_ _ __ _ __ _ _ __ ___ ___ ___| |__ __ _ _ __| | __ / _` |/ _` | '_ ` _ \ / _ \/ __| '_ \ / _` | '__| |/ / | (_| | (_| | | | | | | __/\__ \ | | | (_| | | | < \__, |\__,_|_| |_| |_|\___||___/_| |_|\__,_|_| |_|\_\ |___/ _ __ ___ ___ __| | ___ ___ / _| ___ _ __ / __/ _ \ / _` |/ _ \/ __| | |_ / _ \| '__| | (_| (_) | (_| | __/\__ \ | _| (_) | | \___\___/ \__,_|\___||___/ |_| \___/|_| _ __ _ __ ___ | | __/_/ _ __ ___ ___ _ __ | '_ \ / _ \| |/ / _ \ '_ ` _ \ / _ \| '_ \ | |_) | (_) | < __/ | | | | | (_) | | | | | .__/ \___/|_|\_\___|_| |_| |_|\___/|_| |_| |_| _ _ _ _ _ __ _ ___ | | __| | __ _ _ __ __| | ___(_) |_ _____ _ __ / _` |/ _ \| |/ _` | / _` | '_ \ / _` | / __| | \ \ / / _ \ '__| | (_| | (_) | | (_| | | (_| | | | | (_| | \__ \ | |\ V / __/ | \__, |\___/|_|\__,_| \__,_|_| |_|\__,_| |___/_|_| \_/ \___|_| |___/ +----------------------------------------------------------------------------+ By: hanzou v0.1 June 8, 2001 (old weblinks removed January 23, 2004) (outdated product information removed January 10, 2005) +--------------+ | Contents | +--------------+ -- Introduction / FAQs on this FAQ 1) Decimal to hexadecimal conversion 2) Pokémon digits 3) Pokémon catching and creating codes 4) Move (skill) digits 5) Move (skill) codes 6) Volatile pokémon stats and other pokémon attribute modifiers 7) Permanent stats / stat experience / diversification values / max stats 8) Item digits 9) Item modifier codes 10) Text digits 11) Name & OT & id # modifier codes 12) In-battle codes 13) Time codes 14) Reset codes / stage passing codes 15) Miscellaneous codes -- Credits +------------------------------------------+ | Introduction / FAQs on this FAQ | +------------------------------------------+ There are some novel codes in this FAQ. I especially encourage looking at the codes marked "!!!awesome code!!!" Q. What is the "GS button", and what is the "GS switch"? A. The GS button is the button on the top of your GameShark that resets the system so you can go back and enter more codes. The GS switch is the switch that turns on and off the code effects while you play. Q. Can a GameShark delete your saved game? A. Yes, it is possible for the use of a GameShark to indirectly cause you to lose your saved data. This happens mainly not because of the cheat codes, but because of the fact that when you send electrical currents through the game cart in unusual ways, the chances of corrupting your saved data are increased. Likewise, you can lose your saved data due to dirty connectors, improperly inserting the cart, or simply turning the GameBoy off and on too rapidly. Q. But if I make sure the GS switch is in "off" mode when I save my game, I should never lose my saved data right? A. Not quite. If you've done some experimenting, you might have found that your saved game stays intact regardless of whether you had the switch on during saving. Conversely, many players who swear that they have never saved with the switch on have cried that their saved game has been lost anyways. Interact warns that for some games, it might be dangerous to save with the switch on. For Pokémon games, however, using virtually any of the codes in this FAQ, the switch's position has very little to do with saved game protection. Q. If I shark a game pak, is it forever contaminated and my saved game will one day be erased? A. No, this is a rumor started by anti-sharkers. Your saved game may one day due to a number of reasons regardless of whether you use a GameShark. If you shark "fairly", that is, shark to give your pokemon and your game some settings that could be obtained naturally, then the sharking on your game will not be detectable once the GameSharkis removed. It is possible to shark your game in such a way that you can save it in a mode that is buggy and glitchy, but most people have enough common sense not to save games like this. If you do something like, say, shark a Squirtle with 999 strength, your sharking is arguably "detectable", but there is no harm beyond that. Q. So, if my saved game can be deleted by chance, how do I protect it? A. Now we're talking. External storage hardware is the way to handle the risk. You may use external storage hardware to back up copies of your saved game, so that if one day your game pak does erase, you can simply restore the backup of your saved game. This way, you effectively have multiple copies of your saved game. External storage hardware has many benefits besides taking sweat of GameShark users. If you have several family members who all play the same pokémon game pak, you can have a different save file for each member. Also, suppose you are playing the game fairly and decide to do something risky like use a one-time TM when you might change your mind later. With external storage hardware. Furthermore, you can transfer saved games from one game pak to another. You can even transfer all the pokemon and the pokémon world from a gold cart to a silver cart. Even more, external storage hardware is one of the methods through which pokemon cloning is done. You can make 1000 copies of that Mew that you love so much and give them out to your friends. Q. What kinds of external storage hardware exist out there? A. 1) Mega Memory Card, by Interact - By far the most commmonly used form of external storage hardware. It can hold up to 100 saved games. 2) Monster Brain, by Pelican Accessories - This device acts as a GameShark and Mega Memory Card in one. It can hold up to 150 saved games. 3) GameShark 3.1, by Interact - This product, as well as later versions of the GameBoy GameShark, actually allows you to take snapshots of games and send them to friends over the Internet. Your saved game is then as safe as your own computer files. This way, if you're short on cash, you don't need to buy anything in addition to the GameShark but your saved game can be safe. One shortcoming worth mentioning is that when using the GameShark 3.1 to restore games, almost the entire saved game will restore except for the 11 PC boxes that are not active. These PC boxes are still backed up in a snapshot file, but a difficult procedure is required to truly restore them to another cartridge. 4) Pokémon Stadium/Pokémon Stadium 2, by Nintendo - This doesn't back up entire saved games, but merely just individual pokemon themselves, but for many users that's good enough. If your saved game gets erased, you can start a new game on your Game Boy and transfer the pokémon back. 5) There are probably more many other viable methods for external storage. Q. I don't have the money to afford a Mega Memory Card or any other external storage hardware. What can I do? A. Well, apparently you did have the money to get that GameBoy Color, your Pokémon Gold/Silver game, and your GameShark, so I don't see why you can't go the extra mile and get a Mega Memory Card, but oh well. If you're in this situation, then simply ask a friend of yours who does have one of these things to back up your saved game on their hardware. If your game ever does get erased, you can request your friend to restore the saved game. Q. I can't seem to save my game properly with the GameShark 3.1. What's going on? A. The GameShark 3.1 hardware and software are pretty buggy, but they can get the job done. The snapshot files should end up being 90,131 bytes. If they come out as a different size such as the common 57,363 bytes, then something has gone wrong and you should try again. The GameShark software can only be run on Windows 95/98/Me, but not Windows NT/2000/XP. It is also recommended that you use a fast computer and a parallel port that has been confirmed to work for printers or scanners. Q. How do I create my own GameShark codes? A. This is done by hacking the game. There are many ways to hack. You can use emulators, hex editors, and other tools. You can also even use your own GameShark to generate codes. The "code generator" feature is described in the instruction manual. If you cannot understand then instruction manual's guidelines, then I will not answer questions about the code generator. But I can suggest taking computer science classes at an institution in your area if you'd like to get more into hacking. Q. Do the effects of these codes remain when the GameShark is removed? A. For many of these codes, if you use the code then save the game, then yes the effect will be saved into your game permanently. Some effects do not last however. Q. How do I use the max stat codes? A. Sorry, I will not answer questions about stat experience or DVs, because for some reason people just generate way too many questions about them. Q. What goes in the "??" ? A. For some codes that change quantities, quantifier digits go into the "??". For other codes, specific digits such as pokémon digits or move digits go into the "??". Just try reading this FAQ a little more carefully. Q. What are quantity codes? A. Quantity codes change the amount of some item in the game. For example, a code to change the number of TM06 that your character carries would be a quantity code. The code to change the amount of money you are carrying is also a quantity code. Q. How do I convert from plain numbers to hexadecimal? A. Some details of the procedure are given in section 1. Now, read on. +-----------------------------------------------+ | 1) Decimal to hexadecimal conversion | +-----------------------------------------------+ 00 - 0 20 - 32 40 - 64 60 - 96 80 - 128 A0 - 160 C0 - 192 E0 - 224 01 - 1 21 - 33 41 - 65 61 - 97 81 - 129 A1 - 161 C1 - 193 E1 - 225 02 - 2 22 - 34 42 - 66 62 - 98 82 - 130 A2 - 162 C2 - 194 E2 - 226 03 - 3 23 - 35 43 - 67 63 - 99 83 - 131 A3 - 163 C3 - 195 E3 - 227 04 - 4 24 - 36 44 - 68 64 - 100 84 - 132 A4 - 164 C4 - 196 E4 - 228 05 - 5 25 - 37 45 - 69 65 - 101 85 - 133 A5 - 165 C5 - 197 E5 - 229 06 - 6 26 - 38 46 - 70 66 - 102 86 - 134 A6 - 166 C6 - 198 E6 - 230 07 - 7 27 - 39 47 - 71 67 - 103 87 - 135 A7 - 167 C7 - 199 E7 - 231 08 - 8 28 - 40 48 - 72 68 - 104 88 - 136 A8 - 168 C8 - 200 E8 - 232 09 - 9 29 - 41 49 - 73 69 - 105 89 - 137 A9 - 169 C9 - 201 E9 - 233 0A - 10 2A - 42 4A - 74 6A - 106 8A - 138 AA - 170 CA - 202 EA - 234 0B - 11 2B - 43 4B - 75 6B - 107 8B - 139 AB - 171 CB - 203 EB - 235 0C - 12 2C - 44 4C - 76 6C - 108 8C - 140 AC - 172 CC - 204 EC - 236 0D - 13 2D - 45 4D - 77 6D - 109 8D - 141 AD - 173 CD - 205 ED - 237 0E - 14 2E - 46 4E - 78 6E - 110 8E - 142 AE - 174 CE - 206 EE - 238 0F - 15 2F - 47 4F - 79 6F - 111 8F - 143 AF - 175 CF - 207 EF - 239 10 - 16 30 - 48 50 - 80 70 - 112 90 - 144 B0 - 176 D0 - 208 F0 - 240 11 - 17 31 - 49 51 - 81 71 - 113 91 - 145 B1 - 177 D1 - 209 F1 - 241 12 - 18 32 - 50 52 - 82 72 - 114 92 - 146 B2 - 178 D2 - 210 F2 - 242 13 - 19 33 - 51 53 - 83 73 - 115 93 - 147 B3 - 179 D3 - 211 F3 - 243 14 - 20 34 - 52 54 - 84 74 - 116 94 - 148 B4 - 180 D4 - 212 F4 - 244 15 - 21 35 - 53 55 - 85 75 - 117 95 - 149 B5 - 181 D5 - 213 F5 - 245 16 - 22 36 - 54 56 - 86 76 - 118 96 - 150 B6 - 182 D6 - 214 F6 - 246 17 - 23 37 - 55 57 - 87 77 - 119 97 - 151 B7 - 183 D7 - 215 F7 - 247 18 - 24 38 - 56 58 - 88 78 - 120 98 - 152 B8 - 184 D8 - 216 F8 - 248 19 - 25 39 - 57 59 - 89 79 - 121 99 - 153 B9 - 185 D9 - 217 F9 - 249 1A - 26 3A - 58 5A - 90 7A - 122 9A - 154 BA - 186 DA - 218 FA - 250 1B - 27 3B - 59 5B - 91 7B - 123 9B - 155 BB - 187 DB - 219 FB - 251 1C - 28 3C - 60 5C - 92 7C - 124 9C - 156 BC - 188 DC - 220 FC - 252 1D - 29 3D - 61 5D - 93 7D - 125 9D - 157 BD - 189 DD - 221 FD - 253 1E - 30 3E - 62 5E - 94 7E - 126 9E - 158 BE - 190 DE - 222 FE - 254 1F - 31 3F - 63 5F - 95 7F - 127 9F - 159 BF - 191 DF - 223 FF - 255 The above chart converts decimal numbers into their hexadecimal equivalents. You may also use the Microsoft Windows calculator to perform these conversions. It is found at Start Menu -> Run..., and then type in "calc.exe" without the quotes. Then to enable scientific mode, go to the View menu and select Scientific. By alternating between decimal and hexadecimal mode, you can do these conversions quickly using a scientific calculator. This also simplifies the process of obtaining hex values for two-line or three-line codes. For example, suppose you wished to use the money modifier to set your money on hand to $300,000. After typing "300000" into the calculator then converting this hexadecimal, you would obtain "493E0". This means that the code's three quantifier digits are 04, 93, and E0. +-------------------------------+ | 2) Pokémon digits | +-------------------------------+ ***sorted by number*** 01 - Bulbasaur 40 - Kadabra 7F - Pinsir BE - Aipom 02 - Ivysaur 41 - Alakazam 80 - Tauros BF - Sunkern 03 - Venusaur 42 - Machop 81 - Magikarp C0 - Sunflora 04 - Charmander 43 - Machoke 82 - Gyarados C1 - Yanma 05 - Charmeleon 44 - Machamp 83 - Lapras C2 - Wooper 06 - Charizard 45 - Bellsprout 84 - Ditto C3 - Quagsire 07 - Squirtle 46 - Weepinbell 85 - Eevee C4 - Espeon 08 - Wartortle 47 - Victreebell 86 - Vaporeon C5 - Umbreon 09 - Blastoise 48 - Ventacool 87 - Jolteon C6 - Murkrow 0A - Caterpie 49 - Tentacruel 88 - Flareon C7 - Slowking 0B - Metapod 4A - Geodude 89 - Porygon C8 - Misdreavus 0C - Butterfree 4B - Graveler 8A - Omanyte C9 - Unown 0D - Weedle 4C - Golem 8B - Omastar CA - Wobbuffet 0E - Kakuna 4D - Ponyta 8C - Kabuto CB - Girafarig 0F - Beedrill 4E - Rapidash 8D - Kabutops CC - Pineco 10 - Pidgey 4F - Slowpoke 8E - Aerodactyl CD - Forretress 11 - Pidgeotto 50 - Slowbro 8F - Snorlax CE - Dunsparce 12 - Pidgeot 51 - Magnemite 90 - Articunno CF - Gligar 13 - Rattata 52 - Magneton 91 - Zapdos D0 - Steelix 14 - Raticate 53 - Farfetch'd 92 - Moltres D1 - Snubbull 15 - Spearow 54 - Doduo 93 - Dratini D2 - Granbull 16 - Fearow 55 - Dodrio 94 - Dragonair D3 - Qwilfish 17 - Ekans 56 - Seel 95 - Dragonite D4 - Scizor 18 - Arbok 57 - Dewgong 96 - Mewtwo D5 - Shuckle 19 - Pikachu 58 - Grimer 97 - Mew D6 - Heracross 1A - Raichu 59 - Muk 98 - Chikorita D7 - Sneasel 1B - Sandshrew 5A - Shellder 99 - Bayleef D8 - Teddiursa 1C - Sandslash 5B - Cloyster 9A - Meganium D9 - Ursaring 1D - Nidoran (f) 5C - Gastly 9B - Cyndaquil DA - Slugma 1E - Nidorina 5D - Haunter 9C - Quilava DB - Magcargo 1F - Nidoqueen 5E - Gengar 9D - Typhlosion DC - Swinub 20 - Nidoran (m) 5F - Onix 9E - Totodile DD - Piloswine 21 - Nidorino 60 - Drowzee 9F - Croconaw DE - Corsola 22 - Nidoking 61 - Hypno A0 - Feraligatr DF - Remoraid 23 - Clefairy 62 - Krabby A1 - Sentret E0 - Octillery 24 - Clefable 63 - Kingler A2 - Furret E1 - Delibird 25 - Vulpix 64 - Voltorb A3 - Hoothoot E2 - Mantine 26 - Ninetails 65 - Electrode A4 - Noctowl E3 - Skarmory 27 - Jigglypuff 66 - Exeggcute A5 - Ledyba E4 - Houndour 28 - Wigglytuff 67 - Exeggcutor A6 - Ledian E5 - Houndoom 29 - Zubat 68 - Cubone A7 - Spinarak E6 - Kingdra 2A - Golbat 69 - Marowak A8 - Ariados E7 - Phanpy 2B - Oddish 6A - Hitmonlee A9 - Crobat E8 - Donphan 2C - Gloom 6B - Hitmonchan AA - Chinchou E9 - Porygon2 2D - Vileplume 6C - Lickitung AB - Lanturn EA - Stantler 2E - Paras 6D - Koffing AC - Pichu EB - Smeargle 2F - Parasect 6E - Weezing AD - Cleffa EC - Tyrogue 30 - Venonat 6F - Rhyhorn AE - Igglybuff ED - Hitmontop 31 - Venomoth 70 - Rhydon AF - Togepi EE - Smoochum 32 - Diglett 71 - Chansey B0 - Togetic EF - Elekid 33 - Dugtrio 72 - Tangela B1 - Natu F0 - Magby 34 - Meowth 73 - Kangaskhan B2 - Xatu F1 - Miltank 35 - Persian 74 - Horsea B3 - Mareep F2 - Blissey 36 - Psyduck 75 - Seadra B4 - Flaaffy F3 - Raikou 37 - Golduck 76 - Goldeen B5 - Ampharos F4 - Entei 38 - Mankey 77 - Seaking B6 - Bellossom F5 - Suicune 39 - Primeape 78 - Staryu B7 - Marill F6 - Larvitar 3A - Growlithe 79 - Starmie B8 - Azumarill F7 - Pupitar 3B - Arcanine 7A - Mr. Mime B9 - Sudowoodo F8 - Tyranitar 3C - Poliwag 7B - Scyther BA - Politoed F9 - Lugia 3D - Poliwhirl 7C - Jynx BB - Hoppip FA - Ho-oh 3E - Poliwrath 7D - Electabuzz BC - Skiploom FB - Celebi 3F - Abra 7E - Magmar BD - Jumpluff ***sorted by name*** 3F - Abra A2 - Furret 69 - Marowak 75 - Seadra 8E - Aerodactyl 5C - Gastly 9A - Meganium 77 - Seaking BE - Aipom 5E - Gengar 34 - Meowth 56 - Seel 41 - Alakazam 4A - Geodude 0B - Metapod A1 - Sentret B5 - Ampharos CB - Girafarig 97 - Mew 5A - Shellder 18 - Arbok CF - Gligar 96 - Mewtwo D5 - Shuckle 3B - Arcanine 2C - Gloom F1 - Miltank E3 - Skarmory A8 - Ariados 2A - Golbat C8 - Misdreavus BC - Skiploom 90 - Articunno 76 - Goldeen 92 - Moltres 50 - Slowbro B8 - Azumarill 37 - Golduck 7A - Mr. Mime C7 - Slowking 99 - Bayleef 4C - Golem 59 - Muk 4F - Slowpoke 0F - Beedrill D2 - Granbull C6 - Murkrow DA - Slugma B6 - Bellossom 4B - Graveler B1 - Natu EB - Smeargle 45 - Bellsprout 58 - Grimer 22 - Nidoking EE - Smoochum 09 - Blastoise 3A - Growlithe 1F - Nidoqueen D7 - Sneasel F2 - Blissey 82 - Gyarados 1D - Nidoran (f) 8F - Snorlax 01 - Bulbasaur 5D - Haunter 20 - Nidoran (m) D1 - Snubbull 0C - Butterfree D6 - Heracross 1E - Nidorina 15 - Spearow 0A - Caterpie 6B - Hitmonchan 21 - Nidorino A7 - Spinarak FB - Celebi 6A - Hitmonlee 26 - Ninetails 07 - Squirtle 71 - Chansey ED - Hitmontop A4 - Noctowl EA - Stantler 06 - Charizard FA - Ho-oh E0 - Octillery 79 - Starmie 04 - Charmander A3 - Hoothoot 2B - Oddish 78 - Staryu 05 - Charmeleon BB - Hoppip 8A - Omanyte D0 - Steelix 98 - Chikorita 74 - Horsea 8B - Omastar B9 - Sudowoodo AA - Chinchou E5 - Houndoom 5F - Onix F5 - Suicune 24 - Clefable E4 - Houndour 2E - Paras C0 - Sunflora 23 - Clefairy 61 - Hypno 2F - Parasect BF - Sunkern AD - Cleffa AE - Igglybuff 35 - Persian DC - Swinub 5B - Cloyster 02 - Ivysaur E7 - Phanpy 72 - Tangela DE - Corsola 27 - Jigglypuff AC - Pichu 80 - Tauros A9 - Crobat 87 - Jolteon 12 - Pidgeot D8 - Teddiursa 9F - Croconaw BD - Jumpluff 11 - Pidgeotto 49 - Tentacruel 68 - Cubone 7C - Jynx 10 - Pidgey AF - Togepi 9B - Cyndaquil 8C - Kabuto 19 - Pikachu B0 - Togetic E1 - Delibird 8D - Kabutops DD - Piloswine 9E - Totodile 57 - Dewgong 40 - Kadabra CC - Pineco 9D - Typhlosion 32 - Diglett 0E - Kakuna 7F - Pinsir F8 - Tyranitar 84 - Ditto 73 - Kangaskhan BA - Politoed EC - Tyrogue 55 - Dodrio E6 - Kingdra 3C - Poliwag C5 - Umbreon 54 - Doduo 63 - Kingler 3D - Poliwhirl C9 - Unown E8 - Donphan 6D - Koffing 3E - Poliwrath D9 - Ursaring 94 - Dragonair 62 - Krabby 4D - Ponyta 86 - Vaporeon 95 - Dragonite AB - Lanturn 89 - Porygon 31 - Venomoth 93 - Dratini 83 - Lapras E9 - Porygon2 30 - Venonat 60 - Drowzee F6 - Larvitar 39 - Primeape 48 - Ventacool 33 - Dugtrio A6 - Ledian 36 - Psyduck 03 - Venusaur CE - Dunsparce A5 - Ledyba F7 - Pupitar 47 - Victreebell 85 - Eevee 6C - Lickitung C3 - Quagsire 2D - Vileplume 17 - Ekans F9 - Lugia 9C - Quilava 64 - Voltorb 7D - Electabuzz 44 - Machamp D3 - Qwilfish 25 - Vulpix 65 - Electrode 43 - Machoke 1A - Raichu 08 - Wartortle EF - Elekid 42 - Machop F3 - Raikou 0D - Weedle F4 - Entei F0 - Magby 4E - Rapidash 46 - Weepinbell C4 - Espeon DB - Magcargo 14 - Raticate 6E - Weezing 66 - Exeggcute 81 - Magikarp 13 - Rattata 28 - Wigglytuff 67 - Exeggcutor 7E - Magmar DF - Remoraid CA - Wobbuffet 53 - Farfetch'd 51 - Magnemite 70 - Rhydon C2 - Wooper 16 - Fearow 52 - Magneton 6F - Rhyhorn B2 - Xatu A0 - Feraligatr 38 - Mankey 1B - Sandshrew C1 - Yanma B4 - Flaaffy E2 - Mantine 1C - Sandslash 91 - Zapdos 88 - Flareon B3 - Mareep D4 - Scizor 29 - Zubat CD - Forretress B7 - Marill 7B - Scyther note) In gold and silver, numbering the pokémon is especially simple because the digits are just the pokemon's pokédex number in hex form. +---------------------------------------------------+ | 3) Pokémon catching and creating codes | +---------------------------------------------------+ 1st poké 2nd poké 3rd poké 4th poké 5th poké 6th poké pokémon : 01??23DA 01??24DA 01??25DA 01??26DA 01??27DA 01??28DA modifier 01??2ADA 01??5ADA 01??8ADA 01??BADA 01??EADA 01??1ADB catch any : 01??EDD0 pokémon catch any : 01??EDD0 <- pokémon pokémon 01??FCD0 <- level at any level To directly modify the species of any pokémon on your team, remember that you must put in two lines to make the change complete. From here on, codes that can be applied to any of the six pokemon on your team will have all six codes listed. However, you probably only ever need to use the code in the first column, because it is easier to move a pokémon into the top of your team than to enter in a different code. To catch any new pokemon, leave the code on and run around in a grassy area. If you would like to catch any pokémon at any level, see the section on in-battle codes. +------------------------------------+ | 4) Move (skill) digits | +------------------------------------+ ***sorted by number*** 00 - (nothing) 3F - Hyper Beam 7E - Fire Blast BD - Mud - Slap 01 - Pound 40 - Peck 7F - Waterfall BE - Octazooka 02 - Karate Chop 41 - Drill Peck 80 - Clamp BF - Spikes 03 - Double Slap 42 - Submission 81 - Swift C0 - Zap Cannon 04 - Comet Punch 43 - Low Kick 82 - Skull Bash C1 - Foresight 05 - Mega Punch 44 - Counter 83 - Spike Cannon C2 - Destiny Bond 06 - Pay Day 45 - Seismic Toss 84 - Constrict C3 - Perish Song 07 - Fire Punch 46 - Strength 85 - Amnesia C4 - Icy Wind 08 - Ice Punch 47 - Absorb 86 - Kinesis C5 - Detect 09 - Thunder Punch 48 - Mega Drain 87 - Softboiled C6 - Bone Rush 0A - Scratch 49 - Leech Seed 88 - Hi Jump Kick C7 - Lock - On 0B - Vice Grip 4A - Growth 89 - Glare C8 - Outrage 0C - Guillotine 4B - Razor Leaf 8A - Dream Eater C9 - Sandstorm 0D - Razor Wind 4C - Solar Beam 8B - Poison Gas CA - Giga Drain 0E - Swords Dance 4D - Poisonpowder 8C - Barrage CB - Endure 0F - Cut 4E - Stun Spore 8D - Leech Life CC - Charm 10 - Gust 4F - Sleep Powder 8E - Lovely Kiss CD - Rollout 11 - Wing Attack 50 - Petal Dance 8F - Sky Attack CE - False Swipe 12 - Whirl Wind 51 - String Shot 90 - Transform CF - Swagger 13 - Fly 52 - Dragon Rage 91 - Bubble D0 - Milk Drink 14 - Bird 53 - Fire Spin 92 - Dizzy Punch D1 - Spark 15 - Slam 54 - Thundershock 93 - Spore D2 - Fury Cutter 16 - Vine Whip 55 - Thunderbolt 94 - Flash D3 - Steel Wing 17 - Stomp 56 - Thunder Wave 95 - Psywave D4 - Mean Look 18 - Double Kick 57 - Thunder 96 - Splash D5 - Attract 19 - Mega Kick 58 - Rock Throw 97 - Acid Armor D6 - Sleep Talk 1A - Jump Kick 59 - Earthquake 98 - Crabhammer D7 - Heal Bell 1B - Rolling Kick 5A - Fissure 99 - Exposion D8 - Return 1C - Sand Attack 5B - Dig 9A - Fury Swipes D9 - Present 1D - Head Butt 5C - Toxic 9B - Bonemerang DA - Frustration 1E - Horn Attack 5D - Confusion 9C - Rest DB - Safeguard 1F - Fury Attack 5E - Psychic 9D - Rock Slide DC - Pain Split 20 - Horn Drill 5F - Hypnosis 9E - Hyper Fang DD - Sacred Fire 21 - Tackle 60 - Meditate 9F - Sharpen DE - Magnitude 22 - Body Slam 61 - Agility A0 - Conversion DF - Dynamicpunch 23 - Wrap 62 - Quick Attack A1 - Tri Attack E0 - Megahorn 24 - Take Down 63 - Rage A2 - Super Fang E1 - Dragonbreath 25 - Thrash 64 - Teleport A3 - Slash E2 - Baton Pass 26 - Double Edge 65 - Night Shade A4 - Substitute E3 - Encore 27 - Tail Whip 66 - Mimic A5 - Struggle E4 - Pursuit 28 - Poison Sting 67 - Screech A6 - Sketch E5 - Rapid Spin 29 - Twin Edle 68 - Double Team A7 - Triple Kick E6 - Sweet Scent 2A - Pin Missile 69 - Recover A8 - Thief E7 - Iron Tail 2B - Leer 6A - Harden A9 - Spider Web E8 - Metal Claw 2C - Bite 6B - Minimize AA - Mind Reader E9 - Vital Throw 2D - Growl 6C - Smoke Screen AB - Nightmare EA - Morning Sun 2E - Roar 6D - Confuse Ray AC - Flame Wheel EB - Synthesis 2F - Sing 6E - Withdraw AD - Snore EC - Moonlight 30 - Supersonic 6F - Defense Curl AE - Curse ED - Hidden Power 31 - Sonicboom 70 - Barrier AF - Flail EE - Cross Chop 32 - Disable 71 - Light Screen B0 - Conversion2 EF - Twister 33 - Acid 72 - Haze B1 - Aeroblast F0 - Rain Dance 34 - Ember 73 - Reflect B2 - Cotton Spore F1 - Sunny Day 35 - Flamethrower 74 - Focus Energy B3 - Reversal F2 - Crunch 36 - Mist 75 - Hide B4 - Spite F3 - Mirror Coat 37 - Water Gun 76 - Metronome B5 - Powder Snow F4 - Psych Up 38 - Hydro Pump 77 - Mirror Move B6 - Protect F5 - Extremespeed 39 - Surf 78 - Selfdestruct B7 - Mach Punch F6 - Ancientpower 3A - Ice Beam 79 - Egg Bomb B8 - Scary Face F7 - Shadow Ball 3B - Blizzard 7A - Lick B9 - Faint Attack F8 - Future Sight 3C - Psybeam 7B - Smog BA - Sweet Kiss F9 - Rock Smash 3D - Bubblebeam 7C - Sludge BB - Belly Drum FA - Whirlpool 3E - Aurora Beam 7D - Bone Club BC - Sludge Bomb FB - Beat Up ***sorted alphabetically*** 47 - Absorb 07 - Fire Punch F3 - Mirror Coat 4F - Sleep Powder 33 - Acid 53 - Fire Spin 77 - Mirror Move D6 - Sleep Talk 97 - Acid Armor 5A - Fissure 36 - Mist 7C - Sludge B1 - Aeroblast AF - Flail EC - Moonlight BC - Sludge Bomb 61 - Agility AC - Flame Wheel EA - Morning Sun 7B - Smog 85 - Amnesia 35 - Flamethrower BD - Mud - Slap 6C - Smoke Screen F6 - Ancientpower 94 - Flash 65 - Night Shade AD - Snore D5 - Attract 13 - Fly AB - Nightmare 87 - Softboiled 3E - Aurora Beam 74 - Focus Energy 00 - (nothing) 4C - Solar Beam 8C - Barrage C1 - Foresight BE - Octazooka 31 - Sonicboom 70 - Barrier DA - Frustration C8 - Outrage D1 - Spark E2 - Baton Pass 1F - Fury Attack DC - Pain Split A9 - Spider Web FB - Beat Up D2 - Fury Cutter 06 - Pay Day 83 - Spike Cannon BB - Belly Drum 9A - Fury Swipes 40 - Peck BF - Spikes 14 - Bird F8 - Future Sight C3 - Perish Song B4 - Spite 2C - Bite CA - Giga Drain 50 - Petal Dance 96 - Splash 3B - Blizzard 89 - Glare 2A - Pin Missile 93 - Spore 22 - Body Slam 2D - Growl 8B - Poison Gas D3 - Steel Wing 7D - Bone Club 4A - Growth 28 - Poison Sting 17 - Stomp C6 - Bone Rush 0C - Guillotine 4D - Poisonpowder 46 - Strength 9B - Bonemerang 10 - Gust 01 - Pound 51 - String Shot 91 - Bubble 6A - Harden B5 - Powder Snow A5 - Struggle 3D - Bubblebeam 72 - Haze D9 - Present 4E - Stun Spore CC - Charm 1D - Head Butt B6 - Protect 42 - Submission 80 - Clamp D7 - Heal Bell 3C - Psybeam A4 - Substitute 04 - Comet Punch 88 - Hi Jump Kick F4 - Psych Up F1 - Sunny Day 6D - Confuse Ray ED - Hidden Power 5E - Psychic A2 - Super Fang 5D - Confusion 75 - Hide 95 - Psywave 30 - Supersonic 84 - Constrict 1E - Horn Attack E4 - Pursuit 39 - Surf A0 - Conversion 20 - Horn Drill 62 - Quick Attack CF - Swagger B0 - Conversi E7 - Iron Tail 9C - Rest 24 - Take Down 6F - Defense Curl 1A - Jump Kick D8 - Return 64 - Teleport C2 - Destiny Bond 02 - Karate Chop B3 - Reversal A8 - Thief C5 - Detect 86 - Kinesis 2E - Roar 25 - Thrash 5B - Dig 8D - Leech Life 9D - Rock Slide 57 - Thunder 32 - Disable 49 - Leech Seed F9 - Rock Smash 09 - Thunder Punch 92 - Dizzy Punch 2B - Leer 58 - Rock Throw 56 - Thunder Wave 26 - Double Edge 7A - Lick 1B - Rolling Kick 55 - Thunderbolt 18 - Double Kick 71 - Light Screen CD - Rollout 54 - Thundershock 03 - Double Slap C7 - Lock - On DD - Sacred Fire 5C - Toxic 68 - Double Team 8E - Lovely Kiss DB - Safeguard 90 - Transform 52 - Dragon Rage 43 - Low Kick 1C - Sand Attack A1 - Tri Attack E1 - Dragonbreath B7 - Mach Punch C9 - Sandstorm A7 - Triple Kick 8A - Dream Eater DE - Magnitude B8 - Scary Face 29 - Twin Edle 41 - Drill Peck D4 - Mean Look 0A - Scratch EF - Twister DF - Dynamicpunch 60 - Meditate 67 - Screech 0B - Vice Grip 59 - Earthquake 48 - Mega Drain 45 - Seismic Toss 16 - Vine Whip 79 - Egg Bomb 19 - Mega Kick 78 - Selfdestruct E9 - Vital Throw 34 - Ember 05 - Mega Punch F7 - Shadow Ball 37 - Water Gun E3 - Encore E0 - Megahorn 9F - Sharpen 7F - Waterfall CB - Endure E8 - Metal Claw 2F - Sing 12 - Whirl Wind 99 - Exposion 76 - Metronome A6 - Sketch FA - Whirlpool F5 - Extremespeed D0 - Milk Drink 82 - Skull Bash 11 - Wing Attack B9 - Faint Attack 66 - Mimic 8F - Sky Attack 6E - Withdraw CE - False Swipe AA - Mind Reader 15 - Slam 23 - Wrap 7E - Fire Blast 6B - Minimize A3 - Slash C0 - Zap Cannon +---------------------------------------------+ | 5) Move (skill) modifier codes | +---------------------------------------------+ 1st poké 2nd poké 3rd poké 4th poké 5th poké 6th poké 1st move : 01??2CDA 01??5CDA 01??8CDA 01??BCDA 01??ECDA 01??1CDB 2nd move : 01??2DDA 01??5DDA 01??8DDA 01??BDDA 01??EDDA 01??1DDB 3rd move : 01??2EDA 01??5EDA 01??8EDA 01??BEDA 01??EEDA 01??1EDB 4th move : 01??2FDA 01??5FDA 01??8FDA 01??BFDA 01??EFDA 01??1FDB +----------------------------------------------------------------------------+ | 6) Volatile pokémon stats and other pokémon attribute modifiers | +----------------------------------------------------------------------------+ 1st poké 2nd poké 3rd poké 4th poké 5th poké 6th poké level : 01??49DA 01??79DA 01??A9DA 01??D9DA 01??09DB 01??39DB experience : 01??32DA 01??62DA 01??92DA 01??C2DA 01??F2DA 01??22DB 01??33DA 01??63DA 01??93DA 01??C3DA 01??F3DA 01??23DB 01??34DA 01??64DA 01??94DA 01??C4DA 01??F4DA 01??24DB HP : 01??4CDA 01??7CDA 01??ACDA 01??DCDA 01??0CDB 01??3CDB 01??4DDA 01??7DDA 01??ADDA 01??DDDA 01??0DDB 01??3DDB max HP : 01??4EDA 01??7EDA 01??AEDA 01??DEDA 01??0EDB 01??3EDB 01??4FDA 01??7FDA 01??AFDA 01??DFDA 01??0FDB 01??3FDB attack : 01??50DA 01??80DA 01??B0DA 01??E0DA 01??10DB 01??40DB 01??51DA 01??81DA 01??B1DA 01??E1DA 01??11DB 01??41DB defense 01??52DA 01??82DA 01??B2DA 01??E2DA 01??12DB 01??42DB 01??53DA 01??83DA 01??B3DA 01??E3DA 01??13DB 01??43DB speed : 01??54DA 01??84DA 01??B4DA 01??E4DA 01??14DB 01??44DB 01??55DA 01??85DA 01??B5DA 01??E5DA 01??15DB 01??45DB special : 01??56DA 01??86DA 01??B6DA 01??E6DA 01??16DB 01??46DB defense 01??57DA special : 01??58DA 01??88DA 01??B8DA 01??E8DA 01??18DB 01??48DB attack : 01??59DA 01??89DA 01??B9DA 01??E9DA 01??19DB 01??49DB note) When you box and unbox your pokémon, any unfair stats that you have patched using these codes will disappear. To permanently change a pokémon's stats, see the next section. PP 1st move : 01??41DA 01??71DA 01??A1DA 01??D1DA 01??01DB 01??31DB PP 2nd move : 01??42DA 01??72DA 01??A2DA 01??D2DA 01??02DB 01??32DB PP 3rd move : 01??43DA 01??73DA 01??A3DA 01??D3DA 01??03DB 01??33DB PP 4th move : 01??44DA 01??74DA 01??A4DA 01??D4DA 01??04DB 01??34DB note) The upper two bits of the ?? value affect the maximum PP (effective number of PP UPs). The two bits can take on the value of 0, 1, 2, or 3. The lower six bits affect the current number of actual PP. shiny : 01EA3FDA 01EA6FDA 01EA9FDA 01EACFDA 01EAFFDA 01EA2FDB 01EA40DA 01EA70DA 01EAA0DA 01EAD0DA 01EA00DB 01EA30DB item held : 01??2BDA 01??5BDA 01??8BDA 01??BBDA 01??EBDA 01??1BDB male : 01803FDA 01806FDA 01809FDA 0180CFDA 0180FFDA 01802FDB female : 01003FDA 01006FDA 01009FDA 0100CFDA 0100FFDA 01002FDB egg species : 01??2ADA 01??5ADA 01??8ADA 01??BADA 01??EADA 01??1ADB hatch : 010145DA 010175DA 0101A5DA 0101D5DA 010105DB 010135DB faster happiness : 01??45DA 01??75DA 01??A5DA 01??D5DA 01??05DB 01??35DB note) For happiness, 70 (46) is the starting happiness, 218 (DA) is the requirement for evolution, and 255 (FF) is the maximum. POKéRUS : 01AA46DA 01AA76DA 01AAA6DA 01AAD6DA 01AA06DB 01AA36DB active +---------------------------------------------------------------------------+ | 7) Permanent stats / stat experience / diversification values / max stats | +---------------------------------------------------------------------------+ HP : 01??35DA 01??65DA 01??95DA 01??C5DA 01??F5DA 01??25DB experience 01??36DA 01??66DA 01??96DA 01??C6DA 01??F6DA 01??26DB attack : 01??37DA 01??67DA 01??97DA 01??C7DA 01??F7DA 01??27DB experience 01??38DA 01??68DA 01??98DA 01??C8DA 01??F8DA 01??28DB defense : 01??39DA 01??69DA 01??99DA 01??C9DA 01??F9DA 01??29DB experience 01??3ADA 01??6ADA 01??9ADA 01??CADA 01??FADA 01??2ADB speed : 01??3BDA 01??6BDA 01??9BDA 01??CBDA 01??FBDA 01??2BDB experience 01??3CDA 01??6CDA 01??9CDA 01??CCDA 01??FCDA 01??2CDB special : 01??3DDA 01??6DDA 01??9DDA 01??CDDA 01??FDDA 01??2DDB experience 01??3EDA 01??6EDA 01??9EDA 01??CEDA 01??FEDA 01??2EDB attack & : 01??3FDA 01??6FDA 01??9FDA 01??CFDA 01??FFDA 01??2FDB defense DV speed & : 01??40DA 01??70DA 01??A0DA 01??D0DA 01??00DB 01??30DB special DV For maximum DVs, put in DVs of FF, FF For to make pokémon shiny, put in DVs of EA, EA To tweak the hidden power attack, use the following DVs: Dark FF, FF Dragon FE, FF Ice FD, FF Psychic FC, FF Electric EF, FF Grass EE, FF Water ED, FF Fire EC, FF Steel DF, FF Ghost DE, FF Bug DD, FF Rock DC, FF Ground CF, FF Poison CE, FF Flying CD, FF Fighting CC, FF max-stat : 01FF35DA 01FF65DA 01FF95DA 01FFC5DA 01FFF5DA 01FF25DB pokémon 01FF36DA 01FF66DA 01FF96DA 01FFC6DA 01FFF6DA 01FF26DB 01FF37DA 01FF67DA 01FF97DA 01FFC7DA 01FFF7DA 01FF27DB 01FF38DA 01FF68DA 01FF98DA 01FFC8DA 01FFF8DA 01FF28DB 01FF39DA 01FF69DA 01FF99DA 01FFC9DA 01FFF9DA 01FF29DB 01FF3ADA 01FF6ADA 01FF9ADA 01FFCADA 01FFFADA 01FF2ADB 01FF3BDA 01FF6BDA 01FF9BDA 01FFCBDA 01FFFBDA 01FF2BDB 01FF3CDA 01FF6CDA 01FF9CDA 01FFCCDA 01FFFCDA 01FF2CDB 01FF3DDA 01FF6DDA 01FF9DDA 01FFCDDA 01FFFDDA 01FF2DDB 01FF3EDA 01FF6EDA 01FF9EDA 01FFCEDA 01FFFEDA 01FF2EDB 01FF3FDA 01FF6FDA 01FF9FDA 01FFCFDA 01FFFFDA 01FF2FDB 01FF40DA 01FF70DA 01FFA0DA 01FFD0DA 01FF00DB 01FF30DB note) For stat experience or DV codes to take effect, you must box and unbox your pokémon. This means take it to the PC, deposit it, then withdraw it. +-----------------------------+ | 8) Item digits | +-----------------------------+ ***sorted by number*** 01 - Master Ball 51 - Poison Barb AF - Squirt Bottle 02 - Ultra Ball 52 - King's Rock B1 - Park Ball 03 - Bright Powder 53 - Bitter Berry B2 - Rainbow Wing 04 - Great Ball 54 - Mint Berry B4 - Brick Piece 05 - Poké Ball 55 - Red Apricorn B5 - Surf Mail 07 - Bicycle 56 - Tiny Mushroom B6 - Lite Blue Mail 08 - Moon Stone 57 - Big Mushroom B7 - Portrait Mail 09 - Antidote 58 - Silver Powder B8 - Lovely Mail 0A - Burn heal 59 - Blue Apricorn B9 - Eon Mail 0B - Ice heal 5B - Amulet Coin BA - Morph Mail 0C - Awakening 5C - Yellow Apricorn BB - Blue Sky Mail 0D - Paralyze heal 5D - Green Apricorn BC - Music Mail 0E - Full Restore 5E - Cleanse Tag BD - Mirage Mail 0F - Max Potion 5F - Mystic Water BF - TM01 Dynamic Punch 10 - Hyper Potion 60 - Twisted Spoon C0 - TM02 Headbutt 11 - Super Potion 61 - White Apricorn C1 - TM03 Curse 12 - Potion 62 - Black Belt C2 - TM04 Rollout 13 - Escape Rope 63 - Black Apricorn C3 - TM04 Rollout (again) 14 - Repel 65 - Pink Apricorn C4 - TM05 Roar 15 - Max Ether 66 - Black Glasses C5 - TM06 Toxic 16 - Fire Stone 67 - Slowpoke Tail C6 - TM07 Zap Cannon 17 - Thunder Stone 68 - Pink Bow C7 - TM08 Rock Smash 18 - Water Stone 69 - Stick C8 - TM09 Psych Up 1A - HP Up 6A - Smoke Ball C9 - TM10 Hidden Power 1B - Protein 6B - Never - Melt Ice CA - TM11 Sunny Day 1C - Iron 6C - Magnet CB - TM12 Sweet Scent 1D - Carbos 6D - Miracle Berry CC - TM13 Snore 1E - Lucky Punch 6E - Pearl CD - TM14 Blizzard 1F - Calcium 6F - Big Pearl CE - TM15 Hyper Beam 20 - Rare Candy 70 - EverStone CF - TM16 Icy Wind 21 - X Accuracy 71 - Spell Tag D0 - TM17 Protect 22 - Leaf Stone 72 - Rage Candy Bar D1 - TM18 Rain Dance 23 - Metal Powder 75 - Miracle seed D2 - TM19 Giga Drain 24 - Nugget 76 - Thick Club D3 - TM20 Endure 25 - PokéDoll 77 - Focus Band D4 - TM21 Frustration 26 - Full Heal 79 - Energy Powder D5 - TM22 Solar Beam 27 - Revive 7A - Energy Root D6 - TM23 Iron Tail 28 - Max Revive 7B - Heal Powder D7 - TM24 Dragon Breath 29 - Guard Spec. 7C - Revival Herb D8 - TM25 Thunder 2A - Super Repel 7D - Hard Stone D9 - TM26 Earthquake 2B - Max Repel 7E - Lucky Egg DA - TM27 Return 2C - Dire Hit 7F - Card Key DB - TM28 Dig 2E - Fresh Water 80 - Machine Part DC - TM28 Dig (again) 2F - Soda Pop 82 - Lost Item DD - TM29 Psychic 30 - Lemonade 83 - Star Dust DE - TM30 Shadow Ball 31 - X Attack 84 - Star Piece DF - TM31 Mud - Slap 33 - X Defend 85 - Basement key E0 - TM32 Double Team 34 - X Speed 86 - Pass E1 - TM33 Ice Punch 35 - X Special 8A - Charcoal E2 - TM34 Swagger 36 - Coin Case 8B - Berry Juice E3 - TM35 Sleep Talk 37 - Item Finder 8C - Scope Lens E4 - TM36 Sludge Bomb 39 - Exp. Share 8F - Metal Coat E5 - TM37 Sand Storm 3A - Old Rod 90 - Dragon Fang E6 - TM38 Fire Blast 3B - Good Rod 92 - LeftOvers E7 - TM39 Swift 3C - Silver Leaf 96 - Mystery Berry E8 - TM40 Defense Curl 3D - Super Rod 97 - Dragon scale E9 - TM41 Thunder Punch 3E - PP UP 98 - Berserk Gene EA - TM42 Dream Eater 3F - Ether 9C - Sacred Ash EB - TM43 Detect 40 - Max Ether 9D - Heavy Ball EC - TM44 Rest 41 - Elixer 9E - Flower Mail ED - TM45 Attract 42 - Red Scale 9F - Level Ball EE - TM46 Thief 43 - Secret Potion A0 - Lure Ball EF - TM47 Steel Wing 44 - S.S.Aqua Ticket A1 - Fast Ball F0 - TM48 Fire Punch 45 - Mystery Egg A3 - Light Ball F1 - TM49 Fury Cutter 47 - Silver Wing A4 - Friend Ball F2 - TM50 Nightmare 48 - MooMoo Milk A5 - Moon Ball F3 - HM01 Cut 49 - Quick Claw A6 - Love Ball F4 - HM02 Fly 4A - Poison Cure Berry A7 - Normal Box F5 - HM03 Surf 4B - Gold Leaf A8 - Gorgeous Box F6 - HM04 Strength 4C - Soft Sand A9 - Sun Stone F7 - HM05 Flash 4D - Sharp Beak AA - Polkadot Bow F8 - HM06 Whirlpool 4E - Paralyze Cure Berry AC - Up Grade F9 - HM07 Waterfall 4F - Burnt Berry AD - Berry FF - Nothing 50 - Ice Berry AE - Gold Berry ***sorted alphabetically*** 5B - Amulet Coin B6 - Lite Blue Mail 84 - Star Piece 09 - Antidote 82 - Lost Item 69 - Stick 0C - Awakening A6 - Love Ball A9 - Sun Stone 85 - Basement key B8 - Lovely Mail 11 - Super Potion AD - Berry 7E - Lucky Egg 2A - Super Repel 8B - Berry Juice 1E - Lucky Punch 3D - Super Rod 98 - Berserk Gene A0 - Lure Ball B5 - Surf Mail 07 - Bicycle 80 - Machine Part BF - TM01 Dynamic Punch 57 - Big Mushroom 6C - Magnet C0 - TM02 Headbutt 6F - Big Pearl 01 - Master Ball C1 - TM03 Curse 53 - Bitter Berry 15 - Max Ether C2 - TM04 Rollout 63 - Black Apricorn 40 - Max Ether C3 - TM04 Rollout (again) 62 - Black Belt 0F - Max Potion C4 - TM05 Roar 66 - Black Glasses 2B - Max Repel C5 - TM06 Toxic 59 - Blue Apricorn 28 - Max Revive C6 - TM07 Zap Cannon BB - Blue Sky Mail 8F - Metal Coat C7 - TM08 Rock Smash B4 - Brick Piece 23 - Metal Powder C8 - TM09 Psych Up 03 - Bright Powder 54 - Mint Berry C9 - TM10 Hidden Power 0A - Burn heal 6D - Miracle Berry CA - TM11 Sunny Day 4F - Burnt Berry 75 - Miracle seed CB - TM12 Sweet Scent 1F - Calcium BD - Mirage Mail CC - TM13 Snore 1D - Carbos 48 - MooMoo Milk CD - TM14 Blizzard 7F - Card Key A5 - Moon Ball CE - TM15 Hyper Beam 8A - Charcoal 08 - Moon Stone CF - TM16 Icy Wind 5E - Cleanse Tag BA - Morph Mail D0 - TM17 Protect 36 - Coin Case BC - Music Mail D1 - TM18 Rain Dance 2C - Dire Hit 96 - Mystery Berry D2 - TM19 Giga Drain 90 - Dragon Fang 45 - Mystery Egg D3 - TM20 Endure 97 - Dragon scale 5F - Mystic Water D4 - TM21 Frustration 41 - Elixer 6B - Never - Melt Ice D5 - TM22 Solar Beam 79 - Energy Powder A7 - Normal Box D6 - TM23 Iron Tail 7A - Energy Root FF - Nothing D7 - TM24 Dragon Breath B9 - Eon Mail 24 - Nugget D8 - TM25 Thunder 13 - Escape Rope 3A - Old Rod D9 - TM26 Earthquake 3F - Ether 3E - PP UP DA - TM27 Return 70 - EverStone 4E - Paralyze Cure Berry DB - TM28 Dig 39 - Exp. Share 0D - Paralyze heal DC - TM28 Dig (again) A1 - Fast Ball B1 - Park Ball DD - TM29 Psychic 16 - Fire Stone 86 - Pass DE - TM30 Shadow Ball 9E - Flower Mail 6E - Pearl DF - TM31 Mud - Slap 77 - Focus Band 65 - Pink Apricorn E0 - TM32 Double Team 2E - Fresh Water 68 - Pink Bow E1 - TM33 Ice Punch A4 - Friend Ball 51 - Poison Barb E2 - TM34 Swagger 26 - Full Heal 4A - Poison Cure Berry E3 - TM35 Sleep Talk 0E - Full Restore 05 - Poké Ball E4 - TM36 Sludge Bomb AE - Gold Berry 25 - PokéDoll E5 - TM37 Sand Storm 4B - Gold Leaf AA - Polkadot Bow E6 - TM38 Fire Blast 3B - Good Rod B7 - Portrait Mail E7 - TM39 Swift A8 - Gorgeous Box 12 - Potion E8 - TM40 Defense Curl 04 - Great Ball 1B - Protein E9 - TM41 Thunder Punch 5D - Green Apricorn 49 - Quick Claw EA - TM42 Dream Eater 29 - Guard Spec. 72 - Rage Candy Bar EB - TM43 Detect F3 - HM01 Cut B2 - Rainbow Wing EC - TM44 Rest F4 - HM02 Fly 20 - Rare Candy ED - TM45 Attract F5 - HM03 Surf 55 - Red Apricorn EE - TM46 Thief F6 - HM04 Strength 42 - Red Scale EF - TM47 Steel Wing F7 - HM05 Flash 14 - Repel F0 - TM48 Fire Punch F8 - HM06 Whirlpool 7C - Revival Herb F1 - TM49 Fury Cutter F9 - HM07 Waterfall 27 - Revive F2 - TM50 Nightmare 1A - HP Up 44 - S.S.Aqua Ticket 76 - Thick Club 7D - Hard Stone 9C - Sacred Ash 17 - Thunder Stone 7B - Heal Powder 8C - Scope Lens 56 - Tiny Mushroom 9D - Heavy Ball 43 - Secret Potion 60 - Twisted Spoon 10 - Hyper Potion 4D - Sharp Beak 02 - Ultra Ball 50 - Ice Berry 3C - Silver Leaf AC - Up Grade 0B - Ice heal 58 - Silver Powder 18 - Water Stone 1C - Iron 47 - Silver Wing 61 - White Apricorn 37 - Item Finder 67 - Slowpoke Tail 21 - X Accuracy 52 - King's Rock 6A - Smoke Ball 31 - X Attack 22 - Leaf Stone 2F - Soda Pop 33 - X Defend 92 - LeftOvers 4C - Soft Sand 35 - X Special 30 - Lemonade 71 - Spell Tag 34 - X Speed 9F - Level Ball AF - Squirt Bottle 5C - Yellow Apricorn A3 - Light Ball 83 - Star Dust +----------------------------------------+ | 9) Item modifier codes | +----------------------------------------+ Items Balls KeyItems Total item count : 01??B7D5 01??FCD5 01??E1D5 1st item type : 01??B8D5 01??FDD5 01??E2D5 1st item quantity : 0163B9D5 01??FED5 2nd item type : 01??BAD5 01??FFD5 01??E3D5 2nd item quantity : 0163BBD5 01??00D6 3rd type : 01??BCD5 01??01D6 01??E4D5 3rd item quantity : 0163BDD5 01??02D6
   4th item type      :  01??BED5   01??03D6   01??E5D5
   4th item quantity  :  0163BFD5   01??04D6
   5th item type      :  01??C0D5   01??05D6   01??E6D5
   5th item quantity  :  0163C1D5   01??06D6
   6th item type      :  01??C2D5   01??07D6   01??E7D5
   6th item quantity  :  0163C3D5   01??08D6
   7th item type      :  01??C4D5   01??09D6   01??E8D5
   7th item quantity  :  0163C5D5   01??0AD6
   8th item type      :  01??C6D5   01??0BD6   01??E9D5
   8th item quantity  :  0163C7D5   01??0CD6
   9th item type      :  01??C8D5   01??0DD6   01??EAD5
   9th item quantity  :  0163C9D5   01??0ED6
  10th item type      :  01??CAD5   01??0FD6   01??EBD5
  10th item quantity  :  0163CBD5   01??10D6
  11th item type      :  01??CCD5   01??11D6   01??ECD5
  11th Position       :  0163CDD5   01??12D6
  12th item type      :  01??CED5   01??13D6   01??EDD5
  12th item quantity  :  0163CFD5   01??14D6
  13th item type      :  01??D0D5   01??15D6   01??EED5
  13th item quantity  :  0163D1D5   01??16D6
  14th item type      :  01??D2D5   01??17D6   01??EFD5
  14th item type      :  0163D3D5   01??18D6
  15th Position       :  01??D4D5   01??19D6   01??F0D5
  15th item quantity  :  0163D5D5   01??1AD6
  16th item type      :  01??D6D5   01??1BD6   01??F1D5
  16th item quantity  :  0163D7D5   01??1CD6
  17th item type      :  01??D8D5   01??1DD6   01??F2D5
  17th item quantity  :  0163D9D5   01??1ED6
  18th item type      :  01??DAD5   01??1FD6   01??F3D5
  18th item quantity  :  0163DBD5   01??20D6
  19th item type      :  01??DCD5   01??21D6   01??F4D5
  19th item quantity  :  0163DDD5   01??22D6
  20th item type      :  01??DED5   01??23D6   01??F5D5
  20th item quantity  :  0163DFD5   01??24D6

  TM01 Dynamic Punch      quantity           :  01??7ED5
  TM02 Headbutt           quantity           :  01??7FD5
  TM03 Curse              quantity           :  01??80D5
  TM04 Rollout            quantity           :  01??81D5
  TM05 Roar               quantity           :  01??82D5
  TM06 Toxic              quantity           :  01??83D5
  TM07 Zap Cannon         quantity           :  01??84D5
  TM08 Rock Smash         quantity           :  01??85D5
  TM09 Psych Up           quantity           :  01??86D5
  TM10 Hidden Power       quantity           :  01??87D5
  TM11 Sunny Day          quantity           :  01??88D5
  TM12 Sweet Scent        quantity           :  01??89D5
  TM13 Snore              quantity           :  01??8AD5
  TM14 Blizzard           quantity           :  01??8BD5
  TM15 Hyper Beam         quantity           :  01??8CD5
  TM16 Icy Wind           quantity           :  01??8DD5
  TM17 Protect            quantity           :  01??8ED5
  TM18 Rain Dance         quantity           :  01??8FD5
  TM19 Giga Drain         quantity           :  01??90D5
  TM20 Endure             quantity           :  01??91D5
  TM21 Frustration        quantity           :  01??92D5
  TM22 Solar Beam         quantity           :  01??93D5
  TM23 Iron Tail          quantity           :  01??94D5
  TM24 Dragon Breath      quantity           :  01??95D5
  TM25 Thunder            quantity           :  01??96D5
  TM26 Earthquake         quantity           :  01??97D5
  TM27 Return             quantity           :  01??98D5
  TM28 Dig                quantity           :  01??99D5
  TM29 Psychic            quantity           :  01??9AD5
  TM30 Shadow Ball        quantity           :  01??9BD5
  TM31 Mud - Slap         quantity           :  01??9CD5
  TM32 Double Team        quantity           :  01??9DD5
  TM33 Ice Punch          quantity           :  01??9ED5
  TM34 Swagger            quantity           :  01??9FD5
  TM35 Sleep Talk         quantity           :  01??A0D5
  TM36 Sludge Bomb        quantity           :  01??A1D5
  TM37 Sand Storm         quantity           :  01??A2D5
  TM38 Fire Blast         quantity           :  01??A3D5
  TM39 Swift              quantity           :  01??A4D5
  TM40 Defense Curl       quantity           :  01??A5D5
  TM41 Thunder Punch      quantity           :  01??A6D5
  TM42 Dream Eater        quantity           :  01??A7D5
  TM43 Detect             quantity           :  01??A8D5
  TM44 Rest               quantity           :  01??A9D5
  TM45 Attract            quantity           :  01??AAD5
  TM46 Thief              quantity           :  01??ABD5
  TM47 Steel Wing         quantity           :  01??ACD5
  TM48 Fire Punch         quantity           :  01??ADD5
  TM49 Fury Cutter        quantity           :  01??AED5
  TM50 Nightmare          quantity           :  01??AFD5
  HM01 Cut                quantity           :  01??B0D5
  HM02 Fly                quantity           :  01??B1D5
  HM03 Surf               quantity           :  01??B2D5
  HM04 Strength           quantity           :  01??B3D5
  HM05 Flash              quantity           :  01??B4D5
  HM06 Whirlpool          quantity           :  01??B5D5
  HM07 Waterfall          quantity           :  01??B6D5

  note) If you would like to add an additional item to your pack, rather than
        simply replace an existing item, you must make sure to put in the
        appropriate total pack quantity code. Also, the item after the last
        item in any pack must be the nothing item 255 (FF).

  note) Do not place TMs/HMs in the item pack, ball pack, or key item pack.
        Any other items may be placed in the three packs though.

  note) If you put an item that can run out in the key item pack, it will
        never run out. That is, if you put 1 master ball in the key item pack,
        you can use it indefinitely.

Buy any item at the POKéMART
  Slot 1  :    01??EDCF
  Slot 2  :    01??EECF
  Slot 3  :    01??EFCF
  Slot 4  :    01??F0CF
  Slot 5  :    01??F1CF

+------------------------------+
|   10)   Text digits          |
+------------------------------+

50 - NULL            95 - V               AB - l               E2 - MN
80 - A               96 - W               AC - m               E4 - 'r
81 - B               97 - X               AD - n               E5 - 'm
82 - C               98 - Y               AE - o               E6 - ?
83 - D               99 - Z               AF - p               E7 - !
84 - E               9A - (               B0 - q               EF - (male)
85 - F               9B - )               B1 - r               F0 - (money)
86 - G               9C - :               B2 - s               F1 - (multiply)
87 - H               9D - ;               B3 - t               F2 - .
88 - I               9E - [               B4 - u               F3 - /
89 - J               9F - ]               B5 - v               F4 - ,
8A - K               A0 - a               B6 - w               F5 - (female)
8B - L               A1 - b               B7 - x               F6 - 0
8C - M               A2 - c               B8 - y               F7 - 1
8D - N               A3 - d               B9 - z               F8 - 2
8E - O               A4 - e               BA - é               F9 - 3
8F - P               A5 - f               BB - 'd              FA - 4
90 - Q               A6 - g               BC - 'l              FB - 5
91 - R               A7 - h               BD - 's              FC - 6
92 - S               A8 - i               BE - 't              FD - 7
93 - T               A9 - j               BF - 'v              FE - 8
94 - U               AA - k               E1 - PK              FF - 9

+--------------------------------------------------+
|   11)   Name & OT & id # modifier codes          |
+--------------------------------------------------+

  trainer   :  01??A3D1
   name        01??A4D1
               01??A5D1
               01??A6D1
               01??A7D1
               01??A8D1
               01??A9D1
               01??AAD1
               01??ABD1
               01??ACD1
               0150ADD1

  trainer   :  01??A1D1
    ID#        01??A2D1

  rival     :  01??BCD1
   name        01??BDD1
               01??BED1
               01??BFD1
               01??C0D1
               01??C1D1
               01??C2D1
               01??C3D1
               01??C4D1
               01??C5D1
               0150C6D1

               1st poké   2nd poké   3rd poké   4th poké   5th poké   6th poké
  pokémon   :  01??8CDB   01??97DB   01??A2DB   01??ADDB   01??B8DB   01??C3DB
   name        01??8DDB   01??98DB   01??A3DB   01??AEDB   01??B9DB   01??C4DB
               01??8EDB   01??99DB   01??A4DB   01??AFDB   01??BADB   01??C5DB
               01??8FDB   01??9ADB   01??A5DB   01??B0DB   01??BBDB   01??C6DB
               01??90DB   01??9BDB   01??A6DB   01??BFDB   01??BCDB   01??C7DB
               01??91DB   01??9CDB   01??A7DB   01??B0DB   01??BDDB   01??C8DB
               01??92DB   01??9DDB   01??A8DB   01??B1DB   01??BEDB   01??C9DB
               01??93DB   01??9EDB   01??A9DB   01??B2DB   01??BFDB   01??CADB
               01??94DB   01??9FDB   01??AADB   01??B3DB   01??C0DB   01??CBDB
               01??95DB   01??A0DB   01??ABDB   01??B4DB   01??C1DB   01??CCDB
               015096DB   0150A1DB   0150ACDB   0150B5DB   0150C2DB   0150CDDB

               1st poké   2nd poké   3rd poké   4th poké   5th poké   6th poké
  pokémon   :  01??30DA   01??60DA   01??90DA   01??C0DA   01??F0DA   01??20DB
    ID#        01??31DA   01??61DA   01??91DA   01??C1DA   01??F1DA   01??21DB

               1st poké   2nd poké   3rd poké   4th poké   5th poké   6th poké
  pokémon   :  01??4ADB   01??55DB   01??60DB   01??6BDB   01??76DB   01??81DB
    OT         01??4BDB   01??56DB   01??61DB   01??6CDB   01??77DB   01??82DB
               01??4CDB   01??57DB   01??62DB   01??6DDB   01??78DB   01??83DB
               01??4DDB   01??58DB   01??63DB   01??6EDB   01??79DB   01??84DB
               01??4EDB   01??59DB   01??64DB   01??6FDB   01??7ADB   01??85DB
               01??4FDB   01??5ADB   01??65DB   01??70DB   01??7BDB   01??86DB
               01??50DB   01??5BDB   01??66DB   01??71DB   01??7CDB   01??87DB
               01??51DB   01??5CDB   01??67DB   01??72DB   01??7DDB   01??88DB
               01??52DB   01??5DDB   01??68DB   01??73DB   01??7EDB   01??89DB
               01??53DB   01??5EDB   01??69DB   01??74DB   01??7FDB   01??8ADB
               015054DB   01505FDB   01506ADB   015075DB   015080DB   01508BDB

The null terminator 80 (50) must be put in after the last character in any
name. If you omit the terminator, strange results can happen.

+----------------------------------+
|   12)   In-battle codes          |
+----------------------------------+

 catch any  :  01??EDD0 <- pokémon
  pokémon      01??FCD0 <- level
 at any level

   your
  pokémon   :  01??4ADB
  modifier

note) The change is temporary! Much like the effect of the Transform move.

HP modifier :  01??1CCB
               01??1DCB

infinite HP :  01FF1DCB

PP 1st move :  01??14CB
PP 2nd move :  01??15CB
PP 3rd move :  01??16CB
PP 4th move :  01??17CB

infinite PP :  01FF14CB
               01FF15CB
               01FF16CB
               01FF17CB

 no status  :  01001ACB
  changes

move (skill) modifiers
  1st move  :  01??0ECB
  2nd move  :  01??0FCB
  3rd move  :  01??10CB
  4th move  :  01??11CB

note) Moves changed using any of the above four codes are temporary, meaning
      the moves will revert back to their old values after the battle. By
      turning on codes during a battle, you can use these codes to effectively
      demonstrate eight moves on one pokemon!

  current   :  01??C1CB
   attack

 your color :  01??EED0

note) The digits used for the color code are pokémon digits, so for example,
      you can make all your pokémon the color of a Charmander.

   have     :  011049CB
substitute

  defense   :  01??06D1
  modifier

  unholy    :  01FF06D1
  armor

***type digits, sorted alphabetically***
07 - Bug                    05 - Flying                 03 - Poison
1B - Dark                   08 - Ghost                  18 - Psychic
1A - Dragon                 16 - Grass                  05 - Rock
17 - Electric               04 - Ground                 09 - Steel
01 - Fighting               19 - Ice                    15 - Water
14 - Fire                   00 - Normal

type modifiers
 type 1     :  01??2ACB
 type 2     :  01??2BCB

enemy level :  01??FCD0
  modifier

  enemy HP  :  01??FFD0
  modifier  :  01??00D1

 enemy has  :  0100FFD0
  zero HP      010000D1
 (1-hit kills) 

   enemy
 asleep and :  01FFFDD0
  poisoned

   enemy    :  0106FDD0
  asleep

   fight
  female    :  010419D1
  pokémon

   fight
   male     :  010519D1
  pokémon
 
fight shiny :  010719D1
  pokémon

  fell out  :  010819D1
  of tree

DV modifier :  01??F5D0
               01??F6D0

 fight max  :  01FFF5D0
stat pokémon   01FFF6D0

enemy trainer's team modifiers
 team count :  01??55DD
 slot 1     :  01??56DD 
 slot 2     :  01??57DD 
 slot 3     :  01??58DD 
 slot 4     :  01??59DD 
 slot 5     :  01??5ADD 
 slot 6     :  01??5BDD 

 experience :  01??7ECF
points given   01??7FCF
 modifier

  65,535    :  01FF7ECF
points given   01FF7FCF

enemy move (skill) modifiers
  1st move  :  01??49D1
  2nd move  :  01??4AD1
  3rd move  :  01??4BD1
  4th move  :  01??4CD1

   steal
  trainer's :  010116D1
  pokémon

note) To use the above code, fight a trainer and when until the pokemon you
      wish to catch is out, then pulse the GS switch once. Now, you may
      throw any kind of poké ball to catch the trainer's pokémon.

move (skill) modifiers for what the pokémon will have when you catch it
  1st move  :  01??13CC
  2nd move  :  01??14CC
  3rd move  :  01??15CC
  4th move  :  01??16CC

note) If you turn this code on when a battle starts, the pokémon will use
      these moves too.

note) The "steal trainer's pokémon" code normally results in catching pokémon
      that have no moves. This is unfortunately because the moves are stored
      in different memory locations for trainers and wild pokemon. The four
      codes above control the memory locations for wild pokémon moves.

enemy move (skill) modifiers
  1st move  :  01??F1D0
  2nd move  :  01??F2D0
  3rd move  :  01??F3D0
  4th move  :  01??F4D0

  enemy's   :  01??F2D0
current attack

enemy type modifiers
 type 1     :  01??27D1
 type 2     :  01??28D1

   enemy    :  01??F0D0
attached item

   money    :  01??65CB
  earned       01??66CB

  enemy     :  01??F6CA
  name         ur    :  01??DDD1
  modifier

  minute    :  01??DED1
 modifier

note) The internal clock will actually offset the time that you set.
      This offset will be consistent however.

playing time modifiers
  hours     :  01??EBD1
               01??ECD1

  minutes   :  01??EDD1

+---------------------------------+
|   14)   Sprite codes            |
+---------------------------------+

***sprite digits***
00 - You
0C - Rival
18 - Lady
24 - Fat Guy
30 - Man
3C - Another Man
48 - Pokémon
54 - Old Man
60 - Little Boy
6C - Ponytail Girl

your sprite :  01??FFD1
  modifier

note) A sprite change using the sprite modifier will last even when you save
      the game!

 invisible  :  010101D2
  sprite

 all people :  010180FF
  invisible

 everything :  010981FF
  invisible

***clothes digits***
00 - Red Clothes
01 - Blue Clothes
02 - Green Clothes
03 - Brown Clothes
04 - Orange Clothes
05 - Grey Clothes

  clothes   :  01??03D2
  modifier

 bunny ears :  010102C3
   mode 

 slide step :  010108D2

 ice skater :  010108D2

  big steps :  010308D2

  tornado   :  010408D2
   dance

   weird    :  010608D2
   walk

  football  :  010708D2

quad vision :  010908D2

 front&back :  010B08D2
  slide

  splitting :  010F08D2
  headache

+-----------------------------------------------------+
|   15)   Reset codes / stage passing codes           |
+-----------------------------------------------------+

The codes in this section change parts of the pokémon world. They may reset
a part that has already been finished, so that you can go back and complete
it again. The codes may also do the reverse, and finish a part of the world
if you're too lazy to do it on your own.

battle Falkner, Bugsy, and Whitney again
            :  01004ED8

battle Morty, Chuck, Jasmine, and Pryce again
            :  01004FD8

Make Jasmine return to her gym if you haven't already given her the potion
            :  010091D8

  battle    :  017F7CD5 <- This code removes your Rising Badge
Clair again    01004FD8

 battle all :  017F7CD5
 gym leaders   01004ED8
 again (Johto) 01004FD8

  battle    :  0100A3D8
PKMN trainer
 Red again

 finish all :  01FF0BD8
jigsaw puzzles

 jigsaw puzzles
resolvable  :  01000BD8

  get all 3
  starting  :  0100BAD7
  pokémon

  get many  :  0100BAD7
  starting     01007FD8
  pokémon

note) When you use either of the above two codes, the battle and trade
      machines will become unusable. Use the enable trade/battle machines code
      given below to fix this.

   enable   :  01FFBAD7
 trade/battle
   machines

   break    :  014CBAD7
 trade/battle
   machines

+---------------------------------------+
|   16)   Miscellaneous codes           |
+---------------------------------------+

hovercraft style (go on land or water)
            :  010482D6

  able to   :  01FFEED9
 fly to any    01FFEFD9
  city         01FFF0D9
               01FFF1D9

 rename any :  010005D0
  pokémon

note) This code works the same way as the one for red/blue/yellow. If you
      need to rename a pokémon whose id # or OT do not match yours, then
      put that pokémon at the top of your team and ask the name rater to
      rename a pokémon whose id # and OT do match yours. Then while you're
      at the name entering screen, pulse the GS switch. When you are finished
      the new name will go to the pokémon at the top of your team.

pokémon cloning
  old man   :  018140DC
  old lady  :  018177DC

note) Again, the daycare center is the most efficient known way to clone
      pokémon with a GameShark. Go to the daycare center south of Goldenrod
      City. Deposit a pokémon with either the old man or the old lady. Then
      turn the GS switch on and proceed to withdraw clones from the daycare.
      In gold/silver, there isn't any annoying restriction on pokémon that
      know HM moves.

 always on  :  010182D6
  bike

   walk     :  010AA3CE
 through       010AA4CE
  walls        010AA5CE
               010AA6CE

note) Unfortunately, the best walk-through-walls found to date still isn't
      that good. When using this code you will sometimes hit a wall oddly
      and you'll need to take a step back before you can walk through it.
      Also, you can't enter doors until you turn off the code.

    no
  random    :  01000BD2
  battles

note) The no-random-battles code isn't very good either. It doesn't work
      in caves, and it stops you from jumping over ledges.

   slide    :  01230BD2
 everywhere

note) Even works in caves. It also functions as an effective no-random-battles
      code in caves.

smashing entrances when you go through doors
            :  01600BD2

!!!!awesome code!!!
 jump over  :  01A50BD2
 anything      01000000
               01A60BD2

note) That code is quite special because it has two lines that both affect
      the same memory address. The 2nd line is just a dummy code to cause a
      sort of delay. Thus, this code is not guaranteed to work in any other
      cheat device (such as a Codebreaker, and including an emulator) other
      than a GameShark.

instant max :  01FFEBD9
   repel

note) The other no-random-battles codes have undesirable effects and don't
      always work, so I recommend carrying some level 100 pokémon and using
      the max repel code as a no-random-battles code instead.

***fly to city modifier digits, sorted by number***
00 - Your House             0A - Celadon City           14 - Goldenrod City
01 - Viridian City          0B - Fuchsia City           15 - Olivine City
02 - Pallet Town            0C - Cinnabar Island        16 - Ecruteak City
03 - Viridian City          0D - Indigo Plateau         17 - Mahogany Town
04 - Pewter City            0E - New Bark Town          18 - Lake of Rage
05 - Cerulean City          0F - Cherrygrove City       19 - Blackthorn City
06 - Near Power Plant       10 - Violet City            1A - Mt. Silver
07 - Vermilion City         11 - Union Cave             1B - SS Aqua
08 - Lavender Town          12 - Azalea Town
09 - Saffron City           13 - Cianwood City

***fly to city modifier digits, sorted alphabetically***
12 - Azalea Town            0D - Indigo Plateau         1B - SS Aqua
19 - Blackthorn City        18 - Lake of Rage           09 - Saffron City
0A - Celadon City           08 - Lavender Town          11 - Union Cave
05 - Cerulean City          17 - Mahogany Town          07 - Vermilion City
0F - Cherrygrove City       1A - Mt. Silver             10 - Violet City
13 - Cianwood City          06 - Near Power Plant       03 - Viridian City
0C - Cinnabar Island        0E - New Bark Town          01 - Viridian City
16 - Ecruteak City          15 - Olivine City           00 - Your House
0B - Fuchsia City           02 - Pallet Town
14 - Goldenrod City         04 - Pewter City

fly to city :  01??EDCE

***room modifier digits, sorted alphabetically***
0F, 05 - * SS Aqua
08, 07 - * Azalea Town
05, 0A - * Blackthorn City
15, 04 - * Celadon City
07, 11 - * Cerulean City
1A, 03 - * Cherrygrove City
1A, 04 -   Cherrygrove City (inside pokémon center)
16, 03 - * Cianwood City
06, 08 - * Cinnabar Island
0B, 16 -   Daycare Center
17, 02 -   Entrance to Kanto
04, 09 - * Eruteak City
11, 05 - * Fuchsia City
0B, 02 - * Goldenrod City
10, 01 - * Indigo Plateau
09, 06 - * Lake of Rage
12, 04 - * Lavender Town
02, 07 - * Mahogany Town
13, 02 - * Mt. Silver
07, 0E - * Near Power Plant
0B, 0B -   Name Rater
18, 04 - * New Bark Town
01, 0E - * Olivine City
0D, 02 - * Pallet Town
0E, 01 - * Pewter City
1A, 09 -   Route 30
19, 20 - * Saffron City
03, 44 -   Silver Cave (at PKMN trainer Red)
0A, 01 - * Union Cave
0C, 01 - * Vermillion City ?
0A, 05 - * Violet City
17, 03 - * Viridian City
17, 09 - * Viridian City (inside pokémon center)
18, 07 - * Your House

note) An asterisk (*) indicates that this room can be used with the
      teleport-to modifier code.

note) This list should contain every room in the entire game. However, I did
      not have the time to catalog all of these. If someone else would like
      to send me the digits for some more rooms, that would be great. The way
      to find digits for rooms is to look at the memory addresses 01??00DA and
      01??01DA, which contain the digits of the room your character is
      currently in. You can use the code generator to find these digits.

teleport-to :  01??FBD9
  modifier     01??FCD9

   dig-to   :  01??F3D9
  modifier     01??F4D9

note) The teleport-to code and dig-to code both use the same kinds of room
      digits. The teleport-to code may only reach the same places as those
      that can be reached by the fly-to code. In the list of digits, these
      places are marked by an asterisk (*). The dig-to code is much more
      powerful in that it can reach any room in the entire game.

 dig from   :  010300DA
 anywhere

note) When using the dig-from-anywhere code, do not leave the code in effect
      throughout normal game play. When you wish to dig into the grass, pulse
      the GS switch, and then dig.

   money    :  01??73D5
  modifier     01??74D5
               01??75D5

  999,999   :  010F73D5
   money       014274D5
               013F75D5

   infinite :  01277AD5
   casino      010F7BD5
    coins

have all badges
   Johto    :  01FF7CD5
   Kanto    :  01FF7DD5

   full     :  018F7CD6
  Pokégear

  infinite  :  01048FD1
   calls

***phone number digits***
00 - Empty
01 - Mom
02 - Bike Shop
03 - Bill
04 - Prof. Elm
05 - Jack: Schoolboy
06 - Beverly: Pokéfan
07 - Huey: Sailor
0B - Gavin: Cooltrainer
0C - Beth: Cooltrainer
0D - Jose: Bird Keeper
0E - Reena: Cooltrainer
0F - Joey: Youngster
10 - Wade: Bug Catcher
11 - Ralph: Fisher
12 - Liz: Picnicker
13 - Anthony: Hiker
14 - Todd: Camper
15 - Gina: Picnicker
16 - Irwin: Juggler
17 - Arnie: Bug Catcher
18 - Alan: Schoolboy
1A - Dana: Lass
1B - Chad: Schoolboy
1C - Derek: Pokéfan
1D - Chris: Fisher
1E - Brent: Pokémaniac
1F - Tiffany: Picnicker
20 - Vance: Bird Keeper
21 - Wilton: Fisher
22 - Kenji: Blackbelt
23 - Parry: Hiker
24 - Erin: Picnicker

phone number modifiers
  1st slot  :  01??C6D9
  2nd slot  :  01??C7D9
  3rd slot  :  01??C8D9
  4th slot  :  01??C9D9
  5th slot  :  01??CAD9
  6th slot  :  01??CBD9
  7th slot  :  01??CCD9
  8th slot  :  01??CDD9
  9th slot  :  01??CED9
 10th slot  :  01??CFD9

berry trees
always have :  01012799
  items

 many items :  01FF41D0
 at POKéMART 

slot machine   01021266
 pays max   :  0102B8FF
               0102BEFF

 infinite   :  0114C3D9
 park balls

 infinite   :  011393D1
 park time

 infinite
bugcatching :  011393D1
  time

  walk      :  0108A3CE
 through       0108A4CE
  walls        0108A5CE
               0108A6CE

 fastest    :  010099D1
text speed

  mother's  :  01??76D5
held money     01??77D5
 modifier      01??78D5

  breed     :  010178DC
  faster 

  daylight  :  016301DA

  spliced   :  016349C0
   music

  off key   :  016343C0
   music

 surf with  :  0103D6D0
any pokémon

 fly with   :  0102D6D0
any pokémon

  remove    :  011071D5
  pokédex

 reinstall  :  011171D5
  pokédex

  complete  :  01FF04DC
  pokédex   :  01FF05DC
               01FF06DC
               01FF07DC
               01FF08DC
               01FF09DC
               01FF0ADC
               01FF0BDC
               01FF0CDC
               01FF0DDC
               01FF0EDC
               01FF0FDC
               01FF10DC
               01FF11DC
               01FF12DC
               01FF13DC
               01FF14DC
               01FF15DC
               01FF16DC
               01FF17DC
               01FF18DC
               01FF19DC
               01FF1ADC
               01FF1BDC
               01FF1CDC
               01FF1DDC
               01FF1EDC
               01FF1FDC
               01FF20DC
               01FF21DC
               01FF22DC
               010723DC
               01FFE4DB
               01FFE5DB
               01FFE6DB
               01FFE7DB
               01FFE8DB
               01FFE9DB
               01FFEADB
               01FFEBDB
               01FFECDB
               01FFEDDB
               01FFEEDB
               01FFEFDB
               01FFF0DB
               01FFF1DB
               01FFF2DB
               01FFF3DB
               01FFF4DB
               01FFF5DB
               01FFF6DB
               01FFF7DB
               01FFF8DB
               01FFF9DB
               01FFFADB
               01FFFBDB
               01FFFCDB
               01FFFDDB
               01FFFEDB
               01FFFFDB
               01FF00DC
               01FF01DC
               01FF02DC
               010703DC

turn on Unown
  pokédex   :  010371D5

***Unown pokédex order digits***
01 - A                 08 - H                 0F - O                 16 - V
02 - B                 09 - I                 10 - P                 17 - W
03 - C                 0A - J                 11 - Q                 18 - X
04 - D                 0B - K                 12 - R                 19 - Y
05 - E                 0C - L                 13 - S                 1A - Z
06 - F                 0D - M                 14 - T
07 - G                 0E - N                 15 - U

Unown pokédex order modifiers
  1st slot  :  01??24DC
  2nd slot  :  01??25DC
  3rd slot  :  01??26DC
  4th slot  :  01??27DC
  5th slot  :  01??28DC
  6th slot  :  01??29DC
  7th slot  :  01??2ADC
  8th slot  :  01??2BDC
  9th slot  :  01??2CDC
 10th slot  :  01??2DDC
 11th slot  :  01??2EDC
 12th slot  :  01??2FDC
 13th slot  :  01??30DC
 14th slot  :  01??31DC
 15th slot  :  01??32DC
 16th slot  :  01??33DC
 17th slot  :  01??34DC
 18th slot  :  01??35DC
 19th slot  :  01??36DC
 20th slot  :  01??37DC
 21st slot  :  01??38DC
 22nd slot  :  01??39DC
 23rd slot  :  01??3ADC
 24th slot  :  01??3BDC
 25th slot  :  01??3CDC
 26th slot  :  01??3DDC

 force evolution
 at level 100
 when happy :  0101D1D0
 enough

note) This is useful if you trade over a level 100 pokémon from red/blue/
      yellow and it needs happiness to evolve to its higher form in
      gold/silver.

evolution result
   modifier :  01??D4D0

!!!awesome code!!!
 rebattle   :  012560D1
   any         018A61D1
  trainer      017D62D1

note) This code works only for trainers who normally attack you when they see
      you. For trainers who you must first talk to (such as gym leaders), use
      the other code. To use the code, talk to the trainer. When the dialogue
      pops up, pulse the GS switch. When you end the dialogue, you will get to
      battle the trainer again.

 rebattle   :  015560D1
 any gym       01A261D1
  leader

   unlock   :  01FF0BD8
  all room     01FF0CD8
 decorations   01FF0DD8
               01FF0ED8
               01FF0FD8
               01FF10D8
               01FF11D8

***upper left corner doll digits*** 
1A - Giant Snorlax Doll
1B - Giant Onix Doll
1C - Giant Lapras Doll 

***poster by door digits*** 
10 - Town Map
11 - Pikachu Poster
12 - Clefairy Poster
13 - Jigglypuff Poster 

***carpet digits***
07 - Red Carpet
08 - Blue Carpet
09 - Yellow Carpet
0A - Green Carpet

***lower left corner and lower right corner digits*** 
02 - Feathery Bed
03 - Pink Bed
04 - Polkadot Bed
05 - Pikachu Bed
0C - Magnaplant
0D - Tropicplant
0E - Jumboplant 

***in front of TV, left side of shelf, and right side of shelf digits***
15 - NES                                 28 - Magikarp Doll
16 - Super NES                           29 - Oddish Doll
17 - Nintendo64                          2A - Gengar Doll
18 - Virtual Boy                         2B - Shellder Doll
1E - Pikachu Doll                        2C - Grimer Doll
1F - Surfing Pikachu Doll                2D - Voltorb Doll
20 - Clefairy Doll                       2E - Weedle Doll
21 - Jigglypuff Doll                     2F - Unown Doll
22 - Bulbasaur Doll                      30 - Geodude Doll
23 - Charmander Doll                     31 - Machop Doll
24 - Squirtle Doll                       32 - Tentacool Doll
25 - Poliwag Doll                        33 - Gold Trophy
26 - Diglett Doll                        34 - Silver Trophy
27 - Staryu Doll

room decoration modifiers
  lower left corner    :  01??59D9
  carpet               :  01??5AD9
  lower right corner   :  01??5BD9
  poster by door       :  01??5CD9
  in front of TV       :  01??5DD9
  left side of shelf   :  01??5ED9
  right side of shelf  :  01??5FD9
  upper left corner    :  01??60D9

note) These codes allow you to put items in places that you couldn't put them
      in before. For example, you can put a Nintendo64 and a Super NES both
      on the desk. You can even put two plants in the room. If you experiment
      and put some items in spots where these instructions don't indicate you
      can put them, strange results will happen, but some of them are cool
      and not very harmful.

+-----------------------+
|        Credits        |
+-----------------------+

Pokémon is a registered trademark of Nintendo/GameFreak.
GameShark is a registered trademark of Interact.

The ordinary everyday codes in this FAQ are from the Game Software Code
Creators Club.

Many other codes were taken from other large GameShark code archives,
including Lugia-the-Flying-Fish's webpage, Meowth346's webpage, a post
by Manuel Calavera, and FlameBait's bulletin board.

Special thanks to all who post to the Sharkery board at Azure
Heights, including: cfalcon, Meowth346, mlmiddleton, necrosaro, Cheater,
Lugia the Flying Fish, spunman, Starwolf, FlameBait, and more.

If you have some codes that I'd like, or if you just want to reach me, you
can contact me via email at