_______ \\ " \ \ " \ " \ \ " \_______\ ______________________\ | /_____________________ __|_ M I G H T Y \\\ _|__ /M O R P H I N | | _ \ _____ _____ ___ \____ | _ \ | __ _ _ ____ __| ____ ____ | | | |/ _ \| | | || _|| _ \ | | | | / _ \ | \ | |/ ___|| _|| _ \ / __| | | | || | | || | | || |_ | |_| | | | | || |_| || \| ||| __ | |_ | |_| || |__ | |_| || | | || | | || _|| / | |_| || _ || ||||_ || _|| / \__ \ | __/ | |_| || | | || |_ | |\ \ | / | | | || |\ |||__||| |_ | |\ \ __| | | | \_____/\_/\__/|___||_| \_\ | |\ \ |_| |_||_| \_|\____/|___||_| \_\|____/ |_||""""""""""""""""""""""""""""| |_|'\_\|""""""""""""""""""""""""""""""""""""| """""""""""""""""""""""""""\"" | | """""""""""""""""""""""""""""""""""""" \ |\|_| \ | | \| | \ | \| Mighty Morphin’ Power Rangers For the Sega Genesis Release Date: 1994 Developed By: Banpresto Published By: Sega Walkthrough Written By: armonwilliams11 Rated: Kids to Adults (K-A) =============================================================================== Version History =============================================================================== July 4, 2019- Anniversary update. Made some formating and information [v2.02] corrections. Added a new gameplay strategies section and also covered Cyclopsis' 1 player scenario mode moveset. June 22, 2019- Numbered each section and cleaned up the text body. Added [v2.01] another cheat to the secret section. June 9, 2019- Major update. Made some spelling and grammar corrections. Made [v2.00] some formatting changes. Added HUD, game pad, and select screen diagrams. Added bios for all characters. Added Pro-Action Replay codes in secrets sections. Updated logo graphics. Added spoiler warning. Added stages and their descriptions.Added the finishers to all characters. And a few minor verbiage updates and more notes. Added the finishers to all characters. March 2, 2019- Made some more spelling and grammar corrections. Revamped the [v1.06] Scenario Mode section so it can be more organized. February 18, 2019- Have made some more minor spelling and grammar corrections. [v1.05] Also, added a simplified move list section due to complaints about the former being too complex and overly complicated. The section only contains the special moves and supers of each character with commands written simplified for ease of understanding for casual readers. October 28, 2018- Made some more spelling and grammatical corrections. Provided [v1.04] an update to super moves execution and also updated the controls section, added the default control scheme. July 22, 2018- Revamped the on-screen display section and added in a gameplay [v1.03] mechanics section. July 15, 2018- More formatting and grammar corrections. [v1.02] July 7, 2018- Minor formatting, grammar, spelling, and information corrections. [v1.01] July 4, 2018- Initial release. [v1.00] =============================================================================== Table of Contents =============================================================================== - i. Introduction - ii. Options - iii. Playing the Game Heads-Up Display Gameplay Mechanics 1 Player Scenario Mode 2 Player Battle Mode - iv Gameplay Strategies - v. Basic Controls - vi. Move List Red Ranger Black Ranger Blue Ranger Pink Ranger Yellow Ranger Green Ranger Megazord Dragonzord Minotaur Madam Woe Goldar Cyclopsis v2 Evil Green Ranger Cyclopsis v1 - vii. Simplified Move List - viii. Secret Codes - ix. Credits =============================================================================== i. Introduction =============================================================================== Hello everyone, it’s armonwilliams11 and I bring you another walkthough. Today I decided to do a walkthrough on Mighty Morphin’ Power Rangers game for the Sega Genesis. This game was the first Power Rangers game released for the Genesis by Banpresto, follow by The Movie titled game, it has a Super NES counterpart, which is an entirely different game. It was released in 1994 during the booming fighting game genre era back then. This game was supposed to be able to compete with some of the big top fighters such as Street Fighter, Mortal Kombat, Killer Instinct, and a variety of SNK fighters, but falls short in many aspects. Here in this guide, I made sure to cover every aspect of the game where you can’t literally find elsewhere online. I covered every move a character can make and every mode the games has. I even provided strategies on beating certain enemies, though this guide does contain #SPOILERS#, so read along with discretion! So I hope you enjoy the guide. I’m openly willing to accept any additions I can make in the guide, maybe something I missed, or something that needs to be made clear. You can give me corrections on things that I’ve may have gotten wrong, and address me on any grammar mistakes. Please by all means, contribute helpful information I may need to make this guide a pleasant experience. You can email me at armonwilliams11@yahoo.com, and make sure you include a heading in the subject line addressing about this faqs. So let’s begin! ############################################################################### # WARNING!!! # # Before you go any farther, this guide does contain SPOILERS, so I would # # suggest playing through the game first, get a basic feeling and # # understanding of the mechanics, and then come back for better clarity on # # this game. So if you decide to read ahead on a part you are not on, by all # # means, be my guess, it’s all on you. You have been warned! # ############################################################################### =============================================================================== ii. Options =============================================================================== Game Level- Adjust the CPU difficulty level, the higher the level, the more the CPU blocks, counters, reversals, and is aggressive. Choose between 1 - 8. Time Set- Set how much time to end a match if no one’s vitality has been depleted. Choose either 30 seconds, 45 seconds, 60 seconds, 99 seconds, or infinite. Key Configuration- Remap buttons for certain actions (see basic moves). Music Test- Listen to the tracts used in the game. 01- Rangers' Stage Theme 02- Minotaur's Stage Theme 03- Dragonzord's Stage Theme 04- Madam Woe's Stage Theme 05- Goldar's Stage Theme 06- Cyclopsis' Stage Theme 07- Title Screen/Megazord Formation Sequence 08- 1 Player Scenario Mode Opening Cutscene 09- (Unused prototype music leftover) 0A- Monster Grow! 0B- Cyclopsis' Agmentation 0C- 1 Player Scenario Mode Character Select Screen 0D- 2 Player Battle Mode Character Select Screen 0E- Match Results 0F- 1 Player Scenario Mode Battle Prelude 10- Match Over/Game Over 11- (Unused prototype music leftover) 12- Continue 13- Finishing Cutscene 14- Aftermath 15- Credits 16- Come And Face Me (Player 2 Scenario Battle Mode Interrupt) 17- Tommy Unbrainwashed S.E.- Listen to the sound effects used in the game. Exit- Exit out to the main menu. =============================================================================== iii. Playing the Game =============================================================================== Heads-Up Display ---------------- _________________________________________________________ | __________1______________________________________ | | 2 |_____________________| |_____________________| | | ( )( ) |____________|____|__________| ( )( ) | | 3 4 5 | """"""""""""""""""""""""""""""""""""""""""""""""""""""""" Legend* ------ (1) Character’s Name: You and your opponent’s chosen character’s names are displayed above the Vitality Bar. Player 1’s one the left and Player 2’s on the right. (2) Vitality Bar: The Vitality Bar in yellow is under the character names of each player. Player 1’s health is on the left and Player 2’s is on the right. As you take damage, the heath in your vitality bar decreases. When your vitality bar is completely empty, this is called a knockout, you lose the round. If both fighters knock each other out at the same time, then a special case of a draw is called a double knockout, and another round is fought. Block and evade attacks to avoid damage. (3) Win Markers: Once you win a round by knockout, an orange marker will appear in the two black slots under the vitality bar. Player 1’s is on the left and Players 2’s om the right. Win two rounds to win the match. (4) Revenge Gauge: The Revenge Gauge in blue is under the players’ vitality bar. Player 1’s on the left and Player 2’s on then right. As you take damage, this gauge fills up. Once the garage is completely filled, it will flash for a few seconds, and then drain back down to empty. When the gauge flashes, your special attacks will do more damage to your opponent than usual. The Revenge Gauge can really turn the tides in battle favoring the one who is losing, so when the gauge is filled, don’t hesitate in using your specials! (5) Timer: The timer is centered between Players 1’s and Player 2’s vitality bars. Depending on what number it is set to in Options, is how long a match will last. If the timer winds down before a knockout occurs, then a winner will be decided upon. The player with the greater amount of heath wins the round. However, if both fighters have the same amount of life left, a draw will be declared, and another round is fought. *Player 1 is on the left, Player 2 is on the right Gameplay Mechanics ------------------ Movements: Use to maneuver around in battle, a moving target is harder to hit then a still target. You can move forward towards the opponent to issue a hit or move back away to avoid being hit. Crouch low to duck under standing offenses. And jump up to evade and issue an airborne attack. Forward Dash: Quickly close in on an opponent, putting pressure on your opponent. Quick Retreat: Use to quickly backstep an opponent’s attack, saving you damage. Standing Guard: Use to avoid taking damage against the opponent’s attacks. While standing, you are vulnerable against crouching attacks. Crouching Guard: Use to block your opponent’s crouching attacks. While guarding low, you are vulnerable to overhead and airborne jump-in attacks. Normal Attacks: Attacks that can be used to cause damage to your opponent. Normal attacks are weaker than fierce attacks and are usually faster. Fierce Attacks: Fierce attacks cause greater damage to the opponent, but is slower than a normal attack. If there’s no damage increase, then the speed of the attack is increased. Standing Attacks: Attacks performed while in the neutral position (standing). Close Standing Attacks: Attacks performed while standing close to the opponent. Deflect: Used to deflect projectiles back at the opponent, causing them damage, beware, the opponent can also do this too, even rebound a deflected projectile! Crouching Attacks: Attacks performed while crouching to counter the opponent’s standing offenses. Jumping Attacks: Attacks performed in the air against airborne assaults from the opponent. Jumping Forward/Backward Attacks: Secondary jumping attacks you can use as jump-ins. Special Moves: Special Moves are moves that require a special button combination to execute. Special moves do more damage and have priority over normal moves. Blocking special moves will take a little bit off of your health. Super Moves: These "super moves" weren't featured in the game's instruction manual. Nobody knew how to perform them let alone known that they've existed. The CPU definitely does not perform these moves, not even on the hardest difficulty level. It was discovered that they were in the game by rapidly button mashing everything until they came out. Few had posted these experiences on YouTube, but some find it skeptical. I had in fact seen these things for myself and they do indeed exist in the game, yet no one knew the exact combination to execute them. It has been almost 30 years since the game's release and still no results. Yet, being a rare game, it wasn't a part of any general discussion. So, I decided to find out for myself how to perform these moves and once and for all share them with the public. I used common special move button combinations with a mix of mashing. I honed it down to a circular motion towards the opponent then an attack button. I was using a programmable game controller and removed certain directions off the d-pad until the super moves stop executing after I reduced it down to no lower than a half-circle towards motion. With the up button unmapped, I continued sweeping the d-pad and mashing a single attack button until I figured that it's rather a number of times I must sweep the d-pad half-circle towards. Yet going so fast, I could only count between like 5 - 8 sweeps before hitting the attack button until I could easily execute the supers back to back every time. I tried this with the other attack button and it works. I've executed all character's super moves, even the evil green ranger's. I found that Dragonzord's super was a little bit different, having to actually button mash his super to keep it going. I don't know the EXACT combination for the moves, but I feel that I've gotten really really close to it, I'll update this once I find the exact number of times to sweep the d-pad half-circle towards. Come to think of it, why hasn't these moves been written down in the instruction manual? Given the high damage these supers do (especially in Dragonzord's case), the endless and limitless times you can perform them without building up to them and doing anything special to achieve them, and the secrecy of them leads me to conclude that they may had been planned to be used in the game but was dropped during development due to time constraints, but the developers left them in. Given why they don't appear in the instruction manual, being unbalanced in gameplay, and their complex execute motion also leads me to conclude that these supers were in testing stage before the plug was pulled on them. Speculation shows that the blue bar that is under the vitality bar was supposed to be the meter that builds up to them, but due to time constraints the supers were left incomplete, they didn't even have time to delete the moves and the bar but was left in the final game. With what little time the developers had left, they had repurposed the bar to it being filled upon taking damage, making special moves do more damage as the bar fills up, the supers may had been intended to be somewhat of revenge attacks. But all of this are just theories, I may be wrong, but I'll definitely update as soon as possible when I come across more accurate information. Update: I had narrowed the many time to perform half-circle forward motions to come out with a super. By using an emulator and reducing down the frame rate (the speed) , I was able to count exactly six half-circle forward motions needed to perform the supers. Finishers: Your character will perform automatically one of his/her special moves as a finishing move on your defeated opponent. Some are which pretty good actrually. 1 Player Scenario Mode ---------------------- This is an arcade type mode that one player fights against a series of computer controlled fighters. In this mode, you start off by selecting any of the five rangers available to play. The mode has story base cutscenes between each character selection and matches. The story is set in the first season of the Mighty Morphin’ Power Rangers TV series. The story goes similar, the rangers fight a monster, Rita grows the monster to a gigantic size, the rangers call on their colossal mechas called zords, that forms together into the Megazord to defeat the monster. The rules in this mode is it is a “must win a round to move on” type game. A ranger is your chosen fighter and you’re up against a monster. You must deplete the monster’s vitality to win the round. You lose if your vitality is depleted. To deplete the vitality, you must use your attacks. You can move in close to him and strike or move away to avoid his attacks. You can quickly close in on the opponent by dashing forward or quickly retreat to evade. Jump for airborne attacks or crouch low to avoid standing attacks and perform your own crouching attacks. You can send the opponent’s projectiles back at him with deflect. Block attacks by pressing away from the opponent’s attacks. You cannot block crouching attacks while standing guarding, and you cannot block overhead attacks while crouching guarding. As you take damage, your revenge gauge fills up, the more it fills, the more powerful your attacks become. Once the monster’s health is down, you can continue to the next round. However, if you lose the round, you go to the continue screen. You have 10 seconds to continue the game or it’s game over. If you choose to continue, you will start the match over again. If the timer runs out doing battle, whoever has more vitality than the other wins the round. Now if the timer runs out and each fighter has the same amount of health left, a draw will occur. If the two fighters deplete each other’s health at the same time, a special case of a draw occurs called double knockout, another round is fought until a winner is determined. Once you beat the monster, a cutscene will play where Rita grows her monster to a giant-sized version. To finish the monster off, you take control of the Megazord. Win the round against him to perform an automatic finishing move and then move on to the next monster. If you lose this round though, you will return to round one with the monster. A second player can interrupt a match and challenge the player playing in this mode. If the opposing player wins, then he replaces the other player in this mode, if the defending player wins, he keeps his position in the mode. Rules here are of Battle Mode rules. If you lose, you will go onto the continue screen, here you have 10 seconds to choose to continue. Failing to continue results in a game over, ending scenario mode. Story: Far away in Rita’s Castle on the moon, the evil hand of Rita Repulsa reaches out to seize Earth. Rita Repulsa: “Ahh, beautiful, innocent Earth!” “I’ll save you from those horrible Earthlings!” “Soon, you’ll be all mine!” “I’ll let my monsters take care of those Power Rangers!” “Impudent fools!” “Soon you’ll learn the meaning of my power.” Rita Repulsa: “Go get those Rangers, my sweet child!” Choose a ranger ==================== |Battle 1 | |Opponent: Minotaur| ==================== Minotaur plays defensively but not so much of a challenge. When he does his Tornado Horn, just jump over him. Beating him takes you to his mountain stage, same as round 1 to deal with him. Rita Repulsa: “My baby . . .” “It won’t be the same next time!” Rita Repulsa: “Go get those Rangers, my sweet child!” Choose a ranger ============================= |Battle 2 | |Opponent: Evil Green Ranger| ============================= Next, you fight the Evil Green Ranger, a balanced fighter. The Sword of darkness is his most devastating move, but easily avoidable, not jumping into it. He is very fast but isn’t too much of a challenge. Beating him makes him play his Dragon Dagger to summon his Dragonzord and takes you to the volcano stage. It uses its tail for good reach and will keep you at a distance. I find the Megazord’s Mega Beam and Lightning plasma moves to be effective on damaging the Dragonzord. Defeating it gains the Green Ranger on your side and control of the Dragonzord. Red Ranger: “Tommy! Open your eyes.” “You’re being controlled like a puppet!” Green Ranger: “Thanks. I’ve come back to my senses thanks to you.” “From now on , let’s join forces and fight Rita.” Rita Repulsa: “Go get those Rangers, my sweet child!” Choose a ranger ===================== |Battle 3 | |Opponent: Madam Woe| ===================== Madam Woe has a good reach and is very fast and evasive with her attacks. A good strategy in beating her is using attacks that has reach, never close in on her. Beating her takes you to her desert ruins stage, same strategy this round. Rita Repulsa: “My baby . . .” “It won’t be the same next time!” Rita Repulsa: “Go get those Rangers, my sweet child!” Choose a ranger ================== |Battle 4 | |Opponent: Goldar| ================== Goldar’s sword provides adequate reach of its own, you can use the same strategy here. Defeating him takes you to his stage downtown. Rita Repulsa: “My baby . . .” “It won’t be the same next time!” Rita Repulsa: “Go get those Rangers, my sweet child!” Choose a zord ===================== |Battle 5 | |Opponent: Cyclopsis| ===================== After beating Goldar, Rita will have him summon his zord, Cyclopsis. You can only choose between playing as either Megazord or Dragonzord this time. You’ll be taken to the moon, in front of Rita’s Palace to face Cyclopsis in his first form (not playable). Cyclopsis is the only enemy AI that uses any real combos, making him more of a challenge. The best strategy to beat him is not to go close combat with him because it’ll do a series of high and low attacks and finish off with an Arm Thunder. Using attacks with good range is advised. When Cyclopsis does his Raging Flash, you have considerable time to block it and counter it with an attack of your own. After beating him, you fight the next round with his second form, I see no discernable difference between the two forms except aesthetics, basically plays the same way. Beat him again using the same strategy and you beat the game. Rangers: This is the deciding battle! Activate the ULTRAZORD! Fire!!! “Victory!” “Peace has been restored to the Earth!” The ending cutscenes involves the Ultrazord destroying Rita’s Palace, the Green Rangers posing along with the other rangers, and then the show's ending credits are played, but credited with the staff of the people who worked on the game. 2 Player Battle Mode -------------------- This mode is where you and a friend can battle it out in a typical best 2 out of 3. Here in this mode, you are allowed to choose any of the twelve available characters to play as. Although mirror matches aren’t possible, there are restrictions on who you can fight against. Rangers can only fight amongst themselves and any of the monsters Minotaur, Madam Woe, and Goldar. They cannot fight against any of the zords Megazord, Dragonzord, and Cyclopsis. Basically, small fighters can only fight against small fighters and large fighters can only fight against large fighters. The three monsters can fight against anybody since they can grow. Okay once each player picks their character, they can now decide on which stage to fight on. The Bridge stage will automatically be chosen if two small fighters are chosen, they can only fight on that stage. The other five stages are for large fighters only, those stages can be chosen freely. Again, since the three monster characters can grow, they can fight anyone on any of the six stages. After choosing a stage to play on, you can hold the START button before the battle begins and you will be brought to a menu where you can configure the buttons to your liking and the Game Level which is the handicap for vitality (how much damage can be taken). The lower you set it, the less damage you take, the higher you set it, the more damage you take. Rules for this mode are the same as the 1 player mode accept this is a best 2 out of 3, meaning the player who wins two out three rounds before the other wins the match. After the match, you will be taken to a screen where you and your friends win/lose/draw counts are recorded here arranged by each character. Then, you have the option to continue playing in two player mode, clear the records, or exit the mode out to the main menu. _______________________________________________ | Red | Black | Blue | Pink |Yellow| Green |* |Ranger|Ranger | Ranger |Ranger|Ranger| Ranger | |------|-------|--------|------|------|---------| |Mega- |Dragon-|Minotaur|Madam |Goldar|Cyclopsis| | zord | zord | | Woe | | | """"""""""""""""""""""""""""""""""""""""""""""""" __________________________ /Madam Woe/Goldar\Minotaur \ / Stage / Stage \ Stage \ /---------/----------\---------\ / Rangers / Dragonzord \Cyclopsis\ / Stage / Stage \ Stage \ """""""""""""""""""""""""""""""""""" *Diagram of the character select screen. Stages* Description ------ ----------- Rangers All rangers share a bridge overlooking a city (presumably Angel Grove). Dragonzord Battleground in front of a volcano. Minotaur A nice grassy area with waterfalls in the background. Madam Woe Ancient ruins in the desert, the temple in the background looks mexican. Goldar Fighting in the streets in the middle of town while a crown cheers on. Cyclopsis On the moon in front of Rita’s Palace. *Megazord seems to be the only character without its own stage *Only the rangers and the monsters can be played on the Ranger’s stage (which is the only stage they can play on anyways). No ranger cannot be played on any of the giant sized stage housed to zords and monsters in their giant state. =============================================================================== iv. Gameplay Strategies =============================================================================== Anti-air: --------- Any attack made to counter an aerial attack from your opponent. Meaty: ------ Any attack that “meats” the opponent as they are recovering from a previous attack. Meaties are more affectively used on opponents knock downed by an attack. Launching another attack (or preferably a projectile) as the opponent is getting up so to hit them on the first active frame on their neutral state. The opponent has a 50/50 chance of either getting hit or opts to blocking the move. Turtling: --------- A defensive option where you remain in blocking position for the remainder of the match. Constantly blocking low for your opponent’s low blows and many high blows, guard standing up to block overheads. This mechanism is the answer for aggressive opponents. The purpose is to look for openings and mistakes made by your enemy. An effective turtling technique is blocking an attack first and then hitting the enemy while he/she is recovering. You can also go for low risk moves to counter the opponents’ attacks before they can even land but run the risk of getting hit in the process. You can’t turtle forever, you’ll eventrully get cheesed to death by attacks made by your opponent causing chip damage. So if you intend to last longer, you’ll have to “come out of the shell” to launch an offensive. Cross-up: --------- A cross-up happens when you perform a jumping attack or some aerial attack that lands on the other side of the opponent while hitting them altogether. The proper set-up is needed to achieve this but makes for great strategy. The key is to hit the opponent on their back before the opponent is forced to turn towards your direction. The reason why this is such a great technique is because it confuses the opponent on which way to block. Spam: ----- Constantly pulling off the same attack, most recognizably projectiles, in secession. This is both advantageous and annoying. So, you can do this against the CPU, because the CPU doesn’t have feelings, but against humans, leave it out. Why? Humans do have feelings : ) Cheese: ------- Use against an opponent that constantly blocks. Special moves can cause chip damage (taking away a little health) to a person blocking as oppose to normals that doesn’t cause chip damage. If your opponent dies from chip damage, you’ve effectively “cheesed” them. Counter: -------- An attack used to interrupt the opponent’s attack. As you should know, many attacks leave you and your opponent open. Exploit these openings to your advantage. For example, if your opponent attacks high, you counter low, if low, then you counter high. You can also counter the opponent’s attacks as they are in their start-up frames and their recovery. Reversal: --------- An attack made on the first active frame of your neutral state after being hit or knocked down. It is best used if your opponent decides to get near to you for a follow-up attack; you can catch them by surprise by performing a special move. Wake-up options can be achieved from being knock downed. Priority: --------- Also called stuff, snuff, and poke. Any attack that is made to cancel out the other move made by your enemy without the risk of being hit in the process, unlike a typical counter. Some games have a rock-paper-scissors system to determine what move prevails over the other in an event that two attacks met up. Usually, one attack has priority over the other, the one which higher priority beats and cancel out the attack that has less. In this game, special moves almost always have priority over normals. Some heavy and multi- hitting attacks have priority over some light attacks. In an event where both attacks has equal amount of priority, both players takes the hit. Play around with each character to see what attacks can snuff out certain attacks from other characters. Projectiles are excellent examples of the game’s priority system. Most projectiles (even those that don’t actually leave the body of your character) cancel each other out having the same priority level, works as a great defense mechanism where you won’t receive chip damage, yes, replacing the need to block or evade a projectile! Tick Throw: ----------- To throw an opponent on the first active frame after being hit by an attack. Opting to throw rather than going for another attack confuses the opponent. See, the opponent would think to block your next attack, but your next attack is going to be a throw, throws are unblockable. Zoning: ------- Zoning is the technique of keeping your opponent in a certain spot on the screen where it is most advantageous for you. For whatever suits your play style. You can keep your opponent at a distance by taking advantage of long range attacks, if the opponent is trying to get near to you, it makes them even more predictable by knowing just what the opponent “can” do to get close you. If prefer an up close encounter, then your opponent would want to get away from you in their defense. Cornering can be achieved if you have backed the opponent into a corner, the most disadvantageous spot anyone can get into. =============================================================================== v. Basic Controls =============================================================================== ____________________________ / a _ \ * | _|"|_ 5 // (3) | | c|_ 4 _|d " (2) | | |_| (1) | | b | \___/""""""""""""""""""""\___/ Legend ------ (1) A Button (2) B Button (3) C Button (4a) Directional-Pad (D-Pad) Up (4b) Directional-Pad (D-Pad) Down (4c) Directional-Pad (D-Pad) Left (4d) Directional-Pad (D-Pad) Right (5) START Button *Diagram of the standard SEGA Genesis controller. Action Abbreviation/Symbol Button* ------ ------------------- ------ Stand Neutral n Move Forward f Right Jump Up-Forward uf Jump Up u Up Jump Up-Backward ub Move Backward/Standing Guard b Left Crouch Down-Backward/Crouching Guard db Crouch Down d Down Crouch Down-Forward df Forward Dash f, f (hold for longer dash) Evasive Retreat b, b Normal Attack NA A Fierce Attack FA B Standing Attack s. Close Standing Attack close. Crouching Attack c. Jumping Attack j. Jump Forward/Backward Attack jf./jb. Next , Or / Press Simultaneously + Hold h- Release -r Rapidly Tap r. Quarter-Circle Forward (QCF) d, df, f Quarter-Circle Backward (QCB) d, db, b Half-Circle Forward (HCF) b, db, d, df, f Half-Circle Backward (HCB) f, df, d, db, b Half-Circle Up-Forward (HCUF) db, d, df, f, uf Pause/Resume Game START *Buttons are of the default configuration, key configurations can be adjusted in Options. Forward is right assuming Player 1 is facing right. *These are the default button mapping, to customize your own button scheme, you can change them in the Options menu. How to Read Commands in Sequences: ---------------------------------- Let say you want to do Megazord’s Mega Beam. The command for that move is written as d, df, f, NA. This means that you press “down” on the d-pad, you move from the down position then towards the “forward” position, and then press the button that corresponds to the Normal Attack, which is the A button in this guide. To do charge moves, “hold” down on the button given for a second or two, move the d-pad straight across to the opposite direction of the direction button given, and then press the attack button. =============================================================================== vi. Move List =============================================================================== NOTE: This section has comprehensive notations, if you are unable to understand them, please refer to the simplified section below this one, thank you! Red Ranger Bio: Jason Lee Scott, the very first red ranger and leader of his team of rangers. He is a well trained martial artist and he teaches a class. Being a strong leader, he often at times is able to get him and his team out of very difficult situations, and he is always there for them to lend a supporting hand. Being a person they can rely on. However, this also proves to be his own weakness, often blaming himself for his team’s misfortunes, but despite this, one thing he never does is give up trying and hope for a better outcome. Determined to see things through and never letting his team down, makes Zordon proud of his decision to make Jason leader in defending the Earth from evil. He is given the powers of the Tyrannosaurs Power Coin and control of the Tyrannosaurs Dinozord. He uses his Power Sword as his weapon. Standing Attacks - Punch s. NA - Roundhouse Kick s. FA Close Standing Attacks - Uppercut close. FA Deflect - Slap Back f, f, NP+FA Crouching Attacks - Forward Kick c. NA - Sweep c. FA Jumping Attacks - Diving Kick j./jb./jf. NA - Flying Kick j./jb./jf. FA Special Moves - Normal Heel Kick HCB, NA - Fierce Heel Kick HCB, FA - Normal Power Gun QCF, NA - Fierce Power Gun QCF, FA - Normal Power Sword d, u, NA - Fierce Power Sword d, u, FA Super Moves - Normal Power Blaster HCF (6 times), NA - Fierce Power Blaster HCF (6 times), FA Finisher - Power Sword Defeat your opponent ------------------------------------------------------------------------------- Black Ranger Bio: Zack Taylor, the very first black ranger and second-in-command of his team of rangers. He likes to dance and even developed his own fighting style. He also enjoys pranking his friends (and occasionally his school teachers and principal). Though was reluctant of accepting the job of being a ranger, he quickly found that this is the place he rightfully should be. Very confident, he’s one the first to charge into battle. This no doubt earned him worthy of being second-in-command to Jason, being complimentary to the role of leadership. His weakness appears to be bugs, in which he will get over later down the season. He also as a crush on one of his high schoolmates, name Angela. He is given the powers of the Mastodon Power Coin and control of the Mastodon Dinozord. He uses his Power Axe as his weapon. Standing Attacks - Punch s. NA - Roundhouse Kick s. FA Close Standing Attacks - Uppercut close. FA Deflect - Slap Back f, f, NP+FA Crouching Attacks - Forward Kick c. NA - Sweep c. FA Jumping Attacks - Diving Kick j./jb./jf. NA - Flying Kick j./jb./jf. FA Special Moves - Normal Spinning Axe r. NA (press b/f to move) - Fierce Spinning Axe r. FA (press b/f to move) - Normal Power Gun QCF, NA - Fierce Power Gun QCF, FA - Normal Hurricane Tackle QCB, NA - Fierce Hurricane Tackle QCB, FA Super Moves - Normal Power Blaster HCF (6 times), NA - Fierce Power Blaster HCF (6 times), FA Finisher - Hurricane Tackle Defeat your opponent ------------------------------------------------------------------------------- Blue Ranger Bio: Billy Cranston, the very first blue ranger and the technical department of his team of rangers. Being a “nerd” he is very intelligent. He’s a top member of his school’s science club, always making nifty gadgets and experiments. However, this position exposes him of being picked on alot and even bullied. He seems to have a fear of fish as well. Like the others, Billy is very essential to the team. He often aids Alpha 5 in engineering gadgets such as the teams’ communicators. His wits has saved his team quite a few times in their fight against Rita. He is also close to Trini, who will help him build self-confidence. He is given the powers of the Triceratops Power Coin and control of the Triceratops Dinozord. He uses his Power Lance as his weapon. Standing Attacks - Punch s. NA - Roundhouse Kick s. FA Close Standing Attacks - Uppercut close. FA Deflect - Slap Back f, f, NP+FA Crouching Attacks - Forward Kick c. NA - Sweep c. FA Jumping Attacks - Diving Kick j./jb./jf. NA - Flying Kick j./jb./jf. FA Special Moves - Normal Thunder Lance h- d 1 sec, u, NA - Fierce Thunder Lance h- d 1 sec, u, FA - Normal Power Gun QCF, NA - Fierce Power Gun QCF, FA - Normal Dino Lance h- b 1 sec, f, NA - Fierce Dino Lance h- b 1 sec, f, FA Super Moves - Normal Power Blaster HCF (6 times), NA - Fierce Power Blaster HCF (6 times), FA Finisher - Dino Lance Defeat your opponent ------------------------------------------------------------------------------- Pink Ranger Bio: Kimberly Ann Hart, the very first pink ranger. She combines her fighting style with her practice of gymnastics, very agile and swift with her attacks. She becomes Tommy’s love interest. She is given the powers of the Pterodactyl Power Coin and control of the Pterodactyl Dinozord. She uses her Power Bow as her weapon. Standing Attacks - Punch s. NA - Roundhouse Kick s. FA Close Standing Attacks - Uppercut close. FA Deflect - Slap Back f, f, NP+FA Crouching Attacks - Forward Kick c. NA - Sweep c. FA Jumping Attacks - Diving Kick j./jb./jf. NA - Flying Kick j./jb./jf. FA Special Moves - Normal Knee Whip h- d 1 sec, u, NA - Fierce Knee Whip h- d 1 sec, u, FA - Normal Power Gun QCF, NA - Fierce Power Gun QCF, FA - Normal Dino Arrow h- b 1 sec, f, NA - Fierce Dino Arrow h- b 1 sec, f, FA Super Moves - Normal Power Blaster HCF (6 times), NA - Fierce Power Blaster HCF (6 times), FA Finisher - Dino Arrow Defeat your opponent ------------------------------------------------------------------------------- Yellow Ranger Bio: Trini Kwan, the very first yellow ranger. Trini is often portrayed as being a very caring person, caring for the environment, animals, and especially her friends. She is always there for them to lend emotional support. She has a morbid fear of heights though. She is given the powers of the Saber Toothed Tiger Power Coin and control of the Saber Toothed Tiger Dinozord. She uses her Power Daggers as her weapon. Standing Attacks - Punch s. NA - Roundhouse Kick s. FA Close Standing Attacks - Uppercut close. FA Deflect - Slap Back f, f, NP+FA Crouching Attacks - Forward Kick c. NA - Sweep c. FA Jumping Attacks - Diving Kick j./jb./jf. NA - Flying Kick j./jb./jf. FA Special Moves - Normal Dagger Tackle f, b, f, NA (can also be done in air) - Fierce Dagger Tackle f, b, f, FA (can also be done in air) - Normal Power Gun QCF, NA - Fierce Power Gun QCF, FA - Normal Tiger Crasher (in air) d+NA - Fierce Tiger Crasher (in air) d+FA Super Moves - Normal Power Blaster HCF (6 times), NA - Fierce Power Blaster HCF (6 times), FA Finisher - Tiger Crasher Defeat your opponent ------------------------------------------------------------------------------- Green Ranger Bio: Tommy Oliver, the very first green ranger and a special member of his team of ranger. He first appears in a martial art match against Jason, which he fought to a draw. Rita, who was impressed by his martial art skills, uses him and brainwashing him to fight on her side as her own ranger. However, after a near defeat at his hands, Jason managed to help break free of Rita’s control. Thus, he now fights on the side of good alongside the rangers and is revered as a powerful ally against the evil forces of Rita. Also, he has interest in Kimberly. He is given the powers of the Dragon Power Coin and control of the Dragonzord. He uses his Dragon Dagger as his weapon. Standing Attacks - Punch s. NA - Roundhouse Kick s. FA Close Standing Attacks - Uppercut close. FA Deflect - Slap Back f, f, NP+FA Crouching Attacks - Forward Kick c. NA - Sweep c. FA Jumping Attacks - Diving Kick j./jb./jf. NA - Flying Kick j./jb./jf. FA Special Moves - Normal Dragon Kick h- b 1 sec, f, NA - Fierce Dragon Kick h- b 1 sec, f, FA - Normal Power Gun QCF, NA - Fierce Power Gun QCF, FA - Normal Thunder Dragon r. NA - Fierce Thunder Dragon r. FA - Dragon Buster h- FA 2 sec, -r Super Moves - Normal Power Blaster HCF (6 times), NA - Fierce Power Blaster HCF (6 times), FA Finisher - Thunder Dragon Defeat your opponent ------------------------------------------------------------------------------- Megazord Bio: The original megazord, used to fight Rita’s monsters on a gargantuan scale. Formed from the prehistoric dinozords. They get in formation in tank battle mode, the Red Ranger’s Tyrannosaurus Dinozord forms the torso and head, the Blue Ranger’s Triceratops Dinozord forms the left leg, the Yellow Ranger’s Saber Toothed Tiger Dinozord forms the right leg, the Black Ranger’s Mastodon Dinozord forms both arms and sheild, and the Pink Ranger’s Pterodactyl forms the chest. It uses its Mega Sword as its weapon. Standing Attacks - Punch s. NA - Mega Sword Swipe s. FA Close Standing Attacks - Mega Sword Thrust close. FA Deflect - Whirl f, f, NP+FA Crouching Attacks - Mega Sword Slash c. NA - Mega Sword Uppercut c. FA Jumping Attacks - Mega Sword Dive j./jb./jf. NA - Mega Sword Swing j. FA Jump Forward/Backward Attacks - Drop Kick jb./jf. FA Special Moves - Normal Mega Beam d, u, NA - Fierce Mega Beam d, u, FA - Normal Shield Flash b, f, NA - Fierce Shield Flash b, f, FA - Normal Inferno Blast QCF, NA - Fierce Inferno Blast QCF, FA - Normal Lightning Plasma HCUF, NA - Fierce Lightning Plasma HCUF, FA Super Moves - Normal Mega Wave HCF (6 times), NA - Fierce Mega Wave HCF (6 times), FA Finisher - Lightning Plasma Defeat your opponent ------------------------------------------------------------------------------- Dragonzord Bio: The Green Ranger’s personal zord that he can call by playing his Dragon Dagger. It was given to him by Rita Repulsa to use against the rangers. Later, when Tommy’s mind is restored and cleansed of Rita’s evil spell, Tommy now uses this zord for the side of Good to aid the rangers in defeating Rita and her minions. It uses its Drill Tail as its weapon. Standing Attacks - Punch s. NA - Left Hook s. FA Close Standing Attacks - Headbutt close. NA - Kick close. FA Deflect - Chest Deflector f, f, NP+FA Crouching Attacks - Punch c. NA - Tail Sweep c. FA Jumping Attacks - Double Heel Drop j./jb./jf. NA - Tail Whack j. FA Jump Forward/Backward Attacks - Cannonball jb./jf. FA Special Moves - Normal Heat Horn h- b 1 sec, f, NA - Fierce Heat Horn h- b 1 sec, f, FA - Normal Blade Whip h- d 1 sec, u, NA - Fierce Blade Whip h- d 1 sec, u, FA - Normal Dragon Missile h- db 1 sec, uf, NA - Fierce Dragon Missile h- db 1 sec, uf, FA - Dragon Dynamo h- FA 2 sec, -r Super Moves - Normal Rapid Drill Attack HCF (6 times), r. NA - Fierce Rapid Drill Attack HCF (6 times), r. FA Finisher - Dragon Missile Defeat your opponent ------------------------------------------------------------------------------- Minotaur Bio: A monster Rita uses against the rangers in episode “Teamwork,” and put up quite a tough fight. He uses his Club as his weapon. Standing Attacks - Left Punch s. NA - Club Whack s. FA Close Standing Attacks - Right Punch close. NA - Club Swing close. FA Deflect - Shield f, f, NP+FA Crouching Attacks - Punch c. NA - Kick c. FA Jumping Attacks - Flying Kick j./jb./jf. NA - Body Splash j./jb./jf. FA Special Moves - Normal Tornado Charge h- b 1 sec, f, NA - Fierce Tornado Charge h- b 1 sec, f, FA - Normal Fire Breath HCB, NA - Fierce Fire Breath HCB, FA - Normal Power Wall QCF, NA - Fierce Power Wall QCF, FA - Normal Jack Knife Tackle h- d 1 sec, u, NA - Fierce Jack Knife Tackle h- d 1 sec, u, FA Super Moves - Normal Traveling Power Wall HCF (6 times), NA - Fierce Traveling Power Wall HCF (6 times), FA Finisher - Power Wall Defeat your opponent ------------------------------------------------------------------------------- Madam Woe Bio: A monster Rita uses against the rangers in episode “Peace, Love and Woe.” She can use the jewel on her head to control certain elements. She can also bring “woe” to anyone she touches and as well send them to other dimensions as she did Billy. She uses her long fingernails as her weapon. Standing Attacks - Right Punch s. NA - Swing Punch s. FA Close Standing Attacks - Left Punch close. NA - Uppercut close. FA Deflect - Water Geyser f, f, NP+FA Crouching Attacks - Punch c. NA - Swing Punch c. FA Jumping Attacks - Dive Punch j./jb./jf. NA - Swing Punch j. FA Jump Forward/Backward Attacks - Glide Punch jb./jf. FA Special Moves - Normal Water Blast QCB, NA (also in air and retreat) - Fierce Water Blast QCB, FA (also in air and retreat) - Normal Ice Breath HCF, NA - Fierce Ice Breath HCF, FA - Normal Hair Whip h- b 1 sec, f, NA - Fierce Hair Whip h- b 1 sec, f, FA Super Moves - Normal Rapid Chop HCF (6 times), NA - Fierce Rapid Chop HCF (6 times), FA Finisher - Swing Punch Defeat your opponent ------------------------------------------------------------------------------- Goldar Bio: A humanoid griffin in golden armor. He serves as Rita Repulsa’s right hand henchman. He is often at times instrumental in many his master’s schemes. But when a plan goes wrong, he is often the scapegoat and harshly scolded for his failures. Though at serious times, he proves to be a formidable warrior. He uses his Sword as his weapon. Standing Attacks - Punch s. NA - Sword Swipe s. FA Close Standing Attacks - Elbow close. NA - Sword Swing close. FA Deflect - Sword Twirl f, f, NP+FA Crouching Attacks - Forward Kick c. NA - Sword Sweep c. FA Jumping Attacks - Dive Punch j./jb./jf. NA - Sword Slash j. FA Jump Forward/Backward Attacks - Cannonball jb./jf. FA Special Moves
- Normal Hurricane Sword QCF, NA
- Fierce Hurricane Sword QCF, FA
- Normal Eye Beam QCB, NA
- Fierce Eye Beam QCB, FA
- Normal Gold Slash HCF, NA
- Fierce Gold Slash HCF, FA
- Atomic Ball h- FA 2 sec, -r (hold u/d to steer)
Super Moves
- Normal Atomic Cannonball HCF (6 times), NA
- Fierce Atomic Cannonball HCF (6 times), FA
Finisher
- Sword Ram Defeat your opponent
-------------------------------------------------------------------------------
Cyclopsis (Version 2)
Bio:
An evil zord piloted by Goldar and was the toughest opponent yet appearing in
season one’s two part finale. It was paired with the villain Lokar and seemed
impossible to defeat. It took Alpha 5 hacking into Rita’s console to find a
weakness. Once discovered, all the rangers needed to do is overload the evil
zord’s calibration system (which changes against different opponents) by
constantly switching out one of their zords and the other takes its place
fighting Cyclopsis, but only for a short time due to it often overpowering
them. Eventually, its system couldn’t keep up the constant fighter change and
completely “froze” up, allow the rangers to deliver the final blow destroying
it for good. It uses its Laser Sabers as its weapon.
Standing Attacks
- Laser Jab s. NA
- Double Laser Jab s. FA
Close Standing Attacks
- Punch close. NA
- Strong Punch close. FA
Deflect
- Gold Flash f, f, NP+FA
Crouching Attacks
- Forward Kick c. NA
- Sweep c. FA
Jumping Attacks
- Flying Kick j./jb./jf. NA
- Hurricane Kick j./jb./jf. FA
Special Moves
- Normal Arm Thunder QCF, NA
- Fierce Arm Thunder QCF, FA
- Normal Lava Missile df, d, db, b, NA
- Fierce Lava Missile df, d, db, b, FA
- Normal Lightning Rain HCUF, NA
- Fierce Lightning Rain HCUF, FA
- Normal Razing Flash h- b 1 sec, f, NA
- Fierce Razing Flash h- b 1 sec, f, FA
Super Moves
- Normal Arm Barrage HCF (6 times), NA
- Fierce Arm Barrage HCF (6 times), FA
Finisher
- Razing Flash Defeat your opponent
-------------------------------------------------------------------------------
Evil Green Ranger*
Bio:
Tommy Oliver, the very first green ranger and a special member of his team of
ranger. He first appears in a martial art match against Jason, which he fought
to a draw. Rita, who was impressed by his martial art skills, uses him and
brainwashing him to fight on her side as her own ranger. He serves Rita to the
tee, often is very successful in completing his given tasks, and bringing the
rangers to a crushing defeat. He is given the powers of the Dragon Power Coin
and control of the Dragonzord. He uses his Dragon Dagger as his weapon. He
uses his Dragon Dagger as his weapon.
Standing Attacks
- Punch s. NA
- Roundhouse Kick s. FA
Close Standing Attacks
- Uppercut close. FA
Deflect
- Slap Back f, f, NP+FA
Crouching Attacks
- Forward Kick c. NA
- Sweep c. FA
Jumping Attacks
- Diving Kick j./jb./jf. NA
- Flying Kick j./jb./jf. FA
Special Moves
- Normal Dragon Kick h- b 1 sec, f, NA
- Fierce Dragon Kick h- b 1 sec, f, FA
- Normal Sword of Darkness h- d 1 sec, u, NA
- Fierce Sword of Darkness h- d 1 sec, u, FA
- Normal Thunder Dragon r. NA
- Fierce Thunder Dragon r. FA
- Dragon Buster h- FA 2 sec, -r
Super Moves
- Normal Power Blaster HCF (6 times), NA
- Fierce Power Blaster HCF (6 times), FA
Finisher
- Thunder Dragon Defeat your opponent
*Only playable by use of a secret code.
-------------------------------------------------------------------------------
Cyclopsis (Version 1)*
Bio:
An evil zord piloted by Goldar and was the toughest opponent yet appearing in
season one’s two part finale. It seemed impossible to defeat. It took Alpha 5
hacking into Rita’s console to find a weakness. Once discovered, all the
rangers needed to do is overload the evil zord’s calibration system (which
changes against different opponents) by constantly switching out one of their
zords and the other takes its place fighting Cyclopsis, but only for a short
time due to it often overpowering them. Eventually, its system couldn’t keep
up the constant fighter change and completely “froze” up, allow the rangers
to deliver the final blow destroying it for good.
Standing Attacks
- Punch s. NA
- Strong Punch s. FA
Deflect
- Gold Flash f, f, NP+FA
Crouching Attacks
- Forward Kick c. NA
- Sweep c. FA
Jumping Attacks
- Flying Kick j./jb./jf. NA
- Hurricane Kick j. FA
Jump Forward/Backward Attacks
- Short Hurricane Kick jb./jf. FA
Special Moves
- Normal Arm Thunder QCF, NA
- Fierce Arm Thunder QCF, FA
- Normal Lava Missile df, d, db, b, NA
- Fierce Lava Missile df, d, db, b, FA
- Normal Lightning Rain HCUF, NA
- Fierce Lightning Rain HCUF, FA
- Normal Razing Flash h- b 1 sec, f, NA
- Fierce Razing Flash h- b 1 sec, f, FA
Super Moves
- Normal Lava Missile Barrage HCF (6 times), NA
- Fierce Lava Missile Barrage HCF (6 times), FA
Finisher
- Razing Flash Defeat your opponent
*Only playable by use of a secret code.
===============================================================================
vii. Simplified Move List
===============================================================================
Note: This section is for those who cannot comprehend the move list section
above.
Red Ranger
Special Moves:
Heel Kick Forward, Down-Forward, Down, Down-Back, Back, A or B
Power Gun Down, Down-Forward, Forward, A or B
Power Sword Down, Up, A or B
Super Moves:
Power Blaster Back, Down-Back, Down, Down-Forward, Forward (6 times),
A or B
-------------------------------------------------------------------------------
Black Ranger
Special Moves:
Spinning Axe Rapidly Tap A or B (press Back or Forward to move)
Power Gun Down, Down-Forward, Forward, A or B
Hurricane Tackle Down, Down-Back, Back, A or B
Super Moves:
Power Blaster Back, Down-Back, Down, Down-Forward, Forward (6 times),
A or B
-------------------------------------------------------------------------------
Blue Ranger
Special Moves:
Thunder Lance Hold Down for 1 second, Up, A or B
Power Gun Down, Down-Forward, Forward, A or B
Dino Lance Hold Back for 1 second, Forward, A or B
Super Moves:
Power Blaster Back, Down-Back, Down, Down-Forward, Forward (6 times),
A or B
-------------------------------------------------------------------------------
Pink Ranger
Special Moves:
Knee Whip Hold Down for 1 second, Up, A or B
Power Gun Down, Down-Forward, Forward, A or B
Dino Arrow Hold Back for 1 second, Forward, A or B
Super Moves:
Power Blaster Back, Down-Back, Down, Down-Forward, Forward (6 times),
A or B
-------------------------------------------------------------------------------
Yellow Ranger
Special Moves:
Dagger Tackle Forward, Back, Forward, A or B (also be done in air)
Power Gun Down, Down-Forward, Forward, A or B
Tiger Crasher (in air) Down + A
Super Moves:
Power Blaster Back, Down-Back, Down, Down-Forward, Forward (6 times),
A or B
-------------------------------------------------------------------------------
Green Ranger
Special Moves:
Dragon Kick Hold Back for 1 second, Forward, A or B
Power Gun Down, Down-Forward, Forward, A or B
Thunder Dragon Rapidly Tap A or B
Dragon Buster Hold B for 2 seconds, release
Super Moves:
Power Blaster Back, Down-Back, Down, Down-Forward, Forward (6 times),
A or B
-------------------------------------------------------------------------------
Megazord
Special Moves:
Mega Beam Down, Up, A or B
Shield Flash Back, Forward, A or B
Inferno Blast Down, Down-Forward, Forward, A or B
Lightning Plasma Down-Back, Down, Down-Forward, Forward, Up-Forward,
A or B
Super Moves:
Mega Wave Back, Down-Back, Down, Down-Forward, Forward (6 times),
A or B
-------------------------------------------------------------------------------
Dragonzord
Special Moves:
Heat Horn Hold Back for 1 second, Forward, A or B
Blade Whip Hold Down for 1 second, Up, A or B
Dragon Missile Hold Down-Back for 1 second, Up-Forward, A or B
Dragon Dynamo Hold B for 2 seconds, release
Super Moves:
Rapid Drill Attack Back, Down-Back, Down, Down-Forward, Forward (6 times),
Rapidly Tap A or B
-------------------------------------------------------------------------------
Minotaur
Special Moves:
Tornado Charge Hold Back for 1 second, Forward, A or B
Fire Breath Forward, Down-Forward, Down, Down-Back, Back, A or B
Power Wall Down, Down-Forward, Forward, A or B
Jack Knife Tackle Hold Down for 1 second, Up, A or B
Super Moves:
Traveling Power Wall Back, Down-Back, Down, Down-Forward, Forward (6 times),
A or B
-------------------------------------------------------------------------------
Madam Woe
Special Moves:
Water Blast Down, Down-Back, Back, A or B (also in air and retreat)
Ice Breath Back, Down-Back, Down, Down-Forward, Forward, A or B
Hair Whip Hold Back for 1 second, Forward, A or B
Super Moves:
Rapid Chop Back, Down-Back, Down, Down-Forward, Forward (6 times),
A or B
-------------------------------------------------------------------------------
Goldar
Special Moves:
Hurricane Sword Down, Down-Forward, Forward, A or B
Eye Beam Down, Down-Back, Back, A or B
Gold Slash Back, Down-Back, Down, Down-Forward, Forward, A or B
Atomic Ball Hold B for 2 seconds, release
(hold Up or Down to steer)
Super Moves:
Atomic Cannonball Back, Down-Back, Down, Down-Forward, Forward (6 times),
A or B
-------------------------------------------------------------------------------
Cyclopsis v2
Special Moves:
Arm Thunder Down, Down-Forward, Forward, A or B
Lava Missile Down-Forward, Down, Down-Back, Back, A or B
Lightning Rain Down-Back, Down, Down-Forward, Forward, Up-Forward,
A or B
Razing Flash Hold Back for 1 second, Forward, A or B
Super Moves:
Arm Barrage Back, Down-Back, Down, Down-Forward, Forward (6 times),
A or B
-------------------------------------------------------------------------------
Evil Green Ranger
Special Moves
Dragon Kick Hold Back for 1 second, Forward, A or B
Sword of Darkness Hold Down for 1 second, Up, A or B
Thunder Dragon Rapidly Tap A or B
Dragon Buster Hold B for 2 seconds, release
Super Moves
Normal Power Blaster Back, Down-Back, Down, Down-Forward, Forward (6 times),
A or B
-------------------------------------------------------------------------------
Cyclopsis v1
Special Moves:
Arm Thunder Down, Down-Forward, Forward, A or B
Lava Missile Down-Forward, Down, Down-Back, Back, A or B
Lightning Rain Down-Back, Down, Down-Forward, Forward, Up-Forward,
A or B
Razing Flash Hold Back for 1 second, Forward, A or B
Super Moves:
Lava Missile Barrage Back, Down-Back, Down, Down-Forward, Forward (6 times),
A or B
===============================================================================
viii. Secret Codes
===============================================================================
Play as Evil Green Ranger:
--------------------------
On the Banpresto logo screen after starting up the game, on the second
controller, rapidly press the A, B, and C buttons at the same time until you
hear the sound POWER RANGERS!, which confirms the correct code entry. Evil
Green Ranger will become available to play in 2 Player Battle Mode. He can
fight on any stage against any character.
Special Thank You! Screen:
--------------------------
Beat the game on the hardest difficulty to see.
Pro-Action Replay Codes:
------------------------
FFC110:0099 Infinite Time
FFA00C:00?? Stage Modifier (any mode)
00 Madam Woe's Stage
02 Rangers' Stage
04 Goldar's Stage
06 Minotaur's Stage
08 Dragonzord's Stage
0A Cyclopsis's Stage
FFA058:0001 Evil Green Ranger Cheat Activated
0ACEEA:0014 Green Ranger Selectable in 1 Player Scenario Mode
Player 1 Codes:
---------------
FFD080:0060 Infinite Health
FFD080:0001 1-Hit Death
FFD082:0036 Max Revenge Bar
FFD082:0000 No Revenge Stock
FFD006:0001 Hyper Mode
FFD088:00FC Can't Be Hit
FFD048:0001 Can Do Mid-Air Moves
FFD03A:0001 Quick Attacks
FFD040:00A0 Double Image
FFD036:0001 Transparent
FFA001:00?? Character Modifier (any mode)
00 Megazord
04 Dragonzord
08 Red Ranger
0C Black Ranger
10 Blue Ranger
14 Pink Ranger
18 Yellow Ranger
1C Green Ranger
20 Minotaur
24 Madam Woe
28 Dragonzord
2C Goldar
30 Cyclopsis v2
34 Evil Green Ranger
38 Cyclopsis v1
Player 2 Codes:
---------------
FFD200:0060 Infinite Health
FFD200:0001 1-Hit Death
FFD202:0036 Max Revenge Bar
FFD202:0000 No Revenge Stock
FFD186:0001 Hyper Mode
FFD208:00FC Can't Be Hit
FFD1C8:0001 Can Do Mid-Air Moves
FFD03A:0001 Quick Attacks
FFD040:00A0 Double Image
FFD036:0001 Transparent
FFA003:00?? Character Modifier (any mode)
02 Megazord
06 Dragonzord
0A Red Ranger
0E Black Ranger
12 Blue Ranger
16 Pink Ranger
1A Yellow Ranger
1E Green Ranger
22 Minotaur
26 Madam Woe
2A Dragonzord
2E Goldar
32 Cyclopsis v2
36 Evil Green Ranger
3A Cyclopsis v1
===============================================================================
ix. Credits
===============================================================================
All rights reserved. No part of this document may be reproduced, distributed,
or transmitted in any form or by any means, including photocopying, recording,
or other electronic or mechanical methods, without the prior written permission
of the writer.
Sources are barrowed from the game’s instruction manual, all copyrights apply.
If you wish to use any part of this document (for non-commercial purposes only)
ask permission first. Please email me at armonwilliams11@yahoo.com.
To ensure that your email is read, it must have a subject line explaining the
purpose of your message, it will have to be on the subject related to whatever
in this guide or else it will be sent to spam, where I may never look for it. I
am open to accept correction, criticism, and anymore information I can add into
this guide.
Thanks to CjayC for hosting my FAQ on Gamefaqs.
And Thank You!!!