Dungeon Boss Strategy Guide v1.3 -- Updated Hero Overview section. -- Misc other changes. -- New tower of pwnage tip. -- New +40% PVP Health and Caster bonus updates. -- Torchy and Indigo update. -- New Furnace hero. -- Portal update TL;DR Version: Keys To Success -------------------------------- 1. Hero Tokens are the key to victory. Higher star heroes are way stronger than lesser ones and having the most stars relative to your level ensures you can complete events, pvp well, and storm the tower successfully. Which is the majority of the game. 2. You absolutely want to level up as SLOWLY as possible once you hit around level 25. Since Events/PvP/Tower all scale with your level, just leveling up does nothing by itself but hit you with an expensive "level up skills" gold cost. Consider your Player XP to be a "cost" instead of a gain, to get in the right mindset. This way you get as much benefit for your PlayerXP as you can. 3. I highly recommend consolodating all your resources into GOLD after you hit level 20. Gems can buy gold and so can honor at the honor shop. Use them for tons of great summons which give you LOTS AND LOTS of hero tokens. Sure, some of them suck, BUT it gives you chumps for tower storming and options for various events such as "beast only",etc. There are lots of those. The main benefit is you get a godlike BOVUS, which is amazing at PvP, solid in most dungeons, and decent in the tower too. You WILL get more interesting heroes unlocked by doing gem/honor summons but you wind up with a lot of weak heroes, instead of a smaller group of strong ones. Early on at lower levels getting full unlocks with honor and gem summons to get 2 and 3 star heroes is worthwhile and can really help you. But after youve unlocked several of them, they tend to STAY at 2/3 stars for a long long long time. This is why I say at around level 20 you start converting to gold. 4. Tower of Pwnage is by FAR the most important part of the game for advancing. It gives HUGE rewards to the tune of: -- 7 Yorick tokens (easy way to get the 5 token quest done daily). -- 300,000ish gold! -- 300 gems with built in quest. -- 500ish honor. -- A few random dark evos. -- 50ish stamina that STACKS if you don't use it. I have like 2200 now... -- 12 "dungeons cleared" with respect to the 20-clear quest. -- Pick up several free kills for the Kill X Whatever type quests. Especially minotaur since Bovus is everywhere. -- All this for only 12XP gained! INSANE!!!! INTRO: ------ Dungeon Boss is a RPG-ish timer-based game where the goal is to collect Heroes and buff them to complete dungeons, PvP, and other tasks. The game uses Energy and timer mechanics as the limiting factor in what all you can do. However, the timer is well done in that there is lots of stuff to do every day unlike most of the building-games where the timers become longer and longer as you progress. Be aware that Dungeon Boss is a PAY TO WIN game. There are plentiful IAPs that can be bought to speed up progress and enable you to have a big advantage over other players. The good news is that the devs seem to be extremely greedy and have priced the IAPs quite high relative to the benefit gained. As such, it would take a HUGE amount of cash to really gain massive advantages. This tends to work out well in that you rarely feel totally outclassed relative to other players. For example, when you unlock a 3 star hero they make a special offer to pay 30 bucks to allow it to gain halfway to 4 star, and evolve to the 2nd tier, plus a bit of cash. So 30 bucks for ONE hero, to gain halfway to an 8% boost and one extra ability. Meh. There is an excellent wiki for the game, as well as a pretty good forum. As such, I am NOT going to go into extreme detail about gameplay items. The goal of this guide is to focus more on STRATEGY elements you can employ to improve your game. HERO TOKENS: ------------ The goal is to collect heroes which you use to do various tasks. Each hero must be UNLOCKED first, which generally requires you to collect enough hero tokens to do so. Tokens are gained from completing dungeons, PvP, the shops, events, quests, and the Portal which takes various currencies in the game and gives random rewards, including unlocking heroes. Once unlocked, you continue to collect tokens to increase the stats of a hero by means of a Star system. Each Star a hero has (6 max) adds about 8% to all their stats, relative to the baseline stats of a particular hero. Heroes start off with 1 to 3 stars, and the 3 stars will seem better due to better stats. However, in several cases the 1 star or 2 star heroes can be just as good once buffed to the same level. A 3 star hero takes 100 tokens to unlock. A 2 star takes 30. 1 star takes 10. Once you unlock it takes 20 to go from 1 star to 2 star and 70 from 2 to 3. Then 100 more to 4 star, 150 to 5 star, 250 to 6 star. So basically its the same total number of tokens for ANY hero to get to a certain star level. TOKEN SOURCES: -------------- There are a lot of different heroes, each having a certain number of ways to acquire tokens. Some heroes are extremely difficult to level up despite being very strong initially. Some are very easy to level because there are a lot of ways to do so. We will go over these. Here is a list of where to get tokens for a given champ: http://dungeonboss.wikia.com/wiki/Upgrading_Heroes 1. Dungeon - Complete a dungeon to get a hero token. Mostly the 1 star and 2 star heroes can be boosted in this manner. The capstone 7stamina dungeons can boost a few selected 3 star heroes: Brom the Reaper. Black Diamond the Rogue Ignus the Wall of Fire dude. 2. Daily Rewards - Periodically you receive hero tokens for certain heroes as part of the daily reward. Shadowblade the ninja Rocky the Mushroom are the primary ones, with others showing up only once per year pretty much, except for Nitpick who shows up early on twice. And Dagrund Blacksmoke. 3. Quest Rewards - Nimriel the Elf Archer is the main hero you get from doing quests...particularly the ones you get from advancing the game by doing dungeons and completing chapters. She otherwise cannot be gotten. Rocky the Shittake also shows up as quest rewards. 4. PvP Rewards - Several 2 and 3 star heroes are given as PvP tournament rewards. Every 2 days a tournament finishes and rewards are given based on your rank...which is based on how many trophies you own. Usually Pontificus. 5. Treasure Room - Only Lupina the Werewolf can be found in treasure rooms within dungeons that randomly show up. If you get the "Awesome" chest you get ONE token...IF and only if you win that dungeon. Lupina is an oddball in that this is one of the only ways to boost her. 6. Portal Reward - There are 4 different portal summons available, each with its own list of hero tokens or unlocks that can be obtained. 7. Shops. There is the Gem shop that takes Gems with random hero tokens per day available..usually the 2 or 3 star champs, not available in dungeons. There is a PvP Honor Shop with 1 lower-star hero token available. There is also a Pwn Shop with a seperate hero token available every day. 8. Special Events - These create dungeons and quests which give hero tokens. EVOs and ASCENDING HEROES: -------------------------- The second way to buff heroes is to collect EVOs and ASCEND them. Each one can be ascended twice, gaining new abilities. Sometimes this is very good as a hero gets passive abilities or boosts existing abilities. But not always...sometimes an ascention only gives a new Active ability that will be only very rarely used. Thus it is important to ensure you use your EVOs wisely to boost the right heroes. It is worth mentioning at Ascending a hero gives the SAME STAT BOOST as gaining a star! LEVELING UP: ------------ You yourself start off as level 1 and gain player XP, seperate from your heroes. As you level, you can hold more stamina (the timer mechanic) and your heroes can also level up not to exceed your own level. Leveling up heroes boosts their stats and a level difference between battling heroes/creatures can cause the lower level to miss sometimes. You can also level up each hero's ABILITIES separately which increases their strength...in exchange for gold. As you get more and more heroes, you have to pick which abilities to boost as it gets really expensive. PAYING TO WIN: -------------- There is nothing wrong with supporting the developers of a game. However I do not believe you need to 'cheat' or pay2win. Hence, we look at the various IAPs available. I highly recommend getting the DAILY GEMS if you decide you like the game after playing a day or so. It costs 3 dollars which is reasonable and provides 100 gems immediately and 50 per day for 30 days = 1600 gems total. This is a HUGE number and also helps prevent you from wasting them by doing something stupid before you know what you are doing. Buying 1600 gems outright would cost 10 bucks I believe. It also gives you VIP1 which adds 2 extra free 10,000 gold summon every DAY as well as doubling or tripling some of the minor daily rewards such as gold or potions. The VIP status is PERMANENT. It also allows Full hero unlocks in the gold-summons which is helpful to have early on. Further VIP rewards are fairly weak to be honest, considering their cost. You gain them after wasting 8,22,50,100 bucks to get to VIP2,3,4,5 From there VIP6 is 170ish, then 300ish, 450ish, 750ish, and 1000 bucks. Seriously... 1000 bucks spent for virtual currently on a video game!?! WTF? If you do this, you need help. I'm for real. You have addiction issues. There is no reason to waste money like that. When you unlock a hero, you will also be accosted with the chance to pay a small fortune (30 bucks) to boost that hero. However, you only gain enough tokens to HALF-WAY boost them to the next Star level. And enough for 1 ascension. This really is not worth 30 bucks at all. THIS IS THE END OF THE OVERVIEW AND MECHANICS SECTION: ------------------------------------------------------ Now, we will focus on actual strategies. I recommend going to the wiki and reading all the pages there for new Players. GOALS: ------ I am going to assume that you want to play all aspects of the game well, instead of focusing on PvP only or Campaign only, etc. This may not be the case of course and you can still use the info here to adapt to what you want to do. STARTING OUT: ------------- You start with Rognar the tanky dwarf and acquire Willow the archer and then Yasmin the healer. From there, which heroes get unlocked is somewhat random, depending on your luck and ability/desire to pay2win. Telling you that Igorok is awesome isn't all that helpful since there is no way to affect anything that would lead to you getting him. Well, other than paying for lots of gems and summons obviously, which we avoid. You will run the dungeons to 3 star them, but from there it is up to you to determine which ones you run regularly in order to acquire hero tokens. The more dungeons you unlock, you quickly much start prioritizing how you will spend your stamina to start focusing on certain heroes. HERE is a list of all the dungeons and which hero tokens they contain: http://dungeonboss.wikia.com/wiki/Dungeons You will quickly be able to get through several chapters. INITIAL HEROES TO GET: ---------------------- You will want to focus on running dungeons every day to acquire tokens for these heroes, early on. These are the champs that you have control over obtaining: 1) Willow Swift - She is a basic champ but is quite strong both for PvP and campaign. She gets 3 different offensive special attacks as you ascend. She also gets the ability to buff other Nature champions, as well as a useful dodge passive. Focusing on her early will let her hit 3 star/4 star before anyone else due to the head start you receive with her. NOTE: Her Sniper Shot AUTO-CRITS any Nature,Dark,or Light heroes. 2) Chief NubNub - This guy is amazing! His special not only heals up the whole team immediately but KEEPS HEALING for 2 more rounds...AND boosts the team's crit rate! AAAND recharges in 4 rounds!!! His first ascension is KEY as it adds a big team-heal for free every time he attacks and crits, and his rate is 14% crit...more when he Voodoos. He is also much tougher than crappy Yasmin and lives long enough to heal his team. Usable in PVP too, but absolutely KEY in Special Events and long dungeons. He is easier to get tokens for since he appears in Portal summons as well as the pvp honor shop, as well as quite a few dungeons. 3) Shadowblade - He starts off 2 star and you get tokens for him as early quest rewards. He is a solid offensive character and gets extra tokens due to being in the Great portal summons. He is also useful for being a Fast character for later PVP. NOTE: His Ultimate AUTO-CRITS any Nature,Water, or Fire heroes. 4) Tsume - He is a 2 star that is a tough melee fighter with an area effect attack. The trick is that he hits much much harder as he gets wounded making him strong in both pvp and campaign/dungeon. He only has 1 dungeon though until chapter 5, so advancement is slow at first. But he is worth unlocking and also gains tokens from Great Summons. He is a PVP monster potentially as his area effect damage dispels enemy buffs plus a good chunk of damage. If the enemy is unlucky and tries and fails to finish him off, his Ult will do up to 3.5x damage and kill their whole group pretty much. As such he really punishes area-effect damage, bad AI targeting in PvP and just plain bad luck due to misses, weak damage rolls, etc. You cant "pass" in this game, so playing around Tsume sometimes just isn't possible. 5) Yoko - He is a 2 star sumo dude and the first hero with a strong disable. His ultimate Dazes the entire enemy party and gives them near 40% miss rate for 6 turns. This is pretty nice in early PvP. 6) Torchy - He has a 1 target attack and is fast. He is also a beast and can buff up such a team despite his weak health. He is one of the very few counters to kill off a Bovus before it can stampede. (aka. Win). He got buffed to add a silence to his attack. I would AVOID Rognar because he doesn't do anything particularly good. He has no taunt so he doesnt tank. His Ultimate has no other effect...its just damage. He is just meh. I would avoid Brom as well, even though he is a 3 star and thus tempting. I happened to Full Unlock him early in a summon and he was amazing. But unless you also do so, by the time you get 100 tokens to unlock him via the 1 early dungeon, you will have better options. Selwyn the Ice Mage also has a very strong disable (freeze) and is tempting. He was very disappointing though as his damage is pitiful and his health is awful. If you have extra stamina though and want to PvP right at level 10, he will give you a good advantage... a bit more reliable than Yoko, but expect to get 1 shotted by Willow...a lot! You probably dont want to boost him, but unlocking him is worthwhile. Avoid Ignus too for the same reason as Bron. He is mediocre at best and takes too long to unlock. Avoid all the other 1 star champions. You will eventually unlock them but there is no rush. Most likely you will wind up gaining other champions by various means and will use them instead. But boosting the champs above will never be a waste. HERO SYNERGY: ------------- Certain heroes have passives that buff other heroes in the party with certain tags. Hence the idea theoretically is to get a group that strongly buffs each other. This works very well in PvP defensively as you can bait people into attacking you and be deceptively strong. Note that many of these party-buffs require ascended heroes. The downside is that you may be including less powerful heroes into your party. I would MUCH rather have overpowered IGOROK in my team instead of someone who sucks but adds 15% to 1 stat to my other heroes. Here is my list of all known synergies: Ignus - 15% attk Fire nitpick - attack fire Furnace - 15% atk,15%HP,10%Def,10%Skl FIRE Bovus - 15% health warriors. Yoko Health 15 warrior Nub - 15/25% health goblin Bramble Atk AND Crit/Skill GOBLIN Julius - Attack/Crit Beast lupina - crit beast mangle - attack beast Pigmus - extra atk Beast Torchy Attack Beast Rocky - 15/25 crit Nature Tsume - 15% attack nature Willow Health 15% nature William Defense15% Water Yasmin Health 20 water Dagrund atk 15 caster Zomm Health 15/20 Undead Pontifex atk/def Undead BlkDia crit/skl15 light The Furnace 15%/25% resistance Armored Malice energy gain Demon Here is the list of Heroes for each relevant tag: Warrior: Bovus, Stonecrusher, jabber, yorick, brom, lupina, Mangle, overlord, stonecrusher, takumi, sifu, squinch, tsuma, yoko, zurk, augustus, hansuke, Malice Beast: Bovus, Jabber, Julius, Lupina, Mangle, Piggy, Torchy UndeaD: Ekko, Yorick, Brom, Zomm, Overlord, hansuke Goblin: Nub, King, Squinch, Zurk CasteR: ignus, kobal, nitpick, pontifix, selwyn, therand, icebloom, icepick Armored: Lots (furnace synergy only) Demon: (weak malice synergy only.) EXAMPLE SYNERGY GROUPS: ----------------------- Here is a nature-synergy team: Rocky - buffs everyone's crit by 25% Tsume - buffs everyone's attack by 15% Willow - buffs everyone's Health by 15% Bovus - buffs TSUME only (a warrior) Attack AND crit unknown amount. In total this team has 10 synergy points, so to speak. And 3 of the heroes are pretty strong. Rocky is kind of dubious and needs 1 ascend to actually get his Aura...and his 1st ascend is EXPENSIVE! Esp for a 2 star hero. Beast Team: Julius - Attack AND Crit by some amount. Pigmus - Chance of extra basic attack for everyone. Extra burn dmg. Lupina - Add CRIT to everyone. Mangle - Add attack to everyone. Lupina and Mangle are pretty bad champs, but this team has CRAZY synergy with each one buffing each other member, for 12 synergy points. You can replace Mangle who really sucks with the bat (Torchy) who is more useful overall and more worth buffing. Bat ALSO buffs all beasts, but has less health. Bovus is also a beast and a good champ. However, he only buffs warriors and thus reduces the synergy. The good news is that MangleJaw IS a warrior as is Lupina. So he could replace Pigmus if you don't have him and only lose 1 synergy point. If you don't have Julius, you can replace with Bat, and keep Mangle. As you can see there is potential for an Undead team, Fire, Goblins, and Warriors. Along with potential for partial synergies such as a Water team with Tank/healer and 2 other water teammates. In my experience it is good to consider synergies and include when possible. However, you do not want to include junk heroes JUST to get synergy bonuses. HERO COUNTERS AND SUCH: ----------------------- ALL Heroes have an Element tag and usually one of several other tags such as Beast, Demon, Elf, armored, fast, etc. Some tags are basically meaningless currently whereas others have a lot of support. Try to remember that Fire burns Trees. This helps remember that Fire heroes do 30% bonus damage vs Nature heroes. Nature gets a bonus against Water. Water gets damage bonus against Fire. Light vs Dark and vice versa. Furthermore, there is a damage PENALTY for heroes attacking elements that gain bonuses vs them. i.e. Nature gets bonus vs water but water gets a 25% PENALTY vs nature. In addition, there are several heroes that have special abilities against other heroes of a particular tag. Here is my list: Lady Nimreal - 2x damage vs TANKS Pignius,Squinch - A skill deals extra damage vs DEBUFFED enemies. Rognar,Samurai - Never misses. Counters sneaky rogues,etc with dodge. Julius,Squinch - 2x damage vs TAUNTING foes. Bovus - Purges a buff from enemy. Jabber - 2x damage vs Dwarves Phemus - Ignores enemy TAUNT Phenol - Counters enemy melee with Taunt/Selfheal and Poison Skin. Willow - Sniper shot ignores armor. Crits vs Nature. Removes buff. Tsume - Removes buff with his area effect attack. Zurk - 2x damage vs CASTERS Yorick - takes less damage from ROGUES. Archangel - StoneFist - Immune to pretty much ALL status effects. William - 2x damage vs beasts. Therand - 2x damage vs Armored foes. Yasmin - 2.5x damage vs UNDEAD. (tho her damage is pathetic to begin with) Yoko - 2x damage vs ROGUES Brom - Ultimate reduces max health. (i.e. prevents healing) Lord Zomm - GAINS STATS when diseased instead of debuffed. Overlord - extra damage vs LIGHT Archangel/Dhaegon - Immune to Lots of stuff Paladin/Archangel - 2x damage vs DEMON Ekko - immune to SPIRIT attacks. (which is kind of a dubious category) Masuta - 2.5x vs UNDEAD. Immune to critical hits. Selwyn,Icepick,,Igorok,Icebloom - immune to freeze. Overpowered Furnace - immune to everything. They now added even more counters: All CASTER heroes do 1.75x damage vs any SLOW or TANK heroes/enemies. All SLOW heroes have a 30% chance of counterattacking with a basic attack vs anyone who attacks them with ANYTHING...even magic attacks or ranged or area effect. HEROES RATING AND SUMMARY: --------------------------- These are my thoughts on all of the current heroes: ABIGAIL - Decent hero but with a great Ultimate that hits 1 enemy really hard, AND heavily buffs the attack of your whole team. Her main weakness is that you want her to go first to buff your other attacks in PVP, but you are forced to have disablers go first. Her combat stats are mediocre, though her self-buffs allow her significant hitting power. Ascension is cheap and tokens are plentiful. I feel that she is underrated. FURNACE - New legendary robot hero. This is their attempt at a PVP tank. He CANNOT BE HEALED so hes kind of worthless as a tank in any longer, harder dungeon. He is extremely hard to kill, being Armored, and having a passive that limits ANY damage to 20% of his health...so 5 hits minimum to kill him. He is immune to basically everything which is kind of ridiculous. This means he can counter Fast Silence attempts in PvP and force them to go ALL fast heroes or he gets his taunt off. He hands out buffs like candy at halloween too. He buffs up all ARMORED allies giving them yet another 15/25% damage reduction vs EVERYTHING. AND he buffs other Fire allies! And not just the usual 15% attack or whatever, he buffs EVERYTHING (ATK/HP/DEF/SKILL). He is literally a better passive buffer than ANY other hero thus far. Even his basic attack hits everyone and can Burn. He also has an odd "pressure" mechanic which isn't all that significant. IGNUS - Mediocre caster that recently got buffed. Decent damage but weak health. Typical caster. Ult seems great at first, but only works against melee enemies and has pathetic initial damage and does not even reliably set on fire, where his 1.5x vs burning foes can be useful. Tokens are moderately obtainable. Somehow he wound up being my first 5 star hero...and STILL sucks. Aaand they buffed him AGAIN. And he still sucks. Note that his ENERGY DRAIN is really good against bosses, delaying their abilities by 3 turns. KEY for very hard dungeons. *LADY NIMRIEL - Awesome hero you are guaranteed to get. Note that after you hit level 25, her daily pvp reward STOPS GIVING TOKENS, which makes her impossible to get tokens for reliably. Still, her tank killing passive makes her HUGE in both PVP and campaign with her boss-killing and enemy-killing Ultimate. Flame arrow is another hard hitting ability for campaign usage and worth ascending her for. Lately tokens have been trickling out for her from events and such. LUPINA - Fairly lousy hero that can only get tokens through AMAZING treasure chests in dungeons. She is a beast and buffs other beast, but has weak stats otherwise. Ult boosts enemy damage taken, BUT it does no damage and can be resisted. That makes it a rather weak opening move. She would be fine if she wasn't doomed to be so far behind your other heroes in Stars due to her odd progression. MANGLE JAW - A weak hero who is a beast and warrior, but has horrid stats, and a weak damage over time ultimate. He buffs beasts but is just lousy. Still, he is WAY easier to buff up than Lupina if you are considering a beast team...which you only should really do if you have Julius and/or Pignius. In which case he is the strongest beast available through dungeons. He also gets buffed up thru the honor summons. NITPICK - Another weak hero with really weak stats. He does has a decent ultimate which deals heavy damage. And he buffs FIRE allies which could be useful. But overall he is weak. PIGNIUS - A tough Beast hero that strongly buffs other beasts. He does have the Demon and Tank tags both of which work against him making him vulnerable to counters. He has strong combat stats overall though his skills are weak. Ult is best used last after stacking debufs on an enemy so that it does huge damage. He is a killer in campaign or events vs a really hard boss. With a beast combo who drops Burn and Fear, and an ally with Yoricks Mark, his Ultimate does craaazy damage and can 1 shot anything. He is very difficult to obtain tokens for however. ROGAR - Your starting hero. Modest damage-only ultimate. Tough, but he is overall mediocre and unimpressive. Stats are so-so. Easy to ascend and get tokens for. SQUINCH - Lousy goblin hero with mediocre-ish combat stats. He has unusual skills, with a pretty reliable burn ultimate that buffs everyones damage by 50% effectively. It deals no real damage though. He also has the Cheap Shot which lets him kill debuffed enemies, and he 2x damage vs taunting enemies. *TORCHY - Amazing hero with good combat stats but horrible health. His main strength is his FAST speed and FIRE element and 1 target ultimate which lets him take out enemy Nature heroes in PVP before they can act. He has a dodge to help with low health and flying to counter melee attacks somewhat. He is also a BEAST and buffs other beasts. He is pretty easy to get tokens for: Lotsa dungeons &great summons. A cheap ascension to get better beast leader isn't bad. They have buffed the crap out of him and how he is de-facto PVP champion. He starts off with a chomp that 100% silences. *BOVUS - Very strong Beast AND Warrior with high attack and health. His stampede is HUUGE in PVP and reliably always takes 1 energy away from those hit plus deals heavy damage. It works well in dungeons as well vs boss-types. His secondary attacks are pretty good and he even self-heals which is helpful in campaign for sure. His only problem is that getting tokens is only doable from great summons, which are plentiful but low percentage. You can expect about 1 token per 15 great summons on average, assuming you are doing 10x at a time which gives about 6 gold chests. First ascend is cheap and gives him the selfheal+a dispelling atk. *NUBNUB - Amazing support hero with lots of health and a heal-over-time that also buffs crit for 4 turns. His first ascend is cheap and gives an incredible teamwide heal when he crits which is also great. The second ascend only adds a haste support spell and goblin leader. I higly recommend getting him buffed up which is pretty easy to do since tokens are readily available in dungeons and honor shop. Since he is SLOW, he got a 25% health and damage boost recently! BRAMBLE - Tough, decent stat goblin tank with TWO passive goblin buffs. He is hard to obtain and find tokens for. Ascensions are very pricey but don't do much. His Ultimate is only a party-buffer though. HANSUKE - Armored undead nature warrior who tanks in an unusual way. He can jump in front of an ally who is targeted with a 1 target ability and block it. Not really sure how effective he is, but seems terrible in PVP due to area effect attacks, lack of damage ultimate and so-so damage output. JABBER - Terrible hero with weak combat stats and skills. He is a beast and warrior, but has no passive team buffs. He has some damage boosts but they are unreliable and take a while to start doing anything. *JULIUS - Awesome hero. The best beast and gives beast buffs. Strong combat stats and lots of life. His barrel ult is quite powerful, and the bonus damage for being uninjured reliably makes him even stronger. First ascend is expensive but adds a dazing 1 target big hit, plus a better beast buff, AND double damage vs taunting foes. Second ascend is crazy expensive but gives him a triple attack effectively, plus boosts his uninjured damage by 10%. The bad news is that tokens are almost impossible to get! Even worse than Igorok who is better anyways. HANSUKE - Undead defensive semi-tank hero. Seems pretty useless to me. Gets pwned by anti undead effects. His "tanking" is very fickle and doesnt work half the time. Meh. PHEMUS - Mediocre tanky type hero. Very tough, hits hard. Slow buffs help make him more useful. Earthquake is basically a 1 target attack with minor damage to everyone else. PHENOL - The toilet cleaner hero with lots of health and so-so otherwise. He is a SLOW tank with a mediocre Ultimate that poisons foes. His taunt starts out ready to go and self-heals him too, which is an odd combo. If it was heal-over-time it would be useful, but you kinda want to taunt BEFORE you get beat up??? Rite? Ascensions are expensive and you need 1 ascend just to GET his taunt. Tokens are scarce too. ROCKY - Mushroom hero that acts as support. Bad stats but decent health. His Ult gives everyone a dodge and a second attack next time they move. He also buffs NATURE allies but this needs a VERY expensive first ascension, particularly for a 2 star hero. He actually works decently with FAST allies since they go first, then Rocky goes and gives them the big 50% dodge that will last for the entire round until they go again (twice) next turn. *TSUME - Very strong warrior hero who starts as 1 star but is quite potent. He has decent health and good attack. His ultimate does damage and dispels any of their buffs. First ascend is cheap and adds Magical damage resistance and a big 1 target double-attack. Second ascend adds another awesome 3 hit attack that adds Fear debuff. His claim to fame is a passive that boosts his damage up to 350%(!) when he is injured more and more. An ALMOOST dead Tsume has wiped out a lot of enemies... OH...he also buffs NATURE allies and tokens are pretty easy to come by. *WILLOW - FAST archer rogue with fairly decent health and pretty good attack. She starts out with her nature ally buff, plus dodge of ranged attacks. Her ULT auto-crits Nature,Light,Dark. She also gets 2 more nice attacks... a evasion+damage and an area effect attack. She is easy to get tokens for and you have a head start with her since you get her for free. I recommend buffing her. Good in PvP too since she basically 1 shots many of the blue heroes. ZURK - A turd hero who is a goblin. Mediocre combat stats with fairly weak attack. His Ult hits 1 target and dazes...but is like 1/3rd the damage of Nimriel's for some reason. He ascends to get a selfheal every round and a multihit attack. But nothing amazing and no passives buffs. He does do high damage vs casters. *IGOROK - The Overpowered - Best hero in the game. He has huge health, high offensive and defense stats and his ultimate freezes enemies and does a ton of damage. He's in his own league and cannot really be countered effectively. However, getting tokens for him is extremely hard... but doable as Ive seen him in 2 of the 3 shops. Still, at 3 stars he owns any other hero at 4 or 5 stars. Very pricey first ascension which doesn't do much. I have noticed that I use him less and less since he is STILL stuck at 3 stars while my Bovus is 5 star now. ICEBLOOM - So-so frost type hero. Starts at 3 stars at least with fairly good combat stats surprisingly. She prevents her first death and can't be 1 shotted. Her ultimate freezes which is nice... except it freezes EVERYONE. But your own heroes get healed by it. Its still wierd. Damage sucks too. Has other wierd skills. Hard to get tokens for. Immune to freeze. You can use her with a freeze-immune team making her a better version of selwyn, OR with a normal team using her ultimate as a party-heal...though it is unreliable since your team can resist the freeze giving them an extra attack but no heal. First ascend gives her ability to remove 1 enemy for a turn, and a passive on-hit slow. ICEPICK - New ice demon hero. He kind of sucks. He gets a free anti-damage shield every time he takes damage, so every other attack damages him basically. He has an AOE damage that does NOT FREEZE, but makes you take damage for using a skill. He seems annoying and hard to kill, though not particularly threatening. After some time now this guy is awful. Even when he ults, losing 20% health to deliver a huge Ultimate is a small price to pay. INDIGO - Water based rogue. Fast, good attack. Lousy defense. VIP hero currently. Has 1 target ultimate. Similar to willow but more offensively oriented. Recently buffed to Silence with her Ult. The new silence makes her deadly at PvP. She is also strong in the tower due to her ability to provide energy on crit to her teammates, particularly with her two multi-shot abilities. SURFER DUDE - Fast Water based caster. Quite overpowered new legendary hero. His ultimate does so-so damage but reduces ALL enemy area effect skills by 80%!!! That is a ridiculous amount of reduction, far stronger than most other effects. He also has a second AoE that forces enemy AoEs to hit themselves also. And then an uberbuff as a 3rd ability. He seems fairly hard to kill also. Another PVP gamechanger. YORICK - Oddly WATER based undead warrior. Surprisingly good combat stats with big health, solid attack/defense. Good defenses with immune to disease/poison and Magical and Rogue-Defense. Skills are ok. Ultimate is a great FRIEND skill as it boosts damage by 250%+. Who wouldn't want to use THAT vs hard bosses? Real expensive first ascend which adds an ok 1 target hit that buffs your team defense. Second ascend buffs his anti-rogue to a full 50% reduction!! Plus another 1 target hit. Tokens are fairly easy to obtain. Tower of pwnage drops about 7 to 8 tokens per completed run typically. TAKUMI - Mediocre Samurai warrior with so-so combat stats, so-so skills. Hard to get tokens for. Meh. He was recently buffed with higher combat stats, but is still mediocre. *SELWYN - Frost Mage who freezes with an aoe attack. Poor man's Igorok. Freeze does weak damage and he is pathetically easy to kill. Bad combat stats too. Immune to freeze. Fairly easy to get tokens for. WILLIAM - Armored tanky knight who taunts. So-so. Defensive oriented. Boosts defense of Water Allies. Ultimate sucks. Fairly easy to get tokens for. STONE FIST - SLOW Tank. Immune to everything but daze. Strong defensive stats. Taunts. Has a big aoe damage ult that weakens foes. Magical adds even more defense. First ascend gives taunt and is real cheap. The recent Health/Attack buff helped make him quite a tough tank, for what thats worth. THERAND - Decent dwarf caster with so-so combat stats. He never misses and does 2x damage vs armored foes. Also ignores their armor AND takes less damage from armored. His Area Effect ultimate has a Daze effect that increases with level and is HUGE.. like 60% miss at level 35ish. First ascend is expensive, but upgrades basic attack, adds a SECOND AoE attack, AND gives the armored resistance. Tokens arent too hard to come by, mostly coming from the Honor portal. This guy is sortof polarized... he is extremely strong in some situations such as Pwnage tower boss, and dungeons with armored foes, but mediocre otherwise. YASMIN - Healer with horrible health and defense. Way too squishy to be very useful. Has a big AoE heal and 1 target heal/removedebuff Has garbage attack values, ironically with 2.5x damage vs undead for what that is worth... She does have a big 20% health buff for fellow water allies though. Compared to NubNub she really sucks at her job of healing. *YOKOZUNA - Sumo warrior tank with huge health and medium combat stats. His Ult does no damage but adds a daze effect that grows as he levels up. He buffs other Warriors health and can temporarily dodge when he crits. After ascending he taunts and a second ascend gives him a huge self-heal to support that capability. BALOG - Garbage. Awful tank dude with lousy ult. They recently removed the SLOW tag, but he still sucks. DAGRUND - Garbage. Crappy dark support hero. ELLA - Seemingly weak Succubus champion. For her ult, she Charms 1 enemy into basic attacking their allies which results in pretty lame damage. That hero then eats some damage and is dazed. Meh. Her main strength is her VAMPIRISM. When she does damage, she heals herself (after the 1st ascension). This means in a long fight she WILL win due to attrition once the ults and heavy damage skills are down. She is likely pretty good in campaign for the same reason, but she is susceptable to burst damage due to her squishiness. You can ONLY get her from Honor SHOP. At 200 honor per 1 token. Sooo... 2000 honor to unlock, 4000 to get 2 stars. 14,000(!) to get to 3 stars. Then 20,000 more to 4 star, 30,000 to 5 and 50,000 to 6 stars! Or 120,000 honor total. YIKES! Converting to gold would mean a cost of 60 MILLION gold! Or, 6000 great summons, which guarantees 3000 hero tokens. Dunno about you, but that seems really bad..like 10x too much. KOBOL - Garbage. Weak squishy caster with disease AoE ultimate. The AoE disease seems good but it doesnt reduce the status effects that their attacks will generate. And he is squishy. BROM - Undead warrior grim reaper wannabe. He is SLOW but has excellent combat stats, plus immune to poison and disease. Ult is damage only pretty much and cannot be healed. Not very useful. First ascension is expensive but gives Life Leech. This skill starts out awful, but leveling it improves its damage AND the percentage of damage that is converted to healing. So at mid 30s, it hits hard and heals 50% of that amount to the WHOLE TEAM.. the whole 50% amount. NOT divided by number of teammates like I expected! Brom has a few dungeons he can be leveled at, if you happen to unlock him via heroic portal. Otherwise I'd skip him. He now gets 25% more health and attack due to being Slow which makes him a really tough fighter, especially with life leech. Energy Potions work awesomely with him letting him do a big party heal if needed. Use of Fear and letting him attack foes that are squishy and cannot dodge really help boost the heal. LORD ZOMM - Very hard to get hero. SLOW zombie but with amazingly high combat stats and health. Ult is fairly weak though, hitting 1 enemy and draining 3 energy. Like a 1 target stampede. First ascend adds a lousy disease attack. Second gives him an interesting 1 target healing attack. He buffs UNDEAD too, making an undead team a possbility. Good luck getting tokens for him. OVERLORD EXECUTUM - Undead tank warrior. Strong defense, decently good offensive attack. Ult hits 1 enemy and weakens them. He ascends to get a taunt(meh), and a self-heal attack. He is horrible but tokens mostly come from Heroic (gem) portal, and he is my only 2 star left. PONTIFEX - Dark caster who resurrects as an undead lich when he dies. Has very high attack stats, decent defense for a caster. Big AoE damage ult, but no disable. Can also get a crappy self-buff, and mediocre 1 target damage attack. When he dies, is replaced with a lich with new abilities including a Lifesteal attack which is quite useful (selfheal). He also heals himself when he kills something. He also buffs undead, though he himself is NOT UNDEAD, until he dies and comes back. Tokens are harder to come by, but PVP rewards basically default to him making him not-all-that-legendary. SHADOWBLADE - FAST ninja with big 1 target attack that AUTOCRITS nature fire or water, and gives him evasion. High offense, weak defense but he does have dodge and evasion from Ult to compensate. First ascends to get a nice self-heal multi-attack. That first ascend also gives him a very high chance to disease when he crits. This is particularly useful with his Ultimate as it can auto-crit, as per above. Hence, you instantly reduce a boss or enemy to half damage. Second ascend is fairly weak. ALEXANDROS - Robot-looking magical tank. Very high defense, weak attack. Ult gives everyone damage reflection which is pretty good, but does not prevent status effects. His big problem is the lack of offense and an expensive first ascension until he can get a strong 1 target daze to help mitigate this. He doesnt even get his taunt until second ascension. ARCHANGEL - Decent support type hero with pretty good defense and ok offensive stats. Her main claim to fame is that she is quite hard to disable, being immune to most effects, having Magical AND armored defenses. Her ult is resurrection which in pvp gives her a soft "taunt" effect effectively, but note that it wont allow you to 3 star a dungeon if someone is rezzed. One expensive ascension gives her a 1 target heal. Second super expensive one finally gives her some punch with purging smash. As with Alex, nothign wrong with her. She just doesnt have a lot of initial impact. This is more of an offensive game. *AUGUSTUS - The Devs got the message and made a healer that actually can do damage initially. This warrior starts with a solid 1 target damage spell that is upgradable twice, and demon-hunter which actually matters since he 1 shots Tsume. First expensive ascend gives him party-wide minor healing, gives him extra energy, better smite and a 1-target heal! Second ascend adds a Shield effect to entire party(!) and more Smite and energy. The Wall effect is amazing in Hard dungeons where he can reduce a huge boss AoE to 0 damage. *BLACK DIAMOND - Fast Rogue with high offense, AoE damage attack and really weak defense and health. She crits for 250% damage. She buffs Light allies and dodges ranged attacks. She is key because she is one of the strongest FAST heroes. However, you usually want your fast heroes to KILL something and not just injure a bunch of enemies. DHAEGON - Very rare dwarf warrior who is basically like Rogar except he adds SHOCK to the attack, and is immune to most status effects. He's good but you likely won't get him for a looong time. EKKO - Wierd light UNDEAD support hero. I really dislike him because I keep getting useless tokens for HIM instead of someone good. He has so-so stats, but is pretty squishy. His ult doesnt really DO much, but buff the party. His expensive ascends finally give him some damage. He now has a pvp niche as he can prevent bovus from energy draining the party. *MASUTA - A better version of Black Diamond basically. He is important due to the synergy between the two...two FAST rogues with AoE Ults can be valuable in PvP for sure. You are guaranteed Shadowblade and Willow which completes the all-fast team without having to use relatively crappy Torchy (flying fire dude) when against non-nature foes. he has high offense, mediocre defense. he singlehandedly makes all undead PVP defensive teams worthless due to her speed, AOE attack and 2.5X damage vs Undead...ON TOP of the 30% light vs dark bonus of course. Ascend boosts her passives and adds more 1 target damage skills. Note that he is the default reward for GUILDs every week. SIFU - It took a while for me to realize he and Yoko are 2 different dudes. This one is a healer warrior with medium combat status, but is a bit weak defensively. He has a 1 target high damage ultimate. When ascended he gets a 1 target heal, and a multihit. He also dodges. He is fairly decent, but hard to get tokens for. YOUR CAMPAIGN TEAM: ------------------- In general there are 2 modes of campaign and/or special events: First is the easy-mode ones that you are re-running to get hero tokens. Second is when you are advancing doing new or hard dungeons. I have found that the tank/healer team isnt really necessary or useful: First, the true tanks do no real damage, nor do healers. So running a dungeon takes a long time and is boring. Secondly, the "tanks" are not THAT much tougher than anyone else so they tend to get killed. Thus its better to spread out the damage among the team and heal it all, vs concentrate it. Third, there aren't a lot of 1 target heals in the game... and the area effect ones are WAY better. Fourth, the bad guys use attacks that hit multiple targets or do area effect damage. So the tanks aren't even all that great at tanking. As such, I recommend guys that hit pretty hard and are tough enough to not get killed easily. It is also a good idea to get dudes that have strong ultimates...ideally some disables. In theory you would pick certain heroes depending on what the enemy has. i.e. If its a Water dungeon, you'd pick 4 nature to counter and have bonus damage. It is a good idea and works...BUT this is generally too much effort and work, and is not really necessary. I find it is much better to focus on a handful of GOOD heroes and buff them for all purpose work. Do not spread out your gold and resources with a lot of 1 star junk heros. LADY NIMREAL - You will unlock her through quests by level 20 or so. I think you can still complete a daily "do 2 pvp raids" quest to get tokens for her, UNTIL you hit level 25... then no more tokens from that daily!! Anyways, she is a very valuable addition to the team for PvP as well as campaign and should be included as soon as you can get her. My personal lineup is: Igorok first, then Julius, Lady Nimreal, NubNub. When doing lower level dungeons that use 4 dudes, I substitute Bovus for Nubnub for a bit more damage. (Bovus uses Julius's beast buff) You can also consider using heroes with sustain built in, such as Brom with his life-leech, Shadowblade, Bovus with self-heal, etc. I think nubnub approach is better though. BEING FRIENDLY: ---------------
You can have a certain number of friends which you can use every day to
help you in 1 particular fight by summoning their Main Hero who then
uses their Ultimate.
When you go to your Friends section it gives you a list of recommended
buddies to invite. This is NOT how to do it.
Instead, troll the chat and when you click Chat, you can click each
person and see their Level and Hero. The idea is to invite mostly high
level dudes to help you out with big Area Effect damage ultimates,
preferably with disablers such as Igorok, Julius, etc that cause debufs
on the enemy.
You can also invite several really low level people asking questions as
they are brand new and will be grateful for few friends...and will thus
use your hero a lot and thus give free honor scrolls.
You also want to ensure that you have a variety of UTILITY among your
friends. This is best done by LOWER level heroes, since they arent much
good for actual damage spells.
The best heroes for this are:
-- Archangel for resurrection of a fallen hero.
-- NubNub - fat healing for whole party to prevent a death.
-- Yorick - Death Mark on an enemy Boss to multiply all damage by 2.5!
-- Abagail - Huge Attack buff for entire party, plus a big attack.
-- Mushroom - haste for entire party.
and so on.
Friends are important because they make challenging boss battles easier
but more importantly they make it POSSIBLE to complete certain events
that are otherwise basically impossible.
Example: There was an Igorok event marked as Hard. I fought a long hard
fight to get to the boss. He literally ONE SHOTTED my entire party. I
quit. That was stupid in retrospect as it WAS winnable if I had good
friends. And Pay2Win...
Here is what I should have done: Have friend use YORICK to put Death
Mark on enemy Igorok boss. Now he eats 275% normal damage from anything.
Then, I use my own Nimriel to Get over here and Daze him. Then Julius
barrel to random-debuff him.
THEN, I pay2win 10 gems to let Friend #2 use his level 60 Pignus cheap
shot. It does QUADRUPLE damage due to have 3 debuffs on em... all that
multiplied by Death Marks 275ish%.
Instead of 3000ish, he would eat 34,000 give or take!
Sure it costs me gems, but I would have gotten 2 quests and the chest
out of it.
So Yorick+Pig practically kills anything with 6x damage roughly. Plus
whatever you can add to the mix.
I could also have gone with fat disable. Void Blade to debuff his stats
then a high level plague dude to Disease him down to 1/2 damage. The
problem with that is that once the debuffs wear off, you still lose...
Its good for most reasonable fights tho.
GUILDS:
-------
Right now, guilds don't really do much. Some have chat with a special Line
app but this really seems unnecessary to me. Whatever floats your boat but
guilds sole purpose currently is to get rewards based on achieving Crowns
from doing guild quests.
There really is no reason to NOT be able to be in a strong guild and get
the nice rewards every week. All you have to do is 3 quests each day which
usually takes like 5 minutes.
A few of them are hard, but here are some helpful hints:
a) PVP Quests by color. This means you must assemble a team of a certain
color to win 2 raids. This can be difficult early on. Remember you can
refresh enemies and make sure to fight the easiest dude most of the time.
You can also use gems to get 4 more fights if desperate.
RED - Start with Torchy to Silence their first regular speed dude. Then
use Nitpick's huge Area Effect to devastate them. OR use Nimriel
ult to Daze and damage their 2nd guy that would normally go
before they can do much.
BLUE - Find an enemy that doesnt start with Bovus first. Use a freeze
based team. Ideally igorok first but you should have Selwyn at
least to freeze the enemy. Add Icebloom if you have her and
then Icepick or Stone Fist whos immune to iceblooms freeze.
YELLOW - This one is tough unless you have Black Diamond and Masuka at
a decent level. If so, their two Fast AOES can practically
win it for you.
PURPLE - Shadowblade with 1 ascend can AutoCrit and DISEASE their first
dude which will cut their damage in half. Kobol is a decent
disabler with his mass-disease AoE, letting your Pontificus
and Brom or whoever outdamage the foe.
GREEN - Pretty easy with Bovus first followed by NubNub as your healer
and two other dudes. Willow buffs Nature and is a good choice.
You simply have to find an enemy who doesnt start with either
Igorok or Bovus themselves. You can then outlast anyone.
b) Tower of Pwnage quests. These can be hard. There are 3 possibilities,
the "3rd level", the "7th level" and the hardest "10th level". Refer
to the Tower section for details. You should only very rarely hit
the 10th level quest though.
LEVELING UP HEROES AND ABILITIES:
---------------------------------
Your heroes max level is your player level.
You mine as well keep all heroes levels maxed ..there is no reason not to.
You just use your supply of XP potions and do a lot of clicking/tapping when
you get a level. You should never need to buy XP pots ever.
However, as you get more heroes and level up, you will quickly find that it
gets expensive fast in order to level up their ABILITIES.
As such, I recommend you do NOT level up abilities for every new hero you
find. There is not much reason to do so. Only level up abilities for heroes
you are currently USING, either in PvP or campaign.
Eventually you will want to level up some abilities to have additional heroes
for the Tower of Pwnage at level 28+. But by then you will have a better
grasp on the game.
Instead, you want to use your gold for lots of Heroic Summons to get hero
unlocks and more useful goodies. (i.e. getting Bovus the Minotaur)
CONTROLLING YOUR PLAYER LEVELING UP:
------------------------------------
Ok, so this is kind of an odd subject but important.
Boosting your player level gives the following benefits:
a) unlocks certain dungeons and things to do.
b) Lets you hold more stamina.
c) Higher max level for your heroes.
Thus, it seems like a good idea to level up as much as possible. This
overlooks a key point though: Leveling up actually DECREASES your overall
power level in many ways.
It is possible for the player level to outpace the rest of your progress.
You do NOT get tokens or gems or gold or anything else for leveling up.
It mostly hurts you in PvP since you get put in higher and higher brackets
while gaining player levels does not intrinsicly add any power to your
heroes, in and of itself.
The Tower of Pwnage scales to your level, as does several events. This
means that you ideally want to be as strong as possible relative to your
current level.
Therefore, you want to MINIMIZE your Player XP gained at some point. This
thus allows you to do things that actually make you stronger overall and
be more powerful at a lower level, relative to everyone else, or just
relative to your level so you can do events/Tower easier.
Furthermore, there is a daily quest that buffs Lady Nimreal for winning 2 pvp
raids. At level 25 however it STOPS GIVING NIMREAL TOKENS!!!!
I would recommend leveling up as fast as possible so you can hit level 10
quickly. I would then moderately level to 20. Then apply the brakes.
This is because you can PvP at 10 and get free gold/honor. At 20 you can
do the EVO island. 28 is the Tower of Pwnage, but you need to have a good
complement of heroes do to well there anyways.
Going from 20 to 30 stamina is a big boost, but from 50 to 60 isn't as
significant. This is really one of the biggest reasons to level up.
Here are some tips on doing so:
1) AVOID all quests that give Player XP. These quests give you XP equal to
doing 5 to 10 dungeons EACH which is a very large amount. Yet the rest
of the reward is pretty weak...10 gems and some gold maybe. You don't miss
out much by avoiding these. Except that you are forced to skip some guild
quests which may or may not be a problem for you.
This is the easiest way to slow down leveling. You don't lose much at all by
doing so, and it is very minimal effort.
The only exception is the Nimreal quest... You will likely want to go ahead
and eat the 25XP for 2 PvP wins to get her 3 tokens per day. This stops at
level 25 by the way as tokens are not given anymore.
EDIT: They have removed XP from pretty much all quests now. Thankfully.
2) When doing a dungeon, RETREAT after winning if there is only a woooden
chest present. The wooden chest of course means you won't get a Hero Token
and only get a bit of random crap.
This saves you 5XP per retreat.
Exceptions:
--If you got AWESOME on a treasure room as you do not want to skip the
Lupina token reward, which only sticks if you WIN that dungeon!
Lupina sucks though, so your milage may vary.
--If you are doing special event quests that require you to COMPLETE
X dungeon Y number of times. Note the Kill So-and-so X number of times can
still be done without completing the dungeon. Just kill the boss then run.
--If you are doing the 15 stamina EVO Island run. You gain 5XP but always
get a useful EVO in the chest.
3) Related to above, do NOT complete any dungeon that you already have the
token for. The only reason you would start such a dungeon of course is for
Events and Kill X number of Y critter quests.
Make sure to take it off of AUTO MODE so it does not autocomplete for you.
4) Avoid QUICK LOOTING. This one takes more dedication to the cause, but
is worthwhile since you can NOT retreat from the wooden chest in quickloot.
So you eat the XP for nothing.
I typically quickloot the long,hard dungeons on the most recent 2 chapters
for example, but then just run the previous chapter's dungeons since I can do
so on AUTO mode easily. This is a good compromise for me. You can decide
for yourself how hardcore you want to be in this.
EDIT: I havent used a quickloot key in months. They are horribly wasteful
on XP.
5) Note that PVP raids give 2XP per win, and usually reward you about 5000 gold
on average, and ~40 honor scrolls. Plus about 12 wins every 2 days gets you
6 to 8 hero tokens and another 1500 honor scrolls if in the top 10.
As such, PvP raids are more cost-effective for the XP gained than dungeons.
6) The Tower of Pwnage is VERY efficient. It gives 1 XP per lvl, but has
huge rewards.
A truly hardcore SlowRoller would prioritize Tower of Pwnage, and only do the
Kill X quests and such that one can do WITHOUT completing a single dungeon.
I am not quite that hardcore and this would be boring for me. But I want to
point out the advantages so you can decide for yourself.
Basically you need to change your mindset like this:
Think of Player XP as a COST. It costs you 5 XP to do this dungeon complete.
500XP till next level means 250 Raids or 100 dungeon completes, or 10 guild
xp quests completes. Or some combo of them. So you want to get as much
advancement as you can for what it costs you XP-wise to do so.
USING YOUR CURRENCIES EFFECTIVELY:
----------------------------------
The currencies in the game are:
GOLD - Buy Great Summons. Level up hero abilities, Refresh PVP foes.
HONOR SCROLLS - Buy Honor Summons. Honor Store.
PWNAGE PTS - Pwnage Store only.
STAMINA - Used to enter dungeons
RAID TICKETS - Raiding other player's dungeons.
HAMMERS - Upgrading your dungeon.
Potions - Upgrading a hero level, Heal, Energy, Resurrect.
and
GEMS - Lots of other stuff...
While it is difficult to compare 1 currency to another, here is my best
guess and analysis.
1 gem = 2000 gold. Based on the Gem Store's going rate. This does not
seem like a particularly good deal, so you really don't want to convert
gems to gold. Mostly because gems have so many other uses. That was
my initial thought anyways.
Consider that a great summons costs 5 gems effectively, vs 300 gems
for the Heroic Summons which is a lot better but 80x more expensive!
Managing GOLD is best done by severely limiting which hero abilities
you level up. Max ONLY your most active heroes.
Do not use PVP selection rerolls often.
1 gem ~= 5 honor scrolls. This is based on Honor store vs Gem
store comparisons. For 700 scrolls you get 3 tokens of some weaker
hero. Vs 250 gems for 3 tokens of a stronger hero.
I would pay 1500-2500 scrolls for 3 stronger hero tokens.
Also, 5 honor scrolls buys 2500 gold, compared to 1 gem=2000 above,
after doing some maths.
1 gem = 1/6th of a raid ticket, Based on paying 25 gems to buy 4
tickets. In general this is not a great idea, but does have its uses.
Lets say you are rank 12 and a tourney is about to end.
You invest 25 gems to get 4 more tickets. You then do 4 more raids.
Assuming you win and hit Rank 10 instead, this will get you:
-- Around 160ish honor scrolls from winning 4 raids.
-- 20,000 gold from 4 raids.
-- 1000 honor scrolls. Rank 10 is worth 1500...rank 12 worth 500.
-- 2 hero tokens from improved rank.
-- 8 Player XP.
Personally I believe this is one of the more worthwhile uses of gems
when done in exactly this manner.
20 Gems = Refresh a dungeon's rewards. This is usually a lousy idea
since you still have to play the dungeon, pay stamina, and gain XP.
You can typically pay nothing and get a token from another dungeon.
However, this option becomes viable when doing EVENTS. Many events
say you must COMPLETE X dungeon Y times. After the first complete,
the hero token is done. Since you will be completing ANYWAYS for
quest rewards, you are effectively paying 20 gems for 1 token.
Considering its 250 gems for 3 tokens in the Store, this is a bargain!
You can do this twice before it goes up to 50 gems.
Even then, if the Hero Token cannot be obtained normally (Igorok,
Julius, etc) then it has a lot more value than a dungeon-hero token.
25 Gems = 25 Stamina.
This is a horrible idea. All it is doing is fast-forwarding the
clock by 2 hours effectively. If you are playing correctly, this
should never be an issue.
1 Gem = 12 Pwnage Points. Based on comparing the store costs.
10,000 for rare EVO vs 800 gems.
There is no way to buy Pwnage with gems or vice versa tho.
Gems to buy XP potions - AVOID AT ALL COSTS. You should get tons of
potions naturally.
Gems to Refresh available stuff in the Shop -- Another lousy move.
It literally just makes all new items appear, including a new EVO
and a new HERO token. Waiting 1 day does the same thing basically.
There are so few worthwhile hero/evo to buy that it is not worth
refreshing.
Consider using your HONOR Scrolls to buy Gold. One honor summons
costs 500 scrolls. OR you can buy 250,000 gold with it and get
25 Great Summons instead, which is a lot more worthwhile.
This works because the Honor Shop purchaces are fairly rare to find
anyting good (Ive only seen 1: NubNub). And honor summons arent
all that amazing, compared to 25 greats for the same price.
MY STRATEGY: I eventually started using ALL my gems and honor to
convert to GOLD since its the 1 resource that you can fully convert
over like that. This allowed me to do an obscene number of great
summons. For 1 million gold, you get 60 assorted tokens on average.
Some heroes are more common than others, such as Bovus who happens
to be ridiculously good in PvP AND campaign/events.
By level 36 I had a 6 star bovus, 5 star Torchy, and quite an
assortment of various 4 star (and a few 5 star) other heroes, who
were very useful for events and great fodder for the Tower.
Sure Mangle Jaw sucks, but when hes 5 star...hes not bad! Especially
if you can only take Beasts or Warriors on a dungeon!
You will want to stop converting gems to gold after most great summon
heroes are 4 star, instead focusing on the heroic summons. I still
convert honor to gold though.
PORTAL CHANGES:
---------------
In a recent update they modified the way the Portal works. Before,
if you maxed a hero, it would be excluded from the list. In other
words, a 6 star bovus would not ever be rolled in Great summons, thus
allowing you to max out your other heroes even faster!
They modified this, so that you DO get the useless tokens now, and
they are converteed to near-useless Aethir where you can buy hero
tokens at a ridiculously bad conversion rate.
This was a very sneaky change that most wont realize that they have
been had. I now recommend not giving ANY more money to the devs.
PLAYER VS PLAYER RAIDS:
-----------------------
The first thing to know about PvP is that the balance is a bit off. This
is mostly because the game is too offensively-minded and the Ultimates are
too powerful relative to normal and secondary attacks.
As such, the game generally comes down to whoever can land the first
overpowered ultimate wins.
EDIT: They recently added 40% more health to everyone for PVP purposes
to help mitigate the 1-shotting of overpowered ultimates. This does
make healers more useful and add a bit more depth, which is good.
EDIT: BUT, they also made Torchy ridiculously overpowered which hugely
simplifies PVP.
Since the defender gets to go first, there used to be several combinations
that were basically unwinnable for the attacker.
Now that two fast heroes have a silence it is possible for an attacker
to negate any hero no matter how powerful. But it is random which I dont
like.
Keep in mind also that all defender abilities are fully charged, so they
can use their secondary abilities. Your attacking abilities are NOT
charged other that your ultimate. This also makes more defensive strats
less viable, though better now with the 40% bonus.
With the additional counters, it makes defense even harder because there
are more ways to counter whatever the defender picks. Its like playing
Rock,Paper,Scissors when 1 person always has to pick first.
As such, PvP basically consists of looking for victims/scrubs/idiots who
did not set up their defense properly while mostly avoiding good teams.
Every 2 days is a tournament that ends and another begins. Try to hit
top 10, as it gives you 1500 scrolls, and a good number of tokens..like 8 for
some random champion...usually Pontificus the undead guy, who is mediocre.
#1 gets gem bonuses and up to 2500 scrolls. But #11 drops from 1500 to 500
scrolls which is quite a big drop. Trying to be #1 is too costly and not
realistic, since the Pay2Win crowd has several advantages.
Yes you can spend 25 gems to refresh and get 4 more tickets. The cost
increases every time you do this per day.
In general you do not want to spend gems in this way. However, if you
are around rank 8-15ish and a tourney is closing soon, you might spend the
25 gems to get Raid tickets to push you to the top 10. It will get you
1000 honor scrolls extra, 2+ extra hero tokens, 40 more honor scrolls and a
10,000 gold summon from the daily "Spend 20 gems" quest.
In other words, you get quite a bit for your 25 gems invested...AS LONG as
doing so propels you from rank 11 to rank 10+. Otherwise it is not worth
it most likely.
So, Top 10 is a realistic goal and well worth competing for since the big
drop-off rewards-wise happens at rank 11.
Doing well in PvP requires 3 things: Understanding the turn order, using
proper champions in the right order , and knowing how to pick victims.
It also helps to: Have good champs. Understand counters/elements.
-- TURN ORDER:
There are 3 speed categories in the game. Fast, normal, slow.
We start with fast heroes and the defender's LEFTMOST Fast hero goes first.
Then YOUR LEFTMOST fast hero goes next. Then their next-to-leftmost goes
and so on until all fast heroes have gone.
THEN, same thing happens with normal heroes. Then slow heroes.
Hero order is determined by the order which you add them to the team. The
first one added is at the furthest leftmost box. Next one gets put to
the right of that first one. And so on.
Note that the order only matters if you have multiple heroes of the same
speed category.
Say you have Stonefist(slow),Willow(fast),Yasmin(medium),Bovus(medium).
Since willow is your ONLY fast champ she will always go after their first
fast champ. It doesnt matter where she is placed. In this case, only
Yasmin and Bovus order actually does anything, where Yasmin will go right
after their 1st normal speed hero goes. Then their 2nd normal, then Bovus.
A lot of people use this quirk to throw off enemy calculations...and this can
definitely trick newbies into not quite understanding the turn order getting
baited into attacking a team where they will lose.
The reason turn order is SO vital is due to the immense power of certain hero
ultimates. If their IGOROK goes first, he freezes your whole team most likely
and takes em down to 1/4th health, or kills them if he crits.
And that is just their FIRST dude. The rest of their team gets an entire
round to beat up your frozen heroes. You lose.
But if they stupidly put their healer first, then their healer goes first and
basically does nothing but an autoattack and your BOVUS does a stampede
and takes 1 energy from all of them and their Igorok can only do a normal
attack, instead of killing your team. Your Nimreal murders him. You win.
Oh...and Turn order is SET IN STONE AT THE BEGINNING OF THE GAME AND NEVER
EVER CHANGES!
This means if you KILL their leftmost normalspeed champ before it gets a
chance to go, it will still take up that "turn slot", and then your first
leftmost normal will then go.
So even if they have 4 awesome disablers, but you had 3 fast champs and 1
disabler...if your 3 ninjas kill their leftmost normal speed, then it would
SKIP THEIR TURN and YOUR first leftmost would get to go before any of their
normals! Your disabler disables their disablers and your 3 fast clean up
next round.
-- DISABLER CHAMPIONS:
Whoever gets the first ultimate ability off with a disabler champion usually
wins because they are so strong.
As such, the defender should pretty much always win. BUT, due to stupidity,
and the fact that YOU get to pick a victim, the reverse is true.
Love is NOT the most powerful force in the universe...its stupidity and it is
hugely potent in this game's PvP.
Heres the list of disablers: (feel free to skip over)
BOVUS - Stampede disables their entire team's ultimate for 1 round. Fights
tend to be decided after 1 round. You can do the math...
Bovus stampede ALWAYS hits everyone (assuming no daze,etc) and it ALWAYS
takes energy. This makes him incredibly reliable. He is also pretty much
guaranteed to get unlocked fairly quickly by the great summons portal.
Note that the -1 energy affects the defender's secondary abilities too, so
they cannot even use those actives.
You will see a LOT of Bovus, so get used to him. You will also use him as
your #1 attacking hero most of the time.
IGOROK - Polar Pounding freezes MOST of their team...usually. Does retarded
damage too. Oh, and hes practically unkillable on round 1 before he can go
off. Willow can only half-injure him even if she crits with sniper shot
and she even gets a damage bonus for being Nature vs Water!
Stacking immune-to-freeze heroes doesn't really help since they still eat
damage to bring em to 1/4th health...
YOKO - Does NO damage on Ultimate but Super-Dazes entire enemy team for 6
freaking rounds. His daze causes miss chance that increases as he levels.
By level 30ish, his daze is 40% miss. It goes UP as you level.
The main problem is that he is unreliable. If you are unlucky their Igorok
will STILL kill your whole freaking team even though the odds are against it.
The no-damage thing is kind of a bummer too... He isnt all that good
statwise either, though he does get double damage vs rogues who are common.
JULIUS - Semi-disabler. Big AoE damage with a random debuff. Not a huge
threat, but a step up from a typical party. If he dazes or freezes your Bovus
you probably lose.
Oddly he also seems to the Designated Decoy vs Nimriel who usually targets
(and 1 shots) HIM, instead of your Bovus...which is actually a good thing.
ROCKY the Mushroom - Kinda wierd but his Spore Cloud ultimate gives his team
haste...which gives 50% dodge rate!! Its basically a uberdaze on the
enemy team effectively. Plus an extra basic attack from each team member.
Even better for Defense since teammates can Ult AND use a secondary power.
Note that the dodge ONLY lasts until each hero gets to move twice then wears
off. So it basically works against most of the enemy 1st turn Ultimates.
SELWYN the mage - A really BAD version of Igorok. Which means pretty good!
His ult does pathetic damage but does FREEZE most of the enemy team fairly
reliably.
However, everyone plays Willow and she does bonus dmg vs him and will 1 shot
him before he can do anything. Keep that in mind.
ICEBLOOM - Wierd caster that freezes EVERYONE, including your own dudes. But
she HEALS your dudes that got frozen. Typically used with a freeze-immune
team, but then why bother to even use her? Just use Selwyn or Igorok?
The good news is that she can NEVER EVER get 1-shotted due to her Unbreakable
Heart buff. I guess in theory she could use her freeze on round 2 to heal
her party while freezing everyone. Meh.
KOBOL - Another oddball that is never used. He has an AoE that inflicts
disease which reduces attack by half. Its a reliable version of Daze pretty
much which seems awesome. Hozes their heal and gives them 0% crit!
However Kobol is squishy and killed by Fast enemies. Also, a diseased Igorok
STILL freezes the whole team...he just drops everyone to 60% health instead
of 20% health.
Basically his "disable" doesn't stop THEIR disables...just the damage part.
ALEXANDROS - His damage reflection stops half the damage from enemies. And
it always works. The problem being that it doesn't stop their disable effects
which like Kobol above is a lethal failing.
Noob Trap - Paladin dude. His Aegis Wall stops ALL damage from the next
attack and puts it on the whole party. Awesome counter right?
WRONG! The wall is NOT HIS ULT and therefore is NOT charged
up when attacking. On defense, the AI will always use SMITE.
-- PICKING A VICTIM:
So you hit Raid and 3 dudes come up. Each one showing a single hero portrait.
This portrait is NOT THEIR LEFTMOST DUDE NECESSARILY!!! Its just someone in
the party. It basically is just a distraction/decoy for noobs. ALWAYS SCOUT.
Next it shows their Power Level where each hero has some arbitrary number
associated with it that somehow conveys their overall "goodness" or something.
Its basically a bunch of crap as it tends to include factors that don't really
matter all that much (such as ascentions).
The number of stars is what you really care about as this impacts stats.
The leftmode potential victim is deemed to be the weakest, with the worst
reward in Trophies which affect rank. However they can sometimes have tons of
gold or give a high number of Pvp scrolls, moreso than harder ones.
So, youve scouted and seen their heroes. As long as it is not something stupid
like 6 star heroes or whatever, you look at their LEFTMOST NORMAL SPEED HERO.
Thats it. Fast heroes cannot disable...just do damage. Slow heroes...we dont
care about. By the time they go, the battle is likely won or lost.
-------------------------- TL;DR version -----------
EDIT: with Torchy Buffs PVP is wayyy simpler for an attacker now.
You always take TORCHY and BOVUS. And then whoever else.
Torchy goes, Silences whoever their first normal speed hero is and your bovus
tramples their team and you win. Yay.
The ONLY problem is if they have Indigo, Ekko, Shadowblade,Willow,Furnace
AND NOW HANZO.
Indigo - she WILL target Torchy most likely and silence him. Use your own
indigo to add silence like normal or just skip this fight.
Ekko - Prevents stomp damage from reducing energy. But, he is HORRIBLE.
a. So you use torchy to disable their first dude like normal and use
someone like Yoko or Igorok to disable instead. You get first disable
off AND its basically a 4v3.
NOTE: Killing Ekko does NOT remove the energy protection buff from the
team!!!
Willow - She could conceivably 1-shot torchy, tho its VERY unlikely. But
if so, add a Water hero like indigo or the like to attract her
attention.
Shadowblade - Very rarely used hero, but he CAN 1 shot Torchy since he
will autocrit... and disease. Just skip or hope for teh best.
Furnace - Either use lots of Area Effect attacks and melt his team.
OR use a Purge to dispel his Taunt and ignore him till last.
This approach is kind of difficult since most purges won't start
off powered. Tsume is all I can think of that can Purge 1st round.
Place Tsume same as furnace to dispel immediately after Furnace
taunts.
Kai is the new overpowered Fast Caster. He will always go first and will
drop an AoE whcih REDUCES teh damage of all your AoE attacks by 80%
This means the standard AoE lineup will fail. To counter him, you
basically have to use 1 target heroes. For example, Torchy can
still silence their Bovus,Igorok,etc. Then use Abagail, Nimriel,
Sifu, and others to systematically go down the line in the order
that the enemy gets to go and kill that hero before it can go.
This means yoU MUST match your hero against theirs perfectly. If
their Bovus goes first and you silenced him and TSUME is up next,
you need to use a FIRE hero OR a Demon Hunter hero to ensure the
kill.
You can also consider Area Effect disables such as Disease from
Kobol, Yoko daze, etc which don't do lots of damage but are very
powerful.
----------------------------------
Older Commentary below:
IF they have a strong disabler as their leftmost NORMAL SPEED champ, then fight
someone else. (i.e. high-star Bovus, any Igorok, high star Yoko are strong
disablers).
IF they have a so-so disabler as their leftmost normalspeed champ, consider
countering. (i.e. Selwyn, Icebloom, Kobol, a 1 star Bovus at level 30, etc)
See below second on countering.
IF they have a bunch of fast dudes, then it mostly comes down to hero stats.
They definitely go first but your slower heroes will be stronger overall.
Subbing in NubNub can destroy this team with aoe heal.
OTHERWISE, attack and kill them with BOVUS, and 3 other dudes. Bovus stampedes
and you win.
If you cant find any of the 3 potential victims that look tasty, then Reroll
and try again. It costs a bit of gold but not too bad. This is fairly rare
though, especially at lower levels. There are SO MANY SCRUBS that do the
order wrong or think their high AoE damage hero is going to win for them.
You really don't want to take risks in PvP due to the limited tickets. It
puts you behind compared to others. Better to take guaranteed lesser
win, vs a risky big win.
Remember also that ALL the defender's abilities start off charged and ready,
whereas yours do not. This is ANOTHER reason why a defensive or tanky
attacking strategy does not really pay off... After everyone Ults, they
still have their secondary attacks for rounds 2 and 3, whereas you are stuck
with autoattacks pretty much.
-- YOUR LINEUP:
Well if it is not obvious by now.... BOVUS is your leftmost champ almost
always. He stampedes and takes out the enemy abilities for 1 turn. You win.
My personal lineup at level 38 now varies depending on the enemy team.
It usually winds up being Bovus and some AOE dudes against a team with a
weak first member.
My secondary team is Torchy,Shadowblade,Willow or BlackDiamond, and Igorok
or Bovus or NubNub, specifically meant to take out enemy Bovus teams, as
discussed below in the Countering section.
In addition to Bovus, your team comp will vary depending on what you've got.
But since Bovus is a Beast, Nature, and Warrior, there is likely some synergy
that you can work with.
Lady Nimreal is probably a shoo in, but you might go with Willow instead if
you took my advice and got her boosted up. She is certainly easier to boost
relative to Nimreal, is FAST, and she has NATURE synergy which works with
Bovus.
If you go that route, Tsume looks promising. Added last to the lineup, vs
the stupid AI, you can get some legendary 350% Soul Shreds when hes 90%
dead... And more synergy since he also boosts Nature allies.
Adding Torchy as a Beast would give you 2 fasts, to take out a weak bovus,
and you'd have Synergy buffs:
Willow buffs Tsume,Bovus (nature)
Torchy buffs Bovus. (beast)
Tsume buffs Willow,Bovus. (nature)
Bovus buffs Tsume. (warrior)
Thats 6 points of synergy. Not bad. And does NOT RELY ON LUCK AT ALL
insofar as all these champs are easily available thru dungeons or cheap great
summons.
The problem is that only 2 fasts might not kill their bovus, so watch out
for that. I usually use 3 fasts vs an enemy bovus. But it depends on the
star-levels of each hero.
Anyways I hope you get the idea.
-- COUNTERING CHEESE:
It is possible to adjust your lineup to counter certain others. Here are a few
examples:
0) Don't forget the basic countering system that we have already talked about
earlier. Fire -> Nature -> Water -> Fire. Light <-> Dark.
And don't forget various 2x damage modifiers. If you are playing the paladin
KNOW who the Demons are! Use William? Know your beasts. Make sure Nimriel
targets actual Tanks vs just armored tanky dudes, all other factors being
equal.
1) They have a low star Bovus as their disable.
Use TORCHY as your leftmost fast champ. He is FIRE and does
high bonus damage vs a single Nature target like Bovus or Julius.
Torchy kind of sucks but the first enemy fast if any should have little chance
of killing him before he goes off, even if the AI is smart enough to target him.
However, unless you have been adding stars to Torchy, he is unlikely to KILL
the enemy. Ive found that my 2 star Torchy 1-hits 1 star Bovus, does 75% dmg
to 2 star bovus, and about 50% to 3 star bovus.
So you will need Shadowblade/Willow as a backup to finish the job.
Note that Willow AUTO-CRITS Nature foes with her sniper shot making her damage
reliable. And so does Shadowblade with his ult.
Your 2 or 3 fast guys kill Bovus. Instead of their Bovus going, it then skips
to YOUR 1st normal speed hero. Which is your Bovus. Or Igorok.
Now, YOUR Bovus goes first instead and stampedes for the win. Thats the idea.
You can also have Igorok who freezes for the win. Or rarely, NubNub who heals
everyone up after their 3 heroes have gone. You go with the healing route
when their lineup includes a lot of defensive heroes or area effect ones that
are unlikely to be able to actually kill anyone on your team. then you drop
the heal over time effect and wear them down.
2) They have a Water caster like Selwyn, Icebloom,Yoko, Therand.
Yoko is likely too hard to kill, but Willow's sniper shot can usually 1-shot
Selwyn. Note that Icebloom has a "dont die yet" shield so cannot be 1shotted.
But she isn't really a proper disabler anyways cuz she freezes EVERYONE.
3) They have IGOROK as their first champ.
Um... click the Back button. He is just too hard to kill reliably. It is
doable but you need luck and 3 or even 4 fast champions to do it unless
you have him out-statted (i.e. 4 star fast heroes).
4) They have the two Area Effect fast champs, black diamond and Masuki.
Rest of the team is either fast or no disable.
In this case, I substitute NubNub in for Bovus. He is hard to kill. Even
Torchy cant 1-shot him, especially if you listened to me and have been
advancing NubNub. Since Bovus stampede doesnt help if 3+ enemy gets to go
before he does, subbing him out makes sense.
The enemy AI will use their ults for area damage which dilutes the damage
over the whole team. nubNub uses Voodoo and near-full-heals the entire
team with his insane heal over time effect.
Ninjas just cannot overcome that ridiculous healing power once their Ults
are used up. Enemy AI will always use their aoe ults which dilutes their
damage over your whole team.
5) They have Tsume. You want to do one of two things when facing him.
Either, let him Ultimate without damaging him (so that it does weak damage),
OR, you want to Disable him and finish him off before he can Ult. Either
approach works, but you need to make sure to have enough damage to do the
trick.
Say you Bovus and Stampede. You need to check the turn order and KNOW when
Tsume gets to go next turn and how many heroes you have to attack him and
how much damage they can do. Last thing you want is to not QUITE kill him
then he Ults for 350% damage and wipes your team.
6) If you feel lucky, you can use either Torchy's OTHER attack AND/OR
Indigo's ultimate, both of which have a CHANCE at silence. If you miss
the silence you probably lose. If you get it, you likely win. Awesome
strategic consideration there. Note that their enemy Willow will usually
shoot your Indigo before she can go and even with 40% more health, she
will STILL probably die. Keep that in mind when attacking.
-- BAITING NOOBS:
In the past I have attacked certain teams and have gotten UTTERLY WRECKED
I had no clue how I managed to lose so bad. Enemies heroes didnt have
many stars. But they did massive damage. Or were tougher than expected.
This was probably due to SYNERGY TEAMS that use oddball configs that look
weak, but are much stronger than expected.
There is also a HIDDEN-ish buff that sometimes comes around. Like say it
is Day of the Beast...All beasts will get some bonus. 10% to something.
So, the idea behind this section is to make a team that uses synergy to
be a lot tougher than you might think. But it uses oddball or junk heroes
to bait the enemy into attacking you.
Like using Yoko first, then Bovus, ZURK, and Tsume.
They don't realize that all 4 are warriors and have a 30% health buff
applied to every one of them.
Surprise!
Not to mention Yoko's disable and Tsume's ability to utterly wreck their
entire team if the attacker underestimates just how much damage it will
take to kill Tsume. By going last he will have eaten some AOE damage
for sure and they might have even focused him. Bad mistake...
The point of doing this is to get free PVP Trophies WITHOUT having to RAID
for them, which saves XP and/or gets you a higher rank.
The problem with this approach is that when you win on defense, you get
4 to 6 trophies typically. When you LOSE, you lose like 20-30 trophies
so this disparity means that you really dont want to bait. You want the
strongest possible defense.
It IS however very satisfying to bait and win, so theres that.
You will want to pick some point between having a team that provides max
baiting and thus free trophies and satisfaction of watching your team
crush theirs... vs using a team that is capable of usually winning.
If you don't want to take risks, just add Bovus as your first champ then
followed up with several good AOE champs and/or disablers. I was lucky
to get Igorok/Julius. You will probably use whoever your main PVP team
is.
I currently am using a 6 star black diamond 1st, as she has a chance to
crit and kill enemy Torchy or Indigo which would wreck their strategy.
Second is 5 star Torchy. His big fire attack will target a Green enemy
which is usually Bovus and with Black Diamonds damage already done, has
a great chance of straight up killing him. I then use my own 6 star
Bovus and 5 star Igorok as they are very strong disablers and fighters.
If the enemy fails to silence Bovus they probably lose.
The team is strong enough to repel all Fast enemies for the most part.
3 big AoEs make it hard to tank the damage and heal up afterwards, or
tank with OP Furnace.
This team does not have the synergy I would like, but seems to be the
best at dissuading attacks and beating most attackers.
TOWER OF PWNAGE:
----------------
At 28, this becomes unlocked. It is a great way to advance in the game,
as completion awards 275 gems, ~200k gold, and 2k Pwnage Points. Plus you
get about 50 Stamina bonus and a few hero tokens along the way.
The stamina is shockingly useful actually especially if you are a slow
leveler. I literally have over 3000 stamina at the moment and when an
event comes along that I can grind tokens for no XP usage, I have a ton
of it available.
It also counts as clearing up to 12 dungeons, and the random Yorick tokens
you pick up count towards your daily 5 token quest, only needing 12 XP to
get them.
The problem is that you have been relying on a handful of heroes so far.
This does NOT WORK anymore. Thus at 28, you need to do the following:
a) Use Great Summons...A LOT! You ought to have a freaking TON of gold
by level 28. Like 3 million or more. This is because you should have
been only maxing abilities on a handful of heroes and its cheaper at
lower levels.
Thus you should either have gold or a lot of summons. This will allow
you to get a whole bunch of the junk heroes unlocked, and stars added
to them. It also boosts Willow/Shadowblade, Bovus, etc.
b) Use XP potions and do a lot of clicking to get EVERY HERO YOU OWN to
max level. This boosts their stats so they can be effective decoys
and not get killed by the very first attack that comes their way.
c) Max out the hero abilities of your strongest secondary heroes. You
need a few actual fighters that can do damage after all.
d) Boost some ULTs of key heroes...not maxed but maybe 10-15 levels.
e) Figure out which Ults are highly effective but do NOT need leveling
up. I have a list one few page down to learn.
Ok good. The main thing you need to learn to Pwn the tower is how to
soak damage by figuring out which sacrifical lambs to utilize for each
floor.
Ultimates are so powerful in this game that NO one team can win on their
own. Something will eventually happen...usually a Lady Nimriel will
Ult and 1 shot one of your key heros. Or NubNub simply won't be able to
cycle his heal fast enough.
As such, you usually send in your garbage champs to soak their ultimates
then send in a real team to cleanup. You also generally want to save
your A-Team for the higher floors because the enemy will be 4-6 levels
higher than you potentially! In these battles, throwing scrubs at them
will not accomplish much as they get 1 shotted.
You also have to save your BOSS KILLER team for the last floor.
Occasionally their leftmost hero will be wimpy (like a healer) and you
can eat their first attack then use a Stampede, Igorok Pounding, or
whatever and win a straight up fight, with a healer to restore health.
But its relatively rare and its kind of a 1-shot deal since they have
to fight a while to restore their ultimates.
All heroes can be put into one of 4 categories for tower usage:
a) Damage Soakers - These guys just soak up enemy ultimates so a real
team can deal damage. No need to level up their abilities.
Alexandros, lower star heroes, william, etc are all soakers.
b) Soaker/Nuker - These have a really strong Area effect Ultimate that
can do a ton of damage when used correctly. Icepick/Nitpick are
great examples. You have to be careful that they cannot get DISABLED
or killed before they can move...so never use when enemy bovus is
around or a fast champ, etc. But many times you can eat the first
attack from their first hero and then drop your big nuke. You only
need to level up their primary AoE nuke.
c) 1 shot wonder - Similar to above, they have a huge 1 target attack
and not much else. After soaking damage you can use these guys to
take out key enemy heroes before they can do anything and then
slog it out. You only need to level their 1 big ability.
d) Part of Synergy team. i.e. Beast team, Fast team, Warriors, etc.
e) General purpose fighter. These are dudes you may have used for
campaign, challenges, whatever that are ascended and leveled. They
might not be your best, but you can gather 4 of em and send em in
after eating the soak to clear a floor.
-- SOAK 101
First you analyze their champions. The goal is to force most if not all
of their heroes to use their ultimate.
If they have multiple AOE effects that go first, you can send 1 dude.
If they have single target abilities first, then you send in 2 or 3
wounded champions to soak them.
If they have a strong single target like Nimriel AND an AOE following,
you will need to use a stronger hero to survive long enough to soak
multiple attacks. Try not to use a "tank" who will eat 2x dmg from Nim.
Make sure to watch your elements and weaknesses. For example, you see
Masuri the light ninja. DO NOT send an undead to eat the damage!!
She will go first, do TRIPLE VS UNDEAD and 1 shot them. You lose a hero
just for 1 ability pull. Same way with the elements... no Nature hero
to tank a fire hero who goes first, etc.
Also remember damage penalties vs element. If they have Bovus,Julius
and Nimriel, then you really want a Fire hero to eat the two AoE effects
since they will resist the damage, then they will die to Nimreal but
soak 3 big attacks.
Yorick resists rogue attacks making him fairly decent for eating those
hits. Pontificus reincarnate makes him very good for soaking up a ton
of attacks.
You want to soak all the ults in 1 action when possible. In other words
if you send a weak soak who gets killed by the first Stampede and Soul
Shred, then your next soak will have to eat a Purge and Double-Attack
BEFORE they can even GET to the 3rd and 4th enemy ultimates. Hence you
wind up losing soakers for no real benefit.
-- MAKING TEAMS
I like to start with 4 Fast heroes. They are pretty good for the first
floors typically. Being useful in PVP you likely already have them
leveled up and with some increased stars. Ive started using them more
and more lately.
In fact, I have modified my recent strategies to basically use the
soak to pull their big ability, use a big AoE or several weaker AOEs
or whatever to weaken the team. Then my rogues can clean up without
taking hardly any damage. Indigo is particularly useful in this team
if you have her, because she can give everyone else ENERGY to keep the
AOEs and special attacks coming.
I use Black Diamond, Masuki, Indigo, Willow. All 4 have AoE attacks
that I can cycle. Shadowblade is good too, especially since he can self
heal.
You also want to separate out some specific synergy based teams.
Here are examples:
**A beast team all buffs each other.
**Warrior team with Yoko/Bovus to buff the whole team toughness and
maybe Brom to heal with his ascended team leech.
** Heal team where everyone has some kind of heal capability. I use
Pally, Sifu, Brom, and Dagrund. They all have good hitting power but
any of them can use various recovery to keep everyone topped off.
** Freeze team - Awesome when their first hero is Icebloom or Selwyn
as your whole team is immune.
You can also use dummy teams of random fighter types with some BUFFer.
For example, I put ABAGAIL first. Her Ult boosts attack of your whole
team which is HUGE. And she does a ton of damage, even with a modestly
boosted Ult...like 10 levels put into it, which is fairly cheap.
* Therand is another good one. His Detonator uber-dazes an enemy.
* Yoko also uberdazes and is a goodish fighter.
* Mushroom gives everyone dodge and haste and rank 1 ult works fine.
* Lupina's fear boosts everyones damage.
* Yoricks Death mark at rank 1 makes 1 hero take 250% damage.
* Squinch sets everyone on fire and gives allies 150% damage.
* Phenol poisions everyone.
* Bramble buffs everyone with dance.
Basically you want to have several synergy-teams that you can use as
they will get worn down over time, even with dummies send to soak.
-- BEATING BOSS:
Boss resurrects himself 4 times, changing element each time and
becoming harder. Fortunately, he is easy to kill.
The first method to beat him is with a lot of FAST heroes. If you use
the wear-them-down method, you can hit level 12 with 4 fast heroes left.
The trick here is that when you KILL the boss once, he skips his turn!
So you kill him once per turn basically... only ONCE on the first rez
since he is so weak and you want to save your abilities.
With any luck you can alternate abilities and literally prevent him from
ever attacking. Ive beaten him with only allowing him 1 attack!
Second method uses 3 FAST heroes and then Therand as your kicker. As
above you go kill the boss with the Fast 3 then use Therands AUTOATTK
to heavily damage the 1st rez. Then fast heroes kill him again and
Therand uses GRENADE on the now-Green enemy which does less dmg due
to green color which is why you save the grenade for the green guy.
Fast 3 now work a bit harder to finish the green variant, then Therand
autoattacks the Yellow enemy down.
Fast 3 finish yellow and Therand's Cheers will 1 shot the RED final rez.
If done right, the enemy will NEVER EVEN GET 1 ATTACK IN! Style points
for the win!
Next method is using specific heroes that really counter him like crazy:
THERAND - Resists armored attacks. Double dmg vs armored. AND mystical
to boost dmg vs tanks. Plus his lower-defense and daze attacks.
He can ALMOST solo the boss at 5 stars. At 6 stars I still can't solo
due to the Disease hit...if I ever resisted it Id likely solo him.
NIMRIEL - 2x damage vs tanks. With 2 big 1 target attacks. Very strong.
CASTERS - They do extra mystical damage against him as well as ignore
his armor. With the above 2 plus 2 random casters you can likely
outdamage him even with just autoattacks.
Third method is using a TANK.
I prefer William. Stone fist works well too.
Anyone with a taunt. Speed is irrelevant since BOSS is FAST and always
gets 1st attack vs any taunter.
This is pretty much the ONLY time using a tank is particularly effective.
Then you need a healer. NubNub or Yasmin with 1 ascend work fine.
Then add Nimriel and hopefully Therand as above. Win.
Fourth method is to use FEAR based heroes to reduce him to 20% and hope
he runs away. No need to kill him lots of times!! Its not very reliable
however.
This team would be:
Jabber - horror scrape 2 fear causing attacks.
Lupina - Howl of Chaos (you get it for free)
Tsume - spreading panic (3x attacks. fear can trigger inbetween atks)
Mangle - terror tooth. 2x attacks with fear.
Or just toss in 2 of the above with Therand/Nimriel and hope for the best.
Just remember...DO NOT get your key heros KILLED or injured in lower
levels!!! Save Therand especially.
RANDOM OTHER TIPS:
------------------
1. Remember when doing Kill X Creatures quests... you do NOT have to
COMPLETE the dungeon. Kill all the critters then retreat if the
hero token is gone or is one you don't care about.
Ditto with the "find 25 shineys", etc.
2. Memorize the best locations for each Creature Type.
-- Dark/Light: you hardly need a specific dungeon. You likely
complete just by doing your usual dungeons or other quest.
-- Minotaur - The Abyss has mostly minotaur foes. The freaking
tower has Bovus on like 80% of the floors....
-- Imps - Bottomless Pit I think has 2 groups of imps?
-- Samurai - Shogunate Fortress has ALL samurai!
-- Undead - Lich fortress is awesome for Purple/Skeleton quest.
It is also a good idea to combine quests. If you have a monk and
samurai quest, then goto a dungeon that has both types in it!
3. EVO Island Schedule:
Monday: Dark
Tuesday: Water
Wednesday: Fire
Thursday: Nature
Friday: Light
4. XP Island - Even though it seems fairly useless, definitely run
it once to get the 1 time GEM reward. If you run out of other stuff
to do, you can run it for free to get a Phenox Thoxian token with
some luck...it does NOT appear in the chest, but as a random drop.
You can also use secondary heroes for lower ranks and give them a LOT
of hero-XP for completion. (279XP). Note the PLAYER XP is standard
5XP for completion.
5. Gold Island - Gives Therand Fiddle token occasionally when you loot
a SHINEY (not at the chest at the end!!) , plus a
large amount of gold. It gives you 1 additional thing you can do
if you run out of playtime.
6. Have a list of the Celestial EVOs you need for ascending your
desired heroes. That way you can check the SHOPs daily and be ready
to grab one that you need.
In the shop they don't let you look closer at the EVO for sale and
thus it is not obvious what good any given one is.
7. Let your free great summons pile up, since they do not expire. Then
you can do them 10 at a time, which will result in a lot more gold
chests and thus more hero tokens.
8. Early on, getting the heroic (gem) portal heroes is awesome. They
are usually stronger than your others and are valuable. However, they
are very hard to get tokens for, basically requiring you to "unlock"
them another 4 or 5 times to even get to 4 stars. As such, once you
unlock a good portion of the portal heroes, I recommend using your gems
in the store or in other ways besides summons.
At the very least, save them up and wait for a specific event so you
have a reasonable chance of boosting your desired hero. For example,
I spent 8100 gems(!) during Igorok events and got ONE instance of his
tokens...+25 to get me to 4 star finally.
I got a lot of other "stuff" and more unlocked relatively useless 3
star heroes, but not much of what I was focus on.
I could have converted to 16,200,000 gold instead...
9. Killing an enemy does NOT remove any passive party buffs that they
provide. I.E. Just having an Ekko gives you energy protection for
the entire combat. This is very important to realize for pvp.
10. Do not push TOO HARD into the campaign. With high level friends and
stuff you can complete the campaign a good 10 levels above where you
"ought" to be. However, this does not buy you a whole lot for doing so.
It also tends to make quests a LOT harder than they ought to be. Quests
are based on what you can actually do and thus have unlocked.
If you unlock a dungeon that has a new creature type that is 10 levels
higher than you, then you allow the game to give you QUESTS against them!
Personally I'd rather easily sweep undead from any number of lower level
dungeons on autoattack than have to do ONE dungeon thats 10 levels higher
multiple times just to kill that 1 critter.
I got bit by this on the new Challenge level and now get quests to fight
assassins 6 levels higher than me. Which meant double stamina costs
until recently and a lot harder fight than necessary.
11. In Tower of Pwnage, save the non-threatening foes for last and use
autoattacks only and/or save AOEs. The idea is that if a foe only
is going to taunt 1st round and do little else damaging otherwise,
if you can kill the rest of the baddies first, then you can dink
away at the tanky dude and GAIN ENERGY that you can use in another
battle! This is great for your FAST team to gas up for the next
fight.
12. When using Portal summons, and you get a celestial EVO, learn how
to click JUUUST at the very bottom of it to Identify it. If you
click too high or low, it will go away and proceed to the next
chest. Clicking just right will show you the EVO type before going
on. This can help figure out if a particular hero can now ascend,
since hopefully you have a list of needed EVOs.