_______________________________________________________________________________ This FAQ contains SPOILERS!!! Read at your own risk! _______________________________________________________________________________ ===================== "Deja Vu I & II" CASEBOOK 1 GAME SCRIPT Version 1.0 by UnknownGuy945 ===================== E-mail: unknownguy945 (at) gmail (dot) com _______________________________________________________________________________ =============================================================================== || Legal Stuff || =============================================================================== I am not affiliated with Infinite Ventures or Kemco in any way. And obviously, you cannot copy my works. That is called 'plagarism'. Yes, I accept it if you copy my work with permission. And only if you give me proper credit. But if you break the law and be in trouble with police, you can only blame yourself for it. __UnknownGuy945 =============================================================================== || Version History || =============================================================================== RELEASED VERSIONS: 0.8 Need item descriptions and to sort out that deaths guide! 1.0 Crappy formatting, but still enough to be released. But only Casebook One is finished... =============================================================================== || Contents || =============================================================================== T H E G U I D E - Legal Stuff - Version History - Contents - How to use this G A M E S C R I P T - Joe's Bar - Peoria Street - Cabs - 1212 West End Street - Kedzie Bungalow - Sherman Pharmacy - Auburn Road - Common Parts of Script - Item Lists D E A T H S - Accidents - Suicides - Station Arrests L E G A L S T U F F - Legal Stuff (repeated again) - E-mail Policy - Credit =============================================================================== || How to use this || =============================================================================== - This document has 80 characters in each line. - Text is typed exactly as in game, except for the ones listed here: - Sometimes areas in the script has extra spaces, these are marked with _. - Errors are marked. - These [brackets] mean the action you are doing. - These (brackets) mean that the text changes (or more text is added) if you do another task and return. - Corrections MAY be shown (I may have forgotten to do some) - All the text will be changed so there will be capital and small letters. Would you like to read this script when it is covered in CAPITAL LETTERS? =============================================================================== |?| G A M E S C R I P T |?| =============================================================================== =============================================================================== || JOE'S BAR || =============================================================================== MEN'S TOILET CUBICLE ==================== [Beginning of game] You awake from a dazed stupor tht feels like a very bad headache after a long and extremely unlucky week spent in Vegas. Taking inventory of yourself, you notice your right hand is covered with blood, though strangely, you neither see nor feel any wounds. Feeling a sharp pain on your left forearm, you roll up our sleeve. A small puncture gives you pause... "Have I been given something?" you mutter, hearing a voice which sounds strange to your ears. With dawning horror, you then realize... you don't remember who you are! You've no idea why you're hear, or even where "here" is! Everything's a hazy blank! You've no memory whatsoever! [Look at the light] It looks like a typical ceiling light. [Look at toilet paper] It's a full roll of toilet paper. It tends to come in handy in surroundings like these. [Look at the door] It's a door that leads out of the washroom and most likely into trouble. [After taking the coat] There's nothing more handy than a .38 at your side! [Put back the coat] You put it back where you got it. [second time entry] You're in a toilet stall. The stench is more than you can handle! MEN'S BATHROOM ============== [Enter the room] You're in a dank, dingy washroom. From the look and smell of it, you figure the janitor (janitors) must be on strike. [look at the light] An electric light is hanging from the ceiling. [look at the sink] It appears to be a sink. Rust stains show where the water constantly drips. [look at wall] There's nothing here except for cracked walls. [Look at the door] It's a door that leads out of the washroom and most likely into trouble. [Attempt to escape without looking in the mirror] Your instincts tell you there is something you're missing in this room! [Look in mirror] You see yourself in the mirror. The ragged face of a stranger stares back. You still can't remember who you are! [look in mirror again] It's a mirror with a simple wooden frame. DINGY HALLWAY ============= [entrance] You're in a dingy hallway. [Look at puddle] There's a puddle on the floor. It appears to be coming from the women's washroom. You hope it isn't someone who is having troubles! [Look at cracks] There are cracks in the walls. [Look at crack to the right] There's nothing here except for cracked walls. [Look at women's washroom door] It's a plain wooden door. [Look at door leading to Joe's Bar] This door has scuffs and scratches on it. It must be used a lot. WOMEN'S BATHROOM ================ You're in the women's washroom. [look at light] This light looks like it's on its last leg. [look at mirror] A faint white film covers the mirror. It's as grimy as the rest of this place! [look at rubbish bin] It's a large metal wastebasket. [second time entry] You're in the ladies room. Somehow, you feel out of place! WOMEN'S BATHROOM CUBICLE ======================== [upon entry] You're in an empty stall. You see a crack in the toilet and water leaking out of it. [look at toilet paper] It's a roll of toilet paper. It looks like it hasn't been used yet. [Look at cracks] There are cracks in the walls. [Look at toilet] The porcelain of the toielt seems to have been recently cracked. Water slowly trickles from the bowl and forms a puddle out in the hallway. [Open the toilet lid] You open the lid. _You are relieved that you find nothing floating inside. [look at puddle] It's a puddle of water that appears to be coming out of the toilet. JOE'S PLACE ENTRANCE ==================== [upon entry] You're in what seems to be a dark, empty restaurant. It is either closed or else you've scared everyone away. [look through window] Through the window you see an empty street with no one in sight. [look at seltzer] It's a shot glass full of seltzer. [look at counter] It's the countertop. You catch a slight reflection of yourself in the highly polished finish. [second time entry] This room is empty. UPSTAIRS HALL ============= [first time entry] You're in a dingy upstairs hall. You notice some faded posters of old boxers covering the walls. A wave of intense pain causes you to reel. You catch yourself before you black out! When the episode passes, you grow concerned that time might be running out for you! The constant pain in your head is only getting worse! You feel like you better do something or this might be the end of the road for you! [look at left poster] It's a poster of some boxer named "Doghouse" Riley. [look at Ace Harding's poster] You can't shake the feeling that you should know this guy... The name is Ace Harding... Ace... It seems as if you can almost remember then the feeling slips away again. (with memory) The memories flood back as you recognize the poster of you, Ace Harding, taken during your old boxing days! You recall that your manager was a guy named Joey Siegel. But that's about all you can remember nice about the guy! [look at right poster] It's a poster of a boxer named "Puff" MacMuffen. [second time entry] You're in a dingy upstairs hall. (without memory recovered) You notice some faded posters of old boxers covering the walls. VICKER'S OFFICE =============== [upon entry] You're in the secretary's office. The odor of cheap perfume lingers in the air. [look at window] Through the window you see nothing unusual. [look at lamp] It's a small desk lamp. Functional, not decorative! [look at typewriter] It's a typewriter. For those with the dexterity, it's pretty handy... You, however, prefer the pencil! [look at telephone] It's a telephone. There doesn't seem to be anything unusual. [look at desk] It's an everyday, run-of-the-mill desk. The drawer appears to have been recently pried open. [look at door] The door won't open. It must be locked. [second time entry] You're in the cramped quarters of a secretary's office. JOEY SIEGEL'S OFFICE ==================== [entrance] You're in an office, the stale air filled with the stench of death. Lazily slumped over is a desk is a body riddled with bullets. The corpse grips a telephone in its left hand. [look at desk] A pool of blood lies drying on the desk top. The drawer on the other side of the desk appears ajar. You notice old scratches as if it was once jimmied open. [look at safe] It's a wall safe. Too bad you never showed much aptitude for safe robbing. [look at telephone] It's an old-fashioned telephone. The cord hangs limply from the useless thing. [look at corpse] You notice the slumped over man appears to have breathed his last breath. Your observation is puncutated by the fact that there are three bullet holes in him. You curse the fact that the man looks familiar but that the pain in your head prevents you from remembering anything about him. (if memory recovered) It's the body of Joey Siegel. Your stomach does a lurch as you notice the bullet holes that riddle his body. [Enter second time] There's a dead body lying just inside the office. (if coming from elevator) As you enter the room, the wall slides shut behind you. Obviously this elevator is used as a secret means to get in and out of this office. [use NOTE3 on safe] Click! The tumblers fall into place. A quick tug of the handle and the door swings open! [use NOTE4 on safe] After trying the combination, you tug on the handle. You realize you have the wrong combination when the door fails to open. FIRE ESCAPE, 2nd FLOOR ====================== [upon entry] You're on a fire escape. The theory is that if there's a fire, you use one of these to escape. [look at stairs] The ladder ends some nine feet above the ground. You could jump down to the alley. [look at window] It's a window. FIRE ESCAPE, 3rd FLOOR ====================== [upon entry] You're standing on the third floor fire escape. A bout of panic hits you as you struggle with vertigo! [look at stairs] The fire escape is pretty rusty. [look at window] It's a window leading into the building. (if it is closed) Through the grimy window you can barely make out a room beyond. TORTURE ROOM ============ [upon entry] What kind of room is this? You wonder what went on here? [second time entry] You're inside a small, claustrophobic room. [look at wastebasket] It's an old wastebasket. [open trash can] You open the trash can. It's an unused medicine capsule. You've seen doctors place medicine in these for their patients to take. [take the capsules] You take the capsules, thinking they might come in handy later. [look at torture chair] It's a bizarre looking chair. Restraints for the arms and head have been built into it. It doesn't look to be the most comfortable of chairs! (with memory recovered) It's an odd shaped chair. [look at window] Through the window you notice easy access to the fire escape. [look at left bottle] It's an empty medicine vial. "Sodium pentothal" is written on the label. You wonder what it was used for? [attempt to take the empty vials] It's empty. It would be useless to keep it. [look at centre bottle] The medicine vial's label reads "Medrezine." [look at right bottle] It's an empty medicine vial of "Diethanol trimene." (if no memory) The name sounds familiar, but you can't remember why. [look at elevator button] It's an elevator button. [Hit the button] Whoosh! The elevator doors slide open. ELEVATOR ======== [upon entry] You're inside the elevator. Which floor do you wish to go to? [look at top button] This button is for the top floor. [look at first button] This is the button for the first floor. [look at 2nd and 3rd button] There's nothing on the button. [Push a button] As you press the button, the elevator lurches to life. Within moments, it stops and the door opens. [Get onto the same floor] The door closes and then quickly opens again. You pushed the button for the floor that you are already on. Boy, you sure went nowhere fast! [Get onto bottom floor] As you press the button, the elevator lurches to life. Within moments, it stops and the door opens. You're in the sewers under the manhole. CELLAR ====== [upon entry] You're in the cellar. The place looks like it could use a good sweeping. [second time entry] It's a damp and dreary cellar. [look a bulb] It's the kind of light you'd expect to find in a cellar. [look at barrel] A barrel is set up against the wall. (second time) It's a big barrel. [look at bottles] Rows and rows of dusty bottles line this rack. One of the bottles on the right hand side appears to be unusually clean. [look at clean bottle] You notice a lack of dust. How peculiar! [hit the clean bottle] When you hit the bottle, the whole rack slides to the side. A secret passage is revealed! [Look at open rack] The rack (rack!?) is open. CONNECTING ROOM =============== [upon entry] It's a small connecting room made of stone and brick. [look at wooden door] It's a round wooden door. Strange design for a door! [look at entrance to cellar] It's a damp and dreary cellar. [look at light bulb] Wait a minute! Could it be? Yes, it is! A light bulb! [second time entry] You gag on thee stale air. This place could use some circulation in here! CASINO ====== [upon entry] You're in a small room set up as a casino. The silence in this place is almost deafening! [second time entry] The casino is deserted. [look at roulette] You remember the last time you played roulette... 20 Black- you lost! [look at slots] It's a slot machine. Do you feel lucky? [win the slots] Your luck has certainly changed! You've hit the jackpot! You got __ coins. [use useless slot] With a pull of the lever, the wheels spin and clang away! Your anticipation heightens, the excitement builds and then... Clank, clank, clank- you lose. [lose the slot] Unfortunately, you come up a loser. CASINO ELEVATOR =============== [upon entry] You stand in front of a small elevator. SEWERS ====== [upon entry] The sewer that you're in smells really, really nasty! NOTE: From the entry closest to the casino, I will list directions from the entrance of the sewer there. (go L) You're in the sewer. So much for your new pair of shoes. (go R) You're inside the sewer. You'd better be careful where you step. (go RR) You're inside the sewer. (go RU) You're in a cold and clammy sewer. (go RD) You're in the deepest part of the sewer. [look at sewage at RD) The sewage looks really deep right here. You try to be careful, because it looks that if you were to frop something here, you might never see it again! (if first time) It reminds you of something you've seen from your childhood. It was the last time you took a bath! You watched as the water sucked your favorite rubber ducky right down the drain! You shake your head of the memory, not sure whether it's real or not. [attempt to throw evidence into the sewer] Hold on! If you do that, it may cause you trouble later. [Discard item in RD] You discard the _____________. ("Go RR" and "Go R"'s rooms repeat over and over again infinitely, so there's no point in trying to track them all down, because they repeat!) =============================================================================== || PEORIA STREET || =============================================================================== UNARMED MUGGER ============== Suddenly, a mugger jumps out in front of you! "Ma always told me it was wrong ta steal. She also said it was wrong ta kill, so jez give me all yer money and you'll be fine!" [do something stupid] "Are you kidding?" the mugger says and then slugs you in the face before you can answer. Stars explode and you are out like a light! You shake your head groggily as you get up. You notice the mugger is now gone as you check your pockets. You curse your luck as you discover there is not a penny left. He took everything! [give him COINS] "This is small change!" the mugger yells! He unloads a wicket left and catches you right on the kisser! His punch was a beauty... you go down in a heap, out cold before you hit the ground! You shake your head groggily as you get up. You notice the mugger is now gone as you check your pockets. You curse your luck as you discover there is not a penny left. He took everything! [give him $20-BILL] He accepts your kind offer with his mother's thanks. You watch as he skips away with a hop and a giggle. [shoot him] You shoot the mugger only to have the cops show up moments later. Boy, where were they a few minutes ago when you could have really used them! Your pleas of self-defense is tough to sell when it is noticed that the guy didn't have a weapon on him. It doesn't take too long for a jury of your peers to convict you of first degree murder and sentence you to death. It appears your casebook will be forever closed, Ace! DARK ALLEY ========== [upon entry] You're in a dark alley. [look at fire escape] The fire escape is too high for you to reach from the street. IN FRONT OF JOE'S BAR ===================== [upon entry] You're on the street in front of Joe's Place. A quick glance tells you no one else is around. [second time entry] You're standing on the street in front of the restaurant. [unlock door] With a telltale click, the key unlocks the front door. [look at car] It's a very elegant luxury car. [look at window] Through the window you see nothing unusual. SUGAR SHACK =========== A woman comes out of nowhere and says, "It's been a while, Sugar. I just got out of prison and had some business to take care of! First with our old friend Siegel. But all's I found was his car out front. So I prepared a little surprise for him! Something to even the score you might say! And as for you Sugar, I got a little surprise for you too. Right [sic] here in my purse! [hit her] SOCKO! A quick jab out of nowhere and she's out like a light! Her purse drops to the ground as she falls out cold! You are standing over the lady you just sucker punched. You probably shouldn't stand here much longer, people might get the wrong impression! [shoot her] Going against common sense, you decide to shoot her. A passing cop hears the shot and quickly shows up and takes you into custody. It doesn't take too long for a jury of your peers to convict you of first degree murder and sentence you to death. [do something stupid] BLAM! Your reflexes with your gun are too slow, she beats you to the draw and plugs you full of holes! [look at handbag] It's a black handbag. It looks big enough to choke a mule! ARMED MUGGER ============ A mugger blocks your way. He wants all of your money! You ponder the wisdom of what to do next... [do something stupid] The mugger's got an itchy trigger finger and lets you have it. [use "COINS" on him] "You're holding out on me!" the man yells as he empties his gun into you! [use "$20-BILL" on him] The man takes your money and skips away saying, "Ha ha, the gun wasn't even loaded!" [use "GUN" on him] You were a bit slow on the trigger. He shot you first. [meet him, second time] The mugger blocks your way. His black eye shines as a souvenir of your last encounter. "OK, hotshot! I wouldn't try that again if I were you. Give me all your money, now!" he finishes looking a bit unsure of himself. [meet him, third time] The mugger blocks your way again, this time with two nasty shiners. In a menacing tone he threatens, "Give me your money!" [HIT him, 1st time] SOCKO! A quick jab to the mugger's eye stuns him. He runs down the street shouting, "I'll be back!" [HIT him, 2nd time] SOCKO! A swift jab to the mugger's left eye sends him reeling back in pain. He quickly runs away. [HIT him, 3rd time] SOCKO! A lightning fast fist hits him in the nose. He stumbles for a moment and then runs away again. [give him $20 after punching him at least once] You give him $20. He grabs it and runs away saying. "About time you wised up!" POLICE STATION ============== You're standing in front of the police station. [enter without memory] Click! The cops snap the cuffs on you! You are questioned over and over anout your whereabouts and actions of the last 24 hours! Since you can't remember a thing you seem the likeliest candidate for committing murder and kidnapping. Since you're unable to cure your condition, you spend the remainder of your life in a padded cell in an institution. [enter WITHOUT gun, NOT ENOUGH evidence, FAKE evidence.] You step into the police station. The cops quickly surround you with their hands on their clubs and guns. They seem very eager to hear your story. But there is too little evidence that Sternwood and Vickers were involved... If Sternwood and Vickers didn't kill Siegel and kidnap Mrs. Sternwood, then you're the next best suspect. The cops uncover the bad blood between you and Siegel and bring you up on charges. The sentence passed down was ten years in maximum security! Your cell awaits you at Joliet Maximum Security Prison! [enter WITH gun] Click! Cuffed by the cops. Your story interests them so they investigate the murder and the kidnapping. Various interesting facts are brought to light. Unfortunately, they find your gun among the evidence. With your fingerprints all over it and the bullets matched up with the slugs pulled from Siegel's body... It's basically an open and shut case! They don't buy your story that Sternwood and Vickers were the culprits... Especially since the gun is more than enough proof that you were the killer. Sorry Ace, but it seems you're out of luck! [WITH evidence with you, WITH evidence against you] You step into the police station. The cops quickly surround you with their hands on their clubs and guns. They seem very eager to hear your story. Your story and the three pieces of evidence made Sternwood and Vickers look suspicious. But you can't be certain of that. The cops find some incriminating evidence and they suspect YOU committed Joey Siegel's murder and kidnapped Mrs. Sternwood. The bad blood between you and Siegel was well known. It doesn't take them long before they bring you before the judge. The sentence passed down was ten years in maximum security! Your cell awaits you at Joliet Maximum Security Prison! [WITH evidence with you, WITHOUT evidence against you] You're in the hands of the police. The evidence you've brought to them proves to be interesting, especially in the courtroom where you eventually wind up. During the trial of the kidnapping of Mrs. Sternwood and the murder of Joey Siegel, 3 bits of evidence proved valuable: the diary from Vicker's bungalow, the blackmail letter and the timetable from Sternwood's bedroom. These 3 items, put together, paint the picture of a plot by Sternwood and Vickers to kill Mrs. Sternwood and Joey Siegel. And also to make you take the fall for it. The diary and the blackmail letter provided the motive for the crime. And the timetable indicated how they did it. Sternwood and Vickers were mercilessly grilled on the witness stand. The weight of the evidence and the skilled tactics of your lawyer, made Vickers admit to the crime. Way to go Ace! Because of your excellent investigative skills, you've laid the case to rest. Congratulations, Ace, you are cleared of any wrongdoing and are off the hook! The case made it onto the wire and became a national story, you see your name splashed across every paper in the country. The recognition is more than anyone could have asked for! Especially for someone who was having troubles paying his bills! CONSTRUCTION PIT ================ Whoops! You don't watch that first step and plunge down head over heels into a deep construction pit. You should have paid attention to what was coming round the bend! NEWSTAND ======== [upon entry] You're in front of a newsstand. You feel that this might not be the best time to brush up on current events. [talk to newsboy] "It's a twenty-five cents a copy, Mac! If ya want, take da far right one," says the newsboy. [hit the newsboy] You don't have any strength left! [take the paper] You take the newspaper. You hand the newsboy a quarter and take a paper. The newsboy says, "Da cops have been roaming 'round here looking for anyone suspicious like. 'Dey got a call from some dame who lives across the street from Joe's. She said that she saw some funny goings-on 'round there, and she gave a description of someone that looks an awful lot like you! Ya better watch your step, bub!" [look at newspapers] These newspapers are for sale. You'd feel guilty reading one without paying. [attempt to not pay] There are no more coins. [look at stand] This newsstand is made of the finest plywood. [look at newsboy] The newsboy looks at you as though he recognizes you. IN FRONT OF GUN SHOP ==================== [upon entry] You're standing on the street in front of Pete's All Nite Gun Palace. [look at trash can] It looks like a trash can. [look at window] The window reads "Guns and Ammo." PETE'S ALL NITE GUN PALACE ========================== [upon entry] You're inside Pete's All Nite Gun Palace. The guy behind the counter asks, "Ya want somethin'?" [look at the fat guy] This guy really has quite the gut- maybe exercising would do him good. [talk to the fat guy] The guy behind the counter asks, "Can I help you or what?" [attempt to punch/shoot him] KA-BOOM! The clerk reacts faster than you thought possible for one so big. A shotgun blast from under the counter has just shred you into ribbons! [take bullet] Get 1 bullet. [take the gun] You take the _________. [after purchase] "Thanks for the ________." [attempt to not pay for LUGER] The clerk says in a gruff voice, "It'll cost ya twenty bucks, pal!" [attempt to not pay for BULLET2] There are no more coins. [look at sign] The sign says, "Tonight's special $20." BUM === You run into a bum who blocks your way. The stench of him is almost too much to bear! He stands so close that your eyes water. The following words dribble out of his mouth, "I got a scoop. Somethin' that'll save yer life, if it's worth fifty cents to ya..." [look at him] He looks very weak and defenseless. The man looks extremely dazed, too! You hesitate about getting mixed up with the likes of him. [look at trash can] It looks like a trash can. [hit him] SOCKO! You belted the bum hard, but somehow you don't think he noticed- seeing the condition he is in! Unfortunately, someone else might have noticed... the sound of police sirens begin to fill the air! You think now might be a good time to beat a quick exit! [shoot him] You take a shot at the bum and hear a woman begin to scream. Immediately the quiet of the street is shattered by the sound of sirens! Before you can make a quick getaway, the cops come in force and haul you off. You're on trial for attempted murder. The prosecution has a solid case against you with many eyewitnesses. Even your lawyer has given up on your defense and wants to make a deal! It doesn't look good at all! The sentence passed down was ten years in maximum security! Your cell awaits you at Joliet Maximum Security Prison! [give him 50c] The bum gladly takes the money, looks around and slurs, "Joey's hit man has been lookin' for ya. I got da word that he's waiting in yer office. Better watch out." [attempt to give him $20] The bum looks at the twenty and starts drooling. [see him after paying] There's a vagrant crossing the street. IN FRONT OF BLUE CAB ==================== (if no address) This is Peoria St. A blue cab is waiting. (if has address) You stand amongst the ramshackle buildings on Peoria St. [look at cab] The driver is in the blue cab. He is waiting for passengers. IN FRONT OF YELLOW CAB ====================== You stand amongst the ramshackle buildings on Peoria St. [look at cab] The driver is in the yellow cab. He is waiting for passengers. MERCEDES-BENZ (yes, it says so in the NES version) ============= (upon entry) You see nothing unusual about the plush interior of the foreign car. [second time entry] You're inside a European luxury car. [use KEY2 in slot or hit red button] You've released the hood. It pops wide open and then... An earth shaking "KA-BOOM!" fills your world as the car explodes into tiny bits. (skip to here if you used KEY2 on slot) If you were still Note: The game says alive, you'd curse this twice if you your lack of use the KEY2 on the caution that slot. allowed you to fall for this deadly trick! [open glovebox and look at SNAPSHOT] It's an out of focus snapshot of a four hundred pound woman. You scratch your head wondering why she looks familiar. BOOT OF CAR =========== [upon entry] You're standing at the rear of the car, in front of it's trunk. [use KEY4] You open the trunk with the key. [look at gag] The gag is made of white cloth. [look at woman] It's the biggest woman you've ever seen in your life! You wonder how she ever managed to get inside the trunk! Then you notice she appears to be unconscious. You also see that she has been gagged and bound. Now THAT is one large woman! She's got to be at least 400 lbs! You have an uneasy feeling that you've seen her before. [use MEDS1 on woman] The woman is trying to say something, but her gag prevents you from understanding her clearly. [use MEDS1 on woman after removing gag] The sodium pentathol takes effect. The woman starts babbling, "Take me home, please take me home... 626 Auburn Road, take me there..." Her voice trails off as she stops talking and lapses back into unconsciousness. [shoot her] Going against common sense, you decide to shoot her. A passing cop hears the shot and quickly shows up and takes you into custody. It doesn't take too long for a jury of your peers to convict you of first degree murder and sentence you to death. =============================================================================== || CABS || =============================================================================== BLUE CAB ======== [upon entry] You hunker down in the back of the cab. You look over the driver, he seems quite nervous. [look at driver] It's the cab driver. You don't know why, but he seems very impatient. [speak to driver] "Hey mister, where d'ya wanna go?" the driver asks in a nervous tone. [after selecting choice] The cabby accelerates in a sudden burst of speed! When you arrive, he looks at the meter and says, "Here ya are! That'll be seventy-five cents, Mac!" [if attempt to leave] With an angry frow the driver says, "Hey pal! Ya still owe me! And ya better pay up or I'll call da cops!" [use COINS on slot] The driver counts the change. "1, 2... Yup, 3 quarters. Thanks a lot, bub!" [if going to same location] The cabby laughs and says, "Ya must be new in town ... we're already there!" YELLOW CAB ========== [upon entry] You're in a beat up yellow cab. The cabby looks like a pleasant enough fellow. [look at driver] "What can I do (it's "for you", dammit!) you for?" the cabby asks with a smile. [talk to driver] The cabby asks, "Where to, mister?" [after selecting destination] You are thrown around by the cabby's reckless driving. Just when you are about to complain, he stops the cab with a screech and says, "Here ya go, that'll be seventy-five cents!" [leave without paying] "Hey bub, ya haven't paid me yet!" yells the cabby. "Ya better pay me or else!" [pay him] You give the cabby his fare. "Thanks, bub," he says with a smile. [go to same location] The cabby chuckles, "Hey mister, what do ya mean? We are already there!" BOTH CABS ========= [use $20-BILL on slot] The cabby looks at you and says, "Sorry pal, I ain't got any change!" [Shoot the driver] You've managed to shoot the bulletproof screen between you and the cabby. You overhear his frantic calls for the police on his radio! You're on trial for attempted murder. The prosecution has a solid case against you with many eyewitnesses. Even your lawyer has given up on your defense and wants to make a deal! It doesn't look good at all! The sentence passed down was ten years in maximum security! Your cell awaits you at Joliet Maximum Security Prison! [punch the driver] You've just successfully slugged the bulletproof glass. [look at fare meter] It's a fare meter. [look at PAY HERE slot] It's the slot where you pay the cab fare. [use money on driver] There's bulletproof glass between yourself and the cab driver. Since you can't pay the fare directly, you need to put the fare into the pay slot instead. [attempt to pay before going to destination] The bill won't (There is a script error here. It says this even if u go in the slot! use COINS.) [attempt to leave twice] What started out as a bad day just got worse! The disgruntled cabby called the police on you. The cops frown on the fact that you stiffed the cab driver! A brief trial is all that's needed to convict you. =============================================================================== || 1212 WEST END STREET || =============================================================================== ENTRANCE ======== You're outside the Stanford Arms, an apartment building in a very upscale part of town. [from inside] The apartment building rises high above you. BOTTOM FLOOR ============ [upon entry] The decorative touches in the lobby are a bit too opulent for you. "I'll take a run down apartment with cockroaches any day," you mutter ironically. [attempt to open door] It won't open. [use CARD on SLOT] When you put the card into the slot, the elevator doors open with a swoosh. [second time entry] The elevator is at the lobby. ELEVATOR ======== You're inside the cramped elevator. [use CARD on SLOT] You put the pass card in the slot. The elevator door slides shut and begins moving. You have no choice but to go along for the ride. The elevator stops and the door slides open. [use CARD on SLOT on top floor] You put the pass card in the slot. The elevator stops and the door slides open. TOP FLOOR ========= You're in a very ornately decorated penthouse. The couch alone probably costs more than your yearly earnings! [second time entry] You're inside the apartment. [look at picture] There's nothing like a great work of art for inspiration. [look at sofa] It's a leather covered sofa. [look at mag] "Better Homes and Penthouses" is not something you read too often. [look at shelf] It's a bookshelf filled with thick encyclopedias and books. [shoot mirror] You just blew away the mirror. It shatters sending small shards every which way! [look at mirror] It's a big, round mirror. (if broken) Besides it being broken, you see nothing else unusual. [look at chandelier] The crystal chandelier fits the decor of the room nicely. =============================================================================== || KEDZIE BUNGALOW || =============================================================================== ENTRANCE ======== [upon entry] It's a run-down bungalow in the seedier section of town. The paint is chipping, the boards look to be rotting- basically it reminds you of home. [look at bungalow] It's a bungalow. [second time entry] You stand in front of a ramshackle bungalow. There's a parked cab idling by the curbside. INSIDE ====== [upon entry] The smell inside the bungalow is cloying. You think you've smelled this cheap perfume before. [look at bed] The bed looks more like an army cot than anything else. It seems the owner here is very poor. [look at window] It's so grimy, you can barely see through to the street beyond. [enter second time] You're inside a small bungalow. =============================================================================== || SHERMAN PHARMACY || =============================================================================== ENTRANCE ======== [upon entry] You're on a quiet street. You are amazed at how quiet it is! [look at door] It's a door. LOBBY ===== [upon entry] You're in the lobby of the office building. There is a hallway in front and a staircase to your left. [look at hallway] The long hallway runs the length of the building. [look at stairs] This stairway leads to the second floor. IN FRONT OF ACE'S OFFICE ======================== [upon entry] You're standing in front of a grimy office. The words on the door read, "Ace Harding: Private Eye." [second time entry] You're in front of a private eye's office. (if memory recovered) Could this possibly be your office? You see someone's shadow moving beyond the glass. (if no memory) You see someone's shadow moving beyond the glass. Your vision swims and you stumble awkwardly! Catching yourself, you rub your throbbing temples! The pain behind your eyes is getting worse! You wish you knew what to do about your memory loss! Maybe that would help alleviate the terrible pain! [look at window] Through the window you can see the faint shadow of someone moving about inside. [shoot the glass! / look at broken glass] The bullet hole and the lack of movement tells you the threat is gone. [look at cracks] There are cracks in the wall. (Well, that helps!) IN FRONT OF BRODY'S OFFICE ========================== [upon entry] You're standing by the entrance to an office. IN BRODY'S OFFICE ================= [upon entry] It's the sterile furnishing of a doctor's office. You glance around the deserted room wondering if a nurse might show up soon. [look at lock] A combination lock keeps this file cabinet locked. Perhaps to keep out would-be snoopers or private detectives. [look at filing cabinet] It's a big black cabinet. [look at eyechart] If you can't read the eye chart from where you are, then you need glasses! [look at cabinet] This seems to be a cabinet where the doctor keeps vials of medicine. [use MEDS6 on CAPSULES then SELF, 1st time] It's a dose of bisodiumitis. The medicine begins to work. Your head starts to clear and a memory rolls in from your childhood... It's Father O'Malley from the Demille Boarding School. Good ol' Padre! When everyone else gave up on you, he was the one who believed that you could be someone! The pain eases! You feel you might actually be getting better! [use MEDS6 on CAPSULES then SELF, 2nd time] It's a dose of bisodiumitis. Another memory suddenly hits you as the medicine takes effect... It's Taco, your favorite pet dog from younger days. Say "Woof", Taco! Want to play, Taco? That's a good boy Taco! Taco? No wait, TACO!? WAIT! Taco sends you to the hospital for stitches. On second thought, he wasn't really much of a favorite! [use MEDS6 on CAPSULES then SELF, 3rd time] It's a dose of bisodiumitis. Another flashback comes unbidden, signaling _that your memory has almost returned... It's Suzy Q, the girl next door. Sweet Suzy Q! She gave you your first kiss. You would have run away and married her if you had the chance! The pain fully subsides and you feel almost complete as the last of your identity returns! Yes, its coming [sic] back to you... Ace? Ace Harding?... Something clicks in your head! That's it! You;re Ace Harding, Private Eye! ACE'S OFFICE ============ [without shooting the window first] The young punk is pointing his gun at you! A LETHAL SURPRISE! An unknown man takes deadly aim and fires away with his tommy gun! You know a professional hit when you see one! Unfortunately, that is your last thought! [upon entry] You kick the guy on the floor to make sure he stays dead! You really hated to do that, but it was him or you! At least, that's the story you're sticking to! [look at dead man] The dead man lays on the floor in a pool of his own blood. Too bad, the floors looked like they've been recently cleaned! [look at cracks] There are cracks in the wall. (Again!) [look at desk] A typical desk: four legs and a drawer. [look at window] It's a window. It's so grimy, you can barely see through to the street beyond. [look at shelf] It's a dilapidated shelf. [second time entry] You're in a dimly lit office. The barren furnishings says a lot about its owner. =============================================================================== || 626 AUBURN ROAD || =============================================================================== [upon entry] You stand on the sprawling grounds of a large estate. The resemblance to Tara from "Gone With the Wind" is uncanny! [look at house] Whoever owns this place must really have the bucks! [look at mailbox] It's a mail box. The number 626 is neatly painted on it. [second time entry] You can't see anyone around. FRONT DOOR ========== [upon entry / look at door] You're at the front door of the mansion. The door has a huge knocker on it. [shoot the door] In your excitement, your aim is way off! It seems that you have missed your target! [hit the knocker] You rap the knocker against the door. BUTLER ====== An old man comes and answers the door. In a condescending tone the butler explains that he has orders not to let anyone in. He adds that his employer has had a difficult night and is currently asleep. [shoot him] You take deadly aim and shot the snooty butler! The sound brings a bunch of startled cleaning servants who look on in horror. Probably a bit too drastic, Ace! It doesn't take long before the cops arrive, alerted by the frightened staff. You are quickly cuffed and hauled in! You're on trial for attempted murder. The prosecution has a solid case against you with many eyewitnesses. Even your lawyer has given up on your defense and wants to make a deal! It doesn't look good at all! The sentence passed down was ten years in maximum security! Your cell awaits you at Joliet Maximum Security Prison! [punch his lights out] You've knocked the butler out with a tremendous roundhouse to the jaw! He lies in an unconscious heap at your feet. MANSION ======= [second time entry] You're in the mansion vestibule. This room is bigger than a city block! [look at stairs] This stairway leads to the second floor. [look at chandelier] It's probably one of the largest chandeliers you've ever seen! It's much too bright to look at for long. KITCHEN ======= [first time entry] You're in the kitchen. The place is so clean it sparkles. [look at table] This table is very interesting. One could stand here for hours just admiring the nails. [look at sausage] It's a bit of sliced sausage. [look at jars] It's a small jar. [look at pitcher] It's a water pitcher. But, there's no water in it... so maybe it's just a pitcher. [look at dish] It's a finely detailed porcelain dish. [look at frying pan] This pan was made for fryin', and that's just what you'll do if you don't stop wasting time. (if first time) Another memory from your childhood washes over you... it's your mother! She's baked a cake for your birthday! Your favorite- chocolate! When all the other kids didn't show up, you didn't mind- cause you still had your mother! HALLWAY ======= [upon entry] You're in the upstairs hallway. LEFT BEDROOM ============ [upon entry] You're in a small bedroom. (if first time) The smell of cheap perfume fills the air. You know you've smelled that fragrance before! Heavy snores from the bed indicate that the woman there is in a deep sleep. [shoot woman] You pull the trigger and shoot your gun. A passerby runs for cover and begins yelling for the cops. They quickly appear and arrest you. It doesn't take too long for a jury of your peers to convict you of first degree murder and sentence you to death. It appears your casebook will be forever closed, Ace! [look at woman] The woman is a real looker! You known you've seen her before. And from what you remember, she's a real schemer! [shoot mirror] You just blew away the mirror. It shatters sending small shards every which way! [look at mirror] It's a big, round mirror. (if broken) Besides it being broken, you see nothing else unusual. [look at lamp] It's a rather expensive-looking lamp. [look at nightstand] It's a nightstand with drawers. [hit the lady] That person must really be in a deep sleep! No matter how hard you shake, they just won't wake up. [use MEDS2 on lady!] The medrezine appears to be having a rather adverse effect on the sleeping form. You hear a short, agonized cry and then nothing. [use MEDS1 on lady] The woman reacts to the medicine as it takes effect. She begins to slur, "You don't own me Joey! I'm through with you! It's simple. You're gonna die. And I'm gonna continue to see John. See? This is for you! This gun is what you get for meddling in my life!" With a shudder she drifts quietly back into a deep sleep. [use PENCIL on MEMO] You use the pencil to shade over the indentations
on the pad... Yes,
you can now read
what was written
on the previous
sheet!

[second time entry]

This smaller
bedroom must be
the guestroom.

MASTER BEDROOM
==============

[upon entry]

You're in the
master bedroom.

There is a man
asleep in the bed.

[hit the man]

That person must
really be in a
deep sleep!

No matter how hard
you shake, they
just won't wake
up.

[use MEDS2 on man]

The medrezine
appears to
be having a rather
adverse effect on
the sleeping
form.

You hear a short,
agonized cry and
then nothing.

[look at bed]

It's the bed that
Mr. Sternwood lies
in.

[second time entry]

It's a bedroom.

[look at lamp]

As far as lamps
go, this one is
pretty nice.

[shoot the man]

You pull the
trigger and shoot
your gun.

A passerby runs
for cover and
begins yelling for
the cops.

They quickly
appear and arrest
you.

It doesn't take
too long for a
jury of your peers
to convict you of
first degree
murder and
sentence you to
death.

It appears your
casebook will be
forever closed,
Ace!

[look at nightstand]

It's a nightstand
with drawers.

[use MEDS1 on man]

The man tenses and
then relaxes as
the medicine takes
effect.

He begins to
mumble, "Gotta
follow the
timetable to the
letter and then
destroy the
evidence when
we're done...

It'll look like
Ace did all the
dirty work and
that Siegel was
the mastermind...

I'm not worried
about the Mrs...
She'll suffocate
before anyone can
find her..."

_He drifts back
into a deep sleep.

[look at briefcase]

It's a black
briefcase, the
kind preferred by
kidnappers
everywhere!

[look at Mr. Sternwood]

It looks like
Mr. Sternwood is
in a deep sleep.

===============================================================================
||                          COMMON PARTS OF THE SCRIPT                       ||
===============================================================================

[look at SELF]

You glance over
at yourself,
amazed that you've
made it this far!

[Use something that cannot be used]

You can't do that
here.

[Take something you cannot take]

You can't take it.

[Do something the game doesn't understand]

What do you think
you are doing?

[Talk to yourself]

Talking to
yourself might be
fun but it isn't
very helpful!

[Hit yourself]

Don't pat yourself
on the back yet.

(if memory returned)

Don't pat yourself
on the back yet,
Ace.

[Open/Close something]

You _____ the
_________________.

[Use something]

What would you
like to use this
on?

[Leave an item in an invalid area]

Maybe you can't
leave it here.

[look at open entryway]

The ______________
is open.

[look at closed entryway]

The ______________
is closed.

[put something in a capsule]

You put
_____________
in the capsule.

[punch something]

WHAM! Your hand
impacts with a
sharp stab of pain
and then goes
numb!

[attempt to open a locked door]

The door won't
open.

It must be
locked.

[use the gun on a lock]

You pull out the
gun, take quick
aim and pull the
trigger.

The lock is blown
away, so the
__________ is
now open.

[speak to nobody]

Who are you
speaking to?

[load the gun]

You load the gun
with a bullet.

[Use an empty capsule on something]

Nothing happens.

The capsule is
empty.


===============================================================================
||                             ITEM DESCRIPTIONS                             ||
===============================================================================

[COAT]

It's a light brown
trench coat that
matches your
trousers.

(if not taken)

You feel something
in the pocket of
the coat.

[COINS]

The shin glint of
a quarter catches
the light.

[LIGHTER]

It's a gold plated
lighter. Very
nice!

You notice the
initials "J.S."
etched on its
side.

(use on anything made of paper, or hankerchief.)

_________ was
lit by the
lighter.

It burned to
ashes.

(use on evidence)

You decide not to
burn it just yet.

[GUM]

It's a piece of
your favorite
chewing gum.

(use on SELF)

You pop the gum
into your mouth
and begin chewing.

After a moment it
loses its flavor.

[HANDKERCHIEF]

It's a used
handkerchief with
the initials J.S.
embroidered on it.

[SUNGLASSES]

It looks like
a pair of
sunglasses.

You think you'd
cut a dashing
figure wearing
them at night!

(use on SELF)

You are unable to
put them on.

They're too big.

[KEY1]

It's a key with
the word,
"OFFICE,"
inscribed on it.

[CARD]

It's a card with
several holes
punched into it.

Written across the
bottom are the
words, "PRIVATE
ACCESS, PENTHOUSE
SIEGEL."

[$20-BILL]

It's a twenty
dollar bill.

[.38]

There's nothing
particularly
special about this
.38 Special.

(use on SELF)

...Good job.

What a great way
to go out with
a bang!

And to think you
had so many dreams
and aspirations!	(*BANG!*)

[SELTZER]

It's a shot glass
full of seltzer.

(use on SELF)

You quickly down
the seltzer.

It's not your
preferred drink,
but it'll do in a
pinch!

[BILL]

It's a bill from
a pharmacy. The
address reads:
Dr. Brody's
934 Sherman St.
Chicago, IL.

"-INVOICE-
1.  CAPSULES   $10
2.  SODIUM
    PENTOTHAL  $56
3.  MEDREZINE  $26
4.  DIETHANOL
    TRIMENE    $40
TOTAL         $132"

(If no memory)

It sounds vaguely
familiar but you
can't be sure.

[ENVELOPE1]

It looks like
a legal-size
envelope.

[PENCIL]

It's a common #2
pencil.

[KEY3]

It's a key marked
"FRONT."

[KEY2]

The key has the
mark of a foreign
car maker on it.

[MEDS2]

The medicine
vial's label reads
"MEDREZINE."

(use on CAPSULES on SELF)

Medrezine only
comes in handy
when one has
been given a
lethal dose
of nerve gas.

Since that is not
your case, the
medicine proves to
be fatal!

Your vision swims
and then blackness
takes you as you
quickly lose
consciousness!

Too bad Ace! From
the beginning the
odds were stacked
against you!

It seemed only a
matter of time
until you reached
the end of your
adventures.

Sorry pal, you're
history!


[CAPSULES]

There's a little
medicine left
in the capsule.

Thinking of the
pain in your
arm... you have an
inkling that it
might somehow
involve you.

[NOTE2]

It's a car
registration
made out to one
Joey Siegel of
1212 West End St.

[MAP]

It's a map of the
city streets.

The way to
Joe's Place is
marked in ink.

A red circle
highlights the
address:
1060 Peoria St.

There's writing on
the map which
reads, "Ace,
follow this
route to the
letter...

That way you'll
know if you're
being followed.

And be very
careful, you
don't want the
cops finding
Mrs. Sternwood
in the trunk."

In the trunk!?
Mrs. Sternwood!?

An uneasy feeling
grips you as you
wonder what's
going on here?

[SNAPSHOT]

(without memory)

It's an out of
focus snapshot for
a four hundred
pound woman.

You scratch your
head wondering why
she looks
familiar.

[BULLET2]

It looks very much
like a 9mm
cartridge.

[LUGER]

It's a standard
military-issue
German Luger.

[BULLET1]

It's a .38
special roundnose,	[sic]
lead bullet.

[NEWSPAPER]

The headline
reads, "The
Japanese bomb
Pearl Harbor!"

[PHOTO]

It's a photograph
of a shapely
brunette. Not
quite your cup of
tea!

Turning the
picture over, you
find an address on
the back.  It 
reads:
520 S. Kedzie in
Chicago.

[MAGAZINE]

"Better Homes and
Penthouses" is not
something you read
too often.


[NOTE3]

You read the
numers on the
paper, "33-24-36".

Hmm, sounds like
someone you've
dated once!

[NOTE4]

Scrawled on this
piece of paper are
the numbers:
25, 3, and 45.

[EARRING]

It's a gaudy
pair of pearl
earrings.

You can tell
they're fake
because of the
"MADE IN MONTANA"
stamp on the back.

[KEY5]

It's an unmarked
key.

[DIARY]

It's a diary with
the name "Martha"
on it.

(if there is a bookmark)

There is a
bookmark between
the pages.

(if open)

You begin reading,
"DEC. 5TH: Siegel
dropped by-
probably to
apologize again.

I told him to
get lost... I
can't stand his
jealousy.

I think I've found
the one- John
Sternwood!

Even though he is
married, he gives
me everything I
ask for.

His marriage is
just an obstacle-
once I get him to
get rid of his
wife, then I'll
really be living
the high life!"

[BOOKMARK]

It's a bookmark
with the initials
J.S. imprinted on
it.

[MEDS1]

It is
the pentothal
medicine vial.

(use on CAPSULE on SELF)

Don't even bother
to try it, Ace.

[MEDS3]

It is
the bicarbonate
medicine vial.

(use on CAPSULE on SELF)

It's a dose of
bicarbonate.

Mmmm. Tastes
pretty good!

[MEDS4]

It is
the ofreeall
medicine vial.

(use on CAPSULE on SELF)

It's a dose of
ofreeall.

Suddenly, a pain
shoots through
your head causing
the world to
momentarily
spin...

You don't know
what that was, but	(NOTE:  Nothing actually
you know it can't	  happens.)
be good!

[MEDS5]

It is
the chemopapain
medicine vial.

A hot flash passes
through you!

Somehow the pain
slowly ebbs.

You begin to feel
better, almost
like taking a cool
drink of water.

(use on CAPSULE on SELF)

[MEDS6]

It is
the bisodiumitis
medicine vial.

(use on CAPSULES on SELF)

It's a dose of
bisodiumitis.

The medicine
begins to work.

Your head starts
to clear and a
memory rolls in
from your
childhood...

It's Father
O'Malley from
the Demille
Boarding School.

Good ol' Padre!
When everyone else
gave up on you, he
was the one who
believed that you
could be someone!

The pain eases!
You feel you might
actually be
getting better!

(second time

It's a dose of
bisodiumitis.

Another memory
suddenly hits you
as the medicine
takes effect...

It's Taco, your
favorite pet dog
from younger days.

Say "Woof",
Taco! Want to
play, Taco?

That's a good boy
Taco! Taco?  No
wait, TACO!? WAIT!

Taco sends you to
the hospital for
stitches. On
second thought, he
wasn't really much
of a favorite!

(third time)

It's a dose of
bisodiumitis.

Another flashback
comes unbidden,
signaling _that
your memory has
almost returned...

It's Suzy Q, the
girl next door.

Sweet Suzy Q! She
gave you your
first kiss. You
would have run
away and married
her if you had the
chance!

The pain fully
subsides and you
feel almost
complete as the
last of your
identity returns!

Yes, its coming	[sic]
back to you...
Ace? Ace
Harding?...

Something clicks
in your head!
That's it! You;re
Ace Harding,
Private Eye!

[FILE1]

You read the
patient's file.

"ACE HARDING:
During his last
physical was
strongly urged to
quit smoking."

[FILE2]

It's a receipt.
There's a hand
written note near
the bottom which
reads:

"Requested
delivery to Joe's
Place by the
secretary Martha
Vickers."

[FILE3]

It's a patient's
medical record:

"SYMPTOMS:
Fainting. Stomach
pains. Feverish.
Vomiting.
-SYMPTOMS OF
PERITONITIS-

High fever.
Coughing. No
appetite.
Headache.
-SYMPTOMS OF
PNEUMONIA-"

[FILE4]

This contains an
index of
medicines:

"OFREEAL:
Medicine used
in the treatment
of patients with
heart murmurs.
Can be fatal.

MEDREZINE:
Medicine used
in the treatment
of patients
exposed to nerve
gas. Can be fatal.

DIETHANOL TRIMENE:
A medicine that
can cause
permanent memory
loss if not
quickly countered.

SODIUM
BICARBONATE:
A medicine to
counteract the
pain of
overeating.

CHEMOPAPAIN:
Medicine used to
induce a state of
euphoria.

SODIUM PENTATHOL:
Induces the
subject into a
state of
unconsciousness
that makes them
tell the truth.

BISODIUMITIS:
The antidote of
diethanol trimene.
More than one dose
is necessary to
counter."

(If no memory)

Through the pain
wracked daze, you
try to concentrate
upon the
information in
these files...

Another wave of
pain makes that
near impossible!

It's starting to
get real hard to
breath, you don't	[sic]
know how much
longer you can
keep going like
this!

[AMMOCASE]

It's a box of
ammo.

[FILE5]

The handwritten
note reads, "Ace,
you owe me and
this is the only
way to get off the
hook.

It's a simple
kidnap job. I have
all the details
worked out.

I have the perfect
wealthy woman all
picked out. You
grab her and
deliver her here
to me.

I'll collect the
ransom and
consider your
gambling debt paid
in full.

But I warn you
that if you bungle
up, you'll take
the rap. You know
I got connections
so don't get cute
with me.

Frankly Ace, you
have no choice in
this. Since you
can't pay me what
you owe, its		[sic]
either this or
your life. You
decide!"

[FILE6]

The negligent
scrawl is hard to
read, "Sugar Shack
is known to have a
deep hatred of
Joey Siegel. Must
discover what he
did to her."

[FILE7]

You read the old
newspaper clipping
in the file,

"Sugar Shack used
her little black
book to blackmail
Alderman Tom
Wopat.

Because of the
efforts of private
inverstigator Ace
Harding,

her plot was
discovered and she
is doing 5 years
in Joliet Maximum
Security."

[NOTE1]

It's an IOU.

Scrawled across it
is: "Ace Harding
owes Joey Siegel
$1,000."

Yep, you did owe
Siegel a lot of
money!

[FOLDER]

The faded yellow
of the manila
folder catches
your eye.

[KEY4]

It's the trunk key
for an automobile.

[BOX]

It's a small box.

[GAG]

The gag is made of
white cloth.

[LETTER1]

It is clearly a
ransom note. It
reads, "Sternwood,
we have your wife.

You have exactly
24 hours to come
up with $20,000 or
you will never see
her again.

Place the money in
unmarked bills in
a black briefcase.

Be standing at the
corner of Peoria
and Elm at exactly
12 midnight.

From there you'll
be contacted with
further
instructions.

Remember, no
police or she's a
dead woman!"

[ENVELOPE2]

The name "Mr.
Sternwood" is
pasted on the
envelope using
letters cut out
from newspapers.

[SAUSAGE]

It's a bit of
sliced sausage.

(attempt to eat it)

YUCK! Eating
someone's
leftovers turns
your stomach.

[BOWL1, BOWL2, BOWL3]

It's a small jar.

[PITCHER]

It's a water
pitcher.

But, there's no
water in it... so
maybe it's just a
pitcher.

[DISH]

It's a finely
detailed porcelain
dish.

[FRYING PAN]

This pan was made
for fryin',
and that's just
what you'll do if
you don't stop
wasting time.

(if memory recovered)

Another memory
from your
childhood washes
over you...
it's your mother!

She's baked a cake
for your birthday
Your favorite-
chocolate!

When all the other
kids didn't show
up, you didn't
mind- cause you
still had your
mother!

[MEMO]

It looks to be a
blank notepad.

You notice that
the top sheet of
the pad has many
indentations on
it.

(use PENCIL on it)

You use the pencil
to shade over
the indentations
on the pad... Yes,
you can now read
what was written
on the previous
sheet!

(read after using PENCIL)

"- TIMETABLE -

2:15 AM:
Be sure Joe's
Place is closed up
and everyone is
gone.

2:30 AM:
Put the Mrs. in
the women's stall.
Make sure she is
bound and
unconscious.

2:45 AM:
Be waiting near
the front door for
Ace's arrival.

3:00 AM:
Jump the P.I. and
place him in the
stall. Be sure
he's unconscious.

Use 10cc of
diethanol trimene
on him.
Take his gun and
stuff.

3:15 AM:
Catch Siegel
before he leaves
for the night.

3:30 AM:
Get Joey behind
his desk, then
shoot him with
Ace's gun.
Take his car keys.

3:45 AM:
Plant Siegel's
things on Ace.
Put Ace's gun
back. Make sure
his fingerprints
are on everything.

4:00 AM:
Dump the big old
battleaxe in
Siegel's trunk.
Put map in
glove box.

4:30 AM:
Leave the building
and lock up.

5:00 AM:
On the way home,
plant new Siegel
letter in Ace's
file."

You shake your
head in amazement,
what a setup! And
what a nightmare
too!

If you can't come
up with proof of
your innocence and
bring it to the
cops soon, then
you'll be charged
with murder and
kidnapping.

[BALL PEN]

It's a ball-point
pen

[GLASSES]

It's a pair of
reading glasses.

(use on SELF)

You are unable to
put them on.

They're too big.

[BRIEFCASE]

It's a black
briefcase, the
kind preferred by
kidnappers
everywhere!

[TISSUE]

It's a box of
tissues.

You know how to
use them,
don't you?

You just put one
to your nose and
blow.

[CANDYBOX]

It's a box of
chocolates.

[CANDY]

It's a piece of
chocolate.

(USE on SELF)

You take the
chocolate and pop
it in your mouth.

UGH! Rumballs! You
HATE rumballs!

[LETTER2]

It's a letter that
says, "Sternwood,
this is my final
warning.

Keep away from
Vickers, or
your wife will
learn all the
details.

I don't think your
rich wife will
look too favorably
upon you in her
will after that!

Remember, I'm
watching you. So
stay away from my
girl!"

[ENVELOPE3]

It looks like
a legal-size
envelope.

[HANDBAG]

It's a black
handbag. It looks
big enough to
choke a mule!

[COSMETIC]

It's a makeup kit.

[HANDGUN]

This gun is one of
those "Saturday
Night Specials."

It's easy to come
by on the streets!
And is just as
deadly as a larger
gun!


===============================================================================
|?|                                D E A T H S                              |?|
===============================================================================

Note:  I just use the word 'deaths' because it's easier to use than
       'failures'.

===============================================================================
||                                  Accidents                                ||
===============================================================================

[do something stupid to the lady]

BLAM!
Your reflexes
with your gun are
too slow, she
beats you to the
draw and plugs you
full of holes!

Too bad Ace! From
the beginning the
odds were stacked
against you!

It seemed only a
matter of time
until you reached
the end of your
adventures.

Sorry pal, you're
history!

[shoot the lady or Mrs. Sternwood in the trunk of the car]

Going against
common sense, you
decide to shoot
her.

A passing cop
hears the shot and
quickly shows up
and takes you into
custody.

It doesn't take
too long for a
jury of your peers
to convict you of
first degree
murder and
sentence you to
death.

It appears your
casebook will be
forever closed,
Ace!

[give 25c instead of $20 to the mugger!]

"You're holding
out on me!"
the man yells as
he empties his gun
into you!

Too bad Ace! From
the beginning the
odds were stacked
against you!

It seemed only a
matter of time
until you reached
the end of your
adventures.

Sorry pal, you're
history!

[do something stupid to the mugger]

The mugger's got
an itchy trigger
finger and lets
you have it.

Too bad Ace! From
the beginning the
odds were stacked
against you!

It seemed only a
matter of time
until you reached
the end of your
adventures.

Sorry pal, you're
history!

[attempt to shoot the mugger]

You were a bit
slow on the
trigger.

He shot you first.

Too bad Ace! From
the beginning the
odds were stacked
against you!

It seemed only a
matter of time
until you reached
the end of your
adventures.

Sorry pal, you're
history!

[fall into a construction pit by going right of the police station]

WHOOPS! You don't
watch that first
step and plunge
down head over
heels into a deep
construction pit.

You should have
paid attention to
what was coming
round the bend!

Too bad Ace! From
the beginning the
odds were stacked
against you!

It seemed only a
matter of time
until you reached
the end of your
adventures.

Sorry pal, you're
history!

[attempt to shoot the bum]

You take a shot at
the bum and hear
a woman begin to
scream.

Immediately the
quiet of the
street is
shattered by the
sound of sirens!

Before you can
make a quick
getaway, the cops
come in force and
haul you off.

You're on trial
for attempted
murder.

The prosecution
has a solid case
against you with
many eyewitnesses.

Even your lawyer
has given up on
your defense and
wants to make a
deal! It doesn't
look good at all!

The sentence
passed down was
ten years in
maximum security!

Your cell awaits
you at Joliet
Maximum Security
Prison!

[attack the manager of the gunshop]

KA-BOOM!

The clerk reacts
faster than you
thought possible
for one so big.

A shotgun blast
from under
the counter has
just shred you
into ribbons!

Too bad Ace! From
the beginning the
odds were stacked
against you!

It seemed only a
matter of time
until you reached
the end of your
adventures.

Sorry pal, you're
history!

[attempt to shoot a cabby]

You've managed
to shoot the
bulletproof screen
between you and
the cabby.

You overhear his
frantic calls for
the police on his
radio!

You're on trial
for attempted
murder.

The prosecution
has a solid case
against you with
many eyewitnesses.

Even your lawyer
has given up on
your defense and
wants to make a
deal! It doesn't
look good at all!

The sentence
passed down was
ten years in
maximum security!

Your cell awaits
you at Joliet
Maximum Security
Prison!

[attempt to not pay the cab driver twice]

What started out
as a bad day just
got worse!

The disgruntled
cabby called the
police on you.

The cops frown on
the fact that you
stiffed the cab
driver!

A brief trial is
all that's needed
to convict you.

[don't kill the man in your office first]

The young punk is
pointing his gun
at you!

A LETHAL SURPRISE!

The unknown man
takes deadly aim
and fires away
with his tommy
gun!

You know a
professional hit
when you see one!
Unfortunately,
that is your last
thought!

Too bad Ace! From
the beginning the
odds were stacked
against you!

It seemed only a
matter of time
until you reached
the end of your
adventures.

Sorry pal, you're
history!

[get yourself blown up by using the key]

If you were still
alive, you'd curse
your lack of
caution that
allowed you to
fall for this
deadly trick!

If you were still	(NOTE:  The game really
alive, you'd curse	  does say this twice!)
your lack of
caution that
allowed you to
fall for this
deadly trick!

Too bad Ace! From
the beginning the
odds were stacked
against you!

It seemed only a
matter of time
until you reached
the end of your
adventures.

Sorry pal, you're
history!

[release the hood in the car and get blown up]

You've released
the hood.

It pops wide open
and then...

An earth shaking
"KA-BOOM!" fills
your world as the
car explodes into
tiny bits.

If you were still
alive, you'd curse
your lack of
caution that
allowed you to
fall for this
deadly trick!

Too bad Ace! From
the beginning the
odds were stacked
against you!

It seemed only a
matter of time
until you reached
the end of your
adventures.

Sorry pal, you're
history!

[shoot the butler at Auburn and get arrested]

You take deadly
aim and shot the
snooty butler! The
sound brings a
bunch of startled
cleaning servants
who look on in
horror.

Probably a bit too
drastic, Ace!

It doesn't take
long before the
cops arrive,
alerted by the
frightened staff.
You are quickly
cuffed and hauled
in!

You're on trial
for attempted
murder.

The prosecution
has a solid case
against you with
many eyewitnesses.

Even your lawyer
has given up on
your defense and
wants to make a
deal! It doesn't
look good at all!

The sentence
passed down was
ten years in
maximum security!

Your cell awaits
you at Joliet
Maximum Security
Prison!


[shoot any person but butler at Auburn Road and get arrested]

You pull the
trigger and shoot
your gun.

A passerby runs
for cover and
begins yelling for
the cops.

They quickly
appear and arrest
you.

It doesn't take
too long for a
jury of your peers
to convict you of
first degree
murder and
sentence you to
death.

It appears your
casebook will be
forever closed,
Ace!



===============================================================================
||                                   Suicides                                ||
===============================================================================

[shoot yourself]

...Good job.

What a great way
to go out with
a bang!

And to think you
had so many dreams
and aspirations!

Too bad Ace! From
the beginning the
odds were stacked
against you!

It seemed only a
matter of time
until you reached
the end of your
adventures.

Sorry pal, you're
history!

[use MEDS2, or Medrezine on yourself!]

Medrezine only
comes in handy
when one has
been given a
lethal dose
of nerve gas.

Since that is not
your case, the
medicine proves to
be fatal!

Your vision swims
and then blackness
takes you as you
quickly lose
consciousness!

Too bad Ace! From
the beginning the
odds were stacked
against you!

It seemed only a
matter of time
until you reached
the end of your
adventures.

Sorry pal, you're
history!



===============================================================================
||                                Station Arrests                            ||
===============================================================================

[Enter without your memory!]

Click! The cops
snap the cuffs on
you!

You are
questioned over
and over anout
your whereabouts
and actions of the
last 24 hours!

Since you can't
remember a thing
you seem the
likeliest
candidate for
committing murder
and kidnapping.

Since you're
unable to cure
your condition,
you spend the
remainder of your
life in a padded
cell in an
institution.

[enter WITHOUT gun, NOT ENOUGH evidence, FAKE evidence.]

You step into the
police station.

The cops quickly
surround you with
their hands on
their clubs and
guns.

They seem very
eager to hear
your story.

But there is too
little evidence
that Sternwood and
Vickers were
involved...

If Sternwood and
Vickers didn't
kill Siegel and
kidnap Mrs.
Sternwood, then
you're the next
best suspect.

The cops uncover
the bad blood
between you and
Siegel and bring
you up on charges.

The sentence
passed down was
ten years in
maximum security!

Your cell awaits
you at Joliet
Maximum Security
Prison!

[enter WITH gun]

Click! Cuffed by
the cops.

Your story
interests them so
they investigate
the murder and the
kidnapping.

Various
interesting facts
are brought to
light.

Unfortunately,
they find your
gun among the
evidence.

With your
fingerprints all
over it and the
bullets matched up
with the slugs
pulled from
Siegel's body...

It's basically an
open and shut
case! They don't
buy your story
that Sternwood
and Vickers were
the culprits...

Especially since
the gun is more
than enough proof
that you were
the killer.

Sorry Ace, but it
seems you're out
of luck!


[WITH evidence with you, WITH evidence against you]

You step into the
police station.

The cops quickly
surround you with
their hands on
their clubs and
guns.

They seem very
eager to hear
your story.

Your story and
the three pieces
of evidence made
Sternwood and
Vickers look
suspicious.

But you can't be
certain of that.

The cops find
some incriminating
evidence and
they suspect
YOU committed Joey
Siegel's murder
and kidnapped
Mrs. Sternwood.

The bad blood
between you and
Siegel was well
known.

It doesn't take
them long before
they bring you
before the judge.

The sentence
passed down was
ten years in
maximum security!

Your cell awaits
you at Joliet
Maximum Security
Prison!



===============================================================================
|?|                           L E G A L   S T U F F                         |?|
===============================================================================

===============================================================================
||                                E-mail Policy                              ||
===============================================================================

 E-mail:  unknownguy945 (at) gmail (dot) com

Please, PLEASE don't e-mail me unless its anything important!  I accept
information about my guide, but nothing else.

Please put "Deja Vu Script" in the subject line.  Yes, I don't bother
checking my e-mail after a LONG time, so don't expect an answer.

These are the things I do NOT accept:
                          ===
 > Things not related to my guide.
 > QUESTIONS!  Only things related to the Script.
 > Suggestions.
 > Criticism.
 > Spam.
 > Junk mail.
 > Other things other than information.
 > Walkthrough-related things.  This is a SCRIPT, remember?

I will ignore whoever sends me things I don't accept.

===============================================================================
||                                Legal Stuff                                ||
===============================================================================

I am not affiliated with Infinite Ventures or Kemco in any way.  And obviously,
you cannot copy my works.  That is called 'plagarism'.

Yes, I accept it if you copy my work with permission.  And only if you
give me proper credit.

But if you break the law and be in trouble with police, you can only blame
yourself for it.
                                                               __UnknownGuy945

===============================================================================
||                                    Credit                                 ||
===============================================================================
PEOPLE I THANK:
 - ME!!! I made this guide, you know.
 - YOU!!! You just read the guide.
 - Celtic Forest
    For making a deaths guide for the NES version.  I based the
    classifications for the deaths from Celtic Forest's FAQ.
 - Mike Molnar
    His Shadowgate script for the NES version inspired me to make a script to
    Deja Vu, and I used his layout because I thought it was very good.
 - The Lost Gamer
    I would NEVER have completed the game without his walkthrough.
 - Liam Wiamil
    He's always on my side; he points out the errors I make.  Unfortunately,
    he doesn't have a GameFAQs account.
 - My mum
    For letting me use her Pocket PC version before deleting it.
 - Kemco, Infinite Ventures and whoever developed Deja Vu
 - GameFAQs
    For letting me know what's wrong with my contributions.  I would have never
    solved my problems in my FAQs without them!
 - Anyone else that I forgot.


===============================================================================
                               (c) UnknownGuy945
===============================================================================