_______________________________________________________________________________ ( ( )\ ) )\ ) ) (()/( ( ) (()/(( ( ( ( /( /(_)) ))\ /(( ( ( /(_))( ))\( ))\ ( )\()| (_))_ /((_|_))\ )\ )\ ) (_))(()\ /((_)\ /((_))\ )(_))/)\ | \(_)) _)((_|(_)_(_/( | _ \((_|_))((_)(_)) _(_/(| |_((_) | |) / -_)\ V / _ \ ' \)) | _/ '_/ -_|_- -_) ' \)) _(_-< |___/\___| \_/\___/_||_| |_| |_| \___/__/\___|_||_| \__/__/ _______________________________________________________________________________ YU-GI-OH! ULTIMATE MASTERS: WORLD CHAMPIONSHIP TOURNAMENT 2006 Complete Walkthrough/Guide By Devon AKA fotc_devon -- infinite[dot]win[at]gmail[dot]com Ver. 0.83c - 12/01/2010 _______________________________________________________________________________ GAME INFO Platform: Nintendo Game Boy Advance Region: United States Genre: Card Game Released: 03/14/2006 Developer: Konami ESRB Rating: E _______________________________________________________________________________ THE SEARCH FUNCTION To find each section, copy the search string provided on the right, press Ctrl- F and paste the search string, adding an asterisk (*) at the end in order to skip the Table of Contents itself. _______________________________________________________________________________ TABLE OF CONTENTS SEARCH STRING 1) INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . [INT1000000] .1 About the Game . . . . . . . . . . . . . . . . . . . . . [ATT1010000] .2 Controls . . . . . . . . . . . . . . . . . . . . . . . . [CON1020000] .3 Copyright Info . . . . . . . . . . . . . . . . . . . . . [CPY1030000] 2) WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . . [WKT2000000] .1 Before we Begin . . . . . . . . . . . . . . . . . . . . . [BEB2010000] .1 Basics of Yu-Gi-Oh! . . . . . . . . . . . . . . . . . [BOY2010100] .2 General Dueling Tips . . . . . . . . . . . . . . . . [GDT2010200] .2 Starting a New Game . . . . . . . . . . . . . . . . . . . [SNG2020000] .1 Starter Decks . . . . . . . . . . . . . . . . . . . . [STD2020100] .1 Dragon's Roar . . . . . . . . . . . . . . . . . . [DRR2020101] .2 Zombie Madness . . . . . . . . . . . . . . . . . [ZBM2020102] .3 Blazing Destruction . . . . . . . . . . . . . . . [BZD2020103] .4 Fury from the Deep . . . . . . . . . . . . . . . [FFD2020104] .5 Warrior's Triumph . . . . . . . . . . . . . . . . [WRT2020105] .6 Spellcaster's Judgement . . . . . . . . . . . . . [SCJ2020106] .2 The Trunk . . . . . . . . . . . . . . . . . . . . . . [TNK2020200] .3 The Main Menu . . . . . . . . . . . . . . . . . . . . [TMM2020300] .1 Deck Edit . . . . . . . . . . . . . . . . . . . . [DED2020301] .2 Free Duel . . . . . . . . . . . . . . . . . . . . [FRD2020302] .3 Challenge Mode . . . . . . . . . . . . . . . . . [CHM2020303] .4 Get Cards . . . . . . . . . . . . . . . . . . . . [GET2020304] .5 Forb/Ltd Card List . . . . . . . . . . . . . . . [BAN2020305] .6 Options . . . . . . . . . . . . . . . . . . . . . [OPT2020306] .3 Challenge Mode . . . . . . . . . . . . . . . . . . . . . [CHL2030000] .1 Duel Puzzle . . . . . . . . . . . . . . . . . . . . . [DPZ2030100] .1 Warriors of Darkness . . . . . . . . . . . . . . [WOD2030101] .2 Close-Up Conjuring . . . . . . . . . . . . . . . [CUC2030102] .3 Ancient Mechanism . . . . . . . . . . . . . . . . [ACM2030103] .4 Open Fire . . . . . . . . . . . . . . . . . . . . [OPF2030104] .5 Defeat the Three Phantoms . . . . . . . . . . . . [DTP2030105] .6 Achilles Heel . . . . . . . . . . . . . . . . . . [ACH2030106] .7 Reinforcement . . . . . . . . . . . . . . . . . . [REF2030107] .8 Eternal Flame . . . . . . . . . . . . . . . . . . [ETF2030108] .9 Frog Family . . . . . . . . . . . . . . . . . . . [FRF2030109] .10 Equip Power . . . . . . . . . . . . . . . . . . [EQP2030110] .11 Eliminate F.G.D. . . . . . . . . . . . . . . . . [FGD2030111] .12 Anteater Hunter . . . . . . . . . . . . . . . . [AEH2030112] .13 The Elemental Hero . . . . . . . . . . . . . . . [TEH2030113] .14 Fight to the Death . . . . . . . . . . . . . . . [FTD2030114] .15 Towards Tomorrow . . . . . . . . . . . . . . . . [TWT2030115] .16 Roll Out! . . . . . . . . . . . . . . . . . . . [RLO2030116] .17 To Catch a Sheep . . . . . . . . . . . . . . . . [TCS2030117] .18 Wall of Zoa . . . . . . . . . . . . . . . . . . [WOZ2030118] .19 VWXYZ . . . . . . . . . . . . . . . . . . . . . [XYZ2030119] .20 Beginning of the End . . . . . . . . . . . . . . [BOE2030120] .21 Wriggle out of That . . . . . . . . . . . . . . [WOT2030121] .22 Commence Counterattack . . . . . . . . . . . . . [CMC2030122] .23 Break the Seal . . . . . . . . . . . . . . . . . [BTS2030123] .24 Dragon Killer . . . . . . . . . . . . . . . . . [DGK2030124] .25 Battleship Down . . . . . . . . . . . . . . . . [BSD2030125] .26 Indomitable Spirit . . . . . . . . . . . . . . . [IDS2030126] .27 A Hero's Welcome . . . . . . . . . . . . . . . . [AHW2030127] .28 Summit Showdown . . . . . . . . . . . . . . . . [SSD2030128] .29 A Hero's Farewell . . . . . . . . . . . . . . . [AHF2030129] .30 Trio of Sheep . . . . . . . . . . . . . . . . . [TOS2030130] .31 Splendorous Dance . . . . . . . . . . . . . . . [SDD2030131] .32 Revenge of Shien . . . . . . . . . . . . . . . . [ROS2030132] .33 Match Point . . . . . . . . . . . . . . . . . . [MTP2030133] .34 Riddle Challenge . . . . . . . . . . . . . . . . [RCH2030134] .35 Interdimensional Invitation . . . . . . . . . . [INI2030135] .2 Limited Duel . . . . . . . . . . . . . . . . . . . . [LTD2030200] .1 All Except Level 4 Forbidden . . . . . . . . . . [LFF2030201] .2 Medium/High Level Forbidden . . . . . . . . . . . [MHF2030202] .3 ATK 1400 or More Forbidden . . . . . . . . . . . [AFF2030203] .4 Flip Effects Forbidden . . . . . . . . . . . . . [FEF2030204] .5 Tributes Forbidden . . . . . . . . . . . . . . . [TBF2030205] .6 Traps Forbidden . . . . . . . . . . . . . . . . . [TRF2030206] .7 Large Deck A . . . . . . . . . . . . . . . . . . [LDA2030207] .8 Large Deck B . . . . . . . . . . . . . . . . . . [LDB2030208] .9 Sets Forbidden . . . . . . . . . . . . . . . . . [STF2030209] .10 All Monsters Except LV Monsters Forbidden . . . [ELF2030210] .11 All Monsters Except Fairies Forbidden . . . . . [EFF2030211] .12 All Monsters Except Wind Monsters Forbidden . . [EWF2030212] .13 All Cards Except Monsters Forbidden . . . . . . [EMF2030213] .14 Level 3 Or Below Forbidden . . . . . . . . . . . [LTF2030214] .15 DEF 1500 or Less Forbidden . . . . . . . . . . . [DFF2030215] .16 Effect Monster Forbidden . . . . . . . . . . . . [EMF2030216] .17 Spells Forbidden . . . . . . . . . . . . . . . . [SPF2030217] .18 Attacks Forbidden . . . . . . . . . . . . . . . [ATF2030218] .19 All Monsters Except Elemental Heroes Forbidden . [EHF2030219] .20 All Monsters Except Warriors Forbidden . . . . . [EWF2030220] .21 All Monsters Except Dark Monsters Forbidden . . [EDF2030221] .22 All Forbidden/Limited/Semi-Ltd Cards Forbidden . [BLF2030222] .23 Refer to the March '05 Forb/Ltd Card List . . . [MBL2030223] .24 Refer to the September '04 Forb/Ltd Card List . [SBL2030224] .25 Low Life Points . . . . . . . . . . . . . . . . [LLP2030225] .26 All Monsters Except Toons Forbidden . . . . . . [ETF2030226] .27 All Monsters Except Spirits Forbidden . . . . . [ESF2030227] .28 All Monsters Except Dragons Forbidden . . . . . [EDF2030228] .29 All Monsters Except Spellcasters Forbidden . . . [ESF2030229] .30 All Monsters Except Light Forbidden . . . . . . [ELF2030230] .31 All Monsters Except Fire Forbidden . . . . . . . [EFF2030231] .32 Decks With Card Multiples Forbidden . . . . . . [CMF2030232] .33 Special Summons Forbidden . . . . . . . . . . . [SSF2030233] .34 Normal Summons Forbidden . . . . . . . . . . . . [NSF2030234] .35 All Monsters Except Zombie Forbidden . . . . . . [EZF2030235] .36 All Monsters Except Earth Forbidden . . . . . . [EEF2030236] .37 All Monsters Except Water Forbidden . . . . . . [EWF2030237] .38 Refer to the March '04 Forb/Ltd Card List . . . [MBL2030238] .39 Monsters Forbidden . . . . . . . . . . . . . . . [MSF2030239] .40 Refer to the September '05 Forb/Ltd Card List . [SBL2030240] .41 Refer to the September '03 Forb/Ltd Card List . [SBL2030241] .3 Theme Duel . . . . . . . . . . . . . . . . . . . . . [THM2030300] .1 Battle Damage . . . . . . . . . . . . . . . . . . [BTD2030301] .2 Deflected Damage . . . . . . . . . . . . . . . . [DFD2030302] .3 Normal Summon . . . . . . . . . . . . . . . . . . [NMS2030303] .4 Ritual SUmmon . . . . . . . . . . . . . . . . . . [RTS2030304] .5 Special Summon A . . . . . . . . . . . . . . . . [SPS2030305] .6 20x Spell . . . . . . . . . . . . . . . . . . . . [TSP2030306] .7 10x Trap . . . . . . . . . . . . . . . . . . . . [TTR2030307] .8 Draw . . . . . . . . . . . . . . . . . . . . . . [DRW2030308] .9 Hand Destruction . . . . . . . . . . . . . . . . [HND2030309] .10 During Opponent's Turn . . . . . . . . . . . . . [DOT2030310] .11 Recover . . . . . . . . . . . . . . . . . . . . [RCV2030311] .12 Remove Monsters by Effect . . . . . . . . . . . [RME2030312] .13 Flip Summon . . . . . . . . . . . . . . . . . . [FPS2030313] .14 Special Summon B . . . . . . . . . . . . . . . . [SSB2030314] .15 Token . . . . . . . . . . . . . . . . . . . . . [TKN2030315] .16 Union . . . . . . . . . . . . . . . . . . . . . [UNN2030316] .17 10x Quick Spell . . . . . . . . . . . . . . . . [TQS2030317] .18 The Forbidden . . . . . . . . . . . . . . . . . [TFB2030318] .19 20 Turns . . . . . . . . . . . . . . . . . . . . [TTN2030319] .20 Deck Destruction . . . . . . . . . . . . . . . . [DDS2030320] .21 Victory D . . . . . . . . . . . . . . . . . . . [VIC2030321] .22 The Preventers Fight Back . . . . . . . . . . . [PFB2030322] .23 Huge Revolution . . . . . . . . . . . . . . . . [HRV2030323] .24 Victory in 5 Turns . . . . . . . . . . . . . . . [VFT2030324] .25 Moth Grows Up . . . . . . . . . . . . . . . . . [MGU2030325] .26 Magnetic Power . . . . . . . . . . . . . . . . . [MGP2030326] .27 Dark Sage . . . . . . . . . . . . . . . . . . . [DKS2030327] .28 Direct Damage . . . . . . . . . . . . . . . . . [DMG2030328] .29 Destroy Monster in Battle . . . . . . . . . . . [DMB2030329] .30 Tribute Summon . . . . . . . . . . . . . . . . . [TBS2030330] .31 Special Summon C . . . . . . . . . . . . . . . . [SSC2030331] .32 Toon . . . . . . . . . . . . . . . . . . . . . . [TON2030332] .33 10x Counter . . . . . . . . . . . . . . . . . . [TTC2030333] .34 Destiny Board . . . . . . . . . . . . . . . . . [DSB2030334] .35 Huge Damage in a Turn . . . . . . . . . . . . . [HDT2030335] .36 V-Z in the House . . . . . . . . . . . . . . . . [VZH2030336] .37 Uria, Lord of Searing Flames . . . . . . . . . . [LSF2030337] .38 Hamon, Lord of Striking Thunder . . . . . . . . [LST2030338] .39 Raviel, Lord of Phantasms . . . . . . . . . . . [LOP2030339] .40 Make a Chain . . . . . . . . . . . . . . . . . . [MAC2030340] .41 The Gatekeeper Stands Tall . . . . . . . . . . . [GST2030341] .42 Serious Damage . . . . . . . . . . . . . . . . . [SRD2030342] .43 Return Monsters with Effects . . . . . . . . . . [RME2030343] .44 Fusion Summon . . . . . . . . . . . . . . . . . [FSS2030344] .45 Big Damage at Once . . . . . . . . . . . . . . . [BDO2030345] .46 XYZ in the House . . . . . . . . . . . . . . . . [XYZ2030346] .47 Spell Counter . . . . . . . . . . . . . . . . . [SPC2030347] .48 Destroy Monsters with Effects . . . . . . . . . [DME2030348] .49 Plunder . . . . . . . . . . . . . . . . . . . . [PND2030249] .50 Dark Scorpion Combination . . . . . . . . . . . [DSC2030250] .4 Survival Duel . . . . . . . . . . . . . . . . . . . . [SRV2030400] .4 Free Duel . . . . . . . . . . . . . . . . . . . . . . . . [FRD2040000] .1 Tier 1 Opponents . . . . . . . . . . . . . . . . . . [ONE2040100] .1 Kuriboh . . . . . . . . . . . . . . . . . . . . . [KRB2040101] .2 Scapegoat . . . . . . . . . . . . . . . . . . . . [SCG2040102] .3 Skull Servant . . . . . . . . . . . . . . . . . . [SRV2040103] .4 Watapon . . . . . . . . . . . . . . . . . . . . . [WTP2040104] .5 White Magician Pikeru . . . . . . . . . . . . . . [WMP2040105] .2 Tier 2 Opponents . . . . . . . . . . . . . . . . . . [TWO2040200] .1 Batteryman C . . . . . . . . . . . . . . . . . . [BMC2040201] .2 Ojama Yellow . . . . . . . . . . . . . . . . . . [OJY2040202] .3 Goblin King . . . . . . . . . . . . . . . . . . . [GBK2040203] .4 Des Frog . . . . . . . . . . . . . . . . . . . . [DES2040204] .5 Water Dragon . . . . . . . . . . . . . . . . . . [WDR2040205] .3 Tier 3 Opponents . . . . . . . . . . . . . . . . . . [THR2040300] .1 Red-Eyes Darkness Dragon . . . . . . . . . . . . [RED2040301] .2 Vampire Genesis . . . . . . . . . . . . . . . . . [VPG2040302] .3 Inferno Flame Emperor . . . . . . . . . . . . . . [IFE2040303] .4 Ocean Dragon Lord - Neo-Daedalus . . . . . . . . [ODL2040304] .5 Helios Duo Magiste . . . . . . . . . . . . . . . [HDM2040305] .4 Tier 4 Opponents . . . . . . . . . . . . . . . . . . [FOR2040400] .1 Gilford the Legend . . . . . . . . . . . . . . . [GTL2040401] .2 Dark Eradicator Warlock . . . . . . . . . . . . . [DEW2040402] .3 Guardian Exode . . . . . . . . . . . . . . . . . [GRD2040403] .4 Goldd, Wu-Lord of Dark World . . . . . . . . . . [GWD2040404] .5 Elemental Hero Erikshieler . . . . . . . . . . . [EHE2040405] .5 Tier 5 Opponents . . . . . . . . . . . . . . . . . . [FIV2040500] .1 Raviel, Lord of Phantasms . . . . . . . . . . . . [RLP2040501] .2 Horus the Black Flame Dragon LV8 . . . . . . . . [BFD2040502] .3 Stronghold . . . . . . . . . . . . . . . . . . . [STR2040503] .4 Sacred Phoenix of Nephthys . . . . . . . . . . . [SPN2040504] .5 Cyber End Dragon . . . . . . . . . . . . . . . . [CED2040505] .6 Special Opponents . . . . . . . . . . . . . . . . . . [SPC2040600] .1 Yourself . . . . . . . . . . . . . . . . . . . . [YRS2040601] .2 Copycat . . . . . . . . . . . . . . . . . . . . . [CPY2040602] 3) DECK BUILDING . . . . . . . . . . . . . . . . . . . . . . . . [DEK3000000] .1 Booster List . . . . . . . . . . . . . . . . . . . . . . [BOO3010000] .1 Legend of B.E.W.D. . . . . . . . . . . . . . . . . . [LOB3010100] .2 Metal Raiders . . . . . . . . . . . . . . . . . . . . [MRD3010200] .3 Pharaoh's Servant . . . . . . . . . . . . . . . . . . [PSV3010300] .4 Pharaonic Guardian . . . . . . . . . . . . . . . . . [PGD3010400] .5 Spell Ruler . . . . . . . . . . . . . . . . . . . . . [SRL3010500] .6 Labyrinth of Nightmare . . . . . . . . . . . . . . . [LNM3010600] .7 Legacy of Darkness . . . . . . . . . . . . . . . . . [LOD3010700] .8 Magician's Force . . . . . . . . . . . . . . . . . . [MFC3010800] .9 Dark Crisis . . . . . . . . . . . . . . . . . . . . . [DCR3010900] .10 Invasion of Chaos . . . . . . . . . . . . . . . . . [IOC3011000] .11 Ancient Sanctuary . . . . . . . . . . . . . . . . . [ANS3011100] .12 Soul of the Duelist . . . . . . . . . . . . . . . . [SOD3011200] .13 Rise of Destiny . . . . . . . . . . . . . . . . . . [RDT3011300] .14 Flaming Eternity . . . . . . . . . . . . . . . . . . [FME3011400] .15 The Lost Millenium . . . . . . . . . . . . . . . . . [TLM3011500] .16 Cybernetic Revolution . . . . . . . . . . . . . . . [CRV3011600] .17 Elemental Energy . . . . . . . . . . . . . . . . . . [EEN3011700] .18 Shadow of Infinity . . . . . . . . . . . . . . . . . [SOI3011800] .2 Special Packs List . . . . . . . . . . . . . . . . . . . [SPP3020000] .1 Game Gift Collection . . . . . . . . . . . . . . . . [GGC3020100] .2 Special Gift Collection . . . . . . . . . . . . . . . [SGC3020200] .3 Fairy Collection . . . . . . . . . . . . . . . . . . [FRC3020300] .4 Dragon Collection . . . . . . . . . . . . . . . . . . [DRC3020400] .5 Warrior Collection A . . . . . . . . . . . . . . . . [WCA3020500] .6 Warrior Collection B . . . . . . . . . . . . . . . . [WCB3020600] .7 Fiend Collection A . . . . . . . . . . . . . . . . . [FCA3020700] .8 Fiend Collection B . . . . . . . . . . . . . . . . . [FCB3020800] .9 Machine Collection A . . . . . . . . . . . . . . . . [MCA3020900] .10 Machine Collection B . . . . . . . . . . . . . . . . [MCB3021000] .11 Spellcaster Collection A . . . . . . . . . . . . . . [SCA3021100] .12 Spellcaster Collection B . . . . . . . . . . . . . . [SCB3021200] .13 Zombie Collection . . . . . . . . . . . . . . . . . [ZMC3021300] .14 Special Monsters A . . . . . . . . . . . . . . . . . [SMA3021400] .15 Special Monsters B . . . . . . . . . . . . . . . . . [SMB3021500] .16 Reverse Collection . . . . . . . . . . . . . . . . . [RVC3021600] .17 LP Recovery Collection . . . . . . . . . . . . . . . [LRC3021700] .18 Special Summon Collection A . . . . . . . . . . . . [SSA3021800] .19 Special Summon Collection B . . . . . . . . . . . . [SSB3021900] .20 Special Summon Collection C . . . . . . . . . . . . [SSC3022000] .21 Equipment Collection . . . . . . . . . . . . . . . . [EQC3022100] .22 Continuous Spell/Trap A . . . . . . . . . . . . . . [STA3022200] .23 Continuous Spell/Trap B . . . . . . . . . . . . . . [STB3022300] .24 Quick/Counter Collection . . . . . . . . . . . . . . [QCC3022400] .25 Direct Damage Collection . . . . . . . . . . . . . . [DDC3022500] .26 Direct Attack Collection . . . . . . . . . . . . . . [DAC3022600] .27 Monster Destroy Collection . . . . . . . . . . . . . [MDC3022700] .28 All Normal Monsters . . . . . . . . . . . . . . . . [ANM3022800] .29 All Effect Monsters . . . . . . . . . . . . . . . . [AEM3022900] .30 All Fusion Monsters . . . . . . . . . . . . . . . . [AFM3023000] .31 All Traps . . . . . . . . . . . . . . . . . . . . . [ATP3023100] .32 All Spells . . . . . . . . . . . . . . . . . . . . . [ASL3023200] .33 All at Random . . . . . . . . . . . . . . . . . . . [AAR3023300] .3 Card Passwords . . . . . . . . . . . . . . . . . . . . . [CPW3030000] .4 The Forbidden/Limited Card List . . . . . . . . . . . . . [BAN3040000] .1 September 2003 . . . . . . . . . . . . . . . . . . . [SEP3040100] .2 March 2004 . . . . . . . . . . . . . . . . . . . . . [MAR3040200] .1 September 2004 . . . . . . . . . . . . . . . . . . . [SEP3040300] .2 March 2005 . . . . . . . . . . . . . . . . . . . . . [MAR3040400] .1 September 2005 . . . . . . . . . . . . . . . . . . . [SEP3040500] .2 March 2006 . . . . . . . . . . . . . . . . . . . . . [MAR3040600] .1 September 2006 . . . . . . . . . . . . . . . . . . . [SEP3040700] .2 March 2007 . . . . . . . . . . . . . . . . . . . . . [MAR3040800] .5 Sample Decks . . . . . . . . . . . . . . . . . . . . . . [SMP3050000] .1 Warrior Ratbox . . . . . . . . . . . . . . . . . . . [WRB3050100] .2 Hand Control . . . . . . . . . . . . . . . . . . . . [HCT3050200] .3 Last Draw Exodia . . . . . . . . . . . . . . . . . . [LDE3050300] .4 A Legendary Ocean . . . . . . . . . . . . . . . . . . [ALO3050400] .5 Magical Toon World . . . . . . . . . . . . . . . . . [MTW3050500] .6 Blue-Eyes White Dragon . . . . . . . . . . . . . . . [BWD3050600] .7 Gadgets . . . . . . . . . . . . . . . . . . . . . . . [GDT3050700] .8 Guardian Sphinx . . . . . . . . . . . . . . . . . . . [SNX3050800] .9 Dark Paladin . . . . . . . . . . . . . . . . . . . . [DPN3050800] .10 Skill Drain Burn . . . . . . . . . . . . . . . . . . [SDB3050900] 4) MISCELLANEOUS . . . . . . . . . . . . . . . . . . . . . . . . [MSC4000000] .1 Frequently Asked Questions . . . . . . . . . . . . . . . [FAQ4010000] .2 Cheat Codes . . . . . . . . . . . . . . . . . . . . . . . [CHC4020000] .3 Links and Other Guides . . . . . . . . . . . . . . . . . [LOG4030000] .4 TO Do List . . . . . . . . . . . . . . . . . . . . . . . [TDL4040000] .5 Version Info . . . . . . . . . . . . . . . . . . . . . . [VER4050000] .6 Thanks . . . . . . . . . . . . . . . . . . . . . . . . . [THX4060000] =============================================================================== 1 - INTRODUCTION [INT1000000]* =============================================================================== Hello and welcome to my first ever FAQ, well, first ever FAQ that I feel has a chance to actually be submitted. Yu-Gi-Oh! World Championship Tournament 2006 is one of my most played GBA Carts ever and it still gets gameplay today, even though I have my DS and WCT 2008. I guess it really does say something for the quality of this game. This guide will be as in-depth as I can make it. I will be providing Deck Lists, strategies, and step-by-step walkthroughs and exploring every nook and cranny there is in this game. So if you have any ideas/corrections/additions/whatever, do not hesitate to email me at the address provided. Please make sure to mark the email with "Yu- Gi-Oh!" or "WCT06" or something like that. I will reply to you as quickly as possible. I don't do Messenger programs anymore, so if you need to get in touch, email is the way to go! Remember; keep it clean, even though I've seen and heard mostly everything, I still don't enjoy getting rude, off-point emails. They get binned immediately. Thank you; please enjoy the rest of this walkthrough! _______________________________________________________________________________ 1.1 - ABOUT THIS GAME [ATT1010000]* _______________________________________________________________________________ [Credit: wikipedia.org and yugioh.wikia.com] Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006, known as Yu-Gi- Oh Duel Monsters Expert 2006 in Japan, and Yu-Gi-Oh World Championship Tournament 2006 in Europe is a video game based on the Yu-Gi-Oh! franchise. The gameplay involves the player collecting cards in-game and using them to battle the computer players. Players may also (upon completing the Free Duel mode) battle against decks which they themselves have designed and saved. Yu-Gi-Oh! Ultimate Masters - World Championship Tournament 2006 contains more than 2000 cards, including the first six Structure decks from the Trading Card Game as well as cards from the Yu-Gi-Oh! GX universe. This game contains every Yu-Gi-Oh card made in English at the time of its release, with the exception of Gravekeeper's Chief, My Body as a Shield, Amazoness Spellcaster, Dramatic Rescue, Barrel Behind the Door, Dragon Piper, and Spring of Rebirth. Unlike previous games, the cards collected from packs have direct correlation to those released for the CCG. Players purchase packs from the original Legend of Blue- Eyes White Dragon all the way up through to the Shadow of Infinity series. There are also specialized packs focusing on themes (machines, spellcasters, warriors, etc.) and even by card type (all effect monsters, all normal monsters, all spells, all traps). Additional packs are unlocked as you progress in the game. Elemental Hero Neos is featured in the game prior to his release, but is fairly useless without the other neospacians. As with prior games in the series card passwords printed on TCG cards can be entered in order to obtain cards in game you can now get as many copies of each card as you want in this way (limited to one in previous games, except WCT 2005), but you must pay a fixed cost for each card (costs range from a few hundred DP to in excess of 10000 DP for Limited and Forbidden cards such as Pot of Greed and Black Luster Soldier Envoy of the Beginning). Also note that although link duels are still possible trading cards between games is not. Also different from the previous videogames, this one does not pit you against characters from the cartoons (and their known decks). Instead, you duel against the various 'monsters' and decks built around them (Kuriboh, Dark Magician, Cyber-Dragon, etc.). The monster duelists are organized into five different tiers with each tier getting unlocked as the game progresses. There is also a special tier where you can duel yourself (opponent uses your currently selected deck), and Copycat (who uses a deck of your choice from one of up to 60 of your saved deck builds). Besides the free dueling, there are also Challenges. These consist of Duel Puzzles (winning a duel given certain cards on the board and in hand), Themed Duels (full duels based on a certain theme for building your deck), and Survival Duels (see how many duels you can win in a row with your Life points carrying over from duel to duel). As you complete certain percentages of challenges, more packs and Free Duel duelists are unlocked. You can also update the Forbidden/Limited List to the current one at the Yu-Gi-Oh! Card Game Website. _______________________________________________________________________________ 1.2 - CONTROLS [CON1020000]* _______________________________________________________________________________ ____.---------------------.____ Here are some basic controls: /__L_| |_R__\ |' _________________ '| D (D-Pad) - Moves around menu | _ | | | A - Confirms selection | _| |_ | | | B - Back ||_ D _|| | [A]| L - Mode Specific | |_| | |[B] | R - Mode Specific | | | | SEL (Select) - Mode Specific | |_________________| | SRT (Start) - Card View | | \ [SEL] [SRT] / \_______________________________/ Deck Edit-specific controls: L - Move between Trunk/Main Deck/Side Deck/Fusion Deck R - Move between Trunk/Main Deck/Side Deck/Fusion Deck SEL (Select) - Change card view SRT (Start) - View card details Duel-specific controls: A (Hold) - Force a Chain B (Hold) - Skip activation prompt L - Move to first card in hand R - Draw card in Draw Phase, view card text SRT (Start) - View card details _______________________________________________________________________________ 1.3 - COPYRIGHT INFO [CPY1030000]* _______________________________________________________________________________ First off, all trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. =============================================================================== 2 - SECTION TWO: WALKTHROUGH [WKT2000000]* =============================================================================== Everything you ever wanted to know about this game is right in this section! Opponents, challanges, decks, it's all here! _______________________________________________________________________________ 2.1 - BEFORE WE BEGIN [BEB2010000]* _______________________________________________________________________________ Before we actually grab our GBAs and plow through the game, I feel that we should get through a few basics first. Of course, if you think you're above this, then please feel free to move on to the actual walkthrough. _______________________________________________________________________________ 2.1.1 - BASICS OF YU-GI-OH! [BOY2010100]* _______________________________________________________________________________ If you're totally new to the game, this section is here to help you out. Most of this section has been lifted from the Yu-Gi-Oh! Trading Card Game page on wikipedia, although I've edited the text a bit to be relevant to the game (since 2006, several gameplay mechanics have been implemented and/or modified. If you really need to know, check the proper article. The link to that page is at the bottom of this Guide). If you're looking at this and wondering "this is different from the anime!", that is because the anime likes to take liberties with the rules, especially the Duelist Kingdom arc of the first anime. I personally learned the basics from the Game Boy game Dark Duel Stories, which is probably the worst way to learn. Thank god the anime was able to fish me out of it! Eru. yeah, lets just get on with it. [Credit: wikipedia.org] RULES Each player starts with a hand of five cards and a set number of Life Points, or LP (the official rules call for 8,000 LP). The objective of the game is to defeat the opponent by reducing his LP to 0, by depleting an opponent's deck to where he cannot draw, or to use the cards in the deck to satisfy a specific condition for an automatic victory (like gathering all five Exodia cards in the hand, or having all 5 Destiny Board cards on the field, for example). TYPES OF CARDS Each deck may contain a minimum of 40 cards and must not have more than 3 copies of the same card. In the game, there is a limit of 30 cards in the fusion deck. The forbidden/limited card list also further limits the number of copies a certain card can have in the deck: - Semi-Limited: Two copies per deck (including side deck) at most. - Limited: Only one copy per deck (including side deck). - Forbidden: This card cannot be used in a duel. MONSTER CARDS Monster cards are the creatures players summon to attack their opponent. Each monster card has a name, elemental attribute, level, species type, attack points, defense points, and description. A player may have up to five monster cards in play at one time. Monster cards can be put into play in three ways. A Normal Summon places the creature on the field in attack position, meaning it can declare an attack, but will inflict damage on the player if destroyed by a stronger monster. A Set monster is played face down and sideways, in defense position. It cannot declare an attack, but will not damage the player if it is destroyed. A Special Summon can only be done with a card effect, and allows the player to place it face-up, even in defense position, activating any effects it might have. Some cards cannot be Normal Summoned or Set, and must be Special Summoned in a specific fashion. Each player can only perform one Normal Summon per turn, but can perform as many Special Summons as they wish. A monster of high level can only be Normal Summoned or Set by "Tributing", sending to the graveyard other monsters on his side of the field, unless the card says otherwise. - Level 1-4: No Tributes needed. - Level 5-6: One Tribute is needed. - Level 7 and higher: Two Tributes are needed. On the turns after a monster has been Summoned or Set, the player may flip a Set monster into face-up attack position, or change the battle position of a face-up monster once per turn. There are four types of monsters, denoted by the color of the card's frame: - Normal Monsters: Yellow faced cards. Each has no special effect in game play by itself. - Effect Monsters: Orange faced cards. Each has one or more special effects in game play. Some Fusion and Ritual Monsters also have special effects as well. - Ritual Monsters: Blue faced cards. Can only be Special Summoned by playing a Ritual Spell card, and sending to the graveyard from hand or play area a number of monsters whose sum of levels are equal or higher than the Ritual Monster in question (Examples include Black Luster Soldier and Paladin of White Dragon). - Fusion Monsters: Violet faced cards. Can only be Special Summoned by playing the "Polymerization" spell card (or by an effect that replaces it) and sending to the graveyard from hand or play area the specific monsters required to summon it. Unlike most other cards, Fusion Monsters are placed in a separate fusion deck (Examples include Cyber End Dragon and Blue-Eyes Ultimate Dragon). SPELL CARDS Green faced spell cards add special abilities to one's deck. Prior to the Magician's Force set, they were called "magic cards". Except Quickplay Spells, these cards can only be played, Set, or activated during the player's own Main Phases. A player may have up to five spell and/or trap cards on the field at a time, excluding any Field Spell cards. There are six types of spells, denoted by a circular icon on the card: - Normal Spell: The spell card is sent to the graveyard after its effect is resolved. - Continuous Spell: The spell's effect continues while the card is placed on the field. This can last for a set number of turns or indefinitely, depending on the card. - Equip Spell: Modifies a monster's strength or gives it special abilities. - Field Spell: Activated to alter the properties of the field. Played in the Field card zone separately from other spells and traps. Only one can be on the field at any time, and if another is played then the current one on the field is destroyed. - Quickplay Spell: Can be played at almost any time on the player's turn. After being Set, can be activated during the opponent's turn. - Ritual Spell: Activated to summon Ritual Monsters. Monsters from the field or hand must be offered as Tributes. TRAP CARDS Just like spell cards, the purple faced trap cards add special abilities to one's deck. These cards must be first Set face down on the field, and cannot be activated in the same turn they are Set, unless by a special effect. Trap cards can be activated at any time during either player's turn. There are three types of traps: - Normal Trap: Can be activated anytime. Its effects only last once. - Continuous Trap: Like a Continuous Spell, its effects continue while it remains on the field (Examples include Royal Decree and Solemn Wishes) - Counter Trap: Can be activated only in response to a specific action (Examples include Negate Attack and Magic Drain) TURN STRUCTURE Each player alternates turns until the end of the duel. Each turn is composed of a sequence of phases. - Draw Phase: The player draws a card from his/her deck. Just like most trading card games, if there are no cards in the deck for the player to draw in this phase, the opponent automatically wins. - Standby Phase: The player must wait until every card designed to activate between the Draw Phase and Main Phase 1 has resolved. - Main Phase 1: The player is allowed to Summon monsters, play spells, and Set cards on the field before the Battle Phase. - Battle Phase: Only in this phase may the player use monsters to attack the opponent. If there are monsters on the opponent's field, the player must attack them instead of attacking the opponent's LP directly, unless a special effect allows it. In the first turn of the duel, a player is prohibited from attacking the opponent, so that the opponent has a chance to establish defenses. Normally each monster can only attack once per turn, and only if it is in attack position. If a monster in attack position attacks a monster also in attack position, normally the monster with less ATK points is destroyed and the controller of this monster suffers LP damage equal to the difference between the ATK points of both monsters. If both monsters have the same ATK, they are destroyed with no LP damage to either player. If a monster in attack position attacks a monster in defense position, normally the defender monster is destroyed if its DEF points are lower then the ATK points of the attacker. If the opposite occurs, no monster is destroyed, but the controller of the attacker monster suffers LP damage equal to the difference between the attacker's ATK points and the defender's DEF points. Attacking a face-down monster will flip it into face-up defense position. If a monster manages to attack the opponent directly, the opponent suffers LP damage equal to the attacking monster's ATK points. The outcome of a battle can be altered by the effect of one or more cards used by either player. - Main Phase 2: The player is allowed to Summon monsters, play spells, and Set cards on the field before the End Phase. - End Phase: The player must discard cards in hand if he has more than six, and the players must wait until every card designed to activate after Main Phase 2 has resolved, before the turn is concluded. - Notes: Each player is allowed only one summon per turn. Therefore if there are no summons during the main phase 1, you can summon during the main phase 2. But since the battle phase has already taken place, the summoned monster may not attack and any monster who has attacked can NOT be sent into defense mode. _______________________________________________________________________________ 2.1.2 - GENERAL DUELING TIPS [GDT2010200]* _______________________________________________________________________________ Here are a few tips to get you moving along in the game. If you already know a thing or two about dueling and are confident in your skills you can move onto the main walkthrough. This is pretty much tailored for beginners, really. - Keep your deck small, with nothing over 41 cards. 40 cards should be the target each and every time. Larger decks mean a reduced chance of drawing something you really need. - Your deck should be balanced, with a good ratio of monsters, spell, and trap cards. A good ratio of cards would be 5:4:1. That means for every 5 monster cards, you will have 4 spell cards and 1 trap card. 5:3:2 is also a safe bet. There are exceptions, of course, Magical Explosion Decks being one. - Do not overextend, by that I mean commit too many cards to the field. It sucks to see an elaborate combo being unravelled by a single card, and all that is left in your hand is a copy of Winged Kuriboh LV10. You should only overextend when: A) It's the only thing stopping you from losing outright OR B) Your opponent cannot stop you and you're going to win in that turn anyway. - Save your best cards for critical moments. It might sound like "Well, duh", but it's way too easy to get sucked in to using your Heavy Storm or your Mirror Force early, only to regret it later when your opponent manages to get out Macro Cosmos or starts blitzing the field after a huge Dimension Fusion. Timing is key. - About timing; try not to submit to knee-jerk reactions. I have an excellent example from when a friend and I dueled a while ago. My friend started off well; playing A Legendary Ocean, summoning Giga Gagagigo and setting a spell/trap card. I attempted to special summon Cyber Dragon, but he stopped it with Solemn Judgement. That was a big mistake, as I merely special summoned another Cyber Dragon, destroyed his monster with fissure, and brought back my other Dragon with Premature Burial for the OTK. If he hadn't panicked and just thought things through, he could have: A) Activated Solemn Judgement when I activated Fissure OR B) Taken the damage and worked towards the next move. Either one would have been better then being humiliated like that. I'm not naming names, but I'll tell you Megiddo hasn't been that stupid since. _______________________________________________________________________________ 2.2 - STARTING A NEW GAME [SNG2020000]* _______________________________________________________________________________ Powered up your GBA yet? No? Well get to it, you've gotta start some time. The first prompt is your language, which should hopefully be English... Hopefully. We are then taken to the title screen, and there should only be 1 option; New Game. Once selected we will be asked our name and then be given a selection of ugly little anime faces to serve as our avatar. Pick whatever you like, you could just change it later if you want. After that gruelling task, you will be taken to the Starter Deck Selection screen. _______________________________________________________________________________ 2.2.1 - STARTER DECKS [STD2020100]* _______________________________________________________________________________ So here we are... If you're familiar with the real life Structure Decks, then these decks shouldn't surprise you in the slightest. We have 6 decks to choose from. From left; Dragon's Roar, Zombie Madness, Blazing Destruction, Fury From the Deep, Warrior's Triumph, and Spellcaster's Judgement. I'll break down each deck for you, with a small blurb outlining cards that can be used outside of their original decks. _______________________________________________________________________________ 2.2.1.1 - DRAGON'S ROAR [DRR2020101]* _______________________________________________________________________________ MONSTERS: 14 1x Red-Eyes Darkness Dragon - Theme: Dragons 1x Red-Eyes Black Dragon 2x Armed Dragon LV5 - Focus: Armed Dragon/Red-Eyes 2x Luster Dragon Black Dragon 1x Element Dragon 2x Armed Dragon LV3 - Useful Cards: Twin-Headed 3x Masked Dragon Behemoth, Creature Swap, Heavy 1x Twin-Headed Behemoth Storm, Mystical Space Typhoon, 1x Red-Eyes Black Chick Nobleman of Crossout, Pot of Greed, Premature Burial, Snatch SPELLS: 16 Steal, Swords of Revealing Light, Call of the Haunted, Ceasefire 2x Creature Swap 1x Heavy Storm - Perma-Trunk: The Graveyard in 1x Mystical Space Typhoon the Fourth Dimension, Reckless 2x Nobleman of Crossout Greed 1x Pot of Greed 1x Premature Burial - Strengths: Powerful monsters, 2x Reload varied spell lineup 1x Snatch Steal 3x Stamping Destruction - Weaknesses: Strongest Monster is 1x Swords of Revealing Light a difficult one to summon, Poor 1x The Graveyard in the Fourth Dimension trap lineup, not enough monsters, very bad topdecking TRAPS: 10 - Notes: If you like dragons, or 1x Call of the Haunted you're planning on making a better 1x Ceasefire Dragon deck in the future, then 1x Curse of Anubis pick this deck. If not, then stay 2x Dragon's Rage away, you can get alot of the more 2x Interdimensional Matter Transporter useful cards through the other 1x Reckless Greed starter decks. 1x The Dragon's Bead 1x Trap Jammer _______________________________________________________________________________ 2.2.1.2 - ZOMBIE MADNESS [ZBM2020102]* _______________________________________________________________________________ MONSTERS: 17 2x Despair From the Dark - Theme: Zombies 1x Vampire Genesis 1x Dark Dust Spirit - Focus: Field Presence 2x Ryu Kokki 1x Vampire Lord - Useful Cards: Double Coston, 1x Master Kyonshee Spirit Reaper, Creature Swap, 1x Double Coston Giant Trunade, Heavy Storm, 3x Pyramid Turtle Mystical Space Typhoon, Nobleman 2x Regenerating Mummy of Crossout, Pot of Greed, Snatch 1x Vampire Lady Steal, Dust Tornado, Torrential 1x Soul-Absorbing Bone Tower Tribute 1x Spirit Reaper - Perma-Trunk: Master Kyonshee, SPELLS: 16 Regenerating Mummy, Reckless Greed 2x Book of Life - Strengths: Will always have at 3x Call of the Mummy least one monster on the field, 1x Card of Safe Return can quickly swarm from the grave, 2x Creature Swap can eliminate spell and traps from 1x Giant Trunade the deck with Vampire Lady and 1x Heavy Storm Vampire Lord 1x Mystical Space Typhoon 1x Nobleman of Crossout - Weaknesses: CPU Opponents rarely 1x Pot of Greed use hand destruction, lots of 2x Reload tribute monsters can lead to 1x Snatch Steal difficult hands TRAPS: 7 - Notes: This deck needs some good management in order to get wins, 3x Compulsory Evacuation Device there could be times when you're 1x Dust Tornado stuck with an unplayable hand and 1x Magic Jammer you'll just have to grit your 1x Reckless Greed teeth and hope for Book of Life or 1x Torrential Tribute Call of the Mummy to save you. _______________________________________________________________________________ 2.2.1.3 - BLAZING DESTRUCTION [BZD2020103]* _______________________________________________________________________________ MONSTERS: 18 1x Infernal Flame Emperor - Theme: Fire Attribute 1x Thestalos the Firestorm Monarch 1x Blazing Inpachi - Focus: Aggro Burn 1x Great Angus 1x Gaia Soul the Combustible Collective - Useful Cards: Thestalos the 2x Inferno Firestorm Monarch, Heavy Storm, 1x Molten Zombie Level Limit - Area B, Mystical 2x Solar Flare Dragon Space Typhoon, Nobleman of 3x UFO Turtle Crossout, Pot of Greed, Premature 1x Raging Flame Sprite Burial, Snatch Steal, Call of the 2x Ultimate Baseball Kid Haunted, Dust Tornado, Jar of 1x Fox Fire Greed 1x Little Chimera - Perma-Trunk: Great Angus, Little SPELLS: 15 Chimera, Tribute to the Doomed 1x Dark Room of Nightmare - Strengths: Can lock up the 1x Heavy Storm attack with Solar Flare Dragon, 2x Level Limit - Area B Gaia Soul can swing over large
1x Meteor of Destruction monsters when needed, Fox Fire can
2x Molten Destruction establish his lock, Thestalos is
1x Mystical Space Typhoon quality
1x Necklace of Command
1x Nobleman of Crossout - Weaknesses: Infernal Flame
1x Pot of Greed Emperor, Raging Flame Sprite's
1x Premature Burial powerup time, lack of stall
1x Reload
1x Snatch Steal - Notes: This deck needs either
1x Tribute to the Doomed more stall or more aggro, i don't
think it can do both at the same
TRAPS: 7 time. I'd pick stall myself, but
buffing it up for aggro won't hurt
2x Backfire it either.
1x Call of the Haunted
2x Dust Tornado
1x Jar of Greed
1x Spell Shield Type-8
_______________________________________________________________________________
2.2.1.4 - FURY FROM THE DEEP [FFD2020104]*
_______________________________________________________________________________
MONSTERS: 17
1x Ocean Dragon Lord - Neo-Daedalus - Theme: Water Attribute
1x Levia-Dragon - Daedalus
1x Mobius the Frost Monarch - Focus: Field Control
1x 7 Colored Fish
1x Sea Serpent Warrior of Darkness - Useful Cards: Mobius the Frost
1x Space Mambo Monarch, Tribe-Infecting Virus,
1x Amphibious Bugroth MK-3 Creature Swap, Hammer Shot, Heavy
2x Fenrir Storm, Mystical Space Typhoon, Pot
1x Mermaid Knight of Greed, Premature Burial, Snatch
3x Mother Grizzly Steal, Call of the Haunted, Dust
1x Tribe-Infecting Virus Tornado, Gravity Bind, Torrential
1x Unshaven Angler Tribute
1x Creeping Doom Manta
1x Star Boy - Perma-Trunk: Ocean Dragon Lord -
Neo-Daedalus, Space Mambo, Fenrir,
SPELLS: 15 Creeping Doom Manta, Star Boy,
Tornado Wall
3x A Legendary Ocean
1x Big Wave Small Wave - Strengths: Powerful destruction
1x Creature Swap effects, Can slip through Gravity
1x Hammer Shot Bind via A Legendary Ocean
1x Heavy Storm
1x Mystical Space Typhoon - Weaknesses: Ocean Dragon Lord is
1x Pot of Greed too situational to summon, and
1x Premature Burial even then, he's almost always not
2x Reload worth the effort, Hammer Shot will
2x Salvage probably destroy your own monster
1x Snatch Steal
- Notes: This deck really should
TRAPS: 8 have more copies of Mermaid Knight
or Amphibious Bugroth MK-3. Both
1x Call of the Haunted cards have the ability to set off
1x Dust Tornado alarm bells, and the fact that
2x Gravity Bind they can potentially ignore
1x Spell Shield Type-8 Gravity Bind makes them even more
1x Tornado Wall cool... Well, at least that's what
1x Torrential Tribute I think, anyway.
1x Xing Zhen Hu
_______________________________________________________________________________
2.2.1.5 - WARRIOR'S TRIUMPH [FFD2020105]*
_______________________________________________________________________________
MONSTERS: 19
1x Gilford the Legend - Theme: Warriors
1x Gearfried the Swordmaster
1x Swift Gaia the Fierce Knight - Focus: Toolbox/Equip
1x Dark Blade
1x Armed Samurai Ben-Kei - Useful Cards: D.D. Warrior Lady,
1x Command Knight Exiled Force, Giant Trunade, Heavy
1x D.D. Warrior Lady Storm, Lightning Vortex, Mystical
1x Exiled Force Space Typhoon, Reinforcement of
2x Gearfried the Iron Knight the Army, Snatch Steal, Call of
1x Goblin Attack Force the Haunted, Royal Decree
1x Mystic Swordsman LV4
1x Ninja Grandmaster Sasuke - Perma-Trunk: Gilford the Legend,
1x Obnoxious Celtic Guard Gearfried the Swordmaster, Swift
1x Warrior Lady of the Wasteland Gaia the Fierce Knight, Obnoxious
2x Marauding Captain Celtic Guard, Release Restraint,
1x Mataza the Zapper Blast with Chain
1x Mystical Swordsman LV2
- Strengths: Deck tears through
SPELLS: 17 Face-Downs, can search out most
monsters for many situations, can
1x Divine Sword - Phoenix Blade string together combos to force
1x Fairy of the Spring huge damage battle phases
1x Fusion Sword Murasame Blade
1x Giant Trunade - Weaknesses: 3 7-Star+ monsters
1x Heavy Storm that aren't easy to summon, needs
1x Lightning Blade more graveyard recursion to take
1x Lightning Vortex advantage of some monsters
1x Mystical Space Typhoon effects, slim, ineffective trap
2x Reinforcement of the Army lineup
1x Release Restraint
2x Reload - Notes: This starter deck, IMO,
1x Snatch Steal benefits from the default Trunk
1x Swords of Concealing Light the most, so my advice is to
1x The Warrior Returning Alive switch out a few things as soon as
1x Wicked-Breaking Flamberge - Baou possible. If you need a clue as to
what you need to switch, take a
TRAPS: 4 look at the Perma-Trunk list.
1x Blast With Chain
1x Call of the Haunted
1x Magic Jammer
1x Royal Decree
_______________________________________________________________________________
2.2.1.6 - SPELLCASTER'S JUDGEMENT [SCJ2020106]*
_______________________________________________________________________________
MONSTERS: 20
1x Dark Magician - Theme: Spellcasters
1x Dark Eradicator Warlock
1x Chaos Command Magician - Focus: Field Control
1x Chaos Sorcerer
1x Gemini Elf - Useful Cards: Chaos Sorcerer,
1x Blast Magician Breaker the Magical Warrior, Royal
1x Breaker the Magical Warrior Magical Library, Tsukuyomi,
1x Mythical Beast Cerberus Magician of Faith, Heavy Storm,
1x Rapid-Fire Magician Mystical Space Typhoon,
1x Royal Magical Library Nobleman of Crossout, Premature
2x Skilled Dark Magician Burial, Swords of Revealing Light,
1x Tsukuyomi Call of the Haunted
2x Apprentice Magician
1x Ebon Magician Curran - Perma-Trunk: Dark Eradicator
1x White Magician Pikeru Warlock, Blast Magician,
3x Magician of Faith Rapid-Fire Magician, Mystic Box
SPELLS: 15 - Strengths: Has a few built-in
mini-locks that freezes the A.I.,
1x Dark Magic Attack Tsukuyomi and Chaos Sorcerer are
1x Diffusion Wave Motion two of the best monsters in the
1x Heavy Storm game
1x Mage Power
1x Magical Blast - Weaknesses: Dark Eradicator
2x Magical Dimension Warlock sucks
1x Mystic Box
1x Mystical Space Typhoon - Notes: This is probably the best
1x Nightmare's Steelcage starter deck in the game, if you
1x Nobleman of Crossout can live without Snatch Steal
1x Premature Burial (which was easy for me), you
1x Reload should choose this right away,
1x Spell Absorption Breaker, Chaos Sorcerer, Tsukuyomi
1x Swords of Revealing Light and 3 Magician of Faiths are too
good an opportunity to pass up.
TRAPS: 5
1x Call of the Haunted
1x Divine Wrath
1x Magic Cylinder
1x Pitch-Black Power Stone
1x Spell Shield Type-8
_______________________________________________________________________________
2.2.2 - THE TRUNK [TNK2020200]*
_______________________________________________________________________________
Once you've selected your deck, you are given a default 40 card trunk. Some of
the cards are auto-trash that should be ignored, while some are good utility
that should at least be considered.
MONSTERS: 19
1x Elemental Hero Bladedge
1x Luster Dragon #2
1x Kuriboh
1x Magician of Faith
1x Mirage Dragon
1x Princess of Tsurugi
1x Skelengel
1x Spear Dragon
1x Spirit Caller
1x The Trojan Horse
1x Dark Blade
1x Elemental Hero Avian
1x Elemental Hero Burstinatrix
1x Elemental Hero Clayman
1x Elemental Hero Sparkman
1x Gazelle the King of Mythical Beasts
1x Warrior Dai Grepher
1x Warrior of Zera
SPELLS: 12
1x Black Pendant
1x Brain Control
1x Dark Factory of Mass Production
1x Fissure
1x Gaia Power
1x Heavy Storm
1x Ookazi
1x Premature Burial
1x Red Medicine
1x The Warrior Returning Alive
1x Tribute to the Doomed
TRAPS: 9
1x Castle Walls
1x Cemetary Bomb
1x Compulsory Evacuation Device
1x Dust Tornado
1x Jar of Greed
1x Magic Cylinder
1x Ready for Intercepting
1x Reinforcements
1x Sakuretsu Armor
_______________________________________________________________________________
2.2.3 - THE MAIN MENU [TMM2020300]*
_______________________________________________________________________________
After Selecting your Starter Deck you will be taken to the Main Menu screen,
which will be your hub for the rest of the game, there are 6 options in this
Menu, they are outlined below.
_______________________________________________________________________________
2.2.3.1 - DECK EDIT [DED2020301]*
_______________________________________________________________________________
THE DECK EDIT SCREEN
Deck Edit allows you to edit your deck. Once selected, you will be taken to the
Deck Edit screen. The Deck Edit screen may be daunting at first, but after a
short play in there it becomes easy to navigate.
THE GENERAL MENU
The General Menu situated at the top has 4 options:
- The first option allows you to use cards from your Trunk to edit your Main
Deck, your Side Deck and your Fusion Deck. It is the first option that allows
you access to the Card Search Menu.
- The second option adjusts the "love" for your cards, this is handy for
sorting out the really useful cards from the trash. You can also use the Card
Search Menu from this option.
- The third option changes your view from full view to compact view, compact
view allows you to see more cards at the expense of vital information. You can
also change views by pressing select.
- The fourth option takes you to the Option Screen.
- To the right of the fourth option is the name of the recipe you're using.
THE CARD SEARCH MENU
The menu directly under the General Menu is the Card Search Menu. The Card
Search Menu is used to filter cards and will become crucial to find cards as
your trunk gets progressively larger.
- The arrow on the left will take you into the Card Window.
- The second option, the hearts, will only show cards that have a hearts rating
higher then the one shown, for example, if your Magic Cylinder has 2 stars and
your Exiled Force has 4 stars, then selecting 3 hearts from the second option
will make your Exiled Force show, but not your Magic Cylinder.
- The third options, the double arrow with ABC, will change how the cards in
the deck window are sorted.
- The next seven options are grouped together, they will narrow down your
search using different parameters.
- The circular arrow resets all parameter changes except the hearts and the
sorting options.
- The Four squares changes what card types will be viewed, the default is All
Cards, other options are Normal Monsters, Effect Monsters, All Monsters, Fusion
Monsters, Spells, Traps, Spells and Traps, and Ritual.
- The yellow star in the red circle will change what card stars are shown. If
you change this option the default option, All Stars. the search will also
eliminate spells and traps. The other options are 1-4 Stars, 5-6 Stars and 7+
Stars.
- The six circles shows all monsters that share the selected attribute, If you
change from the default option, All Attributes, spells and traps will be
eliminated from the search. The options are Light, Dark, Earth, Water, Fire and
Wind.
- The purple mugshot shows all monsters that share the selected type. If you
change from the default option, All Types, spells and traps will be eliminated
from the search. The options are, from left to right, up to down; Dragon, Aqua,
Beast, Pyro, Warrior, Beast-Warrior, Rock, Spellcaster, Dinsaur, Winged Beast,
Fairy, Fish, Plant, Fiend, Sea Serpent, Insect, Zombie, Reptile, Thunder and
Machine.
- The four white circles show Spell and Trap Icons. If you change from the
default option, All Icons, Monster cards will automatically be eliminated. The
options are Counter, Quick-Play, Equip, Ritual, Field, No Icon and Continuous.
- The white star shows the effect type of all cards. The effect type is a way
to catalogue cards with similar effects, names, or purposes. The default is
"All Effect Types", other cards are Get control, increase/Decrease ATK/DEF,
Toon, destroy monster, change card position, pierce, Spirit, destroy
Spell/Trap, increase draw, cancel out Effect, attack support, Union, hand
destruction, search deck, Spell Counter, defense support, LV Monsters, deck
destruction, recover cards from graveyard, gamble, Special Summon, Elemental
Hero, remove card from play, return card, cannot perform Normal Summon, Fusion
Material, Attribute, recover Life Points, Flip Effects, Token, Type and Reduce
Life Points.
THE CARD WINDOW
The card window shows... well... cards. The card Window has two views, Full
View and Compact View, Full View allows you to see the card picture, card name,
Card Icon, card copies, level, attack, defense and "love level". Compact View
restricts you to seeing the name, level attack and defense, although the number
of cards seen on the screen increases from 4 to 40. The Card Window can view
the Trunk, Main Deck, Side Deck and Fusion Deck. The tabs below the window
shows what you're viewing.
- The left, colored yellow, views the Trunk.
- The second tab, colored pinkish-purple, views the Main Deck.
- The third tab, colored green, views the Side Deck.
- The fourth tab, colored violet, views the Fusion Deck.
There is a small summary bar along the top which is consistant throughout each
deck view. They show, from left to right: Normal Monsters, Effect Monsters,
Ritual Monsters, Fusion Monsters (only in the fusion deck), 1-4 star monsters,
5-6 star monsters, 7+ star monsters, spell cards, and trap cards.
That about wraps up the Deck Edit Screen.
OPTIONS SCREEN
Remember the rightmost option on the General Menu? That takes you to the option
screen, which has 8 options.
- Save Recipe: Save the deck recipe you have made. You have 60 slots, so you
can save a total of 60 decks. If your deck is written in yellow that means that
you either have too many limited cards in your deck or you have forbidden cards
in your deck. The game will force you to make your deck legal if you attempt to
leave the deck edit screen, and will tell you which cards you are in excess of.
- Read Recipe: Load up a previous deck recipe.
- Change Recipe Name: If you are unhappy with the naming of your recipes or
you're beginning to find your names confusing, you can change the recipe's name
with this option.
- Empty Deck: Empties all contents of your Main Deck, your Side Deck and your
Fusion Deck, allowing you to start a brand new deck.
- Reset Deck: If you've made a gigantic mistake whilst fixing your deck recipe
(like say, accidentally emptying it), you can restore your recipe to the state
it was last used with.
- Edit Deck to fit Ltd Card Lst: If your deck recipe is written in the
aforementioned yellow text, you can use this option to remove all the excess
limited and forbidden cards from your deck, you'll have to replace those
yourself, however.
- Change Deck Name: Changes the name of the deck you are currently editing.
- Card Desc. Display Settings: Allows you to change 3 options on for the card
description on the Deck Edit screen (the first two options only really count
for Compact View).
- Card Name: Displays the card name, the default is "on", and I can't think
of any reason for changing it, to be honest.
-Type/Attribute:Displays the card type and attribute. The default is "off",
but I really think you should turn it on, it makes life a little easier if
you're using compact view.
-Effect Type Icon: Displays the type of effect the card has. The default is
"off", and I don't really see much reason to turn it on.
_______________________________________________________________________________
2.2.3.2 - FREE DUEL [FRD2020302]*
_______________________________________________________________________________
The meat and potatoes of this game, select your opponent and duel, doesn't get
any simpler then that. Although I will say that you only start with 5
opponents, you have to unlock more by dueling and completing challenges.
_______________________________________________________________________________
2.2.3.3 - CHALLENGE MODE [CHM2020303]*
_______________________________________________________________________________
Fun and games to test your dueling smarts and deck-building prowess. Selecting
it will take you to a sub-menu, where you can pick from four more options.
PUZZLE DUEL
Win in 1 turn! This option gives you 35 different puzzles to solve, each of
which will be going to in-depth in its own section.
LIMITED DUEL
Test your deck building in 41 different duels! In this mode, you cannot start a
duel until you meet the restrictions in the title of the challenge, eg. You
cannot start the "ATK 1500 or More Forbidden" challenge if you have a "Maha
Vailo" in your deck.
THEME DUEL
These duels adhere to central themes, rather than setting restrictions. Most of
these duels can be played using any deck you please, however some, such as
"Dark Sage" or "The Gatekeeper Stands Tall" require specific cards to be in the
deck before you can duel.
SURVIVAL DUEL
See how far your dueling can take you! Survival Duel is a continuous duel
gauntlet that will only stop if you lose or give up. Once you defeat an
opponent, another will randomly take its place. Be careful if you're taking
this challenge early! You might wind up facing the might of Cyber Dragon, Horus
the Black Flame Dragon LV8 or Gilford the Legend! Do note that getting a 20-or-
more win record in Survival Duel is the only way to unlock certain Special
Packs.
_______________________________________________________________________________
2.2.3.4 - GET CARDS [GET2020304]*
_______________________________________________________________________________
Get Cards is where you can... get cards! When you select this option, you will
get a submenu with two more options.
EXCHANGE DP TO PACK
Buy a bunch of cards from packs! The boosters are based on their real-world
counterparts, and just like the real world, the cards that you get from them
are RANDOM. There are, at last count, 51 different packs ranging from 150 DP to
1500 DP.
PASSWORD
Use the password machine to get cards! In the real world, most cards have an 8-
digit code written in the bottom left-hand corner. Say, for example, the
Marauding Captain I'm staring at right now has the code "02460565", which can
be entered into this device and can then be purchased for... 5200 DP?! Yeah,
while most cards are certainly not worth the price asking for it, it's still a
good way to get Secret/Ultra Rares that you really can't be bothered scouring
the packs for. Further down in the guide I will list the passwords (and prices)
for most of the Secret/Ultra Rares, and then you can decide yourself whether
you want to give up valuable DP to get them.
_______________________________________________________________________________
2.2.3.5 - FORB/LTD CARD LIST [BAN2020305]*
_______________________________________________________________________________
Lists all the cards on your current banlist, which itself is displayed on the
top-right hand corner of the screen. The third option from the left will take
you to a screen displaying all the banlists you can currently switch between,
whilst the fourth option opens up a daunting password screen in which you can
use to unlock certain banlists, such as "March 2006", which will be covered
later on in the guide. If you manage to obtain at least one of every card in
the game, for one time only the entire banlist will be wiped. Beware though,
once you select a banlist, this reward will be taken away, so I suggest once
you achieve this, you treat this option like the plague and stay far, far away.
_______________________________________________________________________________
2.2.3.6 - OPTIONS [OPT2020306]*
_______________________________________________________________________________
Selecting Options will bring up... yes, another submenu!
YOUR STATUS
Selecting this will bring you to a screen that shows your current avatar, your
name, your rank, and how much of the game you've completed. You can also change
your name and avatar from this screen. |
LANGUAGE SELECTION
If you've suddenly decided that you do not actually understand the first
language that you chose when you started the game, you can come here to change
to something more appropriate, like German. Du Hast!
_______________________________________________________________________________
2.3 - CHALLENGE MODE [CHL2030000]*
_______________________________________________________________________________
Challange Mode is a fun alternative to straight dueling. Challanges consist of
Duel Puzzles, Limited Duels, Theme Duels, and Survival Duel. All will be
explained in their respective sections.
_______________________________________________________________________________
2.3.1 - DUEL PUZZLE [DPZ2030100]*
_______________________________________________________________________________
Duel Puzzles are situational duels. The game will place you in a tough
situation where you need to win in one turn. The odds are normally stacked
against you, but with my help, these 35 puzzles will be child's play.
_______________________________________________________________________________
2.3.1.1 - WARRIORS OF DARKNESS [WOD2030101]*
_______________________________________________________________________________
HOW TO UNLOCK
Warriors of Darkness is unlocked right from the start
SOLUTION
- Activate The Cheerful Coffin
- Select Sillva, Warlord of Dark World, Beiige, Vanguard of Dark World, and
Broww, Huntsman of Dark World
- All 3 Effects will activate, you will draw a card for Broww, and then you
will summon Sillva and Beiige
- Normal Summon Zure, Knight of Dark World
- Enter Battle Phase
- Attack White Magical Hat with Scarr, Scout of Dark World
- The Effect of White Magical Hat will activate, sending your Goldd, Wu-Lord of
Dark World to the Graveyard
- The Effect of Goldd, Wu-Lord of Dark World will activate, it will be summoned
to the field in Attack position, you will be prompted to select 2 monsters to
destroy, pick both Blue-Eyes White Dragons
- Destroy White Magical Hat with any Monster, then attack directly with
everything else to win!
CLEAR BONUS
200 DP
_______________________________________________________________________________
2.3.1.2 - CLOSE-UP CONJURING [CUC2030102]*
_______________________________________________________________________________
HOW TO UNLOCK
Close-Up Conjuring is unlocked right from the start
SOLUTION
- Activate Reinforcement of the Army, Select King's Knight.
- Activate the effect of Summon Priest, discarding Monster Reincarnation, and
summoning Queen's Knight to the field
- Activate Generation Shift, selecting Summon Priest, Summon Priest is sent to
the graveyard and the Summon Priest from the deck is added to the hand.
- Normal Summon King's Knight, activating his effect to special summon Jack's
Knight to the field
- Activate Polymerization, selecting Jack's Knight, King's Knight and Queen's
Knight. Fusion Summon Alkana Knight Joker in attack position
- Activate Premature Burial, selecting Jack's Knight, special summoning him to
the field in Attack Position
- Enter Battle Phase
- Attack Newdoria with Jack's Knight, when Newdoria's effect activates, negate
it with Alkana Knight Joker's effect, sending Summon Knight from your hand to
the graveyard
- Attack directly with Alkana Knight Joker to win!
CLEAR BONUS
200 DP
_______________________________________________________________________________
2.3.1.3 - ANCIENT MECHANISM [ACM2030103]*
_______________________________________________________________________________
HOW TO UNLOCK
Ancient Mechanism is unlocked right from the start
SOLUTION
- Activate Ancient Gear Castle
- Tribute Summon Ancient Gear Beast by tributing Blue-Eyes Ultimate Dragon
- Activate the effect of Ultimate Offering and summon Ancient Gear Soldier in
Face-Up Attack Position
- Activate the effect of Ultimate Offering, using Ancient Gear Castle's effect
to summon Ancient Gear Golem in Face-Up attack position
- Enter Battle Phase
- Ram your Ancient Gear Golem into Blue-Eyes White Dragon, Destroying them
both.
- Attack with Ancient Gear Beast and Ancient Gear Soldier for the win!
CLEAR BONUS
200 DP
_______________________________________________________________________________
2.3.1.4 - OPEN FIRE [OPF2030104]*
_______________________________________________________________________________
HOW TO UNLOCK
Open Fire is unlocked right from the start
SOLUTION
- Enter Battle Phase
- Attack Gadget Soldier with Amazoness Chain Master
- Activate the effect of Amazoness Chain Master, and move Kuriboh to your hand
- Enter Main Phase 2
- Summon Kuriboh in Face-Up Attack position, and then activate Multiply, which
will tribute Kuriboh and summon 4 Kuriboh tokens to your side of the field in
Defense Position
- Tribute all 4 tokens to Cannon Soldier's effect, then tribute Cannon Soldier
for his own effect, you win!
CLEAR BONUS
200 DP
_______________________________________________________________________________
2.3.1.5 - DEFEAT THE THREE PHANTOMS [DTP2030105]*
_______________________________________________________________________________
HOW TO UNLOCK
Defeat the Three Phantoms is unlocked right from the start
SOLUTION
- Activate Raigeki Break, discarding Aitsu and destroying your own Sangan.
- Chain Michizure, destroy Hamon, Lord of Striking Thunder.
- Due to the effect of Sangan, move Koitsu from your deck to your hand.
- Flip summon Dimension Jar, selecting 3 Traps from your opponent's graveyard.
These Traps will be Removed from Play.
- Tribute summon Koitsu in attack position by tributing Charcoal Impachi and
Dimension Jar. A Phantasm Token will be summoned to your opponent's side of the
field in defense position.
- Activate Metamorphosis, tributing Koitsu to Special Summon Cyber End Dragon.
- Enter Battle Phase
- Attack either Uria, Lord of Searing Flames or the Phantasm Token for the win!
CLEAR BONUS
200 DP
_______________________________________________________________________________
2.3.1.6 - ACHILLES HEEL [ACH2030106]*
_______________________________________________________________________________
HOW TO UNLOCK
Achilles Heel is unlocked right from the start
SOLUTION
- Activate The Forces of Darkness, selecting Goldd, Wu-Lord of Dark World and
Sillva, Warlord of Dark World. Both monsters will be added from the graveyard
to your hand.
- Flip Summon Magician of Faith, selecting The Cheerful Coffin. The Cheerful
Coffin will be added from the graveyard to your hand.
- Activate Magician's Unite, selecting The Unhappy Girl
- Tribute Summon White Horns D. in attack position by tributing Magician of
Faith, activating his effect to Remove from Play all spells from your
opponent's graveyard
- Activate The Cheerful coffin and send Goldd, Wu-Lord of Dark World and
Sillva, Warlord of Dark World to the graveyard
- Both effects will activate, and both monsters will be Special Summoned to the
field in Face-Up Attack Position
- Enter Battle Phase
- Attack Elemental Hero Tempest with White Horns D.
- Attack Elemental Hero Rampart Blaster with The Unhappy Girl
- Attack directly with Goldd, Wu-Lord of Dark World and Sillva, Warlord of Dark
World for the win!
CLEAR BONUS
200 DP
_______________________________________________________________________________
2.3.1.7 - REINFORCEMENT [REF2030107]*
_______________________________________________________________________________
HOW TO UNLOCK
Reinforcement is unlocked right from the start
SOLUTION
- Activate the effect of Cybernetic Magician, selecting any Spirit Reaper and
discarding a monster, Spirit Reaper's effect will activate, destroying it
- Activate Cybernetic Magician's effect again, discarding the other monster,
the second Spirit Reaper's effect will activate, and that too will destroy it
- Activate Scapegoat, 4 Sheep Tokens will be special summoned to the field in
Defense Position
- Turn Cybernetic Magician to Defense Position
- Activate Backup Soldier, selecting Blade Skater, Harpie Girl and Battle
Footballer, adding these cards to your hand
- Activate Zero Gravity, all monsters will be turned to Attack Position
- Activate Cybernetic Magician's effect 3 times, discarding the 3 monsters and
selecting 3 Sheep Tokens
- Enter Battle Phase
- Attack directly with Cybernetic Magician and 3 Sheep Token to win!
CLEAR BONUS
200 DP
_______________________________________________________________________________
2.3.1.8 - ETERNAL FLAME [ETF2030108]*
_______________________________________________________________________________
HOW TO UNLOCK
Eternal Flame is unlocked right from the start
SOLUTION
- Turn Throwstone Unit to Attack Position
- Enter Battle Phase
- Attack Newdoria with Throwstone Unit
- Chain Option Hunter to the destruction of Throwstone Unit
- Attack Newdoria with Ancient Gear Soldier
- Go to Main Phase 2
- Activate Tremendous Fire
- Chain Serial Spell for the win!
CLEAR BONUS
400 DP
_______________________________________________________________________________
2.3.1.9 - FROG FAMILY [FRF2030109]*
_______________________________________________________________________________
HOW TO UNLOCK
Frog Family is unlocked right from the start
SOLUTION
- Activate Excavation of Mage Stones, discarding T.A.D.P.O.L.E. and Treeborn
Frog from your hand, and then selecting Polymerization, adding it from your
graveyard to your hand
- Tribute Summon Des Frog in Attack Position by Tributing Treeborn Frog. Des
Frog's effect will activate, select the Des Frog from the deck, this Des Frog
will be special summoned in Attack Position
- Activate Polymerization, selecting the three Des Frogs. Fusion Summon D.3.S
Frog to the field in face-up attack position
- Activate Double Attack, discarding Koitsu, and selecting D.3.S. Frog
- Enter Battle Phase
- Attack directly with D.3.S. Frog twice for the win!
CLEAR BONUS
400 DP
_______________________________________________________________________________
2.3.1.10 - EQUIP POWER [EQP2030110]*
_______________________________________________________________________________
HOW TO UNLOCK
Equip Power is unlocked right from the start
SOLUTION
- Tribute Summon Gilford the Legend in Attack Position by Tributing Armed
Samurai - Ben Kei and Gearfried the Iron Knight. Gilford the Legend's effect
will activate, and equip both Fusion Sword Murasame Blade and Divine Sword -
Phoenix Blade to Hayabusa Knight
- Enter Battle Phase
- Attack Despair from the Dark with Hayabusa Knight
- Attack directly with Hayabusa Knight and Gilford the Legend for the win!
CLEAR BONUS
400 DP
_______________________________________________________________________________
2.3.1.11 - ELIMINATE F.G.D. [FGD2030111]*
_______________________________________________________________________________
HOW TO UNLOCK
Eliminate F.G.D. is unlocked after dueling 5 times in Free Duel
SOLUTION
- Set Soul Release
- Activate Giant Trunade, Soul Release will be sent from your field to you
hand, Giant Trunade will be Removed From Play
- Activate Soul Release, select one of your opponent's monsters (red), two D.D
Dynamites and two D.D. Assailants from your graveyard (blue)
- Normal Summon The Ancient Sun Helios in Attack Position
- Special Summon Helios Duo Megiste in Attack Position
- Turn Banisher of the Light to Attack Position
- Enter Battle Phase
- Attack Needle Worm with Helios Duo Magiste
- Attack F.G.D. with Homunculus Gold
- Attack directly with Banisher of the Light for the win!
CLEAR BONUS
400 DP
_______________________________________________________________________________
2.3.1.12 - ANTEATER HUNTER [AEH2030112]*
_______________________________________________________________________________
HOW TO UNLOCK
Anteater Hunter is unlocked after dueling 10 times in Free Duel
SOLUTION
- Activate Generation Shift, selecting Disciple of the Forbidden Spell,
Disciple of the Forbidden Spell will be destroyed and another copy will be
added to your hand
- Special Summon Anteatereatingant by tributing Next to be Lost and The
Forceful Sentry
- Activate the effect of Anteatereaterant's effect to destroy the opponent's
Mirror Force
- Normal Summon Disciple of the Forbidden Spell. Disciple of the Forbidden
Spell's effect will be activated, select Dark for its effect
- Enter Battle Phase
- Attack Spirit Reaper with Disciple of the Forbidden Spell
- Attack directly with Chainsaw Insect and Divine Dragon - Excelion for the
win!
CLEAR BONUS
400 DP
_______________________________________________________________________________
2.3.1.13 - THE ELEMENTAL HERO [TEH2030113]*
_______________________________________________________________________________
HOW TO UNLOCK
The Elemental Hero is unlocked after dueling 15 times in Free Duel
SOLUTION
- Activate the effect of King of the Swamp, sending it to the graveyard to add
a Polymerization from your deck to your hand
- Normal Summon Wroughtweiler in Attack Position
- Activate Polymerization, selecting Elemental Hero Avian and Elemental Hero
Burstinatrix. Fusion Summon Elemental Hero Flame Wingman in face-up attack
position
- Activate the other Polymerization, selecting Elemental Hero Flame Wingman and
Elemental Hero Sparkman. Fusion Summon Elemental Hero Shining Flare Wingman in
face-up attack position
- Activate Premature Burial, equipping it to King of the Swamp. King of the
Swamp will be special summoned from the graveyard in attack position
- Enter Battle Phase
- Attack Blue-Eyes Ultimate Dragon with Elemental Hero Shining Flare Wingman
- Attack directly with King of the Swamp and Wroughtweiler for the win!
CLEAR BONUS
400 DP
_______________________________________________________________________________
2.3.1.14 - FIGHT TO THE DEATH [FTD2030114]*
_______________________________________________________________________________
HOW TO UNLOCK
Fight to the Death is unlocked after dueling 20 times in Free Duel
SOLUTION
- Set Fissure
- Normal Summon Elemental Hero Wildheart in Attack Position
- Turn Blue-Eyes White Dragon to Defense Position
- Activate Cyclone Boomerang, equipping it to Elemental Hero Wildheart
- Activate Stop Defense, selecting Yomi Ship and turning it to Attack Position
- Enter Battle Phase
- Attack Yomi Ship with Elemental Hero Wildheart
- Yomi Ship's effect will activate, destroying Elemental Hero Wildheart
- Cyclone Boomerang's effect will activate, destroying four spell and trap
cards, inflicting 400 Life Points damage for the win!
CLEAR BONUS
400 DP
_______________________________________________________________________________
2.3.1.15 - TOWARDS TOMORROW [TWT2030115]*
_______________________________________________________________________________
HOW TO UNLOCK
Towards Tomorrow is unlocked after dueling 25 times in Free Duel
SOLUTION
- Flip Summon Hiita the Fire Charmer. Hiita the Fire Charmer's effect will
activate, and select the opponent's Fox Fire
- Special Summon Familiar-Possessed - Hiita from your deck
- Flip Summon Aussa the Earth Charmer. Aussa the Earth Charmer's effect will
activate, and select the opponent's Archfiend Marmot of Nefariousness
- Special Summon Familiar-Possessed - Aussa from your deck
- Flip Summon Wynn the Wind Charmer. Wynn the Wind Charmer's effect will
activate, and select the opponent's Petit Dragon
- Special Summon Familiar-Possed - Wynn from your deck
- Flip Summon Eria the Water Charmer. Eria the Water Charmer's effect will
activate, and select the opponent's Gigobyte
- Activate Spiritual Water Art - Aoi, tributing Gigobyte to discard Kuriboh
from the opponent's hand to his graveyard
- Enter Battle Phase
- Attack Marshmallon with Familiar-Possessed Wynn
- Activate Spiritual Wind Art - Miyabi, tributing Familiar-Possessed Wynn to
return Marshmallon from the Field to the top of his deck
- Attack directly with Eria the Water Charmer, Familiar-Possessed Aussa and
Familiar-Possessed Hiita
- Activate Spiritual Earth Art - Kurogane, tributing Familiar-Possessed Aussa
to Special Summon Aussa the Earth Charmer from your graveyard to your field in
Attack Position
- Attack directly with Aussa the Earth Charmer
- Activate Spiritual Fire Art - Kurenai, tributing Familiar-Possessed Hiita to
inflict 1850 Life Points worth of damage for the win!
CLEAR BONUS
600 DP
_______________________________________________________________________________
2.3.1.16 - ROLL OUT! [RLO2030116]*
_______________________________________________________________________________
HOW TO UNLOCK
Roll Out! is unlocked after dueling 30 times in Free Duel
SOLUTION
- Normal Summon Decayed Commander, activating his effect to Special Summon
Zombie Tiger
- Activate Zombie Tiger's effect, equipping it to Decayed Commander
- Enter Battle Phase
- Attack Element Valkyrie with Decayed Commander
- Activate Roll Out!, equipping Zombie Tiger to Decayed Commander
- Activate Combination Attack, Special Summoning Zombie Tiger to the field in
Attack Position
- Attack directly with Zombie Tiger
- Activate Formation Union, equipping Zombie Tiger to Decayed Commander
- Attack directly with Decayed Commander for the win!
CLEAR BONUS
600 DP
_______________________________________________________________________________
2.3.1.17 - TO CATCH A SHEEP [TCS2030117]*
_______________________________________________________________________________
HOW TO UNLOCK
To Catch a Sheep is unlocked after dueling 35 times in Free Duel
SOLUTION
- Activate the effect of Armed Dragon LV7, discarding Soul Tiger to destroy the
Sheep Tokens
- Flip Summon Magician of Faith, selecting Creature Swap. Creature Swap will be
added from your Graveyard to your hand
- Tribute Summon The Creator by tributing Magician of Faith and Man-Eater Bug
- Activate the effect of The Creator, selecting Soul Tiger and discarding
Tsukuyomi. Soul Tiget will be summoned in face-up attack position
- Activate Creature Swap, selecting Soul Tiger
- Enter Battle Phase
- Attack Soul Tiger with Elemental Hero Erikshieler
- Attack directly with Armed Dragon LV7 and The Creator for the win!
CLEAR BONUS
600 DP
_______________________________________________________________________________
2.3.1.18 - WALL OF ZOA [WOZ2030118]*
_______________________________________________________________________________
HOW TO UNLOCK
Wall of Zoa is unlocked after dueling 40 times in Free Duel
SOLUTION
- Activate Back to Square One, discard Hysteric Fairy and select a Divine
Dragon - Excelion
- Activate Tribute to the Doomed, discard Dark Hole and select a Divine Dragon
- Excelion
- Activate Next to be Lost, selecting Divine Dragon - Excelion from your deck
and discarding it to your graveyard
- Activate Monster Reincarnation, discarding Premature Burial and selecting
Divine Dragon - Excelion. Divine Dragon - Excelion is added from your graveyard
to your hand.
- Tribute Summon Divine Dragon - Excelion by tributing Divine Dragon -
Excelion, the effect of Divine Dragon - Excelion will be activated, and you can
choose two effects. Pick the first and third effects.
- Enter Battle Phase
- Attack any Metalzoa with Divine Dragon - Excelion
CLEAR BONUS
600 DP
_______________________________________________________________________________
2.3.1.19 - VWXYZ [XYZ2030119]*
_______________________________________________________________________________
HOW TO UNLOCK
VWXYZ is unlocked after dueling 45 times in Free Duel
SOLUTION
- Activate Call of the Haunted, selecting W-Wing Catapult. W-Wing Catapult will
be Special Summoned from the graveyard in attack position
- Activate Premature Burial, selecting Summon D.D.M. - Different Dimension
Master. D.D.M. - Different Dimension Master will be Special Summoned from the
graveyard in attack position
- Normal Summon V-Tiger Jet in attack position
- Special Summon VW-Tiger Catapult by removing V-Tiger Jet and W-Wing Catapult
from play
- Activate Giant Trunade, sending all spell and traps back to the hand
- Special Summon VWXYZ-Dragon Catapult Cannon by removing VW-Tiger Catapult and
XYZ-Dragon Cannon from play
- Activate the effect of D.D.M. - Different Dimension Master, discarding
Premature Burial to select XYZ-Dragon Cannon. XYZ-Dragon Cannon will be Special
Summoned to the field in attack position
- Activate the effect of XYZ-Dragon Cannon, discarding Call of the Haunted to
destroy Lord of D.
- Activate XYZ-Dragon Cannon's effect again, discarding Polymerization to
destroy a Blue-Eyes Ultimate Dragon
- Activate the effect of VWXYZ-Dragon Catapult Cannon, removing the other Blue-
Eyes White Dragon from play.
- Enter Battle Phase
- Attack Big Shield Gardna with VWXYZ-Dragon Catapult Cannon, activating its
effect to turn Big Shield Gardna to Attack Position
- Attack directly with XYZ-Dragon Cannon and D.D.M. - Different Dimension
Master for the win!
CLEAR BONUS
600 DP
_______________________________________________________________________________
2.3.1.20 - BEGINNING OF THE END [BOE2030120]*
_______________________________________________________________________________
HOW TO UNLOCK
Beginning of the End is unlocked after dueling 50 times in Free Duel
SOLUTION
- Normal Summon Petit Moth in attack position
- Activate Multiplication of Ants, Special Summoning 2 Army Ant Tokens
- Activate End of the World, selecting Demise, King of Armageddon and tributing
the two Army Ant Tokens. Demise, King of Armageddon will be Ritual Summoned in
Attack Position
- Flip Summon Spirit Caller, selecting Elemental Hero Avian, Elemental Hero
Avian will be special summoned in attack position
- Flip Summon Magician of Faith, selecting End of the World. End of the World
will be added from your graveyard to your hand
- Activate End of the World, selecting Ruin, Queen of Oblivion and tributing
Kozaky from your hand, Magician of Faith, Spirit Caller and Elemental Hero
Avian from your field. Ruin, Queen of Oblivion will be Ritual Summoned in
Attack Position
- Enter Battle Phase
- Attack Mystical Elf with Ruin, Queen of Oblivion, activating its effect
- Attack directly with Ruin, Queen of Oblivion and Demise, King of Armageddon
- Activate Ojama Trio, three Ojama Tokens will be special summoned to your
opponent's side of the field
- Activate Mystic Wok, tributing Ruin, Queen of Oblivion, choosing either
parameter
- Enter Main Phase 2
- Activate the effect of Demise, King of Armageddon, destroying the field and
activating the effect of the Ojama Tokens for the win!
CLEAR BONUS
600 DP
_______________________________________________________________________________
2.3.1.21 - WRIGGLE OUT OF THAT [WOT2030121]*
_______________________________________________________________________________
HOW TO UNLOCK
Wriggle out of That is unlocked after dueling 60 times in Free Duel
SOLUTION
- Set Statue of the Wicked
- Activate Premature Burial, selecting Breaker the Magical Warrior. Breaker the
Magical Warrior will be Special Summoned to the field in face-up attack
position
- Activate Multiplication of Ants, Special Summoning 2 Army Ant Tokens
- Activate Book of Taiyou, selecting the opponent's Magical Plant Mandragola
- Magical Plant Mandragola will be flipped into face-up attack position,
activating its effect and placing a spell counter on your Breaker the Magical
Warrior
- Activate the effect of Breaker the Magical Warrior, destroying your Statue of
the Wicked, the effects of Statue of the Wicked will activate, Special
Summoning a Wicked Token to your side of the field in attack position
- Normal Summon Parasitic Ticky in face-up attack position
- Activate Opti-Camouflage Armor, equipping it to your Parasitic Ticky
- Enter Battle Phase
- Attack Cobra Jar with an Army Ant Token, Cobra Jar's effect will activate,
special summoning a Poisonous Snake Token to his side of the field in defense
position
- Attack Magical Plant Mandragola with Breaker the Magical Warrior
- Activate Ojama Trio, three Ojama Tokens will be Special Summoned to your
opponent's side of the field
- Attack directly with Parasitic Ticky for the win!
CLEAR BONUS
600 DP
_______________________________________________________________________________
2.3.1.22 - COMMENCE COUNTERATTACK [CMC2030122]*
_______________________________________________________________________________
HOW TO UNLOCK
Commence Counterattack is unlocked after dueling 70 times in Free Duel
SOLUTION
- Activate Swords of Revealing Light
- Activate Dust Tornado, destroying Bottomless Trap Hole, chain Emergency
Provisions, sending Swords of Revealing Light, Book of Taiyou and Dust Tornado
from the Field to the Graveyard
- Activate Brain Control, selecting Chiron the Mage. Chiron the Mage will be
shifted to your side of the field.
- Flip Summon Magician of Faith, select Brain Control. Skull Descovery Knight's
effect will activate, and you have to chain Divine Wrath's effect to its
activation, discard Luminous Soldier, and then activate the effect of Dark
Ruler Vandalgyon
- The effect of Dark Ruler Vandalgyon will activate, Special Summoning Luminous
Soldier to your side of the field in attack position
- Activate Brain Control, selecting Ancient Gear Golem. Ancient Gear Golem will
be shifted to your side of the field
- Activate System Down, Removing from Play all Machine-type monsters on your
opponent's field and in his graveyard
- Activate the effect of Chiron the Mage, destroying the opponent's set
Sakuretsu Armor
- Enter Battle Phase
- Attack directly with Ancient Gear Golem, Dark Ruler Vandalgyon, Magician of
Faith, Chiron the Mage and Luminous Soldier for the win!
CLEAR BONUS
800 DP
_______________________________________________________________________________
2.3.1.23 - BREAK THE SEAL [BTS2030123]* _______________________________________________________________________________ HOW TO UNLOCK Break the Seal is unlocked after dueling 80 times in Free Duel SOLUTION - Normal Summon Emissary of the Afterlife in face-up attack position - Equip Mistic Tomato with Axe of Despair - Enter Battle Phase - Attack Mine Golem with Emissary of the Afterlife - Attack Summoned Skill with Mystic Tomato, do not activate Mystic Tomato's effect - Axe of Despair's effect will activate, sacrifice Emissary of the Afterlife, - Activate Backup Soldier, selecting Left Arm of the Forbidden One, Right Arm of the Forbidden One, and Left Leg of the Forbidden One. Left Arm of the Forbidden One, Right Arm of the Forbidden One and Left Leg of the Forbidden One will be added from your graveyard to your hand, giving you the win! CLEAR BONUS 800 DP _______________________________________________________________________________ 2.3.1.24 - DRAGON KILLER [DGK2030124]* _______________________________________________________________________________ HOW TO UNLOCK Dragon Killer is unlocked after dueling 90 times in Free Duel SOLUTION - Activate Mystic Plasma Zone - Activate Raigeki Break, discard Penumbral Soldier Lady and destroy the opponent's Gravity Bind - Activate Mystical Space Typhoon, destroying your own United we Stand - Equip a Master of Dragon Soldier with Horn of the Unicorn - Tribute Summon Gilford the Legend by tributing Mystic Swordsman LV4 and Zombrya the Dark. Gilford the Legend's effect will activate, equipping United we Stand on Cliff the Trap Remover and the two Twin Swords of Flashing Light - Tryce on Amazoness Swords Woman - Enter Battle Phase - Attack the Master of Dragon Soldier equipped with Horn of the Unicorn twice with Amazoness Swords Woman twice for the win CLEAR BONUS 800 DP _______________________________________________________________________________ 2.3.1.25 - BATTLESHIP DOWN [BSD2030125]* _______________________________________________________________________________ HOW TO UNLOCK Battleship Down is unlocked after dueling 100 times in Free Duel SOLUTION - Activate A Legendary Ocean - Activate Stop Defense, selecting B.E.S. Tetran. B.E.S. Tetran will be turned to face-up attack position - Activate Book of Moon, selecting Big Core, Big Core will be flipped to face- down defense position - Activate Monster Reincarnation, discarding Nobleman of Crossout and selecting Armed Samurai - Ben Kei. Armed Samurai - Ben Kei will be added from your graveyard to your hand - Normal Summon Armed Samurai - Ben Kei in face-up attack position - Equip Axe of Despair to Armed Samurai - Ben Kei - Equip Mage Power to Armed Samurai - Ben Kei - Enter Battle Phase - Attack B.E.S. Tetran with Armed Samurai - Ben Kei three times to win! CLEAR BONUS 800 DP _______________________________________________________________________________ 2.3.1.26 - INDOMITABLE SPIRIT [IDS2030126]* _______________________________________________________________________________ HOW TO UNLOCK Indomitable Spirit is unlocked after dueling 110 times in Free Duel SOLUTION - Activate Acid Trap Hole, selecting Giant Soldier of Stone. Giant Soldier of Stone is destroyed - Activate Shield Crash, selecting Sand Moth. Sand Moth is destroyed - Special Summon Sand Moth in Attack Position - Enter Battle Phase - Attack Millenium Scorpion with Sand Moth - Activate Rope of Life - Attack directly with Sand Moth - Activate Call of the Haunted, selecting Berserk Gorilla. Berserk Gorilla will be Special Summoned to your side of the field in attack position - Attack directly with Berserk Gorrila for the win! CLEAR BONUS 800 DP _______________________________________________________________________________ 2.3.1.27 - A HERO'S WELCOME [AHW2030127]* _______________________________________________________________________________ HOW TO UNLOCK A Hero's Welcome is unlocked after dueling 120 times in Free Duel SOLUTION - Normal Summon Elemental Hero Avian in face-up attack position - Activate Double Attack, discarding Elemental Hero Neo Bubbleman and selecting Elemental Hero Avian - Set all spell cards on to the field - Special Summon Elemental Hero Bubbleman in face-up attack position - Activate Giant Trunade, sending all spells and traps back to the hand - Activate The Warrior Returning Alive and select Elemental Hero Neo Bubbleman. Elemental Hero Neo Bubbleman will be added from your graveyard to your hand - Special Summon Elemental Hero Neo Bubbleman by sending Metamorphosis from your hand and Elemental Hero Bubbleman from your field - Equip Bubble Blaster to Elemental Hero Neo Bubbleman - Enter Battle Phase - Attack Perfectly Ultimate Great Moth with Elemental Hero Neo Bubbleman, the effect of Bubble Blaster will be activated and Bubble Blaster will be destroyed. The effect of Elemental Hero Neo Bubbleman will be activated, destroying Perfectly Ultimate Great Moth - Attack directly with Elemental Hero Avian twice to win! CLEAR BONUS 800 DP _______________________________________________________________________________ 2.3.1.28 - SUMMIT SHOWDOWN [SSD2030128]* _______________________________________________________________________________ HOW TO UNLOCK Summit Showdown is unlocked after dueling 130 times in Free Duel SOLUTION - Activate the effect of Cyber Laser Dragon, select itself. Cyber Laser Dragon will be destroyed - Special Summon Cyber Dragon in face-up attack position - Normal Summon Proto-Cyber Dragon in face-up attack position - Activate Photon Generator Unit, summoning Cyber Laser Dragon in face-up attack position - Activate the effect of Cyber Laser Dragon, select Master of Dragon Soldier. Master of Dragon Soldier will be destroyed - Activate Call of the Haunted, selecting Proto-Cyber Dragon, Proto-Cyber Dragon will be Special Summoned in face-up attack position - Chain Inferno Reckless Summon, selecting Proto-Cyber Dragon. Two Cyber Dragon's will be summoned in face-up attack position - Activate Power Bond, selecting Proto-Cyber Dragon and the two Cyber Dragons. Fusion Summon Cyber End Dragon in face-up attack position - Enter Battle Phase - Attack Blue-Eyes Shining Dragon with Cyber End Dragon - Attack directly with Cyber Laser Dragon for the win! CLEAR BONUS 800 DP _______________________________________________________________________________ 2.3.1.29 - A HERO'S FAREWELL [AHF2030129]* _______________________________________________________________________________ HOW TO UNLOCK A Hero's Farewell is unlocked after dueling 140 times in Free Duel SOLUTION - Activate Monster Reincarnation, discarding Full Salvo and selecting Elemental Hero Burstinatrix. Elemental Hero Burstinatrix will be added from the graveyard to the hand - Activate Polymerization, selecting Elemental Hero Avian and Elemental Hero Burstinatrix. Fusion Summon Elemental Hero Flame Wingman in face-up attack position - Normal Summon Elemental Hero Sparkman in face-up attack position - Set Chthonian Blast and Giant Trunade - Special Summon Elemental Hero Bubbleman in face-up attack position - Activate Giant Trunade, sending all spells and traps back to the hand - Flip Summon Magician of Faith, selecting Bubble Illusion. Bubble Illusion will be added from the graveyard to the hand - Activate Bubble Illusion - Enter Battle Phase - Attack Cyber Blader with Elemental Hero Flame Wingman - Activate Chthonian Blast, selecting Marshmallon. Marshmallon will be destroyed. - Attack directly with Elemental Hero Sparkman and Elemental Hero Bubbleman - Enter Main Phase 2 - Activate Thunder Crash to win! CLEAR BONUS 1000 DP _______________________________________________________________________________ 2.3.1.30 - TRIO OF SHEEP [TOS2030130]* _______________________________________________________________________________ HOW TO UNLOCK Trio of Sheep is unlocked after dueling 150 times in Free Duel SOLUTION - Activate Lightning Vortex, discarding Markyura the Destructor - Activate Ultimate Offering, do not activate its effect - Activate Monster Reincarnation, discarding Maju Garzett and selecting Makyura the Destructor. Makyura the Destructor will be added from the graveyard to your hand - Normal Summon Makyura the Destructor in face-up attack position and change Gear Golem the Moving Fortess to attack position - Enter Battle Phase - Attack directly with Makyura the Destructor, Servant of Catabolism and Gear Golem the Moving Fortess - Activate Ojama Trio, three Ojama Tokens will be Special Summoned to your opponent's side of the field. - Enter Main Phase 2 - Activate the effect of Ultimate Offering. Tribute Summon Crush D. Gandra, tributing any two monsters. - Activate the effect of Crush D. Gandra, destroy all monsters on the field for the win! CLEAR BONUS 1000 DP _______________________________________________________________________________ 2.3.1.31 - SPLENDOROUS DANCE [SDD2030131]* _______________________________________________________________________________ HOW TO UNLOCK Splendorous Dance is unlocked after dueling 160 times in Free Duel SOLUTION - Activate Mystical Space Typhoon, destroying Mirror Force - Flip Summon Apprentice Magician and Lady Ninja Yae - Enter Battle Phase - Attack Troop Dragon with Lady Ninja Yae - Attack Troop Dragon with Apprentice Magician, activating its effect to Special Summon Hurricail. - Activate Spiritual Wind Art - Miyabi, tributing Lady Ninja Yae to return Skill Drain from the field to the bottom of the opponent's deck. - Activate Desert Sunlight - The effect of Wynn the Wind Charmer will activate, select Troop Dragon. Troop Dragon will be switched to your side of the field. - Attack directly with Wynn the Wind Charmer, Hurricail, and Troop Dragon for the win! CLEAR BONUS 1000 DP _______________________________________________________________________________ 2.3.1.32 -REVENGE OF SHIEN [ROS2030132]* _______________________________________________________________________________ HOW TO UNLOCK Revenge of Shien is unlocked after dueling 170 times in Free Duel SOLUTION - Flip Summon Iron Blacksmith Kotetsu, selecting Chthonian Alliance. Chthonian Alliance will be added from the deck to the hand - Flip Summon the other Iron Blacksmith Kotetsu, selecting Salamandra. Salamandra will be added from the deck to the hand - Activate Shien's Spy, selecting an Iron Blacksmith Kotetsu - Flip Summon Kageningen - Activate The League of Uniform Nomenclature, selecting Kageningen. Two Kageningen will be Special Summoned to your side of the field in face-up attack position - Tribute Summon Metal Armored Bug in face-up attack position by tributing Iron Blacksmith Kotetsu and a Kageningen - Activate A Rival Appears! and select Blue-Eyes White Dragon. Special Summon Tyrant Dragon in face-up attack position - Activate Book of Moon and select Blue-Eyes White Dragon. Blue-Eyes White Dragon will be flipped to face-down defense position - Activate Molten Destruction - Equip Salamandra to Tenkabito Shien - Equip Chthonian Alliance to a Kageningen - Enter Battle Phase - Attack Blue-Eyes White Dragon with Tenkabito Shien - Attack Obnoxious Celtic Guard with Tyrant Dragon - Attack Iron Blacksmitch Kotetsu with Tyrant Dragon - Attack directly with Metal Armored Bug and both Kageningen for the win! CLEAR BONUS 1000 DP _______________________________________________________________________________ 2.3.1.33 -MATCH POINT [MTP2030133]* _______________________________________________________________________________ HOW TO UNLOCK Match Point is unlocked after dueling 180 times in Free Duel SOLUTION - Flip Summon Tornado Bird, selecting your opponent's Sakuretsu Armor and Bottomless Trap Hole, Sakuretsu Armor and Bottomless Trap Hole will be sent back to the opponent's hand - Your opponent will activate Trap Hole, destroying Tornado Bird - Activate Collapse, selecting your opponent's Gogiga Gagagigo - Activate White Dragon Ritual, tributing Tyrant Dragon from your hand. Ritual Summon Paladin of White Dragon in face-up attack position - Activate Premature Burial, equipping it to Goblin Attack Force. Goblin Attack Force will be special summoned from the graveyard in attack position - Activate Mystic Wok, tributing Goblin Attack Force, choosing its attack - Normal Summon Harpie Girl in face-up attack position - Enter Battle Phase - Attack Stone Statue of the Aztecs with Harpie Girl - Chain Damage Condenser, discarding Ancient Gear Golem to Special Summon Tyrant Dragon in attack position - Attack Ultimate Obediant Fiend with Paladin of White Dragon - Activate Windstorm of Etaqua - Attack Stone Statue of the Aztecs with Tyrant Dragon - Attack Gogiga Gagagigo with Tyrant Dragon - Attack directly with Blade Knight for the win! CLEAR BONUS 1000 DP _______________________________________________________________________________ 2.3.1.34 -RIDDLE CHALLENGE [RCH2030134]* _______________________________________________________________________________ HOW TO UNLOCK Riddle Challenge is unlocked after dueling 190 times in Free Duel SOLUTION - Normal Summon Bladefly in attack position - Enter Battle Phase - Attack Neo Bug with Jinzo - Enter Main Phase 2 - Flip Penguin Soldier, selecting Jinzo. Jinzo is returned from the field to your hand - Activate the effect of Ultimate Offering. Normal Summon Little Chimera in attack position - Activate Fuh-Rin-Ka-Zan, drawing 2 cards - Activate Mystic Wok, tributing Little Chimera, selecting it's attack - Activate the effect of Ultimate Offering, Tribute Summon Catapult Turtle in attack position by tributing Bladefly - Activate the effect of Great Spirit, flipping it into face-down defense position - Flip Summon Great Spirit, selecting itself - Activate the effect of Ultimate Offering. Normal Summon Milus Radiant in attack position - Activate the effect of Catapult Turtle, selecting Great Spirit - Activate the effect of Ultimate Offering. Normal Summon Star Boy in attack position - Activate the effect of Ultimate Offering. Tribute Summon Jinzo by tributing Milus Radiant - Activate the effect of Catapult Turtle, selecting Jinzo - Activate the effect of Catapult Turtle, selecting Penguin Soldier - Activate the effect of Catapult Turtle, selecting Star Boy - Activate the effect of Catapult Turtle, selecting itself for the win! CLEAR BONUS 1000 DP _______________________________________________________________________________ 2.3.1.35 -INTERDIMENSIONAL INVITATION [INI2030135]* _______________________________________________________________________________ HOW TO UNLOCK Interdimensional Invitation is unlocked after dueling 200 times in Free Duel SOLUTION - Activate Mystical Space Typhoon, destroying Mirror Force - Activate Dust Tornado, destroying Skill Drain - Flip summon Hiro's Shadow Scout - Activate Mystic Wok, tributing Double Coston, selecting it's attack - Tribute Summon Ancient Gear Beast, tributing Hiro's Shadow Scout - Activate the effect of Ultimate Offering. Normal Summon Zolga in face-up attack position - Activate the effect of Ultimate Offering. Normal Summon The Ancient Sun Helios in face-up attack position - Activate the effect of Ultimate Offering. Tribute Summon Dark Magician of Chaos by tributing Zolga and The Ancient Sun Helios. The effect of Dark Magician of Chaos will activate, selecting Mystical Space Typhoon. Mystical Space Typhoon will be added from the graveyard to your hand - Activate Mystical Space Typhoon, destroying Widespread Ruin - Activate Card Destruction - Activate the effect of Ultimate Offering, Tribute Summoning Helios Duo Megiste by tributing Banisher of the Light - Enter Battle Phase - Attack Nobleman-Eater Bug with Ancient Gear Beast - Attack Mechanical Hound with Dark Magician of Chaos - Attack directly with Helio Duo Megistre and Elemental Hero Bladedge for the win! CLEAR BONUS 1000 DP _______________________________________________________________________________ 2.3.2 - LIMITED DUEL [LTD2030200]* _______________________________________________________________________________ Limited Duels limit your deck in specific ways, and you'll have to build your deck around these limitations. There are 41 challenges here for you to complete. I'm assuming you will be using the September 2005 banlist, if you're using anything else, you'll have to adjust these decklists to fit. _______________________________________________________________________________ 2.3.2.1 - ALL EXCEPT LEVEL 4 FORBIDDEN [LFF2030201]* _______________________________________________________________________________ HOW TO UNLOCK Complete 30% of the game total DESCRIPTION OPPONENT Goblin Attack Force OPPONENT'S DECK LV4 Only Deck OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.2.2 - MEDIUM/HIGH LEVEL FORBIDDEN [MHF2030202]* _______________________________________________________________________________ HOW TO UNLOCK This challenge is unlocked right from the start. DESCRIPTION Monsters with 5 stars of more cannot be used OPPONENT Giant Kozaky OPPONENT'S DECK LV4 and under Deck OPPONENT'S TACTICS Basically the opponent will attempt to stall you out and get the effect damage from his cards to pile up. Occasionally he'll bring out a big monster to attack you DECK SUGGESTION I've created a funky little Deck that will hopefully render Giant Kozaky's plays useless. MONSTERS: 20 1x Breaker the Magical Warrior 1x Cyber Jar 1x D.D. Warrior Lady 3x Des Wombat 1x Exiled Force 3x Magician of Faith 3x Mirage Dragon 1x Morphing Jar 3x Mystic Swordsman LV2 1x Sangan 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 17 3x Fissure 1x Heavy Storm 1x Mystical Space Typhoon 2x Nobleman of Crossout 1x Pot of Greed 1x Premature Burial 2x Reinforcement of the Army 1x Scapegoat 1x Snatch Steal 1x Swords of Revealing Light 3x The Warrior Returning Alive TRAPS: 3 3x Royal Decree This deck is designed to combat the opponent's reliance on stall and burn tactics, Mystic Swordsman LV2 cuts down almost any monster Kozaky will place on the field, and whatever he can't cut, Exiled Force and Tribe-Infecting Virus will. Tsukuyomi can also force his aggressive monsters into a position for Mystic Swordsman LV2. The warriors in the deck should always be ready for action, especially with Exiled Force limited at one, so I maxed out on both The Warrior Returning Alive and Reinforcement of the Army. 3 Royal Decree rounds out the trap hate. CLEAR BONUS 500 DP _______________________________________________________________________________ 2.3.2.3 - ATK 1500 OR MORE FORBIDDEN [AFF2030203]* _______________________________________________________________________________ HOW TO UNLOCK Get a record total of 5 monsters or more in Survival Duel DESCRIPTION Monsters with an attack of 1500 or more cannot be used OPPONENT Big Shield Gardna OPPONENT'S DECK Cast Aside the Iron Curtain OPPONENT'S TACTICS His monsters are devided between high defense defenders and attackers which have effects that helps him out during attacks. His big hammer is Great Maju Garzett, which, with his deck can have anywhere between 200 and 3000 Attack points, be careful. DECK SUGGESTION With the defense of his monsters being so high, why attack? Let's see who laughs after the Last Turn is played... MONSTERS: 19 3x A Cat of Ill Omen 1x Cyber Jar 3x Jowgen the Spiritualist 3x Jowls of Dark Demise 3x Magician of Faith 3x Mask of Darkness 1x Morphing Jar 1x Sangan 1x Tsukuyomi SPELLS: 16 1x Dark Hole 2x Level Limit - Area B 1x Lightning Vortex 3x Magical Mallet 1x Mystical Space Typhoon 3x Nightmare's Steelcage 1x Pot of Greed 1x Scapegoat 1x Swords of Revealing Light 2x Upstart Goblin TRAPS: 5 3x Wall of Revealing Light 2x Last Turn I don't think you'd have too much trouble stalling out Big Shield Gardna. It's really just a matter of getting all your peices together; Last Turn, Wall of Revealing Light and Jowls of Dark Demise/Jowgen the Spiritualist. CLEAR BONUS 500 DP _______________________________________________________________________________ 2.3.2.4 - FLIP EFFECTS FORBIDDEN [FEF2030204]* _______________________________________________________________________________ HOW TO UNLOCK Get a record total of 3 monsters or more in Survival Duel DESCRIPTION Flip Effect Monsters cannot be used OPPONENT Silent Magician LV4 OPPONENT'S DECK Technical Attack OPPONENT'S TACTICS The opponent is playing a Spellcasters deck with particular focus on Silent Magician. One thing to note is that he tends to overextend the opening hand. DECK SUGGESTION Too many effects! We're going to have to sort to that! MONSTERS: 17 3x Fusilier Dragon, the Dual-Mode Beast 3x Apprentice Magician 1x Exiled Force 3x Giant Germ 3x Goblin Attack Force 1x Sangan 3x Zombrya the Dark SPELLS: 13 1x Card Destruction 1x Dark Hole 1x Heavy Storm 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 3x Reasoning 2x Reinforcement of the Army 1x Snatch Steal 1x Swords of Revealing Light TRAPS: 10 1x Call of the Haunted 1x Crush Card 1x Deck Devastation Virus 3x Magic Drain 3x Skill Drain 1x Torrential Tribute With Skill Drain up the only effect that the opponent can force through would be Exiled Force, so you've pretty much locked up the monster side of it, provided you can keep Silent Magician LV4's spells and traps locked up. If you manage to get both Crush Card and Deck Devastation Virus off at the same time, you should be home free. CLEAR BONUS 500 DP _______________________________________________________________________________ 2.3.2.5 - TRIBUTES FORBIDDEN [TBF2030205]* _______________________________________________________________________________ HOW TO UNLOCK This challenge is unlocked right from the start. DESCRIPTION Monsters cannot be used in Tribute for Tribute Summons or to pay costs OPPONENT Chaos Sorcerer OPPONENT'S DECK A Tribute Too Far OPPONENT'S TACTICS The opponent will be gunning to Special Summon Chaos Sorcerer, he has a lot of Light and Dark attribute monsters, most are aggro cards, but he has some stall cards such as Marshmallon and Spirit Reaper. DECK SUGGESTION We'll be playing a similar deck here, but with a drastic difference in tactic: As well as summoning Chaos Sorcerer, I'll be looking to stop HIM from bringing it out as well. MONSTERS: 20 3x Chaos Sorcerer 3x Cyber Dragon 1x Breaker the Magical Warrior 1x D.D. Warrior Lady 3x Dimensional Warrior 3x Kycoo the Ghost Destroyer 3x Magician of Faith 1x Sangan 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 15 1x Confiscation 1x Dark Hole 1x Heavy Storm 1x Lightning Vortex 1x Mystical Space Typhoon 2x Nobleman of Crossout 3x Nobleman of Extermination 1x Pot of Greed 2x Reinforcement of the Army 1x Snatch Steal 1x Swords of Revealing Light TRAPS: 5 1x Call of the Haunted 3x Divine Wrath 1x Torrential Tribute This deck should be able to answer any moves your opponent makes. Whether it's Copycat duping the attack of your strongest, or Reflect Bounder freezing your aggression, these plays just can't hold you back. Marshmallon stalling you out? Smash into it with Dimensional Warrior. The impossible happens and Chaos Sorcerer is released? No problem, just bait the opponent in and counter his effect with Divine Wrath. With this deck, you're prepared for your opponent, which is more than you can say for him. CLEAR BONUS 500 DP _______________________________________________________________________________ 2.3.2.6 - TRAPS FORBIDDEN [TRF2030206]* _______________________________________________________________________________ HOW TO UNLOCK This challenge is unlocked right from the start. DESCRIPTION Traps cannot be used OPPONENT Dark Magician of Chaos OPPONENT'S DECK Artificial Seal OPPONENT'S TACTICS Dark Magician of Chaos will attempt to lock you down whilst bombarding you with spell cards. DECK SUGGESTION We'll want to lock him down faster then he can lock us down. Traps are already forbidden, so we'll want to make both Spell Cards and Effect Cards useless. MONSTERS: 23 2x Horus the Black Flame Dragon LV8 2x Dark Ruler Ha Des 3x Horus the Black Flame Dragon LV6 1x Breaker the Magical Warrior 1x D.D. Warrior Lady 2x Dandylion 3x Horus the Black Flame Dragon LV4 3x Magician of Faith 1x Sangan 3x Skull Descovery Knight 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 18 2x Brain Control 3x Cold Wave 1x Confiscation 1x Dark Hole 1x Heavy Storm 3x Level Up! 1x Mystical Space Typhoon 2x Nobleman of Crossout 1x Pot of Greed 1x Premature Burial 1x Snatch Steal 1x Swords of Revealing Light If you can pull off some super summoning, this deck should be able to take care of 3/4 of your opponent's deck, that's making 30 cards useless. Your first big task should be to bring out Horus the Black Flame Dragon LV8, and then Dark Ruler Ha Des, 3 copies of Cold Wave should freeze your opponent up enough to get these monsters out. Once they're out, you can use Dark Ruler Ha Des and Skull Descovery Knight to clean out the opposition's Monsters and use the Horus' to attack directly. Dark Magician of Chaos should fall quickly to this assault. CLEAR BONUS 500 DP _______________________________________________________________________________ 2.3.2.7 - LARGE DECK A [LDA2030207]* _______________________________________________________________________________ HOW TO UNLOCK This challenge is unlocked right from the start. DESCRIPTION Duel with 60 or more cards in your Deck OPPONENT Morphing Jar #2 OPPONENT'S DECK Embrace Your Potential OPPONENT'S TACTICS Morphing Jar #2 seems to be able to bring out a monster every single turn. Most of these monsters he brings out are able to search the deck for other monsters, so it's best to be careful here. DECK SUGGESTION Trying to go toe-to-toe with your opponent will only end up with you getting destroyed. Instead, you should be looking into building a foundation of effect negation. If he can't get anything off, he's just a sitting duck. MONSTERS: 23 1x D.D. Warrior Lady 3x Dimensional Warrior 1x Exiled Force 3x Gravekeeper's Spear Soldier 3x Gravekeeper's Spy 3x Hydrogeddon 3x Mystic Swordsman LV2 1x Sangan 3x Skull Descovery Knight 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 25 1x Confiscation 1x Dark Hole 1x Heavy Storm 1x Lightning Vortex 3x Magical Mallet 1x Mystical Space Typhoon 3x Necrovalley 2x Nobleman of Crossout 3x Nobleman of Extermination 1x Pot of Greed 1x Premature Burial 2x Reinforcement of the Army 1x Snatch Steal 1x Swords of Revealing Light 3x Terraforming TRAPS: 12 1x Call of the Haunted 1x Ceasefire 3x Divine Wrath 3x Royal Command 3x Solemn Judgement 1x Torrential Tribute A bit slim on the monsters I know, but this deck does well at searching as well, the main concern from me was the flip effect monsters of Morphing Jar #2, which are mostly taken care of with Skull Descovery Knight, Royal Command, and Divine Wrath, as you can tell I don't have any tribute monsters in this deck, I figured that a 60-card deck would run into topdecking quite a bit, and if I'm topdecking, I'd want the monster I drew to be summonable. CLEAR BONUS 500 DP _______________________________________________________________________________ 2.3.2.8 - LARGE DECK B [LDB2030208]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 2 Opponents once DESCRIPTION Duel with 80 or more cards in your deck OPPONENT Cyber Jar OPPONENT'S DECK Embrace Your Potential B OPPONENT'S TACTICS Think Embrace Your Potential A but with more cards. Zombies, Warriors, pretty much anything that searches and thins the deck, really. DECK SUGGESTION 80 cards is a hell of an amount. I'm going to suggest to try and run as many things in 3s as possible. We need the highest percentage possible for crucial cards. MONSTERS: 40 3x Curse of Vampire 3x Ryu Kokki 3x Apprentice Magician 1x Cyber Jar 3x Giant Rat 3x Goblin Zombie 3x Green Gadget 3x Magician of Faith 3x Mystic Tomato 3x Old Vindictive Magician 3x Pyramid Turtle 3x Red Gadget 3x Spirit Reaper 3x Yellow Gadget SPELLS: 25 3x Book of Life 3x Card of Safe Return 1x Dark Hole 3x Fissure 3x Last Will 1x Lightning Vortex 2x Nobleman of Crossout 1x Pot of Greed 1x Premature Burial 3x Shield Crash 1x Snatch Steal 1x Swords of Revealing Light 2x Upstart Goblin TRAPS: 15 1x Call of the Haunted 1x Crush Card 3x Divine Wrath 3x Drop Off 3x Solemn Judgment 3x Time Seal 1x Torrential Tribute This deck kills me. You've got to pray that you don't get a bad hand, luckily half of the monsters in this deck are searchers, and the tribute monsters in here can be summoned with Pyramid Turtle and brought to the hand with Goblin Zombie, at least that makes them managable. I picked Curse of Vampire over Vampire Lord mainly for power reasons; I find that the opponent perfers battle and would use attack changing cards like Collapse over monster destruction. CLEAR BONUS 500 DP _______________________________________________________________________________ 2.3.2.9 - SETS FORBIDDEN [STF2030209]* _______________________________________________________________________________ HOW TO UNLOCK This challenge is unlocked right from the start. DESCRIPTION Cards cannot be Set during the duel OPPONENT Dark Paladin OPPONENT'S DECK No Holds Barred OPPONENT'S TACTICS The opponent CAN set cards, which really, really sucks. He plays a Dragon deck which attempts to get the cards needed to Fusion Summon Dark Paladin. DECK SUGGESTION We'll be fighting against a lot of power, and both flip effect monsters AND trap cards are basically frozen, if Dark Paladin ever gets out, you can say goodbye to spells as well. FUSION: 6 3x Cyber End Dragon 3x Cyber Twin Dragon MONSTERS: 23 2x Horus the Black Flame Dragon LV8 3x Cyber Dragon 3x Horus the Black Flame Dragon LV6 1x Breaker the Magical Warrior 1x D.D. Warrior Lady 1x Exiled Force 3x Horus the Black Flame Dragon LV4 1x Sangan 3x Skull Descovery Knight 3x The Light - Hex-Sealed Fusion 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 17 3x Collapse 1x Confiscation 1x Dark Hole 1x Heavy Storm 3x Level Up! 1x Lightning Vortex 1x Mystical Space Typhoon 1x Pot of Greed 2x Power Bond 1x Premature Burial 1x Snatch Steal 1x Swords of Revealing Light Horus the Black Flame Dragon LV8 is crucial to this decks success. Getting it out should be a high priority. Another high priority is checking yourself. Make sure you NEVER set a card, EVER. It can become mechanical at times to set a monster and a facedown, or set when you're topdecking, however this will make you auto-lose this challenge. I cannot stress it enough: DO.NOT.SET.ANY.CARDS. CLEAR BONUS 500 DP _______________________________________________________________________________ 2.3.2.10 - ALL MONSTERS EXCEPT LV MONSTERS FORBIDDEN [ELF2030210]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 2 Opponents once DESCRIPTION Only cards whose name contains "LV" can be included in your Deck OPPONENT Silent Swordsman LV3 OPPONENT'S DECK Evolution of Monsters OPPONENT'S TACTICS Well, Silent Swordsman LV3 is using a Level deck, that's for sure. He seems to be aiming towards the negation of your spell cards. DECK SUGGESTION We're going to focus on two Level series for this deck; Horus the Black Flame Dragon and Mystic Swordsman MONSTERS: 17 1x Horus the Black Flame Dragon LV8 2x Horus the Black Flame Dragon LV6 3x Mystic Swordsman LV6 3x Dark Mimic LV3 3x Horus the Black Flame Dragon LV4 2x Mystic Swordsman LV2 3x Mystic Swordsman LV4 SPELLS: 18 3x Collapse 1x Dark Hole 1x Heavy Storm 2x Level Modulation 3x Level Up! 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 2x Reinforcement of the Army 2x Rush Recklessly 1x Swords of Revealing Light TRAPS: 5 1x Call of the Haunted 3x Mirror Wall 1x Torrential Tribute Defeating your opponent in battle is very important here, because in most situations, winning a battle is levelling up the winning monster. And that is why I have added 3 Mirror Walls, they act as an extra 3 Collapses, and you do not have to pay the costs the turn after if you don't want to. CLEAR BONUS 1000 LP _______________________________________________________________________________ 2.3.2.11 - ALL MONSTERS EXCEPT FAIRIES FORBIDDEN [EFF2030211]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 2 Opponents once DESCRIPTION Only Fairies can be included in your Deck OPPONENT Shinato, King of a Higher Plane OPPONENT'S DECK Fairy Paradise OPPONENT'S TACTICS Shinato, King of a Higher Plane will be looking to Ritual Summon himself, and considering he has the largest attack of any fairy monster in the game, his summoning could be a really bad thing for you. DECK SUGGESTION A Fairies only deck sounds tough, and it is. Fairies aren't known for their blistering attack, that's for sure. MONSTERS: 16 3x Winged Kuriboh LV10 3x Spirit of the Harp 1x Marshmallon 3x Shining Angel 3x Skelengel 3x Winged Kuriboh SPELLS: 20 1x Dark Hole 2x Level Limit - Area B 2x Messenger of Peace 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 1x Swords of Revealing Light 3x The Flute of Summoning Kuriboh 3x Transcendent Wings 3x Wave-Motion Cannon TRAPS: 4 1x Call of the Haunted 2x Gravity Bind 2x Solemn Judgement 1x Torrential Tribute Tiny fairies mixed with a bit of stall. If the opponent manages to break through he could be looking at Winged Kuriboh LV10 and huge amounts of damage. Solemn Judgement should only be used for spell destruction, and I've only seen Shinato, King of a Higher Plane use Heavy Storm and Dust Tornado. CLEAR BONUS 1000 DP _______________________________________________________________________________ 2.3.2.12 - ALL MONSTERS EXCEPT WIND MONSTERS FORBIDDEN [EWF2030212]* _______________________________________________________________________________ HOW TO UNLOCK Complete 30% of the game total DESCRIPTION OPPONENT Ultimate Insect LV7 OPPONENT'S DECK Windy City OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.2.13 - ALL CARDS EXCEPT MONSTERS FORBIDDEN [EMF2030213]* _______________________________________________________________________________ HOW TO UNLOCK Complete 30% of the game total DESCRIPTION OPPONENT Zombrya the Dark OPPONENT'S DECK LV4 and Over Deck OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.2.14 - LEVEL 3 OR BELOW FORBIDDEN [LTF2030214]* _______________________________________________________________________________ HOW TO UNLOCK Get a record total of 10 monsters or more in Survival Duel DESCRIPTION Monsters with 3 stars or less cannot be used OPPONENT Zombrya the Dark OPPONENT'S DECK LV4 and Over Deck OPPONENT'S TACTICS A basic beatdown deck with a twist of gadgets in there. He also tends to power his monsters up during the battle phase. DECK SUGGESTION Aww, crap. Alot of my favorite monsters are under level 4. Oh well. MONSTERS: 19 2x Horus the Black Flame Dragon LV8 3x Horus the Black Flame Dragon LV6 1x Jinzo 3x Blast Sphere 1x Breaker the Magical Warrior 1x D.D. Warrior Lady 3x Horus the Black Flame Dragon LV4 3x Skull Descovery Knight 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 14 3x Brain Control 1x Dark Hole 1x Heavy Storm 3x Level Up! 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 1x Scapegoat 1x Snatch Steal 1x Swords of Revealing Light TRAPS: 7 3x Bottomless Trap Hole 1x Call of the Haunted 2x Solemn Judgement 1x Torrential Tribute One thing I like about this deck is that it punishes overaggression. I think the only cards that Zombrya the Dark uses that aren't affected by Bottomless Trap Hole are the Gadgets, and even they can be sorted fairly easily. The main problems come with his spell lineup, so it's crucial to deal with that first. After that, everything else should come crashing down. CLEAR BONUS 1000 DP _______________________________________________________________________________ 2.3.2.15 - DEF 1500 OR LESS FORBIDDEN [DFF2030215]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 2 Opponents 5 times DESCRIPTION Monsters with a DEF of less than 1500 cannot be used OPPONENT Panther Warrior OPPONENT'S DECK Gathering of the Great OPPONENT'S TACTICS This is not a defensive deck; Panther Warrior uses big attacking monsters that just so happen to have big defense as well. DECK SUGGESTION The Light-attributes are more inclined to attack whilst the Dark-attributes are more inclined to defend. FUSION MONSTERS: 6 3x Cyber End Dragon 3x Cyber Twin Dragon MONSTERS: 18 3x Chaos Sorcerer 3x Cyber Dragon 1x D.D. Warrior Lady 3x Des Koala 2x Gravekeeper's Guard 3x Gravekeeper's Spy 3x The Light - Hex-Sealed Fusion SPELLS: 15 3x Collapse 1x Dark Hole 1x Heavy Storm 1x Lightning Vortex 1x Mystical Space Typhoon 1x Pot of Greed 2x Power Bond 1x Premature Burial 1x Snatch Steal 1x Swords of Revealing Light 2x Upstart Goblin TRAPS: 7 1x Call of the Haunted 2x Divine Wrath 3x Solemn Judgement 1x Torrential Tribute Once you get your Cyber Dragon fusions out, it's all but over. You should be able to quickly push through large amounts of damage before the opponent is able to recover with his Chaos Sorcerers, and even then it's not a given that the Sorcerers will be able to clean up the mess thanks to Divine Wrath and Solemn Judgement. CLEAR BONUS 1000 DP _______________________________________________________________________________ 2.3.2.16 - EFFECT MONSTER FORBIDDEN [EMF2030216]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.2.17 - SPELLS FORBIDDEN [SPF2030217]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.2.18 - ATTACKS FORBIDDEN [ATF2030218]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 2 Opponents 5 times DESCRIPTION Monsters cannot be used in battle OPPONENT Stealth Bird OPPONENT'S DECK No Man's Land OPPONENT'S TACTICS Can you say burn? This deck is just burn, burn, burn, burn. Oh yeah, he can attack too. DECK SUGGESTION Ugh, just like that stupid set challenge, your opponent isn't held back by the same restrictions as you are. Oh well, may as well screw with his gameplan. MONSTERS: 15 2x Chiron the Mage 3x Cure Mermaid 3x Dancing Fairy 3x Des Wombat 3x Fire Princess 1x Tribe-Infecting Virus SPELLS: 15 1x Dark Hole 3x Dian Keto the Cure Master 1x Heavy Storm 1x Lightning Vortex 1x Mystical Space Typhoon 3x Mystik Wok 3x Poison of the Old Man 1x Pot of Greed 1x Premature Burial TRAPS: 10 1x Call of the Haunted 2x Light of Intervention 3x Solemn Judgement 3x Solemn Wishes 1x Torrential Tribute Now, chances are you're going to get hurt, not that it matters mind you. I don't think I've seen the opponent use anything over 1500 attack, so anything that can withstand that, which is your entire monster lineup, should be fine. I'm pretty sure you'll be healing faster then the opponent can burn you, meaning this challenge isn't really that daunting. CLEAR BONUS 1500 DP _______________________________________________________________________________ 2.3.2.19 - ALL MONSTERS EXCEPT ELEMENTAL HEROES FORBIDDEN [EHF2030219]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 3 Opponents twice DESCRIPTION Only monster cards whose names begin with "Elemental Hero" can be included in your Deck OPPONENT Elemental Hero Flame Wingman OPPONENT'S DECK Element Square OPPONENT'S TACTICS Well, it's an E-Hero deck. He's going to get his game on, throw down a face- down and do something. DECK SUGGESTION Ugh, building decks like this makes me puke. FUSION MONSTERS: 27 3x Elemental Hero Erikshieler 3x Elemental Hero Flame Wingman 3x Elemental Hero Madballman 3x Elemental Hero Rampart Blaster 3x Elemental Hero Shining Flare Wingman 3x Elemental Hero Steam Healer 3x Elemental Hero Tempest 3x Elemental Hero Thunder Giant 3x Elemental Hero Wildedge MONSTERS: 17 2x Elemental Hero Bladedge 2x Elemental Hero Avian 2x Elemental Hero Burstinatrix 3x Elemental Hero Clayman 3x Elemental Hero Sparkman 2x Elemental Hero Bubbleman 3x Elemental Hero Wildheart SPELLS: 18 2x Brain Control 2x Collapse 1x Dark Hole 2x Fusion Gate 1x Heavy Storm 1x Lightning Vortex 3x Miracle Fusion 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 2x Reinforcement of the Army 2x Skyscraper 1x Snatch Steal TRAPS: 5 1x Call of the Haunted 3x Hero Signal 1x Torrential Tribute Now this, this duel is pretty stupid. Chances are you'll be having a 1-on-1 dogfight for most of the duel, just summoning monsters to beat the opponent's monsters until someone decides to set an Elemental Hero Clayman. As you can see, I haven't got any Skyscrapers in this deck. Since your opponent has a Skyscraper and you both can use the effect, it really seems like a waste of space to me. Instead I have replaced it with two Fusion Gates. CLEAR BONUS 1500 DP _______________________________________________________________________________ 2.3.2.20 - ALL MONSTERS EXCEPT WARRIORS FORBIDDEN [EWF2030220]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.2.21 - ALL MONSTERS EXCEPT DARK MONSTERS FORBIDDEN [EDF2030221]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.2.22 - ALL FORBIDDEN/LIMITED/SEMI-LTD CARDS FORBIDDEN [BLF2030222]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.2.23 - REFER TO THE MARCH '05 FORB/LTD CARD LIST [MBL2030223]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.2.24 - REFER TO THE SEPTEMBER '04 FORB/LTD CARD LIST [SBL2030224]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.2.25 - LOW LIFE POINTS [LLP2030225]* _______________________________________________________________________________ HOW TO UNLOCK Get a record total of 15 monsters or more in Survival Duel DESCRIPTION Start with 2000 Life Points OPPONENT Rapid-Fire Magician OPPONENT'S DECK Burning Bridges OPPONENT'S TACTICS Between his burn and huge attack monsters, you are in a fight for you life, and considering you don't have much of that, you may find the going real tough DECK SUGGESTION 2000 Life Points is not much but it will be enough to hold us out until we get our winning combination. MONSTERS: 18 3x A Cat of Ill Omen 3x Blast Sphere 1x D.D. Warrior Lady 3x Jowgen the Spiritualist 1x Marshmallon 1x Morphing Jar 1x Reflect Bounder 1x Sangan 3x Spirit Reaper 1x Tribe-Infecting Virus SPELLS: 7 1x Dark Hole 1x Heavy Storm 1x Lightning Vortex 1x Mystical Space Typhoon 1x Pot of Greed 1x Scapegoat 1x Swords of Revealing Light TRAPS: 15 1x Call of the Haunted 1x Crush Card 3x Dimension Wall 2x Last Turn 1x Magic Cylinder 3x Minor Goblin Official 3x Solemn Judgement 1x Torrential Tribute You have two win conditions for this deck; Burn and Last Turn. You should pick the option that best suits your predicament. I suggest only having 1 monster on the field at a time, even if your opponent pulls out some special summoning shenanigans you could still hold the line thanks to your Dimension Walls. Even though you only have a quarter of your normal life points, you have to play slow and don't overextend, it doesn't take much to completely ruin your day. CLEAR BONUS 1500 DP _______________________________________________________________________________ 2.3.2.26 - ALL MONSTERS EXCEPT TOONS FORBIDDEN [ETF2030226]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 3 Opponents twice DESCRIPTION Only Toon monsters can be included in your Deck OPPONENT Blue-Eyes Toon Dragon OPPONENT'S DECK Toon Box OPPONENT'S TACTICS Well, he's using toons. Nothing much to really add. DECK SUGGESTION This is another rotten challenge, but IMO it's easier to manage then the Elemental Hero one. MONSTERS: 15 3x Toon Dark Magician 3x Toon Summoned Skull 3x Toon Cannon Soldier 3x Toon Gemini Elf 3x Toon Goblin Attack Force SPELLS: 20 3x Brain Control 1x Dark Hole 1x Heavy Storm 1x Lightning Storm 1x Mage Power 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 1x Scapegoat 1x Snatch Steal 1x Swords of Revealing Light 3x Toon Table of Content 3x Toon World TRAPS: 5 1x Call of the Haunted 3x Sakuretsu Armor 1x Torrential Tribute Just Toon 'em. Heh. CLEAR BONUS 2000 DP _______________________________________________________________________________ 2.3.2.27 - ALL MONSTERS EXCEPT SPIRITS FORBIDDEN [ESF2030227]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 2 Opponents 5 times DESCRIPTION Only Spirit monsters can be included in your Deck OPPONENT Tsukuyomi OPPONENT'S DECK Wandering Spirits OPPONENT'S TACTICS Spirits themselves don't really have that much of a common strategy, so to speak. Tsukuyomi WILL be trying to dispose of your monsters though, and will generally use her entire hand up to do so. DECK SUGGESTION A big hand is what is needed here. Because once you activate Spiritual Energy Settle Machine, you're going to be dumping cards from your hand to keep it up. MONSTERS: 16 2X Hino-Kagu-Tsuchi 1x Yamata Dragon 3x Asura Priest 1x Fushi No Tori 3x Inaba White Rabbit 2x Maharaghi 3x Susa Soldier 1x Tsukuyomi SPELLS: 17 2x Brain Control 1x Dark Hole 3x Fengsheng Mirror 3x Fiend's Sanctuary 1x Heavy Storm 1x Lightning Vortex 1x Mystical Space Typhoon 1x Pot of Greed 1x Snatch Steal 2x Spiritual Energy Settle Machine 1x Swords of Revealing Light TRAPS: 7 3x Corpse of Yata-Garasu 3x Sakuretsu Armor 1x Torrential Tribute CLEAR BONUS 2000 DP _______________________________________________________________________________ 2.3.2.28 - ALL MONSTERS EXCEPT DRAGONS FORBIDDEN [EDF2030228]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.2.29 - ALL MONSTERS EXCEPT SPELLCASTERS FORBIDDEN [ESF2030229]* _______________________________________________________________________________ HOW TO UNLOCK Get a record total of 20 monsters or more in Survival Duel DESCRIPTION Only Spellcasters can be included in your Deck OPPONENT Sorcerer of Dark Magic OPPONENT'S DECK Magician's Hearth OPPONENT'S TACTICS Spellcaster-based aggro shenanigans, with a couple Chaos Sorcerers thrown in. DECK SUGGESTION I hope you got the Spellcaster's Judgement starter deck! Heh, heh. LET'S GO DARK MAGICIAN!
MONSTERS: 20 3x Dark Magician 1x Dark Magician of Chaos 3x Dark Magician Girl 3x Apprentice Magician 3x Magician of Faith 3x Old Vindictive Magician 3x Skilled Dark Magician 1x Tsukuyomi SPELLS: 14 2x Brain Control 1x Dark Hole 2x Dark Magic Curtain 1x Heavy Storm 3x Magical Dimension 1x Pot of Greed 1x Premature Burial 1x Snatch Steal 1x Swords of Revealing Light TRAPS: 6 1x Call of the Haunted 1x Crush Card 3x Magician's Circle 1x Torrential Tribute This was a very fun duel. Hopefully you'll be able to pull off moves like stealing your opponent's Skilled Dark Magician to summon your own Dark Magician, or using a Magician's Circle to pull out an Apprentice Magician, getting a counter for Skilled Dark Magician and then tributing it off for Crush Card. This deck is full of crazy plays, and it can actually win, too. CLEAR BONUS 2000 DP _______________________________________________________________________________ 2.3.2.30 - ALL MONSTERS EXCEPT LIGHT FORBIDDEN [ELF2030230]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 4 Opponents 5 times DESCRIPTION Only Light monsters can be included in your Deck OPPONENT Cyber Dragon OPPONENT'S DECK Flash of Light OPPONENT'S TACTICS Cyber Dragon plays a rather standard Light deck with a couple of quirky picks. He leans towards the aggro side, as he uses the Cyber Dragon fusions. DECK SUGGESTION CAN YOU SEE THE LIGHT?! This deck is going to combine Blue-Eyes White Dragon with Cyber Dragon in order to out-aggro your opponent. FUSION MONSTERS: 9 3x Blue-Eyes Ultimate Dragon 3x Cyber End Dragon 3x Cyber Twin Dragon MONSTERS: 20 3x Paladin of White Dragon 3x Blue-Eyes White Dragon 3x Cyber Dragon 1x D.D. Warrior Lady 2x Kaiser Sea Horse 3x Manju of the Ten Thousand Hands 1x Marshmallon 2x Shining Angel 2x The Light - Hex-Sealed Fusion SPELLS: 14 2x Brain Control 1x Dark Hole 1x Dragon's Mirror 1x Heavy Storm 1x Lightning Vortex 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 1x Snatch Steal 1x Swords of Revealing Light 3x White Dragon Ritual TRAPS: 6 2x Bottomless Trap Hole 1x Call of the Haunted 2x Sakuretsu Armor 1x Torrential Tribute It's amazes me how easy it is to get out a Blue-Eyes White Dragon with this deck. Of course, once that happens you're pretty much home free. The opponent will have to use Power Bond in order to get a monster out to stop you, and even then you should be prepared, "should" being the keyword here. CLEAR BONUS 2000 DP _______________________________________________________________________________ 2.3.2.31 - ALL MONSTERS EXCEPT FIRE FORBIDDEN [EFF2030231]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 4 Opponents 5 times DESCRIPTION Only Fire monsters can be included in your Deck OPPONENT Thestalos the Firestorm Monarch OPPONENT'S DECK Fire's Red Tongue OPPONENT'S TACTICS We're looking at fire-based beatdown here. Not really that much stall and burn. DECK SUGGESTION It's time to get hot! While your opponent IS packing power, as usual you'll be able to pack in more power than him. MONSTERS: 19 2x Horus the Black Flame Dragon LV8 3x Horus the Black Flame Dragon LV6 3x Thestalos the Firestorm Monarch 3x Horus the Black Flame Dragon LV4 2x Raging Flame Sprite 3x UFO Turtle 3x Ultimate Baseball Kid SPELLS: 14 3x Collapse 1x Dark Hole 1x Heavy Storm 2x Level Up! 1x Lightning Vortex 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 1x Scapegoat 1x Snatch Steal 1x Swords of Revealing Light TRAPS: 7 1x Call of the Haunted 2x Divine Wrath 3x Solemn Judgement 1x Torrential Tribute FI-YAHHH! This deck was built for pain, get a couple Ultimate Baseball Kid's out and clean house! Heh. Yes, Horus is in here again. He's just too strong to ignore, although beware of Hiita the Fire Charmer. CLEAR BONUS 2000 DP _______________________________________________________________________________ 2.3.2.32 - DECKS WITH CARD MULTIPLES FORBIDDEN [CMF2030232]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 4 Opponents 3 times DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.2.33 - SPECIAL SUMMONS FORBIDDEN [SSF2030233]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 4 Opponents 5 times DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.2.34 - NORMAL SUMMONS FORBIDDEN [NSF2030234]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.2.35 - ALL MONSTERS EXCEPT ZOMBIE FORBIDDEN [EZF2030235]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.2.36 - ALL MONSTERS EXCEPT EARTH FORBIDDEN [EEF2030236]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.2.37 - ALL MONSTERS EXCEPT WATER FORBIDDEN [EWF2030237]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.2.38 - REFER TO THE MARCH '04 FORB/LTD CARD LIST [MBL2030238]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.2.39 - MONSTERS FORBIDDEN [MSF2030239]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.2.40 - REFER TO THE SEPTEMBER '05 FORB/LTD CARD LIST [SBL2030240]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.2.41 - REFER TO THE SEPTEMBER '03 FORB/LTD CARD LIST [SBL2030241]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.3 - THEME DUEL [THM2030300]* _______________________________________________________________________________ Theme Duels, unlike Limited Duels, do not have any limitations on their decks. However, some challenges require you to have a certain card in your deck that you must activate/summon. There are 50 Theme Duels to complete, although it's actually 49 since the Huge Revolution challenge is bugged out. I'm assuming you will be using the September 2005 banlist, if you're using anything else, you'll have to adjust these decklists to fit. _______________________________________________________________________________ 2.3.3.1 - BATTLE DAMAGE [BTD2030301]* _______________________________________________________________________________ HOW TO UNLOCK This challenge is unlocked right from the start. DESCRIPTION Cause 10,000 or more points of Battle Damage during a duel OPPONENT Exarion Universe OPPONENT'S DECK Healing Universe OPPONENT'S TACTICS An LP Gain deck. This should be simple to get the required amount of damage, provided you can damage your opponent faster then they can heal! DECK SUGGESTION With this challange you can kinda take the foot of the accelerator and allow your opponents LP to climb. I mean, it doesn't really matter anyway. MONSTERS: 19 3x Cyber Dragon 1x Breaker the Magical Warrior 1x Cyber Jar 1x Exiled Force 3x Hydrogeddon 3x Magician of Faith 1x Morphing Jar 1x Sangan 3x Skull Descovery Knight 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 15 1x Dark Hole 1x Heavy Storm 1x Lightning Vortex 1x Mystical Space Typhoon 1x Pot of Avarice 1x Pot of Greed 1x Premature Burial 1x Scapegoat 1x Snatch Steal 3x Soul Taker 1x Swords of Revealing Light 2x Upstart Goblin TRAPS: 6 3x Bad Reaction to Simochi 1x Call of the Haunted 1x Ceasefire 1x Torrential Tribute What more can I say? Smash him if you feel like it, really. Just keep a pen and pencil ready to record how much damage you're making. I actually screwed up big time in my first attempt at this, only being able to make 9900 points worth of damage. CLEAR BONUS 1000 DP _______________________________________________________________________________ 2.3.3.2 - DEFLECTED DAMAGE [DFD2030302]* _______________________________________________________________________________ HOW TO UNLOCK Complete 32% of the game total DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.3.3 - NORMAL SUMMON [NMS2030303]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 2 Opponents once DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.3.4 - RITUAL SUMMON [RTS2030304]* _______________________________________________________________________________ HOW TO UNLOCK Get a record total of 3 monsters or more in Survival Duel DESCRIPTION Perform 10 Ritual Summons during a duel OPPONENT Relinquished OPPONENT'S DECK Eternal Contract OPPONENT'S TACTICS The opponent is just going to beat your face in, nothing too complicated. He has big normals which he'll use to push through when you're attempting to establish your field, and he has bigger Rituals, which you'll need to be careful with. DECK SUGGESTION This challenge really sucks. 5 Rituals is hard enough, but 10? Oh well. Looks like we'll have to struggle on. This challenge takes some mental preperation, and wear a hat while you do it; it might save you from tearing your hair out. MONSTERS: 20 3x Paladin of White Dragon 3x Relinquished 3x Magician of Faith 3x Manju of the Ten Thousand Hands 1x Sangan 3x Senju of the Thousand Hands 2x Treeborn Frog 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 18 3x Black Illusion Ritual 1x Dark Hole 1x Heavy Storm 2x Monster Reincarnation 3x Nightmare's Steelcage 2x Pot of Avarice 1x Pot of Greed 1x Premature Burial 1x Swords of Revealing Light 3x White Dragon Ritual TRAPS: 2 1x Call of the Haunted 1x Torrential Tribute I know what you're thinking... How am I going to win with this deck?! The answer? Deckout! Yes, by using the Faith-Tsuku-Swords lock you can recycle through your graveyard with Pot of Avarice and Relinquished will never get an attack in. The key to getting off constant Ritual Summons is Monster Reincarnation and Magician of Faith, replacing the Rituals you have on the field. Speaking of which, the Ritual Lineup is very focused, but chosen out of necessity. Paladin of White Dragon is face-down hate, and can take down Relinquished's defenders or anything Tsukuyomi flips. Paladin of White Dragon is also useful for if you need space for a summon, as it could tribute itself off the field to make room. Relinquished sucks up the giants, pure and simple. No huge 8 star rituals are needed, not when you have a 10 ritual goal to get to. CLEAR BONUS 1000 DP _______________________________________________________________________________ 2.3.3.5 - SPECIAL SUMMON A [SPS2030305]* _______________________________________________________________________________ HOW TO UNLOCK This challenge is unlocked right from the start. DESCRIPTION Perform 10 Special Summons during a duel OPPONENT Manticore of Darkness OPPONENT'S DECK Mr. Unique OPPONENT'S TACTICS Manticore of Darkness concentrates solely on field presence, he has quite a lot of monsters that summons a duplicate from the deck, and they are all Beasts. Manticore of Darkness does have a nasty surprise in the Sphinx monsters, however most of the times, ie non-topdeck situations, they're not much to worry about. DECK SUGGESTIONS Beasts have strong special summon abilities, and we'll be taking advantage of that with this deck. FUSION MONSTERS: 19 3x Dark Balter the Terrible 3x Dark Blade the Dragon Knight 3x Fiend Skull Dragon 3x Ojama King 3x Reaper on the Nightmare 3x Ryu Senshi 1x Thousand-Eyes Restrict MONSTERS: 18 3x Cyber Dragon 2x Manticore of Darkness 3x Giant Rat 3x Nimble Momonga 2x Outstanding Dog Marron 3x Rescue Cat 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 16 1x Dark Hole 3x Dark World Lightning 1x Heavy Storm 1x Lightning Vortex 1x Metamorphosis 1x Mystical Space Typhoon 2x Nobleman of Crossout 2x Pot of Avarice 1x Pot of Greed 1x Premature Burial 1x Snatch Steal 1x Swords of Revealing Light TRAPS: 6 1x Call of the Haunted 1x Ceasefire 3x Metal Reflect Slime 1x Torrential Tribute Lots of special summoning here! Manticore of Darkness is well known for it's Special Summoning loop, and it should be put to good use to get the Special Summon count up high, Rescue Cats are to search for the Marrons, which can then be used for Metamorphosis, it's crazy what you can do with this deck. Just remember that the game is counting the number of times you're Special Summoning, not the amount of monsters you're summoning. So the 2 Marrons you're getting with Rescue Cat is only 1 special summon... I think. CLEAR BONUS 1000 DP _______________________________________________________________________________ 2.3.3.6 - 20X SPELL [TSP2030306]* _______________________________________________________________________________ HOW TO UNLOCK Complete 32% of the game total DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.3.7 - 10X TRAP [TTR2030307]* _______________________________________________________________________________ HOW TO UNLOCK This challenge is unlocked right from the start. DESCRIPTION Activate 10 Traps during a duel OPPONENT Mask of Darkness OPPONENT'S DECK Writhing in the Darkness OPPONENT'S TACTICS Uhhh... beats me. He doesn't actually have that many traps and he seems to rely more on fusion summoning, I guess. I can't quite gauge this deck proper, sorry. DECK SUGGESTION This deck may seem thin on monsters, but with so much draw power it doesn't really matter. MONSTERS: 14 3x Dark Ruler Vandalgyon 1x Breaker the Magical Warrior 1x Cyber Jar 1x D.D. Warrior 1x Exiled Force 3x Mask of Darkness 1x Morphing Jar 1x Sangan 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 4 1x Dark Hole 1x Heavy Storm 1x Pot of Greed 1x Premature Burial TRAPS: 22 1x Call of the Haunted 3x Corpse of Yata-Garasu 2x Divine Wrath 3x Jar of Greed 3x Magic Drain 3x Negate Attack 3x Solemn Judgement 1x Torrential Tribute 3x Trap Dustshoot Draw, draw, draw. You need to draw consistantly to get those Dark Ruler Vandalgyon's into your hand. You also need to manage your Solemn Judgement's well too, as it's only that and Divine Wrath that has a great chance of summoning your biggest monster. Magic Drain is awesome, and even if they discard to go through with the effect it's still a disadvantage for the opponent, but don't rely on it to get your Dragon out. In short: Don't give him breathing space, but at the same time don't destroy yourself. CLEAR BONUS 1000 DP _______________________________________________________________________________ 2.3.3.8 - DRAW [DRW2030308]* _______________________________________________________________________________ HOW TO UNLOCK This challenge is unlocked right from the start. DESCRIPTION End the duel in a draw OPPONENT Yamata Dragon OPPONENT'S DECK Spirits or Yore OPPONENT'S TACTICS Your opponent uses a Spirit-based beatdown deck that's very straightforward. DECK SUGGESTION Ever heard of a card called Self-Destruct Button? Well, if you haven't then it's time to look it up because that's what we're basing our deck on! MONSTERS: 17 3x A Cat of Ill Omen 1x Breaker the Magical Warrior 3x Burning Algae 1x D.D. Warrior Lady 2x Magician of Faith 1x Morphing Jar 1x Sangan 3x Spirit Reaper 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 11 1x Dark Hole 1x Heavy Storm 1x Mystical Space Typhoon 1x Pot of Greed 1x Snatch Steal 3x Soul Taker 1x Swords of Revealing Light 2x Upstart Goblin TRAPS: 12 1x Call of the Haunted 1x Crush Card 3x Self-Destruct Button 3x Solemn Judgement 1x Torrential Tribute 3x Wall of Revealing Light Getting a 7000 Life Point gap is as easy as setting Wall of Revealing Light, A Cat of Ill Omen should be searching for Self-Destruct Buttons before Walls, and Wall should only be activate after the opponent's battlephase. You should never attack, even with an empty field, unless you won't be dealing damage. It's entirely possible to have this wrapped up on the 3rd turn. CLEAR BONUS 1000 DP _______________________________________________________________________________ 2.3.3.9 - HAND DESTRUCTION [HND2030309]* _______________________________________________________________________________ HOW TO UNLOCK This challenge is unlocked right from the start. DESCRIPTION Make your opponent discard 20 cards from his/her hand OPPONENT Spirit Reaper OPPONENT'S DECK Visitor From Beyond OPPONENT'S TACTICS Spirit Reaper will pretty much just use a normal Zombie deck. Nothing unique to it at all. DECK SUGGESTION 20 cards?! Sounds like a job for... THE PREVENTERS~! No, i'm not joking. The Ojama gang can lock this deck up quick smart. The only other thing to do would be to smash it up with JINZO... #7. I'm not joking about that one either. MONSTERS: 15 3x A Cat of Ill Omen 1x Cyber Jar 3x Jinzo #7 3x Magician of Faith 1x Morphing Jar 3x Nightmare Horse 1x Tsukuyomi SPELLS: 12 1x Card Destruction 1x Dark Hole 2x Tribute to the Doomed 1x Heavy Storm 2x Level Limit - Area B 3x Messenger of Peace 1x Mystical Space Typhoon 1x Pot of Greed TRAPS: 13 2x Gravity Bind 3x Ojama Trio 1x Reversal of Graves 3x Robbin' Goblin 3x Spacial Collapse 1x Torrential Tribute Here's how this deck works: Stall, Restrict, Attack Directly. It is crucial to establish your stall in the first two turns. If you manage to start second and have both Ojama Trio and Spacial Collapse you've pretty much sorted your stall, Spirit Reaper has a habit of starting with a set card in both zones After establishing that, you need to fortify with Gravity Bind, Level Limit - Area B or Messenger of Peace. Your last move should be to summon a direct attacker. Keep 1 zone free just in case; if he has Solemn Wishes Face-Up you're not going to get anywhere, and if he tribute summons Patrician of Darkness you bet he'll be making you smash into Ojama tokens. Only use your 5 zones when you are certain he's locked down. CLEAR BONUS 1000 DP _______________________________________________________________________________ 2.3.3.10 - DURING OPPONENT'S TURN [DOT2030310]* _______________________________________________________________________________ HOW TO UNLOCK Complete 34% of the game total DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.3.11 - RECOVER [RCV2030311]* _______________________________________________________________________________ HOW TO UNLOCK Complete 20% of the game total DESCRIPTION Restore 20,000 or more Life Points during a duel OPPONENT Princess Curran OPPONENT'S DECK Crime and Punishment OPPONENT'S TACTICS She's going for burn, this one. She'll be attempting to destroy your life points faster then you'll be restoring them DECK SUGGESTION The direction you want your life points to go is up. Trying to get it to go up whilst your opponent is trying to make it go down is counter-productive. So we're just going to have to stop Princess Curran from making it go down. Sounds rather simple, doesn't it? MONSTERS: 19 2x Guardian Angel Joan 1x Airknight Parshath 1x Breaker the Magical Warrior 2x Dandylion 3x Des Wombat 3x Nimble Momonga 1x Sangan 2x Shining Angel 3x The Agent of Force - Mars 1x Tribe-Infecting Virus SPELLS: 16 2x Brain Control 1x Dark Hole 1x Heavy Storm 1x Lightning Vortex 1x Mystical Space Typhoon 3x Mystik Wok 1x Pot of Greed 1x Premature Burial 1x Scapegoat 1x Swords of Revealing Light 3x The Sanctuary in the Sky TRAPS: 5 1x Call of the Haunted 3x Draining Shield 1x Torrential Tribute Des Wombat is crucial to this deck, especially as Mystik Wok's only target is going to be The Agent of Force - Mars. To put it into perspective, if The Agent of Force - Mars had 4000 ATK, then one Mystik Wok will add 4000 Life Points, if the next Agent of Force - Mars had 8000 ATK, the next will add 8000, the third is going to add another 16000 making it an easy 28000 Life Point gain. Of course, we're not counting any of the other gains we're getting here. As long as you keep Princess Curran's burn under control, which is easy to do, you should do fine. CLEAR BONUS 2000 DP _______________________________________________________________________________ 2.3.3.12 - REMOVE MONSTERS BY EFFECT [RME2030312]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 2 Opponents once DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.3.13 - FLIP SUMMON [FPS2030313]* _______________________________________________________________________________ HOW TO UNLOCK Complete 34% of the game total DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.3.14 - SPECIAL SUMMON B [SSB2030314]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 2 Opponents 5 times DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.3.15 - TOKEN [TKN2030315]* _______________________________________________________________________________ HOW TO UNLOCK Get a record total of 5 monsters or more in Survival Duel DESCRIPTION Special Summon 15 Tokens during a duel OPPONENT Insect Queen OPPONENT'S DECK Deep in the Forest OPPONENT'S TACTICS Insect Queen uses Insect Monsters and Multiplication of Ants to swarm (heh) and eventually overpower you. She will generally get her stronger monsters hooked up with Big Bang Shot or Fairy Meteor Crush, and will use Swarm of Locusts to destroy your monsters in stall situations. DECK SUGGESTION Tokens are generally weak and pathetic, so we will need to stop the opponent in their tracks to make sure we don't get smacked. MONSTERS: 18 3x Cobra Jar 3x Dandylion 3x Magician of Faith 3x Mystic Swordsman LV2 1x Sangan 3x Cannon Soldier 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 20 1x Dark Hole 3x Fiend's Sanctuary 1x Heavy Storm 1x Mystical Space Typhoon 3x Nightmare's Steelcage 2x Pot of Avarice 1x Pot of Greed 1x Premature Burial 1x Scapegoat 3x Stray Lambs 1x Swords of Revealing Light 2x Upstart Goblin TRAPS: 2 1x Call of the Haunted 1x Torrential Tribute Set up your lock, start summoning Tokens and knocking them down with Cannon Soldier, get Magician of Faith to get back your Token spells, and do it all again! If you get the Faith-Tsuku-Swords lock in early, you'll win easily. However, if you struggle to get the peices and Insect Queen manages to get Saber beetle out, you might as well start again. CLEAR BONUS 2000 DP _______________________________________________________________________________ 2.3.3.16 - UNION [UNN2030316]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 2 Opponents 5 times DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.3.17 - 10X QUICK SPELL [TQS2030317]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 3 Opponents twice DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.3.18 - THE FORBIDDEN [TFB2030318]* _______________________________________________________________________________ HOW TO UNLOCK Have "Exodia the Forbidden One", "Left Arm of The Forbidden One", "Right Arm of The Forbidden One", "Left Leg of The Forbidden One", and "Right Leg of The Forbidden One" in your Trunk. You must have these cards in your deck to attempt this challenge. DESCRIPTION Win a duel using the Effects of "Exodia the Forbidden One" OPPONENT Exodia Necross OPPONENT'S DECK Resurrection of the Summoned Lord OPPONENT'S TACTICS The opponent will be dumping his Exodia Peices into the graveyard to prepare for the summoning of Exodia Necross, it's not rare for him to set his Exodia peices for you to destroy. He has a couple of cards to get aggro with, but he doesn't seem to want to pull the trigger. DECK SUGGESTION Exodia decks need to be fast, really fast. This is my attempt at a fast deck. MONSTERS: 18 1x Left Arm of the Forbidden One 1x Left Leg of the Forbidden One 1x Right Arm of the Forbidden One 1x Right Leg of the Forbidden One 3x Des Lacooda 3x Emissary of the Afterlife 1x Exodia of the Forbidden One 2x Magician of Faith 1x Sangan 3x Toon Cannon Soldier 1x Tsukuyomi SPELLS: 20 3x Card of Safe Return 1x Dark Hole 1x Heavy Storm 3x Magical Mallet 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 1x Swords of Revealing Light 3x The Shallow Grave 3x Toon Table of Contents 2x Upstart Goblin TRAPS: 2 1x Call of the Haunted 1x Torrential Tribute NEVER ATTACK. You could be sending peices to his graveyard. Use Toon cannon Soldier to send your searchers to the grave, search out your peices. Use your drawing cards, reuse your drawing cards. Don't be afraid to put your Des Lacoodas on the field unprotected, I doubt Exodia Necross will even attempt to attack you. Chances are, you'll win this and win this easily. CLEAR BONUS 2000 DP _______________________________________________________________________________ 2.3.3.19 - 20 TURNS [TTN2030319]* _______________________________________________________________________________ HOW TO UNLOCK Have "Final Countdown" in your Trunk. You must have this card in your deck to attempt this challenge. DESCRIPTION Win a duel using the Effects of "Final COuntdown" OPPONENT Demise, King of Armageddon OPPONENT'S DECK Fading Fate OPPONENT'S TACTICS He is going to destroy you as quickly as possible, and that's about it. Demise wants you dead and he can't wait 20 turns. DECK SUGGESTION You stop the summoning of Demise and you win. Simple as that. MONSTERS: 18 3x Horus the Black Flame Dragon LV8 3x Horus the Black Flame Dragon LV6 3x Jinzo 1x Cyber Jar 3x Horus the Black Flame Dragon LV4 1x Morphing Jar 3x Nimble Momonga 1x Sangan 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 20 1x Dark Hole 3x Final Countdown 1x Heavy Storm 2x Level Modulation 3x Level Up! 2x Magical Mallet 1x Mystical Space Typhoon 2x Pot of Avarice 1x Pot of Greed 1x Premature Burial 1x Snatch Steal 2x Upstart Goblin TRAPS: 2 1x Call of the Haunted 1x Torrential Tribute Don't back down from Demise; unless he gets himself out first turn, you have total control over this. Get out your Horus the Black Flame Dragon first, level him up and sit there. You don't even have to summon anything else, really. Demise really doesn't have anything that can answer to a fully levelled Horus the Black Flame Dragon, so use that to your advantage. CLEAR BONUS 2000 DP _______________________________________________________________________________ 2.3.3.20 - DECK DESTRUCTION [DDS2030320]* _______________________________________________________________________________ HOW TO UNLOCK Complete 34% of the game total DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.3.21 - VICTORY D. [VIC2030321]* _______________________________________________________________________________ HOW TO UNLOCK Have "Victory D." in your Trunk. You must have this card in your deck to attempt this challenge. DESCRIPTION Win using the effect of "Victory D." OPPONENT Victory D. OPPONENT'S DECK Dragon's Paradise OPPONENT'S TACTICS Victory D. uses his dragons to inflict peircing damage in an attempt to get him closer to using the effect of... err... himself. He also has cards that replace themselves when destroyed, making it easier to get the summoning conditions for Victory D. DECK SUGGESTION This deck is going to be ugly. Having to tribute 3 monsters for something like Victory D. is always going to be difficult, and quite frankly, if it wasn't for this challenge nobody would bother to do it. MONSTERS: 20 3x Victory D. 1x Cyber Jar 3x Masked Dragon 3x Mirage Dragon 1x Morphing Jar 3x Spear Dragon 1x Tribe-Infecting Virus 3x Troop Dragon 1x Tsukuyomi SPELLS: 15 3x Brain Control 1x Dark Hole 1x Heavy Storm 1x Lightning Vortex 1x Mystical Space Typhoon 2x Pot of Avarice 1x Pot of Greed 1x Premature Burial 1x Snatch Steal 2x Stamping Destruction 1x Swords of Revealing Light TRAPS: 5 1x Call of the Haunted 3x Dragon's Rage 1x Torrential Tribute Life becomes a lot easier if you can manage to Control your opponent's Dragon to use for Victory D. because getting 3 monsters out on your opponent is really difficult. Even keeping Victory D. on the field is a struggle unto itself, but with this deck I actually managed to summon 2 Victory Ds (albeit not at the same time) so, even with the difficulty in actually achieving the goal, it is still achievable. Don't give up. CLEAR BONUS 3000 DP _______________________________________________________________________________ 2.3.3.22 - THE PREVENTERS FIGHT BACK [PFB2030322]* _______________________________________________________________________________ HOW TO UNLOCK Have "Ojama Black", "Ojama Yellow", "Ojama Green" and "Ojama Delta Hurricane!!" in your Trunk. You must have these cards in your deck to attempt this challenge. DESCRIPTION Successfully activate and maintain the Effect of "Ojama Delta Hurricane!!" and win the duel OPPONENT Ojama Trio OPPONENT'S DECK Battle of the Preventers OPPONENT'S TACTICS Most of the Trio's monster lineup consists of Level 3 and below Normal Monsters with a bit of tech slotted in here and there. Their deck is hardly what you would call a preventers deck, however. DECK SUGGESTION The Ojamas have 0 Attack Points and 1000 Defense Points, they have a grand total of 0 effects between them, but they have an insanely powerful support card, which we'll be using more than once. MONSTERS: 16 3x Ojama Black 3x Ojama Green 3x Ojama Yellow 1x Cyber Jar 3x Magician of Faith 1x Morphing Jar 1x Sangan 1x Tsukuyomi SPELLS: 19 1x Dark Hole 2x Enchanting Fitting Room 2x Ground Collapse 1x Heavy Storm 1x Mystical Space Typhoon 3x Nightmare's Steelcage 3x Ojama Delta Hurricane!! 1x Pot of Greed 1x Premature Burial 1x Swords of Revealing Light 3x Wave-Motion Cannon TRAPS: 5 1x Call of the Haunted 3x Ojama Trio 1x Torrential Tribute Ojama Delta Hurricane!! took out 8 cards the first time I used it, I then flipped Magician of Faith, got it back, and had it take another 3 cards next turn. I know people like talking about 2-for-1 trades, but 11-for-2 is insane! Tsukuyomi will be attacking for 1100 each turn, and each Battle Phase will have a clean slate on the other side. Can't ask for much more then that. CLEAR BONUS 3000 DP _______________________________________________________________________________ 2.3.3.23 - HUGE REVOLUTION [HRV2030323]* _______________________________________________________________________________ This challenge is bugged up. I don't recommend trying it, however if you still want to have a go... HOW TO UNLOCK Have "People Running About", "Oppressed People", "United Resistance" and "Huge Revolution" in your Trunk. You must have these cards in your deck to attempt this challenge. DESCRIPTION Successfully activate and maintain the Effect of "Huge Revolution" and win the duel OPPONENT People Running About OPPONENT'S DECK Cry of the People OPPONENT'S TACTICS The People are trying to get out huge revolution too! DECK SUGGESTION MONSTERS: 18 3x Charcoal Inpachi 3x Oppressed People 3x People Running About 3x United Resistance 1x Cyber Jar 3x Magician of Faith 1x Sangan 1x Tsukuyomi SPELLS: 17 1x Dark Hole 3x Enchanting Fitting Room 1x Heavy Storm 1x Mystical Space Typhoon 3x Nightmare's Steelcage 1x Pot of Greed 1x Premature Burial 2x Silent Fiend 1x Swords of Revealing Light 3x Wave-Motion Cannon TRAPS: 5 1x Call of the Haunted 3x Huge Revolution 1x Torrential Tribute You're home free once you activate Huge Revolution, which has some hefty requirements for activating, but that's what the support is there for. Cyber Jar and Enchanting Fitting Room scours the deck for the peices, you can stall for time, or if your field clogs up let your opponent smash some of your monsters to clear room. Wave-Motion Cannon is the win condition, let it build up until you're in a position to win immediately after activating Huge Revolution. It's only fitting that once The People revolt, everything will be destroyed. CLEAR BONUS No idea, seeing as you auto-lose even though you clear the requirements. My guess is 3000 DP. _______________________________________________________________________________ 2.3.3.24 - VICTORY IN 5 TURNS [VFT2030324]* _______________________________________________________________________________ HOW TO UNLOCK Complete 37% of the game total DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.3.25 - MOTH GROWS UP [MGU2030325]* _______________________________________________________________________________ HOW TO UNLOCK Have "Petit Moth", "Perfectly Ultimate Great Moth" and "Cocoon of Evolution" in your Trunk. You must have these cards in your deck to attempt this challenge. DESCRIPTION Successfully Summon "Perfectly Ultimate Great Moth" and win the duel. OPPONENT Perfectly Ultimate Great Moth OPPONENT'S DECK King of the Forest Deck OPPONENT'S TACTICS He's going to be hitting you as hard as he can, he has big attack monsters as well as field control cards such as the Swarm cards to attempt to keep your field clean, he can punish stall easily if you're not careful. DECK SUGGESTION The Opponent has effects that can mess your goal up bad, so we're going to stop that. MONSTERS: 23 2x Perfectly Ultimate Great Moth 2x Doom Dozer 3x Girochin Kuwagata 3x Insect Knight 3x Neo Bug 3x Howling Insect 3x Petit Moth 3x Cocoon of Evolution 1x Sangan SPELLS: 13 1x Card Destruction 2x Heart of the Underdog 2x Last Will 1x Lightning Vortex 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 1x Snatch Steal 1x Swords of Revealing Light 2x Upstart Goblin TRAPS: 4 1x Call of the Haunted 3x Skill Drain Play careful with this deck, if you activate Skill Drain too early you run the risk of the opponent's Jurai Gumo running wild, if you activate it too late, you could find yourself at the mercy of the two Swarms. Skill Drain is very effective; the only monsters that can get their effects off would be the searchers and the random Exiled Force, while his searchers aren't too helpful, they're just more obsticles that need eliminating. Skill Drain works in your favor as your monsters effects activate in the hand and the graveyard, while Cocoon of Evolution's effect is applied as a Spell Card. You should be able to simply overpower your opponent. CLEAR BONUS 3000 DP _______________________________________________________________________________ 2.3.3.26 - MAGNETIC POWER [MGP2030326]* _______________________________________________________________________________ HOW TO UNLOCK Have "Alpha the Magnet Warrior", "Beta the Magnet Warrior", "Gamma the Magnet Warrior" and "Valkyrion the Magna Warrior" in your Trunk. You must have these cards in your deck to attempt this challenge. DESCRIPTION Successfully Summon "Valkyrion the Magnetic Power" and win the duel. OPPONENT Valkyrion the Magna Warrior OPPONENT'S DECK Balance of Power OPPONENT'S TACTICS The Opponent plays a defensive-based deck, relying on Fault Zone to punish overaggression. He also has countermeasures for when your Valkyrion eventually hits the field. DECK SUGGESTION The Magnets are all Normal Monsters, so we're going to jam this deck full of yellows to get out our Magnet Warriors as fast as possible. MONSTERS: 21 2x Valkyrion the Magna Warrior 3x Alpha the Magnet Warrior 3x Battle Footballer 3x Beta the Magnet Warrior 3x Gamma the Magnet Warrior 3x Giant Soldier of Stone 3x Giant Rat 1x Sangan SPELLS: 15 1x Confiscation 1x Dark Hole 3x Heart of the Underdog 1x Heavy Storm 1x Lightning Vortex 2x Monster Reincarnation 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 1x Swords of Revealing Light 2x Upstart Goblin TRAPS: 4 1x Call of the Haunted 2x Light of Intervention 1x Torrential Tribute Valkyrion the Magna Warrior is actually pretty easy to summon, in fact I managed to summon two copies in the same duel. It wasn't too difficult to figure out where the focus should be in this deck, I mean we already have 9 Normal Monsters. It was tempting to add Skill Drain, but considering the opponent's deck is defensive-based where the effects are useless anyway and Exiled Force's effect would still go through I figured it would be a waste of space, so I replaced them with Light of Intervention, it's great for making sure you don't smash into Moai Interceptor Cannons for a big loss and it renders Golem Sentry's effect useless (just like Skill Drain, but more useful). CLEAR BONUS 3000 DP _______________________________________________________________________________ 2.3.3.27 - DARK SAGE [DKS2030327]* _______________________________________________________________________________ HOW TO UNLOCK Have "Time Wizard", "Dark Magician" and "Dark Sage" in your Trunk. You must have these cards in your deck to attempt this challenge. DESCRIPTION Successfully Summon "Dark Sage" and win the duel. OPPONENT Dark Sage OPPONENT'S DECK Greatest Knowledge OPPONENT'S TACTICS Another Dark Magician deck, but more in line with actually getting Dark Magician out, he has a lot of attack support as well as monster destruction. DECK SUGGESTION Dark Sage has a ridiculous summoning requirement, and an effect that isn't really worth the heart problems. With that out of the way, it's time to deal with it. MONSTERS: 19 3x Dark Magician 1x Dark Sage 2x Apprentice Magician 1x Breaker the Magical Warrior 1x Cyber Jar 2x Magician of Faith 1x Sangan 3x Skilled Dark Magician 3x Time Wizard 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 16 2x Brain Control 1x Dark Hole 1x Dark Magic Curtain 1x Heavy Storm 1x Lightning Vortex 3x Magical Dimension 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 2x Second Coin Toss 1x Snatch Steal 1x Swords of Revealing Light TRAPS: 5 1x Call of the Haunted 1x Crush Card 2x Magician's Circle 1x Torrential Tribute Your entire challenge basically boils down to 1 (perhaps 2) coin flips, which really sucks. If you can manage to steal your opponent's Dark Magician, it would make your failure a little easier to swallow, and once you manage to get out Dark Sage, you can start smashing face and using those Time Wizards the way there were supposed to be used; as trash discards for Tribe-Infecting Virus' effect. CLEAR BONUS 3000 DP _______________________________________________________________________________ 2.3.3.28 - DIRECT DAMAGE [DMG2030328]* _______________________________________________________________________________ HOW TO UNLOCK Get a record total of 10 monsters or more in Survival Duel DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.3.29 - DESTROY MONSTERS IN BATTLE [DMB2030329]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 4 Opponents 3 times DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.3.30 - TRIBUTE SUMMON [TBS2030330]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 2 Opponents twice DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.3.31 - SPECIAL SUMMON C [SSC2030331]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 4 Opponents 5 times DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.3.32 - TOON [TON2030332]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 4 Opponents 5 times DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.3.33 - 10X COUNTER [TTC2030333]* _______________________________________________________________________________ HOW TO UNLOCK Get a record total of 15 monsters or more in Survival Duel DESCRIPTION Counter your opponent's Spells, Traps, Effects, Attacks and Summons 10 times during a duel OPPONENT Dark Ruler Vandalgyon OPPONENT'S DECK Roar of Pluto OPPONENT'S TACTICS He'll be attempting to counter everything you try, including stopping recursion, getting around Bottomless Trap Hole DECK SUGGESTION I'm not quite sure the computer counts Solemn Judgement or Divine Wrath on a destroyed monsters effect, when I completed this challenge I counted that I had used traps 15 times, but only 10 were counted. I didn't count the traps that were negated. MONSTERS: 10 3x Dark Ruler Vandalgyon 1x Cyber Jar 1x Marshmallon 2x Mask of Darkness 1x Sangan 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 5 1x Dark Hole 1x Heavy Storm 1x Lightning Vortex 1x Pot of Greed 1x Premature Burial TRAPS: 25 3x Bottomless Trap Hole 1x Call of the Haunted 2x Divine Wrath 3x Magic Jammer 3x Negate Attack 3x Sakuretsu Armor 3x Solemn Judgement 1x Torrential Tribute 3x Trap Hole 3x Widespread Ruin Work at it, deplete his LP, then sit there and counter everything he throws at you until your almost out of cards, that's the only way to make sure you'll get more then ten, especially when I can't figure out why my 15 is the computer's 10. CLEAR BONUS 3000 DP _______________________________________________________________________________ 2.3.3.34 - DESTINY BOARD [DSB2030334]* _______________________________________________________________________________ HOW TO UNLOCK Have "Destiny Board", "Spirit Message "A"", "Spirit Message "I"", "Spirit Message "L"" and "Spirit Message "N"" in your Trunk. You must have these cards in your deck to attempt this challenge. DESCRIPTION Win a duel using the effects of "Destiny Board" OPPONENT Dark Necrofear OPPONENT'S DECK Forbidden Necromancy OPPONENT'S TACTICS Dark Necrofear plays a Fiend deck. Her fiends vary in effects, but they're all pretty small. Well, they have to be if she wants to activate Crush Card. Heh. DECK SUGGESTION I don't think Dark Necrofear has any way to stop you getting Destiny Board's effect off. The only thing stopping that is pretty much you. MONSTERS: 17 3x A-Team Trap Disposal Unit 1x Breaker the Magical Warrior 3x Kycoo the Ghost Destroyer 2x Magician of Faith 1x Marshmallon 1x Morphing Jar 1x Sangan 3x Spirit Reaper 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 16 1x Dark Hole 3x Fissure 1x Lightning Vortex 1x Mystical Space Typhoon 3x Nobleman of Extermination 1x Pot of Greed 1x Spirit Message "A" 1x Spirit Message "I" 1x Spirit Message "L" 1x Spirit Message "N" 2x Upstart Goblin TRAPS: 7 3x Destiny Board 3x Time Seal 1x Torrential Tribute Oh how I yearn to use these cards to spell "FAIL". This deck features alot of monster-based stall. I also felt that I needed spell and trap cards that could be triggered easily, rather than waiting for something specific to happen. Kycoo stops Necrofear from ever becoming a problem, and Nobleman of Extermination is there to sort out traps (and hopefully nail Crush Card, even though only 5 cards out of this deck can be hurt by it). If you get Destiny Board early, you've probably won this. CLEAR BONUS 4000 DP _______________________________________________________________________________ 2.3.3.35 - HUGE DAMAGE IN A TURN [HDT2030335]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.3.36 - V-Z IN THE HOUSE [VZH2030336]* _______________________________________________________________________________ HOW TO UNLOCK Have "V-Tiger Jet", "W-Wing Catapult", "X-Head Cannon", "Y-Dragon Head", "Z- Metal Tank", "VW-Tiger Catapult", "XYZ-Dragon Cannon" and "VWXYZ-Dragon Catapult Cannon" in your Trunk. You must have these cards in your deck to attempt this challenge. DESCRIPTION
Successfully Summon "VWXYZ-Dragon Catapult Cannon" and win the duel. OPPONENT VWXYZ-Dragon Catapult Cannon OPPONENT'S DECK Machine 5 Deck OPPONENT'S TACTICS He's generally trying to do the same thing. Of course, he's going to be doing it less efficiently. DECK SUGGESTION These are vital monsters in the deck of one Chazz Princeton, premier "angry guy" in the Yu-Gi-Oh! GX Anime. FUSION MONSTERS: 9 3x VW-Tiger Catapult 3x VWXYZ-Dragon Catapult Cannon 3x XYZ-Dragon Cannon MONSTERS: 21 3x V-Tiger Jet 3x X-Head Cannon 2x Freed the Brave Wanderer 1x Sangan 3x Shining Angel 3x W-Wing Catapult 3x Y-Dragon Head 3x Z-Metal Tank SPELLS: 15 1x Dimension Fusion 3x Frontline Base 2x Last Will 1x Lightning Vortex 1x Limiter Removal 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 1x Snatch Steal 1x Swords of Revealing Light 2x Upstart Goblin TRAPS: 4 1x Call of the Haunted 2x Return From the Different Dimension 1x Torrential Tribute VWXYZ-Dragon Catapult Cannon is an awesome monster, free removal that can attack on the same turn, with 3000 ATK and a scapegoat-hating effect. As you move along fusing your monsters, if they have destruction effects I recommend activating them. Even VW-Tiger Catapult's Card Shifting effect is worth the discard if your opponent has the Sheep Tokens out. Dimension Fusion and Return From a Different Dimension makes sure that you can get out multiple copies of this monster. CLEAR BONUS 4000 DP _______________________________________________________________________________ 2.3.3.37 - URIA, LORD OF SEARING FLAMES [LSF2030337]* _______________________________________________________________________________ HOW TO UNLOCK Have "Uria, Lord of Searing Flames" in your Trunk. You must have this card in your deck to attempt this challenge. DESCRIPTION Successfully Summon "Uria, Lord of Searing Flames" and win the duel. OPPONENT Uria, Lord of Searing Flames OPPONENT'S DECK Flames of Purgatory OPPONENT'S TACTICS He's going to make this duel as difficult as possible. He uses a large range of Continuous Traps that disrupt the battle phase. He also adds a little Gravekeepers action. DECK SUGGESTION We're going for HUGE attack here. Hopefully you'll be able to pull off the W in Turn 3, like I did. MONSTERS: 4 1x Dark Magician of Chaos 3x Uria, Lord of Striking Flames SPELLS: 6 1x Pot of Greed 3x Reasoning 2x Upstart Goblin TRAPS: 30 2x Last Turn 3x Magical Thorn 3x Metal Reflect Slime 2x Needle Wall 3x Nightmare Wheel 3x Ordeal of a Traveller 3x Robbin' Goblin 3x Robbin' Zombie 2x Shadow Spell 3x Skull Zoma 3x Wall of Revealing Light Finally, a crazy One-Turn Kill deck! You have to play safe with that Reasoning, Activate 2 of them and your entire deck is gone, leaving you with one attack. At full power Uria is at 28,000 ATK, of course, you only need to power him up once to start smashing things. CLEAR BONUS 4000 DP _______________________________________________________________________________ 2.3.3.38 - HAMON, LORD OF STRIKING THUNDER [LST2030338]* _______________________________________________________________________________ HOW TO UNLOCK Have "Hamon, Lord of Striking Thunder" in your Trunk. You must have this card in your deck to attempt this challenge. DESCRIPTION Successfully Summon "Hamon, Lord of Striking Thunder" and win the duel. OPPONENT Hamon, Lord of Striking Thunder OPPONENT'S DECK Rumble of Thunder OPPONENT'S TACTICS The opponent is going to capitalise on the power of Heart of the Underdog, and as such he will almost always have field presence. DECK SUGGESTION Yellow is the way to go on this challenge. We'll be looking to dominate the field with high ATK power and beneficial spell effects. MONSTERS: 19 3x Hamon, Lord of Striking Thunder 3x Archfiend Soldier 3x Gemini Elf 3x Luster Dragon 3x Mad Dog of Darkness 3x Vorse Raider 3x Tribe-Infecting Virus SPELLS: 16 1x Dark Hole 3x Dust Barrier 3x Ground Collapse 3x Heart of the Underdog 1x Pot of Greed 1x Premature Burial 1x Snatch Steal 3x Spell Absorption TRAPS: 5 1x Call of the Haunted 3x Bottomless Trap Hole 1x Torrential Tribute Dust Barrier is a useful card; it makes all of the opponents spells that affect you useless, which is great because he seems to always have a Fissure at the right time. This deck is basically "smash opponent", so if you don't know what to do with it, you shouldn't be playing this game. CLEAR BONUS 4000 DP _______________________________________________________________________________ 2.3.3.39 - RAVIEL, LORD OF PHANTASMS [LOP2030339]* _______________________________________________________________________________ HOW TO UNLOCK Have "Raviel, Lord of Phantasms" in your Trunk. You must have this card in your deck to attempt this challenge. DESCRIPTION Successfully Summon "Raviel, Lord of Phantasms" and win the duel. OPPONENT Raviel, Lord of Phantasms OPPONENT'S DECK Illusory Darkness OPPONENT'S TACTICS Raviel, Lord of Phantasms uses a wide range of Fiend monsters that has many different effects to suit most situations. DECK SUGGESTION Only the best Fiends will do for the Lord of Phantasms, so that's what we're going to add! MONSTERS: 19 3x Raviel, Lord of Phantasms 3x Goldd, Wu-Lord of Dark World 1x Cyber Jar 3x Giant Germ 3x Newdoria 1x Sangan 3x Skull Descovery Knight 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 14 2x Brain Control 1x Card Destruction 1x Dark Hole 3x Dark World Lightning 1x Heavy Storm 1x Lightning Vortex 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 1x Snatch Steal 1x Swords of Revealing Light TRAPS: 7 3x Bottomless Trap Hole 1x Call of the Haunted 1x Ceasefire 1x Crush Card 1x Torrential Tribute A little bit of that sweet Dark World tops off the Fiend pudding. The monster line-up allows you to ease up on the opponent while gathering the peices for a big push. Dark World Lightning should almost always be targeting a spell/trap just before the big Raviel summon, and ceasefire should be the same, 1500 damage plus Raviel is devastating. CLEAR BONUS 4000 DP _______________________________________________________________________________ 2.3.3.40 - MAKE A CHAIN [MAC2030340]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 4 Opponents 3 times DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.3.41 - THE GATEKEEPER STANDS TALL [GST2030341]* _______________________________________________________________________________ Have "Kazejin", "Suijin", "Sanga of the Thunder" and "Gate Guardian" in your Trunk. You must have these cards in your deck to attempt this challenge. DESCRIPTION Successfully Summon "Gate Guardian" and win the duel OPPONENT Gate Guardian OPPONENT'S DECK Guardian of the Door Deck OPPONENT'S TACTICS I don't think his goal of summoning Gate Guardian is as important to him as his other goal; making you throw your GBA through a window. DECK SUGGESTION This challange has to be the only way to get people to add Gate Guardian and all of his peices to a deck. MONSTERS: 20 1x Gate Guardian 2x Kazejin 2x Sanga of the Thunder 2x Suijin 1x Cyber Jar 3x Dandylion 1x Marshmallon 3x Nimble Momonga 1x Sangan 3x Spirit Reaper 1x Tribe-Infecting Virus SPELLS: 18 3x Brain Control 1x Card Destruction 1x Dark Hole 1x Heavy Storm 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 1x Snatch Steal 3x Soul Exchange 3x The Shallow Grave 2x Upstart Goblin TRAPS: 2 1x Call of the Haunted 1x Torrential Tribute Good luck with this, you're gonna need it. Stall, steal cards for the Tributes, and hit as hard as you can. I'm not going to talk about this challenge anymore; I promised myself that I'll just complete it and move on. CLEAR BONUS 5000 DP _______________________________________________________________________________ 2.3.3.42 - SERIOUS DAMAGE [SRD2030342]* _______________________________________________________________________________ HOW TO UNLOCK Get a record total of 20 monsters or more in Survival Duel DESCRIPTION Cause 50,000 or more points worth of damage during a duel OPPONENT Princess Pikeru OPPONENT'S DECK Rest & Relaxation OPPONENT'S TACTICS Princess Pikeru is quite harmless, but if you allow her to bring out Guardian Angel Joan without precaution, things can get a little out of hand. DECK SUGGESTION Now, this deck may seem random, but there is a method to this madness. FUSION MONSTERS: 3 3x F.G.D. MONSTERS: 20 1x Armed Dragon LV10 2x Armed Dragon LV7 3x Armed Dragon LV5 3x Armed Dragon LV3 3x Masked Dragon 3x Mirage Dragon 3x Spear Dragon 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 12 1x Dark Hole 2x Dragon Mirror 1x Heavy Storm 1x Mystical Space Typhoon 1x Premature Burial 1x Snatch Steal 3x Soul Taker 2x Upstart Goblin TRAPS: 8 1x Call of the Haunted 3x Dragon's Rage 1x Reversal of Graves 2x The Eye of Truth 1x Torrential Tribute The method? Get out Armed Dragon LV7 or 10 and sit there. Summon stuff in face- up attack and only then, allow Princess Pikeru to summon Guardian Angel Joan. Feed her, get her LP up, and then turn on the attack. Once you start attacking she really can't do a thing about it. CLEAR BONUS 5000 DP _______________________________________________________________________________ 2.3.3.43 - RETURN MONSTERS WITH EFFECTS [RME2030343]* _______________________________________________________________________________ HOW TO UNLOCK Complete 40% of the game total DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.3.44 - FUSION SUMMON [FSS2030344]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.3.45 - BIG DAMAGE AT ONCE [BDO2030345]* _______________________________________________________________________________ HOW TO UNLOCK Complete 47% of the game total DESCRIPTION OPPONENT OPPONENT'S DECK OPPONENT'S TACTICS DECK SUGGESTION CLEAR BONUS _______________________________________________________________________________ 2.3.3.46 - XYZ IN THE HOUSE [XYZ2030346]* _______________________________________________________________________________ HOW TO UNLOCK Have "X-Head Cannon", "Y-Dragon Head", "Z-Metal Tank", "XY-Dragon Cannon", "XZ-Tank Cannon", "YZ-Tank Dragon" and "XYZ-Dragon Cannon" in your Trunk. You must have these cards in your deck to attempt this challenge. DESCRIPTION Summon every card in the XYZ series and win the duel OPPONENT XYZ-Dragon Cannon OPPONENT'S DECK Laws of Fission and Fusion OPPONENT'S TACTICS Uses a light-based deck with Union Support to bring out and contact fuse his XYZ series cards DECK SUGGESTION Well, this is very similar to VWXYZ, except we need to bring out 4 fusions instead of 3. FUSION MONSTERS: 12 XYZ-Dragon Cannon XY-Dragon Cannon XZ-Tank Cannon YZ-Tank Dragon MONSTERS: 20 3x X-Head Cannon 1x Breaker the Magical Warrior 1x Cyber Jar 3x Magician of Faith 1x Morphing Jar 1x Sangan 3x Shining Angel 1x Tsukuyomi 3x Y-Dragon Head 3x Z-Metal Tank SPELLS: 13 1x Dark Hole 2x Frontline Base 1x Heavy Storm 1x Lightning Vortex 1x Limiter Removal 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 1x Snatch Steal 1x Swords of Revealing Light 2x Upstart Goblin TRAPS: 7 3x Bottomless Trap Hole 1x Call of the Haunted 2x Return from the Different Dimension 1x Torrential Tribute Take note of what Fusions you've brought out. You don't want to win only to find out you have forgotten to summon YZ-Tank Dragon or something. You will probably be fighting toe-to-toe with your opponent, so eliminate his pieces with Bottomless Trap Hole, don't let him get stronger fusions out. CLEAR BONUS 5000 DP _______________________________________________________________________________ 2.3.3.47 - SPELL COUNTER [SPC2030347]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.3.48 - DESTROY MONSTERS WITH EFFECTS [DME2030348]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.3.49 - PLUNDER [PND2030249]* _______________________________________________________________________________ _______________________________________________________________________________ 2.3.3.50 - DARK SCORPION COMBINATION [DSC2030250]* _______________________________________________________________________________ HOW TO UNLOCK Have "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", "Dark Scorpion - Maenae the Thorn" and "Dark Scorpion Combonation" in your Trunk. You must have these cards in your deck to attempt this challenge. DESCRIPTION Successfully activate and maintain the Effect of "Dark Scorpion Combination" and win the duel. OPPONENT Don Zaloog OPPONENT'S DECK Black Scorpion Deck OPPONENT'S TACTICS The opponent will use spell cards that change ATK to inflict damage and take advantage of the powerful effects of the Dark Scorpions, so beware. DECK SUGGESTION The graverobbers themselves! The Dark Scorpions are known for their great effects and terrible stats, here's hoping I can make something out of all that potential. MONSTERS: 19 2x Dark Scorpion - Gorg the Strong 2x Cliff the Trap Remover 1x Cyber Jar 2x Dark Scorpion - Chick the Yellow 3x Dark Scorpion - Meanae the Thorn 3x Don Zaloog 1x Morphing Jar 3x Mystic Tomato 1x Sangan 1x Tribe-Infecting Virus SPELLS: 13 3x Collapse 1x Heavy Storm 2x Mustering of the Dark Scorpions 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 2x Reinforcement of the Army 1x Snatch Steal 1x Swords of Revealing Light TRAPS: 8 1x Call of the Haunted 1x Crush Card 2x Dark Scorpion Combination 3x Mirror Wall 1x Torrential Tribute This challenge can be relatively easy or extremely difficult. Sometimes the opponent will get defensive and will not react at all to your summonings and sometimes he will be doing everything he can to destroy you. Keep in mind that Mirror Wall is not intended to be on the field for more then one turn. It's generally used for 1-turn comebacks or as last ditch defense. CLEAR BONUS 5000 DP _______________________________________________________________________________ 2.3.4 - SURVIVAL DUEL [SRV2030400]* _______________________________________________________________________________ Aha, Survival Duel. If you're familiar with Survival Mode in fighting games this shouldn't need explaining. However for the rest of you: Survival Duel is a continuous dueling challange. You can use any deck you want. An opponent is chosen randomly from the Free Duel opponent pool (everyone except Copycat and You, even opponents you haven't unlocked are there, so be careful) and you duel. The first duel is normal, both start at 8000 LP, although after you win, your Life Points will carry over, meaning if you won your first duel with only 900 Life Points remaining, your second duel will have you start off with 900 Life Points. Between each duel you can choose to quit if the heat is getting too hot. DECK SUGGESTION Let's take advantage of the whole "Life Points carrying over" thing, shall we? MONSTERS: 20 3x The Agent of Judgement - Saturn 3x Magician of Faith 1x Marshmallon 1x Morphing Jar 3x Nimble Momonga 1x Sangan 3x The Agent of Force - Mars 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 17 1x Dark Hole 1x Heavy Storm 3x Last Will 3x Mystic Wok 1x Pot of Greed 1x Premature Burial 1x Swords of Revealing Light 3x Terraforming 3x The Sanctuary in the Sky TRAPS: 4 1x Call of the Haunted 3x Draining Shield The Agents are awesome cards. The Agent of Judgement - Saturn's effect can go off before most cards can stop it, and The Agent of Force - Mars' effect allows it to potentially become huge targets for Mystik Wok. This deck has the potential to go on a FTK spree, and you could rack up those 20 wins fairly quickly. _______________________________________________________________________________ 2.4 - FREE DUEL [FRD2040000]* _______________________________________________________________________________ Free Duel is where you'll be spending most of your time, I bet. Free Duel is divided into 5 normal tiers, each with 5 duelists, and 1 special tier, with 2 duelists. The difficulty increases as you move through the tiers. _______________________________________________________________________________ 2.4.1 - TIER 1 OPPONENTS [ONE2040100]* _______________________________________________________________________________ Tier 1 Opponents aren't difficult, but when you're first starting out they present somewhat of a challenge. Once you start working your way past them, however, they become easy. _______________________________________________________________________________ 2.4.1.1 - KURIBOH [KRB2040101]* _______________________________________________________________________________ HOW TO UNLOCK Kuriboh is unlocked right from the start OPPONENT'S DECK Kuriboh & Friends OPPONENT'S TACTICS This is a straight aggro deck. Kuriboh will use high attack monsters to destroy your monsters in battle. He will occasionally use equip spell cards to power his monsters up. _______________________________________________________________________________ 2.4.1.2 - SCAPEGOAT [SCG2040102]* _______________________________________________________________________________ HOW TO UNLOCK Scapegoat is unlocked right from the start OPPONENT'S DECK Adversity Monsters OPPONENT'S TACTICS A high-powered aggro deck with a nasty twist; Scapegoat likes to get past his overpowered monsters drawbacks with Skill Drain. If your deck employs a lot of effect monsters, it's best to be cautious. _______________________________________________________________________________ 2.4.1.3 - SKULL SERVANT [SRV2040103]* _______________________________________________________________________________ HOW TO UNLOCK Skull Servant is unlocked right from the start OPPONENT'S DECK Skull Servant Kingdom OPPONENT'S TACTICS Skull Servant relies on powering up his King of the Skull Servants, he basically surrounds his Skull Servants with weenie monsters which either packs great effects or huge defense. _______________________________________________________________________________ 2.4.1.4 - WATAPON [WTP2040104]* _______________________________________________________________________________ HOW TO UNLOCK Watapon is unlocked right from the start OPPONENT'S DECK Shining Power OPPONENT'S TACTICS Watapon uses a Light Deck that features many different effects, but could be treated as an aggro deck. He has a focus on Fairies. _______________________________________________________________________________ 2.4.1.5 - WHITE MAGICIAN PIKERU [WMP2040105]* _______________________________________________________________________________ HOW TO UNLOCK White Magician Pikeru is unlocked right from the start OPPONENT'S DECK Friends From the Magic Land OPPONENT'S TACTICS A spellcasters deck. White Magician Pikeru seems to focus more on the females. She has a bunch of rather nasty effects in there, and Injection Fairy Lily is always a threat. Although she tends to leave The Unhappy Girl out on its own, and while the stall effect is nice, it would get her into deep trouble if you were to pull off a good card rotation. _______________________________________________________________________________ 2.4.2 - TIER 2 OPPONENTS [TWO2040200]* _______________________________________________________________________________ Tier 2 Opponents start employing more advanced tactics. Stall is a big feature of this tier, as is special summoning. To me at least, this tier always seems to remain a challenge, even as you start making your way through the fourth and fifth tiers. _______________________________________________________________________________ 2.4.2.1 - BATTERYMAN C [BMC2040201]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 1 Opponents once OPPONENT'S DECK Full Charge Deck OPPONENT'S TACTICS Batterman C employs Machine-type monsters. They tend to power themselves up and the attack bonuses can quickly become overwhelming. In turn 2 it's not rare to see him push hard by summoning a Cyber Dragon and following it up with another monster. _______________________________________________________________________________ 2.4.2.2 - OJAMA YELLOW [OJY2040202]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 1 Opponents three times OPPONENT'S DECK Preventers Deck OPPONENT'S TACTICS Ojama Yellow is trying to lock you up bad, in such a way that you can't do anything when he starts burning your Life Points away with Bowganian, Solar Flare Dragon and Stealth Bird. _______________________________________________________________________________ 2.4.2.3 - GOBLIN KING [GBK2040203]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 1 Opponents three times OPPONENT'S DECK Dark Feast Deck OPPONENT'S TACTICS Goblin King tries to swarm the field in order to power up his Goblin King, he has a lot of support monsters that clear the way for it, and traps that protect it from being destroyed. _______________________________________________________________________________ 2.4.2.4 - DES FROG [DES2040204]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 1 Opponents five times OPPONENT'S DECK Frog Warning Deck OPPONENT'S TACTICS This deck is more of an aggro deck despite the control tendancies. Umiiruka powers his monsters up huge, and salvage recycles his monsters. Beware if he gets his T.A.D.P.O.L.E.'s in the graveyard and starts bringing out his Beelze Frogs, things could get messy fairly quickly. _______________________________________________________________________________ 2.4.2.5 - WATER DRAGON [WDR2040205]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 1 Opponents five times OPPONENT'S DECK Elixir Deck OPPONENT'S TACTICS Just like Des Frog, only the monsters here are inheritly stronger. He likes to play very aggressively, and setting smaller monsters here is probably just provocation for him to start summoning Hydrogeddons. Beware of his Levia-Dragon - Daedalus. When it drops it can be a bit of a surprise, although more often then not Water Dragon will pass on its effect. _______________________________________________________________________________ 2.4.3 - TIER 3 OPPONENTS [THR2040300]* _______________________________________________________________________________ Tier 3 is when your opponent starts turning up the power. Each of your opponents have "Boss" type monsters (with the arguable exception of Helios Duo Megiste) that can dominate the field on arrival. _______________________________________________________________________________ 2.4.3.1 - RED-EYES DARKNESS DRAGON [RED2040301]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 2 Opponents once OPPONENT'S DECK Pride of Dragons OPPONENT'S TACTICS This opponent packs power that could be very surprising if you're not prepared. Red-Eyes Darkness Dragon enjoys nothing more then smashing your face into the ground, and if he manages to level up his Armed Dragon (easily done if you destroy his Masked Dragon during the battle phase) you could be in for a very hard duel. _______________________________________________________________________________ 2.4.3.2 - VAMPIRE GENESIS [VPG2040302]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 2 Opponents three times OPPONENT'S DECK The Resurrected OPPONENT'S TACTICS Zombies always come back, and this deck is no exception. Zombies have arguably the best searcher/summoner in Pyramid Turtle, which can bring out almost anything, really. Vampire Genesis is not summoned often, however when he comes out he will always bring back the Vampire Lord that was used to summon him. It doesn't really matter to Vampire Genesis if you send his monsters to the graveyard, because he has so many options to bring them back. _______________________________________________________________________________ 2.4.3.3 - INFERNO FLAME EMPEROR [IFE2040303]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 2 Opponents three times OPPONENT'S DECK Ring of Fire OPPONENT'S TACTICS Infernal Flame Emperor loves nothing more then locking you up and sitting there while your Life Points go down the drain. You can't really get too comfortable with your monsters on the field because it's entirely possible for him to take out your Spirit Reaper and Magician of Faith and replace it with Lava Golem, which really sucks when you're staring down at two Solar Flare Dragons. _______________________________________________________________________________ 2.4.3.4 - OCEAN DRAGON LORD - NEO-DAEDALUS [ODL2040304]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 2 Opponents five times OPPONENT'S DECK Deep Blue OPPONENT'S TACTICS If you thought thatr Water Dragon's deck was daunting, then this deck will make you melt. Ocean Dragon Lord - Neo-Daedalus takes advantage of A Legendary Ocean's level reducing effect, packing in 2 copies of the 5-star behemoth Giga Gagagigo, as well as many level 4 monsters that sneaks under the gravity binds he has. Also, don't forget about that Levia-Dragon - Daedalus, although it's rare for him to actually use his effect, it doesn't mean he won't. _______________________________________________________________________________ 2.4.3.5 - HELIOS DUO MEGISTE [HDM2040305]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 2 Opponents five times OPPONENT'S DECK Final Frontier OPPONENT'S TACTICS Helios Duo Megiste wants as many cards removed from play as possible, and he doesn't care who actually owns the cards. This deck generally hates searchers like Sangan and Mystic Tomato, as their effects are negated if removed from play. Be careful when attempting to recover cards from the graveyard, as Helios Duo Megiste may activate Big Burn and remove every monster from both graveyards. _______________________________________________________________________________ 2.4.4 - TIER 4 OPPONENTS [FOR2040400]* _______________________________________________________________________________ The advanced techniques all start coming into play here, special summoning, swarming, destroying by effects, all that and more are extremely prominent here. This is when you have to bring your "A" game. _______________________________________________________________________________ 2.4.4.1 - GILFORD THE LEGEND [GTL2040401]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 3 Opponents once OPPONENT'S DECK Past Platoons OPPONENT'S TACTICS Gilford the Legend uses a Warrior Toolbox focused more on aggro then counter effects. He carries a bunch of equip spell cards and because of this, things could get very problematic if he manages to bring himself out. Also, play carefully with traps, as he uses Royal Decree quite a bit. _______________________________________________________________________________ 2.4.4.2 - DARK ERADICATOR WARLOCK [DEW2040402]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 3 Opponents three times OPPONENT'S DECK The Mage's Successor OPPONENT'S TACTICS This is pretty much a basic spellcaster deck. But even basic spellcaster decks are extremely dangerous so you should use caution. Magical Dimension is always something you need to keep an eye on, they can easily change the entire face of the field. _______________________________________________________________________________ 2.4.4.3 - GUARDIAN EXODE [GRD2040403]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 3 Opponents three times OPPONENT'S DECK The Driving Force OPPONENT'S TACTICS Guardian Exode has incredible defense. So it's best to only attack when you know you can destroy something or if Golem Sentry/Guardian Sphinx is out and you need to halt its effect. Things can get a little out of control if you allow your opponent to summon random Sphinx monsters, and they generally have effects that boost Guardian Sphinx's return ability. _______________________________________________________________________________ 2.4.4.4 - GOLDD, WU-LORD OF DARK WORLD [GWD2040404]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 3 Opponents five times OPPONENT'S DECK Logic of the Underworld OPPONENT'S TACTICS If you didn't know, the Dark World Archetype involves effects that discard Dark World Monsters from the hand to the graveyard. This either activates an effect or special summons a Dark World monster. Cards to look out for include Card Destruction, Dark World Lightning and Dark Deal. _______________________________________________________________________________ 2.4.4.5 - ELEMENTAL HERO ERIKSHIELER [EHE2040405]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 3 Opponents five times OPPONENT'S DECK High-Rise Hero OPPONENT'S TACTICS If you're familiar with the Yu-Gi-Oh! GX anime, you should be very familiar with this deck. Elemental Hero Erikshieler focuses on fusion summoning strong Elemental Heroes using Polymerization and Miracle Fusion. There are times where he'll start a duel with a Fusion Summon, so be careful there. _______________________________________________________________________________ 2.4.5 - TIER 5 OPPONENTS [FIV2040500]* _______________________________________________________________________________ Tier 5 is SUPER SERIAL. Some of the biggest monster cards are here waiting for you, packed with game-changing plays and effects. _______________________________________________________________________________ 2.4.5.1 - RAVIEL, LORD OF PHANTASMS [RLP2040501]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 4 Opponents five times OPPONENT'S DECK Spell King Rising OPPONENT'S TACTICS Raviel, Lord of Phantasms uses strong fiends to attempt to overrun the field in anticipation of summoning himself. I actually think this deck is weaker then the one he runs in the Raviel, Lord of Phantasms Theme Duel Challenge. If you have already completed that, you'll probably find this one a lot easier. _______________________________________________________________________________ 2.4.5.2 - HORUS THE BLACK FLAME DRAGON LV8 [BFD2040502]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 4 Opponents five times OPPONENT'S DECK Blaze of the Black Flames OPPONENT'S TACTICS This deck is a beatdown deck that focuses around the summoning of the Horus Series. Like you'd expect, this deck frowns upon traps, and if you let him, Horus the Black Flame Dragon could easily negate both your spell and your traps, effectively cutting off half of your deck. _______________________________________________________________________________ 2.4.5.3 - STRONGHOLD [STR2040503]* _______________________________________________________________________________ HOW TO UNLOCK Complete 60% of the game total OPPONENT'S DECK Deus Ex Machina OPPONENT'S TACTICS Summon, summon and summon. He will be attempting to start a summoning series that you won't be able to keep up with. He'll be looking to stop you from summoning or destroying his monsters so he'll keep a higher monster count. Be cautious. _______________________________________________________________________________ 2.4.5.4 - SACRED PHOENIX OF NEPHTHYS [SPN2040504]* _______________________________________________________________________________ HOW TO UNLOCK Complete 70% of the game total OPPONENT'S DECK Flight of the Phoenix OPPONENT'S TACTICS This is a zombie-centered deck with a bit of tech slotted in here and there. Sacred Phoenix of Nephthys itself is a dangerous monster that can actually be summoned fairly easily, so don't forget; you must get rid of it by battle or by removing it from play. This deck is still very strong even without the Sacred Phoenix. _______________________________________________________________________________ 2.4.5.5 - CYBER END DRAGON [CED2040505]* _______________________________________________________________________________ HOW TO UNLOCK Complete 80% of the game total OPPONENT'S DECK Cyberdragons OPPONENT'S TACTICS This opponent gets extremely difficult if allowed to bring out the big fusions, which is alarmingly easy for him. It's not rare to see Cyber Dragon pushing 2000-4000 damage a turn and you really need to have quick wits and a good instinct to stop that from happening. _______________________________________________________________________________ 2.4.6 - SPECIAL OPPONENTS [SPC2040600]* _______________________________________________________________________________ Woohoo! The Special Tier! This is basically where you can test your decks, although it isn't certain that these opponents will use the tactics you have thought up for it. _______________________________________________________________________________ 2.4.6.1 - YOURSELF [YRS2040601]* _______________________________________________________________________________ HOW TO UNLOCK Complete 90% of the game total Yourself plays the exact same deck you have, so duel him if you want to have a mirror match. _______________________________________________________________________________ 2.4.6.2 - COPYCAT [CPY2040602]* _______________________________________________________________________________ HOW TO UNLOCK Complete 95% of the game total Copycat is able to use any deck recipe you have saved. If you want easy DP (which shouldn't be a problem if you've gotten up to Copycat) just make a completely useless deck with like 3 Sparks in it or something and give it to him. =============================================================================== 3 - DECK BUILDING [DEK3000000]* =============================================================================== Everything you ever wanted to know about deckbuilding is right here! Boosters, Special Packs, The Forbidden and Limited Lists, and even some sample decks are right here for you to try! _______________________________________________________________________________ 3.1.1 - BOOSTER LIST [BOO3010000]* _______________________________________________________________________________ The Booster Packs are based on their real-life counterparts, including the rarity. Ultimate Rares are not included, however. The Booster list starts from Legend of Blue-Eyes White Dragon and continues on to Shadow of Infinity. I won't be listing the entire contents of the boosters, I'll just be listing cards that could be of interest. That means that some packs may not even have a commons list, heh. _______________________________________________________________________________ 3.1.1.1 - LEGEND OF B.E.W.D. [LOB3010100]* _______________________________________________________________________________ HOW TO UNLOCK Legend of B.E.W.D. is unlocked right from the start PACK COST 150 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 106 SECRET RARE Alternate Art Blue-Eyes White Dragon Raigeki ULTRA RARE Blue-Eyes White Dragon Dark Hole Alternate Art Dark Magician Monster Reborn SUPER RARE Exodia the Forbidden One Left Arm of the Forbidden One Left Leg of the Forbidden One Right Arm of the Forbidden One Right Leg of the Forbidden One Swords of Revealing Light RARE Fissure Polymerization Pot of Greed _______________________________________________________________________________ 3.1.1.2 - METAL RAIDERS [MRD3010200]* _______________________________________________________________________________ HOW TO UNLOCK Metal Raiders is unlocked right from the start PACK COST 150 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 114 SECRET RARE Change of Heart Mirror Force Witch of the Black Forest ULTRA RARE Barrel Dragon Sangan SUPER RARE Horn of Heaven Magic Jammer Seven Tools of the Bandit Solemn Judgment RARE Cannon Soldier Catapult Turtle Heavy Storm Kuriboh Magician of Faith Mask of Darkness Robbin' Goblin Thunder Dragon _______________________________________________________________________________ 3.1.1.3 - PHARAOH'S SERVANT [PSV3010300]* _______________________________________________________________________________ HOW TO UNLOCK Pharoah's Servant is unlocked right from the start PACK COST 200 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 92 SECRET RARE Imperial Order ULTRA RARE Call of the Haunted Jinzo Limiter Removal Premature Burial Thousand-Eyes Restrict SUPER RARE Backup Soldier Ceasefire Gravity Bind Mirror Wall Nobleman of Extermination Nobleman of Crossout RARE Dust Tornado Fairy Meteor Crush Gearfried the Iron Knight Goblin Attack Force Morphing Jar #2 The Shallow Grave COMMON Cold Wave Ground Collapse Magic Drain _______________________________________________________________________________ 3.1.1.4 - PHARAONIC GUARDIAN [PGD3010400]* _______________________________________________________________________________ HOW TO UNLOCK Pharaonic Guardian is unlocked right from the beginning PACK COST 300 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 91 SECRET RARE Mirage of Nightmare ULTRA RARE Metamorphosis SUPER RARE Book of Moon Don Zaloog Guardian Sphinx Necrovalley Pyramid Turtle RARE Book of Life Gravekeeper's Guard Gravekeeper's Spear Soldier Spirit Reaper COMMON A Cat of Ill Omen Dark Dust Spirit Different Dimension Capsule Gravekeeper's Spy King Tiger Wanghu Reasoning Terraforming Trap Dustshoot _______________________________________________________________________________ 3.1.1.5 - SPELL RULER [SRL3010500]* _______________________________________________________________________________ HOW TO UNLOCK Spell Ruler is Unlocked right from the Beginning PACK COST 200 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 88 SECRET RARE Delinquent Duo Painful Choice The Forceful Sentry ULTRA RARE Confiscation Cyber Jar Mystical Space Typhoon Snatch Steal SUPER RARE Banisher of the Light Megamorph Relinquished Upstart Goblin RARE Black Illusion Ritual Black Pendant Giant Germ Giant Trunade Messenger of Peace Mystic Tomato Nimble Momonga Senju of the Thousand Hands Shining Angel Toon World COMMON Giant Rat Gravekeeper's Servant Mother Grizzly Rush Recklessly Sonic Bird Spear Cretin UFO Turtle _______________________________________________________________________________ 3.1.1.6 - LABYRINTH OF NIGHTMARE [LNM3010600]* _______________________________________________________________________________ HOW TO UNLOCK Labyrinth of Nightmare is unlocked right from the start PACK COST 250 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 96 ULTRA RARE Mage Power Magic Cylinder Torrential Tribute United We Stand SUPER RARE Dark Necrofear Destiny Board Spirit Message "A" Spirit Message "I" Spirit Message "L" Spirit Message "N" RARE Card of Safe Return Fusion Gate Jar of Greed COMMON Bazoo the Soul-Eater Fire Princess Jowgen the Spiritualist Kycoo the Ghost Destroyer The Dark Door Vengeful Bog Spirit _______________________________________________________________________________ 3.1.1.7 - LEGACY OF DARKNESS [LOD3010700]* _______________________________________________________________________________ HOW TO UNLOCK Legacy of Darkness is unlocked right from the start PACK COST 250 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 92 SECRET RARE Fiber Jar Yata-Garasu ULTRA RARE Creature Swap Exiled Force Injection Fairy Lily SUPER RARE A Legendary Ocean Asura Priest Dark Ruler Ha Des Marauding Captain Reinforcement of the Army RARE Airknight Parshath Bottomless Trap Hole Fiend Skull Dragon Last Turn Spear Dragon COMMON Dark Balter the Terrible Dragon's Rage Drop Off Freed the Matchless General Ready for Intercepting Stamping Destruction The Warrior Returning Alive Twin-Headed Behemoth _______________________________________________________________________________ 3.1.1.8 - MAGICIAN'S FORCE [MFC3010800]* _______________________________________________________________________________ HOW TO UNLOCK Magician's Force is unlocked right from the start PACK COST 300 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 92 SECRET RARE Magical Scientist ULTRA RARE Breaker the Magical Warrior Dark Magician Girl Paladin of White Dragon Tribe-Infecting Virus SUPER RARE Royal Magical Library XZ-Tank Cannon XY-Dragon Cannon XYZ-Dragon Cannon YZ-Tank Dragon RARE Apprentice Magician Big Bang Shot Des Koala Skilled Dark Magician Wave-Motion Cannon White Dragon Ritual X-Head Cannon Y-Dragon Head Z-Metal Tank COMMON Giant Orc Magical Merchant Old Vindictive Magician Poison of the Old Man Secret Barrel Spell Shield Type-8 _______________________________________________________________________________ 3.1.1.9 - DARK CRISIS [DCR3010900]* _______________________________________________________________________________ HOW TO UNLOCK Dark Crisis is unlocked right from the start PACK COST 300 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 101 SECRET RARE Butterfly Dagger - Elma ULTRA RARE D.D. Warrior Lady Reflect Bounder Tsukuyomi Vampire Lord SUPER RARE Great Maju Garzett RARE Final Countdown Sakuretsu Armor Skill Drain COMMON Ojama Trio Outstanding Dog Marron _______________________________________________________________________________ 3.1.1.10 - INVASION OF CHAOS [IOC3011000]* _______________________________________________________________________________ HOW TO UNLOCK Invasion of Chaos is unlocked right from the start PACK COST 350 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 107 SECRET RARE Black Luster Soldier - Envoy of the Beginning Chaos Emperor Dragon - Envoy of the End ULTRA RARE Chaos Sorcerer Dark Magician of Chaos Manju of the Ten Thousand Hands Manticore of Darkness SUPER RARE Amphibious Bugroth MK-3 Levia-Dragon - Daedalus Smashing Ground RARE Berserk Gorilla Heart of the Underdog Ryu Kokki Stealth Bird COMMON Black Tyranno Compulsory Evacuation Device D. D. Scout Plane Dedication through Light and Darkness Dimension Fusion Enraged Battle Ox Freed the Brave Wanderer Giga Gagagigo Reload Salvage Strike Ninja _______________________________________________________________________________ 3.1.1.11 - ANCIENT SANCTUARY [ANS3011100]* _______________________________________________________________________________ HOW TO UNLOCK Ancient Sanctuary is unlocked right from the start PACK COST 350 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 103 ULTRA RARE Zaborg the Thunder Monarch SUPER RARE Blowback Dragon Enemy Controller Level Limit - Area B The Agent of Judgment - Saturn The Sanctuary in the Sky Wall of Revealing Light RARE Double Coston Gear Golem the Moving Fortress King of the Swamp Monster Gate The Agent of Force - Mars Vampire Lady COMMON Emissary of the Afterlife Legendary Jujitsu Master Night Assailant Protector of the Sanctuary Solar Flare Dragon _______________________________________________________________________________ 3.1.1.12 - SOUL OF THE DUELIST [SOD3011200]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 1 opponents 3 times PACK COST 400 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 57 ULTRA RARE Armed Dragon LV7 Horus the Black Flame Dragon LV6 Horus the Black Flame Dragon LV8 SUPER RARE Horus the Black Flame Dragon LV4 Mobius the Frost Monarch RARE Armed Dragon LV5 Dark Mimic LV3 Hammer Shot Mystic Swordsman LV2 Ninja Grandmaster Sasuke Ojama King COMMON Armed Dragon LV3 Level Up! Masked Dragon _______________________________________________________________________________ 3.1.1.13 - RISE OF DESTINY [RDT3011300]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 2 monsters once PACK COST 400 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 59 ULTRA RARE The Creator SUPER RARE Divine Wrath Thestalos the Firestorm Monarch RARE Dark Blade the Dragon Knight Dekoichi the Battlechanted Locomotive Fusilier Dragon, the Dual-Mode Beast Machine Duplication COMMON Fox Fire Mirage Dragon Nightmare Penguin The Creator Incarnate _______________________________________________________________________________ 3.1.1.14 - FLAMING ETERNITY [FME3011400]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 3 monsters once PACK COST 450 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 58 ULTRA RARE Sacred Phoenix of Nephthys SUPER RARE A Feather of the Phoenix Deck Devastation Virus Granmarg the Rock Monarch King Dragun Lightning Vortex RARE Chiron the Mage Phoenix Wing Wind Blast COMMON Good Goblin Housekeeping Hand of Nephthys Rescue Cat The Dark - Hex-Sealed Fusion The Earth - Hex-Sealed Fusion The Light - Hex-Sealed Fusion Threatening Roar _______________________________________________________________________________
3.1.1.15 - THE LOST MILLENIUM [TLM3011500]* _______________________________________________________________________________ HOW TO UNLOCK Defeat each Tier 3 monster 3 times PACK COST 450 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 58 ULTRA RARE Ancient Gear Golem Elemental Hero Flame Wingman Elemental Hero Thunder Giant SUPER RARE Brain Control Hieracosphinx Winged Kuriboh RARE Criosphinx D.D. Survivor _______________________________________________________________________________ 3.1.1.16 - CYBERNETIC REVOLUTION [CRV3011600]* _______________________________________________________________________________ HOW TO UNLOCK Defeat each Tier 4 monster once PACK COST 500 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 59 ULTRA RARE Cyber End Dragon Power Bond SUPER RARE Cyber Dragon Cyber Twin Dragon Cybernetic Magician Goblin Elite Attack Force Skyscraper RARE Dimension Wall Magical Explosion Miracle Fusion System Down COMMON Dragon's Mirror Drillroid Spiritual Earth Art - Kurogane _______________________________________________________________________________ 3.1.1.17 - ELEMENTAL ENERGY [EEN3011700]* _______________________________________________________________________________ HOW TO UNLOCK Defeat all Tier 4 monsters 3 times PACK COST 500 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 57 ULTRA RARE Elemental Hero Rampart Blaster Elemental Hero Shining Flare Wingman Elemental Hero Tempest Elemental Hero Wildedge SUPER RARE Elemental Hero Bladedge Goldd, Wu-Lord of Dark World Pot of Avarice VWXYZ-Dragon Catapult Cannon RARE Broww, Huntsman of Dark World Brron, Mad King of Dark World Sillva, Warlord of Dark World COMMON Dark World Lightning Elemental Hero Wildheart Hydrogeddon V-Tiger Jet VW-Tiger Catapult W-Wing Catapult _______________________________________________________________________________ 3.1.1.18 - SHADOW OF INFINITY [SOI3011800]* _______________________________________________________________________________ HOW TO UNLOCK Defeat each Tier 4 monster 5 times PACK COST 500 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 58 ULTRA RARE Hamon, Lord of Striking Thunder Raviel, Lord of Phantasms Uria, Lord of Searing Flames SUPER RARE Demise, King of Armageddon RARE Adhesive Explosive Doom Dozer Proto-Cyber Dragon Treeborn Frog COMMON Anteatereatingant End of the World _______________________________________________________________________________ 3.1.2 SPECIAL PACKS LIST [SPP3020000]* _______________________________________________________________________________ Special Packs are unique in that they can carry cards that are not in regular boosters, they may also contain cards that have reduced rarity from their booster counterpart. Some packs are even type and attribute specific, even going up to the superpacks that have all spells, traps, fusions etc. _______________________________________________________________________________ 3.1.2.1 - GAME GIFT COLLECTION [GGC3020100]* _______________________________________________________________________________ HOW TO UNLOCK Get a record total of 15 monsters or more in Survival Duel PACK COST 1000 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 82 SECRET RARE Graceful Charity Sinister Serpent ULTRA RARE Helios Duo Megiste Helios Tris Megiste Ring of Destruction SUPER RARE D.D. Assailant Slate Warrior The Ancient Sun Helios RARE Abyss Soldier Magician's Unite Toon Dark Magician Girl Widespread Ruin COMMON Card Destruction Excavation of Mage Stones Foolish Burial Goblin Zombie Kaiser Sea Horse Magical Mallet Negate Attack Satellite Cannon Soul Exchange Waboku _______________________________________________________________________________ 3.1.2.2 - SPECIAL GIFT COLLECTION [SGC3020200]* _______________________________________________________________________________ HOW TO UNLOCK Get a record total of 20 monsters or more in Survival Duel PACK COST 1000 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 72 SECRET RARE Harpie's Feather Duster ULTRA RARE Blue-Eyes Ultimate Dragon Dark Dreadroute Elemental Hero Neos Reversal of Graves SUPER RARE Blue-Eyes White Dragon Dandylion RARE Copycat Crush Card Curse of Vampire Elemental Hero Flame Wingman Scapegoat Stronghold White Horns D. COMMON Blast Sphere Kuriboh Makyura the Destructor Nightmare's Steelcage Sixth Sense _______________________________________________________________________________ 3.1.2.3 - FAIRY COLLECTION [FRC3020300]* _______________________________________________________________________________ HOW TO UNLOCK Complete 60% of all Challenges PACK COST 500 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 68 ULTRA RARE Marshmallon SUPER RARE Asura Priest The Agent of Force - Mars The Agent of Judgment - Saturn Winged Kuriboh RARE Airknight Parshath Banisher of the Light Manju of the Ten Thousand Hands Senju of the Thousand Hands Shining Angel Skelengel COMMON Silpheed _______________________________________________________________________________ 3.1.2.4 - DRAGON COLLECTION [DRC3020400]* _______________________________________________________________________________ HOW TO UNLOCK Complete 60% of all Challenges PACK COST 500 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 76 SECRET RARE Chaos Emperor Dragon - Envoy of the End ULTRA RARE Blue-Eyes White Dragon SUPER RARE Armed Dragon LV7 Dark Ruler Vandalgyon F.G.D. Horus the Black Flame Dragon LV8 RARE Armed Dragon LV5 Fiend Skull Dragon Horus the Black Flame Dragon LV6 King Dragun Paladin of White Dragon White Horns D. COMMON Armed Dragon LV3 Axe Dragonute Horus the Black Flame Dragon LV4 Masked Dragon Mirage Dragon Rancer Dragonute Spear Dragon Twin-Headed Behemoth _______________________________________________________________________________ 3.1.2.5 - WARRIOR COLLECTION A [WCA3020500]* _______________________________________________________________________________ HOW TO UNLOCK Defeat every Tier 2 monster once PACK COST 400 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 82 RARE Command Knight Gearfried the Iron Knight Goblin Attack Force _______________________________________________________________________________ 3.1.2.6 - WARRIOR COLLECTION B [WCB3020600]* _______________________________________________________________________________ HOW TO UNLOCK Complete 65% of all Challenges PACK COST 600 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 85 SECRET RARE Black Luster Soldier - Envoy of the Beginning Makyura the Destructor ULTRA RARE D.D. Warrior Lady Exiled Force SUPER RARE D.D. Assailant Freed the Matchless General Holy Knight Ishzark RARE Don Zaloog Freed the Brave Wanderer Marauding Captain Ninja Grandmaster Sasuke COMMON D.D. Survivor Mystic Swordsman LV2 Ryu Senshi Sasuke Samurai Strike Ninja The Creator Incarnate Toon Goblin Attack Force Warrior Lady of the Wasteland _______________________________________________________________________________ 3.1.2.7 - FIEND COLLECTION A [FCA3020700]* _______________________________________________________________________________ HOW TO UNLOCK Defeat each Tier 1 monster 3 times PACK COST 400 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 67 ULTRA RARE Sangan SUPER RARE Kuriboh Mask of Darkness RARE Wall of Illusion _______________________________________________________________________________ 3.1.2.8 - FIEND COLLECTION B [FCB3020800]* _______________________________________________________________________________ HOW TO UNLOCK Complete 55% of all Challenges PACK COST 600 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 87 SECRET RARE Yata-Garasu ULTRA RARE Dark Dreadroute Demise, King of Armageddon Protector of the Sanctuary Raviel, Lord of Phantasms SUPER RARE Goldd, Wu-Lord of Dark World Night Assailant RARE Dark Necrofear Dark Ruler Ha Des Goblin Elite Attack Force Lava Golem Skull Descovery Knight Slate Warrior COMMON Broww, Huntsman of Dark World Brron, Mad King of Dark World Dark Balter the Terrible Emissary of the Afterlife Giant Orc Great Maju Garzett Sillva, Warlord of Dark World _______________________________________________________________________________ 3.1.2.9 - MACHINE COLLECTION A [MCA3020900]* _______________________________________________________________________________ HOW TO UNLOCK Defeat every Tier 1 monster 3 times PACK COST 400 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 53 ULTRA RARE Jinzo Reflect Bounder SUPER RARE Cyber-Stein Gear Golem the Moving Fortress Satellite Cannon RARE Blast Sphere Cannon Soldier Toon Cannon Soldier UFO Turtle _______________________________________________________________________________ 3.1.2.10 - MACHINE COLLECTION B [MCB3021000]* _______________________________________________________________________________ HOW TO UNLOCK Complete 55% of all Challenges PACK COST 600 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 68 ULTRA RARE Cyber End Dragon Cyber Twin Dragon XYZ-Dragon Cannon SUPER RARE VWXYZ-Dragon Catapult Cannon XY-Dragon Cannon XZ-Tank Cannon YZ-Tank Cannon RARE Blowback Dragon Cyber Dragon Fusilier Dragon, the Dual-Mode Beast Green Gadget Proto-Cyber Dragon Red Gadget VW-Tiger Catapult X-Head Cannon Yellow Gadget COMMON Adhesive Explosive Amphibious Bugroth MK-3 Dekoichi the Battlechanted Locomotive Drillroid V-Tiger Jet W-Wing Catapult Y-Dragon Head Z-Metal Tank _______________________________________________________________________________ 3.1.2.11 - SPELLCASTER COLLECTION A [SCA3021100]* _______________________________________________________________________________ HOW TO UNLOCK Defeat every Tier 2 monster once PACK COST 400 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 63 SECRET RARE Witch of the Black Forest ULTRA RARE Alternate Art Dark Magician Injection Fairy Lily Thousand-Eyes Restrict SUPER RARE Dark Magician Exodia the Forbidden One Magician of Faith RARE Copycat Left Arm of the Forbidden One Left Leg of the Forbidden One Lord of D. Right Arm of the Forbidden One Right Leg of the Forbidden One _______________________________________________________________________________ 3.1.2.12 - SPELLCASTER COLLECTION B [SCB3021200]* _______________________________________________________________________________ HOW TO UNLOCK Complete 65% of all Challenges PACK COST 600 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 70 SECRET RARE Magical Scientist ULTRA RARE Breaker the Magical Warrior Chaos Sorcerer Tsukuyomi SUPER RARE Dark Magician of Chaos The Tricky RARE Apprentice Magician Gravekeeper's Spear Soldier Magician's Valkyrie Old Vindictive Magician Royal Magical Library Skilled Dark Magician Toon Dark Magician Girl Toon Gemini Elf COMMON Cybernetic Magician Gravekeeper's Guard Gravekeeper's Spy Hand of Nephthys Kycoo the Ghost Destroyer _______________________________________________________________________________ 3.1.2.13 - ZOMBIE COLLECTION [ZMC3021300]* _______________________________________________________________________________ HOW TO UNLOCK Complete 65% of all Challenges PACK COST 500 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 66 ULTRA RARE Vampire Lord SUPER RARE Curse of Vampire Ryu Kokki Vampire Lady RARE Dark Dust Spirit Double Coston Pyramid Turtle Reaper on the Nightmare Spirit Reaper COMMON Goblin Zombie _______________________________________________________________________________ 3.1.2.14 - SPECIAL MONSTERS A [SMA3021400]* _______________________________________________________________________________ HOW TO UNLOCK Defeat every Tier 1 monster 3 times PACK COST 800 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 55 SECRET RARE Yata-Garasu ULTRA RARE Toon Dark Magician Girl Tsukuyomi SUPER RARE Toon World RARE Corpse of Yata-Garasu Dark Dust Spirit Toon Cannon Soldier Toon Gemini Elf Toon Goblin Attack Force Toon Table of Contents Y-Dragon Head COMMON Aitsu Asura Priest Giant Orc V-Tiger Jet W-Wing Catapult X-Head Cannon Z-Metal Tank _______________________________________________________________________________ 3.1.2.15 - SPECIAL MONSTERS B [SMB3021500]* _______________________________________________________________________________ HOW TO UNLOCK Complete 55% of all Challenges PACK COST 1000 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 62 ULTRA RARE Elemental Hero Erikshieler Elemental Hero Neos Elemental Hero Shining Flare Wingman Horus the Black Flame Dragon LV8 SUPER RARE Armed Dragon LV7 Elemental Hero Flame Wingman Elemental Hero Necroshade Elemental Hero Thunder Giant RARE Armed Dragon LV5 Elemental Hero Madballman Elemental Hero Rampart Blaster Elemental Hero Steam Healer Elemental Hero Tempest Elemental Hero Wildedge Elemental Hero Wildheart Miracle Fusion Skyscraper COMMON Armed Dragon LV3 Elemental Hero Bladedge Horus the Black Flame Dragon LV4 Horus the Black Flame Dragon LV6 Level Up! Mystic Swordsman LV2 _______________________________________________________________________________ 3.1.2.16 - REVERSE COLLECTION [RVC3021600]* _______________________________________________________________________________ HOW TO UNLOCK Complete 30% of all Challenges PACK COST 450 DP CARDS PER PACK 3 TOTAL AMOUNT OF CARDS 71 SECRET RARE Fiber Jar ULTRA RARE Cyber Jar Morphing Jar #2 Night Assailant Slate Warrior SUPER RARE Des Koala Magician of Faith Mask of Darkness Nobleman of Crossout Penguin Soldier RARE A Cat of Ill Omen Gravekeeper's Guard Gravekeeper's Spy Old Vindictive Magician COMMON Dekoichi the Battlechanted Locomotive Magical Merchant Morphing Jar Needle Worm Spear Cretin _______________________________________________________________________________ 3.1.2.17 - LP RECOVERY COLLECTION [LRC3021700]* _______________________________________________________________________________ HOW TO UNLOCK Complete 20% of all Challenges PACK COST 300 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 56 ULTRA RARE Elemental Hero Steam Healer Snatch Steal Upstart Goblin SUPER RARE Fire Princess Poison of the Old Man RARE Nimble Momonga Solemn Wishes Soul Taker _______________________________________________________________________________ 3.1.2.18 - SPECIAL SUMMON COLLECTION A [SSA3021800]* _______________________________________________________________________________ HOW TO UNLOCK Defeat every Tier 1 monster 3 times PACK COST 600 DP CARDS PER PACK 3 TOTAL AMOUNT OF CARDS 86 ULTRA RARE Call of the Haunted Metamorphosis Morphing Jar #2 Scapegoat SUPER RARE Cyber Jar Dark Necrofear Lava Golem Marauding Captain RARE Cyber-Stein Giant Germ Nimble Momonga Pyramid Turtle COMMON Dark Magic Curtain Giant Rat Gravekeeper's Spy Last Will Monster Reborn Mother Grizzly Mystic Tomato Polymerization Shining Angel Spear Cretin UFO Turtle Y-Dragon Head Z-Metal Tank _______________________________________________________________________________ 3.1.2.19 - SPECIAL SUMMON COLLECTION B [SSB3021900]* _______________________________________________________________________________ HOW TO UNLOCK Defeat every Tier 4 monster 5 times PACK COST 800 DP CARDS PER PACK 3 TOTAL AMOUNT OF CARDS 85 SECRET RARE Black Luster Soldier - Envoy of the Beginning Chaos Emperor Dragon - Envoy of the End Magical Scientist ULTRA RARE Chaos Sorcerer SUPER RARE Manticore of Darkness Metal Reflect Slime Paladin of White Dragon The Tricky RARE Armed Dragon LV5 Horus the Black Flame Dragon LV6 Skilled Dark Magician Stronghold COMMON Armed Dragon LV3 Dimension Fusion Fiend's Sanctuary Horus the Black Flame Dragon LV4 Level Up! Magical Dimension Masked Dragon Monster Gate Mystic Swordsman LV2 Return from the Different Dimension Silpheed _______________________________________________________________________________ 3.1.2.20 - SPECIAL SUMMON COLLECTION C [SSC3022000]* _______________________________________________________________________________ HOW TO UNLOCK Complete 85% of all Challenges PACK COST 1000 DP CARDS PER PACK 3 TOTAL AMOUNT OF CARDS 93 SECRET RARE Hamon, Lord of Striking Thunder Raviel, Lord of Phantasms Uria, Lord of Searing Flames ULTRA RARE Dark Ruler Vandalgyon Sacred Phoenix of Nephthys SUPER RARE Cyber Dragon Dandylion Helios Duo Megiste Helios Tris Megiste Power Bond The Creator RARE Goldd, Wu-Lord of Dark World Hand of Nephthys Hydrogeddon King Dragun Magician's Circle Miracle Fusion The Blockman The Creator Incarnate COMMON Anteatereatingant Curse of Vampire Doom Dozer Dragon's Mirror Fox Fire Rescue Cat Sillva, Warlord of Dark World Spiritual Earth Art - Kurogane The Dark - Hex-Sealed Fusion The Earth - Hex-Sealed Fusion The Light - Hex-Sealed Fusion Treeborn Frog W-Wing Catapult Warrior Lady of the Wasteland _______________________________________________________________________________ 3.1.2.21 - EQUIPMENT COLLECTION [EQC3022100]* _______________________________________________________________________________ HOW TO UNLOCK Get a record total of 8 monsters or more in Survival Duel PACK COST 400 DP CARDS PER PACK 3 TOTAL AMOUNT OF CARDS 74 SECRET RARE Butterfly Dagger - Elma ULTRA RARE Premature Burial Snatch Steal RARE Fairy Meteor Crush COMMON Black Pendant _______________________________________________________________________________ 3.1.2.22 - CONTINUOUS SPELL/TRAP A [STA3022200]* _______________________________________________________________________________ HOW TO UNLOCK Get a record total of 8 monsters or more in Survival Duel PACK COST 300 DP CARDS PER PACK 3 TOTAL AMOUNT OF CARDS 74 SECRET RARE Imperial Order Mirage of Nightmare ULTRA RARE Call of the Haunted Gravity Bind Messenger of Peace Royal Decree SUPER RARE Destiny Board Mirror Wall RARE Cathedral of Nobles Ground Collapse Robbin' Goblin Spirit Message "A" Spirit Message "I" Spirit Message "L" Spirit Message "N" Toon World Ultimate Offering COMMON Card of Safe Return Gravekeeper's Servant _______________________________________________________________________________ 3.1.2.23 - CONTINUOUS SPELL/TRAP B [STB3022300]* _______________________________________________________________________________ HOW TO UNLOCK Get a record total of 12 monsters or more in Survival Duel PACK COST 500 DP CARDS PER PACK 3 TOTAL AMOUNT OF CARDS 80 SECRET RARE Hamon, Lord of Striking Thunder Uria, Lord of Searing Flames ULTRA RARE Level Limit - Area B Metal Reflect Slime SUPER RARE Skill Drain Wall of Revealing Light Wave-Motion Cannon RARE Heart of the Underdog Skyscraper _______________________________________________________________________________ 3.1.2.24 - QUICK/COUNTER COLLECTION [QCC3022400]* _______________________________________________________________________________ HOW TO UNLOCK Get a record total of 20 monsters or more in Survival Duel PACK COST 800 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 66 ULTRA RARE Book of Moon Limiter Removal Mystical Spave Typhoon Scapegoat SUPER RARE Collapse Divine Wrath Enemy Controller Magic Jammer Seven Tools of the Bandit RARE Magic Drain Magical Dimension Negate Attack Poison of the Old Man Solemn Judgment Spell Shield Type-8 COMMON Horn of Heaven Reload Rush Recklessly _______________________________________________________________________________ 3.1.2.25 - DIRECT DAMAGE COLLECTION [DDC3022500]* _______________________________________________________________________________ HOW TO UNLOCK Get a record total of 12 monsters or more in Survival Duel PACK COST 600 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 107 SECRET RARE Chaos Emperor Dragon - Envoy of the End Hamon, Lord of Striking Thunder ULTRA RARE Cyber End Dragon Elemental Hero Bladedge Vampire Lord SUPER RARE Airknight Parshath Dark Ruler Vandalgyon Thestalos the Firestorm Monarch RARE Big Bang Shot Cannon Soldier Fairy Meteor Crush Fire Princess Gravekeeper's Spear Soldier Kycoo the Ghost Destroyer Lava Golem Robbin' Goblin Stealth Bird Vampire Lady COMMON Black Pendant Dark Blade the Dragon Knight Dark Driceratops Dragon's Rage Enraged Battle Ox Giant Germ Just Desserts Rancer Dragonute Solar Flare Dragon Spear Dragon Stamping Destruction Toon Cannon Soldier _______________________________________________________________________________ 3.1.2.26 - DIRECT ATTACK COLLECTION [DAC3022600]* _______________________________________________________________________________ HOW TO UNLOCK Get a record total of 15 monsters or more in Survival Duel PACK COST 500 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 49 SECRET RARE Magical Scientist ULTRA RARE Elemental Hero Rampart Blaster Toon Dark Magician Girl SUPER RARE Gear Golem the Moving Fortress Spirit Reaper RARE Amphibious Bugroth MK-3 Reaper on the Nightmare Toon Cannon Soldier Toon Gemini Elf Toon Goblin Attack Force Zombyra the Dark COMMON Black Tyranno _______________________________________________________________________________ 3.1.2.27 - MONSTER DESTROY COLLECTION [MDC3022700]* _______________________________________________________________________________ HOW TO UNLOCK Complete 75% of all Challenges PACK COST 800 DP CARDS PER PACK 5 TOTAL AMOUNT OF CARDS 130 SECRET RARE Black Luster Soldier - Envoy of the Beginning Dark Hole Hamon, Lord of Striking Thunder Raigeki Ring of Destruction ULTRA RARE Call of the Haunted Crush Card Deck Devastation Virus Exiled Force Nobleman of Crossout Premature Burial SUPER RARE Elemental Hero Shining Flare Wingman Hammer Shot Sakuretsu Armor Smashing Ground Zaborg the Thunder Monarch RARE Armed Dragon LV5 Bottomless Trap Hole Elemental Hero Flame Wingman Elemental Hero Steam Healer Paladin of White Dragon Shield Crash Skull Descovery Knight YZ-Tank Dragon COMMON Adhesive Explosive Blast Sphere Drillroid Fissure Freed the Brave Wanderer Hydrogeddon King Tiger Wanghu Magical Dimension Mystic Swordsman LV2 Ninja Grandmaster Sasuke Old Vindictive Magician Ryu Kokki Soul Taker Widespread Ruin _______________________________________________________________________________ 3.1.2.28 - ALL NORMAL MONSTERS [ANM3022800]* _______________________________________________________________________________ HOW TO UNLOCK Complete 10% of all Challenges PACK COST 300 DP CARDS PER PACK 5 NOTES All Cards in this pack are Commons _______________________________________________________________________________ 3.1.2.29 - ALL EFFECT MONSTERS [AEM3022900]* _______________________________________________________________________________ HOW TO UNLOCK Complete 70% of all Challenges PACK COST 800 DP CARDS PER PACK 3 NOTES All cards in this pack are Commons _______________________________________________________________________________ 3.1.2.30 - ALL FUSION MONSTERS [AFM3023000]* _______________________________________________________________________________ HOW TO UNLOCK Complete 70% of all Challenges PACK COST 800 DP CARDS PER PACK 3 NOTES All cards in this pack are Commons _______________________________________________________________________________ 3.1.2.31 - ALL TRAPS [ATP3023100]* _______________________________________________________________________________ HOW TO UNLOCK Complete 80% of all Challenges PACK COST 1200 DP CARDS PER PACK 3 NOTES All cards in this pack are Commons _______________________________________________________________________________ 3.1.2.32 - ALL SPELLS [ASL3023200]* _______________________________________________________________________________ HOW TO UNLOCK Complete 90% of all Challenges PACK COST 1200 DP CARDS PER PACK 3 NOTES All cards in this pack are Commons _______________________________________________________________________________ 3.1.2.33 - ALL AT RANDOM [AAR3023300]* _______________________________________________________________________________ HOW TO UNLOCK Complete 100% of all Challenges PACK COST 1500 DP CARDS PER PACK 5 NOTES - All cards in this pack are Commons - This pack cannot be unlocked in normal circumstances thanks to the Huge Revolution bug. _______________________________________________________________________________ 3.1.3 - CARD PASSWORDS [CPW3030000]* _______________________________________________________________________________ In the Get Cards section of the menu you might have seen the PASSWORDS option. Passwords are 8-digit identifiers that are found on the bottom left-hand corner of real life Yu-Gi-Oh! cards. If you were to enter in any of these numbers into the Password machine you'd actually have the opportunity to purchase that card. Unfortunately, the cards are extremely expensive, and you really have to weigh up whether it is actually worth it to purchase the card, and that's what this section is here for. Instead of listing every card password, I'll just be listing the Secret and Ultra Rare cards from each booster and special pack. I'll also note down the price, just so you don't have a stroke when the game springs it up on you. CARD NAME RARITY PASSWORD PRICE Alkana Knight Joker Ultra Rare 06150044 2600 DP Ancient Gear Golem Ultra Rare 83104731 3900 DP Archlord Zerato Ultra Rare 18378582 5200 DP Armed Dragon LV7 Ultra Rare 73879377 5200 DP Barrel Dragon Ultra Rare 81480460 4680 DP Black Luster Soldier - Envoy of the Beginning Secret Rare 72989439 13000 DP Blue-Eyes Shining Dragon Ultra Rare 53347303 6500 DP Blue-Eyes Toon Dragon Ultra Rare 53183600 4680 DP Blue-Eyes Ultimate Dragon Ultra Rare 23995346 7800 DP Blue-Eyes White Dragon Ultra Rare 89631139 7800 DP Book of Moon Ultra Rare 14087893 9100 DP Breaker the Magical Warrior Ultra Rare 71413901 9100 DP Buster Blader Ultra Rare 78193831 4680 DP Butterfly Dagger - Elma Secret Rare 69243953 13000 DP Call of the Haunted Ultra Rare 97077563 9100 DP Change of Heart Secret Rare 04031928 13000 DP Chaos Emperor Dragon - Envoy of the End Secret Rare 82301904 13000 DP Chaos Sorcerer Ultra Rare 09596126 5200 DP Confiscation Ultra Rare 17375316 9100 DP Creature Swap Ultra Rare 31036355 6500 DP Crush Card Ultra Rare 57728570 9100 DP Cyber Barrier Dragon Ultra Rare 68774379 3900 DP Cyber End Dragon Ultra Rare 01546123 7800 DP Cyber Jar Ultra Rare 34124316 9100 DP Cyber Laser Dragon Ultra Rare 04162088 4940 DP Cyber Twin Dragon Ultra Rare 74157028 6500 DP D.D. Warrior Lady Ultra Rare 07572887 9100 DP Dark Dreadroute Ultra Rare 62180201 5200 DP Dark Hole Ultra Rare 53129443 9100 DP Dark Eradicator Warlock Ultra Rare 29436665 5200 DP Dark Magician of Chaos Ultra Rare 40737112 9100 DP Dark Paladin Ultra Rare 98502113 6500 DP Dark Ruler Vandalgyon Ultra Rare 24857466 3900 DP Dark Sage Ultra Rare 92377303 3900 DP Deck Devastation Virus Ultra Rare 35027493 9100 DP Delinquent Duo Secret Rare 44763025 13000 DP Demise, King of Armageddon Ultra Rare 72426662 3900 DP Elemental Hero Bladedge Ultra Rare 59793705 3640 DP Elemental Hero Erikshieler Ultra Rare 29343734 3770 DP Elemental Hero Flame Wingman Ultra Rare 35809262 4550 DP Elemental Hero Neos Ultra Rare 89943723 3120 DP Elemental Hero Rampart Blaster Ultra Rare 47737087 5460 DP Elemental Hero Shining Flare Wingman Ultra Rare 25366484 5200 DP Elemental Hero Steam Healer Ultra Rare 81197327 3640 DP Elemental Hero Tempest Ultra Rare 83121692 4940 DP Elemental Hero Thunder Giant Ultra Rare 61204971 4550 DP Elemental Hero Wildedge Ultra Rare 10526791 4680 DP Emergency Provisions Ultra Rare 53046408 6500 DP Exiled Force Ultra Rare 74131780 9100 DP Fushioh Richie Ultra Rare 39711336 3640 DP Gate Guardian Ultra Rare 25833572 5200 DP Gatling Dragon Ultra Rare 87751584 5200 DP Gearfried the Swordmaster Ultra Rare 57046845 5200 DP Graceful Charity Secret Rare 79571449 13000 DP Gravity Bind Ultra Rare 85742772 6500 DP Great Dezard Ultra Rare 88989706 4680 DP Hamon, Lord of Striking Thunder Ultra Rare 32491822 6500 DP Harpie's Feather Duster Secret Rare 18144506 13000 DP Helios Duo Megiste Ultra Rare 80887952 3640 DP Helios Tris Megiste Ultra Rare 17286057 4160 DP Helpoemer Ultra Rare 76052811 4160 DP Horus the Black Flame Dragon LV6 Ultra Rare 11224103 5200 DP Horus the Black Flame Dragon LV8 Ultra Rare 48229808 5200 DP Imperial Order Secret Rare 61740673 13000 DP Inaba White Rabbit Ultra Rare 77084837 2600 DP Inferno Fire Blast Ultra Rare 52684508 3900 DP Injection Fairy Lily Ultra Rare 79575620 9100 DP Jinzo Ultra Rare 77585513 9100 DP Level Limit - Area A Ultra Rare 54976796 3380 DP Level Limit - Area B Ultra Rare 03136426 6500 DP Limiter Removal Ultra Rare 23171610 9100 DP Mage Power Ultra Rare 83746708 9100 DP Magic Cylinder Ultra Rare 62279055 9100 DP Magical Scientist Secret Rare 34206604 13000 DP Makyura the Destructor Secret Rare 21593977 13000 DP Manju of the Ten Thousand Hands Ultra Rare 95492061 2600 DP Manticore of Darkness Ultra Rare 77121851 6500 DP Marshmallon Ultra Rare 31305911 9100 DP Master of Dragon Soldier Ultra Rare 62873545 5200 DP Messenger of Peace Ultra Rare 44656491 3640 DP Metal Reflect Slime Ultra Rare 26905245 5200 DP Metalzoa Ultra Rare 50705071 2600 DP Metamorphosis Ultra Rare 46411259 9100 DP Mirage of Nightmare Secret Rare 41482598 13000 DP Mirror Force Secret Rare 44095762 13000 DP Monster Reborn Ultra Rare 83764718 13000 DP Morphing Jar #2 Ultra Rare 79106360 5200 DP Mystic Swordsman LV4 Ultra Rare 74591968 4550 DP Mystic Swordsman LV6 Ultra Rare 60482781 5200 DP Mystical Space Typhoon Ultra Rare 05318639 9100 DP Night Assailant Ultra Rare 16226786 9100 DP Nobleman of Crossout Ultra Rare 71044499 6500 DP Painful Choice Secret Rare 74191942 13000 DP Paladin of White Dragon Ultra Rare 73398797 4290 DP Perfect Machine King Ultra Rare 18891691 5200 DP Power Bond Ultra Rare 37630732 5200 DP Premature Burial Ultra Rare 70828912 9100 DP Protector of the Sanctuary Ultra Rare 24221739 9100 DP Raigeki Secret Rare 12580477 13000 DP Raviel, Lord of Phantasms Ultra Rare 69890967 6500 DP Red-Eyes Black Metal Dragon Ultra Rare 64335804 2600 DP Reflect Bounder Ultra Rare 02851070 9100 DP Reshef the Dark Being Ultra Rare 62420419 5200 DP Reversal of Graves Ultra Rare 17484499 9100 DP Ring of Destruction Ultra Rare 83555666 13000 DP Ruin, Queen of Oblivion Ultra Rare 46427957 3900 DP Sacred Phoenix of Nephthys Ultra Rare 61441708 9100 DP Sanga of the Thunder Ultra Rare 25955164 3900 DP Sangan Ultra Rare 26202165 9100 DP Scapegoat Ultra Rare 73915051 9100 DP Silent Swordsman LV3 Ultra Rare 01995985 4500 DP Silent Swordsman LV5 Ultra Rare 74388798 4500 DP Sinister Serpent Secret Rare 08131171 13000 DP Slate Warrior Ultra Rare 78636495 5200 DP Snatch Steal Ultra Rare 45986603 9100 DP Sorcerer of Dark Magic Ultra Rare 88619463 3900 DP Spirit of the Pharaoh Ultra Rare 25343280 4680 DP Summoned Skull Ultra Rare 70781052 5200 DP The Creator Ultra Rare 61505339 5200 DP The End of Anubis Ultra Rare 65403020 5200 DP The Forceful Sentry Secret Rare 42829885 13000 DP The Last Warrior From Another Planet Ultra Rare 86099788 3640 DP Thousand-Eyes Restrict Ultra Rare 63519819 9100 DP Tribe-Infecting Virus Ultra Rare 33184167 9100 DP Toon Dark Magician Girl Ultra Rare 90960358 4160 DP Torrential Tribute Ultra Rare 53582587 9100 DP Tsukuyumi Ultra Rare 34853266 9100 DP UFOroid Fighter Ultra Rare 32752319 4550 DP United We Stand Ultra Rare 56747793 9100 DP Upstart Goblin Ultra Rare 70368879 6500 DP Uria, Lord of Searing Flames Ultra Rare 06007213 6500 DP Vampire Genesis Ultra Rare 22056710 5200 DP Vampire Lord Ultra Rare 53839837 5200 DP Victory D. Ultra Rare 44910027 5200 DP Winged Kuriboh LV10 Ultra Rare 98585345 4550 DP Witch of the Black Forest Secret Rare 78010363 13000 DP XYZ-Dragon Cannon Ultra Rare 91998119 3900 DP Yata-Garasu Secret Rare 03078576 13000 DP Zaborg the Thunder Monarch Ultra Rare 51945556 5200 DP Zoa Ultra Rare 24311372 2600 DP _______________________________________________________________________________ 3.1.4 - THE FORBIDDEN/LIMITED CARD LIST [BAN3040000]* _______________________________________________________________________________ There are cards in Yu-Gi-Oh! that have been proven to be too powerful (Raigeki, Harpie's Feather Duster, Delinquent Duo) and must therefore be regulated. This is done with The Forbidden/Limited Card List. The Forbidden/Limited card list is updated twice a year to fit in with the current metagame, trends, and results. Cards are either Forbidden, Limited, or Semi-Limited depending on use, combos, and effects. - Forbidden: No cards from this category can be used in your deck. These cards generally have amazing effects that can turn the tide of a duel in an instant. A few of these cards, such as Magical Scientist, are used as One-Turn Kill peices, while others, such as Harpies Feather Duster, offers powerful effects without cost to the person activating it, a free card, so to speak. - Limited: Only one card from this category can be used in your deck. Limited cards are powerful cards with good effects that may mean trouble if more copies were allowed in decks. Limited Cards are generally made as such because banning them outright wouldn't be seen as fair because their effects aren't as extreme as other banned cards. Some Limited Cards will probably never leave the Limited Card section, such as the Peices of Exodia or Scapegoat. - Semi-Limited: Only two cards from this category can be used in your deck. Semi-Limited cards are generally strong, but not too powerful. Cards in this section may be placed here to stymie easy One-Turn Kills, or could be placed in here because of high use in tournaments, or to balance effects. _______________________________________________________________________________ 3.1.4.1 - SEPTEMBER 2003 [SEP3040100]* _______________________________________________________________________________ HOW TO UNLOCK CARD LIST - Forbidden There are no Forbidden Cards - Limited Breaker the Magical Warrior Butterfly Dagger - Elma Call of the Haunted Card Destruction Ceasefire Change of Heart Chaos Emperor Dragon - Envoy of the End Confiscation Cyber Jar Dark Hole Delinquent Duo Exchange of the Spirit Exiled Force Exodia the Forbidden One Fiber Jar Graceful Charity Harpie's Feather Duster Heavy Storm Imperial Order Injection Fairy Lily Jinzo Left Arm of the Forbidden One Left Leg of the Forbidden One Mage Power Magic Cylinder Mirage of Nightmare Monster Reborn Morphing Jar Painful Choice Pot of Greed Premature Burial Raigeki Reckless Greed Reflect Bounder Right Arm of the Forbidden One Right Leg of the Forbidden One Ring of Destruction Sangan Sinister Serpent Snatch Steal Swords of Revealing Light The Forceful Sentry Tribe-Infecting Virus Twin-Headed Behemoth United We Stand Upstart Goblin Vampire Lord Witch of the Black Forest Yata-Garasu - Semi-Limited Creature Swap Last Turn Makyura the Destructor Manticore of Darkness Marauding Captain Morphing Jar #2 Nobleman of Crossout Reinforcement of the Army _______________________________________________________________________________ 3.1.4.2 - MARCH 2004 [MAR3040200]* _______________________________________________________________________________ HOW TO UNLOCK CARD LIST - Forbidden Change of Heart Cyber Jar Delinquent Duo Fiber Jar Harpie's Feather Duster Imperial Order Injection Fairy Lily Painful Choice Raigeki Yata-Garasu - Limited Black Luster Soldier - Envoy of the Beginning Breaker the Magical Warrior Butterfly Dagger - Elma Call of the Haunted Card Destruction Ceasefire Chaos Emperor Dragon - Envoy of the End Confiscation Dark Hole Dark Magician of Chaos Exchange of the Spirit Exiled Force Exodia the Forbidden One Graceful Charity Heavy Storm Jinzo Left Arm of the Forbidden One Left Leg of the Forbidden One Mage Power Magic Cylinder Magical Scientist Mirage of Nightmare Monster Reborn Pot of Greed Premature Burial Reckless Greed Reflect Bounder Right Arm of the Forbidden One Right Leg of the Forbidden One Ring of Destruction Sangan Sinister Serpent Snatch Steal Swords of Revealing Light The Forceful Sentry Torrential Tribute Tribe-Infecting Virus Twin-Headed Behemoth United We Stand Upstart Goblin Vampire Lord Witch of the Black Forest - Semi-Limited Creature Swap Last Turn Makyura the Destructor Manticore of Darkness Morphing Jar Nobleman of Crossout Reinforcement of the Army _______________________________________________________________________________ 3.1.4.3 - SEPTEMBER 2004 [SEP3040300]* _______________________________________________________________________________ HOW TO UNLOCK CARD LIST - Forbidden Chaos Emperor Dragon - Envoy of the End Dark Hole Delinquent Duo Graceful Charity Harpie's Feather Duster Imperial Order Mirror Force Monster Reborn Raigeki Sangan United We Stand Witch of the Black Forest Yata-Garasu - Limited Black Luster Soldier - Envoy of the Beginning Breaker the Magical Warrior Butterfly Dagger - Elma Call of the Haunted Card Destruction Ceasefire Change of Heart Confiscation Crush Card Cyber Jar Dark Magician of Chaos Exchange of the Spirit Exiled Force Exodia the Forbidden One Fiber Jar Heavy Storm Injection Fairy Lily Jinzo Left Arm of the Forbidden One Left Leg of the Forbidden One Mage Power Magic Cylinder Magical Scientist Mirage of Nightmare Morphing Jar Mystical Space Typhoon Painful Choice Pot of Greed Premature Burial Protector of the Sanctuary Reckless Greed Reflect Bounder Right Arm of the Forbidden One Right Leg of the Forbidden One Ring of Destruction Sinister Serpent Sixth Sense Snatch Steal Swords of Revealing Light The Forceful Sentry Torrential Tribute Tribe-Infecting Virus Twin-Headed Behemoth Vampire Lord - Semi-Limited Creature Swap Last Turn Makyura the Destructor Manticore of Darkness Marauding Captain Morphing Jar #2 Nobleman of Crossout Reinforcement of the Army _______________________________________________________________________________ 3.1.4.4 - MARCH 2005 [MAR3040400]* _______________________________________________________________________________ HOW TO UNLOCK CARD LIST Forbidden Butterfly Dagger - Elma Change of Heart Chaos Emperor Dragon - Envoy of the End Confiscation Dark Hole Fiber Jar Harpie's Feather Duster Imperial Order Magical Scientist Makyura the Destructor Mirage of Nightmare Monster Reborn Painful Choice Raigeki Sixth Sense The Forceful Sentry Witch of the Black Forest Yata-Garasu [edit] Limited Black Luster Soldier - Envoy of the Beginning Breaker the Magical Warrior Call of the Haunted Card Destruction Ceasefire Crush Card Cyber Jar Dark Magician of Chaos Deck Devastation Virus Delinquent Duo Exchange of the Spirit Exiled Force Exodia the Forbidden One Graceful Charity Heavy Storm Injection Fairy Lily Jinzo Left Arm of the Forbidden One Left Leg of the Forbidden One Lightning Vortex Mage Power Magic Cylinder Marshmallon Mirror Force Morphing Jar Mystical Space Typhoon Pot of Greed Premature Burial Protector of the Sanctuary Reckless Greed Reflect Bounder Right Arm of the Forbidden One Right Leg of the Forbidden One Ring of Destruction Sacred Phoenix of Nephthys Sangan Sinister Serpent Snatch Steal Swords of Revealing Light Torrential Tribute Tribe-Infecting Virus Twin-Headed Behemoth United We Stand - Semi-Limited Abyss Soldier Creature Swap Dark Scorpion - Chick the Yellow Emergency Provisions Good Goblin Housekeeping Gravity Bind Last Turn Level Limit - Area B Manticore of Darkness Marauding Captain Night Assailant Nobleman of Crossout Reinforcement of the Army Upstart Goblin Vampire Lord _______________________________________________________________________________ 3.1.4.5 - SEPTEMBER 2005 [SEP3040500]* _______________________________________________________________________________ HOW TO UNLOCK This is the default banlist, available from the start of the game CARD LIST - Forbidden Black Luster Soldier - Envoy of the Beginning Butterfly Dagger - Elma Change of Heart Chaos Emperor Dragon - Envoy of the End Delinquent Duo Fiber Jar Graceful Charity Harpie's Feather Duster Imperial Order Magical Scientist Makyura the Destructor Mirage of Nightmare Monster Reborn Mirror Force Painful Choice Raigeki Ring of Destruction Sinister Serpent Sixth Sense The Forceful Sentry Witch of the Black Forest Yata-Garasu - Limited Book of Moon Breaker the Magical Warrior Call of the Haunted Card Destruction Cathedral of Nobles Ceasefire Confiscation Crush Card Cyber Jar D.D. Warrior Lady Dark Hole Dark Magician of Chaos Deck Devastation Virus Exiled Force Exodia the Forbidden One Heavy Storm Injection Fairy Lily Jinzo Left Arm of the Forbidden One Left Leg of the Forbidden One Level Limit - Area B Lightning Vortex Limiter Removal Mage Power Magic Cylinder Marshmallon Mask of Darkness Metamorphosis Morphing Jar Mystical Space Typhoon Night Assailant Nobleman of Crossout Pot of Greed Premature Burial Protector of the Sanctuary Reckless Greed Reflect Bounder Reversal of Graves Right Arm of the Forbidden One Right Leg of the Forbidden One Sacred Phoenix of Nephthys Sangan Scapegoat Snatch Steal Swords of Revealing Light Thousand-Eyes Restrict Torrential Tribute Treeborn Frog Tribe-Infecting Virus Tsukuyomi Twin-Headed Behemoth United We Stand - Semi-Limited Abyss Soldier Creature Swap Emergency Provisions Good Goblin Housekeeping Gravity Bind Last Turn Manticore of Darkness Reinforcement of the Army Upstart Goblin _______________________________________________________________________________ 3.1.4.6 - MARCH 2006 [MAR3040600]* _______________________________________________________________________________ HOW TO UNLOCK You can unlock this banlist by inputting the following password at the password screen: v2AQz 8Gfz[Circle] Lup3K EWQ[Divide by Sign]r mQ=vW GxrMr pBLea P=rWQ @zWQ= EWQU7 uMvyn ?f7YG 8-BWg J?D CARD LIST - Forbidden Black Luster Soldier - Envoy of the Beginning Butterfly Dagger - Elma Change of Heart Chaos Emperor Dragon - Envoy of the End Cyber Jar Delinquent Duo Dark Hole Fiber Jar Harpie's Feather Duster Imperial Order Last Turn Magical Scientist Makyura the Destructor Mirage of Nightmare Monster Reborn Painful Choice Pot of Greed Raigeki Reversal of Graves Ring of Destruction Sinister Serpent Sixth Sense Time Seal The Forceful Sentry Tribe-Infecting Virus Victory D. Witch of the Black Forest Yata-Garasu - Limited Book of Moon Breaker the Magical Warrior Call of the Haunted Card Destruction Cathedral of Nobles Ceasefire Confiscation Crush Card D.D. Assailant D.D. Warrior Lady Dandylion Dark Magician of Chaos Drop Off Excavation of Mage Stones Exiled Force Exodia the Forbidden One Graceful Charity Heavy Storm Injection Fairy Lily Jinzo Last Will Left Arm of the Forbidden One Left Leg of the Forbidden One Level Limit - Area B Lightning Vortex Limiter Removal Mage Power
Magic Cylinder Marshmallon Mask of Darkness Metamorphosis Mirror Force Morphing Jar Mystical Space Typhoon Night Assailant Pot of Avarice Premature Burial Protector of the Sanctuary Reckless Greed Right Arm of the Forbidden One Right Leg of the Forbidden One Sacred Phoenix of Nephthys Sangan Scapegoat Snatch Steal Swords of Revealing Light Thousand-Eyes Restrict Torrential Tribute Treeborn Frog Tsukuyomi Twin-Headed Behemoth United We Stand - Semi-Limited Apprentice Magician Creature Swap Deck Devastation Virus Emergency Provisions Good Goblin Housekeeping Gravity Bind Magician of Faith Manticore of Darkness Nobleman of Crossout Reflect Bounder Reinforcement of the Army Upstart Goblin _______________________________________________________________________________ 3.1.4.7 - SEPTEMBER 2006 [SEP3040700]* _______________________________________________________________________________ HOW TO UNLOCK You can unlock this banlist by inputting the following password at the password screen: Vh7Qz 8Gfz[Circle] Lrp2L AWQ@r 2Q=v# Gx!Mr pBdia N=rWQ @zWQ= EWQUz mM8-C %x7uH Z4m?g 7HEgs Uhe[Divide by Sign][Triangle] EV[Circle]k4 LcvD CARD LIST - Forbidden Black Luster Soldier - Envoy of the Beginning Butterfly Dagger - Elma Cathedral of Nobles Change of Heart Chaos Emperor Dragon - Envoy of the End Chaos Sorcerer Cyber Jar Dark Hole Delinquent Duo Fiber Jar Harpie's Feather Duster Imperial Order Last Turn Magical Scientist Makyura the Destructor Mirage of Nightmare Monster Reborn Painful Choice Pot of Greed Raigeki Reversal of Graves Sinister Serpent Sixth Sense Snatch Steal The Forceful Sentry Thousand-Eyes Restrict Time Seal Tribe-Infecting Virus Tsukuyomi Witch of the Black Forest Yata-Garasu - Limited Book of Moon Breaker the Magical Warrior Call of the Haunted Card Destruction Ceasefire Confiscation Crush Card D.D. Assailant D.D. Warrior Lady Dandylion Dark Magician of Chaos Excavation of Mage Stones Exodia the Forbidden One Graceful Charity Gravity Bind Heavy Storm Injection Fairy Lily Jinzo Last Will Left Arm of the Forbidden One Left Leg of the Forbidden One Level Limit - Area B Limiter Removal Mage Power Magic Cylinder Magician of Faith Marshmallon Mask of Darkness Metamorphosis Mirror Force Morphing Jar Mystical Space Typhoon Night Assailant Nobleman of Crossout Pot of Avarice Premature Burial Protector of the Sanctuary Right Arm of the Forbidden One Right Leg of the Forbidden One Ring of Destruction Sacred Phoenix of Nephthys Sangan Scapegoat Spirit Reaper Swords of Revealing Light Torrential Tribute Treeborn Frog Twin-Headed Behemoth Ultimate Offering United We Stand Victory D. - Semi-Limited Apprentice Magician Creature Swap Deck Devastation Virus Exiled Force Giant Trunade Good Goblin Housekeeping Manticore of Darkness Reckless Greed Reinforcement of the Army Upstart Goblin Wall of Revealing Light _______________________________________________________________________________ 3.1.4.8 - MARCH 2007 [MAR3040800]* _______________________________________________________________________________ HOW TO UNLOCK You can unlock this banlist by inputting the following password at the password screen: HXkQz 8Gfz8 LEp2L NUQMr mQ=v[Triangle] Gx!Mr pPdiH R=rWQ @vWQ= EWQU7 uMf[Divide by Sign]V [Star]2k3L Z4m?g JsH[Triangle]x UheJ? Dgskm QA CARD LIST - Forbidden Black Luster Ritual Breaker the Magical Warrior Armor Breaker Cathedral of Nobles Chaos Emperor Dragon - Envoy of the End Chaos Sorcerer Cyber Jar Cyber-Stein Dark Hole Delinquent Duo Fiber Jar Graceful Charity Harpie's Feather Duster Last Turn Last Will Magical Scientist Magician of Faith Makyura the Destructor Mirage of Nightmare Monster Reborn Painful Choice Pot of Greed Raigeki Reversal of Graves Sinister Serpent Sixth Sense The Forceful Sentry Thousand-Eyes Restrict Time Seal Tribe-Infecting Virus Tsukuyomi Victory D. Witch of the Black Forest Yata-Garasu - Limited Book of Moon Call of the Haunted Card Destruction Ceasefire Confiscation Crush Card Virus Dimension Fusion D.D. Warrior Lady Dandylion Dark Magician of Chaos Excavation of Mage Stones Exodia the Forbidden One Giant Trunade Gravity Bind Heavy Storm Jinzo Left Arm of the Forbidden One Left Leg of the Forbidden One Level Limit - Area B Limiter Removal Mage Power Magic Cylinder Marshmallon Mirror Force Morphing Jar Mystical Space Typhoon Night Assailant Nobleman of Crossout Pot of Avarice Premature Burial Protector of the Sanctuary Ring of Destruction Right Arm of the Forbidden One Right Leg of the Forbidden One Sangan Scapegoat Snatch Steal Spirit Reaper Swords of Revealing Light Treeborn Frog Twin-Headed Behemoth Torrential Tribute Ultimate Offering United We Stand - Semi-Limited Apprentice Magician Creature Swap D.D. Assailant Deck Devastation Virus Good Goblin Housekeeping Manticore of Darkness Mask of Darkness Metamorphosis Reckless Greed Reinforcement of the Army Wall of Revealing Light _______________________________________________________________________________ 3.1.5 - SAMPLE DECKS [SMP3050000]* _______________________________________________________________________________ If you're having trouble coming up with deck ideas or you just want to steal some, here are 10 decks I have created for you to look at and hopefully get some ideas from. Most of these decks aren't really that polished, though, so be warned. Don't blame me if you copy one of my decks card for card and then find yourself being topdecked by Scapegoat, yeah. All decks are made using the September 2005 Banlist. If you're using a different banlist you can adjust these to fit. These decks were all created by me, any resemblance to any decks that someone else may have built are purely coincidental, I swear. As usual, i'll just be listing the best cards possible, and you'll have to either get them or get substitute cards to fit in. _______________________________________________________________________________ 3.1.5.1 - WARRIOR RATBOX [WRB3050100]* _______________________________________________________________________________ The toolbox, a decktype that aims to combat any situation, has been a popular decktype that has seen its success ebb and flow through the years, the most well known toolboxes have been the Warrior Toolbox and the Ratbox. This deck aims to merge the two together, to get the best of both worlds. MONSTERS: 19 1x Breaker the Magical Warrior 2x Chiron the Mage 1x Cyber Jar 1x D.D. Warrior Lady 3x Elemental Hero Wildheart 1x Exiled Force 3x Giant Rat 1x Injection Fairy Lily 1x Morphing Jar 2x Mystic Swordsman LV2 1x Sangan 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 16 3x Brain Control 2x Creature Swap 1x Dark Hole 1x Heavy Storm 1x Mystical Space Typhoon 2x Nobleman of Crossout 1x Pot of Greed 1x Premature Burial 2x Reinforcement of the Army 1x Scapegoat 1x Snatch Steal 1x Swords of Revealing Light TRAPS: 4 1x Call of the Haunted 2x Spiritual Earth Art - Kurogane 1x Torrential Tribute This deck can answer almost any question put forward to it. Face-down monsters, traps, powerplays, and all of that can be countered with this deck. It's important to note your LP, Injection Fairy Lily tends to drain Life Points quickly, so it's important to have a creature swap ready in times like these. _______________________________________________________________________________ 3.1.5.2 - HAND CONTROL [HCT3050200]* _______________________________________________________________________________ Hand control is one of the most powerful control strategies in Yu-Gi-Oh! Forcing your opponent into topdecking situations early generally means you're on the way to a win, which is what we'll be trying to achieve with this deck. MONSTERS: 19 3x Thestalos the Firestorm Monarch 1x Breaker the Magical Warrior 3x Don Zaloog 3x Mask of Darkness 1x Sangan 3x Spirit Reaper 3x Toon Gemini Elf 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 12 3x Collapse 1x Confiscation 1x Dark Hole 1x Heavy Storm 1x Lightning Vortex 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 1x Snatch Steal 1x Swords of Revealing Light TRAPS: 9 1x Call of the Haunted 1x Crush Card 3x Time Seal 1x Torrential Tribute 3x Trap Dustshoot This deck seems almost unfair. You can manage to get in a nasty lock using Time Seal and Mask of Darkness but I won't go there. Trap Dustshoot is an awesome card in the early game, arguably sending a card back to the deck is a lot more devastating then sending it to the graveyard. So activating 1 or 2 during the opponent's first turn could render his entire game useless. _______________________________________________________________________________ 3.1.5.3 - LAST DRAW EXODIA [LDE3050300]* _______________________________________________________________________________ Struggling for DP? Then look no further. This deck aims to get Exodia on the last draw, meaning once you draw the final piece, you'll have no more cards in your deck. How does that give you heaps of DP, you may ask? Well, an Exodia Finish is 1000 DP while the Extremely Low Deck Bonus will get you 1500 DP. If you're skilled, you may want to try and get the Extremely Low LP Bonus of 2000 DP. That's quite a lot of zeroes. MONSTERS: 13 1x Left Arm of the Forbidden One 1x Left Leg of the Forbidden One 1x Right Arm of the Forbidden One 1x Right Leg of the Forbidden One 3x Des Lacooda 1x Exodia the Forbidden One 3x Magician of Faith 1x Sangan 1x Tsukuyomi SPELLS: 13 2x Level Limit - Area B 1x Lightning Vortex 3x Messenger of Peace 3x Nightmare's Steelcage 1x Pot of Greed 1x Swords of Revealing Light 2x Upstart Goblin TRAPS: 14 3x Corpse of Yata-Garasu 2x Good Goblin Housekeeping 2x Gravity Bind 3x Jar of Greed 3x Solemn Judgement 1x Wall of Revealing Light First thing we're going to do is set up our stall, the Faith-Tsuku-Swords stall should do fine. Afterwards, we're going to draw, draw, draw, in that drawing frenzy, hopefully we'll be able to get an Exodia peice to the bottom of the deck with Good Goblin Housekeeping. Once we do that, the optional goal kicks in; it's time to kill ourselves. Solemn Judgement and Wall of Revealing Light should take off the bulk of your Life Points, while Messenger of Peace should finish it off. After that, all that's left is to get all of your pieces. Also, don't forget that once you get a piece of Exodia on the bottom of your deck, not to get it shuffled. That means once this is achieved, Sangan is officially useless. _______________________________________________________________________________ 3.1.5.4 - A LEGENDARY OCEAN [ALO3050400]* _______________________________________________________________________________ A Legendary Ocean is basically Umi V2. It has 2 abilities, 1 which doesn't matter that much and another which can change the whole dynamic of the duel. MONSTERS: 19 3x Levia-Dragon - Daedalus 3x Amphibious Bugroth MK-3 1x Cyber Jar 3x Hydrogeddon 3x Mermaid Knight 3x Mother Grizzly 1x Sangan 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 15 3x A Legendary Ocean 2x Collapse 1x Dark Hole 1x Heavy Storm 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 2x Salvage 1x Scapegoat 1x Snatch Steal 1x Swords of Revealing Light TRAPS: 6 2x Bottomless Trap Hole 1x Call of the Haunted 2x Gravity Bind 1x Torrential Tribute A Legendary Ocean reduces the level of all water monsters in the hand and on the field by 1, which means that 16 out of 19 monster cards are unaffected by the effects of Gravity Bind. Levia-Dragon - Daedalus is the deal-sealer, pushing through the last strains of damage. If the summon goes through, Levia- Dragon - Daedalus is unstoppable save Kuriboh. _______________________________________________________________________________ 3.1.5.5 - MAGICAL TOON WORLD [MTW3050500]* _______________________________________________________________________________ Toons and Magicians go together quite well, considering 3 of the Toons are spellcasters. This deck attempts to merge the two into a cohesive, powerful deck. MONSTERS: 18 3x Toon Dark Magician Girl 1x Breaker the Magical Warrior 1x Cyber Jar 3x Magician of Faith 3x Magician's Valkyrie 3x Toon Gemini Elf 2x Toon Masked Sorcerer 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 17 1x Dark Hole 1x Heavy Storm 1x Lightning Vortex 3x Magical Dimension 1x Pot of Greed 1x Premature Burial 1x Scapegoat 1x Snatch Steal 1x Swords of Revealing Light 3x Toon Table of Contents 3x Toon World TRAPS: 5 1x Call of the Haunted 3x Magician's Circle 1x Torrential Tribute Toon Dark Magician Girl is a great Toon, it is the only Toon that can attack on the turn it was special summoned. That means that she is capable of turning the tide of a duel with little effort, and multiple Special Summons of Toon Dark Magician Girl would generally spell the end of the game for the opponent. Toon Gemini Elf is another great Toon, it doesn't need Toon World to function, and it can be brought out with Magician's Circle. _______________________________________________________________________________ 3.1.5.6 - BLUE-EYES WHITE DRAGON [BWD3050600]* _______________________________________________________________________________ Blue-Eyes White Dragon is the signature card of one Seto Kaiba. Although the card was extremely rare and powerful in the anime, the dragon doesn't get that much love in the real world thanks to it being a vanilla 8-star resource hog, kinda like a Dell laptop. Well, I guess it's time to change that... FUSION MONSTERS: 6 3x Blue-Eyes Ultimate Dragon 3x F.G.D. MONSTERS: 20 3x Paladin of White Dragon 3x Blue-Eyes White Dragon 1x Cyber Jar 2x Kaiser Sea Horse 3x Manju of the Ten Thousand Hands 3x Masked Dragon 2x Spear Dragon 1x Tribe-Infecting Virus 1x Tsukuyomi 1x Twin-Headed Behemoth SPELLS: 16 3x Brain Control 1x Dark Hole 2x Dragon's Mirror 1x Heavy Storm 1x Lightning Vortex 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 1x Snatch Steal 1x Swords of Revealing Light 3x White Dragon Ritual TRAPS: 4 1x Call of the Haunted 2x Dragon's Rage 1x Torrential Tribute "DRAW YOUR LAST PATHETIC CARD", doesn't it make you feel awesome when you say that? This deck is built for damage, Blue-Eyes White Dragon + Dragon's Rage generally means 'pain' and the big Dragon isn't too difficult to get out thanks to the effect of Paladin of White Dragon; Ritual Summon it, clear out the defense position monsters, hit Main Phase 2 and tribute that sucker, if you can, bring it back out of the graveyard and do it again! _______________________________________________________________________________ 3.1.5.7 - GADGETS [GDT3050700]* _______________________________________________________________________________ If you want to be able to summon a card EVERY turn, then the Gadgets are your team. MONSTERS: 17 1x Breaker the Magical Warrior 1x D.D. Warrior Lady 2x Drillroid 1x Exiled Force 3x Green Gadget 2x Kycoo the Ghost Destroyer 3x Red Gadget 1x Tribe-Infecting Virus 3x Yellow Gadget SPELLS: 18 3x Collapse 1x Dark Hole 3x Fissure 1x Heavy Storm 1x Lightning Vortex 1x Limiter Removal 2x Nobleman of Crossout 2x Pot of Avarice 1x Pot of Greed 1x Premature Burial 1x Scapegoat 1x Snatch Steal TRAPS: 8 1x Call of the Haunted 3x Sakuretsu Armor 3x Solemn Judgement 1x Torrential Tribute Gadgets never go away... NEVER. Beat one, another comes along to replace it. As long as you can destroy your opponent's monsters you will always be pushing through damage, and sooner or later your opponent will be forced into topdecking while you'll still be bringing out Gadgets. Although as great as they are, they still need a supporting cast that can help out when needed; D.D. Warrior Lady can take care of deck searchers or huge monsters, Drillroid can take out Defense position monsters and Kycoo can stop the opponent from removing your spent Gadgets from play. _______________________________________________________________________________ 3.1.5.8 - GUARDIAN SPHINX [SNX3050800]* _______________________________________________________________________________ Getting your monster cards sent back to the hand is very frustrating. Having it happen over and over again is a pain that cannot be measured, which is the pain we are trying to inflict with this deck. MONSTERS: 19 3x Guardian Sphinx 1x Hieracosphinx 3x Arsenal Summoner 1x Breaker the Magical Warrior 1x Cyber Jar 3x Golem Sentry 3x King Tiger Wanghu 1x Morphing Jar 1x Sangan 1x Tribe-Infecting Virus 1x Tsukuyomi SPELLS: 12 1x Book of Moon 3x Collapse 1x Dark Hole 1x Heavy Storm 1x Lightning Vortex 1x Mystical Space Typhoon 1x Pot of Greed 1x Premature Burial 1x Snatch Steal 1x Swords of Revealing Light TRAPS: 9 1x Call of the Haunted 2x Metal Reflect Slime 2x Robbin' Goblin 3x Solemn Judgement 1x Torrential Tribute Arsenal Summoner is a funny card, I think when it was created it was only supposed to be for the failed "Guardian" series, however they forgot about Guardian Sphinx... and then we found an actual use for it. This deck benefits from Robbin' Goblin; if the opponent decides to stop Guardian Sphinx's effect by attacking it, it will only him in the long run. Collapse was added in case the opponent manages to get a 2500+ ATK monster onto the field, that way, the opponent will be unable to destroy your Sphinx. _______________________________________________________________________________ 3.1.5.9 - DARK PALADIN [DPN3050900]* _______________________________________________________________________________ Dark Paladin is a good card that is surprisingly easy to summon. It is easy to power-up and has a great spell-negating effect. FUSION MONSTERS: 6 3x Dark Paladin 3x King Dragun MONSTERS: 20 2x Dark Magician 2x Buster Blader 1x Cyber Jar 3x King of the Swamp 3x Masked Dragon 2x Mirage Dragon 2x Skilled Dark Magician 2x Skilled White Magician 1x Tribe-Infecting Virus 1x Tsukuyomi 1x Twin-Headed Dragon SPELLS: 14 1x Dark Hole 2x Dark Magic Curtain 1x Heavy Storm 1x Lightning Vortex 1x Metamorphosis 1x Mystical Space Typhoon 3x Polymerization 1x Pot of Greed 1x Premature Burial 1x Snatch Steal 1x Swords of Revealing Light TRAPS: 6 1x Call of the Haunted 1x Miracle Restoring 3x Pitch-Black Power Stone 1x Torrential Tribute We have a lot of ways to get our big fusion out. Between the Skilled Magicians, Kings of the Swamp, Dark Magic Curtains and Miracle Restoring we should find that getting the spell-hating paladin out is a breeze. Metamorphosis is in here to get out King Dragun and make your Paladin even stronger. _______________________________________________________________________________ 3.1.5.10 - SKILL DRAIN BURN [SDB3051000]* _______________________________________________________________________________ This deck type was once known as Team Odyssey Burn, and was popular in mid- 2007. This build will be a little different because of the card pool available. MONSTERS: 10 3x Big Shield Gardna 3x Dark Mimic 3x Mystic Tomato 1x Sangan SPELLS: 10 1x Confiscation 2x Level Limit - Area B 1x Messenger of Peace 1x Pot of Greed 1x Scapegoat 1x Swords of Revealing Light 3x Wave-Motion Cannon TRAPS: 20 1x Crush Card 2x Gravity Bind 2x Magic Jammer 2x Metal Reflect Slime 3x Skill Drain 3x Solemn Judgement 3x Time Seal 1x Torrential Tribute 2x Trap Dustshoot 1x Wall of Revealing Light The basic premise is to dominate your opponents effects. Wave-Motion Cannon is your win condition, under no circumstances can you let them be destroyed. You also cannot let your opponent get an attack in, which is why you have so much stall. You have 4 targets for Crush Card, 3 lets you draw and 1 lets you search the deck. Every monster is generally unaffected by Skill Drain. =============================================================================== 4 - MISCELLANEOUS [MSC4000000]* =============================================================================== Things that don't really fit anywhere else. If you've made it this far down the guide, congrats! I hope you've learned something from my Walkthrough. _______________________________________________________________________________ 4.1 - FREQUENTLY ASKED QUESTIONS [FAQ4010000]* _______________________________________________________________________________ Haha, I actually got a question, wow. Any and all questions can be mailed to the email at the top of the guide. Don't forget to mark your mail accordingly, so I don't think it's just rubbish spam. Also, any questions that are added to this could possibly be edited for grammer (not necessarily spelling). QUESTION: Will you rate my deck? - Answer: No. Use the appropriate board for that. If you go ahead and give me a deck anyway, I'd probably just make an offhanded comment about it and add you to my spam list. QUESTION: If someone has a different strategy for a Theme or Limited Duel, will you put their decks and strategies up? - Answer: If it works; perhaps. If it works better then my strategy; the chance is there. If it's making a deck with Exodia, Heart of the Underdog and yellows; no chance. People have been asking why I don't accept that strategy; it's not that I don't accept it, it's just that it's so BORRRRRING, and it's not really a given it would actually work outside unless you're using an emulator with save states. _______________________________________________________________________________ 4.2 - CHEAT CODES [CHC4020000]* _______________________________________________________________________________ All Cheat Codes are for the US version. ACTION REPLAY CODES [credit: codejunkies.com] - Master Code 74050976 aaa70689 4dd0446c 4e3c0d2f - Max/Infinite DP e293ab84 394204f1 - Instant Win 80c06834 cde02473 GAMESHARK CODES [credit: gameshark.com] - Master Code 930F48CCAEB2 B54793A446CC 07D60E693CF3 - Access all Free Duel Opponents 715405EBE11C F57405CBE15C - Access all Packs 6AC915BF5526 13728E388AC3 - Have all Cards 9EFA455964DB 68CF85437DFF 21768720EAF3 -Have 50,000 DP 9EFA455964DB BCBCFB2CDB83 - Maximum DP 9EFA455964DB 43182893B134 9EFA455964DB 5A9864938926 - Infinite LP E574D5E0FA8C - Infinite Summons 4A9AED9C6EB2 - Deplete Rivals LP [Sel+Up] 68EB90E79118 DCBEEC2C8AC3 - Draw Again [Sel+Down] 68A1A023819B ECA7EDEC7EFA 336347324FCB - Always Pick First A8CED6EC2EBE 888CE3627C7F - Receive No Direct Damage 856ED7615CD9 FEE2C93CEAEF - Inflict Max Direct Damage C56ED1605EDD E762DDB8E234 - Duel Puzzles Complete FEEBC9396CEF 73724131CAC7 - Limited Duels Complete DCB6F0E598C4 EED24111CA97 - Theme Duels Complete FEB2ED79F8E3 336347304ECB - Activate Raigeki [Sel+B] EC81F0878158 110526E73D62 59CFDB5E72AD EC81F0878158 EEFAD918CA95 5547C8082FAF EC81F0878158 B76BDF194C89 0AF24E3882D3 13113313E92D 7146CC8C0E8A - Monster Reborn [Sel+A] 28A1B6A6831C 4A90A0F6921E 39FAD56692C1 28A1B6A6831C EEFAD918CA95 5547C8082FAF 28A1B6A6831C B76BDF194C89 0AF24E3882D3 4884B5024651 7146CC8C0E8A - Harpies Duster [Sel+R] 68A1B4A78118 71143968FAAD 19B6CDBAE2E3 68A1B4A78118 EEFAD918CA95 5547C8082FAF 68A1B4A78118 B76BDF194C89 0AF24E3882D3 73002C9C2EE2 7146CC8C0E8A _______________________________________________________________________________ 4.3 - LINKS AND OTHER GUIDES [LOG4030000]* _______________________________________________________________________________ LINKS http://yugioh.wikia.com - Everything you needed to know about the world of yu- gi-oh!, everything. http://www.xerocreative.com - They created Yu-Gi-Oh! Virtual Desktop, a free little application which allows you to play Yu-Gi-Oh! online. YVD is up-to-date in terms of cards (well, near enough anyway) and features support for the new Synchro, Tuner and Psychic cards. OTHER GUIDES - If you want more card passwords, you can check Pinuno's Passwords FAQ. - SSJ2_Gohan's Opponent's Decklist FAQ has what you'd expect. - c0rps3 has an excellent Pack List FAQ which actually orders the cards in rarity. _______________________________________________________________________________ 4.4 - TO DO LIST [TDL4040000]* _______________________________________________________________________________ This list is here for my benefit, really. The first thing I do when I open this file is scroll down here to see what needs my immediate attention. I bet you didn't know the To Do List will also calculate my version number. SECTION COMPLETED % COMP. 1 - INTRODUCTION 4/4 100% 1.1 - About the Game 1/1 100% 1.2 - Controls 1/1 100% 1.3 - Copyright Info 1/1 100% 2 - WALKTHROUGH 139/185 75% 2.1 - Before we Begin 3/3 100% 2.2 - Starting a New Game 16/16 100% 2.3 - Challenge Mode 85/131 65% 2.4 - Free Duel 34/34 100% 3 - DECK BUILDING 75/75 100% 3.1 - Booster List 19/19 100% 3.2 - Special Packs List 34/34 100% 3.3 - Card Passwords 1/1 100% 3.4 - Banlists 9/9 100% 3.5 - Sample Decks 11/11 100% 4 - MISCELLANEOUS 7/7 100% 4.1 - Frequently Asked Questions 1/1 100% 4.2 - Cheat Codes 1/1 100% 4.3 - Links and Other Guides 1/1 100% 4.4 - TO Do List 1/1 100% 4.5 - Version Info 1/1 100% 4.6 - Thanks 1/1 100% TOTAL 225/271 83% _______________________________________________________________________________ 4.5 - VERSION INFO [VER4050000]* _______________________________________________________________________________ VERSION 0.83c - Date: 12/02/2010 - File Size: 331KB - Sorry to everyone who emailed me and I didn't reply. I've put up a new email address for people to send questions to. Be warned that 0.83c will quite possibly be the final version of this FAQ. I've moved on now to the DS, and to be honest this game hasn't even been in the back of my mind for a while. Do not hesitate to send me any questions though. VERSION 0.83b - Date: 06/16/2009 - File Size: 331KB - I lost everything on my HDD a few weeks back and it's only now I've managed to claw back to reformatting this for Word. While I was at it I thought I'd go through this thing looking for grammar and spelling errors. I've also removed Metagame from the links list because... well, they're down thanks to Konami removing UDE from YGO distribution. Damn. VERSION 0.83 - Date: 11/12/2008 - File Size: 329KB - Completed a few more Limited Duels while adding the headings to more Limited and Theme Duels, those will get filled in with time. You may notice some of my deck explanations becoming a bit more mundane. It's because talking about an all-toon deck sucks, and it ruins my entire day. VERSION 0.79 - Date: 11/06/2008 - File Size: 308KB - I'm finally comfortable about submitting this now. All Free Duel opponents have been completed, although I'll probably add some more stuff in later. VERSION 0.66 - Date: 11/05/2008 - File Size: 295KB - Two Thirds of the way through! Completed the Sample Decks. Completed all of those damn Duel Puzzles. Happy Birthday to me, and congratulations to one Mr. Barrack Obama. VERSION 0.51 - Date: 11/03/2008 - File Size: 256KB - Added more subsections to the Forbidden/Limited section before finishing it off. Completed more Theme Duels, The Uria challenge rocked hard. VERSION 0.44 - Date: 10/30/2008 - File Size: 223KB - Completed more Limited and Theme duels, that Ritual one almost took 4 hours to figure out. Added Gameshark Codes. VERSION 0.40 - Date: 10/29/2008 - Fire Size: 199KB - HUGE UPDATE! Added in "The Trunk", completed "Booster List" and "Special Packs List". Transferred and edited "The Main Menu" from out of my old FAQ. I think that is the last thing that needed bringing over. Also completed my section welcomes, Card Passwords and Survival Duel. VERSION 0.14 - Date: 10/28/2008 - File Size: 146KB - Completed all the starting Limited and Theme Duels, Added some codes (although there aren't much to begin with *shrug*), Added links and more thank yous, got some information about the game from wikipedia and the yu-gi-oh! wikia, and finally, added a brand spanking new ASCii header. VERSION 0.09 - Date: 10/26/2008 - File Size: 127KB - Completed 2 more Duel Puzzles, Started up on Limited Duels and Theme Duels, these are always fun. Completed 1 of those Limited Duels. Moved Version Info from Introduction to Miscellaneous. VERSION 0.08 - Date: 10/25/2008 - File Size: 122KB - I had a spare hour so I finished up on the Starter Decks, I also completed a couple Duel Puzzles, now DRAW YOUR LAST PATHETIC CARD. VERSION 0.05 - Date: 10/24/2008 - File Size: 107KB - Completed Introduction, Controls, Basics of Yu-Gi-Oh!, General Dueling Tips, Starting a New Game, and Starter Decks. You might be wondering how I actually completed all that this quick... Well, a lot of it was lifted from my old FAQ. Anyway, started working through each of the starter decks, specifically the deck lists themselves. VERSION 0.02 - Date: 10/23/2008 - File Size: 86KB - Completed Table of Contents. Completed all the Section Headings. Put some Copyright Info in the appropriate section. VERSION 0.01 - Date: 10/22/2008 - File Size: 12KB - Started this FAQ! Well, kinda. I had gotten about 1/8th of the way through the old one when I realised I had more chance of getting hit in the face by a comet than I did of getting it accepted. So the decision was made to clean everything up and get it up to standard. _______________________________________________________________________________ 4.6 - THANKS [THX4060000]* _______________________________________________________________________________ Kazuki Takahashi - In case you didn't know, Mr. Takahashi created Yu-Gi-Oh! I really can't thank this man enough. Konami - For creating this game. GameFAQS - For hosting this guide. Wikipedia - For information on both the CCG and the video game. Specifically the Yu-Gi-Oh! Trading Card Game page and the Yu-Gi-Oh! Ultimate Masters World Championship Tournament 2006 page. Yu-Gi-Oh! Wikia - For additional information on WCT2006. The banlists, mainly. Pinuno - For the Passwords FAQ c0rps3 - For the Pack List, a huge thanks for that. Codejunkies - Some Action Replay Cheats came from this site. Gameshark.com - Gameshare Cheats came from this site. And last but not least, this is dedicated to everyone I've ever wiped the floor with in YVD since 2003, without you guys, I wouldn't have bothered.