_______ __ /\ /\ | __ \ \ / / / \ ___ _ __ ___ ___ ___ / \ __ _ ___ | | | \ V / / /\ \ / __| '__/ _ \/ __/ __| / /\ \ / _` |/ _ \ | | | |> < / ____ \ (__| | | (_) \__ \__ \ / ____ \ (_| | __/ | |__| / . \ /_/ \_\___|_| \___/|___/___/ /_/ \_\__, |\___| |_____/_/ \_\ __/ | |___/ Game: Across Age DX Type: Game Guide / FAQ System: Apple iOS Devices (iPhone / iPod Touch) Version: 1.00 Updated: 04/27/2011 Author: Peter Dalope (AudibleKnight) ===================================== Table of Contents ===================================== 0.0 Legal 1.0 Introduction 2.0 Tips 2.1 Character Tips 2.2 General Game Tips 2.3 Combat Tips 3.0 Found Items and Tips 4.0 Sequential Guide 5.0 Sidequests 6.0 Items 6.1 Item Shop Inventory 6.2 Weapon Store Inventory 6.3 Found Items 6.4 Accessories 6.5 Rebirthing 7.0 Achievements 8.0 Cheats ===================================== 0.0 Legal ===================================== This document is Copyright 2011 by Peter Dalope (AudibleKnight) This FAQ/Guide/Document is only allowed to be hosted on: - http://audibleknight.blogspot.com - http://www.gamefaqs.com You may not copy, reproduce, modify, or distribute this document in any way without written permission from the owner except for personal, private use. If found elsewhere, please report it to me by commenting on my blog here: - http://goo.gl/TeHTS Hosting this guide elsewhere without advance written permission is copyright infringement and plagiarism. ===================================== 1.0 Introduction ===================================== Across Age is an iOS game © 2010 FDG Entertainment GmbH & Co. KG / ExeCreate Inc. While writing this guide, I was playing Version: 1.6.7. The game is a top-down 2D action RPG similar to old school Zelda games. You play as 2 characters: Ales (A knight) and Ceska (A mage), switching control between the two characters to fight enemies, solve puzzles and save the kingdom. As of April 2011, there are 4 versions of the game in the App store: - Across Age: The original game. I do not recommend buying this one and instead opt for the DX version which has many improvements. - Across Age EX: Across Age demo with in-app purchase to upgrade to full game. - Across Age DX: Retina version of Across Age with active battle system, better animation, additional dungeon/boss, and minimap. - Across Age HD: Same as DX but in iPad HD resolution. The game itself is fun and interesting, however suffers from some issues. The controls can be a bit finicky due to using the touch screen for the D-pad. This can make things especially tough while navigating around pits, and traversing moving platforms. The other issue is that there often is a lack of guidance within the game. True to old school games, there's usually a general goal in the "Memo", and a basic hint for the main puzzles. However there are often points where the player is assumed to know how to make the same steps of logic as the developers. This often leads to situations like: "I don't know what to do next" "Why won't X happen?" "Why can't I find Y?" While playing, I was shocked to find there were no guides or FAQs for the game, and that numerous people were stuck in countless different points in the game. Sure you may be able to google "Across Age" and a specific item or location, and try and search through various forum threads and posts for a solution. I decided to take it upon myself to record all the info I could while playing the game to help ease the pain of getting stuck while playing Across Age. I thank all those who played this game before me and posted answering questions, providing tips etc. I personally got stuck a handful of times. However without all you anonymous players, I'd probably still be stuck just like everyone else swearing up and down at my iPhone. I've done my utmost to ensure all content found here was created by me, and not copied from someone else. I spent a number of hours recording information, double-checking stats and items, re-playing the game and writing up this FAQ. -AudibleKnight aka Peter Dalope ===================================== 2.1 Character Tips ===================================== Ales is a knight and uses his sword to attack. For the beginning of the game, he swings his sword, attacking one square in front of him. After learning his first skill, he will attack with a sword wave attacking a few tiles in front of him. Each sword wave has a slight lag, preventing you from attacking as quickly as Ceska. If you press the attack button too quickly, or hold down the attack button, Ales will charge his equipped skill for use. Ales is able to learn 3 different skills by fighting through a different Skills Cave for each skill. - The first skill: Pierce Dash allows Ales to rush forward to attack an enemy. Each level of charge, Ales will charge a bit further than the previous. - The second skill: Spin Cutter shoots out blade projectiles radiating from Ales. At level 1, 4 blade projectiles at the same time will shoot out to Ales' forward, back, left and right directions. At level 2, 8 blade projectiles will shoot in all directions from Ales. At level 3, 12 blade projectiles will shoot in all directions from Ales. - The third skill: Spin Dash spins Ales like a top slicing any monster he touches. Each level of charge, Ales will spin a bit longer than the previous. Each skill will eventually level up if you have it equipped and use his basic attack. Personally the only skill I really found useful was Spin Dash, as it killed enemies fast if more than one monster got too close to me. The other two skills usually ate up too much SP, without much benefit so I preferred using his sword wave general attack or just switching to Ceska. Ceska is a mage, who at the beginning of the game does not have any attacks. Her first spell and basic attack is Air Shot, which is a ranged projectile. I used this spell as her main attack due to the low cost of MP. If you also equip the Magical Earrings (found in Ujammi Ruins), Air Shot will home in on enemies when the accessory is rebirthed (it will somewhat track enemies in its original form). This will easily make her your preferred character to use, as you can spam her attacks quickly and without needing to aim much. Ceska is able to learn 5 spells that you must obtain to proceed through the game (see below for details). - The first skill: Airshot is a basic attack projectile that can track or home in on enemies if you equip the accessory Magical Earrings. Airshot does not have a charged attack, so you can quickly spam the attack. - The second spell: Fireball will shoot a single projectile at level 1, a larger clumped fireball at level 2 and three fireballs lined widthwise together for level 3. - The third spell: Ice wave will shoot a single projectile at level 1, 4 projectiles at the same time in to Ceska's forward, back, left and right directions at level 2 and 8 projectiles at the same time in all directions at level 3. - The fourth spell: Thunderbolt will shoot a single projectile at level 1, 2 projectiles at the same time in front and behind at level 2 and 4 projectiles at the same time to Ceska's forward, back, left and right directions. - The fifth spell: Windstorm will shoot a single projectile that will move forward in a wave patter at level 1, 1 projectile straight ahead at level 2 and 6 projectiles at the same time in all directions except to Ceska's left and right. Personally, I mostly used Ceska's Airshot at all times unless required to use one of her other spells for a puzzle or if required during a specific stage of a Boss' attack pattern. You are required to take several different actions to progress through various parts of the game. This includes: - Pushing heavy blocks with Ales 1 step forward (Entire Game). - Picking up/Carrying/Throwing heavy blocks with Ales (Entire Game). - Picking up Ceska with Ales and throwing her to a higher platform, or across a gap (Entire game). - Using a warp tile (has 4 feathers on it) so Ceska can travel to the past or back to the present. - Using Fireball to burn down Vines (Forest Cave) and light statue heads (Cave of Seabed). - Using Icewave to create ice tiles to cross water (Ujammi Ruins, Dedekint Marsh, Garden). - Using Thunderbolt to destroy crumbling walls and start generators (Vaskaver Mine). - Using Windstorm to blow open curtains (House of Clocks). Before pushing heavy blocks with Ales, take a moment to look at the items in front of you. The game typically only allows you to push each heavy block forward one tile without pulling it back or to the side. - Sometimes a single heavy block blocking a single tile hallway is meant as an exit only shortcut. If pushing the heavy block does not open the path, explore the rest of the area, and you'll probably find yourself circling around from the other side. - A typical generic video game puzzle has 3 or more blocks in a row impeding your progress. Move the two blocks on the side forward 1 block, than move the middle block across to line up with one of the side blocks to proceed. ===================================== 2.2 General Game Tips ===================================== - While exploring an area, try to do so in a comprehensive and systematic manner. Try to keep track of different junctions and which paths you did not take. Typically there are main paths through a dungeon, with branching paths. Almost all branching paths will either end with a treasure chest, a switch, or puzzle that will allow you to proceed in the main path. - If you cannot proceed further, first try using your new spell or throwing Ceska across the gap. If that doesn't work try and backtrack to find the required switch or spell. - If you're running around in a dungeon feeling like you explored the same thing 100 times, and can't figure out where to go next it's most likely because you keep on missing the one path which would allow you to proceed. As I said before, take note of all the different avenues and you'll eventually find the one you've been skipping. - As far as I am aware, accessory effects only occur when you are controlling the character who has the accessory equipped. For example, you will still slip on ice if your passive character has equipped Spike Shoes. It isn't until you switch characters that you will be able to walk normally on ice. The same will happen when one of your characters has the Merchant's hood equipped, you will only get the store discount if the one wearing the accessory talks to the vendor. - As with any RPG, save regularly! There's nothing more frustrating than having to redo a number of rooms because you forgot to save. - You are allowed to save the game anywhere as long as you are on a "safe" tile and not in combat. Take advantage of this while progressing through a frustrating puzzle that sends you back to the beginning if you mess up. - The Southwestern house in the town has a woman that will allow you to sleep in her home restoring your HP and SP/MP. - Wings are convenient items which you can find or buy in the store. They will return you to the town when you are outside (not in a dungeon/cave). Some may prefer to walk back in order to build XP by killing all the monsters on their return trip, but it can be quite convenient if you're tired and just want to get back to the town. - If it matters to you, I recorded just under 13 hours playing the game the first time through (not including a lot of time used to record info/take notes). When I beat the game, Ales was level 51 and Ceska was Level 52. ===================================== 2.2 Combat Tips ===================================== - For the most part of the game, you should be able to progress past an area's monsters with minimal problems. If you are struggling, I suggest either investing in better equipment, or leveling up your characters. Also, take a look at the accessories you have available to equip, as some may help you in specific situations. - Some enemies are only weak to Ales' attacks (or only to Ceska's attacks). If you aren't damaging an enemy try switching characters. The one exception is the spiny monsters on Ujammi beach/ruins which can not be killed unless you throw a heavy block on them. - The game is quite generous in providing consumable items in treasure chests. Don't be afraid to pull open the menu, as it will freeze all combat so that you can eat an Apple, drink some Soulwater etc. How considerate of your enemies! - If one of your characters dies, you will be prompted to "Retry" or "Title Screen". By choosing "Retry" you will re-enter the screen as you first did (same HP and SP/MP). There don't seem to be any consequences to retrying, so take advantage of this to evaluate a tough room of monsters or a boss. - Enemy Projectiles hurt! Your best bet is to hide behind something that will block the projectiles while allowing you to attack the enemy. If there's enough room, you can also try dodging them. If that doesn't work, push forward and take the damage while killing the enemy as quickly as possible. If there are too many enemies all shooting at you, consider using a smart bomb which will damage all of them at once. - Bosses all have a repeating pattern of attacks. When first fighting a boss, take note of how they attack. For almost all bosses, you will have to defeat them using a combination of Ceska's new Magic Spell that she learned in the area followed by attacking with Ales. The one main exception is the Golem in the Vaskaver Mine where you just throw a boulder at it. - Once you start carrying elixirs, they will automatically be used when one of your character's HP hits 0. This can be a pain, since you can only get elixirs by finding them in treasure chests, or by rebirthing Soulrocks. If this happened unexpectedly, you can either choose to commit suicide and restart the room, or equip Golden Apples to your character which will be used first. This is preferable since Golden Apples can be bought in the store. ===================================== 3.0 Found Items and Tips ===================================== Throughout the entire game of Across Age, you will find plenty of treasure chests. There are two types: Red/Gold chests and Blue/Brown chests. The Blue/Brown chests are found more often and contain consumable items. More often than not, you'll bend over backwards trying to get a chest just out of reach, to receive a small Apple/Apple when you finally do open it. Thus, don't sweat it too much if you can't open that elusive Blue/Brown chest. Below, I've listed the Red/Gold chests which contain equipment along with any important characters you may want to talk to. Most of these chests contain weapons, armor or accessories which cannot be found anywhere else. For those who would like to play Across Age with minimal guidance, I've included some tips in each area, for the most likely places you may get stuck. If you're stuck and there isn't a tip in this section, you can always try the more in-depth Sequential Guide down below. If that doesn't answer your problem, try asking at the Across Age Facebook page: (https://www.facebook.com/pages/Across-Age-Ex/115322818500875) -------------------------- Cave of Trial -------------------------- Student Rod Bear Necklace -------------------------- West Field (SW Exit) -------------------------- Hungry Villager Crab Necklace -------------------------- Lapincot Forest -------------------------- Gravekeeper Sage Bushami Stone Ring -------------------------- Forest Cave -------------------------- Fireball Spell Long Sword (Store Item) Fairy Wand Mirror Armor (Behind Petrified Vines) Past Clock - Upon reaching the upper level, one pathway leads to a time portal which dead ends at a treasure chest. If you continue to the right and up, you will be able to find a set of 4 vertical blocks which you can move with Ales. This path will lead you to the fireball spell. - To destroy the petrified vines, you'll have to travel to the past and fireball on it. -------------------------- Dedekint Marsh (SE Exit) -------------------------- - You can walk on the large lily pads in this area -------------------------- Ujammi Beach -------------------------- Hawk Injured Villager Skills Cave 1 - Pierce Dash (Southwest of Ujammi Beach) - Upon getting his first skill, Ales will now have a wave slash, extending his normal attack a few tiles in front of him - Talk to Hawk, then check the sightseeing spot sign to the right of Hawk's shack to get him to talk to you further - After obtaining the wine, go to the house for rebirthing, travel to the past, and drop the wine in the Rebirth Pool. Pick it up in the present and it will be "Vintage Wine" - The Schoolmistress will provide a rebirth stone if you used all of your found ones already. She will also prevent you from placing the wine in the Rebirth Pool in the present. - While Using Hawk's boat/raft, you cannot control your movement. You cast forward, and continue until something stops you. This segment of the game is especially frustrating, as you seemingly ride around in circles. - If you manage to reach the southern islands at the bottom of the screen, I recommend saving, as you can then easily reload that save if you end up taking a wrong turn from there. - If you're especially frustrated check out the Map for Ujammi Beach here with the official path to solve this puzzle: http://goo.gl/Dlb5g - There is one Blue/Brown treasure chest in the area which cannot be opened later on. You need to reach this island on the boat, so that you have Ales to throw Ceska onto the higher level where the treasure chest is. -------------------------- Ujammi Ruins -------------------------- Magical Earrings (Past) Spiked Shoes (Present) - After clearing the beach, you can use Ales to throw Ceska onto any of the islands you may have missed to pick up treasure chests or talk to the injured villager. There is one treasure chest that you will not be able to open as noted above. -------------------------- Cave of Seabed -------------------------- Rapier (Store Item) Merka's Robe (Store Item) - You can walk on the spider webs that cover the pits. - First switch unlocks two bridges (back track 3 screens to hit a switch before proceeding up the stairs). - The stairs after the long bridge are easy to miss. It is located in the top of the screen in the center. - To create the 2 part bridge you have to burn 2 statue heads one in the screen with the sign (up), one in the screen with the bridge (right). - The switch after 2 part bridge opens the bars by entrance of cave. - There doesn't seem to be any treasure after killing the spider boss. -------------------------- Ujammi Ruins -------------------------- Ice Wave Spell (West Side) Elf Cloak (Trapped Room in West Side) Nimbus Ring (West Side) Gladius (Trapped room in East Side) (Store Item) Beautiful Clock (East Side) Old Ring (East Side) Future Clock (North Side) - When returning here after defeating the spider boss, travel the West path first to learn the Ice Wave Spell. - After learning Ice Wave, travel the East path to find the Face Key. - After the split path puzzle downstairs on the East path, there is an empty room with a heavy stone. Pick up the stone with Ales, as you will have to carry it through several screens to throw it on a switch requiring "something heavier". - Once finding the Face Key return to the central area and travel the North path to use it. - To level the two statue heads in the North Side, throw boxes onto the left area on the ground. - After obtaining Present Clock, rebirth stones are available in Item store. - Before traveling to Dedekint Marsh, I strongly suggest stocking up on Golden Apples. -------------------------- Dedekint Marsh (NE Exit) -------------------------- Skills Cave 2 - Spin Cutter Skill (South of Marsh Cave) - You can walk on the large lily pads in this area - Use the Ice Wave to create ice stepping stones 1 tile large (usually next to large lily pad) -------------------------- House of Clocks -------------------------- Golden Amulet Silver Amulet - If you are struggling with this frustrating main battle you can always return to town by heading South through the Garden, and then East through West field. You will end up at the Northwest exit of the town, and then can purchase better equipment or stock up on Golden Apples. -------------------------- Mt Vaskaver (N Exit) -------------------------- Life Orb (Jump off cliff after crossing bridge) Old Man (Head south after crossing bridge) Mystic's Charm Skills Cave 3 - Spin Dash Skill (South of Vaskaver Mine Entrance) -------------------------- Vaskaver Mine -------------------------- Swordsman Badge Armored Suit Thunderbolt Spell Miner's Memo Dragon Wand (Past) Present Clock - To be honest, this dungeon can be a pain in the butt. It's extremely large, you have to find 6 bricks located all over the place, and then carry then back so you can throw them into one of the holes above the puzzle room. - One tricky room requires shooting a first generator at an angle to start platforms, then later picking up Ceska, and throwing her onto another moving platform to start a second generator - If you can't find 1 last brick (like me!), then all you can do is systematically check through the entire dungeon, taking note of each path and making sure you've explored every one. - Once you've found all 6 bricks, refer to the Miner's Memo: A red note with the letter 'T' in blue" - If you're not finding much success using Thunderbolt on the golem boss, try using Ales to throw the boulder at it. -------------------------- Garden -------------------------- Engagement Ring (Requires talking to villager who lost it first) Tasking Cave (Freeze river on Southwest edge by bridge) -------------------------- House of Clocks -------------------------- Water Necklace Dragon Armor Apple Necklace (After regrouping, backtrack through Ceska's Path) Windstorm Spell Dragon Cloak Merchant's Hood - In order to proceed, you must separate in the room with 3 bars blocking progress. Ales should take the bars in the Northwest corner, and Ceska should take the bars in the Northeast corner. - In the room with several moving platforms that you must ride while throwing boxes onto tiles, try saving in a safe area before a tricky throw. This way you can reload the save, rather than having to re - cross the moving platforms and picking up the box to try again. - There is a puzzle that has 8 curtains that need to be blown open with Windstorm. The goal of this puzzle is to match pairs of the same monster to progress. - There's another room where it doesn't seem like the moving platforms touch to allow you to continue on. Try picking up and throwing Ceska. ******************************************************************************* If you want to continue playing the game, save before confronting Count Argean. Saving afterwards will lock you out of the main game, and you will have to play the entire game over again. ******************************************************************************* ===================================== 4.0 Sequential Guide ===================================== This guide is not a walkthrough. Trying to explain describe every detail would take forever to write up, especially since some of the dungeons seem to keep going and going and going. Instead the following is simply the bare bone actions required to proceed with the storyline of the game with the minimum amount of spoilers. -------------------------- Cave of Trials -------------------------- Begin Game Find Ceska in Magic School (Northwest of Town) Travel through South Field to Cave of Trials Split up Ales and Ceska so they both stand on the switches at the same time Push both heavy blocks on the side up, and the middle heavy block to the side Reach Sign requiring a magic spell Catch Ceska Return to Town Learn Airshot Return to sign in Cave of Trials Cast Air Shot on bars blocking passage Receive Student Rod Return to Town -------------------------- Past Clock -------------------------- Talk to Schoolmistress Travel through West Field (Southwest Exit) to Lapincot Forest Talk to Gravekeeper Travel to past Talk to Sage Bushami Receive Cave Key Travel back to present Use Cave Key to enter Forest Cave Push past 4 vertical heavy block puzzle on upper level with Ales Learn Fireball Spell Use Fireball Spell on vines to clear paths Get past split screen puzzle Defeat Plant Boss (Cast Fireball to open up the Flower and attack with Ales) Receive Past Clock Return to Town -------------------------- Future Clock -------------------------- Travel through Dedekint Marsh (Southeast Exit) to Ujammi Beach Talk to Hawk the pirate in the shack Read Scenic point sign (Just east and a bit south of the beach) Talk to Hawk the pirate in the shack Visit Skills Cave 1 (Southwest of Ujammi Beach in South Forest) Return to town Talk to Barkeep Push barrel through southern storage exit Talk to Barkeep Receive a bottle of wine Visit Rebirth house Talk to Schoolmistress Travel to past, and drop bottle of wine in Rebirth Pool Return to present and receive Vintage Wine Travel through Dedekint Marsh (Southeast Exit) to Ujammi Beach Talk to Hawk and give him vintage wine for use of his raft Use raft to wander aimlessly in order to reach Ujammi Ruins entrance near south of map Travel to past in order to proceed through ruins Jump off ledge to lower level Return to present Head south (West path is blocked by spider webs, North and East paths need to be taken later) Activate switch which drains the beach Exit ruins and regroup with Ales Enter Cave of Seabed Activate first switch Backtrack 3 rooms to cross a new bridge and activate another switch Return to the first switch and proceed on Cast Fireball on first statue head located in same room as Puzzle Clue Return to room on right Cast Fireball on second statue head located in same room as unfinished bridge Defeat Spider Boss in order to remove Spider webs in Ujammi Ruins (Attack with Ales, Cast Fireball when it covers itself in Spider webs) Return to Ujammi Ruins Proceed through West path (previously blocked by Spider webs) Walk past boulders that "Own" you if you get hit Activate switch with Ceska Switch to Ales, and have him activate second switch on lower level of same room Learn Ice Wave Return to central area Proceed through East path Use Ice Wave to create platforms to cross water Go downstairs and solve split path puzzle (Ales on left, Ceska on Right) Proceed up Left path and in new room pick up heavy block with Ales Travel while carrying the heavy block through 2 rooms south, 1 room west, Throw block on any monsters you meet to kill them Throw heavy block on switch requiring "something heavier" Obtain Face Key *Map for East Side of Ujammi Ruins: http://goo.gl/Dlb5g Return to central area Use Face Key to unlock door Use Ales to throw boxes on the left tiles to level the heads Defeat Octopus Boss (Freeze with Ice Spell, then attack with Ales) Obtain Future Clock -------------------------- Present Clock -------------------------- Travel to Mountains Find Boulder blocking path Return to Town Get sexually harassed by Belladonna Stock up on Golden Apples Travel to Dedekint Marsh Use Ice Spell repeatedly to create ice blocks (usually next to Lily Pads) to travel to east side of screen Travel south to Skills Cave 2 Travel to Marsh Cave in Northeast corner Separate from Ceska Automatically transported to Garden Travel north through Garden to House of Clocks Travel north and meet Count Argean and Ceska Defeat Count Argean (Equip Golden Apples and eat all the painful projectiles) Rescue Ceska and Exit House of Clocks Receive Bomb from Violet Travel through Garden and West Field Return to Town Travel to Mt Vaskaver Enter Vaskaver Mine View 9 modules puzzle, hit switch Throw green and brown boxes on marked tiles (2 green on left sides, 2 brown on right sides) Learn Thunderbolt Use Thunderbolt to destroy crumbling walls and start generators One tricky room requires shooting a first generator at an angle to start platforms, then later picking up Ceska, and throwing her onto another moving platform to start a second generator Carry 6 bricks and throw them into puzzle area (Very Tedious and annoying) -Throw the brick onto enemies to kill them Travel to Past to find Dragon Wand Move 9 bricks into a blue capital T formation Miner's Memo: A red note with the letter 'T' in blue" Defeat Golem Boss (Throw heavy rock at it) Receive Present Clock Travel south to Skills Cave 3 Return to Town -------------------------- Final Confrontation -------------------------- Travel to Dedekint Marsh to talk to Violet Pick up Crate in Northwest Corner Travel to Past Receive Clock Hall Key Return to Town Travel to the House of Clocks through West Field and Garden In the room with 3 bars blocking the way, split up (Ales to upper left bars, Ceska to upper right bars) Ales Only Throw 3 boxes onto marked tiles (Green on upper tiles, Silver on lower) while on moving platforms (Stupid annoying) Activate Switch Ceska Only Follow the Image of Sage Bushami as you walk on invisible tiles Activate Switch Regroup Fall into jail cell Get Rescued Learn Windstorm Use Windstorm to blow open curtains Place Future Clock on pedestal Blow Away Curtains and match 4 sets of monsters Zombie Knight Knight Candle Fire Candle Fire Zombie While on moving platform throw Ceska to hit switch, then to reach side door Hit switch Regroup Travel to the past Talk to Lady Kill Monsters to help Lady push switch Jump down pit Return to Present Hit Switch Put Past Clock on pedestal Regroup Put Present Clock on pedestal Talk to Sage Bushami Defeat Count Argean (Grey Projectiles Attack with Alec, Colored Projectiles match with Ceska's Magic) ******************************************************************************* If you want to continue playing the game, save before confronting Count Argean. Saving afterwards will lock you out of the main game, and you will have to play the entire game over again. ******************************************************************************* ===================================== 5.0 Sidequests ===================================== There's two trading sidequests. The first is a long string of trades throughout the game which results in receiving the Rune Staff (+130 ATK), Ceska's best weapon. The second trading sidequest will net you 3 action figure key items which will unlock an achievement. There is also an optional Tasking Cave, featuring 25 rooms of enemies and resulting in you receiving Excalibur (+130 ATK), Ales' best weapon. -------------------------- Trading Sidequest -------------------------- Story Item => Lunch Box West Forest Exhausted man => Rock *For the most optimal path, after receiving the Rock, proceed back to the town and trade until you have the Flower Seeds before traveling to Lapincot Forest Pub Artist => Portrait Sneezing Boy => Flower Seeds *You must talk to Sage Bushami a 2nd time to pass the Gravekeeper's greetings in order to have the Gravekeeper ask for Flower Seeds *I suggest visiting the Gravekeeper for his trade before visiting the Forest Cave Gravekeeper => Sage's Book Magic Schoolboy => Bunny Hurt Villager at Ujammi beach => Letter Wife in house next to store => Dried Fish *You must talk to Magic Schoolboy first after receiving the letter Old Man in Mt Vaskaver => Rune Staff -------------------------- Action Figure Sidequest -------------------------- Shiny Rock near Hurt Villager at Ujammi beach => Pretty Shell Shell collector on west side of town => Gaudy Sarah After visiting House of Clocks for the 2nd time, talk to new old man in Pub Tree right of Magic School => Memento New Old man in Pub => Tardy Michael After visiting House of Clocks for the 2nd time, talk to new guy near NW exit Pond in northeast of Garden (Need to use Ice Wave) => Engagement Ring Guy near NW exit => Rainy Joe Rainy Joe: No 1 in the Mad Heroes action figure series. Tardy Michael: No 2 in the Mad Heroes action figure series. Gaudy Sarah: No. 3 in the Mad Heroes action figure series. "For the side quests, please note that obtaining the 3 action figures is the end and we have not found a use for them so far." -http://goo.gl/Qateo (Official Comment) -------------------------- Tasking Cave -------------------------- The Tasking Cave is an optional dungeon. Similar to a skills cave, you talk to an NPC in front, then proceed through several rooms killing monsters. This time, both Ales and Ceska are allowed to enter, and you will have to fight through 25 rooms of monsters. Every 5 rooms, there will be an empty room with a Blue/Brown treasure chest. At the end of the cave, you will find Excalibur, Ales' strongest weapon (+135 ATK). In order to find the Tasking cave, freeze the water to step over to the far left in the Southwest Side of Garden. Then travel South into West Field, where you will find the cave entrance. 5 Rooms Apple Bread 5 Rooms Small Apple 5 Rooms Apple Bread 5 Rooms Small Apple 5 Rooms Excalibur (+135 ATK) ===================================== 6.1 Item Shop Inventory ===================================== Small Apple: Restores HP by up to 50% [100G] Apple: Fully restores HP [250G] Apple Bread: Restores the pair's HP by up to 50% [500G] Apple Set: Fully restores the pair's HP [1,000G] Soulwater Drop: Restores SP or MP by up to 50% [200G] Soulwater: Fully restores SP or MP [500G] Soulstone: Restores SP and MP by up to 50% [1,000G] Soulrock: Fully restores SP and MP [2,000G] Golden Apple: Prevents from dying [6,000G] Wings: Takes you back to the village [300G] Smartbomb: Damage all enemies [6,000G] Hourglass: Stops all enemies for a short time [7,500G] Phantom Stone: Become invisible for a short time [1,500G] Chameleon Powder: Turns even the hardest foes into wimps [1,500G] Rebirth Stone: (5,000G)* *Rebirth Stones are available in the Item Shop after obtaining the Future Clock ===================================== 6.2 Weapon Store Inventory ===================================== Light Sword +21 ATK [1,000G] Sword Breaker: +25 ATK [1,500G] Long Sword: +40 ATK [4,000G] Rapier: +50 ATK [8,000G] Bastard Sword: +90 ATK [12,000G] 7-Star Sword: +110 ATK [16,000G] Light Staff: +22 ATK [1,100G] Magic Wand: +35 ATK [2,000G] Holy Rod: +55 ATK [8,000G] Wing Rod: +85 ATK [11,000G] Light Armor: +25 DEF [2,200G] Plate Mail: +35 DEF [6,500G] Steel Plate: +60 DEF [15,000G] Chain Mail: +70 DEF [20,000G] Leather Cape: +23 DEF [2,000G] Witch Robe: +30 DEF [4,500G] Merka's Robe: +40 DEF [8,000G] Fairy Cape: +60 DEF [20,000G] Saint Tunic: +75 DEF [26,000G] ===================================== 6.3 Found Items ===================================== These items cannot be purchased from the store, but instead can only be found in a treasure chest. Gladius +70 ATK (5,000G) Excalibur: +135 ATK (15,000G) Student Rod: +19 ATK (N/A)* Fairy Wand: +37 ATK (2,500G) Dragon Wand +105 ATK (7,000G) Rune Staff: +130 ATK (10,000G) Leather Mail: +18 DEF (750G) Mirror Armor: +50 DEF "(5,500G) Armored Suit: +80 DEF (15,000G) Dragon Armor: +90 DEF (17,500G) Short Robe: +15 DEF (600G) Elf Cloak: +50 DEF (7,500G) Dragon Cloak: +85 DEF (16,000G) Elixir: Provides instant recovery when defeated (10,000G) Life Orb: Fully heals the pair of any status ailment (10,000G) *Elixirs can also be made by rebirthing Soulrocks *For some strange reason only Rebirth Stones and the Student Rod cannot be sold back to the stores ===================================== 6.4 Accessories ===================================== Accessories can only be found in treasure chests. Rebirthing the accessory in either direction will result in the same item (with the exception of the beautiful clock). Personally, I think the best accessories are: - Magical Earrings: Ceska has homing projectiles! She can shoot around an object, and it'll home nearly 180 degrees to find a monster. - Rusty Clock: This item will net you an achievement, and will also slow all enemy projectiles (include Count Argean's). - Silver Charm: With Ceska shooting everything, Ales needs everything he can get to keep up with her leveling. Bear Necklace: +5ATK "A necklace giving the power of a bear" (1G) Lion Necklace: +10 ATK "Gives its wearer the power of a lion" (1G) Crab Necklace: +5DEF "A necklace with a crab pendant" (1G) Turtle Necklace: +10DEF "Grants its bearer a hard shell" (1G) Stone Ring: Reduces melee damage taken by enemies by 10% (1G) Mountain Ring: Reduces melee damage taken by enemies by 20% (1G) Magical Earring: Gives airshot the ability to search enemies (1G) Magical Earrings: Gives airshot homing ability (1G) Spike Shoes: Prevent slipping on ice but will consume SP/MP every step (2,500G) Nimbus Ring: Reduces long range damage taken by enemies by 10% (1G) Aura Ring: Reduces long range damage taken by enemies by 20% (1G) Old Ring: +10ATK, -5 DEF An old and sleazy ring (1G) Cursed Ring: +20 ATK, -10 DEF "A ring with a strong curse..." (1G) Beautiful Clock: "A beautiful clock with a strange dial..." Shiny Clock (New): "A valuable clock that can be sold at the shop" (7,500G) Rusty Clock (Old)*: A mysterious, rusty clock... What is it for? (1G) Golden Amulet: Get 10% more money from monsters! (1G) Golden Charm: Get 20% more money from monsters! (1G) Silver Amulet: Increases experience when killing monsters by 10% (1G) Silver Charm: Increases experience when killing monsters by 20% (1G) Mystic's Charm: Reduces MP consumption by 25% (1G) Mystic's Hood: Reduces MP consumption by 50% (1G) Swordsman Badge: Reduces SP consumption by 25% (1G) Swordsman Bangle: Reduces SP consumption by 50% (1G) Apple Necklace: Slowly regain HP when resting. (1G) Heaven's Necklace: Regain HP even faster when resting (1G) Water Necklace: Slowly regain SP/MP when resting. (1G) Ocean's Necklace: Regain SP/MP even faster when resting (1G) Merchant's Hood: Looking for a bargain? This hood will help! (10% store discount) (1G) Merchant's Cap: Get the best bargains ever! (20% store discount) (1G) ===================================== 6.5 Rebirthing ===================================== You are first allowed to rebirth items after completing the Cave of Trials. You can rebirth items by using a rebirth stone in the rebirth house. - In order to make an item "new": Put the item in the Rebirth Spring in the present, then travel to the past to pick it up. - In order to make an item "old": Put the item in the Rebirth Spring in the past, then travel to the present to pick it up. By making an item "new", you will improve the stats of the item. By making an item "old", you will reduce the stats of the item, but it will have additional benefits added to it. Personally, I mostly only rebirthed items that could be turned into antiques to gain gold (see Cheats section). With the gold I was able to buy the 7-star Sword, Wing Rod, Chain Mail and Saint Tunic which lasted me for most of the game. The old items have additional benefits, but they generally are quite unnecessary, and the loss of ATK/DEF isn't worth it in my opinion. For the listing below, here is a key: Name of item: Stat Value [Price to buy from store] (Price to sell to store) Name of item New: Stat Value (Price to sell to store) Name of item Old: Stat Value "Listed benefit description" (Price to sell to store) -------------------------- Swords -------------------------- Light Sword: +21 ATK [N/A] (500G) Light Sword New: +23 ATK (500G) Light Sword Old: +15 ATK "A sword of value as an antique" (1,600G) Sword Breaker: +25 ATK [1,500G] (750G) Sword Breaker New: +30 ATK (750G) Sword Breaker Old: +20 ATK "Restores HP while the bearer is at rest." (750G) Long Sword +40 ATK [4,000G] (2,000G) Long Sword New: +45 ATK (2,000G) Long Sword Old: +25 ATK "A sword of value as an antique" (9,000G) Rapier: +50 ATK [8,000G] (4,000G) Rapier New: +60 ATK (4,000G) Rapier Old: +40 ATK "A sword that reduces SP consumption." (4,000G) Gladius: +70 ATK [N/A] (5,000G) Gladius New: +80 ATK (5,000G) Gladius Old: +50 ATK "A sword of value as an antique" (20,000G) Bastard Sword: +90 ATK [12,000G] (6,000G) Bastard Sword New: +100 ATK (6,000G) Bastard Sword Old: +70 ATK "Restores HP while the bearer is at rest." (6,000G) 7-Star Sword: +110 ATK (8,000G) 7-Star Sword New: +120 ATK (8,000G) 7-Star Sword Old: +90 ATK "Raises the item drop rate of defeated foes" (8,000G) Excalibur: +135 ATK [N/A] (15,000G) Excalibur New: + 150 ATK (15,000G) Excalibur Old: +100 ATK "A sword that reduces SP consumption." (15,000G) -------------------------- Wands/Staffs/Rods -------------------------- Student Rod: +19 ATK [N/A] (N/A) Light Staff: +22 ATK [1,100G] (550G) Light Staff New: +28 ATK (550G) Light Staff Old: +15 ATK "An valuable and antique staff." (2,200G) Magic Wand: +35 ATK [2,000G] (1,000G) Magic Wand New: +40 ATK (1,000G) Magic Wand Old: +25 ATK "An valuable and antique wand." (4,000G) Fairy Wand: +37 ATK [N/A] (2,500G) Fairy Wand New: +45 ATK (2,500G) Fairy Wand Old: +30 ATK "Restores HP while the bearer is at rest." (2,500G) Holy Rod: +55 ATK [8,000G] (4,000G) Holy Rod New: +65 ATK (4,000G) Holy Rod Old: +40 ATK "An valuable and antique rod." (16,000G) Wing Rod: +85 ATK [11,000G] (5,500G) Wing Rod New: +98 ATK (5,500G) Wing Rod Old: +79 ATK "Raises the item drop rate of defeated foes." (5,500G) Dragon Wand: +105 ATK [N/A] (7,000G) Dragon Wand New: +120 ATK (7,000G) Dragon Wand Old: "Restores HP while the bearer is at rest." (7,000G) Rune Staff: +130 ATK [N/A] (10,000G) Rune Staff New: +145 ATK (10,000G) Rune Staff Old: +100 ATK "A staff that reduces MP consumption." (10,000G) -------------------------- Armor -------------------------- Leather Mail: +18 DEF [N/A] (750G) Leather Mail New: +30 DEF (750G) Leather Mail Old: +10 DEF "Armor of value as an antique." (2,600G) Light Armor: +25 DEF [2,200G] (1,100G) Light Armor New: +38 DEF (1,100G) Light Armor Old: +15 DEF "Raises the cash drop rate of defeated foes." (1,100G) Plate Mail: +35 DEF [6,500G] (3,250G) Plate Mail New: +45 DEF (3,250G) Plate Mail Old: +25 DEF "Armor of value as an antique." (13,000G) Mirror Armor: +50 DEF [N/A] (5,500G) Mirror Armor New: +65 DEF (5,500G) Mirror Armor Old: +40 DEF "Restores SP while the wearer is at rest." (5,500G) Steel Plate: +60 DEF [15,000G] (7,500G) Steel Plate New: +75 DEF (7,500G) Steel Plate Old: +45 DEF "Armor that reduces SP consumption. (7,500G) Chain Mail: +70 DEF [20,000G] (10,000G) Chain Mail New: +85 DEF (10,000G) Chain Mail Old: +50 DEF "Armor of value as an antique" (40,000G) Armored Suit: +80 DEF [N/A] (15,000G) Armored Suit New: +100 DEF (15,000G) Armored Suit Old: +60 DEF "Restores SP while the wearer is at rest." (15,000G) Dragon Armor: +90 DEF [N/A] (17,500G) Dragon Armor New: +120 DEF (17,500G) Dragon Armor Old: +70 DEF "Armor that reduces SP consumption." (17,500G) -------------------------- Robes/Cloaks -------------------------- Short Robe: +15 DEF [N/A] (600G) Short Robe New: +18 DEF (600G) Short Robe Old: +10 DEF "A robe of value as an antique." (2,200G) Leather Cape: +23 DEF [2,000G] (1,000G) Leather Cape New: +28 DEF (1,000G) Leather Cape Old: +15 DEF "A cape that reduces MP consumption." (1,000G) Witch Robe: +30 DEF [4,500G] (2,250G) Witch Robe New: +38 DEF (2,250G) Witch Robe Old: +20 DEF "Raises the cash drop rate of defeated foes." (2,250G) Merka's Robe: +40 DEF [8,000G] (4,000G) Merka's Robe New: +52 DEF (4,000G) Merka's Robe Old: +30 DEF "Restores MP while the wearer is at rest." (4,000G) Elf Cloak: +50 DEF [N/A] (7,500G) Elf Cloak New: +65 DEF (7,500G) Elf Cloak Old: +38 DEF "A cloak of value as an antique." (30,000G) Fairy Cape: +60 DEF [20,000G] (10,000G) Fairy Cape New: +80 DEF (10,000G) Fairy Cape Old: +50 DEF "A cape that reduces MP consumption." (10,000G) Saint Tunic +75 DEF [26,000G] (13,000G) Saint Tunic New: +90 DEF (13,000G) Saint Tunic Old: +55 DEF "A tunic of value as an antique" (52,000G) Dragon Cloak: +85 DEF [N/A] (16,000G) Dragon Cloak New: +115 DEF (16,000G) Dragon Cloak Old: +65 DEF "Restores MP while the wearer is at rest." (16,000G) ===================================== 7.0 Achievements ===================================== Below is the full list of Achievements for Apple's Game Center found in Across Age DX. They are listed in the order they appear in the Game Center. You must select "Game Center" in the title screen , then "Achievements" to upload you achievements to the Game Center servers. Squire: Learnt the Pierce Dash - 10 pts Swordsman: Learnt the Spin Cutter - 20 pts Swordmaster: You became a true swordsman and learnt all skills - 20 pts Way to go: Got your first level up - 10 pts Reach level 10: Reached level 10 with both characters - 20 pts Reach level 25 Reached level 25 with both characters - 20 pts Reach level 50: Reached level 50 with both characters - 30 pts A beautiful shell: Found the shell at the beach - 20 pts The ultimate staff: Acquired the rune staff - 20 pts Adventurer: Cleared the Tasking Cave - 20 pts Shopper: Bought your first item: - 20 pts Battle ready: Equipped an item in every slot - 20 pts Spendthrift: Spent 50,000 gold at the weapon and item stores - 20 pts Savior: Saved the lost NPC in West Field from starvation - 20 pts Puppet master: Collected all 3 dolls - 20 pts Clear-sighted: Got over the invisible bridge without falling down - 20 pts Surprise!: Made a new item with the help of a rebirth stone - 20 pts Time traveller: Travelled through time with the help of the Across Age spell - 20 pts Apprentice Mage Ceska: Unleash your true powers and learn your first spell - 20 pts The journey begins: Gained access to the West Field - 20 pts Meeting in the past: Met Sage Bushami in the past - 20 pts Let it burn!: Mastered the fire magic - 20 pts Bad weeds grow tall: Defeated the Living Flower - 20 pts Wine maker: Created a good, old vintage wine - 20 pts Seafarer: Obtained Hawk's awesome ship - 20 pts Pesticide: Defeated the Spider Queen - 20 pts Brr.....: Mastered the Ice Magic - 20 pts Frozen calamari: Defeated the Octopus - 30 pts Going for a hike: Got access to Mount Vaskaver - 30 pts Electro-Women: Learnt the thunder magic - 30 pts Clayman: Defeated the Earth Golem - 30 pts Collector: Acquired all 3 clocks - 30 pts Grand Mage Ceska: Became a true mage and learn all spells - 30 pts Let's go and get him: On to the final showdown - 30 pts Hero: Put an end to Count Agrean's plans - 50 pts That good old clock: Obtained the rusty clock - 50 pts Trapped...: Got trapped in a room and broke free again - 30 pts 3 in one sweep: Killed 3 enemies at once - 30 pts - If struggling with "3 in one sweep", try using a Smartbomb King's knight: Unlocked all achievements in Across Age DX - 100 pts ===================================== 8.0 Cheats ===================================== Below are the only 2 ways to cheat that I am aware of in Across Age. -------------------------- Cheat Menu -------------------------- After beating the game (playing segment after credits), go into the Systems menu to find the cheats section unlocked. You can now: - Turn off dying (You will still lose HP, but will never drop lower than 1 HP) - Walk 2x faster. - Gain 2x XP. - Gain 2x Gold. These will remain in effect across different saves and even if you quit the app (double tap home button, hold down icon, press minus button on app) until you go into the cheat menu and turn them off. -------------------------- Infinite Gold -------------------------- After obtaining the Future Clock, Rebirth Stones will be sold in the Item store for 5,000G. By rebirthing specific items into their "old" form, they can be sold for much more than usual as they are now listed as "antiques". Thus you can buy a rebirth stone, one of these items, rebirth it, and make a profit, allowing you to build up an infinite amount of gold. Good items to do this with include:
- Holy Rod: Cost: 8,000G, Antique Sell Price: 16,000G, Total Profit Minus Rebirth Stone Price: 3,000G - Chain Mail: Cost: 20,000G, Antique Sell Price: 40,000G, Total Profit Minus Rebirth Stone Price: 15,000G - Saint Tunic: Cost: 26,000G, Antique Sell Price: 52,000G, Total Profit Minus Rebirth Stone Price: 21,000G Note: There's a strange quirk if you are repeatedly rebirthing items. If you touch the item in the same spot as the last item you rebirthed (either if you have a stack of several of the same item, or if you only had one, and the item right to it moved to that spot in the rebirth selection menu), it will ask for confirmation and then rebirth whatever item is in the first slot. This obviously can cause unintended items to go through the rebirth process. To resolve this, simply choose another item before selecting the item you want to rebirth. I also recommend saving before doing any rebirths so that you can reload that save if something messes up.