___ _ _ ____ _ _ _ ____ ____ ___ ____ ____ ____ | \ | | |___ | |\/| |__| [__ | |___ |__/ [__ . |__/ |__| |___ |___ | | | | ___] | |___ | \ ___] . ____ ____ _ _ ___ ____ _ _ ____ ____ ____ _ _ ___ ____ [__ |___ |\/| |__] |__| | | |___ | __ |___ |\ | | \ [__ ___] |___ | | | | | | |___ |___ |__] |___ | \| |__/ ___] ================================================================================ Black Flame MR Deck By: Desperado37 aandoryu@gmail.com Copyright 2010 Andrew Bullock ================================================================================ Table of Contents 1. Introduction 2. Copyright Notification 3. Contact Information 4. Version History 5. Deck Strategy 6. Card List 7. Credits ================================================================================ Introduction Hello all. My name is Andy and this is my first FAQ. Hopefully I can make it a concise and easy-to-read guide to building, in my opinion, a good early deck in DM: Sempai Legends. I recently started playing this game and actually used a concept from a type of Yu-Gi-Oh! deck my friend thought up. I first picked this game up about a month ago and am still enjoying it. I proceded to start a new game and decided to try my idea out. And, since I've used GameFAQs so much and really enjoy the site, I decided to write an FAQ for the heck of it. So, here it goes! ================================================================================ Copyright Notification This guide may not be reproduced except for private use or with my consent. It has been written for gamefaqs.com and use of this guide on another website or any other public media is prohibited and a violation of copyright. If you see this guide anywhere except gamefaqs.com, please contact me at aandoryu@gmail.com as quickly as possible. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2010 Andrew Bullock ================================================================================ Contact Information If you have any comments, contributions or suggestions on this FAQ, you can email me at aandoryu@gmail.com. Since this is my first FAQ, contructive critisisms to it's improvement are welcome. ================================================================================ Version History December 19, 2010 Version 1.0 First full guide submitted (all in one night baby :P) ================================================================================ Deck Strategy Now that I've got all of that boring stuff out of the way, we can move on to the real reason you've come to this FAQ. This is the deck strategy section where I tell you how you use it, why it's effective, and so on and so forth. I got this idea from a friend who was talking to me about a mob rush Yu-Gi-Oh! deck and we talked about it for a while when I thought, "Hey, this idea would probably work better in Duel Masters." Thus, my Black Flame MR Duel Masters deck was conceived. You may ask yourself, "This deck's strongest card only has 5000 attack power, how can it be effective?" I asked myself the same question. When I realized that a creature can only destroy one sheild (excepting the double breaker ability), whether it has one thousand or one million power, I knew it was an advantage to have three monster that cost two manna rather than one monster that cost six. I also soon realized that the opponent can have nine monsters in play but, unless one or more is a blocker, you can still attack their sheilds. Another reason that the three small monster work better than one big one. This deck is not meant to show off a Gattling SkyTerror destroying your oponents last two sheilds or anything like that. It is, in my opinion, the fastest way to decide a duel in this game and probably not a shabby deck in a real life setting. Like most decks though, it has it's strengths and weaknesses. It's strengths: FAST, easy to use, easy to assemble early on in the game. Because of this, you can use this deck until you want to upgrade to a better deck or not (I'm at Lakeburg and still using this deck, probably for a lot longer too). It's weaknesses: slowed down by blockers and time. Blockers are this deck's worst enemy, but there are ways around them which I'll explain later. As for the latter weakness, imagine this setting. If your opponent is able to summon a few monsters with decent attack, they can start taking out your weak, albeit fast, monsters. If you can no longer attack their sheilds, then it's open season on your's since this deck offers only a few blockers which I mostly use for manna fodder anyway. But, your opponent can only summon these monsters if the duel has gone on for a while. So the quicker you are, the easier the duel is. Now, how do we get around our opponents blockers? Usually, I'll use a spell card to destroy my opponents untapped creature or I can sacrifice one of my monsters to tap it. Usually though, if your enemy can get two or three good blockers out on the feild, it's game over for you. Luckily, that doesn't happen too much in the game. Another big question you may have is how much manna should be saved up for this deck. I've won many duels using only four, yes four, manna. Ideally you'd want six though, but it isn't necessary. However, I would like to advise you to use an equal number of both red and black manna for this reason. If you have two Immortal Baron Vorgs but your manna count is 1 red and 3 black, you can still only summon one of them despite having enough total manna for both. Also, this game is unforgiving if you choose the wrong manna for a summon. For instance, I'd summon a Bone Spider with 2 red manna and 1 black manna and not be able to summon my Deadly Fighter Braid Claw as a result because I left one black manna. Moral of the story, think carefully about how you'll allocate your manna. You may also ask which cards to use for manna and I'd say it depends. Usually I go turn by turn so if that card is not useful to me that turn, it's a candidate for manna fodder. So, in summary, the objective of this deck is to get as many monsters on the feild as possible asap and attack the opponent's sheilds directly ignoring their monsters on most occasions. Use a spell or sacrifice a monster to get around blockers and don't let the duel go on for too long. ================================================================================ Card List Here I will list the cards that go into this deck. After that I will talk a little about the cards and what they contribute. So ladies and gentlemen, I present the Black Flame MR deck! 4 Wandering Braineater 4 Bloody Squito 4 Writhing Bone Ghoul 4 Death Smoke 4 Bone Spider 4 Deadly Fighter Braid Claw 4 Brawler Zyler 4 Immortal Baron, Vorg 4 Fatal Attacker Horvath 4 Crimson Hammer Well as I said, those first two cards are usually my Black manna fodder. They both cost only two manna though so if you need/want a blocker on the feild in a hurry, go ahead and do it. All of the other monsters in the deck are quick hitters that should be used to attack your opponent's sheilds. I usually use Fatal Attacker Horvath as manna fodder just because he costs three manna instead of two. As for spells, there is Crimson Hammer which I find incredibly useful as it can destroy weak blockers (yay) and it can keep some of your opponents early counter attacks from being summoned. There is also Death Smoke which is your best blocker counter followed by sacrificing Bone Spider. Death Smoke and Bone Spider are probably the only two cards that you'll have any amount of trouble obtaining. Many of these other cards are simply thrown at you in most booster packs. These two you may have to do a "bet duel" as I call them in the card trade center. Until then, I just used my Fire/Dark starter deck I got at the beginning of the game and, as I started to get the cards from the booster packs, I'd slip them in my deck for some of the more costly monsters so it was a gradual change into this current deck. If you want more magic, Burning Power is a good card since it boosts attack which may destroy a blocker and only costs one manna. A special note, when the oppurtunity presents itself, always always ALWAYS summon Deadly Fighter Braid Claw on the first turn if you can. When I go first and summon it on the first turn, I win the duel probably 99% of the time. This is because you've essentially destroyed two sheilds with one card. Just trust me and try it out. Also, NEVER sacrifice Death Smoke for manna if you can help it. It's use as a blocker counter is too great to waste on manna. Overall, this deck wins about 80 to 85 percent of the time in-game and is a good choice for anyone who likes it's meat and potatoes approach and effectiveness well into the game. ================================================================================ Credits Me for deciding to do this guide, it was fun You for actually reading it {I don't expect many to do so, congrats and thanks ^_^} GameFAQs for always being there when I was lost in a game patorjk.com for my ASCII art ================================================================================