[MAKE SURE THE FOLLOWING NUMBERS FIT ON ONE LINE BEFORE USING THIS GUIDE] 12345678901234567890123456789012345678901234567890123456789012345678901234567890 ## ###### ## ###### ## #### [v1.20] #### ## ## #### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ######## ## #### ######## ###### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ###### ## ## ## ## ## ## #### _ _ _ _ _ _ _ _ _ _ _ _ | | |_||_ |_| |\ | | \ | |_| | | |/ |_ |/ | | | |\ | | _ | | | _| | | | \| |_/ | | \ | |_ |\ _| by |\ |/\| | | \| |_| \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ TABLE OF CONTENTS ////////////////////////////////////////////////// Use Ctrl+F to skip to any part of this guide: ABOUT THIS GUIDE - INTRODUCTION - SPECIAL THANKS - VERSION HISTORY - COPYRIGHT INFORMATION - CONTACT ME BASIC INFORMATION - CELLS - VIRUSES - PELLETS - W MASS - SPAWNER CELLS - ANTI-TEAMING - SLOW TEAMING - CROSS TEAMING - RANDOM HELPERS - BEGGARS - FOLLOWERS - LAST MAN STANDING - FORMULAS BASIC TECHNIQUES - FEEDING - SPLITTING - VIRUSING BEGINNER'S GUIDE GENERAL TIPS - READING THE SERVER - EARLY GAME - MIDGAME - ENDGAME - VIRUSES (DEFENSIVE) - VIRUSES (OFFENSIVE) - DESTROYING TEAMS RANDOM MECHANICS - PELLET SPAWNS - VIRUS SPAWNS - EJECTION SPREAD - CELL EJECTION - CELL SPLITTING - PLAYER SPAWNS MOBILE TIPS GENERAL TECHNIQUES - MERGE KILL - MERGE BAITING - SELF-FEEDING - VIRUS FARMING - CELL ROTATION - CASTLE SPLIT - SOLO TRICKSPLIT - SOLO BAIT - DOUBLESPLIT - POPSPLIT - MINI POPSPLIT - VANISHSPLIT - LINESPLIT - STEPPING STONES - GLITCHSPLIT - PRE-SPLIT - QUICK PUSH - BLUFFING - SUBSTITUTION SPLIT - KNOCKSPLIT - FRONTLOADING - VIRUS SMASHING - RE-POPPING - PINNING - FEED BLOCKING - EJECTION BAITING - TRICKPOP - VIRUS CHAIN - VIRUS BAITING - FEEDPOP - BLEEDING - SINGLE-CELL POPSPLIT - PUSHSPLIT - IMMUNITY SPLIT - QUICK LOADING - STRUMMING - VIRUS TRAP EXPERIMENTAL MODE TECHNIQUES - POWERSHOT - SPAWNER COASTING - UNBLOCKABLE VIRUS TEAM MODE TECHNIQUES - FEED-OVERLAP-KILL - PUSHING - BUMPING - GHOSTING - GHOST BAITING - TRAPPING - INVERSE POPSPLIT - TANKING - EVASION - RAPID FLANK PARTY MODE TECHNIQUES - POPSPLIT BLOCK - TRICKSPLIT - DOUBLE TRICKSPLIT - CANNONSPLIT - REVERSE TRICKSPLIT - FEIGNED TRICKSPLIT - SPLITRUN - CIRCULAR PRE-SPLIT - MICROSPLITTING - SLIP-MOVING - BAIT - BOOSPLIT - DRAG SHOT - DWARFSPLIT DAILY QUESTS MULTIBOXING FIGHTING STANCE - PUNISHER STANCE - PERPENDICULAR - IMMUNITY STANCE - OFFENSIVE STANCE PLAYSTYLES KNOWN SKINS RAW DATA \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ABOUT THIS GUIDE ////////////////////////////////////////////////// - INTRODUCTION - - - - - - - - - - - - - - - - - - After playing Agario for a year and picking up new techniques both from experience and watching other players, I've decided to compile all of the tips and tricks that I've learned and make them available to anyone that's curious. A lot of online Agario videos are thinly veiled clickbait, and I don't want anyone to have to search through that in order to find good information. This is not a full beginning-to-end guide, because Agario doesn't have a clearly defined beginning or end. That said, you can find a lot of techniques here that, when mastered, will make you a very difficult player to beat. Many of the maneuvers described in this guide were named by me as I've seen them used but never given a name. However, most split variants are colloquially used by other players. - SPECIAL THANKS - - - - - - - - - - - - - - - - - Special thanks to Sunglasses Player, JP, Jumbo, Wun Wun, Strong, Ghost, ETZesty, Kitty, Koji, Corrupt-X, Target Engineer, Good Girl, Agar Vigilantes, Atomical, Mr Steal Urmass, Djo, Switch K, and Pusili for teaching me so much about this game. Special thanks to Bacterio, JinnWaltz, and Lillys for helping with some of the tips. Special thanks to Matheus Valadares for making an amazing game. Special thanks to GameFAQs for hosting this guide. Special thanks to people that don't team in FFA or experimental, that don't cross-team in team mode, that don't randomly virus players too big to fight, that don't follow you forever, and that don't chase you to your death at the hands of another player. - VERSION HISTORY - - - - - - - - - - - - - - - - 6/4/2016, created version 1.0. 7/1/2016, added tips for doublesplit, luring, endgame tips, and formulas. 11/13/2016, added double tricksplit, linesplit, castlesplit. (1.02) 12/23/2016, added drag shot and stepping stones, skins. (1.04) 12/30/2016, added Bacterio's advice, glitchsplit, and mobile tips, plus a number of other new techniques. (1.05) 1/8/2017, added some team mode techniques and virus information (1.06) 1/28/2017, added trapping, playstyles, definitions for cross teaming and multiboxing, tips on modifying recombine time, and reading servers. 3/14/2017, added several techniques, a guide for daily quests, and quick explanations of bad player behavior. (1.09) 3/23/2017, added re-popping, pinning, and feed blocking. (1.10) 4/19/2017, added some Experimental techniques from Corrupt X (1.11) 5/26/2017, added information on randomization and techniques from Lillys (1.12) 6/10/2017, added information on fighting stances, dwarfsplit, one-cell pop and pushsplit. (1.13) 7/31/2017, added quick loading (1.15) 8/30/2017, added unblockable virus (1.16) 10/11/2017, added new formulas and Beginner Tips section (1.17) 11/14/2017, added small note about split order (1.18) 4/19/2018, added some tips for multiboxing (1.19) 4/22/2018, added strumming and tips from Lillys (1.20) - COPYRIGHT INFORMATION - - - - - - - - - - - - - This guide may not be redistributed or hosted on any website for commercial purposes without explicit permission from me. It may be freely distributed for personal, non-commercial use. - CONTACT ME - - - - - - - - - - - - - - - - - - I can be reached at thejunkiebox at gmail dot com. You may also message me to correct or add information to this guide. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ BASIC INFORMATION ////////////////////////////////////////////////// - CELLS are blobs of mass, and each one is controlled by a player. They move in the direction of the cursor, and the smaller a cell is, the faster it moves. The mass of a cell naturally decays, with the rate of decay increasing with size. A single player cannot have more than 16 cells, and no one cell can be larger than 22,500 mass; if it is, the cell will split automatically. If the player already has 16 cells, any mass over 22,500 will be lost. The maximum mass any single player can have is 360,000. - VIRUSES are green blobs with serrated edges. They have no effect on a cell whose mass is less than 130, but will automatically split a player with more mass into as many pieces as possible. Viruses can be consumed for mass, and when fed they can eject copies of themselves. In experimental mode, viruses are pushed rather than duplicated when given mass. Viruses consumed in team mode do not give mass. - PELLETS are the name given to the multi-colored dots on the field. Each dot is worth between 1 and 5 mass, and are the key to growth early on in the game. Later on they can still be helpful by slowing the rate of mass decay in large cells. Their value increases the longer they go without being eaten. - W MASS is the name given to the mass ejected by a cell upon pressing W. There is a probability for players to spawn on top of W mass. When this does not happen, it is possible that the server is closing. - SPAWNER CELLS are brown blobs with serrated edges just like viruses. Similar to viruses, they will pop cells that are larger than themselves. However, cells that are smaller are instantly consumed by the spawner and converted into free mass which is ejected from the spawner itself. When excess mass is given to a spawner cell, it will grow in order to eject free mass across a larger circumference. - ANTI-TEAMING is a mechanism designed to prevent teaming in FFA, team, and experimental modes. In team mode, anti-teaming prevents players of different colors from betraying their teammates. When the game detects a player's mass fluctuating rapidly, excessive use of W feeding, or rapid splitting and consumption of viruses, players are penalized via acceleration of mass decay. Anti-teaming often triggers on solo players that virus farm or self-feed, or who must play aggressively to protect themselves from smaller players once they have dominated the leaderboard. Allowing all of your cells to merge into one is the best known method of slowing or stopping the anti-teaming penalty. - SLOW TEAMING is a pattern teamers use in FFA and Experimental game modes to circumvent the anti-teaming penalty. Typically this involves a large player splitting into 16 pieces and eating viruses until a larger player attempts to attack them. At this point, the teammate splits through their partner's pieces to devour the attacker. Due to virus immunity and sparse instances of mass exchange, the anti-teaming system will not activate during this type of play. It is, however, heavily discouraged within the Agario community. - CROSS TEAMING is the name given to behavior where two players of different colors help each other in team mode. Because they don't have to rely on W mass to feed each other, the cross teaming playstyle more closely resembles slow teaming or party mode teaming, but ultimately results in both players betraying members of their own team and as such is heavily frowned upon. - RANDOM HELPERS and RANDOM VIRUSERS belong to a group of players that will interfere with the gameplay of other players, usually hoping for a reward from whoever wins as a result of their interference. Because it is done impulsively, it is discouraged both because larger players are unable to anticipate how to respond to the situation, effectively ruining the game experience for the losing player. There is also no guarantee of the helper being rewarded. - BEGGARS are players that shoot mass toward other players while overlapped or cornered, indicating they want assistance from a random helper. They may also feed their split cells to a random player when they have been hit with a virus, also indicating a desire to team. This is discouraged because it allows a player to circumvent the responsibility of their mistakes when the person they are fighting has often outmaneuvered them by virtue of their own ability. - FOLLOWERS are players that will chase a player the same size or smaller than them even when there is no reasonable chance of them consuming the player they are chasing. This is dangerous for both players as it makes both of their masses available and tempting for a larger cell. Moreover, it pins the chased player because frequently they cannot split away without the chaser splitting to kill them. This behavior is discouraged because it usually does little more than sabotage both players. - MULTIBOXING is a style of gameplay where two copies of Agario are opened simultaneously and a player teams with themselves. Keyboard shortcuts are used to switch between tabs on the fly. Changes in Agario's servers may present technical issues in attempting to multibox, but many private servers still allow for it. - LAST MAN STANDING is the name given to Agario plays that occur while a server is closing. When this happens, no new players may join, and those that are eaten are automatically connected to a new server. Closing servers result in big empty spaces and cobweb-like concentrations of free mass, with competition being fierce among the few who remain. - SAVAGING refers to splitting with the intent of engulfing all of a player's mass. It is most commonly used to refer to a player splitting multiple times to catch an opponent that has split multiple times in order to escape. This is done as a sign of disrespect, but also has practical applications when facing teams as well as eliminating opponents in closing servers. - FORMULAS * You can only consume cells 85% your size or smaller. * Cells lose 0.2% of their mass per second. The Agar Modding Wiki says that the rate of the decay events may also increase beyond once per second at higher masses. * Ejected mass has 14 mass. * You may eject at most 7 pieces of mass per second. * 7 absorbed pieces of ejected mass is enough to duplicate a virus. * You must wait (30 + [2% of combined mass]) seconds before two cells can merge after splitting. * Cells must have at least 35 mass to split. * When a cell hits a virus, its mass is halved because it ejects some of its mass as split pieces. Sources say the number of cells ejected is equivalent to (16 - currentNumberOfCells) cells, and each of these cells will have [(originalMass / 2) / cellsEjected] mass. Note that you also gain ~100 mass from eating the virus itself. Since there is a minimum cell size, small cells may not split into the full number of cells. At large amounts of mass, you may eject one or two large cells on top of the small ones. If one large cell is ejected, it will have half of the mass of the original. If two are ejected, te second cell will have a quarter of the mass of the original. * Agar Modding Wiki states that "[For eating viruses], while there are any blob X with mass larger than 2*17.64 AND the player has less than 16 cells, split the blob X. You cannot split into pieces smaller than 17.64 mass. * You may gain at most 25,000 experience points per game. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ BASIC TECHNIQUES ////////////////////////////////////////////////// - FEEDING - - - - - - - - - - - - - - - - - - - - - WHAT IT IS: Pressing W causes you to eject a small amount of mass. Picking up this mass will only earn you 70% of the mass that you ejected. THE GOOD: Feeding is useful for helping or communicating with teammates, self-feeding, and for feeding viruses to attack other players. THE BAD: Using W will decrease your overall mass, regardless of what you use it for. Even in the case of self-feeding, the 70% efficiency of each W means that you will lose a bit of the mass you're trying to preserve. - SPLITTING - - - - - - - - - - - - - - - - - - - - WHAT IT IS: Pressing the spacebar causes you to split into twice as many pieces as you have, up to a maximum of 16. Split cells are ejected at high speed and can temporarily overlap your own cells for about a second. THE GOOD: The high speed of a split cell means you can use it to engulf smaller cells before they can run away. Splitting can also be used to evade larger players, because each split cell will move faster. Finally, the more cells you have on-screen, the larger your field of view will be, allowing you to see your surroundings. THE BAD: Each time you split, your cells become smaller, making them more susceptible to being eaten. Large players will want to consume you all at once, while smaller players may run off with one or two of your smaller cells. - VIRUSING (OR POPPING) - - - - - - - - - - - - - - WHAT IT IS: Repeatedly feeding W mass into a virus will enlarge it until it ejects a second virus in the same direction as the last W that was fed to it. Typically this is done to fire a virus directly into another player. In Experimental, W will only push a virus rather than duplicating it. THE GOOD: Shooting viruses can weaken larger players and make it possible to consume them. It can also be used to lure players away from you when you are cornered, or simply to make a pursuer back off. THE BAD: Shooting viruses costs mass, doesn't work against players already split into 16 pieces, and comes at the risk of you popping yourself if you touch the virus you are feeding. Players can also feed the virus at the same time as you, popping your cell instead of theirs. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ BEGINNER'S GUIDE ////////////////////////////////////////////////// Agario's learning curve is becoming quite steep, so I thought I would give some general tips on how new players should pick up the game. 1. Practice learning the mechanics and get comfortable with things like split distance and gauging size. 2. Record yourself and use your own recordings to identify mistakes you make in the heat of the moment. 3. Research help videos and game footage. Identify what experienced players do as well as their weaknesses and mistakes. Wun Wun, Strong, and Lillys have excellent how-to videos. 4. Train by learning advanced techniques and putting them into practice when appropriate. Try not to force this step (ie. virusing someone for the sake of virusing when it offers no strategic advantage.) 5. Recognize cell patterns. Learn to predict players' behavior and pick more opportunistic moments to make large gains in a single split. 6. Duel with other players 1v1. Practice everything you've learned, and try to force opponents to waste mass while fighting you. 7. Repeat any or all of these steps in small, low-pressure servers until you're ready to practice them in high stakes games. Try private servers. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ GENERAL TIPS ////////////////////////////////////////////////// - READING THE SERVER - - - - - - - - - - - - - - - It's a good idea to use Spectate Mode before spawning in. Press Q to toggle between watching the largest player and manually moving the camera with the cursor. You'll want to alter your playstyle based on the temperature of the server you're joining. Crowded servers and aggressive players will reward more defensive playing, while emptier servers are better for virus farming. - Note the names on the leaderboard. Are people asking to team? Do you see multiple players with the same clan tag? Are the names in a language not representative of the region you're playing in? This information tells you who is dominating, and evidence of a clan takeover also indicates why. - Global mass is heavily dependent upon player behavior. Servers with lots of players and slow teamers tend to have higher global mass, whereas empty servers or players triggering anti-teaming will cause global mass to decrease. You can use this information to gauge how much mass leaderboard cells have; you may only need 4,000 mass to dethrone the leader, or you may need 40,000. - Leaderboards with rapid fluctuation can indicate teaming, crowded servers, or many players with similar amounts of mass. Less fluctuation indicates slow teaming, emptier servers, or a big mass divides between players. - If your position on the leaderboard increases without you gaining much mass, it's likely that a larger player has eaten another player larger than you. If making it onto the leaderboard is consistently easy, it may be because a small number of players have complete domination of the server. - If you attain a large amount of mass and your leaderboard position does not change, this can also indicate that one or two players are much larger. - When you see more players virus farming, large clusters of pellets, or W mass that does not turn into spawned players, the server may be closing. You can confirm this when the leaderboard lists fewer than 10 players. - EARLY GAME - - - - - - - - - - - - - - - - - - - Log on when you play. Being logged in will allow you to start with more mass, and leveling up will also increase your starting mass. - When you are small, split in order to move faster and cover more surface area when collecting free mass. However, if you're experiencing lag, the server is congested, or you simply aren't good at dodging, it may be a good idea to wait until reaching a larger size before splitting, as this does make you somewhat more vulnerable. - When small, zigzag when you suspect a player will split for you. Oftentimes you can dodge their split. Players that repeatedly fail to split kill you are highly susceptible to merge kills. You can also position slightly larger cells to absorb players splitting for your smaller ones, turning their attack against them. - If your cells can merge, you can lure players to you by pretending to run away before merging on them suddenly. This is especially effective if the opponent never sees your cells overlap and therefore doesn't know you can merge. - You can protect your small cells by using a larger cell to block a player that is chasing you. Overlapping the pursuing cell will work, but simply blocking them from having a clear split path is sufficient. - Feeding a spawner in experimental can kill a player trying to hide inside of it. Even if you miss and hit the target, the player will grow and get popped by the spawner. You can also do this with players trying to eat a cell that has disconnected. This is more effective in empty servers where nobody can steal your kill. - Splitting on a cell about to consume W mass or a disconnected player is a very reliable way to consume them, because their movement is extremely predictable. - Ejecting mass can allow you to run away from an opponent faster. You can pick the mass back up seconds later because you're moving in the same direction you shot it. - Virusing a player while hiding inside of a virus is useful when surrounded or otherwise vulnerable. Consuming split cells is a good way to gain enough mass to make a getaway. - When splitting for a player near a virus, you can split a second time away from the virus to curb your momentum and prevent you from hitting it. - Waiting a very long time to merge can allow you to merge all cells at once, surprising your opponents. - MIDGAME - - - - - - - - - - - - - - - - - - - - - Pay attention to your movement and the movement of other players. You can sometimes kill cells by moving in one direction only to split in another. You can predict if other players will do the same if you notice them hesitating because they're pretending to retreat but want to stay close to a player they're trying to kill. - If you have a very small cell, you can have it act as a scout and run to the edge of your screen to enhance your field of vision. - When splitting multiple times, the cells that weren't ejected will combine first. Players not privy to this information can be susceptible to merge kills. - Split when opponents' cells are lined up. This allows you to consume multiple people at once, and can even allow you to consume large cells you otherwise couldn't. You may even wait before splitting on a small cell to wait for a better opportunity to catch multiple cells at the same time; just be sure your target doesn't get away. - Cells that split first typically combine first, so long as both players are about the same size. Remember this when deciding whether or not to attempt to merge kill a player in multiple pieces. Chasing a player you did not see split is risky. - Don't combine your cells unless you really need to. Being split gives you a larger field of vision, faster movement, better opportunities to split when you do merge, and merge kill opportunities. - When chased by a player that is about to merge but whose split pieces are smaller than yours, chase them so that they are forced to merge. This gives you more space and time to run away from them and decreases the chance of you being backed into a corner. - Either by self-feeding or hitting a virus, you can make your own cells recombine faster by shrinking them. - If you pin two players in a corner that are somewhat smaller than you, feed the smaller one so that they are the same size; this way you can eat both of them instead of one eating the other and growing. If the latter happens, you may not be able to eat either! - When you can, multitask. Are you running away from a player, only to come across a small player that you can eat? If you were already going to split to escape your pursuer, why not gain some mass in the process? - In Team Mode, splitting away from a teammate overlapping an opponent allows the player to feed their teammate from different angles if the opponent cell is trying to block the feeding. Splitting also increases the speed at which you can feed because more cells are ejecting mass. - You can use a small cell to bait a player to come toward a virus, then pin them between your larger cell and the virus to eat them. Similarly, you can bait them in order to merge kill. Finally, allowing a player to split for one of your small cells can allow you to overlap them and merge kill them. - Splitting for a merging player can allow you to eat all of them, especially in cases where their cells normally would not be so close together. Note that this is risky if the player merges too soon. - When in two cells, you can split for a player that you can only overlap, only to self-feed immediately after to kill them. When doing this it is best to aim your cell slightly to the side of the target, otherwise they may move toward your other cells, preventing you from self-feeding. - When chasing a player in multiple cells, you can sometimes feed their larger cells, causing them to move more slowly and blocking smaller cells as you catch up with and eat them. In Team Mode you can also do this with two opponents on the same team. - If your small cells are stuck behind your large cell while you're being chased, eject mass in the direction of travel to keep it away from your opponents and try to collect the mass again with your front cell. If you're at risk for your straggling cell giving them enough mass to eat all of you in a single split, you can also feed them that cell. - When in many cells, your field of view is often better than your opponents' such that you can dash behind a virus, making them split before they're aware a virus is there. This may force them to retreat or even make them pop themselves on accident. - ENDGAME - - - - - - - - - - - - - - - - - - - - - When you are large, small players will often chase just your small cells. You can consume these players by changing direction unexpectedly, causing them to run into your large piece before they can react. This is also effective against players trying to run between two of your cells. - Alternatively, you can use small cells as bait to lure players to your large cell. This is good when you want to get rid of small cells, and can lead to big gains if you have several players chasing your cells at once. - When you have 8 or more cells, you can instantly kill small players that attempt to virus you by splitting through the virus and directly into them. Since splitting will leave you with 16 cells, hitting the virus will have no effect. - When a cell reaches 22,500 or more mass it will automatically split into two cells, each half the size of the original. Be mindful of this to avoid being left vulnerable, but also realize that you can feed opponents close to this amount to make them split instantly. - If a small player is repeatedly trying to virus you, it's often a good idea to split over the virus and consume them. This is risky as you are both splitting and being popped, but it comes at the advantage of splitting on your own terms rather than have that player stalk you and sabotage your game at a crucial moment. - Shield your large cells by hovering small cells in front of viruses or tanking them outright. A cell of 150 mass being popped and eaten by scavengers is nothing compared to a cell of 5,000 mass being popped and eaten by a leaderboard cell. Hovering small cells next to a virus is preferable because you can choose when to pop it. This gives you opportunity in activating virus immunity, virus farming, and shooting players with your small piece. - When two large pieces are about to merge, you can ram a virus with one of them if it is between you and a player you want to kill. Afterward, merge your cells and you can split for them. You can also virus your target to soften them up first. If they deflect a virus into you, you can consume the original virus, merge your cells, and kill them as normal. You can also use your split pieces to lure players close and feed them if you want to frontload mass. - Take advantage of players split in 16 pieces. They can't split, giving you a bit of time to escape from them or possibly go in for the kill. Just note that if they have a teammate, they can easily feed a cell to them in order to gain the ability to split again. - When large, you will often notice small players hiding inside of viruses when you need to shoot them. This can be deadly because you may try to shoot a larger player, only for the player in the virus to absorb the mass and pop it, destroying your cover. Be careful when you're the vulnerable player, but also pop these players yourself when you see them to remove obstructions. - If chasing a player around a virus with multiple cells, allow your back cell to hit the virus. This gives you small pusher cells, speeds up merge time for the cell you popped, and destroys the cover your opponent is hiding behind. This can often be a follow-up move to a virus shot. - VIRUSES (DEFENSIVE) - - - - - - - - - - - - - - - When you're under 132 mass you can hide inside of viruses. - You can often escape through viruses by splitting through them. With 130-259 mass, split once. With 260-519 mass, split twice. With 520-1039 mass, split three times. - You can create a shelter of viruses when you're cornered by spawning a virus or two and then hiding behind it. - You can weave through viruses with two or more cells by moving so that your cells straddle the virus rather than consuming it. Being able to do this with a large number of split cells makes it very difficult for players to corner you and also gives you excellent opportunity to shoot viruses yourself. - Weaving through or close to a virus deters people from consuming you, especially by merging, because the cell growth will often force them to consume the virus. - When you are at risk of being hit with a virus, run one of your smaller cells into a virus in order to have 16 cells. So long as your cells don't merge and aren't eaten, players will not be able to pop your large cell. Note that you can still pop other players on viruses. - VIRUSES (OFFENSIVE) - - - - - - - - - - - - - - - When you have less than 260 mass, you can often split kill players that attempt to hide in or behind viruses. Be aware that growing too much may cause you to pop after eating them. - When virus farming, you can split kill small scavengers with only your large piece. This is somewhat less helpful if your two larger cells are too small to consume more viruses. - You can eliminate viruses with relatively low risk when you are about to merge. This is especially useful for opponents that are hiding behind a virus; you can sometimes even bait them with your split pieces. - When large, use your smaller cells to fire viruses for you. Their speed makes them ideal for running around your larger cell and attacking in desired directions. You also reduce the instance of other players firing viruses at your large piece. - If you see a player lose a cell after popping them with a virus, use the same virus to pop them again. You can continually chip away at their largest cells by repeating this process, and targeting small cells after popping someone enables you to exploit this. - When someone is trying to virus you, virus them back. Not only can this make them more vulnerable when they begin to chase you, it may also deflect the shot. - When a player hides behind a virus, you can split specifically to give yourself better maneuverability for virusing them. After popping them, you can also move straight through the virus by having each of your cells on either side of it. This is especially useful close to walls because it constricts the player you are trying to trap and eat. - Building on the last hint, you can position the cursor over the virus so that both of your cells feed the virus. This will shorten the time it takes to shoot a virus at your opponent. However, you want to make sure the final piece of mass that spawns the new virus is shot while the cursor is positioned such that only one piece of mass hits the virus, because you need the virus to be shot in that specific direction; otherwise you risk shooting a virus 90 degrees from where you intended. - You can also feed a virus before you intend to shoot it in order to lessen the time it takes to attack a player. You can do this while being chased, then hide behind a virus and shoot immediately. If a player does this to you, you can feed that virus until it ejects a copy to nullify this strategy. - Viruses will bounce off of walls. Bouncing viruses is quite useful when being chased into a corner. Aim your ejected mass at the wall so it bounces rather than the virus; this extends the range of the ejected virus. - Feeding a virus from a greater distance increases the accuracy of your shot. Because the direction of your ejected mass is imprecise, feeding a virus when close to it means that mass whose direction has a larger deviation from your desired angle will be fed to the virus. If that same mass is what triggers the virus to duplicate, your shot will be less precise and more likely to miss or even hit one of your own cells. Note that feeding a virus at a distance means that inaccurate mass will miss the virus, which is slightly wasteful but more reliable. - DESTROYING TEAMS - - - - - - - - - - - - - - - - Kill teammates one at a time if possible. Just be careful that killing them does not make you vulnerable. Sometimes the mass gained from a split kill can prevent the remaining teammate from split killing you. - Typically, don't let a team overlap one of your cells. The teammate can feed the cell overlapping you such that you are consumed. If this does happen you can change direction quickly so that the teammate feeds you on accident. - Usually you want to stay away from viruses, because the smaller teammate has better maneuverability and can shoot you from any desired angle. - The best time to split on a team is when one is feeding the other. You can often engulf at least one cell because the size of the cells is changing at a constant, mostly predictable rate. - Move between teammates when you can. This prevents them from freely distributing their mass, neutralizing their advantage. - On FFA or Experimental servers, repeatedly virus a team as many times as possible. Be sure that the targeted cell has fewer than 16 cells so that you are actually popping them. This should activate the anti-teaming penalty. - You can force teams to exchange mass by chasing small cells, which they will then feed to their teammate. This tends to accelerate anti-teaming, but be aware that getting too close is dangerous. - Against slow teams, be patient. Your best bet is to snag one of the teamers' cells when they're in 16 pieces, then immediately split into the center of their cells so that your front cell is too large for either teammate to eat. - Virusing a teamer that's right next to their teammate puts you at a massive positional advantage. If the pieces that are ejected from the virus are large enough to eat the teammate, you now have one fewer opponent to deal with. If the teammate is larger and absorbs some of the ejected cells, you can virus the player again. Additionally, players that have just been split can't split with all of their cells because of the 16 cell limit, giving you a window of opportunity. Finally, virusing a teamer next to their teammate forces a mass exchange, which usually forces them to waste some mass (especially on modes with anti-teaming.) - TEAM MODE TIPS - Feeding a teammate overlapping an enemy often causes the enemy to come closer to you to try and block the feed. Even if it's difficult to feed your teammate enough to eat them, this can pressure the opponent, sometimes drawing them close enough for a split kill if you're big enough. - Breaking viruses that opponents are hiding behind is a great way to help your larger teammates score kills, even if you're small. - If you can, feed teammates in the middle of your cells, and go to the middle of teammates' cells to be fed. This reduces the amount of Ws needed to get the teammate to the desired size and preserves more mass. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ RANDOM MECHANICS ////////////////////////////////////////////////// Many of Agario's mechanics center around randomization. Because these can make huge differences in fights where both players have a high level of skill, it is important to be aware of when you're taking a risk so that you can evaluate whether or not it's worthwhile. - PELLET SPAWNS - - - - - - - - - - - - - - - - - SUMMARY: Pellets spawn randomly across the map and respawn elsewhere when eaten. IMPACT: Low. In emptier servers pellets may cluster around untouched areas but this tends to be more deterministic than anything. - VIRUS SPAWNS - - - - - - - - - - - - - - - - - SUMMARY: Viruses respawn similar to pellets. However, there is a variable number of them on the map, as spawning several can eventually lead to a cap, but a number of viruses under the cap is also allowed. IMPACT: Low to medium. Viruses may spawn between you and an opponent on occasion, shielding one of you or instigating a fight. They may also appear in your path, blocking your escape. However, this is fairly uncommon. - EJECTION SPREAD - - - - - - - - - - - - - - - SUMMARY: When pressing W, you eject mass in the direction of the cursor. However, the angle of ejection varies by about 15 degrees either clockwise or counterclockwise. IMPACT: Very high. Virus shots will often miss their targets because the mass you eject will go the wrong way, even if your aim is perfect. - CELL EJECTION - - - - - - - - - - - - - - - - SUMMARY: When split by a virus, often one or two cells ejected will be larger than the rest. Depending on the angle at which these cells are ejected, they may end up behind your large cell, protected from the attacker, but they may also go directly into the attacker. They may or may not split and hit the original virus from which you were popped. IMPACT: Extremely high. The direction of ejection determines whether or not some sizes of popsplit will work, as well as the aftermath of any virus shot. Cell ejection is a large determinant in any grudge match involving viruses. - CELL SPLITTING - - - - - - - - - - - - - - - - SUMMARY: You can only have 16 cells in Agario. If you have more than 8 cells and press the spacebar, not all of your cells will split. Note that it is not confirmed if this mechanic is random or if the cells that split can be determined. It is suspected that the oldest cell with more than 36 mass will split. IMPACT: High to very high, depending on the situation. Having the wrong cells split when trying to kill a player may allow them to counterattack even when you have not made any mistake. In the worst cases this may prove fatal. - PLAYER SPAWNS - - - - - - - - - - - - - - - - - SUMMARY: Players spawn at random points on the map. IMPACT: Moderate. In team modes, a player spawning next to their teammate after being killed is a serious advantage to them. To a player split in many small cells, someone spawning next to them can be very dangerous, especially if that player is currently using a mass boost. However these instances tend to be rare. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ MOBILE TIPS ////////////////////////////////////////////////// - Self-feeding doesn't waste mass, so you can concentrate mass into one cell by self-feeding against a wall with no penalty. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ GENERAL TECHNIQUES ////////////////////////////////////////////////// - MERGE KILL - - - - - - - - - - - - - - - - - - - WHAT IT IS: After having split, one of your cells is the same size as an enemy cell. After these cells overlap, one of your other cells merges, causing the overlapping cell to grow and consume the opponent instantly. THE GOOD: This is a good technique to use on players trying to attack you. Once the overlap occurs, you can simply chase the enemy player and wait to merge. THE BAD: If you aren't careful, your merging cell can feed the opponent, so care must be taken to ensure that the targeted cell does not intercept your merging cells. Against teams, you also run the risk of the opponent being fed faster than you can merge. Chasing a player for a merge kill can also be unwise if you have split recently, as you may be waiting a long time. - MERGE BAITING - - - - - - - - - - - - - - - - - WHAT IT IS: When merging, run close to a player just big enough to split kill you and keep your cells very close together. If they attempt to split, move the cursor to the center of the screen and merge before you're consumed. THE GOOD: Whether you consume the split piece or simply overlap it, this is an excellent way of gaining mass and potentially putting your opponent in a vulnerable situation. THE BAD: If your reaction time is off you might get eaten. Players may also split through your larger cell so that they consume your smaller cell as you attempt to recombine, consuming you completely. Be wary of this when you are being chased or are very close to an opponent. - SELF-FEEDING - - - - - - - - - - - - - - - - - - WHAT IT IS: Self-feeding involves placing the cursor over one of your own cells and pressing W to transfer mass from two or more cells into it. Self-feeding your smallest cells can protect them from scavengers, while feeding the cell surrounded by the most other cells is the fastest way to create a large cell. You can also self-feed a cell to make it large enough to split kill a player too far away to kill by self-feeding alone. Finally, with 3+ cells, you can overlap a fleeing enemy cell, then self-feed while allowing the overlapping cell to feed your opponent in order to eat them. The mass they gain makes them too large to run away, while the multiple feeder cells causes your overlapping cell to grow at a faster rate and eventually consume them. Positioning cells properly allows more feeder cells to concentrate mass per W press, being both faster and more efficient in concentrating mass. When possible, flatten many feeder cells around the surface of the cell you want to feed. THE GOOD: Self-feeding can be used to kill or scare players trying to eat your smaller cells, as well as prepare for an approaching enemy. It can also be used to reduce your losses when losing cells is inevitable. Another side effect of self-feeding is that the reduced mass of the cells can expedite the merging process. THE BAD: Excessive self-feeding wastes mass, especially if you only have three cells. It also can trigger anti-teaming. Also, placing the cursor over the wrong section of the cell you are trying to feed will also feed the player you are trying to consume. Be sure to have the cursor aimed so that the cell you want to feed is ejecting mass back into one of your cells. Players may also move in between your cells so that no one cell can be fed to consume them. - VIRUS FARMING - - - - - - - - - - - - - - - - - - WHAT IT IS: Because you can only have a maximum of 16 cells at once, consuming a virus while already having 16 cells will have no effect, allowing you to absorb the virus' mass with no ill effects. Splitting into a virus with 400 or more mass allows you to have 16 cells with one of them still large enough to consume viruses. Eat viruses with your small piece to maximize net gain or to neutralize viruses that may be used against you; smaller pieces move faster, allowing you to eat more viruses. If you are being pursued by large players, eat viruses with your large cell. The more mass you concentrate in one cell, the easier it is to use it to defend yourself. THE GOOD: Virus farming allows you to gain large amounts of mass very quickly, especially in an area with a large concentration of viruses. It is also a must when the server is closing, as there are fewer and fewer players to eat. THE BAD: Being split into 16 cells leaves you vulnerable to other players, and having even one of your small cells eaten means that the next virus you consume will split you again. In FFA, you also run the risk of activating anti-teaming if you consume too many viruses. - LURING - - - - - - - - - - - - - - - - - - - - - WHAT IT IS: The player tricks a small player into intercepting your split path on the way to an enemy that's too large to eat. Then the player splits through them, using their mass to consume both players at once. This can be combined with feeding the smaller player to concentrate more mass into the attacking cell. THE GOOD: This is useful early in the game where a player is likely to run after a just a few Ws. If you split over your own mass, you can also eat players that you otherwise couldn't split kill, because your split cell accumulates mass en route to the target. When larger, you can use this to lure small players over to you when you need just a bit more mass to split kill another player. THE BAD: Players usually know better than to run after ejected mass, especially if they're experienced. This tends not to work for larger gains. - WALLBANG - - - - - - - - - - - - - - - - - - - - WHAT IT IS: Wallbang refers to a slight amount of bounce applied to cells when they collide with the edges of the map at high velocities. THE GOOD: This can push cells in unpredictable directions, sometimes allowing your cell to ricochet off a wall and eat a player or weave around a virus. THE BAD: The usefulness of a wallbang is extremely limited, especially when your cells are larger. For the most part wallbang popsplits or tricksplits are done only for show. - CELL ROTATION - - - - - - - - - - - - - - - - - - WHAT IT IS: The player places the cursor slightly to the side of the center of the screen and slowly makes a small circle around the center, making two cells rotate around each other. THE GOOD: This can place your cells in favorable positions, shielding your small cells with your larger ones or allowing you to squeeze between viruses. You can also push your large cell with your smaller cell to move faster. However, in my experience this is only effective when rounding corners, rather than moving straight. THE BAD: Sometimes rotating your cell will decrease your movement speed. This can be an issue when you're being chased by a large cell that is almost on top of you. - CASTLE SPLIT / X-SPLIT / CROSS SPLIT - - - - - - WHAT IT IS: The player splits with the cursor placed such that cells go in different directions. THE GOOD: This is useful for killing scavengers without sending your smaller pieces splitting into them; send the big piece at them and the rest away. You can also use the bumping force from splitting to extend your range slightly, similar to a double split. THE BAD: This is a fairly safe technique, but under pressure it can be tricky to coordinate exactly where you need each cell to go. This is also impossible to do in the mobile version because your cursor must occupy a part near the center of the screen. - SOLO TRICKSPLIT - - - - - - - - - - - - - - - - - WHAT IT IS: The player splits into 16 pieces while self-feeding at the same time. THE GOOD: This extends the range of your attack significantly beyond a normal split kill. THE BAD: The self-feeding is quite wasteful of mass and has a high chance of triggering anti-teaming in FFA. Additionally, you are left with 16 cells and are vulnerable to attack after performing it. At different masses the effectiveness of this move can be quite inconsistent. - SOLO BAIT - - - - - - - - - - - - - - - - - - - - WHAT IT IS: A solo bait involves a player splitting repeatedly away from a target, as if to run away. When the target begins splitting repeatedly to chase them, the player self-feeds one cell until the target accidentally feeds a split cell to them. At this point, the player can begin splitting aggressively. Feed cells that are most surrounded by your other cells to improve the speed and efficiency of the bait. THE GOOD: This is an excellent technique to use when cornered or when expecting to be killed. Not only can it protect you or at least control your losses while fleeing, it also comes with the potential for you to make a large gain. THE BAD: The amount of Ws required for self-feeding is often wasteful of mass. Because of this, solo baiting is often ineffective at small sizes where the penalty of using W makes a big difference, or at very large sizes where amount of mass concentrated by a single W doesn't make enough of a difference. Players may also split toward your side so that they consume the cells around you rather than collide with the large cell that you're feeding. - DOUBLESPLIT - - - - - - - - - - - - - - - - - - WHAT IT IS: A large cell splits twice toward a distant cluster of cells. With large enough mass, the collision between the split cells will push the outermost cell extremely far. THE GOOD: In emptier servers, this can be useful for taking out cells that would otherwise keep their distance from you. With correct timing, this is helpful for destroying reckless teams. Against teams, this is most effective when targeting a teammate that has one call which is small enough to eat. If their teammate is NOT in a good position to feed them, wait until they split once, then aim your split for the player you can eat, preempting their teammate's successive splits to feed them. THE BAD: Splitting twice limits the size of the cells you can consume, making this best for eating clusters of cells rather than a single larger one. Also,
you cannot always depend on the cells splitting in a straight line, meaning that
the range of this attack may be somewhat limited by angular collision of your
cells. Make sure not to move the cursor while splitting to make the split as
linear as possible and to maximize your reach.
- POPSPLIT - - - - - - - - - - - - - - - - - - - -
WHAT IT IS: A large player splits twice into a smaller target next to a virus.
The first split is eaten by the target, causing them to grow and automatically
consume the virus. The second split overlaps the target and automatically
engulfs the target, who has just been split by the virus. You can also perform a
90 popsplit by splitting to the side of the target, then splitting the second
time into them. The target can be too big to split kill, but not by much. The
more mass both players have, the larger the other target can be and still be
eaten via popsplit. Both players should be close or touching, but not
overlapping by much. In some cases you can popsplit a player your own size or
larger, but this requires the ejected cells from your opponent coming directly
at you and is thus based on luck. The speed of your splits can affect the chance
of success; usually slower splits gives better odds, but also gives the player
more time to split out of the way.
THE GOOD: Situations where the popsplit can be used are very frequent, because
the only situational imperative is for the player to be the right size, for them
to be running away, and for them to pass by a virus. This means you can use
this technique often, and to great effect. Also, the bigger you are, the more
dependable this move becomes.
THE BAD: Popsplitting is one of the riskiest techniques to use because failing
only feeds the target. At under 2000 mass the chance of failure is almost
certain. Players can also avoid this technique by splitting away at the same
instant, preventing their piece from growing large enough to consume the virus.
In a worst-case scenario, a player splitting away from the popsplit causes you
to split into the virus you intended to pop the player on.
- MINI POPSPLIT - - - - - - - - - - - - - - - - -
WHAT IT IS: When a player is hiding inside of a virus and you are fairly small
(less than 400 mass) split once or twice, depending on your mass, to feed them
and force their player to consume the virus. Often you can split an additional
time to immediately consume the split pieces.
THE GOOD: This is very helpful for making small gains early on, especially in
team or party mode where early game is highly competitive.
THE BAD: If other players are nearby it's extremely easy for someone else to
consume both you and your target.
- VANISHSPLIT - - - - - - - - - - - - - - - - - -
WHAT IT IS: The player has two cells, one of which is roughly double the size of
the other. An enemy attempts to eat the smaller piece but is only big enough to
overlap it. Assuming the enemy continues the chase, the player positions their
small piece next to a virus and splits toward the enemy target. The smaller
piece is instantly consumed, forcing the target to split on the virus. At the
same time, the larger cell, which is also splitting, consumes the target.
Bacterio writes: For a vanishsplit, the larger cell typically only needs to be
1.3-1.5 bigger than the smaller cell, depending on its size relation to the
opponent's cell. There is a variant of the vanishsplit where instead of feeding
your opponent your entire smaller piece, the smaller piece is placed farther
away, so you only feed them half of it by feeding. Since the opponent does not
have as much mass, you can sometimes eat cells as large as your own cell granted
that your smaller piece is big enough to pop them. It is important to note that
the smaller piece is closer than the larger piece.
THE GOOD: The vanishsplit is a strong defensive technique, especially against
trolls that have a tendency to follow for a long period of time. Also, players
can't split away once you've already overlapped them. Finally, because you can
see your own mass, it's fairly reliable in terms of knowing when the proportions
between your cells is correct.
THE BAD: Situations for this technique don't happen very often, and players that
run from you will sometimes avoid viruses to prevent this from happening.
- LINESPLIT - - - - - - - - - - - - - - - - - - -
WHAT IT IS: The player places the cursor on the center of the screen so that
their cell does not move at all, then they split into 16 pieces. Normally, the
cells split in a straight, horizontal line; however, some variants show the
split vertically.
THE GOOD: A potential benefit is that this increases the field of view for the
player by a huge margin. It may also be used to distribute mass to a teammate
quickly, similar to a popsplit.
THE BAD: This technique makes you extremely vulnerable, making only for show in
almost every conceivable scenario.
- STEPPING STONES - - - - - - - - - - - - - - - -
WHAT IT IS: The idea is to feed small cells to an opponent's smallest cells.
Afterward you can split on these smaller cells and absorb enough mass such that
the cell can split again and consume more of the enemy.
THE GOOD: This technique allows you to eat enemies that would otherwise be too
big or out of reach.
THE BAD: With improper timing or distance, you're only feeding the enemy. Usage
of this technique is also very situational and limited.
- GLITCHSPLIT - - - - - - - - - - - - - - - - - -
WHAT IT IS: When two cells of fairly large size overlap with both cells being
adjacent to two viruses, one player (without moving away from the other) hits a
virus. The other player absorbs some of this mass but instantly pops on the
other virus, eliminating both viruses with neither cell eating the other. The
second cell to hit a virus is pushed in a random direction with a slight amount
of momentum.
THE GOOD: If you're being chased by a player, you could potentially run into
this situation in order to eliminate two viruses and continue running. When
teaming, you might also use this to eliminate viruses without having to worry
about cleaning up split pieces.
THE BAD: The usefulness of this technique is very limited and can't be used to
dramatically turn the tide of the game in your favor.
- PRE-SPLIT - - - - - - - - - - - - - - - - - - -
WHAT IT IS: Pre-splitting is a blanket term used for splitting based on a set of
circumstances that haven't happened yet. You may split to counter a tricksplit,
to consume someone that's about to be hit with a virus, or to consume a
partner's pieces when they haven't split yet (while splitrunning.)
THE GOOD: In general, splitting early gives you better offensive and defensive
opportunities when playing competitively. You can consume players before they
can get away, or protect yourself offensive techniques.
THE BAD: Pre-splitting requires prediction, and predicting incorrectly can make
this technique extremely reckless in practice.
- QUICK PUSH - - - - - - - - - - - - - - - - - -
WHAT IT IS: Pop one of your cells on a virus and use the small pieces to lure a
player toward you. Position your small cells on the opposite side of your big
cell and use them to push your big cell toward the baited player. Keep the
cursor over your big cell (but toward the edge of the big cell such that it's
still advancing on the baited player) to ensure that the small pieces don't
slide around your big piece toward the front. Your increased speed allows you
to overtake the other baited cell.
THE GOOD: Your movement speed goes up dramatically, making this a great way to
outrun cells trying to get away from you.
THE BAD: In a busy server you're just as likely for a different player to eat
your split cells when you maneuver them around your big cell.
- BLUFFING - - - - - - - - - - - - - - - - - - -
WHAT IT IS: After splitting or otherwise making yourself vulnerable, retreat
and begin ejecting mass. If the other player can see all of your cells, feed
another player. Otherwise, shoot the mass blindly. You might also bluff simply
by oversplitting and retreating.
THE GOOD: If a player is chasing you but is too small or in too few pieces for
the camera to allow them to see everything, it will look as if you're feeding
an offscreen teammate in order to regroup and attack. This will scare off some
players on principle.
THE BAD: Random players that pick up the mass you eject may become a threat, and
if your pursuer calls your bluff and continues chasing you have a positional
disadvantage.
- SUBSTITUTION SPLIT - - - - - - - - - - - - - -
WHAT IT IS: When two players are teaming against you, one frequently overlaps
one of your cells while the other will try to virus your overlapped cell. Split
as the virus is being shot toward you to feed the overlapping cell, who will be
popped by the virus instead.
THE GOOD: This is a great technique to use in a situation where you may have
little or no options left. Splitting toward the overlapping cell may result in a
vanishsplit-like takedown, whereas splitting away will keep you alive if the
overlapping cell is too large.
THE BAD: This will not help you survive if you only have one cell. It may also
fail if your timing is off, or if you split toward the overlapping player and
the size difference is insufficient for you to consume them after being popped.
- KNOCKSPLIT - - - - - - - - - - - - - - - - - -
WHAT IT IS: When a player is about to merge, you may split for them while also
splitting a small cell into them. The mass gain may push their merge countdown
back, giving you a second or two extra before they merge. Similarly, when a
player overlaps you and begins to merge, split away from them while between the
two merging cells. The mass gain will push them apart as your remaining half
is ejected away from your opponent.
THE GOOD: This can be used to stop someone from merging and at times consume
them in the same move. It can also save you from a merge kill.
THE BAD: This is extremely situational and very risky. Unless you see the player
begin to merge (meaning the merge countdown has just expired,) this will almost
certainly fail.
- FRONTLOADING - - - - - - - - - - - - - - - - -
WHAT IT IS: Frontloading refers to any kind of technique in which mass is
concentrated into cells facing opposing players. This may include feeding small
cells to an enemy cell before eating them or splitting for a cell when you are
about to engulf it anyway so as to have more mass in the split cell. Using
players as stepping stones, castlesplits, cell rotation, and self-feeding are
all valid ways of frontloading.
THE GOOD: Frontloading is good for defensive and especially offensive play. It
allows one big cell to protect the rest and can also allow you to push more mass
forward when fighting players that are lined up, often giving you the option of
splitting again and consuming additional players.
THE BAD: As this is less of a single technique as much as it is an ideal
formation, there are few cons to frontloading. However, overprioritizing a
positional advantage may come at a cost. For an actual list, consider looking at
the cons of the specific techniques listed that are used for frontloading.
- VIRUS SMASHING - - - - - - - - - - - - - - - -
WHAT IT IS: When a significantly smaller player is attempting to virus you,
split toward the virus, shoving a cell past it to consume the player trying to
shoot you.
THE GOOD: This is extremely effective against players trying to sabotage you.
If you are in 8 or more pieces, you can also do it without being popped, because
the split will leave you in 16 pieces, triggering virus immunity. It is also
better than deflecting a virus when a player is likely to try and shoot you
again after you deflect the virus successfully, because you only have to worry
about being popped once.
THE BAD: In crowded servers, this can be bad as it allows other players to rush
in and eat small cells left over from popping yourself.
- RE-POPPING - - - - - - - - - - - - - - - - - -
WHAT IT IS: A player is split into 16 pieces and they are about to hit a virus.
Split to eat some of their smaller cells just before they eat it so that the
cell pops instead of harmlessly consuming the virus.
THE GOOD: This is a good offensive tactic when someone is farming while trying
to run away. It can also be used to weaken an opponent that is chasing you.
Even if you split too early, you may buy yourself some time against a player
that is trying to consume a virus that is protecting you. At its most extreme,
you could split for a cell too large for you to eat, splitting through a small
cell so that the large cell is popped by the virus in time for you to eat it.
THE BAD: Poor timing may lead to you consuming the split pieces too late, or
giving the opponent time to reverse directions and avoid the virus.
- PINNING - - - - - - - - - - - - - - - - - - - -
WHAT IT IS: Overlapping a cell of the same size prevents the other player from
splitting without you eating that entire cell automatically.
THE GOOD: This has a variety of uses. It can be used to prevent someone from
splitting into their teammate, or to hold them in place as your teammate eats
both your cell and the pinned cell. If you can merge, it can sometimes be used
to prevent prey from splitting away from you until you properly corner them.
You can also take advantage of two other players pinning each other to eat one
or both of them.
THE BAD: Pinning a cell makes you vulnerable to any larger third cells hanging
around, as well as teams if they decide to pin you and then have their teammate
feed their overlapping cell.
- FEED BLOCKING - - - - - - - - - - - - - - - - -
WHAT IT IS: When two players team against you, position your cell so that it's
closer to the player's teammate.
THE GOOD: This prevents the teammate from feeding your opponent and kiling you.
THE BAD: Against a team of more than three people, there will typically be a
helper on each side of you, so whichever side you're blocking, the other
player will feed the overlapping opponent and kill you.
- EJECTION BAITING - - - - - - - - - - - - - - - -
WHAT IT IS: The player ejects a significant amount of mass, then splits onto
it when a player attempts to eat it.
THE GOOD: You can use this to eat opponents that would normally be too large,
as you grow from reabsorbing the mass you ejected. This also draws in other
players quite effectively. Also, since it frontloads mass, you can use it as
a stepping stone to more distant targets.
THE BAD: Fast players may split for the mass before you get the chance,
stealing the mass you ejected or even eating you if they are big enough.
- TRICKPOP - - - - - - - - - - - - - - - - - - - -
WHAT IT IS: The player uses a small cell to shoot a virus at a cell next to the
player's larger cell, then preemptively splits for said player before the virus
even hits.
THE GOOD: This is effective in killing players before they have a chance to
react to being virused. In Party Mode this can be particularly effective due to
how fast it is.
THE BAD: You are splitting before you know the angle at which the popped cells
are going to come out. This means that with the wrong size proportions, the
largest ejected cell may split away from you and you may fail to engulf the
opponent.
- VIRUS CHAIN - - - - - - - - - - - - - - - - - -
WHAT IT IS: The player ejects mass, then pushes a virus into the mass. The
virus will shoot out additional copies of itself automatically, which will by
default be ejected to the right (regardless of the direction it was originally
shot at.)
THE GOOD: Hypothetically this can be used to shoot distant targets.
THE BAD: In practice this is impractical at best. The direction you can shoot
is limited, plus there's a high risk of other players eating the mass you have
ejected. Worst, players often spawn over that mass, completely ruining your
shot.
- VIRUS BAITING - - - - - - - - - - - - - - - - -
WHAT IT IS: When using small cells to scout ahead, the player hovers them
behind a virus while the larger cells catch up. The cells may also be placed in
front of the virus in order to absorb mass if someone attempts to shoot your
large cell using the virus.
THE GOOD: This protects your small cells as well as your large cells from
being popped.
THE BAD: If you're not careful, your cells can merge on the virus and pop
themselves, leaving you vulnerable or giving you anti-teaming.
- FEEDPOP - - - - - - - - - - - - - - - - - - - -
WHAT IT IS: While being chased, the player feeds one of their cells to their
opponent while they are close to a virus, causing them to grow into the virus
and pop. The player may even eject mass from the overlapped cell if it is too
large for the opponent to eat.
THE GOOD: This is a safer technique than a vanishsplit in that it allows the
player to decide whether or not to split after popping the opponent. This can
also be done defensively to pop a player that was going to eat that cell
anyway. Similarly, staying close to a virus can bait large players into
hitting it on accident if they get too aggressive.
THE BAD: Similar to the vanishsplit and popsplit, there is a risk of the
target not popping or being popped in such a way that their cells give them
an advantage.
- BLEEDING - - - - - - - - - - - - - - - - - - -
WHAT IT IS: The player makes aggressive movements toward a target without the
intent of actually attacking. This may involve threatening to virus a teamer,
encouraging them to exchange mass with their teammate in order to give them
anti-teaming. It may also involve approaching a player in many cells, forcing
them to waste mass by self-feeding. You may also bait players into shooting a
virus at you repeatedly in order to make them waste mass.
THE GOOD: This is a good passive technique for long-term opponents that pose
too much of a threat to engage directly.
THE BAD: Most forms of bleeding require you to put yourself in harm's way,
especially against large players. This makes it quite dangerous if you
misjudge distances.
- SINGLE-CELL POPSPLIT - - - - - - - - - - - - -
WHAT IT IS: Also called a pushsplit, this requires the target be of similar size
to you and next to a virus. While mostly overlapped, split once into the player,
causing them to pop on the virus. This can be used when a virus is being shot
toward you, as your split will reduce the size of your cell while increasing
the opponent's size, making them more likely to take the hit. Note that this
only works if the virus is reasonably close to them as well.
THE GOOD: In a best-case scenario, you can consume the entire player. The rate
of success also increases in corners and as size increases.
THE BAD: This is an extremely risky move, as it involves feeding the target a
large amount of mass and relying very heavily on the direction that the popped
cells are ejected. In a majority of cases this move is suicide.
- PUSHSPLIT - - - - - - - - - - - - - - - - - - -
WHAT IT IS: The player is in two cells slightly larger than the target, with
the target in line with both cells and next to a virus. The player splits once
into the target, feeding them half of their front cell. The split from their
back cell shoves their original front cell forward, consuming the target who
has been popped by the virus.
THE GOOD: Compared to a popsplit, you risk splitting less mass into the opponent
if the move fails.
THE BAD: Instances where your cells line up this way are not terribly common,
and there is a risk of the push not being completely straight.
- IMMUNITY SPLIT - - - - - - - - - - - - - - - -
WHAT IT IS: The player has two cells next to two viruses. The target is hiding
behind one of the viruses. The player splits such that one of their cells hits
the virus NOT closest to the target, allowing the second cell to pass through
the second virus without popping, eliminating the target. Alternatively, the
player may also split through a virus with 8 or more cells, ensuring that
they have virus immunity when splitting through the virus.
THE GOOD: This is a good tactic for hitting enemies hiding behind viruses and
also allows you to counter people trying to virus you with relative safety.
With proper cell proportions you can use this to pop a small cell and eat a
very large player.
THE BAD: If the cell distance is off, you may pop the cell you want to eat
the target player, leaving you vulnerable.
- QUICK LOADING - - - - - - - - - - - - - - - - -
WHAT IT IS: The player has two cells next to a virus, then feeds the virus with
both cells two or three times. The player then aims with only one cell to shoot
the virus in the desired direction.
THE GOOD: You can load the viruses (and thus shoot them) faster when attacking.
THE BAD: Counting incorrectly may cause you to fire the virus in the wrong
direction.
- STRUMMING - - - - - - - - - - - - - - - - - - -
WHAT IT IS: The player has 16 cells which may be merging soon. They have a large
cell which they need to get through a virus. The player repeatedly presses the
spacebar as they approach and consume the virus to maintain virus immunity.
This may be done to eat a virus someone is using to shoot you with, or to chase
a player attempting to hide.
THE GOOD: In an ideal case, your back cells will split as soon as they merge,
and your front cell will consume the virus while you're already in 16 cells.
THE BAD: Depending on which cells split upon pressing the spacebar, this can be
pointless if the cell you're trying to preserve ends up splitting, rather than
your back pieces. Additionally, if you split too many times while merging, you
may activate anti-teaming.
- VIRUS TRAP - - - - - - - - - - - - - - - - - - -
WHAT IT IS: The player keeps small cells under or near a virus, or intentionally
feeds them to players hiding under a virus.
THE GOOD: Small players that are under the virus or split for your cells will
grow and pop instantly on the virus, removing the virus as well as making
themselves vulnerable. Even if they don't pop, you can sometimes push them into
the virus if you're close enough.
THE BAD: Your cells may merge on the virus and pop you instead, removing it
unintentionally and/or giving you anti-teaming.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
EXPERIMENTAL MODE TECHNIQUES
//////////////////////////////////////////////////
- POWERSHOT - - - - - - - - - - - - - - - - - - -
WHAT IT IS: The player lays down ejected mass close to a virus, then pushes the
virus into the ejected mass. The virus will accelerate quickly and go abnormally
far. Normally you do this in two cells, aiming the mass beyond the virus on
either side before targeting the virus to push it into the mass.
THE GOOD: This allows you to hit players farther away than normal.
THE BAD: The ejected mass can be stolen by other players, particularly small and
fast ones, but also by the player you're attempting to pop.
- SPAWNER COASTING - - - - - - - - - - - - - - -
WHAT IT IS: The player splits through a spawner with roughly 340-600 mass to eat
a player on the other side of the spawner. The ejected cell (170-300 mass) will
neither be popped nor consumed by the spawner. You may also feed small cells to
the spawner to increase its size if you wish to split through the spanwer with
more than 600 mass.
THE GOOD: This is a good sneak attack to use against players.
THE BAD: Eating a player too close to the spawner may pop you. This will give
you mass but also makes you vulnerable to other players.
- UNBLOCKABLE VIRUS - - - - - - - - - - - - - -
WHAT IT IS: The player has one main cell and two smaller ones while being chased
by a player of similar size to the main cell. The player positions one small
cell between a virus and the opponent, and the other cell behind the virus, then
pushes the virus toward the opponent. If the opponent tries to push the virus
back, they only feed the cell that is in front of the virus. This cell is fed to
the opponent just before the virus is pushed into them.
THE GOOD: This is a great way to force a virus to hit an opponent.
THE BAD: The preconditions for using this technique are very rare, and in fact
this has not been tested.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
TEAM MODE TECHNIQUES
//////////////////////////////////////////////////
- FEED-OVERLAP-KILL - - - - - - - - - - - - - - -
WHAT IT IS: A player is slightly bigger than their target. To prevent the target
from escaping, they feed them so that they become slightly faster and can
completely overlap them. Once this happens, their partner(s) can feed them until
the target is automatically consumed.
THE GOOD: This is a good technique for catching players that would otherwise run
away, and if the target is alone, little can be done to prevent being eaten.
THE BAD: The success of this move depends on having a teammate, as well as the
target NOT having a teammate that can help. Usually this means that it will only
work on small or medium-sized cells.
- PUSHING - - - - - - - - - - - - - - - - - - - -
WHAT IT IS: Smaller cells move faster, but cannot merge with same-color cells
in team mode. Therefore, small cells can push larger ones instead of being
absorbed, making the big player move faster. This can also be done with small
cells after having been virused.
THE GOOD: The large player can get a decent amount of speed, which is especially
useful for cornering opponents or escaping danger.
THE BAD: When running away, the smaller 'pushing' cell is often at risk of being
consumed by the pursuer. There is also a chance of smaller cells obstructing the
larger cell if it has to change direction quickly.
- BUMPING - - - - - - - - - - - - - - - - - - - -
WHAT IT IS: When splitting, friendly cells can briefly overlap before collision
detection shoves them apart. This can be used on teammates to push them forward
toward an opponent. The more times the player splits, the more forceful the
bump will be. This can be done either successively or all at once.
THE GOOD: This method of pushing is more direct than simply pushing, and can be
used in conjunction with feeding to force an overlap and then a kill. Combined
with ghosting, you can split many times to shove a player farther in any given
direction.
THE BAD: Splitting incorrectly may cause your cell to overshoot and feed the
player you are trying to kill. Your split cells should not pass through the
center of your teammate's cell, or else you will be pushed into the opponent
instead.
- GHOSTING - - - - - - - - - - - - - - - - - - - -
WHAT IT IS: Similar to bumping, this move allows you to take advantage of the
brief period of overlap between cells. When being chased, you can split multiple
times through a teammate and only your original cell will be trapped on the
other side.
THE GOOD: This can be used to escape players that have chased you up against a
larger teammate. It can also be used to start pushing your teammate in a
direction without having to move around them, get next to a virus in order to
shoot an opposing player, or tank a virus for a teammate.
THE BAD: After this move you're still split into many smaller cells. Your
teammate can protect you to some extent, but you are left less capable of
fending for yourself.
- GHOST BAITING - - - - - - - - - - - - - - - - -
WHAT IT IS: The player puts themselves within splitting distance of a larger
enemy player. When the player splits for them, they split several times through
a larger teammate and immediately begin pushing them toward the baited enemy.
This can be combined with feeding to make the teammate large enough for a split
kill if they are initially too small.
THE GOOD: This can be wonderfully effective for taking out medium and small
opponents.
THE BAD: You do lose a bit of mass that doesn't split through the friendly
cell, and you leave yourself vulnerable if there are enemies on the other
side of the cell you split through.
- TRAPPING - - - - - - - - - - - - - - - - - - - -
WHAT IT IS: A combination of pushing and trapping, a player splits into many
pieces to surround a large cell of the same team, positioning the cursor in
the center of the friendly cell to prevent them from moving in any direction.
THE GOOD: This usefulness of this technique is extremely limited, but can be
useful to sabotage a cross teamer. Suggested use as last resort.
THE BAD: Aside from the above use, this move will not help your team, period.
Moreover, it can be used maliciously to feed a teammate when cross teaming.
- INVERSE POPSPLIT - - - - - - - - - - - - - - - -
WHAT IT IS: The player waits for a teammate to overlap and chase an enemy by a
virus, then splits through their teammate into the overlapped opponent. Since
you cannot consume teammates, only the opposing team can grow and therefore be
popped.
THE GOOD: In the right situation, this can be faster and more effective than
bumping or feeding a teammate.
THE BAD: There is a risk of the target simply growing and consuming your
teammate.
- TANKING - - - - - - - - - - - - - - - - - - - -
WHAT IT IS: Ramming a virus in order to prevent it from obstructing a team
member.
THE GOOD: This is useful when a player is hiding behind a virus, because it
allows a teammate to split directly for an opponent instead of maneuvering
around it.
THE BAD: Without the proper teamwork, being popped by the virus makes you
vulnerable. There is also a risk of activating anti-teaming if it is done
enough.
- EVASION - - - - - - - - - - - - - - - - - - - -
WHAT IT IS: When surrounded by multiple opponents on the same team, their cells
cannot overlap, creating small gaps between cells that can protect outnumbered
players. The player may maneuver between cells of any players on the same team.
THE GOOD: This is absolutely essential to surviving on a dominated server.
Regardless of the lack of help you may receive from teammates, evasion can
almost always be relied upon to keep you alive when enough opponent cells are
present.
THE BAD: If a cell is big enough to split kill you, it probably will. Bumping
also allows players to push a larger cell into you without giving you the chance
to move out of the way. Know when you're down on your luck and split away from
the clustered cells when you have to rather than trying to save all of your
mass.
- RAPID FLANK - - - - - - - - - - - - - - - - - -
WHAT IT IS: When a player is advancing on you aided by the thrust of smaller
players, split twice, making a V-shaped arc around the player, and consume
all of the small helper cells at once. Similar variants involve splitting
aggressively for any small cells.
THE GOOD: This is not only a good method of escape, but can also result in
unexpected underdog gains.
THE BAD: If your aim is off you will lose everything, as you are already
sacrificing a bit of mass. This is also risky because the chasing player has
the ability to preemptively split for you before you can split the second
time.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
PARTY MODE TECHNIQUES
//////////////////////////////////////////////////
- POPSPLIT BLOCK - - - - - - - - - - - - - - - - -
WHAT IT IS: When someone attempts to popsplit your teammate, split into the
virus to sabotage them.
THE GOOD: If done successfully, you save your partner's cell from being eaten.
THE BAD: Your partner gains a huge amount of mass very quickly, meaning there is
a high risk of them growing and instantly consuming you.
- TRICKSPLIT - - - - - - - - - - - - - - - - - - -
WHAT IT IS: Tricksplitting is a team technique that involves one player
splitting into many small pieces in front of a (smaller) teammate, who will then
split once through the pieces. Traditionally both players and the target will
form a triangle. The larger player splits between the smaller player and the
target, and the teammate splits toward the target to consume them.
THE GOOD: Tricksplits allow a team to concentrate almost all of their mass at
one point and hurl it at high speed. This makes it a very effective tool for
taking out large targets. Making your splits curve around your teammate (a
variation called a curved tricksplit) is effective for minimizing the the chance
of being preempted and also makes your tricksplit harder to predict, since you
don't begin the the move in a triangle position. Players that are in 16 pieces,
or who are overlapped by another cell are unable to reverse a tricksplit and are
thus vulnerable to this technique.
THE BAD: The split pieces are just as available to the target as they are to the
teammate. This means a smart player may counterattack you, making tricksplitting
very high-risk.
- DOUBLE TRICKSPLIT - - - - - - - - - - - - - - -
WHAT IT IS: The attacking player in a tricksplit splits twice through the
ejected cells of their partner.
THE GOOD: This extends the range of a tricksplit significantly.
THE BAD: A double tricksplit can make it easier for an opponent to reverse the
split and eat you instead.
- CANNONSPLIT - - - - - - - - - - - - - - - - - -
WHAT IT IS: A variation of the tricksplit. The large player (who splits
repeatedly) is in two pieces, with their teammate residing between them. The
split pieces of the larger player will extend toward the target.
THE GOOD: As well as giving you more options while teaming with someone, it is
very hard to preempt a cannonsplit because of the proximity of both teammates.
THE BAD: The close proximity required has a tendency to result in a teammate
dying. The player splitting multiple times should be careful to keep at least
one cell out of their teammate's killzone.
- REVERSE TRICKSPLIT - - - - - - - - - - - - - - -
WHAT IT IS: A reverse tricksplit requires the ability to predict a tricksplit,
and involves splitting through an enemy teammate's multiple pieces to consume
most or all of the team's mass at once.
THE GOOD: This technique is good on two accounts. First, it protects you from
being eaten. Second, you can accrue an incredible amount of mass in a single
split while doing this.
THE BAD: A good team will have high degree of synchronicity and will often
create a situation where your split is not fast enough engulf the available mass
before the enemy teammate can. Additionally, attempting to reverse tricksplit
often leaves you open to a feigned tricksplit.
- FEIGNED TRICKSPLIT - - - - - - - - - - - - - - -
WHAT IT IS: A feigned tricksplit typically includes pressing W to indicate a
tricksplit, but having the larger player split only once with the expectation
that the target will attempt to reverse tricksplit.
THE GOOD: Against a player that knows how to reverse a tricksplit, this allows
you to create a vulnerability or outright kill them by tricking them into
feeding you a split piece.
THE BAD: It can be hard to determine how effective this technique will be. Based
on the target's movements you can often tell if they're getting ready to reverse
tricksplit. Pressing W to signal a tricksplit is also uncertain because not all
players use this to communicate; someone may suspect you're feigning if you
signal.
- SPLITRUN - - - - - - - - - - - - - - - - - - - -
WHAT IT IS: Splitrunning is a continual process that involves players splitting
repeatedly in order to traverse the map as quickly as possible. Often it depends
on a pattern, such as three splits ahead and one split back to feed a teammate
who will then mirror the process.
THE GOOD: Splitrunning is fast, and it also allows a large field of vision, as
spending time split into many parts will cause the camera to pan out
drastically. Quick movements also make players very hesitant to approach you,
even if they're large enough to eat you.
THE BAD: This technique comes with a few layers of risk. Depending on your
surroundings, an enemy player may intercept a split and absorb the mass of
both teammates. Additionally, poor splitrunning can waste mass if W feeding is
overused.
- CIRCULAR PRE-SPLIT - - - - - - - - - - - - - - -
WHAT IT IS: A variant of splitrunning in which both players split in a circle
pattern around each other. Because both players know the rhythm being used,
they can split on pieces that they aren't big enough to eat, knowing that
their partner will split beforehand, making those cells edible.
THE GOOD: This improves the speed of the splitrun drastically, because the
player no longer has to wait for their teammate to create a specific scenario
before splitting. Splitting in a circular motion also reduces the chance of a
player becoming stranded with 16 pieces, being unable to split and slowing
down the splitrun.
THE BAD: Ineffective splitting may cause the players to move in a circle rather
than push forward in a specific direction. It also requires a high level of
synchronization and trust with your partner to do effectively.
- MICROSPLITTING - - - - - - - - - - - - - - - - -
WHAT IT IS: A variant of splitrunning used at smaller sizes. When neither player
is large enough for splitting into 16 pieces to make sense (~1500 mass or less)
it's not necessary for players to split backward into their opponents, because
their cells are naturally fast enough for them to feed each other.
THE GOOD: At small size this method is simply more practical than using a formal
pattern. It's also somewhat safer, as none of your cells are disproportionately
smaller than the total mass of the team.
THE BAD: Moving back into your partner isn't as fast at larger masses, making
this technique somewhat obsolete after you and your partner have risen to the
leaderboard.
- SLIP-MOVING - - - - - - - - - - - - - - - - - -
WHAT IT IS: Another variant of splitrunning based on circular pre-splitting.
Rather than using a circular pattern, players concentrate their smallest pieces
to one side, allowing their partner to split toward these cells in the direction
of travel, rather than having to circle around. Visually, this pattern resembles
a zigzag or helix shape. Video: https://www.youtube.com/watch?v=88XsxQwsUCM
THE GOOD: Slip-moving is significantly faster than other existing patterns for
splitrunning.
THE BAD: Slip-moving is harder to learn and put into practice, and requires a
higher degree of synchronicity with your teammate.
- BAIT - - - - - - - - - - - - - - - - - - - - - -
WHAT IT IS: A player splits into 8 cell and has their teammate as a single cell
the same size as the other 8. When a player attempts to split kill the team, the
larger player splits one final time into their partner, causing them to grow
instantly and absorb the player that attempted the split kill. An alternative
variant has one player pretending to tricksplit but instead feeding their
teammate without them splitting. Players attempting to reverse the tricksplit
split erroneously into them.
THE GOOD: Baiting is a fairly aggressive technique that can result in big gains.
It's also much harder to defeat a team that's baiting compared to a team trying
to tricksplit.
THE BAD: Players may not fall for your bait, and you also run a risk of being
eaten if the larger player cannot react fast enough and feed their teammate.
There is also a risk of one of the teammates dying.
- BOOSPLIT - - - - - - - - - - - - - - - - - - - -
WHAT IT IS: The player split into 8 pieces during a bait must be hyperattentive
to any potential attack, so they are ready to press the spacebar at a moment's
notice. By pressing W, players can sometimes scare this player into feeding
their teammate early, since they react before they can determine the difference
between feeding and splitting. (Note that this move is not actually a split.)
THE GOOD: Unskilled players may accidentally suicide into their teammate when
this technique is used. Teams also waste a bit of mass if the big player has to
use W to feed their teammate after a failed bait.
THE BAD: There isn't much risk involved here. The only problem is that you may
not see much use in sabotaging a bait.
- DRAG SHOT - - - - - - - - - - - - - - - - - - - -
WHAT IT IS: The player uses a somewhat small piece to shoot a virus, then
allows that piece to hit the original virus, continually shooting new viruses
and absorbing the old ones to reclaim the mass spent on the shot, all while
pushing viruses across a large distance toward a target.
THE GOOD: You can virus someone extremely far away using a drag shot.
THE BAD: In most modes, a drag shot triggers anti-teaming. In Party Mode, it's
usually not necessary to use a drag shot at all because your teammate can help
you move viruses. However, this technique remains somewhat useful in closing
servers or as a last resort when seriously threatened.
- DWARFSPLIT - - - - - - - - - - - - - - - - - - -
WHAT IT IS: A large player splits twice toward their smaller teammate, then
splits a third time in the direction of travel before the teammate eats any
of their cells. The teammate then splits for the cells ejected from the third
split.
THE GOOD: This is an extremely unpredictable variant of a tricksplit, which
makes it less likely for it to be reversed.
THE BAD: The smaller teammate is at risk of being eaten because they are less
than 1/4 the size of the larger teammate. Even the second split of the larger
teammate carries a risk of the teammate dying.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
DAILY QUESTS
//////////////////////////////////////////////////
I've decided to provide some general tips for fulfilling these quests. All
take place in FFA game mode.
- Eat __ pellets: Focus on survival. The amount of pellets you eat is not
reset unless you die, so splitting to run away is your best bet to climbing
the ladder if you are in danger of losing. That said, growing larger reduces
your chance of dying and increases your surface area.
- Survive __ minutes: Similar concept to the above pellet eating quest. This
tends to be more difficult because the length of time is usually quite high.
In badly dominated servers you may want to play more defensively once you
reach the leaderboard because other players will target you if you become too
large.
- Eat __ viruses: It's usually helpful to gain a certain amount of mass before
attempting to eat viruses, but when you do it's easiest to find the edge of the
map. Ideally you want several viruses to be there already. If not, spawn a few
and then eat them yourself. Be careful of scavengers.
- Reach Top __: This requires both time and skill, as there's no shortcut to
reaching this point. Taking out leaderboard cells sometimes helps, but new
players will take their place. The best strategy is to play defensively and
keep a steadily growing amount of mass for a long period of time. Natural
fluctuation will put you in your desired position eventually, if only for a
moment.
- Reach __ mass: Same as the above principle, you can't do much to rig this
quest. However, if you know how much mass you need, you can sometimes virus
farm even in reckless situations if you know that will put you over the amount
of mass needed before you die. Usually unnecessary but sometimes useful.
- Eat __ player cells: Perhaps the easiest quest. Survive until you have a few
hundred mass. If you haven't already fulfilled this quest, virus a player or
find someone split into several pieces, then consume all of those cells in one
split. You can split for players much smaller than you as they will not expect
it, but of course this is best done only when close to completing the quest.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
MULTIBOXING
//////////////////////////////////////////////////
Multiboxing involves playing across two tabs simultaneously in order to gain
the benefit of teams (including Party Mode techniques) while playing solo.
- HOTKEYS - - - - - - - - - - - - - - - - - - - - -
Multiboxing typically requires some kind of hotkeys to rapidly switch between
tabs. Some browser extension allow this, but one of the most versatile tools
I've found is AutoHotkey, which runs locally and uses its own script. This
means that you can quickly customize hotkeys for different mods of Agario,
as well as keep the same script even if you change browsers.
After downloading AutoHotkey, all you need to do is paste this code into a
file and give it a .ahk file extension. Opening it will run it automatically.
This particular script uses the "2" key to switch tabs, though you can make
it whatever you want. I HIGHLY RECOMMEND keeping a line that quits the macro,
otherwise it can be very difficult to get it to stop. This particular exit
button is triggered with the Esc key.
2:: ; TAB SWITCHING
Send, ^{PgUp}
return
Esc:: ; INCLUDE THIS SO YOU CAN QUIT
ExitApp
return
Though ethically ambiguous, you may also include this script to macro feed.
Agario doesn't allow you to feed more than once every 1/7 second, so you may
not notice much difference between this macro and simply mashing the W button,
but it's certainly easier on your fingers. This particular code is mapped to
the "e" key.
e:: ; INCLUDE THIS PART FOR MACRO FEEDING
while GetKeyState("e","P"){
Send, w
Sleep, 10
}
return
- GENERAL TIPS - - - - - - - - - - - - - - - - - -
Techniques for multiboxing are mostly the same as Party Mode. However, a few
common-sense tips do apply.
- If one of your cells gets killed, be sure to switch tabs frequently so that
both cells stay alive. Find a common corner to meet at if necessary.
- If you want a cell to stop at a specific spot, hover the cursor over that
area, then switch tabs. Once that cell reaches the position where your cursor
was when you switched tabs, it should stop. This is useful for feeding the
smaller cell.
- Pay extra attention during any variant of tricksplit, as you have a slight
delay compared to a team of two people who can tricksplit together with no
delay at all.
- Try to think about where your cell will be going after you switch tabs.
Avoid situations where you leave it going in the wrong direction.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
FIGHTING STANCE
//////////////////////////////////////////////////
Suppose you and an opponent are of similar size, and you are close to a virus.
This is as close to a duel as you can get, and the odds appear to be 50/50. How
do you turn the odds in your favor? There are several stances you can use, each
with their advantages and disadvantages.
- PUNISHER STANCE - - - - - - - - - - - - - - - - -
WHAT IT IS: This tends to be useful against opponents slightly larger than you,
or an opponent with a teammate, as these players are more likely to chase you.
As they chase, approach a virus. Then, split behind the virus and immediately
shoot them with the piece that split.
THE GOOD: Your original piece has a good chance of absorbing some of the cells
that split off. You can also load the virus you want to shoot prior to
splitting so that your first virus is shot almost immediately.
THE BAD: Depending on the size differential, the opponent may split for your
original cell as soon as you split. There is also a risk of your cell simply
moving into the opponent as you're feeding the virus.
- PERPENDICULAR - - - - - - - - - - - - - - - - -
WHAT IT IS: With the opponent on the opposite side of the virus, split
perpendicular to the virus and shoot with either of your cells (but not both.)
THE GOOD: Both of your cells are protected by the virus in case your opponent is
larger than you. You can also move directly over the virus so that return fire
passes between your cells. This is harder to do with Punisher and Offensive
stances because cell rotation is usually required to get into the correct
position. This stance tends to be more robust against teams, as it's harder for
the opponents to redistribute their mass and attack you again if both cells are
behind the virus.
THE BAD: This stance isn't the best for immediately chasing the popped opponent,
which can make it harder to actually finish off the player you shot. Consider
using this either to make players back off, or when pinning someone against a
wall or corner.
- IMMUNITY STANCE - - - - - - - - - - - - - - - -
WHAT IT IS: When close to two viruses, split and consume one of the viruses such
that at least one of your pieces is lined up to shoot the second virus at an
opponent afterward.
THE GOOD: The split leaves you in 16 pieces, making you immune to counterfire if
your target attempts to deflect the virus.
THE BAD: The cell you pop may randomly eject a cell at the second virus,
destroying your cover. You also risk being susceptible to the second virus if
you somehow lose one of your cells, so be careful of scavengers.
- OFFENSIVE STANCE - - - - - - - - - - - - - - -
WHAT IT IS: With the opponent on the opposite side of the virus, split at a
diagonal toward your opponent around the virus and immediately shoot with your
back cell.
THE GOOD: This is effective against a player is trying to shoot you, as it
protects the cell that split from being popped while allowing your back piece
to continue shooting. It also brings the split cell closer to your opponent,
allowing you to absorb split cells and virus them multiple times.
THE BAD: Unlike most other stances, the cell you're shooting with is fairly
vulnerable to being popped itself. If that cell is small enough, it may lose
the ability to eject mass if popped. Also, because this stance is often used
when a player attempts to shoot you, this has a good chance of happening.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
PLAYSTYLES
//////////////////////////////////////////////////
These short paragraphs may not be the most helpful to experienced players, but
are meant to give new players some ideas as to what kind of options they have.
Note that most of these are solo playstyles; team and party mode lean so
heavily toward specific techniques (mostly listed in this guide,) that there
isn't the same allowance for autonomy as there is with solo play.
- "The Assassin" - - - - - - - - - - - - - - - - -
An aggressive playstyle that thrives near viruses. Normally involves repeatedly
popping opponents, splitting multiple times to attack, then escaping through
viruses to discourage pursuit. Requires mouse control.
Notable users: Strong, Kitty
- "The Samurai" - - - - - - - - - - - - - - - - -
A more defense-oriented playstyle. Players tend not to take risks and self-feed
when in too many pieces. This style also favors keeping more distance from
potential threats. Requires strong judgment and gauging of split distance.
Notable users: Bacterio, Seeno, Atomical, You_Know_WHat
- "The Psychic" - - - - - - - - - - - - - - - - -
A playstyle that depends on punishing other players' mistakes. The strategy is
to follow teams or aggressive players at a safe distance, then split when they
have an opening or attempt to use high-risk techniques such as tricksplits and
baits. Requires reflexes and the ability to read other players' moves.
Notable users: n0psa, Jumbo, Target Engineer, Starshove
- "The Opportunist" - - - - - - - - - - - - - - -
Similar to Psychic playstyle in that it often involves hanging around targets
until an opening presents itself. However, these opportunities are usually
kill steals, resulting from two large players virusing each other, or one
player splitting too aggressively. Requires timing and good judgment.
Notable users: Dango
- "The Temptress" - - - - - - - - - - - - - - - -
A style that encourages other players to make mistakes. Hitting viruses or
sacrificing small cells is often done to lure other players to desired points.
Requires the ability to predict how much baited cells will grow from feeding.
Notable users: Fiishing, Wun Wun
- "The Ninja" - - - - - - - - - - - - - - - - - -
As you may have guessed, this style centers around speed. Especially useful
in Team Mode, where high rates of many split cells allow you to leapfrog
multiple times in a row. Splits happen early and often, prioritizing the
mass gained by the front piece. Repeated splits also allow a player to dance
around predators splitting for you. Self-feeding and solo baits are another
hallmark of this style, as they balance the vulnerability of splitting often.
Requires extremely good aim.
Notable users: Blue Alpha, Rivanna, Good Girl, Lee Almighty
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
KNOWN SKINS (LAST UPDATED 12/23/2016)
//////////////////////////////////////////////////
The following are name-based skins. Type one in as your name to use it
automatically.
WEBSITES - - - - - - - - - -
2ch.hk 4chan 9gag Facepunch Facebook
Reddit Agario Reddit Steam Tumblr
Vinesauce
REGIONS - - - - - - - - - -
Argentina France Austria Bangladesh Belgium
Bosnia Botswana Brazil Bulgaria Byzantium
Cambodia Canada Chile China Croatia
Denmark Estonia Germany Greece Hong Kong
Hungary India Indiana Indonesia Iran
Iraq Ireland Italy Jamaica Japan
Latvia Lithuania Luxembourg Maldivas Mexico
Netherlands Nigeria North Korea Norway Pakistan
Peru Poland Portugal Prodota Prussia
Quebec Romania Russia Scotland Sealand
Finland Sweden Switzerland Taiwan Texas
Thailand Australia Turkey Ukraine United Kingdom
USA Cuba Venezuela
MEMES - - - - - - - - - -
ayy lmao Doge Bait KC Origin
Pokerface Wojak
ORGANIZATIONS - - - - - - - - - -
CIA ea NASA IRS
PLANETS - - - - - - - - - -
Earth Mars Moon
FORMER ORGANIZATIONS - - - - - - - - - -
European Union German Empire Imperial Japan Receita Federal Tsarist Russia
Confederate Qing Dynasty French Kingdom USSR
SOCIAL FORCES - - - - - - - - - -
Matriarchy Patriarchy Satanist Feminism
CULTURAL FIGURES - - - - - - - - - -
Hitler PewDiePie Piccolo Sanik Sir
POLITICIANS - - - - - - - - - -
Stussy Yaranaika Merkel Tsipras Putin
Obama Hollande Dilma Kim Jong-Un Berlusconi
Cameron Clinton Hillary Blatter Chavez
Fidel Palin Queen Boris Bush
Trump
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
RAW DATA
//////////////////////////////////////////////////
The following information is taken from the Agar Modding Wiki. Because it does
not pertain to mechanics that are useful to the average player, these are made
separate from other game-related information.
* All blobs are assigned a size in the update packet. The client then
calculates the blob's mass, e.g. for displaying a score. Size, not mass, is
used to determine each blob's drawn radius.
* Official servers run with a square map with coordinates from -7071:-7071 to
7071:7071, i.e. 14142x14142 units or an area of 200.000.000 units. Previous to
2015-06-26, servers used a square map with area 125,000,000, so every wall was
11180.339887498949 units long.
* Splitting seems to propel the newly split blobs a distance between 660-820
units from the original blob at high speed, irrespective of the size/mass of
the blob doing the splitting.
* When split, the new blob gets an initial speed boost of 80 units per tick.
The blob's speed is then decreased by 10% each tick, resulting in a slowdown
to the normal blob speed around the 40-50th tick after splitting. The total
distance gained by this process should be 760 units, although it sometimes is
more or less than that.
* Larger split distances can effectively be achieved by very large blobs: the
two blobs resulting from the split will be pushed apart even further than the
normal split distance, as they cannot overlap.
* There exists a minimum and maximum number of viruses on the map. If you eat
a virus when the viruses are at a minimum, one spawns somewhere else. Trying
to spawn another virus when the maximum is reached does nothing.
* Additionally, the Wiki provides formulas presumably taken from source code:
mass = size * size / 100
baseResolution = new Vector2(1920, 1080);
scaleBasis = power(min(64 / totalSize, 1), 0.4);
ratio = max(displaySize.X / baseResolution.X, displaySize.Y /
baseResolution.Y);
scale = scaleBasis * ratio;
filteredScale = (9 * filteredScale + scale) / 10;
viewportSize = displaySize / filteredScale
baseResolution = new Vector2(1920, 1080);
viewportSize = baseResolution / filteredScale;
center = average(ownedCells.Position);
viewRadius = 1024 / Math.pow(Math.min(64.0 / totalCellRadius, 1), 0.4);
TTR = max(30, rounddown(cell.Size * 0.2)); // current merge time
30 + Combined_Mass * 0.2 // old merge time
speed = 2.2 * size^(-0.439)
* Experiments have been run to determine many of these constants. The
results of these experiments may be accessed here:
Mass needed for consumption, consumption distance, decay, speed:
http://imgur.com/a/H9s0J
Time to recombine:
http://savepic.su/6582391.png
(C) Copyright 2016 - 2017