Ren and Stimpy: Stimpy's Invention - Complete Guide By: Shinnokxz (Cory Hansen) (shinnokxz@charter.net) (http://corysplace.silius.net) For: Sega Genesis Version of FAQ: Final Last Updated: 1-10-04 ================================================================================ -Table of Contents- I. Introduction and Copyright Information II. Updates III. Story IV. Walkthrough V. Game and Game Genie Codes ================================================================================ I. Introduction / Copyright Information This Guide is for Stimpy's Invention for the Sega Genesis. It contains a walkthrough, strategies, and codes for the game. This FAQ/Walkthrough is created for personal use only. It is prohibited to use this FAQ on your commercial web page, magazine or game guide without advising me. You are also not allowed to rip off any segment of my FAQ without advising me by e-mail. I worked hard for this and I don't want to see someone says that he has done the whole FAQ. But, you can put this FAQ on your home page, the only condition for this is to e-mail me and TELL me that you are putting this FAQ on your home page and you need to GIVE me the URL. Thank you for you cooperation. ================================================================================ II. Updates 1-11-04 (Final): After four years of sitting and collecting dust, I finally finished the last revision to this guide. I fixed a massive amount of spelling and grammar errors, took out the FAQs and the Review sections, and made it so the guide is easier to read. I also combined the Codes and Game Genie sections. This is the last update. Have Fun! 10-11-00 (v2.0): I got some FAQs in, and I fixed some errors. 10-10-00 (v1.3): I got the Codes, and the Game Genie codes section done. I am getting started on the FAQs section too. It might be the last update, but I'm not sure though. 10-9-00 (v1.0): Pretty much getting the layout and format done. I'll try to get done with most of the sections tonight. And I'll start out on the walkthrough soon (maybe tonight, depends). I'll start out on the walkthrough when I get new Batteries for my Nomad. ================================================================================ III. Story to the Game During a rainy day, an explosion is heard. Ren wanders into Stimpy's room to see that Stimpy's new invention, the Mutate-o-Matic, has exploded and scattered everywhere around the city. Stimpy cries for Ren to help him find all the missing parts. Ren agrees to help is long-time pal. ================================================================================ IV. Walkthrough Remember that you can use a variety of different combinations with the directional pad and the buttons to use clever moves that make it tons easier to go through the game or defeat enemies. Level 1, The Neighborhood It is important to remember to keep a keen eye out for any projectiles that are launched at you during the level-- pay attention and remember to grab any health you can. Remember to shoot your special projectile at any lawn mowers before jumping over the cracks. In the house, you will be inside the kitchen. Press C to jump up on the counter and DOWN + C to jump off of it when dodging all the green slime. At the end, jump on the counter if you're not on it all ready and jump into the freezer. Inside the fridge, make your way up. You can press UP + C to jump extra high. But remember not be carried away; there are enemies all over the platforms. Then go down, sliding and avoiding the enemies. Make your way back up by using the same technique that you used the last platform you went up. When you get to the top of the last platform, slide down and you will be in a big box with a giant Walrus flopping around. It's a bit difficult to dodge the beast, but when you have enough room, go over the spot that says "Go Here" and switch to Ren (if you are not him already) and press DOWN + A to start the Jackhammer move. You may have to stop to dodge the Walrus a few times (they do a lot of damage). When you get through, there will be another walrus and another place to jackhammer. When you go down into the last one, grab the invention piece (the beaver thing) and jackhammer your war out of the level. = Level 2, The Zoo This level is tough and long, so I'd suggest going through with a couple of practice runs. From where you start, go forward and into the Hippo cages. Remember that falling in the water causes you to fall back, starting the obstacle all over again. The gap in between the small hippos can usually be cleared with a normal jump, but when you need to jump the big gaps, press DOWN + A to jump further. This is an extremely tough part. When you want just about a foot close to the Giraffe, they turn into snarling beasts and lunge at you. It is extremely had to get through this obstacle without getting hurt, but this is the most efficient way of doing it that I know of: When you come to the two giraffe (there is always two in a group, RUN by press FORWARD + A and stop when you're in between them. After they stop lunging and go back to normal, run again. Repeat this process until you reach the monkey house. Inside the monkey house, there are two enemies. The big monkeys cannot be killed, but you can stun them and make them stop throwing banana peels at you for a few seconds by normally attacking them. The smaller monkeys can be killed by projectiles (B, UP + B, etc.). When you reach the last house, jump up on the top log platform and into the birdcage (might take a few tries). This leads you into the Aviary. I think this is the best part of the game. When you keep walking, Ren and Stimpy will find a pump and blow themselves up. From there, use the directional buttons to point them a certain way and press any button to make them fart, making them move in that direction. Remember to dodge the birds and thorns in this level. Not only do they cause you to lose a lot of health, but they also cause you to go out of control. But if you keep gathering all the health items then this level will not be that hard. When you get to the end, towards the top, there are a few health items and in the corner, boxed in by two thorn bushes, is the next invention piece. There is only a little opening to get it. Make sure that if you touch the thorns, you don't go completely out of control and just get killed by getting hit into the other thorn bush. Once you have the invention piece, make yourself to the right and off the screen. This completes the level. = Level 3, The City In the city, there are tons of things to watch out for and to remember. The mailboxes that spit mail at you cannot be killed or stunned, so just duck when a piece of mail is thrown at you. The fireman shoot water at you that cause a lot of damage, so hit him three times with your projectile to kill him off. While you can maneuver around the city by jumping on the fire hydrants, I prefer just pressing UP + C to jump high. Also, rolling logs on the building cannot be killed, so watch out for those. Despite what it may look like, the path is really straightforward. When you get to the top of the buildings, there are birds up there that crap on you. Press up + B to throw your projectile up and kill them (just simply running past them usually is not a good idea). When you get to where the construction beams are, make your way all the way to the top right so you're looking out onto no platforms. Then, just press A to jump extra far, you'll end on a ledge on a building. Press it again and you'll fall to the ground next to the fireman. Dispose of the fireman and jump on the fire hydrant to get yourself onto the next ledge. You'll end up going up (avoiding the logs and the drips of water) and up on top of the building again (it look a lot like the beginning of the stage. Fall to the ground, take out the fireman, dodge the mailbox projectiles, and continue onto the next screen. The next part is a really fun and exciting part of the game (also has some pretty cool music ;)) but it also is a bit tough to. You'll end up on a bike, being chased by the Dog Catcher. Press A to peddle and press C to jump. I suggest being slightly in front of the Dog Catcher so you can see any oncoming cars and jump over them. Soon, you will end up falling down hill. Forget peddling, JUMP! Look at the bottom of the screen, and when you see a pothole, JUMP. Don't bother grabbing all the items for they will just get you killed. At the bottom is the invention piece, the thingy gauge, and the end of the level. = Level 4, The Pound There are a few things to watch out for in this level. Watch the ceiling and look for any small spaces; when you walk in front of them a block will come out and crush you. So walk below them, causing them to come down, and quickly turn around to avoid the crash. Also watch out for dogs (can be killed in one shot) and dogcatcher men (three shots will kill these guys). When you come to big gaps over a crevice or lava, simply press A to long jump. When you come to a spot that has to you jack hammering, press DOWN + A to break through. You'll quickly end up falling down a crevice. Grab the sporadic items that show up and jump over the spikes that also show here and there. When you get to the bottom, continues forward, killing anything that moves, and grab onto the pipe. Make your way up and watch out for the drips that come out of it, they hurt AND cause you to fall. UP + C your way up the platforms until you come to a series of swinging spiked cannonballs. Timing and ducking is the key here. When you get t the top, continue forward and you'll come to a place to jack hammer, but an anvil also crushes it. Jack hammer it and occasionally pull out of there before the anvil drops. When you break through you will face the boss battle. This is pretty easy. Press UP + C when the wrestler is about to pounce on and you to maneuver out of his trajectory. Stay in the ring for one minute doing this and the invention piece (the TV) will drop down. = Level 5... The Outdoors This stage is fairly. Just stay on the teeth avoiding the nerve endings and keep your projectiles going and kill the flying pests. When you get to a forest of trees with eyes on the branches, watch out for falling drips but also don't walk on the part of the ground with an eye in it. Use the fingers to flick up to health items. Continue onward. Go up the long hairs to find a variety of platforms. Jump across them and fall down to the ground. You'll end up on a weird hover bike thing. Press any button to move it. On the ground are mouths that spit various health items up at you. The key here is to grab the items while they are falling, not when they are shot out (otherwise they'll just hurt you). The end mouth, instead of spewing a health item, has the invention piece. Grab it and continue forward to end the level. = Level 6, Inside the Invention This stage is hard if you are impatient. Take your time. The first thing that will happen to you is that you will be sucked through the nose of a beaver and into a jar of snot. There are bubbles that travel up the jar and to the top (where the opening is). Jump on the bubbles, but make sure you don't stay on one for too long. Otherwise, it will pop and you will fall back down. Once you are at the top of the jar, jump onto that blue ball thing next to the platform. From there, just JUMP DOWN AND DON'T STOP. YES, you WILL be electrocuted a few times, but it's incredibly hard going from platform to platform (and even then you'll get shocked). You'll drop down and land on a beaver. Next to it are two cupcakes, which take turns being lit on fire. Jump to the middle when the one closest to you is not aflame and then bypass the second one when that one is put out. From there, go up. Jump on the Christmas light when it is not lit. Some parts you must UP + C to get up (which is tough because your stupid AI friend will always get caught on another light). Get to the top and jump down, landing on the things that blow out the candles. Blow the candles out and jump down. Keep on doing it until you get to a room with four switches. The strategy here is to get all four switched down and not get electrocuted. If you leave switches down for too long, they'll just go back up, so be quick about it. Once you get all the switches down, the level ends. You beat the game. CONGRATULATIONS! YOU DID SO WELL, REN AND STIMPY WILL DO THE HAPPY-HAPPY-JOY-JOY SONG AND DANCE FOR YOU!!! ================================================================================ V. Game and Game Genie Codes Game Passwords: REN: CITY: 8900003 L9NH2WZ POUND: 8710003 L9N22W6 OUTDOORS: 8520007 RC452WZ ************************ STIMPY: CITY: 8700004 D2NG4WY POUND: 871000B 2LN24WZ OUTDOORS: 872000G F3444WN Game Genie Codes: NOTE: The codes 1-4 only work on the Normal difficulty setting. 1 AKLT-ACH6 Start with 1 life 2 AKLT-AEH6 Start with 2 lives 3 AKLT-ARH6 Start with 7 lives 4 AKLT-A8H6 Start with 15 lives 5 AT6T-GA4A Infinite lives 6 VBLA-BGCE Extra life after 1st 5,000 pts. 7 CBLA-ARLE Extra life after 1st 10,000 pts. 8 EBLA-A6WE Extra life after 1st 20,000 pts. 9 GBLA-BL4E Extra life after 1st 30,000 pts. 10 JBLA-B3CE Extra life after 1st 40,000 pts. 11 AFMA-AABE + AE6T-GACR Start with health near nothing 12 BBMA-AABE + BA6T-GACR Start with health at 1/4 full 13 CBMA-AABE + CA6T-GACR Start with health at 1/2 full 14 JBMA-AABE + JA6T-GACR Start with health at 2x full 15 NBMA-AABE + NA6T-GACR Start with health at 3x full 16 AT6A-GA3N Virtually invincible 17 RE5T-G618 Powdered toast jar restores full health 18 AD6A-GA7G Infinite continues ================================================================================ This document is Copyright 2000-2004 by Shinnokxz.