Beginner's Luck FAQ Guide
AKA Beginner's Guide For Omnia Opera
Written by ZampaPaws AKA Simba
Circa October 30, 2019
Final Fantasy XV is my favorite Final Fantasy!
Add me on Omnia Opera!
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INDEX
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Please Ctrl+F for these headers:
Introduction
Assumptions
STEP ONE
STEP TWO
STEP THREE
STEP FOUR
Conclusion
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Introduction
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Hello! My name is Simba, and welcome to my very first FAQ.
A little bit about the author (me) is that I'm a 25 year old musician who is a
huge JRPG nerd lol. My favorite YouTuber is Majira Strawberry <3
This is a beginner's guide for Omnia Opera.
Please enjoy!
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Assumptions
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First things first, please backup your data. If you need help with that, there
is an Answers board on GameFAQ itself.
This guide is also designed for those who do not want to spend money om
micro-transactions.
Now, when you first open the game, the game takes you through a tutorial, and
you aren't finished until you see the "World Map".
This guide is developed for after the tutorial, for when you first see the World
Map.
By this time, you should have unlocked Vivi, Sazh, Warrior Of Light, Lightning,
Cloud, and Noctis.
Enhancements, including Level Up, Enhance, View/Sell, and Crystal Strength
should be unlocked.
You should have Dissidia Tokens and other tokens that you can spend in the Token
Exchange, and you should start out with a hefty amount of Gems and Gil and some
Draw Tickets.
You should have Missions doing a ! symbol because you just finished the
tutorial.
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STEP ONE
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Save your Dissdia Points. You need 900 to buy one Power Stone, which you will
need for a Mission much later from now. Open your Draws/Shops Menu. It doesn't
matter what Draw you do, but do the Multi-Draw as much as possible, depleting
your Draw Tickets and expending all the Gems you have. Once you run out of 5000
Draws, proceed to draw 500s and keep going. If you reach a number Under 500,
then open the Item Shop on the right-hand corner and buy as many Gear Slots as
possible.
Tl;dr get as many draws as possible with as many tickets and gems you can
possibly spend. Then spend on Item Slots, which you will need because of the
Draws.
The reason for doing this right away is because you need 5-star gear in order to
quickly and easily Bravery Break enemies; plus it correlates to STEP FOUR.
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STEP TWO
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It's time to enhance your party. If Crystal Strength is still locked, ignore it.
If it isn't, your priority is going to be leveling Cloud as far as he can go,
and then two other party members that you want to be the strongest. I recommend
Lightning and Sazh for right now.
Now, we want to Level Up those three main characters, with a focus on Cloud. You
want Cloud to be at least Level 20 before you use the EXP Items on the other two
party members you chose (Lightning / Sazh).
This forms a three-man party of your strongest characters right at the beginning
of the game.
The reason I recommend Lightning and Sazh is because I urge players to unlock
Squall and Sketch because they have the most Active Abilities that do the most
damage after being fully leveled up. Lightning / Cloud / Sazh will be your most
powerful combo until Sketch and Squall are unlocked.
Go to your Party Menu and select the three that you just leveled up. You want to
click on Auto. This auto-equips party members with the best Passive Abilities
(if they have enough CP) and best armor (that you Drew earlier). Go through your
ally list AFTER you finish the three, and do this (certain quests require
certain party members, so you want them to have higher stats). You may not
finish because you may run out of supplies, which is why it's very important to
level up Cloud first.
The last thing to do here is to use the beginning item stuff from the tutorial
to Enhance Weapons/Armor. Equipped Armor/Weapons show up with the character
picture on the LEFT side and NOT the Right side. This is important because
you want the Left side pictures to match the three characters you just leveled
up, and you want to choose Cloud first and max out his weapon, and then the
other other two's weapons. You may not finish because you may run out of
supplies, which is why it's very important to do Cloud's weapon first.
You want to repeat that for Armor as well, and again, you may run out of orbs
before you can finish, which means you have to come back later to try and finish
leveling up weapons and armor.
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STEP THREE
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So, about Missions. You should keep tabs on these after you finish questing and
want to quit the game, and when you start the game before you start questing.
The reasoning is because Missions give you very helpful (and expensive) items
that you need to level up characters and other things. There are also Dailies,
which are EXTREMELY helpful. Keep a lookout for those; they usually deposit on
the "Gift Icon" on the left side of the Main Menu.
The in-game tutorial talks alot about regular missions, but there is also Novice
and Panel missions that you need to check regularly.
After you check missions, you need to Quest again, and it's just like the
tutorial. It's a board you need to clear, and side-quests are optional, blah,
blah... you know. The tutorial explained that to you already.
However, each Quest has a Mission objective; exactly three of them. Read the
rewards before you start because nothing else matters.
Here's why:
Quick Encounter Pt. 1-1
- Clear w/o KOs | Reward: 250 Gil
- Clear within 15 turns | Reward 250 Gil
- Have Cloud in party | Power Orb x3
If you are low on Gil, the first two are important, but Sqaure Enix gives you
thousands of Gil when you first start the game.
The first two objectives are not important, in my case.
However, I can build a party without Cloud for this Quest, but watch.
Those Power Orbs I actually do NEED if I ran out of Equipment Enhancement
orbs (like in STEP TWO). I need to make sure Cloud is in my party to get those
Orbs.
That's why it's important to read Quest Objectives; you can miss out on items
you actually need.
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STEP FOUR
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This about covers the Beginner's Luck FAQ Guide. However, there is one last
step, yes.
This step is about Bravery Breaking versus HP Breaking. You ever play a game
that has Shields in place of Health?
That's Bravery.
Bravery is a shield you must break in order to squat the enemy HP.
This is why it's important to get 5-Star Equipment/Weapons and level up said
Equipment/Weapons and your characters.
I discovered that early-game I was able to defeat enemies without breaking
them... i.e. HP Attacking broke Bravery for me and insta-killed lower level
enemies.
This isn't possible with higher-level enemies, but it really depends on how much
BP is displayed above their head. This is where Active Abilities come into play
and why I earlier recommended Squall and Sketch as unlockable allies to later
fully level up. These two allies, along with Cloud, have some of the strongest
Active Ability and EX Ability attacks I've seen, and they can break Bravery of
more than 8000 and deal half HP damage of a Level 50 boss fight in the same
attack; I've seen it before.
Keep in mind that Active Abilities also have a limited use in a Quest. There is
a number next to the Ability in the upper right hand corner, and it represents
how much quantity is left of that Ability within that Quest.
If during the Quest Objective readings, you know you are getting into a
difficult situation with alot of waves, reach out to the "second-hand ally
(online allies)" that have high level characters, because they may have an
Active Ability or EX Ability that will save your skin in battle.
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Conclusion
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Thanks everyone for reading my FAQ, and my first ever one at that!
I spent alot of time on this FAQ and I hope new players and old players can
benefit from this guide, alike.
I just started Opera Omnia about two weeks ago and I already have a Level 41
Lightning, and just got Sephiroth. I'm trying to currently max him out to 50,
because Sephiroth is husbando material, lol.
I wanted to help new players because Opera Omnia is very daunting to new
players, and I used to play Record Keeper. Opera Omnia feels like a non-canon
sequel to me because it borrows alot of gameplay mechanics from Record Keeper,
lol.
Anyway, this lion is tired. Thank you for reading!