Narnia: The Lion, The Witch and the Wardrobe Tumnus Items Version 1.3 9 January 2006 Table of Contents I. Intro II. Chapters III. Items IV. Final Notes I. Intro After Mr. Tumnus is arrested by the White Witch's Secret Police, some 16 of his possessions are scattered through the parts of Narnia that we visit. If you collect all 16,you will be able to use the Option command to set the Difficulty to a new highest level: Epic (after Easy, Normal, and Hard). I will do my best to let you know how to get to these items. I refer to 'rooms': here I mean the divisions that get you to a whole new area, and where some of your enemies are respawned every time you cross the border. II. Chapters The most convenient way to refer to different sections of the game is by the Chapters the game itself offers to us. When you select a Chapter, you can go over a section of the game that you may not have covered completely before; specifically, to pick up a Tumnus item that you missed the first time around. Here I list the Chapters; although the game gives them to you. 1. Lucy Meets Mr. Tumnus 2. Edmund & the White Witch 3. Through the Wardrobe 4. Forest Passage to the Beavers 5. Searching for Edmund 6. The Long, Cold, Walk 7. Dash to the Tunnels 8. Escape to the Enclave 9. Edmund in the Witch's Castle 10. Crossing the Frozen Lake 11. Race to the Great River 12. The Great Thaw 13. Journey to Aslan's Camp 14. Peter's First Battle 15. Aslan's Training Ground 16. Frozen Allies 17. The Battle for Narnia III. Items Here my format will be: Item #, Item Name, Official Description, Chapter and Location 1. Muffler A muffler knitted for Tumnus by his dear great-aunt. He liked it so much that she made him two more - so he'd never be cold. (3. Through the Wardrobe) Outside Tumnus' house, past the rocks Mr. Beaver has you move. 2. Umbrella When it doesn't flip inside-out from the wind, this umbrella can be quite useful for keeping out the snow. (4. Forest Passage to the Beavers) South of the frozen pond 3. Pan Pipes Tumnus' ceremonial pan pipes. He only brings these out for special occasions, such as the celebrations on the first day of Spring. (5. Searching for Edmund) Just up the slope from where the mother bear starts, into the next room, left of the bonfire. 4. Book of Songs Songs to play on the panpipes - from "A Fine Day for Dancing" to "The Dwarf Afraid of Rocks." (8. Escape to the Enclave) NE in tunnels, go NW past two rocks, which two bad guys will push shut behind you. The book is to the NW. 5. Bundle of Letters Letters from other allies of Aslan - many people would be in trouble if the Witch caught sight of these! (Ed. note - some incompetent Wolves scattered these without reading them!) (10. Crossing the Frozen Lake) Opening room, S of where you meet fox 6. Teakettle The perpetual winter of the Witch means that Tumnus drinks 8 cups of tea a day to fight off the cold. (10. Crossing the Frozen Lake) 3rd room, up slope and light stick on bonfire. Then go down and to the right, melt an ice wall and proceed to the next room. Go carefully across the frozen lake so it doesn't crack; the Teakettle is to the NE, right on the lake. 7. Writing Quill & Inkwell Tumnus used to spend his time writing many letters and songs, but lately the Secret Police's raids have made him nervous. (11. Race to the Great River) Opening room, SE corner, behind line of snow. 8. Parcel A gift from neighbor Tumnus visited just before meeting Lucy. (11. Race to the Great River) Leap from leaping place near bonfire, SE to next room 9. Painting: The Lamppost The lamppost in Lantern Waste is said to have been planted in the first days of Narnia,when it grew from the ground like a tree. (12. The Great Thaw) On a solid island to the NE. 10. Book: "Human Stories" Tumnus was always strangely fascinated with the tales of Humans, and sought to learn all he could about them. (13. Journey to Aslan's Camp) 3rd room, behind bonfire, beyond line of stalagmites 11. Quilt A gift from Mrs. Beaver, and the perfect quilt for curling up with a nice book and a cup of tea. (14. Peter's First Battle) Right from where Peter and Aslan start 12. Book: "Is Man a Myth?" Narnians only know of Humans from their fables and stories. Some don't even believe that Humans exist. (15. Aslan's Training Ground) Go to the far right room, to the upper right section of it. 13. Copper Pot In happier times, Tumnus delighted in having friends over for a homemade lunch or dinner. (15. Aslan's Training Ground) Coming back from #12, go back one room and then go south, and go right from there. 14. Portrait: Tumnus' Father Dear old Dad back in his younger days. Tumnus used to play hide-and-seek with him every morning as a child. (16. Frozen Allies) Just inside the gates, to the NE section of it. 15. Iron Lamp An ordinary looking lamp, but a very sentimental one - it used to belong to Tumnus' mother. (16. Frozen Allies) Stomping Giant room, in the North of it. 16. Toy Centaur The delicately carved toy Centaur was Tumnus' very first toy - a gift from a Centaur friend of his father's. (17. The Battle for Narnia) In the last room, before Peter says something like "Back to the ridge," go North and Right. IV. Final Notes I think it's a pretty good game, from a great set of books. I hope this helps you to find all the items. always777: Copyright 2006 Alexander J. Wei