_____.___. ________.__ ________ .__ ._. \__ | |__ __ / _____/|__| \_____ \ | |__| | / | | | \ ______ / \ ___| | ______ / | \| | \ | \____ | | / /_____/ \ \_\ \ | /_____/ / | \ Y \| / ______|____/ \______ /__| \_______ /___| /_ \/ \/ \/ \/\/ __________ .__ _____ _____ \______ \ ____ _____| |__ _____/ ____\ _____/ ____\ | _// __ \ / ___/ | \_/ __ \ __\ / _ \ __\ | | \ ___/ \___ \| Y \ ___/| | ( <_> ) | |____|_ /\___ >____ >___| /\___ >__| \____/|__| \/ \/ \/ \/ \/ ________ __ __ .__ \______ \ ____ _______/ |________ __ __ _____/ |_|__| ____ ____ | | \_/ __ \ / ___/\ __\_ __ \ | \_/ ___\ __\ |/ _ \ / \ | ` \ ___/ \___ \ | | | | \/ | /\ \___| | | ( <_> ) | \ /_______ /\___ >____ > |__| |__| |____/ \___ >__| |__|\____/|___| / \/ \/ \/ \/ \/ Title of Game: Yu-Gi-Oh! Reshef of Destruction Platform: Game Boy Advance Type of Guide: FAQ/Walkthrough Author: Raph136 (previously known as Tails333) Version: 8.9 Last Revision Date: 04-02-19 Table of Contents ----------------- 1. Introduction 2. Version History 3. Story 4. Characters 5. Game Overview 5.01 - Game Controls 5.02 - Field Screen 5.03 - Format 5.04 - Card Types 5.05 - Deck Building 5.06 - Duel Rules 5.07 - Duel Screen 6. Multiplayer 6.01 - Link Duel 6.02 - Card Trade 7. Hints and Tips 8. Walkthrough 8.01 - Chapter 1: A New Evil Arises 8.02 - Chapter 2: The Search for the Millennium Items, Part 1 8.03 - Chapter 3: Kaibaman Show 8.04 - Chapter 4: The Search for the Millennium Items, Part 2 8.05 - Chapter 5: The Neo Ghouls Strike 8.06 - Chapter 6: Ra's Awakening 8.07 - Chapter 7: Chasing Shimon Muran 8.08 - Chapter 8: A Hostile Reception 8.09 - Chapter 9: The Showdown 8.10 - Chapter 10: Hall of Eternity 9. Misc. Stuff 9.01 - Angry Rebecca 9.02 - Monkey-Tristan 9.03 - Fortunetelling 9.04 - Sad Tea 9.05 - Phoenix Ra 10. Ante Card Prizes 11. My Decks 12. Game Shop Prices 13. Card Passwords 14. Cheat Codes 15. Frequently Asked Questions 16. Credits 17. Contact Information 18. Copyright Information TIP: If you want to find a section in the Table of Contents more quickly and easily, press Ctrl + F simultaneously to bring up the 'Find' function menu. Type or paste the name/number of the section into the menu. Then, click on 'Find Next' to go to the section you've typed or pasted. NOTE1: This game was re-released on a compilation entitled Yu-Gi-Oh! Double Pack. The compilation contains The Sacred Cards and Reshef of Destruction. This FAQ was written using the original game, but it can be used for Yu-Gi-Oh! Double Pack's version as well. NOTE2: Since the gameplay in Reshef of Destruction is similar to The Sacred Cards, some stuff is copied and pasted from my Sacred Cards guide. ############################################################################### 1. Introduction ############################################################################### Thank you for choosing to read my Yu-Gi-Oh! Reshef of Destruction FAQ. I hope this guide gives you some assistance in completing Yu-Gi-Oh! Reshef of Destruction. I've written long Duelist Strategies, a comprehensive Walkthrough covering the main game and all optional side stuff, Character Decks (thanks to Slipknot_Rulezz), Hints and Tips, and much more. Beware of the spoilers, though. Reshef of Destruction is loosely based on the anime and is the sequel to The Sacred Cards, picking up sometime after the events of Battle City. I started to write a guide for this game when I couldn't find much information on the Internet on how to progress through the game. I decided to start writing out what I already knew to try and gain some insight into how the game worked. It helped me get through the game in the end and made beating it a more enjoyable experience. The changes made since the first game are as follows: *A total of 800 cards are in this game, but there are actually less cards than in the previous one. *Gameplay is slower. *New temporary/permanent effects of cards have been added (eg. Destiny Board). *Some types of cards have been changed (eg. Dragon Capture Jar). *Cards are bought from Grandpa's Game Shop instead of the Card Shop. *Your Life Points aren't automatically restored after each duel. *It costs 1000 Domino to use the Password Machine. *The Duel Computer has three levels - Novice, Standard and Expert. *There are voices in duels for certain characters (eg. Seto Kaiba). *You can sort cards by effect. *Multiplayer has been added. *The Winged Dragon of Ra has three forms (Sphere, Battle and Phoenix) and can be used without a cheat device. *Your end-game progress will be lost but anything received from the last two duelists will be saved automatically rather than losing everything. *You can't sell or bet a card if you only have 1 copy of it in your Trunk. *If you have more than 1 trap on the field, the one on the far left will be set off first. *You can travel around the world and visit countries like Italy and Canada. *The difficulty has been upped to GBA-smashingly frustrating levels, mostly due to tougher opponents and stricter card restrictions. *A few areas of Clock Tower Square have been removed or changed (eg. the cemetery and alleyways). *God Cards no longer trigger monster destruction traps. ############################################################################### 2. Version History ############################################################################### Version 0.50, 18th September 2004: ---------------------------------- *Completed Walkthrough up to Chapter 5. Version 0.60, 20th September 2004: ---------------------------------- *Completed Walkthrough up to Chapter 6. Version 0.80, 25th September 2004: ---------------------------------- *Completed Walkthrough up to Chapter 9. Version 0.95, 2nd October 2004: ------------------------------- *Completed Walkthrough up to Chapter 10. Version 1.0, 16th October 2004: ------------------------------- *Completed Walkthrough. *Updated the Table of Contents. *Added five new sections to the contents. Version 1.3, 23rd October 2004: ------------------------------- *Updated the Table of Contents. Version 1.10, 30th October 2004: -------------------------------- *Updated the Table of Contents. Version 1.11, 31st October 2004: -------------------------------- *Corrected a mistake in Chapter 10. *Added more information to Chapter 9. Version 1.15, 20th November 2004: --------------------------------- *Updated FAQ. *Added the Game Controls section to the Table of Contents. Version 1.20, 27th November 2004: --------------------------------- *Updated FAQ and decklist of the duelists. Version 1.22, 4th December 2004: -------------------------------- *Updated FAQ. Version 1.24, 11th December 2004: --------------------------------- *Updated FAQ *Added Mai Valentine to the decklist of the anime duelists. Version 1.26, 18th December 2004: --------------------------------- *Updated FAQ. Version 1.28, 26th December 2004: --------------------------------- *Updated FAQ. Version 1.30, 1st January 2005: ------------------------------- *Updated FAQ. *Added a side quest to the Walkthrough. Version 1.40, 8th January 2005: ------------------------------- *Added Card Information to the Table of Contents. *Updated decks. Version 1.50, 15th January 2005: -------------------------------- *Updated FAQ. Version 1.52, 29th January 2005: -------------------------------- *Updated FAQ. *Added the Ante Card Prizes section. Version 1.54, 5th February 2005: -------------------------------- *Updated Ante Card Prizes section. Version 1.55, 26th February 2005: --------------------------------- *Updated FAQ. Version 1.56, 5th March 2005: ----------------------------- *Updated FAQ. *Updated Yami Bakura's deck *Added Normal Monsters to the Card Information section. *Added more information to the Walkthrough. *Added more strategies to the Duelling Tips part of the Link Play section. Version 1.57, 2nd April 2005: ----------------------------- *Updated FAQ. *Added the Side Show to Chapter 2 of the Walkthrough. *Updated the Credits section. Version 1.58, 23rd April 2005: ------------------------------ *Updated the information on the Side Show of Chapter 2 in the Walkthrough. Version 1.60, 2nd July 2005: ---------------------------- *Updated FAQ. Version 1.61, 21st July 2005: ----------------------------- *Updated Card Information section. Version 1.62, 13th August 2005: ------------------------------- *Updated Card Information section. *Updated the Side Quests in the Walkthrough. *Updated Chapter 9 of the Walkthrough. Version 1.63, 20th August 2005: ------------------------------- *Added more strategies for the duelists in the Walkthrough. Version 1.64, 27th August 2005: ------------------------------- *Added strategies from Chapter 2 to Chapter 6 in the Walkthrough. Version 1.65, 10th September 2005: ---------------------------------- *Added strategies to Chapter 1 in the Walkthrough. *Added the Game Shop Prices section. *Added the Card Passwords section. Version 1.66, 17th September 2005: ---------------------------------- *Updated Card Passwords section. Version 1.67, 15th October 2005: -------------------------------- *Added section dividers for duelist strategies. *Updated Chapter 11 of the Walkthrough. Version 1.68, 22nd October 2005: -------------------------------- *Updated Marik Ishtar's deck. *Updated Walkthrough. Version 1.69, 29th October 2005: -------------------------------- *Updated character decks and strategies. *Added hints and tips section. Version 1.70, 25th November 2005: --------------------------------- *Updated the Hints and Tips section. Version 1.71, 24th December 2005: --------------------------------- *Corrected Dark Flare Knight's password. Version 1.80, 25th March 2006: ------------------------------ *Added Character Decks and reformatted the deck lists. The cards are now divided into Monster Cards, Trap Cards, and Magic Cards. Version 1.90, 1st April 2006: ----------------------------- *Rewrote Introduction. *Updated Hints and Tips. Version 2.00, 22nd April 2006: ------------------------------ *Updated Episode List. Version 2.10, 17th June 2006: ----------------------------- *Changed formatting and rewrote the Table of Contents. Version 2.11, 29th July 2006: ----------------------------- *Updated FAQ regarding a question about this game being re-released. Version 2.12, 14th August 2006: ------------------------------- *Added a note under the Table of Contents. Version 2.13, 19th August 2006: ------------------------------- *Added ASCII art to the top of the FAQ. Version 2.14, 30th September 2006: ---------------------------------- *Updated Hints and Tips. Version 2.15, 21st October 2006: -------------------------------- *The character decks are now divided into six sections: Protagonists, Antagonists, Miscellaneous, Robotic Monkeys, Neo Ghouls, and Millennium Guardians. *Added and fixed decks, thanks to Slipknot_Rulezz. *Updated Hints and Tips. Version 2.20, 28th October 2006: -------------------------------- *Fixed a few errors in Hints and Tips. *Updated Ante Card Prizes. *Added Strategies for Yugi Muto and Joey Wheeler. *Changed the format of My Duelling Decks. Version 2.21, 4th November 2006: -------------------------------- *Updated Game Overview section. Version 2.22, 16th December 2006: --------------------------------- *Updated Character Decks and Hints & Tips. Version 2.23, 3rd February 2007: -------------------------------- *Changed the format of the Character Decks. Version 2.24, 7th July 2007: ---------------------------- *Updated the Hints and Tips, and Chapter 5 of the Walkthrough. Version 2.25, 20th October 2007: -------------------------------- *Updated the Hints and Tips. Version 2.26, 9th August 2008: ------------------------------ *Fixed a few mistakes in Chapter 1 of the Walkthrough. Version 2.27, 16th August 2008: ------------------------------- *Rewrote some of Chapter 1. Version 2.28, 23rd August 2008: ------------------------------- *Rewrote some of Chapter 9. Version 3.0, 7th February 2009: ------------------------------- *Updated the Game Overview section. Version 3.1, 14th February 2009: -------------------------------- *Removed Card Information and updated Character Decks Guide. Version 3.2, 16th January 2010: ------------------------------- *Added the Domino and DC that you receive from Sol and Reshef. Version 3.3, 28th March 2011: ----------------------------- *Added "This game plays differently from the OCG/TCG, because it is based on the prototype rules that were originally being considered when the card game was first being transferred over from the manga" to "Game Overview". Version 3.4, 18th June 2011: ---------------------------- *Tidied up "Version History" and "Game Controls". Version 3.5, 28th February 2013: -------------------------------- *Tidied up the Game Overview section. *Replaced "Attribute" with "Summon". *Tidied up "Hints and Tips" and character deck strategies. Version 3.6, 7th March 2013: ---------------------------- *Tidied up "Hints and Tips" and character deck strategies again. Version 3.7, 8th March 2013: ---------------------------- *Added some info to character deck strategies. Version 3.8, 14th March 2013: ----------------------------- *Tweaked my Chapter 11 First Deck in "My Decks". *Added info to Chapter 11. *Added a bit more info to character deck strategies. Version 3.9, 20th March 2013: ----------------------------- *Added info about Slifer, Ra and Obelisk to "Walkthrough" and "Frequently Asked Questions". *Tidied up "Frequently Asked Questions". *Added info about the Dungeon in Chapter 9. Version 4.0, 22nd March 2013: ----------------------------- *Added a bit more info to character deck strategies. *Added info to "Cheat Codes". Version 4.1, 24th March 2013: ----------------------------- *Added info to character deck strategies for Mimic, Panik, Umbra, Lumis, Mai and Arkana. Version 4.2, 27th March 2013: ----------------------------- *Added a bit more info to the walkthrough. *Added info to character deck strategies. Version 4.3, 31st March 2013: ----------------------------- *Tidied up the walkthrough. Version 4.4, 2nd April 2013: ---------------------------- *Tidied up the walkthrough a bit more. Version 4.5, 5th April 2013: ---------------------------- *Tidied up "Introduction". Version 4.6, 14th April 2013: ----------------------------- *Added a bit more info to Chapter 5. Version 4.7, 2nd July 2013: --------------------------- *Clarified info in Chapter 5. Version 4.8, 18th July 2013: ---------------------------- *Added a bit more info to Chapter 5. Version 4.9, 11th October 2015: ------------------------------- *Added a note to bottom of Table of Contents. *Added info about drawing another card or two to "Hints and Tips". Version 5,0, 27th November 2015: -------------------------------- *Tidied up "Frequently Asked Questions" regarding why duels are slow. Version 5.1, 29th January 2016: ------------------------------- *Added a change to the list of changes in "Introduction". *Added a bit more info about the CPU attacking face-down monsters and the game's difficulty to "Hints and Tips". *Added "Only the one on the far right is sent to the graveyard" to "Duel Screen". Version 5.2, 15th February 2016: -------------------------------- *Tidied up "Hints and Tips" and "My Decks". *Added a bit of info to Chapter 11 of the walkthrough. Version 5.3, 19th February 2016: -------------------------------- *Added a bit of info to "Hints and Tips" and "Card Types". *Tidied up some character deck strategies. Version 5.4, 22nd February 2016: -------------------------------- *Added a bit more info to "Hints and Tips". *Added a bit of info to the strategy for Yami Marik. *Added a bit of info to "Duel Rules". Version 5.5, 3rd March 2016: ---------------------------- *Added a bit more info to "Hints and Tips". *Added a new deck to "My Decks". *Added a bit of info to the strategy for Yami Yugi. Version 5.6, 14th March 2016: ----------------------------- *Added a bit of info to "Hints and Tips". Version 5.7, 6th April 2016: ---------------------------- *Added a tip to "Hints and Tips". Version 5.8, 4th July 2016: --------------------------- *Changed a bit of info about when to save to "Hints and Tips". *Gave a better description of Tea's location in Chapters 1 and 3. She's at the centre of Clock Tower Square. Version 5.9, 22nd August 2016: ------------------------------ *Corrected info on how to get good Ante Cards (credited to froggy25). *Replaced the word "Route" with "Path". *Corrected Bandit Keith's deck (credited to datacrystal.romhacking.net). Version 6.0, 5th September 2016: -------------------------------- *Removed decklists and strategies, as you can check my separate Character Decks Guide for those. I removed them because I thought they made the walkthrough too long and harder to navigate. *Added a few notes to Chapter 1. *Added some helpful advice written by iridium137 for the start of the game. *Moved most optional stuff to "Misc. Stuff". *Added general info about card prices to "Game Shop Prices". Version 6.1, 9th September 2016: -------------------------------- *Moved the Rebecca and Monkey-Tristan Side Quest main info to "Misc. Stuff". *Tidied up "Misc. Stuff" and clarified some info. *Added a tip to "Hints and Tips". *Added why I started to write this guide to "Introduction". Version 6.2, 11th September 2016: --------------------------------- *Fixed some mistakes in the walkthrough and frequently asked questions that were accidentally made when I moved Monkey-Tristan Side Quest main info to "Misc. Stuff". *Tidied up and added info to "Misc. Stuff". Version 6.3, 13th September 2016: --------------------------------- *Tidied up "Introduction" and "Monkey-Tristan". *Added a few notes to Chapters 5, 6 and 8. Version 6.4, 18th September 2016: --------------------------------- *Added a bit of info about the ending to "Walkthrough". *Tidied up "Hints and Tips". *Added a note to Chapter 5. *Added a bit of info to Chapter 10. Version 6.5, 22nd September 2016: --------------------------------- *Updated "Ante Card Prizes". *Added a bit of info to chapters 1 and 2. Version 6.6, 1st October 2016: ------------------------------ *Added a bit of info to "Hints and Tips". *Updated my GameFAQs username. Version 6.7, 8th October 2016: ------------------------------ *Added a bit of info to "Hints and Tips". *Added suggestion about using Destiny Board to Chapter 10. Version 6.8, 12th October 2016: ------------------------------- *Added a bit of info to give closure to the walkthrough. Version 6.9, 17th October 2016: ------------------------------- *Added some hints and tips written by port753 to "Hints and Tips" and Chapter 5 of the walkthrough. Version 7.0, 27th October 2016: ------------------------------- *Added that Slifer, Obelisk and Ra are affected by Monster Reborn and Helpoemer. Version 7.1, 8th December 2016: ------------------------------- *Tidied up the start of "My Decks". Version 7.2, 22nd May 2017: --------------------------- *Corrected a mistake about the fortunetelling event in Italy (thanks to mu695). *Added that the spirit card duelists each give you 3 DC one time in Chapter 9. Version 7.3, 26th July 2017: ---------------------------- *Fixed an error regarding what Ante Cards Mako and Bonz give. Version 7.4, 17th October 2018: ------------------------------- *Reworded the start of the walkthrough a bit. *Added a bit of info to "Card Types". *Removed some unnecessary text in "Introduction". Version 7.5, 29th October 2018: ------------------------------- *Added new section: 'Format'. *Moved most of the info at the start of "Card Types" to "Format". Version 7.6, 5th November 2018: ------------------------------- *Reworded "Characters" a bit. *Added a change made since The Sacred Cards to "Introduction". Version 7.7, 7th November 2018: ------------------------------- *Fixed two mistakes: 1) The last revision date. 2) The word 'thrash' was spelt wrong. *Clarified which traps God Cards no longer trigger to a change in "Introduction". Version 7.8, 9th November 2018: ------------------------------- *Rewrote a few parts of the walkthrough in Chapters 2, 5, 6 and 7. Version 7.9, 14th November 2018: -------------------------------- *Edited the opening a bit. *Added a few parts to the walkthrough in Chapters 2, 6 and 9 on adding Slifer Ra and Obelisk to your deck. Version 8.0, 19th November 2018: -------------------------------- *Added a tip to "Hints and Tips". Version 8.1, 26th November 2018: -------------------------------- *Rewrote a few tips about how to Tribute Summon rasily to "Hints and Tips". Version 8.2, 26th November 2018: -------------------------------- *Tidied up tips about Tribute Summoning a bit. Version 8.3, 28th November 2018: -------------------------------- *Added a bit of story info to the walkthrough (the Duel Express entry tag duel and how choosing Yugi or Joey as your dueling partner affects some dialogue). Version 8.4, 7th December 2018: ------------------------------- *Changed chapter 6's name from 'The Secret of the Winged Dragon of Ra' to 'Ra's Awakening'. *Moved Phoenix Ra info in the walkthrough to "Misc. Stuff". Version 8.5, 10th December 2018: -------------------------------- *Edited character descriptions for Seto and Mokuba. *Rewrote 'Fortunetelling' in Misc. Stuff. *Added a bit more info regarding Domino Station being guarded by the Neo Ghouls to chapter 5 of the walkthrough. Version 8.6, 12th December 2018: -------------------------------- *Rewrote a few parts of chapters 3 and 5 in the walkthrough. Version 8.7, 28th December 2018: -------------------------------- *Changed 'Five God Dragon' to 'FGD' to match how it's named in the game. Version 8.8, 8th January 2019: ------------------------------ *Added "I'd recommend fighting the Neo Ghouls first in Clock Tower Square for Domino, Ante Cards, etc." to chapter 5 of the walkthrough. Version 8.9, 4th February 2019: ------------------------------- *Added a bit of info to "Hints and Tips" regarding LP restoration. ############################################################################### 3. Story ############################################################################### Yami Yugi and his Millennium Puzzle are missing. All signs point to Reshef the Dark Being, and Ishizu Ishtar predicts that the world will be engulfed in darkness if nothing is done soon… Someone's got to embark on a dangerous mission to find Yami Yugi and save the world from destruction - and all eyes are on you! (taken from the game's Instruction Manual) ############################################################################### 4. Characters ############################################################################### (some descriptions are taken from the game's instruction manual, The Sacred Cards' manual or yugioh.wika) Main Character -------------- You, the player, are the main character in the game and a good friend of Yugi and Joey. It's up to you, Yugi and friends to stop Reshef the Dark Being and save the world! Yugi Muto --------- When Yugi solved the Millennium Puzzle, he gained dark and mysterious powers. He's got a big heart and is always genuine in his efforts to help others. Yami Yugi --------- Yami Yugi is Yugi's alter ego. He used to be locked inside the Millennium Puzzle. Tea Gardner ----------- Tea is very supportive of her friends. She has a crush on both Yugi and Yami Yugi, though neither are aware of this. Joey Wheeler ------------ Joey comes off as a tough kid from the street, but really he has a heart of gold. He's short-tempered and extremely protective of his friends. He is also one of Yugi's most trusted partners. Tristan Taylor -------------- Tristan is Joey's best friend and, like Tea, is very supportive of his friends. He has a crush on Joey's sister Serenity. Serenity Wheeler ---------------- Serenity is Joey's younger sister. Although they were separated when their parents divorced, the two siblings reunited after Joey paid for Serenity's eye operation. Duke Devlin ----------- Duke is a friend of Yugi, Joey, Tristan and Tea. He is both the Creator and Champion of Dungeon Dice Monsters. He has a crush on Joey's sister Serenity. Solomon Muto ------------ Solomon is Yugi's grandfather. Although he doesn't duel anymore, Solomon owns a card shop and sells cards to duelists at ridiculously high prices. Seto Kaiba ---------- Seto is the President of his own multi-national gaming company, Kaiba Corporation. He wants to become the world's greatest duelist, but Yugi has defeated him on many occasions. In this game, Seto plans to recover the three Egyptian God Cards and gain the title of champion. He has a tendency to insult most characters and laugh a lot, though he's still quite helpful at times and has a brotherly love for Mokuba. Mokuba Kaiba ------------ Mokuba idolises his big brother Seto and is extremely loyal, though unlike Seto he gets on well with Yugi and friends. Roland ------ Roland is an employee of the Kaiba Corporation. When the Kaibaman Show takes place, Roland appears on the stage dressed as Kaibaman and fuses Black Luster Soldier with Blue-Eyes Ultimate Dragon to form Master of Dragon Soldier to destroy the Five God Dragon. Rex Raptor ---------- If there's one thing Rex hates, it's sneaking around. With his Dinosaur Deck, Rex is always ready to face a challenge head-on. Espa Roba --------- Espa is a psychic duelist. People say that he can use telepathy to read an opponent's hand. Bonz ---- Bonz is a lot like the Ghost Deck he uses. He shuns the sunlight and prefers to stay in dark places like the cemetery. Weevil Underwood ---------------- Weevil is a cunning duelist who also likes to cheat. He exploits the power of his Insect Monsters, most notably Insect Queen and Perfectly Ultimate Great Moth, to win duels. Jean-Claude Magnum ------------------ Magnum is a Hollywood actor. When Mai defeated him in a game of Duel Monsters, he asked her to marry him. Mai suggested that he beat her in a duel first, but Magnum didn't realise that Mai was joking and now thinks she will accept his marriage proposal if he defeats her in a duel. Mai Valentine ------------- Mai became a friend of Yugi, Joey, Tristan and Tea when she entered the Duelist Kingdom tournament. She specialises in using her Harpie cards to win duels. Mako Tsunami ------------ Mako is a fisherman who specialises in using Water Monsters, most notably The Legendary Fisherman and Fortress Whale, to defeat his opponents. Mako entered the Battle City tournament to spend the prize money on a boat in order to find his missing father. Ishizu Ishtar ------------- Ishizu is the owner of the Millennium Necklace, priestess and guardian of the Pharaoh's Memory, and seer who predicts the coming darkness. She is the first to sense the threat posed by the resurrection of Reshef the Dark Being and asks the player, Yugi and friends for help. Marik Ishtar ------------ The heir to a clan of tombkeepers, Marik was the leader of the Ghouls and the villain of The Sacred Cards. Upon his defeat, the evil presence within him (Yami Marik) was destroyed. Now a reformed individual, Marik lives a new life in Egypt and is one of the few men that can decipher the hieroglyphics needed to awaken The Winged Dragon of Ra. Maximillion Pegasus ------------------- Pegasus is the President of Industrial Illusions and Creator of Duel Monsters. He organized the Duelist Kingdom tournament and planned a takeover of Kaiba Corporation. In the aftermath of the tournament, Pegasus mysteriously vanished, but he makes a reappearance in this game. Shimon Muran ------------ In Ancient Egypt, Shimon is one of the Pharaoh Atem's advisers and was the holder of the Millennium Key under Atem's father. He bears a resemblance to Solomon Muto. He makes an unexpected appearance in this game, where his name is called Paradox. Shadi ----- Shadi was killed by Yami Bakura, but he survives as a ghost. He has guarded the tombs of Ancient Egypt for 5,000 years, awaiting the return of the Pharaoh Atem. Yami Bakura ----------- Yami Bakura is the evil spirit of the Millennium Ring. He desires the seven Millennium Items in order to obtain the "world's greatest power". He entered the Battle City tournament to take Yugi's Millennium Puzzle and Marik's Millennium Rod. The Big Five ------------ The Big Five are the former directors of the Kaiba Corporation. After attempting to trap Seto Kaiba in the Virtual World, Seto himself trapped them there, but it seems that they have somehow returned to the real world and now want their old jobs back… Sol Chevalsky ------------- Sol Chevalsky is actively planning the destruction of the world. He sends assassins and disciples to stop the main character and friends everywhere they go. No one seems to know anything about Sol Chevalsky, but there is something awfully familiar about him... Neo Ghouls/Bandit Keith ----------------------- This feared group of hunters who steal rare cards from other duelists has been reformed as Neo Ghouls. After the loss of Marik, Bandit Keith took over the group, but their actions and their true objectives are still a closely guarded secret... ############################################################################### 5. Game Overview ############################################################################### This section overviews everything you should know prior to starting the game. I'll be giving a lot of detail because this game doesn't support the rules of the OCG/TCG. =============================================================================== 5.01 - Game Controls =============================================================================== +~~~~~~~~~~~~~~+ | FIELD SCREEN | +~~~~~~~~~~~~~~+ +Control Pad: Move your character/Move cursor/Select option. Start: Display the Duelist Menu. Select: Same as Start. A: Talk/Examine/Confirm. B: Cancel. R: Duel. B (hold down) + up/down/left/right: Move your character twice as fast. +~~~~~~~~~~~~~~~~~~+ | EDIT DECK SCREEN | +~~~~~~~~~~~~~~~~~~+ +Control Pad: Scroll through the card list/Move cursor/Select option. Start: Display card sort order menu. Select: Switch card sorting order. A: Confirm. B: Cancel/Exit Deck Edit. L: Display the next set of card details. R: Scroll through groups of cards. +~~~~~~~~~~~~~+ | DUEL SCREEN | +~~~~~~~~~~~~~+ +Control Pad: Move cursor/Select option. A: Display the Command Menu/Confirm. B: Display the Sub-Menu/Cancel. L: Display the ATK and DEF of a card. R: Display information about your opponent's hand. =============================================================================== 5.02 - Field Screen =============================================================================== When you are progressing through the game, you'll be walking around the maps of Domino City and the World. At first, you'll only be able to access 'Clock Tower Square' and 'Domino Station', but as you complete chapters, you'll unlock new districts and countries. Before a duel begins, you can choose whether to bet an Ante Card. If you win the duel, you'll receive your opponent's card as a prize. However, if you lose, the opponent keeps your card. When you lose a duel, you are returned home, but anything received before the duel will be retained. Duelist Menu ------------ If you want to see the Duelist Menu, press Start or Select Buttons. There are 3 options (Status, Trunk, and Deck) to choose from. 'Status' lists your Name, Duelist Level, Locator Cards and Money. 'Trunk' lists the cards that aren't in your deck. 'Deck' lists your dueling cards and indicates how much Deck Capacity they're using up. Save Point ---------- If you want to save your progress, go to the Main Character's House and access the computer. When your Life Points are restored, you'll be asked if you want to save. Select 'Yes' to save your game. Note that game data is not saved automatically, so you must save at this Save Point repeatedly to record it. Game Shop --------- If you want to buy or sell cards, go to the Game Shop. Note that you cannot sell a card when you only have one copy in your Trunk. The more powerful the card, the higher the price. Each time you win a duel, dozens of cards are delivered to the shop at random. If you input the eight digit password located on the bottom left of a real-life card into the Password Machine, the shop will obtain 1 copy of that card. Use the +Control Pad to select the numbers. To make a correction, press L to move the input cursor 1 space left, and R to move it 1 space right. When you're finished, select "OK" to confirm. Each use of the Password Machine costs 1000 Domino, and each password can be used to supply a card unlimited times. Also, if a password is entered wrong, your Domino will not be refunded, so pay attention when putting it in. When you are buying or selling cards, you can press the Start Button to see the Change Card Order menu. The card list can be sorted by Number, Name, Stars, ATK, DEF, Price, Type, Summon, Cost, and Effect. =============================================================================== 5.03 - Format =============================================================================== The mechanics of this game are a much simplified version of the OCG/TCG rules. This game plays differently from the OCG/TCG, because it is based on the prototype rules that were originally being considered when the card game was first being transferred over from the manga. The need for Polymerization to perform Fusion Summons is eliminated. Ritual Magic Cards require specific tributes (for example, if you activate Black Illusion Ritual, a Dark-Eyes Illusionist is needed). The effects of most cards are different (eg. Jinzo destroys traps rather than negating them). Some Effect Monsters are treated as Normals or vice versa (eg. Cyber Jar and Mystical Elf). Some types of cards are different (eg. Spellbinding Circle and Crush Card are magic). You can't fuse most monsters, so Fusion Monsters are treated as Normal /Effect Monsters. For example, Flame Swordsman is an Effect Monster. However, if a special ability allows it, you can still fuse certain monsters. For instance, the abilities of Alpha, Beta and Gamma allow the monsters to combine with each other to form Valkyrion the Magna Warrior. The Petit Moth line are unique, as they aren't treated as Effect Monsters, but they will evolve into their later stages of evolution at the start of each of the player's turns. After a Equip Spell is equipped to a monster, the equip card doesn't stay face-up on the field. The card instead disappears and the monster permanently gains 500 ATK. There's no Fusion Deck nor a banished zone. =============================================================================== 5.04 - Card Types =============================================================================== Cards are divided into 5 types in this game. Green-coloured cards are magic, while purple cards are traps. The other 3 colours are monsters. Those colours are: Yellow (Normal), orange (Effect) and blue (Ritual). Oddly enough, The Winged Dragon of Ra and Obelisk the Tormentor are yellow and blue-coloured, respectively, for some reason. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Monster Cards =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Monster Cards are used to attack your opponent or his/her monsters, and defend yourself. The parameters of a monster are its Type, Summon, Level, ATK, and DEF. Each monster has a set Level (Star) which indicates how many monsters must be sacrificed for that monster. 5-6 Star monsters require one sacrifice, 7-8 Star two and 9-12 three. Once per turn, you can summon a monster from your hand to the field. This is called a "Normal Summon". Summoning a monster onto the field via a magic/ monster effect is called a "Special Summon". This can be done unlimited times per turn. When you want to Normal Summon a 5-Star or higher monster, you must send a monster from the field to the graveyard as a sacrifice. This is called a "Tribute Summon". There are 20 Types of Monster Cards. There are cards that only affect monsters of a certain Type. Type affects the ATK/DEF of a monster in different types of playing fields (similar to the field power bonus in the Duelist Kingdom story arc of the anime). For example, Spellcasters benefit from the Yami field (eg. 2000 > 2600 ATK), while Fairies are at a disadvantage on the same field (eg. 1700 > 1190 ATK). Arenas and Reptiles are exempt from this rule. By default, there is always a terrain active on the field. Only one terrain can be in play on the field at one time. If another terrain is played, its effect is activated immediately and the previous terrain is removed from the field. TERRAIN CHART ______________________________________________________________________________ | Terrain | Advantage | Disadvantage | +-----------------------------------------------------------------------------+ | Forest | Plant, beast warrior, insect, beast | n/a | | Wasteland | Zombie, dinosaur, rock | n/a | | Mountain | Dragon, winged beast, thunder | n/a | | Sogen | Beast warrior, warrior | n/a | | Umi | Aqua, thunder, sea serpent | Machine, pyro | | Yami | Spellcaster, fiend | Fairy | | Arena | N/A | n/a | +-----------------------------------------------------------------------------+ There are 11 alignments of Monster Cards called Summons in this game (not to be confused with Normal, Special, Ritual and Tribute Summoning). Most Summons are superior/inferior to others and can affect the outcome of a duel (similar to the Attribute advantage/disadvantage rule in the Duelist Kingdom arc). When a monster with a superior Summon attacks one with an inferior Summon (or a monster with an inferior Summon attacks one with a superior Summon), the monster with the superior Summon will always win, regardless of ATK and DEF strengths. For example, when a Kuriboh battles a Blue-Eyes White Dragon, the Kuriboh will win, even though Kuriboh is a weak monster. Divine is the only Summon which is exempt from this rule. SUMMON CHART ______________________________________________________________________________ | Summon | Advantage | Disadvantage | +-----------------------------------------------------------------------------+ | Fire | Forest | Water | | Forest | Wind | Fire | | Wind | Earth | Forest | | Earth | Thunder | Wind | | Thunder | Water | Earth | | Water | Fire | Thunder | | Dark | Light | Dream | | Light | Fiend | Dark | | Fiend | Dream | Light | | Dream | Dark | Fiend | | Divine | n/a | n/a | +-----------------------------------------------------------------------------+ There are 3 types of Monster Cards (Normal, Effect, and Ritual) in the game. Normal Monsters --------------- These are basic monsters. They have no special abilities, but there are many with high ATK and DEF. 'Vorse Raider' and 'Millennium Shield' are examples. Effect Monsters --------------- These Monster Cards are Effect types. You can summon these monsters the same way you summon Normal types. They have special abilities. Permanent effects are triggered during each turn, while temporary ones can only be activated once. 'Mammoth Graveyard' and 'Mystical Elf' are examples of monsters that have permanent effects. 'Legendary Fiend' and 'Chiron the Mage' are examples of monsters that have temporary effects. Slifer, Obelisk and Ra are unaffected by most effect monsters (aside from Helpoemer and ones that immobilize monsters or decrease/increase their ATK/DEF). Ritual Monsters --------------- These Monster Cards can be summoned in two ways. One way is to use the appropriate Ritual Magic Card and monsters in order to summon Ritual Monsters. Many of these monsters are Divine-Summon and have high ATK/DEF. When the specific monster indicated on the Ritual Card, the Ritual Card itself and two other monsters are on the field, sacrifice those two monsters and then activate the Ritual Card to perform the ritual. Afterwards, the specific monster will be replaced with the Ritual Monster. This is called a "Ritual Summon". 'Black Luster Ritual' and 'Dark Magic Ritual' are examples of Ritual Magic. Alternatively, you could put a Ritual Monster in your deck and summon it like any other monster, but most Ritual Monsters have a Duelist Level of 999, so you probably won't to be able to do this for some time. 'Black Luster Soldier' and 'Magician of Black Chaos' are examples of Ritual Monsters. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magic Cards =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are five types of Magic Cards: Normal, field, Continuous, Equip, and Ritual. You can only play Magic Cards during your turn. Slifer, Obelisk and Ra are unaffected by most magic (aside from Monster Reborn and ones that immobilize monsters or decrease/increase their ATK/DEF). Normal ------ These cards provide a variety of effects, such as restoring your own Life Points or destroying all the monsters on your opponent's field. 'Pot of Greed' and 'Raigeki' are examples. Field ----- These cards are used to change the terrain of the playing field. 'Umi' and 'Yami' are examples. Continuous ---------- These cards remain face-up on the field even after they are activated. You can continue to use their effects as long as they remain on the field. 'Jam Breeding Machine' and 'Messenger of Peace' are examples of Continuous Magic. Equip ----- These cards increase the ATK/DEF of certain monsters by 500 points. 'Black Pendant' and 'Dragon Treasure' are examples of Equip Magic. Ritual ------ These cards can be used to summon Ritual Monsters. Many of these monsters are Divine-Summon and have high ATK/DEF. When the specific monster indicated on the Ritual Card, the Ritual Card itself and two other monsters are on the field, sacrifice those two monsters and then activate the Ritual Card to perform the ritual. Afterwards, the specific monster will be replaced with the Ritual Monster. This is called a "Ritual Summon". 'Black Luster Ritual' and 'Dark Magic Ritual' are examples of Ritual Magic. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Trap Cards =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Trap Cards are used to counter an opponent's actions such as attacking or summoning. When an opponent's action meets the conditions of a Trap Card, the card's effect is automatically activated. If you have more than one Trap Card on the field, the card on the far left will be set off first. If you place Trap Cards in face-down position, they can be activated during your opponent's next turn. There are 3 types of Trap Cards: Normal, Continuous, and Counter. Slifer, Obelisk and Ra are unaffected by most traps (aside from ones that immobilize monsters or decrease their ATK/DEF). Normal ------ These cards provide a variety of effects, such as immobilizing monsters or destroying them. 'Infinite Dismissal' and 'Widespread Ruin' are examples of Normal Traps. Continuous ---------- These cards remain on the field even after they are activated. Similar to Continuous Magic, their effects continue as long as they remain on the field. 'Dragon Capture Jar' and 'Destiny Board' are examples of Continuous Traps. Counter ------- These chain to certain magic/monsters to negate their activation or effects. 'Anti-Raigeki' and 'Goblin Fan' are examples of Counter Traps. =============================================================================== 5.05 - Deck Building =============================================================================== This section contains information on how to construct a deck in this game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deck Building Screen =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When you are at the Duelist Menu, you can select 'Trunk' and 'Deck' to see the Trunk and Deck Screens, respectively. The former lists all the cards in the game, while the latter lists only the cards in your deck. You can press the R Button to scroll in groups of 50 cards on the Trunk Screen and in groups of 10 cards on the Deck Screen. The Trunk Screen lists all the cards in the game. Your own cards are listed at the top, while the cards that you don't have are listed at the bottom. You can press the Start Button to see the Change Card Order menu. The card list can be sorted by Number, Name, ATK, DEF, Type, Summon, Quantity, Cost, Stars, and Effect. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deck Building Rules =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deck Building Rules ------------------- *Your deck must consist of 40 cards. *You can't use a card with a Cost higher than your own Duelist Level. For example, if you have a DL of 100, you can't use Spellbinding Circle, since its Cost is 150. *The total Cost of the 40 cards in your deck cannot exceed your Deck Capacity. For example, if you have a DC of 3084, the total Cost of your cards cannot exceed that amount. *You can have up to 3 copies of the same card in your deck, with the exception of Semi-Limited and Limited Cards. You can only have two copies of the former and one copy of the latter. Limited: -------- Right Leg of the Forbidden One Left Leg of the Forbidden One Right Arm of the Forbidden One Left Arm of the Forbidden One Exodia the Forbidden One Larvae Moth Great Moth Perfectly Ultimate Great Moth Cocoon of Evolution Castle of Dark Illusions Heavy Storm Obelisk the Tormentor Slifer the Sky Dragon The Winged Dragon of Ra (Battle Mode) The Winged Dragon of Ra (Sphere Mode) The Winged Dragon of Ra (Phoenix Mode) Dragon Capture Jar Dark Hole Raigeki Dian Keto the Cure Master Ookazi Tremendous Fire Swords of Revealing Light Super War-Lion Yamadron Zera the Mant Millennium Shield Black Luster Soldier Fiend's Mirrors Gate Guardian Blue-Eyes Ultimate Dragon Destiny Board Spirit Message "I" Spirit Message "N" Spirit Message "A" Spirit Message "L" Monster Reborn Helpoemer Newdoria Dark Flare Knight Megamorph Harpie's Feather Duster Torrential Tribute FGD Master of Dragon Soldier Messenger of Peace Performance of Sword Hungry Burger Sengenjin Skull Guardian Tri-Horned Dragon Serpent Night Dragon Cosmo Queen Chakra Crab Turtle Psycho-Puppet Garma Sword Javelin Beetle Fortress Whale Dokurorider Mask of Shrine and Dark Magician of Black Chaos Relinquished Thousand-Eyes Restrict Brain Control Change of Heart Multiply Pot of Greed Semi-Limited: ------------- Goblin's Secret Remedy Soul of the Pure Final Flame Crush Card Widespread Ruin =============================================================================== 5.06 - Duel Rules =============================================================================== This section explains the duel rules. These rules differ from the OCG/TCG, although some rules are similar to ones in the anime and PS1's Forbidden Memories. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Basic Rules =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Victory Rules ------------- *The first player to reduce his/her opponent's LP to 0 is the winner. *If a player holds 4 or less cards in his/her hand and is unable to draw a card when it is time for him/her to do so because there are 0 cards in the deck, that player loses. *When a player holds all 5 Exodia parts in his/her hand, that player wins. *When a player's Destiny Board and all 4 Spirit Messages are in his/her magic/ trap zone, that player wins.

General Rules
-------------
*Duelists begin with 8000 Life Points each.
*When a duel starts, the attack order is determined randomly.
*Your hand size limit is 5.  At the beginning of each turn, you may draw 1 card
 from the deck into your hand.  However, if you hold 5 cards, you can't draw
 any more.
*At the beginning of a duel, the starting player is not allowed to attack on
 his/her first turn.
*You may discard cards from your hand and field.  However, if a card has an 'E'
 mark on the field, it can't be discarded.
*There are no phases (subsections of a turn).  Therefore, you can do actions at
 anytime during your turn.
*You can choose where to place a card on the field.  For example, you can
 summon a monster on the far right side of the field.

Monster Rules
-------------
*You can only Normal Summon 1 monster to the field per turn.
*You can Special Summon multiple monsters per turn.
*You can place up to 5 monsters on the field per duel.
*You can only give one command to each monster on your field per turn.  For
 example, if you activate a monster's temporary ability, you can't attack with
 the monster that turn.
*Monsters are always placed on the field in face-down position, regardless of
 their attack/defence positions.  Therefore, you can summon a monster in
 face-down attack mode.  Cards are flipped to face-up position when you
 declare attacks, activate permanent/temporary abilities and/or leave them in
 attack position.
*When you activate a monster's temporary ability, the monster is changed to
 face-up attack mode, regardless of its previous position.
*When you summon a monster to the field, it is placed in attack mode.  You
 may leave it in that position or change it to defence mode.  However, if you
 summon a monster (eg. Mirage Knight) during your opponent's turn, you must
 keep it in attack mode.
*There are no flip effects.
*If monsters have an 'E' mark on the field, you can't change positions,
 declare attacks, activate temporary abilities and/or sacrifice with them.
*An Effect Monster's permanent effect can be triggered even if it's face-down,
 so if your opponent has a card with said effect on the field, the game will
 tell you what card it is.
*A monster's ATK/DEF can be reduced even if it's face-down.

Magic/Trap Rules
----------------
*You can place and use up to 5 magic/traps on the field per turn.
*Magic/traps are placed on the field in face-down position and remain in that
 position until they are used.
*You can't decide when to activate a trap's effect.  When an opponent's action
 meets the conditions of the card, its effect is automatically set off.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Battle Damage
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Battle Damage means damage to a player or monster that is caused as a result of
battle with a monster.  If there are no monsters on your opponent's field, you
can attack him/her directly.  The attacking monster's ATK is subtracted from
his/her Life Points as damage.  When monsters battle each other, the Battle
Position of the card being attacked changes the result of the battle.  If the
monster being attacked is face-down, it's flipped face-up before damage is
calculated.

When you attack an Attack Position monster:
If (ATK of your monster) > (ATK of opponent's monster), the opponent's monster
is destroyed and he/she is dealt battle damage equal to the difference.  If
(ATK of your monster) = (ATK of opponent's monster), both monsters are
destroyed.  If (ATK of your monster) < (ATK of opponent's monster), the
attacking monster is destroyed and you receive damage equal to the difference.

When you attack a Defence Position monster:
If (ATK of your monster) > (DEF of opponent's monster), the opponent's monster
is destroyed.  If (ATK of your monster) = (DEF of opponent's monster), nothing
happens.  If (ATK of your monster) < (DEF of opponent's monster), you receive
damage equal to the difference.

===============================================================================
			5.07 - Duel Screen
===============================================================================

This section explains the various areas of the Duel Screen.  When you select a
card, its information will be displayed at the bottom of the screen.  If your
opponent's cards are in face-up position, you'll be able to view their
information as well.

DUEL SCREEN DIAGRAM

________________________________________
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | - Opponent's Magic/Trap Zone
|-------|-------|-------|-------|-------|
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | - Opponent's Monster Zone
|-------|-------|-------|-------|-------|
-----------------------------------------
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | - Your Monster Zone
|-------|-------|-------|-------|-------|
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | - Your Magic/Trap Zone
|-------|-------|-------|-------|-------|
|-------|-------|-------|-------|-------|
|       |       |       |       |       |
|       |       |       |       |       | - Your Hand
|-------|-------|-------|-------|-------|
+---------------------------------------+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Field Glossary
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This glossary lists information about the various areas of the Duel Screen as
seen in the diagram above.

Hand
----
This shows the cards that a player is holding.  The player can select cards
from here and place them on the field.

Monster Zone
------------
This shows the Monster Cards that a player has on the field.  The player can
place monsters here.

Magic/Trap Zone
---------------
This shows the Magic/Trap Cards that a player has on the field.  The player can
place magic/traps here.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sub-Menu Screen
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you press the B Button, you'll see the Sub-Menu Screen.  There are 3
commands (Details, Discard, and Turn End) to choose from.  Three features
(Deck, Life Points, and graveyard) can be seen as well.

Details
-------
If you want to view information about your cards or your opponent's cards in
face-up position, select the particular card on the Duel Screen and use this
command to display its information.

Discard
-------
If you want to discard your cards, select the particular card on the Duel
Screen and use this command to discard it.  Note that cards with an 'E' mark
on the field can't be discarded.  When a card is discarded, it is sent to the
graveyard.

Turn End
--------
If you want to end your turn, use this command.

Deck
----
This shows the quantity of cards each player has in his/her deck.

Life Points
-----------
This shows how many Life Points each player has.

Graveyard
---------
This shows the Monster Card in each player's graveyard.  There can only be 1
monster in your graveyard at a time.  If another monster is sent there, the
previous one will disappear.  If multiple monsters are destroyed at the same
time by a card (eg. Dark Hole), only the one on the far right will be sent
there.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Card Screen
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you select a card and press the A Button, you'll see its screen.  There are
4 commands (Attack, Defend, Tribute, and Effect) to choose from.

Attack
------
If you want to attack with a Monster Card, place the monster in attack position
and select 'Attack'.  When you position the cursor over the enemy monster you
want to attack, you can intiate the command.

Defend
------
If you want to defend with a Monster Card, place the monster in defence
position and select 'Defend'.

Tribute
-------
If you want to sacrifice a Monster Card, select 'Tribute' to offer the monster
as a sacrifice.

Effect
------
If you want to activate the special ability of an Effect Monster Card, select
'Effect'.  Note that the monster must be face-down to use its ability.


###############################################################################
6.  Multiplayer
###############################################################################

When you are at the Title Screen, select Continue and you'll be sent to the
Game Menu.  There are 3 options (Continue, Link Duel, and Card Trade) to choose
from.  The latter two are the Multiplayer modes of this game.  After you take
part in a Link Duel/Card Trade, any changes will be automatically saved to your
game data.

===============================================================================
			6.01 - Link Duel
===============================================================================

This section explains the Link Duel Multiplayer mode in this game.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Link Duel Rules
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

General Rules
-------------
*You receive an increase of 10 DC and 5 DC if you win and lose, respectively.
*You can't bet Ante Cards.
*The player who wins the duel doesn't receive any Money.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Link Duel Menu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you want to duel a friend, select Link Duel and you'll be sent to the Link
Duel Menu.  There are 5 options (Trunk, Deck, Deck Capacity, Start, and Exit)
to choose from.

Trunk
-----
If you want to see your Trunk, select this option.

Deck
----
If you want to see your Deck, select this option.

Deck Capacity
-------------
This shows the upper limit of your Deck Capacity.  Each player must set the
DC to the same number.  You can press Up/Down to increase/decrease the DC
limit in increments of 100.  If you press Start, the limit will be set to the
maximum amount of 65000.  Press the A Button to set the DC limit to the
mimimum required amount.

Start
-----
If you want to start the duel, select this option.

Exit
----
If you want to return to the Game Menu, select this option.


===============================================================================
			6.02 - Card Trade
===============================================================================

This section explains the Card Trade Multiplayer mode in this game.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trade Rules
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

General Rules
-------------
*You can put cards from your Trunk into your trade list (you can't put in cards
 from your deck).
*If there is only 1 copy of a card in your Trunk, you cannot trade that card.
*You can trade multiple cards at a time.
*You can transfer cards without having to trade.  By using this feature, you
 can give your cards to a friend.
*Players receive an increase of 2 DC after taking part.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trade Menu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you want to trade with a friend, select Card Trade and you'll be sent to the
Trade Menu.  There are 5 options (Select, Confirm, Trunk, Start, and Exit) to
choose from.

Select
------
If you want to choose which cards to trade, select this option.

Confirm
-------
If you want to see the cards selected for trade, choose this option.

Start
-----
If you want to start the trade, select this option.

Exit
----
If you want to return to the Game Menu, select this option.


###############################################################################
7.  Hints and Tips
###############################################################################

This section lists hints and tips that should give you some assistance in
playing this game.

*Cards such as Brain Control and Monster Reborn can be used to steal your
 opponent's monsters so you can use them as sacrifices to summon your stronger
 tribute monsters.

*If your opponent has strong defensive monsters on the field, I advise using
 Stop Defence to switch them to attack position, so you can destroy them with
 ease.

*You can use Brain Control or Change of Heart to steal an opponent's monster
 and sacrifice it, even if you have no tribute monsters in your hand.

*A lot of opponents specialise in using monsters with specific Summons, so you
 can fill your deck with monsters of a superior Summon to destroy them.  This
 strategy won't work against duelists with varied Summons, though, as you
 probably won't have the right monsters most of the time.

*You can use the Kuriboh/Multiply combo to gather enough monsters for Tribute
 Summons more easily. For example, you have an Egyptian God Card, Kuriboh, and
 Multiply in your hand, you're almost guaranteed to be able to summon your God
 Card on your next turn.  Summon a Kuriboh to your field and play Multiply to
 cover your field with up to 5 Kuribohs.  If you can keep three monsters on
 the field, you'll be able to summon your God Card.

*Cards such as Spellbinding Circle, Mammoth Graveyard and Viser Des are good
 for weakening your opponent's monsters.  Although cards like Shadow Spell,
 Dark Jeroid and Red Archery Girl are more powerful, they have a high Deck
 Capacity and/or can be destroyed/stolen too easily.

*I advise having a lot of monster destruction cards in your deck to deal with
 your opponent's monsters.  Beckon to Darkness, Raigeki, Dark Hole, Crush Card,
 Bear Trap, Invisible Wire, Acid Trap Hole, Widespread Ruin, Torrential
 Tribute, Fiend's Hand, Beastking of the Swamps and Trap Master are examples of
 good monster destruction.  I also advise using some monster immobilization
 cards to delay an opponent's actions.  Infinite Dismissal, Amazon Archer,
 Swords of Revealing Light, Messenger of Peace, Nemuriko, Invitation to a Dark
 Sleep and Electric Lizard are examples of good monster immobilization.

*You can use the abilities of Dorons, Toad Masters and/or Revival Jams to
 gather enough monsters for Tribute Summoms easily too.  If you attach Equip
 Cards to the above monsters and activate their abilities, the new monsters
 will be powered up as well (credited to arcade_pimp).  For example, if you
 equip Megamorph to Doron and activate its ability, the new Doron will be
 powered up too.

*If you want to activate the temporary effects of your Effect Monsters again,
 I suggest playing Darkness Approaches.  All your monsters will be switched
 from face-up to face-down position, thus allowing you to use their effects
 again.  Relinquished and Thousand-Eyes Restrict are both exceptions, though,
 since they adapt to a targeted monster's parameters permanently.

*I advise having only about 5-6 tribute monsters in your deck, as they require
 tributes to be summoned.  I'd recommend having a lot of non-tribute monsters
 to avoid getting an opening hand with only spells, traps and tribute ones.

*If your opponent places Magic/Trap Cards on the field, I suggest playing
 Harpie's Feather Duster to destroy them before he/she can activate them.  The
 Magic Card is very useful when you start progressing through the game, since
 your opponents will start playing Magic/Trap Cards on the field as a backup
 plan.

*I advise saving your game often, preferably after every duel.  The game almost
 never auto-saves, so you must save to record your progress.  If you lose a
 rare Ante Card to someone, you can re-load your last save to get it back.

*If your opponent specialises in using certain monster types, you can use
 specific monster destruction cards, such as Eternal Rest and Warrior
 Elimination, to destroy them.

*I advise not using Ritual Magic Cards, as they require specific tributes and
 it can be difficult gathering enough monsters.  For example, if you activate
 Dark Magic Ritual, a Dark Magician is needed.

*If your opponent uses Magic Cards to power his/her monsters, I suggest placing
 a Reverse Trap on the field to counter their effects.  If they are used, the
 Trap Card will cut the ATK/DEF of the equipped monster.

*If your opponent uses attack spells like Sparks and Tremendous Fire, I suggest
 placing a Goblin Fan on the field to counter their effects.  If they are used,
 the Trap Card will reflect a direct Life Point attack back at your opponent.
 Goblin Fan also works against Effect Monsters, such as Reflect Bounder and
 Exarion Universe, that inflict Life Point damage.

*Although attack spells, such as Sparks and Tremendous Fire, can inflict direct
 Life Point damage on your opponent, the LP loss is actually meagre.
 Restoration spells, such as Goblin's Secret Remedy and Dian Keto the Cure
 Master, are much better.  The latter Magic Cards can increase your Life Points
 by up to 5,000 in contrast to the former Magic Cards that can only inflict up
 to 1,000 direct LP damage on your opponent.

*If you suspect that your opponent has a Trap Card face-down on the field, you
 can attack with a weak monster to set it off.  That way, your strong monsters
 will be safe from its effect.  Note that this strategy doesn't work against
 Torrential Tribute, since the Trap Card can destroy all your monsters instead
 of just one.

*I advise not using Exodia, as its win condition requires specific cards and
 you can't search for the pieces.

*If Different Dimension Dragon/Vampire Lord is in your graveyard at the start
 of your turn, the monster is resurrected to your side of the field.  Although
 you can discard it to make it appear on your field next turn, it is important
 to note that you can only have 1 monster in your graveyard at a time.  If
 another monster is sent there, the above monsters will disappear.  Your
 opponent may also use a Gravedigger Ghoul to remove them from the graveyard.
 In addition, they have a high Deck Capacity and can be stolen too easily.  If
 they are stolen, your opponent will get the resurrection effect, so watch
 out.  Try to have Vampire Lord/Different Dimension Dragon on the far right
 side of the field, so it'll be the one that is sent to the graveyard if
 multiple monters are destroyed at the same time.

*It can be advantageous to place a Jam Breeding Machine on the field.  At the
 start of your turn, it summons a Change Slime to your field.  You can use the
 monsters as tribute fodder in order to summon your strong ones.  However, you
 cannot summon any other monster when the Magic Card is on the field.  I
 suggest discarding Jam Breeding Machine the moment that you have the required
 number of monsters, so you can summon your strong ones on your next turn.

*If you have some Water-Summon monsters in your deck, I advise using Lava
 Golem.  If Lava Golem is in your hand, it will appear on your opponent's
 field in exchange for sacrificing 2 of his/her monsters.  Although your
 opponent now controls the Effect Monster, your Water monsters can destroy it
 via Summon advantage.  This is a good way of getting rid of an opponent's
 monsters.

*I advise adding a Mammoth Graveyard to your deck.  The Effect Monster can
 power down every monster on the opponent's field.  Since you can have 3 copies
 of the monster in your deck, I advise summoning 3 Mammoth Graveyards to
 decrease the ATK of your opponent's monsters immensely.  For example, if an
 enemy Vorse Raider is on the field, 3 Mammoth Graveyards will decrease its ATK
 by 1500 points, bringing it down to 400.

 The following info is written by port753:

 The issue I have with perm effect monsters is that they SLLLLOOOOOOWWWWWWW the
 duel so much. Witch's Apprentice, Perfect Machine King, Mammoth Graveyard,
 Lava/Swamp Battleguard, M1 Warrior and M2 Warrior, Nightmare Penguin. You
 should stress if you do not need the extra strength of these monsters, to not
 add them in your deck. The only time these effects should be utilized are for
 story bosses. DEFINITELY NOT FOR GRINDING

 [End of input by port753]

*I advise adding a Dark Flare Knight to your deck.  Although the card is
 expensive to buy from Grandpa's Game Shop, it is worth it.  If Dark Flare
 Knight is in your graveyard, it will summon a Mirage Knight to the field.
 Since Mirage Knight will split into a Dark Magician and a Flame Swordsman,
 you'll have two strong monsters on the field to attack with or defend your LP.
 If you discard Dark Flare Knight to the graveyard, Mirage Knight will be
 summoned immediately, so you don't have to summon the Effect Monster at all.

*Messenger of Peace can delay an opponent's actions and prevent him/her from
 sacrificing monsters with 1500 ATK or more to summon stronger ones.  Since
 you probably have a lot of weak monsters in your deck, they won't be affected
 by this and you'll be able to keep them on the field until you can summon
 your stronger tribute monsters.  Make sure you discard Messenger of Peace
 afterwards, though, to avoid losing any more LP.

*The Winged Dragon of Ra (Phoenix Mode) can be used to easily win a duel.  If
 you discard Ra's Phoenix Mode to the graveyard, its Battle Mode will be
 summoned immediately, so you don't have to summon the Egyptian God Card at
 all.  Once Ra is on the field, you should win the duel as long as it doesn't
 get powered down a lot or destroyed by a stronger monster.

*If you don't want to spend money purchasing a card at Grandpa's Game Shop,
 I advise checking my Character Decks Guide to see if a character has the card
 in his/her deck.  If he/she does, you may receive it if you ante a rare card
 in a duel.  Note that you may have the duel the character several times to
 obtain the card you want.

*Your Life Points aren't automatically restored after each duel in this game.
 If you are challenging multiple duelists in a row, I advise restoring your
 Life Points whenever you can.  That way, you'll avoid facing your opponents
 with low LP.  If this isn't an option, try using restoration spells such as
 Dian Keto the Cure Master and Goblin's Secret Remedy to maintain LP.
 Unfortunately, if you end a duel with more than 8,000 LP, the amount will be
 set back to 8,000.

*I advise challenging Yugi Muto repeatedly, as he drops a lot of good Ante
 Cards that you can keep or sell.  When you have completed Chapter 5, Tristan
 will give you good cards from that point in the game, so I suggest challenging
 him instead.

*Bosses and Misc. Duelists usually give 3 Deck Capacity, while Re-Match
 Duelists generally give you 1 DC.  This makes the game very hard to complete,
 since the useful cards have a high DC, so you'll need to grind for an hour or
 two every now and then to be able to add better cards to your deck.  You don't
 need non-tribute monsters with 1300 ATK or more in the second half of the
 game, though, as you can finish the game fine without them.

*Although you can receive money from duelists, they (especially the easy ones)
 only give you small amounts of Domino.  This makes cards hard to buy, as
 the useful ones are very expensive.  Even Bosses only pay out 400-2500 Domino,
 so it's better to sell rare Ante Cards instead for cash.  Aside from Bosses,
 the richest duelists are Marik, Odion, Bonz, Weevil, Mako, Espa, Mai and Rex.
 They each give you 800-1600 Domino, but they are hard to beat (Bonz and Rex
 aren't that hard, though).  The Chevaliers each give 500-700 Domino and are
 easier opponents.

*Towards the end of the game, I recommend challenging the Duel Computer
 (Standard Level) repeatedly.  Like Yugi Muto, it drops good Ante Cards that
 you can sell, except their selling price is much higher.  Expert is worth
 dueling as well, since it drops good cards that you can keep.

*If you're having difficulty grinding, I advise challenging Tristan or the
 Duel Computer (Novice Level), as they are the easiest opponents in the game.

*Prior to Chapter 3, I suggest adding 3 copies of Hourglass of Life to your
 deck.  The Effect Monster can power up all your monsters in exchange for 1,000
 Life Points.  Since enemy monsters are only slightly stronger than yours at
 that point in the game, you can use Hourglass of Life's special ability to
 make your monsters more powerful than theirs.  When you begin Chapter 3, I
 advise dumping Hourglass of Life, as its ability won't make your monsters
 powerful enough to destroy stronger ones.

*Prior to Chapter 5, I suggest using the Baby Dragon/Time Wizard combo.  The
 latter can transform the former into a Thousand Dragon.  This allows you to
 summon Thousand Dragon without having to sacrifice two monsters first.  When
 you begin Chapter 5, I advise dumping Baby Dragon and Time Wizard, since
 duelists will use Trap/Magic Cards and Summon advantage to destroy them
 before you can summon Thousand Dragon.

*If you can play Link Duels, I advise challenging a friend repeatedly.  You
 receive an increase of 10 DC and 5 DC if you win and lose, respectively.  This
 is much higher than the increase you receive in the main game, so I advise
 dueling a friend repeatedly to have an easier time getting DC.

*If a card isn't on sale in the Game Shop, you can input the card's password
 into the Password Machine to obtain it.  That card will then be available to
 buy from the shop.  Note that it costs 1000 Domino to use the machine.

*If your monster has the same ATK as the AI's strongest one, it will almost
 always attack yours.  One exception I have found is if you also have a stronger
 monster on your field. The cpu will just go into defense mode, rather than lose
 its monster in a suicide attack (credited to port753).

*If you place a monster face-down in defence mode, a CPU opponent will always
 attack it first.  If the opponent has strong defensive monsters on the field,
 you can trick him/her into attacking with them and they'll be left in attack
 position.  You can also fool him/her into attacking monsters that are stronger
 or have a superior Summon.  This works even if you play Castle of Dark
 Illusions or Darkness Approaches to switch cards from face-up to face-down
 position.

*Using Puppet Master's ability to summon 3 Fiend-Type monsters can be hard to
 pull off, but if you're lucky, it's another good way of gathering monsters for
 Tribute Summons.

*Similar to Lava Golem, Parasite Paracide can remove monsters from your
 opponent's field by latching onto a monster.

*If you want to use some strong non-God Card tribute monsters, I suggest
 choosing a variety of one-tribute monster types that can take advantage of the
 different terrains.  Although two/three-tribute monsters are more powerful
 (eg. Gilford the Lightning), it can be hard gathering enough monsters to
 sacrifice.  Peacock, Spirit of the Winds, Akihiron and Ansatsu are examples of
 good value monsters at the start of the game, as they each have 1700 ATK and
 25 Deck Capacity.  Dark Magician Girl, The Earl of Demise, Monstrous Bird,
 Garvas and Sea King Dragon are examples of good monsters later on, as they
 each have 2000 ATK and 86 DC.

*Whilst Harpie's Feather Duster can destroy all your opponent's magic/traps,
 it's a Limited Card, so you may need other trap destruction cards as an
 alternative.  Reaper of the Cards is a good value monster, as you can find out
 whether the opponent has any traps on the field without attacking and, if so,
 destroy 1 trap.  This is useful for eliminating the most destructive trap,
 Torrential Tribute.  Although Jinzo is more powerful, it has a high Deck
 Capacity and can be stolen too easily.

*Although Final Destiny and Heavy Storm can both destroy all cards from your
 opponent's field and/or hand, it is important to note that these magic will do
 the same to you as well.  Therefore, they are risky cards to play, so you must
 be cautious about their use.  Final Destiny can be used to turn things around
 if you topdeck good cards and your opponent doesn't.

*If you want to build a Water-themed deck, I advise adding Nightmare Penguin,
 as it can power up Aqua, Fish, Sea Serpent and Reptile types (including
 itself) combining rather well with Kairyu-Shin.

*When you are placing magic/traps on the field, try to only have 1-2 in your
 magic/trap zone at a time.  That way, if the opponent uses a Harpie's Feather
 Duster, you won't lose a lot of cards.

*If you want to get around the Deck Capacity limitations, I suggest adding
 cards with 0 DC to reduce the amount needed to construct a deck.  Infinite
 Dismissal, Puppet Master, Satellite Cannon and Jam Breeding Machine are
 examples.

*I recommend having a balanced ratio of 2:1 in monsters versus spells and traps
 to make planning strategies easier.

*If you want to draw another card or two, I advise using Pot of Greed, Goddess
 of Whim and Skelengel.  That way, you have a greater chance of getting the
 card you want more quickly.

*If you don't mind waiting for Petit Moth to evolve into its later stages of
 evolution, I recommend adding one or two to your deck, as it can evolve into
 the formidable Perfectly Ultimate Great Moth.

*Whether or not you win a duel can depend on your opening hand or your
 opponent's.  If he/she gets a bad hand or you get a good one, winning should
 be easier.  If the opponent gets a good hand, winning will be harder, as
 he/she'll probably play a lot of cards to catch you offguard in the first few
 turns, though he/she might run out of cards to play for a while if he/she
 uses up a lot of them straight away.

*I advise not using Ra's Battle Mode effect to win a duel, as your LP will be
 reduced to 1 in the process.  And that's not good when dueling multiple
 opponents in a row or ones with high LP.  You're better off attacking with Ra
 normally.

*Towards the end of the game, the main threats to your strategy will be:
 Raigeki, Harpie's Feather Duster, Swords of Revealing Light, Torrential
 Tribute, and Monster Control/Destruction cards.  Your opponent will play many
 of these cards in good timing to catch you offguard by doing actions at
 anytime during his/her turn (eg. playing Raigeki to destroy all your monsters
 and then Harpie's Feather Duster to do the same to your traps, attacking with
 his/her own monsters first and then stealing your monsters to attack again,
 etc).  Fortunately, the CPU isn't that bad most of the time, as the examples
 that I've listed only happen to me on rare occasions.

*If you suspect your opponent has a Torrential Tribute face-down on the field,
 I advise having only 2-3 monsters on your field at a time.  That way, if you
 attack and trigger a TT, you won't lose a lot of monsters.

*In the last few chapters, I advise only having a few strong non-God Card
 monsters.  Not only do they have a high Deck Capacity, but they can be
 destroyed or stolen to inflict major damage too easily.  Have some weaker
 monsters, such as Doron and Toad Master, as they won't inflict much damage if
 they're stolen and you can use them as bait to trick your opponent into
 attacking. Some Fiend and Spellcaster-Type monsters are worth putting in
 your deck at this point, as they can take advantage of the Yami field, which
 is the default field type in most duels with Bosses.

*If you want to see what cards are in your opponent's hand, I advise using
 Monster Eye and The Inexperienced Spy.  As an added bonus, all revealed cards
 are changed to face-up position, so he/she can't activate the temporary
 effects of Effect Monsters.

*I recommend checking to see how many cards are in your opponent's hand every
 now and then so you'll know if you have hand advantage or not.

*If a CPU opponent has any magic/traps in his/her hand, he/she will always
 place them face-down on the field straight away as long as his/her magic/trap
 zone isn't used up.  Therefore, you can play magic/trap destruction cards such
 as Harpie's Feather Duster and Heavy Storm to destroy some of your opponent's
 cards before he/she gets a chance to use them.

*Most opponents will use monster destruction cards such as Fiend's Hand and
 Beckon to Darkness that target 1 monster, so try to have at least 2 strong
 monsters on your field at a time.  A few duelists will use monster destruction
 such as Raigeki and Final Destiny that target multiple monsters, so watch out.

*In addition to using field magic, you can also change the terrain by using
 certain monsters such as Kairyu-Shin, Spirit of the Mountain, Trent and Curse
 of Dragon.

*Divine-Summon monsters aren't that good (they require a Duelist Level of 999
 anyway), but they each sell for around 2000 Domino.

*You can play Dark Hole or Heavy Storm in between sacrificing a monster and
 doing a Tribute Summon.  They can become practically costless if you have only
 a few cards on the field.

*A CPU opponent activates magic every chance it gets, so if you suspect the
 opponent has a monster control card face-down on the field, you can trick him/
 her into stealing one of your weaker monsters.

*Be prepared to lose a lot of duels.  Most of your opponents will summon
 monsters that are stronger than yours.  In addition, they will typically have
 powerful Trap and Magic Cards at their disposal.  It takes a lot of skill and
 luck to defeat them, but they are beatable, as I managed to beat the game
 without cheats in 2 months in 2004.  I probably would have finished the game a
 bit earlier if I had known about some useful cards such as Mammoth Graveyard
 and Trap Master back then.  The game's difficulty isn't that bad if you follow
 my advice.

*Since you and your friend begin with 8,000 Life Points, there is a sneaky way
 to win the duel in your first turn.  If you're lucky enough to have The Winged
 Dragon of Ra (Phoenix Mode) and Dian Keto the Cure Master in your opening
 hand, discard Ra's Phoenix Mode to summon Ra's Battle Mode and activate the
 Cure Master.  Since your Life Points are now 13000, you can use Ra's special
 ability to decrease your opponent's Life Points to zero.

*If your friend uses the Obelisk the Tormentor/Castle of Dark Illusions combo
 on you, make sure you have some Magic Cards ready to destroy the Castle or
 you'll be in trouble.  Since Obelisk's special ability can decrease your Life
 Points by 4,000, all it takes is two attacks to defeat you.  Messenger of
 Peace is the only card that can stop the attacks.

The following info is written by port753:

*When it comes to the cpu attacking monsters, they target face up cards first.
 I just theorized this, but this can be a possibility: if you have mulitple
 weaker monsters face up, they will start with the strongest that is in ATK
 mode, and work down in strength. Then it will go go down DEF mode monsters.
 Note that it will only target monsters of weaker ATK or DEF strength (duh).
 So if you activate Toad Master and leave both monsters in ATK mode to be
 attacked, Toad Master will be the first to be destroyed, then Frog.

 When it comes to Face Down monsters being attacked, the cpu will ALWAYS use
 the strongest monster available to attack a face down card. This is extremely
 useful when dueling Joey when he summons Pyro monsters. Knowing this, you can
 play a facedown water monster, and let him do the attacking for you.

*Speaking of grinding, modify your deck when devoting time to grinding.
 Depending who you fight (Yugi, Duke, Robo Monkey, Joey, Tristan, Duel
 Machine), change your deck so your elemental summons are superior to the
 themes of their decks, except Duke. Since Joey has many earth summon monsters,
 it'd be wise to include a few wind monsters in your deck, but less dream
 monsters since he has no Shadow monsters. It'd be unwise to add many wind or
 light monsters when fighting Yugi because he has many shadow and forest
 monsters. It is ok to have a few since he does have some fiend and earth
 monsters, but having many in your deck would help him instead.

 Also, use some weaker cards when grinding. You don't need all the strongest
 and best cards in your deck when grinding. Degrade traps to House of Adhesive
 Tape and Eatbagon, along with some sub 1100 ATK monsters. If you duel Tristan
 you can go at least 400 ATK. This way you have some weak monsters, and more
 capacity for even stronger monsters than before.

*Transforming monsters when using Time Wizard, cocoon of evolution's effects to
 turn 1 monster into another, the current power level of that monster gets
 carried over to its next stage. If you used a Book of Secret Arts on a Dark
 Magician and then used Time Wizard's effect, the Dark Sage would also have the
 effect of the Book. The same applies if the monsters were powered down due to
 an effect or spell.

 When also transforming Baby Dragon, Dark Magician, or Cocoon, their current
 status gets carried over too. If the original monster already attacked,
 transformed due to an effect, the new monster would not be able to move. It's
 not like you're getting an extra move by transforming after.

 However, this does not apply to ritual requirement monsters. You can attack
 with a weakened Dark Magician, have its ritual completed, and attack with a
 fresh Magician of Black Chaos in the same turn if you have the needed amount
 of monsters. Helpful when having the ritual card along with Dark Flare Knight
 and Mirage Knight.

 [End of input by port753]

*Summoning Slifer, Ra or Obelisk is the best way to win a duel, as they're
 unaffected by most magic, traps and effect monsters.  Once they're on the
 field, you should win the duel as long as they don't get powered down a lot,
 destroyed by a stronger monster or removed by another Phoenix Ra/Obelisk's
 destruction effect.

###############################################################################
8.  Walkthrough
###############################################################################

If you want to begin a new game, select New Game and you'll be prompted to name
the main character (press Select to switch between 'New Game' and 'Continue' if
you already have a save file).  If you want to continue a game, select Continue
and you'll be sent to the Game Menu.  There are 3 options (Continue, Link Duel,
and Card Trade) to choose from.  Select the former one and you'll appear at the
Save Point in your house.  Since this walkthrough is very long, I've divided it
into 10 chapters for easy navigation.

NOTE1: You'll be asked a variety of questions as you progress through the game.
Many of these are inconsequential and won't affect the progression of the plot.
If you get them wrong, another character will put you right, though.

NOTE2: Check my separate Character Decks Guide for decklists and strategies on
the duelists.

===============================================================================
8.01 - Chapter 1: A New Evil Arises
===============================================================================

After the opening movie ends, the game starts off similar to The Sacred Cards
until Joey realises that Yugi hasn't arrived yet.  Suddenly, a devastated Yugi
appears, explaining that the Millennium Puzzle is gone along with Yami Yugi.
Of course, being good friends, you and Joey volunteer to help him find the
Puzzle.

You automatically leave your house and meet Tea at the centre of Clock Tower
Square. She is shocked to hear about the disappearance of the Millennium
Puzzle.  Ishizu Ishtar arrives on the scene, and asks you to save the world
from Reshef the Dark Being.  She informs you that the seven Millennium Items
have vanished and that an unknown entity must have commenced a fusion ritual on
the Egyptian God Cards, which re-released Reshef into the world.

The Egyptian God Cards - Silfer the Sky Dragon, Obelisk the Tormentor and The
Winged Dragon of Ra - have been turned to stone.  Ishizu predicts that the
world will be engulfed in darkness if nothing is done soon, so you must recover
the Millennium Items to resurrect the God Cards and seal away the Dark Being.

Ishizu reveals that the first Millennium Item is located at the Egyptian
Exhibition.  If you speak with Tea and Ishizu, they'll inform you that the
Egyptian Exhibition can be reached by going to Domino Station and boarding the
Duel Express.

You begin this game with 1600 Deck Capacity and 500 Domino.  Your deck is one
of the worst starter decks in Yu-Gi-Oh! videogaming history.  Fortunately, the
Misc. Duelists around the areas of Clock Tower Square have equally bad decks so
it feels even.  Duel them for some Domino, DC, etc.  Outside the Game Shop, you
can duel Tristan Taylor and Duke Devlin.  You can also duel Yugi and Joey
inside the shop.

The following info is written by iridium137:

The beginning of the game is actually one of the toughest parts. Your deck
sucks, so you need to grind, but it's hard to grind because your deck sucks.
Kind of a catch 22. Fortunately, as you build up your deck, you can win
sparring matches faster and more often. Your next opponent after Tristan should
be Yugi and not Duke. He'll occasionally get lucky and draw his powerful cards,
but overall, he's pretty easy, and he drops Exodia pieces, which can sell for
quite a bit. Joey shouldn't be too hard either, and he drops more useful cards,
though they sell for less. When you feel like you're ready, you can fight Duke.
You'll need to get lucky to win the first few matches, but he drops tons of
good 700 atk monsters, and once you start building up your collection to match
his, he gets a lot easier.

[End of input by iridium137]

You should now be able to slowly but surely construct a deck based on the theme
of summoning strong tribute monsters by stalling for time using monsters, traps
and magic.

Additional Notes:
-----------------
*Yugi drops Monster Reborn, which sells for 492 Domino.  He also drops Curse of
 Dragon.
*Joey drops Flame Swordsman, Baby Dragon and Time Wizard (the latter two are a
 handy combo early on).
*Yugi and Joey both give out decent 500-700 ATK monsters that should fit in
 your deck.
*Joey is slightly easier than Yugi, as he has less magic/traps in his deck and
 you can use Warrior Elimination to destroy half of his monsters.
*Duke drops good cards such as Hourglass of Life and The Inexperienced Spy.

If you visit Kaiba Corp, you'll find Rebecca arguing with Mokuba (check the
Misc. Stuff section for more information).  If you defeat Rebecca in a duel or
retrieve the first Millennium Item, you will be able to challenge the Duel
Computer inside the building itself or Mokuba and Roland outside it.  The Duel
Computer has three levels: Novice, Standard and Expert.  Stick with Novice for
the time being, as the latter two levels are very tough and harder than most
bosses.


===============================================================================
8.02 - Chapter 2: The Search for the Millennium Items, Part 1
===============================================================================

When you're ready to advance the main storyline, go to Domino Station.  A guard
will say "You're duelists?".  Choose "No" and duel the boy in the yellow
clothes.  Afterwards, exit the area and return immediately.  This time, choose
"Yes".  If you want to go through the turnstiles, you must get past the guards
first by winning a tag duel.  Choose Yugi or Joey as your dueling partner.  In
this game, these duels are not tag duels in the strictest sense; you simply
duel one opponent while your partner duels the other off-screen.

Note: The opponents will start to get much harder from this point, as most of
them will summon monsters that are stronger than yours.  In addition, they will
typically have powerful magic and traps at their disposal.

After the duel, Joey scolds you for having trouble with the guards.  Wow,
that's harsh.  Anyway, you're now free to board the Duel Express.  Fight the
four duelists that are outside the Duel Express for some Domino, DC, etc.
After that, approach the guard from the south to end up inside the train.

Talk to all the passengers in the first carriage of the Duel Express.  Then,
speak with the conductor on the left-hand side again to make the train depart.
You can challenge the other duelists, but you only need to defeat the conductor
on the left-hand side to continue onward.  After you beat this conductor, he'll
allow you to access the other carriages.  When you enter the second carriage,
Panik will appear.  It's time to duel!

Once you defeat Panik, the train will arrive at the Egyptian Exhibition.  If
you enter the third carriage, you can duel a girl and her father, but I advise
ignoring them if your Life Points are low from your encounter with Panik, since
their monsters have 700 ATK or less.  Exit the Duel Express and head left to
meet Panik again.  Follow him to the next area and speak with the boy in front
of a door.  He admits that Panik opened the door and went down some stairs.
The boy moves out of the way, so open the door and you'll see Panik collapsing.
A Millennium Guardian is here, and you must beat him to obtain the Millennium
Necklace.  After the duel, you receive the Millennium Necklace, which shows you
a vision of Reshef destroying the world in the future (Yami Yugi is somehow
involved).

Upon leaving the Egyptian Exhibition, you'll meet Seto and Mokuba.  Seto says
he will recover the Egyptian God Cards, though he has no intention of teaming
up with you.  Anyway, talk to Ishizu to learn that a single Millennium Item
does not have enough power to restore the God Cards from stone.  She is about
to tell you the location of the next Item, but she is interrupted by the
Puppeteer of Doom.  He says he won't let you interfere with Sol Chevalsky's
plans.  Duel!

Once you defeat him, he'll hand you an invitation from Sol Chevalsky.  After
placing it in your Duel Disk, a hologram of Sol will appear and congratulate
you on defeating his two agents.  Sol challenges you to turn the Egyptian God
Cards back from stone and bring them to his castle before time runs out.  The
hologram disappears, and Ishizu realises that Sol resurrected Reshef the Dark
Being.  She informs you that the second Millennium Item is located at Domino
Pier onboard the cruise ship.

There is a boy (Takeshi) and his girlfriend (Etsuko) admiring the view at
Domino Pier.  If you played The Sacred Cards, you might recognize them as the
unnamed couple from the Aquarium in that game.  After dueling Takeshi, enter
the cruise ship and you'll see Jean-Claude Magnum asking Mai to marry him
(again).  Talk to Mai and she'll ask to duel the creep in her place, so agree.

After the duel, speak with Mai again to discover that there is a mysterious
cargo onboard the ship.  Her workers open the entrance to the cargo room for
you.  Head right and enter it to find a Millennium Guardian, who duels you.

After you defeat the Guardian, you receive the Millennium Key.  Shadi appears
in front of you and informs you that the Millennium Items retain the memories
of their bearers.  You can now duel Mai, but I advise advancing the main
storyline a bit first, since she is a hard duelist.

Go see Ishizu.  With the power of two Millennium Items, she resurrects Slifer
the Sky Dragon.  The Egyptian God Card chooses Yugi as its bearer, but he
refuses to use it, as it belongs to his alter ego.  Instead, Yugi suggests
that you take control of Slifer, so Ishizu entrusts the God Card to you! Add
it to your deck straight away.  Slifer has 4000 ATK/DEF and is powered up 3
levels for every card in the player's hand.  For example, if you hold 5
cards, its ATK/DEF will be 11500.

In order to resurrect all three Egyptian God Cards, you must gather the other
Millennium Items.  Ishizu tells you that the third Item is in Italy among the
Catacombs.  You can now do the steps required to unlock the Monkey-Tristan
Side Quest (check the Misc. Stuff section for info).

In Italy, go to the end of the Catacombs and you'll look around a bit with a
question mark on your head.  Head back a bit and talk to the guy who has his
back to you.  It's Bonz! He welcomes you and tells you that he is a tour
guide for this place.  He is intrigued to learn that you're searching for a
Millennium Item and promises to tell you some useful information if you can
defeat him in a duel.

Once you defeat Bonz, Bandit Keith makes an appearance.  After mocking Bonz's
deck, Keith informs you that the Ghouls were reformed as Neo Ghouls after
Marik's defeat and are now led by Keith himself.  Keith also reveals that he
wants the Egyptian God Cards to defeat Maximillion Pegasus.  Once Keith and
his lackeys leave, speak with Bonz.  He'll lead you to a hidden chamber.  Go
through the entrance to find a Millennium Guardian, who duels you.

After the duel, you receive the Millennium Ring.  Yami Bakura appears in front
of you and laughs that the world will soon be engulfed in darkness.  Once he
disappears, go back to Ishizu.

Ishizu learns that Bandit Keith is also searching for the Millennium Items,
and believes that he complicates matters greatly.  Reshef the Dark Being is
insidious and exploits the weaknesses in the souls of duelists.  Ishizu hopes
that Keith does not succumb to his power.  She informs you that the fourth
Millennium Item is located at the Great Wall of China.

Travel to China and you'll find two individuals here (the first one is
advertising a special dish in the initial area, while the other is guarding
the entrance to a tall building).  Talk to both of them.  Then, go back to the
starting area and Joey will suspect that there's something fishy about those
guys.  Challenge the first guy to a duel to uncover his true identity - Para of
the Paradox Brothers!

After you defeat Para, he'll ask his younger brother, Dox, to help him take you
down.  Fortunately, Seto arrives on the scene and offers to take part in a tag
duel.  You must choose Para or Dox as your opponent.  Para and Dox run similar
decks, but I found that Dox was easier to defeat than Para.

Once you and Seto beat the Paradox Brothers, they will retreat.  Now enter the
building that Dox was guarding to find a Millennium Guardian, who duels you.
Afterwards, you receive the Millennium Eye.  Sol Chevalsky appears, but Pegasus
is the one with the Millennium Eye.  Yugi comes to the conclusion that Sol is
Pegasus.

Go back to Ishizu.  With the powers of the Millennium Ring and Eye, Ishizu
resurrects Obelisk the Tormentor.  However, it appears that Obelisk will not
accept you because it seems you are not yet ready to control its immense
powers.  Instead, the God Card chooses Seto as its bearer.  Afterwards, Tristan
will tell you that Serenity wants to see the Kaibaman Show.  You all decide to
go see the show (Ishizu gives you a little time off).

===============================================================================
8.03 - Chapter 3: Kaibaman Show
===============================================================================

The Kaibaman Show is being shown in Kaiba Corporation, so make your way there.
When you arrive outside Kaiba Corp, you'll see the Big Five begging Mokuba
to rehire them.  After Mokuba tells them to put on some costumes, enter the
building to find Serenity, who is an actress on the show.

The "Big Bad Five", who are really the Big Five themselves, walk onto the stage
dressed as the Deck Masters that they chose in the Virtual World story arc of
the anime.  After Joey 'rescues' Serenity from them, defeat Lector of the Big
Five in a duel.

Afterwards, Big Five summon FGD, the strongest monster in history (the same
monster they used together in the anime).  Fortunately, Roland, dressed as
Kaibaman, appears on the stage.  He fuses Black Luster Soldier and Blue-Eyes
Ultimate Dragon to form Master of Dragon Soldier (the same monster Yugi and
Kaiba used to beat FGD in the Legendary Heroes arc).  Master of Dragon Soldier
attacks FGD, defeating the Big Bad Five in the process.

===============================================================================
8.04 - Chapter 4: The Search for the Millennium Items, Part 2
===============================================================================

Once you've done the optional stuff or skipped it (check Misc. Stuff for more
info), talk to Ishizu to learn that the fifth Millennium Item is located at a
fossil excavation site in Canada.  Fight two of the excavation workers outside
for some Domino, DC, etc.  Then, explore the cave nearby to find Rex Raptor.
Like Bonz, Rex won't tell you what he knows unless you beat him in a duel.

Once you defeat Rex, he informs you that there's something odd in the back of
the cave.  Continue onward to find a Millennium Guardian, who duels you.  After
the duel, you receive the Millennium Rod.  Marik appears and says he is living
a new life in Egypt.  Talk to Ishizu to discover that the sixth Millennium Item
is located in the Galapagos Islands.

When you arrive in the Islands, Mako informs you that he is concerned about
the ocean.  Give either answer to his question.  As you go deeper into the
island, Weevil will comment that this island is a treasure trove of rare
insects.  You can duel Mako and Weevil now, but I advise ignoring them for the
time being, as they are hard duelists.  Enter the building at the end to find
Yami Yugi, who has apparently found the Millennium Scale.  He asks you to hand
over the Millennium Items to him, but Yugi figures that there's something
strange about him.  It turns out that he isn't Yami at all! He reveals his true
identity - the Mimic of Doom.

Once you defeat Mimic, he drops the Millennium Scale and retreats.  Shadi
appears in front of you and asks you to save the world and Pegasus from the
darkness because Pegasus is also one of Reshef's victims.  With the power of
six Millennium Items, Ishizu attempts to resurrect The Winged Dragon of Ra, but
things go wrong.  Slifer the Sky Dragon is turned back to stone! Oh no! If
Slifer was in your deck, you'll be prompted to remove the card and adjust the
deck.

Ishizu realises that all seven Millennium Items must be gathered together in
order to resurrect the Egyptian God Cards.  While she retrieves the Millennium
Puzzle, she instructs you to find Seto immediately, as Obelisk the Tormentor
must have turned to stone as well.  If you initiated the events of the Monkey-
Tristan Side Quest, Ishizu will tell you to raise your Duelist Level instead
(check Misc. Stuff for details).  Unfortunately, the game's difficulty has
now been upped due to the fact that you can't use Slifer for the time being.


===============================================================================
8.05 - Chapter 5: The Neo Ghouls Strike
===============================================================================

Go to Kaiba Corporation and talk to Seto.  He confirms that Obelisk the
Tormentor has indeed turned to stone.  Seto decides to leave Kaiba Corp under
Mokuba's control, while he investigates how his Egyptian God Card could be
turned to stone.  When you leave Kaiba Corp, you'll notice that Clock Tower
Square has been invaded by the evil Neo Ghouls.

The Neo Ghouls have taken over the six areas of Clock Tower Square.  If you
defeat a Neo Ghoul, the Ghoul will leave an area temporarily.  If you exit the
area, he'll appear there again.  If you can beat the Ghouls repeatedly, they'll
each give you 290-340 Domino.

Go to where Ishizu usually is and you'll see Rare Hunter summoning Exodia to
thrash Espa Roba's brothers.  A furious Espa arrives on the scene and warns
Rare Hunter that nobody gets away with bullying his brothers.  Espa takes on
the two Neo Ghouls while you duel Rare Hunter.

After Rare Hunter walks away, Espa will thank you for helping.  You notice that
Ishizu isn't here.  Espa reveals that the Neo Ghouls kidnapped her and took her
to Domino Station.  Unfortunately, the Ghouls are guarding the place for now
(if you try dueling your way through there, any Ghoul will be replaced with
another), so you must liberate the five areas of Clock Tower Square from them
first.  To accompolish this, you'll have to find five duelists to help you.
Fortunately, Bonz can be found in Italy, Mako in the Galapagos Islands, Weevil
in China, Rex in Canada and Mai at Domino Pier.  However, you'll have to defeat
the Ghouls in their way first.

Before you try to get rid of the Neo Ghouls, I'd recommend fighting them first
in Clock Tower Square for some Domino, Ante Cards, etc.  If you head for the
Game Shop, you'll see Tristan and Duke save Serenity from a Neo Ghoul.  They
won't duel you at the moment.  If you enter the north-eastern area of CLS,
you'll see a duelist dressed up as a superhero stand up to a Neo Ghoul.  After
he faints, you can examine him to trigger a duel with a Ghoul unlimited times.

The following info is written by port753:

In Chapter 5, Neo Ghouls, each ghoul in Domino has a unique deck, gives 200-400
Domino guaranteed.

Starting on top mid ghoul- Zombies. MANY fiend summon monsters, and a few
shadow monsters. Maybe 1 Flame Ghost, but I am not fully sure. Definitely +1
Wood Remains and Flame Reaper.

Top right- Dragons, Dinosaurs, and reptiles (or sea serpents. But I'm pretty
sure its reptiles though). Light, Wind, many Fiend, and 700-800 ATK water. He
has Mechaleon, Serpent Marauder, and petite dragon. Not too difficult. Should
also be mentioned to rebattle this ghoul, just touch the person who is
unconscious, and the ghoul will automatically reappear without having to visit
another screen.

Bottom right (upper ghoul) Fiend monsters. Perhaps the toughest of them all,
because his monsters are boosted by Yami field. 1200 ATK Dream, 1000-1200
Shadow, weak Fiend (all numbers not including Yami boost).

Bottom Right (lower ghoul)-Warrior and Beast Warrior. Fiend, Wind, Earth
(forgot if there's any others)

Bottom mid- Beast and Winged Beast. MANY forest summons, 1-2 Mystical Sheep,
1-2 Mavelous (pyro summon), some wind summon, tatsunootoshigo (water). Also has
1 Divine monster, which can be rewarded as ante.

Bottom left- ? Thunder, Water, and Pyro summon monsters. Most monsters 850-1100
ATK. Not really a distinct personality to this deck, other than being the
leftovers.

If you're trying to grind your deck, switch between a deck w some really weak
monsters and traps, and some really strong monsters against Tristan for deck
capacity, then create a new deck (preferably of many fiends and spellcasters)
to fight the ghouls for quick money.

[End of input by port753]

When you're ready to get rid of the Neo Ghouls in Clock Tower Square, I advise
going to Italy first, as the Neo Ghouls there aren't that hard.  Find Bonz and
you'll see a Neo Ghoul asking him to join them to serve Bandit Keith.  Bonz
refuses to co-operate with them, as Keith never respected him.  Defeat the
Ghoul to save Bonz.  He specialises in using Dark, Water, Forest, Earth, Light
and Fiend-Summon monsters.  His non-tribute monsters have 1400 ATK or less.
Fortunately, they can't take advantage of the Yami field.

Next, head for the Islands to find Mako, who is creeped out by Strings.  He
asks you to deal with this weirdo, so defeat Strings to help Mako out.

Then, travel to China to find Weevil, who has been asked to join the Neo Ghouls
by Lumis and Umbra.  When Weevil tricks them into thinking that he wanted to
join, the duo will challenge you and Weevil to a duel.  You must choose Lumis
or Umbra as your opponent.  I advise choosing Lumis, as half of his monsters
can't take advantage of the Yami field.

Now go to Canada to find Rex, who has been ambushed by two Neo Ghouls.  They
challenge you and Rex to a duel.  Choose one of the two Ghouls as your
opponent.  They specialise in using Dream and Light-Summon monsters, so I
suggest using Fiend and Dark monsters to destroy them.  Their non-tribute
monsters have 1500 ATK or less.  Fortunately, they can't take advantage of the
Yami field.

Finally, head for Domino Pier to find Mai.  Upon arriving there, you'll see
Takeshi giving up his rare cards to protect Etsuko.  Now enter the ship to see
Mai using her Harpie Ladies to defeat a Neo Ghoul.  Arkana sends more Ghouls
to duel her, so you must defeat him to save her.  He's the toughest of all the
Neo Ghouls.

The six areas of Clock Tower Square should now be liberated from the Neo
Ghouls.  You can now duel Bonz, Rex, Weevil, Mako and Mai here (you should be
strong enough now to face Mako, Weevil and Mai).  They have re-constructed
their decks, so be ready (Bonz and Rex aren't that hard, though).  You can
also duel Espa.

Additional Notes:
-----------------
*Bonz drops Fiend's Hand and Bear Trap.
*Weevil drops Parasite Paracide and Infinite Dismissal.
*Mako drops Beastking of the Swamps, Kairyu-Shin and Torrential Tribute.
*Mai drops Amazon Archers and Harpie's Feather Duster.

When you return to Clock Tower Square, Espa will tell you that there are still
some Neo Ghouls lurking around.  Go to Kaiba Corp to see Rare Hunter walk into
the building.  You follow him inside and see Ronald defeat the Big Bad Five
once again.  However, Rare Hunter gatecrashes the show and summons Exodia to
wipe the floor with him.  The Big Five, amazed by this, decide to turn on
Mokuba and join the Neo Ghouls (I guess old habits die hard).  Espa will walk
in and duel the Big Five while you face Rare Hunter again.

With both the Neo Ghouls and Big Five taken care of, Espa tells you that
Ishizu is at the Egyptian Exhibition, but it's still being guarded by the
Ghouls.  Fortunately, the Ghouls that were guarding the Domino Station are
gone, so you can take the Duel Express to get there (it's like the first part
of chapter 2 all over again).  However, the Ghouls have taken over the train,
so you'll have to duel your way through three of them to make it to the
Egyptian Exhibition.  From this point in the game, they will start with 2,000
LP, so use Restructer Revolution to win these duels quicker.

The first two Neo Ghouls specialise in using Dark, Fiend and Earth-Summon
monsters.  Their non-tribute monsters have 1500 ATK or less.  Their Fiend-Type
monsters can take advantage of the Yami field.  Sword Hunter is the only
Earth-Summon monster in their decks and they have to sacrifice 2 monsters
to summon it, so you could use Dream and Light monsters to destroy the others.
Just watch out for their Bear Traps.

The third Neo Ghoul specialises in using Light and Dream-Summon monsters, so I
advise using Dark and Fiend monsters to destroy them.  His non-tribute
monsters have 1450 ATK or less.

Once the train arrives at its destination, exit it and challenge one of the
three Neo Ghouls.  It doesn't matter which one you choose; they will all
leave when you defeat one of them.  The Neo Ghoul specialises in using
Wind and Fire-Summon monsters, so I advise using Forest and Water monsters to
destroy them.  His non-tribute monsters have 1450 ATK or less.

Once you defeat the Neo Ghouls, they will retreat.  Go left and challenge one
of the two Neo Ghouls guarding the exit.  The Neo Ghoul specialises in using
Thunder and Forest-Summon monsters, so I advise using Earth and Fire monsters
to destroy them.  His non-tribute monsters have 1400 ATK or less.  Be wary of
Electric Lizard, as it can stop immobilize your strongest monster for 1 turn.

After the Neo Ghoul walks away, take the western path to end up back at the
World Map.  Your Life Points are probably low, so I advise restoring them
before returning to the Egyptian Exhibition (you can head straight there
without having to take the train from now on).  Go right and you'll see Seto
use his Blue-Eyes White Dragon to beat a Neo Ghoul only for more of them to
appear, much to his frustration.  You'll need to talk to him first before
he'll move out of the way so you can continue onward.

You finally find Ishizu in the same room where you received the Millennium
Necklace.  She's being held hostage by Bandit Keith.  Ishizu tries to convince
Keith to help them save the world from Reshef the Dark Being, but Keith is
abrupt in his demands - he wants to resurrect The Winged Dragon of Ra with the
Millennium Items.  When you hand yours over, Keith reveals that he's had the
Millennium Puzzle all along.  With the power of all seven Millennium Items,
Keith resurrects Ra (albeit in its Sphere Mode).  He declares that the Egyptian
God Card belongs to him and challenges you to a duel!

After the duel, Slifer the Sky Dragon attacks The Winged Dragon of Ra.  You can
use Slifer again! Why this happened only now is beyond me.  Anyway, Keith
is furious to discover that Ra refused to let him use its power.  He reminds
you that Ishizu is still his hostage, and demands that you hand over Slifer.
Yugi manages to take back the Millennium Puzzle.  Yugi tells Yami he never
thought he'd see him again, and Yami assures Yugi that they'll always be
together.  Yami then informs Keith that the Egyptian God Cards choose who
controls them, but he hasn't earned the privilege.  The Winged Dragon of Ra
suddenly appears, and Yami warns Keith that he about to receive Ra's judgement
just before he is struck down by lightning.

Ishizu takes Ra from the unconscious Keith. Ishizu, Yami and Joey tell you that
you have earned the right to take control of the Egyptian God Cards.  You
receive The Winged Dragon of Ra (Sphere Mode).  Just then, Reshef the Dark
Being takes control of Keith and forces him to smash the Millennium Puzzle to
pieces.  An upset Yugi picks up three pieces of the Puzzle, but fails to notice
there are still a few pieces on the floor.  Suddenly, Para jumps down from above
and steals them.  He challenges you to come to Pegasus' castle.

As you leave the Egyptian Exhibition, you'll see Seto wondering how his God
Card could be back to normal.  As Mokuba arrives to tell him that Domino Town
has been liberated from the Neo Ghouls, Dox kidnaps Mokuba.  Para meets up with
Dox, and they challenge Seto to follow them to Pegasus' Castle.  Determined to
crush Pegasus and rescue his brother, Seto ignores Ishizu's advice and heads
for the castle.  Just like old times it seems...

Ishizu decides that they must also go to Pegasus' Castle, but who knows where
the castle is?  Fortunately, a Millennium Guardian arrives and informs you that
Paradox (Simon) will show you the way.  Ishizu senses that the Guardian is
telling the truth and advises that you go to China to meet Simon.

Once you regain control of your character, add Slifer back to your deck and
put Sphere Mode Ra in the deck too.  Though Ra has only 0 ATK/DEF in its
Sphere Mode, it costs just 0 DC to put in your deck.  If you talk to Bonz, Rex,
Weevil, Mako and Mai, they'll disappear, but you'll be able to duel them again
once you have arrived at Pegasus' Castle.  Some (almost all) of the Misc.
Duelists in Clock Tower Square, Domino Pier, Egyptian Exhibition and Canada
have re-constructed their decks, so you can challenge them again.

Note: From this point in the game, Tristan will drop good Ante Cards such as
field magic and monster destruction that you can keep or sell, even though his
deck remains the same.  Duke's deck is now tougher than before, so you can
receive better Ante Cards like Raigeki and Beckon to Darkness (although Tristan
gives you these cards as well).

===============================================================================
8.06 - Chapter 6: Ra's Awakening
===============================================================================

When you arrive in China, Simon will appear and inform you that he is the sage
of all duelists.  He theorizes that it may be possible to thwart Reshef if all
three Egyptian God Cards regain their power.  However, The Winged Dragon of Ra
has not yet awoken, so you must restore Ra's power with someone who knows how
to wake it.  Talk to Ishizu to learn that only two men (Seto and Marik) have
deciphered the hieroglyphics needed to awaken Ra.  Since Seto is on a mission
to rescue his brother, you must visit Marik, who now lives in Egypt.

Note: The game starts to get even harder from this point, as most opponents
will use multiple copies of restricted cards such as Monster Reborn and Swords
of Revealing Light.

Odion welcomes you to Egypt, but he says he can't allow you to pass.  You can
choose "Let's come back later" or "Let's decide in a duel."  I advise choosing
the former option to avoid a duel with Odion, since Odion is a hard duelist
and you have to duel Marik afterwards.

Once you've defeated Odion or chosen "Let's come back later", Marik will tell
Odion to let you pass.  After praying to his parents and the people that he
harmed, Marik is intrigued to learn that you want to awaken The Winged Dragon
of Ra.  Joey insists that Marik do so, but Marik reminds you that Ra is the
most powerful of the three Egyptian God Cards.  Cue flashback.  Never mind the
fact that the event only happened a short time ago.  Anyway, Marik says he will
test you to determine if you're worthy of using Ra.  Time to duel! Marik is
very tough and harder than most later bosses.

After the duel, Marik awakens Ra.  You receive The Winged Dragon of Ra (Battle
Mode).  In its Battle Mode, Ra can cut the player's LP to 1 and hit the
opponent with the LP he/she has lost.  If Ra's Sphere Mode was in your deck,
you'll be prompted to remove the card and adjust the deck.  Afterwards, Marik
will inform you that Ra has three forms - the Sphere Mode, Battle Mode and
Phoenix Mode.  Joey remembers that Phoenix is the scariest form of them all
and asks Marik to awaken it.  Unfortunately, Marik has no idea how to awaken
Ra's Phoenix Mode at the moment, since his sadistic alter ego (Yami Marik) was
the one who awoke the form in the past.  However, Marik suspects that there
must be a secret behind Phoenix and advises that you return if you discover
what it is.  Note that you can't use Ra's Sphere Mode card anymore.  Make sure
you add Battle Mode Ra to your deck.


===============================================================================
8.07 - Chapter 7: Chasing Shimon Muran
===============================================================================

Head back to China.  Shimon promises to tell you where Pegasus is hiding if you
play a game with him. You have to first catch him, then duel him.  Once he runs
off, follow him to find a Millennium Guardian guarding the entrance to the tall
building.  You must duel five of them in a row by entering the building
repeatedly without leaving the area to collect a Kuriboh, Time Wizard, Giant
Soldier of Stone, Celtic Guardian and Curse of Dragon.  If you leave the area,
you'll have to duel the Millennium Guardians five times in a row again.  They
each start with 3,000 LP.

You can sell the cards that the Millennium Guardians give you for a lot of
Domino (Hooray! Some easy cash for a change).  If you want more easy cash, I
advise losing to Simon repeatedly so you can keep dueling the Guardians to
receive their cards again and again.  Once you beat all 5 Guardians, enter the
building once more to finally appear inside it.

Inside, answer Shimon's questions.  He'll ask you which card should come first
(Kuriboh) and which card should come fifth (Curse of Dragon).  If you make the
wrong choices, you'll have to duel the Millennium Guardians five times in a row
again.  After that, Shimon says you still haven't passed all his tests.  You
must (you've probably already guessed) duel him.

Once you defeat Simon, he will tell you that Pegasus is on his island.  The
island is cloaked by a magical barrier, but Shimon removes the barrier for you.
When you've unlocked Ra's Phoenix Mode (check Misc. Stuff if you forgot about
Phoenix Ra), head for Pegasus' Island to continue the story.

===============================================================================
8.08 - Chapter 8: A Hostile Reception
===============================================================================

Upon arriving at Pegasus' island, Ishizu figures that Seto Kaiba has probably
already gone ahead.  She says harsh battles await but don't succumb in the face
of adversity.  Gee, easy for her to say.

Note: The game starts to get more tedious from this point, as most opponents
will have higher LP than you.

Enter the cable car here and Joey will start questioning why Pegasus has been
doing these acts of aggression.  However, he is interrupted by the Chevaliers,
who are Pegasus' disciples.  They introduce themselves before challenging you
to a duel.  They each start with 10,000 LP and you have to duel three of them
in a row (they're not that hard, though).  They use field magic to change the
playing field every now and then.  They also play cards that increase their LP
and decrease yours.

When you exit the cable car, Panik and Mimic of Doom will try to stop you from
proceeding any further.  You must choose Panik or Mimic as your opponent.  I
advise choosing Mimic, as he has less annoying cards in his deck.  They each
start with 15,000 LP!

After the duel, Joey realises that you've gotten really strong.  Thanks Joey,
I guess.  He remembers the Duel Express entry tag duel if you chose him as your
partner back then.  He decides to handle PaniK and Mimic by himself while you
and Yugi keep going.

Now travel to the Dungeon.  As you arrive there, you'll see Pegasus ordering
his disciples to crush you.  It seems Reshef the Dark Being has been committing
these acts of aggression under the guise of Sol Chevalsky and has taken control
of Pegasus' body.

Most of the duels with Chevaliers here are optional and they're still not that
hard.  The path here splits into two different but similar paths, but they each
lead to a Chevalier guarding a bridge.  The first Chevalier on either path uses
specific monster destruction.  The other Chevaliers use slightly stronger
monsters than before and the same magic/traps that the Chevaliers at Pegasus'
Island used.

When you enter a dark-lit area, the Paradox Brothers will appear and inform you
that the pieces of the Millennium Puzzle are on the top floor of the castle.
Of course, Para and Dox have no intention of letting you go there, so you must
choose Para or Dox as your opponent.  Like before, Dox and Para run similar
decks, though once again, I found that Dox was easier to defeat than Para.
Like Panik and Mimic, they each start with 15,000 LP.

After the duel, Yugi decides to take Para and Dox on his own while you exit the
Dungeon alone.  He remembers the Duel Express entry tag duel if you chose him
as your partner.  If you think your deck is strong enough, now might be a good
time to challenge Duel Computer (Standard/Expert Level).  Note: Expert drops
good cards such as Ancient Lamp, Crush Card and Widespread Ruin.

Afterwards, travel to Pegasus' Castle.  Simon appears in front of you and
informs you that you need five spirit cards from your fellow duelists in order
for you to light your way through the labyrinth's neverending passageways.
They have re-constructed their decks again.  Bonz can be found in Italy, Rex in
Canada, Weevil and Mako in the Galapagos Islands, Espa at Clock Tower Square
and Mai at Domino Pier.  Defeat them (they shouldn't give you too much trouble)
to receive their spirit cards that best resemble themselves.  Bonz gives you
Pumpking the King of Ghosts, Rex Two-Headed King Rex, Weevil Insect Queen, Mako
The Legendary Fisherman, Espa Jinzo and Mai Harpie Lady.  They also each give 3
DC this time only.

Go inside Pegasus' Castle.  Sol Chevalsky informs you that he has taken the
miserable spirits of the duelists you defeated (Bonz, Rex, Weevil, Mako, Espa
and Mai) and crystrallized them into the dark duelists.  Although Sol claims
that they are invincible, they have one weakness.  If you have their spirit
cards, they will disappear after you defeat them.  Otherwise, they'll reappear
to duel you unlimited times.

Go deeper into Pegasus' Castle and you'll be challenged to a duel by the dark
duelists disguised as Bonz, Rex, Weevil, Mako, Espa and Mai.  Since you have
their spirit cards, the dark duelists will disappear after you defeat them.
Their monsters can't take advantage of the Yami field, so they won't be as
strong as before.  They start with 10,000 Life Points, but if you can summon
tribute monsters that benefit from the Yami field, such as Dark Magician Girl
and The Earl of Demise, you'll have an easier time defeating them.  The
imposters have constructed their own decks, so watch out.  Once you defeat
Dark Mai, ignore the northern entrance and head west to discover a hidden
room.

Inside this room, you'll see a protrait of Shadi.  Look at the picture to
start a conversation with Shadi himself.  Shadi tells you to save Pegasus or
Sol Chevalsky, as he now calls himself.  Shadi asks whether you want to listen
to the tragedy of Pegasus.  I suggest choosing "Yes" if you want to find out
how Pegasus mysteriously disappeared after the events of Duelist Kingdom.  You
can find out this information in the following paragraph, though.

Time passed since the Duelist Kingdom Tournament, and Pegasus awoke from his
long dream.  He wandered the globe, drawn by an unseen power.  He visited many
ancient ruins until his journey led him to Egypt.  By chance, he found a stone
tablet.  Sealed within it was Reshef the Dark Being, and thus began Pegasus'
tragedy.  He slowly deciphered the stone tablet and realised the calamity it
could unleash.  It could bring eternal darkness to the world, so Pegasus was
determined to prevent Reshef's escape.  As he further studied the stone tablet,
he was unaware that he was falling under Reshef's spell.  The Egyptian God
Cards are needed to seal the stone tablet, but they can also be used to
resurrect Reshef.  Pegasus sought the God Cards to seal Reshef forever but,
under Reshef's spell, he did the exact opposite.  He used the God Cards in a
resurrection ritual which freed Reshef and turned the God Cards to stone.  The
Millennium Items were also scattered across the globe.  Pegasus is now fully
under Reshef's control.

After Shadi disappears, leave the room and take the northern path to see Seto
order his Blue-Eyes White Dragon to defeat a Chevalier. Seto smugly tells you
that he has assembled the perfect deck to defeat Pegasus.  Ishizu arrives on
the scene, and warns Seto that he cannot defeat Pegasus and Reshef the Dark
Being on his own.  Mokuba, possessed by Reshef, appears and asks Seto to prove
his statement by duelling him.  Seto refuses to duel against Mokuba.  Ishizu
asks you to duel Mokuba in Seto's place, so agree to duel him.  Mokuba starts
with 10,000 LP.

After the duel, Mokuba calls for Seto to help him as he is freed from Reshef's
control.  Seto thanks you for saving Mokuba.  He surmises that you need Obelisk
the Tormentor, but he says he will only give you his Egyptian God Card if you
can defeat him in a duel.  Seto starts with 8,000 LP.  He isn't that difficult,
as he has a lot of strong tribute monsters that tend to clog up his hand often.
I actually found Mokuba to be more challenging, surprisingly enough.

Once you win, Seto will hand over Obelisk the Tormentor to you.  This is the
last point in the game where you can return to your house and save game
progress, so your end-game progress will be lost but anything received from Sol
and Reshef will be saved automatically.  Modify your deck for the showdown
(make sure you add Obelisk).  When you are ready, enter the last room of
Pegasus' Castle to face the final two duelists.  Good luck.  You're going to
need it.


===============================================================================
8.9 - Chapter 9: The Showdown
===============================================================================

Sol Chevalsky welcomes you to his castle and congratulates you on passing his
test.  Ishizu walks in and demands that Pegasus stop this nonsense at once, but
Sol declares that his past means nothing to him and he is no longer Pegasus.
Ishizu tries to convince Sol to return Reshef the Dark Being to its prison, but
Sol believes that Reshef will create a wonderful world.  To complete the
resurrection of the Dark Being, Sol requires the soul of a defeated duelist.
Since Yami Yugi is trapped inside the Millennium Puzzle, Sol is convinced that
there are no other duelists who can defeat him.  He plans to sacrifice the Main
Character to resurrect Reshef, so you must duel Sol to free him from the Dark
Being's control.

Once you defeat Sol, the three Egyptian God Cards will knock him towards the
stone tablet.  The tablet starts to glow, and Pegasus snaps out of Reshef's
control.  Ishizu informs Pegasus that Reshef is using the negative energies of
the defeated duelists to regain his form.  Yugi, Joey and Seto arrive on the
scene and encourage you to challenge Reshef.  Pegasus hands over the pieces of
the Millennium Puzzle to Yugi, and Yugi transforms into Yami Yugi.  Yami, Joey
and Seto summon Dark Magician, Red-Eyes Black Dragon and Blue-Eyes White Dragon
to attack Reshef, while you must seal the Dark Being away forever.

When you finally defeat Reshef, Pegasus will realise that the Dark Being has
found the darkness in his heart.  He urges you to seal himself in the stone
tablet while Reshef remains trapped inside his soul, so the Main Character
carries out Pegasus' request.  Suddenly, Pegasus' castle starts to collapse and
everyone runs out of the place.  Mokuba appears in his helicopter and takes the
heroes back to Domino Town.

Mai, Bonz, Weevil, Rex and Mako decide to visit you.  Duke and Espa notice
Kaiba Corp's helicopter and everybody meets up at Clock Tower Square to welcome
you home.  You arrive home and, like in The Sacred Cards, Ishizu asks for the
God Cards.  Agree.  It doesn't matter because they'll still be in your deck or
trunk anyway when you continue your save file.  Ishizu then thanks you for
stopping Reshef and bids you farewell.  The End.  Or is it? The credits roll
shortly afterwards.  They're boring, but at least the music is nice (it's the
same credits music from The Sacred Cards).

Congrats on completing this game (aside from the post-game content, of course).
I believe the game auto-saves during the credits (there is no visual message
to indicate when, though).  You should wait until "The End" before turning off
your GBA just to be safe (thanks Fatalordi for telling me this information).

===============================================================================
8.10 - Chapter 10: Hall of Eternity
===============================================================================

Since you have beaten the Final Boss (Reshef), you can continue your save file
to access a new district called the Hall of Eternity.  It is situated in the
south-eastern corner of the world map.  There are nine Bonus Bosses waiting to
accept your challenge there.

In the Hall, the duelists are positioned clockwise in this order: Pegasus,
Seto, Dark Joey, Yami Bakura, Yami Yugi, Yami Marik, Noah, Shadi, and finally,
Shimon.  Pegasus, Dark Joey, Shadi and Simon start with 30,000 Life Points.
They each give 10 DC and 2500 Domino if defeated.  Seto, Yami Bakura, Yami
Yugi, Yami Marik and Noah start with 60,000 Life Points! They each give 20 DC
and 5000 Domino if defeated.  The amount of money and DC given out here is much
higher than anywhere else in the game, so grinding should now be less tedious
than before.

Like Sol and Reshef, Hall of Eternity duelists use multiple copies of game-
breaking restricted cards.  They drop good Ante Cards that you can keep or
sell.  If you have strong non-tribute monsters, be cautious.  The duelists
might equip Megamorph to their monsters to make them more powerful than yours.
If their magic/trap zone is used up and you keep destroying their monsters
every turn, they will sometimes be unable to draw cards, as they might be stuck
with a hand full of tribute monsters, magic and traps.  Therefore, the duelists
will be forced to discard cards or pass a few turns without doing anything.
They will probably discard some tribute monsters, but they will never discard
God Cards.  In my opinion, these Bonus Bosses are actually easier to beat than
Sol and Reshef, but they are still tough opponents.  I actually managed to
summon all three God Cards in duels here a few times.

The Obelisk the Tormentor/Castle of Dark Illusions combo is handy here.  You'll
probably only be able to have the Castle on your field for a short time before
it's stolen or destroyed, but that's still long enough to inflict some major
damage.  As an added bonus, a CPU opponent will always attack a face-down
monster, including ones in face-down attack position, so you can trick them
into attacking monsters that are stronger than theirs.

Destiny Board is useful here as well.  It can be used to win some duels if you
get very lucky.  I'd recommend playing it after your opponent has used up all
of his Harpie's Feather Dusters, so you'll have a better chance of being able
to win with it.

And that's about it.  There's nothing much else to do in the game other than
improving your deck.

###############################################################################
9.  Misc. Stuff
###############################################################################

This section lists the optional stuff that you can do in this game that doesn't
fit anywhere else in the FAQ.

Note: Aside from Phoenix Ra, each of the side stuff is only available for a
short time, usually from the time Ishizu tells you where to go next until you
show a new Millennium Item to her.

===============================================================================
			9.01 - Angry Rebecca
===============================================================================

If you visit Kaiba Corp at the start of the game, you'll find Rebecca arguing
with Mokuba.  She's here because Seto tore up Solomon Muto's Blue-Eyes White
Dragon card and wants to test her skills by dueling Seto.  Seto isn't
impressed, but he says he'll duel her if she can beat you first.  Rebecca is
much tougher than Duke and even harder than a few early bosses, so I advise
advancing the main storyline a bit and grinding a lot before facing her.

===============================================================================
			9.02 - Monkey-Tristan
===============================================================================

Thanks to MCG Master for telling me about the existence of this Side Quest.
PUADYY and Broke544(gs) found out that you need to do the following steps to
unlock it.

Note: You can do these steps from the time Ishizu tells you that the third
Millennium Item is located in Italy until you show the Millennium Eye to her.

+~~~~~~~~~~~~~~~+
| How to Unlock |
+~~~~~~~~~~~~~~~+

Step 1:
-------
After Ishizu tells you that the third Millennium Item is located in Italy,
defeat Mai in a duel (you should be strong enough to face her now) and then go
to the Game Shop.  You'll see Tristan and Duke dueling.  Duke later asks
Serenity if she likes strong and tough duelists, like him.  Serenity tells Duke
that a duelist like Mai is the best.  Duke and Tristan both decide to challenge
Mai to impress Serenity.  Serenity wonders what's gotten into Duke and Tristan,
while Joey says he's never going to leave them alone with his sister.

Step 2:
-------
Now go to Domino Pier and enter the cruise ship.  You'll see Duke and Tristan
working for Mai.  Mai orders them to work harder and tells them if they have
really want to improve their dueling skills, they should hit the road on a
training quest.  Duke and Tristan head off on the training quest, but Mai admits
that she was only kidding and doesn't actually know what a training quest is.

Step 3:
-------
Head for Kaiba Corp, and you'll see Duke and Tristan asking Roland to let them
enter the building.  Mokuba arrives on the scene and asks what is going on.
Duke and Tristan inform Mokuba that they want to use the Duel Computer to
improve their duelist levels and get a date with Serenity.  Mokuba decides to
allow them to use the Computer.  Tristan and Duke agree to start at the same
level, but Tristan loses the duel and Duke barely wins.  The Computer accesses
their Duelist Level and comes to the conclusion that they are both idiots!

Step 4:
-------
Go back to the Game Shop.  Joey will ask Serenity who does she like.  Serenity
says she likes Tristan, Duke, Tea, Yugi, you and her brother.  She says it's
considence that the people she likes just happen to be good duelists.  Tristan
and Duke are disappointed at getting the wrong end of the stick.  Joey orders
them to get back to work at the shop.

+~~~~~~~~~~~~~~~~~~+
| The Actual Quest |
+~~~~~~~~~~~~~~~~~~+

After Slifer is turned back to stone and Ishizu tells you to raise your Duelist
Level, Tristan's dog, Lucky, will arrive on the scene and start barking.  This
prompts Joey to think that something has happened at Tristan's house.  Ishizu
advises you to check on Tristan, so head for the Game Shop.

Outside the Game Shop, Duke and Serenity will explain that Tristan has turned
into a robotic monkey, possibly due to Reshef's resurrection. Can't find
Monkey-Tristan? Talk to Mokuba and he'll give you a hint on his location.  He
says Kaiba Corp made some robotic monkeys, but they didn't sell well, so they
were donated to "some island." Monkey-Tristan is at the Galapagos Islands if
you haven't figured it out, so go there to search for him.

At the Islands, make your way to the old building where you recently dueled
Mimic of Doom.  You'll see four monkeys outside it.  One of them (Monkey-
Tristan) goes inside.  One of the three remaining monkeys duels you (they think
you're trying to steal their bananas).  Afterwards, beat the other two monkeys
and then enter the building to find Monkey-Tristan.  He uses the same deck as
his normal self, so he should be easy to defeat.

When you return to the Game Shop, Grandpa will reveal that the robotic monkey
belongs to him.  The gang are puzzled by this.  The real Tristan arrives
on the scene and explains that he had gone to get some food.  You can now duel
the robotic monkey in the Game Shop.  Talk to Ishizu to get back on track with
the main storyline and initiate the events of Chapter 5.

===============================================================================
			9.03 - Fortunetelling
===============================================================================

This event can be triggered after Ishizu has been given the Millennium Ring and
China has been unlocked (thanks mu695 for this information).  Head back to
Italy and go to where Bonz is to meet Jean-Claude Magnum again.  He asks Bonz
to read his fortune regarding his marriage proposal to Mai.  Bonz says he can
marry Mai if he wins three duels in a row.  Armed with this information, Magnum
challenges you to a duel.

Once you defeat Magnum, he'll be upset but then think he just needs to win 3
times in a row against anybody, as his fortune never said he had to duel
someone strong, so he runs off to fight a weak duelist.  Too bad Bonz forgot to
mention that if you lose even one duel, your fortune changes lol.

While you're here, you can ask Bonz to read your fortune.  You'll get a few
weird fortunes, though.

===============================================================================
			9.04 - Sad Tea
===============================================================================

After defeating Lector of the Big Five and watching the Kaibaman Show, go to
the centre of Clock Tower Square and talk to a sad Tea.  As Tea plucks up the
courage to tell you why she is sad, Johnny Steps appears and starts annoying
Tea.  Tea asks you to get rid of the weirdo, so agree to duel him.

After the duel, Johnny walks away, but Crump of the Big Five arrives to cause
more disruption.  Tea asks you to duel this weirdo as well, so you
automatically agree to duel him.

Once you defeat Crump, he'll walk away.  Tea informs you that a fortuneteller
told her she would have the worst luck with men today.  Tea decides to lay low
for the rest of the day, as she doesn't want to run into any more psychos, so
she heads back to Grandpa's Game Shop.

===============================================================================
			9.05 - Phoenix Ra
===============================================================================

When you have completed Chapter 7, input 51404976 into the Password Machine at
Grandpa's Game Shop (thanks hockeyguy8 for this password).  You obtain the
secret of Ra's Phoenix Mode (although there is no visual message to indicate
this).

Go to Egypt and Odion will be shocked to hear that you have learnt the secret
and takes you to Marik.  Armed with this information, Marik successfully
awakens this form.  You receive The Winged Dragon of Ra (Phoenix Mode).  In
its Phoenix Mode, Ra can destroy all monsters on the opponent's field in
exchange for 1000 LP.  It can also come back in its Battle Mode if it is sent
to the graveyard.  If Ra's Battle Mode was in your deck, you'll be prompted to
remove the card and adjust the deck.  Note that you can't use Ra's Battle Mode
card anymore.  Be sure to put Phoenix Ra in your deck.

###############################################################################
10. Ante Card Prizes
###############################################################################

This section lists some of the Ante Cards that you can receive from duelists.
When you bet a card and defeat a duelist, you'll receive a random Ante Card.

Note: Duke and Tristan give better cards only after chapter 5.

DUEL COMPUTER (NOVICE LEVEL):
----------------------------
Saber Slasher
Phantom Dewan
Hinotama
Serpent Marauder
Boo Koo
Djinn the Watcher of the Wind
Bolt Escargot

TRISTAN TAYLOR:
---------------
Forest
Invisible Wire
Fiend's Hand
Mystic Lamp
Spellbinding Circle
Leghul
Monster Reborn
Warrior Elimination
Megamorph
Exile of the Wicked
Last Day of Witch
Pot of Greed
Eternal Drought
Beckon to Darkness
Eternal Rest

DUKE DEVLIN:
------------
Hourglass of Life
Beckon to Darkness
Invisible Wire
Soul of the Pure
Raigeki

YUGI MUTO:
----------
Gaia the Dragon Champion
Monster Reborn
Eatgaboon
Shadow Specter
Spellbinding Circle
House of Adhesive
Mushroom Man
Horn of the Unicorn
Hane-Hane
Book of Secret Arts
Ancient Jar
Curse of Dragon
Kuriboh
Gaia the Fierce Knight
Exodia the Forbidden One
Left Arm of the Forbidden One
Right Arm of the Forbidden One
Left Leg of the Forbidden One
Right Leg of the Forbidden One
Skull Servant
Summoned Skull
Dark Magician
Man-Eater Bug
Sangan

JOEY WHEELER:
-------------
Battle Warrior
Kunai with Chain
Eatgaboon
Kagemusha of the Blue
Salamandra
Baby Dragon
Jinzo #7
Time Wizard
The Unhappy Maiden
Mountain Warrior
Flame Swordsman
Magician of Faith
Thousand Dragon
Swordsman of Landstar
Armed Ninja
Dancing Elf
Red-Eyes Black Dragon
Queen's Double

ODION:
------
Mystical Beast Serket
Swords of Revealing Light
Acid Trap Hole
Talons of Shurilane
Raigeki
Widespread Ruin
Embodiment of Apophis
Heavy Storm
Torrential Tribute
Last Tusk Mammoth
Final Destiny
Infinite Dismissal
Giant Rex
Monster Reborn
Bear Trap
Keldo
Dark Hole
Amazon Archers
Tri-Horned Dragon
Harpie's Feather Duster
Anti-Raigeki
Gravedigger Ghoul
Invisible Wire
The Inexperienced Spy
Dragon Capture Jar
Beckon to Darkness
House of Adhesive Tape
Restructer Revolution
Eatgaboon
Stop Defence
Goblin Fan
Bad Reaction to Simochi
Reverse Trap

MARIK ISHTAR:
-------------
Cyber-Tech Alligator
Swords of Revealing Light
Widespread Ruin
Humanoid Worm Drake
Monster Reborn
Humanoid Slime
Soul of the Pure
Worm Drake
Harpie's Feather Duster
Executor - Makyura
Raigeki
Revival Jam
Pot of Greed
Newdoria
Spellbinding Circle
Viser Des
Darkfire Soldier #1
Talons of Shurilane
Byser Shock
Des Volsgraph
Garvas

DUEL COMPUTER (STANDARD LEVEL):
-------------------------------
Guardian of the Throne
Soul of the Pure
Acid Trap Hole
Darkfire Soldier #2
Ookazi
The Immortal of Thunder
Alligator's Sword
Battle Ox
Whiptail Crow
Man-Eating Treasure Chest
High Tide Gyojin
Neo the Magic Swordsman
Baron of the Fiend Sword
Cosmo Queen
Judge Man
The Earl of Demise
Mr. Volcano
Sengenjin
Sea King Dragon
Garma Sword
Rabid Horseman
Kaminari Attack
Rose Spectre of Dunn
Millennium Golem
Tri-Horned Dragon
Punished Eagle
Talons of Shurilane

DUEL COMPUTER (EXPERT LEVEL):
-----------------------------
Castle of Dark Illusions
Swords of Revealing Light
Torrential Tribute
Gemini Elf
Change of Heart
Widespread Ruin
Vorse Raider
Brain Control
Amazon Archers
Dark Elf
Pot of Greed
Flash Assailant
Shadow Spell
Blue-Eyes Ultimate Dragon
Beckon to Darkness
Blue-Eyes White Dragon
Megamorph
Reflect Bounder
The Inexperienced Spy
Ancient Lamp
Harpie's Feather Duster
Barrel Dragon
Final Destiny
Crush Card
Ultimate Dragon Ritual

SOL CHEVALSKY:
--------------
Thousand-Eyes Restrict
Swords of Revealing Light
Torrential Tribute
Relinquished
Tremendous Fire
Dragon Capture Jar
Dark-Eyes Illusionist
Harpie's Feather Duster
Toon Dark Magician Girl
Change of Heart
Toon Summoned Skull
Rogue Doll
Dark Rabbit
Toon Alligator
Toon Mermaid
Jigen Bakudan
Oscillo Hero #2
Bickuribox
Parrot Dragon
Blue-Eyes Toon Dragon
Dragon Piper
Ryu-Ran
Illusionist Faceless Mage
Manga Ryu-Ran
Red Archery Girl

RESHEF THE DARK BEING:
----------------------
Vorse Raider
Swords of Revealing Light
Torrential Tribute
Mechanicalchaser
Pot of Greed
Zombyra the Dark
Harpie's Feather Duster
Nuvia the Wicked
Monster Reborn
Castle of Dark Illusions
Megamorph
Flash Assailant
Raigeki
King of Yamimakai
Change of Heart
Tremendous Fire

###############################################################################
11. My Decks
###############################################################################

This section lists the decks that I used over the course of the game.  My
dueling strategy is to summon strong tribute monsters by stalling for time
using monsters, traps and magic.

===============================================================================
			Default Deck
===============================================================================

Duelist Level: 72
Deck Capacity: 1278

Monsters:
---------
1x Curtain of the Dark Ones
1x Tomozaurus
1x Doma The Angel of Silence
1x Weather Control
1x The Bewitching Phantom Thief
1x Ancient Jar
1x Phantom Dewan
1x Genin
1x LaLa Li-oon
1x Petit Dragon
1x Droll Bird
1x Winged Cleaver
1x Hinotama Soul
1x Kaminarikozou
1x Candle of Fate
1x Wicked Mirror
1x The Furious Sea King
1x Morphing Jar #2
1x Mystic Lamp
1x Dancing Elf
1x Monster Eye
1x Leogun
1x Tatsunootoshigo
1x Mechanical Spider
1x Cyber Commander
1x Jinzo #7
1x Magician of Faith
1x Armed Ninja
1x Boo Koo
1x Peacock
1x Flame Dancer
1x Star Boy
1x Hane-Hane
1x Lightning Conger
1x Beast of Talwar

Magic:
------
1x Final Destiny
1x Sparks
1x Dark-Piercing Light
1x Beckon to Darkness

Traps:
------
1x Eatgaboon

You begin this game with one of the worst decks in Yu-Gi-Oh! videogaming
history.  A lot of non-tribute monsters have 250-600 ATK and only a few have
700-800 ATK, so they're only useful against Novice and Tristan.  The tribute
monsters have 1600-2400 ATK and are good against the early duelists (although
Beast of Talwar requires two sacrifices to be summoned).  Aside from Eatgaboon
and Beckon to Darkness, the magic/traps are rubbish.  Couldn't Konami have
given you a better deck than this!?

===============================================================================
			My Deck (Chapters 2-3)
===============================================================================

Duelist Level: 150
Deck Capacity: 1632

Monsters:
---------
1x Slifer the Sky Dragon
3x Baby Dragon
3x Time Wizard
3x Doron
3x Toad Master
3x Fiend's Hand
1x Dark Magician Girl
1x Peacock
3x Kuriboh

Magic:
------
3x Beckon to Darkness
3x Stop Defence
2x Soul of the Pure
1x Multiply
1x Restructer Revolution

Traps:
------
3x Infinite Dismissal
3x Bear Trap
3x Invisible Wire

===============================================================================
			My Deck (Chapter 5)
===============================================================================

Duelist Level: 205
Deck Capacity: 2257

Monsters:
---------
1x Dark Magician Girl
1x Dark Flare Knight
3x Kuriboh
3x Doron
3x Toad Master
3x Fiend's Hand

Magic:
------
3x Beckon to Darkness
3x Stop Defence
2x Crush Card
1x Multiply
2x Soul of the Pure
1x Restructer Revolution

Traps:
------
3x Infinite Dismissal
3x Invisible Wire
3x Acid Trap Hole
3x Amazon Archers
2x Widespread Ruin

===============================================================================
			My Deck (Chapters 6-8)
===============================================================================

Duelist Level: 205
Deck Capacity: 2247

Monsters:
---------
1x Slifer the Sky Dragon
1x The Winged Dragon of Ra (Battle Mode)
1x Dark Magician Girl
1x Dark Flare Knight
3x Kuriboh
3x Doron
3x Toad Master
3x Fiend's Hand

Magic:
------
3x Beckon to Darkness
2x Stop Defence
2x Crush Card
1x Multiply
2x Soul of the Pure
1x Restructer Revolution

Traps:
------
3x Infinite Dismissal
3x Invisible Wire
3x Acid Trap Hole
3x Amazon Archers
2x Widespread Ruin

===============================================================================
			My Deck (Chapter 9)
===============================================================================

Duelist Level: 300
Deck Capacity: 3084

Monsters:
---------
1x The Winged Dragon of Ra (Phoenix Mode)
1x Obelisk the Tormentor
1x Slifer the Sky Dragon
1x Dark Flare Knight
3x Ancient Lamp
3x Fiend's Hand
3x Doron
3x Toad Master
3x Kuriboh

Magic:
------
1x Multiply
3x Beckon to Darkness
1x Dian Keto the Cure Master
1x Pot of Greed
1x Harpie's Feather Duster
1x Messenger of Peace
1x Raigeki

Traps:
------
3x Infinite Dismissal
3x Invisible Wire
3x Amazon Archers
3x Acid Trap Hole

===============================================================================
			My Deck (Chapter 10)
===============================================================================

+~~~~~~~~~~~~+
| First Deck |
+~~~~~~~~~~~~+

Duelist Level: 999
Deck Capacity: 3927

Monsters:
---------
1x The Winged Dragon of Ra (Phoenix Mode)
1x Obelisk the Tormentor
1x Slifer the Sky Dragon
3x Revival Jam
3x Ancient Lamp
3x Mammoth Graveyard
3x Trap Master
3x Viser Des
1x Lava Golem

Magic:
------
1x Swords of Revealing Light
1x Pot of Greed
3x Beckon to Darkness
1x Harpie's Feather Duster
1x Dian Keto the Cure Master
1x Raigeki
1x Messenger of Peace

Traps:
------
3x Infinite Dismissal
3x Amazon Archers
3x Acid Trap Hole
1x Torrential Tribute
2x Widespread Ruin

This deck is based on the theme of Tribute Fodder, Monster Destruction and
ATK/DEF Reduction.  If you have no magic/traps on your field, Trap Master can
place an Acid Trap Hole to trick the opponent into using a Harpie's Feather
Duster.  I have used this deck to defeat a lot of duelists.

+~~~~~~~~~~~~~+
| Second Deck |
+~~~~~~~~~~~~~+

Duelist Level: 999
Deck Capacity: 5723

Monsters:
---------
1x The Winged Dragon of Ra (Phoenix Mode)
1x Obelisk the Tormentor
1x Slifer the Sky Dragon
1x Dark Flare Knight
3x Revival Jam
1x Castle of Dark Illusions
2x Chiron the Mage
3x Ancient Lamp
3x Mammoth Graveyard

Magic:
------
1x Swords of Revealing Light
1x Monster Reborn
1x Pot of Greed
1x Brain Control
1x Change of Heart
3x Beckon to Darkness
1x Harpie's Feather Duster
1x Dian Keto the Cure Master
1x Raigeki

Traps:
------
3x Infinite Dismissal
3x Acid Trap Hole
3x Amazon Archers
1x Torrential Tribute
1x Destiny Board
2x Widespread Ruin

This deck is based on the theme of Tribute Fodder and Monster Control/
Destruction.  This deck's flaw is that there are a lot of cards which can be
destroyed/stolen very easily.  Also, you'll probably get bad hands now and
again.  I have used this deck to defeat the Final Boss, though.

+~~~~~~~~~~~~+
| Third Deck |
+~~~~~~~~~~~~+

Duelist Level: 300
Deck Capacity: 3893

Monsters:
---------
3x Mammoth Graveyard
3x Revival Jam
3x Trap Master
1x Obelisk the Tormentor
1x Slifer the Sky Dragon
1x The Winged Dragon of Ra (Phoenix Mode)
3x Ancient Lamp
2x Skelengel
1x Dark Flare Knight

Magic:
------
1x Raigeki
1x Dian Keto the Cure Master
1x Swords of Revealing Light
2x Crush Card
1x Harpie's Feather Duster
3x Beckon to Darkness
1x Pot of Greed

Traps:
------
2x Amazon Archers
2x Invisible Wire
3x Acid Trap Hole
2x Widespread Ruin
1x Torrential Tribute
2x Infinite Dismissal

This deck is based on a variety of themes such as monster destruction and ATK/
DEF reduction.


###############################################################################
12. Game Shop Prices
###############################################################################

This section contains the purchasing prices for the cards in Grandpa's Game
Shop.  They are listed in alphabetical order.  If you want to know the sales
price for a particular card, simply multiply the purchase price by 5%.  For
example, if Blue-Eyes White Dragon's purchase price is 3800, its sales price
would be 190.

The rarer the card, the higher the price.  If the shop has only a small number
of a card, the price of that card will be higher.  If it has many copies of a
card, the price of that card will be lower.  Therefore, the prices I've listed
may be a bit different to yours.

Domino		Card
------		----
4602		30,000-Year White Turtle
10233		7 Colored Fish
78		7 Completed
2111		Abyss Flower
2800		Acid Trap Hole
1468		Air Marmot of Nefariousness
984		Akihiron
3122		Alinsection
7320		Alligator's Sword
976		Alligator's Sword Dragon
9320		Alpha The Magnet Warrior
2777		Amazon Archers
7261		Amazon Chain Master
7320		Amazon Fighter
6414		Amazon of the Seas
8180		Amazon Sword Woman
747		Ameba
9166		Amphibian Beast
1976		Amphibious Bugroth
6797		Ancient Elf
862		Ancient Jar
6440		Ancient Lamp
7232		Ancient Tree of Enlightenment
968		Ansatsu
5904		Anti Raigeki
6639		Aqua Dragon
12657		Aqua Madoor
7261		Aqua Serpent
3708		Aqua Snake
3466		Arlownay
5600		Armaill
616		Armed Ninja
7232		Armored Lizard
6285		Armored Starfish
7261		Armored Zombie
9282		Asura Priest
3984		Axe of Despair
4602		Black Dragon Jungle King
198		Black Skull Dragon
4801		Baby Dragon
79		Bad Reaction to Simochi
12657		Banisher of the Light
7644		Baron of the Fiend Sword
3440		Barox
1190		Barrel Dragon
4037		Barrel Lily
5577		Barrel Rock
1872		Basic Insect
753		Bat
9208		Battle Ox
1620		Battle Steer
3452		Battle Warrior
6388		Bean Soldier
800		Bear Trap
4000		Beast Fangs
11115		Beast of Gilfer
480		Beast of Talwar
4103		Beastking of the Swamps
7320		Beaver Warrior
600		Beckon to Darkness
9086		Berserk Dragon
9208		Beta The Magnet Warrior
238		Bickuribox
4840		Big Eye
7261		Big Insect
21280		Big Shield Gardna
1160		Bite Shoes
9		Black Illusion Ritual
9		Black Luster Ritual
39320		Black Luster Soldier
4000		Black Pendant
7290		Blackland Fire Dragon
8246		Blade Knight
2880		Blast Juggler
6440		Blast Sphere
10316		Blocker
2822		Blue-Eyed Silver Zombie
39800		Blue-Eyes Ultimate Dragon
3784		Blue-Eyes White Dragon
12453		Boar Soldier
275		Bolt Escargot
4120		Bolt Penguin
865		Bone Mouse
2589		Boneheimer
1680		Boo Koo
3920		Book of Secret Arts
5962		Boulder Tortoise
5928		Bracchio-raidus
9920		Brain Control
597		Breath of Light
3936		Bright Castle
2589		Burglar
3440		Byser Shock
1456		Candle of Fate
6388		Cannon Soldier
19641		Castle of Dark Illusions
3440		Catapult Turtle
6414		Celtic Guardian
10740		Cermeonial Bell
39640		Chakra
19840		Change of Heart
862		Change Slime
4103		Charubin the Fire Knight
4640		Chimera the Flying Mythical Beast
10400		Chiron the Mage
3480		Claw Reacher
5976		Clown Zombie
2833		Cockroach Knight
10077		Cocoon of Evolution
11513		Command Angel
39640		Cosmo Queen
39480		Crab Turtle
6440		Crass Clown
555		Crawling Dragon
8147		Crawling Dragon #2
8246		Crazy Fish
7459		Crimson Sunbird
1984		Crow Goblin
3440		Curse of Dragon
79		Cursebreaker
1450		Curtain of the Dark Ones
2103		Cyber Commander
6362		Cyber Falcon
10316		Cyber Harpie
2822		Cyber Jar
6440		Cyber Raider
1607		Cyber Saurus
3984		Cyber Shield
984		Cyber Soldier
1849		Cyber-Stein
79		Cyclon Laser
629		Dancing Elf
4801		Dark Assailant
4602		Dark Chimera
3984		Dark Energy
5976		Dark Flare Knight
4000		Dark Hole
7290		Dark Jeroid
4801		Dark King of the Abyss
9		Dark Magic Ritual
800		Dark Magician
3426		Dark Magician Girl
793		Dark Magician Knight
2320		Dark Necrofear
3015		Dark Paladin
858		Dark Plant
7320		Dark Rabbit
199		Dark Sage
10275		Dark Zebra
400		Dark-Eyes Illusionist
7232		Darkfire Dragon
9133		Darkfire Soldier #1
9245		Darkfire Soldier #2
398		Darkness Approaches
9		Dark-Piercing Light
4801		Darkworld Thorns
2400		Deepsea Shark
1594		Deepsea Warrior
10275		Des Feral Imp
6000		Des Voltgalph
19520		Destiny Board
7232		Destroyer Golem
2856		Dharma Cannon
3984		Dian Keto the Cure Master
1633		Dice Armadillo
4245		Different Dimension Dragon
2331		Dig Beak
4743		Dimensional Warrior
3452		Dissolverock
2845		Djinn the Watcher of the Wind
4685		Dokuroizo the Grim Reaper
39960		Dokurorider
996		Doll of Demise
553		Doma The Angel of Silence
2856		Doron
588		Dragon Capture Jar
10358		Dragon Piper
4584		Dragon Seeker
3952		Dragon Treasure
8246		Dragon Zombie
4840		Dragoness the Wicked Knight
4704		Dream Clown
4103		Drill Bug
1474		Droll Bird
10316		Dunames Dark Witch
12760		Earthbound Spirit
395		Eatgaboon
2579		Electric Lizard
2810		Electric Snake
3968		Electro-Whip
79		Elegant Egotist
3984		Elf's Light
1620		Emperor of the Land and Sea
4640		Empress Judge
4840		Enchanting Mermaid
597		Eradicating Aersol
600		Eternal Drought
592		Eternal Rest
11560		Exarion Universe
8280		Executor - Makyura
595		Exile of the Wicked
10316		Exodia Necross
5195		Exodia the Forbidden One
6732		Five God Dragon
4762		Fairy Dragon
8213		Fairy of the Fountain
6440		Fairy's Gift
7173		Faith Bird
9		Fake Trap
6414		Feral Imp
6414		Fiend Kraken
1880		Firegrass
2440		Flame Champion
12760		Flash Assailant
1640		Flower Wolf
4000		Follow Wind
39960		Fortress Whale
4840		Goddess with the Third Eye
6440		Gokibore
4840		Gradius
8280		Green Phantom King
760		Griggle
1160		Haniwa
800		Harpie's Pet Dragon
6000		Heavy Storm
8800		High Tide Gyojin
1673		Hiro's Shadow Scout
4120		Holograh
4000		Horn of Light
1880		Hourglass of Life
5976		Illusionist Faceless Mage
9		Jam Breeding Machine
2350		Kagemusha of the Blue Flame
1872		Kaminarikozou
7320		Karbonala Warrior
880		Key Mace
8280		Kotodama
4840		Krokodilous
4000		Kunai with Chain
2440		Kwagar Hercules
3480		Larvas
800		Launcher Spider
1640		Lava Battleguard
3800		Lava Golem
760		Leghul
4840		Lesser Dragon
4103		Little D
2360		Lucky Trinket
880		Magician of Faith
4840		Mammoth Graveyard
4120		Maski the Legendary Swordsman
6440		Masked Sorcerer
5577		Mavelus
640		Milus Radiant
2600		Minar
560		Misairuzame
2880		Monster Egg
760		Monster Eye
3440		Monstrous Bird
3480		Monsturtle
10		Mooyan Curry
6414		Mother Grizzly
4640		Mr. Volcano
1480		Muka Muka
2880		Muse-A
2360		Mushroom Man
7320		Mystic Clown
880		Mystic Lamp
2120		Needle Ball
2331		Nemuriko
557		Octoberser
6440		Ogre of the Black Shadow
4120		One Who Hunts Souls
637		Ooguchi
800		Orgoth the Relentless
1633		Orion the Battle King
1160		Parasite Paracide
2880		Penguin Knight
1720		Perfect Machine King
1872		Phantom Dewan
6000		Pot of Greed
4000		Power of Kaishin
3466		Prisman
756		Queen's Double
5976		Raigeki
1155		Rainbow Flower
1000		Rainbow Marine
9320		Reflect Bounder
7320		Revival Jam
3426		Rose Spectre of Doom
120		Ruklamba the Spirit King
278		Saber Slasher
3480		Sangan
1872		Serpent Marauder
1160		Shadow Specter
12000		Shadow Spell
5577		Shining Friendship
640		Sinister Serpent
1480		Skull Knight
637		Skull Servant
9320		Sleeping Lion
240		Slot Machine
3440		Space Megatron
7200		Spellbinding Circle
560		Spiked Seadra
5577		Spiked Snail
39800		Spirit Message "N"
12760		Spirit of the Harp
597		Stain Storm
6000		Steel Ogre Grotto
640		Steel Scorpion
400		Stop Defence
760		Succubus Knight
800		Suijin
39960		Super War-Lion
1640		Swamp Battleguard
3984		Sword of Dark Destruction
6852		Takuhee
560		Tatsunootoshigo
1880		The Bewitching Phantom Thief
6000		The Fiend Megacyber
6440		The Statue of Easter Island
400		The Unhappy Maiden
480		Thousand Dragon
398		Thousand-Eyes Idol
39960		Thousand-Eyes Restrict
8000		Torrential Tribute
2440		Turtle Bird
6000		Twin-Headed Fire Dragon
2320		Twin-Headed Thunder Dragon
1593		Umi
7800		Violent Rain
4000		Violet Crystal
2440		Warrior of Tradition
1600		Wasteland
2880		Water Element
2833		Wicked Dragon with the Ersatz Head
3984		Widespread Ruin
3480		Wood Remains
10400		X-Head Cannon
8280		Y-Dragon Head
1880		Zarigun
14000		Zombyra the Dark
560		Zone Eater


###############################################################################
13. Card Passwords
###############################################################################

This section contains the passwords for the cards in the game.  They are listed
in alphabetical order.  They can be inputted into the Password Machine at
Grandpa's Game Shop. The machine allows you to enter a password to put a
particular card on sale in the Game Shop.  You can input the password again to
put unlimited copies of the card on sale in the Game Shop, but it costs 1,000
Domino each time you use the Password Machine.  In addition, you must buy the
card from Grandpa to obtain it.  Thanks gamesta, Ch35t0r, Chaos Control3290,
gold21, deffkryz, and hockeyguy8 for the passwords.

Password	Card
--------	----
11714098	30,000-Year White Turtle
23771716 	7 Colored Fish
40387124 	Abyss Flower
77568553 	Acid Crawler
41356845 	Acid Trap Hole
75889523 	Air Marmot Of Nefariousness
38035986 	Akakieisu
36904469 	Akihiron
70924884 	Alinsection
53493204 	All-Seeing Goddess
64428736 	Alligator's Sword
99785935 	Alpha The Magnet Warrior
67987611	Amazon Archers
17968114 	Amazon of the Seas
94004268 	Amazon Sword Woman
95174353 	Ameba
67371383	Amphibian Beast
40173854 	Amphibious Bugroth
42431843 	Ancient Brain
93221206 	Ancient Elf
81492226 	Ancient Jar
54912977	Ancient Lamp
14015067 	Ancient One of the Forest
36821538 	Ancient Sorcerer
49587396 	Ancient Tool
78977532	Bear Trap
08065530	Beckon to Darkness
05405694 	Black Luster Soldier
89631139 	Blue-Eyes White Dragon
23995346 	Blue-Eyes Ultimate Dragon
20101223	Breath of Light
57728570	Crush Card
90980792	Dark Jeroid
53129443 	Dark Hole
13722870	Dark Flare Knight
46986414 	Dark Magician
38033121	Dark Magician Girl
80168720	Darkness Approaches
94212438	Destiny Board
50939127	Different Dimension Dragon
00756652	Doron
50045299	Dragon Capture Jar
28563545 	Dragon Seeker
66672569 	Dragon Zombie
42578427	Eatgaboon
94716515	Eradicating Aersol
56606928	Eternal Drought
95051344	Eternal Rest
99267150 	Five God Dragon
25833572 	Gate Guardian
04149689	Goblin Fan
76812113 	Harpie Lady
12206212	Harpie Lady Sisters
30532390	Harpie's Brother
18144506	Harpie's Feather Duster
52040216	Harpie's Pet Dragon
54109233	Infinite Dismissal
15361130	Invisible Wire
90876561	Jack's Knight
21770260	Jam Breeding Machine
94773007 	Jirai Gumo
64788463	King's Knight
00102380	Lava Golem
52367652 	Life Eater
55210709 	Lisark
40374923	Mammoth Graveyard
62873545	Master of Dragon Soldier
44656491	Messenger of Peace
32012841 	Millennium Shield
40703222	Multiply
14181608 	Mushroom Man
15025844 	Mystical Elf
90963488 	Nemuriko
70084224 	Neck Hunter
94230224 	Neddle Ball
81843628 	Neddle Worm
01761063 	Nekogal #1
43352213 	Nekogal #2
04335645	Newdoria
78042798 	Night Lizard
43694075 	Novax's Prayer
03606209 	One Who Hunts Soul
27911549	Parasite Paracide
36039163 	Penguin Knight
26185991	Pinch Hopper
55144522	Pot of Greed
25652259	Queen's Knight
12580477 	Raigeki
02851070	Reflect Bounder
99518961	Restructer Revolution
31709826	Revival Jam
50400231	Satellite Cannon
29267084	Shadow Spell
18807108 	Spellbinding Circle
94772232	Spirit Message "A"
31893528	Spirit Message "I"
30170981	Spirit Message "L"
67287533	Spirit Message "N"
21323861	Stain Storm
70781052 	Summoned Skull
13069066 	Sword Arm of Dragon
72302403 	Swords of Revealing Light
62671448	Toad Master
53582587	Torrential Tribute
22702055	Umi
53839837	Vampire Lord
56043446	Viser Des
77754944	Widespread Ruin
36304921 	Witty Phantom
62651957	X-Head Cannon
02111707	XY-Dragon Cannon
91998119	XYZ-Dragon Cannon
99724761	XZ-Tank Cannon
59197169	Yami
17115745 	Yormungarde
30090452 	Zanki
10598400 	Zarigun
81756897 	Zera Ritual
69123138 	Zera the Mant
64500000	Z-Metal Tank
24311372 	Zoa
31339260 	Zombie Warrior
88472456	Zombyra the Dark
86100785 	Zone Eater


###############################################################################
14. Cheat Codes
###############################################################################

This section lists some Action Replay and CodeBreaker codes for this game.
These cheat codes should help make this game more enjoyable to play and help
you to be able to win duels easily, though a few later Bosses can still beat
you if they get lucky.

NOTE: The Master Code must be activated first before entering other cheat
codes.  If you save the game, the codes will remain in effect even if you
disconnect your Action Replay/CodeBreaker device from your Game Boy Advance.

Thanks deffkryz for the cheat codes.

===============================================================================
			Action Replay Codes
===============================================================================

Master Code
-----------
065f13f2 cee4dc95

Infinite Domino
---------------
c89926c5 87112a1a

All Cards
---------
cd7bb2a7 760af34d

9999 Deck Capacity
------------------
00342e40 b85b18d8

Opponent's Life Points = 0
--------------------------
cba7a66d 97d99ec0


Infinite Life Points
--------------------
a6eceb6d 5d38edba

===============================================================================
			CodeBreaker Codes
===============================================================================

Master Code
-----------
90001BBA 298C

Infinite Domino
---------------
F0DCB4B7 CD71

All Cards
---------
0B44CA4F A65F

999 duelist Level
------------------
F4DCBC97 9FD9

9999 Deck Capacity
------------------
BE62DA57 BD8B

No Tributes
-----------
F62AB8AD 29CF

Infinite Life Points
--------------------
8A45994C E6DE

###############################################################################
15. Frequently Asked Questions
###############################################################################

Q: Are there are any codes that can give you more money?
A: No, there aren't any codes that can give you more money.

Q: I can't find Yami Marik in the Hall of Eternity.  Where is he?
A: If you haven't unlocked Phoenix Ra, Yami Marik won't be in the Hall of
   Eternity.  Check the Misc. Stuff section for info on how to unlock it.

Q: What cards can use their special ability to come back from the graveyard?
A: Vampire Lord, Different Dimension Dragon, and The Winged Dragon of Ra
   (Phoenix Mode).

Q: What is the Ante Card rule?
A: Before a duel begins, you can choose whether to bet an Ante Card.  If you
   win the duel, you'll receive your opponent's card as a prize.  However, if
   you lose, the opponent keeps your card.

Q: How can I get good Ante Cards?
A: Bet any 500+ ATK monster (eg. Frog the Jam) to yield the same rewards with
   the same probablities (credited to froggy25).

Q: How can I obtain the three Egyptian God Cards?
A: Ishizu gives you Slifer the Sky Dragon, The Winged Dragon of Ra is taken
   from Bandit Keith, and Seto Kaiba hands over Obelisk the Tormentor to you
   after you defeat him at Pegasus' Castle.

Q: How do I play Exodia Necross?
A: Exodia Necross can be Normal Summoned.  The ATK/DEF of this card increases
   by 500 points each turn.  This card is destroyed if there are no Exodia
   parts in your graveyard.

Q: How high can I increase my Duelist Level and Deck Capacity to?
A: You can increase your duelist Level to 999 and your Deck Capacity to 9999.

Q: Why are duels slow?
A: The slowness is due to continuous effects been badly incorporated into the
   game.  Whenever a player makes a move, the game always checks to see if
   there are any permanent card effects that may need to be resolved and
   explained, even if there are no permanent effects active on the field or
   there's nothing new about the state of said effects, so the field is
   scanned every single time an action is taken.  If there are no cards with
   permanent effects on the field, it's not that bad (field scan takes about 2
   seconds).  If there are such cards, duels will be frustratingly slow,
   especially if there are a lot of said cards on the field (field scan takes
   about 5 seconds).  Slifer is a double-edged sword because of this.

Q: How do I play the Destiny Board card?
A: Place Destiny Board in your magic/trap zone.  The card adds a letter at the
   start of your turn.  Victory is automatic if the "FINAL" message is
   completed.  It isn't necessary for letters to be placed on the field in
   their proper order.  If you don't have Spirit Messages in your hand or
   deck, they'll still appear and spell "FINAL".  If Destiny Board is
   destroyed, all Spirit Messages will disappear.

Q: What cards can take control of my opponent's monster?
A: Brain Control, Change of Heart, Dark Necrofear, Relinquished, and
   Thousand-Eyes Restrict.

Q: Why is the Duel Screen scanned with a sharp noise sometimes when a player
   makes a move?
A: This happens when a player discards a monster to the graveyard.  I advise
   checking your opponent's graveyard after every turn to see if he/she has
   discarded a powerful monster, such as FGD and Perfect Machine King, to
   the graveyard.  You can then use Monster Reborn to bring it back to the
   field under your control.

Q: How can I increase my Duelist Level?
A: To increase your Duelist Level, you must challenge a duelist three times
   in a row.  For example, if you challenge Tristan three times in a row,
   your Duelist Level will go up by one.

Q: I inputted a card password into the Password Machine, but I didn't recieve
   the card.  Why?
A: After you enter a card password, you must buy the card from Grandpa to
   obtain it.

Q: How do I use Ritual Cards, such as Black Luster Ritual and Dark Magic
   Ritual, in this game?
A: 1) Place the Ritual Card on the field.
   2) Summon the monster needed to start the Ritual.  For example, Gaia the
      Fierce Knight is summoned to start the Black Luster Ritual.
   3) Sacrifice two other monsters and activate the Ritual Card.

Q: What are the special abilities of the Egyptian God Cards?
A: The Winged Dragon of Ra (Sphere Mode) has no special ability.  The Winged
   Dragon of Ra (Battle Mode) can cut the player's LP to 1 and hit the
   opponent with the LP amount he/she has lost.  The Winged Dragon of Ra
   (Phoenix Mode) can destroy all monsters on the opponent's field in exchange
   for 1000 LP.  It can also come back in its Battle Mode if it is sent to the
   graveyard.  Obelisk the Tormentor can destroy all monsters, with the
   exception of Ra, on the opponent's field and inflict 4000 LP worth of
   damage.  Slifer the Sky Dragon is powered up 3 levels for every card in the
   player's hand.

Q: What monsters can summon other monsters?
A: Ancient Lamp, Toad Master, Doron, Revival Jam, Dark Flare Knight, Mirage
   Knight, Spirit of the Books, and Puppet Master.  King's Knight can summon
   Jack's Knight to the field if Queen's Knight is on the field.

Q: How many duelists can I challenge unlimited times?
A: The list below details the duelists you can challenge and their pre-endgame
   locations (Yugi Muto and Joey Wheeler can be challenged unlimited times
   prior to Chapter 8):
    1) Duel Computer (Kaiba Corp)
    2) Tristan Taylor (Game Shop)
    3) Duke Devlin (Game Shop)
    4) Espa Roba (Clock Tower Square)
    5) Weevil Underwood (Galapagos Islands)
    6) Rex Raptor (Canada)
    7) Mai Valentine (Domino Pier)
    8) Bonz (Italy)
    9) Mako Tsunami (Galapagos Islands)
    10) Odion (Egypt)
    11)	Marik Ishtar (Egypt)
    12)	Chevaliers (Pegasus Island, Dungeon)
    13)	Sol Chevalsky (Pegasus Castle)
    14)	Reshef the Dark Being (Pegasus Castle)
    15) Maximillion Pegasus (Hall of Eternity)
    16)	Seto Kaiba (Hall of Eternity)
    17)	Dark Joey (Hall of Eternity)
    18) Yami Yugi (Hall of Eternity)
    19)	Yami Marik (Hall of Eternity)
    20)	Yami Bakura (Hall of Eternity)
    21)	Noah (Hall of Eternity)
    22) Shimon Muran (Hall of Eternity)
    23) Shadi (Hall of Eternity)
    24) Robotic Monkey (Game Shop) [If you did the Monkey-Tristan Side Quest]

Q: When can I activate a monster's temporary effect?
A: You can activate a monster's temporary effect when it is face-down.  This
   is usually when it is summoned to the field, but you can play Darkness
   Approaches or Castle of Dark Illusions to switch monsters from face-up to
   face-down position, thus allowing you to use their effects again.
   Relinquished and Thousand-Eyes Restrict are both exceptions, though, since
   they adapt to a targeted monster's parameters permanently.

Q: What promotional cards were given with this game?
A: Dark Magician Knight, Knight's Title, and Sage's Stone.

Q: How do I play Messenger of Peace?
A: Place Messenger of Peace in your magic/trap zone.  Neither player can
   change positions, declare attacks, activate temporary abilities and/or
   sacrifice with monsters with an ATK of 1500 or more.  Pay 1,000 Life Points
   during each turn.  If you do not, this card is destroyed.

Q: Is Reshef of Destruction considered canon to the anime?
A: No.  The game contradicts several points of the anime continuity, such as
   Pegasus being sacrificed, the Ghouls being re-introduced, and Yugi not
   trying to find the secret of Yami Yugi's lost memories.  Reshef of
   Destruction didn't widely differ from the anime at the time of its
   creation, but the game is now considered to be an alternative universe or
   non-canon.

Q: Why doesn't Swords of Revealing Light remain on the field for 3 turns after
   activation?
A: Swords of Revealing Light is considered a Normal Magic in this game, so it
   does not remain on the field.  Therefore, you cannot prevent the effect
   after activation.

Q: How do I play Dragon Capture Jar?
A: Place Dragon Capture Jar in your magic/trap zone.  The opponent can't
   change positions, declare attacks, activate temporary abilities and/or
   sacrifice with Dragon-Type monsters.

Q: How do I play Lava Golem?
A: Lava Golem can be Normal Summoned.  If you hold this card in your hand and
   the opponent has at least 2 monsters on his/her field, this card is
   Special Summoned automatically to your opponent's field by sacrificing
   those two monsters.  This card inflicts 700 LP of damage to its controller
   each turn.

Q: Can I choose the targets of trap/magic/monster effect by cards like Beckon
   to Darkness or Dark Jeroid?
A: No.  These cards will always target the strongest monster on your
   opponent's field.

Q: How do I play Helpoemer?
A: Helpoemer can be Normal Summoned.  If this card is destroyed or discarded,
   its effect is activated at the start of your opponent's next turn.  As long
   as Helpoemer is in your graveyard, the opponent discards the far left card
   from his/her hand at the start of each turn.  If your opponent holds 2 or
   less cards, you can't use this card's effect.

Q: How do I play Blade Knight?
A: Blade Knight can be Normal Summoned.  If you hold 1 or less cards in your
   hand, the ATK/DEF of this card increases by 500 points.

Q: How do I activate Puppet Master's ability?
A: When Puppet Master is Tribute Summoned with Gernia, pay 1000 Life Points to
   Special Summon 3 Fiend-Type monsters (Dark Necrofear, Headless Knight, and
   Gernia).  They can attack this turn.  In the card text for Puppet Master it
   reads "A fiendish jester that can summon three zombies in exchange for 1000
   LP if there is a Gernia in the player's graveyard", but this isn't correct.
   You can only summon fiends, not zombies.

Q: Can I copy cards from The Sacred Cards to this game?
A: No.

Q: Why are later opponents allowed to use multiple copies of restricted cards?
A: Their decks aren't ruled by the Limited/Semi-Limited Card List, so most
   later duelists will use illegal copies of cards against you while you must
   stick to the rules.

##############################################################################
16. Credits
##############################################################################

- Thanks to me for writing this FAQ/Walkthrough.

- Thanks to you	for reading this FAQ/Walkthrough.

- Thanks to Konami for developing and publishing Yu-Gi-Oh! Reshef of
  Destruction.

- Thanks to GameFAQs for the disclaimer and hosting this FAQ/Walkthrough.

- Thanks to deffkryz for information regarding the game's storyline, the card
  passwords, and the cheat codes.

- Thanks to the game's Instruction Manual for information regarding the Game
  Overview and Multiplayer sections as well as some character descriptions.

- Thanks to MCG Master for telling me about the existence of the Monkey-Tristan
  Side Quest.

- Thanks to PUADYY for information regarding the Side Show.

- Thanks to Broke544 (gs) for explaining that the Side Show unlocks the Side
  Quest and saying that you must defeat Mai in a duel first as well.

- Thanks to hockeyguy8 for the passwords in the Card Passwords section.

- Thanks to gamesta for the passwords in the Card Passwords section.

- Thanks to Ch35t0r for the passwords in the Card Passwords section.

- Thanks to Chaos Control3290 for the passwords in the Card Passwords section.

- Thanks to gold21 for the passwords in the Card Passwords section.

- Thanks to jbgamefreak5 for saying that the password for Dark Flare Knight
  was wrong.

- Thanks to Onislash for giving the correct password for Dark Flare Knight.

- Thanks to Slipknot_Rulezz for the decks of the Protagonists, Antagonists,
  Miscellaneous, Robotic Monkeys, Neo Ghouls, and Millennium Guardians.

- Thanks to www.network-science.de/ascii for the ASCII art at the top of this
  FAQ/Walkthrough.

- Thanks to arcade_pimp.  He said if you attach Equip Cards to multiplying
  monsters and activate their abilities, the new monsters will be powered up
  as well.

- Thanks to KH1223.  He said Mammoth Graveyard can power down every monster on
  the opponent's field.

- Thanks to yugioh.wika.com for info regarding the prototype rules that were
  originally being considered when the OCG/TCG was first being transferred
  over from the manga as well as some character descriptions.

  http://yugioh.wikia.com/wiki/Yu-Gi-Oh!_Forbidden_Memories

- Thanks to froggy25 for correcting me on how to get good Ante Cards.  He said
  any 500+ ATK monster will yield the same rewards with the same probablities.

- Thanks to datacrystal.romhacking.net for the correct deck of Bandit Keith
  (there were some errors).

  http://datacrystal.romhacking.net/wiki/Yu-Gi-Oh!_Reshef_of_Destruction

- Thanks to iridium137 for some helpful advice at the start of the game.

- Thanks to http://yugioh.wikia.com/wiki/Yu-Gi-Oh!_Reshef_of_Destruction for
  helping me clarify information regarding the Monkey-Tristan Side Quest,
  specifically the steps required to unlock it.

- Thanks to Fatalordi for telling me you should wait until "The End" appears
  in the credits before turning off your GBA.

- Thanks to port753 for some hints and tips.

- Thanks mu695 for telling me the correct way to trigger the fortunetelling
  event in Italy.

- Thanks to The Sacred Cards' instruction manual for some character
  descriptions.

##############################################################################
17. Contact Information
##############################################################################

If you have any questions, comments or corrections regarding my walkthrough, I
can be contacted by sending me a Private Message on GameFAQs or posting a
topic on the GameFAQs message board of this game (I prefer not using an e-mail
address).  Contributions to this guide are appreciated.

##############################################################################
18. Copyright Information
##############################################################################

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Thanks GameFAQs for the above disclaimer.

Only GameFAQs has permission to host this document, though GameFAQs'
affiliates are allowed to link directly to the document.

Copyright 2004-2019 David Lucey