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'! .8888Xf.888x:! X888X.: X888 X88888x.x" ^ "88888hx.+" :""888":~"888" `888*" X88% : '%8888" ^"**"" "~' "~ "" "*=~ `"" MTV Sports: T.J. Lavin's Ultimate BMX Publisher: THQ ESRB rating: Everyone Game Boy Color +----------------------------------------------------+ | | |Written by: MTincher (Michael Tincher) | |Type of FAQ: FAQ/Walkthrough | |E-mail address: mtincher69@yahoo.com | |Yahoo! IM: mtincher69 | |AIM: mtincher43 | |MSN Messenger: mtincher69@yahoo.com | |Version: FINAL | |Last Update: April 12, 2003 | | | +----------------------------------------------------+ -=-=-=-=-=-=- Copyright -=-=-=-=-=-=- This FAQ/Walkthrough is © 2002-2003 to me. It may not be used for your own profit or on any other site, book, or magazine without my permission. If you see this FAQ/Walkthrough on any other site besides of GameFAQS.com, neoseeker.com, faqs.ign.com, or cheatCC.com, contact me immediately. If you would like to use this FAQ/Walkthrough on/in your site, book, or magazine contact me and ask me if you can use it. If I let you use it, please don’t change anything about it and give me proper credit. If you have any questions about anything else, contact me and ask. If you would like to add anything to this FAQ/Walkthrough please contact me and give me the information and I will, more the likely, post it in my next update. I will give you credit for the information you give me. -=-=-=-=-=-=- WHAT’S NEW -=-=-=-=-=-=- Version FINAL - Added the Credits section. Changed the ASCII art at the top. Updated contact information. Slightly changed the controls section. This is the last EXPECTED update, so I am calling it the FINAL version. If I update it again, it would be because I was bored and changed the layout, or I updated my contact information. (April 12, 2003) Version 2.2 - Added the ASCII art at the top of the page. (Jan. 12, 2003) Version 2.1 - Updated contact information (Oct. 28, 2002) Version 2.0 - Added level passwords for all riders on Easy, Medium, and Hard Modes. Added the points needed to advance to the next level on Medium and Hard Modes. Added 3 new tricks and their points value. Added the Credits section (Aug. 11, 2002). Version 1.0 - First version (Jan. 17, 2002). _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Table of Contents | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _| I. Controls II. Modes III. Courses IV. Tricks V. Rider Info VI. Codes VII. Credits _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Controls | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _| The biker will automatically pedal his bike. _______________ / Menu Controls \_______________________________________________________ Cancel Move cursor what is around highlighted ____ / | | | / _|_ _ _ ____| |/___ / \ / \ | D-Pad | | B | | A | |____ ____| \ _ _ / \ _ _ / | | | |____| | Confirm what is highlighted Select Start _____ _____ |_____| |_____| | | | | Not Used Confirm what is highlighted A ..................confirm what is highlighted Start ..............confirm what is highlighted B ..................cancel what is highlighted _________________ / Riding Controls \_____________________________________________________ Superman Seat Grab _ _ _ _ _ _ _ _| _ _ _ _ _ _ _ _ / | / Front Flip | / _ _ _ _ _ _ _ _ _ _ _|_ _ _ _ | _ _ _ _ _ _ _ _ _ | / No Footed Can Can | / | / _ _ _ _ _ _ _ | _ _ _ _ _ _ | / _ _ | _/_ | _ _ _ _ _ _ _ _ _ _ _ _ | | Superman / | | / | | \ | | _ _|_ _ / | _|/_ | | \ | | | | / | | | | Can Can \|_|_| _|_ / _|__| |__|_ / \ / \ | D-Pad |_ _ Grind/Bunny Hop--| B | | A | |____ ____| | \ _ _ / \ _ _ / | | | | Spin | / | \ | |____| |_ _ _ _ _ _ _|_ _ _ _ _|_ _ _ / | \ |_ _ _/|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |_ _ _ _ _ | \ / | | | | / | | Back Flip | | / | Tail Whip | | | / |_ _ _ _ _ _ _ _ _ _ _ _ _ _|_ _ _ | _ _ _ _ _ _ _ _| / | / / /_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _/ Select Start _____ _____ |_____| |_____| B ...................................................Bunny Hop B(when near the top of a ramp, stair, etc.) .........Grind Right ...............................................Spin Left + A ............................................Tail Whip Right + A ...........................................Spin Up + A ..............................................Front Flip Down + A ............................................Back Flip A + B ...............................................Superman Left + B ............................................Can Can Right + B ...........................................No Footed Can Can Up + B ..............................................Superman Seat Grab Down + B .............................................No Hander _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Modes | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _| _______________ / Practice Mode \_______________________________________________________ In the practice mode, you don't have any time limit and your tricks are not judged. You can pick from two places to ride without any codes. They are the Freestyle and Halfpipe. In freestyle, there is a lot of mini-ramps, stairs, rails, etc. It is a street course, in other words. If you don't know what a halfpipe is, it is a huge ramp. __________________ / Competition Mode \____________________________________________________ In competition mode, you go to street, halfpipe, and dirt courses. You have to get a certain score in a certain time limit on the street and halfpipe. On the dirt course, you have to get a certain score in a certain number of jumps. After every round you pass, you get money and can upgrade your bike. Also, you get a password so then if you get playing, you can start at where you had left off. _______________ / Password Mode \_______________________________________________________ In the password mode option, you just put in the password. You use the control pad to move around and the A button to confirm a highlighted letter. ______________ / Options Mode \________________________________________________________ In the options menu there is three things you can choose to change. The difficulty level is one. You can put it on Easy, Medium, or Hard. Music is the second. You can choose to turn the music on or off. Sound Effects is the last. You get to turn the sound effects on or off. There is a whole lot of sound effects in this game. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Courses | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _| This section will have all of the places that you play at during the Competion Mode. It will also have the points needed to advance to the next level. The courses will go in the order of which you play them in. ___________ / EASY MODE \___________________________________________________________ TYPE PLACE POINTS NEEDED TO ADVANCE Freestyle San Francisco, California 5,000 Halfpipe Las Vegas, Nevada 5,000 Dirt Jump Seattle, Washington 2,000 Dirt Jump Denver, Colorado 2,000 Freestyle Chicago, Illinois 5,000 Halfpipe Oceanside, California 7,500 Freestyle Seattle Washington 5,000 Halfpipe San Francisco, California 7,500 Dirt Jump Las Vegas, Nevada 2,750 Mega Halfpipe Las Vegas, Nevada 7,500 Mega Halfpipe Oceanside California 5,000 Mega Halfpipe San Francisco, California 10,000 _____________ / MEDIUM MODE \_________________________________________________________ TYPE PLACE POINTS NEEDED TO ADVANCE Freestyle San Francisco, California 5,000 Halfpipe Las Vegas, Nevada 10,000 Dirt Jump Seattle, Washington 2,500 Dirt Jump Denver, Colorado 2,500 Freestyle Chicago, Illinois 7,000 Halfpipe Oceanside, California 12,500 Freestyle Seattle Washington 7,500 Halfpipe San Francisco, California 12,500 Dirt Jump Las Vegas, Nevada 3,250 Mega Halfpipe Las Vegas, Nevada 12,500 Mega Halfpipe Oceanside California 7,500 Mega Halfpipe San Francisco, California 15,000 ___________ / HARD MODE \___________________________________________________________ TYPE PLACE POINTS NEEDED TO ADVANCE Freestyle San Francisco, California 7,000 Halfpipe Las Vegas, Nevada 15,000 Dirt Jump Seattle, Washington 3,000 Dirt Jump Denver, Colorado 3,000 Freestyle Chicago, Illinois 9,000 Halfpipe Oceanside, California 17,500 Freestyle Seattle Washington 10,000 Halfpipe San Francisco, California 17,500 Dirt Jump Las Vegas, Nevada 4,000 Mega Halfpipe Las Vegas, Nevada 17,500 Mega Halfpipe Oceanside California 15,000 Mega Halfpipe San Francisco, California 20,000 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Tricks | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _| This section will name all of the tricks that I have found possible to do on this game and their point value. Also, there is a little description of each trick. When this symbol * follows the name of a trick in this section, it means that that trick was added in the latest update. TRICK POINTS DESCRIPTION Grind 100 You use your pegs on the bike to slide. Back Flip 150 Do a flip backwards with your face looking at the sky. Can Can 150 Twist one leg around. No Footed Can Can 150 Twist both legs around. Front Flip 200 Do a flip frontwards with your face facing the ground. Tail Whip 200 Swing the bike around one complete turn. No Hander 250 Take hands off of bike. Superman 300 Jump off of the bike, but have both hands still on the handlebar. Superman Seat Grab 300 Jump off of the bike,but have one hand on the handlebar and have the other hand on the seat. 540 spin* 250 1 1/2 rotations in the air. 900 spin* 300 2 1/2 rotations in the air. 1260 spin* 350 3 1/2 rotations in the air. 1620 spin* 400 4 1/2 rotations in the air. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Rider Info | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _| There are six different riders to choose from in this game. Each have their good points and bad points. Overall they are about the same. T.J. Lavin: Speed - 4/6 Agility - 6/6 Turning - 4/6 Stamina - 5/6 Chris Doyle: Speed - 4/6 Agility - 5/6 Turning - 6/6 Stamina - 4/6 Colin Winklemann: Speed - 6/6 Agility - 4/6 Turning - 5/6 Stamina - 4/6 Fuzzy Hall: Speed - 5/6 Agility - 4/6 Turning - 4/6 Stamina - 6/6 Jamie Bestwick: Speed - 4/6 Agility - 5/6 Turning - 4/6 Stamina - 6/6 Mike Ardelean: Speed - 6/6 Agility - 5/6 Turning - 4/6 Stamina - 4/6 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Codes | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _| These codes should be put in at the "Password Menu." The Easy, Medium, and Hard mode codes for each character are listed. ATPM = All Tracks in Practice Mode ____________ / T.J. Lavin \__________________________________________________________ EASY MODE: MEDIUM MODE: Level 2 - BBBBNBBBCL- Level 2 - BHBC88BBCN7 Level 3 - V+BCJBBBFL5 Level 3 - VTBBNBBBRN4 Level 4 - LNBBZBBBYL8 Level 4 - L+BCLBBB9N8 Level 5 - 4TBC8BBBYL5 Level 5 - 4BBBZBBB9N7 Level 6 - G2VB+BBBYL8 Level 6 - GHBBNBBB9N+ Level 7 - Z2VBHBBGYL6 Level 7 - ZTBBNBBBYN8 Level 8 - QNBCWBCGYL- Level 8 - QHBC8BCBYN4 Level 9 - 8DVDNBCGYL- Level 9 - 8DVB+BCBYN- Level 10 - DBBD+BCGYL5 Level 10 - DDVC8BCGYN7 Level 11 - XTBB7BCGYL4 Level 11 - X4VBHBCGYN- Level 12 - NBBB2BCGYL9 Level 12 - N4VFLBCGYN+ ATPM - 6BBDDBCGYL+ ATPM - 62VFJBCGYN4 HARD MODE: Level 2 - BNBBZBBBCM8 Level 3 - VZBCJBBBCM7 Level 4 - L4VCLBBBCM- Level 5 - 4+BBZBBBFM6 Level 6 - GZBCJBBBFM9 Level 7 - ZYBBNBBBYM4 Level 8 - QDVC8BBGYM8 Level 9 - 8HBCWBBGYM6 Level 10 - DZBBNBCGYM+ Level 11 - X2BCWBCGYM6 Level 12 - NYBDBBCGYM7 ATPM - 64VDNBCGYM+ ________________ / Jamie Bestwick \______________________________________________________ EASY MODE: MEDIUM MODE: Level 2 - BZBC8BBBCV9 Level 2 - B2VBNBBBCX4 Level 3 - V2VB+BBBCV5 Level 3 - VHBB+BBBFX- Level 4 - LDVCWBBBCV9 Level 4 - LZBC8BBBYX4 Level 5 - 4BBBZBJBCV- Level 5 - 4DVC8BBBYX- Level 6 - GTBBNBJBCV4 Level 6 - GHBDBBBBYX+ Level 7 - Z2BCRBJBCV8 Level 7 - ZYBDBBCGYX7 Level 8 - QNBC8BJBYV4 Level 8 - QBBDHBCGYX9 Level 9 - 8TBB+BJBYV- Level 9 - 8DVCHBCGYX- Level 10 - DDVCWBJBYV7 Level 10 - DDVB9BCGYX6 Level 11 - XNBFLBJBYV4 Level 11 - X+BD2BCGYX6 Level 12 - N2VF8BJBYV+ Level 12 - NBBC4BCGYX7 ATPM - 6YBFRBJBYV4 ATPM - 6YBBCBCGYX+ HARD MODE: Level 2 - BBBC8BBBCW9 Level 3 - VBBB+BBBCW5 Level 4 - L4VBZBBBFW- Level 5 - 4+BC8BBBFW6 Level 6 - GTBCWBBBFW8 Level 7 - Z2VCWBBBYW5 Level 8 - Q2VCRBBGYW9 Level 9 - 8BBF8BCGYW9 Level 10 - DDVF8BCGYW7 Level 11 - XDVDHBCGYW8 Level 12 - NBBCZBCGYW- ATPM - 6TBB9BCGYW6 ____________ / Fuzzy Hall \__________________________________________________________ EASY MODE: MEDIUM MODE: Level 2 - B4VBZBBBBV7 Level 2 - BTBBNBBBBX8 Level 3 - V2VCWBBBBV9 Level 3 - VHBCJBBBDX5 Level 4 - LBBCRBBBBV4 Level 4 - LZBBZBBBXX9 Level 5 - 4+BBZBBBXV8 Level 5 - 4BBC8BBBXX7 Level 6 - G4VB+BBBXV6 Level 6 - GZBDZBBBXX4 Level 7 - ZTBBHBBGXV8 Level 7 - Z+BFLBCGXX+ Level 8 - QBBCRBCGXV5 Level 8 - QDVD+BCGXX4 Level 9 - 8ZBF8BCGXV5 Level 9 - 8+BCZBCGXX4 Level 10 - DYBDNBCGXV- Level 10 - DBBBDBCGXX9 Level 11 - XBBFRBCGXV4 Level 11 - XHBCHBCGXX4 Level 12 - NNBB4BCGXV7 Level 12 - N2VFZBCGXX4 ATPM - 64VCHBCGXV- ATPM - 6DVDMBCGXX8 HARD MODE: Level 2 - BBBC8BBBBW5 Level 3 - V2VB+BBBBW9 Level 4 - L2VCWBBBBW4 Level 5 - 44VBNBBBDW+ Level 6 - GDVB+BBBXW7 Level 7 - Z4VBHBBGXW9 Level 8 - QYBDBBCGXW- Level 9 - 82VFJBCGXW6 Level 10 - D4VD+BCGXW8 Level 11 - XNBB4BCGXW- Level 12 - NHBCNBCGXW6 ATPM - 62VB9BCGXW- _________________ / Colin Winkleman \_____________________________________________________ EASY MODE: MEDIUM MODE: Level 2 - BNBBNBBBCB- Level 2 - B2VC8BBBCD5 Level 3 - VYBBNBBBFB6 Level 3 - VHBDZBBBCD6 Level 4 - LTBCLBBBYB+ Level 4 - LTBCLBBGYD4 Level 5 - 4YBBZBBBYB5 Level 5 - 4TBBZBBGYD+ Level 6 - GYBBHBBBYB8 Level 6 - GBBFJBBGYD- Level 7 - ZDVCJBCGYB6 Level 7 - Z+BFJBCGYD6 Level 8 - Q+BDZBCGYB5 Level 8 - Q2VCNBCGYD7 Level 9 - 8NBCBBCBYB4 Level 9 - 8NBD2BCGYD5 Level 10 - D+BB4BCGYB9 Level 10 - DHBF+BCGYD+ Level 11 - XTBCHBCGYB6 Level 11 - X2VCMBCGYD8 Level 12 - N+BFZBCBYB6 Level 12 - N+BFDBCGYD- ATPM - 6TBDMBCGYB+ ATPM - 6HBD1BCGYD5 HARD MODE: Level 2 - B2VBZBBBCC+ Level 3 - VYBBHBBBCC4 Level 4 - LNBCLBBBYC9 Level 5 - 4ZBBZBBBYC7 Level 6 - G+BBNBBBYC- Level 7 - ZDVCJBBGYC4 Level 8 - Q4VCWBCGYC- Level 9 - 8NBF8BCGYC- Level 10 - DNBDNBCGYC6 Level 11 - X4VFRBCGYC- Level 12 - NBBB2BCGYC+ ATPM - 62VB9BCGYC7 _______________ / Mike Ardelean \_______________________________________________________ EASY MODE: MEDIUM MODE: Level 2 - B2VBXBBBBL5 Level 2 - BNBBNBBBBN+ Level 3 - VYBBHBBBBL8 Level 3 - VZBBHBBBDN7 Level 4 - LYBCLBBBXL5 Level 4 - LZBCLBBGXN8 Level 5 - 4TBBZBBBXL8 Level 5 - 4ZBBZBBGXN5 Level 6 - GZBCWBBBXL6 Level 6 - GHBFLBBGXN6 Level 7 - ZZBFLBBGXL5 Level 7 - ZTBDNBCGXN8 Level 8 - Q2VFLBCGXL8 Level 8 - QHBCBBCGXN- Level 9 - 8TBFWBCGXL4 Level 9 - 84VBMBCGXN5 Level 10 - DDVDHBCGXL- Level 10 - DNBB9BCGXN- Level 11 - XBBCZBCGXL9 Level 11 - XNBD2BCGXN8 Level 12 - N+BCNBCGXL4 Level 12 - NNBFHBCGXN4 ATPM - 6YBFZBCGXL6 ATPM - 6ZBCDBCGXN7 HARD MODE: Level 2 - B+BC8BBBBM5 Level 3 - V2VB+BBBBM- Level 4 - L4VC8BBBDM6 Level 5 - 4YBBNBBBDM8 Level 6 - GHBBNBBBXM5 Level 7 - ZNBCJBBGXM- Level 8 - QDVCJBCGXM4 Level 9 - 82VFLBCGXM5 Level 10 - DBBF8BCGXM- Level 11 - X+BFWBCGXM7 Level 12 - N2VCZBCGXM6 ATPM - 64VBMBCGXM8 _____________ / Chris Doyle \_________________________________________________________ EASY MODE: MEDIUM MODE: Level 2 - B4VCLBBBBB6 Level 2 - BNBBNBBBBD- Level 3 - VYBCWBBBBB+ Level 3 - V2VCJBBBDD5 Level 4 - LTBBNBBBDB5 Level 4 - LDVBZBBBXD8 Level 5 - 42VCLBBBXB8 Level 5 - 44VC8BBBXD6 Level 6 - GZBCWBBBXB7 Level 6 - GZBCRBBBXD+ Level 7 - ZNBCRBBGXB8 Level 7 - Z4VCJBCGXD4 Level 8 - QDVCRBCGXB6 Level 8 - QHBFLBCGXD5 Level 9 - 8DVDNBCGXB6 Level 9 - 8DVCBBCGXD5 Level 10 - DTBD+BCGXB+ Level 10 - DZBCZBCGXD+ Level 11 - X4VCZBCGXB- Level 11 - XYBCHBCGXD4 Level 12 - NYBB2BCGXB6 Level 12 - N+BDDBCGXD5 ATPM - 6NBD9BCGXB7 ATPM - 64VC4BCGXD6 HARD MODE: Level 2 - B+BBNBBBBC6 Level 3 - V4VC8BBBDC9 Level 4 - LYBBNBBBDC5 Level 5 - 4+BCLBBBXC- Level 6 - G2VC8BBBXC4 Level 7 - Z2VCWBBBXC8 Level 8 - QNBBHBBGXC6 Level 9 - 8YBFLBCGXC4 Level 10 - DTBDZBCGXC9 Level 11 - X4VDHBCGXC5 Level 12 - N+BB2BCGXC4 ATPM - 62VFBBCGXC5 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Credits | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _| I would like to thank CJayC for putting this FAQ on his site, GameFAQs.com. I would like to thank faqs.ign.com for posting this FAQ. Also, I would like to credit JavE 5.0, because this software easily created the ASCII art at the top of this document. Uh, that is about it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is the end of my first FAQ/Walkthrough that was posted on GameFAQs.com It has went through multiple updates to make it look as good as it is. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thanks for reading my FAQ!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=- THE END!! -=-=-=-=-=-=-=-=-=-