Sonic Advance 3 FAQ/Walkthrough For the GameBoy Advance System. Written by peach freak or peachfreak90@hotmail.com Copyright 2005 Tim Brastow. All Rights Reserved. Version 2.45 Welcome! This FAQ is a guide for Sonic Advance 3, quite possible the best out of the series. If you have any questions, comments, or if I make a mistake, email me at peachfreak90@hotmail.com or IM me at sonicdoommario (AIM screen name). Once any (good) questions are asked, I will most likely make an "Asked Questions" section and put them there. Also, this FAQ is protected by copyright. You cannot sell this, put this on your site without my permission, or any other violation of copyright law. You can, however, save it onto your computer or print it out for LEGAL use. Table of Contents 1. Update History 2. Controls 3. Characters 4. Items 5. Mini Games 6. Enemies 7. Game Obstacles/Zone Map Obstacles 8. Walkthrough 9. Multiplayer 10. Time Attack 11. Bosses 12. Chao Walkthrough 13. Unlockables and Secrets 14. Special Stage Walkthroughs 15. Credits ================== 1. Update History ================== Version BETA, September 7, 2005: First version of this guide. I have everything done but I didn't start the walkthrough. I will add more as the days go by, and another thing to note is that my time attack section is not 100% done yet. Version 1.13, September 10, 2005: Started the walkthrough and finished all of Route 99. I also added a time to the time attack, but that will slowly be finished. Version 1.26, September 11, 2005: Yes, we all remember this sad day. Anyhow, I finished all of Sunset Hill. I also added a few more gold ring times in my Time Attack section. Version 1.53, September 16, 2005: Finally got a chance to work on this guide. I added a few more gold ring times to the time/boss attack sections and finished Ocean Base and the Toy Kingdom Zones in my walkthrough as well. Version 2.00, September 17, 2005: Today was a big day for me writing this guide since I did not feel good at all. First off, I finished the entire walkthrough in this guide. Second, I added all of the gold ring times in my Time Attack section that I was missing, so give those a go and you'll get the gold ring in that level. There is slight more soon to come in this guide. Yay! Version 2.25, September 18, 2005: Did some changes to parts of this guide. First, I fixed up some really stupid errors in my credits section. Second, I added two sections. A mini game section and an obstacles section, as both were highly needed, as they go over more basics of the game. The last change I did was I added a mini bosses part to my bosses section. This covers all three times to fight G-Mel in the game (not including Altar Emerald). Version 2.40, September 23, 2005: I added an enemies section to this guide, covering all of the enemies in the game. Also, thanks to my stupid modem, which I'm going to snap in half and use as a doorstop, I can't upload this guide right now. Sorry for the late upload. You can blame the black box below my feet to the left thanks to it. Version 2.45, September 25, 2005: Did some minor changes to this guide. I edited my controls section a bit (Sonic/Amy, Tails/Amy, Knuckles/Amy, and Sonic/Knuckles) and added the "air trick" to the main controls. In the mini game section, I added the time limit needed to get 5 lives for the enemy mini game. All of this is thanks to gamersince93, a user on GameFAQs. I added him to the credits section for this. ============ 2. Controls ============ In Sonic Advance 3, you can select any character you want and any partner you want, bringing Sonic games to a whole new level. There is a special skill that each team can use, but beware some of a character's original skills may be lost. First, here are the main controls. ----------------- Playing the Game ----------------- Jump: Press A to make your character jump. Duck: Hold down to make your character duck Left and Right: Move your character left and right Spin Dash: Hold the Down Button and keep pressing A. After, let go of down to Spin Dash. Dash: While running, press Down to do a Small Dash. Double Jump: Press A while in the air. The action taken depends on the character you are using. For example, it would be Tails fly, Knuckles glide, Cream fly, and Amy's hammer attack. Tag Action: This depends on the two characters. Hold R and the character will jump into your hands. Now release R for a Tag Action or press A to do it in the air. Air Trick: This can only be done with certain teams. They are Sonic/Tails, Tails/Sonic, Amy/Cream, and Cream/Amy. This move is used in the air. Hold R when being bounced off a spring and then hit Up, Left, Right, or Down. If you hit left or right, you will dash left or right in the air. Pressing Up gives your character a little more air, and hitting Down makes them hit the ground fast and then bounce up slightly. ----------------- Outside the Game ----------------- D-Pad: Move Up, Down, Left or Right A: Select selected option B: Return back to the previous screen ------------------------------------------------------------------------------- Sonic's Controls ------------------------------------------------------------------------------- A: Jump D-Pad: Move B: Somersault Down + A: Spin Dashing Trick: Hold Up and Press R once in the air being bounced off of a spring. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Sonic/Tails Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Sonic and Tails are considered "The Unbreakable Bond" and have been best friends for nearly forever now. Fly: Hold R and Tails will jump into you. Now, press A while holding R and you will be holding onto Tails arms, flying. Use the D-Pad to move around and keep tapping A to fly higher. If you want to sink to the ground, either jump or don't press anything. Air Boost: Hold R and Tails will jump into you for a tag action. Now let go of R and Tails will launch you very high into the air. This is very useful for getting onto high or secret platforms, and you'll really need this in the later levels. Air Trick: When launching off a spring, hold Up and Press R in the air. This will make Sonic gain slight more height in the air to get onto a higher platform, but the air Boost is much more useful. *************** Pros and Cons: *************** Pros: This is always your basic and classic team. They can pretty much do the standard attacks and they are great for beginners. Sonic also loses very little ability to go with Tails as his partner. Cons: It is the only team you can use until you start unlocking more characters, but you can use Tails/Sonics. Even though flying with Tails and the air boost is really useful, they have no speed boost to go along with that. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Sonic/Knuckles Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you select these, the game will call them "Fighting Buddies". Since Sonic the Hedgehog 3 came out, Sonic and Knuckles have been rivals, but after a while now, they came to be friends and they make a good fighting combo together. Glide on Knuckles: During a level, hold R and Knuckles will jump into your arms. Now, holding R, jump in the air and let go of R. Sonic will be riding on Knuckles and they will be able to glide in the air. This is useful for getting across distant platforms far away from each other. But if you pause the game when they are turning, just notice Sonic and Knuckles. I dare you. Throw Knuckles: This is Sonic and Knuckle's Tag Again. Hold R and Knuckles will curl up and jump into your arms. Now let go of R and Sonic will throw Knuckles in the direction he's facing. All though this doesn't have too much of a use, it can be used for attacking enemies when you are out of rings. Somersault: Press B and Sonic will do a Summersault. But since Knuckles is your partner, it will have more power with it, so you could slide farther and maybe attack an enemy on the way. Air Boost: Press A to jump in the air, and then immediately hit Up+B. This will give Sonic an extra boost in the air, which can be used for getting onto slightly higher platforms. This is the move a team like this needed, because this really isn't a flying combo. Air Attack: Press A to jump in the air, and then immediately hit Down+B. Sonic will directly attack the ground, which really isn't needed, but you can just do it for fun. *************** Pros and Cons: *************** Pros: Sonic and Knuckles make a great fighting combo. Their tag action can attack distant enemies and Sonic being able to glide on Knuckles is useful for getting across many wide platforms and such. The forward summersault Sonic gets is able to slide farther. Cons: With Knuckles as a partner, Sonic loses his "Air Trick" (where you hold Up and press R) ability. The forward summersault may mess you up if you get careless, as you could fall into a gap or a pit with it. You can't climb walls with Sonic, sadly, as this could've made it more interesting. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Sonic/Cream Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is probably my favorite team combo in the game. Nothing too complicated with this one. Air Dash: While jumping in the air, press right to do a fast dash in the direction you are facing in. This is useful for getting across minor gaps and taking out enemies in the air. Air Booster: This is the same thing as the Sonic/Tails are Booster. But because Cream is weaker, the amount of air you will gain will be much lower. Hold R until you grab hold of Cream. Now jump in the air and let go of R. You will get a nice boost in the air. Also for doing this, you will get to control Cream's Chao. Tag Action. Sonic and Cream really don't have a Tag Action. Hold R so Cream can jump into you. Once that happens, let go of R and her Chao will turn blue. This means you can control it! When there is a nearby enemy, press B to throw the Chao at it and then it will get rid of it. It even works for bosses too! *************** Pros and Cons: *************** Pros: Being a partner with Cream, attacking any enemy is very easy with the tag action, as the Chao can attack bosses and enemies. The attacks are very simple to use and don't require any skill. The air dash is a great skill for taking out enemies. Cons: One of the cons is the lack of abilities you get. All you can really do is control Cream's Chao, and the air booster isn't that powerful compared to Tails' either. Sonic will lose his air trick which allows him to boost onto higher platforms. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Sonic/Amy Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Long story short. Any team with Amy in it is horrible. But if you seem to like it, I got the controls ready for any team. Time to do the controls for this "Lovely Couple". Hammer Attack: With Amy as a partner, the Hammer Attack replaces the dash. So that means you press B to attack something with a hammer. It will knock out an enemy right next to you, or you can use the hammer to destroy a platform that is breakable. Hammer Boost: Well, Amy does serve a purpose now. Hold R so Amy will jump into Sonic's arms. Now let go of R and Amy will use her hammer to launch you really high into the air. It is about the same height as Tails' Air Booster, so this is very useful. Tag Action: If you have the Hammer Boost, than you really won't need this. As always, hold R so Amy and can jump into your arms. Now jump in the air and let go of R. Amy will use her hammer to launch you into the air. This is like the Hammer Boost, but it is pretty pointless. *************** Pros and Cons: *************** Pros: The hammer can be used to attack nearby enemies for when you don't have rings. The Hammer Boost can be really useful for getting onto higher platforms and so can the tag action. Cons: Sonic cannot jump normally with Amy as a partner. Instead of being able to curl up into a ball jumping, he jumps more like a human, so an enemy could easily hit him. If you want to jump normally, you have to jump in the air and press B to curl up. He loses his somersault ability for a hammer attack. No Air Trick for Sonic with Amy as a partner as well. Sonic will also grind rails differently with a surfboard below him when grinding a rail. ------------------------------------------------------------------------------- Tails' Controls ------------------------------------------------------------------------------- A: Jump, press A to fly after that. B: Tail Whack D-Pad: Move Tails Down + A: Spin Dash +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Tails/Sonic Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Speed Booster: This is one of the coolest moves in the game. First, hold R so Sonic can jump onto Tails. Now get go of R and Sonic will have Tails go really fast. You can use this to get up steep ledges, or in front of a speed booster if you got a really bad jump. But this beats running any day. High Speed Booster: This is the same thing as above, but this time, hold R so Sonic can jump onto Tails. Now jump before letting go of R. Now get go of R and Tails will run really fast, except you will start out in the air. You'll have just a bit less speed than starting from the ground. *************** Pros and Cons: *************** Pros: The Speed Booster is really useful for getting up steep slopes and such. Tails can still fly normally and no abilities are affected for when Sonic is Tails' partner. Tails will even be able to use his Air Trick for when bouncing off a spring, making this team combo even better. Cons: There really isn't anything bad about this team, except that there is no ability to have Tails boost higher into the air. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Tails/Knuckles Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Weak Glide: Wow, just wow. This glide is pretty much useless. Press A to jump in the air and then hold A. Tails will get boxing gloves and glide. He will not get any high air and will land very fast. Do not use this attack, as it wastes time and it is hard to control Tails and where he lands. Glide on Knuckles: Hold R so Knuckles will jump onto Tails. Now jump in the air and let go of R. Tails will be gliding on Knuckles now and you can glide with him wherever you want. Poor Knuckles. He's getting it from Sonic, now Tails. Just pause the game when they are turning and you'll know what I mean. Throw Knuckles: Hold R so Knuckles will jump onto Tails. Now let go of R and Tails will throw Knuckles. There isn't much of a point for this attack, but it can be useful for attacking distant enemies if you don't have any rings. *************** Pros and Cons: *************** Pros: Tails will become more of a fighter, making it easier to destroy enemies. Gliding on Knuckles is pretty useful and you can use it to get to distant platforms. Also Tails can press B to spin around even faster, looking like a tornado. This can get rid of enemies easier as well. Cons: Tails loses what makes him Tails. Having Knuckles as a partner loses his ability to fly, and it then turns into a pathetic glide. Tails cannot get any major air for gliding and most of the fighting abilities he against are pretty much useless. Tails and Knuckles is a bad combo, so try to stay away from it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Tails/Cream Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Control Cream's Chao: Hold R until Cream jumps into Tails' arms. Now let go of R and the Chao will become orange/brown. This means you can control Cream's Chao. Use B to attack enemies with it that are nearby, while you don't have to do a thing. This can even get rid of Bosses too! So use this if you want to get through the game the easy way. Air Booster: Hold R until Cream jumps into Tails' arm. Now jump in the air and then let go of R. Cream will give you a slight boost in the air, but lower than your flying height. Once you land down to the ground, you can control Cream's Chao as well. *************** Pros and Cons: *************** Pros: Being able to control Cream's Chao makes the game easier for getting rid of enemies and bosses. The air booster is useful for getting onto slightly higher grounds you normally can't jump onto. Cons: Besides being able to control Cream's Chao, Tails gets pretty much nothing. He can still fly, but it's nothing like normal Tails. He can only fly in the air for 3 seconds and then he gets tired with Cream as a partner. He also flies with the two tails on the bottom. Also, he gets no higher air boost. This team is pretty bad as well. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Tails/Amy Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Hammer Attack: Instead of being able to attack enemies with your tail, Tails can now attack with a hammer. Press B and Tails will attack with a hammer. This is useful for breaking up platforms or for attacking enemies that are right next to you. Hammer Boost: Well, Amy does serve a purpose now. Hold R so Amy will jump into Tails' arms. Now let go of R and Amy will use her hammer to launch you really high into the air. It is about the same height as Tails' Air Booster, so this is very useful. Tag Action: If you have the Hammer Boost, than you really won't need this. As always, hold R so Amy and can jump into your arms. Now jump in the air and let go of R. Amy will use her hammer to launch you into the air. This is like the Hammer Boost, but it is pretty pointless. *************** Pros and Cons: *************** Pros: With Amy as a partner, Tails will have slightly more flying time and he can fly faster as well. The hammer boost works just as great as a flying ability. Also when flying, Tails gets a hammer, so he can attack while flying in the air as well, making flying more handy. While in the air, Tails can attack with the hammer. Just hit B to do a hammer attack, but remember to keep tapping A to stay in the air when flying. Cons: Tails does not jump normally, so enemies will be able to attack him easier while he is in the air. He would jump like a human instead of curling up like a ball. If you want to jump normally, hit B in the air to curl up like a ball. Tails will also lose his Air Trick for when bouncing off a spring if Amy is his partner. Overall, Tails and Amy is a pretty decent team. ------------------------------------------------------------------------------- Knuckles' Controls ------------------------------------------------------------------------------- A: Jump, Glide when in the air, climb up walls B: Punch D + A: Spin Dash D-Pad: Move Knuckles +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Knuckles/Sonic Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Air Dash: Press A to jump. While you are in the air, press A again. Instead of gliding, Knuckles will dash forward in the air and then land. What a rip-off. You can't even glide. Speed Booster: Hold R until Sonic jumps into your arms. Now let go of R and Sonic will have you go really fast. This is a really useful move, as it can get you up really steep platforms, and if you had a bad jump while running, you can use this to get a great jump. Air Speed Booster: This is the same thing, except this one is in the air. Hold R until Sonic jumps in your arms. Now jump in the air and let go of R. Sonic will have Knuckles go really fast, but this only difference is that you're starting out in the air. This is a little slower than doing it on the ground. *************** Pros and Cons: *************** Pros: With Sonic as a partner, Knuckles can use a tag action and go really fast for getting up steep slopes. That is pretty much the only useful thing about this combo. Cons: Wow, there are plenty of them with this team. Knuckles will lose his ability to glide and it gets replaced with some useless air dash. To top that, Knuckles loses his ability to climb up walls. The other part is Knuckles gets no air trick either. So Sonic takes away what makes Knuckles...well Knuckles. Try to stay away from this team. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Knuckles/Tails Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Sky Uppercut: Press B and Knuckles will do an uppercut and jump into the air. This is slightly useful for taking out annoying enemies that are directly above you. Air Boost: Hold R and Tails will jump into you for a tag action. Now let go of R and Tails will launch you very high into the air. This is very useful for getting onto high or secret platforms, and you'll really need this in the later levels. Fly: Hold R and Tails will jump into you. Now, press A while holding R and you will be holding onto Tails arms, flying. Use the D-Pad to move around and keep tapping A to fly higher. If you want to sink to the ground, either jump or don't press anything. *************** Pros and Cons: *************** Pros: When Knuckles tries to glide, he will do a double jump, gaining slightly more air before gliding thanks to Tails. Knuckles will not lose his ability to climb up walls, even though you can grab onto Tails and have him fly you anywhere. The Air Boost from Tails is really useful to get onto extremely high platforms above you. Cons: There is pretty much no problem with this team. Knuckles/Tails is one of the best teams in the game. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Knuckles/Cream Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Control Cream's Chao: Hold R until Cream jumps into Knuckles' arms. Now let go of R and the Chao will become red and kind of look like Knuckles. This means you can control Cream's Chao. Use B to attack enemies with it that are nearby, while you don't have to do a thing. This can even get rid of Bosses too! So use this if you want to get through the game the easy way. Air Booster: Hold R until Cream jumps into Knuckles' arm. Now jump in the air and then let go of R. Cream will give you a slight boost in the air, but lower than your flying height. Once you land down to the ground, you can control Cream's Chao as well. *************** Pros and Cons: *************** Pros: With Cream as a partner, Knuckles will get to keep all of his abilities. That means being able to glide normally and climb up walls like that. Knuckles will also get a slight air boost from Cream's tag action that may work better than gliding sometimes. You can also use Cream's Chao to attack enemies and bosses easily. Cons: With Cream as a partner, being able to control Cream's Chao is all that Knuckles pretty much gets. He doesn't get any major air or speed boosts either. But still, the Knuckles/Cream combo is still a pretty solid team. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Knuckles/Amy Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Hammer Attack: Instead of being able to attack enemies with your firsts, Knuckles can now attack with a hammer. Press B and Knuckles will attack with a hammer. This is useful for breaking up platforms or for attacking enemies that are right next to you. Hammer Boost: Well, Amy does serve a purpose now. Hold R so Amy will jump into Knuckles' arms. Now let go of R and Amy will use her hammer to launch you really high into the air. It is about the same height as Tails' Air Booster, so this is very useful. Tag Action: If you have the Hammer Boost, than you really won't need this. As always, hold R so Amy and can jump into your arms. Now jump in the air and let go of R. Amy will use her hammer to launch you into the air. This is like the Hammer Boost, but it is pretty pointless. Wall Spin Dash: When climbing up walls, you can spin dash up walls if Amy is your partner. When on a wall, hold the d-pad in the direction you are facing and then keep tapping A. Now let go of the d-pad button and then you'll spin dash up the wall into the air. Much faster than just slowly climbing up a wall. *************** Pros and Cons: *************** Pros: The Hammer attack can be better than attacking with your fists. Knuckles will not lose his ability to glide or climb up walls, making him the same hold Knuckles. The Hammer Boost works just as great as an Air Boost, allowing you to get onto extremely high platforms. With Amy as a partner, Knuckles can spin dash up walls when he is climbing them, making it much faster than just climbing the walls. Cons: Knuckles will lose his ability to jump normally. Instead of curling up and jumping, he will jump like a human. This will make most enemies easier to attack Knuckles. Other than that, Knuckles/Amy is a fairly good team. ------------------------------------------------------------------------------- Cream's Controls ------------------------------------------------------------------------------- A: Jump, fly while in the air B: Attack with Chao Down + A: Spin Dash D-Pad: Control Cream +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Cream/Sonic Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Speed Booster: Hold R until Sonic jumps into your arms. Now let go of R and Sonic will have you go really fast. This is a really useful move, as it can get you up really steep platforms, and if you had a bad jump while running, you can use this to get a great jump. Air Speed Booster: This is the same thing, except this one is in the air. Hold R until Sonic jumps in your arms. Now jump in the air and let go of R. Sonic will have Cream go really fast, but this only difference is that you're starting out in the air. This is a little slower than doing it on the ground. *************** Pros and Cons: *************** Pros: With Sonic as a partner, Cream can use his speed booster ability, allowing her to go really fast and get up steep slopes. Also she can still throw her Chao and fly normally. Otherwise, nothing much changes with Cream and Sonic. Cons: There is nothing bad about this team. Cream/Sonic is a pretty good combo that can help you defeat bosses and get rid of enemies easily. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Cream/Tails Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Float: This is something weird if Tails is your partner. To do this, jump in the air and then hold A. Instead of flying, Cream will take an umbrella and start floating down to the ground. Being able to fly was better. Air Boost: Hold R and Tails will jump into you for a tag action. Now let go of R and Tails will launch you very high into the air. This is very useful for getting onto high or secret platforms, and you'll really need this in the later levels. Fly: Hold R and Tails will jump into you. Now, press A while holding R and you will be holding onto Tails arms, flying. Use the D-Pad to move around and keep tapping A to fly higher. If you want to sink to the ground, either jump or don't press anything. *************** Pros and Cons: *************** Pros: Cream can still use her Chao normally. She can get Tails to fly her to really high platforms, since Cream cannot fly as long as Tails can. The air boost is really useful for a character like Cream and you can use it to get onto extremely high platforms. Cons: There is only bad thing about this team. Instead of being able to fly with Cream, she can only float in the air. She will pull out an umbrella and float slowly down to the air. Who cares, Tails can fly you and give you the air boost. So this team is decent. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Cream/Knuckles Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Glide on Knuckles: Hold R so Knuckles will jump onto Cream. Now jump in the air and let go of R. Tails will be gliding on Knuckles now and you can glide with him wherever you want. Poor Knuckles. Cream is too young to be doing that kind of thing! Just pause the game when they are turning and you'll know what I mean. Throw Knuckles: Hold R so Knuckles will jump onto Cream. Now let go of R and Cream will throw Knuckles. There isn't much of a point for this attack, but it can be useful for attacking distant enemies if you don't have any rings. *************** Pros and Cons: *************** Pros: Cream gliding on Knuckles can sometimes be more effective than flying, as you can use it to get to distant platforms. Also, throwing Knuckles can be useful for attacking enemies that are really far from you. Cream can still throw her Chao and fly normally, so she won't lose any of her abilities. Cons: The Cream/Knuckles combo does not really get any air or speed boosts, but they are still good for getting rid of bosses. This is another good combo to use most of the time. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Cream/Amy Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Hammer Attack: Instead of being able to attack enemies with your firsts, Cream can now attack with a hammer. Press B and Cream will attack with a hammer. This is useful for breaking up platforms or for attacking enemies that are right next to you. Hammer Boost: Well, Amy does serve a purpose now. Hold R so Amy will jump into Cream's arms. Now let go of R and Amy will use her hammer to launch you really high into the air. It is about the same height as Tails' Air Booster, so this is very useful. Tag Action: If you have the Hammer Boost, than you really won't need this. As always, hold R so Amy and can jump into your arms. Now jump in the air and let go of R. Amy will use her hammer to launch you into the air. This is like the Hammer Boost, but it is pretty pointless. *************** Pros and Cons: *************** Pros: Since Cream is a bad flyer, Amy's hammer boost can make up for it, allowing you to get to extremely high platforms. With Amy as your partner, you will have more flying time and you will be able to fly in the air faster. Cons: Instead of being able to attack with your Chao, Cream can only attack with a hammer when you press B. You cannot jump normally, so enemies will be able to attack you. You jump like a human instead of curling up. If you want to attack with your Chao, jump in the air and then press B, even though it can mess you up. Try to stay away from this team. ------------------------------------------------------------------------------- Amy's Controls ------------------------------------------------------------------------------- A: Jump B: Hammer Attack D-Pad: Move Amy Down + A: Spin Dash +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Amy/Sonic Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Speed Booster: Hold R until Sonic jumps into your arms. Now let go of R and Sonic will have you go really fast. This is a really useful move, as it can get you up really steep platforms, and if you had a bad jump while running, you can use this to get a great jump. Air Speed Booster: This is the same thing, except this one is in the air. Hold R until Sonic jumps in your arms. Now jump in the air and let go of R. Sonic will have Amy go really fast, but this only difference is that you're starting out in the air. This is a little slower than doing it on the ground. *************** Pros and Cons: *************** Pros: Amy is already a bad enough character. But Sonic helps that out by letting her use his speed booster ability. This can help Amy get up steep slopes and such. Plus her hammer can really come in handy sometimes. Cons: Amy cannot spin dash normally. She will charge up on the ground instead of curling up. Yeah, this looks really weird and it may mess you up sometimes. But this team is decent as best, but not one of the best around. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Amy/Tails Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Float: First, jump in the air. Now hold A while you are in the air and then Amy will start floating down to the ground very slowly. Just like how Cream used an umbrella, Amy uses balloons, which are even more slower. Air Boost: Hold R and Tails will jump into you for a tag action. Now let go of R and Tails will launch you very high into the air. This is very useful for getting onto high or secret platforms, and you'll really need this in the later levels. Fly: Hold R and Tails will jump into you. Now, press A while holding R and you will be holding onto Tails arms, flying. Use the D-Pad to move around and keep tapping A to fly higher. If you want to sink to the ground, either jump or don't press anything. *************** Pros and Cons: *************** Pros: Amy can grab onto Tails and have Tails fly with her. You can use this to get to distant platforms or to avoid traps. Also, the air boost works really well to get onto extremely high platforms. Cons: This is a pretty bad team. Amy cannot spin dash at all. Instead, she hops like a bunny when you try to spin dash. She can also not jump normally, making it easier for enemies to attack. Also, the balloon floating is pretty useless. One of the worst teams in the game. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Amy/Knuckles Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Glide on Knuckles: Hold R so Knuckles will jump onto Amy. Now jump in the air and let go of R. Tails will be gliding on Knuckles now and you can glide with him wherever you want. Poor Knuckles. Now we all know Amy is cheating on Sonic! Just pause the game when they are turning and you'll know what I mean. Throw Knuckles: Hold R so Knuckles will jump onto Amy. Now let go of R and Amy will throw Knuckles. There isn't much of a point for this attack, but it can be useful for attacking distant enemies if you don't have any rings. *************** Pros and Cons: *************** Pros: With Knuckles, Amy can spin dash. Gliding on Knuckles is useful to get to distant platforms, and throwing Knuckles can be useful for defending yourself. Also, Amy gets a much bigger hammer and can knock down stuff easily. Cons: Amy cannot jump normally, making enemies easier to hit her. With the Amy/Knuckles combo, they get no beneficial air or speed moves. Amy/Knuckles is a DECENT team at best. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Amy/Cream Controls +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Control Cream's Chao: Hold R until Cream jumps into Amy's arms. Now let go of R and the Chao will become pink and kind of look like Amy.. This means you can control Cream's Chao. Use B to attack enemies with it that are nearby, while you don't have to do a thing. This can even get rid of Bosses too! So use this if you want to get through the game the easy way. Air Booster: Hold R until Cream jumps into Amy's arm. Now jump in the air and then let go of R. Cream will give you a slight boost in the air, but lower than your flying height. Once you land down to the ground, you can control Cream's Chao as well. *************** Pros and Cons: *************** Pros: With Cream as a partner, Amy can control her Chao and use it to get rid of enemies and bosses easily. The Air Booster makes up for the jump and spin dash and allows you to get onto higher platforms. Cons: Amy cannot spin dash at hall. Instead, she can just hop like a bunny all over the place. Another thing is that she cannot jump normally, so enemies can hit her easily while she is in the air. Stay away from this team, as it will just give you no good. ============== 3. Characters ============== This section will cover all of the main characters in the game. Sonic = The main character of the game, and now he is out there for another adventure. He absolutely hates evil and wants peace in the city of Gemerl. Sonic can spin dash, run like crazy, and even turn into Super Sonic with all the Chaos Emeralds in the last level of the game. This energetic blue hedgehog will always be my favorite character in the Sonic series. Tails = Ever since Sonic the Hedgehog 2 on the Sega Genesis, Tails has been Sonic's best friend and has been a big help to Sonic in the past to present day. This brown, two tailed fox can do just as much as Sonic can. With his two tails, he can fly in the air and get onto higher platforms and such, making him really useful. Tails is just a cool little character in the Sonic series to have around. Knuckles = Knuckles first appearance was in Sonic the Hedgehog 3, but you couldn't play as him until Sonic and Knuckles or Sonic 3 and Knuckles. Since then, he and Sonic have became rivals, but they have been friends as well. Knuckles can glide in the air and climb up walls, making him a character that is tough to beat. Knuckles is also a pretty sweet character. Cream the Rabbit = Recently new to the Sonic series, Cream was introduced in Sonic Advance 2. She is a young rabbit, but Cream and her Chao named "Cheese" will not go down easy. She can use her long ears to fly, but the amount of flying time she gets is nothing compared to Tails' flying time. With her Chao, she can take down any enemy or any boss easily, for those who are not that great at this game. Amy Rose = Since Sonic CD, Amy has been Sonic's "girlfriend". In pretty much every Sonic game Amy is in, she annoys Sonic that if he is going to ask her out or not. This pink hedgehog is not so great in the game. She does have a hammer to go and attack enemies, but she cannot jump normally, or even spin dash in some cases. G-Mel = A black robot that is the size of Sonic, invented by Robotnik. In most of the boss levels, you will see G-Mel first to fight him. He is pretty easy to get rid of, just hit him once he is on the ground. But at the end, G-Mel gets a nice little surprise from Tails and Cream. Dr. Robotnik = The evil man behind all of this. He is an extremely smart scientist, with an IQ of over 300. But he is no match for Sonic and his buddies. He always invents cool things, but he always falls short. Robotnik can also take enemies and turn them into robots for his own will. In pretty much every Sonic game, he wants to take the Chaos Emeralds and rule the world with them. ========= 4. Items ========= For the items in this game, they are found in small, silver jars in each of the level. 5 Rings = The jar will have a 5 on it. Breaking open this box by jumping on it will give you 5 rings. 10 rings = The jar will have a 10 on it. Breaking open this box will give you 10 rings. ?? rings = This jar will have a random amount of rings. It will have a "?" on the jar. You can get amounts of 1, 5, 10, 30, or even 50 rings out of this random ring box. Sneakers = The jar will have a sneaker symbol on it, and this is probably my favorite item in the game. Breaking open this box will make you much faster for a short amount of time, and you can be running at max speed. This is good for getting past annoying slopes and such, and it is like Sonic's speed booster. 1-up = This will have a face on it. Breaking open this will give you a free extra life. Once your amount of lives hit 0, you get a game over. Don't worry, all of your data is still saved. Invincibility = This will have stars on it. Breaking open this will allow you to become invincible for a short amount of time. While you are invincible, nothing can hurt you except for drowning under water and being crushed by moving platforms. Still, you can run into an enemy and get rid of it. Shield = Once you break this open, a barrier will surround you. You will be protected from enemy attacks and you will not lose rings once you are hit. So, if you get hit with a shield off, you will lose your shield and not lose any rings. Try to get these if you see these. You will know that you have a standard shield if the orb surrounding you is green. Ring Magnet = This is like a shield, but even better like the Electric Shield from earlier Sonic games. With this shield on, any nearby rings will come right to you without you having to jump up and collect them. The difference for colors between an Electric Shield and a normal shield is that the orb surrounding your character is big and blue, not green. ============== 5. Mini Games ============== In Sonic Advance 3, there are mini games that you can play to get a chance for extra lives, even though you can only have up to 10 lives at a time. In each zone map, there are two blue machines. If you stay under one for a second, it will suck you into the machine and you will play 1 of the 2 mini games. They are the same ones each zone, but beware that they get harder and harder each zone. If you want to get extra lives really easy, do the Switch Mini Game from Route 99, as all you have to do is score 5 points. Anyway, here are the mini games. ----------------- Switch Mini Game ----------------- This is the better of the two mini games, and it is easier too. The point of this mini game is to hit the switch by dashing, jumping, or attacking with it in any form to get points. There are 5 switches on the machine, but you can only hit one, which is the colored one, so go for that one. When you hit the colored switch, a new one will appear on a different part of the machine. If you hit it when the switch is red, you get 3 points. You will also 2 points for a yellow machine and 1 for a blue machine. The colors will change from red to yellow to blue in a matter of seconds, so try to quickly hit the switch before it turns to blue. Another note is that you have 30 seconds to get the required amount of points needed to win. If you can get the required amount of points before the time runs out, you will get a certain amount of 1-ups. The faster you beat it in, the more 1-ups you will get, but I don't know how it is done myself. Also, the amount of points depends on the zone you are in. Here they are below: Zone 1: Route 99: 5 points Zone 2: Sunset Hill: 8 points Zone 3: Ocean Base: 12 points Zone 4: Toy Kingdom: 15 points Zone 5: Twinkle Snow: 18 points Zone 6: Cyber Track: 22 points Zone 7: Chaos Angel: 25 points ---------------- Enemy Mini Game ---------------- This one is the harder one out of the two of them. In this mini game, you must defeat 8 enemies within a minute to earn 1-ups. The enemies you will have to face are the ones found in that zone. You will also have to use or avoid the obstacles you will find in that zone as well. Fighting and flying teams work here the best, as this mini game also gets harder as the game goes by. If you defeat 8 enemies within a minute, you will earn a certain amount of 1-ups. The faster you beat the mini game in, the more 1-ups you get. If you want to win 5 lives (which is the highest amount you can get), then you have to finish the mini game with at least 25 seconds remaining (thanks to gamersince93 for this one). Have fun. =========== 6. Enemies =========== Here is a list of the enemies you will find in the game. Like most Sonic games, many enemies only appear in certain levels, while some appear in multiple levels. Since I could not find their real names anywhere, I will make up my lame names for them and describe them as best as I can. I will also list which zones they can be found in. ------------------------------------------------------------------------------- Spiked Purple Bat = One of the most annoying enemies out there if you are either flying or falling from a gap. They stay in the air and do not attack you, but they have a spear rotation around them that will hurt you if you touch it, so watch out if you find one of these purple enemies in the air. So, to get rid of these enemies, hit them from the top or hit them from below. They are found in Route 99, Ocean Base, and Chaos Angel. Jetted Lady Bug = An enemy that shouldn't annoy you too much. These ladybugs slide around on the ground with their jets but they do not attack you, but you will get hit if you touch them. To get rid of them, spin dash into them or jump to them and they should not give you any problem at all. You can find them in Route 99. Plane Bird = An enemy just as annoying as the Spiked Purple Bat, except these fly and attack you. You will find these planes flying around in the air, and they directly attack you once they're spotted. If you're not careful, it could really mess you up. The best way to get rid of these suckers is to jump onto them before they attack you. You can find them in Route 99. Blue Ladybug = If you're running around a lot of the levels, you'll be ignoring these enemies most of the time and they will not give you any problem at all. When running down a slope, you'll probably see these running down the slopes of Route 99. Once you see these, they'll jump into the air and you'll run right under them. But if you want to take them out, just simply jump on them and they'll be gone. Frogs = Found hopping on the ground in Sunset Hill, they can be annoying if you're running around the grass carelessly. They are Frogs (duh) who hope around on the ground, but they don't bounce too high. If you're not close enough to them, they will try to attack you by sticking out their tongue, which isn't too hard to avoid. Just jump onto them to get rid of them. Robot Bees = One of those old enemies from the earlier Sonic games. You can spot them out easily in Sunset Hill and Chaos Angel. They fly around in the air and they attack you by shooting a mine at you once they see you, which should be easy enough to dodge. They do not attack you any other way. The best way to get rid of them is to just jump onto them. Jumping Moles = In Sunset Hill, you'll notice small gray holes on the ground. You'll see moles jump out of them and jump back in them by surprise. That may be annoying, but they don't attack you directly. Just jump on them to get rid of them. They'll jump out of their little homes once you come close to them and then they'll jump back in. Annoying, but shouldn't really be a problem. Camping Sharks = Found in the Ocean Base, this is going to be one of the most annoying enemies in the game. When jumping up a waterfall, you'll see these sharks camping on the sides, waiting to attack you. Once you come close to them, they'll attack you and it may knock you off the waterfall. Try to dodge them as best as you can. To get rid of them, jump on them but try your best to ignore them. Red Octopus = A flying red Octopus in the Ocean Base. They fly around in the air and move from side to side. Once they see you, they'll shoot small mines at you, which shouldn't be hard to dodge. Jump on them to get rid of them because sooner or later, you'll find these enemies pretty annoying. Sometimes you may see these enemies in groups. Toy Lions = An annoying enemy found in the Toy Kingdom. You will see these golden lions moving slowly on the ground. They do not attack you but they can get in your way pretty easily. If you try to attack them on the head, you will just bounce off of them. The right way to get rid of them is attack them from behind, which isn't hard. Robo-Clown = This is a clown riding on a wheel in the Toy Kingdom. They like to juggle their pins and they do not notice you at all, or attack you as well. Once you see one of these clowns, hit them on the head to get rid of them. Unless you are running around like crazy, these clowns shouldn't give you a problem at all, unless you really, really hate clowns. Magnet Pig = If you're a freak about having a high amount of rings, then stay away from these pigs. They roll around on wheels, but they do not attack you. If you jump onto them, they will be gone for good. If you touch them, you'll get hit. But that's not it. All of your rings will go into the slot in the pig and they will be gone forever unless you kill the pig. If you kill the pig before the rings are gone, you have a chance to get your rings back. Found in the Toy Kingdom. Toy Soldiers = Found in groups of three marching around Toy Kingdom, they are easy to defeat but they can easily get on your nerves. When walking around, they shoot mines out of their muskets and they don't care where they go, and they can hit you. If you want to get rid of these enemies fast, just spin dash right into them. Or just jump onto them if you prefer the hard way. Snowmen = I HATE WINTER AND THE SNOW SO MUCH. Even in a video game, levels with snow are annoying. These snowmen don't make life any better. Standing on the ground and not moving, they toss snowball after snowball after snowball, and
this gets really annoying. To get rid of these snowmen, jump on top of them. 
Looks like this snow is fake, not artificial. And if it's a snowman, guess 
where they are? Twinkle Snow, because they'd probably melt somewhere else. 

Spiked Snails = Again, Twinkle Snow gives us another enemy to add to your 
delight. These snails have spikes on the top and if you touch them, you get 
hurt. When you come near them, they'll release the spike into the air, but they 
will not grow back another one. Once they release the spike, attack them on the 
back to get rid of them. They also move around and do not attack you any other 
way.

Spiked Octopus = God, I really hate this enemy. You'll find this under the cold 
waters of Twinkle Snow. They do not move around and stay where they are, making 
them much worse. On the side of them are spikes, which they'll release in all 
different directions once you see them. And if you think that's bad enough, 
they grow them back! Quickly jump on them to get rid of them once they release 
the spikes.

Clams = Surprisingly, this enemy is only found in Cyber Track. You'll see their 
yellow shells and they look harmless...not until they open up and shoot mines 
out of their mouth, but they shouldn't be too much of a problem. Just jump on 
their shell or spin dash into them to get rid of them and they should not annoy 
you at all.

Grasshoppers = Remember these from Metropolis of Sonic the Hedgehog 2? They're 
back in Cyber Track and they're annoying as ever. Just like in Sonic 2, they 
will release their sharp claws at you to attack, and if you're not careful, it 
can knock you off a platform and mess you up big time, just like in Sonic 2. 
After they release the claws, they got nothing else to attack you with. Just 
jump onto them to get rid of them.

Spiders = Another old pal from the past that you will find in Cyber Track. You 
should remember these spiders from the Chemical Plant zone of Sonic the 
Hedgehog 2. They move around on the ceiling waiting for you to come close. Once 
you do, they'll try to grab you, which will cause you to lose your 
shield/ring/die. Jump onto them if you want to get rid of them without a 
problem.

Caterpillar = Man, I guess Cyber Track is the place to go to find old Sonic 
enemies. Just like the flying caterpillars from Sonic the Hedgehog and Sonic 
the Hedgehog 3, they fly around in the air. But they do not attack you and you 
do not need to hit them in the head this time. Just jump onto them to get rid 
of them and you'll have no problem with these enemies.

Rolling Rhino = In Chaos Angel, these enemies are pretty annoying. You cannot 
attack them if they are curled up and rolling, which these you to attack you. 
Once they uncurl, spin dashing into them is the best way of getting rid of 
these annoying enemies.

And there ends the list of my lame enemy names. 

================================
7. Obstacles/Zone Map Obstacles
================================

This section will cover most of the basic obstacles and ones you will find on 
each zone map as well. First, on with the basic obstacles.

----------------
Basic Obstacles
----------------

Rings: These are pretty much found in every level. Collect them if you see 
them, because if you get hit by an enemy or something else, you will lose a 
life. So collect as many as you can. If you get hit with rings, you will lose 
all of your rings, but try to collect as many as you can once you get hit. 
Collecting 100 rings will also give you a 1-up.

Spikes: Yep, those old spikes that have annoyed you all the time in previous 
Sonic games. They just like to stick out from the ground, on the side of the 
wall, or hanging from the ceiling. If you touch one of these, you will either 
lose your shield/lose your rings/lose a life. Sometimes spikes may be hidden 
from the ground and they can pop up at anytime. They can also mess you up if 
you are running through a level.
 
Springs: You can always use these to get onto higher platforms. They can be on 
the ground, on the side of a wall or hanging from a ceiling. Hitting them will 
send you high into the air to get on a higher platform, across the floor, or 
sending you down to the floor if they are hanging from the ceiling. Be noted 
that some springs may bounce you higher than other springs.

Speed Boosters: One of my favorite obstacles in the game. If you touch them, 
you will start running at maximum speed, and then you will be stopped by 
something sooner or later, and these can get you through areas a lot faster. If 
you don't see any of these nearby, you could always use Sonic's high speed tag 
action if Sonic is your partner to go at maximum speed.

--------------
Map Obstacles
--------------

This part of the section will list the obstacles you will find on each zone map 
and what they mean. The zone maps are where you can get from one act to another 
or get into a mini game. If you are trying to look for a Special Stage Spring 
or a Mini Game/Boss machine in a certain zone, look under the appropriate zone 
in my walkthrough. Each map obstacle will be listed before I start the zone's 
first act. Here goes: 

Giant Ring: These are found at the beginning of every zone map. If you jump 
into one of these, you will be taken into the zone factory, where you can do 
plenty of things. First, you can enter the machine with the arrows pointing up 
to change your character/team/partner. Another thing is if you head left and 
hit the spring, you will find an opening. This opening will take you to the 
Chao Map, where you can view the Chao you've collected in the current zone and 
if you have the Chaos Emerald found there or not. If you head right from the 
Chao Map, you will find an area to warp from zone to zone. If you already 
visited a certain zone, you can jump into the machine that has its zone number 
on it and warp there. Very useful for getting around areas instead of going 
through zone to zone.

Act Ring: The smaller rings that you will find in each zone. Each ring is 
scattered around the zone map, and each one will be labeled with a 1, 2, or a 
3, representing the act it is in. You can do the acts in any order that you 
like, but you need to do all 3 before you fight the boss. Jump into the ring to 
go into the act. A crown will appear above the ring if you've already finished 
it.

Mini Game Machine: There are two of them in each zone map and they are both the 
color blue. If you stand below one of these, it will take you to either the 
Switch or Enemy Mini Game, where you have a chance to earn 1-ups. Unless you 
turn the game off, you can only enter each mini game once every time you play, 
but that shouldn't be a problem.

Boss Machine: These are orange machines that have Robotnik's face on them. They 
will not be activated until you have beaten all 3 acts in that zone. Once you 
have zone so, you can enter this machine and fight the boss to be taken to the 
next zone in the game.

Special Stage Spring: These springs will take you to the zone's special stage, 
where you can go attempt to get the zone's Chaos Emerald. You need a special 
key to unlock the spring each time, where you can find it randomly in any act. 
But to first find the key, you must collect all 10 Chao found in that zone. 
After, you can find the key and use it on the Special Stage Spring.

Omachao: This just isn't a map obstacle, it's also something you will be seeing 
a lot throughout the game. They are little robotic Chao that can help you give 
useful tips and such. You can also notice them by seeing a spinning propeller 
on top of their head. If you walk up to them and press Up, they will give you a 
tip on something, whether it is during an act or while you are in the zone map.

===============
8. Walkthrough
===============

I will be guiding you throughout each zone and act and tips for each act if one 
part is annoying you. Of course, this won't cover how to get the Chao, just use 
my Chao walkthrough for that. This is just for using the best paths to get out 
of the act, the teams recommended, and how to get out of it as well.

<><><><><><><><><>
Zone 1: Route 99
<><><><><><><><><>

Locations of rings around map:

Act 1 ring: Go forward and you'll see a black tile on the ground. Keep jumping 
at it to get rid of it, and then fall in the hole. Down here, hit the switch to 
create a spring to the right. Use it to get onto the platform above you. Up 
here, head left and use the hook above you. Up here, head right to the act 1 
ring.

Act 2 ring: From the act 1 ring, head right, jumping across all of the 
platforms and the gaps until you get to the act 2 ring.

Act 3 ring: Next to the act 2 ring, drop down to the floor to your right. Down 
here, head all the way right until you get to the act 3 ring.

Boss Machine: Head right from the act 3 ring and hit the switch, which will 
create 4 springs. Let all 4 bounce you onto a hook, and the hook will take you 
onto a higher platform. On here, head left and get to the boss machine.

Special Stage Spring: From the act 1 ring, head left and you'll get to a 
spring. Let the spring take you to a hook which will bounce you onto a higher 
platform. On this platform is the special stage spring.

Machine Mini Game: From the act 2 ring, head right and drop down to the gap 
below you. Down here, RUN left and you should run over a gap to a machine. This 
mini game is the machine mini game.

Enemy Mini Game Machine: From the act 1 ring, head right and you'll get to a 
gap, so fall down it. Down here, head left and spin dash up the curved wall and 
onto a higher platform. Up here, head left to the machine and let you suck it 
to play the enemy mini game.

--------------
Zone 1: Act 1 
--------------

Here is your first level. From the start of the level, run all the way right up 
a steep slope and up a curved wall. At the top, pick up the Chao you will see. 
Now drop down to the ground to your right, past the moving platform. Down here, 
hit the spring and you will go down a slope up into the air. If you land on a 
moving platform, ignore it and drop down to the floor to the right. You should 
hit a rail, so grind it. At the end of the ride, run left and let the ramp 
shoot you over the air, through a loop-de-loop, up a curved wall, hitting a 
spring, through another loop-de-loop, hitting another spring and loop-de-loop 
and stopping at a blue switch. Hit the switch to create a moving platform. Use 
it to get onto the higher platform to your right. On here, hit the spring and 
you'll be sent onto a higher platform.

On here, head left and hit the goalpost. Now continue left up a curved wall 
stopping at spikes. On here, drop down to the gap to your right. Down here, hit 
the spring and you will go right, hit another spring, go down a curved wall and 
land on the ground. Down here, head left and jump over the moving platform to 
collect the Chao. Now go back right and use the moving platform to get onto the 
platform to your right. On here, drop down to the ground way below you, going 
past all the moving platforms. Down here, hit the speed booster and it will 
send you through a loop-de-loop, up a curved wall and stopping next to a set of 
spikes. Up here, drop down to the ground to your right. 

Down here, hit the spring and it will send you up a curved wall, landing on a 
higher platform. On here, head left. Use the spring to get onto the higher 
platform. Now head left to the trampoline and use it to get onto the higher 
platform to your right. On here, hit the spring to get onto the platform above 
you. Up here, hit the speed booster to your right and you'll go up and down 
slopes, hitting springs. At the end of all of this, you'll be sent into the 
air. Instead, just land on the platform below you. On here, pick up the Chao 
and then drop down to the ground to your right. Down here, head right and hit 
the goalpost. Now run right and you'll go through springs, loop-de-loops and 
even speed boosters. At the end of all this, you'll land on a rail.
 
Grind this rail. At the end of the ride, run right and you'll get to a see-saw. 
Use this to get onto the higher platform. On here, head right past the goalpost 
and then run up all the speed boosters and such. Once you hit a spring, hold 
right and you'll get to a higher platform. On here, head right and you'll see 
the end ring. Touch it to finish the level.

--------------
Zone 1: Act 2
--------------

From the start of the level, run up the slope to your right. At the top, drop 
into the pit to your right. Down here, spin dash up the left curved wall and a 
spring will bounce you up another curved wall onto a hook. The hook will take 
you to a higher platform. Up here, head right and you will get to the Chao, so 
pick it up. Now keep jumping on the barrier to your right to break it. After 
that, drop down to the ground to your right, watching out for the floating 
enemy. Down here, run right down the slope. At the bottom, run right through 
the next three loop-de-loops and then up a curved wall onto a higher platform. 
Up here, head left and hit the switch to create the spring. Hit the spring and 
it will take you to another spring, which will bounce you right onto a higher 
platform.
 
On here, use the see-saw to bounce on the higher platform to your left. On 
here, use the little pole to get onto the see-saw above you. Use this see-saw 
to get onto a rail, and then grind the rail. At the end of the ride, bounce on 
the spring. You'll see an Invincibility box next to you, so grab it. Now hit 
the speed booster and you'll go through two springs, through a ramp, another 
spring, grinding up a rail, hitting another speed booster and then stopping at 
a set of spikes. Now drop down to the ground to your right. Down here, head 
right and use the poles to get onto the higher platform to your right. Up here, 
hit the goalpost and go down the slope. Now hit the spring at the bottom and 
you'll hit another spring getting onto a handle. On here, jump off the handle 
and get onto the hook above you.

Let the hook take you upwards. Up here, run right up the slope, through a loop-
de-loop and hit two springs. Now get into the opening to your right. In here, 
run right down the slope and through a loop-de-loop, up the curved wall. Now 
get on the platform to the left. On here, head left and jump onto the hook. Let 
the hook get on the platform to your right. On here, hit the goal post and 
continue right, hitting the spring to get onto a higher platform. Up here, head 
left and let the spring bounce you to a handle. Use the spinning handle to get 
onto the platform to your left. On here, hit the speed booster to run up a 
curved wall. At the top, just land on the ground below you.

From here, continue right and hit the spring. Let it take you down a curved 
wall near a barrier. Break the barrier and then hit the spring on the other 
side. While in the air, use the two hooks to get on the platform to your right. 
On here, hit the speed booster to run up a wall and grab a spinning handle. Use 
it to get on the hook above you. Let the hook take you up and then get on the 
platform to the right. Up here, run right and hit the speed booster. You'll go 
down slopes, up loop-de-loops, hit springs, and then be launched into the air. 
You'll see a rail below it, and then grind the rail. At the end, hold right to 
get onto another rail and then grind this one. At the end of the ride, hit the 
ring you will get to so you can finish the level.

-------------- 
Zone 1: Act 3
--------------

Once you start this level, just fall down the hole next to you and you'll land 
on a rail, so grind it. At the end of the ride, run right and you'll get to a 
spring, so hit it. While in the air, get on the moving platform to the right. 
On here, jump onto the platform to the right. On this platform, run up the 
curved wall and continue right through a loop-de-loop, stopping at a see-saw. 
Use the see-saw to get onto the platform above you. Up here, run right and 
you'll get to a spring, so hit it and go through the opening to your right. In 
here, run right down the curved wall. Once you see the ground below you, drop 
onto it. Down here, hit the spring and get on the platform to your left. On 
here, collect the Chao.

Now drop down to the floor to your left. Down here, run all the way right down 
the slope and up a curved wall. In the air, just land on the platform to your 
right. On here, head right and drop down to the ground below you. Down here, 
run right to the see-saw. Use it to get onto a hook, and then let the hook take 
you to a spring. Hit the spring and you will go through a loop-de-loop, 
stopping at another see-saw. Use it to get to the next see-saw. Now use this 
see-saw and you'll get onto a higher platform. Guess what, another see-saw. 
Don't worry this is the final one. Now get on the higher platform to your 
right. On here, hit the speed booster and you'll be taken up a rail, through a 
loop-de-loop, hitting a spring and grabbing onto a hook.

Use it to get on the higher platform to your right. On here, get the 5 ring box 
and head right to hit the spring. It will send you back left, but this time 
you'll go down a curved wall and landing on a spinning handle. Use the rail to 
go as far left. You'll head down a slope, stopping under a hook. Hurry, get 
onto the hook before the platform you're on falls! Otherwise you'll have to get 
back up there. Now head left up some curved walls and through a spiral 
platform, grinding a rail, and then heading up a curved wall. At the top, drop 
down to the floor to your left. Down here, hit the goalpost and run through the 
ramp. You'll be sent into the air and fall down next to a barrier.

Break the barrier and go right. Over here, hit the blue switch to create a 
platform. Now use it to jump over a set of spikes and fall into a hole. Down 
here, hit the spring to be launched through a loop-de-loop, down a slope, up a 
curved wall and onto a platform. Up here, head right and hit the spring and get 
onto the higher platform. On here, head right, hit the goalpost, go through the 
loop-de-loop, and let a ramp push you onto another platform. Keep going right 
through a loop-de-loop, through a spiral platform and onto a spinning handle. 
If you want the Chao, use it to get onto a hook above you, and use the hook to 
get the Chao to your right.

Otherwise, drop down below the spinning handle. Down here, run down the slope 
to your right and you'll go up a wall, through a loop-de-loop, stopping at a 
see-saw. Use it to get onto the platform above you. Up here, let the 3 springs 
bounce you to a hook. On here, use the hook to get to another spring. This 
spring will send you to the end of the level, so hit the clear ring.

------------
Zone 1 Boss 
------------

*****************
Mini Boss: G-Mel
Difficulty: 1/5
*****************

Before you face Robotnik, you must face his little black robot, G-Mel. This guy 
is way to easy. He starts the fight by moving to the left of the screen. Once 
he stops, hit him on the head. Only hit him WHEN HE IS NOT MOVING. Now, he will 
run to the opposite side of the screen. Hit him again once he stops. It takes 4 
hits to get rid of this guy.

****************************
Boss: Dr. Robotnik's Hammer
Difficulty: 3.5/5
****************************

This boss is way too annoying for a first boss. You will see Robotnik in a 
hammer. Do not touch his machine or else you will get hurt. Now he will pull 
his hammer back and try to nail you with hit. Once he lands, hit him on the 
head before he gets back up. You can also jump to the right part of the screen 
if you want to, if that is easier for you. After 4 hits, he will begin to use 
his hammer to a longer distance and more accurate, so stay off the edges of the 
screen. After 8 hits, he is gone. Another thing is that if you get out of the 
hammer, he will try to slam you with the bottom of the hammer. So much for an 
annoying first boss.

Now, onto the next zone, Sunset Hill.

<><><><><><><><><><><>
Zone 2: Sunset Hill
<><><><><><><><><><><>

Ah, Sunset Hill. The music of this area is a nice little remix of Green Hill 
Zone from Sonic the Hedgehog 1 on the Genesis. Any good memories anyone?

Act 1 Ring: From the big ring, just head right. You'll find the act 1 ring 
along the way.

Act 2 Ring: From the first ring, head right and you'll get to a spring. Hit the 
spring and let it take you to a higher platform. On here, jump over the gap and 
you'll get to a blue trampoline. Let it bounce you onto the higher platform 
above you. On here, head left and you'll get to the act 2 ring.

Act 3 Ring: Continue left from the act 2 ring and you'll get to a hole, so fall 
down it. You should hit a switch, creating a platform to your right. Use it to 
get to the platform across from you. On here, head right to the trampoline. Use 
it to get really high and onto the platform. On here, there should be a 
deactivated spring. Anyway, head right and you'll get to the act 3 ring.

Boss Machine: Head right from the act 3 ring and you'll get to a switch. 
Hitting this switch will active the spring to the left, to bounce on it onto 
the higher platform. On here, drop down to the platform to your left. Down 
here, jump on the left platform and you'll find the boss machine.

Special Stage Spring: Go right from the act 1 ring and you'll get to the 
trampoline. Use it to bounce really high. While in the air, you'll see a moving 
platform so get on it. Now use this platform to get onto the platform to your 
left. On here, you'll find the Special Stage Spring.

Switch Machine Mini Game: Go back to the same trampoline you used to get to act 
2/Special Stage spring. This time, go right of it and you'll find the machine 
in a corner. Enter it if you want to.

Enemy Mini Game: Go left from the act 2 ring, where you'll find a gap. This 
time, just jump over it instead of falling down it, where you'll get to the 
machine for beating all the enemies.

-------------- 
Zone 2: Act 1
--------------

From the start of this level, head right up the small slope. You'll get to a 
set of stairs, so head up them. At the top, continue to run right, through a 
loop-de-loop and then into the air. Just hit the spring below you to get on top 
of the loop-de-loop to the left. On here, hit the switch to activate the spring 
and let the spring bounce you to a green bouncy pole. Let the pole take you to 
another pole, and then this pole will send you to a platform. On here, jump on 
the rock to break it open, revealing a Chao so pick it up. Now drop back down 
to the ground below you. Down here, head right to the trampoline. Use the 
trampoline to be bounced really high in the air, landing on a platform.

There should be a sign with an arrow to your right. So head right and jump over 
the gap. Now hit the spring and run past the loop-de-loop. Keep running right 
to another spring, and then use this spring to get on the high platform to the 
right. On here, jump over the pole and run right until you get to a pit with 
two moving platforms. Let both of them take you to the platform across you, and 
then jump on it. On here, jump over the moving platform to get onto another 
platform. On here, drop down to the ground to your right. Now run right through 
the loop-de-loop and you'll get to a bungee cord. Let the cord take you onto 
the platform to your right while you're in the air.

On here, run right and you'll get to a gap, so fall down it and you'll land on 
a rail. Grind this rail and you'll hit a spring, sending you to another rail. 
Grind this rail to a platform. Head right and use the two moving platforms to 
get onto the platform to your right. On here, run right, hit the spring and get 
on the rail, and then grind it. At the end of the ride, jump onto the first 
pole. Now jump on the pole to the right and then jump on the platform to your 
right. On here, use the trampoline to get on the higher platform to the right. 
On here, hit the speed booster and you'll go through a loop-de-loop, and then a 
bungee cord will take you onto a higher platform to your right.

On here, hit the goalpost to your right. Now head right and hit the spring. 
Hold right and you'll land on a rail, so get to the top of it. On this 
platform, jump over the green bouncy pole and you'll get to a long pole. Jump 
off of it and land on the platform below you. Down here, hit the hidden speed 
booster behind the waterfall and you'll run across the water, sent into the air 
and landing on a rail. Grind this rail and it'll send you to the end of the end 
of the level where the ending ring is, so touch it to end the level.

--------------
Zone 2: Act 2
--------------

Once you start this level, run all the way right through a loop-de-loop and up 
a very long curved wall. Unless Sonic is your partner and you have high speed 
tag action, you can't get up there. At the top is a Chao if you want it. 
Getting the Chao or not, just go back down the curved wall, through the same 
loop-de-loop, but you'll go down a slope this time. Keep running left up 
another curved wall and a spring will send you back down another curved wall. 
Keep running right until you get to a spring. Hit the spring and then hit the 
goalpost. Now drop down onto the moving platform to your right. On here, get 
onto the next moving platform and get on the platform to your right. Hit the 
speed booster and you'll go up a slope and then be sent into the air landing on 
a long pole.

Just jump off of it and use the green bouncy pole to hit the spring on the 
left. You will hit more springs and then land on a platform. On here, run right 
through the loop-de-loop and you'll nab onto a bungee cord. Let it take you 
onto the higher pole to the right. Let this pole take you downward and you'll 
see another pole to the right. Get on this pole and you'll see a platform to 
the right. Get on it and then quickly jump off of it to get on top of the loop-
de-loop to the right. On here, continue right and you'll get to a bungee cord. 
Let it take you to a rail and then grind it. At the end of the ride, run right 
up the next rail and hit the goalpost at the end. Grab onto the bungee cord and 
try to land on the rail. Grind it to the spring and hit the spring. You'll go 
through a loop-de-loop and a spring will toss you onto a different platform.

On here, keep running right to the spring at the end of this platform. Hit the 
spring and it will send you to a green bouncy pole. Let the pole bounce you to 
a spring; hit it and you'll go down a curved wall, through a loop-de-loop, hit 
a spring and then go back through the same loop-de-loop. This time, you'll run 
right and grab onto a bungee cord. Use the cord to get onto the platform to the 
right. Hit the spring and the next bungee cord will send you onto the platform 
above you. On here, run right down the slope, through the loop-de-loop, hitting 
a spring, going down a curved wall, hitting another spring, going up a curved 
wall and stopping at a goalpost.

At the end of that crazy ride, hit the goalpost. Now take a nice ride down the 
waterslide and you'll land next to a green bouncy pole. Use it to get onto the 
moving platform to the right. On here, get onto the platform to your right. Now 
keep running all the way right and you'll get to the end of the level, so hit 
the exit ring.

--------------
Zone 2: Act 3
--------------

If Sonic is your leader and you beat this level, then you will be able to play 
as Knuckles. I would use Sonic/Tails for this because with the high jump tag 
action, you can use a lot of shortcuts. Start this level by heading right until 
you get to a spring. Hit the spring and let it bounce to another spring. Hit 
this spring and land on the platform above you. On here, either fly or use high 
jump tag action to get on the platform to your left. On here, spin dash up the 
curved wall and you'll end up next to a green bouncy pole. On here, pick up the 
Chao to the left and use the green bouncy pole to get on the platform to your 
right. On here, run right and hit the goalpost.

Now jump onto the pole to your right. Quickly jump onto the next pole when you 
get on it, and then jump onto the platform to your right. On here, hit the 
spring and go through the loop-de-loop. A bungee cord will send you high into 
the air, but just land onto the platform to the right. On here, head right and 
you'll see a rotating platform in the air. Get on it until you see the 
waterfall to the right. Behind the waterfall is an opening, so CAREFULLY JUMP 
INTO IT AND DO NOT TOUCH THE WATERSLIDE. In here, drop down to the ground to 
your right. Down here, head right until you see a Chao. Once you see it, pick 
it up. Now head up the stairs to the right. At the top, you'll see moving 
platforms to the left.

Either use them or high jump tag action to get onto the platform to your left. 
On here, hit the speed booster and you'll go left, hitting a spring and hitting 
a switch, creating a platform. Use the platform to get onto the higher platform 
to your left. On here, head left and use the ramp to get onto the platform 
across from you. Now hit the goalpost and run down the long slope. At the 
bottom, hit the spring to be bounced onto a rail. Grind this rail. At the end 
of the ride, you'll be sent on top of a loop-de-loop, hitting a switch and 
creating the platform. Use the platform to get onto the platform above you. Up 
here, run left and you'll get to a spring. Hit the spring, then the speed 
booster and you'll go up a long curved wall. 

Keep running right, grind up a rail and stopping at a rock. To your right are 
long poles. Use the poles to get onto the lower platform to your right. On 
here, head right and spin dash up the curved wall. At the top, use the moving 
platform to get onto the higher platform to the right. On here, continue right 
and you'll get to a green bouncy pole. Let it take you onto the higher platform 
to your left. On here, head left to get to the end of this platform. Now use 
the moving platform to get onto the higher platform above you. On here, go all 
the way right and hit the spring. Now hit the goalpost and continue right. 
You'll get to a rock, so break it and it will reveal a Chao, so pick it up.

Now ride down the waterslides and you'll land on a platform. On here, head 
right and grind the rail. Go through the loop-de-loop, hit the ramp and you'll 
be on another platform. Run through this loop-de-loop, hit the spring and the 
ramp and it will send you to another ramp. Just through this ramp and you'll be 
at the end of the level, before you can do anything, you have to fight G-Mel.

*****************
Mini Boss: G-Mel
Difficulty: 2/5
*****************

This is about easy as the first time you saw him. When the fight starts, he'll 
swoop across the screen. Hit him on the head. Now hit him 3 more times to win. 
Thing is, he has a new attack that can be very annoying. He can jump in the air 
and charge right at you, which is really hard to dodge. Other than that, he'll 
swoop across the screen, left to right/right to left. At the end of the fight, 
head right and hit the ring. If Sonic is your leader, you'll find Knuckles and 
talk with him. After that, you can play as Knuckles! Yay!

------------
Zone 2 Boss
------------

Boss: Dr. Robotnik's Rolling Machine
Difficulty: 2/5

Easier than the last boss from Route 99. Now, the fight starts and you'll see a 
switch on the middle of the ground. Hit it to create a platform. Stay on this 
platform until Robotnik is underneath you. Once you see his exposed head, hit 
it. He will continue rolling up and down the sides, so stay on this platform. 
Hit the switch again once the platform disappears. Your partner is also a big 
help on this. After 4 hits, Robotnik will start going crazy and then move 
around all over the place. Just hit him on the head when it is exposed. After 8 
hits, he is gone.

<><><><><><><><><><>
Zone 3: Ocean Base
<><><><><><><><><><>

Act 1 Ring: From the big ring, head right up the curved wall. Up here, jump 
across the waterfall. At the end of the waterfall, head right and you will get 
to the Act 1 Ring.

Act 2 Ring: Head right and you will get to a blue switch. Hit it to create a 
platform and then get on it. On here, jump in the cannon to get into it. Now 
press A to be launched onto a higher platform. On here, head left and you will 
get to a gap, so fall down it. Down here, head left past the waterfall and you 
will get to the Act 2 Ring.

Act 3 Ring: Continue left from the Act 2 Ring and you will get to a machine 
with a red button. Keep jumping on it to raise the machine. Once it gets to its 
highest, get on the platform to the right. On here, head left to a waterfall. 
Jump past it. At the end of it, head right and you will get to the Act 3 Ring.

Enemy Mini Game Machine: From the Act 2 Ring, head left to the same machine 
with the red button. Keep jumping on it to make the platform rise. Once it gets 
to the top, get on the platform to your left this time. You'll find the machine 
that takes you to the game to defeat all enemies.

Switch Mini Game Machine: From the act 1 ring, head right to the blue switch. 
Hit it to create a moving platform. Get on it and jump into the cannon. Press A 
to launch yourself out of the cannon and you'll land on a platform. To the 
right of you is the game to hit a certain amount of switches. 

Special Stage Spring: From the Act 3 Ring, head right and hit the red switch. 
This will create a spring next to the Act 3 ring, so hit it to get onto the 
platform to the right. On here, hit the spring and get onto the higher platform 
to the right. On here, head right to the Special Stage Spring.

Boss Machine: From the Act 3 ring, head right to the waterfall and go into it. 
Keep jumping to go higher and you'll see a higher platform while in the 
waterfall, so get on it. On here, head left and run up the curved wall. At the 
top, head left and you will get to a cannon. Jump into it and press A to be 
launched out of it. On this platform, hit the spring to the left, jump through 
the ramp and you'll get to the platform with the boss machine in it.

-------------- 
Zone 3: Act 1
--------------

From the start of this level, run all the way right through the spikes and up 
the slopes until you get to a speed booster. Once you get to it, hit it and it 
will launch you up a steep slope. At the top, head right. A spring will send 
you back left, stopping at a spike set. Jump over it to land on a platform. 
Stay on it so the platform will collapse. You'll land on another platform, so 
let this platform collapse, watching out for a flying enemy. You'll land on a 
platform. On here, hit the speed booster to go up another steep slope. At the 
top of the slope, jump onto the moving platform. On here, get onto the higher 
platform to your left. On here, head left, jump across the ramp and you'll land 
in a waterfall.

Keep jumping in the waterfall until you see a higher platform to your right, 
and then jump onto it. On here, run right under the two crushing platforms. 
Once you get past them, head right and fall in the gap. Down here, jump over 
the moving platform and grind the rail. You'll hit 2 springs, hit a speed 
booster, run up a wall, hit another spring and land on a platform. On here, 
jump up the waterfall and go through the opening to your left. In here, jump on 
the barrier a few times to break it and then fall down to the gap below you. 
Down here, jump on the crushing platform to get onto the higher platform to 
your left. On here, hit the spring to the left and it will send you next to a 
rail. Jump on the rail and grind it.

At the end of the ride, you'll land on a moving platform. Get on the platform 
to your right and hit the speed booster. You'll hit a goalpost and stop at a 
wall. Jump onto the machine with the red switch. Keep jumping on it to make the 
machine go up. Now get the invincibility to your right and grind the rail to 
the left. At the end of the ride, you'll come to a switch. Hit it to make a 
moving platform. Get on it and hit the next switch to create another moving 
platform. Now get on the platform to your right. On here, hit the switch to 
create a spring and then hit it. You'll be sent next to a set of spikes. Jump 
over them and land on the platform below you. It will start moving, so just 
ride this platform, dodging the shark in the air. At the end of the ride, get 
onto the platform to your left.

On here, head left and you'll get to another platform. Jump on it and start 
riding it. At the end of the ride, get onto the platform to your left. On here, 
hit the speed booster to go up a steep slope. You'll stop at a spring, but 
ignore it. Head right and jump on the machine with the red switch. Keep jumping 
on it to make it go up. Now at the top, jump into the tube. It will send you 
onto a moving platform. Jump off of it and run below it. Now hit the spring and 
you'll land on a rail, so grind it. At the end of the ride, run up the curved 
wall and you land next to a machine. Jump onto it and keep jumping on the red 
switch to make it go up. Now jump into the cannon to the right.

Press A to launch yourself from it and you'll land on a platform. On here, head 
right and hit the goalpost. Now run right and grind the rail. At the end of the 
ride, you'll be launched onto a platform. QUICKLY jump onto the platform to 
your right before it collapses. On here, run right and a speed booster will 
send you up a wall, onto a hook. Use it to land on the platform to your left. 
Ride this platform, dodging the two octopus enemies. At the end of the ride, 
get onto the platform to your left. On here, run left and you'll get to a 
spring. Hit it and you'll be sent onto two more springs, landing next to a 
barrier. Break it open and then go through it.

Now run under the two crushing platforms and continue left. Hit the speed 
booster and you'll be sent up a curved wall, up more speed booster and landing 
on a conveyor belt full of platforms. Use it to get onto the platform to your 
left. On here, break the barrier and head left. You'll get to a machine with a 
red button. Keep jumping on it to make it go up, and you'll see a higher 
platform, so jump onto it. On here, grind the rail to your right. At the end of 
the ride, hit the switch, hit the spring and you'll go through the tube. You'll 
be sent to a speed booster, so hit it and go up the curved wall. At the top, 
run down the curved wall and continue right until you get to the exit ring. Hit 
it to finish the level.

-------------- 
Zone 3: Act 2
--------------

Once you start this level, walk right and you will get to a waterfall. Jump 
into it and keep jumping up it until you get to the top of the waterfall. At 
the top, collect the Chao and then drop down to the floor to your right. Down 
here, jump over the crushing platform and hit the speed booster. You'll go up a 
curved wall and land next to a spring to your right. Hit the spring and you'll 
be sent into a tube. It will take you to a speed booster, up a curved wall 
landing in a waterfall. Use it to get into the opening to your left. In here, 
run left to a machine. Keep jumping on the red switch to make it go up. At the 
top, get on the platform to your left. On here, jump into the cannon. Press A 
to be launched and then you'll land on a platform.

On here, head right and grind the rail. At the end of the ride, run up the 
curved wall. Up here, run right and you'll get to a Chao, so pick it up. Now 
head right to the gap. Grab onto the left wall and fall down. Jump into the 
tube and it will send you into a cannon. Let the cannon launch you onto a 
higher platform. On here, hit the goalpost and continue right, running down a 
curved wall, down a slope, down two waterslides and into the water. Down here, 
run left and fall in the gap. Down here, collect the big bubble from the bubble 
set to your right to gain more air. Now run up the curved wall and head right. 
Hit the speed booster and you'll go up a curved wall, shooting out of the 
water. Now go left and hit the spring.

While in the air, get onto the platform above you. On here, hit the spring to 
your left and you'll go up a curved wall into a cannon. Launch yourself out of 
the cannon and hit the spring to the right. Let the cannon shoot you and then 
hit the spring to the left. Guess what, another cannon! Launch yourself out of 
it and hit the spring to your right. Don't worry, no more cannons. Hit the blue 
switch to create a platform and then hit the speed booster to the left. You'll 
go through more speed boosters, hit a goalpost and then land on a rail, so 
grind it. At the end of the ride, run left and jump into the tube above you.

Now it will send you to a spring, up a pole and onto a speed booster. Hit it to 
go up a curved wall and into a waterfall. Keep jumping up it to get onto the 
pole to your left. Bounce off of it and let the tube suck you in. It will send 
you near a conveyor belt of platforms. Jump on it and get on the high platform 
to the right. On here, collect the invincibility next to you and then continue 
right. Jump over the crushing platform and then head right until you get to a 
spring. Hit the spring and you'll stop at a wall. Use the pole above you to get 
to another spring. Let it bounce you over the rail and onto a higher platform. 
Up here, get onto the higher platform to your right. On here, hit the goalpost 
and then jump on one of the conveyor belt platforms.

Use them to get onto the platform to your right. On here, hit the spring and it 
will send you to a cannon. Let the cannon shoot you upward. Up here, head right 
and hit the spring. It will send you to a pole, so use it to get onto the 
platform to the left. Ride this platform until you get to a platform with a "?" 
ring box (jump over the first platform when needed). At the end of the ride, 
get onto the platform to your left. Ride this platform, collecting the rings 
and dodging the enemies. At the end of the ride, get on the platform to your 
left. On here, head left. Use the two crushing platforms to get onto the higher 
platform above you. Up here, hit the speed booster to your right. It will send 
you up a curved wall near a waterslide.

Slide down it and hit the ramp. Continue right to the exit ring, and then touch 
it to finish the level.

--------------
Zone 3: Act 3
--------------

From the start of the level, run right until you get to a ramp. Hit the ramp 
and you'll be sent to a waterfall. Jump up it and get on the higher platform to 
your right. On here, continue right and you'll get to a machine. Keep jumping 
on its red switch to make it go up. Hit the spring to your left and you'll be 
sent onto another platform. On here, head right. Get past the two moving 
platforms and then hit the speed booster. You'll go down a slope and stop near 
a spring. Hit the spring and get onto a platform to your right. On here, head 
right to the waterfall. Just jump down the gap and STAY NEXT TO THE LEFT WALL. 
You'll land on top of a tube. Jump into it and it will take you near a speed 
booster.

Hit the speed booster and it will take you up a slope, hitting a goalpost. Now 
head left and you'll get onto another platform. Get on it and it will move, so 
ride on it. At the end of the ride, fall down the gap to your left. Down here, 
get on one of the platforms that are on the conveyor belt. At the other side, 
go to where the waterfall is and fall down the gap. You'll land on a rail, so 
grind it. At the end of the ride, run up the curved wall. At the top, just drop 
back down and you'll go through the floor. Down here, hit the speed booster and 
you'll stop near a machine. Jump on the red switch to make it go up. At the 
top, get on the platform to your left. On here, fall down the waterfall to your 
left. Down here, get on the conveyor belt to your right. Now jump onto the next 
conveyor belt and jump into the waterfall to your right.

Keep jumping up the waterfall to get onto a higher platform. Up here, head 
right and you'll see two platforms blocking a gap. Jump on one of them multiple 
times to break it, and then fall down it. Down here, run down the curved wall 
and a spring will send you to a machine. Keep hitting the red button and you'll 
see a tube above you, so jump into it. It will send you to a switch and a 
spring. Hit the switch to create the spring, and then hit the spring to get 
onto the platform to your right. On here, head down the waterslide and you'll 
go down another waterslide into the water, hitting a spring, running across 
more water and slopes and then you'll get to the end of the level. Hit the exit 
ring. 

------------
Zone 3 Boss
------------

Boss: Dr. Robotnik's Floating Robot
Difficulty: 1.5/5

This boss is too easy. The fight starts off by Robotnik's giant robot jumping 
into the air. All you can see is the robot's legs and foots. While the robot is 
in the air, it will stop, meaning it is going to land. Get in the middle of his 
two legs and wait for him to land. Once it lands, hit Robotnik, who is right 
above you. Now, when the robot's legs bend, it means it is going in the air. 
Hit Robotnik again before the robot jumps. Once it's flying in the air, just 
get in between the legs again and hit him when he lands. But watch out. If his 
feet come together, it means that he will sound out an electric shock when 
hitting the ground, so jump when he is done. 8 hits and he is gone.

<><><><><><><><><><><>
Zone 4: Toy Kingdom
<><><><><><><><><><><>

Yay, Toy Kingdom. My favorite zone of all in this. So many fun obstacles making 
you think you're in a toy right.

Act 1 Ring: From the giant ring, head right and you'll get to two ball 'n' 
chains hitting each other. Jump on the left one and left the right one bounce 
you higher, and then get on the platform to your left. On here, head right and 
you'll get to the Act 1 Ring.
 
Act 2 Ring: Head left from the Act 1 ring and you'll get to a rocket. Jump on 
it to have it take you high in the air. Now get onto the platform to your 
right. On here, head right and you'll now get to the Act 2 Ring.

Act 3 Ring: Spin dash up the curved wall to the right of the Act 2 Ring. Now 
keep heading right and you'll get to a gap, so fall down it. Down here, you'll 
find a blue switch, but you don't need it for the ring. Head right and the Act 
3 Ring will be right there.

Switch Mini Game Machine: From the Act 3 Ring, hit the switch to create a 
platform. Run over it to get onto the higher platform to your left. On here, 
hit this blue switch to create another moving platform. Use it to get to the 
spring to the left and then hit it. It will take you to an area where the 
Switch Mini Game Machine is.

Enemy Mini Game Machine: From the Act 2 Ring, spin dash up the curved wall to 
your right. At the top, continue right to the gap you need to use to get to the 
Act 3 Ring. Instead of falling down it, jump over it. Now continue right and 
you'll get to the Enemy Mini Game Machine.

Special Stage Spring: Head left from the Act 1 Ring to get to the rocket. Jump 
on the rocket and let it take you in the air. Once it explodes, quickly hit the 
balloon to your left to get onto the higher platform. On here, hit the speed 
booster and it will send you to a spring onto a higher platform. The Special 
Stage Spring is right next to you.

Boss Machine: Hit the switch to the left of the Act 3 ring and it will create 
two moving platforms. Use the one moving sideways and get on it. Now hit the 
spring to your left and it will take you to a rocket. Let this rocket take you 
to the 2nd rocket, get on the 3rd, and then get on the higher platform. The 
Boss Machine is right next to you.

--------------
Zone 4: Act 1 
--------------

Welcome to level one of the funhouse. Start this level by running right down 
the slope and then into the air. Grab onto the rocket and let it take you to 
the 2nd rocket. Let this rocket take you higher and then get onto the platform 
to your right. On here, head right and you will get to two paths. Use the 
spinning handle to take the higher path and then spin dash up the wall. At the 
top, continue right to a room with two moving platforms in them. Walk past the 
two of them to go outside again. Out here, run right down the slope and then 
get into the air. While in the air, grab one of the handles on the spinning 
wheel. Use it to get onto the higher platform to your right. On here, hit the 
spring to get onto the ball 'n' chain to the right. Let the left one hit this 
one and then get onto the platform to your right.

On here, hit the spring to be taken onto a higher platform. On here, run right 
under the moving platforms and continue holding the Right button until you stop 
at a wall. Now get on the ball 'n' chain above you and then go through the 
opening to your right. In here, get past the two moving platforms to go back 
outside. Out here, run right down the elephant nose and you'll be launched in 
the air hitting a balloon, but instead land on the platform below you. Down 
here, you'll see a gap in between two curved walls, so fall down it. Down here, 
you'll hit a speed booster and go up a curved wall, landing on a higher 
platform. Up here, head right and hit the spring, which will send you up to a 
higher platform. Up here, head right, hit the goalpost, and then slide down the 
elephant nose onto a spinning wheel handle.

On here, just fall to the ground below you and go down the elephant nose. You 
should land on a platform with 3 toy soldiers. Knock them out and then get on a 
ball 'n' chain to your right. Get on the right one and let the left one knock 
you higher. While in the air, get on the higher platform to your right. On 
here, run right over the spikes and you will get to a spring. Hit the spring 
and you'll be taken near a rocket. Jump on it and get on the 2nd rocket, now 
get on the 3rd and get onto the higher platform to your right. On here, run 
right and you'll get to a panda cup. Time to get dizzy, so go jump into it. At 
the end of the ride, HOLD RIGHT so you won't slip into a gap. Now go right and 
you'll be at the end of the level. 

--------------
Zone 4: Act 2
--------------

Once you start this level, run right and you will get to a small gap, so jump 
over it. On this platform, go through the opening next to you. In here, head 
right and jump on the moving platform to get onto the higher platform to the 
right. On here, continue right and slide down the elephant nose. Try to land on 
the yellow balloon so you can land on the platform to the right without a 
problem. On here, fall down the big gap to the right. You'll land on a steep 
slope and grab onto a spinning handle. Use it to get onto the platform to your 
right. On here, jump over the spikes and get on the ball 'n' chain. Jump in the 
gap to your right. Down here, don't hit the spring to your left because you'll 
risk killing yourself.

Just go right inside the building. In here, get on the second moving platform 
and get into the opening to the right. In here, run right down the slope and 
you'll land on another slope. Hit the spring at the bottom to get to the top. 
Up here, hit the spring and get onto the higher platform to the right. Hit the 
spring on this platform and then get onto the platform to your right. On here, 
get on the ball 'n' chain. Now jump on the one to the right and let the left 
ball bounce you higher. Now jump onto the platform to your right. On here, run 
right down a curved wall. At the bottom, fall into the small gap. Down here, 
run right up the curved wall. At the top, hit the spring to your right and the 
run up the curved wall. You'll hit another spring and land on a platform.

On here, head left and you'll get to a jack-in-the-box. If the diamond is blue, 
get on it. That means a spring will come out. If it's red, a spiked spring will 
come out, so jump on it to change the color. You'll be bounced to another jack-
in-the-box, jump when diamond is blue. You'll be taken to the THIRD jack-in-
the-box, so now you know what to do. Continue left to get to a rocket. Jump on 
it and it will take you onto a higher platform. On here, run right and you'll 
get to a gap. Jump into it and hit a spring. Now you'll go down a curved wall 
and stop at a gap. Fall down staying near the left wall and you'll land in a 
nice panda cup.
 
Ride the panda cup and you'll be on a spring. Hit the spring to get into the 
spring in the air. Hit this spring and get onto the platform to your right. On 
here, run right and fall down the small gap. Down here, run right down the 
slope and you'll land on another slope. Quickly spin dash up the slope. At the 
top, head right and you'll get to an area with two moving platforms. Get on the 
platform to the right and get into the opening to the right. Now run right to 
the jack-in-the-box. Let it bounce you higher when the diamond is blue. Up 
here, hit the spring to the left and you'll go up 2 slopes. Now run right and 
slide down the elephant nose. Slide down the 2nd elephant nose, then the third 
nose and you'll be at the end of the level. Hit the exit ring to finish the 
level.

--------------
Zone 4: Act 3
--------------

If you haven't done so already, use Sonic as your starting character so you can 
unlock Amy at the end of the level. Start this level by running right until you 
stop at a wall. Stay where you are and the platform you're on will fall. Down 
here, run up the wall to the left and hit the speed booster. You'll go back up 
the wall and land on a spring. Hit this spring and get onto the platform to 
your right. On here, run right down the slope and up a curved wall. While in 
the air, just land on the platform below you. Down here, get past the moving 
platform and run right down the curved wall. Now keep running right to a small 
gap, so fall down it. Down here, you'll land on a panda cup and ride it. At the 
end of the ride, fall down to the gap below you.

Down here, head right and you'll get to another small gap, so fall down it. 
You'll hit a goalpost. Now go right and you'll get to two ball 'n' chains. Get 
on the one to the right and let the one on the left bounce you up. Now get on 
the higher platform to the right. On here, head right and you'll see a moving 
red hoop in the air. When it is at its highest, jump through it and land on the 
platform. On here, hit the spring and get onto the higher platform above you. 
Up here, run right and jump over the spikes. Now you'll get to another small 
gap, so fall down it. Down here, run right to a jack-in-the-box. Let it bounce 
you higher when the diamond is blue. In the air, just land on the platform to 
the right. On here, ride the panda cup below you.

At the end of the ride, run right to a jack-in-the-box. Use it to get to the 
2nd one, then the 3RD one, and then get onto the platform to your right. On 
here, spin dash up the curved wall to the right. Up here, hit the switch and 
then jump over the gap to your left. Hit the spring while in is activated and 
you'll get on a higher platform. Up here, head left to get to 3 rockets. Take 
the middle rocket, which goes the highest. In the air, get on the platform to 
the right. On here, hit the spring and it will take you to a goalpost. Now use 
the spiked moving platform to get onto the platform to the left. On here, head 
left and you'll get to a gap. Get on the moving platform and then get onto the 
moving platform to the left. On here, wait for this platform to get to its 
highest. You'll see a Chao in the air, so grab it.

Now get back on the moving platform to the right. On here, wait for the 
platform to rise and then get onto the higher platform to the right. On here, 
you'll see two springs. Hit the one on the right, as it will take you onto a 
higher platform. Now head right and get onto the moving platform to your right. 
Jump onto the higher platform to the right. On here, jump in the red hoop when 
it is at its highest and you'll get onto a platform. Now spin dash up the 
curved wall to get onto a balloon above you. A Chao is in between the balloons, 
so pick it up. Now drop down onto the small gap below you. You'll land on a 
spinning wheel handle. On here, jump onto the platform to the right.

Now get on the spinning handle and use it to jump all the way right and land on 
a jack-in-the-box. Use it to get onto the platform to the right when the 
diamond is blue. On here, head right and you'll get to fight G-Mel.

*****************
Mini Boss: G-Mel
Difficulty: 3/5
*****************

G-Mel continues to be upgraded from Dr. Robotnik. Once the fight starts, he'll 
slide to the left. Hit him. Now he may slide across the screen or use one of 
his attacks. He may jump in the air and charge at you, or shoot missiles at 
you. Just run away from them to dodge them. Once he stops moving, hit him. It 
takes 4 hits to get rid of him as usual. Now go right and hit the exit ring. If 
you finished as Sonic with your leader, Amy will appear. She wants you to ask 
her out and Sonic doesn't want to. Looks like Sonic really doesn't like Amy. 
Anyhow, you've unlocked her.

------------
Zone 4 Boss
------------

Boss: Dr. Robotnik's Jack in the Box
Difficulty: N/A

This boss is pretty pointless. Once the fight starts, get on the left side of 
the box you see. Robotnik will come out of the box, so hit him. Each time you 
hit Robotnik, the box he is in will move to the right, going towards a gap. The 
point of this boss is to keep hitting Robotnik until he falls in that gap. His 
attacks are nothing either. He will shoot out 3 toy soldiers, but all you need 
to do is jump at them and they are done. During the final part of the boss, he 
will release G-Mel. The arrow shows where he will land, so get out of that 
path. But when he lands, he will not attack you. Another one of his attacks is 
that he will release a ball 'n' chain, and then drag it back to his box. Just 
jump over it to dodge it. Once Robotnik is over the gap, you win the fight.

<><><><><><><><><><><>
Zone 5: Twinkle Snow
<><><><><><><><><><><>

Why is it that all snow/ice levels in Sonic games have to be horrible? This one 
is no exception.

Act 1 Ring: From the big ring, head right up the curved wall. The Act 1 Ring is 
just to your right. 

Act 2 Ring: Continue right from the Act 1 Ring and then stop at a wall. Walk 
under the platforms and you'll fall in a small gap. Down here, you'll see a big 
pit with moving platforms in it. Cross across the moving platforms. At the end 
of this gap, you'll find the Act 2 Ring on a small platform.

Act 3 Ring: From the Act 2 Ring, head left. You'll see two moving platforms in 
the air. Use them both to get onto the higher platform to your left. On here, 
you'll find the Act 3 Ring standing on another lone platform.

Switch Mini Game Machine: Head left from the Act 2 Ring. You'll see an icicle 
blocking a small gap. Jump on it a few times to make it fall, and then jump 
down into the small gap. Down here, you'll find the Switch Mini Game Machine 
just to your right.

Enemy Mini Game Machine: From the Act 1 Ring, head right and then stop at the 
wall. Walk under the platforms and you'll fall down a small pit landing on a 
platform. Down here, you'll see a moving platform to the left. Jump under it 
and fall down the next pit. Down here, you'll see the Enemy Mini Game Machine 
to the right.

Special Stage Spring: Head right from the Act 3 Ring and you'll see a moving 
platform in the air, so jump onto it. On here, wait for the platform to get at 
its highest. You'll see a little ice machine in the air, so jump into it. It 
will freeze you and then shoot you up near the Special Stage Spring.

Boss Machine: Head left from the Act 3 Ring and drop down into the pit below 
you. Down here, jump into the gap to your right. Down here, hit the spring and 
it will send you to a red machine. Hold it all the way down until it hits the 
pole and then let go. It will shoot you onto the higher platform to the right. 
The Boss Machine is right there.

--------------
Zone 5: Act 1
--------------

From the start of this level, run right down the curved wall and hit the speed 
booster. It will send you into the air. You'll see a platform with a spring 
below you. Instead of getting on the platform, fall down into the pit to the 
right. Down here, hit the spring to the left and you will go through a loop-de-
loop, up a curved wall and then stopping in an opening. In here, head left and 
you will get to a moving platform, so jump onto it. Now jump onto the platform 
above you. Up here, head right and hit the spring to get onto the higher 
platform to your right. On here, fall down into the pit to your right. Down 
here, run right and a curved wall and a spring will send you next to a set of 
spikes. Jump over the spikes and fall into the gap to your right.

Down here, hit the speed booster and you'll be sent into the nice arctic water. 
Probably about 33 degrees so it doesn't freeze. On this platform, run left to 
the edge of the platform, and then jump. Hopefully you'll land in a small 
alcove with a Chao, so pick it up. Now jump down into the gap to your right. 
Down here, run all the way right up a curved wall. At the top, head right to 
get to a set of bubbles. Wait for a big one to appear and then grab it for 
extra air. Now fall into a pit to your right. A spring will send you up a wall, 
hit a speed booster, get out and back into the water, through a loop-de-loop, 
and then stopping next to a deactivated spring. Hit the goalpost to the right 
and hit the switch to the right of that. Now go hit the activated spring and 
get onto the higher platform to the right.

On here, wait for a big bubble to come out from the group of bubbles and then 
grab it. Now hit the spring to the right and you'll be on a higher platform. On 
here, head right and ride the cart down the rail. At the end of the ride, head 
right and hit the spring to get onto the higher platform to the right. There is 
a set of bubbles to the right, so grab a big one for more breathing. Now fall 
into the gap to your right. Down here, hit the spring and it will send you into 
an opening. Hit the spring to your right and you will stop at a square 
platform. Get onto it and it will start rising. As it is rising, you'll see an 
opening to the right, so go through it and hit the speed booster. You'll hit a 
goalpost and then hit a wall and land on another platform.

Let this platform take you up higher and you'll FINALLY be out of the water. 
Hit the speed booster to the left and you'll go up a curved wall and land on a 
rail, so grind it. At the end of the ride, you'll go into a cart, hit a spring 
at the end, and then hit another spring so you'll be on a red machine. Hold 
down until it hits the pole and let go of Down. Try to get onto the higher 
platform to the right. On here, hit the goalpost, hit the spring and you'll go 
through a loop-de-loop and stop at a 5 ring box. Collect it and then continue 
right. Hit the ramp and you'll go into a mine cart. At the end of the ride, 
you'll hit a spring, go into another mine cart and just stop at a platform. Run 
all the way right until you get to the exit ring, and then touch it to exit the 
level.

--------------
Zone 5: Act 2
--------------

Start this level by running right until you get to a curved wall, dodging the 
penguin as well. At the top of the curved wall, run right and you'll get to a 
gap, so fall down it and land on a rail. Grind this rail. At the end of the 
ride, run left and a spring will send you onto a higher platform to the left. 
On here, hit the spring to the left and TRY to land on that platform really 
high in the air (if you don't, go back right to the same area again or high 
jump tag action). Now jump onto the brown bridge above you. Up here, go right 
past the moving platform. Walk through the heavy snow and hit the spring, and 
then it will send you onto a higher platform. On here, wait for it to rise and 
then jump onto the higher platform to your right.

Up here, head right and you'll fall down a small gap. Ride this mine cart. At 
the end of the ride, you'll fall into another mine cart. Ride this one and then 
hit the spring to the right at the end of the ride. It will send you onto a 
higher platform. On here, hit the spring and then grind the rail. At the end of 
the ride, run up the curved wall and an ice machine will send you onto a 
platform with a "?" ring box next to you. Get it and head left. Jump on the red 
machine against the wall. Hold down and then let go to get on the higher 
platform to the right. On here, hit the red switch to activate the spring to 
the right. Hit the spring and get onto the higher platform to the right. On 
here, grind the rail to the right.

At the end of the ride, you'll fall down a gap and land next to a spring. Hit 
the spring and you'll go into ANOTHER mine cart ride. At the end of this ride, 
run right and hit the spring. It will send you to a red machine. Hold down 
until it hits the pole and then let go of it to get onto the higher platform to 
the right. On here, hit the spring to the right and you will go through a loop-
de-loop, hit a spring, go through a ramp, sail over a red hoop, and maybe land 
on a set of spikes. From here, run right down a curved wall and a spring will 
take you next to a deactivated spring. Go let, hit the goalpost, hit the switch 
and then go back to hit the spring and get onto the higher platform. On here, 
run right and hit the spring to get onto the middle of a rail, and then grind 
it. 

At the end of the ride, you'll go down another curved wall and grind another 
rail. At the end of this rail, you'll run across water and stop at a power 
sneaker set. Pick them up and then fall into the gap to your right and you'll 
be underwater. Down here, hit the spring to your left and you'll hit a goalpost 
and stop at a bubble set. Pick up a big bubble when it appears and then fall 
into the gap to your right. Run left down it and you'll go through a loop-de-
loop and fall onto the floor again. Now run right and a speed booster will send 
you next to a bubble set, an invincibility box, and a spring. Get the big 
bubble and the invincibility and hit the spring to the left. It will take you 
onto a bigger bridge. On here, run right and get a big bubble from the bubble 
set.

Now jump onto the red machine to the right. Hold down and let it send you onto 
the higher platform to the right. WATCH OUT FOR THAT ANNOYING ENEMY. Up on 
here, get a big bubble from the set and fall into the small pit to the right. 
Ride the mine cart. At the end of the ride, get a bubble from the bubble set 
and fall into the mine cart. At the end of this ride, hit the spring to the 
right and you'll be sent near another spring. Hit this spring and you'll 
finally be out of the water! While in the air, get onto the higher platform to 
the right. On here, head right and hit the exit ring to exit the level.

-------------- 
Zone 5: Act 3
--------------

Start this level by running all the way right until you stop at a 5 ring box. 
Pick it up and then continue right. Once you find a spring, hit it and you'll 
be on a higher bridge. On here, head left and jump through the red hoop to get 
onto the platform to the right. On here, go right and you'll see a pole on the 
wall. Use it to get to the rail to the right, and then grind it. At the end of 
the ride, run right and you'll stop at a set of spikes. Now continue right 
through two loop-de-loops, down a curved wall, hitting a speed booster, and 
then finally an ice machine spitting you out. After all of that, fall down into 
the pit to your right. Down here, hit the spring to the left and you'll run 
across the water, stopping at a wall.

Jump onto the moving platform above you to get on the higher platform to the 
right. On here, hit the speed booster to the right and you'll go underwater, 
hit another speed booster, go out of water and land on a platform. From here, 
head left and you'll get to a spring. Hit the spring and get onto the higher 
platform to the right. On here, head right and stop at the wall. Jump into the 
ice machine and it will send you next to a goalpost. Go right and hit the 
goalpost, and then fall into the gap to the right. Down here, hit the spring to 
your left and you'll go up a curved wall landing on a platform. On here, fall 
into the gap to the right and you'll land and ride in a mine cart.

At the end of the ride, head right and fall into the water. Down here, run 
right and you'll stop at a platform. Be sure to get a big bubble along the way. 
Jump on the platform and it will take you to a goalpost. Hit it and then fall 
in the gap to the right. Hit the spring and you'll be out of the water, so try 
to land on the platform to the right. On here, get the invincibility and jump 
back in the water to the right. Down here, head right and hit the spring. Now 
try to land on the red machine to the right. Hold Down until it hits the pole 
and then let go of Down to get onto the bridge. Up here, hit the spring to the 
right and it will send you to another red machine. Hold Down all the way and 
let go of it when it hits the pole so you'll land on a brown bridge.

On here, hit the red hoop to the right and land on the rail, and then grind it. 
At the end of the ride, run right across a loop-de-loop and a spring will send 
you under the ground, up another loop-de-loop, hitting a spring and landing 
next to a goalpost. Hit the goalpost and drop down in the gap to the left. Down 
here, grind the rail and keep running right across the rail. An ice machine 
will send you next to a spring, so hit it. Now hit the speed booster and you'll 
go up a curved wall and land on a platform. On here, run right until you get to 
the end of the level, and then touch the exit ring to exit the level.

------------
Zone 5 Boss
------------

Boss: Dr. Robotnik's Platform Climber
Difficulty: 5/5

Why? Why must all of the bosses in snow levels be near impossible from all 
Sonic games? This one doesn't make any sense. Once the fight starts, keep 
jumping up all of the platforms, because once you step on one, it falls. And 
don't fall off because you'll die. These falling platforms serve a purpose 
though. Once you land on it, it will fall. If it hits Robotnik, then he'll be 
hit. But he has 1 attack. He will release a ball 'n' chain at you, and all you 
can do is dodge it, otherwise you'll be gone. Once 8 platforms land on him, the 
fight will be over.

<><><><><><><><><><><>
Zone 6: Cyber Track
<><><><><><><><><><><>

A nice fun little zone where you can walk on ceilings and such. Like Techno 
Base from Sonic Advance 2.

Act 1 Ring: Head right from the big ring and then gravity will reverse. 
Continue right on the ceiling and gravity will reverse again. When you land on 
the floor, you'll see the Act 1 Ring right next to you.

Act 2 Ring: Hit the spring to the right of the Act 1 Ring. Gravity will reverse 
again, so just continue right and fall in the gap to land on another ceiling. 
On here, head right and you'll fall back to the floor. The Act 2 Ring is right 
next to that gray platform.

Act 3 Ring: Stay on the gray platform next to the Act 2 Ring and it will 
collapse, so fall down the hole. Down here, head left and go in the arrow 
machine. Hit A when the arrow is pointing right. After being shot all over the 
place, head left and you'll get to two ball 'n' chains. Jump on the left one 
and let the right one take you higher. Now get on the higher platform to the 
right, where you'll find the Act 3 Ring.

Switch Mini Game Machine: Stand on the gray platform next to the Act 2 ring to 
make it collapse, and then fall down the hole. Down here, head left to the 
arrow machine and jump in it. This time, choose left and you'll be bounced all 
over the place. After that, you'll be taken to an area where you can go into 
the Switch Mini Game Machine.

Enemy Mini Game Machine: Head left from the Act 3 Ring and jump into the arrow 
machine. Choose down and then you'll be sent all over the place. After that, 
you'll be right next to the Enemy Mini Game Machine. Head right where gravity 
will reverse to get near the Act 1 Ring.

Special Stage Spring: Flight needed! From the Act 1 Ring, hit the spring and 
continue right, where gravity will reverse. Now fall in the hole and you'll 
land in the ceiling. To the left of you is an opening you can't jump into. Use 
the high jump tag action or fly into there. Now hit the red switch to activate 
a spring. Continue left, hit the spring, and get onto the platform on the right 
(the left one has a Chao). On here is the Special Stage Spring.

Boss Machine: Head left from the Act 3 ring and jump into the arrow machine. 
Choose up and you'll be sent around the map. After, you'll land in a small area 
right next to the boss machine. There is also a speed booster to the left.

--------------
Zone 6: Act 1
--------------

Once you start this level, head right and grind the rail. At the end of the 
right, jump over the spikes and land on the platform. It will move, so just 
ride it until you get to a moving platform. Jump on it and then jump on the 
platform above you and it will start moving, so ride it. At the end of the 
ride, jump onto the platform to your right. On here, head right and you'll get 
to a barrier, so break it. Now drop down to the ground below you. Down here, 
hit the spring to the left and you'll hit a ramp, go up a curved wall, hit 
another spring, and then land on a spinning wire. Use it to get onto the wire 
above you. On this one, jump onto the platform above you. Up here, head right 
and jump over the spikes. Now hit the speed booster and you'll go up a slope, 
grind a rail, hit a speed booster, go back left, hit a goalpost, and then hit a 
spring.

In the air, get on the spinning wheel. Use it to get onto the platform to the 
right. On here, head right and you'll get to a rail, so grind it. At the end of 
the ride, you'll hit a spring, so get into the opening to your right. In here, 
jump over the spikes and head right. Now land on the platform to the right and 
it will move, so ride it. At the end of the ride, jump onto the platform to the 
right. On here, head right and gravity will reverse. Now grind the rail and 
keep running right up the curved walls and don't stop. Gravity will reverse and 
you'll land next to a barrier, but it is too tough to break and you'll need 
Knuckles. Instead, grind the rail to the left. At the end of the ride, you'll 
grind another rail, hit a goalpost, go up a slope, hit another spring, go down 
a slope, go up more curved walls and then a spring will send you in the air.

Just land on the rail below you and grind it. At the end of the ride, run right 
and you'll hit a goalpost. Now hit the speed booster and you'll land on another 
rail, so grind it. At the end of the ride, you'll be sent into the air, but 
just land on the platform below you. On here, run into the arrow machine to the 
right. Choose right and you'll be bounced around, and then up and down a few 
curved walls. Keep running left and you'll land on a rail, so grind it. At the 
end of the ride, get on the platform to the right. Now keep running right and 
you'll get to the exit ring, so touch it to finish the level.

--------------
Zone 6: Act 2
--------------

Start this level by heading right. You'll get to a ball 'n' chain set, but just 
jump over it and land on the platform. On here, jump over the gap to the right 
and get on the next platform. On here, hit the spring and you'll go up a curved 
wall and get sent into the air. Hit the spring that is in the air and land on 
the platform to the right. On here, hit the spring to the right to get onto the 
higher platform to the right. Up here, head right and hit the speed booster, 
where you'll be sent to a spike set. Jump over it and hit the spring, and then 
get onto the higher platform to the right. On here, run all the way right and 
you'll land on a rail, so grind it. At the end of the ride, hit the spring and 
you'll be sent to a spinning wheel. Be very careful and jump onto the spinning 
wheel above you, otherwise you'll die.

On this wheel, jump onto the platform to the right. On here, use the trampoline 
to bounce high and get onto the platform above you. Up here, head left up the 
curved wall and get on the trampoline. Step on it and press A to have it bounce 
you really high in the air so you'll land on a platform with a goalpost. Hit 
the goalpost and continue right. Hit the speed booster and you'll go up and 
down curved walls. Keep running right and you'll land on a trampoline. Use it 
to bounce onto the platform above you. Up here, run right down the curved ledge 
and hit the spring. You'll land on a ceiling, so head right and grind the rail. 
At the end of the ride, run right and you'll land on a wire. Get to the end of 
it and then jump DOWN onto another wire. On this wire, get to the other end of 
it, where you'll see a spinning wheel below you, so jump onto it.

On this wheel, jump on the wheel to the right. Now get on the platform to the 
right and hit the speed booster. You'll then hit a spring and land on a 
platform. On here, jump onto the ball 'n' chain to the right. Now jump onto the 
right ball 'n' chain and let the left one hit you, where you'll be sent into 
the air, so jump on the higher platform and hit the spring. Now head right into 
the arrow machine and choose down. You'll be sent over gaps and land next to a 
trampoline. Use it to bounce REALLY high and to land on the rail, and then 
grind it. At the end of the ride, jump on the moving platform and get on the 
higher platform. Now jump onto the spinning wheel and get onto the platform 
above you. On here, hit the spring in the air to the left and get on the 
platform to the right. On here, head right and hit the exit ring to finish this 
level.

--------------
Zone 6: Act 3
--------------

If you haven't done so already, put Sonic as your leader so you can unlock 
Cream at the end of the level. Now start this level by heading right up the 
curved wall. At the top, hit the speed booster to the right and then you'll go 
down a long slope up into the air. Instead, land on the floor below you. Down 
here, hit the spring to the right and you'll be sent to a spinning wheel. 
Carefully jump onto the spinning wheel to the left and then get onto the 
platform above you. Up here, head left and get on the moving platform. Now get 
onto the higher platform to the left. On here, jump into the arrow machine and 
choose up, where you'll be launched into the air. Now head left up the curved 
wall and get on the spinning platform. When it is on its highest, get the Chao 
next to it. 

Now head left and go on the spinning wire. Jump downward onto another spinning 
wire, and then let this wire take you way to the left. When it does, jump 
upward and get onto the higher platform to the left. On here, jump into the 
arrow machine and choose up, where you'll be taken right to a Chao when you 
stop. Now head right and gravity will reverse. Hit the speed booster and you'll 
go down a long slope and land on a spinning wheel. Use the wheel to get onto 
the platform above you, and then gravity will reverse. Hit the speed booster 
and you'll go up the slope and hit a spring, so get onto the platform to your 
right. On here, head right and fall into the gap, where gravity will reverse. 
Head left and gravity will reverse again. Up here, fall into the next gap where 
you'll land next to an arrow machine. 

Go into it and choose right. There is a Chao on the platform above you, so 
fly/high jump tag action to get to it. After that, run and get on the platform 
to the right and it will move, so ride it. At the end of the ride, jump onto 
the other platform to the right and it will start moving, so ride it. At the 
end of the ride, jump on the platform to the right and ride it. Now jump on the 
left platform and ride it until you see an opening to the right. Once you see 
it, go through it. In here, head right and hit the goalpost. Continue right and 
you'll see two platforms. JUMP ON BOTH OF THEM TO MAKE THEM BOTH MOVE, AND THEN 
JUMP ONTO THE BOTTOM ONE. Once you stop at a wall, quickly get onto the higher 
one and get onto the platform to the right.

On here, head right and you'll get to a spinning platform. Get on it and then 
jump into the arrow machine to the left. Choose left, NOT right because you'll 
backtrack in the level. You'll be taken to a rail, so grind it. At the end of 
the ride, jump on the higher platform to the right. On here, hit the spring to 
the right and you'll be taken to a slope, and then a spring will send you to a 
spinning wire. Once you get to the right wall, jump DOWNWARD AND GET NEXT TO 
THE BARRIER. Hold B and Right to break it without moving. Now go through it. In 
here, hit the spring and you'll land on a platform and it will start moving, so 
ride it. At the end of the ride, get to the left platform and jump into the 
arrow machine. Choose LEFT, NOT RIGHT and you'll be taken to a goalpost and 
you'll see two twin platforms.

JUMP ON BOTH OF THEM TO MAKE THEM BOTH AND THEN JUMP ONTO THE BOTTOM ONE. 
After, jump onto the top one and wait for it to stop at a wall. When it does, 
jump over the wall and get on the one that is still moving. Now once you see a 
stationary platform to the left, QUICKLY JUMP ON IT TO MAKE IT START MOVING. 
Once you get above the platform, JUMP ONTO THE RIGHT ONE. Now ride this one 
until you get to an arrow machine, and then jump into it. Choose left and 
you'll be at the end of the level. Head right to fight G-Mel. 

******************
Mini Boss: G-Mel
Difficulty: 3.5/5
******************

Same old G-Mel, except he has a new attack this time. When the fight starts, 
he'll slide to the left of the screen. Hit him when he stops moving, and then 
he'll use one of his two attacks. He'll either disappear and then grab you to 
hurt you, or he'll jump in the air and fire missiles at you. They can be easily 
dodged, just dash under them, and then he'll land on the ground. Only hit him 
when he is not moving. After 4 hits, he'll be gone for good. Head right and hit 
the series of springs to get to the exit ring after. Then Cream will float from 
the air with her umbrella and talk with you. Now you've unlocked Cream!

------------
Zone 6 Boss
------------

Boss: Dr. Robotnik's Mine Shooter
Difficulty: 3/5

Finally, a boss that is fun in Sonic Advance 3. First, he has a little cannon 
that shoots out blue mines. Jump onto the blue mines and they will change to 
orange. Now try to make it to the orange mine hits Robotnik. If it does, nice 
going. After you hit him with 4 orange mines, things will not change that much. 
The only thing that will change is that he starts shooting out the mines 
faster, but this shouldn't be a problem for you. So once you get 8 mines to hit 
him, this guy is done.
 
<><><><><><><><><><><>
Zone 7: Chaos Angel
<><><><><><><><><><><>

Act 1 Ring: Head right from the giant ring and you'll get to a gap with a 
moving platform. Jump over the gap and you'll be on the platform with the Act 1 
Ring on it.

Act 2 Ring: Continue right from the Act 1 ring, jumping over all of the gaps 
until you get to a blue switch. Hit the switch and a moving platform will be 
created to your left, so get on it and use it to get onto the higher platform. 
On here, you will see the Act 2 Ring just to your left.
 
Act 3 Ring: Head left from the Act 2 ring and you'll get to a spinning 
platform. Hold left to make it go left and get across on the gap. Now get onto 
the platform to the left. On here, the Act 3 Ring will be just to the left.

Switch Mini Game Machine: Head left from the Act 3 ring and hit the spring. Now 
drop down to the floor to your left. Down here, you'll find the Switch Mini 
Game Machine right next to you.

Enemy Mini Game Machine: Head left from the Act 3 Ring and use the spring to 
get onto the higher platform on your right. On here, use the see-saw to get on 
the higher platform to the right. Up here, jump over the switch and you'll get 
to a gap. Fall into it and HOLD against the right wall, and you should land on 
a switch. Try to hit it and then fall in the gap. Back down here, hit the 
activated spring to the right and it will take you to the Enemy Mini Game 
Machine.

Special Stage Spring: From the Act 1 Ring, jump over the first gap to the right 
and continue right. Fall in the next gap. Down here, head right and you will 
get to the Special Stage Spring.

Boss Machine: Head left from the Act 3 ring and hit the spring to get onto the 
platform to the right. On here, use the see-saw to get on the platform to the 
right. On here, head right and hit the switch for a platform to be created, and 
then jump on it and use it to get on the platform to the right. On here, head 
left to the boss machine.

Altar Emerald Ring: You can only find this once you beat the Zone 7 boss. Head 
left from the Boss Machine and hit the spring to get on the higher platform to 
the left. Up here, head left and you'll find a giant, silver ring which will 
take you to Altar Emerald.

--------------
Zone 7: Act 1
--------------

Welcome to the first level of a badass zone. Sweet music in this awesome level. 
Start this level by running right onto a spinning platform. Once it stops 
moving, get on the platform to the right. But these platforms will fall down if 
you stand on them too long. Climb all of these stone platforms into an opening. 
In here, run right past two loop-de-loops and you'll get to a machine. Hold 
right and let go of right when it hits the pole so you can go up a curved wall, 
hit a speed booster and land on a platform to the left. On here, head left and 
fall in the gap to the left. Try to land on a spinning platform.

Now get on the moving platform to the left. On here, jump on the higher 
platform to the left. Hit the speed booster and you'll go up a curved wall, 
landing on a rail, so grind it. At the end of the rail, you'll land on a 
machine. Hold down until it hits a pole and then let go of down, where you'll 
land on a platform with a see-saw on it. Use the see-saw to get on the higher 
platform to the right. On here, use the see-saw to get onto the higher platform 
to the right. On here, grind the rail and you'll hit a spring, landing next to 
a speed booster. Hit the speed booster and you'll hit two springs and stop next 
to a goalpost.

Hit the goalpost and continue left. Go through the two loop-de-loops and you'll 
find yourself pushing a machine to the left. When it hits the pole, let go of 
Left and it will send you up a wall, hitting a speed booster, and next to a 
see-saw. Use the see-saw to get onto the rolling platform above you, and then 
you'll go through another rolling platform and land on another platform. On 
here, run down the curved wall and you'll land on a rail, so grind it. At the 
end of the ride, you'll land in a waterfall. Ignore it and jump over the spring 
to your right. From here, run right and get on a spinning platform.

Use this spinning platform to get to another one, watching out for the falling 
rocks. Get on the second spinning platform and hold right until it stops. Now 
head right and jump over all the small platforms until you get to a see-saw. 
Once you get to the see-saw, let it bounce you onto the higher platform to your 
right. On here, head right and a speed booster will send you up a rail, hitting 
a number of springs, going through a loop-de-loop, and stopping at another see-
saw. Use the see-saw to get on the higher platform to your right. On here, head 
right down the slope, dodging the falling boulders. At the bottom of the slope, 
fall down the small gap and you'll land on a spinning platform.

Use it to get across the gap, dodging the falling boulders. You'll get to a 
waterfall, so jump into it and keep jumping to go up higher, and then get on 
the higher platform to your left. Up here, head left and you'll get to a see-
saw. Use it to get onto the machine to the left. Hold down on the machine and 
let it take you onto the higher platform to the left. On here, hit the spring 
to get onto a rail, so grind it. At the end of the ride, head right and hit the 
goalpost. Now continue right and hit the spring, and you'll go through more 
springs, go through a rolling platform and sent high into the air. You'll see a 
triangular platform, so land on it and it will start moving.

At the end of the ride, you'll be outside. Hit the spring to the right and now 
head right until you get to another spring, jumping over the stone platforms. 
Hit the spring and get onto the moving platform. On here, get on the higher 
platform to the left. Up here, head left and fall in the gap, where you'll land 
on a triangular platform, so ride it. At the end of the ride, go through the 
opening to your right. In here, run right and hold right on the spinning 
platform, and then get on the platform to your right. From here, head right up 
the curved wall and hit a spring, where you'll go through a rolling platform 
and land on a platform. Go left and hit a spring and then hit it to get onto 
the higher platform.

Up here, run left down the curved wall, where you'll hit a set of springs and 
land on a higher platform. Up here, the walls on your left and right will close 
on you, so jump onto the platforms and JUMP ONTO THE HIGHER PLATFORM TO THE 
LEFT, NOT THE RIGHT BEFORE YOU GET CRUSHED, otherwise you'll have to do this 
same area again. From here, hit the spring to the right and you'll go through a 
loop-de-loop and land on a triangular platform and then ride this platform. At 
the end of the ride, get on the platform to the right. Break the barrier by 
jumping on it, and then fall down the gap. Down here, head right and hit the 
spring. You'll land on a stone platform, but stay on it and let it fall until 
you see another stone platform to the left.

Once you see it, QUICKLY JUMP ON IT OR YOU WILL DIE. Now hit the spring above 
you and land on the machine. Hold down and let go of down to get onto the 
higher platform to the right. On here, jump across the platforms to the right 
and you'll see another gap, so fall down it. Down here, use the moving platform 
to the right to get onto another platform. On here, jump across the gap to the 
right and you'll see two moving platforms above you. Use them to get onto more 
stone platforms, and then jump onto the rail above you, and use the speed 
booster to grind it. At the end of the ride, get on the moving platform and 
then get on the pillar to the right. On here, jump over the gaps and you'll get 
to a huge set of stone platforms. Jump over all of them to get onto the higher 
platform to the right. Up here, head right and you'll get to the exit ring, so 
hit it to exit the level.

--------------
Zone 7: Act 2
--------------

Now, start this level by heading right. Hit the speed booster and you'll go up 
a rail, landing on a stone platform. Quickly get on the stone platform above 
you and then get onto the pillar to your right. On here, watch out for the 
spikes and jump over the large gap to get onto another platform. On here, hit 
the spring to the right and you'll get on a stone platform. Jump across all of 
the stone platforms and you'll get to a spring. Hit it and get on the machine 
to your right. On here, hold down until it hits the pole and then let go of 
down. You'll land on a rail, so grind it. At the end of the ride, run all the 
way right and you'll land on another machine. Hold down until it hits the pole 
and then let go of down. While in the air, you'll land on a bridge. Now go 
right and you'll find yourself pushing a machine. Let go of right when it hits 
the pole and you'll go up a curved wall landing next to a speed booster.

Hit the speed booster and you'll go through a loop-de-loop, up a curved wall 
landing on a higher platform. On here, head right and jump on the triangular 
platform to ride it. At the end of the ride, get on the platform to the right 
and continue right until you find yourself pushing a machine. When it hits the 
pole, let go of Right and you'll be sent up a curved wall next to another 
machine. You don't need to hit this one, just head right up the curved wall. At 
the top, ignore the triangular platform and head right. You'll get to a 
spinning machine, so hold right to make it go up. Get on the next spinning 
machine and then get onto the higher platform to the right. On here, get on the 
next spinning machine and hold Right to make it go up.

Once it gets as high as it gets, wait until you see a moving platform to your 
left. Use it to get onto the higher platform to the left. On here, head left up 
the slope and hit the spring at the top. It will send you right, up into the 
air and onto a spinning platform. Use it to get onto the higher platform to the 
left. On here, head left and pick up the Chao. Now go back right and drop down 
to the ground below you. Down here, head right and use the spinning platform to 
get across the gap. Now hit the speed booster and you'll go flying right to 
ANOTHER machine. Push it until it hits the pole and then let go of right. It 
will send you up a curved wall onto a triangular platform, so get on it and 
ride it.

At the end of the ride, run right and hit the goalpost, then we'll finally be 
outside. Out here, jump across all of the stone platforms and gaps until you 
hit a wall, and then fall down to the ground. Down here, keep jumping on the 
barrier to the right until it breaks, and then go through it. From here, hit 
the spring to be taken to a higher platform. Up here, head right and you'll 
fall in a gap. Hit the spring to the right and you'll go left to a stone 
platform. Step on it to make it fall down, and then fall in the hole. Down 
here, fall in the gap to the left and you'll land next to a barrier, so keep 
jumping on it to break it. From here, continue right, jumping over the stone 
platforms and then you'll fall down a small gap. Down here, hit the spring on 
the ground and you'll be sent up a series of springs and onto a higher 
platform.

Up here, head right and you'll get to another gap, so fall down it. Down here, 
you'll see a Chao in the air, so fly/high jump tag action to get to it. Get the 
Invincibility to the right and then fall down the gap to the left. JUST BE 
CAREFUL WHERE YOU FALL OR YOU WILL DIE. Down here, quickly jump across the 
platforms before they collapse. At the end, hit a spring and you'll be sent to 
a rail, so grind it. At the end of the ride, head right and a spring will take 
you into an opening, so go through it. In here, head right and fall down, where 
the rolling platforms will send you to the ground below you. Down here, head 
right down the slope avoiding the boulders, jumping over the gap at the end. 
From here, head right and hit the spring. Use all these spinning platforms to 
get to the machine to your left. Hold down until it hits the pole.

Once it does, use it to get on the high spinning platform to the right. Now use 
this to get on the platform to your right. On here, head right past the loop-
de-loop and then a rolling platform will send you down a rail and then a spring 
will take you back into an opening. In here, head right and get on the 
triangular platform to ride it (just watch out for the flying enemy along the 
way). At the end of the ride, drop down to the gap to your right, and then ride 
the triangular platform to the left. At the end of the ride, get on the 
platform to the left and fall down the gap to the left. Down here, get on the 
triangular platform to the right and then ride it. At the end of this ride, hit 
the speed booster and you'll stop at a set of spikes.

Now jump across all of the platforms to the right before they fall. Hit the 
spring next to you and it will send you up a curved wall onto a higher 
platform. Up here, head all the way right to the end of the leverl, and then 
hit the exit switch.

--------------
Zone 7: Act 3
--------------

Being the last normal level, it's not that hard, as all you do is ride a 
platform for the most part, but I'll help you out. Start this level by heading 
right and falling down the gap. The platform you will land on will start 
moving, so ride it until you get to a long platform, dodging all of the enemies 
and spikes you see. Once you stop at a long platform, get on it. On here, head 
right and hit the goalpost. Now continue right and fall down the gap, where 
you'll land on another platform. Now, you'll need to look carefully and go 
where you see rings, otherwise you may get crushed by the ceilings. When you 
see rings lined up in a row, go to where they are so you won't be crushed. 
After all of that, dodge all of the enemies and spikes, and then wait until you 
see the moving platform go under a large platform, so go onto the platform.

On here, head right and hit the goalpost, and then continue right to the small 
gap and drop down it, where you'll land on another platform that starts moving. 
Ride this platform until you get to the final platform, dodging the falling 
boulders, spikes and enemies. Once you get to the final platform, jump onto it. 
On here, head right and hit the exit ring to finish the level. Now to fight the 
boss.

------------
Zone 7 Boss
------------

Boss: Dr. Robotnik's Platform Grinder
Difficulty: 4.5/5

Your last normal boss is a pretty hard one. Get all the rings you can at the 
beginning of the level, because getting the rings back when you get hit is 
pretty hard. Now, the machine Robotnik is in has him on one end and G-Mel's 
head on the other side. You cannot hit Robonit's head because he is surrounded 
by a force field. To get to G-Mel's head, use the tubes to the left and the 
right of the platform. Hit G-Mel's head once you get to it. But watch out. Once 
you hit him, Robotnik's part will jump up and pound the platform, sending you 
up to a spike pit. Once you hit G-Mel, RUN out of the way. After that, G-Mel 
may flip to the other side of the platform, so get onto that side to hit him. 
After 4 hits, the machine will start rolling around the platform like crazy, 
but the best you can do is jump over it. After 8 hits to G-Mel, this boss is 
done.

After that, you'll be taken to the final stage, Altar Emerald.

--------------
Altar Emerald
--------------

You can access this level anytime you beat the zone 7 boss. Head left from the 
boss machine and hit the spring to find the final big silver coin, and then 
jump into it. Head right when you start the level. 

Boss 1: G-Mel
Difficulty: 4/5

Remember this guy from Cyber Track Zone? He is back and more annoying than 
ever, with a lot of new skills. First, he starts the fight by sliding to the 
left part of the screen. Hit him there. Now he may do one of these things. G-
Mel can either jump across the air, aiming a whole lot of missiles at you. But 
they can be dodged pretty easily. Or he will get to the middle of screen and 
shoot more missiles across the area. This is more harder to dodge. His other 
attack is that on the ground, he can disappear and reappear, taking you with 
him, causing you to get hurt. So just hit him when he stops moving. After 4 
hits, you are halfway done with this boss.

Boss 2: Dr. Robotnik's Giant Robot
Difficulty: 4/5

For a final boss, this one can be pretty fun once you get used to it. The fight 
starts with Robotnik adding hands to his robot. These hands will become needed 
to hit him. If you want to get out of this boss the easy way, do this: make 
Cream your partner and then let your character control her Chao. Just keep 
throwing the Chao at Robotnik until it hits him 8 times. This is for people 
having problems with the boss.

If you want to do it the normal way, bear with me. First, notice that this area 
is separated into 4 different platforms. Now the hands will be moving back and 
forth in the air. When they stop, that is the platform they will crush. Get out 
of there way and let them hit the platform. There will be a gap now, and the 
hands will come out of the gap. Jump on top of them and hit Robotnik while you 
are in the air. For another attacks, Robotnik may release 3 orange energy 
balls. Jump on top of them and use them to hit Robotnik. The balls will 
disappear once you hit him. For some of his attacks, the hands will move around 
in circles at the bottom of the ground. This means they are going to grab you 
and shake you up and down. To get out of this, try to fly out of it before they 
attack you. They will then release you, losing your rings. Another attack is 
that the arms may swing around in the air. This means both arms are going to 
punch you, but one at a time. Avoiding them is pretty hard. After 8 hits, the 
boss is done. If you beat the game without collecting all emeralds, the game 
ends. But if Sonic is your leader and have all the emeralds, then we're not 
done yet.

A nice cut-scene will happen if you are Sonic and have all the emeralds, 
otherwise you will see the normal ending. If you have Sonic and you do have all 
the emeralds, we got a nice bonus stage to play.

-------------
Nonagression
-------------

Boss: G-Mel
Difficulty: 3.5/5

You are Super Sonic in outer space with Dr. Robotnik as your partner. You must 
collect rings to stay alive, because as Super Sonic, your rings go down by 1 
each second. Now, for the machine in the middle of the screen, you'll notice a 
little orb on the left part. Hold R until you and Robotnik merge. Now let go of 
R and he will attack the orb. It will open and reveal a red eye. Use A to dash 
to it and hit it. For his attacks, he can use his arms to shoot missiles at 
you, or shoot ice beams which will freeze you for a few seconds. Another one of 
his attacks is that G-Mel will pull out all 4 arms, rotating them counter-
clockwise for a while. Just try not to get hit and collect the rings as you see 
them.

After 6 hits, the attacks will really start to heat up. When G-Mel uses his 4 
arms, they will rotate faster. Another attack that is changed is when he shoots 
the ice beam at you, it won't fire in a straight line. Instead, it will rotate 
around counter clockwise, making it much harder to dodge. After 12 hits, G-Mel 
is gone for good. Now enjoy the ending. 

And I am done with this guide! Woo hoo!

===============
9. Multiplayer
===============

There are 3 different types of multiplayer in this game. Here they are:

Cooperative Play: Go to Main Game from the main menu. Now you will have the 
option for either single player or multiplayer. Here are the requirements for 
playing cooperative:

GameBoy Advance Link Cable
2 GameBoy Advances 
2 Sonic Advance 3 Game Paks

Once you hook up the link cable and everything, select the character that you 
want to be. Your partner will do the same, as you will control your character 
and he will control his. This also includes tag action as well.

For other options, go to Battle from the main menu. You will either get to use 
Multi-pak mode or Single Pak mode. Here they are:

-------------------------------------------------------------------------------

Multi-pak mode: This is where you select 2 characters and so does your 
opponent. Please note that you cannot select the same characters, so one person 
could have Tails/Sonic and the other with Knuckles/Amy. Now, you can pick any 
level and race through it. You can use items for speed boosting, and some items 
can even slow your opponent down. Whoever gets to the end of the level wins. 
But beware: YOU MUST TOUCH THAT RING AT THE END OF THE LEVEL. The level will 
not end until you touch it, and it gives the chance for someone to catch up to 
you and win. Believe me, it's happened before. 

Single-pak mode: For this, you need all the equipment mentioned above, but you 
only need one Sonic Advance 3 game pak. The one with the game needs to put the 
purple end of the link cable into his/her GBA. Now turn on the other GBA and it 
will start. But you can only use Sonic and Tails in this. The point of this is 
to look for the Chao and snatch it. Keep holding onto it until the time runs 
out, and do not let your opponent jump and steel it from you. There is an item 
in this game that zooms in on the other player, making everything look blurry 
for a short amount of time. Use this to your advantage. 

================
10. Time Attack
================

------------
Time Attack 
------------

In this game, you also have the option to play time attack, where you can play 
any level you've played during single player game and record your times there 
by trying to beat it in the fastest time possible. So if you finished the Ocean 
Base Zone, you can play any level in the Toy Kingdom for time attack, but no 
levels beyond that until you've beaten Toy Kingdom (this is just an example). 

You can also select any team as usual, but just remember to unlock those 
characters if you haven't done it yet. Your top 5 times for any act will be 
recorded, and it will tell you your team you did it as well. When beating a 
level in time attack, you will get a ring depending on how fast you beat it. 
It's either a gold, silver, or a bronze ring. Each ring is obtained depending 
on how fast you beat the level. If you get a gold ring in every level and boss 
and beat Nonagression, then you will unlock bosses in time attack. You can also 
get gold rings in single player, but time attack is faster because you don't 
have to travel all over the place to get to an act.

For tips on getting a gold ring, either use a high jump team or a high speed 
team in the appropriate level you should use them in. For levels with narrow 
floors, use a team with a high speed tag action (Sonic as partner) to get 
across many areas faster. For levels that have a lot of high platforms that you 
can use as shortcuts, use a team with a high jump tag action (Tails as 
partner).

****************************
Time Attack Gold Ring Times
****************************

In Single Player or in Time Attack, try beating at least the time shown in each 
act. Remember, these times aren't 100% accurate, but try at least beating these 
times and you should earn the gold ring.

Zone 1 Act 1: 1:30:00
Zone 1 Act 2: 2:00:00
Zone 1 Act 3: 2:00:00
Zone 2 Act 1: 1:45:00
Zone 2 Act 2: 1:30:00
Zone 2 Act 3: 2:30:00
Zone 3 Act 1: 3:15:00
Zone 3 Act 2: 3:15:00
Zone 3 Act 3: 2:00:00
Zone 4 Act 1: 2:30:00
Zone 4 Act 2: 2:30:00
Zone 4 Act 3: 2:45:00
Zone 5 Act 1: 2:15:00
Zone 5 Act 2: 3:30:00
Zone 5 Act 3: 3:00:00
Zone 6 Act 1: 2:00:00
Zone 6 Act 2: 2:15:00
Zone 6 Act 3: 3:45:00
Zone 7 Act 1: 5:00:00
Zone 7 Act 2: 5:30:00
Zone 7 Act 3: 3:00:00

------------
Boss Attack
------------

Once you've unlocked it, you can now play bosses in time attack. This is the 
other option to play time attack on. Just like the description, you play bosses 
instead of levels. Even though you do need a gold coin for every boss as well, 
you need to do them in single player, as you cannot play bosses in time attack 
yet, so you'll need to take them one at a time.

By the time you unlock this, you should have every character unlocked as well, 
so there's no need to worry about that. Choose the boss you want to play, 
choose the team that fits you best, and then go out there and fight. Just like 
time attack, your top 5 times will be recorded, along with the team you did it 
with.

You can also use this to get better at bosses and to try them out with 
different teams, or to just have plain fun. Anyhow, good luck and have fun.

****************************
Boss Attack Gold Ring Times
****************************

In Single Player or in Boss Attack, try beating at least the time shown in each 
act. Remember, these times aren't 100% accurate to the MINIMUM time needed to 
get a gold ring, but if you beat these times listed below you should be 
guaranteed the gold ring. Good luck.

Zone 1: Route 99 Boss: 1:45:00
Zone 2: Sunset Hill Boss: 1:30:00
Zone 3: Ocean Base Boss: 1:30:00
Zone 4: Toy Kingdom Boss: 2:00:00
Zone 5: Ice Paradise Boss: 1:30:00
Zone 6: Cyber Track Boss: 1:45:00
Zone 7: Chaos Angel Boss: 1:30:00
Altar Emerald: 2:30:00
Nonagression: 3:00:00

===========
11. Bosses
===========

At the end of every zone, there is a boss you must face. To get to the boss, 
you must find a machine with Robotnik's face on it. Get under it and it will 
suck you up. But for it to do that, you must beat all 3 acts in that zone 
first. You can also play bosses in time attack once you unlock it. But for now, 
here are the bosses:

-----------------
Zone 1: Route 99
-----------------

Boss: G-Mel
Difficulty: 1/5

Before you face Robotnik, you must face his little black robot, G-Mel. This guy 
is way to easy. He starts the fight by moving to the left of the screen. Once 
he stops, hit him on the head. Only hit him WHEN HE IS NOT MOVING. Now, he will 
run to the opposite side of the screen. Hit him again once he stops. It takes 4 
hits to get rid of this guy.

Boss: Dr. Robotnik's Hammer
Difficulty: 3.5/5

This boss is way too annoying for a first boss. You will see Robotnik in a 
hammer. Do not touch his machine or else you will get hurt. Now he will pull 
his hammer back and try to nail you with hit. Once he lands, hit him on the 
head before he gets back up. You can also jump to the right part of the screen 
if you want to, if that is easier for you. After 4 hits, he will begin to use 
his hammer to a longer distance and more accurate, so stay off the edges of the 
screen. After 8 hits, he is gone. Another thing is that if you get out of the 
hammer, he will try to slam you with the bottom of the hammer. So much for an 
annoying first boss.

--------------------
Zone 2: Sunset Hill
--------------------

Boss: Dr. Robotnik's Rolling Machine
Difficulty: 2/5

Easier than the last boss. Now, the fight starts and you'll see a switch on the 
middle of the ground. Hit it to create a platform. Stay on this platform until 
Robotnik is underneath you. Once you see his exposed head, hit it. He will 
continue rolling up and down the sides, so stay on this platform. Hit the 
switch again once the platform disappears. Your partner is also a big help on 
this. After 4 hits, Robotnik will start going crazy and then move around all 
over the place. Just hit him on the head when it is exposed. After 8 hits, he 
is gone.

-------------------
Zone 3: Ocean Base
-------------------

Boss: Dr. Robotnik's Floating Robot
Difficulty: 1.5/5

This boss is too easy. The fight starts off by Robotnik's giant robot jumping 
into the air. All you can see is the robot's legs and foots. While the robot is 
in the air, it will stop, meaning it is going to land. Get in the middle of his 
two legs and wait for him to land. Once it lands, hit Robotnik, who is right 
above you. Now, when the robot's legs bend, it means it is going in the air. 
Hit Robotnik again before the robot jumps. Once it's flying in the air, just 
get in between the legs again and hit him when he lands. But watch out. If his 
feet come together, it means that he will sound out an electric shock when 
hitting the ground, so jump when he is done. 8 hits and he is gone.

--------------------
Zone 4: Toy Kingdom
--------------------

Boss: Dr. Robotnik's Jack in the Box
Difficulty: N/A

This boss is pretty pointless. Once the fight starts, get on the left side of 
the box you see. Robotnik will come out of the box, so hit him. Each time you 
hit Robotnik, the box he is in will move to the right, going towards a gap. The 
point of this boss is to keep hitting Robotnik until he falls in that gap. His 
attacks are nothing either. He will shoot out 3 toy soldiers, but all you need 
to do is jump at them and they are done. During the final part of the boss, he 
will release G-Mel. The arrow shows where he will land, so get out of that 
path. But when he lands, he will not attack you. Another one of his attacks is 
that he will release a ball 'n' chain, and then drag it back to his box. Just 
jump over it to dodge it. Once Robotnik is over the gap, you win the fight.

---------------------
Zone 5: Twinkle Snow
---------------------

Boss: Dr. Robotnik's Platform Climber
Difficulty: 5/5

Why? Why must all of the bosses in snow levels be near impossible from all 
Sonic games? This one doesn't make any sense. Once the fight starts, keep 
jumping up all of the platforms, because once you step on one, it falls. And 
don't fall off because you'll die. These falling platforms serve a purpose 
though. Once you land on it, it will fall. If it hits Robotnik, then he'll be 
hit. But he has 1 attack. He will release a ball 'n' chain at you, and all you 
can do is dodge it, otherwise you'll be gone. Once 8 platforms land on him, the 
fight will be over.

--------------------
Zone 6: Cyber Track
--------------------

Boss: Dr. Robotnik's Mine Shooter
Difficulty: 3/5

Finally, a boss that is fun in Sonic Advance 3. First, he has a little cannon 
that shoots out blue mines. Jump onto the blue mines and they will change to 
orange. Now try to make it to the orange mine hits Robotnik. If it does, nice 
going. After you hit him with 4 orange mines, things will not change that much. 
The only thing that will change is that he starts shooting out the mines 
faster, but this shouldn't be a problem for you. So once you get 8 mines to hit 
him, this guy is done.

--------------------
Zone 7: Chaos Angel
--------------------

Boss: Dr. Robotnik's Platform Grinder
Difficulty: 4.5/5

Your last normal boss is a pretty hard one. Get all the rings you can at the 
beginning of the level, because getting the rings back when you get hit is 
pretty hard. Now, the machine Robotnik is in has him on one end and G-Mel's 
head on the other side. You cannot hit Robonit's head because he is surrounded 
by a force field. To get to G-Mel's head, use the tubes to the left and the 
right of the platform. Hit G-Mel's head once you get to it. But watch out. Once 
you hit him, Robotnik's part will jump up and pound the platform, sending you 
up to a spike pit. Once you hit G-Mel, RUN out of the way. After that, G-Mel 
may flip to the other side of the platform, so get onto that side to hit him. 
After 4 hits, the machine will start rolling around the platform like crazy, 
but the best you can do is jump over it. After 8 hits to G-Mel, this boss is 
done.

--------------
Altar Emerald
--------------

Boss 1: G-Mel
Difficulty: 3/5

Remember this guy from Cyber Track Zone? He is back and more annoying than 
ever, with a lot of new skills. First, he starts the fight by sliding to the 
left part of the screen. Hit him there. Now he may do one of these things. G-
Mel can either jump across the air, aiming a whole lot of missiles at you. But 
they can be dodged pretty easily. Or he will get to the middle of screen and 
shoot more missiles across the area. This is more harder to dodge. His other 
attack is that on the ground, he can disappear and reappear, taking you with 
him, causing you to get hurt. So just hit him when he stops moving. After 4 
hits, you are halfway done with this boss.

Boss 2: Dr. Robotnik's Giant Robot
Difficulty: 4/5

For a final boss, this one can be pretty fun once you get used to it. The fight 
starts with Robotnik adding hands to his robot. These hands will become needed 
to hit him. If you want to get out of this boss the easy way, do this: make 
Cream your partner and then let your character control her Chao. Just keep 
throwing the Chao at Robotnik until it hits him 8 times. This is for people 
having problems with the boss.

If you want to do it the normal way, bear with me. First, notice that this area 
is separated into 4 different platforms. Now the hands will be moving back and 
forth in the air. When they stop, that is the platform they will crush. Get out 
of there way and let them hit the platform. There will be a gap now, and the 
hands will come out of the gap. Jump on top of them and hit Robotnik while you 
are in the air. For another attacks, Robotnik may release 3 orange energy 
balls. Jump on top of them and use them to hit Robotnik. The balls will 
disappear once you hit him. For some of his attacks, the hands will move around 
in circles at the bottom of the ground. This means they are going to grab you 
and shake you up and down. To get out of this, try to fly out of it before they 
attack you. They will then release you, losing your rings. Another attack is 
that the arms may swing around in the air. This means both arms are going to 
punch you, but one at a time. Avoiding them is pretty hard. After 8 hits, the 
boss is done. If you beat the game without collecting all emeralds, the game 
ends. But if Sonic is your leader and have all the emeralds, then we're not 
done yet.

-------------
Nonagression
-------------

Boss: G-Mel
Difficulty: 3.5/5

You are Super Sonic in outer space with Dr. Robotnik as your partner. You must 
collect rings to stay alive, because as Super Sonic, your rings go down by 1 
each second. Now, for the machine in the middle of the screen, you'll notice a 
little orb on the left part. Hold R until you and Robotnik merge. Now let go of 
R and he will attack the orb. It will open and reveal a red eye. Use A to dash 
to it and hit it. For his attacks, he can use his arms to shoot missiles at 
you, or shoot ice beams which will freeze you for a few seconds. Another one of 
his attacks is that G-Mel will pull out all 4 arms, rotating them counter-
clockwise for a while. Just try not to get hit and collect the rings as you see 
them.

After 6 hits, the attacks will really start to heat up. When G-Mel uses his 4 
arms, they will rotate faster. Another attack that is changed is when he shoots 
the ice beam at you, it won't fire in a straight line. Instead, it will rotate 
around counter clockwise, making it much harder to dodge. After 12 hits, G-Mel 
is gone for good. Now enjoy the ending. 

++++++++++++
Mini Bosses
++++++++++++

In this section, all of the times when you fight G-Mel to unlock a certain 
character will be listed here for easier reference. G-Mel in my world counts as 
a mini-boss.

*****************
Mini Boss: G-Mel
Difficulty: 2/5
*****************

Found in: Zone 2: Act 3

This is about easy as the first time you saw him. When the fight starts, he'll 
swoop across the screen. Hit him on the head. Now hit him 3 more times to win. 
Thing is, he has a new attack that can be very annoying. He can jump in the air 
and charge right at you, which is really hard to dodge. Other than that, he'll 
swoop across the screen, left to right/right to left. At the end of the fight, 
head right and hit the ring. If Sonic is your leader, you'll find Knuckles and 
talk with him. After that, you can play as Knuckles! Yay!

*****************
Mini Boss: G-Mel
Difficulty: 3/5
*****************

Found in: Zone 4: Act 3

G-Mel continues to be upgraded from Dr. Robotnik. Once the fight starts, he'll 
slide to the left. Hit him. Now he may slide across the screen or use one of 
his attacks. He may jump in the air and charge at you, or shoot missiles at 
you. Just run away from them to dodge them. Once he stops moving, hit him. It 
takes 4 hits to get rid of him as usual. Now go right and hit the exit ring. If 
you finished as Sonic with your leader, Amy will appear. She wants you to ask 
her out and Sonic doesn't want to. Looks like Sonic really doesn't like Amy. 
Anyhow, you've unlocked her.

******************
Mini Boss: G-Mel
Difficulty: 3.5/5
******************

Found in: Zone 6: Act 3

Same old G-Mel, except he has a new attack this time. When the fight starts, 
he'll slide to the left of the screen. Hit him when he stops moving, and then 
he'll use one of his two attacks. He'll either disappear and then grab you to 
hurt you, or he'll jump in the air and fire missiles at you. They can be easily 
dodged, just dash under them, and then he'll land on the ground. Only hit him 
when he is not moving. After 4 hits, he'll be gone for good. Head right and hit 
the series of springs to get to the exit ring after. Then Cream will float from 
the air with her umbrella and talk with you. Now you've unlocked Cream!

=====================
12. Chao Walkthrough
=====================

In this section, I will cover how to get all 10 Chao in each of the 7 zones. 
Most are found in levels, but 1 may be found on the zone map as well. Here I 
go.

<><><><><><><><><>
Zone 1: Route 99
<><><><><><><><><>

Map Chao: Get to the boss machine. Once you are near it, head left to the edge 
of this platform. The Chao is standing right there, so pick up the easy Chao.

-------------------
Zone 1: Act 1 Chao
-------------------

Chao 1: From the start of the level, head all the way right and you will get to 
a slope. Head up it and you will see an Omachao. The Chao is right next to it, 
obviously the easiest Chao to find in the game.

Chao 2: Next to you is a gap. There is a moving platform, so use it to get down 
to the platform below you, ignoring the platform you see to the right. Down 
here, hit the spring to the left. You'll be launched right, heading up a slope 
where you'll see a moving platform in the air. Ignore it and drop down to the 
platform to your right. Down here, fall down the long gap next to you and 
you'll land on a rail. Grind the rail and press A to be launched from the ramp 
at the end. You will be sent onto another platform with a loop-de-loop. Run 
through the loop-de-loop and you'll be sent up to a spring. Hit the spring and 
you'll go through another loop-de-loop. Run forward after the loop-de-loop to 
get to a spring. Bounce on the spring to go through another loop-de-loop and 
you'll be stopped at a blue switch.

Hit this switch and a platform will appear. Use it to get onto the platform 
above you. Up here, hit the spring next to you to get on the higher platform 
above you. Up here, hit the spring to the right and it'll send you left, past a 
goalpost and up onto a higher platform. Now drop down to the right of the 
spikes. Down here, hit the spring to the left and it will send you to another 
spring. This one will bounce you across the ceiling, and then you'll land on 
the ground. Down here, walk left and you'll see a sliding block in front of an 
opening. Wait for the block to get out of the way and go into the opening. In 
this opening is the lone Chao, so pick it up.

Chao 3: From Chao 2, head right and you'll see a platform moving up and down. 
Jump onto it and use it to get onto the platform above you. Up here, head right 
and you'll see another platform moving up and down. Get on this and you'll see 
a platform below you to your right. Get on this one and then drop down to the 
ground below you. Down here, you'll see a speed booster to your right. Hit the 
booster and you will run right, going down a slope, through a loop-de-loop, and 
then another slope landing on a platform. Thing is, watch out for the spikes 
that pop up. Now drop down to the ground to your left. Down here, hit the 
spring to the left and you'll head right, up a slope and onto a platform. On 
here, head left and hit the spring. Now bounce onto it and you'll see a 
trampoline. Bounce off of this and use the spring to your right to get onto the 
platform above you.

Up here, hit the speed booster to the right and you'll be sent up and down 
slopes. When you are sent into the air, just get onto the platform below you 
and you'll see a Chao on the platform, so pick it up.

-------------------
Zone 1: Act 2 Chao
-------------------

Chao 1: From the start of the level, head right up the slope and you will get 
to a gap, so fall down it. Down here, you'll notice the walls are curved. Spin 
dash up the left wall and you'll hit a spring. It will bounce you to a hook, 
which will take you to a higher platform when you grab on it. Up here, head 
right and you'll see a black barrier blocking your way. Hit the barrier twice 
to get rid of it, and an easy Chao will be right there. Pick it up.

Chao 2: Now drop down to the ground to your right. Down here, head down the 
slope to the right and you will head through 3 loop-de-loops. After the loop-
de-loops, you will head up a curved wall and onto a higher platform. Up here, 
head left. Hit the switch to create a spring to the left, and then bounce on it 
to get on the higher platform to your right. Up here, use the see-saw to get 
onto a higher platform. On this platform, there is a see-saw to the left. Use 
this to bounce up to the rail above you (if you can't get to it, use high jump 
tag action). Grind this rail and then at the end of it, head left and use the 
spring to get onto the higher platform. On here, head left and hit the speed 
booster. It will send you through a series of rings, up a ramp, and onto 
another spring sending you up a rail. Going up the rail, you'll see moving 
platforms and a trampoline above the rail. Use the high jump tag action with 
Sonic and Tails to get onto the trampoline. Now bounce off of the trampoline 
and hold left. You should land on a platform with the Chao, so pick it up.

Chao 3: This one is pretty easy to spot out. Near the end of the level, you 
will either be grinding a rail or running down a really long slope and being 
sent into the air. If you are running down the really long slope, you will head 
up a curved wall and be near a rail. Right below you is the Chao. If you are 
grinding down the rail, then jump off about halfway down and collect it. 
Otherwise, use the high jump tag action with Sonic and Tails to easily get it.

-------------------
Zone 1: Act 3 Chao
-------------------

Chao 1: From the start of the level, drop down to the rail to your right. Grind 
the rail to the bottom. At the bottom, head right and you will get to a spring, 
so bounce off of it. While in the air, stay about the spikes and get on the 
moving platform to your right. On here, use the moving block sliding left and 
right to get onto another platform. On here, head right past the loop-de-loop 
and to the see-saw. Use the see-saw to get onto the higher platform. On here, 
head right and use the spring to get onto a higher platform. Now continue right 
and you will see the ground starts to curve right. Run down it until you see 
the ground below you. Once you see it, jump off of the ceiling. Now head left 
to the spring, and then bounce off of it onto the higher platform. On here, 
collect the Chao.

Chao 2: Now drop down to the ground to the left. Down here, run all the way 
down the slope and up the curved wall. While you are in the air, land on the 
platform below you. Now head right to the platform below you and you will get 
to a see-saw. Use it to get to a chain and it will take you to a spring. Bounce 
off of it and you will be sent through a loop-de-loop and then stop at a see-
saw. Use all of these see-saws until you get to a platform with a speed 
booster. Run through it and you will grind a rail, and then you will go through 
a loop-de-loop. Now you will be bounced off the spring onto the chain. On here, 
use it to get onto the higher platform, so get onto it. Now head right and a 
spring will bounce you to a spinning handle. Use this handle to jump far left 
landing on a rail. If not, you'll probably land past the rail. Now let the 
chain pull you up onto the platform. Up here, head left and you will get to a 
spiral platform. Run through it to get to the rail. Instead of grinding the 
rail, jump to get under it. 

Down here, you will either land on a platform or fall through another gap. If 
you landed on the platform, drop down to the floor below you to your right. 
Down here, you will land on a rail. Hit the speed booster below the rail to get 
onto the higher platform. On here, hit the spring and you will be sent in the 
air, landing on a rail. Grind this rail to a platform, and on this platform is 
the Chao. You should be running into it.

Chao 3: From Chao 2, continue right to a spring. Hit it and it will send you 
through a loop-de-loop, off a ramp onto a platform. You will then run through a 
spiral platform and then grab hold of a spinning wheel at the end. Use the 
spinning wheel to be launched in the air above you. Grab hold of the handle and 
use it to get onto the platform to the right. On this platform is a Chao, so 
pick it up. 

<><><><><><><><><><><> 
Zone 2: Sunset Hill
<><><><><><><><><><><>

Map Chao: From the big ring, head right past the Act 1 ring and you will get to 
a spring. Hit the spring to get onto the higher platform. On here, you'll see a 
platform to your left, so get on it. There is a higher platform above you, but 
you can't reach it. With Sonic and Tails, use the high jump tag action to get 
to it. Up here is the easy Chao.

-------------------
Zone 2: Act 1 Chao
-------------------

Chao 1: From the start of the level, head up the stairs. Now run past the loop-
de-loop and you will get to a spring. Use the spring to get on top of the loop-
de-loop to the left. On here, hit the switch and use the new spring. It will 
send you to a green pole. Hit it and it will send you to another green pole. 
This green pole will send you onto a platform with a rock. Jump on the rock and 
it will break, revealing a hidden Chao, so pick it up.
 
Chao 2: Above where the first Chao was is a moving platform. Use it to get onto 
the platform above you. On here, head right and jump over the gap. You will get 
to a spring, so hit it. It will send you up onto a higher platform. Up here, 
run through the loop-de-loop and then get to the spring. Hit the spring you 
will see a long pole. Get on it and use it to land on top of a loop-de-loop. On 
here, head right to a spring and it will take you through a loop-de-loop onto a 
bungee cord. Instead of going on it, jump over it and you will fall down to the 
ground. Down here, head right to a water slide. Down the water slide, you'll 
see a pole in the air. Quickly jump on it and use it to get into the opening to 
your right. In here, pick up the Chao.

Chao 3: From here, head right to the end of this ledge. There is a pole in the 
gap, so use it to get onto the platform to your right. On here, hit the spring 
and you will be sent through a loop-de-loop. Ahead of you is a bungee cord, 
instead jump over it onto a pole, using it to get to a spring. Hit the spring 
and then get on the higher platform. On here, head all the way right until you 
get to a rail. Once you get to a rail, grind it. At the end of the rail, you 
will be launched in the air next to a blue spring. Wait until the spring 
reaches the bottom and then hit A to be launched really high into the air, 
landing on a platform. On here, head right to a spring. It will send you to a 
green pole, which will send you flying to another spring.

Hit this spring and then hit the spring above you. It will take you through a 
loop-de-loop. At the end of it, you'll see a waterslide below you. At the end 
of it, you'll land on top of a loop-de-loop. To the right of you are moving 
platforms, so use them to get onto a higher platform. On here, head right and 
you'll get to a rail, so grind it. At the end of the rail, you'll be launched 
onto another rail. Use this rail to get onto a platform with a 1-up on it. Get 
it and continue right over the bridge, where you'll see a Chao, so pick it up.

-------------------
Zone 2: Act 2 Chao 
-------------------

Chao 1: Tails/Sonic or any other team with Sonic needed! As long as Sonic is 
your PARTNER, you can get this Chao, as you need his high speed tag action. 
Start the level by holding R. Then let go of it and you will go really fast, 
heading past a loop-de-loop up a really steep slope. At the top of the slope, 
there is an easy Chao to the right, so collect it.

Chao 2: Now drop back down to the left. Down here, go left through the same 
loop-de-loop, but this time you'll head downhill, up another slope and then a 
speed booster will send you downwards, up a slope, hitting a spring, and then 
onto a platform with a goalpost on it. On here, drop down to the moving 
platform to your right. You'll then see another moving platform to your right, 
so get on it and use it to get on the platform with the speed booster on it. 
Hit the speed booster and it will send you up a pole next to a green pole. Jump 
over the green pole and land on the rail to your right. Grind the rail and it 
will send you in the air to a spring. The spring will send you through two 
loop-de-loops and then up a really steep slope. You don't need to go up it, 
just go back down left and you'll head down another slope through another loop-
de-loop. At the end of the loop-de-loop, hit the spring and it will send you 
back right, this time down another slope.

Heading down the slope, hit the speed booster you'll see and then you'll grind 
up a rail, through a loop-de-loop and then into the air. While in the air, try 
to land on one of the moving platforms. You'll then see a rotating platform 
with a Chao on it. Jump onto it and collect the Chao.

Chao 3: Now drop down to the ground below you. Down here, there should be a 
green shield near you. Pick it up and then drop down in the hole to your right. 
Down here, head right and you'll get to a gap with 3 rings above it. Before 
jumping in the gap, look left and you'll see a higher platform above you. 
You'll either need to use the high jump tag action or fly up there. Once you 
get up there, you'll see the Chao, so pick it up.

-------------------
Zone 2: Act 3 Chao
-------------------

First, Sonic/Tails is really recommended for this one, as you'll need the tag 
action high jump. Plus, you'll need it for unlocking Knuckles.

Chao 1: From the start of the level, head right to a spring. Use this spring to 
get to another one, and use this spring to get onto the platform above you. Up 
here, use your high jump tag action (or fly) to the left and you'll get to a 
higher platform. Up here, spin dash up the wall to the left to get onto the 
higher ledge. On here, either fly or use the high jump tag action to get onto 
the platform to your left. On the platform is a Chao, so pick it up.

Chao 2: Now drop down back to the green pole to your right. Down here, use the 
green pole to get onto the higher platform to your right. Up here, head right 
and you'll get to two poles. Use them to get onto the platform to your right. 
On here, hit the spring and you'll be sent through a loop-de-loop and then to a 
bungee cord. While be launched up in the air, hold right until you hit a wall, 
and then you should land on a platform with a blue switch on it. On here, hit 
the switch and then jump over the gap to your right onto the grass. Now you'll 
see a platform rotating around. Without touching the waterslide, get on the 
rotating platform and you'll see an opening behind the top of the waterslide. 
Go through the opening. In here, continue all the way right until you get to a 
Chao. Once you get to a Chao, pick it up. 

Chao 3: Now head up the large staircase to your right. At the top, use all 3 
moving platforms to get on a platform with the speed booster. On here, hit the 
speed booster and it will send you to a spring, which you'll hit and it will 
bounce you to a switch. The switch will create a moving platform, so use it to 
get onto the platform above you. Up here, head left and you'll see a sign. Get 
past the sign and use the high jump tag action to get to a rail. On the rail, 
grind it as fast as you can and you'll be sent up to a bridge. Stay at the left 
end of the bridge and use the high jump tag action. You'll be taken to another 
higher platform. On here, head left to the moving platform. Use it to get onto 
the platform 

Avoiding the moving platform, keep using high jump tag action until you get on 
the HIGHEST platform. On here, hit the spring to get on the higher platform. 
Now go all the way right and you'll stop at a rock. Break it open and it'll 
reveal a Chao, so pick it up. 

<><><><><><><><><><>
Zone 3: Ocean Base
<><><><><><><><><><>

-------------------
Zone 3: Act 1 Chao
-------------------

Before you start this level, I highly recommend you use Knuckles/Tails for this 
level. You'll need gliding, climbing, and even flying. Here goes.

Chao 1: From the start of the level, head right and you will get to a speed 
booster. Hit it and you will go up a slope. While going up the slope, you'll 
see 3 rings in the air to your left. When you see these, jump to them and 
you'll land on a platform. On here, hit the speed booster and you'll go up 
another slope. At the top of the slope is a platform moving up and down. Use It 
to get onto the platform above you. Up here, jump over the speed booster and 
you'll get to a gap, so fall down it. Down here, jump over the speed booster to 
the left and go through the opening to the left of the waterfall. In here, head 
left and you'll stop at a wall. With the Knuckles/Tails combo, climb it up to 
the top platform. At the top platform is a barrier. Press B with Knuckles to 
break it. Now head right into the room with the Chao. Pick it up.

Chao 2: Now drop back down to the floor to the left. Down here, head right past 
the waterfall and you'll get to a floor that curves. Jump to the right and 
you'll land on a platform with a Chao on it, so pick it up.

Chao 3: Drop down to the floor to your left, and you'll be back at the level's 
starting point. Head right back to the same slope. Hit the speed booster and go 
on the platform you'll see to the left as you head up the slope. Back on here, 
head left and hit the speed booster. This time, you'll see a platform to your 
right. Jump onto it when you see it. Now get the Green Shield and then head 
right. You'll stop at a wall. To get up it, climb the wall/high jump tag 
action/fly up there. At the top, head right and you'll get to a spring. Hit the 
spring and you'll land on a platform. Jump onto the platform to your right 
before it starts moving. On here, drop down to the floor to the right. Down 
here, collect the Chao you will see on the floor.

Chao 4: From Chao 3, break the barrier to the left and you'll be in the same 
previous area. Back in here, hit the same spring and get on the platform. It 
will start moving, so ride it to the end of the platform. At the end, get onto 
the platform to the left. On here, jump onto the moving platform to the left 
and use it to get to a speed booster. Hit the speed booster and it will send 
you to a higher platform. Up here, head left and you'll get to a waterfall. 
Walk into it and start climbing it. At the top, get on the platform to the 
right and you'll see a speed booster. Hit it and you'll go past a goalpost and 
stop at a wall. Head right and there will be a platform machine. Keep jumping 
on its top to make it go higher. Once it reaches the top, get on the platform 
to the left. On here, head left and grind the rail. There is a blue switch at 
the end of the rail, so hit it and a platform will be created.

Use this platform to hit another switch, which will create another platform. 
Get on that one and then get on the right platform. Hit this switch and a 
spring will be created. Hit the spring and you'll be sent up to a waterfall. 
Jump over the waterfall and spikes and then head left. You'll get to a spring. 
Hit it and you'll be bounced to a tube. The tube will shoot you up a wall and 
next to a speed booster. Hit the speed booster and it will send you up a slope, 
stopping at a blue switch. Hit the switch and use it to get onto the rail above 
you. Bounce off the spring to the right to go up the rail. At the end of the 
rail, a speed booster will send you up to a cannon. Jump into it and you'll be 
taken to a higher platform. Up here, head right to the goalpost and pass it. 
Grind the rail to the right. At the end of it, you'll be launched onto a 
platform that sinks when you step on it. Before it sinks, QUICKLY GET INTO THE 
OPENING TO YOUR RIGHT. In here, head right down the slope and hit the speed 
booster. While up the wall, land on the platform you'll see.

Ride this platform to the end of it. Now get on the platform to your left. On 
here, head left and you'll see an opening above you. With the Knuckles/Tails 
combo, use the high jump tag action to get through the opening, landing on a 
platform. Up here, head left and hit the goalpost. Now drop down to the floor 
to your left. You'll see the cannon and the Chao, so collect the Chao before 
heading into the cannon. 

-------------------
Zone 3: Act 2 Chao
-------------------

Just like the last act, keep your Knuckles/Tails team, because you'll really 
need it here.

Chao 1: Once you start this level, head right until you get to a waterfall. 
Fall down it and head into the water. Down here, head all the way right until 
you stop at a wall. At the end of this wall is the Chao. Pick it up and 
remember to gulp the big bubbles before you drown. 

Chao 2: From Chao 1, head all the way back to the waterfall. Climb the 
waterfall all the way to the top. At the top of the waterfall, you'll see the 
Chao to your right, so pick it up. 
 
Chao 3: Now drop down to the floor to the right. Down here, head right past 
that crushing platform. Hit the speed booster and then you'll be taken next to 
a spring. Hit the spring and you'll be sucked into a tube. The tube will send 
you to a sped booster, up a platform and right on a waterfall. Jump into the 
waterfall and go through the opening you will see to the left. In here, head 
all the way left to get to a platform machine. Get on it and keep jumping on it 
until it gets to the top. Up here, head left to the cannon. Jump into it and it 
will shoot you up onto a platform. On here, hit the speed booster to your right 
and you will grind a rail. At the end of it, HOLD RIGHT AGAINST THE WALL BEFORE 
YOU ARE SUCKED IN A TUBE. Get to the top platform. Up here, head right and 
you'll see the Chao against the wall, so pick it up.

Chao 4: This is where Knuckles/Tails comes in. Right where you got this Chao, 
use the high jump tag action to get onto the platform above you. Up here, hit 
the spring and it will send you through down a slope and into a small 
waterfall. Get to the bottom of the waterfall to the waterslides. Ride down the 
first waterslide. Slide down the second waterslide as well. Near the end of 
this one, jump onto a platform to the right that is next to two purple enemies 
in the air. In here, head right and drop down into the water below you. Down 
here, hit the spring and it will send you up to a higher floor. Up here, hit 
the spring on the left and it will send you up a slope next to a cannon. Jump 
in the cannon and it will launch you in the air. Hit the spring to the right 
and it will take you to another cannon. Keep doing this until you get to the 
top platform. 

Up here, hit the blue switch and a platform will be created, so jump on it and 
use it to get onto the platform above you. Up here, hit the speed booster and 
it will send you up a really steep slope. You will hit 2 more speed boosters, 
and then third one will send you up to a rail. Grind this rail and head left. A 
tube will suck you in, sending you to a spring and onto a platform next to a 
speed booster. On here, hit the speed booster and it will send you up a wall 
next to a waterfall. Climb this waterfall to the top, where you'll see a tube 
on the ceiling. Jump into it and it will send you to a new area, but you'll 
stop at a set of spikes. To your right is a conveyor belt of moving platforms. 
Use them to get on a platform to your right. On here, get the Invincibility box 
and then head right. 

You'll see a crushing platform, so try to get past it into the opening, NOT to 
fall in the gap. Once you get past it, head right until you get to a spring, 
jumping over the gap. Hit the spring and it'll take you to a pole. Use this 
pole to bounce you up to a spring. Use this spring to get onto a higher 
platform, avoiding the rail. Up here, head right and use the crushing platform 
to get onto the platform above you. On here, head right to the conveyor belt 
and ride it to the other side of the platform. Over here, hit the spring to the 
right and it will send you next to a cannon. Jump into a cannon and it will 
shoot you to a higher platform. Up here, hit the spring to the right and then 
you'll be on a platform. You'll see a Chao in the air, but to get it, either 
fly, climb, or high jump tag action to get to it.

-------------------
Zone 3: Act 3 Chao
-------------------

Chao 1: From the start of the level, head right until you get to a ramp. 
Instead of riding it, first jump in the gap. Down here, pick up the Chao to the 
left. Now head right and use the waterfall to get back to the higher platforms.

Chao 2: This is a pretty short level, so just progress the game until you find 
yourself running on top of two different sets of water. Get on the second set 
of water and jump into it. Down here, head left and you'll stop at a wall. Near 
the end of the wall is the Chao, so pick it up. 

<><><><><><><><><><><>
Zone 4: Toy Kingdom 
<><><><><><><><><><><>

Map Chao: From the big ring, go all the way to the boss machine. Head left and 
you will get to a gap, so fall down it. Down here, you will find the Chao, so 
pick it up. 

-------------------
Zone 4: Act 1 Chao
-------------------

Chao 1: From the start of the level, run all the way right down the slope. You 
will be running into the air, grabbing onto a rocket. Once the rocket explodes, 
hold right and land on the next rocket. Now land on the platform to your right. 
On here, head right and you will get to a slope leading up and one down. Take 
the downward slope. At the bottom, you'll go down another slope, stopping at 
the left wall. Now the platform you're on will fall, so HOLD RIGHT while 
falling and you should land in the opening with the Chao in it, so pick it up.

Chao 2: To get this Chao, you have to go all the way back to the level's 
starting point. Either kill yourself (the Chao you got still counts), or 
fly/climb/high jump tag action back there. Back at the starting point, head 
right to be launched in the air. Use the two same rockets to get on the same 
platform. On here, head right. This time, take the upper platform. Up here, 
head right and you'll come across a room with a moving platform in it. Use the 
two moving platforms to get out of this room. Out here, head right and you will 
get to three balloons in the air. Either use these balloons or fly/high jump 
tag action to get onto the platform to your right. Up here, get the blue shield 
and head right. Now this is a really hard part.

Head right and you will see a rocket in the air. Use this rocket to be sent to 
another rocket, and then use the second rocket to be taken to the third rocket. 
While in the air, go right a little bit, and you should land on a platform with 
a Chao and a spring on it. Collect the Chao. If you didn't make it, then try 
the level again.

Chao 3: On this platform, hit the spring and you will be sent to a platform. On 
here, head right and you will get to a moving platform with two paths to take. 
Once the moving platform is high, go under it and take the lower platform. Now 
head right and you will be heading down a wall, and then right up a wall. Up 
here, you will get to two ball 'n' chains. Get on the one to the right and let 
the one on the left bounce you up to a higher platform, so get on it. In here, 
use the two moving platforms to get out of this building. Out here, head right 
and slide on the elephant nose. It will take you to a yellow balloon, but 
ignore it and fall down in the gap below you. Down here, you will find a speed 
booster. Instead of hitting it, jump over it and go left. Try to land on one of 
the ball 'n' chains.

On here, get on the left ball 'n' chain. Now let the one on the right bounce 
you to a platform, and then get on it. On here, go left and pick up the Chao 
you will see.

-------------------
Zone 4: Act 2 Chao 
-------------------

I would highly recommend Knuckles/Tails for this level.

Chao 1: From the start of the level, head right and you will get to a gap, so 
fall in it. Down here, you'll find a jack in the box. Get on it. The diamond 
must be blue so it will send you in the air. Hit the balloons and get on the 
platform to your right. On here, head right and you will get to two moving 
platforms. Get on the one moving up and down and use it to get onto a platform 
with a 10 ring box on it. On here, head right and you will get to a panda cup. 
Ride it and it will send you to a spring. This spring will take you to another 
spring, and then you'll be launched to a moving platform. On here, jump and 
collect the Chao.

Chao 2: Just below the moving block you're on, there is an opening to your 
right, so go through it. In here, head right and hit the spring. You will be 
sent up to a rocket. Use this rocket to get to the second, then the third and 
fourth rocket. After the 4th rocket, get on the platform to your right. On 
here, get rid of the three Toy Soldiers. Now head right to the moving platform 
and get on it. On here, use this platform to get onto the jack in the box. Once 
the diamond is blue, it will send you to a spinning handle. Use the handle to 
get onto the platform to your right. On here, get the green shield and then get 
in the panda cup to your right. It will take you to another panda cup, but 
don't ride in it. Instead, get on the higher platform to the right of the panda 
cup.

On here, head right and you will get to a room with two moving platforms in it. 
Get past the two of them and head back outside. Out here, either fly or use the 
high jump tag action to get onto the platform to the left. There is a jack in 
the box on this platform When the diamond is blue, use it to get to another 
jack in the box. This one will send you in the air. Hit the balloons to get on 
the platform to your right. On here, head right until the platform you're on 
starts to curve. This means jump onto the platform to your right. On here is 
the Chao, so pick it up.

Chao 3: Now head right and you will get to balloons. Use these to get on the 
platform across from you. On here, get the 1-up and then drop down to the right 
of this platform. Down here, head right past the spikes. You will get to a gap, 
so fall down it. Down here, go all the way right until you get to two ball 'n' 
chains. Use them to get on the platform to your right. On here, head right and 
you will get to a platform. Get on top of it and when it rises, you will see 
the Chao above you, so pick it up.

-------------------
Zone 4: Act 3 Chao
-------------------

High jump tag action is a good move for this level. Also put Sonic as your 
leader so you can unlock Amy.

Chao 1: From the start of the level, head right until the floor you're on 
curves. You can either spin dash up the curve to a rocket or use high jump tag 
action. Either way works to get to the rocket, but use it to get to another 
rocket, and this rocket will take you to a platform where the Chao is, so pick 
it up once you get to it.

Chao 2: Now drop down to the ground below you. Back down here, head right and 
you will stop at a wall. The floor you're on will lower, so fall down. Down 
here, run left up the wall and the speed booster will send you back up the same 
wall. The wall will curve and then you will land on a spring. This spring will 
take you to a higher platform, so get on it. On here, run all the way right and 
you will go up a curved wall. At the top is a moving platform. Get past it and 
then head right. Fall down the hole you will see and you will land on a panda 
cup. At the end of the ride, head back right and you'll see a gap, so fall down 
it. Down here, head right and you will get to another hole, so fall down it and 
you should hit a goalpost while you're down here.

Now head right and get to two ball 'n' chains. Get on the one to the left. Once 
that ball 'n' chain is at its highest, use the high jump tag action and you'll 
see a Ferris Wheel in the air. Grab onto it. While swinging on it, you'll see a 
rocket to the left. Jump off the wheel and grab onto the rocket. Now get the 
next rocket, and then do the same with the third rocket. Use this one to get 
onto the platform to the right. On here, head right and you will get to a jack 
in the box. Use it to get onto the rocket above you. Use the rocket to get onto 
the higher platform. Up here, head right to get to the panda cup. Jump into it 
and ride the panda cup. At the end of the ride, you will fall to a spring, 
which will send you up to another spring, and then this spring will take you to 
a spinning handle.

On this handle, you should see a Ferris Wheel on the bottom right hand corner 
of the screen. Try to land on the Ferris Wheel. On the wheel, use it and the 
green balloon to get on the higher platform to your right. On here, spin dash 
up the curved wall and you will get to three rockets. Take the rocket on the 
middle and you will be launched to another high platform with a spring. Hit the 
spring and it will send you to another platform. Spin dash up the curved wall 
and you'll get to a moving platform with spikes on it. Avoid the spikes and get 
on the platform. Use the platform to get onto a higher platform. On here, head 
left and you will get to a moving platform in the air. Get on this one and use 
it to get on the one to the left. Once the platform on the left is at its 
highest, you should see the Chao to your left in the air, so pick it up. 

Chao 3: Once you have this Chao, get back on the moving platform to the right. 
On here, wait for the platform to rise and then you see a platform to your 
right. There are two springs on this platform. Hit the spring on the right and 
it will bounce you to a higher floor with a spinning handle above you. Ignore 
it and head right. Get past the moving platform and get on the platform to your 
right. On here, head right and you will stop at a gab. You will also see a red 
spring hoop moving up and down. When it is at its highest, jump through it and 
it will launch you onto a higher platform. On here, head right and the platform 
will slant to the right. But in the air are two balloons. The Chao is right in 
between them, so collect it before you fall in the hole.

<><><><><><><><><><><>
Zone 5: Twinkle Snow 
<><><><><><><><><><><>

Map Chao: From the big ring, head right past the act 1 ring. Now you will get 
to three platforms. Run under them and drop down to the platform way below you. 
Down here, you'll see three moving platforms to the left. Get on the one to the 
left. Jump off of it to the left and hold left. You should land on the platform 
with the Chao on it, so pick it up.

-------------------
Zone 5: Act 1 Chao
-------------------

For this, use Tails/Sonic, because you'll need both flying and Sonic's high 
speed tag action.

Chao 1: From the start of the level, head right down the curved slope. At the 
bottom, a speed booster will send you up in the air. While in the air, try to 
land on the platform with the spring below you. On here, just drop down to the 
hole to your right. Down here, hit the spring to the left and it will take you 
through a loop-de-loop, up a curved wall and into an opening. In here, head 
right where you see the spikes. Jump above the spikes and start flying upward. 
You'll see a small brown bridge, so get onto it. On here, head right down the 
curved slope. Hit the spring and it will take you to a set of spikes. Jump over 
them and drop down to the ground to your right. Down here, hit the speed 
booster and you will fall into the water. Down here, head left until you stop 
at a wall. Now fly and you'll see an opening to the left. The Chao is in the 
opening, so pick it up.

Chao 2: From Chao 1, drop down to the ground below you. Down here, you'll need 
Sonic as your partner. Use Sonic's high speed tag action and you'll go down a 
slope, up a curved wall and into the air, landing on a bridge. On here, head 
right through all the snow and you'll get to a spring. Hit the spring and it 
will send you through up a curved wall landing next to a rail. Go under the 
rail and you'll find a hole with a spring in it. Ignore it and head left, where 
you'll find the Chao, so pick it up.

Chao 3: Now go back to the right end of this really long rail above you. Hold R 
until Sonic jumps in your arms. Jump and release R so you can grind the rail 
upwards really fast. At the top of the rail, you'll see a red hoop above you. 
Jump into it and it'll send you to a platform with a spring on it. Hit the 
spring and you'll be send through another red hoop. While in the air, try to 
land on one of the moving platforms. On here, you'll see a machine on the wall 
to the right. Get on top of it and hold down until it hits a pole. Now let go 
of down and it will launch you to a higher platform. Up here, head left and 
you'll get to a spring. Hit the spring and it'll send you to a platform with 
the Chao on it, so pick it up. Also take the green shield that is here.

Chao 4: Drop back down to the platform below you. Down here, head right and 
then fall down the hole. You'll land on a really steep slope, so head down it 
and you'll go through a loop-de-loop, hit a spring, and this spring will send 
you up and down over the ceiling. Eventually you'll land next to another 
spring. Hit the spring and try to land on the machine to the right. Use it to 
be launched onto a higher platform. On here, head all the way right until you 
get to a spring, dodging all of the snowmen throwing snowballs at you. Once you 
get to the spring, hit it and then it'll take you to a speed booster. Hit it 
and you will go through a loop-de-loop, grind a rail, and once you go through 
the next loop-de-loop, quickly slow down. At the beginning of the rail, jump 
under it and you'll land on a platform with Omachao. Ignore it and fly upward. 
You'll see an opening to your left, so go through it. In here is the Chao, so 
pick it up.

-------------------
Zone 5: Act 2 Chao
-------------------

For this level, you'll need flying and high jump tag action, so once again, go 
with Knuckles and Tails. 

Chao 1: From the start of the level, head right until you get to a brown 
bridge. Once you get to it, use the high jump tag action to get onto the bridge 
above you. On here, head right and you'll get to a ramp. Either run across this 
ramp or fly/glide across from it. You'll land on the platform that has the Chao 
in the air, so pick it up once you see it.

Chao 2: Now head left and drop down to the ground below you. Down here, head 
all the way right up the curved wall until you get to a gap. Once you get to 
the gap, head down it. You'll land on a rail, but just jump through it instead 
of grinding it. Down here, head right into a pile of heavy snow that slows you 
down. WALK, DON'T JUMP TO GET ACROSS IT. If you do, an ice machine will suck 
you up and send you somewhere else. Once you stop at a wall, keep jumping on 
the floor you're on until it breaks, and then fall down into the hole. Down 
here, try to land on the moving platform. Now dive in the water and head right. 
In here, head right to the spring and hit it. You will be sent up a curved wall 
and out of the water. On here, head left up another curved wall and you will 
get to a Chao, so pick it up.

Chao 3: Hit the spring to the left. It will send you in the air, and you'll see 
a machine to the right. Land on it and let it send you in the air, landing on 
the bridge. On here, go right down the curved wall and you'll hit a spring. 
You'll head right, hitting another spring. While in the air, land on the 
machine to the right. Let the machine send you to another platform. Hit the 
speed booster and then you'll hit a spring, past a goalpost, and onto a cart 
ride. At the end of the ride, go back and fall down the hole you see (the one 
you ran up). You will fall through a floor and land into the water. Down here, 
run across the platforms and you'll be next to a wall. Use the high jump tag 
action now and you'll be at the top of the water. Get on the platform to the 
right with the Chao on it, and then pick it up.

-------------------
Zone 5: Act 3 Chao
-------------------

Chao 1: From the start of the level, head all the way right until you get to a 
5 ring box. Once you get to it, you'll notice a platform above you. Either fly 
or high jump tag action to get onto the higher platform that is above the 5 
rings. Up here, get onto the platform above you by either flying or using the 
red hoop. Up here, head right and you'll get to a pole. Bounce off of it to get 
on a rail, and then grind the rail. At the end of the rail, run all the way 
right through two loop-de-loops, down a curved wall, through a speed booster, 
and into a machine that sucks you up and shoots you. When you land, jump down 
to the right of where you are. Down here, hit the spring to the left and run 
right across the water. 

Now hit the speed booster to your right and you'll go underwater, hit another 
speed booster, run up walls, and then stop on a platform. On here, go left and 
hit the spring you'll come across and use it to get onto the higher platform. 
On here, head right to the wall and jump. A machine will freeze you, suck you 
up and shoot you to a bridge with a goalpost next to you. Pass it and then head 
right. Jump over the gap while avoiding the spikes. Now head right where you'll 
see a machine on the wall. Get on it, hold down, and let go of down for it to 
release you high to the air. You'll see an opening to your left, so go through 
it. In here, head left and you'll see an ice machine. Jump into it and it will 
shoot you next to a machine.

Hold left until the machine hits the pole. Now let go of it and it will send 
you to a speed booster, up a curved wall and into the air. You will get the 
Chao while you are in the air.

Chao 2: Near the end of the level, you will be grinding a rail. After you grind 
the rail you will be running across water. Before running across it, jump into 
the water. Now head all the way left and you will stop at a wall. There is a 
Chao next to the wall, so pick it up.

<><><><><><><><><><><>
Zone 6: Cyber Track
<><><><><><><><><><><>

Map Chao: You're going to need a high jump tag action or flying for this. Once 
you come out of the big ring, head right past the act 1 ring. Continue right 
and gravity will reverse. Fall in the gap you will come across onto the 
ceiling. On here, high jump tag action or fly to get into the opening to the 
left. In here, hit the switch and then hit the spring to the left. Go through 
the opening to your left in the air and get the Chao next to you.

-------------------
Zone 6: Act 1 Chao
-------------------

You will need tough barrier break for this. So first beat Zone 6, Act 3 with 
Sonic to unlock Cream, and then use the Cream/Knuckles team for this act.

Chao 1: From the start of the level, head right and you will grind a rail. As 
you grind the rail, you'll see another rail in the air, so quickly jump onto 
this rail and then continue to grind this one. At the end of the rail, you will 
enter an arrow machine. Launch yourself out of it when the arrow is pointing 
up. At the end of this ride, you'll be running right to a trampoline. Jump on 
it and press A to be launched up really high in the air. While in the air, go 
through the opening to the right. In here, head right and you will get to a 
gap, so jump into it. Down here, you'll hit a spring sending you into another 
arrow machine. Choose up. By the end of the ride, you'll hit a spring and 
gravity will be reversed.

Now go right towards the spring and you'll hit it. Gravity will be reversed 
again and you'll hit a speed booster, which will send you next to a trampoline. 
Bounce off the trampoline really high and you'll see two rails in the air. Get 
on the lower rail and hit the speed booster. Run left and you'll get to a 
spring. Use the spring to get onto the spinning wheel. Now you'll notice 
another spinning wheel to your right. Jump onto this one and you'll see a Chao 
in the air to the top right, so pick it up.

Chao 2: Jump back onto the higher wheel and use it to get onto the platform 
next to the wheel. On here, head right and you'll get to a rail, so grind it. 
At the end of the rail, you'll see a platform. Ride it until you see the Chao 
on the platform. Once you see the platform, drop onto it and pick up the Chao. 

Chao 3: The moving platform you rode is probably gone. Use Cream's flying 
ability to come back and reset it, because the moving platform next to you 
doesn't take you to the same place either. At the end of the ride, head right 
and gravity will reverse, and then you'll be finding yourself grinding a rail. 
At the end of the ride, run all the way right up and down the curved walls 
until you stop at a barrier. To break it, use Knuckles' barrier break. Do this 
by holding R until Knuckles jumps into your arms and then let go or R to 
release him. Do it twice to break the barrier and head right into it to pick up 
the Chao.

-------------------
Zone 6: Act 2 Chao
-------------------

Chao 1: From the start of the level, head right and you'll get to a gap, so 
fall down it. Down here, gravity will reverse. Now fall in the opening next to 
you, as you will be going up. Collect the Chao that you will see.

Chao 2: Get out of the hole you are in and jump through the one to your right. 
Back down here, head right and hit the spring you will see. It will take you 
down a ramp, up a wall, and onto a platform with a caterpillar on it. On here, 
head right and jump over the gap. You'll land on a platform with a 10 ring box 
on it. Get on the platform to your right and it will start moving. At the end 
of the ride, get onto the platform to your left. On here, head left and then 
gravity will reverse. A spring will send you up a slope and then onto another 
spring. While in the air, go through the opening to your right. In here, run 
right and head down the curved wall. You will land on a rail, so grind it. At 
the end of the ride, a spring will launch you onto a spinning wheel. There is 
also another spinning wheel next to you.

Use these spinning wheels to get onto the platform above you. On here, there is 
a trampoline. Get on it and press A to be launched up into the air and to get 
onto a higher platform. Up here, head right up the slope and you will see a 
spring. Jump over it and get on the rotating platform above you. Once this 
platform is at its highest, get on the higher platform to the right. On here, 
hit the goalpost and then head right up the curved wall. Up here, head right 
and you'll get to a gap, so fall down it and gravity will reverse. Now fall in 
the gap to your right where the Chao is. Once you see the Chao, pick it up.

Chao 3: After picking up the Chao, you'll be launched to the platform above 
you. Back on here, jump over the gap to your right. Now run right and two 
springs will send you up a curved wall, stopping at a set of spikes. Now drop 
down in the gap to your left. Down here, hit the goalpost and head right. Hit 
the speed booster and you'll come to a machine with arrows. Get into it and 
choose left. At the end of the ride, a machine will shoot you to a trampoline. 
Jump over it and pick up the Chao to your right.

-------------------
Zone 6: Act 3 Chao
-------------------

Chao 1: From the start of the level, head right up the curved slope. Now head 
right, hit the speed booster, and then you'll be sent up into the air, bust 
just land on the ground below you. Down here, head right and you'll see two 
spinning wheels in the air. Use them to get onto the platform above you. Up 
here, head left and use the moving platform to get onto the higher platform to 
your right. On here, head left and enter the machine with the two arrows in it. 
When the arrow is pointing up, hit A and you'll be launched into the air. Out 
here, head left up the curved wall and get on the rotating platform in the air. 
When you see the Chao that is in the air, pick it up.

Chao 2: Now head into the opening to your left. In here, you'll get to a 
horizontal pole. Get on it and use it to get to the pole below you. Once you 
get it, wait for your character to slide left to the left wall. Now launch 
yourself into the air to get back onto the higher pole again. On here, get into 
the opening to your left. Up here, you'll see a machine with arrows on it. Get 
into it and press A when the arrow is pointing up. After being shot around all 
over the place, you'll land in another machine, but this one will shoot you 
right at a Chao.

Chao 3: Now head right and then gravity will reverse. Hit the speed booster, 
which will send you onto a spinning wheel. Jump off of it to get onto the 
higher platform to your left. On here, hit the speed booster and you will run 
up a slope and hit a spring. Now get on the higher platform to the right. On 
here, continue right and jump over the gap you see. Now fall in the next one 
and gravity will reverse. You'll see an arrow machine below you, so go into it 
and choose right. By the time you are shot out of the machine, you'll see the 
Chao on the platform! You can get it by flying/high jump tag action or falling 
from a platform below. 

<><><><><><><><><><><>
Zone 7: Chaos Angel
<><><><><><><><><><><>

Map Chao: From the big ring, progress the level map until you get to the act 2 
ring. Once you get to it, head left and you'll see a platform and a gap. Jump 
down to the right side of the gap. Down here, you'll see the Chao next to the 
wall, so pick it up.

-------------------
Zone 7: Act 1 Chao
-------------------

Chao 1: From the start of the level, run right and you will get to a gap. Get 
on the spinning platform and hold right. It will take you across the gap and 
you will see stone platforms in the air above you. Quickly use all of these 
platforms to get onto the higher platform to the right, because they fall when 
you step on them. Up here, run all the way right through two loop-de-loops and 
then you will stop at a machine. Push it all the way right and then let go of 
right to be released. You will go up a wall, hit a speed booster, and land on a 
platform to the left. On here, get onto the platform to your left, not the 
right. Now head left and drop down to the gap below you. Down here, you should 
land on a spinning platform. Hold left and it will spin downwards.

Once you see the moving platform to the left, get on it and then get onto the 
platform to your left. On here, hit the speed booster to your left and it will 
send you up a wall, landing on a rail. Grind the rail and it will take you onto 
a machine. On the machine, hold down until it touches the pole and then let go 
of down, sending you into the air. Now try to land on the platform to the 
right. On here, use the see-saw to get on the higher platform to your right. On 
here, head right and you will get to another see-saw. Use this see-saw to get 
next to a rail. Instead of grinding it, jump underneath it. Down here, use the 
see-saw to get onto the platform that is above the rail. On this platform is 
the Chao, so pick it up.
 
Chao 2: Now head right and you will get to a different rail, so grind it. At 
the end of the ride, head right and hit the speed booster. It will take you to 
two springs and then stopping at a goalpost. Hit the goalpost and continue 
left. Run through the two loop-de-loops and you'll stop at a machine. Push it 
left until it hits the pole and then release. You'll go up a wall, hitting a 
speed booster and stopping at a see-saw. Use it to get onto the barrels above 
you, which will toss you to a higher platform. On here, continue right and run 
down the curved wall. Hit the rail and grind it. At the end, you'll be launched 
into a waterfall. Jump over the spring to your right and continue right. You'll 
be in a pit where rocks are falling from the ceiling. Use the spinning 
platforms to dodge them. 
 
After you get past them, head right and jump over all of the square shaped 
platforms until you get to a see-saw. Use the see-saw to get onto the higher 
platform to your right. On here, head right, hit the speed booster, grind the 
rail, go up the wall, hit the spring, and then you'll head down a slope through 
a loop-de-loop and through a series of springs, but you'll eventually stop at a 
see-saw. Use the see-saw to get onto the platform to your right. On here, head 
right down the slope, dodging all of the rocks. At the bottom, you'll see a 
see-saw. Use the see-saw to get on the machine to your right. On here, hold 
down and let go when it hits the pole. Now hit the spring to the left and it 
will send you up to another spring, up another wall and you'll be in the air.

While in the air, you will see two rails. Get on the higher rail and grind it. 
At the end, collect the 5 rings and jump over the gap. Grind the rail to the 
right and then keep going right across a bridge, hitting a goalpost. Now hit 
the spring to your right and you'll be send through more springs, through a 
barrel, and a spring will send you back through the barrel into the air. You'll 
see a triangular platform, but don't go on it. Instead, get on the higher 
platform to the right of the triangular platform that is on the wire. On here, 
head right and JUMP over the machine and you'll be outside. Out here, jump 
across all of the stone platforms until you get to Omachao. Now see that stone 
platform falling to the left? Get back on it and you'll hit a spring, sending 
you to a higher platform to the right. Up here, head right and you'll see the 
Chao, so pick it up.

Chao 3: Now head right and you'll come across more stone platforms. Keep 
jumping across them until you get back inside. Back in here, head right and 
you'll hit a speed booster. You'll then hit another speed booster, stopping at 
a barrier. From here, just drop down to the floor to the left. Down here, go 
through the loop-de-loops and you'll go through a series of springs, landing on 
a platform. You'll see the Chao to the right, SO QUICKLY GET IT BEFORE THE 
PLATFORMS FROM THE LEFT AND RIGHT COME CRUSHING IN ON YOU.

-------------------
Zone 7: Act 2 Chao
-------------------

In this act, I would recommend Knuckles/Tails once again.

Chao 1: From the start of the level, head right. You will hit a speed booster 
and grind up a rail. Once the rail gets to the top, jump off and get on the 
platform to your left. On here, head left and you will get to a spring. Hit the 
spring and it will send you to another spring. Now hit this spring and you'll 
be bounced up a series of springs. At the top, you'll see a small platform with
a 5 ring box to the right. Try your best to land on it or use high jump tag 
action. On here, jump onto a platform to your left where you'll find the Chao, 
so pick it up.

Chao 2: Now go to where the 5 ring box is and drop down to the right. You will 
land on a rail, so grind it. At the end of the ride, run all the way right. 
You'll fall into a gap and land on a machine. Either use the machine or high 
jump tag action to get onto the platform above you. Up here, head right and 
you'll get to a machine. Push it to the right and let it go. It will send you 
up a few walls, next to a speed booster. Now hit the speed booster and you'll 
go through a loop-de-loop, up a curved wall and onto a higher platform. On 
here, head right and you'll get to a triangular platform on a wire, so jump on 
it and ride it. At the end of the ride, head all the way right until you get to 
a machine.

Push it to the right and then let go of right. Now it will send you up a curved 
wall next to another machine. You don't need to use it, so just head right up a 
curved wall. Above you is a triangular platform, but you don't need to go on 
that either. Instead, head right and you'll get to a spinning platform. Hold 
right on it to make it go up and then you'll get to another one. Use this 
platform to get on the higher platform to your right. On here, you'll see 
another spinning platform to your right, so get on it. On here, hold right to 
make it rise. Once it gets to the top, wait for a moving platform to your left. 
Get on it and ride it to the platform to your left. On here, head up the slope 
to your left by spin dashing up it.

At the top, hit the spring to the left and it'll launch you to a spinning 
platform. Use it to get onto the platform to your left. On here, head left and 
you'll see the Chao, so pick it up.
 
Chao 3: Now drop back down to the floor to the right. Down here, head right and 
you'll get to another spinning platform, so get on it. Hold right to make it go 
right and you'll get to another platform, so get on it. On here, hit the speed 
booster and it will send you up a slope to a machine. Hold right to get it to 
the pole and then let go of right. It will send you up a curved wall into the 
air. Try to land on the triangular platform. Otherwise, fly/high jump tag 
action to it. At the end of the ride, head right until you get to the goalpost. 
Hit it and you'll also be outside as well. Out here, you'll see the stone 
platforms to your right. 

Jump across it and you'll be on a platform. On here, you'll see two more stone 
platforms to your right. Get on the second one and let it fall. You'll be next 
to a barrier, so break it and go through it. Now you'll be next to a spring. 
Hit the spring and it will send you up onto a higher platform. On here, head 
right and you'll get to a gap, so fall down it. Down here, hit the spring and 
it will send you all the way left to a stone platform. Step on it and it will 
fall down. Down here, drop down to the gap to your left. Down here, break the 
stone barrier and go in it. Now head right and you will get to two rock 
platforms. Use them to get onto the next platform. On here, head right and you 
will get to a spring. Hit it and it will send you up a series of more springs 
onto a higher platform.

On here, head right and fall down the gap you will come to. Down here, you'll 
see the Chao in the air above you. Either fly or use high jump tag action to 
get the Chao.

Chao 4: Head left and drop down to the floor to the left. Down here, jump 
across the platforms and you'll get to a spring, so hit it and it will send you 
up to a rail, so grind it. At the end of the ride, you'll hit a spring sending 
you up to a higher platform. Up here, head right and hit the goalpost. Now 
continue right and fall down the gap. You'll go down two sets of barrels, but 
just watch out for the enemies. Down here, head right. Jump over the spring and 
the spikes and you'll get to a slope. Run down the slope when there are no 
rocks in your way. At the bottom, head right and you'll get to a gap. Fall down 
this long, long, long gap and you'll land next to a spring. Down here, head 
right to a rail. Either grind up it or jump down it because either way you'll 
go down to two sets of barrels. At the bottom, you'll be going down a slope and 
stopping at a curved wall. Do not run down the wall, but instead fall down to 
the left and you'll land on a spring. Next to the spring is the Chao, so pick 
it up.

-------------------
Zone 7: Act 3 Chao
-------------------

For this act, all you do is pretty much ride platforms to the end of the level. 
If you still have your Knuckles/Tails team from last level, keep it. If not, 
switch to that team or use another team with high jump tag action. You'll need 
it.

Chao 1: From the start of the level, get on the platform. Now just ride it 
until you stop at a big platform. Get on it and hit the goalpost. Now this is 
where flying/high jump tag action kicks in. From the goalpost, go down the 
first two big steps to your right. On this one, use high jump tag action to the 
right and you'll see a platform high in the air. Try to land on it and pick up 
the Chao. If not, just keep trying again.

Chao 2: Now drop down to the floor below you. Down here, get on the next moving 
platform to the right. Keep riding this platform until you get past all the 
spike traps and until the platform you're on moves down. When it is moving 
down, you'll see a flying enemy and an opening to the right. Get off this ride 
and go into the opening. In here, head right and drop down to the ground below 
you. Down here, head left and pick up the Chao!

Now I am done with this section! Yay!

============================
13. Unlockables and Secrets
============================

------------
Unlockables
------------

Unlock Cream, Knuckles, and Amy: Use this chart below to see what stage you 
need to beat to unlock that character. Note that you must have Sonic as your 
leader to unlock these characters when you beat that level.

----------|---------------------------|
Character |Zone to Beat               |
----------|---------------------------|
Knuckles  |Stage 2 Act 3 (Sunset Hill)|
Amy       |Stage 4 Act 3 (Toy Kingdom)|
Cream     |Stage 6 Act 3 (Cyber Track)|
----------|---------------------------|

Unlock Bosses in Time Attack: Beat all the levels and bosses in the game 
getting gold medals in each of them (by beating them in a quick enough time). 
Yeah, that includes bosses too. For the bosses, you have to do them during 
gameplay, not during Time Attack. After you get a gold medal for every level 
and boss, beat Nonagression. At the end of the credits, Bosses in Time Attack 
will be unlocked.

Unlock Sound Test: Beat the game (Doesn't matter which character and you don't 
need to collect any emeralds) and sound test will be unlocked. It is located in 
the options from the main menu. 

--------
Secrets
--------
 
Special Stage Mode: Collect all of the emeralds. After you get all 7 emeralds, 
you will get a special message. Now go to the main menu and press the buttons 
in this order: Up, R, Down, L, Right, Left. This will reveal "Special Stage" 
mode, where you play all the special stages in order. If you miss an emerald, 
the mode ends. Just re-enter that code on the main menu for whenever you want 
to play.

===============================
14. Special Stage Walkthroughs
===============================

In Sonic Advance 3, there are 7 Special Stages. These are different from 
previous types of Special Stages, but they are kind of similar to the Special 
Stages from Sonic the Hedgehog 2, except you are on Sonic's plane called the 
"Tornado". To beat these special stages, you must get a certain amount of rings 
before the end of the course. After that, the ring amount required is doubled, 
with the only exception being in Special Stage 7. (but you still keep all of 
your rings from the first half). If you get all of the rings in the second half 
of the second stage, you will get the emerald.

The controls in special stages are pretty straightforward. Use the D-Pad to 
move up and down, left and right. Also use the A button to jump, which you'll 
need in the later special stages. 

Now, to get to these special stages, you must get a key to unlock the special 
springs in each of the map areas of the 7 zones. You cannot get the key until 
you collect all 10 Chaos in that zone. You must find them in each of the 
levels, and sometimes they may be found on the map area hidden. Now, onto the 
obstacles you will find in the special stages.

SPECIAL STAGE OBSTACLES:

Rings: These are what you need to obviously collect if you want to win the 
special stages. Most of the time they are found in groups, and they are all one 
ring each. Mostly found in groups of 8.

Flashing Rings: These may be hard to pick up from the normal rings, but you'll 
see them because of their white flashing that spots them out, but usually they 
are found in a pair of 2 or at the end of a line of rings. But if you pick 
these up, they'll give you 5 rings instead of 1. Collect these when you see 
these. 

Spikes: These are little red balls that you will see in pretty much all 7 
special stages. Jump over these or avoid these as best as you can. If you touch 
one of these, you will lose 5 rings, making you mess up and doing something 
wrong.

Gray Spikes: Just like the red spikes, but these have better use. Even though 
you will lose 5 rings if you hit them, you will get 5 rings if you jump on 
them! This is really important in special stages 6 and 7, where you pretty much 
need these if you want to win. These are mostly found in groups of 4. Beware, 
some may shoot little mines at you, so avoid them as best as you can.

Blue Booster: This is a little hoop with blue stars around this. Go through any 
of these you'll see. Once you do that, the tornado will enter double speed 
mode. Any rings collected while in double speed mode will be double the amount 
(so normal rings would be worth 2, and flashing 10). This is also really needed 
in many of the special stages. Get used to seeing these.

Ok, that does it for the list of obstacles. Now, onto the walkthrough.

-------------------
Special Stage 1
Emerald Color: Red
-------------------

Get 80 rings!

This is your first special stage, and it's pretty easy. Start it by lowering 
your plane near the ground. Collect the first 8 rings to the right. Stay at the 
same height in the air and you'll see 8 more rings to the left. Collect these 
and then raise your plane a little higher. You'll come across 8 more rings, so 
collect all of them. Now after you collect these rings, quickly slide the plane 
over to the right to get 8 more rings. Now get to the middle of the screen at 
the same height. You'll see a triangle of 6 rings, so try to collect at least 4 
or 5, since grabbing 6 is pretty hard. Slide the plane to the left and get the 
6 rings. Now get to the middle of the plane and lower the plane to the ground. 
Collect these 6 rings and then raise your plane to medium height. Get the 6 
rings you'll see to the right and then get back to the middle of the screen. 
Raise the plane to the highest height and collect 6 more rings. Lower your 
plane and you'll see a row of 12 rings. Collect all of them and then get the 8 
rings to the left. By now you should have 80 rings. If not, you'll see a blue 
hoop in the middle of the screen.

Enter this hoop and collect the 14 rings. Since you entered the hoop, you'll 
get 28 rings at the best! Now this is the end of part one.

GOOD!

Get 160 rings!

Don't worry, all of your rings get carried over. Now raise your plane slightly 
and you'll see 5 rings to the right. Collect these rings and then quickly move 
to the left to get 5 more rings. Now you'll come across 3 spikes. The best way 
to dodge them is to stay low beneath them. For the next part, you'll see rings 
lined up in sets of 2, and getting this is tricky. Start with the two rings at 
the bottom and then follow them to the end of the line. If you did this right, 
you can get up to 22 rings. After this, you'll see a set of rings to the left 
forming a triangle. To get all of them, get the two bottom rings and then jump. 
You will get all the rings on the way. Now you'll see the same triangle to the 
right, but this time it has two flashing rings! Start at the bottom again and 
jump up to get all the rings. Now you should have 160 rings. If not, just 
continue and you'll see another line of rings in sets of 2. Follow this line of 
rings and get all 14 rings.

After that, you'll come to a hoop. Go through it and collect all 8 rings you 
see (which will come out to be 16 doubled). Go through the next hoop and 
collect the next 8 rings (16 doubled). Go through the third hoop and collect 
all of the 10 coins (which will be 20). After these three hoops, it will be the 
end of this special stage. If you got more than 160 coins, then you got the Red 
Emerald! Congrats!

--------------------
Special Stage 2
Emerald Color: Blue
--------------------

Get 80 rings!

Start this special stage by sliding left. Get the 6 rings you'll see and then 
quickly slide to the right. You'll get to another 6 rings, so try to collect as 
many as you can. After that, stay where you are and you'll see a line of 14 
rings. Collect all of them and then quickly slide left to another set of 14 
rings. Collect as many as you can. At the end of the line, slide to the right 
to see a triangle of 10 rings. Start at the bottom, and then jump to collect 
all 10 rings. Now dodge the spike you see and slide left. You'll see another 
triangle of 10 rings. Jump from the bottom to collect all 10. After that, dodge 
the next spike you see and then you'll get to a blue hoop. Go through it and 
get the 8 rings (16 doubled). Go through the next hoop and get the 10 rings (20 
doubled). After this hoop, you'll get to a line of 10 rings. Collect all of 
them and quickly slide to the left. Get the 10 rings. Now you'll be at the end 
of part 1. If you got 80+ rings, you'll continue to part 2.

GOOD!

Get 160 rings!

Starting the second half of this special stage, slider over to the right and 
get the 6 rings you'll see. Now go to the left and get the 6 rings you'll see. 
Now move back to the right and get the next 6 rings, and then move back to the 
left to get the next 6 rings quickly. After all of that, you'll come to a 
triangle of 10 rings. Jump from the bottom of it to get all 10. You'll come to 
another triangle after that, so jump from the bottom to get all 10. Now slide 
to the right and you'll get to a set of 8 rings, so get all of them. Quickly 
slide the plane to the left and get the 8 rings. Continue by going through the 
blue hoop to your right. Get the 6 rings (12 doubled), and then go through the 
next hoop. Now get the next 6 rings (12 doubled), and go through the third 
hoop. Get the 8 rings (16 doubled), and then the flashing ring at the end. 
After the three hoops, you'll get to three gray spikes. Jump on one for 5 rings 
and then bounce onto the 6 rings in the air. Collect them. There are 2 more 
sets of gray spikes, but just hit one gray spike from both, collecting the 
rings in the air at well. After the 3 sets of gray spikes, you'll get to the 
end of the special stage. If you have 160+ rings, you get the Blue Emerald! 
Congrats!

----------------------
Special Stage 3
Emerald Color: Yellow
----------------------

Get 90 rings!

Start this special stage by getting the 8 rings to your right, and then quickly 
slide over and get the 8 rings to your left. Now quickly go back to the right 
side and you'll see a triangle of 10 rings. Jump to get all of them. Repeat 
with the next triangle, and then do the same with the third triangle. Try to 
get the top rings from the third triangle, because they are both flashing 
rings. After the three triangles, quickly go to the right to get 6 rings. Now 
jump over the spikes and get the 6 rings to the left. Jump over the next set of 
spikes and get the 6 rings to your right. After this, you'll see a set of 5 
rings. Get the 5 rings and then quickly slide left. Get these 5 rings, and then 
get the next 5 rings to the right. Now go through the hoop you'll come across 
and get the 6 rings (12 doubled). You'll see a line of rings to your left and 
right after. Get the rings to the right, because this line has flashing rings 
at the top. Continue and you'll get to 6 rings. Collect and them you'll be done 
with the first half. If you got 90 rings, time to continue.

GOOD!

Get 180 rings! 

Starting the second half, you'll get to a long line of rings. Start from the 
bottom and collect all of them, resulting in 18 rings. Ignore the gray spikes 
below. After this line, you'll get to a line of 5 rings. Collect them and then 
jump to the left, dodging the mines the gray spike is shooting are you. You'll 
get to another line of 5 rings, so pick them up. Now you'll see 6 rings to the 
right. Collect them and then get the next 6 rings to the left. Get the next 6 
rings to the right, and then jump over to the very next set of 6 rings. After 
all of that, go back to the right side. You'll see a triangle of rings going up 
and down. Stay at the bottom and jump. When you land, jump, and you'll collect 
all the rings from these triangles. At the end of this, you'll see 8 rings. 
Pick them up and then get the 8 rings to the left. Now go back to the right 
where a hoop is. Go through it and get 6 rings (12 doubled). Now go through the 
next hoop and get the 6 rings (12 doubled). At the end, you'll see a line of 
rings to the left and right. Take either line and get the rings. Now you'll be 
at the end of this special stage. If you got 180+ rings then you get the Yellow 
Emerald! Congrats!

---------------------
Special Stage 4
Emerald Color: Green
---------------------

Get 90 rings!

Start this special stage by getting the 6 rings to your left. Now slide over to 
the right and get the 6 rings. Get the next 8 rings you'll see, and then 
carefully get the 2 rings over the spike set. After that, you'll get to another 
line of 8 rings. Get them and then carefully get the 2 rings over the spike 
set. Now you'll get to a triangle of 10 rings. Jump from the bottom to get the 
rings, but watch out for the spike. Slide to the left where you'll find another 
triangle. Jump from the bottom to get all 10 rings. After this triangle, you'll 
get to 8 more rings. Collect them all and then get the 8 rings to your left. 
After that, you'll get to a hoop. Go through it and collect the 8 rings (16 
doubled). Go through the next hoop and get the 8 rings (16 doubled). Now go 
through the third hoop and slide from left to right, left to right, getting the 
rings in that order. Get the flashing ring at the end. Now you'll be done with 
the first half of this special stage. If you got 90+ rings, then it's time for 
the second half.

GOOD!

Get 180 rings!

Start the second half by getting the 6 rings to your right. Now jump over the 
gray spike shooting mines at you and get the 6 rings to your left. Get the next 
6 rings to the right and then the next 6 rings to the left, dodging all of the 
gray spikes. Now you'll come to a set of gray spikes. Break at least one of 
them and then get the rings in the air. Break at least one gray spike from the 
next set and get the rings in the air. Now watch out in the third set, as one 
of the gray spikes shoot mines at you. Try to avoid it and then get the 
triangle of 6 rings in the air. After all of that, you'll get to a triangle of 
10 rings. Jump from the bottom of the set to get all 10. Now do the same thing 
for the next triangle, so you'll have a total of 20 rings. Now get the next 6 
rings you'll see, and then get the 6 rings to the left. After these sets, go 
through the blue hoop. Get the 6 rings (12 doubled) and then go through the 
next hoop. Get the 6 rings (12 doubled) and then go through the next hoop. Get 
the 8 rings (16 doubled). After these hoops, you'll come to a flashing ring in 
between 4 spikes. Carefully get it and then wait a few seconds. You'll be done 
with this special stage. If you got 180+ rings, then you got the Green Emerald! 
Congrats!

--------------------
Special Stage 5
Emerald Color: Gray
--------------------

Get 100 rings!

Start this special stage by getting the 5 rings to your right. Now jump over 
the spikes and get the 5 rings to your left. Now get to the right where you'll 
see a triangle of 10 rings. Jump from the bottom and get all 10. Now slide to 
the left and do the same with the next triangle of 10 rings. After this 
triangle, you'll see a line of rings to your left and right. Quickly take the 
right line because it has a flashing ring at the end. Now you'll get to 6 
rings. Collect them. Now you'll see a path to your right and left. Take the 
left path because it has more rings. In this half, there should be a total of 
19 rings (1 ring and 3 sets of 6 rings). After this, you'll get to 8 more 
rings. Pick them up and then go through the hoop right after this. Get the 5 
rings (10 doubled) and then go through the next hoop. Get the 5 rings in front 
of you (10 doubled) and then go through the next hoop. Get the rings in front 
of you without hitting any spikes. Continue forward and you're done with the 
first half. If you got more than 100 rings, it's time for the second half.

GOOD! 
 
Get 200 rings!

The second half will start with a hoop in front of you. Go through and then 
collect all of the rings in this long line (there are 9, but you'll get 18 
doubled). After this line, you'll get to a gray spike. Break it for 5 rings and 
then get the 4 rings right after it. Break the next gray spike you see and get 
the 4 rings right after it. Continue and you'll get to another hoop. Go through 
it and get the 3 rings to your right (6 doubled). Now slide from left to right, 
left to right, getting all of the rings in that order. You can get up to 24 
rings if you collect all of them. After this set, you'll get to a few sets of 
triangles. Start at the bottom, and then jump up and down, up and down, 
collecting all of the rings you can without touching any of the spikes. After 
this triangle, get the 4 rings to the right and then get the 4 rings to the 
left. Go through the next hoop and get the 6 rings (12 doubled), swinging left 
to right, left to right. Now go through the next hoop and get the next 6 rings 
(12 doubled), dodging the spikes. Go through the third hoop and get the 6 rings 
(12 doubled). Now go through the last hoop and get the ring set to the left, 
where there is a flashing ring at the end. Now you'll be at the end of this 
special stage. If you got 200+ rings, then you get the Gray Emerald! Congrats!

-------------------------- 
Special Stage 6
Emerald Color: Light Blue
--------------------------

Get 110 rings! 

This is where special stages start to get annoying, but they won't be a problem 
when you get used to it. Start this special stage by getting the 6 rings to 
your left. Now get the 6 rings to the right. From here, you'll see a triangle 
of 8 rings. Jump from the bottom to collect them all, and then hit the gray 
spike for 5 rings at the end. Now do the same thing with the triangle to the 
right, getting the gray spike at the end. Now you'll see a line of 8 rings and 
a gray spike. Collect the rings and ignore the spike. Now collect the next set 
of 8 rings you'll see, ignoring the gray spike. Now you'll see a triangle of 10 
rings. Jump from the bottom to collect all of them. Jump past the next spike 
set and you'll see the same 10 ring triangle to the left. Jump from the bottom 
to get all 10 rings. After that, you'll come across 8 rings. Collect all of 
them and then dodge the gray spike shooting mines at you. You'll get to another 
set of 8 rings, so collect all 8. After that, go through the hoop. Get the 5 
rings (10 doubled) and then go through the next hoop. Get the 5 rings (10 
doubled) and then go through the next hoop. Swing from left to right, getting 
all of the rings. After, go through the next hoop. Get all the rings in front 
of you and then get the flashing ring to the right. Now you'll be done with the 
first half. If you got at least 110 rings, then we're heading to the second 
half.

GOOD! 
 
Get 220 rings!

Start the second half by going to the ring triangle. Start from the bottom and 
jump to get all the rings. Dodge the gray spike shooting mines and do the same 
with the next ring triangle. After, you'll see a line of rings. Collect all of 
the rings and then collect all of the rings in the next line. After this line, 
carefully go through that moving hoop, and collect all of the rings in this 
line (which will be doubled). Now follow the next two lines of rings, ignoring 
the gray spikes. Now you'll get to 8 rings. Get all of them and break the gray 
spike for 5 rings. Get the 8 rings to the right and then you'll get to a moving 
hoop. Carefully go through it and get the 5 rings (10 doubled) and then go 
through the next hoop. Get the 5 rings (10 doubled) and go through the next 
hoop. Get the 8 rings (16 doubled). Now you will come to a flashing ring and a 
gray spike shooting mines. Ignore them because they are tricky to get. Now if 
you got at least 220 rings, you will get the Light Blue Emerald! Congrats!

----------------------
Special Stage 7
Emerald Color: Purple
----------------------

Get 120 rings!

Here is the real tough special stage. The first half is probably harder than 
the second half, and it takes a lot of tries to get used to it. Start this 
special stage by getting all 7 rings in the ring triangle to the right. Now 
hold Down and Left on the D-pad and quickly slide over to the left. Get all 7 
rings in this ring triangle and then hold Down and Right on the D-Pad to avoid 
the spike. After this, you'll get to a line of rings and gray spikes beneath. 
After you get the first set of rings, jump and hit the gray spike below for 5 
rings. Now try to hit the next gray spike for 5 rings and then get to the next 
line. Stay as low as you can and then hit the gray spike for 5 rings. Now you 
will collect a ring in the air. While in the air, try to hit the second gray 
spike for 5 more rings. After this, you'll get to 6 rings. Collect them and 
then QUICKLY JUMP TO THE LEFT SET for 6 more rings, dodging the spikes. NOW 
QUICKLY JUMP AGAIN TO THE LEFT to get to the next 6-ring set, holding left each 
time you jump. After this, you'll come to a set of 6 rings. Collect them and 
then break open the gray spike for 5 rings. Get the 6 rings above you. Now 
you'll get to a hoop, so go through it. Get the 5 rings (10 doubled), and then 
go through the next hoop. Get the 5 rings (10 doubled), and then go through the 
next hoop.

Slide to the left and right, getting up to a total of 15 rings (30 doubled), so 
try to get as many as you can. Get the next 6 rings (12 doubled) and continue. 
Now you'll be done with the first half. If you got at least 120 rings, then 
you're heading to part 2. 

GOOD!

Get 260 rings!

No, that isn't a typo, getting 260 rings. Start the second half by carefully 
going through that moving hoop in front of you. Now get all the rings in this 
line (which will be doubled). At the end of the line, you'll come to a 7 ring 
triangle. Jump to get all rings and try to hit the gray spike at the end (hold 
Down and Right to try and hit the next spike). After this, jump and get all 7 
rings in the next set (then hold down and left to hit 2 gray spikes at best). 
After this, you'll come to a left and a right path. Go through either one, 
because they both have the same amount of rings. Now get the 6 rings to your 
left, dodging the gray spike shooting mines at you. You'll come to 4 gray 
spikes. Break at least 1 and then get the rings. Continue this pattern until 
there are no more, breaking a gray spike and getting the rings. After this 
part, carefully go through the moving hoop. Collect the 5 rings (10 doubled), 
and then go through the next hoop. Collect the 5 rings (10 doubled) and then go 
through the next hoop. Get the 10 rings (20 doubled) and then watch out for the 
gray spike shooting mines at you. Dodge it and you'll be done with the second 
half. If you got at least 260 rings, then you got the Purple Emerald! Congrats!

============
15. Credits
============

Angnix = You really got to thank this girl a lot. She has a phenomenal Sonic 
Advance 3 guide, and it is no doubt my favorite guide on the site. With that 
guide, I found all the Chao in the game and it helped me a little bit for my 
Chao walkthrough in this game. Thanks a lot Angnix. 

CJayC = The administrator of the best site in the world (GameFAQs) posted this 
guide.

Nintendo = They made the GameBoy Advance SP.

Me = I wrote this guide.

You = You read this guide and liked it (hopefully).

My mom = Getting this game for me for an early birthday present.

Sonic Team = For making the best Sonic game since Sonic 3 and Knuckles.

Sega = For publishing the Sonic games.

AquaStreak = A friend on GameFAQs I met a while back. He's a pretty cool guy 
who spotted a few errors in this FAQ and in the credits section, but now I have 
fixed them thanks to him. 

Gamersince93 = Another user on GameFAQs. He wrote a nice Sonic CD guide and he 
gave me small tips on this guide, by telling me about minor things I missed and 
such. Thanks man.