hidden objects raven appears, and when you solve the screen, you get bug spray. You also see the hidden safe that Victoria's uncle has. Click on the safe to open it. It has a wine cabinet key, for the wine cabinet inside the butcher shop. Go down to return to the town square, then go to the butcher shop. The hidden objects raven reappears, and this time, you have to make a sandwich. I guess Victoria is a little hungry. Solving the screen gets you three eggs and a potato, both of which are ingredients. You also get fishing line. Go right to the storeroom, and use the key from Uncle's safe on the wine cabinet. Pick up the brandy wine. Now, return to the bridge by going left, back, right and through the window. A fishing pole is at the river. Use the fishing line (from the butcher shop) and the hook (from Odette's hut) on the fishing pole. Use the bread (from Victoria's house) as bait, and you can catch a fish. The fish is the second-to-last ingredient you need. Go back to Odette's house by going forward, then right. The final ingredient is a carrot, outside of her house. The spiderweb is blocking it. Use the bug spray on the spider, then take the carrot. Enter Odette's house and approach the cooking area. You should have all the ingredients now. 1. Unicorn Horn (from outside the castle gate) 2. Onion (from outside Odette's house) 3. Bat Wing (from inside Odette's house) 4. Fish (from fishing at the river) 5. Three eggs (from the butcher shop) 6. Potato (from the butcher shop) 7. Brandy Wine (from the butcher shop's storeroom) 8. Carrot (from outside Odette's house) You're going to have to cook all the ingredients, according to the steps in the book. 1. Put the potato in the mortar bowl. 2. Put the onion on the board and use the knife on it. Put the carrot on the board and use the knife on it. Put the bat wing on the board and use the knife on it. 3. Add the chopped onion, chopped carrot and chopped bat wing to the mortar bowl. 4. Use the wooden spoon on the mortar bowl and then use the wooden spoon on the plate. This gives you a meatball-like blob. Do this four times. 5. Use the tongs to pick up a lump of coal, and use the coal on the burner to light it. 6. Use the brandy wine on the burner. 7. Take the purple liquid from the small bottle and use it on the bowl. 8. Use the fish on the bowl. 9. Use the unicorn horn on the grater and add the grated horn to the bowl. 10. Add the four balls on the plate to the bowl. 11. Add the egg to the grill above the bowl. 12. Use the ladle on the bowl. Use the liquid on the smaller bowl, in the lower/left. Put the liquid from the small bowl to the large bowl, four times in a row. 13. Use the spatula on the egg. 14. Add the egg to the small bowl to make the cold-be-gone soup. Once the soup is done, pick it up, then give it to Odette. She talks a bit about the vampire and the witch, and she gives you two mirrors. Leave Odette's house and back away. Go left, to the castle gate. Zoom in on the front of the gate, and use the two mirrors in the circles here. Both circles are on the outer ring of the big circle. This is a puzzle. You want to rotate the red arrows, so light is touching all three mirrors. Click an arrow to rotate it. One light beam goes up, left and up to the upper/left circle. One light beam goes right, up, right and down to the bottom circle. The third light goes down, right, and up to the upper/right circle. Solving the puzzle gets you a mysterious tablet, and it opens the gate. Go inside to end the chapter. 002c-Chapter 3: The Vampire's Surprise --------------------------------------------------------- As soon as Victoria enters the castle gate, she is attacked by a monster. Damon appears and fights the monster. He saves Victoria's life, then takes her to a room inside the castle. Click on Victoria. Damon sees that she is injured, and he sees that she has a tablet. Pick up the tablet, and the hidden objects raven appears. Complete his scene to get iodine, a bandage and a brush. Use the iodine on Victoria's wound, then use the bandage on her wound. That should help her. Go back a screen, and Damon flies to the courtyard. It is covered in blood, but Damon isn't interested in that right now. Go to the right, to the aviary. The pixies here are rather humorous, and they start to gossip about Damon and the girl he brought into the castle. The moon pedestal is at the base of the tree here. Zoom in on it, then put the moon tablet in the empty space. It looks like Damon needs to find four runes. They are all here, in the areas outside of the castle proper. Go backwards three times, and you'll be at the castle gate. The hidden objects raven appears, which gets you a spade and the sapling rune. Go forward and left to reach the garden. Examine the angel statue here, and the hidden objects raven appears. Solve the screen to get a seed rune, a flower and a sun engraving. Solving the hidden objects also gives you the ability to interact with the various items in the garden. As you can see, there is a flower bowl in front of the angel statue. Your goal is to fill it with all six flowers. To start, put the flower in your inventory in the bowl. Then, pick up the flower in the pond and put it in the bowl. That makes two flowers. Use the brush on the tombstones three times to get another flower. Pick up the moon engraving (near the base of the waterfall on the left). Use the moon engraving and the sun engraving on the slots in the pedestal in the middle of the garden to get another flower. That makes four flowers. Use the spade (from the castle gate) on the patches of dirt here to find the fifth flower. The sixth flower isn't in the garden; it's in the courtyard. So, go right to the courtyard. A rune is on the right, near the walkway. Click on it, and Damon decides he needs five drops of blood before he can get it. This allows you to interact with a number of items on the screen, including a rock by the tree on the left. Move this rock to get the sixth flower. Go back left. Use all six flowers on the bowl by the angel statue, if you haven't already. This results in Damon getting the tree rune. Pick up the two planks of wood here, then go right, to the courtyard. Pick up a third plank here, then use all three planks on the rubble in the lower/left in order to get an iron pipe. Use the iron pipe on the bloody stone in the middle of the courtyard to get three pavers. Use the three pavers on the tree to break it open and reveal the blood. Pick up all five blood pools on this screen. You may have to move the rock and bucket in order to get at the blood. Once you get all the blood, you can move the stone that is blocking your access to the fruit rune. Pick up the fruit rune and go right to the aviary. Zoom in on the moon pedestal, and put the four runes in the proper spots. This causes Damon to get a key! It is a very special key, as we'll see in a moment. Fly up to the tower room (above the tree here), then zoom in on the tower lock, on the back wall. Hidden behind this lock is the potion that can free Damon from the witch's spell. Use the key on the lock to end the chapter. 002d-Chapter 4: Change of Heart --------------------------------------------------------- Damon returns to Victoria. He has to sleep during the day, but he gives her a task: find another tablet. Damon then leaves, without even bothering to unlock the door to the room. So, Victoria's first task will be to get out of the room and into the hallway. Click on the door to summon the hidden objects raven. Solve the screen to get a key, a sheep and a dog. Click on the flower blanket on the wall. Victoria moves it aside to reveal a small playroom. Go inside. Click on the rocking horse to learn something is inside it, then use the key on the toy chest in the lower/left to summon the hidden objects raven. This hidden objects screen gives you a carrot, a mirror, a cow and dynamite. Why was there dynamite in a girl's playroom? Use the carrot on the rocking horse to get a pig. Leave the playroom. Put the four animals on the door, and you can exit to the hallway. Most of the rooms leading from this hallway are blocked off at the moment. In fact, the only room you can enter is the weapons room to the right. The hidden objects raven is here. Solve his screen to get dynamite and a scythe. Move back to the hallway. Put the dynamite on the rubble to the left, and use the scythe on the foliage on the right wall. This gives you access to the balcony. The bird on the left has a key. Click on it to see that the bird is protecting the key. You'll have to distract it with music, using the music machine on the right. Click on the lever to start the machine. The machine is missing three pipes. Use the scythe on the ivy in this area, to reveal the three missing pipes. Put them on the machine, where the two pipes are. You now have a challenge. Play the same song that the bird is singing, by clicking on the correct-colored pipes. Once you complete the challenge successfully, the bird flies to the right, and you can get the key. Move back to the hall, and use the key on the door at the end of the hall. This lets you go inside Damon's study, where the hidden objects raven is. Solving this challenge gives you a match, dynamite, a mirror and a piano tuner. Go back to the hall. Use all three sticks of dynamite on the rocks on the left, then use the match to light all three sticks of dynamite. This destroys the rocks and lets you go downstairs. Downstairs, there are puzzles which will be solved in later chapters. For now, go to the right to enter the ballroom. It's mostly empty. Go through the door on the right to reach the costume room, where the hidden objects raven is. Solving this screen gets you a rope and another mirror. Return to the ballroom. Pick up the pulley on the ground, then use it on the wall, right of the stage. Put the rope on the pulley, and click on the pulley to open the curtains. The hidden objects raven appears, but this time, the scene tells you a story. Take the crown on the back wall and put it on the Damon puppet, then take the teddy bear by the stairs on the left and give it to the little girl by the stairs on the right. Victoria concludes that Damon was a prince, and he lived happily with his little sister in this castle. Pick up the smile, on the bottom stair and put it on Damon's head. Then, move Damon to the piano. Move the three ladies to the piano, and then give the three roses (from the background) to the three ladies. The roses are color- coded. Take the broken heart (from the curtain on the top of the screen) and give it to the witch. Pick up the wand (below the purple lady) and give it to the witch. Three circles of light appear next to the witch. Use them on the ladies. Move the witch to Damon, and move the sheet music (on the piano) to the open piano bench. Finally, move Damon to the tower to get a key. So, it seems that Prince Damon was popular with women. However, the witch attacked the women by turning them into frogs, and then she made Damon her vampire slave. Ouch. Poor Damon. Victoria backs away from the marionette show. Use the key on the piano bench to get sheet music. Use the music on the piano. Uh oh, the piano is out of tune! Use the piano tuner (from Damon's study) to fix the piano, then use the music on the piano. This gets you a mirror. Leave the ballroom. The exit door to the main hall is locked by a gargoyle. Zoom in on it, and use all four mirrors on the circles here. It's another reflection challenge, just like the one you did to get into the hall. One light goes up, and then up/right to a mirror. One light goes left, up and left to a mirror. One light goes right, down, left and down to a mirror. The last one goes down, left, down and right to the mirror. Solving the puzzle opens the exit, and it gives Victoria a gargoyle tablet. Take the tablet, then go outside. Even though it was clearly daytime when you were in the ballroom, it is now night. Victoria is once again attacked by a monster and saved by Damon. Go right, to reach the aviary. Give the tablet to Damon. Victoria falls asleep. 002e-Chapter 5: Lovers Part --------------------------------------------------------- Now that it's nighttime, Damon can explore. Put the tablet on the moon pedestal. Damon sees that he needs four more runes. As you might guess, if you've played these games before, Damon has to visit all the screens that you've been to already (minus the castle gate and the garden). Start off by picking up the orange flower in the bottom/right corner here. Back away to reach the courtyard. Pick up another flower, on the left castle wall. Also, pick up the mermaid head in the collapsed rubble in the lower/left. Fly up to Victoria's room, where the hidden objects raven is. Complete its challenge to get a gold coin and an octopus. The gold coins go on the mural in this bedroom here. You'll need four in all. Pick up a second gold coin on the desk. Go to the toy room, where the hidden objects raven is. Complete this scene to get a third gold coin, a shark and an empty jar. Go back to the bedroom, then go to the hallway. Go forward to Damon's study. Go through another hidden objects screen for a foot pedal, the fourth gold coin, and a fish. Leave the study. Go to the right, to reach the weapons room. Examine the rune here, which is near the largest candle. This starts a challenge to light up the fire rune. Pick up all eleven candles in this room, and use them on the brown circular holes on the carpet. Now, use the pedal wheel on the grindstone. Pick up the axe in a corner, and use it on the grindstone. Sparks from the axe light up all the candles, and the fire rune is now fully lit. Pick it up. Leave the weapons room, then go downstairs. Go into the ballroom, and enter the costume room. The hidden objects raven is here, and solving his screen gets you an eel, a crab, a jellyfish and a fan. Now you've solved all the hidden objects screens, you have the items you need to start solving puzzles. Go left to the ballroom, and step back to the main hall. Pick up the mermaid tail, which is left of the fountain. Use the mermaid tail and the mermaid head on the statue. You have six aquatic animals in your inventory. Use all of them on the base of the fountain here, putting each animal in its proper spot. This causes the statue to start working again. Take the water rune from the statue, as well as the flower. Use the water jar on the fountain to get some fresh water. Go upstairs, and go to the balcony. You need to make the big plant in the back of this area grow, so you can get the rune. There is a recipe for plant growth on the left table. Put all the flowers into the bowl, including one flower which is on the screen. This gives you plant growth potion. Use the plant growth potion on the big plant in the middle of the screen. Use the jar of water on the plant as well. The plant then grows to full size, and you can grab the earth rune. All right, there's only one rune left! Go backwards twice, to reach the bedroom. Use all four coins on the device here, and the rune appears on the scroll. Use the fan on the rune, and you get the air rune. Back up, then go right. You're in the aviary again. Zoom in on the moon tablet, then put all four runes in their proper slots. This gives you a key. Fly up to the tower room, and zoom in on the lock. Use the key here to help unlock the potion. Damon only needs one more key, before he can get the potion! That's when Celeste the Witch returns. 002f-Chapter 6: The Witch's Return --------------------------------------------------------- Victoria wakes up, and Damon is nowhere to be found. The pixies say to look for him in the garden, so go back and left. Well, Damon isn't here. Examine the waterfall with the lion head, and Victoria notes that there are missing valves. Back away, and pick up all three valves on this screen. Zoom in on the waterfall again. Use the valves on the slots on the left. This starts a minigame, where you want to mix the colors so they match the basin at the bottom of the screen. You have to do this ten times. 1. Blue 2. Yellow 3. Red and yellow 4. Red and blue 5. Blue and yellow 6. Red and blue and blue 7. Red and yellow and yellow 8. Blue and yellow and yellow 9. Blue and red and red 10. Red and yellow and blue Solving this puzzle gets you clock hands. Pick them up, then go into Celeste's chamber. The mirror here leads to where Damon sleeps. Examine it to see that it is missing many discs. Move backwards. You've got a number of puzzles here, which result in finding discs. Pick up the ladle in the lower/right, and use it on the jar in the lower/right to get a disc. Pick up the doll near the middle of the screen and use it on the guillotine. Pull the lever to the guillotine to behead the doll and get a disc. Take the skull, which is in the middle of the room, and put it on the hand of the statue to get a disc. Pick up the glass of blood, which is left of the guillotine, and use it on the plant towards the bottom of the screen to get a mirror. The other discs are easier to find. Click on the bugs, the hand on the shelf, the heads on the shelf, and the bird in the cage. All together, you'll get many discs and two mirrors. Leave this area and return to the garden. The hidden objects raven appears. Go through his screen to get three more mirrors and five discs. Return to Celeste's room and look at the mirror. Put all the discs on the mirror, and this starts a puzzle. Can you figure out where to put all the discs? The top half of one disc is the bottom half of the disc below it, flipped upside-down. Look at the two discs in the lower/left and lower/right to see this. Duplicate this pattern all around the mirror and it opens to the final tablet puzzle. Put the five mirrors in the five empty slots here. Two beams of light come off of the right shiner. One goes left and up to a mirror. The other goes up, left, down, right, down and left, to the other yellow shiner. One beam of light from the left shiner goes up and right to a mirror. Another one goes left, down, right and up to a mirror. The other beam of light goes down and right, where it reflects off of the green thing to shine on two mirrors. Solving the puzzle gets you the final mysterious tablet. Take the tablet. The mirror disappears, revealing the room behind, where Celeste is with Damon. Celeste attacks Victoria, and leaves her for dead. Unfortunately for Celeste, Victoria is far from dead, and she is hungry for revenge. 002g-Chapter 7: Love and Death --------------------------------------------------------- Time for Victoria to fight for her vampire! If you want, you can now go through the mirror to the room where Damon sleeps. Zoom in on the lock to learn that it is indeed locked. Go to the aviary, where the pixies are. Put the gargoyle tablet on the moon pedestal. It seems that Victoria needs four runes. Fortunately, all the runes are in one place this time. They're inside the clock, which is in the main hall. You need to get all the cogs for the clock, though. Every hidden objects screen hides two gears. So, do the hidden objects screen in the ballroom, in the costume room, in the weapons room, in Damon's study, in the bedroom and in the toy room. Now, go to the clock in the main hall. Put the clock hands on the clock face, and put the cogs in the slots. Not only do you have to put all the cogs in the right spaces, but you have to rotate them into place. Once a piece is in the right spot, it snaps into place. Put all the cogs on correctly, and you get the four runes. Return to the aviary and put all these runes on the tablet to get the final key. Go to the tower room, by means of the garden passageway. Use the key on the lock to get the potion. Victoria then hears Damon play music in the ballroom. Go to the ballroom, where there is a confrontation between Celeste, Damon and Victoria. Give Damon the potion, then click the piano. Time for the final puzzle of the game! You want to put all the symbols on the board, so each row and column contains nine different symbols. Each three by three square contains nine different symbols, too. Start by figuring out where to place the least common symbols. Once you've solved the challenge, the confrontation continues. Damon is freed, but Celeste has the last laugh, as she turns Victoria into a vampire. Oh no! I'm betting Damon wishes he hadn't smashed the anti-vampire potion now! That's the end of the game. If you collected 100 golden leaves throughout this game, you have the option to glimpsing the future. This is basically a picture of vampire Victoria. Follow the cooking instructions in order to view the picture. 003-Credits --------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2012. If you want to use any part of this FAQ, ask me first (instructions under general information).