====================================================================== ~ |M|M|B|N|4|: |R|S|&|B|M| - |B|A|T|T|L|E| - |C|H|I|P| - |G|U|I|D|E| ~ ====================================================================== - Megaman Battle Network 4: Red Sun/Blue Moon ~ Battle Chip Guide - By DX Xetrov (A. Douglas) The Megaman Battle Network Series, and all other Megaman related contents are copyright to Capcom. This FAQ is copyright to myself, DX Xetrov (Anthony Douglas), 2004. It is only allowed to be posted on IGN, GameFAQs, and sites that I allow. It should NOT be on any other site without my permission. Do NOT copy this guide in any way. That’s plagiarism and it’s illegal. If you want to use this guide or ask questions about, just check out the Contact Me section for all my information. ====================================================================== Table of Contents ====================================================================== 01. [INTRO] Introduction 02. [CINFO] Chip Info 03. [LIST1] Chip Checklist by Number/Class 04. [LIST2] Chip Checklist by Code 05. [LIST3] Chip Checklist by Type 06. [SDCOW] Standard Chips Overview 07. [MACOW] Mega Chips Overview 08. [GACOW] Giga Chips Overview 09. [STCOW] Secret Chips Overview 10. [DRCOW] Dark Chips Overview 11. [CHLOC] Chip Locations 12. [FAQ--] Frequently Ask Questions 13. [LEGAL] Legal Information, Copyright, and Special Thanks 14. [VERSI] Version History 15. [CONTM] Contact Me (NOTE: Because of the massive amount of pages in this guide, Ctrl + F is a god in this FAQ. Therefore, the words in brackets are keywords that are given to each section. Simply type in the keyword to get to the section of your choice easily.) ====================================================================== ====================================================================== ====================================================================== ====================================================================== [01] I N T R O D U C T I O N Keyword: [INTRO] ***IMPORTANT: If you don’t want to see minor spoilers, then it’s important that you do NOT read on. This FAQ might contain story elements, or other surprises that you might not want to read until you see it in the game for yourself. Remember, you have been warned =P. Wow, I never thought I would see myself making a FAQ, but damn here goes one now. Because this is my first ever FAQ, don’t expect to see something that can easily be compared to the work of complete MMBN experts. They’ve been writing for months on end. Even with this in mind, I tried my damned hardest, so I’m hoping the turnout is decent. I created this guide with the thought that it’ll help give reference to all the Battle Chips in the game. It’ll be much easier for the people viewing who already don’t know about many of the chips to create folders to their liking. Anyways, with that aside, here is the important thing: The format that will be used for the Chips Overview sections. Not very hard to understand: (NOTE: The overview sections are ordered by the Number/Class System). Chip Number and Name -Codes the Chip comes in. -Damage the chip does. -Number of hits the chip does. -Chip type and MB. -Description -Range (A TXT Map of the battlefield is given.) It’s time for this FAQ to get started. Hope you enjoy. Fin. ====================================================================== ====================================================================== ====================================================================== ====================================================================== [02] C H I P I N F O Keyword: [CINFO] Chips, as most of you SHOULD already know, are the most important things needed in a battle. They range from damaging the enemy, supporting yourself, and changing field conditions. When not inside battle, you place your Battle Chips inside a thing called a folder. Only 30 Chips can be placed in this folder, no more, no less. This system some what resembles that of a Card Game, were your Folder is your Deck, and Chips are the Cards you place in it. Here are the 3 important chip systems info that you should familiarize yourself with. ---------------------------------------------------------------------- *NUMBER/CLASS: Each Chip fits into a number/class system. There are 5 different classes of Chips: Standard, Mega, Giga, and the newly added Secret and Dark Classes. A numbering system is given for each class as well, with the exception of Secret and Dark Chips. Here is a quick overview on each class: 01. STANDARD CHIPS The most used Chip class in any folder. Only four of a single Standard Chip can be placed in your folder, even if their letter codes are different (I.E. You can only play 2 Cannons A and 2 Cannons B). 02. MEGA CHIPS Only ONE copy of any Mega Chip is allowed per Folder (I.E. You can only play 1 Protoman B, and 1 MetalMan M). Also, only FIVE Mega Chips are allowed per Folder (unless you use a Navi Customizer Program). Mega Chips have somewhat of a sub category called Navi Chips. Navi Chips are basically chips that involve the use of in-game Navis you‘ve meet. This is important to know because Navi+20 only works with these types of chips. Red Sun and Blue Moon both have their own set of 18 additional Navi Chips, but they are NOT exclusive to that game. *Basically, if a Red Sun Navi Mega Chip is traded to a Blue Moon cart, it will show up in your library as a Secret Chip. Also if you encounter a Navi on the internet that you obtained through trading Navi Soul Data with the opposite cart, and you obtain their chip, it will show up in your library as a Secret Chip as well.* 03. GIGA CHIPS Only ONE Giga Chip can be placed per Folder (unless you use a Navi Customizer Program). Red Sun and Blue Moon have their own set of Five Giga Chips that CANNOT be traded to other games. 04. SECRET CHIPS Most of these chips count as Standard Chips. With the exception of GUNSOLEX, Z-SAVER, GRANDPRIXPOWER, and DUO, these chips can be obtained by beating certain Navis in Higsby Free Tournament, and only once you’ve linked up with an opposing game cartridge to transfer Navi Soul data. To obtain a higher level of any Chip, the opposing cartridge that you linked with has to be in a harder mode of play (i.e. Hard Mode for level 2, Super Hard Mode for level 3). Collecting all these chips is not necessary because you don‘t need them to fully complete the game. (NOTE: that Mega Chips exclusive to one version will show up as a Secret Chip in the opposing version.) 05. DARK CHIPS These chips don’t go towards the Chip Library. They appear randomly when you’re Emotion window is in the Worried or Dark Megaman stat. Be warned, as 1 hit point will be PERMANENTLY deducted from your maximum HP when you use a Dark Chip. ---------------------------------------------------------------------- *CODE: Each Chip has a corresponding letter code that goes along with it. Chips only have up to 3 Codes, not including the * code. Some chips are only found in the * code, while some chips do not have the * code at all. Chips come in the following codes: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z * Alphabet system of course. Note that Dark Chips have no code, and cannot be selected with any other chips except other Dark Chips. ---------------------------------------------------------------------- *TYPE: Apart from the Class, and Code system, each Chip also fits into one of 14 different types. Types are used as sacrifices for the new Double Soul function (excluding Normal and Dark). Also, Fire, Water, Wood, and Electricity carry on elemental attributes, and have strengths against enemies who carry an element. Fire burns Wood, Wood demolishes Electricity, Electricity zaps Water, and Water soaks Fire. Here is the list of types (NOTE: RS stands for Red Sun exclusive, while BM stands for Blue Moon exclusive): 01. Normal ICON: White Dot These chips do not go towards any Double Soul effects. 02. Fire ICON: Flame These chips go for sacrifice for Fire Soul (RS). These do double damage to Wood enemies, and also do double damage to enemies on Grass Panels. If a Wood enemy is on a Grass Panel, it will do 4x damage. 03. Aqua (Water) ICON: 3 Water Droplets These chips go towards sacrifice for Aqua Soul (BM). They do double damage to Fire Enemies. 04. Wood ICON: Leaf These chips go towards sacrifice for Wood Soul (BM). They do double damage to Electricity enemies. 05. Electricity ICON: Lightning Bolt These chips are sacrificed for Thunder Soul (RS). They do double damage to Water enemies, and also double damage to enemies on Ice Panels. If a Water enemy is on an Ice Panel, it will 4x damage. 06. Wind ICON: Cloud/Gust of Wind These chips are sacrificed for Wind Soul (RS). Chips like Wind and Fan either push an enemy to the back row, or pull them to the front. Half the chips in this type don’t do damage, but effect the enemy in some way. 07. Ground ICON: 3 Earthquake Lines These chips are used to sacrifice for Guts Soul (RS). Usually, these chips change the panel conditions on the field. They crack panels, turn them into holes, and in the case of Gutsman, damage panels as well. 08. Recovery ICON: 2 Hearts These chips are used to sacrifice for Roll Soul (RS). They do no damage to the enemy, but heal your HP to a certain amount. 09. Invisibility ICON: Purple Outlined Person These chips are sacrificed for Search Soul (RS). These chips are used to conceal yourself from enemy attacks. 10. Variable ICON: +/- Icon. These chips are used to sacrifice for Number Soul (BM). These chips add power to your attacking chips. They always come in the * Code, with the exception of Numberman. 11. Break ICON: Grey Ball These chips are used to sacrifice for Metal Soul (BM). These chips are usually basic damaging chips, with no real other effects provided. 12. Sword ICON: Sword These chips are sacrificed for Proto Soul (BM). These chips are high in damage, and is one of the best types out of the 15 (sadly). 13. Obstacle ICON: Block These chips are used to sacrifice for Junk Soul (BM). Most of these chips usually don’t damage, and just stay on the field with their own HP. Some of these chips can be even pushed with AirShot or WindSoul’s charged buster to do damage to an enemy equal to the obstacle’s max HP. 14. Dark Chips ICON: None These chips don’t go towards the Chip Library. They appear randomly when you’re Emotion window is Worried or Dark Megaman. Be warned, as 1 hit point will be PERMANENTLY deducted from your maximum HP when you use a Dark Chip. ---------------------------------------------------------------------- Each system described above (Number/Class system, Code system, Type system) have been compiled into 3 checklist. This makes for convenience when building a folder, and also provides easy viewing for all chips. Fin. ====================================================================== ====================================================================== ====================================================================== ====================================================================== [03] C H I P C H E C K L I S T B Y N U M B E R / C L A S S Keyword: [LIST1] Here is a list of all the Chips in the game by number. ~~~ STANDARD CHIPS ~~~ 001: CANNON 002: HICANNON 003: M-CANNON 004: AIRSHOT 005: VULCAN1 006: VULCAN2 007: VULCAN3 008: SPREADER 009: HEATSHOT 010: HEAT-V 011: HEATSIDE 012: BUBBLER 013: BUB-V 014: BUBLSIDE 015: THUNDER1 016: THUNDER2 017: THUNDER3 018: WIDESHT1 019: WIDESHT2 020: WIDESHT3 021: FLMLINE1 022: FLMLINE2 023: FLMLINE3 024: GUNSOL1 025: GUNSOL2 026: GUNSOL3 027: BLIZZARD 028: HEATBRTH 029: ELECSHOK 030: WOODPWDR 031: SANDRING 032: TWNFNG1 033: TWNFNG2 034: TWNFNG3 035: ELEMFLAR 036: ICEELEM 037: ELEMLEAF 038: ELEMSAND 039: MAGBOLT1 040: MAGBOLT2 041: MAGBOLT3 042: TORNADO 043: STATIC 044: MINIBOMB 045: ENERGBOM 046: MEGENBOM 047: BALL 048: BLKBOMB 049: GEYSER 050: BUGBOMB 051: BINDER1 052: BINDER2 053: BINDER3 054: SWORD 055: WIDESWRD 056: LONGSWRD 057: WIDEBLDE 058: LONGBLDE 059: CUSTSWRD 060: VARSWRD 061: SLASHER 062: WINDRACK 063: AIRHOC1 064: AIRHOC2 065: AIRHOC3 066: COUNTER1 067: COUNTER2 068: COUNTER3 069: BOOMER1 070: BOOMER2 071: BOOMER3 072: SIDBMBO1 073: SIDBMBO2 074: SIDBMBO3 075: LANCE 076: WHITWEB1 077: WHITWEB2 078: WHITWEB3 079: MOKORUS1 080: MOKORUS2 081: MOKORUS3 082: CIRCGUN1 083: CIRCGUN2 084: CIRCGUN3 085: SNAKE 086: MAGNUM 087: BIGHAMR1 088: BIGHAMR2 089: BIGHAMR3 090: BOYBOMB1 091: BOYBOMB2 092: BOYBOMB3 093: TIMEBOMB 094: MINE 095: ROCKCUBE 096: WIND 097: FAN 098: FANFARE 099: DISCORD 100: TIMPANI 101: SILENCE 102: VDOLL 103: GUARD1 104: GUARD2 105: GUARD3 106: CRAKOUT 107: DUBLCRAK 108: TRIPCRAK 109: RECOV10 110: RECOV30 111: RECOV50 112: RECOV80 113: RECOV120 114: RECOV150 115: RECOV200 116: RECOV300 117: REPAIR 118: PANLGRAB 119: AREAGRAB 120: METAGEL 121: GRABBNSH 122: GRABRVNG 123: PNLRETRN 124: GEDDON1 125: GEDDON2 126: GEDDON3 127: SLOGAUGE 128: FSTGAUGE 129: BLINDER 130: NRTHWIND 131: HOLYPANL 132: HOLE 133: INVIS 134: POPUP 135: BARRIER 136: BARR100 137: BARR200 138: ANTIFIRE 139: ANTIAQUA 140: ANTIELEC 141: ANTIWOOD 142: ANTIDMG 143: ANTISWRD 144: ANTINAVI 145: ANTIRECV 146: COPYDMG 147: LIFESYNC 148: ATK+10 149: NAVI+20 150: COLORPNT ~~~ MEGA CHIPS ~~~ 001: SUPRVULC 002: NEOVARI 003: SHOTSTAR 004: GODHAMMR 005: GUARDIAN 006: JEALOUSY 007: BUGCHAIN 008: BUGFIX 009: FULLCUST 010: LIFEAURA 011: SNCTUARY 012: ATK+30 013: DBLPOINT 014: MURAMASA 015: ANUBIS 016: ELEMDARK 017: BLAKWING 018: DRKLINE 019: ROLL 020: ROLLSP 021: ROLLDS 022: GUTSMAN 023: GUSTMNSP 024: GUTSMNDS 025: WINDMAN 026: WINDMNSP 027: WINDMNDS 028: SERCHMAN 029: SRCHMNSP 030: SRCHMNDS 031: FIREMAN 032: FIREMNSP 033: FIREMANDS 034: THUNMAN 035: THUNMNSP 036: THUNMANDS 019: PROTOMAN 020: PROTOMSP 021: PROTOMDS 022: NUMBRMAN 023: NUMBMNSP 024: NUMBMNDS 025: METALMAN 026: METLMNSP 027: METLMNDS 028: JUNKMAN 029: JUNKMNSP 030: JUNKMNDS 031: AQUAMAN 032: AQUAMNSP 033: AQUAMNDS 034: WOODMAN 035: WOODMNSP 036: WOODMNDS 037: TOPMAN 038: TOPMNSP 039: TOPMNDS 040: BURNMAN 041: BURNMNSP 042: BURNMANDS 043: COLDMAN 044: COLDMNSP 045: COLDMNDS 046: SPARKMAN 047: SPRKMNSP 048: SPRKMNDS 049: SHADEMAN 050: SHADMNSP 051: SHADMNDS 052: LASERMAN 053: LASRMNSP 054: LASRMNDS 055: KENDOMAN 056: KENDMNSP 057: KENDMNDS 058: VIDEOMAN 059: VIDEMNSP 060: VIDEMNDS ~~~ GIGA CHIPS ~~~ (RS) 001: REDSUN (RS) 002: HOLYDREM (RS) 003: BASS (RS) 004: BUGCHARG (RS) 005: BLAKBARR (BM) 001: BLUEMOON (BM) 002: SIGNLRED (BM) 003: BASSANLY (BM) 004: BUGCURSE (BM) 005: DELTARAY ~~~ SECRET CHIPS ~~~ 000: ROLLARO1 000: ROLLARO2 000: ROLLARO3 000: GUTPNCH1 000: GUTPNCH2 000: GUTPNCH3 000: PROPBOM1 000: PROPBOM2 000: PROPBOM3 000: SEEKBOM1 000: SEEKBOM2 000: SEEKBOM3 000: METEORS1 000: METEORS2 000: METEORS3 000: LIGTNIN1 000: LIGTNIN2 000: LIGTNIN3 000: HAWKCUT1 000: HAWKCUT2 000: HAWKCUT3 000: NUMBRBL1 000: NUMBRBL2 000: NUMBRBL3 000: METLGER1 000: METLGER2 000: METLGER3 000: PANLSHT1 000: PANLSHT2 000: PANLSHT3 000: AQUAUP1 000: AQUAUP2 000: AQUAUP3 000: GREENWD1 000: GREENWD2 000: GREENWD3 000: GUNSOLEX 000: Z-SAVER 000: GRANDPRIXPOWER 000: DUO 000: FINALGUN ~~~ DARK CHIPS ~~~ 000: DARKBOMB 000: DRKCANON 000: DRKLANCE 000: DRKRECOV 000: DRKSPRED 000: DRKSTAGE 000: DRKSWORD 000: DRKVULCN (NOTE: Dark Chips do NOT show up in your library). Fin. ====================================================================== ====================================================================== ====================================================================== ====================================================================== [04] C H I P C H E C K L I S T B Y C O D E Keyword: [LIST2] Here is a list of all the Chips in the game by Code. ~~~ A ~~~ *STANDARD CHIPS 001: CANNON 004: AIRSHOT 024: GUNSOL1 032: TWNFNG1 038: ELEMSAND 041: MAGBOLT3 052: BINDER2 062: WINDRACK 068: COUNTER3 074: SIDBMBO3 075: LANCE 103: GUARD1 109: RECOV10 135: BARRIER *MEGA CHIPS 015: ANUBIS 031: AQUAMAN 032: AQUAMNSP 033: AQUAMNDS *GIGA CHIPS (RS) 005: BLAKBARR *SECRET CHIPS 000: ROLLARO1 000: LIGTNIN2 000: NUMBRBL2 000: METLGER1 000: PANLSHT1 ~~~ B ~~~ *STANDARD CHIPS 001: CANNON 006: VULCAN2 009: HEATSHOT 015: THUNDER1 025: GUNSOL2 032: TWNFNG1 039: MAGBOLT1 041: MAGBOLT3 043: STATIC 044: MINIBOMB 047: BALL 049: GEYSER 050: BUGBOMB 059: CUSTSWRD 067: COUNTER2 072: SIDBMBO1 087: BIGHAMR1 107: DUBLCRAK 108: TRIPCRAK 112: RECOV80 145: ANTIRECV *MEGA CHIPS 008: BUGFIX 019: PROTOMAN 020: PROTOMSP 021: PROTOMDS 040: BURNMAN 041: BURNMNSP 042: BURNMANDS *GIGA CHIPS (BM) 001: BLUEMOON *SECRET CHIPS 000: GUTPNCH1 000: SEEKBOM1 000: AQUAUP1 ~~~ C ~~~ *STANDARD CHIPS 001: CANNON 002: HICANNON 009: HEATSHOT 010: HEAT-V 013: BUB-V 018: WIDESHT1 026: GUNSOL3 031: SANDRING 032: TWNFNG1 037: ELEMLEAF 039: MAGBOLT1 041: MAGBOLT3 051: BINDER1 057: WIDEBLDE 060: VARSWRD 077: WHITWEB2 079: MOKORUS1 094: MINE 101: SILENCE 104: GUARD2 114: RECOV150 143: ANTISWRD *MEGA CHIPS 043: COLDMAN 044: COLDMNSP 045: COLDMNDS *GIGA CHIPS (RS) 004: BUGCHARG (RS) 004: BUGCURSE *SECRET CHIPS 000: SEEKBOM2 000: METEORS3 000: METLGER2 000: PANLSHT2 ~~~ D ~~~ *STANDARD CHIPS 002: HICANNON 009: HEATSHOT 010: HEAT-V 011: HEATSIDE 013: BUB-V 014: BUBLSIDE 018: WIDESHT1 022: FLMLINE2 028: HEATBRTH 037: ELEMLEAF 039: MAGBOLT1 046: MEGENBOM 048: BLKBOMB 063: AIRHOC1 076: WHITWEB1 083: CIRCGUN2 085: SNAKE 089: BIGHAMR3 099: DISCORD 122: GRABRVNG 135: BARRIER 139: ANTIAQUA 145: ANTIRECV *MEGA CHIPS 010: LIFEAURA *GIGA CHIPS [NONE] *SECRET CHIPS 000: ROLLARO2 000: GREENWD2 000: DUO ~~~ E ~~~ *STANDARD CHIPS 002: HICANNON 003: M-CANNON 005: VULCAN1 010: HEAT-V 011: HEATSIDE 013: BUB-V 014: BUBLSIDE 018: WIDESHT1 022: FLMLINE2 040: MAGBOLT2 042: TORNADO 045: ENERGBOM 053: BINDER3 054: SWORD 055: WIDESWRD 056: LONGSWRD 063: AIRHOC1 077: WHITWEB2 090: BOYBOMB1 098: FANFARE 111: RECOV50 119: AREAGRAB 121: GRABBNSH 127: SLOGAUGE 130: NRTHWIND *MEGA CHIPS 016: ELEMDARK *GIGA CHIPS [NONE] *SECRET CHIPS 000: GUTPNCH1 000: PROPBOM1 000: LIGTNIN2 000: NUMBRBL1 000: NUMBRBL2 000: METLGER2 000: GREENWD3 ~~~ F ~~~ *STANDARD CHIPS 003: M-CANNON 011: HEATSIDE 014: BUBLSIDE 021: FLMLINE1 022: FLMLINE2 030: WOODPWDR 034: TWNFNG3 040: MAGBOLT2 061: SLASHER 063: AIRHOC1 066: COUNTER1 074: SIDBMBO3 105: GUARD3 110: RECOV30 113: RECOV120 *MEGA CHIPS 031: FIREMAN 032: FIREMNSP 033: FIREMANDS *GIGA CHIPS [NONE] *SECRET CHIPS 000: ROLLARO1 000: PROPBOM2 000: HAWKCUT2 000: PANLSHT3 000: AQUAUP3 ~~~ G ~~~ *STANDARD CHIPS 003: M-CANNON 021: FLMLINE1 024: GUNSOL1 025: GUNSOL2 026: GUNSOL3 034: TWNFNG3 040: MAGBOLT2 043: STATIC 050: BUGBOMB 058: LONGBLDE 075: LANCE 080: MOKORUS2 083: CIRCGUN2 088: BIGHAMR2 092: BOYBOMB3 098: FANFARE 104: GUARD2 145: ANTIRECV *MEGA CHIPS 004: GODHAMMR 022: GUTSMAN 023: GUSTMNSP 024: GUTSMNDS *GIGA CHIPS [NONE] *SECRET CHIPS 000: GUTPNCH2 000: PROPBOM1 000: METEORS1 000: METLGER2 000: PANLSHT2 000: PANLSHT3 000: GREENWD1 000: GUNSOLEX 000: GRANDPRIXPOWER ~~~ H ~~~ *STANDARD CHIPS 006: VULCAN2 016: THUNDER2 021: FLMLINE1 027: BLIZZARD 034: TWNFNG3 036: ICEELEM 048: BLKBOMB 061: SLASHER 067: COUNTER2 070: BOOMER2 082: CIRCGUN1 086: MAGNUM 094: MINE 110: RECOV30 115: RECOV200 126: GEDDON3 127: SLOGAUGE 140: ANTIELEC *MEGA CHIPS [NONE] *GIGA CHIPS (RS) 002: HOLYDREM *SECRET CHIPS 000: PROPBOM3 000: LIGTNIN3 000: HAWKCUT1 000: PANLSHT1 ~~~ I ~~~ *STANDARD CHIPS 017: THUNDER3 037: ELEMLEAF 053: BINDER3 064: AIRHOC2 072: SIDBMBO1 079: MOKORUS1 091: BOYBOMB2 102: VDOLL 117: REPAIR 128: FSTGAUGE 137: BARR200 143: ANTISWRD *MEGA CHIPS [NONE] *GIGA CHIPS [NONE] *SECRET CHIPS 000: SEEKBOM2 000: HAWKCUT3 000: METLGER3 000: AQUAUP2 ~~~ J ~~~ *STANDARD CHIPS 023: FLMLINE3 027: BLIZZARD 029: ELECSHOK 046: MEGENBOM 060: VARSWRD 064: AIRHOC2 084: CIRCGUN3 088: BIGHAMR2 090: BOYBOMB1 093: TIMEBOMB 112: RECOV80 113: RECOV120 116: RECOV300 122: GRABRVNG 124: GEDDON1 134: POPUP 144: ANTINAVI *MEGA CHIPS 006: JEALOUSY 028: JUNKMAN 029: JUNKMNSP 030: JUNKMNDS *GIGA CHIPS [NONE] *SECRET CHIPS 000: PROPBOM3 000: LIGTNIN3 000: GREENWD1 ~~~ K ~~~ *STANDARD CHIPS 023: FLMLINE3 028: HEATBRTH 035: ELEMFLAR 057: WIDEBLDE 064: AIRHOC2 078: WHITWEB3 080: MOKORUS2 093: TIMEBOMB 118: PANLGRAB 120: METAGEL 121: GRABBNSH 124: GEDDON1 138: ANTIFIRE 142: ANTIDMG *MEGA CHIPS 055: KENDOMAN 056: KENDMNSP 057: KENDMNDS 000: AQUAUP3 000: GREENWD2 *GIGA CHIPS [NONE] *SECRET CHIPS [NONE] ~~~ L ~~~ *STANDARD CHIPS 008: SPREADER 015: THUNDER1 019: WIDESHT2 023: FLMLINE3 029: ELECSHOK 038: ELEMSAND 042: TORNADO 044: MINIBOMB 049: GEYSER 054: SWORD 055: WIDESWRD 056: LONGSWRD 062: WINDRACK 067: COUNTER2 069: BOOMER1 070: BOOMER2 076: WHITWEB1 093: TIMEBOMB 103: GUARD1 107: DUBLCRAK 108: TRIPCRAK 109: RECOV10 111: RECOV50 *MEGA CHIPS 018: DRKLINE 052: LASERMAN 053: LASRMNSP 054: LASRMNDS *GIGA CHIPS [NONE] *SECRET CHIOPS 000: METEORS1 000: LIGTNIN1 000: NUMBRBL1 000: NUMBRBL3 000: METLGER3 ~~~ M ~~~ *STANDARD CHIPS 008: SPREADER 019: WIDESHT2 024: GUNSOL1 066: COUNTER1 069: BOOMER1 070: BOOMER2 079: MOKORUS1 084: CIRCGUN3 085: SNAKE 090: BOYBOMB1 101: SILENCE 115: RECOV200 119: AREAGRAB 141: ANTIWOOD 142: ANTIDMG 144: ANTINAVI *MEGA CHIPS 014: MURAMASA 025: METALMAN 026: METLMNSP 027: METLMNDS *GIGA CHIPS [NONE] *SECRET CHIPS 000: GUTPNCH3 000: SEEKBOM3 000: METEORS2 000: METLGER1 ~~~ N ~~~ *STANDARD CHIPS 008: SPREADER 019: WIDESHT2 035: ELEMFLAR 045: ENERGBOM 068: COUNTER3 069: BOOMER1 070: BOOMER2 098: FANFARE 109: RECOV10 116: RECOV300 122: GRABRVNG 125: GEDDON2 130: NRTHWIND 143: ANTISWRD 147: LIFESYNC *MEGA CHIPS 002: NEOVARI 022: NUMBRMAN 023: NUMBMNSP 024: NUMBMNDS *GIGA CHIPS [NONE] *SECRET CHIPS 000: GUTPNCH1 000: HAWKCUT1 000: HAWKCUT3 000: PANLSHT3 000: GREENWD3 ~~~ O ~~~ *STANDARD CHIPS 006: VULCAN2 007: VULCAN3 028: HEATBRTH 033: TWNFNG2 051: BINDER1 053: BINDER3 070: BOOMER2 078: WHITWEB3 081: MOKORUS3 087: BIGHAMR1 102: VDOLL 112: RECOV80 118: PANLGRAB 137: BARR200 *MEGA CHIPS 005: GUARDIAN *GIGA CHIPS [NONE] *SECRET CHIPS 000: SEEKBOM2 000: HAWKCUT1 ~~~ P ~~~ *STANDARD CHIPS 012: BUBBLER 015: THUNDER1 016: THUNDER2 033: TWNFNG2 035: ELEMFLAR 059: CUSTSWRD 100: TIMPANI 104: GUARD2 117: REPAIR 121: GRABBNSH 134: POPUP 136: BARR100 *MEGA CHIPS [NONE] *GIGA CHIPS [NONE] *SECRET CHIPS 000: GUTPNCH2 000: PROPBOM1 000: NUMBRBL2 000: METLGER1 000: AQUAUP2 000: GREENWD2 000: GREENWD3 ~~~ Q ~~~ *STANDARD CHIPS 012: BUBBLER 033: TWNFNG2 036: ICEELEM 086: MAGNUM 113: RECOV120 126: GEDDON3 128: FSTGAUGE 136: BARR100 147: LIFESYNC *MEGA CHIPS [NONE] *GIGA CHIPS [NONE] *SECRET CHIPS 000: ROLLARO3 000: GUTPNCH3 000: PROPBOM3 000: METEORS2 000: LIGTNIN3 000: METLGER3 ~~~ R ~~~ *STANDARD CHIPS 012: BUBBLER 031: SANDRING 058: LONGBLDE 061: SLASHER 062: WINDRACK 072: SIDBMBO1 075: LANCE 076: WHITWEB1 084: CIRCGUN3 085: SNAKE 087: BIGHAMR1 101: SILENCE 105: GUARD3 107: DUBLCRAK 108: TRIPCRAK 110: RECOV30 117: REPAIR 142: ANTIDMG *MEGA CHIPS 003: SHOTSTAR 019: ROLL 020: ROLLSP 021: ROLLDS *GIGA CHIPS (RS) 001: REDSUN *SECRET CHIPS 000: ROLLARO2 000: SEEKBOM1 000: METEORS3 ~~~ S ~~~ *STANDARD CHIPS 004: AIRSHOT 005: VULCAN1 016: THUNDER2 020: WIDESHT3 025: GUNSOL2 029: ELECSHOK 031: SANDRING 038: ELEMSAND 051: BINDER1 054: SWORD 055: WIDESWRD 056: LONGSWRD 057: WIDEBLDE 058: LONGBLDE 059: CUSTSWRD 071: BOOMER3 070: BOOMER2 091: BOYBOMB2 111: RECOV50 119: AREAGRAB *MEGA CHIPS 011: SNCTUARY 028: SERCHMAN 029: SRCHMNSP 030: SRCHMNDS 046: SPARKMAN 047: SPRKMNSP 048: SPRKMNDS *GIGA CHIP (BM) 002: SIGNLRED *SECRET CHIPS 000: SEEKBOM1 000: METEORS1 000: HAWKCUT2 000: PANLSHT1 000: AQUAUP1 ~~~ T ~~~ *STANDARD CHIPS 017: THUNDER3 020: WIDESHT3 026: GUNSOL3 030: WOODPWDR 042: TORNADO 044: MINIBOMB 045: ENERGBOM 047: BALL 066: COUNTER1 081: MOKORUS3 082: CIRCGUN1 083: CIRCGUN2 092: BOYBOMB3 099: DISCORD 100: TIMPANI 105: GUARD3 114: RECOV150 120: METAGEL 125: GEDDON2 130: NRTHWIND 144: ANTINAVI *MEGA CHIPS 034: THUNMAN 035: THUNMNSP 036: THUNMANDS 037: TOPMAN 038: TOPMNSP 039: TOPMNDS *GIGA CHIPS [NONE] *SECRET CHIPS 000: GUTPNCH3 000: METEORS2 000: LIGTNIN1 000: NUMBRBL3 000: PANLSHT2 ~~~ U ~~~ *STANDARD CHIPS 020: WIDESHT3 065: AIRHOC3 074: SIDBMBO3 080: MOKORUS2 126: GEDDON3 128: FSTGAUGE 137: BARR200 *MEGA CHIPS [NONE] *GIGA CHIPS [NONE] *SECRET CHIPS 000: SEEKBOM3 000: AQUAUP2 ~~~ V ~~~ *STANDARD CHIPS 004: AIRSHOT 005: VULCAN1 027: BLIZZARD 036: ICEELEM 047: BALL 049: GEYSER 060: VARSWRD 065: AIRHOC3 068: COUNTER3 078: WHITWEB3 086: MAGNUM 089: BIGHAMR3 092: BOYBOMB3 099: DISCORD 103: GUARD1 127: SLOGAUGE *MEGA CHIPS 001: SUPRVULC 058: VIDEOMAN 059: VIDEMNSP 060: VIDEMNDS *GIGA CHIPS [NONE] *SECRET CHIPS 000: PROPBOM2 000: LIGTNIN2 000: HAWKCUT2 ~~~ W ~~~ *STANDARD CHIPS 007: VULCAN3 017: THUNDER3 030: WOODPWDR 046: MEGENBOM 065: AIRHOC3 088: BIGHAMR2 091: BOYBOMB2 115: RECOV200 124: GEDDON1 136: BARR100 *MEGA CHIPS 017: BLAKWING 025: WINDMAN 026: WINDMNSP 027: WINDMNDS 034: WOODMAN 035: WOODMNSP 036: WOODMNDS *GIGA CHIPS [NONE] *SECRET CHIPS 000: ROLLARO1 000: ROLLARO2 000: SEEKBOM3 000: LIGTNIN1 000: NUMBRBL1 000: AQUAUP3 ~~~ X ~~~ *STANDARD CHIPS [NONE] *MEGA CHIPS 049: SHADEMAN 050: SHADMNSP 051: SHADMNDS *GIGA CHIPS (RS) 003: BASS (RS) 003: BASSANLY *SECRET CHIPS [NONE] ~~~ Y ~~~ *STANDARD CHIPS 007: VULCAN3 052: BINDER2 077: WHITWEB2 081: MOKORUS3 102: VDOLL 116: RECOV300 118: PANLGRAB 125: GEDDON2 134: POPUP 147: LIFESYNC *MEGA CHIPS [NONE] *GIGA CHIPS [NONE] *SECRET CHIPS 000: ROLLARO3 000: GUTPNCH2 000: NUMBRBL3 000: GREENWD1 ~~~ Z ~~~ *STANDARD CHIPS 043: STATIC 048: BLKBOMB 050: BUGBOMB 082: CIRCGUN1 089: BIGHAMR3 094: MINE 100: TIMPANI 114: RECOV150 120: METAGEL 135: BARRIER *MEGA CHIPS [NONE] *GIGA CHIPS (BM) 005: DELTARAY *SECRET CHIPS 000: ROLLARO3 000: PROPBOM2 000: METEORS3 000: HAWKCUT3 000: AQUAUP1 000: Z-SAVER ~~~ * ~~~ *STANDARD CHIPS 001: CANNON 004: AIRSHOT 005: VULCAN1 008: SPREADER 009: HEATSHOT 012: BUBBLER 015: THUNDER1 018: WIDESHT1 021: FLMLINE1 024: GUNSOL1 027: BLIZZARD 028: HEATBRTH 029: ELECSHOK 030: WOODPWDR 031: SANDRING 032: TWNFNG1 038: ELEMSAND 039: MAGBOLT1 043: STATIC 044: MINIBOMB 047: BALL 050: BUGBOMB 051: BINDER1 062: WINDRACK 063: AIRHOC1 066: COUNTER1 067: COUNTER2 069: BOOMER1 072: SIDBMBO1 075: LANCE 076: WHITWEB1 077: WHITWEB2 078: WHITWEB3 095: ROCKCUBE 096: WIND 097: FAN 098: FANFARE 099: DISCORD 100: TIMPANI 101: SILENCE 103: GUARD1 104: GUARD2 105: GUARD3 106: CRAKOUT 107: DUBLCRAK 108: TRIPCRAK 109: RECOV10 110: RECOV30 111: RECOV50 112: RECOV80 113: RECOV120 117: REPAIR 118: PANLGRAB 119: AREAGRAB 123: PNLRETRN 127: SLOGAUGE 128: FSTGAUGE 129: BLINDER 130: NRTHWIND 131: HOLYPANL 132: HOLE 133: INVIS 134: POPUP 135: BARRIER 143: ANTISWRD 145: ANTIRECV 146: COPYDMG 148: ATK+10 149: NAVI+20 150: COLORPNT *MEGA CHIPS 007: BUGCHAIN 008: BUGFIX 009: FULLCUST 012: ATK+30 013: DBLPOINT 018: DRKLINE *GIGA CHIPS [NONE] *SECRET CHIPS 000: PROPBOM1 000: PROPBOM2 000: METEORS1 000: METLGER1 000: METLGER2 000: METLGER3 000: PANLSHT1 000: PANLSHT2 000: PANLSHT3 ~~~ NONE ~~~ 000: DARKBOMB 000: DRKCANON 000: DRKLANCE 000: DRKRECOV 000: DRKSPRED 000: DRKSTAGE 000: DRKSWORD 000: DRKVULCN (NOTE: Dark Chips cannot be selected with any other chips [besides themselves] in your folder). Unsure- 000: FINALGUN Fin. ====================================================================== ====================================================================== ====================================================================== ====================================================================== [05] C H I P C H E C K L I S T B Y T Y P E Keyword: [LIST3] Here is a list of all the Chips in the game by Type. ~~~ NORMAL ~~~ *STANDARD CHIPS 001: CANNON 002: HICANNON 003: M-CANNON 004: AIRSHOT 005: VULCAN1 006: VULCAN2 007: VULCAN3 008: SPREADER 024: GUNSOL1 025: GUNSOL2 026: GUNSOL3 031: SANDRING 032: TWNFNG1 033: TWNFNG2 034: TWNFNG3 038: ELEMSAND 043: STATIC 044: MINIBOMB 045: ENERGBOM 046: MEGENBOM 050: BUGBOMB 051: BINDER1 052: BINDER2 053: BINDER3 066: COUNTER1 067: COUNTER2 068: COUNTER3 079: MOKORUS1 080: MOKORUS2 081: MOKORUS3 082: CIRCGUN1 083: CIRCGUN2 084: CIRCGUN3 085: SNAKE 103: GUARD1 104: GUARD2 105: GUARD3 118: PANLGRAB 119: AREAGRAB 121: GRABBNSH 122: GRABRVNG 123: PNLRETRN 127: SLOGAUGE 128: FSTGAUGE 129: BLINDER 131: HOLYPANL 132: HOLE 135: BARRIER 136: BARR100 137: BARR200 142: ANTIDMG 144: ANTINAVI 145: ANTIRECV 146: COPYDMG 147: LIFESYNC *MEGA CHIPS 001: SUPRVULC 006: JEALOUSY 007: BUGCHAIN 008: BUGFIX 009: FULLCUST 010: LIFEAURA 011: SNCTUARY 016: ELEMDARK 017: BLAKWING 018: DRKLINE 037: TOPMAN 038: TOPMNSP 039: TOPMNDS 049: SHADEMAN 050: SHADMNSP 051: SHADMNDS 052: LASERMAN 053: LASRMNSP 054: LASRMNDS 055: KENDOMAN 056: KENDMNSP 057: KENDMNDS 058: VIDEOMAN 059: VIDEMNSP 060: VIDEMNDS *GIGA CHIPS (RS) 001: REDSUN (RS) 002: HOLYDREM (RS) 003: BASS (RS) 004: BUGCHARG (RS) 005: BLAKBARR (BM) 001: BLUEMOON (BM) 003: BASSANLY (BM) 004: BUGCURSE *SECRET CHIPS 000: ROLLARO1 000: ROLLARO2 000: ROLLARO3 000: GUTPNCH1 000: GUTPNCH2 000: GUTPNCH3 000: PROPBOM1 000: PROPBOM2 000: PROPBOM3 000: SEEKBOM1 000: SEEKBOM2 000: SEEKBOM3 000: NUMBRBL1 000: NUMBRBL2 000: NUMBRBL3 000: GUNSOLEX 000: GRANDPRIXPOWER 000: DUO 000: FINALGUN ~~~ FIRE ~~~ *STANDARD CHIPS 009: HEATSHOT 010: HEAT-V 011: HEATSIDE 021: FLMLINE1 022: FLMLINE2 023: FLMLINE3 028: HEATBRTH 035: ELEMFLAR 048: BLKBOMB 138: ANTIFIRE *MEGA CHIPS 003: SHOTSTAR 031: FIREMAN 032: FIREMNSP 033: FIREMANDS 040: BURNMAN 041: BURNMNSP 042: BURNMANDS *GIGA CHIPS [NONE] *SECRET CHIPS 000: METEORS1 000: METEORS2 000: METEORS3 ~~~ WATER ~~~ *STANDARD CHIPS 012: BUBBLER 013: BUB-V 014: BUBLSIDE 018: WIDESHT1 019: WIDESHT2 020: WIDESHT3 027: BLIZZARD 036: ICEELEM 049: GEYSER 120: METAGEL 139: ANTIAQUA *MEGA CHIPS 031: AQUAMAN 032: AQUAMNSP 033: AQUAMNDS 043: COLDMAN 044: COLDMNSP 045: COLDMNDS *GIGA CHIPS [NONE] *SECRET CHIPS 000: AQUAUP1 000: AQUAUP2 000: AQUAUP3 ~~~ WOOD ~~~ *STANDARD CHIPS 030: WOODPWDR 037: ELEMLEAF 069: BOOMER1 070: BOOMER2 071: BOOMER3 072: SIDBMBO1 073: SIDBMBO2 074: SIDBMBO3 075: LANCE 076: WHITWEB1 077: WHITWEB2 078: WHITWEB3 141: ANTIWOOD *MEGA CHIPS 034: WOODMAN 035: WOODMNSP 036: WOODMNDS *GIGA CHIPS [NONE] *SECRET CHIPS 000: GREENWD1 000: GREENWD2 000: GREENWD3 ~~~ ELECTRICITY ~~~ *STANDARD CHIPS 015: THUNDER1 016: THUNDER2 017: THUNDER3 029: ELECSHOK 039: MAGBOLT1 040: MAGBOLT2 041: MAGBOLT3 140: ANTIELEC *MEGA CHIPS 034: THUNMAN 035: THUNMNSP 036: THUNMANDS 046: SPARKMAN 047: SPRKMNSP 048: SPRKMNDS *GIGA CHIPS [NONE] *SECRET CHIPS 000: LIGTNIN1 000: LIGTNIN2 000: LIGTNIN3 ~~~ WIND ~~~ *STANDARD CHIPS 042: TORNADO 062: WINDRACK 096: WIND 097: FAN 130: NRTHWIND *MEGA CHIPS 025: WINDMAN 026: WINDMNSP 027: WINDMNDS *GIGA CHIPS [NONE] *SECRET CHIPS [NONE] ~~~ GROUND ~~~ *STANDARD CHIPS 086: MAGNUM 106: CRAKOUT 107: DUBLCRAK 108: TRIPCRAK 124: GEDDON1 125: GEDDON2 126: GEDDON3 *MEGA CHIPS 022: GUTSMAN 023: GUSTMNSP 024: GUTSMNDS *GIGA CHIPS [NONE] *SECRET CHIPS 000: PANLSHT1 000: PANLSHT2 000: PANLSHT3 ~~~ RECOVERY ~~~ *STANDARD CHIPS 109: RECOV10 110: RECOV30 111: RECOV50 112: RECOV80 113: RECOV120 114: RECOV150 115: RECOV200 116: RECOV300 117: REPAIR *MEGA CHIPS 019: ROLL 020: ROLLSP 021: ROLLDS *GIGA CHIPS [NONE] *SECRET CHIPS [NONE] ~~~ INVISIBILITY ~~~ *STANDARD CHIPS 133: INVIS 134: POPUP *MEGA CHIP 028: SERCHMAN 029: SRCHMNSP 030: SRCHMNDS *GIGA CHIPS [NONE] *SECRET CHIPS [NONE] ~~~ VARIABLE ~~~ *STANDARD CHIPS 148: ATK+10 149: NAVI+20 150: COLORPNT *MEGA CHIP 012: ATK+30 013: DBLPOINT 022: NUMBRMAN 023: NUMBMNSP 024: NUMBMNDS *GIGA CHIPS [NONE] *SECRET CHIPS [NONE] ~~~ BREAK ~~~ *STANDARD CHIPS 047: BALL 063: AIRHOC1 064: AIRHOC2 065: AIRHOC3 087: BIGHAMR1 088: BIGHAMR2 089: BIGHAMR3 *MEGA CHIPS 025: METALMAN 026: METLMNSP 027: METLMNDS *GIGA CHIPS [NONE] *SECRET CHIPS 000: METLGER1 000: METLGER2 000: METLGER3 ~~~ SWORD ~~~ *STANDARD CHIPS 054: SWORD 055: WIDESWRD 056: LONGSWRD 057: WIDEBLDE 058: LONGBLDE 059: CUSTSWRD 060: VARSWRD 061: SLASHER 143: ANTISWRD *MEGA CHIPS 002: NEOVARI 014: MURAMASA 019: PROTOMAN 020: PROTOMSP 021: PROTOMDS *GIGA CHIPS (BM) 005: DELTARAY *SECRET CHIPS 000: HAWKCUT1 000: HAWKCUT2 000: HAWKCUT3 000: Z-SAVER ~~~ OBSTACLE ~~~ *STANDARD CHIPS 090: BOYBOMB1 091: BOYBOMB2 092: BOYBOMB3 093: TIMEBOMB 094: MINE 095: ROCKCUBE 098: FANFARE 099: DISCORD 100: TIMPANI 101: SILENCE 102: VDOLL *MEGA CHIPS 004: GODHAMMR 005: GUARDIAN 015: ANUBIS 028: JUNKMAN 029: JUNKMNSP 030: JUNKMNDS *GIGA CHIPS (BM) 002: SIGNLRED *SECRET CHIPS [NONE] ~~~ DARK CHIPS ~~~ *DARK CHIPS 000: DARKBOMB 000: DRKCANON 000: DRKLANCE 000: DRKRECOV 000: DRKSPRED 000: DRKSTAGE 000: DRKSWORD 000: DRKVULCN Fin. ====================================================================== ====================================================================== ====================================================================== ====================================================================== [06] S T A N D A R D C H I P S O V E R V I E W Keyword: [SDCOW] Here is an overview of all the Standard Chips in the game. ~~~ 001 CANNON ~~~ -Codes: A, B, C, * -Damage: 40 -Number of Hits: 1 -Normal Chip: 8MB -Description: Forward projectile attack. -Range: [ ][ ][ ][ ][ ][ ] [ ][M][>][>][>][O] [ ][ ][ ][ ][ ][ ] M= Megaman >= Line of Fire O= Enemy That Gets Hit ~~~ 002 HICANNON ~~~ -Codes: C, D, E -Damage: 80 -Number of Hits: 1 -Normal Chip: 24MB -Description: Forward projectile attack. Range: [ ][ ][ ][ ][ ][ ] [ ][M][>][>][>][O] [ ][ ][ ][ ][ ][ ] M= Megaman >= Line of Fire O= Enemy That Gets Hit ~~~ 003 M-CANNON ~~~ -Codes: E, F, G -Damage: 120 -Number of Hits: 1 -Normal Chip: 40MB -Description: Forward projectile attack. -Range: [ ][ ][ ][ ][ ][ ] [ ][M][>][>][>][O] [ ][ ][ ][ ][ ][ ] M= Megaman >= Line of Fire O= Enemy That Gets Hit ~~~ 004 AIRSHOT ~~~ -Codes: A, S, V, * -Damage: 20 -Number of Hits: 1 -Wind Chip: 6MB -Description: A forward projectile attack that pushes obstacles completely across the field. It also pushes enemies back one square up on contact. -Range: [ ][ ][ ][ ][ ][ ] [ ][M][>][>][O][:] [ ][ ][ ][ ][ ][ ] M= Megaman >= Line of Fire O= Enemy That Gets Hit := Where Enemy Ends Up After Hit ~~~ 005 VULCAN1 ~~~ -Codes: E, S, V, * -Damage: 10 -Number of Hits: 3 -Normal Chip: 6MB -Description: Rapid Fire Projectile Attack. The shot also damages the panel behind the target. -Range: [ ][ ][ ][ ][ ][ ] [ ][M][>][>][O][X] [ ][ ][ ][ ][ ][ ] M= Megaman >= Line of Fire O= Enemy That Gets Hit X= Panels That Get Hit ~~~ 006 VULCAN2 ~~~ -Codes: B, H, O -Damage: 10 -Number of Hits: 5 -Normal Chip: 18MB -Description: Rapid Fire Projectile Attack. The shot also damages the panel behind the target. -Range: [ ][ ][ ][ ][ ][ ] [ ][M][>][>][O][X] [ ][ ][ ][ ][ ][ ] M= Megaman >= Line of Fire O= Enemy That Gets Hit X= Panels That Get Hit ~~~ 007 VULCAN3 ~~~ -Codes: O, Y, W -Damage: 10 -Number of Hits: 7 -Normal Chip: 30MB -Description: Rapid Fire Projectile Attack. The shot also damages the panel behind the target. -Range: [ ][ ][ ][ ][ ][ ] [ ][M][>][>][O][X] [ ][ ][ ][ ][ ][ ] M= Megaman >= Direction Shots Travel O= Enemy That Gets Hit X= Panels That Get Hit ~~~ 008 Spreader ~~~ -Codes: L, M, N, * -Damage: 30 -Number of Hits: 1 -Normal Chip: 10MB -Description: Projectile Attack that damages 8 panels surrounding the target. -Range: [ ][ ][ ][X][X][X] [ ][M][>][#][O][X] [ ][ ][ ][X][X][X] M= Megaman >= Line of Fire O= Enemy That Gets Hit X= Panels That Are Damaged by Hit #= Line of Fire AND Panel That Gets Damaged by Hit ~~~ 009 HEATSHOT ~~~ -Codes: B, C, D, * -Damage: 40 -Number of Hits: 1 -Fire Chip: 8MB -Description: Fire Projectile. Also damages the panel behind the target upon impact. -Range: [ ][ ][ ][ ][ ][ ] [ ][M][>][>][O][X] [ ][ ][ ][ ][ ][ ] M= Megaman >= Direction Shot Travels O= Enemy That Gets Hit X= Panels That Get Hit ~~~ 010 HEAT-V ~~~ -Codes: C, D, E -Damage: 70 -Number of Hits: 1 -Fire Chip: 22MB -Description: Fire Projectile. It damages the two panels diagonally behind the enemy getting hit. -Range: [ ][ ][ ][ ][ ][X] [ ][M][>][>][O][ ] [ ][ ][ ][ ][ ][X] M= Megaman >= Direction Shot Travels O= Enemy That Gets Hit X= Panels That Get Hit ~~~ 011 HEATSIDE ~~~ -Codes: D, E, F -Damage: 100 -Number of Hits: 1 -Fire Chip: 44MB -Description: Fire Projectile. It also damages the panels above and below the enemy hit. -Range: [ ][ ][ ][ ][X][ ] [ ][M][>][>][O][ ] [ ][ ][ ][ ][X][ ] M= Megaman >= Direction Shot Travels O= Enemy That Gets Hit X= Panels That Get Hit ~~~ 012 BUBBLER ~~~ -Codes: P, Q, R, * -Damage: 50 -Number of Hits: 1 -Water Chip: 12MB -Description: Water Projectile. Also damages the panel behind the target upon impact. -Range: [ ][ ][ ][ ][ ][ ] [ ][M][>][>][O][X] [ ][ ][ ][ ][ ][ ] M= Megaman >= Line of Fire O= Enemy That Gets Hit X= Panels That Get Hit ~~~ 013 BUB-V ~~~ -Codes: C, D, E -Damage: 80 -Number of Hits: 1 -Water Chip: 22MB -Description: Water Projectile. Also damages the panels diagonally behind the target. -Range: [ ][ ][ ][ ][ ][X] [ ][M][>][>][O][ ] [ ][ ][ ][ ][ ][X] M= Megaman >= Line of Fire O= Enemy That Gets Hit X= Panels That Get Hit ~~~ 014 BUBLSIDE ~~~ -Codes: D, E, F -Damage: 110 -Number of Hits: 1 -Water Chip: 44MB -Description: Water Projectile. Also damages the panels above and below the enemy hit. -Range: [ ][ ][ ][ ][X][ ] [ ][M][>][>][O][ ] [ ][ ][ ][ ][X][ ] M= Megaman >= Line of Fire O= Enemy That Gets Hit X= Panels That Get Hit ~~~ 015 THUNDER1 ~~~ -Codes: B, L, P -Damage: 40 -Number of Hits: 1 -Electricity Chip: 7MB -Description: A SLOW 1 panel electric spark that follows and homes into the closet enemy. Stuns enemy for a short amount of time. -Range: (Follows Target). ~~~ 016 THUNDER2 ~~~ -Codes: H, P, S -Damage: 60 -Number of Hits: 1 -Electricity Chip: 18MB -Description: A NORMAL 1 panel electric spark that follows and homes into the closet enemy. Stuns enemy for a short amount of time. -Range: (Follows Target). ~~~ 017 THUNDER3 ~~~ -Codes: I, T, W -Damage: 80 -Number of Hits: 1 -Electricity Chip: 33MB -Description: A FAST 1 panel electric spark that follows and homes into the closet enemy. Stuns enemy for a short amount of time. -Range: (Follows Target). ~~~ 018 WIDESHT1 ~~~ -Codes: C, D, E, * -Damage: 60 -Number of Hits: 1 -Water Chip: 10MB -Description: A three row wide attack that launches forward. It disappears after it hits ANY target (obstacles included). If two targets are in the same row, they will both get hit. -Range: [ ][ ][W][>][O][D] [ ][M][W][>][ ][ ] [ ][ ][W][>][O][ ] M= Megaman W= Where WideSht Appears >= Direction Shot Travels O= Object/Enemy That Gets Hit D= Object/Enemy Not Affected. ~~~ 019 WIDESHT2 ~~~ -Codes: L, M, N -Damage: 80 -Number of Hits: 1 -Water Chip: 30MB -Description: A three row wide attack that launches forward. It disappears after it hits ANY target (obstacles included). If two targets are in the same row, they will both get hit. -Range: [ ][ ][W][>][O][D] [ ][M][W][>][ ][ ] [ ][ ][W][>][O][ ] M= Megaman W= Where WideSht Appears >= Direction Shot Travels O= Object/Enemy That Gets Hit D= Object/Enemy Not Affected. ~~~ 020 WIDESHT3 ~~~ -Codes: S, T, U -Damage: 100 -Number of Hits: 1 -Water Chip: 50MB -Description: A three row wide attack that launches forward. It disappears after it hits ANY target (obstacles included). If two targets are in the same row, they will both get hit. -Range: [ ][ ][W][>][O][D] [ ][M][W][>][ ][ ] [ ][ ][W][>][O][ ] M= Megaman W= Where WideSht Appears >= Direction Shot Travels O= Object/Enemy That Gets Hit D= Object/Enemy Not Affected ~~~ 021 FLMLINE1 ~~~ -Codes: F, G, H, * -Damage: 70 -Number of Hits: 1 -Fire Chip: 18MB -Description: Creates a three panel row attack. The attack creates itself 2 columns in front of Megaman. -Range: [ ][ ][ ][X][ ][ ] [ ][M][ ][X][ ][ ] [ ][ ][ ][X][ ][ ] M= Megaman X= Panels That Get Hit ~~~ 022 FLMLINE2 ~~~ -Codes: D, E, F -Damage: 120 -Number of Hits: 1 -Fire Chip: 26MB -Description: Creates a three panel row attack. The attack creates itself 2 columns in front of Megaman. -Range: [ ][ ][ ][X][ ][ ] [ ][M][ ][X][ ][ ] [ ][ ][ ][X][ ][ ] M= Megaman X= Panels That Get Hit ~~~ 023 FLMLINE3 ~~~ -Codes: J, K, L -Damage: 170 -Number of Hits: 1 -Fire Chip: 54MB -Description: Creates a three panel row attack. The attack creates itself 2 columns in front of Megaman. -Range: [ ][ ][ ][X][ ][ ] [ ][M][ ][X][ ][ ] [ ][ ][ ][X][ ][ ] M= Megaman X= Panels That Get Hit ~~~ 024 GUNSOL1 ~~~ -Codes: A, G, M, * -Damage: ??? -Number of Hits: Multiple -Normal Chip: 15 MB -Description: Press and HOLD A to activate. Megaman then brings out a gun in the panel in front of him, and rapidly drains the HP of the enemies two columns ahead of him for a short about of time. This chip does not destroy In-Battle GMDs, but it removes Dark Holes. Dark Megaman cannot use this chip. -Range: [ ][ ][ ][X][ ][ ] [ ][M][ ][X][ ][ ] [ ][ ][ ][X][ ][ ] M= Megaman X= Panels effected ~~~ 025 GUNSOL2 ~~~ -Codes: B, G, S -Damage: ??? -Number of Hits: Multiple -Normal Chip: 25 MB -Description: Press and HOLD A to activate. Megaman then brings out a gun in the panel in front of him, and rapidly drains the HP of the enemies two columns ahead of him for a short about of time. This chip does not destroy In-Battle GMDs, but it removes Dark Holes. Dark Megaman cannot use this chip. This chip lasts a bit longer than GUNSOL1. -Range: [ ][ ][ ][X][ ][ ] [ ][M][ ][X][ ][ ] [ ][ ][ ][X][ ][ ] M= Megaman X= Panels effected ~~~ 026 GUNSOL3 ~~~ -Codes: C, G, T -Damage: ??? -Number of Hits: Multiple -Normal Chip: 35 MB -Description: Press and HOLD A to activate. Megaman then brings out a gun in the panel in front of him, and rapidly drains the HP of the enemies two columns ahead of him for a short about of time. This chip does not destroy In-Battle GMDs, but it removes Dark Holes. Dark Megaman cannot use this chip. This chip lasts a much longer then GUNSOL1 and GUNSOL2. -Range: [ ][ ][ ][X][ ][ ] [ ][M][ ][X][ ][ ] [ ][ ][ ][X][ ][ ] M= Megaman X= Panels effected ~~~ 027 BLIZZARD ~~~ -Codes: H, J, V, * -Damage: 100 -Number of Hits: 1 -Water Chip: 26 MB -Description: An ice attack that covers four panels in a T shape method. After use, it turns the effected panels into Ice panels. -Range: [ ][ ][ ][X][ ][ ] [ ][M][X][X][ ][ ] [ ][ ][ ][X][ ][ ] M= Megaman X= Panels effected ~~~ 028 HEATBRTH ~~~ -Codes: D, K, O, * -Damage: 90 -Number of Hits: 1 -Fire Chip: 30 MB -Description: Fire attack that covers four panels in a T shape method. After use, it turns the effected panels to Magma Panels. -Range: [ ][ ][ ][X][ ][ ] [ ][M][X][X][ ][ ] [ ][ ][ ][X][ ][ ] M= Megaman X= Panels effected ~~~ 029 ELECSHOK ~~~ -Codes: J, L, S, * -Damage: 80 -Number of Hits: 1 -Electricity Chip: 40 MB -Description: Electric attack that covers four panels in a T shape method. After use, it turns panel into Cracked Panels. -Range: [ ][ ][ ][X][ ][ ] [ ][M][X][X][ ][ ] [ ][ ][ ][X][ ][ ] M= Megaman X= Panels effected ~~~ 030 WOODPWDR ~~~ -Codes: F, T, W, * -Damage: 100 -Number of Hits: 1 -Wood Chip: 40 MB -Description: A wood attack that covers four panels in a T shaped method. After use, it turns panels into Grass Panels. Also this attack confuses enemies. -Range: [ ][ ][ ][X][ ][ ] [ ][M][X][X][ ][ ] [ ][ ][ ][X][ ][ ] M= Megaman X= Panels effected ~~~ 031 SANDRING ~~~ -Codes: C, R, S, * -Damage: 0 -Number of Hits: 0 -Normal Chip: 8 MB -Description: Projectile attack that does 0 damage. When it hit’s the target, it creates a Sand Whirlpool. The Whirlpool stops them from moving for a certain amount of time. -Range: [ ][ ][ ][ ][ ][ ] [ ][M][>][>][O][ ] [ ][ ][ ][ ][ ][ ] M= Megaman >= Line of Fire O= Enemy hit, that now has a Sand Panel ~~~ 032 TWNFNG1 ~~~ -Codes: A, B, C, * -Damage: 70 -Number of Hits: 1 -Normal Chip: 13MB -Description: Twin fang projectile attacks. One launches in the row above Megaman, and the other below him. -Range: [ ][)][>][>][>][>] [ ][M][ ][ ][ ][ ] [ ][)][>][>][>][>] M= Megaman >= Line of Fire )= Fang ~~~ 033 TWNFNG2 ~~~ -Codes: O, P, Q -Damage: 100 -Number of Hits: 1 -Normal Chip: 26MB -Description: Twin fang projectile attacks. One launches in the row above Megaman, and the other below him. -Range: [ ][)][>][>][>][>] [ ][M][ ][ ][ ][ ] [ ][)][>][>][>][>] M= Megaman >= Line of Fire )= Fang ~~~ 034 TWNFNG3 ~~~ -Codes: F, G, H -Damage: 130 -Number of Hits: 1 -Normal Chip: 39MB -Description: Twin fang projectile attacks. One launches in the row above Megaman, and the other below him. -Range: [ ][)][>][>][>][>] [ ][M][ ][ ][ ][ ] [ ][)][>][>][>][>] M= Megaman >= Line of Fire )= Fang ~~~ 035 ELEMFLAR ~~~ -Codes: K, N, P -Damage: 100 -Number of Hits: 1 -Fire Chip: 24MB -Description: Attack that goes across 3 panels. -Range: [ ][ ][ ][ ][ ][ ] [ ][M][O][>][>][>] [ ][ ][ ][ ][ ][ ] M= Megaman >= Line of Fire O= Panel where ELEM appears ~~~ 036 ICEELEM ~~~ -Codes: H, Q, V -Damage: 100 -Number of Hits: 1 -Water Chip: 24MB -Description: Attack that goes across 3 panels. -Range: [ ][ ][ ][ ][ ][ ] [ ][M][O][>][>][>] [ ][ ][ ][ ][ ][ ] M= Megaman >= Line of Fire O= Panel where ELEM appears ~~~ 037 ELEMLEAF ~~~ -Codes: C, D, I -Damage: 80 -Number of Hits: 1 -Wood Chip: 24MB -Description: Attack that goes across 3 panels. -Range: [ ][ ][ ][ ][ ][ ] [ ][M][O][>][>][>] [ ][ ][ ][ ][ ][ ] M= Megaman >= Line of Fire O= Panel where ELEM appears ~~~ 038 ELEMSAND ~~~ -Codes: A, L, S, * -Damage: 120 -Number of Hits: 1 -Normal Chip: 24MB -Description: Attack that goes across 3 panels. -Range: [ ][ ][ ][ ][ ][ ] [ ][M][O][>][>][>] [ ][ ][ ][ ][ ][ ] M= Megaman >= Line of Fire O= Panel where ELEM appears ~~~ 039 MAGBOLT1 ~~~ -Codes: B, C, D, * -Damage: 90 -Number of Hits: 1 -Electricity Chip: 18MB -Description: Attack that pulls the first enemy in the row that Megaman is in to the leftmost side. If Megaman is in the panel right next to it, it will damage the enemy as well. -Range: [ ][ ][ ][ ][ ][ ] [ ][M][O][<][<][X] [ ][ ][ ][ ][ ][ ] M= Megaman X= Enemy’s original position O= Position after chip is used <= Pull Line ~~~ 040 MAGBOLT2 ~~~ -Codes: E, F, G -Damage: 110 -Number of Hits: 1 -Electricity Chip: 28MB -Description: Attack that pulls the first enemy in the row that Megaman is in to the leftmost side. If Megaman is in the panel right next to it, it will damage the enemy as well. -Range: [ ][ ][ ][ ][ ][ ] [ ][M][O][<][<][X] [ ][ ][ ][ ][ ][ ] M= Megaman X= Enemy’s original position O= Position after chip is used <= Pull Line ~~~ 041 MAGBOLT3 ~~~ -Codes: A, B, C -Damage: 130 -Number of Hits: 1 -Electricity Chip: 38MB -Description: Attack that pulls the first enemy in the row that Megaman is in to the leftmost side. If Megaman is in the panel right next to it, it will damage the enemy as well. -Range: [ ][ ][ ][ ][ ][ ] [ ][M][O][<][<][X] [ ][ ][ ][ ][ ][ ] M= Megaman X= Enemy’s original position O= Position after chip is used <= Pull Line ~~~ 042 TORNADO ~~~ -Codes: E, L, T -Damage: 20 -Number of Hits: 8 -Wind Chip: 22MB -Description: Generates a tornado 2 panels in front of Megaman. -Range: [ ][ ][ ][ ][ ][ ] [ ][M][ ][T][ ][ ] [ ][ ][ ][ ][ ][ ] M= Megaman T= Where tornado generates ~~~ 043 STATIC ~~~ -Codes: B, G, Z, * -Damage: 20 -Number of Hits: 8 -Normal Chip: 30MB -Description: Similar to TORNADO. Only Dark Megaman can use this chip. More tornados can be created if Megaman or Enemies on the field have bugs. -Range: [ ][ ][ ][ ][ ][ ] [ ][M][ ][T][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
T= Where tornado generates


~~~ 044 MINIBOMB ~~~
-Codes: B, L, T, *
-Damage: 50
-Number of Hits: 1
-Normal Chip: 5MB
-Description: Bomb thrown three panels ahead of Megaman.  
-Range:

[ ][ ][ ][ ][ ][ ]
[ ][M][ ][ ][X][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Where Bomb lands


~~~ 045 ENERGBOM ~~~
-Codes: E, N, T, *
-Damage: 40
-Number of Hits: 3
-Normal Chip: 11MB
-Description: Bomb thrown three panels ahead of Megaman. It explodes 3
times. 
-Range:

[ ][ ][ ][ ][ ][ ]
[ ][M][ ][ ][X][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Where Bomb lands


~~~ 046 MEGENBOM ~~~
-Codes: D, J, W
-Damage: 60
-Number of Hits: 3
-Normal Chip: 30MB
-Description: Bomb thrown three panels ahead of Megaman. It explodes 3
times. 
-Range:

[ ][ ][ ][ ][ ][ ]
[ ][M][ ][ ][X][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Where Bomb lands


~~~ 047 BALL ~~~
-Codes: B, T, V, *
-Damage: 140
-Number of Hits: 1
-Break Chip: 30MB
-Description: Metal Ball that is thrown 3 Panels ahead of Megaman. If 
there is an enemy on the panel, the panel will crack. If the panel is 
empty, then the ball completely breaks the panel. 
-Range:

[ ][ ][ ][ ][ ][ ]
[ ][M][ ][ ][X][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Where Ball lands


~~~ 048 BLKBOMB ~~~
-Codes: D, H, Z
-Damage: 210
-Number of Hits: 1
-Fire Chip: 55MB
-Description: Megaman throws a bomb three panels ahead that does NOT 
explode upon contact. It instead remains on that panel, and carries 
100 HP. It detonates upon contact with a Fire Attack, and damages all 
8 surrounding panels.
-Range:

Chip being used:
[ ][ ][ ][ ][ ][ ]
[ ][M][ ][ ][O][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
O= Where Bomb lands

After a Fire attack hit’s the bomb.
[ ][ ][ ][X][X][X]
[ ][M][ ][X][ ][X]
[ ][ ][ ][X][X][X]

M= Megaman
X= Panels damaged after detonation.


~~~ 049 GEYSER ~~~
-Codes: B, L, V
-Damage: 200
-Number of Hits: 1
-Water Chip: 38MB
-Description: Megaman throws a Water Bomb 3 panels ahead. It does 10 
damage upon contact, UNLESS it falls into a hole. If it does, then the
8 surrounding panels will get hit with Aqua attacks.
-Range:

Chip being used:
[ ][ ][ ][ ][ ][ ]
[ ][M][ ][ ][O][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
O= Where Water Bomb lands

If the Water Bomb is thrown into a hole:
[ ][ ][ ][X][X][X]
[ ][M][ ][X][ ][X]
[ ][ ][ ][X][X][X]

M= Megaman
X= Panels damaged by attack


~~~ 050 BUGBOMB ~~~
-Codes: B, G, Z, *
-Damage: 0
-Number of Hits: 0
-Normal Chip: 30MB
-Description: Megaman throws a Bugged Bomb 3 panels ahead. It does no
damage, but causes numerous amounts of bugs for enemies in the eight 
surrounding panels. 
-Range:

Chip being used:
[ ][ ][ ][ ][ ][ ]
[ ][M][ ][ ][O][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
O= Where Bomb lands

After Bomb is thrown:
[ ][ ][ ][X][X][X]
[ ][M][ ][X][ ][X]
[ ][ ][ ][X][X][X]

M= Megaman
X= Panels effected.


~~~ 051 BINDER1 ~~~
-Codes: C, O, S, *
-Damage: 60
-Number of Hits: 1
-Normal Chip: 10MB
-Description: Megaman sends out a virus that hits every other Panel in 
a horizontal line.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][ ][X][ ][X]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Where virus hits


~~~ 052 BINDER2 ~~~
-Codes: A, T, Y
-Damage: 80
-Number of Hits: 1
-Normal Chip: 17MB
-Description: Megaman sends out a virus that hits every other Panel in
a horizontal line.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][ ][X][ ][X]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Where virus hits


~~~ 053 BINDER3 ~~~
-Codes: E, I, O
-Damage: 100
-Number of Hits: 1
-Normal Chip: 24MB
-Description: Megaman sends out a virus that hits every other Panel in
a horizontal line.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][ ][X][ ][X]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Where virus hits


~~~ 054 SWORD ~~~
-Codes: E, L, S
-Damage: 80
-Number of Hits: 1
-Sword Chip: 9MB
-Description: Megaman uses a sword that damages the panel in front of
him.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][X][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Panel that gets hit


~~~ 055 WIDESWRD ~~~
-Codes: E, L, S
-Damage: 80
-Number of Hits: 1
-Sword Chip: 16MB
-Description: Megaman uses a sword that damages three vertical panels 
in front of him.
-Range: 

[ ][ ][X][ ][ ][ ]
[ ][M][X][ ][ ][ ]
[ ][ ][X][ ][ ][ ]

M= Megaman
X= Panels that get hit


~~~ 056 LONGSWRD ~~~
-Codes: E, L, S
-Damage: 80
-Number of Hits: 1
-Sword Chip: 25MB
-Description: Megaman uses a sword that damages two horizontal panels 
in front of him.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][X][X][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Panels that get hit


~~~ 057 WIDEBLDE ~~~
-Codes: C, K, S
-Damage: 130
-Number of Hits: 1
-Sword Chip: 38MB
-Description: Megaman uses a sword that damages three vertical panels 
in front of him.
-Range: 

[ ][ ][X][ ][ ][ ]
[ ][M][X][ ][ ][ ]
[ ][ ][X][ ][ ][ ]

M= Megaman
X= Panels that get hit


~~~ 058 LONGBLDE ~~~
-Codes: G, R, S
-Damage: 130
-Number of Hits: 1
-Sword Chip: 40MB
-Description: Megaman uses a sword that damages two horizontal panels 
in front of him.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][X][X][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Panels that get hit


~~~ 059 CUSTSWRD ~~~
-Codes: B, P, S
-Damage: ???
-Number of Hits: 1
-Sword Chip: 20MB
-Description: Megaman uses a sword that the damages the first two 
columns in front of him. Damage is determined by how filled the Custom
Gauge is (up to 256 points of damage). A filled Custom Gauge results 
in 0 damage being done.
-Range: 

[ ][ ][X][X][ ][ ]
[ ][M][X][X][ ][ ]
[ ][ ][X][X][ ][ ]

M= Megaman
X= Panels that get hit


~~~ 060 VARSWRD ~~~
-Codes: C, J, V
-Damage: 150
-Number of Hits: 1
-Sword Chip: 60MB
-Description: If Megaman press and holds the A button, he can input 
different combinations that vary the effect of this sword. If not, 
it just becomes a regular SWORD chip that hits for 150. 
-Range: 

Commands: 
WIDESWRD: Up, Right, Down
LIFESWRD: Down, Left, Up, Right, Down
LONGSWRD: Down, Right-Down, Right
SONIC BOOM: Left, B, Right, B
FTRSWORD: Left, Left-Down, Down, Right-Down, Right

(Codes taken from Brady Games Megaman Battle Network 4 Strategy Guide)


~~~ 061 SLASHER ~~~
-Codes: F, H, R
-Damage: 240
-Number of Hits: 1
-Sword Chip: 18MB
-Description: Press and hold A to damage enemies that come into 
Megaman‘s panels. 
-Range: 

[X][X][X][ ][ ][ ]
[X][M][X][ ][ ][ ]
[X][X][X][ ][ ][ ]

M= Megaman
X= Megaman’s Panels that get damaged (if an enemy comes into it).


~~~ 062 WINDRACK ~~~
-Codes: A, L, R, *
-Damage: 100
-Number of Hits: 1
-Wind Chip: 23MB
-Description: Slashes the row in front of Megaman (WIDESWRD Range). 
It carries a Wind effect that blows enemies back to the last row. 
-Range: 

[ ][ ][X][ ][ ][O]
[ ][M][X][ ][ ][O]
[ ][ ][X][ ][ ][O]

M= Megaman
X= Megaman’s Panels that get damaged.
O= Where enemy may end up.


~~~ 063 AIRHOC1 ~~~
-Codes: D, E, F, *
-Damage: 50
-Number of Hits: Multiple
-Break Chip: 20MB
-Description: Megaman sends out a hokey puck that moves diagonally. 
It’s diagonal movement somewhat depends on Megaman’s position.
-Range: Depends on Megaman’s position


~~~ 064 AIRHOC2 ~~~
-Codes: I, J, K
-Damage: 60
-Number of Hits: Multiple
-Break Chip: 30MB
-Description: Megaman sends out a hokey puck that moves diagonally. 
It’s diagonal movement somewhat depends on Megaman’s position.
-Range: Depends on Megaman’s position


~~~ 065 AIRHOC3 ~~~
-Codes: U, V, W
-Damage: 70
-Number of Hits: Multiple
-Break Chip: 40MB
-Description: Megaman sends out a hokey puck that moves diagonally. 
It’s diagonal movement somewhat depends on Megaman’s position.
-Range: Depends on Megaman’s position


~~~ 066 COUNTER1 ~~~
-Codes: F, M, T, *
-Damage: 70
-Number of Hits: 1
-Normal Chip: 14MB
-Description: This chip is pretty hard to explain, and I STILL haven’t
been able to pull it off effectively. It‘s supposed to be activated 
when you would counter an enemy. Instead of them countering having
An effective attack, you end up damaging them and enter Full Synchro Mode.
-Range: Hits enemy from anywhere.


~~~ 067 COUNTER2 ~~~
-Codes: B, H, L, *
-Damage: 110
-Number of Hits: 1
-Normal Chip: 28MB
-Description: This chip is pretty hard to explain, and I STILL haven’t
been able to pull it off effectively. It‘s supposed to be activated 
when you would counter an enemy. Instead of them countering having
An effective attack, you end up damaging them and enter Full Synchro Mode.
-Range: Hits enemy from anywhere.


~~~ 068 COUNTER3 ~~~
-Codes: A, N, V
-Damage: 150
-Number of Hits: 1
-Normal Chip: 28MB
-Description: This chip is pretty hard to explain, and I STILL haven’t
been able to pull it off effectively. It‘s supposed to be activated 
when you would counter an enemy. Instead of them countering having
An effective attack, you end up damaging them and enter Full Synchro Mode.
-Range: Hits enemy from anywhere.


~~~ 069 BOOMER1 ~~~
-Codes: B, H, L, *
-Damage: 60
-Number of Hits: Multiple
-Wood Chip: 16MB
-Description: Boomerang that attacks outer panels.
-Range: 

[X][X][X][X][X][X]
[ ][M][ ][ ][ ][X]
[X][X][X][X][X][X]

M= Megaman
X= Panels hit by Boomer


~~~ 070 BOOMER2 ~~~
-Codes: L, M, N
-Damage: 80
-Number of Hits: Multiple
-Wood Chip: 28MB
-Description: Boomerang that attacks outer panels.
-Range: 

[X][X][X][X][X][X]
[ ][M][ ][ ][ ][X]
[X][X][X][X][X][X]

M= Megaman
X= Panels hit by Boomer


~~~ 071 BOOMER3 ~~~
-Codes: S, T, U
-Damage: 100
-Number of Hits: Multiple
-Wood Chip: 40MB
-Description: Boomerang that attacks outer panels.
-Range: 

[X][X][X][X][X][X]
[ ][M][ ][ ][ ][X]
[X][X][X][X][X][X]

M= Megaman
X= Panels hit by Boomer


~~~ 072 SIDBMBO1 ~~~
-Codes: B, I, R, *
-Damage: 80
-Number of Hits: Multiple
-Wood Chip: 14MB
-Description: Megaman sends out a virus that attacks the top two panels
of a column that contain enemies.
-Range: 

[ ][ ][ ][ ][X][X]
[ ][M][ ][ ][X][#]
[ ][ ][ ][ ][O][ ]

M= Megaman
X= Panels hit by Sidebmbo
O= Virus
#= Virus that gets hit


~~~ 073 SIDBMBO2 ~~~
-Codes: H, O, S
-Damage: 110
-Number of Hits: Multiple
-Wood Chip: 22MB
-Description: Megaman sends out a virus that attacks the top two panels
of a column that contain enemies.
-Range: 

[ ][ ][ ][ ][X][X]
[ ][M][ ][ ][X][#]
[ ][ ][ ][ ][O][ ]

M= Megaman
X= Panels hit by Sidebmbo
O= Virus
#= Virus that gets hit


~~~ 074 SIDBMBO3 ~~~
-Codes: A, F, U
-Damage: 140
-Number of Hits: Multiple
-Wood Chip: 30MB
-Description: Megaman sends out a virus that attacks the top two panels 
of a column that contain enemies.
-Range: 

[ ][ ][ ][ ][X][X]
[ ][M][ ][ ][X][#]
[ ][ ][ ][ ][O][ ]

M= Megaman
X= Panels hit by Sidebmbo
O= Virus
#= Virus that gets hit


~~~ 075 LANCE ~~~
-Codes: A, G, R, *
-Damage: 130
-Number of Hits: 1
-Wood Chip: 42MB
-Description: An attack that damages the rightmost panels on the enemy 
field. It also pushes the enemies that are hit to the middle row.
-Range: 

[ ][ ][ ][ ][ ][X]
[ ][M][ ][ ][O][X]
[ ][ ][ ][ ][O][X]

M= Megaman
X= Panels hit by LANCE
O= Viruses pushed to the middle row


~~~ 076 WHITEWEB1 ~~~
-Codes: D, L, R, *
-Damage: 40
-Number of Hits: 1
-Wood Chip: 26MB
-Description: Megaman places damaging spider webs in the enemy’s field
top row.
-Range: 

M’s Area  Virus Area
[ ][ ][ ] [X][X][X]
[ ][M][ ] [ ][ ][ ]
[ ][ ][ ] [ ][ ][ ]

M= Megaman
X= Webs


~~~ 077 WHITEWEB2 ~~~
-Codes: C, E, Y, *
-Damage: 40
-Number of Hits: 1
-Wood Chip: 36MB
-Description: Megaman places damaging spider webs in the enemy’s field
center row.
-Range: 

M’s Area  Virus Area
[ ][ ][ ] [ ][ ][ ]
[ ][M][ ] [X][X][X]
[ ][ ][ ] [ ][ ][ ]

M= Megaman
X= Webs


~~~ 078 WHITEWEB3 ~~~
-Codes: K, O, V, *
-Damage: 40
-Number of Hits: 1
-Wood Chip: 46MB
-Description: Megaman places damaging spider webs in the enemy’s field
bottom row.
-Range: 

M’s Area  Virus Area
[ ][ ][ ] [ ][ ][ ]
[ ][M][ ] [ ][ ][ ]
[ ][ ][ ] [X][X][X]

M= Megaman
X= Webs


~~~ 079 MOKORUS1 ~~~
-Codes: C, I, M
-Damage: 60
-Number of Hits: Up to 3
-Normal Chip: 14MB
-Description: Three viruses appear, one in each row. They rush across 
the screen, from left to right (they rush across every panel unless 
they‘re hit). Enemies hit will be pushed back one panel.
-Range: Go across every panel


~~~ 080 MOKORUS2 ~~~
-Codes: G, K, U
-Damage: 90
-Number of Hits: Up to 3
-Normal Chip: 28MB
-Description: Three viruses appear, one in each row. They rush across 
the screen, from left to right (they rush across every panel unless 
they‘re hit). Enemies hit will be pushed back one panel.
-Range: Go across every panel


~~~ 081 MOKORUS3 ~~~
-Codes: O, T, Y
-Damage: 120
-Number of Hits: Up to 3
-Normal Chip: 42MB
-Description: Three viruses appear, one in each row. They rush across 
the screen, from left to right (they rush across every panel unless 
they‘re hit). Enemies hit will be pushed back one panel.
-Range: Go across every panel


~~~ 082 CIRCGUN1 ~~~
-Codes: H, T, Z
-Damage: 80
-Number of Hits: 1
-Normal Chip: 28MB
-Description: A target appears and circles around the enemies area. If
you want to fire it, press the A button. The attack damages 4 panels.
-Range: Dependant on enemy’s position


~~~ 083 CIRCGUN2 ~~~
-Codes: D, G, T
-Damage: 100
-Number of Hits: 1
-Normal Chip: 40MB
-Description: A target appears and circles around the enemies area. If
you want to fire it, press the A button. The attack damages 4 panels.
-Range: Dependant on enemy’s position


~~~ 084 CIRCGUN3 ~~~
-Codes: J, M, R
-Damage: 120
-Number of Hits: 1
-Normal Chip: 52MB
-Description: A target appears and circles around the enemies area. If
you want to fire it, press the A button. The attack damages 4 panels.
-Range: Dependant on enemy’s position



~~~ 085 SNAKE ~~~
-Codes: D, M, R
-Damage: 20
-Number of Hits: Up to 12
-Normal Chip: 60MB
-Description: If Megaman has any holes on his side of the field, then 
a Snake leaps out of it. The more holes you have, the more snakes that
pop out. No holes equals no damage.
-Range: Depends on Megaman’s area and how many holes are in it.


~~~ 086 MAGNUM ~~~
-Codes: H, Q, V
-Damage: 130
-Number of Hits: 1
-Ground Chip: 52MB
-Description: Three targets appear and shuffle through all the enemies 
columns. Press the A button to stop the target and fire on one column.
Panels with no enemies on them are broken, and panels with enemies on 
them are cracked. 
-Range: Depends on where the target stops. I.E.

If Megaman stops target on the rightmost column:
[ ][ ][ ][ ][ ][X]
[ ][M][ ][ ][ ][X]
[ ][ ][ ][ ][ ][X]

M= Megaman
X= Panels that will be broken


~~~ 087 BIGHAMR1 ~~~
-Codes: B, O, R
-Damage: 160
-Number of Hits: 1
-Break Chip: 22MB
-Description: Megaman summons a Gaia Virus in the panel in front of 
him. The virus then smashes a hammer, and damaging the panel in front
of it, and cracking random panels in the enemies area.   
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][G][X][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
G= Gaia Virus
X= Damaged Panel


~~~ 087 BIGHAMR1 ~~~
-Codes: B, O, R
-Damage: 160
-Number of Hits: 1
-Break Chip: 22MB
-Description: Megaman summons a Gaia Virus in the panel in front of 
him. The virus then smashes a hammer, and damaging the panel in front 
of it, and cracking random panels in the enemies area.   
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][G][X][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
G= Gaia Virus
X= Damaged Panel


~~~ 088 BIGHAMR2 ~~~
-Codes: G, J, W
-Damage: 220
-Number of Hits: 1
-Break Chip: 33MB
-Description: Megaman summons a Gaia Virus in the panel in front of 
him. The virus then smashes a hammer, and damaging the panel in front
of it, and cracking random panels in the enemies area.   
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][G][X][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
G= Gaia Virus
X= Damaged Panel


~~~ 089 BIGHAMR3 ~~~
-Codes: D, V, Z
-Damage: 280
-Number of Hits: 1
-Break Chip: 44MB
-Description: Megaman summons a Gaia Virus in the panel in front of 
him. The virus then smashes a hammer, and damaging the panel in front 
of it, and cracking random panels in the enemies area.   
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][G][X][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
G= Gaia Virus
X= Damaged Panel


~~~ 090 BOYBOMB1 ~~~
-Codes: E, J, M
-Damage: 220
-Number of Hits: 1
-Obstacle Chip: 30MB
-Description: A Rock-Cube type bomb that is placed in Megaman‘s 
rightmost column. Where the bomb is placed is dependant on Megaman’s 
position. The Bomb damages all panels surrounding it. It can also be 
pushed with AirShot.   
-Range: Dependant on Megaman’s position


~~~ 091 BOYBOMB2 ~~~
-Codes: I, S, W
-Damage: 250
-Number of Hits: 1
-Obstacle Chip: 40MB
-Description: A Rock-Cube type bomb that is placed in Megaman‘s 
rightmost column. Where the bomb is placed is dependant on Megaman’s 
position. The Bomb damages all panels surrounding it. It can also be 
pushed with AirShot.   
-Range: Dependant on Megaman’s position


~~~ 092 BOYBOMB3~~~
-Codes: G, T, V
-Damage: 280
-Number of Hits: 1
-Obstacle Chip: 30MB
-Description: A Rock-Cube type bomb that is placed in Megaman‘s 
rightmost column. Where the bomb is placed is dependant on Megaman’s 
position. The Bomb damages all panels surrounding it. It can also be 
pushed with AirShot.   
-Range: Dependant on Megaman’s position


~~~ 093 TIMEBOMB ~~~
-Codes: J, K, L
-Damage: 150
-Number of Hits: 1
-Obstacle Chip: 55MB
-Description: Megaman creates a 50 HP Bomb that is placed randomly in 
one of the enemies leftmost panels. Explodes after 4 seconds. Damages 
all enemy panels.   
-Range: 

When Time Bomb is placed
[ ][ ][ ][X][ ][ ]
[ ][M][ ][X][ ][ ]
[ ][ ][ ][X][ ][ ]

M= Megaman 
X= Where Bomb may be placed

After Bomb explodes
[ ][ ][ ][X][X][X]
[ ][M][ ][X][X][X]
[ ][ ][ ][X][X][X]

M= Megaman
X= Panels damaged by blast


~~~ 094 MINE ~~~
-Codes: C, H, Z
-Damage: 300
-Number of Hits: 1
-Obstacle Chip: 42MB
-Description: Megaman places a hidden Mine that is placed on the 
enemies field. The mine explodes if the enemy steps on the panel it 
was hidden. It does not effect flying enemies.  
-Range: 

[ ][ ][ ][X][X][X]
[ ][M][ ][X][X][X]
[ ][ ][ ][X][X][X]

M= Megaman 
X= Where Mine may be placed


~~~ 095 ROCKCUBE ~~~
-Codes: *
-Damage: 0
-Number of Hits: 0
-Obstacle Chip: 6MB
-Description: Megaman creates a 200HP stone in front of him. Rockcube 
can also be pushed into an enemy by AirShot or WindSoul’s charged 
buster. Damage would then be equal to it’s HP.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman 
X= Where RockCube is placed


~~~ 096 WIND ~~~
-Codes: *
-Damage: 0
-Number of Hits: 0
-Wind Chip: 10MB
-Description: Megaman places a Wind Box in front of him. It blows all 
enemies and obstacles to the right of their area.  
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][X][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman 
X= Where Wind is placed


~~~ 097 FAN ~~~
-Codes: *
-Damage: 0
-Number of Hits: 0
-Wind Chip: 10MB
-Description: Megaman places a FAN Box in front of him. It plus all 
enemies and obstacles to the left of their area.  
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][X][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman 
X= Where Fan is placed


~~~ 098 FANFARE ~~~
-Codes: E, G, N, *
-Damage: 0
-Number of Hits: 0
-Obstacle Chip: 20MB
-Description: Megaman places a Tuby Virus in front of him. It has 
100HP, and plays a song that gives Megaman temporary invincibility. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][X][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman 
X= Where Tuby is placed


~~~ 099 DISCORD ~~~
-Codes: D, T, V, *
-Damage: 0
-Number of Hits: 0
-Obstacle Chip: 20MB
-Description: Megaman places a Tuby Virus in front of him. It has 
100HP, and plays a song that confuses enemies.  
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][X][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman 
X= Where Tuby is placed


~~~ 100 TIMPANI ~~~
-Codes: P, T, Z, *
-Damage: 0
-Number of Hits: 0
-Obstacle Chip: 20MB
-Description: Megaman places a Tuby Virus in front of him. It has 
100HP and plays a song that stuns enemies for a while. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][X][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman 
X= Where Tuby is placed


~~~ 101 SILENCE ~~~
-Codes: C, M, R, *
-Damage: 0
-Number of Hits: 0
-Obstacle Chip: 20MB
-Description: Megaman places a Tuby Virus in front of him. It has 
100 HP and plays a song that temporarily blinds enemies. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][X][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman 
X= Where Tuby is placed


~~~ 102 VDOLL ~~~
-Codes: I, O, Y
-Damage: 10
-Number of Hits: 1
-Obstacle Chip: 58MB
-Description: Megaman throws a Doll three columns ahead. Any damage 
done to it is also done to the enemy that attacked it. If it hits an 
enemy while being thrown, it only does 10 Damage. Creates a Hole under
it.  
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][ ][ ][X][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman 
X= Where Doll is thrown


~~~ 103 GUARD1 ~~~
-Codes: A, L, V, *
-Damage: 50
-Number of Hits: 1
-Normal Chip: 4MB
-Description: Megaman creates a temporary shield that blocks attacks. 
After the shot is countered, it creates a 50 DMG shockwave that heads 
straight.   
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][>][>][>][>]
[ ][ ][ ][ ][ ][ ]

M= Megaman 
>= Line of fire, after attack is blocked


~~~ 104 GUARD2 ~~~
-Codes: C, G, P, *
-Damage: 80
-Number of Hits: 1
-Normal Chip: 10MB
-Description: Megaman creates a temporary shield that blocks attacks. 
After the shot is countered, it creates a 50 DMG shockwave that heads 
straight.   
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][>][>][>][>]
[ ][ ][ ][ ][ ][ ]

M= Megaman 
>= Line of fire, after attack is blocked


~~~ 105 GUARD3 ~~~
-Codes: F, R, T, *
-Damage: 110
-Number of Hits: 1
-Normal Chip: 16MB
-Description: Megaman creates a temporary shield that blocks attacks. 
After the shot is countered, it creates a 50 DMG shockwave that heads 
straight.   
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][>][>][>][>]
[ ][ ][ ][ ][ ][ ]

M= Megaman 
>= Line of fire, after attack is blocked


~~~ 106 CRAKOUT ~~~
-Codes: *
-Damage: 0
-Number of Hits: 0
-Ground Chip: 4MB
-Description: Megaman breaks the panel right in front of him. If there
is an enemy or obstacle in front of him, the panel will instead be 
cracked.    
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][X][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman 
X= Broken/Cracked Panel 


~~~ 107 DUBLCRAK ~~~
-Codes: B, L, R, *
-Damage: 0
-Number of Hits: 0
-Ground Chip: 7MB
-Description: Megaman breaks the two horizontal panels right in front 
of him. If there is an enemy or obstacle in those two panels, the 
panels will instead be cracked.     
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][X][X][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman 
X= Broken/Cracked Panel 


~~~ 108 TRIPCRAK ~~~
-Codes: B, L, R, *
-Damage: 0
-Number of Hits: 0
-Ground Chip: 10MB
-Description: Megaman breaks the three vertical panels right in front
 of him. If there is an enemy or obstacle in any of those panels, the 
panels will be cracked instead.    
-Range: 

[ ][ ][X][ ][ ][ ]
[ ][M][X][ ][ ][ ]
[ ][ ][X][ ][ ][ ]

M= Megaman 
X= Broken/Cracked Panel 


~~~ 109 RECOV10 ~~~
-Codes: A, L, N, *
-Damage: 0
-Number of Hits: 0
-Recovery Chip: 8MB
-Description: Megaman restores 10 HP.    
-Range: None.


~~~ 110 RECOV30 ~~~
-Codes: F, H, R, *
-Damage: 0
-Number of Hits: 0
-Recovery Chip: 16MB
-Description: Megaman restores 30 HP.    
-Range: None.


~~~ 111 RECOV50 ~~~
-Codes: E, L, S, *
-Damage: 0
-Number of Hits: 0
-Recovery Chip: 24MB
-Description: Megaman restores 50 HP.    
-Range: None.


~~~ 112 RECOV80 ~~~
-Codes: B, J, O, *
-Damage: 0
-Number of Hits: 0
-Recovery Chip: 32MB
-Description: Megaman restores 80 HP.    
-Range: None.


~~~ 113 RECOV120 ~~~
-Codes: F, J, Q, *
-Damage: 0
-Number of Hits: 0
-Recovery Chip: 40MB
-Description: Megaman restores 120 HP.    
-Range: None.


~~~ 114 RECOV150 ~~~
-Codes: C, T, Z
-Damage: 0
-Number of Hits: 0
-Recovery Chip: 48MB
-Description: Megaman restores 150 HP.    
-Range: None.


~~~ 115 RECOV200 ~~~
-Codes: H, M, W
-Damage: 0
-Number of Hits: 0
-Recovery Chip: 56MB
-Description: Megaman restores 200 HP.    
-Range: None.


~~~ 116 RECOV300 ~~~
-Codes: J, N, Y
-Damage: 0
-Number of Hits: 0
-Recovery Chip: 64MB
-Description: Megaman restores 300 HP.    
-Range: None.


~~~ 117 REPAIR ~~~
-Codes: I, P, R, *
-Damage: 0
-Number of Hits: 0
-Recovery Chip: 5MB
-Description: Megaman restores the HP of an obstacle in front of him.
 Does nothing if the obstacle isn’t in front of him.    
-Range: None.


~~~ 118 PANLGRAB ~~~
-Codes: K, O, Y
-Damage: 10
-Number of Hits: 0
-Normal Chip: 6MB
-Description: Megaman takes one enemy panel from the enemies left side
(which panel depends on Megaman‘s position). If an enemy is on the 
panel, the panel is not taken and instead, that enemy takes 10 damage.    
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][ ][X][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Stolen Panel



~~~ 119 AREAGRAB ~~~
-Codes: E, M, S, *
-Damage: 10
-Number of Hits: 0
-Normal Chip: 8MB
-Description: Megaman takes the enemy’s leftmost column. If there is 
an enemy on any of the panels taken, that enemy will take 10 damage, 
and the panel will NOT be stolen.     
-Range: 

[ ][ ][ ][X][ ][ ]
[ ][M][ ][X][ ][ ]
[ ][ ][ ][X][ ][ ]

M= Megaman
X= Stolen Panel


~~~ 120 METAGEL ~~~
-Codes: K, T, Z
-Damage: 120
-Number of Hits: 3
-Water Chip: 52MB
-Description: Megaman sends virus to take the enemy’s leftmost column.
If there is an enemy on any of the panels taken, that enemy will take 
120 damage, and the panel will NOT be stolen.     
-Range: 

[ ][ ][ ][X][ ][ ]
[ ][M][ ][X][ ][ ]
[ ][ ][ ][X][ ][ ]

M= Megaman
X= Stolen Panel


~~~ 121 GRABBNSH ~~~
-Codes: E, K, P
-Damage: 30
-Number of Hits: Up to 3
-Normal Chip: 24MB
-Description: Should be activated after an enemy steals your panels. 
It does 30 damage to all enemies for every panel stolen.     
-Range: Attacks all enemies.


~~~ 122 GRABRVNG ~~~
-Codes: D, J, N
-Damage: 50
-Number of Hits: Up to 3
-Normal Chip: 48MB
-Description: Should be activated after an enemy steals your panels. 
It does 50 damage to all enemies for every panel stolen.     
-Range: Attacks all enemies.


~~~ 123 PNLRETURN ~~~
-Codes: *
-Damage: 0
-Number of Hits: 0
-Normal Chip: 14MB
-Description: All of Megaman’s Panels return to normal.      
-Range: None. 


~~~ 124 GEDDON1 ~~~
-Codes: J, K, W
-Damage: 0
-Number of Hits: 0
-Ground Chip: 34MB
-Description: Turns every panel on the field into cracked panels 
-Range: None.


~~~ 125 GEDDON2 ~~~
-Codes: N, T, Y
-Damage: 0
-Number of Hits: 0
-Ground Chip: 47MB
-Description: All panels that do not have something on them will be 
destroyed (permanent holes). 
-Range: None.


~~~ 126 GEDDON3 ~~~
-Codes: H, Q, U
-Damage: 0
-Number of Hits: 0
-Ground Chip: 62MB
-Description: Turns every panel on the field into Swamp/Poison Panels.
-Range: None.


~~~ 127 SLOGAUGE ~~~
-Codes: E, H, V, *
-Damage: 0
-Number of Hits: 0
-Normal Chip: 22MB
-Description: Megaman’s Custom Gauge’s refill rate is slowed down. 
-Range: None.


~~~ 128 FSTGAUGE ~~~
-Codes: I, Q, U, *
-Damage: 0
-Number of Hits: 0
-Normal Chip: 32MB
-Description: Megaman’s Custom Gauge’s refill rate is sped up.
-Range: None.


~~~ 129 BLINDER ~~~
-Codes: *
-Damage: 0
-Number of Hits: 0
-Normal Chip: 9MB
-Description: Enemies are not able to see Megaman (makes it hard for 
direct hits). 
-Range: None.


~~~ 130 NRTHWIND ~~~
-Codes: E, N, T, *
-Damage: 0
-Number of Hits: 0
-Wind Chip: 33MB
-Description: Megaman summons a Wind that removes all Barriers and 
Auras. 
-Range: None.


~~~ 131 HOLYPNL ~~~
-Codes: *
-Damage: 0
-Number of Hits: 0
-Normal Chip: 24MB
-Description: Megaman creates a holy panel in front of him. When he 
steps on this panel, he takes half the damage from an attack. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][X][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Holy Panel


~~~ 132 HOLE ~~~
-Codes: *
-Damage: 0
-Number of Hits: 0
-Normal Chip: 23MB
-Description: Megaman creates a Hole in front of him. Holes allow you 
to use special chips that require it on the field. This chip can only 
be used by Dark Megaman.  
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][X][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Hole


~~~ 133 INVIS ~~~
-Codes: *
-Damage: 0
-Number of Hits: 0
-Invisibility Chip: 12MB
-Description: Megaman turns invisible. While in this mode, he is 
immune to all attacks from enemies (except piercing attacks).  
-Range: None.


~~~ 134 POPUP ~~~
-Codes: J, P, Y, *
-Damage: 0
-Number of Hits: 0
-Invisibility Chip: 21MB
-Description: Similar to Invis, Megaman becomes immune to enemy 
attacks. Instead of turning completely invisible, Megaman hides into 
a hole in the ground and is able to move around while in it. Whenever 
he uses his buster, or an attacking Chip, he becomes vulnerable to 
enemy attacks.  
-Range: None.


~~~ 135 BARRIER ~~~
-Codes: A, D, Z, *
-Damage: 0
-Number of Hits: 0
-Normal Chip: 7MB
-Description: Megaman creates a barrier that blocks one enemy attack.  
-Range: None.


~~~ 136 BARR100 ~~~
-Codes: P, Q, W
-Damage: 0
-Number of Hits: 0
-Normal Chip: 27MB
-Description: Megaman creates a barrier that blocks enemy attacks that
do less then 100 points of damage.   
-Range: None.


~~~ 137 BARR200 ~~~
-Codes: I, O, U
-Damage: 0
-Number of Hits: 0
-Normal Chip: 47MB
-Description: Megaman creates a barrier that blocks enemy attacks that
do less then 200 points of damage.   
-Range: None.


~~~ 138 ANTIFIRE ~~~
-Codes: K
-Damage: 200
-Number of Hits: 1
-Fire Chip: 58MB
-Description: When used, ???? Appears on the right side of the screen.
This chip is basically used to set up a trap, and the first enemy to
use a FIRE chip will take 200 points of damage.  
-Range: None.


~~~ 139 ANTIAQUA ~~~
-Codes: D
-Damage: 200
-Number of Hits: 1
-Water Chip: 54MB
-Description: When used, ???? Appears on the right side of the screen.
This chip is basically used to set up a trap, and the first enemy to 
use a AQUA/WATER chip will take 200 points of damage.  
-Range: None.


~~~ 140 ANTIELEC ~~~
-Codes: H
-Damage: 200
-Number of Hits: 1
-Electricity Chip: 59MB
-Description: When used, ???? Appears on the right side of the screen.
This chip is basically used to set up a trap, and the first enemy to 
use a ELEC chip will take 200 points of damage.  
-Range: None.


~~~ 141 ANTIWOOD ~~~
-Codes: M
-Damage: 200
-Number of Hits: 1
-Wood Chip: 55MB
-Description: When used, ???? Appears on the right side of the screen.
This chip is basically used to set up a trap, and the first enemy to 
use a WOOD chip will take 200 points of damage.  
-Range: None.


~~~ 142 ANTIDMG ~~~
-Codes: K, M, R
-Damage: 120
-Number of Hits: 3
-Normal Chip: 31MB
-Description: When used, ???? Appears on the right side of the screen.
This chip is basically used to set up a trap, and when an enemy 
attacks Megaman, a doll appears and Megaman throws a shuriken at the 
enemy. 
-Range: None.


~~~ 143 ANTISWRD ~~~
-Codes: C, I, N, *
-Damage: 100
-Number of Hits: 1
-Sword Chip: 43MB
-Description: When used, ???? Appears on the right side of the screen.
This chip is basically used to set up a trap, and the first enemy to
use a SWORD chip will take 100 points of damage.  
-Range: None.


~~~ 144 ANTINAVI ~~~
-Codes: J, M, T
-Damage: ??? 
-Number of Hits: 1
-Normal Chip: 44MB
-Description: For LINKED BATTLES ONLY. When used, ???? Appears on the 
right side of the screen. This chip is basically used to set up a 
trap, and when your enemy uses a Navi Chip, that chip attacks your 
opponent automatically instead of you. Damage depends on the amount of
damage the Navi chip does.  
-Range: Dependant on the Navi.


~~~ 145 ANTIRECV ~~~
-Codes: B, D, G, *
-Damage: ??? 
-Number of Hits: 1
-Normal Chip: 37MB
-Description: When used, ???? Appears on the right side of the screen.
This chip is basically used to set up a trap, and when your enemy 
tries to Recover, the will take double the damage instead of restoring
HP.  
-Range: None.


~~~ 146 COPYDMG ~~~
-Codes: *
-Damage: 0
-Number of Hits: 1
-Normal Chip: 12MB
-Description: When you press A, it outlines an enemy in CopyDmg’s line
of fire with a circle. While the circle is activate (only lasts for a 
short amount of time), the next attack you do to another enemy, its 
damage is also done to the enemy that had the circle around it.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][>][>][>][O]
[ ][ ][ ][ ][ ][ ]

M= Megaman
>= CopyDmg’s Line of Fire
O= Enemy with Circle Highlight


~~~ 147 LIFESYNC ~~~
-Codes: N, Q, Y
-Damage: ???
-Number of Hits: 1
-Normal Chip: 12MB
-Description: When you press A, it outlines an enemy in LifeSync’s 
line of fire with a circle. Once done, all enemies on the fields HP 
are dropped to the HP of the targets.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][>][>][>][O]
[ ][ ][ ][ ][ ][ ]

M= Megaman
>= LifeSync’s Line of Fire
O= Enemy with Circle Highlight


~~~ 148 ATK+10 ~~~
-Codes: *
-Damage: 0
-Number of Hits: 0
-Variable (+/-) Chip: 6MB
-Description: Adds +10 damage points to the OFFENSIVE Chip selected 
before it. 
-Range: None.



~~~ 149 NAVI+20 ~~~
-Codes: *
-Damage: 0
-Number of Hits: 0
-Variable (+/-) Chip: 36MB
-Description: Adds +20 damage points to the Navi Chip selected before 
it. 
-Range: None.


~~~ 150 COLORPNT ~~~
-Codes: *
-Damage: 0
-Number of Hits: 1
-Variable (+/-) Chip: 25MB
-Description: Basically a reverse AreaSteal. You sacrifice your 
rightmost column, and for every sacrificed panel (up to 3) 10 damage 
is added to your next selected OFFENSIVE chip. 
-Range: None.

Those are the most used chips in the game. Get familiar with them 
because more then half your folder will consist of them.

Fin.
======================================================================
======================================================================



======================================================================
======================================================================
[07] M E G A  C H I P S  O V E R V I E W

Keyword: [MACOW]

Here is an overview of all the Mega Chips in the game.


~~~ 001 SUPRVULC ~~~
-Codes: V
-Damage: 10 
-Number of Hits: 12 
-Normal Chip: 75MB
-Description: Rapid Fire Projectile Attack. The shot also damages the
panel behind the target.
-Range:

[ ][ ][ ][ ][ ][ ]
[ ][M][>][>][O][X]
[ ][ ][ ][ ][ ][ ]

M= Megaman
>= Line of Fire
O= Enemy That Gets Hit
X= Panels That Get Hit


~~~ 002 NEOVARI ~~~
-Codes: N
-Damage: 240
-Number of Hits: 1
-Sword Chip: 74MB
-Description: If Megaman press and holds the A button, he can input 
different combinations that vary the effect of this sword. If not, 
it just becomes a regular SWORD chip that hits for 240. 
-Range: 

Commands: 
DOUBLE LIFESWORD: Up, B, Up, B
CROSS SWORD: Down, Right, Up
SUPER SONIC: Left, Right, Left, B

(Codes taken from Brady Games Megaman Battle Network 4 Strategy Guide)


~~~ 003 SHOTSTAR ~~~
-Codes: R
-Damage: 40 
-Number of Hits: 30 
-Fire Chip: 73MB
-Description: 30 raining Meteors come into enemy area. The panels attack 
in a set order as follows:
-Range: 

[ ][ ][ ][7][4][1]
[ ][M][ ][8][5][2]
[ ][ ][ ][9][6][3]

M= Megaman


~~~ 004 GODHAMMR ~~~
-Codes: G
-Damage: 250
-Number of Hits: 1
-Break Chip: 68MB
-Description: Megaman summons a Gaia Virus in the panel in front of 
him. The virus then smashes a hammer, and damages ALL panels when it 
drops its hammer   
-Range: 

[X][X][X][X][X][X]
[X][M][G][X][X][X]
[X][X][X][X][X][X]

M= Megaman
G= Gaia Virus
X= Damaged Panel


~~~ 005 GUARDIAN ~~~
-Codes: O
-Damage: 200
-Number of Hits: 1
-Obstacle Chip: 64MB
-Description: Megaman summons a statue in front of him. When ANYBODY 
on the field hits it, it counterattacks and does 200 damage to the 
person who attacked it, even Megaman.   
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][G][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
G= Guardian


~~~ 006 JEALOUSY ~~~
-Codes: J
-Damage: 80
-Number of Hits: Multiple
-Normal Chip: 35MB
-Description: When Megaman uses this chip, all enemies that have 
Battle Chips loaded will get damaged. The damaged is multiplied for 
each Battle Chip the enemies have.    
-Range: None.


~~~ 007 BUGCHAIN ~~~
-Codes: *
-Damage: 0
-Number of Hits: 0
-Normal Chip: 59MB
-Description: Any bugs that Megaman currently has is transferred to 
his enemies. 
-Range: None.


~~~ 008 BUGFIX ~~~
-Codes: B, *
-Damage: 0
-Number of Hits: 0
-Normal Chip: 62MB
-Description: Fixes all bugs Megaman has. Cannot be used by Dark 
Megaman.    
-Range: None.


~~~ 009 FULLCUST ~~~
-Codes: *
-Damage: 0
-Number of Hits: 0
-Normal Chip: 45MB
-Description: Completely refills the Custom Gauge.    
-Range: None.


~~~ 010 LIFEAURA ~~~
-Codes: D
-Damage: 0
-Number of Hits: 0
-Normal Chip: 70MB
-Description: Megaman creates an aura that blocks all attacks that do 
less then 200 points of damage.     
-Range: None.


~~~ 011 SNCTUARY ~~~
-Codes: S
-Damage: 0
-Number of Hits: 0
-Normal Chip: 62MB
-Description: Turns all panels on Megaman’s side of the field into 
Holy Panels. While on a Holy Panel, Megaman takes ½ the damage then he
normally would.     
-Range: None.


~~~ 012 ATK+30 ~~~
-Codes: *
-Damage: 0
-Number of Hits: 0
-Variable Chip: 66MB
-Description: Adds +30 damage points to the OFFENSIVE Chip selected 
before it. 
-Range: None.


~~~ 013 DBLPNT ~~~
-Codes: *
-Damage: 0
-Number of Hits: 1
-Variable (+/-) Chip: 25MB
-Description: Basically a reverse AreaSteal. You sacrifice your 
rightmost column, and for every sacrificed panel (up to 3) 20 damage 
is added to your next selected OFFENSIVE chip. 
-Range: None.


~~~ 014 MURAMASA ~~~
-Codes: M
-Damage: ???
-Number of Hits: 1
-Sword Chip: 81MB
-Description: Damage is equal to the amount of HP you’ve lost from 
your MAX HP (up to 999). You need either Dark Megaman or a Hole on the
field to use this chip. Attacks the panel in front of you. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][X][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Panel hit


~~~ 015 ANUBIS ~~~
-Codes: A
-Damage: 10
-Number of Hits: Infinite until Jar is destroyed
-Obstacle Chip: 86MB
-Description: Megaman summons a 100HP Anubis statue in front of him.
Poison Clouds are dawned onto the enemy area, and each enemy is 
drained 10 HP per second. Requires Dark Megaman or a Hole to use. 
-Range: 

[ ][ ][ ][X][X][X]
[ ][M][A][X][X][X]
[ ][ ][ ][X][X][X]

M= Megaman
A= Statue
X= Enemy Areas hit with poison clouds


~~~ 016 ELEMDARK ~~~
-Codes: E
-Damage: 220
-Number of Hits: 1
-Normal Chip: 38MB
-Description: After use, a line of Poison Panels is created. Requires 
a Hole or dark Megaman to use. 
-Range:

[ ][ ][ ][ ][ ][ ]
[ ][M][X][X][X][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Panel hit


~~~ 017 BLAKWING ~~~
-Codes: W
-Damage: 20
-Number of Hits: Multiple
-Normal Chip: 58MB
-Description: Multiple bats fly down each column in the enemies area.
Requires Dark Megaman or a hole on the field to use.
-Range: 

[ ][ ][ ][\/][\/][\/]
[ ][M][ ][\/][\/][\/]
[ ][ ][ ][\/][\/][\/]

M= Megaman
\/= Line of Fire


~~~ 018 DRKLINE ~~~
-Codes: L, *
-Damage: 0
-Number of Hits: 0
-Normal Chip: 59MB
-Description: Megaman creates a line of Holes in the row he is 
currently in. Only Dark Megaman can use this chip.
-Range: 

[ ][ ][ ][ ][ ][ ]
[X][M][X][X][X][X]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Panels effected


~~~ 019 ROLL ~~~
-Codes: R
-Damage: 20
-Number of Hits: 3
-Recovery Chip: 28MB
-Description: Action pauses, and Megaman summons Roll. She attacks the 
closet enemy, then restores some of Megaman’s Health.
-Range: None.


~~~ 020 ROLLSP ~~~
-Codes: R
-Damage: 30+
-Number of Hits: 3
-Recovery Chip: 60MB
-Description: Action pauses, and Megaman summons Roll. She attacks the
closet enemy, then restores some of Megaman’s Health. This chip does 
even more damage depending on how fast you delete the SP version of 
the Navi.
-Range: None.


~~~ 021 ROLLDS ~~~
-Codes: R
-Damage: 30+
-Number of Hits: 3
-Recovery Chip: 60MB
-Description: Action pauses, and Megaman summons Roll. She attacks the
closet enemy, then restores some of Megaman’s Health. This chip does 
even more damage depending on how many Holes you have on the field. 
-Range: None.


~~~ 022 GUTSMAN ~~~
-Codes: G
-Damage: 80
-Number of Hits: 1
-Ground Chip: 32MB
-Description: Action pauses, and Megaman summons Gutsman. Gutsman hits
the panel in front of him, cracks random panels, and makes stones fall
from the sky into random panels. 
-Range: Random.


~~~ 023 GUTSMNSP ~~~
-Codes: G
-Damage: 100+
-Number of Hits: 1
-Ground Chip: 68MB
-Description: Action pauses, and Megaman summons Gutsman. Gutsman hits
the panel in front of him, cracks random panels, and makes stones fall
from the sky into random panels. This chip does even more damage 
depending on how fast you delete the SP version of the Navi.
-Range: Random.


~~~ 024 GUTSMNDS (RS)~~~
-Codes: G
-Damage: 100+
-Number of Hits: 1
-Ground Chip: 68MB
-Description: Action pauses, and Megaman summons Gutsman. Gutsman hits
the panel in front of him, cracks random panels, and makes stones fall
from the sky into random panels. This chip does even more damage 
depending on how many Holes you have on the field. 
-Range: Random.


~~~ 025 WINDMAN ~~~
-Codes: W
-Damage: 40
-Number of Hits: Multiple
-Wind Chip: 48MB
-Description: Action pauses, and Megaman summons Windman. Windman uses
a tornado that circles the enemy’s outer panel, similar to Boomer. 
-Range: 

[X][X][X][X][X][X]
[ ][W][ ][ ][ ][X]
[X][X][X][X][X][X]

W= Windman
X= Panels hit by Windman


~~~ 026 WINDMNSP ~~~
-Codes: W
-Damage: 50+
-Number of Hits: Multiple
-Wind Chip: 64MB
-Description: Action pauses, and Megaman summons Windman. Windman uses
a tornado that circles the enemy’s outer panel, similar to Boomer. 
This chip does even more damage depending on how fast you delete the 
SP version of the Navi.
-Range: 

[X][X][X][X][X][X]
[ ][W][ ][ ][ ][X]
[X][X][X][X][X][X]

W= Windman
X= Panels hit by Windman


~~~ 027 WINDMNDS ~~~
-Codes: W
-Damage: 50+
-Number of Hits: Multiple
-Wind Chip: 64MB
-Description: Action pauses, and Megaman summons Windman. Windman uses
a tornado that circles the enemy’s outer panel, similar to Boomer. 
This chip does even more damage depending on how many Holes you have 
on the field. 
-Range: 

[X][X][X][X][X][X]
[ ][W][ ][ ][ ][X]
[X][X][X][X][X][X]

W= Windman
X= Panels hit by Windman


~~~ 028 SERCHMAN ~~~
-Codes: S
-Damage: 20
-Number of Hits: 5
-Invisibility Chip: 45MB
-Description: A target is sent out and it scopes all panels in the 
enemy’s area. Press the A button again to stop the target and fire. If
you press A and B, it will destroy any chips the enemy has equipped 
currently. 
-Range: Scopes entire enemy area


~~~ 029 SRCHMNSP ~~~
-Codes: S
-Damage: 25+
-Number of Hits: 5
-Invisibility Chip: 45MB
-Description: A target is sent out and it scopes all panels in the 
enemy’s area. Press the A button again to stop the target and fire. If
you press A and B, it will destroy any chips the enemy has equipped 
currently. This chip does even more damage depending on how fast you 
delete the SP version of the Navi.
-Range: Scopes entire enemy area


~~~ 030 SRCHMNDS ~~~
-Codes: S
-Damage: 25+
-Number of Hits: 5
-Invisibility Chip: 45MB
-Description: A target is sent out and it scopes all panels in the 
enemy’s area. Press the A button again to stop the target and fire. If
you press A and B, it will destroy any chips the enemy has equipped 
currently. This chip does even more damage depending on how many Holes
you have on the field. 
-Range: Scopes entire enemy area


~~~ 031 FIREMAN ~~~
-Codes: F
-Damage: 100
-Number of Hits: 1
-Fire Chip: 36MB
-Description: Action pauses, and Megaman summons Fireman. Fireman uses
the Fire Arm attack, which hit’s the 3 horizontal panels in front of 
him, each receiving 100 points of damage. Also, if you press down, and
right while he is using the attack, the panels hit will turn into 
Magma/Lava Panels. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][F][X][X][X][ ]
[ ][ ][ ][ ][ ][ ]

F= Fireman
X= Panels hit by Fireman


~~~ 032 FIREMNSP ~~~
-Codes: F
-Damage: 150+
-Number of Hits: 1
-Fire Chip: 72MB
-Description: Action pauses, and Megaman summons Fireman. Fireman uses
the Fire Arm attack, which hit’s the 3 horizontal panels in front of 
him, each receiving 100 points of damage. Also, if you press down, and
right while he is using the attack, the panels hit will turn into 
Magma/Lava Panels. This chip does even more damage depending on how
fast you delete the SP version of the Navi.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][F][X][X][X][ ]
[ ][ ][ ][ ][ ][ ]

F= Fireman
X= Panels hit by Fireman


~~~ 033 FIREMNDS ~~~
-Codes: F
-Damage: 150+
-Number of Hits: 1
-Fire Chip: 72MB
-Description: Action pauses, and Megaman summons Fireman. Fireman uses
the Fire Arm attack, which hit’s the 3 horizontal panels in front of 
him, each receiving 100 points of damage. Also, if you press down, and
right while he is using the attack, the panels hit will turn into 
Magma/Lava Panels. This chip does even more damage depending on how 
many Holes you have on the field. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][F][X][X][X][ ]
[ ][ ][ ][ ][ ][ ]

F= Fireman
X= Panels hit by Fireman


~~~ 034 THUNMAN ~~~
-Codes: T
-Damage: 90
-Number of Hits: 1
-Electricity Chip: 48MB
-Description: Action pauses, and Megaman summons Thunderman. 
Thunderman causes lightning to strike the column three panels ahead. 
If an enemy is on any of those panels, the space the enemy occupies 
becomes cracked. If no one is on the panel, then the panel will become
broken. 
-Range: 

[ ][ ][ ][ ][X][ ]
[ ][T][ ][ ][X][ ]
[ ][ ][ ][ ][X][ ]

T= Thunderman
X= Panels hit by Thunderman


~~~ 035 THUNMNSP ~~~
-Codes: T
-Damage: 120+
-Number of Hits: 1
-Electricity Chip: 68MB
-Description: Action pauses, and Megaman summons Thunderman. 
Thunderman causes lightning to strike the column three panels ahead. 
If an enemy is on any of those panels, the space the enemy occupies 
becomes cracked. If no one is on the panel, then the panel will become
broken. This chip does even more damage depending on how fast you 
delete the SP version of the Navi.
-Range: 

[ ][ ][ ][ ][X][ ]
[ ][T][ ][ ][X][ ]
[ ][ ][ ][ ][X][ ]

T= Thunderman
X= Panels hit by Thunderman


~~~ 035 THUNMNDS ~~~
-Codes: T
-Damage: 120+
-Number of Hits: 1
-Electricity Chip: 68MB
-Description: Action pauses, and Megaman summons Thunderman. 
Thunderman causes lightning to strike the column three panels ahead. 
If an enemy is on any of those panels, the space the enemy occupies 
becomes cracked. If no one is on the panel, then the panel will become
broken. This chip does even more damage depending on how many Holes 
you have on the field. 
-Range: 

[ ][ ][ ][ ][X][ ]
[ ][T][ ][ ][X][ ]
[ ][ ][ ][ ][X][ ]

T= Thunderman
X= Panels hit by Thunderman


~~~ 019 PROTOMAN ~~~
-Codes: B
-Damage: 100
-Number of Hits: Up to 3
-Sword Chip: 54MB
-Description: Action pauses, and Megaman summons Protoman. Protoman 
attacks all enemies on the field by stepping in the panel in front of 
them, column by column. He can only move one Panel diagonally down or 
up.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][P][ ][ ][X][ ]
[ ][ ][ ][ ][X][O]

P= Protoman
X= Enemies Protoman will Attack
O= Enemies Protoman cannot attack


~~~ 020 PROTOMSP ~~~
-Codes: B
-Damage: 140+
-Number of Hits: Up to 3
-Sword Chip: 79MB
-Description: Action pauses, and Megaman summons Protoman. Protoman 
attacks all enemies on the field by stepping in the panel in front of 
them, column by column. He can only move one Panel diagonally down or 
up. This chip does even more damage depending on how fast you delete 
the SP version of the Navi.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][P][ ][ ][X][ ]
[ ][ ][ ][ ][X][O]

P= Protoman
X= Enemies Protoman will Attack
O= Enemies Protoman cannot attack


~~~ 021 PROTOMDS ~~~
-Codes: B
-Damage: 140+
-Number of Hits: Up to 3
-Sword Chip: 79MB
-Description: Action pauses, and Megaman summons Protoman. Protoman 
attacks all enemies on the field by stepping in the panel in front of 
them, column by column. He can only move one Panel diagonally down or
up. This chip does even more damage depending on how many Holes you 
have on the field. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][P][ ][ ][X][ ]
[ ][ ][ ][ ][X][O]

P= Protoman
X= Enemies Protoman will Attack
O= Enemies Protoman cannot attack


~~~ 022 NUMBRMAN ~~~
-Codes: N
-Damage: 30+
-Number of Hits: 1
-Variable (+/-) Chip: 33MB
-Description: Action pauses, and Megaman summons Numberman. Numberman 
releases a DiceBomb randomly on the enemy’s field. The initial damage 
is multiplied by the number rolled on the dice. ALL surrounding panels
will be damaged.
-Range: Dependant on where Dice Bomb lands.


~~~ 023 NUMBMNSP ~~~
-Codes: N
-Damage: 40+
-Number of Hits: 1
-Variable (+/-) Chip: 66MB
-Description: Action pauses, and Megaman summons Numberman. Numberman 
releases a DiceBomb randomly on the enemy’s field. The initial damage
is multiplied by the number rolled on the dice. ALL surrounding panels
will be damaged. This chip does even more damage depending on how fast
you delete the SP version of the Navi.
-Range: Dependant on where Dice Bomb lands.


~~~ 024 NUMBMNDS ~~~
-Codes: N
-Damage: 40+
-Number of Hits: 1
-Variable (+/-) Chip: 66MB
-Description: Action pauses, and Megaman summons Numberman. Numberman 
releases a DiceBomb randomly on the enemy’s field. The initial damage
is multiplied by the number rolled on the dice. ALL surrounding panels
will be damaged. This chip does even more damage depending on how many
Holes you have on the field. 
-Range: Dependant on where Dice Bomb lands.


~~~ 025 METALMAN ~~~
-Codes: M
-Damage: 160
-Number of Hits: 1
-Break Chip: 52MB
-Description: Action pauses, and Megaman summons Metalman. Metalman 
hit’s the panel directly in front of him. This can be changed however,
by pressing the directional pad before he attacks.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][ ][M][X][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Metalman
X= Damaged Panel


~~~ 026 METLMNSP ~~~
-Codes: M
-Damage: 200+
-Number of Hits: 1
-Break Chip: 74MB
-Description: Action pauses, and Megaman summons Metalman. Metalman 
hit’s the panel directly in front of him. This can be changed however,
by pressing the directional pad before he attacks. This chip does even
more damage depending on how fast you delete the SP version of the 
Navi.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][ ][M][X][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Metalman
X= Damaged Panel


~~~ 027 METLMNDS ~~~
-Codes: M
-Damage: 200+
-Number of Hits: 1
-Break Chip: 74MB
-Description: Action pauses, and Megaman summons Metalman. Metalman 
hit’s the panel directly in front of him. This can be changed however,
by pressing the directional pad before he attacks. This chip does even
more damage depending on how many Holes you have on the field. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][ ][M][X][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Metalman
X= Damaged Panel


~~~ 028 JUNKMAN ~~~
-Codes: J
-Damage: 100
-Number of Hits: Multiple
-Obstacle Chip: 80MB
-Description: Action pauses, and Megaman summons Junkman. Junkman then
takes all obstacles on the field and throws them at all enemies, 
doing 100 damage each.
-Range: None. Obstacles are hurled at enemies no matter what the 
position. 


~~~ 029 JUNKMNSP ~~~
-Codes: J
-Damage: 100+
-Number of Hits: Multiple
-Obstacle Chip: 80MB
-Description: Action pauses, and Megaman summons Junkman. Junkman then
takes all obstacles on the field and throws them at all enemies, doing
100 damage each. This chip does even more damage depending on how fast
you delete the SP version of the Navi.
-Range: None. Obstacles are hurled at enemies no matter what the 
position. 


~~~ 030 JUNKMNDS ~~~
-Codes: J
-Damage: 100+
-Number of Hits: Multiple
-Obstacle Chip: 80MB
-Description: Action pauses, and Megaman summons Junkman. Junkman then
takes all obstacles on the field and throws them at all enemies, doing
100 damage each. This chip does even more damage depending on how many
Holes you have on the field. 
-Range: None. Obstacles are hurled at enemies no matter what the 
position. 


~~~ 31 AQUAMAN ~~~
-Codes: A
-Damage: 70
-Number of Hits: 1
-Aqua/Water Chip: 41MB
-Description: Action pauses, and Megaman summons Aquaman. Aquaman then
creates his Water Gun that hits with a two panel range. 
-Range: None.


~~~ 32 AQUAMNSP ~~~
-Codes: A
-Damage: 80+
-Number of Hits: 1
-Aqua/Water Chip: 63MB
-Description: Action pauses, and Megaman summons Aquaman. Aquaman then
creates his Water Gun that hits with a two panel range. This chip does
even more damage depending on how fast you delete the SP version of 
the Navi.
-Range: None.


~~~ 33 AQUAMNDS ~~~
-Codes: A
-Damage: 80+
-Number of Hits: 1
-Aqua/Water Chip: 63MB
-Description: Action pauses, and Megaman summons Aquaman. Aquaman then
creates his Water Gun that hits with a two panel range. This chip does
even more damage depending on how many Holes you have on the field. 

-Range: None.


~~~ 034 WOODMAN ~~~
-Codes: W
-Damage: 130
-Number of Hits: Multiple
-Wood Chip: 50MB
-Description: Action pauses, and Megaman summons Woodman. Woodman 
creates random Wood Towers in the enemy’s field.
-Range: None.


~~~ 035 WOODMNSP ~~~
-Codes: W
-Damage: 130
-Number of Hits: Multiple
-Wood Chip: 76MB
-Description: Action pauses, and Megaman summons Woodman. Woodman 
creates random Wood Towers in the enemy’s field. This chip does even
more damage depending on how fast you delete the SP version of the 
Navi.
-Range: None.


~~~ 036 WOODMNDS ~~~
-Codes: W
-Damage: 130
-Number of Hits: Multiple
-Wood Chip: 76MB
-Description: Action pauses, and Megaman summons Woodman. Woodman 
creates random Wood Towers in the enemy’s field. This chip does even 
more damage depending on how many Holes you have on the field. 
-Range: None.


~~~ 037 TOPMAN ~~~
-Codes: T
-Damage: 20
-Number of Hits: 1
-Break Chip: 54MB
-Description: Action pauses, and Megaman summons Topman. Three panels 
ahead, Topman release two Little Spinners and the Grind Top, in which 
Topman turns into a top and damages enemies.
-Range: 

[ ][ ][ ][ ][X][ ]
[ ][T][ ][ ][X][ ]
[ ][ ][ ][ ][X][ ]

T= Topman
X= Panels where Topman will damage


~~~ 038 TOPMNSP ~~~
-Codes: T
-Damage: 30+
-Number of Hits: 1
-Break Chip: 71MB
-Description: Action pauses, and Megaman summons Topman. Three panels
ahead, Topman release two Little Spinners and the Grind Top, in which
Topman turns into a top and damages enemies. This chip does even more
damage depending on how fast you delete the SP version of the Navi.
-Range: 

[ ][ ][ ][ ][X][ ]
[ ][T][ ][ ][X][ ]
[ ][ ][ ][ ][X][ ]

T= Topman
X= Panels where Topman will damage


~~~ 039 TOPMNDS ~~~
-Codes: T
-Damage: 30+
-Number of Hits: 1
-Break Chip: 71MB
-Description: Action pauses, and Megaman summons Topman. Three panels 
ahead, Topman release two Little Spinners and the Grind Top, in which
Topman turns into a top and damages enemies. This chip does even more
damage depending on how many Holes you have on the field. 
-Range: 

[ ][ ][ ][ ][X][ ]
[ ][T][ ][ ][X][ ]
[ ][ ][ ][ ][X][ ]

T= Topman
X= Panels where Topman will damage


~~~ 040 BURNMAN ~~~
-Codes: B
-Damage: 60
-Number of Hits: 1
-Fire Chip: 46MB
-Description: Action pauses, and Megaman summons Burnman. He then uses
an attack that take a cross pattern shape. It damages panels in a 
3-wide, three-tall panel method. 
-Range: Dependant on position


~~~ 041 BURNMNSP ~~~
-Codes: B
-Damage: 70+
-Number of Hits: 1
-Fire Chip: 69MB
-Description: Action pauses, and Megaman summons Burnman. He then uses 
an attack that take a cross pattern shape. It damages panels in a 
3-wide, three-tall panel method. This chip does even more damage 
depending on how fast you delete the SP version of the Navi.
-Range: Dependant on position


~~~ 042 BURNMNDS ~~~
-Codes: B
-Damage: 70+
-Number of Hits: 1
-Fire Chip: 69MB
-Description: Action pauses, and Megaman summons Burnman. He then uses
an attack that take a cross pattern shape. It damages panels in a 
3-wide, three-tall panel method. This chip does even more damage 
depending on how many Holes you have on the field. 
-Range: Dependant on position


~~~ 043 COLDMAN ~~~
-Codes: C
-Damage: 100
-Number of Hits: 1
-Water/Aqua Chip: 53MB
-Description: Action pauses, and Megaman summons Coldman. Coldman 
pushes an Ice block into the enemy’s field (similar to as if Megaman 
was using AirShot to push a Rockcube).
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][C][>][>][>][>]
[ ][ ][ ][ ][ ][ ]

C= Coldman
>= Line of Fire


~~~ 044 COLDMNSP ~~~
-Codes: C
-Damage: 130+
-Number of Hits: 1
-Water/Aqua Chip: 72MB
-Description: Action pauses, and Megaman summons Coldman. Coldman 
pushes an Ice block into the enemy’s field (similar to as if Megaman 
was using AirShot to push a Rockcube). This chip does even more damage
depending on how fast you delete the SP version of the Navi.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][C][>][>][>][>]
[ ][ ][ ][ ][ ][ ]

C= Coldman
>= Line of Fire


~~~ 045 COLDMNDS ~~~
-Codes: C
-Damage: 130+
-Number of Hits: 1
-Water/Aqua Chip: 72MB
-Description: Action pauses, and Megaman summons Coldman. Coldman 
pushes an Ice block into the enemy’s field (similar to as if Megaman
was using AirShot to push a Rockcube). This chip does even more damage
depending on how many Holes you have on the field. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][C][>][>][>][>]
[ ][ ][ ][ ][ ][ ]

C= Coldman
>= Line of Fire


~~~ 046 SPARKMAN ~~~
-Codes: S
-Damage: 70
-Number of Hits: Multiple
-Electricity Chip: 55MB
-Description: Action pauses, and Megaman summons Sparkman. Sparkman 
then unleashes a Quick moving bolt that travels up and down in EVERY 
enemy panel.
-Range: Hits every panel


~~~ 047 SPRKMNSP ~~~
-Codes: S
-Damage: 100+
-Number of Hits: Multiple
-Electricity Chip: 77MB
-Description: Action pauses, and Megaman summons Sparkman. Sparkman 
then unleashes a Quick moving bolt that travels up and down in EVERY 
enemy panel. This chip does even more damage depending on how fast you
delete the SP version of the Navi.
-Range: Hits every panel


~~~ 048 SPRKMNDS ~~~
-Codes: S
-Damage: 100+
-Number of Hits: Multiple
-Electricity Chip: 77MB
-Description: Action pauses, and Megaman summons Sparkman. Sparkman 
then unleashes a Quick moving bolt that travels up and down in EVERY 
enemy panel. This chip does even more damage depending on how many 
Holes you have on the field. 
-Range: Hits every panel


~~~ 049 SHADEMAN ~~~
-Codes: X
-Damage: 120
-Number of Hits: 1
-Normal Chip: 73MB
-Description: Action pauses, and Megaman summons Shademan. Shademan
attacks the panel in front of him and the column behind that as well.
If you pres down, down-right, and right while he does the attack the
enemy will be paralyzed. If you press down, down-left, and left to 
confuse the enemy.
-Range: 

[ ][ ][ ][X][ ][ ]
[ ][S][X][X][ ][ ]
[ ][ ][ ][X][ ][ ]

S= Shademan
X= Panels damaged


~~~ 050 SHADMNSP ~~~
-Codes: X
-Damage: 140+
-Number of Hits: 1
-Normal Chip: 88MB
-Description: Action pauses, and Megaman summons Shademan. Shademan 
attacks the panel in front of him and the column behind that as well.
If you pres down, down-right, and right while he does the attack the 
enemy will be paralyzed. If you press down, down-left, and left to 
confuse the enemy. This chip does even more damage depending on how 
fast you delete the SP version of the Navi.
-Range: 

[ ][ ][ ][X][ ][ ]
[ ][S][X][X][ ][ ]
[ ][ ][ ][X][ ][ ]

S= Shademan
X= Panels damaged


~~~ 051 SHADMNDS ~~~
-Codes: X
-Damage: 140+
-Number of Hits: 1
-Normal Chip: 88MB
-Description: Action pauses, and Megaman summons Shademan. Shademan 
attacks the panel in front of him and the column behind that as well.
If you pres down, down-right, and right while he does the attack the 
enemy will be paralyzed. If you press down, down-left, and left to 
confuse the enemy. This chip does even more damage depending on how 
many Holes you have on the field. 
-Range: 

[ ][ ][ ][X][ ][ ]
[ ][S][X][X][ ][ ]
[ ][ ][ ][X][ ][ ]

S= Shademan
X= Panels damaged


~~~ 052 LASERMAN ~~~
-Codes: L
-Damage: 100
-Number of Hits: 1
-Normal Chip: 60MB
-Description: Action pauses, and Megaman summons Laserman. Laserman 
uses his Power Down Laser that hits one complete row. In linked 
Netbattles, while Laserman is attacking, you can pres Up to lower the 
opponent’s buster levels, Down to remove their Customizer Programs, 
Right to remove charged shots, and Left to remove one chip selection 
from the Custom Menu.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][L][X][X][X][X]
[ ][ ][ ][ ][ ][ ]

L= Laserman
X= Panels Laserman damages 


~~~ 053 LASRMNSP ~~~
-Codes: L
-Damage: 120+
-Number of Hits: 1
-Normal Chip: 80MB
-Description: Action pauses, and Megaman summons Laserman. Laserman 
uses his Power Down Laser that hits one complete row. In linked 
Netbattles, while Laserman is attacking, you can pres Up to lower 
the opponent’s buster levels, Down to remove their Customizer 
Programs, Right to remove charged shots, and Left to remove one chip 
selection from the Custom Menu. This chip does even more damage 
depending on how fast you delete the SP version of the Navi.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][L][X][X][X][X]
[ ][ ][ ][ ][ ][ ]

L= Laserman
X= Panels Laserman damages 


~~~ 054 LASRMNDS ~~~
-Codes: L
-Damage: 120+
-Number of Hits: 1
-Normal Chip: 80MB
-Description: Action pauses, and Megaman summons Laserman. Laserman 
uses his Power Down Laser that hits one complete row. In linked 
Netbattles, while Laserman is attacking, you can pres Up to lower
the opponent’s buster levels, Down to remove their Customizer 
Programs, Right to remove charged shots, and Left to remove one chip 
selection from the Custom Menu. This chip does even more damage 
depending on how many Holes you have on the field. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][L][X][X][X][X]
[ ][ ][ ][ ][ ][ ]

L= Laserman
X= Panels Laserman damages 


~~~ 055 KENDOMAN ~~~
-Codes: K
-Damage: 70
-Number of Hits: 3
-Normal Chip: 45MB
-Description: Action pauses, and Megaman summons Kendoman. Kendoman 
goes up to the closet enemy and hits it 3 times.
-Range: Depends on enemy position.


~~~ 056 KENDMNSP ~~~
-Codes: K
-Damage: 80+
-Number of Hits: 3
-Normal Chip: 75MB
-Description: Action pauses, and Megaman summons Kendoman. Kendoman 
goes up to the closet enemy and hits it 3 times. This chip does even 
more damage depending on how fast you delete the SP version of the 
Navi.
-Range: Depends on enemy position.


~~~ 057 KENDMNDS ~~~
-Codes: K
-Damage: 80+
-Number of Hits: 3
-Normal Chip: 75MB
-Description: Action pauses, and Megaman summons Kendoman. Kendoman 
goes up to the closet enemy and hits it 3 times. This chip does even 
more damage depending on how many Holes you have on the field. 
-Range: Depends on enemy position.


~~~ 058 VIDEOMAN ~~~
-Codes: V
-Damage: 25
-Number of Hits: 3
-Normal Chip: 44MB
-Description: Action pauses, and Megaman summons Videoman. Videoman 
does two Wind Cutter attack, that damages any 2x2 panels. It can
damage same panels multiple times. 
-Range: Random


~~~ 059 VIDEMNSP ~~~
-Codes: V
-Damage: 30+
-Number of Hits: 3
-Normal Chip: 67MB
-Description: Action pauses, and Megaman summons Videoman. Videoman 
does two Wind Cutter attack, that damages any 2x2 panels. It can 
damage same panels multiple times. This chip does even more damage 
depending on how fast you delete the SP version of the Navi.
-Range: Random


~~~ 059 VIDEMNDS ~~~
-Codes: V
-Damage: 30+
-Number of Hits: 3
-Normal Chip: 67MB
-Description: Action pauses, and Megaman summons Videoman. Videoman 
does two Wind Cutter attack, that damages any 2x2 panels. It can 
damage same panels multiple times. This chip does even more damage 
depending on how many Holes you have on the field. 
-Range: Random

And that’s all the Mega Chips in the game. A lot of these have 
interesting effects that could make for interesting folders.

Fin.
======================================================================
======================================================================



======================================================================
======================================================================
[08] G I G A  C H I P S  O V E R V I E W

Keyword: [GACOW]

Here is an overview of all the Giga Chips in the game.

(NOTE: RS stands for Red Sun exclusive chip, while BM stands for Blue
Moon exclusive chip).


~~~ 001 REDSUN (RS) ~~~
-Codes: R
-Damage: 100 
-Number of Hits: 4
-Normal Chip: 90MB
-Description: Creates a satellite that release 4 Meteors hit the panel
three columns ahead of Megaman. After the 4 meteors hit, the Meteor 
crashes into the damaged panel, thus cracking all surrounding panels.
Each Meteor does more damage depending on the more wins you have in 
the Red Sun vs. Blue Mode in linked battles. 
-Range: 

[ ][ ][ ][X][X][X]
[ ][M][ ][X][O][X]
[ ][ ][ ][X][X][X]

M= Megaman 
O= Where Meteors hit
X= Panels that get cracked


~~~ 002 HOLYDREM (RS) ~~~
-Codes: H
-Damage: 50+ 
-Number of Hits: Multiple
-Normal Chip: 92MB
-Description: Cannon like attack. Megaman hit’s the target ahead, and 
fires multiple shots for each holy panel on the field. The damage is 
increased by 50 per Holy Panel on the field. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][>][>][O][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman 
O= Enemy hit
>= Line of Fire


~~~ 003 BASS (RS) ~~~
-Codes: X
-Damage: 60 
-Number of Hits: 8 per panel
-Normal Chip: 95MB
-Description: When this chip is used, good old Bass appears and 
damages each panel on the enemy’s field 8 times, each hit being 60.
-Range: 

[ ][ ][ ][X][X][X]
[ ][M][ ][X][X][X]
[ ][ ][ ][X][X][X]

M= Bass 
X= Panels damaged 


~~~ 004 BUGCHARG (RS) ~~~
-Codes: C
-Damage: 80 
-Number of Hits: Multiple
-Normal Chip: 77MB
-Description: The action pauses. Megaman uses a forward projectile 
attack (Gospel Cannon). The Cannon fires for each time you’ve been in 
the Custom Menu, and up to 800 damaged can be achieved this way. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][>][>][O][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman 
O= Enemy hit
>= Line of Fire


~~~ 005 BLAKBARR (RS) ~~~
-Codes: A
-Damage: 0 
-Number of Hits: 0
-Normal Chip: 87MB
-Description: Megaman creates a Barrier that blocks all attacks that 
do less then 150 points of damage. If this barrier is removed or 
broken, it will appear time and time again (somewhat a permanent 
barrier). Only Dark Megaman can use this chip (unless a Hole is on the 
field).  
-Range: None.


~~~ 001 BLUEMOON (BM) ~~~
-Codes: B
-Damage: 200 
-Number of Hits: 1
-Normal Chip: 90MB
-Description: Creates a satellite that releases a laser. This laser 
will do more damage depending on the more wins you have in the Red Sun
vs. Blue Mode in linked battles. Also, in Linked Battles, Blue Moon 
can hinder certain programs on the opponent’s Megaman, including some 
NaviCust programs, and Charged buster effects due to Souls.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][ ][ ][O][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman 
O= Where Laser hits


~~~ 002 SIGNLRED (BM) ~~~
-Codes: S
-Damage: 0 
-Number of Hits: 0
-Obstacle Chip: 61MB
-Description: Megaman creates a traffic light in front of him that 
carries 100HP. 1 of two lights could shine once it is played:

Red Light: Enemy CANNOT use any chips until Signal Red is destroyed.
Blue Light: Enemy CANNOT see you (like blinder) until Signal Red is 
destroyed.

-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][X][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman 
X= Where Signal Red appears


~~~ 003 BASSANLY (BM) ~~~
-Codes: X
-Damage: 160+ 
-Number of Hits: 4
-Normal Chip: 95MB
-Description: Bass appears and sends out Four Hells Rolling wheels. 
They basically go across all panels and home in one enemies. A single 
enemy can get hit up to 4 times. Any obstacles that are in the way 
will put a complete stop to the Hells Rolling Wheel.
-Range: 

[ ][ ][X][X][D][ ]
[ ][M][X][X][X][O]
[ ][ ][X][X][X][ ]

M= Megaman 
X= Where wheels go
O= Enemy it homes in on
D= Possible obstacle that can block a wheel


~~~ 004 BUGCURSE (BM) ~~~
-Codes: S
-Damage: 0 
-Number of Hits: 0
-Normal Chip: 73MB
-Description: Enemies are given numerous glitches/bugs in their 
programming.
-Range: None. This cannot be blocked at all


~~~ 005 DELTARAY (BM) ~~~
-Codes: Z
-Damage: 260+ 
-Number of Hits: Up to 3
-Sword Chip: 82MB
-Description: Megaman summons Protoman. Protoman goes out and slashes 
enemies with a WideSword Range. If you press A after he slashes the 
enemy, but BEFORE he teleports, he will slash again. Do it one more 
time, and Protoman will do a final slash and make a Delta Symbol.
-Range: Hard to show. Basically imagine an enemy getting hit 3 times 
and a Delta symbol being made.


Remember Giga Chips cannot be traded. All these chips are pretty 
interesting, with Holy Dream and Signal Red standing out the most 
in terms of effectiveness.

Fin.
======================================================================
======================================================================



======================================================================
======================================================================
[09] S E C R E T  C H I P S  O V E R V I E W

Keyword: [STCOW]

Here is an overview of all the Secret Chips in the game.


~~~ 000 ROLLARO1 ~~~
-Codes: A, F, W
-Damage: 50 
-Number of Hits: 1
-Normal Chip: 32MB
-Description: Action pauses, and Megaman summons Roll. Roll then fires
a Roll Arrow that heads straight. If it hits an enemy, the loose all 
current battle chips they had equipped. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][>][>][>][O]
[ ][ ][ ][ ][ ][ ]

R= Roll
>= Line of Fire
O= Enemy that gets hit


~~~ 000 ROLLARO2 ~~~
-Codes: D, R, W
-Damage: 70 
-Number of Hits: 1
-Normal Chip: 38MB
-Description: Action pauses, and Megaman summons Roll. Roll then fires
a Roll Arrow that heads straight. If it hits an enemy, the loose all 
current battle chips they had equipped. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][>][>][>][O]
[ ][ ][ ][ ][ ][ ]

R= Roll 
>= Line of Fire
O= Enemy that gets hit


~~~ 000 ROLLARO3 ~~~
-Codes: Q, Y, Z
-Damage: 90 
-Number of Hits: 1
-Normal Chip: 44MB
-Description: Action pauses, and Megaman summons Roll. Roll then fires
a Roll Arrow that heads straight. If it hits an enemy, the loose all 
current battle chips they had equipped. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][>][>][>][O]
[ ][ ][ ][ ][ ][ ]

R= Roll 
>= Line of Fire
O= Enemy that gets hit


~~~ 000 GUTPNCH1 ~~~
-Codes: B, E, N
-Damage: 100 
-Number of Hits: 1
-Normal Chip: 22MB
-Description: Action pauses, and Megaman summons Gutsman. Gutsman then
punches the panel directly in front of him. If there is an obstacle 
occupying that panel, then it is pushed to the rightmost column.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][G][X][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

G= Gutsman 
X= Panel hit


~~~ 000 GUTPNCH2 ~~~
-Codes: G, P, Y
-Damage: 140 
-Number of Hits: 1
-Normal Chip: 36MB
-Description: Action pauses, and Megaman summons Gutsman. Gutsman then
punches the panel directly in front of him. If there is an obstacle 
occupying that panel, then it is pushed to the rightmost column.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][G][X][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

G= Gutsman 
X= Panel hit



~~~ 000 GUTPNCH3 ~~~
-Codes: M, Q, T
-Damage: 180 
-Number of Hits: 1
-Normal Chip: 50MB
-Description: Action pauses, and Megaman summons Gutsman. Gutsman then
punches the panel directly in front of him. If there is an obstacle 
occupying that panel, then it is pushed to the rightmost column.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][G][X][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

G= Gutsman 
X= Panel hit



~~~ 000 PROPBOM1 ~~~
-Codes: E, G, P, *
-Damage: 120 
-Number of Hits: 1
-Normal Chip: 18MB
-Description: Action pauses, and Megaman summons Windman. Windman 
throws a slow moving Bomb, and the action goes back to normal. The 
Bomb must make it to the right most column on the field without being 
hit even once. If it makes it off screen, it damages the two rightmost
columns.
-Range: 

When used
[ ][ ][ ][ ][ ][ ]
[ ][W][O][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

W= Windman
O= Bomb

If it makes it off screen
[ ][ ][ ][ ][X][X]
[ ][M][O][ ][X][X]
[ ][ ][ ][ ][X][X]

M= Megaman
X= Panels damaged


~~~ 000 PROPBOM2 ~~~
-Codes: F, V, Z, *
-Damage: 160 
-Number of Hits: 1
-Normal Chip: 26MB
-Description: Action pauses, and Megaman summons Windman. Windman 
throws a slow moving Bomb, and the action goes back to normal. The 
Bomb must make it to the right most column on the field without being 
hit even once. If it makes it off screen, it damages the two rightmost
columns.
-Range: 

When used
[ ][ ][ ][ ][ ][ ]
[ ][W][O][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

W= Windman
O= Bomb

If it makes it off screen
[ ][ ][ ][ ][X][X]
[ ][M][O][ ][X][X]
[ ][ ][ ][ ][X][X]

M= Megaman
X= Panels damaged


~~~ 000 PROPBOM3 ~~~
-Codes: H, J, Q
-Damage: 200 
-Number of Hits: 1
-Normal Chip: 34MB
-Description: Action pauses, and Megaman summons Windman. Windman 
throws a slow moving Bomb, and the action goes back to normal. The 
Bomb must make it to the right most column on the field without being 
hit even once. If it makes it off screen, it damages the two rightmost
columns.
-Range: 

When used
[ ][ ][ ][ ][ ][ ]
[ ][W][O][ ][ ][ ]
[ ][ ][ ][ ][ ][ ]

W= Windman
O= Bomb

If it makes it off screen
[ ][ ][ ][ ][X][X]
[ ][M][O][ ][X][X]
[ ][ ][ ][ ][X][X]

M= Megaman
X= Panels damaged


~~~ 000 SEEKBOM1 ~~~
-Codes: B, R, S, *
-Damage: 80 
-Number of Hits: 1
-Normal Chip: 25MB
-Description: Megaman throws a bomb. The bomb hit’s the closet enemy, 
regardless of what panel it’s on.
-Range: None. Hits closet enemy regardless of position.


~~~ 000 SEEKBOM2 ~~~
-Codes: C, I, O
-Damage: 110 
-Number of Hits: 1
-Normal Chip: 35MB
-Description: Megaman throws a bomb. The bomb hit’s the closet enemy, 
regardless of what panel it’s on.
-Range: None. Hits closet enemy regardless of position.


~~~ 000 SEEKBOM3 ~~~
-Codes: M, U, W
-Damage: 140 
-Number of Hits: 1
-Normal Chip: 45MB
-Description: Megaman throws a bomb. The bomb hit’s the closet enemy, 
regardless of what panel it’s on.
-Range: None. Hits closet enemy regardless of position.


~~~ 000 METEORS1 ~~~
-Codes: G, L, S, *
-Damage: 50 
-Number of Hits: 5
-Fire Chip: 15MB
-Description: Megaman summons 5 meteors to hit a target two panels 
ahead of him. Time does NOT freeze when using this chip. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][ ][X][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Where meteors hit


~~~ 000 METEORS2 ~~~
-Codes: M, Q, T
-Damage: 60 
-Number of Hits: 5
-Fire Chip: 23MB
-Description: Megaman summons 5 meteors to hit a target two panels 
ahead of him. Time does NOT freeze when using this chip. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][ ][X][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Where meteors hit


~~~ 000 METEORS3 ~~~
-Codes: C, R, Z
-Damage: 70 
-Number of Hits: 5
-Fire Chip: 31MB
-Description: Megaman summons 5 meteors to hit a target two panels 
ahead of him. Time does NOT freeze when using this chip. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][ ][X][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Where meteors hit


~~~ 000 LIGTNIN1 ~~~
-Codes: L, T, W, *
-Damage: 100
-Number of Hits: 1
-Electricity Chip: 33MB
-Description: Megaman summons Thunderman. Thunderman in turn damages 
all obstacles on the field with lightning. When an obstacle is hit, it
damages all panels surrounding it.
-Range: 

[ ][ ][X][X][X][ ]
[ ][T][X][O][X][X]
[ ][ ][X][X][X][O]

T= Thunderman
O= Obstacles
X= Panels damaged


~~~ 000 LIGTNIN2 ~~~
-Codes: A, E, V
-Damage: 130
-Number of Hits: 1
-Electricity Chip: 37MB
-Description: Megaman summons Thunderman. Thunderman in turn damages 
all obstacles on the field with lightning. When an obstacle is hit, it
damages all panels surrounding it.
-Range: 

[ ][ ][X][X][X][ ]
[ ][T][X][O][X][X]
[ ][ ][X][X][X][O]

T= Thunderman
O= Obstacles
X= Panels damaged


~~~ 000 LIGTNIN3 ~~~
-Codes: H, J, Q
-Damage: 160
-Number of Hits: 1
-Electricity Chip: 39MB
-Description: Megaman summons Thunderman. Thunderman in turn damages 
all obstacles on the field with lightning. When an obstacle is hit, it
damages all panels surrounding it.
-Range: 

[ ][ ][X][X][X][ ]
[ ][T][X][O][X][X]
[ ][ ][X][X][X][O]

T= Thunderman
O= Obstacles
X= Panels damaged


~~~ 000 HAWKCUT1 ~~~
-Codes: H, N, O
-Damage: 80
-Number of Hits: 1
-Sword Chip: 40MB
-Description: Megaman pauses the action, and then summons Protoman. 
Protoman strikes enemies in front of him with a Wide Sword, then a 
Long Sword. 
-Range: 

1st attack
[ ][ ][X][ ][ ][ ]
[ ][P][X][ ][ ][ ]
[ ][ ][X][ ][ ][ ]

P= Protoman
X= Damaged Panels

2nd attack
[ ][ ][ ][ ][ ][ ]
[ ][P][X][X][ ][ ]
[ ][ ][ ][ ][ ][ ]

P= Protoman
X= Damaged Panels


~~~ 000 HAWKCUT2 ~~~
-Codes: F, S, V
-Damage: 90
-Number of Hits: 1
-Sword Chip: 50MB
-Description: Megaman pauses the action, and then summons Protoman. 
Protoman strikes enemies in front of him with a Wide Sword, then a 
Long Sword. 
-Range: 

1st attack
[ ][ ][X][ ][ ][ ]
[ ][P][X][ ][ ][ ]
[ ][ ][X][ ][ ][ ]

P= Protoman
X= Damaged Panels

2nd attack
[ ][ ][ ][ ][ ][ ]
[ ][P][X][X][ ][ ]
[ ][ ][ ][ ][ ][ ]

P= Protoman
X= Damaged Panels


~~~ 000 HAWKCUT3 ~~~
-Codes: I, N, Z
-Damage: 100
-Number of Hits: 1
-Sword Chip: 60MB
-Description: Megaman pauses the action, and then summons Protoman. 
Protoman strikes enemies in front of him with a Wide Sword, then a 
Long Sword. 
-Range: 

1st attack
[ ][ ][X][ ][ ][ ]
[ ][P][X][ ][ ][ ]
[ ][ ][X][ ][ ][ ]

P= Protoman
X= Damaged Panels

2nd attack
[ ][ ][ ][ ][ ][ ]
[ ][P][X][X][ ][ ]
[ ][ ][ ][ ][ ][ ]

P= Protoman
X= Damaged Panels


~~~ 000 NUMBRBL1 ~~~
-Codes: E, L, W
-Damage: ???
-Number of Hits: 1
-Variable Chip: 28MB
-Description: Megaman pauses the action and then summons Numberman. 
Numberman then sends out 3 Number Balls that attack the row you’re in.
Damage is equal to the last two digits in Megaman’s HP per ball 
(unsure of what happens when you have 00 as your last two digits).
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][N][X][X][X][ ]
[ ][ ][ ][ ][ ][ ]

N= Numberman
X= Panels number balls drop 


~~~ 000 NUMBRBL2 ~~~
-Codes: A, E, P
-Damage: ???
-Number of Hits: 1
-Variable Chip: 35MB
-Description: Megaman pauses the action and then summons Numberman. 
Numberman then sends out 4 Number Balls that attack the row you’re in.
Damage is equal to the last two digits in Megaman’s HP per ball 
(unsure of what happens when you have 00 as your last two digits).
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][N][X][X][X][X]
[ ][ ][ ][ ][ ][ ]

N= Numberman
X= Panels number balls drop 


~~~ 000 NUMBRBL3 ~~~
-Codes: L, T, Y
-Damage: ???
-Number of Hits: 1
-Variable Chip: 42MB
-Description: Megaman pauses the action and then summons Numberman. 
Numberman then sends out 5 Number Balls that attack the row you’re in.
Damage is equal to the last two digits in Megaman’s HP per ball 
(unsure of what happens when you have 00 as your last two digits).
-Range: 

[ ][ ][ ][ ][ ][ ]
[N][X][X][X][X][X]
[ ][ ][ ][ ][ ][ ]

N= Numberman
X= Panels number balls drop


~~~ 000 METLGER1 ~~~
-Codes: A, M, P, *
-Damage: 100
-Number of Hits: 1
-Break Chip: 20MB
-Description: Places a metal gear that rotates in the center enemy 
row.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][ ][X][X][X]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Where gears move 
 

~~~ 000 METLGER2 ~~~
-Codes: C, E, G, *
-Damage: 130
-Number of Hits: 1
-Break Chip: 28MB
-Description: Places a metal gear that rotates in the center enemy 
row.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][ ][X][X][X]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Where gears move


~~~ 000 METLGER3 ~~~
-Codes: I, L, Q, *
-Damage: 100
-Number of Hits: 1
-Break Chip: 36MB
-Description: Places a metal gear that rotates in the center enemy
row.
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][ ][X][X][X]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Where gears move


~~~ 000 PANLSHT1 ~~~
-Codes: A, H, S, *
-Damage: 100
-Number of Hits: 1
-Ground Chip: 19MB
-Description: The panel in front of Megaman will rise up and attack an 
enemy. Wherever the panel was, there will be a new empty hole (not the 
same as the hole used for certain dark powered chips).
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][X][>][>][>]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Panel that will attack an enemy
>= Line of Fire

~~~ 000 PANLSHT2 ~~~
-Codes: C, G, T, *
-Damage: 60
-Number of Hits: Multiple
-Ground Chip: 25MB
-Description: All Panels in Megaman’s row (except the one he’s 
standing one, will all rise up (they have to be on his side of the 
field) and attack an enemy. Wherever the panels were, an empty hole is 
created in its place (not the same as the hole used for certain dark 
powered chips). Works with Areagrab.
-Range: 

Your Field  Virus Field
[ ][ ][ ]   [ ][ ][ ]
[X][M][X]   [>][>][>]
[ ][ ][ ]   [ ][ ][ ]

M= Megaman
X= Panel that will attack an enemy
>= Line of Fire

~~~ 000 PANLSHT3 ~~~
-Codes: F, J, N, *
-Damage: 80
-Number of Hits: Multiple
-Ground Chip: 31MB
-Description: All Panels above, below, and on each side of Megaman 
will rise up and attack straight forward. The panels all have to be in 
his area. Wherever the panels were, an empty hole is created in its 
place (not the same as the hole used for certain dark powered chips). 
-Range: 

Your Field  Virus Field
[ ][X][ ]   [>][>][>]
[X][M][X]   [>][>][>]
[ ][X][ ]   [>][>][>]

M= Megaman
X= Panel that will attack an enemy
>= Line of Fire

~~~ 000 AQUAUP1 ~~~
-Codes: B, S, Z
-Damage: 110
-Number of Hits: Multiple
-Water Chip: 22MB
-Description: Megaman unleashes a geyser if he uses this chip behind 
a cracked panel.
-Range: Simply use behind a cracked panel.


~~~ 000 AQUAUP2 ~~~
-Codes: I, P, U
-Damage: 140
-Number of Hits: Multiple
-Water Chip: 28MB
-Description: Megaman unleashes a geyser if he uses this chip behind 
a cracked panel.
-Range: Simply use behind a cracked panel.


~~~ 000 AQUAUP3 ~~~
-Codes: F, K, W
-Damage: 170
-Number of Hits: Multiple
-Water Chip: 34MB
-Description: Megaman unleashes a geyser if he uses this chip behind 
a cracked panel.
-Range: Simply use behind a cracked panel.


~~~ 000 GREENWD1 ~~~
-Codes: G, J, Y
-Damage: 120
-Number of Hits: Multiple
-Wood Chip: 35MB
-Description: Megaman unleashes Wood Towers that attack random areas 
in the enemy’s field. A Wood Tower will hit an enemy at least ONCE.
-Range: Random.


~~~ 000 GREENWD2 ~~~
-Codes: D, K, P
-Damage: 140
-Number of Hits: Multiple
-Wood Chip: 40MB
-Description: Megaman unleashes Wood Towers that attack random areas 
in the enemy’s field. A Wood Tower will hit an enemy at least ONCE.
-Range: Random.


~~~ 000 GREENWD3 ~~~
-Codes: E, N, P
-Damage: 160
-Number of Hits: Multiple
-Wood Chip: 45MB
-Description: Megaman unleashes Wood Towers that attack random areas 
in the enemy’s field. A Wood Tower will hit an enemy at least ONCE.
-Range: Random.


~~~ 000 GUNSOLEX ~~~
-Codes: G
-Damage: ???
-Number of Hits: 1
-Normal Chip: 80MB
-Description: Press and HOLD A to activate. Megaman then brings out a
gun in the panel in front of him, and rapidly drains the HP of the 
enemies two AND three columns ahead of him for a short about of time. 
This chip does not destroy In-Battle GMDs, but it removes Dark Holes. 
Dark Megaman cannot use this chip. This Gun is the fastest in the 
GUNSOL series. Counts as a Mega Chip when placing it in your folder.
-Range: 

[ ][ ][ ][X][X][ ]
[ ][M][ ][X][X][ ]
[ ][ ][ ][X][X][ ]

M= Megaman
X= Panels effected


~~~ 000 Z-SAVER ~~~
-Codes: Z
-Damage: 100
-Number of Hits: 3
-Sword Chip: 80MB
-Description: Megaman unleashes a triple slash sword combo. First 
slash is a Long Sword, Second slash is a Wide Sword, and the third 
slash is three horizontal damaging hit. Counts as a Mega Chip when 
placing it in your folder.
-Range: 

1st Attack
[ ][ ][ ][ ][ ][ ]
[ ][M][X][X][ ][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Panels That Get Hit

2nd Attack
[ ][ ][X][ ][ ][ ]
[ ][M][X][ ][ ][ ]
[ ][ ][X][ ][ ][ ]

M= Megaman
X= Panels That Get Hit

3rd Attack
[ ][ ][ ][ ][ ][ ]
[ ][M][X][X][X][ ]
[ ][ ][ ][ ][ ][ ]

M= Megaman
X= Panels That Get Hit


~~~ 000 GRANDPRIXPOWER ~~~
-Codes: G
-Damage: 200
-Number of Hits: 2
-Normal Chip: 94MB
-Description: The GPP Chip summons VideoMan, who uses Play Back to 
summon LaserMan. LaserMan then fires a red laser beam down the row. 
Finally, KendoMan dashes back down the row, hitting the enemy again. 
It deals 200 damage, with 2 hits, down your row. Description by 
SlinetJi of the Message Boards.
-Range: Down Megaman’s row. 


~~~ 000 DUO ~~~
-Codes: D
-Damage: 200
-Number of Hits: ???
-Normal Chip: 99MB
-Description: The Duo Chip summons Duo and he performs his Meteor Fist 
attack on enemy panels, dealing 200 damage per hit. The most powerful 
Battle Chip alone. Description by SilentJi of the Message Boards.  
-Range: All panels.


~~~ 000 FINALGUN ~~~
More info coming soon.

And those are the Secret Chips. These chips are obtained in Higsby 
free tournament. It’s pretty easy to tell which Navis give you which 
chips.

Fin.
======================================================================
======================================================================



======================================================================
======================================================================
[10] D A R K  C H I P S  O V E R V I E W

Keyword: [DRCOW]

Here is an overview of all the Dark Chips in the game. Dark Chips are 
listed in a different manner. First off, they do not have any Codes, 
or MB. Also, they cause a glitch/bug that happens once Megaman selects
the chip. 


~~~ 000 DARKBOMB ~~~
-Damage Done: 200 
-Number of Hits: 1
-Description: Megaman throws a bomb 3 panels ahead. Whichever panel it
was thrown on, it will damage all 8 surrounding panels near it.
-Glitch: Megaman automatically moves backwards (as if Wind was in 
play).
-Range:

[ ][ ][ ][X][X][X]
[ ][M][ ][X][O][X]
[ ][ ][ ][X][X][X]

M= Megaman
O= Where bomb is thrown (the panel where the bomb was thrown gets 
damaged as well)
X= Panels that get damaged


~~~ 000 DRKCANON ~~~
-Damage Done: ??? 
-Number of Hits: 1
-Description: Megaman uses a Cannon (Forward projectile attack). The 
damage done by this chip is equal to the amount of HP you lost from 
your MAX (similar to MURAMASA. .
-Glitch: Megaman’s Buster stats will be reduced to 1.
-Range:

[ ][ ][ ][ ][ ][ ]
[ ][M][>][>][>][O]
[ ][ ][ ][ ][ ][ ]

M= Megaman
O= Enemy that gets hit.
>= Line of Fire


~~~ 000 DRKLANCE ~~~
-Damage Done: ??? 
-Number of Hits: 1
-Description: Megaman uses LANCE (damages the enemies rightmost 
panels). The damage done by this chip is equal to HALF the amount of 
the highest enemy HP.
-Glitch: Megaman loses 5 random chips from his folder that cannot be 
used in the current battle (NOTE: you do NOT lose these chips 
permanently).
-Range:

[ ][ ][ ][ ][ ][X]
[ ][M][ ][ ][ ][X]
[ ][ ][ ][ ][ ][X]

M= Megaman
X= Panels that get hit


~~~ 000 DRKRECOV ~~~
-Damage Done: None, Restores 1000 HP 
-Number of Hits: 1
-Description: Megaman uses a Recov chip (gain HP). Instead of gaining 
HP in the hundreds, Megaman instead gains 1000 HP. 
-Glitch: Megaman automatically drains Megaman’s HP, in battle AND in 
the Custom Menu
-Range: None


~~~ 000 DRKSPRED ~~~
-Damage Done: 400 
-Number of Hits: Multiple
-Description: Megaman uses a Spreader Chip. When it hits an enemy, it 
damages ALL the panels surrounding that enemy as well.  
-Glitch: Any panel Megaman steps off of turns into a Swamp/Poison 
Panel (which in turn, drains HP).
-Range:

[ ][ ][ ][X][X][X]
[ ][M][ ][X][O][X]
[ ][ ][ ][X][X][X]

M= Megaman
O= Enemy that gets hit
X= Panels that get hit


~~~ 000 DRKSTAGE ~~~
-Damage Done: None (though it does help DRAIN enemy HP). 
-Number of Hits: 0
-Description: Once used, all of Megaman’s Panels turn into Holes, 
while the enemies panels turn into Swamp/Poison Panels
-Glitch: Megaman loses one chip space in the custom Menu (I.E. If 
Megaman is able to select up to 5 chips, he in turn will only be able
to select 4)
-Range: 

[O][O][O][X][X][X]
[O][M][O][X][X][X]
[O][O][O][X][X][X]

M= Megaman
O= Holes
X= Swamp Panels


~~~ 000 DRKSWORD ~~~
-Damage Done: ??? (Up to 500)  
-Number of Hits: 1
-Description: Megaman uses a Sword that can goes two columns deep, and
three rows wide. The damage that this chip does is equal to the 
enemies’ HP that’s the highest (up to 500 damage can be done).
-Glitch: Megaman begins to move forward automatically (as if Fan was 
in play). 
-Range: 

[ ][ ][X][X][ ][ ]
[ ][M][X][X][ ][ ]
[ ][ ][X][X][ ][ ]

M= Megaman
X= Panels hit


~~~ 000 DRKVULCN ~~~
-Damage Done: 20   
-Number of Hits: 24
-Description: Megaman uses a Vulcan Chip that hits 24 times, 20 points
per hit (forward projectile attack that hits multiple times, up to 
480 damage can be done to a single enemy).
-Glitch: Megaman’s direction controls are reversed, as if he was 
confused. 
-Range: 

[ ][ ][ ][ ][ ][ ]
[ ][M][>][>][>][O]
[ ][ ][ ][ ][ ][ ]

M= Megaman
>= Line of Fire
O= Enemy hit

Dark Chips are very special indeed. Remember each time you use a Dark 
Chip, you lose 1HP permanently!

And with that, the Chip Overview Sections are done. Now for the misc. 
stuff. . .

Fin.
======================================================================
======================================================================



======================================================================
======================================================================
[11] C H I P  L O C A T I O N S

Keyword: [CHLOC]

Here is a list of where to get every chip in the game. These don’t 
really give the exact pinpoint location, but the area in which you get 
them.

(NOTE: RS stands for Red Sun exclusive chip, while BM stands for Blue
Moon exclusive chip). 

LEGEND (Where chips can be obtained):
01. BMD: Blue Mystery Data.
02. GMD: Green Mystery Data.
03. PMD: Purple Mystery Data.
04. BGMD: In-Battle Green Mystery Data.
05. ND: Net Dealer.
06. BFD: Bug Frag Dealer.
07. HCT: Higsby’s Chip Trader (ACDC Town, Higsby, Green).
08. HSCT: Higsby’s Special Chip Trader (Electown, Red).
10. BFT: Bug Frag Trader (Black Earth 2).
11. CO: Chip Order (ACDC Town, Higsby). You can only get the chip if 
you have it in your library, or compared data with a friend who has the
chip.
12. (RS) or (BM): Code can only be obtained in Red Sun or Blue Moon.

(NOTE: Some chips come equipped in Folders that you receive throughout 
the game. Unfortunately I do not have all the folder list available, so
some chips that come from a folder might not have it listed as a 
location under that chip. Sorry about this, but I’ll get it all up as 
soon as I can. Remember, all submissions welcome).


~~~ STANDARD CHIPS ~~~
001: CANNON
A- Fldr1, XtraFldr, HCT, HSCT
B- Fldr1, XtraFldr, HCT, HSCT, CO
C- ND: Town Area 3, HCT, HSCT
*- BGMD: Town Area, HCT, HSCT

0002: HICANNON
C- GMD: Sharo Area, Higsby’s Shop, HCT, HSCT, BFT
D- BMD: Meteor Area 1, HCT, HSCT, BFT, CO
E- BMD: BMD: Town Area 3 (Hard Mode), GMD: ACDC Area 1 (Hard Mode), 
HCT, HSCT, BFT

003: M-CANNON
E- BMD: Meteor Area 3 (Hard Mode), GMD: ACDC Area 1 (Super Hard Mode), 
BFT
F- GMD: Sharo Area (Super Hard Mode), HCT, HSCT, BFT, CO,
G- BMD: Undernet Area 4, GMD: ACDC Area 1, HCT, HSCT, BFT

004: AIRSHOT
A- Fldr1,Xtrafldr, HCT, HSCT, CO
S- HCT, HSCT
V- HCT, HSCT
*- Fldr2, FamFldr, GMD: ACDC Area 1, GMD: Town Area 4, HCT, HSCT

005: VULCAN1
E- HCT, HSCT
S- HCT, HSCT, CO
V- Fldr1, Xtrafldr, HCT, HSCT
*- Fldr2, HCT, HSCT

006: VULCAN2
B- BMD: ToyRobo2, HCT, HSCT, BFT
H- GMD: Undernet Area 2, ND: Netopia Area, HCT, HSCT, BFT, CO
O- Fldr2, HCT, HSCT, BFT

007: VULCAN3
O- BMD: Ticket Machine - Castillo (Hard Mode), BFT
Y- GMD: Undernet Area 2 (Hard and Super Hard Moe), BFT, CO
W- BMD: ToyRobo4 (Hard and Super hard Mode), BFT

008: SPREADER
L- FamFldr, GMD: Town Area 1, Higsby’s Shop, HCT, HSCT
M- Famfldr, BMD: ElTower 1 (Electown), HCT, HSCT, CO
N- Famflder, BMD: DenDome Netbattle Machine, HCT, HSCT
*- BGMD: Park Area 1-3, GMD: Town Area 1 (Hard and Super Hard Mode), 
ND: ACDC Area 2, HCT, HSCT

009: HEATSHOT
B- Fldr2, FamFldr, Spikey Viruses, SpikeyEX Viruses, HCT, HSCT
C- Fldr2, Famfldr, Spikey Viruses, SpikeyEX Viruses, HCT, HSCT, CO
D- FamFldr, GMD: ACDC Area 2, Spikey Viruses, SpikeyEX Viruses, HCT, 
HSCT
*- HCT, HSCT

010: HEAT-V
C- Spikey2EX Viruses, HSCT, BFT
D- GMD: Yumland Area, GMD: ACDC Area 2 (Hard Mode), Spikey2 Viruses, 
HSCT, BFT, CO
E- Spikey2 Viruses, Spikey2EX Viruses, HSCT, BFT

011: HEATSIDE
D- GMD: Yumland Area (Hard and Super Hard Mode), GMD: ACDC Area 2, 
Spikey3 Viruses, BFT
E- Spikey3, Spikey3EX Viruses, BFT, CO

F- Spikey3 Viruses, BFT

012: BUBBLER
P- FamFldr, GMD: Town Area 3, Shrimpy, ShripmyEX, HCT, HSCT
Q- FamFldr, GMD: ACDC Area 3, Shrimpy, HCT, HSCT, CO
R- Famfldr, ShrimpyEX, ND: ACDC Area 2, HCT, HSCT
*- HCT, HSCT

013: BUB-V
C- Shrimpy2, Shrimpy2EX, HSCT, BFT
D- GMD: Netopia Area, Shrimpy2EX, HSCT, BFT, CO
E- GMD: ACDC Area 3 (Hard Mode), GMD: Town Area 3 (Hard Mode), 
Shrimpy2, HSCT, BFT

014: BUBLSIDE
D- GMA: Netopia Area (Hard Mode), Shrimpy3EX, BFT
E- GMD: ACDC Area 3 (Super Hard Mode), GMD: Town Area 3, Shrimpy3, BFT,
CO
F- Shrimpy3, Shrimpy3EX, BFT

015: THUNDER1
B- GMD: Yumland Area, Billy, (BM) BillyEX, HCT, HSCT, CO
L- GMD: ACDC Area 2, (RS) Billy, (RS) BillyEX, HCT, HSCT
P- (BM) Billy, (BM) BillyEX, HCT, HSCT
*- BillyEX, HCT, HSCT

016: THUNDER2
H- (RS) Silly, (RS) SillyEX, HSCT, BFT, CO
P- GMD: ACDC Area (Hard Mode), Silly SillyEX, HSCT, BFT
S- GMD: Yumland Area (Hard Mode), (BM) Silly, (BM) Silly EX, Netopia 
CT, BFT

017: THUNDER3
I- (RS) Killy, (RS) KillyEX, BFT, CO
T- GMD: Yumland Area (Super Hard Mode), (BM) Killy, (BM) KillyEX, BFT
W- GMD: ACDC Area (Super Hard Mode), Killy, KillyEX, BFT

018: WIDESHT1
C- Fldr2, Lark Virus, HCT, HSCT
D- GMD: Park Area 3, Lark Virus, LarkEX Virus, HSCT, HSCT, CO
E- LarkEX, HSCT, HSCT
*- HCT, HSCT

019: WIDESHT2
L- BarkEX, HSCT, BFT
M- GMD: Park Area 3 (Hard Mode), Bark, BarkEX, HSCT, BFT, CO
N- Bark, HSCT, BFT

020: WIDESHT3
S- GMD: Park Area 3 (Super Hard Mode), TarkEX, BFT, CO
T- Numberman Lotto Machine: 68009092, BFT

021: FLMLINE1
F- GMD: Town Area 2, VolGear Virus, VolGearEX, HCT, HSCT, CO
G- Numberman Lotto Machine: 46292983, HCT, HSCT
H- VolGear, VolGear, HCT, HSCT
*- GMD: Yumland Area

022: FLMLINE2
D- GMD: Netfrica Area, VulGear, BFT
E- VulGearEX, BFT, CO
F- GMD: Town Area 2 (Hard Mode), GMD: Yumland Area (Hard Mode), 
VulGear, VulGearEX, BFT

023: FLMLINE3
J- Numberman Lotto Machine: 57604335, BFT, ValGear Virus
K- GMD: Town Area 2 (Super Hard Mode), GMD: Netfrica Area (Super Hard 
Mode), ValGear, ValGearEX, BFT, CO
L- GMD: Yumland Area (Super Hard Mode), ValGear, ValGearEX, BFT

024: GUNSOL1
A- HSCT, BFT
G- Vampire Manor - Django Statue, HSCT, BFT, CO
M- HSCT, BFT
*- HSCT, BFT

025: GUNSOL2
B- HSCT, BFT
G- HeelNavi in Undernet Area 4, HSCT, BFT, CO
S- HSCT, BFT

026: GUNSOL3
C- BFT
G- Django in Undernet 4, BFT, CO
T- BFT

027: BLIZZARD
H- Weather (BM), Wither (BM), HCT, HSCT, BFT
J- GMD: Sharo Area, Weather (RS), Wither (RS), HCT HSCT, BFT, CO
V- Weather, HCT, HSCT, BFT
*- FamFldr, GMD: Undernet Area 4 (Super Hard Mode), Weather EX

028: HEATBRTH
D- GMD: Sharo Area (Hard mode), Whomper (BM), Wither (BM), HSCT, BFT
K- ND: Netopia, Whomper Virus, HSCT, BFT, CO
O- Whomper (RS), Wither (RS), HSCT, BFT
*- Famfldr, GMD: Undernet 4 (Super Hard Mode), Weather EX, HSCT, BFT

029: ELECSHOK
J- Winger Virus, HSCT, BFT
L- Winger (RS), Wither (RS), HSCT, BFT, CO
S- GMD- Sharo Area (Super Hard Mode), Winger (BM), Wither (BM), HSCT, 
BFT
*- Famfldr, GMD: Undernet 4 (Super Hard Mode), Weather EX, HSCT, BFT

030: WOODPWDR
F- Wonder (BM), HSCT BFT
T- Wonder, Wither, HSCT, BFT, CO
W- Famfldr, GMD: Undernet 4 (Super Hard mode), Weather EX, HSCT, BFT
*- GMD: Undernet 4 (Super Hard Mode), Weather EX, HSCT, BFT

031: SANDRING
C- HCT, HSCT, BFT
R- HCT, HSCT, BFT, CO
S- HCT, HSCT, BFT
*- BMD: Town Area 1, GMD: Netopia Area, HCT, HSCT, BFT

032: TWNFNG1
A- GMD: Sharo Area, Walla, WallaEX, HSCT, CO
B- Walla, WallaEX, HSCT
C- Walla, WallaEX, HSCT
*- Famfldr, HSCT

033: TWNFNG2
O- WallandEX, HSCT, BFT, CO
P- GMD: Sharo GMD (Hard Mode), Walland, HSCT, BFT
Q- Walland, WallandEX, HSCT, BFT

034: TWNFNG3
F- WaldonEX, BFT, CO
G- Numberman Lotto Machine: 88019791, BFT
Q- Walland, WallandEX, HSCT, BFT

035: ELEMFLAR
K- Elemperor (BM), ElemperorEX (BM), HSCT, BFT
N- Elemperor (RS), ElemperorEX (RS), HSCT, BFT, CO
P- Elemperor, Elemperor5, HSCT, BFT

036: ICEELEM
H- Elemperor2, Elemperor5, HSCT, BFT
Q- Elemperor2, ElemperorEX, HSCT, BFT, CO
V- Elemperor2, Elemperor5, HSCT, BFT

037: ELEMLEAF
C- Elemperor3, Elemperor5, BFT
D- Elemperor3 (BM), ElemperorEX (BM), BFT
I- Elemperor3 (RS), ElemperorEX (RS), BFT, CO

038: ELEMSAND
A- Elemperor4, ElemperorEX, BFT, CO
L- Elemperor4 (RS), Elemperor5 (RS), BFT
S- Elemperor4 (BM), Elemperor5 (BM), BFT
*- BFT

039: MAGBOLT1
B- GMD: Sharo Area, MagTectEX, HCT, HSCT
C- MagTect, HCT, HSCT, CO
D- MagTect, MagTectEX, HCT, HSCT
*- HCT, HSCT

040: MAGBOLT2
E- GMD: Sharo Area (Hard Mode), MagTec+, HSCT, BFT
F- MagTec+EX, HSCT, BFT, CO
G- MagTec+, MagTec+EX, HSCT, BFT

041: MAGBOLT3
A- MagTecX, BFT
B- MagTecXEX, BFT, CO
C- GMD: Sharoa Area (Super Hard Mode), MagTecX, MagTecXEX, BFT

042: TORNADO
E- HCT, HSCT, BFT
L- ND: ACDC Area 2, HCT, HSCT, BFT, CO
T- GMD: Undernet Area 5, BGMD: Town Area 1-4, HCT, HSCT, BFT

043: STATIC
B- HSCT, BFT
G- HSCT, BFT, CO
Z- ND: Undernet Area 1, HSCT, BFT
*- BGMD: Netopia Area, BGMD: NetFrica Area, BGMD: Yumland Area, BGMD: 
Sharo Area, HSCT, BFT

044: MINIBOMB
B- Fldr1, Fldr2, GMD: Undernet Area 3, HCT, HSCT, CO
L- Fldr1, GMD: ACDC Area 1, GMD: Undernet Area 3, HCT, HSCT
T- GMD: Undernet Area 3, HCT, HSCT
*- Fldr2, BMD: Teddy Bear, HCT, HSCT

045: ENERGBOM
E- GMD: ACDC Area 1 (Hard Mode), ND: ACDC Area 2, HCT, HSCT
N- GMD: Town Area 2, HCT, HSCT, CO
T- GMD: Netopia Area, HCT, HSCT
*- HCT, HSCT

046: MEGENBOM
D- BMD: ACDC Area 3 (Super Hard Mode), BMD: ElTower 1 (Hard Mode), 
HSCT, BFT
J- GMD: ACDC Area 1 (Super Hard Mode), GMD: Town Area 2 (Hard and Super
hard Mode), GMD: Netopia Area (Hard and Super Hard Mode), HSCT, BFT, CO
W- HSCT, BFT, Bank Program

047: BALL
B- BGMD: Park Area, HCT, HSCT, BFT
T- Prize from Numberman Scenario, HCT, HSCT, BFT, CO
V- BGMD: Town Area 1-4, GMD: Undernet Area 5, HCT, HSCT, BFT
*- HCT, HSCT, BFT

048: BLKBOMB
D- BMD: Undernet Area 6 (Hard Mode), HSCT, BFT
H- Bank Program, HSCT, BFT
Z- PMD: Sharo Area, HSCT, BFT, CO

049: GEYSER
B- HSCT, BFT, CO
L- PMD: ACDC Area 2, HSCT, BFT
V- HSCT, BFT

050: BUGBOMB
B- BMD: Park Robo 2 (Super Hard Mode), HSCT, BFT
G- BMD: Antenna 3 (Sharo), HSCT, BFT, CO
Z- CTS, BFT
*- BMD: Undernet Area 4 (Hard Mode), HSCT, BFT

051: BINDER1
C- Melody (BM), Melody EX (BM), HCT, HSCT
O- Melody (RS), Melody EX (RS), HCT, HSCT, CO
S- GMD: Park Area 2, Melody, HCT, HSCT
*- Melody EX, HCT, HSCT

052: BINDER2
A- Hellody, Hellody EX, HCT, HSCT, BFT
T- GMD: Park Area 2 (Hard Mode), Hellody (BM), Hellody EX (BM), HCT, 
HSCT, BFT, CO
Y- Hellody (RS), Hellody EX (RS), HCT, HSCT, BFT

053: BINDER3
E- Felony EX, bFT
I- GMD: Park Area 2 (Super Hard Mode), Felony (BM), BFT, CO
O- Felony (RS), BFT

054: SWORD
E- Fldr2, HCT, HSCT
L- HCT, HSCT
S- Fldr1, HCT, HSCT, CO

055: WIDESWRD
E- Fldr2, HCT, HSCT
L- HCT, HSCT
S- Fldr1, GMD: ACDC Area 2, HCT, HSCT, CO

056 LONGSWRD
E- GMD: Town Area 2, GMD: Town Area 4, HCT, HSCT
L- GMD: Undernet Area 1, HCT, HSCT
S- BMD: ElTower 2, HCT, HSCT, CO

057: WIDEBLDE
C- Bank Program, BMD: ElTower (Hard Mode), HSCT, BFT
K- HSCT, BFT
S- GMD: Undernet Area 1 (Hard and Super Hard Mode), HSCT, BFT

058: LONGBLDE
G- Higsby’s Chip Store, HSCT, BFT, CO
R- GMD: Town Area 2 (Hard Mode), BMD: Meteor 3 (Super Hard Mode), GMD: 
Undernet Area 6 (Hard and Super Hard Mode), HSCT, BFT
S- Bank Program, GMD: Undernet Area 1 (Super Hard Mode), HSCT, BFT

059: CUSTSWRD
B- PMD: Town Area 3, GMD: Undernet Area 1 (Hard and Super Hard Mode), 
HSCT, BFT, CO
P- GMD: Town Area 4 (Hard Mode), HSCT, BFT
S- GMD: Undernet Area 1, BMD: Town Area 2 (Super Hard Mode), HSCT, BFT

060: VARSWRD
C- Numberman Lotto Machine: 03696458, HSCT, BFT
J- HSCT, BFT, Bank Program 
V- PMD: Park Area 2, GMD: Undernet Area 3, BMD: Meteor 4, GMD: Town 
Area 4 (Super Hard Mode), HSCT, BFT

061: SLASHER
F- HSCT, BFT
H- HSCT, BFT
R- ND: Netopia Area, HSCT, BFT, CO

062: WINDRACK
A- PMD: Town Area 4, HSCT, BFT, CO
L- HSCT, BFT
R- HSCT, BFT
*- BMD: Meteor 4 (Super hard Mode), HSCT, BFT

063: AIRHOC1
D- Dharma EX, HCT, HSCT, CO
E- GMD: Park Area 1, HCT, HSCT
F- Dharma HCT, HSCT
*- Dharma, HCT, HSCT

064: AIRHOC2
I- KarmaEX, HSCT, BFT, CO
J- GMD: Park Area (Hard Mode), Karma, HSCT, BFT
K- Karma, HSCT, BFT

065: AIRHOC3
U- Dogma, BFT, CO
V- Numberman Lotto Machine: 77038416, BFT
W- GMD: Park Area 1 (Super Hard Mode), DogmaEX, BFT

066: COUNTER1
F- GMD: Town Area 3, HCT, HSCT
M- HCT, HSCT, CO
T- GMD: ACDC Area 3, GMD: Town Area 2, BMD: Game Console, HCT, HSCT
*- HCT, HSCT

067: COUNTER2
B- GMD: Park Area 2 (Hard Mode), HSCT, BFT
H- GMD: ACDC Area 3 (Hard mode), GMD: Town Area 3 (Hard Mode), HSCT,
BFT, CO
L- GMD: Undernet Area 6, BMD: Meteor Area 3, HSCT, BFT
*- HSCT, BFT

068: COUNTER3
A- GMD: Park Area 2 (Super Hard Mode), GMD: Undernet Area 6 (Hard and 
Super Hard Mode), BFT
N- GMD: ACDC Area 3 (Super Hard Mode), GMD: Town Area 3 (Super Hard 
Mode), BFT, CO
V- BMD: Park Robo 1 (Hard Mode), BFT

069: BOOMER1
L- Boomer Virus, HCT, HSCT
M- GMD: Park Area 1, BoomerEX, HCT, HSCT, CO
N- Boomer, HCT, HSCT
*- BoomerEX, HCT, HSCT

070: BOOMER2
L- Gloomer, Gloomer EX, HSCT, BFT
M- GMD: Park Area 1 (Hard Mode), Gloomer EX, HSCT, BFT, CO
N- Gloomer, HSCT, BFT

071: BOOMER3
S- DoomerEX, BFT
T- GMD: Park Area 1 (Super Hard Mode), Doomer, Doomer EX, BFT, CO
U- Doomer, BFT

072: SIDBMBO1
B- Kilby (BM), KilbyEX (BM), HCT, HSCT
I- GMD: Undernet Area 6, Kilby (RS), KilbyEX (RS), HCT, HSCT, CO
R- Kilby, HCT, HSCT
*- KilbyEX, HCT, HSCT

073: SIDBMBO2
H- Kilbur EX, HSCT, BFT, CO
O- GMD: Undernet Area 6 (Hard Mode), Kilbur (BM), HSCT, BFT
S- Kilburn (RS), HSCT, BFT

074: SIDBMBO3
A- Kilbo EX, BFT, CO
F- Kilbo (RS), BFT
U- GMD: Undernet Area 6 (Super Hard Mode), Kilbo (BM), BFT

075: LANCE
A- Bank Program, HSCT, BFT
G- PMD: Yumland Area, HSCT, BFT, CO
R- HSCT, BFT
*- HSCT, BFT

076: WHITWEB1
D- Spidy (BM), HSCT
L- Spidy (RS), HSCT, CO
R- Spidy EX, HSCT
*- Spidy, Spidy EX, HSCT

077: WHITWEB2
C- WebbyEX, HSCT, BFT, CO
E- Webby (BM), HSCT, BFT
Y- Webby (RS), HSCT, BFT
*- Webby, WebbyEX, HSCT, BFT

078: WHITWEB3
K- ArachyEX, BFT, CO
O- Arachy (RS), BFT
V- Arachy (BM), BFT
*- Arachy, ArachyEX, BFT

079: MOKORUS1
C- MolokoEX, HCT, HSCT
I- Moloko (BM), HCT, HSCT
M- GMD: Town Area 3, Moloko (RS), HCT, HSCT

080: MOKORUS2
G- MilkoEX, HSCT, BFT
K- Milko (RS), HSCT, BFT, CO
M- GMD: Town Area 3 (Hard Mode), Milko (BM), HSCT, BFT

081: MOKORUS3
O- Macko3EX, BFT
T- GMD: Town Area 3 (Super Hard Mode), Macko3 (BM), BFT
Y- Macko (RS), BFT, CO

082: CIRCGUN1
H- CirKill (BM), CirKillEX (BM), HSCT
T- CirKill, CirKillEX, HSCT, CO
Z- CirKill (RS), CirKill (RS), HSCT

083: CIRCGUN2
D- CirCus (BM), CirCusEX (BM), HSCT, BFT
G- CirCus (RS), CirCusEX (BM), HSCT, BFT, CO
T- CirCus, CirCusEX, HSCT, BFT

084: CIRCGUN3
J- CirSmsh (BM), CirSmshEX (BM), BFT
M- CirSmsh (RS), CirSmsh (RS), BFT, CO
R- CirSmsh, CirSmshEX, BFT

085: SNAKE
D- BMD: Netopia Area (Super Hard Mode), HSCT, BFT
M- PMD: Undernet Area 1, HSCT, BFT, CO
R- Numberman Lotto Machine: 32108251, HSCT, BFT

086: MAGNUM
H- BGMD: Park Area, BFT
Q- BFT, CO
V- BGMD: Netopia Area, BGMD: Netfrica Area, BGMD: Yumland Area, BGMD: 
Sharo Area, BFT

087: BIGHAMR1
B- Gaia (BM), HCT, HSCT
O- Gaia (RS), HCT, HSCT
R- GMD: Undernet Area 2, GaiaEX, HCT, HSCT, CO

088: BIGHAMR2
G- GMD: Undernet Area 2 (Hard Mode), Gaia+ (BM), HSCT, BFT
J- Gaia+ (RS), HSCT, BFT, CO
W- Gaia+EX, HSCT, BFT

089: BIGHAMR3
D- GaiaMegaEX, BFT
V- Alameda (RS), BFT, CO
Z- GMD: Undernet Area 2 (Super Hard Mode), Gaia Mega (NM), BFT

090: BOYBOMB1
E- BomBoy (BM), BomBoyEX (BM), HSCT
J- BomBoy (RS), BomBoyEX (RS), HSCT, CO
M- BomBoy, BomBoyEX, HSCT

091: BOYBOMB2
I- BomWrk, BomBoyEX2, HSCT, BFT, CO
S- BomWrk (BM), BomBoyEX2 (BM), HSCT, BFT
W- BomWrk (RS), BomBoyEX2 (RS), HSCT, BFT

092: BOYBOMB3
G- BomLab, BomLabEX, BFT, CO
T- BomLab (RS), BomLabEX (RS), BFT
V- BomLab (BM), BomLabEX (BM), BFT

093: TIMEBOMB
J- BGMD: Black Earth, HCT, BFT
K- GMD: Undernet Area 5 (Super Hard Mode), ND: Town Area 3, HCT, BFT,
CO
L- BGMD: Town Area 1-4, HCT, BFT

094: MINE
C- GMD: Undernet Area 5 (Super Hard Mode), BFT
H- BFT
Z- BGMD: Undernet Area 1-6, BFT, CO

095: ROCKCUBE
*- BMD: Park Robo 2, HCT, HSCT, CO

096: WIND
*- FamFldr, GMD: Town Area 4, Windbox, WindBox2, WindBox3, HCT, HSCT, 
CO

097: FAN
*- FamFldr, GMD: Town Area 1-4, VacuumFan, VacuumFan2, VacuumFan3, HCT,
HSCT, CO

098: FANFARE
E- Trumpy (BM), HCT, HSCT, BFT
G- Trumpy, TrumpyEX, HCT, HSCT, BFT, CO
N- Trumpy (RS), HCT, HSCT, BFT
*- GMD: Undernet Area 4 (Hard Mode), HCT, HSCT, BFT

099: DISCORD
D- Tuby, TubyEX, HCT, HSCT, BFT
T- Tuby (RS), HCT, HSCT, BFT, CO
V- Tuby (BM), HCT, HSCT, BFT
*- GMD: Undernet Area 4 (Hard Mode), HCT, HSCT, BFT

100: TIMPANI
P- Tromby, TrombyEX, BFT
T- Tromby (RS), BFT, CO
Z- Tromby (BM), BFT
*- GMD: undernet Area 4 (Hard Mode), BFT

101: SILENCE
C- MuteAnt (RS), HCT, HSCT, BFT
M- MuteAnt, MuteAntEX, HCT, HSCT, BFT, CO
R- MuteAnt (BM), HCT, HSCT, BFT
*- GMD: Undernet Area 4 (Hard Mode), HCT, HSCT, BFT

102: VDOLL
I- BFT
O- BFT
Y- BGMD: Undernet Area, BFT, CO

103: GUARD1
A- Mettaur, MettaurEX, HCT, HSCT
L- Mettaur (RS), MettaurEX (RS), HCT, HSCT, CO
V- Mettaur (BM), MettaurEX (BM), HCT, HSCT
*- GMD: Town Area 1, GMD: Netfrica Area, MettaurEX, HCT, HSCT

104: GUARD2
C- Mettaur2, Mettaur2EX, HSCT, BFT
G- Mettaur2 (RS), Mettaur2EX (RS), HSCT, BFT, CO
P- Mettaur2 (BM), Mettaur2EX (BM), HSCT, BFT
*- GMD: Town Area 1 (Hard Mode), GMD: Netfrica Area (Hard Mode), 
Mettaur2EX, HSCT, BFT

105: GUARD3
F- Mettaur 3 (RS), Mettaur3EX (RS), BFT
R- Mettaur3, Mettaur3EX, BFT, CO
T- Mettaur3 (BM), Mettaur3EX (BM), BFT
*- GMD: Town Area 1 (Super Hard Mode), GMD: Netfrica Area (Super Hard 
Mode), Mettaur3EX, BFT

106: CRAKOUT
*- Fldr1, GMD: ACDC Area 1, GMD: Town Area 1, GMD: Undernet Area 4, 
HCT, HSCT, CO

107: DUBLCRAK
*- BGMD: ACDC Area 1-3, GMD: Park Area 2, GMD: Undernet Area 4, GMD: 
ACDC Area 1 GMD (Hard Mode), GMD: Town Area 1 (Hard Mode), HCT, HSCT, 
BFT, CO

108: TRIPCRAK
*- Numberman Scenario Prize, GMD: Park Area 1, GMD: Undernet Area 4, 
BMD: ACDC Area 1 (Hard Mode), GMD: Town Area 1 (Super Hard Mode), HCT, 
HSCT, BFT, CO

109: RECOV10
A- Fldr1, HCT, HSCT, CO
L- Fldr1, HCT, HSCT
N- HCT, HSCT
*- GMD: ACDC Area 1, GMD: Park Area 1, HCT, HSCT

110: RECOV30
F- HCT, HSCT, CO
H- HCT, HSCT
R- GMD: ACDC Area 3, BMD: Town Area 3, HCT, HSCT
*- HCT, HSCT

111: RECOV50
E- Fldr2, HCT, HSCT, CO
L- HCT, HSCT
S- BMD: DenDome Drink Machine, HCT, HSCT
*- GMD: Yumland Area, GMD: ACDC Area 1 (Hard Mode), GMD: ACDC Area 3 
(Hard Mode), GMD: Park Area 1 (Hard Mode), HCT, HSCT

112: RECOV80
B- GMD: Netfrica Area, ND: Town Area 3, HCT, HSCT, CO
J- BMD: Park Robo 4, HCT, HSCT
O- HCT, HSCT
*- GMD: Undernet Area 1, GMD: Yumland Area 9Hard mode), HCT, HSCT

113: RECOV120
F- BMD: Meteor 4, GMD: Netfrica Area (Hard Mode), HCT, HSCT, BFT, CO
J- Higsby’s Shop, HCT, HSCT, BFT
Q- BMD: Undernet Area 3, HCT, HSCT, BFT
*- Bank program, GMD: Undernet Area 1 (Hard Mode), GMD: Park Area 1 
(Super Hard Mode),  GMD: Yumland Area (Super Hard Mode), HCT, HSCT, BFT

114: RECOV150
C- FamFldr, BMD: Park Robo 2 (Hard Mode), HSCT, BFT
T- BMD: Ticket Machine (Super Hard mode), GMD: Undernet Area 1 (Super 
Hard mode), HSCT, BFT
Z- BMD: Angel Statue, GMD: Netfrica Area (Super Hard Mode), HSCT, BFT

115: RECOV200
H- GMD: ACDC Area 1 and 3 (Super Hard Mode), BFT, CO
M- BMD: Meteor 1 (Hard Mode), BFT
W- Bank Program, BFT

116: RECOV300
J- Numberman Lotto Machine: 66703422, BFT, CO
N- BFT
Y- BFT

117: REPAIR
I- HCT, HSCT, BFT
P- ND: Netopia Area, HCT, HSCT, BFT, CO
R- HCT, HSCT, BFT
*- HCT, HSCT, BFT

118: PANLGRAB
K- HCT, HSCT
O- HCT, HSCT
Y- HCT, HSCT, CO
*- BMD: Stereo, GMD: Town Area 1, GMD: Park Area 2, HCT, HSCT

119: AREAGRAB
E- Fldr2, HCT, HSCT, BFT
M- GMD: Netfrica Area, HCT, HSCT, BFT
S- Fldr1, GMD: ACDC Area 2, HCT, HSCT, BFT, CO
*- HCT, HSCT, BFT

120: METAGEL
K- ND: Undernet Area 5, BFT, CO
T- BGMD: Undernet Areas, BFT
Z- BGMD: Netopia Areas, BGMD: Netfrica Areas, BGMD: Yumland Areas, 
BGMD: Sharo Areas, BFT

121: GRABBNSH
E- GMD: Town Area 1 (Super Hard Mode), HCT, HSCT
K- HCT, HSCT, CO
P- ND: Netopia Area, HCT, HSCT

122: GRABRVNG
D- PMD: Town Area 4 (Super Hard Mode), BFT
J- BFT, HSCT, CO
N- Bank Program, BFT

123: PNLRETURN
*- Higsby’s Shop, HCT, HSCT, CO

124: GEDDON1
J- GMD: Undernet Area 4, HCT, HSCT
K- GMD: Netopia Area, HCT, HSCT
W- BMD: Meteor Area 1, HCT, HSCT, CO

125: GEDDON2
N- Higsby’s Shop, HSCT, BFT
T- GMD: Netopia Area (Hard Mode), HSCT, BFT
Y- HSCT, BFT, Bank Program

126: GEDDON3
H- BFT
Q- GMD: Netopia Area (Super Hard Mode), BFT
U- BFD: Undernet Area 4, BFT, CO

127: SLOGAUGE
E- ND: Undernet Area 1, HSCT, BFT, CO
H- HSCT, BFT
V- HSCT, BFT
*- HSCT, BFT

128 FSTGAUGE
I- HSCT, BFT
Q- ND: Undernet Area 1, HSCT, BFT, CO
U- HSCT, BFT
*- BGMD: Black Earth, HSCT, BFT 

129: BLINDER
*- PMD: Town Area 2, HCT, HSCT, BFT CO

130: NRTHWIND
E- BMD: Meteor Area 2 (Hard Mode), HSCT, BFT
N- HSCT, BFT
T- GMD: Undernet Area 1, ND: Undernet Area 1, HSCT, BFT, CO
*- HSCT, BFT

131: HOLYPANL
*- BMD: Angel Statue (Super Hard mode), ND: Park Area 3, HCT, HSCT,
BFT, CO

132: HOLE
*- GMD: Undernet Area 2, BMD: Undernet Area 6, BFT, CO

133: INVIS
*- FamFldr, BMD: Town Area 2, GMD: Town Area 2, GMD: Park Area 3, GMD: 
Undernet Area 2, ND: Town Area 3, HCT, HSCT, BFT, CO

134: POPUP
J- HSCT, BFT
P- BGMD: Park Areas, HSCT, BFT, CO
Y- HSCT, BFT
*- BGMD: Netopia Area, BGMD: Netfrica Area, BGMD: Yumland Area, BGMD: 
Sharo Area, HSCT, BFT

135: BARRIER 
A- BMD: Dog House, HCT, HSCT
D- HCT, HSCT, CO
Z- HCT, HSCT
*- GMD: Park Area 3, HCT, HSCT

136: BARR100
P- BMD: Chariot Statue (Super Hard Mode), HSCT, BFT
Q- GMD: Park Area (Hard Mode), HSCT, BFT, CO
W- BMD: Netfrica Area, GMD: Undernet Area 6, HSCT, BFT

137: BARR200
I- BFT, Bank Program
O- GMD: Undernet Area 6 (Hard and Super Hard Mode), GMD: Park Area 3 
(Super hard Mode), BFT, CO
U- BMD: Undernet Area 2 (Hard mode), BFT

138: ANTIFIRE
K- BMD: Undernet Area 3 (hard Mode), BFT, CO

139: ANTIAQUA
D- PMD: Town Area 4 (Hard mode), BFT, CO

140: ANTIELEC
H- PMD: ACDC Area 2 (Hard Mode), BFT, CO

141: ANTIWOOD
M- PMD: ACDC Area 2 (Super Hard mode), BFT, CO

142: ANTIDMG
K- BFT
M- BMD: Town Area (Hard mode), BFT, CO
R- ND: Park Area 3, BFT

143: ANTISWRD
C- BFT, CO
I- BFT
N- BMD: Park Area 1, BFT
*- BFT

144: ANTINAVI
J- BFT
M- ND: Undernet Area 5, BFT, CO
T- Bank Program, BFT

145: ANTIRECV
B- BFT
D- BMD: NetFrica Area (Hard Mode), BFT, CO
G- BFT
*- BFT

146: COPYDMG
*- BMD: ACDC Area 3, GMD: Town Area 3, HCT, HSCT, CO

147: LIFESYNC
N- Numberman Scenario Prize, HCT, HSCT, BFT
Q- Higsby’s Shop, HCT, HSCT, BFT, CO
Y- HCT, HSCT, BFT

148: ATK+10
*- Fldr1, Fldr2, GMD: ACDC Area 3, GMD: Park Area 3, HCT, HSCT, CO

149: NAVI+20
*- BFD: undernet Area 4, HSCT, BFT, CO

150: COLORPNT
*- PMD: Park Area 3, GMD: ACDC Area 3 (Hard and Super Hard Mode), GMD:
Town Area 1 (Hard mode), BMD: Park Area 2 (Super Hard Mode), Numberman
Lotto Machine: 19095677, HCT, HSCT, BFT, CO


~~~ MEGA CHIPS ~~~
001: SUPRVULC
V- Higsby’s Shop, BFT, CO, FamFldr

002: NEOVARI
N- PMD: Undernet 5, BFT, CO

003: SHOTSTAR
R- BFD: Park Area 3, BFT, CO

004: GODHAMMR
G- PMD: Undernet 1 (Hard Mode), BFT, CO

005: GUARDIAN
O- PMD: Undernet 1, BFT, CO

006: JEALOUSY
J- BMD: ACDC Area 3, BFT, CO

007: BUGCHAIN
C- ND: Undernet 5, BFT, HO
*- BGMD: Black Earth, BFT

008: BUGFIX
B- PMD: Yumland Area, BFT, CO
*- BMD: Meteor 3 (Super Hard Mode)

009: FULLCUST
*- BMD: Maze 12 (Water God - Netfrica), BFT, CO

010: LIFEAURA
D- BMD: Black Earth (Super Hard Mode), BFT, CO

011: SNCTUARY
S- PMD: Undernet 5 (Super Hard Mode), BFT, CO

012: ATK+30
*- ND: Undernet 5, BFT, CO

013: DBLPOINT
*- PMD: Park Area 3 (Hard Mode), BFT, CO

014: MURAMASA
M- HeelNaviSP in Undernet 5, BFT, CO

015: ANUBIS
A- HeelNaviSP in Undernet5, BFT, CO

016: ELEMDARK
E- ElempeoroEX Virus, BFT, CO

017: BLAKWING
W- HeelNavi in Undernet 5, BFT, CO

018: DRKLINE
L- PMD: Undernet 4 (Hard Mode), BFT, CO
*- BGMD: Undernet Areas, BFT

019: ROLL
R- Beat Roll V2-V3-SP (Town Area 3), CO

020: ROLLSP
R- S Rank Roll SP (Town Area 3), CO

021: ROLLDS
R- S Rank w/ Hole on field Roll SP (Town Area 3), Roll DS (Black Earth 
2), CO

022: GUTSMAN
G- Beat Gutsman V2-V3-SP (ACDC Area 2), CO

023: GUSTMNSP
G- S Rank Gutsman SP (ACDC Area 2), CO

024: GUTSMNDS
G- S Rank w/ Hole on field Gutsman SP (ACDC Area 3), Gutsman DS (Black 
Earth 2), CO

025: WINDMAN
W- Beat Windman V2-V3-SP (Yumland Area), CO

026: WINDMNSP
W- S Rank Windman SP (Yumland Area), CO

027: WINDMNDS
W- S Rank w/ Hole on field Windman SP (Yumland Area), Windman DS (Black
Earth 2), CO

028: SERCHMAN
S- Beat Searchman V2-V3-SP (Undernet Area 1), CO

029: SRCHMNSP
S- S Rank Searchman SP (Undernet Area 1), CO

030: SRCHMNDS
S- S Rank w/ Hole on field Searchman SP (Undernet Area 1), Searchman DS 
(Black Earth 2), CO

031: FIREMAN
F- Beat Fireman V2-V3-SP (Town Area 2), Co

032: FIREMNSP
F- S Rank Fireman SP (Town Area 2), CO

033: FIREMANDS
F- S Rank w/ Hole on field Fireman SP (Town Area 2), Fireman DS (Black 
earth 2), CO

034: THUNMAN
T- Beat Thunderman V2-V3-SP (Netopia Area), CO

035: THUNMNSP
T- S Rank Thunderman SP (Netopia Area), CO

036: THUNMANDS
T- S Rank w/ Hole on field Thunderman SP (Netopia Area), Thunderman DS
(Black earth 2), CO 

019: PROTOMAN
B- Beat Protoman V2-V3-SP (Undernet Area 6), CO 

020: PROTOMSP
B- S Rank Protoman SP (Undernet Area 6), CO

021: PROTOMDS
B- S Rank w/ Hole on field Protoman SP (Undernet Area 6), Protoman DS 
(Black earth 2), CO

022: NUMBRMAN
N- Beat Numberman V2-V3-SP (Town Area 4), CO

023: NUMBMNSP
N- S Rank Numberman SP (Town Area 4), CO

024: NUMBMNDS
N- S Rank w/ Hole on field Numberman SP (Town Area 4), Numberman DS 
(Black earth 2), CO

025: METALMAN
M- Beat Metalman V2-V3-SP (Undernet Area 3), CO

026: METLMNSP
M- S Rank Metalman SP (Undernet Area 3), CO

027: METLMNDS
M- S Rank w/ Hole on field Metalman SP (Undernet Area 3), Metalman DS 
(Black earth 2), CO

028: JUNKMAN
J- Beat Junkman V2-V3-SP (Undernet Area 2), CO

029: JUNKMNSP
J- S Rank Junkman SP (Undernet Area 2), CO

030: JUNKMNDS
J- S Rank w/ Hole on field Junkman SP (Undernet Area 2), Junkman (Black
earth 2), CO

031: AQUAMAN
A- Beat Aquaman V2-V3-SP (ACDC Area 1), CO

032: AQUAMNSP
A- S Rank Aquaman SP (ACDC Area 1), CO

033: AQUAMNDS
A- S Rank w/ Hole on field Aquaman SP (ACDC Area 1), CO

034: WOODMAN
W- Beat Woodman V2-V3-SP (Park Area 1), CO

035: WOODMNSP
W- S Rank Woodman SP (Park Area 1), CO

036: WOODMNDS
W- S Rank w/ Hole on field Woodman SP (Park Area 1), (Black earth 2), 
CO
 
037: TOPMAN
T- Beat Topman V2-V3-SP (Town Area 1), CO, BFT

038: TOPMNSP
T- S Rank Topman SP (Town Area 1), CO, BFT

039: TOPMNDS
T- S Rank w/ Hole on field Topman SP (Town Area 1), CO, BFT, GMD: Black
Earth 1

040: BURNMAN
B- Beat Burnman V2-V3-SP (Park Area 2), CO, BFT

041: BURNMNSP
B- S Rank Burnman SP (Park Area 2), CO, BFT

042: BURNMANDS
B- S Rank w/ Hole Burnman SP (Park Area 2), CO, BFT, GMD: Black Earth 1

043: COLDMAN
C- Beat Coldman V2-V3-SP (Sharo Area), CO, BFT

044: COLDMNSP
C- S Rank Coldman SP (Sharo Area), CO, BFT

045: COLDMNDS
C- S Rank w/ Hole on field Coldman SP (Sharo Area), CO, BFT, GMD: Black
Earth 1

046: SPARKMAN
S- Beat Sparkman V2-V3-SP (ACDC Area 3), CO, BFT

047: SPRKMNSP
S- S Rank Sparkman SP (ACDC Area 3), CO, BFT

048: SPRKMNDS
S- S Rank w/ Hole on field Sparkman SP (ACDC Area 3), GMD: Black Earth 
1, CO, BFT

049: SHADEMAN
X- Beat Shademan SP, CO, BFT 

050: SHADMNSP
X- S Rank Shademan SP, CO, BFT

051: SHADMNDS
X- S Rank w/ Hole on field Shademan SP, Black Earth 2 GMD, CO, BFT

052: LASERMAN
L- Beat Laserman V2-V3-SP (Undernet Area 5), CO, BFT

053: LASRMNSP
L- S Rank Laserman SP (Undernet Area 5), CO, BFT

054: LASRMNDS
L- S Rank w/ Hole on field Laserman SP, CO, BFT, GMD: Black Earth 2

055: KENDOMAN
K- Beat Kendoman V2-V3-SP (Netfrica Area), CO, BFT

056: KENDMNSP
K- S Rank Kendoman SP (Netfrica Area), CO, BFT

057: KENDMNDS
K- S Rank w/ hole on field Kendoman SP (Netfrica Area), CO, BFT, GMD: 
Black Earth 2

058: VIDEOMAN
V- FamFldr, Beat Videoman V2-V3-SP (Park Area 3), CO, BFT

059: VIDEMNSP
V- S Rank Videoman SP (Park Area 3), CO, BFT

060: VIDEMNDS
V- S Rank w/ Hole on field Videoman SP (Park Area 3), CO, BFT, GMD: 
Black Earth 2


~~~ GIGA CHIPS ~~~
(RS) 001: REDSUN
R- NAXA: Dr. Hikari (Can be obtained in Normal Mode)

(RS) 002: HOLYDREM
H- BFD: Undernet 4

(RS) 003: BASS
X- Defeat Bass in Black Earth 2

(RS) 004: BUGCHARG
C- BGMD: Against Shademan SP, BGMD: Against Laserman SP

(RS) 005: BLAKBARR
A- S Rank Bass SP

(BM) 001: BLUEMOON
B- NAXA: Dr. Hikari (Can be obtained in Normal Mode)

(BM) 002: SIGNLRED
S- BFD: Undernet 4

(BM) 003: BASSANLY
X- Defeat Bass in Black Earth 2

(BM) 004: BUGCURSE
C- BGMD: Against Shademan SP, BGMD: Against Laserman SP

(BM) 005: DELTARAY
Z- S Rank Bass SP


~~~ SECRET CHIPS ~~~
(See Chip Info [CINFO] for complete information on Secret Chips).

000: ROLLARO1
A, F, W- Higsby Free Tournament, enter the finals against Roll and beat
her. Navi Soul Data should be from Normal Mode in order to receive this
chip.

000: ROLLARO2
D, R, W- Higsby Free Tournament, enter the finals against Roll and beat
her. Navi Soul Data should be from Hard Mode in order to receive this 
chip.

000: ROLLARO3
Q, Y, Z- Higsby Free Tournament, enter the finals against Roll and beat
her. Navi Soul Data should be from Super Hard Mode in order to receive
this chip.

000: GUTPNCH1
B, E, N- Higsby Free Tournament, enter the finals against Gutsman and 
beat him. Navi Soul Data should be from Normal Mode in order to receive
this chip.

000: GUTPNCH2
G, P, Y- Higsby Free Tournament, enter the finals against Gutsman and 
beat him. Navi Soul Data should be from Hard Mode in order to receive 
this chip.

000: GUTPNCH3
M, Q, T- Higsby Free Tournament, enter the finals against Gutsman and 
beat him. Navi Soul Data should be from Super Hard Mode in order to 
receive this chip.

000: PROPBOM1
E, G, P, *- Higsby Free Tournament, enter the finals against Windman 
and beat him. Navi Soul Data should be from Normal Mode in order to 
receive this chip.

000: PROPBOM2
F, V, Z, *- Higsby Free Tournament, enter the finals against Windman 
and beat him. Navi Soul Data should be from Hard Mode in order to 
receive this chip.

000: PROPBOM3
H, J, Q- Higsby Free Tournament, enter the finals against Windman and 
beat him. Navi Soul Data should be from Super Hard Mode in order to 
receive this chip.

000: SEEKBOM1
B, R, S, *- Higsby Free Tournament, enter the finals against Searchman 
and beat him. Navi Soul Data should be from Normal Mode in order to 
receive this chip.

000: SEEKBOM2
C, I, O- Higsby Free Tournament, enter the finals against Searchman and
beat him. Navi Soul Data should be from Hard Mode in order to receive 
this chip.

000: SEEKBOM3
M, U, W- Higsby Free Tournament, enter the finals against Searchman and
beat him. Navi Soul Data should be from Super Hard Mode in order to 
receive this chip.

000: METEORS1
G, L, S, *- Higsby Free Tournament, enter the finals against Fireman 
and beat him. Navi Soul Data should be from Normal Mode in order to 
receive this chip.

000: METEORS2
M, Q, T- Higsby Free Tournament, enter the finals against Fireman and 
beat him. Navi Soul Data should be from Hard Mode in order to receive 
this chip.

000: METEORS3
C, R, Z- Higsby Free Tournament, enter the finals against Fireman and 
beat him. Navi Soul Data should be from Super Hard Mode in order to 
receive this chip.

000: LIGTNIN1
L, T, W, *- Higsby Free Tournament, enter the finals against Thunderman
and beat him. Navi Soul Data should be from Normal Mode in order to 
receive this chip.

000: LIGTNIN2
A, E, V- Higsby Free Tournament, enter the finals against Thunderman 
and beat him. Navi Soul Data should be from Hard Mode in order to 
receive this chip.

000: LIGTNIN3
H, J, Q- Higsby Free Tournament, enter the finals against Thunderman 
and beat him. Navi Soul Data should be from Super Hard Mode in order 
to receive this chip.

000: HAWKCUT1
H, N, O- Higsby Free Tournament, enter the finals against Protoman and 
beat him. Navi Soul Data should be from Normal Mode in order to receive
this chip.

000: HAWKCUT2
F, S, V- Higsby Free Tournament, enter the finals against Protoman and
beat him. Navi Soul Data should be from Hard Mode in order to receive 
this chip.

000: HAWKCUT3
I, N, Z- Higsby Free Tournament, enter the finals against Protoman and 
beat him. Navi Soul Data should be from Super Hard Mode in order to 
receive this chip.

000: NUMBRBL1
E, L, W- Higsby Free Tournament, enter the finals against Numberman and
beat him. Navi Soul Data should be from Normal Mode in order to receive
this chip.

000: NUMBRBL2
A, E, P- Higsby Free Tournament, enter the finals against Numberman and
beat him. Navi Soul Data should be from Hard Mode in order to receive 
this chip.

000: NUMBRBL3
L, T, Y- Higsby Free Tournament, enter the finals against Numberman and
beat him. Navi Soul Data should be from Super Hard Mode in order to 
receive this chip.

000: METLGER1
A, M, P, *- Higsby Free Tournament, enter the finals against Metalman 
and beat him. Navi Soul Data should be from Normal Mode in order to 
receive this chip.

000: METLGER2
C, E, G, *- Higsby Free Tournament, enter the finals against Metalman 
and beat him. Navi Soul Data should be from Hard Mode in order to 
receive this chip.

000: METLGER3
I, l, Q, *- Higsby Free Tournament, enter the finals against Metalman 
and beat him. Navi Soul Data should be from Super Hard Mode in order to
receive this chip.

000: PANLSHT1
A, H, S, *- Higsby Free Tournament, enter the finals against Junkman 
and beat him. Navi Soul Data should be from Normal Mode in order to 
receive this chip.

000: PANLSHT2
C, G, T, *- Higsby Free Tournament, enter the finals against Junkman 
and beat him. Navi Soul Data should be from Hard Mode in order to 
receive this chip.

000: PANLSHT3
F, J, N, *- Higsby Free Tournament, enter the finals against Junkman 
and beat him. Navi Soul Data should be from Super Hard Mode in order to
receive this chip.

000: AQUAUP1
B, S, Z- Higsby Free Tournament, enter the finals against Aquaman and 
beat him. Navi Soul Data should be from Normal Mode in order to receive
this chip.

000: AQUAUP2
I, P, U- Higsby Free Tournament, enter the finals against Aquaman and 
beat him. Navi Soul Data should be from Hard Mode in order to receive 
this chip.

000: AQUAUP3
F, K, W- Higsby Free Tournament, enter the finals against Aquaman and
beat him. Navi Soul Data should be from Super Hard Mode in order to 
receive this chip.

000: GREENWD1
G, J, Y- Higsby Free Tournament, enter the finals against Woodman and 
beat him. Navi Soul Data should be from Normal Mode in order to receive
this chip.

000: GREENWD2
D, K, P- Higsby Free Tournament, enter the finals against Woodman and 
beat him. Navi Soul Data should be from Hard Mode in order to receive 
this chip.

000: GREENWD3
E, N, P- Higsby Free Tournament, enter the finals against Woodman and 
beat him. Navi Soul Data should be from Super Hard Mode in order to 
receive this chip.

000: GUNSOLEX
G- Numberman Lotto Machine (74293099)

000: Z-SAVER
Z- Trade data from Megaman Zero 3

000: GRANDPRIXPOWER
G- Capcom Official Promotions/E-Reader, JPN Only

000: Duo
D- Capcom Official Promotions/E-Reader, JPN Only

000: FINALGUN
?- No idea

~~~ DARK CHIPS ~~~
000: DARKBOMB
- Appears randomly when Megaman is in Worried or Dark Mode.

000: DRKCANON
- Appears randomly when Megaman is in Worried or Dark Mode.

000: DRKLANCE
- Appears randomly when Megaman is in Worried or Dark Mode.

000: DRKRECOV
- Appears randomly when Megaman is in Worried or Dark Mode.

000: DRKSPRED
- Appears randomly when Megaman is in Worried or Dark Mode.

000: DRKSTAGE
- Appears randomly when Megaman is in Worried or Dark Mode.

000: DRKSWORD
- Appears randomly when Megaman is in Worried or Dark Mode.

000: DRKVULCN
- Appears randomly when Megaman is in Worried or Dark Mode.


(NOTE: These chips are not seen in your library).

There are all the locations. Hope this helps.

Fin.
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[12] F R E Q U E N T L Y  A S K E D  Q U E S T I O N S

Keyword: [FAQ--]

Here are questions asked by a lot of you via email/IM.

Q: What is this stupid Bank Program you keep on talking about LAMER!
A: The Bank Program is a gold colored program that appears in any one
of the 16 rooms in the Water God randomly. When you encounter him, he 
heals your health and gives you a random chip.

Q: CODES! ACTION REPLAY CODES, GAMESHARK, CODEBREAKER GIVE ME!
A: No, no, no. This is a Chip Guide, not a code center =/.

Q: Where’s Grab Revenge and AntiWood?
A: You can only get these two from PMDs if you got the items in those 
PMDs beforehand in Normal and Hard Mode. So, simply put, if you 
skipped out on those PMDs in the modes before Super Hard Redux, you 
can’t get the chips until your 4th play through. 

Q: Hey help me beat the game!
A: I’m here to only provide information on chips, that’s basically it.
I’m not a Walkthrough/FAQ, so don’t ask me about any in-game scenarios
or Boss Strategies.   

More to come obviously.
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[13] L E G A L  I N F O R M A T I O N  A N D  C O P Y R I G H T

Keyword: [LEGAL]

The Megaman Battle Network Series, and all other Megaman related 
contents are copyright to Capcom. 

This FAQ is copyright to myself, DX Xetrov (Anthony Douglas), 2004. It
is only allowed to be posted on IGN, GameFAQs, and sites that I allow.
It should NOT be on any other site without my permission. Do NOT copy 
this guide in any way. That’s plagiarism and it’s illegal. If you want 
to use this guide or ask questions about, just check out the Contact 
Me section for all my information.  

Special Thanks:
*SuperShadow1027 (Keith)
Great friend, and always quick to discuss various MMBN things. Helped 
me a lot in MMBN 2 and 3 when I got lazy =P. 

*Crossfire Forums. They’ve gotten pretty good over time. I suggest you
all check it out:

http://www.kinjutsu.com/ex/xfire/index.php?

*SilentJi for Duo and GPP information, and not getting mad when I 
forgot to ask if I could post his descriptions in this Guide =P.

*White Dragon Nall for hacking Duo, GPP, and most importantly, Final 
Gun.

*Brady Games Strategy Guide
Providing locations of chips gained out of the traders, bank programs,
and the S-Rank information.

*Capcom of Japan and America: 
For making and bring this game stateside, even though it could have 
been MUCH better.

*MMBN4 Red Sun and Blue Moon GameFAQs Board Members: 
For providing round the clock information on Chips.

*The Other FAQ Writers of GameFAQs MMBN4 Sections: 
Inspiration guys. If it weren’t for you I probably would have never 
gotten the energy to do this at all. Keep on bringing great 
information to the players, it helps much more then you could imagine.

*Renowned Folders FAQ, NetBattle Strategy Guide, and the OFRC. All from
Megaman Battle Network 3 GameFAQs section.
All three of these things helped myself become an overall better 
player. The guides made me realize that this series has a nice layer of
strategy behind it through folder building. 

Fin.
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[14] V E R S I O N  H I S T O R Y

Keyword: [VERSI]
*8/11/04- Version 2.6 Added Duo, GPP, and Final Gun info.

*8/1/04- Version 2.5: Fixed typos and grammer stuff in Intro section.

*7/30/04- Version 2.5: Deleted the unnecessary S-Rank thing. DarkMarth
already has a FAQ all about that. Added FAQ section. Fixed a couple of
typos.

*7/27/04- Version 2.31: Fixed up this Mega Chip Version Specific thing
I forgot to change. Thanks to geno for pointing it out.

*7/22/04- Version 2.3: FAQ Section, minor fixes.

*7/21/04- Version 2.0: Yeah, I’m calling this update Version 2.0. 
Simply because every single topic I wanted to cover in the guide is up 
(guess you could call it finished). This guide will just go through
minor polishing, such as changing typos, and cleaning up a few 
descriptions to make much more sense. Apart from that, another thing 
I’m trying to get is all possible information on Chips gained from 
Japanese E-Reader Cards. You’ll probably being seeing that information 
shortly. Remember, to prevent clutter on the Message Boards, always 
check everything in the FAQ first with Ctrl+F before asking questions 
there.

Now use this Guide until your eyes burn, because almost all you need 
to know about Battle Chips is right here.

*7/19/04- Version 1.6: Added more Standard Chip Locations.

*7/15/04- Version 1.5: I felt like this Guide didn’t give the full 
information possible on all the Battle Chips in the game (and plus 
emails on where certain chips are located just piled up in my inbox). 
So therefore I added a Chips Location section. Hope it helps. Also I 
fixed some more typos, and added Keywords.

*7/14/04- Version 1.0: First FAQ. Everything is up and ready for 
viewing.  

Fin.
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[15] C O N T A C T  M E

Keyword: [CONTM]

Here’s the info:

AIM: DXFlipSide
Email: dxflipside@hotmail.com

All questions are welcome. Comments that can help better improve this 
guide, or point out mistakes are also welcomed (anything from spacing 
problems, to complete chip errors).

PLEASE NOTE: When messaging me, don’t act stupid. Get straight to your
point and make sense. Flaming will just result in your message getting
deleted. Thanks for understanding.

If none of those work, head over to the Crossfire Forums:

http://www.kinjutsu.com/ex/xfire/index.php?

Fin.
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And that’s a wrap. . .