____ / | _ __ / _ | _| |_ | / / / | |_ |_ _|___ _____ _____ _____ |/_____ / /__| | | | | | _ | ___| _ | _ | | ___| / ____ | | | | | | | | | | | | | | | | | |___ / / | | | | | | | | | | | | | | | | | |___ | ____ / / | | |_| | | |_| | |___| |_| | | | | ___| | |____| /__/ |_|_____|_|_____|_____|_____|_| |_| |_____| |//| _______________________________________________________|//| _ \ ______|//|_______| | \______________________________________________/ /\ |//////////| | \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \/ |//////////| | \ ¯¯¯¯¯¯|//|¯¯¯¯¯//|_| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|//| (( Medabots |//| )) Rokusho/Metabee Secrets, Sidequests |¯¯¯¯| || and Supplemental Info Guide ¯¯¯¯ && Welcome to Autocon's Medabots: Rokusho/Metabee Secrets, Sidequests, and Supplemental Info Guide Version 1.3 FINAL, last updated 04JUN15 Based on USA Medabots: Rokusho/Metabee games Next planned update: None, the guide is finished 1 Tips, Tricks, and Secrets 1.1 Medabot Building Tips 1.2 Medapart Ability Tips 1.3 Secrets 1.4 Misc. Tips 1.5 Medabot Teams 1.5a Ultimate Muscle 1.5b All-Stars 1.5c Emperor's Delight 1.5d Good Enough (New Game+) 1.6 Rubberobo Quiz Answers 2 Basics 2.1 Statuses 2.2 Actions 2.3 Abilities 2.4 Vehicles 3 Boss Strategies 3.1 Erika 3.2 Sloan 3.3 Spyke 3.4 Samantha 3.5 Koji 3.6 Rubberobo A 3.7 Rubberobo B 3.8 Rubberobo C 3.9 Karin 3.10 Seaslug 3.11 Ryo 3.12 Tequonic 3.13 Rubberobo D 3.14 Prince Kir 3.15 Shandy 3.16 Spumoni 3.17 Joe Swihan 3.18 Dr. Armond 3.19 Dark Master 3.20 Milky 3.21 Rubberobo E 3.22 Shrimplips 3.23 Hachiro 3.24 Rubberobo Kid 3.25 Baron 3.26 Gillgirl 3.27 Seaslug 3.28 Dr. Aki 3.29 Hanzo, Sasuke, Goemon 3.30 Margarita, Cafe-Ole 3.31 Harvey 3.32 Mega-Emperor 3.33 Babyblu 3.34 Shiratama 4 Side Quests 4.1 Cat Medal Quest 4.1a Mt. Odoro Pond 4.1b Medabot Island 4.1c Medaropolis 4.1d School Problems 4.1e Kidnapped 4.1f Cat Medal 4.2 ? Medal Quest 4.2a Mt. Odoro Pond 4.2b Medabot Island 4.2c Medaropolis 4.2d School Problems 4.2e Kidnapped 4.2f ? Medal 4.3 Nae Medals 4.4 Medalink Battles 5 Medabots 5.1 Master List 5.2 Air 5.3 Float 5.4 Multi-Legged 5.5 Two-Legged 5.6 Wheels 5.7 Tank 5.8 Sea 6 Medals 6.1 Master List 6.2 Alphabetical Listing 7 Shops 7.1 Hopmart 7.2 Strawberry Heart (M.I.) 7.3 Vendor 7.4 Medamall 7.5 Medashop 7.6 Strawberry Heart (M.) 7.7 Convenience Store 7.8 Bracha 8 Tinpets 9 Items 10 Characters 11 FAQs 12 Thanks 13 Legal Stuff ============================ 1 Tips, Tricks, and Secrets ============================ 1.1 Medabot Building Tips ------------------------- - when building Medabots, pay attention to the Medal and the Medal's stats. Always use parts that are the same type as the stats. So if the Medal has high Berserk, use Berserk parts. If the Medal has a 0 Defense stat, then don't equip Defense parts. - Also, pay attention to type affinity. Your parts will work better and last longer in battle if they are of the same affinity. Parts with the same affinity as the Medal receive a bonus. - Experiment with different parts. Don't always use the Medapart set, try mixing and matching to create unique Medabots. - Pay attention to the terrain and the enemies. Try to use Leg Medaparts that work well with the terrain and with your other Medaparts, but you should also try to stay away from easy weaknesses. If the enemies have weapons that target certain Medaparts, avoid using that Medapart. For instance, some enemies, found in water and shore battlefields, use Anti-Sea attacks, so avoid using Sea Legs if you know those Medabots are in the area. - On a similar note, if the enemies in the area have Sea Legs or Air Legs, use Medaparts with Anti-Sea or Anti-Air attacks. Also, if the enemies like to use Shoot/Aim Shot, use Medaparts that have Shot Trap. The same goes for Strike/Berserk attacks, just use Grap Trap. - If you don't want to be affected by statuses, equip a Medapart with the Heal Stability ability. This will block all statuses (even good status). - If you don't want to get hit by certain types of attacks, equip Medaparts that block those attacks. There are Medaparts that block Missile/Napalm attacks, Beam/Laser attacks, and Press/Break attacks. - Maximize your Grappling experience by equipping Legs that have extremely high Propulsion and high Proximity. Both affect Grapple-based attacks, and Legs with both stats really high (such as most Air-types) can increase the damage dealt by 10-40 points! 1.2 Medapart Ability Tips ------------------------- - Some abilities are dual purpose. For instance, the ability Force Bind has two effects in the Robattle. The first time it is used it will seal ALL Medaforce, meaning nobody can use Medaforce. The second time it is used it will UNseal all Medaforce, allowing Medaforces to be used again. - Some abilities make winning a battle nearly impossible for you or the opponent, depending on who is using the ability. Full Block is great for you, but bad if the opponent uses it. If possible, neutralize it with the Can't Defend ability. - Another good ability is Counter, but the nature of Counter makes defeating the Baron somewhat challenging. I've found either weak attacks (although it is sometimes hard to tell what is weak and what isn't) or Medaforces will win the Robattle. - Try to keep a balanced Medabot. While Berserk and Aim Shot tend to be more powerful than Strike and Shoot, they do have their downside. After a Berserk or Aim Shot attack your Medabot is unable to evade an attack. - A great tip is Chain Reaction. If possible use a fast (meaning low CRG/RAD) Medapart with Chain Reaction, preferably with high Power. If an attack hits the enemy, and breaks a Medapart, it will continue hitting other Medaparts for extra damage, if it has Chain Reaction (and you'll know if it does or not by a small circle with an arrow pointing through it on the stats screen next to the Power stat). 1.3 Secrets ----------- - Hidden throughout the game are Medals, Medaparts, and money. Search boxes, bookshelves, trashcans, crates, and other objects and you may find something. All hidden parts (that I'm aware of, anyway) are documented in this guide. - In Ninja Park is a hidden Medafighter Network Girl. She is in the shop, the building that has the man complaining about rats. Walk to the top-right corner and press A. - Press SELECT+START on the Title Screen to access the Test Mode screen. Now you can listen to all 51 soundtracks and 117 sound effects in the game, and also erase your game if you want to. - This really isn't a secret, but... Time stops counting at 99:59 1.4 Misc. Tips -------------- - If you don't want to fight, ride the Landmotor around. You won't encounter any random Robattles while on Landmotor. Unfortunately, Landmotor is the only Medabot vehicle that stops random Robattles. - To quickly reset the game hold A+B+SELECT and press START. 1.5 Medabot Teams ----------------- In this section I will suggest several teams of Medabots. I will list what version each team applies to (although the teams could apply to both if you trade or cheat). I also give each Medabot a cool unique name. If I list a second Medapart suggestion (such as Antenna, Broad Antenna) use the first part in the list if you have it, the second if you don't. I always list the preferred part(s) first, then give alternatives if I think there is a need. Feel free to submit your own! Just be sure to include a cool name for each bot, a team name, and reasons why the team is good. Also include which version the team is from/works with, and try to include alternate Medals or parts for version-specific parts if at all possible. You can also suggest improvements for my teams, or teams others have submitted. Believe it or not, the hardest part of this is coming up with cool Medabot names... 1.5a Ultimate Muscle """""""""""""""""""" - Author: Autocon - Version: Both * Rokusho (Kuwagata) [Male] | Metabee (Kabuto) [Male] - Antenna, Broad Antenna | - Missile, Reaction Bomb - Sword, Shin Sword | - Revolver, Revolven - Pipo Hammer, Bee-Bee Hammer | - Submachinegun, Sumachingun - Tatacker, Tatakawa | - Ochitsuka, Ochitsukan He can use Grapple attacks | He can use Shot-based attacks The secondary parts may be substituted for the default parts for a defense increase - just be aware that although DEF increases, ATK decreases and CRG/RAD takes longer * Insecticon (Knight, Snake, Phoenix) [Male] - Feeler, Concealing - Right Guard, Right-Ing, Right Armor - Real Krab, Gold Hammer - Red Tail, Zigzag, Sharpedge/Tatakick, Right-A-Way/Chairly, Fishtail Insecticon can use Berserk Hammer or Defence. ATK and ROS is increased by Feeler/Concealing. Real Krab is a powerhouse, and is fast as well, but lacks defense... Gold Hammer is more balanced, but weaker and much slower. Choose the legs based on the terrain. * The Blacksmith (Bear, Chameleon, Rabbit) [Male] - Psycho Missile OR Search Radar - Snipe Rifle, Aim Rifle, Spiky Gun, Intermissile - Rapier, Megaton Punch, Samurai Saber, Kubikiri, Great Axe, Ninja Sword - Anti-Grav He can use Berserk or Shoot attacks, has Anti-Air for Air-types, and uses the Anti-Grav legs (Float type) to allow him to work well in all terrains. Metabee players may want to consider using Search Radar instead of Psycho Missile - Scout comes in VERY handy. This team can use both attack and defense techniques. The Berserk techs make them an easy target, but the high power is usually enough to disable a foe before it attacks and deals too much damage. With the proper Medals and Medaforces this team will be able to attack even with the attack parts destroyed. This team works well on any terrain (as long as you switch the leg part of Insecticon) and can make short work of Air-type Medabots. Rokusho players have an advantage in Rokusho's Scout ability, but Metabee players have the better Medal, Kabuto, IMO. 1.5b All-Stars """""""""""""" - Author: Autocon - Version: Both * Brawn (Kappa) [Male] - Victory Armor, Morningcall, Finale - Beam Saber, Light Axe, Kamakubi OR Revolven, Snipe Rifle, Aim Rifle - Cheaptrap - Pipe Organ OR Turkey Leg, Stem Up, Kinta Leg, Chairly, Smacker Brawn's head provides status protection, and the ability to heal allies from status ailments. Grap Trap is used to trip up grappling foes. Choose his right arm based on the opponents - if the foes use Grap Trap, use the guns, if the foes use Shot Trap, use the swords/axes. Otherwise use personal preference. I chose Strike/Shoot to allow Brawn to still be able to evade attacks. As always, use legs that fit the terrain, or stick with the Pipe Organ (Float) legs for decent usage in all terrains... * Roll (Penguin, Mermaid) [Female] - Hat Trick, Field Barrier - Free Arm, Cherub Hand - Hand Grenade OR Magnum, Short Shot, C-Left OR Klench - Clean Box, Singer, Temple Master Roll has Shot Trap to trip up enemy shooters, Repair to bring back an ally's broken Medaparts, and Napalm/Rifle/Chain Gun/Anti-Sea to attack, depending on which arm you choose. Clean Box will be good on any terrain, but if you don't have it try Singer or Temple Master. * Siren (Bat, Monkey) [Female] - Variablehair, Fight Oneshot - Don't Move, Lightjump, Flap OR Machinegun, Pateri Vulcan - Silencer - Cherub Leg, High Leg, Mini-Scout, Luminous Siren uses Scout to improve ROS for herself and her allies. Additionally, Forcebind prevents enemies from using potentially devestating Medaforces, but can be undone by using it again if the team needs a Medaforce. Just like Brawn, she has two options for her right hand, grapple-based or shot-based. Choose the legs based on terrain. This team uses non-special, non-version-specific parts for the most part. I tried to use as many common parts as possible, but still build a balanced team. The main strength of this team is the variety. Healing was given first precedence, then attack and defense. Having both Shot Trap and Grap Trap means this team is ready for any opponent. Scout increases the team's effectiveness as well. Each member can attack and also aid the party in some way. 1.5c Emperor's Delight """""""""""""""""""""" - Author: Autocon - Version: Both * Phantoom (Ghost) [Male] - Head Shutter - Burning Pin, Homing, Carnival, Intermissile - Disruptor - Duck Under, Anti-Stand Phantoom can attack with 100% accuracy due to Burning Pin or the other right arm choices. He can't be touched by Mega-Emperor's Missile because of the Head Shutter part. Disruptor lets him Consfuse the opponents. The high Evasion on the Legs is enough to dodge the Laser and Break attacks. If you use this team, MAKE PHANTOOM THE LEAD MEDABOT. Yes, he is named after the Ghost boss in Super Metroid. * Neriad (Unicorn) [Female] - Appealsound - Free Arm, Cure Hand - Sala-Arm - Sacrifice Fin, Fin, Luminous Neriad is the healer in the group. She can seal Medaforces, and attack as well. Sala-Arm packs a punch (sometimes) without the nasty side-effects of Berserk or Aim Shot. Free Arm brings back broken Medaparts, while Cure Hand heals damaged Medaparts - choose the one that best fits your style. The best leg is Sacrifice Fin, but Rokusho players will have to settle for Fin or Luminous instead. ROKUSHO OR METABEE THIRD MEDABOT * Rika (Penguin, Alien) [Female] - Field Barrier, Hat Trick - Sala-Hand - Shine Shield - Fin, Luminous Rika is capable of using Shot Trap, Defence, and attacking. Shot Trap is needed to deal damage to Mega-Emperor every time he attacks. Defence is handy if one of your Medabots is taking a beating - just use it to protect your buddies. Attacking is great, because it deals damage, and Sala-Hand gives you the opportunity to use a powerhouse attack (sometimes) without sacrificing your Evasion. The Legs have high Evade, a must in this battle. Rika is named after the character in Phantasy Star IV. Rokusho players will have to use this 3rd partner, but Metabee players have a choice - this partner or the next (alternate) partner. METABEE THIRD MEDABOT ALTERNATIVE (Sorry Rokusho players!) * Draygon (Kappa) [Male] - Hunter - Burning Pin, Homing, Carnival, Intermissile - Great Shield - Duck Under, Anti-Stand Draygon uses Hunter to put out Shot Traps to trip up Mega-Emperor. His right arm has 100% ROS and Chain Reaction, both good things to have in this fight. Great Shield has enough Armor to withstand a lot of attacks, and can be used if Mega-Emperor is picking on the healer. The legs provide a great Evasion boost, enough to dodge most of Mega-Emperor's attacks. Yes, this Medabot is also named after a Super Metroid boss... This Medabot is Metabee only, because of Hunter, a Metabee only part. You can always transfer this part over and use this team in Rokusho, if you own two GBAs and both versions, or have a really nice friend... This is my very own Mega-Emperor challenger team! This is actually the team I used to defeat Mega-Emperor, and I didn't even lose a Medapart! I used the Alternate Medabot in my Metabee game, btw. This team rocks! I've never had an easier time with Mega-Emperor. Enough said. 1.5d Good Enough (New Game+) """""""""""""""""""""""""""" - Author: Autocon - Version: Both (requires trading) This team will require trading some parts from both games. * Ronin (Bat, Monkey OR Squid, Phoenix, Kuwagata) [Male] - Broad Antenna, Antenna, Hidden Brake, Search Radar, Full Moused - Obstruct, Past Touch OR Cheapertrap - Thudarm - Red Tail, Zigzag, Samurai Kick, Right-A-Way/Chairly, Fishtail Ronin attacks with Strike attacks. The head is to increase ROS when needed. The right arm is used to either Confuse opponents or lay down Grap Traps. If you use Confuse arms, use the Bat or Monkey Medals. If you use Trap arms instead, use Snake, Squid, or Phoenix Medals. Pick the legs based on terrain, or stick to Samurai Kick. * Naga (Snake) [Male] - Hunter - Beam Saber, Light Axe, Kamakubi - Keen - Red Tail, Zigzag, Tiptoe, Right-A-Way/Chairly, Fishtail Naga attacks with Strike parts. Keen is used to cast Can't Defend status on enemy Medabots. The Snake Medal is a must to make sure Naga will always targets Defend parts, especially when using Keen. Pick the legs based on terrain, or stick to Tiptoe. * Judo (Phoenix, Knight) [Male] - Cover-Up, Spydertrap OR Feeler, Concealing OR Victory Armor - Flexorsword, Devil Hand OR Dondon Punch, Blast Rod OR Cheapertrap - Real Krab, Gold Hammer - Red Tail, Zigzag, Sharpedge/Tatakick, Right-A-Way/Chairly, Fishtail Judo is all about offense. Use the Grap Trap heads if Ronin is using one of the Confuse arms, other wise use the boost heads. For right arm, the best option here is the Flexorsword group. Using Dondon Punch can be fun - it will pack a punch if the opponent is facing away. Blast Rod is a nice alternative, too, hitting for a decent amount while also slowing down opponents. For the left arm, Real Krab is a powerhouse, and is fast as well, but lacks defense... Gold Hammer is more balanced, but weaker and much slower. Choose the legs based on the terrain, or stick with Sharpedge or Tatakick. For a safety team, switch to Victory Armor for the status protection and cleanse, and the Grap Trap arm so you can still trap foes. The safety equipment is very helpful against teams like Utopian (teams that confuse), especially if you make Judo the leader. Think of this team as a New Game+ team - trade all the needed parts into a new game and you will be mostly untouchable. Ronin and Naga use only Strike attacks, so they will still be able to evade, and Judo hits hard. Having both trap types means most enemies will hurt themselves every time they attack, and having confuse parts means a lot of the time the enemies attack each other instead of attacking you. Using Judo's safety parts can prevent and cure status ailments and still let you trip up Grapple-based foes. 1.6 Rubberobo Quiz Answers -------------------------- Question 1: How many 9's are there between 1 and 100? 20 Question 2: How many legs does a squid have? 10 Question 3: How many Medals are in Medabots AX? 12 Question 4: How many sides does a pentagon have? 5 Question 5: What is 14 times 25 times 88 times 0? 0 Question 6: How many cookies can you eat on an empty stomach? 1 Question 7: What is the answer to Q:1 minus the answer to Q:4 minus the answer to Q:6? 16 (No.2) Question 8: What was Question 3 about? Medals (No.3) Question 9: Which are there more of, head Medaparts or legs Medaparts? No ========= 2 Basics ========= Basics are just that, basic information about the game that you should be familiar with. All of the info in this section is also found in my Medabots: Rokusho/Metabee Walkthrough, and is only provided here as a quick reference so users of my walkthrough don't have to scroll to the section in the walkthrough just to see what a particular status/action/ability/vehicle is/does. 2.1 Statuses ------------ As you play Medabots you will undoubtedly be affected by the many statuses. There are a few main status types, with several different variations: AutoRecover - the opposite of Flow, recovers damage during CRG/RAD Variations: AutoRecover Animation: a pink heart floats in front of the affected Medabot Bind - slows down CRG/RAD, in other words the Medabot walks 2x slower Variations: Hold, Wave, Drain Chrg Animation: an orange hourglass hovers behind the affected Medabot Can't Defend - can't defend, can use Half Block/Full Block/Defence, but they won't cause the Medabot to protect allies Variations: No Defense Animation: a blue shield with a red X over it hovers behind the affected Medabot Can't Evade - can't evade, or dodge, any attacks Variations: No Escape Animation: an icon of a running person with a red X over it hovers behind the affected Medabot Chaos - the Medabot will perform a random action, and target a random Medabot (friend or foe, for all actions) Variations: Confusion Animation: three question marks rotate behind the affected Medabot Counter - reflects a strong attack, and doesn't receive damage, but still takes damage from weak attacks Variations: CntrAttk Animation: an orange glove overlaps the affected Medabot's arm Defend - take the damage for an ally, forcing the enemy to attack you Variations: Defence Animation: a blue shield overlaps the affected Medabot's arm Flow - deals damage to your Medabot during CRG/RAD (running to the center and back to the start during battle) Variations: Melt, Fire Animation: a fire is behind the affected Medabot Full Block - blocks all attacks directed at an ally, and doesn't receive any damage Variations: Full Block Animation: a silver shield overlaps the affected Medabot's arm Half Block - blocks a weak attack directed at an ally, but still receives damage from strong attacks Variations: Half Block Animation: a light blue shield overlaps the Medabot's arm Movement - Rate of Success down (miss more often) Variations: Bug, Virus Animation: a blue teardrop hovers behind the affected Medabot Stop - unable to move for a short period of time Variations: Freeze, Thunder Animation: the affected Medabot is covered with swirling lines Time - speeds up CRG/RAD, in other words the Medabot walks 2x faster Variations: Boost Chrg, Drain Chrg Animation: a green hourglass hovers in front of the affected Medabot Useless - can't use a specific Medapart Variations: Impair Animation: an icon with a Medapart highlighted covered by a red X hovers behind the affected Medabot 2.2 Actions ----------- Each Medapart has a unique ability, well, maybe not so unique since many parts have the same ability... Anyway, the abilities fall into 8 main categories, which are the 8 categories found on the Medals: - Strike a quick Grapple attack - Berserk a powerful Grapple attack, but you can't evade after using this ability, and usually has Chain Reaction - Defend defensive ability, used to block damage or protect allies - Heal used to restore HP (Armor) of Medaparts, bring back broken Medaparts, or revive dead Medabots - Shoot a quick ranged (Shot) attack - Aim Shot a powerful ranged (Shot) attack, but you can't evade after using this ability - Support aids allies - Interrupt cancels attacks, Medaparts, actions, and/or abilities or can do Strike, Berserk, Defend, Heal, Shoot, Aim Shot, or Support abilities/actions through Transform, an ability that changes the Interrupt part into another Medapart. Any action performed then is Interrupt (for instance, the part could change into Pipo Hammer, which would then do Interrupt action Hammer instead of Berserk action Hammer, but it would still have Chain Reaction) 2.3 Abilities ------------- Now I'll try to explain the types of attacks/actions that fall within these categories, and there are many: Action | Type | Description ------------+-----------+------------------------------------------------------ Accel Chrg | Equip*1 | Causes the Medabot to run faster during CRG/RAD phase Anti-Air | Shot | The Medabot shoots two long, thin missiles, deals | | extra damage to Air-types Anti-Sea | Shot | The Medabot shoots one short torpedo, deals extra | | damage to Sea-types Attack Clr | Defend | The (small) Medabot tosses out a ball that turns into | | a long cylinder trap that cancels any Strike, | | Berserk, Aim Shot, or Shoot attack the next enemy was | | supposed to use AttkChange | Interrupt | The Medabot changes one of its parts (the one with | | the AttkChange ability) into a random attack (strike, | | berserk, shoot, or aim shot) part, uses that random | | part, and changes the random part back into the | | original part AutoRecover | Heal | The (small) Medabot tosses out a ball that turns into | | a heart, hovers behind the target Medabot recovering | | Armor HP during CRG/RAD Beam | Shot | The Medabot gathers power, then blasts a blue beam at | | the enemy, considered an Optic attack Boost Chrg | Support | The (small) Medabot creates an hourglass, causes the | | Medabot to run faster during CRG/RAD phase Break | Shot | The Medabot creates a large spiky object and tosses | | it up, it falls on the enemy dealing damage, | | considered a Gravity attack Break Form | Heal | The (small) Medabot tosses out sticks of dynamite, | | which destroy any current traps or formations laid | | down by the opponent Bug | Grapple | The Medabot rushes forward and stabs at the enemy | | with a mosaic block effect, inflicts Movement status | | which lowers ROS/Evade CancelBomb | Equip*2 | Causes Bomb attacks against the Medabot to deal no | | damage CancelGrav | Equip*2 | Causes Gravity attacks used against the Medabot to | | deal no damage CancelOptic | Equip*2 | Causes Optic attacks against the Medabot to deal no | | damage Chain Gun | Shot | The Medabot shoots four small bullets at the enemy Change | Interrupt | The Medabot changes one of its parts (the one with | | the Change ability) into a random part, uses that | | random part, and changes the random part back into | | the original part CntrAttk | Defend | The (small) Medabot tosses out a ball, it turns into | | a punching glove, and the targeted Medabot gets a | | glove floating in front of them, and will reflect | | (bounce back and not take damage from) a powerful | | attack, but weak attacks still hurt Conceal | Support | The (small) Medabot is momentarily covered by a dome, | | increases Evade Confusion | Interrupt | The (small) Medabot tosses out a ball, which creates | | a sonic soundwave around the affected Medabot, | | causing small questionmarks to float over the | | affected Medabot's head, which makes the Medabot | | confused DEF Change | Interrupt | The Medabot changes one of its parts (the one with | | the DEF Change ability) into a random Defense part, | | uses that random part, and changes the random part | | back into the original part Defence | Defend | The (small) Medabot tosses out a blue shield, then a | | blue shield floats in front of them, and they will | | protect other Medabots that are targeted, but still | | take damage Destroy | Grapple | The Medabot attacks an opponent and deals Chain | | Damage, only affects Medabots facing away Drain Chrg | Interrupt | The (small) Medabot tosses out an hourglass that | | causes the affected Medabot to be afflicted by the | | Bind status, slowing down CRG/RAD, while at the same | | time the first Medabot becomes afflicted by the Time | | status, speeding up CRG/RAD Fire | Grapple | The Medabot runs forward and stabs the enemy, hitting | | them with fire and causing the Flow status, which | | deals damage during CRG/RAD Force Bind | Interrupt | The (small) Medabot creates music notes that swirl | | outward, seals/unseals ALL Medaforces Forcedrain | Interrupt | The (small) Medabot tosses out a glass that drains an | | opponent's Medaforce, then returns to the first | | Medabot and gives that Medabot the drained Medaforce Freeze | Grapple | The Medabot runs and jumps, smacking the enemy and | | hitting them with a large ice crystal, inflicts Stop | | status Full Block | Defend | The (small) Medabot tosses out a silver shield, then | | a silver shield floats in front of them, and they | | will protect other Medabots that are targeted, and | | take no damage while protecting, but take damage if | | they are targeted Grap Trap | Defend | The (small) Medabot tosses out a ball that turns into | | a long cylinder with spikes on it, hurts Medabots | | using Strike or Berserk actions Half Block | Defend | The (small) Medabot tosses out a light blue shield, | | then a light blue shield floats in front of them, and | | they will protect other Medabots that are targeted, | | and take no damage from weak attacks, but still take | | damage from strong attacks Hammer | Grapple | The Medabot runs and jumps, smacking the enemy HealChange | Heal | The Medabot changes one of its parts (the one with | | the HealChange ability) into a random healing part, | | uses that random part, and changes the random part | | back into the original part Hold | Grapple | The Medabot runs and jumps, smacking the enemy and | | putting a web on them, inflicts Bind status which | | slows down CRG/RAD Impair | Interrupt | The (small) Medabot tosses out a portrait of a | | Medabot, with one part highlighted, and an X covers | | the portrait, causing the Medabot to not be able to | | use that Medapart ItrpChange | Interrupt | The Medabot changes one of its parts (the one with | | the ItrpChange ability) into a random Interrupt part, | | uses that random part, and changes the random part | | back into the original part Laser | Shot | The Medabot gathers power, then blasts a thin yellow | | beam at the enemy, considered an Optic attack Melt | Grapple | The Medabot runs and jumps, smacking the enemy and | | splashing red liquid on them, inflicts Flow status | | which deals damage during CRG/RAD Missile | Shot | The Medabot shoots two short, thick missiles at the | | enemy, considered a Bomb attack Napalm | Shot | The Medabot shoots one missile up at an angle, the | | missile falls on the enemy, considered a Bomb attack No Defense | Interrupt | The (small) Medabot tosses out an icon of a Medabot | | holding a shield, and an X covers the icon, making | | the afflicted Medabot unable to defend, even if they | | use Defend actions No Escape | Interrupt | The (small) Medabot tosses out a running person icon, | | an X appears and hits the icon, afflicted Medabot | | can't evade Press | Shot | The Medabot creates a large round object and tosses | | it up, it falls on the enemy, considered a Gravity | | attack Pushover | Interrupt | The (small) Medabot throws a banana at an enemy, | | does very little damage, erases orders Rapid Chrg | Support | The (small) Medabot creates an hourglass, causes self | | or an ally to immediately run to the center or side | | of the battlefield Reactivate | Heal | The (small) Medabot creates small angel and pushes it | | into the dead Medabot, reactivating it with the same | | parts it had before it was deactivated, and the | | reactivated Medabot continues to do whatever you told | | it to do before it was deactivated Recovery | Heal | The Medabot creates a star and pushes it into the | | targeted Medabot, healing Armor of hurt Medaparts Repair | Heal | The Medabot creates a star and pushes it into the | | targeted Medabot, bringing back destroyed Medaparts Rifle | Shot | The Medabot shoots one large bullet at an enemy Sacrifice | Shot | The Medabot raises its arms, creates a ghost and | | pushes it into the enemy, destroys own Medapart Scout | Support | The (small) Medabot uses a green beam, increases | | Power and ROS for self/allies Shot Trap | Defend | The (small) Medabot tosses out a ball that turns into | | a long strip with axe-heads in it, hurts Medabots | | using Shoot or Aim Shot actions Stability | Equip*3 | Protects the Medabot from status changes (good/bad) | | by being equipped, when used in battle the (small) | | Medabot tosses out a glass that purifies (removes | | statuses from) an ally Strengthen | Equip*4 | Increases Power and ROS of all attacks when equipped Sword | Grapple | The Medabot runs forward and stabs the enemy Team Form | Defend | The (small) Medabot tosses out a ball that turns into | | 3 gun turrets, enters into Team Form TeamAttack | Defend | The Medabot creates 4 small colored balls, tosses | | them up, they fall onto 4 gun turrets pointed at the | | enemy, but needs Team Form to work Thunder | Grapple | The Medabot runs forward and strikes the enemy with a | | lightning type attack that causes yellow swirly lines | | to appear on the target Medabot, causing the Stop | | status Use Drain | Interrupt | The (small) Medabot tosses out a large bubble that | | drains the amount of uses of an opponent's head | | Medapart and gives those uses to the originating | | Medabot Virus | Grapple | The Medabot runs and jumps, smacking the enemy and | | splashing them with purple liquid, inflicts Movement | | status which lowers ROS/Evade Wave | Grapple | The Medabot runs forward and splashes the enemy, | | inflicts Bind status which slows down CRG/RAD A quick note - Grapple actions are Strike and Berserk, and Shot actions are Shoot and Aim Shot. Equip*1 = Support, works simply by equipping Equip*2 = Interrupt, works simply by equipping Equip*3 = Heal, works simply by equipping, but also has a second use when used as a weapon in battle Equip*4 = Defend, works simply by equipping 2.4 Vehicles ------------ As you progress throughout the game you will get 4 vehicles. Three of the vehicles require specific Medabots to use, and one requires you to pass a certain point in the game before you can use it. You should notice the Vehicle option when you open the menu (the menu with Medawatch, Item, Vehicle, and Save). To use a vehicle, just go to the Vehicle menu, select the Vehicle you want to use, and press A. If the icon is grayed out (not displayed in color) then you can't use that vehicle. There are a few reasons why that could be: - The area you are at doesn't allow vehicles. - You are already on a different vehicle, just get off it first by selecting it again. - You don't have the complete Medabot built, just go build it If at any time you lose the parts for you vehicles, you can go to the Medabot Research Lab and buy the parts. They cost quite a bit of money, so try not to lose them. Oh, the Lab is the building you start the game in, the one with Dr. Aki and his granddaughter Nae. The scientists who sell the parts are the three at the long control panel in the room right before Dr. Aki's. They only sell the parts after you get the initial vehicle, though. The four vehicles are as follows: Mini S. Wheel - Landmotor Medabot, a car, use almost anywhere to drive around Notes: no random Robattles while on Landmotor Silver Locket - Necklace locket/rocket, allows you to travel back in time Notes: must beat the game to use this item Wings of Wind - Femjet Medabot, a jet, use to fly to most places on the map Notes: a quick take off/drop off vehicle, can't use to just cruise around the world at high altitudes... oh well Periscope - Aquamar Medabot, a submarine, lets you swim if there is water Notes: you can swim anywhere there is water, even inside buildings that contain water ================== 3 Boss Strategies ================== 3.1 Erika --------- (first time) Erika's Medabot: Brass Medal: ? Vital Statistics: Part | HP | Ability Variablehair | 45 | Scout (Support) Pateri Vulcan | 25 | Chain Gun (Shoot) Short Shot | 25 | Rifle (Aim Shot) Flaregather | 45 | (none) ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+--- Start the Robattle by using Scout, then follow up with Hammer. Brass should lose in no time. If you lose your Left Arm, use Sword instead. This battle is very easy. I recommend Scout so you hit harder and don't miss, and Hammer because of the Chain Reaction. Remember this strategy. ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+--- ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+== Start the Robattle by using Missile, and continue until you run out of uses. When that happens, use Chain Gun instead. If you lose that arm, or you miss, use Rifle. This battle is very easy. I recommend Missile because of the high Power, 100% ROS, and the Chain Reaction. Chain Gun has high Power, but low ROS, so it does miss a lot. Rifle has lower Power, but much higher ROS. Remember this strategy. ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+== (second time) Erika's Medabot: Brass Medal: ? Vital Statistics: Part | HP | Ability Variablehair | 45 | Scout (Support) Pateri Vulcan | 25 | Chain Gun (Shoot) Short Shot | 25 | Rifle (Aim Shot) Flaregather | 45 | (none) Erika's Medabot: Pretty Prime Medal: ? Vital Statistics: Part | HP | Ability Reflect Mirror | 45 | CntrAttk (Defend) Don't Move | 25 | Freeze (Strike) Shine Shield | 85 | Defence (Defend) Temple Master | 40 | (none) Start the Robattle by using Scout, then follow up with Hammer/Missile or whatever else you have. Chain Gun works well too. Warbandit/Sumilodon attack parts (especially the Left Arm) are great in this battle. The Great Axe (Kintaro Left Arm) is also good. Use your Medaforce if your gauge fills up. Pretty Prime has two bad actions (bad for you, anyway) - Freeze, which is similar to Thunder, and CntrAttk. If she uses CntrAttk switch to either Medaforce (charge or use) or Shoot/Aim Shot attacks and make sure the crosshairs target is on Brass. If you hit Pretty Prime while CntrAttk is in effect she will take NO damage and reflect the same exact move back onto you, with the same Power as your attack, and Chain Reaction if it was an attack with Chain Reaction. In other words, Rokusho's Hammer could kill himself due to CntrAttk, so be careful. The tactics for both versions are the same. (third time) Erika's Medabot: Brass Medal: ? Vital Statistics: Part | HP | Ability Variablehair | 45 | Scout (Support) Pateri Vulcan | 25 | Chain Gun (Shoot) Short Shot | 25 | Rifle (Aim Shot) Flaregather | 45 | (none) Erika's Medabot: Pretty Prime Medal: ? Vital Statistics: Part | HP | Ability Reflect Mirror | 45 | CntrAttk (Defend) Don't Move | 25 | Freeze (Strike) Shine Shield | 85 | Defence (Defend) Temple Master | 40 | (none) Erika's Medabot: Pretty Prime Medal: ? Vital Statistics: Part | HP | Ability Reflect Mirror | 45 | CntrAttk (Defend) Don't Move | 25 | Freeze (Strike) Shine Shield | 85 | Defence (Defend) Temple Master | 40 | (none) Start the Robattle by using Scout, then follow up with Hammer/Missile or whatever else you have. Chain Gun works well too. Warbandit/Sumilodon attack parts (especially the Left Arm) are great in this battle. The Great Axe (Kintaro Left Arm) is also good. Use your Medaforce if your gauge fills up. Pretty Prime has two bad actions (bad for you, anyway) - Freeze, which is similar to Thunder, and CntrAttk. If she uses CntrAttk switch to either Medaforce (charge or use) or Shoot/Aim Shot attacks and make sure the crosshairs target is on Brass. If you hit Pretty Prime while CntrAttk is in effect she will take NO damage and reflect the same exact move back onto you, with the same Power as your attack, and Chain Reaction if it was an attack with Chain Reaction. In other words, Rokusho's Hammer could kill himself due to CntrAttk, so be careful. The tactics for both versions are the same. Equipping the Victory Armor head (from Tankar) will protect you from the Freeze status Stop. 3.2 Sloan --------- (first time) Sloan's Medabot: Totalizer Medal: Tortoise Vital Statistics: Part | HP | Ability Tyranolaser | 55 | Laser (Shoot) Megalaser | 40 | Laser (Shoot) Gigalaser | 40 | Laser (Aim Shot) Rollertank | 120 | (none) ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+--- Start the Robattle by using Scout, then follow up with Hammer. If you lose your Left Arm, use Sword instead. You should be able to break the legs and at least one arm, or both arms, before Totalizer even gets to attack. ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+--- ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+== Start the Robattle by using Chain Gun. After you destroy the feet, or when you get them weak (under 20 HP) switch to Missile until you run out. Then go back to Chain Gun, or use Rifle if you don't have your Submachinegun arm anymore. Chain Gun is great for this battle because Totalizer is slow and has really low Evade. ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+== (second time) Sloan's Medabot: Totalizer Medal: Tortoise Vital Statistics: Part | HP | Ability Tyranolaser | 55 | Laser (Shoot) Megalaser | 40 | Laser (Shoot) Gigalaser | 40 | Laser (Aim Shot) Rollertank | 120 | (none) Sloan's Medabot: Fireflash Medal: Kappa Vital Statistics: Part | HP | Ability Watergun | 45 | Anti-Sea (Shoot) Shower | 40 | Anti-Sea (Shoot) Klench | 40 | Anti-Sea (Shoot) Luminous | 60 | (none) Be sure and equip your lead Medabot with a CancelOptic part (from Haniwa, a random enemy in this area) and at least one Medabot with Anti-Sea. Use Anti-Sea to take care of Fireflash, and hit Tyranolaser with anything you have. Scout if you need higher ROS (if you miss). This battle is very easy, much easier than the first time. (all other times) Sloan's Medabot: Totalizer Medal: Tortoise Vital Statistics: Part | HP | Ability Tyranolaser | 55 | Laser (Shoot) Megalaser | 40 | Laser (Shoot) Gigalaser | 40 | Laser (Aim Shot) Rollertank | 120 | (none) Sloan's Medabot: Fireflash Medal: Kappa Vital Statistics: Part | HP | Ability Watergun | 45 | Anti-Sea (Shoot) Shower | 40 | Anti-Sea (Shoot) Klench | 40 | Anti-Sea (Shoot) Luminous | 60 | (none) Sloan's Medabot: Fireflash Medal: Kappa Vital Statistics: Part | HP | Ability Watergun | 45 | Anti-Sea (Shoot) Shower | 40 | Anti-Sea (Shoot) Klench | 40 | Anti-Sea (Shoot) Luminous | 60 | (none) Be sure and equip at least one Medabot with Anti-Sea. Use Anti-Sea to take care of Fireflash, and hit Tyranolaser with anything you have. Scout if you need higher ROS (if you miss). This battle is very easy, much easier than the first time. By now you should have enough speed and power to end this Robattle without taking any damage. 3.3 Spyke --------- (first time) Spyke's Medabot: Cyandog Medal: ? Vital Statistics: Part | HP | Ability Linear Cannon | 45 | Rifle (Shoot) Snipe Rifle | 40 | Rifle (Shoot) Assault | 40 | Rifle (Aim Shot) Gunner | 50 | (none) ---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+--- Start the Robattle by using Scout, then follow up with Hammer. If you lose your Left Arm, use Sword instead. Cyandog is faster than Totalizer, but far less powerful. Just keep Hammering him and he should fall. ---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+--- ==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+== Start with either Chain Gun or Missile. Continue using either, or alternating between the two. Cyandog is faster than Totalizer, but less powerful, and should die pretty quick. This battle is actually easier than the Sloan/Totalizer Robattle. ==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+== (second time) Spyke's Medabot: Cyandog Medal: ? Vital Statistics: Part | HP | Ability Linear Cannon | 45 | Rifle (Shoot) Snipe Rifle | 40 | Rifle (Shoot) Assault | 40 | Rifle (Aim Shot) Gunner | 50 | (none) Spyke's Medabot: Mantaprey Medal: Cat Vital Statistics: Part | HP | Ability Kataki | 15 | Sword (Strike) Kamakubi | 20 | Sword (Strike) Kubikiri | 20 | Sword (Berserk) Kamaki | 15 | (none) This is an easy Robattle, just use whatever you have. Start with Scout and follow up with any Shoot/Aim Shot or Strike/Berserk attack. Mantaprey has very low HP so any Chain Reaction attack should take care of him quickly. Cyandog was never hard, and your 3 Medabots should be able to defeat him, even if you ignore Mantaprey. (all other times) Spyke's Medabot: Cyandog Medal: ?
 Vital Statistics:         Part | HP | Ability
                  Linear Cannon | 45 | Rifle (Shoot)
                    Snipe Rifle | 40 | Rifle (Shoot)
                        Assault | 40 | Rifle (Aim Shot)
                         Gunner | 50 | (none)
  Spyke's Medabot: Mantaprey
            Medal: Cat
 Vital Statistics:    Part | HP | Ability
                    Kataki | 15 | Sword (Strike)
                  Kamakubi | 20 | Sword (Strike)
                  Kubikiri | 20 | Sword (Berserk)
                    Kamaki | 15 | (none)
  Spyke's Medabot: Mantaprey
            Medal: Cat
 Vital Statistics:    Part | HP | Ability
                    Kataki | 15 | Sword (Strike)
                  Kamakubi | 20 | Sword (Strike)
                  Kubikiri | 20 | Sword (Berserk)
                    Kamaki | 15 | (none)

  Use the same strategy as the second encounter. Mantaprey is still just as
weak as before, and Cyandog hasn't changed either. This Robattle shouldn't take
long to end.

 3.4 Samantha
 ------------
 (first time)
  Samantha's Medabot: Peppercat
               Medal: Queen
    Vital Statistics:        Part | HP | Ability
                     Lightcircuit | 30 | Thunder (Strike)
                        Lightjump | 25 | Thunder (Strike)
                       Light Blow | 25 | Thunder (Berserk)
                      Quick Alert | 40 | (none)

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Start the Robattle by using Scout, then follow up with Hammer. If you lose
your Left Arm, use Sword instead. Watch out for Peppercat's Thunder (although
there is nothing you can do), it will cause your Medabot to Stop momentarily.
Persistence pays off, and you will win eventually.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Start the Robattle by using Missile, and continue until you run out of uses.
At that point the Robattle should be over, if not just use Rifle. Watch out for
Peppercat's Thunder (although there is nothing you can do), it will cause your
Medabot to Stop momentarily. Persistence pays off, and you will win eventually.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

 (all remaining times)
  Samantha's Medabot: Peppercat
               Medal: Queen
    Vital Statistics:        Part | HP | Ability
                     Lightcircuit | 30 | Thunder (Strike)
                        Lightjump | 25 | Thunder (Strike)
                       Light Blow | 25 | Thunder (Berserk)
                      Quick Alert | 40 | (none)
  Samantha's Medabot: Redlace
               Medal: Spider
    Vital Statistics:        Part | HP | Ability
                        Hat Trick | 50 | Shot Trap (Defend)
                      Globe Trick | 45 | Shot Trap (Defend)
                     Bangle Trick | 45 | Shot Trap (Defend)
                          Floater | 70 | (none)
  Samantha's Medabot: Redlace
               Medal: Spider
    Vital Statistics:        Part | HP | Ability
                        Hat Trick | 50 | Shot Trap (Defend)
                      Globe Trick | 45 | Shot Trap (Defend)
                     Bangle Trick | 45 | Shot Trap (Defend)
                          Floater | 70 | (none)

  Peppercat still has the Thunder move, which can paralyze your Medabots.
Equipping the Victory Armor head part will help. Redlace has higher armor
ratings than Peppercat, and a deadly Shot Trap (deadly for Metabee, anyway).
Metabee players should use Metabee's Medaforce, since it isn't affected by Shot
Trap. Rokusho players should stay away from shooting type Medaparts.

 3.5 Koji
 --------
 (first time)
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
   Koji's Medabot: Warbandit
            Medal: ?
 Vital Statistics:         Part | HP | Ability
                     Tension Up | 50 | Boost Chrg (Support)
                   Shoot Barrel | 30 | Rifle (Aim Shot)
                  Range Shooter | 30 | Chain Gun (Shoot)
                       Abductor | 45 | (none)
  This guy isn't any problem at all. Just use the same basic strategy of Scout,
Hammer, Hammer, Hammer... If your left arm breaks use Sword instead. Warbandit
will use shooting attacks, but those shouldn't hurt too much. He usually starts
off by speeding himself up, but you should be able to take him down in 4-5
hits. Warbandit is the easiest of Koji's two Medabots.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
   Koji's Medabot: Sumilodon
            Medal: Cat
 Vital Statistics:        Part | HP | Ability
                        Hunter | 50 | Shot Trap (Defend)
                  Flexsorsword | 30 | Sword (Berserk)
                  Straw Hammer | 30 | Hammer (Strike)
                     Sharpedge | 45 | (none)

  Start off with Chain Gun. Sumilodon likes to start off with Shot Trap, which
will hurt you if you use any Shoot or Aim Shot attacks. Don't be scared,
though. Follow up with 4 Missiles, and if he isn't out of commission yet use
your Medaforce (if your gauge is full). Also, as soon as your Medaforce gauge
is full (80 points) use your Medaforce, even if you still have Missiles left. I
was able to take this guy out in 4-5 hits. Sumilodon is the hardest of Koji's
two Medabots.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

 (second time)
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
   Koji's Medabot: Warbandit
            Medal: ?
 Vital Statistics:         Part | HP | Ability
                     Tension Up | 50 | Boost Chrg (Support)
                   Shoot Barrel | 30 | Rifle (Aim Shot)
                  Range Shooter | 30 | Chain Gun (Shoot)
                       Abductor | 45 | (none)
   Koji's Medabot: Rockflower
            Medal: Rabbit
 Vital Statistics:      Part | HP | Ability
                  Blank Look | 55 | Boost Chrg (Support)
                      Leaves | 50 | Boost Chrg (Support)
                        Stem | 50 | Boost Chrg (Support)
                  Fiyun Ball | 80 | (none)

  This guy still isn't any problem at all. Just use the same basic strategy,
totally ignoring Rockflower. All Rockflower does is Boost Chrg, which increases
Koji's Medabots' speed, but Rockflower won't attack at all, so all you have to
worry about is Warbandit... This is still the easiest of Koji's two teams.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
   Koji's Medabot: Sumilodon
            Medal: Cat
 Vital Statistics:        Part | HP | Ability
                        Hunter | 50 | Shot Trap (Defend)
                  Flexsorsword | 30 | Sword (Berserk)
                  Straw Hammer | 30 | Hammer (Strike)
                     Sharpedge | 45 | (none)
   Koji's Medabot: Rockflower
            Medal: Rabbit
 Vital Statistics:      Part | HP | Ability
                  Blank Look | 55 | Boost Chrg (Support)
                      Leaves | 50 | Boost Chrg (Support)
                        Stem | 50 | Boost Chrg (Support)
                  Fiyun Ball | 80 | (none)

  This guy can still hurt. But don't worry, the partner is pathetic. Just use
the same basic strategy, totally ignoring Rockflower. All Rockflower does is
Boost Chrg, which increases Koji's Medabots' speed, but Rockflower won't attack
at all, so all you have to worry about is Sumilodon... A faster Sumilodon is a
harder Sumilodon, but you have 3 and he only has 2...
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

 (most times after)
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
   Koji's Medabot: Warbandit
            Medal: ?
 Vital Statistics:         Part | HP | Ability
                     Tension Up | 50 | Boost Chrg (Support)
                   Shoot Barrel | 30 | Rifle (Aim Shot)
                  Range Shooter | 30 | Chain Gun (Shoot)
                       Abductor | 45 | (none)
   Koji's Medabot: Rockflower
            Medal: Rabbit
 Vital Statistics:      Part | HP | Ability
                  Blank Look | 55 | Boost Chrg (Support)
                      Leaves | 50 | Boost Chrg (Support)
                        Stem | 50 | Boost Chrg (Support)
                  Fiyun Ball | 80 | (none)
   Koji's Medabot: Rockflower
            Medal: Rabbit
 Vital Statistics:      Part | HP | Ability
                  Blank Look | 55 | Boost Chrg (Support)
                      Leaves | 50 | Boost Chrg (Support)
                        Stem | 50 | Boost Chrg (Support)
                  Fiyun Ball | 80 | (none)

  This guy still isn't any problem at all. Just use the same basic strategy,
totally ignoring the Rockflowers. Koji isn't a problem at all from now on...
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
   Koji's Medabot: Sumilodon
            Medal: Cat
 Vital Statistics:        Part | HP | Ability
                        Hunter | 50 | Shot Trap (Defend)
                  Flexsorsword | 30 | Sword (Berserk)
                  Straw Hammer | 30 | Hammer (Strike)
                     Sharpedge | 45 | (none)
   Koji's Medabot: Rockflower
            Medal: Rabbit
 Vital Statistics:      Part | HP | Ability
                  Blank Look | 55 | Boost Chrg (Support)
                      Leaves | 50 | Boost Chrg (Support)
                        Stem | 50 | Boost Chrg (Support)
                  Fiyun Ball | 80 | (none)
   Koji's Medabot: Rockflower
            Medal: Rabbit
 Vital Statistics:      Part | HP | Ability
                  Blank Look | 55 | Boost Chrg (Support)
                      Leaves | 50 | Boost Chrg (Support)
                        Stem | 50 | Boost Chrg (Support)
                  Fiyun Ball | 80 | (none)

  This guy can still hurt. Just use the same basic strategy, totally ignoring
the Rockflowers. Adding one more Rockflower didn't do Koji any good. Rockflower
still doesn't attack. This is an easy Robattle...
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

 (special)
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
   Koji's Medabot: Warbandit
            Medal: ?
 Vital Statistics:         Part | HP | Ability
                     Tension Up | 50 | Boost Chrg (Support)
                   Shoot Barrel | 30 | Rifle (Aim Shot)
                  Range Shooter | 30 | Chain Gun (Shoot)
                       Abductor | 45 | (none)
   Koji's Medabot: Black Ram
            Medal: Devil
 Vital Statistics:      Part | HP | Ability
                  Devil Body | 55 | Hammer (Berserk)
                  Devil Hand | 30 | Hammer (Berserk)
                   Devil Arm | 30 | Hammer (Berserk)
                   Devil Leg | 55 | (none)
   Koji's Medabot: Black Ram
            Medal: Devil
 Vital Statistics:      Part | HP | Ability
                  Devil Body | 55 | Hammer (Berserk)
                  Devil Hand | 30 | Hammer (Berserk)
                   Devil Arm | 30 | Hammer (Berserk)
                   Devil Leg | 55 | (none)


  Talk about cheap, Koji has changed Medabots!!! The new Medabots are much more
dangerous than Rockflower ever was. Now you have to watch out for Hammer as
well as Warbandit's attacks... By this time, however, this shouldn't be a
problem to you.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
   Koji's Medabot: Sumilodon
            Medal: Cat
 Vital Statistics:        Part | HP | Ability
                        Hunter | 50 | Shot Trap (Defend)
                  Flexsorsword | 30 | Sword (Berserk)
                  Straw Hammer | 30 | Hammer (Strike)
                     Sharpedge | 45 | (none)
   Koji's Medabot: Black Ram
            Medal: Devil
 Vital Statistics:      Part | HP | Ability
                  Devil Body | 55 | Hammer (Berserk)
                  Devil Hand | 30 | Hammer (Berserk)
                   Devil Arm | 30 | Hammer (Berserk)
                   Devil Leg | 55 | (none)
   Koji's Medabot: Black Ram
            Medal: Devil
 Vital Statistics:      Part | HP | Ability
                  Devil Body | 55 | Hammer (Berserk)
                  Devil Hand | 30 | Hammer (Berserk)
                   Devil Arm | 30 | Hammer (Berserk)
                   Devil Leg | 55 | (none)


  Talk about cheap, Koji has changed Medabots!!! The new Medabots are much more
dangerous than Rockflower ever was. Now you have to watch out for Hammer as
well as Sumilodon's attacks... By this time, however, this shouldn't be a
problem to you.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

 3.6 Rubberobo A
 ---------------
  (first time)
  Rubberobo A's Medabot: Foxuno
                  Medal: Cat
       Vital Statistics:    Part | HP | Ability
                        Foxarmor | 35 | Break (Shoot)
                         Fencing | 30 | Sword (Strike)
                          Rapier | 30 | Sword (Berserk)
                          Hakama | 40 | (none)

  This guy is so easy... Just use Chain Gun/Missile or Scout/Hammer, as usual,
and this will only take 3-5 rounds. His attacks are somewhat lacking in power,
so it isn't really anything to be concerned about.

  (all other times)
  Rubberobo A's Medabot: Foxuno
                  Medal: Cat
       Vital Statistics:    Part | HP | Ability
                        Foxarmor | 35 | Break (Shoot)
                         Fencing | 30 | Sword (Strike)
                          Rapier | 30 | Sword (Berserk)
                          Hakama | 40 | (none)
  Rubberobo A's Medabot: Gorem
                  Medal: Ghost
       Vital Statistics:        Part | HP | Ability
                        Head Shutter | 70 | CancelBomb (Interrupt)
                        Hand Shutter | 65 | CancelBomb (Interrupt)
                         Arm Shutter | 65 | CancelBomb (Interrupt)
                             Blow Up | 75 | (none)
  Rubberobo A's Medabot: Haniwa
                  Medal: Ghost
       Vital Statistics:      Part | HP | Ability
                        Clay Flash | 70 | CancelOptic (Interrupt)
                        Hand Flash | 65 | CancelOptic (Interrupt)
                         Arm Flash | 65 | CancelOptic (Interrupt)
                            Teacup | 75 | (none)
  Other than the addition of two worthless Medabots, this guy is the same as
before.

 3.7 Rubberobo B
 ---------------
  (first time)
  Rubberobo B's Medabot: Magdosnake
                  Medal: Snake
       Vital Statistics:     Part | HP | Ability
                          Cobrara | 35 | Virus (Strike)
                          Changer | 30 | Virus (Strike)
                        Snakebite | 30 | Virus (Berserk)
                          Slither | 20 | (none)
  Rubberobo B's Medabot: Gorem
                  Medal: Ghost
       Vital Statistics:        Part | HP | Ability
                        Head Shutter | 70 | CancelBomb (Interrupt)
                        Hand Shutter | 65 | CancelBomb (Interrupt)
                         Arm Shutter | 65 | CancelBomb (Interrupt)
                             Blow Up | 75 | (none)

  This guy is also easy... Just use Chain Gun/Missile or Scout/Hammer, as
usual. Magdosnake is the only one that attacks, but his attacks cause Movement
status, which lowers ROS/Evade. Equipping a Medabot with the Victory Armor head
(if you have it) will protect you, although you will still take damage. Also,
make sure you DON'T target Gorem with ANY Bomb type attacks, such as Missile or
Napalm. At this point you should only have 1 Bomb attack, Missile, and only if
you are playing Metabee. Other than that, the strategy is the same for both
games.

  (second time)
  Rubberobo B's Medabot: Magdosnake
                  Medal: Snake
       Vital Statistics:     Part | HP | Ability
                          Cobrara | 35 | Virus (Strike)
                          Changer | 30 | Virus (Strike)
                        Snakebite | 30 | Virus (Berserk)
                          Slither | 20 | (none)
  Rubberobo B's Medabot: Gorem
                  Medal: Ghost
       Vital Statistics:        Part | HP | Ability
                        Head Shutter | 70 | CancelBomb (Interrupt)
                        Hand Shutter | 65 | CancelBomb (Interrupt)
                         Arm Shutter | 65 | CancelBomb (Interrupt)
                             Blow Up | 75 | (none)
  Rubberobo B's Medabot: Haniwa
                  Medal: Ghost
       Vital Statistics:      Part | HP | Ability
                        Clay Flash | 70 | CancelOptic (Interrupt)
                        Hand Flash | 65 | CancelOptic (Interrupt)
                         Arm Flash | 65 | CancelOptic (Interrupt)
                            Teacup | 75 | (none)

  This guy is still easy... He only has one extra Medabot. Just target
Magdosnake and forget about the other two. By the time you get to this point
you've had so much experience with Rubberobo's that this isn't even a boss
battle.

 3.8 Rubberobo C
 ---------------
  Rubberobo C's Medabot: Flatstick
                  Medal: Snake
       Vital Statistics:     Part | HP | Ability
                          Slipper | 45 | Bug (Strike)
                         Accident | 40 | Bug (Strike)
                         Troubler | 40 | Bug (Berserk)
                        Speartail | 70 | (none)
  Rubberobo C's Medabot: Haniwa
                  Medal: Ghost
       Vital Statistics:      Part | HP | Ability
                        Clay Flash | 70 | CancelOptic (Interrupt)
                        Hand Flash | 65 | CancelOptic (Interrupt)
                         Arm Flash | 65 | CancelOptic (Interrupt)
                            Teacup | 75 | (none)

  Strategy is simple, just use Anti-Sea in this battle. It helps if you
equipped Sea legs and an Accel Chrg Medapart such as Go-Up or Rise-Up. Also,
protect yourself from the Bug status by equipping the Victory Armor head. This
is a very easy battle. Just don't attack Haniwa with Beam or Laser attacks.

 3.9 Karin
 ---------
 (first time)
  Karin's Medabot: Neutranurse
            Medal: Mermaid
 Vital Statistics:     Part | HP | Ability
                  Holy Helm | 45 | Full Block (Defend)
                      Donor | 40 | Auto-Recovery (Heal)
                  Translate | 40 | Auto-Recovery (Heal)
                  Petticoat | 40 | (none)
  Karin's Medabot: Sailormate
            Medal: ?
 Vital Statistics:         Part | HP | Ability
                  Fight Oneshot | 45 | Scout (Support)
                     Machinegun | 25 | Chain Gun (Shoot)
                         Magnum | 25 | Rifle (Aim Shot)
                     Mini-Scout | 45 | (none)

  As long as you remembered to change your leg types back to Multi-Legged you
will win with no problems. Just hit fast and hard, trying to target Neutranurse
and trying to ignore Sailormate. Anything will work here, but as always
something with high Power, low CRG/RAD, and Chain Reaction attributes will be
best. Also, Medaforces could help, although I usually end this battle before my
gauge fills up... Oh, try to win Neutranurse parts, since Sailormate becomes a
common enemy later on (very soon, actually).

 (all other times)
  Karin's Medabot: Neutranurse
            Medal: Mermaid
 Vital Statistics:     Part | HP | Ability
                  Holy Helm | 45 | Full Block (Defend)
                      Donor | 40 | Auto-Recovery (Heal)
                  Translate | 40 | Auto-Recovery (Heal)
                  Petticoat | 40 | (none)
  Karin's Medabot: Sailormate
            Medal: ?
 Vital Statistics:         Part | HP | Ability
                  Fight Oneshot | 45 | Scout (Support)
                     Machinegun | 25 | Chain Gun (Shoot)
                         Magnum | 25 | Rifle (Aim Shot)
                     Mini-Scout | 45 | (none)

  Karin's Medabot: Draken
            Medal: Unicorn
 Vital Statistics:         Part | HP | Ability
                  Appealsound | 15 | Force Bind (Interrupt)
                  Sidemuffler | 10 | Force Bind (Interrupt)
                     Silencer | 10 | Force Bind (Interrupt)
                       Singer | 35 | (none)

  Just use the same strategy as the previous Karin Robattle, but add Anti-Air
to deal with the new Medabot, Draken. Other than that, the strategy is the same
as before.

 3.10 Squidguts
 --------------
 (first time)
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
   Squidguts' Medabot: Aviking
                Medal: Devil
     Vital Statistics:      Part | HP | Ability
                         Enticed | 35 | Missile (Aim Shot)
                           Burst | 25 | Sacrifice (Aim Shot)
                       Pro-Fence | 25 | Sacrifice (Aim Shot)
                      Depth-Sole | 75 | (none)
   Squidguts' Medabot: Aviking
                Medal: Devil
     Vital Statistics:      Part | HP | Ability
                         Enticed | 35 | Missile (Aim Shot)
                           Burst | 25 | Sacrifice (Aim Shot)
                       Pro-Fence | 25 | Sacrifice (Aim Shot)
                      Depth-Sole | 75 | (none)

  Squidguts is mean, and he means business. Watch out for Sacrifice, it can do
massive damage in a short amount of time. Thankfully, Sacrifice destroys the
arm of Aviking... But that means each Aviking can use Sacrifice 2 times, for a
total of 4 times... That is 4 times too many, in my opinion. If you have fast
Medabots with Anti-Sea, now is the time to use them. Just blast away with all
the Anti-Sea attacks you have until you win.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
   Squidguts' Medabot: Dashbutton
                Medal: Knight
     Vital Statistics:     Part |  HP | Ability
                      Switching |  90 | Full Block (Defend)
                      Right-Ing | 100 | Defence (Defend)
                         Leftup | 100 | Defence (Defend)
                          Burly | 140 | (none)
   Squidguts' Medabot: Giggly Jelly
                Medal: Jellyfish
     Vital Statistics:        Part |  HP | Ability
                      Missile Base |  45 | Missile (Shoot)
                      Intermissile |  40 | Missile (Shoot)
                      Guidemissile |  40 | Missile (Aim Shot)
                          Limptank | 120 | (none)

  Equipping a CancelBomb part on your leader (or all 3 Medabots) will help.
Giggly Jelly only has one move, Missile. Dashbutton and Giggly Jelly both have
a ton of HP, so this may take a while. Shoot or Aim Shot attacks are best in
this Robattle. If/when Dashbutton uses Full Block just use any type of shooting
attack, and make sure the crosshairs target him, not Giggly Jelly. Dashbutton
actually makes this fight easier on you by using Defence, forcing you to attack
him. How convenient.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

 (all other times)
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
   Squidguts' Medabot: Aviking
                Medal: Devil
     Vital Statistics:      Part | HP | Ability
                         Enticed | 35 | Missile (Aim Shot)
                           Burst | 25 | Sacrifice (Aim Shot)
                       Pro-Fence | 25 | Sacrifice (Aim Shot)
                      Depth-Sole | 75 | (none)
   Squidguts' Medabot: Aviking
                Medal: Devil
     Vital Statistics:      Part | HP | Ability
                         Enticed | 35 | Missile (Aim Shot)
                           Burst | 25 | Sacrifice (Aim Shot)
                       Pro-Fence | 25 | Sacrifice (Aim Shot)
                      Depth-Sole | 75 | (none)
   Squidguts' Medabot: Aviking
                Medal: Devil
     Vital Statistics:      Part | HP | Ability
                         Enticed | 35 | Missile (Aim Shot)
                           Burst | 25 | Sacrifice (Aim Shot)
                       Pro-Fence | 25 | Sacrifice (Aim Shot)
                      Depth-Sole | 75 | (none)

  Squidguts is just as difficult as ever. Use Anti-Sea attacks on your fastest
Medabots. You may also want to equip at least one Gorem part on each Medabot,
to prevent any damage from Aviking's Missile attacks, if the Avikings ever use
Missile...
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
   Squidguts' Medabot: Dashbutton
                Medal: Knight
     Vital Statistics:     Part |  HP | Ability
                      Switching |  90 | Full Block (Defend)
                      Right-Ing | 100 | Defence (Defend)
                         Leftup | 100 | Defence (Defend)
                          Burly | 140 | (none)
   Squidguts' Medabot: Giggly Jelly
                Medal: Jellyfish
     Vital Statistics:        Part |  HP | Ability
                      Missile Base |  45 | Missile (Shoot)
                      Intermissile |  40 | Missile (Shoot)
                      Guidemissile |  40 | Missile (Aim Shot)
                          Limptank | 120 | (none)
   Squidguts' Medabot: Giggly Jelly
                Medal: Jellyfish
     Vital Statistics:        Part |  HP | Ability
                      Missile Base |  45 | Missile (Shoot)
                      Intermissile |  40 | Missile (Shoot)
                      Guidemissile |  40 | Missile (Aim Shot)
                          Limptank | 120 | (none)

  Take the strategy from the previous encounter, and add one extra Giggly
Jelly. This Robattle is still not a challenge AT ALL. The only thing that could
possibly mess you up is if Giggly Jelly used a Medaforce to attack you, which
is highly unlikely.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

 3.11 Ryo
 --------
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
   Ryo's Medabot: Spiralle
           Medal: Cat
Vital Statistics:        Part | HP | Ability
                 Maxima Pouch | 60 | Sword (Strike)
                 Maxima Sword | 55 | Sword (Strike)
                 Maxima Drill | 55 | Sword (Berserk)
                   First Wave | 60 | (none)
   Ryo's Medabot: Spiralle
           Medal: Cat
Vital Statistics:        Part | HP | Ability
                 Maxima Pouch | 60 | Sword (Strike)
                 Maxima Sword | 55 | Sword (Strike)
                 Maxima Drill | 55 | Sword (Berserk)
                   First Wave | 60 | (none)
   Ryo's Medabot: Spiralle
           Medal: Cat
Vital Statistics:        Part | HP | Ability
                 Maxima Pouch | 60 | Sword (Strike)
                 Maxima Sword | 55 | Sword (Strike)
                 Maxima Drill | 55 | Sword (Berserk)
                   First Wave | 60 | (none)

  (strategy coming soon)
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

 3.12 Tequonic
 -------------
==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
   Tequoinic's Medabot: Sabotina
                 Medal: ?
      Vital Statistics:       Part | HP | Ability
                          Sombrero | 40 | Chain Gun (Shoot)
                         Spiky Gun | 35 | Chain Gun (Shoot)
                        Needle Gun | 35 | Chain Gun (Aim Shot)
                       Right-A-Way | 55 | (none)
   Tequoinic's Medabot: Sabotina
                 Medal: ?
      Vital Statistics:       Part | HP | Ability
                          Sombrero | 40 | Chain Gun (Shoot)
                         Spiky Gun | 35 | Chain Gun (Shoot)
                        Needle Gun | 35 | Chain Gun (Aim Shot)
                       Right-A-Way | 55 | (none)
   Tequoinic's Medabot: Sabotina
                 Medal: ?
      Vital Statistics:       Part | HP | Ability
                          Sombrero | 40 | Chain Gun (Shoot)
                         Spiky Gun | 35 | Chain Gun (Shoot)
                        Needle Gun | 35 | Chain Gun (Aim Shot)
                       Right-A-Way | 55 | (none)

  This guy isn't too hard. Just use any attack and he will go down quickly. Use
Shot Trap if you have it, it will make the battle that much faster.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

 3.13 Rubberobo D
 ----------------
  Rubberobo D's Medabot: Magiclown
                  Medal: Jellyfish
       Vital Statistics:        Part | HP | Ability
                              Finale | 55 | Stability (Heal)
                            Carnival | 35 | Missile (Shoot)
                            Festival | 35 | Missile (Aim Shot)
                        Balance-Ball | 45 | (none)
  Rubberobo D's Medabot: Gorem
                  Medal: Ghost
       Vital Statistics:        Part | HP | Ability
                        Head Shutter | 70 | CancelBomb (Interrupt)
                        Hand Shutter | 65 | CancelBomb (Interrupt)
                         Arm Shutter | 65 | CancelBomb (Interrupt)
                             Blow Up | 75 | (none)

  This is a very easy Robattle. Just equip a few Gorem parts on your Medabots
and you won't have any problems. Hit Magiclown with anything you have equipped
and this will end quickly. Just don't use Missile on Gorem...

 3.14 Prince Kir
 ---------------
  Prince Kir's Medabot: Redmatador
                 Medal: Knight
      Vital Statistics:       Part | HP | Ability
                       Body Attack | 50 | Full Block (Defend)
                             Saber | 40 | Sword (Strike)
                       Mant Shield | 60 | Defence (Defend)
                       Dash Attack | 30 | (none)
  Prince Kir's Medabot: Redmatador
                 Medal: Knight
      Vital Statistics:       Part | HP | Ability
                       Body Attack | 50 | Full Block (Defend)
                             Saber | 40 | Sword (Strike)
                       Mant Shield | 60 | Defence (Defend)
                       Dash Attack | 30 | (none)
  Prince Kir's Medabot: Redmatador
                 Medal: Knight
      Vital Statistics:       Part | HP | Ability
                       Body Attack | 50 | Full Block (Defend)
                             Saber | 40 | Sword (Strike)
                       Mant Shield | 60 | Defence (Defend)
                       Dash Attack | 30 | (none)

  This guy only has one type of Medabot. Grap Trap is great here if Redmatador
chooses to attack. If Redmatador uses Full Block the only thing you can do is
use Medaforces or Shoot/Aim Shot attacks targeting the Medabot using Full
Block. Rokusho players can use Face Lantern's parts to prevent Red Matador from
effectively using Defend parts...

 3.15 Shandy
 -----------
  Shandy's Medabot: Kingpharaoh
             Medal: Bear
  Vital Statistics:      Part |  HP | Ability
                   Grand Bomb |  45 | Napalm (Shoot)
                   Black Hall |  40 | Press (Shoot)
                    Dark Hall |  40 | Press (Aim Shot)
                     Sit Down | 130 | (none)
  Shandy's Medabot: Kingpharaoh
             Medal: Bear
  Vital Statistics:      Part |  HP | Ability
                   Grand Bomb |  45 | Napalm (Shoot)
                   Black Hall |  40 | Press (Shoot)
                    Dark Hall |  40 | Press (Aim Shot)
                     Sit Down | 130 | (none)
  Shandy's Medabot: Kingpharaoh
             Medal: Bear
  Vital Statistics:      Part |  HP | Ability
                   Grand Bomb |  45 | Napalm (Shoot)
                   Black Hall |  40 | Press (Shoot)
                    Dark Hall |  40 | Press (Aim Shot)
                     Sit Down | 130 | (none)

  The best strategy is to equip a Gorem part to block the Napalm, and use Shot
Trap if you have it. Using the Bear Medal's second Medaforce also helps, for
Metabee players. Thankfully these Medabots are really slow, especially once you
remove the legs.

 3.16 Spumoni
 ------------
  Spumoni's Medabot: Auroraqueen
              Medal: Queen
   Vital Statistics:    Part | HP | Ability
                    Blizzard | 30 | Freeze (Strike)
                         Ice | 25 | Freeze (Strike)
                      Freeze | 25 | Freeze (Berserk)
                        Sled | 35 | (none)
  Spumoni's Medabot: Auroraqueen
              Medal: Queen
   Vital Statistics:    Part | HP | Ability
                    Blizzard | 30 | Freeze (Strike)
                         Ice | 25 | Freeze (Strike)
                      Freeze | 25 | Freeze (Berserk)
                        Sled | 35 | (none)
  Spumoni's Medabot: Auroraqueen
              Medal: Queen
   Vital Statistics:    Part | HP | Ability
                    Blizzard | 30 | Freeze (Strike)
                         Ice | 25 | Freeze (Strike)
                      Freeze | 25 | Freeze (Berserk)
                        Sled | 35 | (none)

  Protect yourself from the frozen status Stop by using the Victory Armor head.
Grap Trap helps too. These 'bots aren't anything to really worry about, other
than that horrible Freeze. This is a very easy battle.

 3.17 Joe Swihan
 ---------------
  Joe Swihan's Medabot: Wigwamo
                 Medal: Phoenix
      Vital Statistics:       Part | HP | Ability
                          Acid Con | 35 | Melt (Strike)
                         Acid Bomb | 30 | Melt (Strike)
                         Acid Rain | 30 | Melt (Berserk)
                       Repeatastep | 45 | (none)
  Joe Swihan's Medabot: Wigwamo
                 Medal: Phoenix
      Vital Statistics:       Part | HP | Ability
                          Acid Con | 35 | Melt (Strike)
                         Acid Bomb | 30 | Melt (Strike)
                         Acid Rain | 30 | Melt (Berserk)
                       Repeatastep | 45 | (none)
  Joe Swihan's Medabot: Wigwamo
                 Medal: Phoenix
      Vital Statistics:       Part | HP | Ability
                          Acid Con | 35 | Melt (Strike)
                         Acid Bomb | 30 | Melt (Strike)
                         Acid Rain | 30 | Melt (Berserk)
                       Repeatastep | 45 | (none)

  As always when dealing with abnormal statuses equip the Victory Armor head.
Wigwamo's attacks deal Flow damage, and are all Grapple based, so Grap Trap is
great as well. Using the Phoenix Medal's second Medaforce (Rokusho players) is
also a good idea.

 3.18 Dr. Armond
 ---------------
 (first time)
  Dr. Armond's Medabot: Bayonet
                 Medal: ?
      Vital Statistics:         Part | HP | Ability
                       Reaction Bomb | 45 | Missile (Shoot)
                            Revolven | 40 | Rifle (Shoot)
                         Sumachingun | 40 | Chain Gun (Aim Shot)
                          Ochitsukan | 50 | (none)
  Dr. Armond's Medabot: Zorin
                 Medal: Cat
      Vital Statistics:          Part | HP | Ability
                        Broad Antenna | 65 | Scout (Support)
                           Shin-Sword | 30 | Sword (Strike)
                       Bee-Bee Hammer | 30 | Hammer (Berserk)
                             Tatakawa | 50 | (none)
  Dr. Armond's Medabot: Zorin
                 Medal: Cat
      Vital Statistics:          Part | HP | Ability
                        Broad Antenna | 65 | Scout (Support)
                           Shin-Sword | 30 | Sword (Strike)
                       Bee-Bee Hammer | 30 | Hammer (Berserk)
                             Tatakawa | 50 | (none)

  Can you say "Cool Medabots" and "tough battle" at the same time? That's what
this Robattle is. Grap Trap will help with Zorin, causing it damage each time
it attacks. Gorem parts can protect you from Bayonet's Missiles, which it
seldom uses. Shot Trap (for Metabee players) can help with Bayonet, causing it
damage anytime it attacks. Scout if you need it, and use high-powered attacks,
preferably with Chain Reaction. Medaforces will help greatly in this battle.
  Oh, try to win the parts opposite to your version (i.e. Bayonet parts for
Rokusho players, and Zorin parts for Metabee players). I know this sounds
stupid, and you'd rather get the parts that would improve your first Medabot
(Rokusho/Metabee), but you really need to get the opposite parts. See "Partsun
Rally" and check the prize for the exact reason why...

 (second time)
  Dr. Armond's Medabot: Zorin
                 Medal: Cat
      Vital Statistics:          Part | HP | Ability
                        Broad Antenna | 65 | Scout (Support)
                           Shin-Sword | 30 | Sword (Strike)
                       Bee-Bee Hammer | 30 | Hammer (Berserk)
                             Tatakawa | 50 | (none)
  Dr. Armond's Medabot: Bayonet
                 Medal: ?
      Vital Statistics:         Part | HP | Ability
                       Reaction Bomb | 45 | Missile (Shoot)
                            Revolven | 40 | Rifle (Shoot)
                         Sumachingun | 40 | Chain Gun (Aim Shot)
                          Ochitsukan | 50 | (none)
  Dr. Armond's Medabot: Bayonet
                 Medal: ?
      Vital Statistics:         Part | HP | Ability
                       Reaction Bomb | 45 | Missile (Shoot)
                            Revolven | 40 | Rifle (Shoot)
                         Sumachingun | 40 | Chain Gun (Aim Shot)
                          Ochitsukan | 50 | (none)

  This time around he's using the opposite team, with his grappler in the lead
and two shooters for backup. Use Grap Trap for an easy win. Other than that,
just hit fast, hard, and often. This shouldn't be too difficult, considering
how far into the game you are and how many great parts you already have
collected... Metabee players have an easier time with this battle, since
Metabee naturally targets grapplers (such as Zorin). Once again, try to win the
opposite parts (Metabee players try to win Zorin parts, Rokusho players try to
win Bayonet parts).

 (third time and most times after)
  Dr. Armond's Medabot: Robo-Emperor
                 Medal: Bear
      Vital Statistics:      Part | HP | Ability
                       Deathblast | 70 | Press (Aim Shot)
                        Deathbomb | 60 | Napalm (Aim Shot)
                        Deathbeam | 60 | Beam (Aim Shot)
                        Spaghetti | 70 | (none)
  Dr. Armond's Medabot: Bayonet
                 Medal: ?
      Vital Statistics:         Part | HP | Ability
                       Reaction Bomb | 45 | Missile (Shoot)
                            Revolven | 40 | Rifle (Shoot)
                         Sumachingun | 40 | Chain Gun (Aim Shot)
                          Ochitsukan | 50 | (none)
  Dr. Armond's Medabot: Zorin
                 Medal: Cat
      Vital Statistics:          Part | HP | Ability
                        Broad Antenna | 65 | Scout (Support)
                           Shin-Sword | 30 | Sword (Strike)
                       Bee-Bee Hammer | 30 | Hammer (Berserk)
                             Tatakawa | 50 | (none)

  He's not as hard as he looks, really! Use Shot Trap, Full Block, CntrAttk,
Medaforces, and any extremely powerful attacks and you will almost always win.
The strategy is simple - ignore Bayonet and Zorin and hit Robo-Emperor. Shot
Trap has the added bonus of hurting Bayonet. Heal parts (parts that restore
Armor, revive dead Medabots, and repair broken parts) come in very handy as
well.

 3.19 Dark Master
 ----------------
  Dark Master's Medabot: Flig Flag
                  Medal: Chameleon
       Vital Statistics:         Part | HP | Ability
                            Pop-N-Eye | 50 | Conceal (Interrupt)
                         Amphibi-Hand | 45 | Conceal (Interrupt)
                          Amphibi-Arm | 45 | Conceal (Interrupt)
                          Amphibi-Leg | 65 | (none)
  Dark Master's Medabot: Crimson King
                  Medal: Devil
       Vital Statistics:         Part | HP | Ability
                          Peck Strike | 50 | Destroy (Berserk)
                         Dondon Punch | 45 | Destroy (Berserk)
                           Dopa Punch | 45 | Destroy (Berserk)
                             Wannafly | 45 | (none)
  Dark Master's Medabot: Crimson King
                  Medal: Devil
       Vital Statistics:         Part | HP | Ability
                          Peck Strike | 50 | Destroy (Berserk)
                         Dondon Punch | 45 | Destroy (Berserk)
                           Dopa Punch | 45 | Destroy (Berserk)
                             Wannafly | 45 | (none)

  This battle is somewhat tough. You should start off with Anti-Sea aimed at
Flig Flag and Anti-Air aimed at the Crimson Kings. If your Anti-Sea parts
survive the first round continue using them until the Robattle ends. Otherwise
try Missile attacks. Destroy only affects Medabots facing away from Crimson
King, and it works similar to Sacrifice, but the Crimson Kings get to keep
their arms.

 3.20 Milky
 ----------
   Milky's Medabot: Sunwitch
             Medal: Rabbit
  Vital Statistics:       Part | HP | Ability
                       Majoram | 35 | Pushover (Interrupt)
                    Two Cotton | 30 | Pushover (Interrupt)
                     Boomerang | 30 | Pushover (Interrupt)
                     Clean Box | 80 | (none)
   Milky's Medabot: Wolfeel
             Medal: Ninja
  Vital Statistics:       Part | HP | Ability
                    Concealing | 20 | Strengthen (Defend)
                      Konpinch | 20 | Thunder (Strike)
                      Konplier | 20 | Thunder (Berserk)
                    Duck Under | 70 | (none)
   Milky's Medabot: Wolfeel
             Medal: Ninja
  Vital Statistics:       Part | HP | Ability
                    Concealing | 20 | Strengthen (Defend)
                      Konpinch | 20 | Thunder (Strike)
                      Konplier | 20 | Thunder (Berserk)
                    Duck Under | 70 | (none)

  Use Victory Armor (or by now you could use Morning Call or Finale) to prevent
the Thunder status from paralyzing, and use Anti-Sea to attack Wolfeel. Majoram
only knows one move - Pushover. Pushover will deal 1 damage if it hits a
Medabot facing away, if it hits one facing towards Sunwitch it will deal more
damage AND erase any orders. This isn't really a hard battle, just a long one.

 3.21 Rubberobo E
 ----------------
  Rubberobo E's Medabot: Churlybear
                  Medal: Bear
       Vital Statistics:     Part | HP | Ability
                         Spreader | 40 | Break (Shoot)
                          Smasher | 35 | Break (Shoot)
                         Splasher | 35 | Break (Aim Shot)
                        Anti-Grav | 65 | (none)
  Rubberobo E's Medabot: Jorat
                  Medal: Mouse
       Vital Statistics:       Part | HP | Ability
                        Full Moused | 55 | Scout (Support)
                              Scout | 50 | Scout (Support)
                            Spotter | 50 | Scout (Support)
                              Mover | 65 | (none)

  This is a very easy Robattle. One of the easiest, actually. Just attack and
it will be over in no time flat. You *could* equip the Moai head Stonecluster
on your lead Medabot, since it will block all Gravity-based attacks, such as
Break, but it is really unnecessary.

 3.22 Shrimplips
 ---------------
  Shrimplip's Medabot: Gentleheart
                Medal: Spider
     Vital Statistics:         Part |  HP | Ability
                         Shot Clear |  30 | Attack Clr (Defend)
                       Grade Hammer |  50 | Hammer (Strike)
                        Gold Hammer |  50 | Hammer (Berserk)
                          Big Boots | 130 | (none)
  Shrimplip's Medabot: Gentleheart
                Medal: Spider
     Vital Statistics:         Part |  HP | Ability
                         Shot Clear |  30 | Attack Clr (Defend)
                       Grade Hammer |  50 | Hammer (Strike)
                        Gold Hammer |  50 | Hammer (Berserk)
                          Big Boots | 130 | (none)
  Shrimplip's Medabot: Gentleheart
                Medal: Spider
     Vital Statistics:         Part |  HP | Ability
                         Shot Clear |  30 | Attack Clr (Defend)
                       Grade Hammer |  50 | Hammer (Strike)
                        Gold Hammer |  50 | Hammer (Berserk)
                          Big Boots | 130 | (none)

  Gentleheart's Hammer move is not new. You've seen enough hammers by now. The
new twist is the Attack Clr (a trap). This new trap is pure evil. It will erase
any attack order (Shot, Aim-Shot, Strike, Berserk) when a Medabot reaches the
center (one time only, unless it is reinforced, then one time per trap or
reinforcement). A good strategy is to just use Medaforces, then you will most
likely dodge the Hammers and not be affected by Attack Clr.

 3.23 Hachiro
 ------------
  Hachiro's Medabot: Stingray
              Medal: Tortoise
   Vital Statistics:         Part | HP | Ability
                     Plasma Laser | 40 | Laser (Shoot)
                      Track Laser | 35 | Laser (Shoot)
                      Chase Laser | 35 | Laser (Aim Shot)
                           Shadow | 55 | (none)
  Hachiro's Medabot: Armorparadeen
              Medal: Knight
   Vital Statistics:          Part |  HP | Ability
                       Clear Armor | 100 | Defence (Defend)
                       Right Armor |  95 | Defence (Defend)
                        Left Armor |  95 | Defence (Defend)
                     Rocking Horse |  65 | (none)
  Hachiro's Medabot: Armorparadeen
              Medal: Knight
   Vital Statistics:          Part |  HP | Ability
                       Clear Armor | 100 | Defence (Defend)
                       Right Armor |  95 | Defence (Defend)
                        Left Armor |  95 | Defence (Defend)
                     Rocking Horse |  65 | (none)

  Set up your lead Medabot with at least one Haniwa part to block the Laser
attack. If you do that you CANNOT be hurt (except by Medaforce)! I suggest
using Rokusho and Metabee as partners in this battle rather than the leader...
Anyway, just aim for Stingray, unless Armorparadeen is defending. If the
partner(s) is(are) defending, use the Can't Defend ability (Rokusho only) that
you got in Milky's Castle, or aim only for the defending Medabot(s). If you
have Shot Trap use it, because Stingray's only attack is Laser, a Shoot or Aim
Shot ability.

 3.24 Rubberobo Kid
 ------------------
  Rubberobo Kid's Medabot: Turnmonkey
                    Medal: Monkey
         Vital Statistics:      Part | HP | Ability
                          Downstream | 50 | Use Drain (Interrupt)
                           Countfall | 45 | Use Drain (Interrupt)
                            Timefall | 45 | Use Drain (Interrupt)
                           Pita Pata | 35 | (none)
  Rubberobo Kid's Medabot: Volume10
                    Medal: Jellyfish
         Vital Statistics:        Part | HP | Ability
                                Larynx | 40 | Napalm (Shoot)
                            Sound Copy | 85 | Half Block (Defend)
                          Return Sound | 85 | Half Block (Defend)
                            Pipe Organ | 70 | (none)

  This guy is a pushover. Just attack with anything and he'll go down in no
time. I don't see why this should count as a boss battle, but it does...

 3.25 Baron
 ----------
   Baron's Medabot: Banisher
             Medal: Ninja
  Vital Statistics:        Part | HP | Ability
                   Sweat Mantle | 65 | CntrAttk (Defend)
                     Sweat Cape | 60 | CntrAttk (Defend)
                    Sweat Cloak | 60 | CntrAttk (Defend)
                      Klip Klop | 55 | (none)
   Baron's Medabot: Banisher
             Medal: Ninja
  Vital Statistics:        Part | HP | Ability
                   Sweat Mantle | 65 | CntrAttk (Defend)
                     Sweat Cape | 60 | CntrAttk (Defend)
                    Sweat Cloak | 60 | CntrAttk (Defend)
                      Klip Klop | 55 | (none)
   Baron's Medabot: Banisher
             Medal: Ninja
  Vital Statistics:        Part | HP | Ability
                   Sweat Mantle | 65 | CntrAttk (Defend)
                     Sweat Cape | 60 | CntrAttk (Defend)
                    Sweat Cloak | 60 | CntrAttk (Defend)
                      Klip Klop | 55 | (none)

  Talk about hard! If you attack at all you will get your attack shoved right
back in your face! Weak attacks won't be reflected, but determining what is and
what isn't a weak attack is very tricky... The easiest way to defeat the Baron
is to just use Medaforces. Be sure you use Medaforces that attack. Damage Ball
isn't a good one, unless you've taken damage...

 3.26 Gillgirl
 --------------
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Gillgirl's Medabot: Circulis
               Medal: Rabbit
    Vital Statistics:       Part | HP | Ability
                         Charmee | 45 | Drain Chrg (Support)
                     Charmy Hand | 40 | Drain Chrg (Support)
                      Charmy Arm | 40 | Drain Chrg (Support)
                      Charmy Leg | 30 | (none)
  Gillgirl's Medabot: Gloomeg
               Medal: Jellyfish
    Vital Statistics:        Part |  HP | Ability
                     Tank Missile |  65 | Missile (Shoot)
                           Homing |  60 | Missile (Shoot)
                          Grenade |  60 | Missile (Aim Shot)
                       Block Tank | 120 | (none)
  Gillgirl's Medabot: Gloomeg
               Medal: Jellyfish
    Vital Statistics:        Part |  HP | Ability
                     Tank Missile |  65 | Missile (Shoot)
                           Homing |  60 | Missile (Shoot)
                          Grenade |  60 | Missile (Aim Shot)
                       Block Tank | 120 | (none)

  Equipping Gorem parts will help protect your party from Gloomeg's attacks.
Circulis isn't anything to worry about - her Drain Chrg only slows you down
while making her faster, but doesn't deal any damage. Attack fast and hit hard,
and target Circulis as much as possible, and this battle shouldn't last more
than about 10 seconds.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Gillgirl's Medabot: Stonemirror
               Medal: Devil
    Vital Statistics:        Part | HP | Ability
                       Death Grin | 45 | Destroy (Berserk)
                     Death Beckon | 40 | Destroy (Berserk)
                       Death Curl | 40 | Destroy (Berserk)
                         Tail End | 40 | (none)
  Gillgirl's Medabot: Gloomeg
               Medal: Jellyfish
    Vital Statistics:        Part |  HP | Ability
                     Tank Missile |  65 | Missile (Shoot)
                           Homing |  60 | Missile (Shoot)
                          Grenade |  60 | Missile (Aim Shot)
                       Block Tank | 120 | (none)
  Gillgirl's Medabot: Gloomeg
               Medal: Jellyfish
    Vital Statistics:        Part |  HP | Ability
                     Tank Missile |  65 | Missile (Shoot)
                           Homing |  60 | Missile (Shoot)
                          Grenade |  60 | Missile (Aim Shot)
                       Block Tank | 120 | (none)

  Equipping Gorem parts will help protect your party from Gloomeg's attacks.
Watch out for Stonemirror, the head has an attack Power rating of 98 with Chain
Reaction, which is the strongest attack I've found (so far). Hit fast and hard,
and be sure you hit Stonemirror. If you use Berserk attacks of your own (such
as the Great Hammer and/or Real Krab) you *should* be able to take down
Stonemirror as soon as the Robattle starts... Woe to you if you don't though!
Although... Destroy only works on Medabots in the RAD phase... so you *might*
escape unharmed...
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

 3.27 Seaslug
 ------------
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -+--- -+---
  Seaslug's Medabot: Chimerator
              Medal: Phoenix
   Vital Statistics:         Part | HP | Ability
                       Lionattack | 45 | Melt (Strike)
                     Dragonattack | 30 | Hold (Strike)
                       Goatattack | 30 | Virus (Strike)
                    Triple Thread | 35 | (none)
  Seaslug's Medabot: Chimerator
              Medal: Phoenix
   Vital Statistics:         Part | HP | Ability
                       Lionattack | 45 | Melt (Strike)
                     Dragonattack | 30 | Hold (Strike)
                       Goatattack | 30 | Virus (Strike)
                    Triple Thread | 35 | (none)
  Seaslug's Medabot: Chimerator
              Medal: Phoenix
   Vital Statistics:         Part | HP | Ability
                       Lionattack | 45 | Melt (Strike)
                     Dragonattack | 30 | Hold (Strike)
                       Goatattack | 30 | Virus (Strike)
                    Triple Thread | 35 | (none)

  Use a Stability part (such as Victory Armor) to guard against the status
ailments. Grap Trap is another good ability to bring along. Parts with high
evasion also help, and staying away from Aim Shot or Berserk will increase your
chances of evading.

---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+== ==+== ==+==
  Seaslug's Medabot: Shamen
              Medal: Monkey
   Vital Statistics:     Part |  HP | Ability
                      Misstep |  45 | Impair (Interrupt)
                    Slipstart |  40 | Impair (Interrupt)
                      Slipend |  40 | Impair (Interrupt)
                      Slipped | 100 | (none)
  Seaslug's Medabot: Krosserdog
              Medal: ?
   Vital Statistics:        Part | HP | Ability
                     Head Cannon | 45 | Rifle (Shoot)
                       Aim Rifle | 40 | Rifle (Shoot)
                    Battle Rifle | 40 | Rifle (Aim Shot)
                          Howzer | 50 | (none)
  Seaslug's Medabot: Mantaprey
              Medal: Cat
   Vital Statistics:    Part | HP | Ability
                      Kataki | 15 | Sword (Strike)
                    Kamakubi | 20 | Sword (Strike)
                    Kubikiri | 20 | Sword (Berserk)
                      Kamaki | 15 | (none)

  You've seen Krosserdog and Mantaprey before. Metabee players should
concentrate on attacking Shamen, and should bring along a Stability part to
heal your team from Shamen's Impair (Can't Use status). I recommend Victory
Armor.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+== ==+== ==+==

 3.28 Dr. Aki
 ------------
  Dr. Aki's Medabot: Cosmo-Alien
              Medal: Alien
   Vital Statistics:     Part | HP | Ability
                    Mute Body | 65 | Change (Interrupt)
                    Mute Hand | 60 | Change (Interrupt)
                     Mute Arm | 60 | Change (Interrupt)
                     Mute Leg | 50 | (none)
  Dr. Aki's Medabot: Cosmo-Alien
              Medal: Alien
   Vital Statistics:     Part | HP | Ability
                    Mute Body | 65 | Change (Interrupt)
                    Mute Hand | 60 | Change (Interrupt)
                     Mute Arm | 60 | Change (Interrupt)
                     Mute Leg | 50 | (none)
  Dr. Aki's Medabot: Cosmo-Alien
              Medal: Alien
   Vital Statistics:     Part | HP | Ability
                    Mute Body | 65 | Change (Interrupt)
                    Mute Hand | 60 | Change (Interrupt)
                     Mute Arm | 60 | Change (Interrupt)
                     Mute Leg | 50 | (none)

  This is one cool Medabot, but unfortunately, you only get to Robattle Dr. Aki
once per game... Like Nae's Medabots, Cosmo-Alien is an Elemental Medabot,
meaning it changes its parts into other parts. This means Shot Trap, Grap Trap,
etc. won't work on this Medabot. Unlike the other Elemental series, which can
only turn their parts into a specific class of parts, Cosmo-Alien can turn its
parts into ANY parts. That means Attack, Defend, Heal, Support, or Interrupt
parts. Hit fast and hard with all you've got. There is no real strategy to
winning, since these Medabots use every move in the game... Your best bet is to
use Aim Shot and Shoot attacks targeting the leader, but be sure to use attacks
with a high success rating... Medaforces are great, too.

 3.29 Hanzo, Sasuke, Goemon
 --------------------------
   Hanzo's Medabot: Spitfire
             Medal: Mermaid
  Vital Statistics:         Part | HP | Ability
                   Drago Crystal | 40 | Recovery (Heal)
                       Curewater | 35 | Team Form (Defend)
                   Repair Spring | 35 | TeamAttack (Defend)
                       Dragonbed | 85 | (none)
   Hanzo's Medabot: Octoclam
             Medal: Squid
  Vital Statistics:   Part | HP | Ability
                   Hatchin | 35 | Hold (Strike)
                     Catch | 30 | Hold (Strike)
                     Twist | 30 | Hold (Berserk)
                     Swick | 25 | (none)
   Hanzo's Medabot: Spitfire
             Medal: Mermaid
  Vital Statistics:         Part | HP | Ability
                   Drago Crystal | 40 | Recovery (Heal)
                       Curewater | 35 | Team Form (Defend)
                   Repair Spring | 35 | TeamAttack (Defend)
                       Dragonbed | 85 | (none)

  Watch out for Team Form and TeamAttack. Team Form sets up for a team-based
attack, and TeamAttack unleashes the team-based attack. This attack does
massive damage. On a brighter note, it takes two turns to pull off, since he
has to use Team Form before Team Attack will work... Octoclam should be no
problem. The only other thing to note is you only get 4 chances to battle this
team - you only have four shots at getting Spitfire parts, so make them count!
Other than the Team moves this battle is just like other battles, very simple
if you strike fast and hard.
  The Medaforce Cancel Formation will protect whichever Medabot uses it from
the Team Attack. It may be helpful to give your leader a Medal with this
Medaforce, such as the Spider Medal, and use it right away (charge Medaforce
twice, then use the Medaforce).
  All three of the Ninja Brothers use similar teams, so I've grouped them here.
Use this strategy for all three of them, but beware, the middle Medabot changes
for each Brother. See below for details.

  Sasuke's Medabot: Spitfire
             Medal: Mermaid
  Vital Statistics:         Part | HP | Ability
                   Drago Crystal | 40 | Recovery (Heal)
                       Curewater | 35 | Team Form (Defend)
                   Repair Spring | 35 | TeamAttack (Defend)
                       Dragonbed | 85 | (none)
  Sasuke's Medabot: Noctobat
             Medal: Bat
  Vital Statistics:   Part | HP | Ability
                    Psycho Missle | 35 | Anti-Air (Shoot)
                   Electo Missile | 30 | Anti-Air (Shoot)
                    Sonic Missile | 30 | Anti-Air (Aim Shot)
                            Grave | 25 | (none)
  Sasuke's Medabot: Spitfire
             Medal: Mermaid
  Vital Statistics:         Part | HP | Ability
                   Drago Crystal | 40 | Recovery (Heal)
                       Curewater | 35 | Team Form (Defend)
                   Repair Spring | 35 | TeamAttack (Defend)
                       Dragonbed | 85 | (none)

  See the strategy for Hanzo, since this team is so similar to his.

  Goemon's Medabot: Spitfire
             Medal: Mermaid
  Vital Statistics:         Part | HP | Ability
                   Drago Crystal | 40 | Recovery (Heal)
                       Curewater | 35 | Team Form (Defend)
                   Repair Spring | 35 | TeamAttack (Defend)
                       Dragonbed | 85 | (none)
  Goemon's Medabot: Kappalord
             Medal: Kappa
  Vital Statistics:   Part | HP | Ability
                    Psycho Missle | 35 | Anti-Air (Shoot)
                   Electo Missile | 30 | Anti-Air (Shoot)
                    Sonic Missile | 30 | Anti-Air (Aim Shot)
                            Grave | 25 | (none)
  Goemon's Medabot: Spitfire
             Medal: Mermaid
  Vital Statistics:         Part | HP | Ability
                   Drago Crystal | 40 | Recovery (Heal)
                       Curewater | 35 | Team Form (Defend)
                   Repair Spring | 35 | TeamAttack (Defend)
                       Dragonbed | 85 | (none)

  See the strategy for Hanzo, since this team is so similar to his.

 3.30 Margarita, Cafe Ole
 ------------------------
  Margarita's Medabot: Utopian
                Medal: Monkey
     Vital Statistics:   Part | HP | Ability
                       Phanta | 25 | Confusion (Interrupt)
                      Obstuct | 20 | Confusion (Interrupt)
                      Disrupt | 20 | Confusion (Interrupt)
                      Dreamer | 35 | (none)
  Margarita's Medabot: Utopian
                Medal: Monkey
     Vital Statistics:   Part | HP | Ability
                       Phanta | 25 | Confusion (Interrupt)
                      Obstuct | 20 | Confusion (Interrupt)
                      Disrupt | 20 | Confusion (Interrupt)
                      Dreamer | 35 | (none)
  Margarita's Medabot: Utopian
                Medal: Monkey
     Vital Statistics:   Part | HP | Ability
                       Phanta | 25 | Confusion (Interrupt)
                      Obstuct | 20 | Confusion (Interrupt)
                      Disrupt | 20 | Confusion (Interrupt)
                      Dreamer | 35 | (none)

  This battle is tough if you don't know what to do. Start by equipping a
Stability part before even entering the Robattle. Stability parts include
Victoy Armor, Morningcall, and Finale (there are others, but these are the ones
you should have by this time). If you equip all three of your Medabots with
Stability parts, Utopian won't be able to touch you. If you don't, then you'll
have a long, tough Robattle. Your opponent will be yourself, because of the
Confusion attack, which causes the Chaos status... Anti-Air attacks are great
in this Robattle.

 3.31 Harvey
 -----------
  Harvey's Medabot: Propolis
             Medal: Snake
  Vital Statistics:         Part | HP | Ability
                         Hexadon | 35 | Bug (Strike)
                        Mistouch | 30 | Bug (Strike)
                         Stinger | 30 | Bug (Berserk)
                   Insecto-Wings | 35 | (none)
  Harvey's Medabot: Crimson King
             Medal: Devil
  Vital Statistics:         Part | HP | Ability
                     Peck Strike | 50 | Destroy (Berserk)
                    Dondon Punch | 45 | Destroy (Berserk)
                      Dopa Punch | 45 | Destroy (Berserk)
                        Wannafly | 45 | (none)
  Harvey's Medabot: Crimson King
             Medal: Devil
  Vital Statistics:         Part | HP | Ability
                     Peck Strike | 50 | Destroy (Berserk)
                    Dondon Punch | 45 | Destroy (Berserk)
                      Dopa Punch | 45 | Destroy (Berserk)
                        Wannafly | 45 | (none)

  You've seen Crimson King before, when Dark Master used him. Now you've got an
annoying bug as a leader, messing with your party's accuracy... Here's the
strategy: attack Propolis and ignore Crimson King. Use Anti-Air. Have a
Stability part equipped to negate the Bug attacks. Grap Trap is out of the
question, since these flying enemies will just fly right over the trap...

 3.32 Mega-Emperor
 -----------------
  Mega-Emperor's Medabot: Mega-Emperor
                   Medal: Kuwagata
        Vital Statistics:        Part | HP | Ability
                           Deathbreak | 70 | Break (Aim Shot)
                         Deathmissile | 60 | Missile (Aim Shot)
                           Deathlaser | 60 | Laser (Aim Shot)
                         Deathcrawler | 70 | (none)
  Mega-Emperor's Medabot: Mega-Emperor
                   Medal: Kabuto
        Vital Statistics:        Part | HP | Ability
                           Deathbreak | 70 | Break (Aim Shot)
                         Deathmissile | 60 | Missile (Aim Shot)
                           Deathlaser | 60 | Laser (Aim Shot)
                         Deathcrawler | 70 | (none)
  Mega-Emperor's Medabot: Mega-Emperor
                   Medal: Bear
        Vital Statistics:        Part | HP | Ability
                           Deathbreak | 70 | Break (Aim Shot)
                         Deathmissile | 60 | Missile (Aim Shot)
                           Deathlaser | 60 | Laser (Aim Shot)
                         Deathcrawler | 70 | (none)

  This is cruel and unusual punishment! Not only are there 3 Mega-Emperors, and
two are using rare Medals, but they start with full Medaforce gauges! The best
I can suggest is to bring along a Draken part (with the Force Bind ability) to
prevent Mega-Emperor from using his Medaforce. Rokusho/Metabee should NOT be
your lead Medabot in this battle. Your lead Medabot should be equipped with one
Gorem part and one Moai part, and the highest evasion legs you can find. The
other part should be a Strike or Shoot part. I highly recommend bringing at
least one healer, preferably the same Medabot that seals the Medaforce. Rokusho
or Metabee should be left out of this Robattle - they will die quick in this
fight, and you are better off with a different Medabot, anyway. A Defence part
with high Armor may be a good idea, to protect your party. Shot Trap is a very
good idea.

 3.33 Babyblu
 ------------
  Babyblu's Medabot: Babyblu
              Medal: Unicorn
   Vital Statistics:      Part | HP | Ability
                      Fracture | 60 | Force Bind (Interrupt)
                    Past Touch | 70 | Confusion (Interrupt)
                     Past Feel | 80 | Boost Chrg (Interrupt)
                     Umbilical | 85 | (none)
  Babyblu's Medabot: Mega-Emperor
              Medal: !
   Vital Statistics:        Part | HP | Ability
                      Deathbreak | 70 | Break (Aim Shot)
                    Deathmissile | 60 | Missile (Aim Shot)
                      Deathlaser | 60 | Laser (Aim Shot)
                    Deathcrawler | 70 | (none)
  Babyblu's Medabot: Armorparadeen
              Medal: Ninja
   Vital Statistics:         Part |  HP | Ability
                      Clear Armor | 100 | Defence (Defend)
                      Right Armor |  95 | Defence (Defend)
                       Left Armor |  95 | Defence (Defend)
                    Rocking Horse |  65 | (none)

  Talk about tough! This is even harder than the Mega-Emperor Robattles!
Babyblu will usually start off by sealing Medaforces. He can also Confuse you
or speed himself up. Stability parts are a MUST in this battle. Shot Trap is
good for taking out Mega-Emperor, and No Defense parts (such as Face Lantern's
parts or the Maitake Left arm Medapart from Cordy) are great for dealing with
Armorparadeen. Bring along a healer who also has Force Bind, just in case you
need it.

 3.34 Shiratama
 --------------
  Shiratama's Medabot: Mega-Emperor
                Medal: Bear
     Vital Statistics:        Part | HP | Ability
                        Deathbreak | 70 | Break (Aim Shot)
                      Deathmissile | 60 | Missile (Aim Shot)
                        Deathlaser | 60 | Laser (Aim Shot)
                      Deathcrawler | 70 | (none)
  Shiratama's Medabot: Wonder Angel
                Medal: Angel
     Vital Statistics:       Part | HP | Ability
                      Cherub Body | 30 | Forcedrain (Interrupt)
                      Cherub Hand | 25 | Recovery (Heal)
                       Cherub Arm | 25 | Repair (Heal)
                       Cherub Leg | 30 | (none)

  Shiratama's Medabot: Belzelga
                Medal: Devil
     Vital Statistics:    Part | HP | Ability
                        Helmet | 35 | Repair (Heal)
                      Helmight | 15 | Sacrifice (Aim Shot)
                       Helming | 15 | Sacrifice (Aim Shot)
                       Helcaos | 55 | (none)

  Talk about tough! This can be even harder than the Mega-Emperor Robattles or
Babyblu! I highly recommend using Shot Trap, since most of the attacks are Aim
Shot. Starting off with Force Bind might be a great idea, too, since all three
Medabots start off with full Medaforces. Hit fast and hard and concentrate
first on Wonder Angel, then Belzelga, then Mega-Emperor. The Shot Trap should
be dealing damage to both Belzelga and Mega-Emperor while you take out Wonder
Angel. Anti-Air is great for the task.

==============
 4 Side Quests
==============

  There are two Medals that require specific actions throughout the game. You
can only get one of the two Medals per time through the game. You'll either
have to get the other version, or start over, to get the other Medal. Just
remember, if you start over you erase everything, including the Medals you
currently have...

  Basically, you pick whichever girl you want the Medal from, always talk to
her, and always be mean to the other girl.

  In addition, Nae has six Medals that she will give to you, if you visit her
at the right times. If you miss one of the times, you will not be able to
collect all six of her Medals.

 4.1 Cat Medal Quest
 -------------------
  The Cat Medal is the Medal Erika will give you if you complete the Cat Medal
Quest. To complete the quest you must talk to Koji, Erika, and do a few things
at certain times. Everything you need to know is listed here.

  4.1a Mt. Odoro Pond
  """""""""""""""""""
  The first thing you'll need to do is talk to someone in Mt. Odoro Pond. After
you enter Mt. Odoro for the first time and Robattle Erika, head up, then right,
then down. You'll see Koji and Karin standing below the pond. Just talk to
Koji, but DO NOT TALK TO Karin. This is very important! If you talk to Koji and
Karin, you will get NOTHING in the end.
  After getting back Mt. Odoro Pond from Kannie's place, if you talk to Karin
she offers to Roboattle. DO NOT Robattle her. You can skip talking to her, or
if you do talk to her, tell her no.

  4.1b Medabot Island
  """""""""""""""""""
  When you first arrive at Medabot Island Erika will ask you to go with her to
the parade. Say yes.
  After completing the first half of the Medabot Tournament, leave the
building. A Rubberobo will steal a girl's Medal. Chase the Rubberobo with
Koji's help. After getting the Medal back, return it to the girl. Erika will
see you and get mad, then stalk off. Go to the far right side of the Island,
where there are two buildings. Enter the bottom building, the Arcade. Talk to
Erika and she will tell you to play the Select Corps. game. Talk to the boy and
he will leave, then play the game. Win the game and Erika will be at peace with
you again.
  When given the choice to buy Erika a drink, purchase the Orange Juice.
  Also, after completing the Witch's Castle, you will be given the S. Animal
Rappy. Give this to Erika when she asks for it.

  4.1c Medaropolis
  """"""""""""""""
  When you enter Medaropolis for the first time you need to run around town
meeting people. Visit Rosewood Private School if you like, and Medabots
Corporation. After getting the Medabot vehicle Landmotor head to Medamall. In
the mall head upstairs, then search the left side of the second rack on the
left. You will find a gift (Telephoto Lens, $20) to give to Erika. Take it to
the counter nearby to buy it, then take it downstairs to the counter by the
right door and the woman there will wrap it and send it to Erika.
  Do NOT buy the Karin photo in the school if you are doing this quest.

  4.1d School Problems
  """"""""""""""""""""
  After the Rubberobo take over Rosewood Private School you must free the
school by defeating the leader. On your way you'll Robattle several Rubberobo,
and even some Select Corps. goons. At one point you will talk to Koji and he
will give you a choice of keys, one in each hand. Choose the left hand to get
the key to Class A. Enter the left-hand locked classroom (Class A) and Robattle
the Rubberobos pestering Erika. Then Robattle Squidguts.
  Stop by Erika's house soon afterwards for her comments on the new camera
accessory.

  4.1e Kidnapped
  """"""""""""""
  After you return from the past, you will be told you have a date. If you have
completed the Cat Medal quest successfully up to this point, when you check on
Erika at her house, her mother will tell you Erika is waiting for you at the
dog statue. If you go to Karin's house to check on her, her father will NOT talk
about her waiting for you. When you get to the dog statue, Koji will be waiting.
Dr. Armond has kidnapped Erika and is holding her hostage on the Fuyin Fortress.
  If you messed up anywhere, he will kidnap both girls, and Erika's mother and
Karin's father will both talk about them waiting for Ikki's date.

  4.1f Cat Medal
  """"""""""""""
  After completing the Partsun Rally (after the game "ends"), which means after
collecting all 12 Medaparts and winning the Robattle, return to Ikki's house.
If you've completed the Cat Medal Quest up to this point Erika will be in
Ikki's bedroom. Talk to her, then meet her at the docks. She will give you a
Cat Medal. Congratulations, you have completed the Cat Medal Quest.

 4.2 ? Medal Quest
 -----------------
  The ? Medal is the Medal Karin will give you if you complete the ? Medal
Quest. To complete the quest you must talk to Karin and do a few things at
certain times. Everything you need to know is listed here.

  4.2a Mt. Odoro Pond
  """""""""""""""""""
  The first thing you'll need to do is talk to someone in Mt. Odoro Pond. After
you enter Mt. Odoro for the first time and Robattle Erika, head up, then right,
then down. You'll see Koji and Karin standing below the pond. Just talk to
Karin until she starts to repeat her dialog, then talk to Koji once. If you
don't do this in the right order you'll get NOTHING in the end.
  After getting back Mt. Odoro Pond from Kannie's place, you can talk to Karin
and Roboattle her. After the Robattle, talk to Karin for a comment on the
kimono Ikki is wearing.

  4.2b Medabot Island
  """""""""""""""""""
  When you first arrive at Medabot Island Erika will ask you to go with her to
the parade. Say no.
  After completing the first half of the Medabot Tournament, leave the
building. A Rubberobo will steal a girl's Medal. Chase the Rubberobo with
Koji's help. After getting the Medal back, return it to the girl. Erika will
see you and get mad, then stalk off. Go to the far right side of the Island,
where there are two buildings. Head to the top one, the Haunted House, and talk
to Karin. Agree to take her through the Haunted House. Defeat all the Ghost
Medabots in the building as you make your way through. You will go through
several rooms, Robattling the Ghost Medabot a lot. After you finally complete
the Haunted House Karin's dad will take her away. Head down to the Arcade and
talk to Erika. Koji has already talked to her and explained everything, so she
isn't mad anymore.
  When given the choice to buy Erika a drink, purchase the Deluxe Oil. This
will make Erika mad.
  After completing the Witch's Castle Ikki will be given the S. Animal Rappy.
When Erika asks for it, say no. On the return trip home Karin will comment on
the cute Rappy doll. Give her the S. Animal Rappy at this time.

  4.2c Medaropolis
  """"""""""""""""
  When you enter Medaropolis for the first time you need to run around town
meeting people. Visit Rosewood Private School if you like, and Medabots
Corporation. After getting the Medabot vehicle Landmotor head to Medamall. In
the mall head upstairs, then search the right side of the bottom rack on the
right. You will find a gift (Hamster, $10) to give to Karin. Take it to the
counter nearby to buy it, then take it downstairs to the counter by the right
door and the woman there will wrap it and send it to Karin.
  Don't forget to buy Karin's photograph in the School (say No at first to get
it cheaper).

  4.2d School Problems
  """"""""""""""""""""
  After the Rubberobo take over Rosewood Private School you must free the
school by defeating the leader. On your way you'll Robattle several Rubberobo,
and even some Select Corps. goons. At one point you will talk to Koji and he
will give you a choice of keys, one in each hand. Choose the right hand to get
the key to Class B. Enter the right-hand locked classroom (Class B) and
Robattle the Rubberobos pestering Karin. Then Robattle Gillgirl.
  Also, visit Karin at home soon afterward and Karin will thank you for the
Hamster gift.

  4.2e Kidnapped
  """"""""""""""
  After you return from the past, you will be told you have a date. If you have
completed the ? Medal quest successfully up to this point, when you check on
Erika at her house, her mother will tell you Erika is out looking for another
scoop. If you go to Karin's house to check on her, her father will talk about
her waiting for your date. When you get to the dog statue, Erika will be
waiting. Dr. Armond has kidnapped Karin and is holding her hostage on the Fuyin
Fortress.
  If you messed up anywhere, he will kidnap both girls, and Erika's mother and
Karin's father will both talk about them waiting for Ikki's date.

  4.2f ? Medal
  """"""""""""
  After completing the Partsun Rally (after the game "ends"), which means after
collecting all 12 Medaparts and winning the Robattle, return to Ikki's house.
If you've completed the ? Medal Quest up to this point Koji will be in Ikki's
bedroom. Talk to him, then head to Karin's house. Some Rubberobos will steal
her Medal. Chase them and get the Medal back. Give the Medal back to Karin and
she will give you a ? Medal. Congratulations, you have completed the ? Medal
Quest.

 4.3 Nae Medals
 --------------
  Nae has six Medals that she will give to you, if you visit her at the right
times. If you miss one of the times, you will not be able to collect all six of
her Medals. These are the six Medals:
  Bat        Kappa   Mouse
  Chameleon  Rabbit  Monkey

- The first time Nae will give you a Medal is the after meeting Erika at the
  school and defeating the Screws. When you leave the school, you'll meet Karin
  and Salty, Ikki's dog. After that, had to Nae's room so she can give you the
  first Medal.
- The second time Nae will give you a Medal is right after you return to
  Riverview City from Mt. Odoro Marsh (the cave in Mt. Odoro).
- The third time Nae will give you a Medal is after returning from Medabot
  Island and visiting Medaropolis for the first time. In Medashop you can fight
  in Medalink battles, and one of the opponents is Nae. When you beat her, she
  tells you to visit her for a gift. Go back to her room in the Lab to get the
  third Medal.
- The fourth time Nae will give you a Medal is when Erika or Karin (or both!)
  is kidnapped, and the Flying Fortress Fiyun appears. Nae will give you the
  flying Medabot Femjet and the vehicle item Wings of Wind, and allow you to
  take the fourth Medal.
- The fifth time Nae will give you a Medal is when all the kids are gone, when
  they were all invited back to Medabot Island. Ikki will miss the boat ride
  and have to visit Dr. Aki to learn what to do next. Dr. Aki will tell him to
  go to Medabot Corporation. Before you do, stop by and visit Nae, and she will
  give you the last Elemental Series Medabot, and the fifth Medal.
- The sixth time Nae will give you a Medal is during Partsun Rally. Once you
  start collecting the Partsun Rally parts, stop by the Lab to visit Nae. She
  will let you take the sixth Medal.

  4.4 Medalink Battles
  --------------------
  Medalink Battles are special boss battles that take place in Medashop. As you
progress through the game, you will be able to battle and move up in rankings.
When you beat the final Medalink fight, you will be the Medalink champion and
win the complete set of Zorin (Rokusho) or Bayonet (Metabee) parts.
  For details on each Medalink fight, see the Boss Strategies section.
- First round (2 fights)
  You can enter the Medalink tournament the first time you visit Medashop. You
    will only be able to complete the first two fights:
  * Nae
  * Dr. Armond
- Second round (4 fights)
  After you defeat Baron in Medaropolis the next round of opponents opens up,
    allowing you to fight the next four opponents:
  * Select Corps.
  * Sloan
  * Rubberobo A (Foxuno team)
  * Milky
- Third round (7 fights)
  After you find the missing kid (the one who joined the Rubberobos, that you
    fight, who decides to quit being a Rubberobo), Ikki will want to visit the
    Select Corps. HQ. Make a pitstop by Medashop to participate in the next set
    of Medalink fights:
  * Spyke
  * Ryo / Tequonic (version specific Robattle)
  * Dr. Aki
  * Hanzo
  * Hachiro Awano
  * Phanton Lady
  * Nae
- Fourth round (7 fights)
  After you get back from the past, and exit the Rubberobo sewer headquarters,
    Ikki will want to go home to change his clothes. Make a pitstop by Medashop
    to participate in the next set of Medalink fights:
  * Spumoni
  * Waitress
  * Prince Kir
  * Margarita
  * Select Corps.
  * Shandy
  * Nae
- Fifth round (5 fights)
  After Medabot Island is reopened and all the kids are kidnapped, you'll have
    to go to Medaropolis to pick up the Submarine vehicle. Stop by Medashop to
    join in on the next round of Medalink fights:
  * Samantha
  * Joe Swihan
  * P. Renegade
  * Karin
  * Baron
- Final round (6 fights)
  After you "beat" the game, you can participate in Partsun Rally. On your way
    up to the Partsun Rally room, stop by the Medalink terminals for the final
    round, ranks 1 through 3:
  * Erika
  * Dark Master
  * Koji (Blackram team)

===========
 5 Medabots
===========

  The first part of this section, the Master List, contains all the Medaparts
found in the game, classified by Medabot. Detailed stats for individual parts
can be found in the corresponding Leg-type list below the Master List. For
instance, if you wanted detailed stats for the Sonic Missile part, you would
find the Sonic Missile in the Master List, look up the Medabot's name and
Leg-type, then go to the Leg-type list that matched (Air in this case) and find
the Medabot's name (Noctobat). Sonic Missile is Noctobat's Left Arm, so look at
the Left Arm entry for Noctobat.
  To simplify things for myself, I have abbreviated Rate of Success to ROS, and
the symbol for Chain Reaction is -O>. Amount of Uses has also been shortened to
just Uses.
  Here's a quick rundown:
## - (name)
     (typical Medal)
     (sex of Medapart)

      Type: (Which Medal stat controls this part)
  Affinity: (If this matches the Medal's affinity this stat gets a bonus)
   Ability: (The actual attack or other ability of this part)
   Control: (Is this part controlled by the Remoteness or Proximity Leg stat)
     Armor: (The armor rating, aka the health or HP of this part)
       ROS: (The Rate of Success, how often the attack succeeds)
     Power: (The power or attack rating, how much damage is dealt)
      Uses: (How many times the part can be used)

    Charge: (How long it takes this part to become ready, or reach the center)
 Radiation: (How long it takes this part to cool down, or return to the start)

Propulsion: (How high the Medabot can jump - affects moves such as Hammer)
   Evasion: (How much evasion the Medabot has, how often the Medabot can dodge)
   Defense: (How much defense the part has, cuts down on damage dealt)
 Proximity: (How close this part gets before attacking)
Remoteness: (How far this part stays away from the foe when attacking)

  Just remember that bigger numbers are better, for everything EXCEPT Charge
and Radiation - for those two smaller numbers are best.

 5.1 Master List
 ---------------
  The Master List is broken down by Page and also by Leg type. A single dashed
line (----) indicates a page break, and a double dashed line (====) indicates a
Leg type section break.
#====+================+================+================+=====================#
 ### | Medabot        | Male/Female    |                |
     | Head           | Right Arm      | Left Arm       | Legs
=====+================+================+================+======================
     | Page 1         |                |                | Air
-----+----------------+----------------+----------------+----------------------
 001 | Noctobat       | Male           |                |
     | Psycho Missile | Electo Missile | Sonic Missile  | Grave
 002 | Wonder Angel   | Female         |                |
     | Cherub Body    | Cherub Hand    | Cherub Arm     | Cherub Leg
 003 | Air-Ptera      | Male           |                |
     | Hidden Brake   | Pocket Sword   | Microsword     | Skyleg
 004 | Paradiver      | Male           |                |
     | Eagle Belt     | Hawk Hand      | Swan Arm       | Turkey Leg
-----+----------------+----------------+----------------+----------------------
     | Page 2         |                |                | Air
-----+----------------+----------------+----------------+----------------------
 005 | Dragonfly      | Male           |                |
     | Hardweighter   | Heavyweighter  | Veryweighter   | Flyfly
 006 | Crimson King   | Male           |                |
     | Peck Strike    | Dondon Punch   | Dopa Punch     | Wannafly
 007 | Utopian        | Male           |                |
     | Phanta         | Obstruct       | Disruptor      | Dreamer
 008 | Windsail       | Female         |                |
     | Changa-Head    | Changa-Hand    | Changa-Arm     | Changa-Fly
-----+----------------+----------------+----------------+----------------------
     | Page 3         |                |                | Air
-----+----------------+----------------+----------------+----------------------
 009 | Draken         | Female         |                |
     | Appealsound    | Side Muffler   | Silencer       | Singer
 010 | Propolis       | Male           |                |
     | Hexadon        | Mistouch       | Stinger        | Insecto-Wings
 011 | Phoenix        | Male           |                |
     | Blastgun       | Fire Gun       | Flame Gun      | Red Tail
 012 | Femjet         | Female         |                |
     | Cockpit        | Stabilizer     | Wing           | Jet Engine
-----+----------------+----------------+----------------+----------------------
     | Page 4         |                |                | Air
-----+----------------+----------------+----------------+----------------------
 013 | Rappy          | Male           |                |
     | Fame Mascot    | Bubble Blow    | Balloon Blow   | Airline
=====+================+================+================+======================
     | Page 4 (cont)  |                |                | Float
-----+----------------+----------------+----------------+----------------------
 014 | Churlybear     | Male           |                |
     | Spreader       | Smasher        | Splasher       | Anti-Grav
 015 | Haniwa         | Male           |                |
     | Clay Flash     | Hand Flash     | Arm Flash      | Teacup
 016 | Gorem          | Male           |                |
     | Head Shutter   | Hand Shutter   | Arm Shutter    | Blow Up
-----+----------------+----------------+----------------+----------------------
     | Page 5         |                |                | Float
-----+----------------+----------------+----------------+----------------------
 017 | Spitfire       | Male           |                |
     | Drago Crystal  | Curewater      | Repair Spring  | Dragonbed
 018 | Specter        | Male           |                |
     | White Cap      | White Long Arm | White Whale    | White Belt
 019 | Moai           | Male           |                |
     | Stonecluster   | Handcluster    | Armcluster     | Tripod
 020 | Jorat          | Male           |                |
     | Full Moused    | Scout          | Spotter        | Mover
-----+----------------+----------------+----------------+----------------------
     | Page 6         |                |                | Float
-----+----------------+----------------+----------------+----------------------
 021 | Sunwitch       | Female         |                |
     | Majoram        | Two Cotton     | Boomerang      | Clean Box
 022 | Saldron        | Female         |                |
     | Sala-Head      | Sala-Hand      | Sala-Arm       | Sala-Tail
 023 | Redlace        | Female         |                |
     | Hat Trick      | Globe Trick    | Bangle Trick   | Floater
 024 | Mistyghost     | Male           |                |
     | Void           | Avoid          | Exit           | Panic
-----+----------------+----------------+----------------+----------------------
     | Page 7         |                |                | Float
-----+----------------+----------------+----------------+----------------------
 025 | Volume10       | Male           |                |
     | Larynx         | Sound Copy     | Return Sound   | Pipe Organ
 026 | Botafly        | Female         |                |
     | Field Barrier  | Energy Barrier | Force Barrier  | Flower Barrier
 027 | Rockflower     | Male           |                |
     | Blank Look     | Leaves         | Stem           | Fiyun Ball
 028 | Babyblu        | Male           |                |
     | Fracture       | Past Touch     | Past Feel      | Umbilical
=====+================+================+================+======================
     | Page 8         |                |                | Multi-Legged
-----+----------------+----------------+----------------+----------------------
 029 | Spidar         | Male           |                |
     | Spydertrap     | Cheapertrap    | Cheaptrap      | Multi-Leg
 030 | Octoclam       | Male           |                |
     | Hatchin        | Catch          | Twist          | Swick
 031 | Magdosnake     | Male           |                |
     | Cobrara        | Changer        | Snakebite      | Slither
 032 | Floro          | Male           |                |
     | Sun-Beam       | Go-Up          | Rise-Up        | Stem-Up
-----+----------------+----------------+----------------+----------------------
     | Page 9         |                |                | Multi-Legged
-----+----------------+----------------+----------------+----------------------
 033 | Mega-Emperor   | Male           |                |
     | Deathbreak     | Deathmissile   | Deathlaser     | Deathcrawler
 034 | Chimerator     | Male           |                |
     | Lionattack     | Dragonattack   | Goatattack     | Triple Thread
 035 | Mantaprey      | Male           |                |
     | Kataki         | Kamakubi       | Kubikiri       | Kamaki
 036 | Poison Copy    | Male           |                |
     | Scorpion Dog   | Scorpion Cat   | Scorpion Rat   | Zigzag
-----+----------------+----------------+----------------+----------------------
     | Page 10        |                |                | Multi-Legged
-----+----------------+----------------+----------------+----------------------
 037 | Robo-Emperor   | Male           |                |
     | Deathblast     | Deathbomb      | Deathbeam      | Spaghetti
 038 | Red Matador    | Male           |                |
     | Body Attack    | Saber          | Mant Shield    | Dash Attack
 039 | Tentaclam      | Male           |                |
     | Headband       | Wire           | Net            | Octoleg
 040 | Unicorn        | Male           |                |
     | Guardian       | Cancellor      | Recovery       | Ace Hooves
-----+----------------+----------------+----------------+----------------------
     | Page 11        |                |                | Multi-Legged
-----+----------------+----------------+----------------+----------------------
 041 | Multikolor     | Male           |                |
     | Invisi Body    | Invisi Hand    | Invisi Arm     | Twirl
 042 | Kuraba         | Male           |                |
     | Gun Krab       | Decoy Krab     | Real Krab      | Sidejump
=====+================+================+================+======================
     | Page 11 (cont) |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
 043 | Rokusho        | Male           |                |
     | Antenna        | Sword          | Pipo Hammer    | Tatacker
 044 | Metabee        | Male           |                |
     | Missile        | Revolver       | Submachinegun  | Ochitsuka
-----+----------------+----------------+----------------+----------------------
     | Page 12        |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
 045 | Krosserdog     | Male           |                |
     | Head Cannon    | Aim Rifle      | Battle Rifle   | Howzer
 046 | Turnmonkey     | Male           |                |
     | Downstream     | Countfall      | Timefall       | Pita Pata
 047 | Zorin          | Male           |                |
     | Broad Antenna  | Shin-Sword     | Bee-Bee Hammer | Tatakawa
 048 | Bayonet        | Male           |                |
     | Reaction Bomb  | Revolven       | Sumachingun    | Ochitsukan
-----+----------------+----------------+----------------+----------------------
     | Page 13        |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
 049 | Belzelga       | Male           |                |
     | Helmet         | Helmight       | Helming        | Helcaos
 050 | Peppercat      | Female         |                |
     | Lightcircuit   | Lightjump      | Light Blow     | Quick Alert
 051 | Neutranurse    | Female         |                |
     | Holy Helm      | Donor          | Translate      | Petticoat
 052 | Brass          | Female         |                |
     | Variablehair   | Pateri Vulcan  | Short Shot     | Flaregather
-----+----------------+----------------+----------------+----------------------
     | Page 14        |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
 053 | Sumilodon      | Male           |                |
     | Hunter         | Flexorsword    | Straw Hammer   | Sharpedge
 054 | Warbandit      | Male           |                |
     | Tension Up     | Shoot Barrel   | Range Shooter  | Abductor
 055 | Attack-Tyrano  | Male           |                |
     | Breathfire     | Crab-Hit       | Strike-Hit     | Attach Leg
 056 | Banisher       | Male           |                |
     | Sweat Mantle   | Sweat Cape     | Sweat Cloak    | Klip Klop
-----+----------------+----------------+----------------+----------------------
     | Page 15        |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
 057 | Stonemirror    | Female         |                |
     | Death Grin     | Death Beckon   | Death Curl     | Tail End
 058 | Circulis       | Female         |                |
     | Charmee        | Charmy Hand    | Charmy Arm     | Charmy Leg
 059 | Pretty Prime   | Female         |                |
     | Reflect Mirror | Don't Move     | Shine Shield   | Temple Master
 060 | Nin-Ninja      | Male           |                |
     | Cover-Up       | Ninja Dagger   | Ninja Sword    | Tiptoe
-----+----------------+----------------+----------------+----------------------
     | Page 16        |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
 061 | Foxuno         | Male           |                |
     | Foxarmor       | Fencing        | Rapier         | Hakama
 062 | Kintaro        | Male           |                |
     | Sumo Press     | Light Axe      | Great Axe      | Kinta Leg
 063 | Agadama        | Male           |                |
     | Air Bag        | Spin Knuckle   | Megaton Punch  | Chi Leg
 064 | Samurai        | Male           |                |
     | Samurai Blast  | Beam Saber     | Samurai Saber  | Samurai Kick
-----+----------------+----------------+----------------+----------------------
     | Page 17        |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
 065 | Cyandog        | Male           |                |
     | Linear Cannon  | Snipe Rifle    | Assault        | Gunner
 066 | Wigwamo        | Male           |                |
     | Acid Con       | Acid Bomb      | Acid Rain      | Repeatastep
 067 | Rabudo         | Male           |                |
     | Aircon         | Stopwatch      | Fan            | Hop
 068 | Cosmo-Alien    | Male           |                |
     | Mute Body      | Mute Hand      | Mute Arm       | Mute Leg
-----+----------------+----------------+----------------+----------------------
     | Page 18        |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
 069 | Blackram       | Male           |                |
     | Devil Body     | Devil Hand     | Devil Arm      | Devil Leg
 070 | Sailormate     | Female         |                |
     | Fight Oneshot  | Machinegun     | Magnum         | Mini-Scout
 071 | Auroraqueen    | Female         |                |
     | Blizzard       | Ice            | Freeze         | Sled
 072 | Icknite        | Female         |                |
     | Charm Point    | Explosive Ball | Hand Grenade   | Tabi
-----+----------------+----------------+----------------+----------------------
     | Page 19        |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
 073 | Hopstar        | Female         |                |
     | Bodycon        | Hand Whip      | Arm Candy      | High Leg
 074 | Papyrak        | Male           |                |
     | Feeler         | Metakiller     | Thudarm        | Tatakick
 075 | Ambiguous      | Male           |                |
     | Mis-Sile       | Thunder Hit    | Gato Ring      | Falldown
 076 | Greatmotha     | Female         |                |
     | Greet Con      | Zeta Complete  | Zeta Perfect   | Zeta Entire
-----+----------------+----------------+----------------+----------------------
     | Page 20        |                |                | Two-Legged
-----+----------------+----------------+----------------+----------------------
 077 | Twinkle        | Female         |                |
     | Beauty Mask    | C-Right        | C-Left         | Tamofoot
=====+================+================+================+======================
     | Page 20 (cont) |                |                | Wheels
-----+----------------+----------------+----------------+----------------------
 078 | Armorparadeen  | Male           |                |
     | Clear Armor    | Right Armor    | Left Armor     | Rocking Horse
 079 | Sabotina       | Male           |                |
     | Sombrero       | Spiky Gun      | Needle Gun     | Right-A-Way
 080 | Spiralle       | Male           |                |
     | Maxima Pouch   | Maxima Sword   | Maxima Drill   | First Wave
-----+----------------+----------------+----------------+----------------------
     | Page 21        |                |                | Wheels
-----+----------------+----------------+----------------+----------------------
 081 | Rollerman      | Male           |                |
     | Arma-Head      | Arma-Hand      | Arma-Arm       | Side Winder
 082 | Antacker       | Male           |                |
     | Batori Stand   | Cannonshell    | Cannonball     | Fortress
 083 | Antldier       | Male           |                |
     | Marcus         | Shooter        | Archer         | Sagittari Base
 084 | Toybox         | Male           |                |
     | Toymander      | Blast Rod      | Yo-Yo          | Kendama
-----+----------------+----------------+----------------+----------------------
     | Page 22        |                |                | Wheels
-----+----------------+----------------+----------------+----------------------
 085 | Face Lantern   | Male           |                |
     | Pan            | Pun            | Keen           | Squashbasher
 086 | Landmotor      | Male           |                |
     | Bodshot        | Anti-Missile   | Long Cannon    | Plasma Dash
 087 | Stingray       | Male           |                |
     | Plasma Laser   | Track Laser    | Chase Laser    | Shadow
 088 | Komandog       | Male           |                |
     | Morningcall    | Right Beam     | Left Beam      | Dog Race
-----+----------------+----------------+----------------+----------------------
     | Page 23        |                |                | Wheels
-----+----------------+----------------+----------------+----------------------
 089 | Magiclown      | Male           |                |
     | Finale         | Carnival       | Festival       | Balance-Ball
 090 | Tankar         | Male           |                |
     | Victory Armor  | Vulcan         | Gatling Gun    | Armor Car
 091 | Dr.Bokchoy     | Male           |                |
     | Search Radar   | Point Radar    | Cut Radar      | Chairly
 092 | Snailoader     | Male           |                |
     | Bat-Charge     | Charger        | Generator      | Snail
-----+----------------+----------------+----------------+----------------------
     | Page 24        |                |                | Wheels
-----+----------------+----------------+----------------+----------------------
 093 | Cordy          | Male           |                |
     | Mushroom       | Shitake        | Maitake        | Funguton
=====+================+================+================+======================
     | Page 24 (cont) |                |                | Tank
-----+----------------+----------------+----------------+----------------------
 094 | Totalizer      | Male           |                |
     | Tyranolaser    | Megalaser      | Gigalaser      | Rollertank
 095 | Gentleheart    | Male           |                |
     | Shotclear      | Grade Hammer   | Gold Hammer    | Big Boots
 096 | Landbrachio    | Male           |                |
     | Anti-Skyer     | Rave-Luster    | Ray-Masher     | Land-Leg
-----+----------------+----------------+----------------+----------------------
     | Page 25        |                |                | Tank
-----+----------------+----------------+----------------+----------------------
 097 | Dashbutton     | Male           |                |
     | Switching      | Right-Ing      | Leftup         | Burly
 098 | Snowbro        | Female         |                |
     | Flip           | Flap           | Flop           | Flavor
 099 | Soniktank      | Male           |                |
     | Blasto         | Burning Pin    | Burst Needle   | Block Tread
 100 | Giggly Jelly   | Male           |                |
     | Missile Base   | Intermissile   | Guide Missile  | Limptank
-----+----------------+----------------+----------------+----------------------
     | Page 26        |                |                | Tank
-----+----------------+----------------+----------------+----------------------
 101 | Shamen         | Male           |                |
     | Misstep        | Slipstart      | Slipend        | Stepped
 102 | Earthkrono     | Female         |                |
     | Spare Head     | Spare Hand     | Spare Arm      | Spare Tank
 103 | Gloomeg        | Male           |                |
     | Tank Missile   | Homing         | Grenade        | Block Tank
 104 | Megaphant      | Male           |                |
     | Trample        | Right Guard    | Great Shield   | Chauffeur
-----+----------------+----------------+----------------+----------------------
     | Page 27        |                |                | Tank
-----+----------------+----------------+----------------+----------------------
 105 | Digmole        | Male           |                |
     | Coverup        | Trapbuster     | Barrierbuster  | Shovel
 106 | King Pharaoh   | Male           |                |
     | Grand Bomb     | Black Hall     | Dark Hall      | Sit Down
 107 | Eggy           | Male           |                |
     | Omelette       | Hamlette       | Ham-Egg        | Half-Egg
=====+================+================+================+======================
     | Page 27 (cont) |                |                | Sea
-----+----------------+----------------+----------------+----------------------
 108 | Aquamar        | Male           |                |
     | Scope Head     | Scope Hand     | Scope Arm      | Scope Leg
-----+----------------+----------------+----------------+----------------------
     | Page 28        |                |                | Sea
-----+----------------+----------------+----------------+----------------------
 109 | Kappalord      | Male           |                |
     | Plate Beam     | Underwater Flo | Undersea Flo   | Anti-Stand
 110 | Flatstick      | Male           |                |
     | Slipper        | Accident       | Troubler       | Speartail
 111 | Flig Flag      | Male           |                |
     | Pop-N-Eye      | Amphibi-Hand   | Amphibi-Arm    | Amphibi-Leg
 112 | Orkamar        | Male           |                |
     | New Wave       | Clinch Wave    | Nibble Wave    | Fishtail
-----+----------------+----------------+----------------+----------------------
     | Page 29        |                |                | Sea
-----+----------------+----------------+----------------+----------------------
 113 | Aviking        | Male           |                |
     | Enticed        | Burst          | Pro-Fence      | Depth-Sole
 114 | Starpeda       | Male           |                |
     | Hamster Bite   | Starnet        | Blaze Shield   | Starfish
 115 | Fireflash      | Female         |                |
     | Watergun       | Shower         | Klench         | Luminous
 116 | Aquacrown      | Female         |                |
     | Sacrifice Head | Sacrifice Hand | Sacrifice Arm  | Sacrifice Fin
-----+----------------+----------------+----------------+----------------------
     | Page 30        |                |                | Sea
-----+----------------+----------------+----------------+----------------------
 117 | Sharkkan       | Male           |                |
     | Power Driver   | Plus Driver    | Minus Driver   | Smacker
 118 | Oceana         | Female         |                |
     | Allrepair      | Cure Hand      | Repair Arm     | Purple Fins
 119 | Pingen         | Female         |                |
     | Reza-Rector    | Free Arm       | New Arm        | Fin
 120 | Wolfeel        | Male           |                |
     | Concealing     | Konpinch       | Konplier       | Duck Under
#====+================+================+================+=====================#

  Medaparts #s:
  Rokusho only Medaparts              36 Medaparts
  Metabee only Medaparts              36 Medaparts
  Both, can get all of               344 Medaparts
  Both, limited number of encounters  64 Medaparts (can only get 35 of the 64)
  Total                              480 Medaparts
  Can collect with only one game     415 Medaparts
  Remaining                           65 Medaparts

 5.2 Air
 -------
  Air-type Medabots are denoted by a white bird with spread wings on a light
blue background. Air-type legs are best for Plains and Desert terrains.
  Special Notes: Air Legs are weak to Anti-Air attacks.
Males: 9
Females: 4
Total: 13

[Page 1]

#001 - Noctobat
       Bat Medal
       Male
Locations: Rubberobos, Mt. Odoro (Left), Downstream, Mt. Odoro Marsh,
           Medabot Island (top)
Buy: Hopmart (Riverview)
Notes: A simple bat Medabot, uses Anti-Air weaponry
=Head=
Psycho Missile
      Type: Shoot
  Affinity: Anti-Air
   Ability: Anti-Air
   Control: Remoteness
     Armor: 35
       ROS: 21
     Power: 8 -O>
      Uses: 8
=Right Arm=
Electo Missile
      Type: Shoot
  Affinity: Anti-Air
   Ability: Anti-Air
   Control: Remoteness
     Armor: 30
       ROS: 28
     Power: 3 -O>
    Charge: 14
 Radiation: 8
=Left Arm=
Sonic Missile
      Type: Aim Shot
  Affinity: Anti-Air
   Ability: Anti-Air
   Control: Remoteness
     Armor: 30
       ROS: 14
     Power: 5 -O>
    Charge: 18
 Radiation: 10
=Legs=
Grave
      Type: Air
  Affinity: Anti-Air
     Armor: 25
Propulsion: 67
   Evasion: 48
   Defense: 37
 Proximity: 14
Remoteness: 23

#002 - Wonder Angel
       Angel
       Female
Location: Partsun Rally
Notes: An angelic flying Medabot
=Head=
Cherub Body
      Type: Interrupt
  Affinity: Regenerate
   Ability: Forcedrain
   Control: Remoteness
     Armor: 30
       ROS: 11
     Power: 75
      Uses: 4
=Right Arm=
Cherub Hand
      Type: Heal
  Affinity: Regenerate
   Ability: Recovery
   Control: Proximity
     Armor: 25
       ROS: 28
     Power: 15 -O>
    Charge: 8
 Radiation: 12
=Left Arm=
Cherub Arm
      Type: Heal
  Affinity: Regenerate
   Ability: Repair
   Control: Proximity
     Armor: 25
       ROS: 5
     Power: 18 -O>
    Charge: 10
 Radiation: 15
=Legs=
Cherub Leg
      Type: Air
  Affinity: Regenerate
     Armor: 30
Propulsion: 86
   Evasion: 58
   Defense: 31
 Proximity: 17
Remoteness: 17

#003 - Air-Ptera
       Cat
       Male
Locations: Select Corps., Medabot Island, Medaropolis
Notes: A pteradactyl flying Medabot, uses grapple-based weapons and can Scout
=Head=
Hidden Brake
      Type: Support
  Affinity: Scout
   Ability: Scout
   Control: Remoteness
     Armor: 50
       ROS: 35
     Power: 16
      Uses: 6
=Right Arm=
Pocket Sword
      Type: Strike
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 40
       ROS: 44
     Power: 7
    Charge: 4
 Radiation: 6
=Left Arm=
Microsword
      Type: Berserk
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 40
       ROS: 27
     Power: 11 -O>
    Charge: 5
 Radiation: 8
=Legs=
Skyleg
      Type: Air
  Affinity: Grapple
     Armor: 40
Propulsion: 67
   Evasion: 38
   Defense: 49
 Proximity: 11
Remoteness: 14

#004 - Paradiver
       Angel
       Male
Locations: Witch's Castle (3rd floor)
Notes: Another bird Medabot, can drain opponents Medaforces
=Head=
Eagle Belt
      Type: Interrupt
  Affinity: Regenerate
   Ability: Forcedrain
   Control: Remoteness
     Armor: 35
       ROS: 48
     Power: 40
      Uses: 8
=Right Arm=
Hawk Hand
      Type: Interrupt
  Affinity: Regenerate
   Ability: Forcedrain
   Control: Remoteness
     Armor: 30
       ROS: 24
     Power: 20
    Charge: 8
 Radiation: 8
=Left Arm=
Swan Arm
      Type: Interrupt
  Affinity: Regenerate
   Ability: Forcedrain
   Control: Remoteness
     Armor: 30
       ROS: 12
     Power: 30
    Charge: 10
 Radiation: 10
=Legs=
Turkey Leg
      Type: Air
  Affinity: Regenerate
     Armor: 30
Propulsion: 72
   Evasion: 43
   Defense: 37
 Proximity: 14
Remoteness: 26

[Page 2]

#005 - Dragonfly
       Bear
       Male
Locations: Mt. Odoro (Left), Downstream, Mt. Odoro Marsh, Medabot Island (top),
           Witch's Castle (3rd floor)
Notes: A dragonfly with gravity-based attacks
=Head=
Hardweighter
      Type: Shoot
  Affinity: Gravity
   Ability: Press
   Control: Remoteness
     Armor: 35
       ROS: 48
     Power: 16
      Uses: 6
=Right Arm=
Heavyweighter
      Type: Shoot
  Affinity: Gravity
   Ability: Press
   Control: Remoteness
     Armor: 30
       ROS: 44
     Power: 10
    Charge: 14
 Radiation: 8
=Left Arm=
Veryweighter
      Type: Aim Shot
  Affinity: Gravity
   Ability: Press
   Control: Remoteness
     Armor: 30
       ROS: 32
     Power: 12
    Charge: 18
 Radiation: 10
=Legs=
Flyfly
      Type: Air
  Affinity: Gravity
     Armor: 40
Propulsion: 72
   Evasion: 53
   Defense: 31
 Proximity: 8
Remoteness: 17

#6 - Crimson King
     Devil
     Male
Locations: Dark Master <<>>, Harvey <<>>
Number: 3 encounters (see Flig Flag), 2 encounters (see Propolis), 5 total
Notes: A chicken!!! This is one strong Medabot, though.
=Head=
Peck Strike
      Type: Berserk
  Affinity: Destroy
   Ability: Destroy
   Control: Proximity
     Armor: 50
       ROS: 21
     Power: 60 -O>
      Uses: 3
=Right Arm=
Dondon Punch
      Type: Berserk
  Affinity: Destroy
   Ability: Destroy
   Control: Proximity
     Armor: 45
       ROS: 28
     Power: 23 -O>
    Charge: 6
 Radiation: 12
=Left Arm=
Dopa Punch
      Type: Berserk
  Affinity: Destroy
   Ability: Destroy
   Control: Proximity
     Armor: 45
       ROS: 14
     Power: 35 -O>
    Charge: 8
 Radiation: 15
=Legs=
Wannafly
      Type: Air
  Affinity: Destroy
     Armor: 45
Propulsion: 62
   Evasion: 33
   Defense: 43
 Proximity: 11
Remoteness: 20

#7 - Utopian
     Monkey
     Male
Locations: Margarita, Cafe Ole, given by Margarita
Notes: Master of confusion and Mardi Gras
=Head=
Phanta
      Type: Interrupt
  Affinity: Interrupt
   Ability: Confusion
   Control: Remoteness
     Armor: 25
       ROS: 20
     Power: 0
      Uses: 4
=Right Arm=
Obstruct
      Type: Interrupt
  Affinity: Interrupt
   Ability: Confusion
   Control: Remoteness
     Armor: 20
       ROS: 16
     Power: 0
    Charge: 10
 Radiation: 10
=Left Arm=
Disruptor
      Type: Interrupt
  Affinity: Interrupt
   Ability: Chaos
   Control: Remoteness
     Armor: 20
       ROS: 18
     Power: 0
    Charge: 13
 Radiation: 13
=Legs=
Dreamer
      Type: Air
  Affinity: Interrupt
     Armor: 35
Propulsion: 82
   Evasion: 43
   Defense: 31
 Proximity: 5
Remoteness: 23

#8 - Windsail
     Alien
     Female
Locations: Nae <<>>, given by Nae (Rokusho only)
Notes: The flying Elemental Series Medabot
       Windsail can change her parts to any Interrupt parts you've collected
       parts
=Head=
Changa-Head
      Type: Interrupt
  Affinity: Transform
   Ability: ItrpChange
   Control: Remoteness
     Armor: 45
       ROS: 31
     Power: 0
      Uses: 10
=Right Arm=
Changa-Hand
      Type: Interrupt
  Affinity: Transform
   Ability: ItrpChange
   Control: Remoteness
     Armor: 40
       ROS: 26
     Power: 0
    Charge: 8
 Radiation: 8
=Left Arm=
Changa-Arm
      Type: Interrupt
  Affinity: Transform
   Ability: ItrpChange
   Control: Remoteness
     Armor: 40
       ROS: 28
     Power: 0
    Charge: 10
 Radiation: 10
=Legs=
Changa-Fly
      Type: Air
  Affinity: Transform
     Armor: 40
Propulsion: 74
   Evasion: 52
   Defense: 41
 Proximity: 11
Remoteness: 23

[Page 3]

#9 - Draken
     Unicorn
     Female
Locations: Karen <<>>
Number: Enough ;)
Notes: A demoness able to seal the very powers of Medaforce
=Head=
Appealsound
      Type: Interrupt
  Affinity: Release
   Ability: Force Bind
   Control: Remoteness
     Armor: 15
       ROS: 12
     Power: 0
      Uses: 6
=Right Arm=
Side Muffler
      Type: Interrupt
  Affinity: Release
   Ability: Force Bind
   Control: Remoteness
     Armor: 10
       ROS: 16
     Power: 0
    Charge: 6
 Radiation: 12
=Left Arm=
Silencer
      Type: Interrupt
  Affinity: Release
   Ability: Force Bind
   Control: Remoteness
     Armor: 10
       ROS: 8
     Power: 0
    Charge: 8
 Radiation: 15
=Legs=
Singer
      Type: Air
  Affinity: Release
     Armor: 35
Propulsion: 98
   Evasion: 40
   Defense: 36
 Proximity: 14
Remoteness: 20

#010 - Propolis
       Snake
       Male
Locations: Harvey <<>>
Number: 2 encounters
Notes: A hornet that lowers accuracy
=Head=
Hexadon
      Type: Strike
  Affinity: Movement
   Ability: Bug
   Control: Proximity
     Armor: 35
       ROS: 26
     Power: 20
      Uses: 5
=Right Arm=
Mistouch
      Type: Strike
  Affinity: Movement
   Ability: Bug
   Control: Proximity
     Armor: 30
       ROS: 34
     Power: 10
    Charge: 10
 Radiation: 18
=Left Arm=
Stinger
      Type: Berserk
  Affinity: Movement
   Ability: Bug
   Control: Proximity
     Armor: 30
       ROS: 17
     Power: 15 -O>
    Charge: 13
 Radiation: 23
=Legs=
Insecto-Wings
      Type: Air
  Affinity: Movement
     Armor: 35
Propulsion: 77
   Evasion: 48
   Defense: 25
 Proximity: 8
Remoteness: 20

#011 - Phoenix
       Phoenix
       Male
Locations: Medabot Island (center, top), Witch's Castle (3rd floor),
           Medaropolis (top-left, bottom-right)
Buy: Medashop (Medaropolis)
Notes: A fiery bird that inflicts the Flow status
=Head=
Blastgun
      Type: Strike
  Affinity: Flow
   Ability: Fire
   Control: Proximity
     Armor: 35
       ROS: 21
     Power: 20
      Uses: 6
=Right Arm=
Fire Gun
      Type: Strike
  Affinity: Flow
   Ability: Fire
   Control: Proximity
     Armor: 30
       ROS: 28
     Power: 10
    Charge: 8
 Radiation: 14
=Left Arm=
Flame Gun
      Type: Berserk
  Affinity: FLow
   Ability: Fire
   Control: Proximity
     Armor: 30
       ROS: 14
     Power: 15 -O>
    Charge: 10
 Radiation: 18
=Legs=
Red Tail
      Type: Air
  Affinity: Flow
     Armor: 30
Propulsion: 77
   Evasion: 38
   Defense: 43
 Proximity: 17
Remoteness: 17

#012 - Femjet
       (none)
       Female
Locations: Nae gives this Medabot to Ikki (mandatory event)
Notes: One of 3 vehicle Medabots, use with the Wings of Time to fly
=Head=
Cockpit
      Type: Shoot
  Affinity: Anti-Air
   Ability: Anti-Air
   Control: Remoteness
     Armor: 45
       ROS: 9
     Power: 13 -O>
      Uses: 4
=Right Arm=
Stabilizer
      Type: Shoot
  Affinity: Anti-Air
   Ability: Anti-Air
   Control: Remoteness
     Armor: 40
       ROS: 16
     Power: 6 -O>
    Charge: 14
 Radiation: 8
=Left Arm=
Wing
      Type: Aim Shot
  Affinity: Anti-Air
   Ability: Anti-Air
   Control: Remoteness
     Armor: 40
       ROS: 8
     Power: 10 -O>
    Charge: 18
 Radiation: 10
=Legs=
Jet Engine
      Type: Air
  Affinity: Anti-Air
     Armor: 25
Propulsion: 92
   Evasion: 64
   Defense: 26
 Proximity: 8
Remoteness: 26

[Page 4]

#013 - Rappy
       Angel
       Male
Location: Medaropolis (bottom-left)
Notes: The mascot of Medabot Island, can Sacrifice its arms to deal damage
=Head=
Fame Mascot
      Type: Interrupt
  Affinity: Regenerate
   Ability: Forcedrain
   Control: Remoteness
     Armor: 45
       ROS: 23
     Power: 30
      Uses: 6
=Right Arm=
Bubble Blow
      Type: Aim Shot
  Affinity: Regenerate
   Ability: Sacrifice
   Control: Remoteness
     Armor: 30
       ROS: 52
     Power: 40 -O>
    Charge: 12
 Radiation: 6
=Left Arm=
Balloon Blow
      Type: Aim Shot
  Affinity: Regenerate
   Ability: Sacrifice
   Control: Remoteness
     Armor: 20
       ROS: 26
     Power: 60 -O>
    Charge: 15
 Radiation: 8
=Legs=
Airline
      Type: Air
  Affinity: Regenerate
     Armor: 35
Propulsion: 72
   Evasion: 43
   Defense: 37
 Proximity: 11
Remoteness: 20

 5.3 Float
 ---------
  Float-type Medabots are denoted by a white tri-prong arrow pointing downward
on a green background. Hover-type legs work well on all terrains - they are
just as slow on one terrain as they are on another.
  Special Notes: (none)
Males: 11
Females: 4
Total: 15

[Page 4]

#014 - Churlybear
       Bear
       Male
Location: Riverview Public School, Mt. Odoro (left),
          Witch's Castle Guards <<>>, Fuyin Fortress (after crash)
Buy: Medashop (Medaropolis)
Notes: A bear Medabot that uses Gravity-based attacks
=Head=
Spreader
      Type: Shoot
  Affinity: Gravity
   Ability: Break
   Control: Remoteness
     Armor: 40
       ROS: 53
     Power: 12
      Uses: 10
=Right Arm=
Smasher
      Type: Shoot
  Affinity: Gravity
   Ability: Break
   Control: Remoteness
     Armor: 35
       ROS: 70
     Power: 6
    Charge: 15
 Radiation: 10
=Left Arm=
Splasher
      Type: Aim Shot
  Affinity: Gravity
   Ability: Break
   Control: Remoteness
     Armor: 35
       ROS: 35
     Power: 9
    Charge: 19
 Radiation: 13
=Legs=
Anti-Grav
      Type: Float
  Affinity: Gravity
     Armor: 65
Propulsion: 17
   Evasion: 23
   Defense: 36
 Proximity: 13
Remoteness: 13

#015 - Haniwa
       Ghost
       Male
Location: Rubberobos, Mt. Odoro Marsh, Medabot Island, Sewer (Medaropolis)
Buy: Medamall (Medaropolis)
Notes: A ghostly Medabot that blocks damage from Optic attacks
=Head=
Clay Flash
      Type: Interrupt
  Affinity: Cancel
   Ability: CancelOptic
   Control: Remoteness
     Armor: 70
       ROS: 0
     Power: 0
      Uses: 0
=Right Arm=
Hand Flash
      Type: Interrupt
  Affinity: Cancel
   Ability: CancelOptic
   Control: Remoteness
     Armor: 65
       ROS: 0
     Power: 0
    Charge: 5
 Radiation: 12
=Left Arm=
Arm Flash
      Type: Interrupt
  Affinity: Cancel
   Ability: CancelOptic
   Control: Remoteness
     Armor: 65
       ROS: 0
     Power: 0
    Charge: 6
 Radiation: 15
=Legs=
Teacup
      Type: Float
  Affinity: Cancel
     Armor: 75
Propulsion: 12
   Evasion: 18
   Defense: 54
 Proximity: 19
Remoteness: 1

#016 - Gorem
       Ghost
       Male
Location: Rubberobos, Mt. Odoro Marsh, Medabot Island, Sewer (Medaropolis)
Buy: Medamall (Medaropolis)
Notes: A ghostly Medabot that blocks damage from Bomb attacks
=Head=
Head Shutter
      Type: Interrupt
  Affinity: Cancel
   Ability: CancelBomb
   Control: Remoteness
     Armor: 70
       ROS: 0
     Power: 0
      Uses: 0
=Right Arm=
Hand Shutter
      Type: Interrupt
  Affinity: Cancel
   Ability: CancelBomb
   Control: Remoteness
     Armor: 65
       ROS: 0
     Power: 0
    Charge: 5
 Radiation: 12
=Left Arm=
Arm Shutter
      Type: Interrupt
  Affinity: Cancel
   Ability: CancelBomb
   Control: Remoteness
     Armor: 65
       ROS: 0
     Power: 0
    Charge: 6
 Radiation: 15
=Legs=
Blow Up
      Type: Float
  Affinity: Cancel
     Armor: 75
Propulsion: 17
   Evasion: 3
   Defense: 54
 Proximity: 22
Remoteness: 7

[Page 5]

#017 - Spitfire
       Mermaid
       Male
Locations: Hanzo <<>>, Sasuke <<>>
Number: 4 encounters
Find: Right Arm Curewater in chest in Ninja Village
Notes: A decent Dragon Medabot
=Head=
Drago Crystal
      Type: Heal
  Affinity: Heal
   Ability: Recovery
   Control: Proximity
     Armor: 40
       ROS: 23
     Power: 32
      Uses: 6
=Right Arm=
Curewater
      Type: Defend
  Affinity: Teamwork
   Ability: Team Form
   Control: Proximity
     Armor: 35
       ROS: 50
     Power: 13
    Charge: 7
 Radiation: 16
=Left Arm=
Repair Spring
      Type: Defend
  Affinity: Teamwork
   Ability: TeamAttack
   Control: Proximity
     Armor: 35
       ROS: 9
     Power: 45 -O>
    Charge: 19
 Radiation: 10
=Legs=
Dragonbed
      Type: Float
  Affinity: Heal
     Armor: 85
Propulsion: 7
   Evasion: 13
   Defense: 48
 Proximity: 16
Remoteness: 4

#018 - Specter
       Monkey
       Male
Locations: Haunted House (Metabee only), Witch's Castle (Metabee only)
Notes: A ghostly white Monkey that can prevent others from evading
=Head=
White Cap
      Type: Interrupt
  Affinity: Interrupt
   Ability: No Escape
   Control: Remoteness
     Armor: 40
       ROS: 30
     Power: 0
      Uses: 12
=Right Arm=
White Long Arm
      Type: Interrupt
  Affinity: Interrupt
   Ability: No Escape
   Control: Remoteness
     Armor: 35
       ROS: 24
     Power: 0
    Charge: 5
 Radiation: 6
=Left Arm=
White Whale
      Type: Interrupt
  Affinity: Interrupt
   Ability: No Escape
   Control: Remoteness
     Armor: 35
       ROS: 26
     Power: 0
    Charge: 6
 Radiation: 8
=Legs=
White Belt
      Type: Float
  Affinity: Interrupt
     Armor: 70
Propulsion: 22
   Evasion: 13
   Defense: 36
 Proximity: 19
Remoteness: 4

#019 - Moai
       Ghost
       Male
Locations: Kodine Kingdom (Ocean)
Buy: Medamall (Medaropolis)
Notes: A ghostly stone sculpture that blocks all Gravity attacks
=Head=
Stonecluster
      Type: Interrupt
  Affinity: Cancel
   Ability: CancelGrav
   Control: Remoteness
     Armor: 70
       ROS: 0
     Power: 0
      Uses: 0
=Right Arm=
Handcluster
      Type: Interrupt
  Affinity: Cancel
   Ability: CancelGrav
   Control: Remoteness
     Armor: 65
       ROS: 0
     Power: 0
    Charge: 5
 Radiation: 12
=Left Arm=
Armcluster Cancel
      Type: Interrupt
  Affinity: Cancel
   Ability: CancelGrav
   Control: Remoteness
     Armor: 65
       ROS: 0
     Power: 0
    Charge: 6
 Radiation: 15
=Legs=
Tripod
      Type: Float
  Affinity: Cancel
     Armor: 75
Propulsion: 2
   Evasion: 13
   Defense: 60
 Proximity: 10
Remoteness: 1

#020 - Jorat
       Mouse
       Male
Locations: Witch's Castle (Guards) <<>>, Floating Fortress Fuyin (after
           it crashes and Ikki receives the invite to Medabot Ilsand)
Buy: Hopmart (Riverview)
Notes: A mouse Medabot that can Scout; if you want it, buy it, or wait a
      loooooooooooonnnnngggggggg time
=Head=
Full Moused
      Type: Support
  Affinity: Scout
   Ability: Scout
   Control: Remoteness
     Armor: 55
       ROS: 26
     Power: 32
      Uses: 8
=Right Arm=
Scout
      Type: Support
  Affinity: Scout
   Ability: Scout
   Control: Remoteness
     Armor: 50
       ROS: 34
     Power: 16
    Charge: 13
 Radiation: 8
=Left Arm=
Spotter
      Type: Support
  Affinity: Scout
   Ability: Scout
   Control: Remoteness
     Armor: 50
       ROS: 17
     Power: 24
    Charge: 16
 Radiation: 10
=Legs=
Mover
      Type: Float
  Affinity: Scout
     Armor: 65
Propulsion: 12
   Evasion: 23
   Defense: 42
 Proximity: 16
Remoteness: 7

[Page 6]

#021 - Sunwitch
       Rabbit
       Female
Locations: Milky <<>>
Number: 3 (see Wolfeel)
Notes: A flying witch Medabot - most witch's use brooms, this one uses a
       vacuum!
=Head=
Majoram
      Type: Support
  Affinity: Time
   Ability: Pushover
   Control: Remoteness
     Armor: 35
       ROS: 17
     Power: 10
      Uses: 6
=Right Arm=
Two Cotton
      Type: Support
  Affinity: Time
   Ability: Pushover
   Control: Remoteness
     Armor: 30
       ROS: 22
     Power: 5
    Charge: 13
 Radiation: 14
=Left Arm=
Boomerang
      Type: Support
  Affinity: Time
   Ability: Pushover
   Control: Remoteness
     Armor: 30
       ROS: 11
     Power: 8
    Charge: 16
 Radiation: 18
=Legs=
Clean Box
      Type: Float
  Affinity: Time
     Armor: 80
Propulsion: 26
   Evasion: 10
   Defense: 45
 Proximity: 13
Remoteness: 10

#022 - Saldron
       Alien
       Female
Locations: Nae <<>>, given by Nae
Notes: One of the Elemental Series, a hovering salamander
       Saldron can change her parts to any attack parts you've collected
=Head=
Sala-Head
      Type: Interrupt
  Affinity: Transform
   Ability: AttkChange
   Control: Remoteness
     Armor: 35
       ROS: 28
     Power: 0
      Uses: 10
=Right Arm=
Sala-Hand
      Type: Interrupt
  Affinity: Transform
   Ability: AttkChange
   Control: Remoteness
     Armor: 30
       ROS: 22
     Power: 0
    Charge: 7
 Radiation: 8
=Left Arm=
Sala-Arm
      Type: Interrupt
  Affinity: Transform
   Ability: AttkChange
   Control: Remoteness
     Armor: 30
       ROS: 24
     Power: 0
    Charge: 9
 Radiation: 10
=Legs=
Sala-Tail
      Type: Float
  Affinity: Transform
     Armor: 75
Propulsion: 8
   Evasion: 16
   Defense: 50
 Proximity: 16
Remoteness: 13

#023 - Redlace
       Spider
       Female
Locations: Samantha <<>>, Kodine Kingdom (Ocean)
Notes: A butterfly that doesn't like shooters
=Head=
Hat Trick
      Type: Defend
  Affinity: Formation
   Ability: Shot Trap
   Control: Proximity
     Armor: 50
       ROS: 27
     Power: 23
      Uses: 8
=Right Arm=
Globe Trick
      Type: Defend
  Affinity: Formation
   Ability: Shot Trap
   Control: Proximity
     Armor: 45
       ROS: 36
     Power: 11
    Charge: 13
 Radiation: 8
=Left Arm=
Bangle Trick
      Type: Defend
  Affinity: Formation
   Ability: Shot Trap
   Control: Proximity
     Armor: 45
       ROS: 18
     Power: 18
    Charge: 16
 Radiation: 10
=Legs=
Floater
      Type: Float
  Affinity: Formation
     Armor: 70
Propulsion: 20
   Evasion: 22
   Defense: 35
 Proximity: 22
Remoteness: 4

#024 - Mistyghost
       Knight
       Male
Locations: Medaropolis (top-right)
Notes: A ghostly knight that defends its friends from harm
=Head=
Void
      Type: Defend
  Affinity: Defense
   Ability: Half Block
   Control: Proximity
     Armor: 70
       ROS: 20
     Power: 72
      Uses: 3
=Right Arm=
Avoid
      Type: Defend
  Affinity: Defense
   Ability: Half Block
   Control: Proximity
     Armor: 65
       ROS: 26
     Power: 36
    Charge: 10
 Radiation: 23
=Left Arm=
Exit
      Type: Defend
  Affinity: Defense
   Ability: Half Block
   Control: Proximity
     Armor: 65
       ROS: 13
     Power: 54
    Charge: 13
 Radiation: 29
=Legs=
Panic
      Type: Float
  Affinity: Defense
     Armor: 80
Propulsion: 7
   Evasion: 8
   Defense: 48
 Proximity: 22
Remoteness: 7

[Page 7]

#025 - Volume10
       Jellyfish
       Male
Locations: Rubberobo Kid <<>>
Number: 6 encounters (see Turnmonkey)
Notes: A ghostly organ player that shoots fiery blasts of Napalm
=Head=
Larynx
      Type: Shoot
  Affinity: Bomb
   Ability: Napalm
   Control: Remoteness
     Armor: 40
       ROS: 27
     Power: 28 -O>
      Uses: 6
=Right Arm=
Sound Copy
      Type: Defend
  Affinity: Defense
   Ability: Half Block
   Control: Proximity
     Armor: 85
       ROS: 22
     Power: 18
    Charge: 7
 Radiation: 16
=Left Arm=
Return Sound
      Type: Defend
  Affinity: Defense
   Ability: Half Block
   Control: Proximity
     Armor: 85
       ROS: 11
     Power: 27
    Charge: 9
 Radiation: 20
=Legs=
Pipe Organ
      Type: Float
  Affinity: Bomb
     Armor: 70
Propulsion: 12
   Evasion: 18
   Defense: 42
 Proximity: 16
Remoteness: 10

#026 - Botafly
       Spider
       Female
Locations: Medaropolis (bottom-right)
Notes: Another butterfly that uses Shot Trap to trip up foes
=Head=
Field Barrier
      Type: Defend
  Affinity: Formation
   Ability: Shot Trap
   Control: Proximity
     Armor: 35
       ROS: 14
     Power: 30
      Uses: 10
=Right Arm=
Energy Barrier
      Type: Defend
  Affinity: Formation
   Ability: Shot Trap
   Control: Proximity
     Armor: 30
       ROS: 24
     Power: 15
    Charge: 10
 Radiation: 7
=Left Arm=
Force Barrier
      Type: Defend
  Affinity: Formation
   Ability: Shot Trap
   Control: Proximity
     Armor: 30
       ROS: 12
     Power: 23
    Charge: 13
 Radiation: 9
=Legs=
Flower Barrier
      Type: Float
  Affinity: Formation
     Armor: 65
Propulsion: 14
   Evasion: 28
   Defense: 40
 Proximity: 19
Remoteness: 7

#027 - Rockflower
       Rabbit
       Male
Locations: Koji <<>>
Number: Enough ;)
Notes: A potted plant that can use photosynthesis to speed up itself and
       allies
=Head=
Blank Look
      Type: Support
  Affinity: Time
   Ability: Boost Chrg
   Control: Remoteness
     Armor: 55
       ROS: 35
     Power: 16
      Uses: 10
=Right Arm=
Leaves
      Type: Support
  Affinity: Time
   Ability: Boost Chrg
   Control: Remoteness
     Armor: 50
       ROS: 46
     Power: 8
    Charge: 9
 Radiation: 10
=Left Arm=
Stem
      Type: Support
  Affinity: Time
   Ability: Boost Chrg
   Control: Remoteness
     Armor: 50
       ROS: 23
     Power: 12
    Charge: 11
 Radiation: 13
=Legs=
Fiyun Ball
      Type: Float
  Affinity: Time
     Armor: 80
Propulsion: 22
   Evasion: 3
   Defense: 48
 Proximity: 10
Remoteness: 10

#028 - Babyblu
       Unicorn
       Male
Locations: Rubberobo HQ (after defeating Robo-Emperor)
Notes: The youngest of all Medabots, an experimental Medabot
=Head=
Fracture
      Type: Interrupt
  Affinity: Release
   Ability: Force Bind
   Control: Remoteness
     Armor: 60
       ROS: 9
     Power: 0
      Uses: 8
=Right Arm=
Past Touch
      Type: Interrupt
  Affinity: Release
   Ability: Confusion
   Control: Remoteness
     Armor: 70
       ROS: 12
     Power: 0
    Charge: 14
 Radiation: 15
=Left Arm=
Past Feel
      Type: Support
  Affinity: Release
   Ability: Boost Chrg
   Control: Remoteness
     Armor: 80
       ROS: 13
     Power: 15
    Charge: 11
 Radiation: 13
=Legs=
Umbilical
      Type: Float
  Affinity: Release
     Armor: 85
Propulsion: 2
   Evasion: 8
   Defense: 60
 Proximity: 13
Remoteness: 13

 5.4 Multi-Legged
 ----------------
  Multi-Legged Medabots are denoted by a white four-legged Medabot on a
yellow-orange background. Multi-Legged feet are best on Rock and Valley
terrains.
  Special Notes: There are no Female Multi-Legged Medabots.
Males: 14
Females: 0
Total: 14

[Page 8]
#029 - Spidar
       Spider
       Male
Locations: Mt. Odoro Marsh, Medabot Island (center, top),
           Medaropolis (top-left, bottom-right)
Notes: An arachnid (spider) Medabot that can tangle up grapple-based Medabots
=Head=
Spydertrap
      Type: Defend
  Affinity: Formation
   Ability: Grap Trap
   Control: Proximity
     Armor: 35
       ROS: 21
     Power: 26
      Uses: 8
=Right Arm=
Cheapertrap
      Type: Defend
  Affinity: Formation
   Ability: Grap Trap
   Control: Proximity
     Armor: 45
       ROS: 28
     Power: 13
    Charge: 12
 Radiation: 6
=Left Arm=
Cheaptrap
      Type: Defend
  Affinity: Formation
   Ability: Grap Trap
   Control: Proximity
     Armor: 45
       ROS: 14
     Power: 20
    Charge: 15
 Radiation: 8
=Legs=
Multi-Leg
      Type: Multi-Legged
  Affinity: Formation
     Armor: 20
Propulsion: 23
   Evasion: 32
   Defense: 73
 Proximity: 19
Remoteness: 6

#030 - Octoclam
       Squid
       Male
Locations: Mt. Odoro, Downstream
Buy: Strawberry Heart (Medabot Island)
Notes: An octopus capable of tripping opponents, slowing them down
=Head=
Hatchin
      Type: Strike
  Affinity: Bind
   Ability: Hold
   Control: Proximity
     Armor: 35
       ROS: 17
     Power: 20
      Uses: 4
=Right Arm=
Catch
      Type: Strike
  Affinity: Bind
   Ability: Hold
   Control: Proximity
     Armor: 30
       ROS: 22
     Power: 10
    Charge: 10
 Radiation: 16
=Left Arm=
Twist
      Type: Berserk
  Affinity: Bind
   Ability: Hold
   Control: Proximity
     Armor: 30
       ROS: 11
     Power: 15 -O>
    Charge: 13
 Radiation: 20
=Legs=
Swick
      Type: Multi-Legged
  Affinity: Bind
     Armor: 25
Propulsion: 28
   Evasion: 37
   Defense: 49
 Proximity: 19
Remoteness: 15

#031 - Magdosnake
       Snake
       Male
Locations: Rubberobos, Mt. Odoro Marsh
Buy: Strawberry Heart (Medabot Island)
Notes: A slithery snake that poisons foes, causing damage during CRG/RAD
=Head=
Cobrara
      Type: Strike
  Affinity: Movement
   Ability: Virus
   Control: Proximity
     Armor: 35
       ROS: 12
     Power: 30
      Uses: 6
=Right Arm=
Changer
      Type: Strike
  Affinity: Movement
   Ability: Virus
   Control: Proximity
     Armor: 30
       ROS: 16
     Power: 15
    Charge: 8
 Radiation: 14
=Left Arm=
Snakebite
      Type: Berserk
  Affinity: Movement
   Ability: Virus
   Control: Proximity
     Armor: 30
       ROS: 8
     Power: 23 -O>
    Charge: 10
 Radiation: 18
=Legs=
Slither
      Type: Multi-Legged
  Affinity: Movement
     Armor: 20
Propulsion: 33
   Evasion: 32
   Defense: 61
 Proximity: 16
Remoteness: 12

#032 - Floro
       Jellyfish (Mt. Odoro), Unicorn (Witch's Castle)
       Male
Locations: Mt. Odoro, Witch's Castle
Buy: Strawberry Heart (Medaropolis)
Notes: A fast sunflower with a dangerous photosynthesis attack
=Head=
Sun-Beam
      Type: Shoot
  Affinity: Optic
   Ability: Beam
   Control: Remoteness
     Armor: 55
       ROS: 8
     Power: 44
      Uses: 2
=Right Arm=
Go-Up
      Type: Support
  Affinity: Time
   Ability: Accel Chrg
   Control: Remoteness
     Armor: 45
       ROS: 0
     Power: 6
    Charge: 0
 Radiation: 0
=Left Arm=
Rise-Up
      Type: Support
  Affinity: Time
   Ability: Accel Chrg
   Control: Remoteness
     Armor: 45
       ROS: 0
     Power: 8
    Charge: 0
 Radiation: 0
=Legs=
Stem-Up
      Type: Multi-Legged
  Affinity: Time
     Armor: 25
Propulsion: 23
   Evasion: 27
   Defense: 61
 Proximity: 19
Remoteness: 15

[Page 9]
#033 - Mega-Emperor
       Kuwagata, Kabuto, Bear, !
       Male
Locations: Partsun Rally
Notes: The "ulitmate" Medabot, an upgrade to Robo-Emperor
=Head=
Deathbreak
      Type: Aim Shot
  Affinity: Gravity
   Ability: Break
   Control: Remoteness
     Armor: 70
       ROS: 27
     Power: 40 -O>
      Uses: 4
=Right Arm=
Deathmissile
      Type: Aim Shot
  Affinity: Bomb
   Ability: Missile
   Control: Remoteness
     Armor: 60
       ROS: 24
     Power: 60 -O>
    Charge: 18
 Radiation: 9
=Left Arm=
Deathlaser
      Type: Aim Shot
  Affinity: Optic
   Ability: Laser
   Control: Remoteness
     Armor: 60
       ROS: 6
     Power: 56 -O>
    Charge: 25
 Radiation: 13
=Legs=
Deathcrawler
      Type: Multi-Legged
  Affinity: Gravity
     Armor: 70
Propulsion: 18
   Evasion: 22
   Defense: 61
 Proximity: 19
Remoteness: 18

#034 - Chimerator
       Phoenix
       Male
Locations: Seaslug <<>> (Rokusho only)
           Rubberobo Base (Under Witch's Caslte) (Rokusho only)
Notes: A Chimaera, or mythical beast with 3 heads, that can inflict status
       ailments
=Head=
Lionattack
      Type: Stike
  Affinity: Flow
   Ability: Melt
   Control: Proximity
     Armor: 45
       ROS: 8
     Power: 44
      Uses: 3
=Right Arm=
Dragonattack
      Type: Strike
  Affinity: Bind
   Ability: Hold
   Control: Proximity
     Armor: 30
       ROS: 16
     Power: 19
    Charge: 13
 Radiation: 16
=Left Arm=
Goatattack
      Type: Strike
  Affinity: Movement
   Ability: Virus
   Control: Proximity
     Armor: 30
       ROS: 5
     Power: 29 -O>
    Charge: 13
 Radiation: 18
=Legs=
Triple Thread
      Type: Multi-Legged
  Affinity: Flow
     Armor: 35
Propulsion: 23
   Evasion: 42
   Defense: 55
 Proximity: 19
Remoteness: 12

#035 - Mantaprey
       Cat
       Male
Locations: Spyke <<>>, Seaslug <<>>
Number: Enough (if you get it from Spyke)
Notes: A preying mantis with fast strikes but low health
=Head=
Kataki
      Type: Strike
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 15
       ROS: 48
     Power: 30
      Uses: 4
=Right Arm=
Kamakubi
      Type: Strike
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 20
       ROS: 54
     Power: 19
    Charge: 5
 Radiation: 8
=Left Arm=
Kubikiri
      Type: Berserk
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 20
       ROS: 12
     Power: 33 -O>
    Charge: 6
 Radiation: 10
=Legs=
Kamaki
      Type: Multi-Legged
  Affinity: Grapple
     Armor: 15
Propulsion: 28
   Evasion: 37
   Defense: 61
 Proximity: 22
Remoteness: 9

#036 - Poison Copy
       Phoenix
       Male
Locations: Mt. Odoro, Mt. Odoro Marsh
Buy: Convenience Store (Ant Colony)
Notes: A scorpion with a sure footing that poisons its foes
=Head=
Scorpion Dog
      Type: Strike
  Affinity: Flow
   Ability: Melt
   Control: Proximity
     Armor: 35
       ROS: 15
     Power: 30
      Uses: 6
=Right Arm=
Scorpion Cat
      Type: Strike
  Affinity: Flow
   Ability: Melt
   Control: Proximity
     Armor: 30
       ROS: 16
     Power: 15
    Charge: 8
 Radiation: 14
=Left Arm=
Scorpion Rat
      Type: Berserk
  Affinity: Flow
   Ability: Melt
   Control: Proximity
     Armor: 30
       ROS: 8
     Power: 23 -O>
    Charge: 10
 Radiation: 18
=Legs=
Zigzag
      Type: Multi-Legged
  Affinity: Flow
     Armor: 15
Propulsion: 23
   Evasion: 32
   Defense: 67
 Proximity: 22
Remoteness: 12

[Page 10]
#037 - Robo-Emperor
       Bear
       Male
Locations: Dr. Armond <<>>
Number: 3 encounters
Notes: An "ulitimate" style Medabot, similar to Mega-Emperor
=Head=
Deathblast
      Type: Aim Shot
  Affinity: Gravity
   Ability: Press
   Control: Remoteness
     Armor: 70
       ROS: 4
     Power: 45 -O>
      Uses: 4
=Right Arm=
Deathbomb
      Type: Aim Shot
  Affinity: Bomb
   Ability: Napalm
   Control: Remoteness
     Armor: 60
       ROS: 4
     Power: 65 -O>
    Charge: 18
 Radiation: 9
=Left Arm=
Deathbeam
      Type: Aim Shot
  Affinity: Optic
   Ability: Beam
   Control: Remoteness
     Armor: 60
       ROS: 4
     Power: 60 -O>
    Charge: 30
 Radiation: 15
=Legs=
Spaghetti
      Type: Multi-Legged
  Affinity: Shoot
     Armor: 70
Propulsion: 13
   Evasion: 22
   Defense: 67
 Proximity: 13
Remoteness: 18

#038 - Redmatador
       Knight
       Male
Locations: Prince Kir <<>>
Number: 2 encounters
Notes: A strong and dignified bull
=Head=
Body Attack
      Type: Defend
  Affinity: Defense
   Ability: Full Block
   Control: Proximity
     Armor: 50
       ROS: 21
     Power: 0
      Uses: 2
=Right Arm=
Saber
      Type: Strike
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 40
       ROS: 34
     Power: 12
    Charge: 4
 Radiation: 6
=Left Arm=
Mant Shield
      Type: Defend
  Affinity: Defense
   Ability: Defence
   Control: Proximity
     Armor: 60
       ROS: 14
     Power: 11
    Charge: 3
 Radiation: 10
=Legs=
Dash Attack
      Type: Multi-Legged
  Affinity: Grapple
     Armor: 30
Propulsion: 18
   Evasion: 32
   Defense: 73
 Proximity: 13
Remoteness: 6

#039 - Tentaclam
       Squid
       Male
Locations: Medabot Island (left), Medabot Corporation (Medaropolis)
Notes: An upgrade to Octoclam, this Octopus is sleeker and faster
=Head=
Headband
      Type: Strike
  Affinity: Bind
   Ability: Hold
   Control: Proximity
     Armor: 35
       ROS: 8
     Power: 32
      Uses: 4
=Right Arm=
Wire
      Type: Strike
  Affinity: Bind
   Ability: Hold
   Control: Proximity
     Armor: 30
       ROS: 10
     Power: 16
    Charge: 10
 Radiation: 16
=Left Arm=
Net
      Type: Berserk
  Affinity: Bind
   Ability: Hold
   Control: Proximity
     Armor: 30
       ROS: 5
     Power: 24 -O>
    Charge: 13
 Radiation: 20
=Legs=
Octoleg
      Type: Multi-Legged
  Affinity: Bind
     Armor: 25
Propulsion: 13
   Evasion: 32
   Defense: 61
 Proximity: 25
Remoteness: 12

#040 - Acehorn
       (none)
       Male
Locations: Riverview Docks warehouse (after beating the game)
Notes: A mythical beast, the unicorn prevents statuses (good or bad) and also
       heals status ailments
=Head=
Guardian
      Type: Heal
  Affinity: Release
   Ability: Stability
   Control: Proximity
     Armor: 50
       ROS: 36
     Power: 0
      Uses: 4
=Right Arm=
Cancellor
      Type: Heal
  Affinity: Release
   Ability: Stability
   Control: Proximity
     Armor: 45
       ROS: 48
     Power: 0
    Charge: 4
 Radiation: 8
=Left Arm=
Recovery
      Type: Heal
  Affinity: Release
   Ability: Stability
   Control: Proximity
     Armor: 45
       ROS: 24
     Power: 0
    Charge: 5
 Radiation: 10
=Legs=
Ace Hooves
      Type: Multi-Legged
  Affinity: Release
     Armor: 30
Propulsion: 23
   Evasion: 42
   Defense: 55
 Proximity: 16
Remoteness: 9

[Page 11]
#041 - Multikolor
       (none)
       Male
Locations: Mt. Odoro Cave (broken parts) - give them to Dr. Aki and later he'll
           give you the Medabot
Notes: A chameleon who does what chameleons do best - conceals
=Head=
Invisi Body
      Type: Support
  Affinity: Conceal
   Ability: Conceal
   Control: Remoteness
     Armor: 50
       ROS: 30
     Power: 26
      Uses: 6
=Right Arm=
Invisi Hand
      Type: Support
  Affinity: Conceal
   Ability: Conceal
   Control: Remoteness
     Armor: 45
       ROS: 40
     Power: 13
    Charge: 12
 Radiation: 6
=Left Arm=
Invisi Arm
      Type: Support
  Affinity: Conceal
   Ability: Conceal
   Control: Remoteness
     Armor: 45
       ROS: 20
     Power: 20
    Charge: 15
 Radiation: 8
=Legs=
Twirl
      Type: Multi-Legged
  Affinity: Conceal
     Armor: 25
Propulsion: 23
   Evasion: 32
   Defense: 61
 Proximity: 19
Remoteness: 12

#042 - Kuraba
       Cat
       Male
Locations: Medaropolis (top-right), Kodine Kingdom (Ocean)
Notes: A crab Medabot with characteristics of a real crab - one big hand, one
       small hand, but unlike a real crab, the small hand is the "real" hand...
=Head=
Gun Krab
      Type: Strike
  Affinity: Grapple
   Ability: Hammer
   Control: Proximity
     Armor: 35
       ROS: 26
     Power: 32
      Uses: 4
=Right Arm=
Decoy Krab
      Type: Strike
  Affinity: Grapple
   Ability: Hammer
   Control: Proximity
     Armor: 80
       ROS: 34
     Power: 11
    Charge: 8
 Radiation: 12
=Left Arm=
Real Krab
      Type: Berserk
  Affinity: Grapple
   Ability: Hammer
   Control: Proximity
     Armor: 10
       ROS: 12
     Power: 47 -O>
    Charge: 1
 Radiation: 2
=Legs=
Sidejump
      Type: Multi-Legged
  Affinity: Grapple
     Armor: 25
Propulsion: 33
   Evasion: 27
   Defense: 49
 Proximity: 25
Remoteness: 12

 5.5 Two-Legged
 --------------
  Two-Legged Medabots are denoted by a white two-legged Medabot on a red
background. Two-Legged feet are best in Forest and Plains Terrain.
  Special Notes: (none)
Males: 23
Females: 12
Total: 35

[Page 11]
#043 - Rokusho
       Kuwagata
       Male
Locations: Starter Medabot (Rokusho only)
Notes: A swift and deadly beetle who is a master of the grappling arts
=Head=
Antenna
      Type: Support
  Affinity: Grapple
   Ability: Scout
   Control: Remoteness
     Armor: 50
       ROS: 18
     Power: 42
      Uses: 5
=Right Arm=
Sword
      Type: Strike
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 20
       ROS: 32
     Power: 22
    Charge: 3
 Radiation: 4
=Left Arm=
Pipo Hammer
      Type: Berserk
  Affinity: Grapple
   Ability: Hammer
   Control: Proximity
     Armor: 20
       ROS: 11
     Power: 39 -O>
    Charge: 4
 Radiation: 5
=Legs=
Tatacker
      Type: Two-Legged
  Affinity: Grapple
     Armor: 45
Propulsion: 28
   Evasion: 32
   Defense: 36
 Proximity: 22
Remoteness: 9

#044 - Metabee
       Kabuto
       Male
Locations: Starter Medabot (Metabee only)
Notes: This Medabot is a master of ranged attacks. I think he's a Beetle type,
       not a bee...
=Head=
Missile
      Type: Shoot
  Affinity: Shoot
   Ability: Missile
   Control: Remoteness
     Armor: 35
       ROS: 24
     Power: 32 -O>
      Uses: 4
=Right Arm=
Revolver
      Type: Shoot
  Affinity: Shoot
   Ability: Rifle
   Control: Remoteness
     Armor: 30
       ROS: 36
     Power: 19
    Charge: 4
 Radiation: 3
=Left Arm=
Submachinegun
      Type: Aim Shot
  Affinity: Shoot
   Ability: Chain Gun
   Control: Remoteness
     Armor: 30
       ROS: 10
     Power: 36
    Charge: 5
 Radiation: 4
=Legs=
Ochitsuka
      Type: Two-Legged
  Affinity: Shoot
     Armor: 45
Propulsion: 43
   Evasion: 17
   Defense: 42
 Proximity: 10
Remoteness: 21

[Page 12]
#045 - Krosserdog
       ?
       Male
Locations: Riverview Public School, Witch's Castle (3rd floor)
Notes: A sniper Medabot
=Head=
Head Cannon
      Type: Shoot
  Affinity: Shoot
   Ability: Rifle
   Control: Remoteness
     Armor: 45
       ROS: 35
     Power: 26
      Uses: 6
=Right Arm=
Aim Rifle
      Type: Shoot
  Affinity: Shoot
   Ability: Rifle
   Control: Remoteness
     Armor: 40
       ROS: 46
     Power: 13
    Charge: 7
 Radiation: 5
=Left Arm=
Battle Rifle
      Type: Aim Shot
  Affinity: Shoot
   Ability: Rifle
   Control: Remoteness
     Armor: 40
       ROS: 23
     Power: 20
    Charge: 9
 Radiation: 6
=Legs=
Howzer
      Type: Two-Legged
  Affinity: Shoot
     Armor: 50
Propulsion: 38
   Evasion: 17
   Defense: 36
 Proximity: 13
Remoteness: 21

#046 - Turnmonkey
       Monkey
       Male
Locations: Rubberobo Kid <<>>
Number: 6 encounters (see Volume10)
Notes: A mischevious monkey that drains Head Medapart uses
=Head=
Downstream
      Type: Interrupt
  Affinity: Interrupt
   Ability: Use Drain
   Control: Remoteness
     Armor: 50
       ROS: 17
     Power: 8
      Uses: 12
=Right Arm=
Countfall
      Type: Interrupt
  Affinity: Interrupt
   Ability: Use Drain
   Control: Remoteness
     Armor: 45
       ROS: 22
     Power: 4
    Charge: 7
 Radiation: 7
=Left Arm=
Timefall
      Type: Interrupt
  Affinity: Interrupt
   Ability: Use Drain
   Control: Remoteness
     Armor: 45
       ROS: 11
     Power: 6
    Charge: 9
 Radiation: 9
=Legs=
Pita Pata
      Type: Two-Legged
  Affinity: Interrupt
     Armor: 35
Propulsion: 33
   Evasion: 12
   Defense: 48
 Proximity: 16
Remoteness: 15

#047 - Zorin
       Cat
       Male
Locations: Dr. Armond <<>>, Medalink prize (Rokusho only)
Number: 4 encounters
Notes: An upgraded Kuwagata model Medabot
=Head=
Broad Antenna
      Type: Support
  Affinity: Grapple
   Ability: Scout
   Control: Remoteness
     Armor: 65
       ROS: 33
     Power: 26
      Uses: 5
=Right Arm=
Shin-Sword
      Type: Strike
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 30
       ROS: 62
     Power: 15
    Charge: 7
 Radiation: 9
=Left Arm=
Bee-Bee Hammer
      Type: Berserk
  Affinity: Grapple
   Ability: Hammer
   Control: Proximity
     Armor: 30
       ROS: 34
     Power: 32 -O>
    Charge: 8
 Radiation: 11
=Legs=
Tatakawa
      Type: Two-Legged
  Affinity: Grapple
     Armor: 50
Propulsion: 33
   Evasion: 27
   Defense: 24
 Proximity: 22
Remoteness: 15

#048 - Bayonet
       ?
       Male
Locations: Dr. Armond <<>>, Medalink prize (Metabee only)
Number: 4 encounters
Notes: An upgraded Kabuto model Medabot
=Head=
Reaction Bomb
      Type: Shoot
  Affinity: Shoot
   Ability: Missile
   Control: Remoteness
     Armor: 45
       ROS: 47
     Power: 20 -O>
      Uses: 4
=Right Arm=
Revolven
      Type: Shoot
  Affinity: Shoot
   Ability: Rifle
   Control: Remoteness
     Armor: 40
       ROS: 68
     Power: 14
    Charge: 7
 Radiation: 5
=Left Arm=
Sumachingun
      Type: Aim Shot
  Affinity: Shoot
   Ability: Chain Gun
   Control: Remoteness
     Armor: 40
       ROS: 38
     Power: 23
    Charge: 9
 Radiation: 6
=Legs=
Ochitsukan
      Type: Two-Legged
  Affinity: Shoot
     Armor: 50
Propulsion: 38
   Evasion: 27
   Defense: 30
 Proximity: 10
Remoteness: 18

[Page 13]
#049 - Belzelga
       Devil
       Male
Locations: Partsun Rally
Notes: A devil Medabot that sacrifices himself to deal damage, and can bring
       back destroyed parts
=Head=
Helmet
      Type: Heal
  Affinity: Destroy
   Ability: Repair
   Control: Proximity
     Armor: 35
       ROS: 9
     Power: 26 -O>
      Uses: 2
=Right Arm=
Helmight
      Type: Aim Shot
  Affinity: Destroy
   Ability: Sacrifice
   Control: Remoteness
     Armor: 15
       ROS: 26
     Power: 61 -O>
    Charge: 16
 Radiation: 9
=Left Arm=
Helming
      Type: Aim Shot
  Affinity: Destroy
   Ability: Sacrifice
   Control: Remoteness
     Armor: 15
       ROS: 13
     Power: 92 -O>
    Charge: 20
 Radiation: 11
=Legs=
Helcaos
      Type: Two-Legged
  Affinity: Destroy
     Armor: 55
Propulsion: 23
   Evasion: 17
   Defense: 36
 Proximity: 19
Remoteness: 12

#050 - Peppercat
       Queen
       Female
Locations: Samantha <<>>
Number: Enough ;)
Notes: A cat-type Medabot with the power to stop foes
=Head=
Lightcircuit
      Type: Strike
  Affinity: Stop
   Ability: Thunder
   Control: Proximity
     Armor: 30
       ROS: 14
     Power: 23
      Uses: 4
=Right Arm=
Lightjump
      Type: Strike
  Affinity: Stop
   Ability: Thunder
   Control: Proximity
     Armor: 25
       ROS: 18
     Power: 11
    Charge: 11
 Radiation: 17
=Left Arm=
Light Blow
      Type: Berserk
  Affinity: Stop
   Ability: Thunder
   Control: Proximity
     Armor: 25
       ROS: 9
     Power: 18 -O>
    Charge: 14
 Radiation: 21
=Legs=
Quick Alert
      Type: Two-Legged
  Affinity: Stop
     Armor: 40
Propulsion: 34
   Evasion: 38
   Defense: 25
 Proximity: 22
Remoteness: 9

#051 - Neutranurse
       Mermaid
       Female
Locations: Karin <<>>
Number: Enough ;)
Notes: A typical nurse, with the ability to heal, and to protect
=Head=
Holy Helm
      Type: Defend
  Affinity: Defense
   Ability: Full Block
   Control: Proximity
     Armor: 45
       ROS: 14
     Power: 0
      Uses: 4
=Right Arm=
Donor
      Type: Heal
  Affinity: Heal
   Ability: AutoRecover
   Control: Proximity
     Armor: 40
       ROS: 30
     Power: 9
    Charge: 7
 Radiation: 13
=Left Arm=
Translate
      Type: Heal
  Affinity: Heal
   Ability: AutoRecover
   Control: Proximity
     Armor: 40
       ROS: 15
     Power: 14
    Charge: 9
 Radiation: 16
=Legs=
Petticoat
      Type: Two-Legged
  Affinity: Heal
     Armor: 40
Propulsion: 52
   Evasion: 14
   Defense: 30
 Proximity: 16
Remoteness: 12

#052 - Brass
       ?
       Female
Locations: Erika <<>>, Downstream in chest (in Kannie's house)
Number: Enough ;)
Notes: An upgrade to Sailormate, and a quick shooter as well
=Head=
Variablehair
      Type: Support
  Affinity: Scout
   Ability: Scout
   Control: Remoteness
     Armor: 45
       ROS: 18
     Power: 53
      Uses: 3
=Right Arm=
Pateri Vulcan
      Type: Shoot
  Affinity: Shoot
   Ability: Chain Gun
   Control: Remoteness
     Armor: 25
       ROS: 26
     Power: 19
    Charge: 4
 Radiation: 3
=Left Arm=
Short Shot
      Type: Aim Shot
  Affinity: Shoot
   Ability: Rifle
   Control: Remoteness
     Armor: 25
       ROS: 23
     Power: 19
    Charge: 5
 Radiation: 4
=Legs=
Flaregather
      Type: Two-Legged
  Affinity: Shoot
     Armor: 45
Propulsion: 46
   Evasion: 26
   Defense: 25
 Proximity: 10
Remoteness: 21

[Page 14]
#053 - Sumilodon
       Cat
       Male
Locations: Koji <<>> (Metabee only)
Number: Enough ;)
Notes: A Kuwagata-style Medabot
=Head=
Hunter
      Type: Defend
  Affinity: Formation
   Ability: Shot Trap
   Control: Proximity
     Armor: 50
       ROS: 11
     Power: 38
      Uses: 6
=Right Arm=
Flexorsword
      Type: Berserk
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 30
       ROS: 22
     Power: 46 -O>
    Charge: 7
 Radiation: 10
=Left Arm=
Straw Hammer
      Type: Strike
  Affinity: Grapple
   Ability: Hammer
   Control: Proximity
     Armor: 30
       ROS: 14
     Power: 26
    Charge: 5
 Radiation: 8
=Legs=
Sharpedge
      Type: Two-Legged
  Affinity: Grapple
     Armor: 45
Propulsion: 43
   Evasion: 22
   Defense: 36
 Proximity: 19
Remoteness: 12

#054 - Warbandit
       ?
       Male
Locations: Koji <<>> (Rokusho only)
Number: Enough ;)
Notes: A Kabuto-style Medabot
=Head=
Tension Up
      Type: Support
  Affinity: Time
   Ability: Boost Chrg
   Control: Remoteness
     Armor: 50
       ROS: 17
     Power: 26
      Uses: 6
=Right Arm=
Shoot Barrel
      Type: Aim Shot
  Affinity: Shoot
   Ability: Rifle
   Control: Remoteness
     Armor: 30
       ROS: 24
     Power: 42
    Charge: 10
 Radiation: 7
=Left Arm=
Range Shooter
      Type: Shoot
  Affinity: Shoot
   Ability: Chain Gun
   Control: Remoteness
     Armor: 30
       ROS: 16
     Power: 23
    Charge: 8
 Radiation: 5
=Legs=
Abductor
      Type: Two-Legged
  Affinity: Shoot
     Armor: 45
Propulsion: 33
   Evasion: 32
   Defense: 30
 Proximity: 13
Remoteness: 18

#055 - Attack-Tyrano
       Cat
       Male
Locations: Select Corps., Medabot Island, Medaropolis
Notes: A T-Rex with a heavy punch
=Head=
Breathfire
      Type: Strike
  Affinity: Flow
   Ability: Fire
   Control: Proximity
     Armor: 35
       ROS: 20
     Power: 18
      Uses: 6
=Right Arm=
Crab-Hit
      Type: Berserk
  Affinity: Grapple
   Ability: Hammer
   Control: Proximity
     Armor: 30
       ROS: 32
     Power: 21 -O>
    Charge: 3
 Radiation: 10
=Left Arm=
Strike-Hit
      Type: Berserk
  Affinity: Grapple
   Ability: Hammer
   Control: Proximity
     Armor: 30
       ROS: 16
     Power: 17 -O>
    Charge: 4
 Radiation: 5
=Legs=
Attach Leg
      Type: Two-Legged
  Affinity: Grapple
     Armor: 40
Propulsion: 23
   Evasion: 27
   Defense: 42
 Proximity: 16
Remoteness: 18

#056 - Banisher
       Ninja
       Male
Locations: Baron <<>>
Number: Enough ;)
Notes: The Count of Counter-attacking, the Baron of strike-back, the...
=Head=
Sweat Mantle
      Type: Defend
  Affinity: Counterattack
   Ability: CntrAttk
   Control: Proximity
     Armor: 65
       ROS: 20
     Power: 40
      Uses: 4
=Right Arm=
Sweat Cape
      Type: Defend
  Affinity: Counterattack
   Ability: CntrAttk
   Control: Proximity
     Armor: 60
       ROS: 26
     Power: 70
    Charge: 9
 Radiation: 9
=Left Arm=
Sweat Cloak
      Type: Defend
  Affinity: Counterattack
   Ability: CntrAttk
   Control: Proximity
     Armor: 60
       ROS: 13
     Power: 60
    Charge: 11
 Radiation: 11
=Legs=
Klip Klop
      Type: Two-Legged
  Affinity: Counterattack
     Armor: 55
Propulsion: 23
   Evasion: 22
   Defense: 42
 Proximity: 16
Remoteness: 15

[Page 15]
#057 - Stonemirror
       Devil
       Female
Locations: Gillgirl >> (Metabee only)
Number: You'll find 2 parts, and be given the others, so don't really worry
Notes: The Medusa of Medabots, but destroys parts instead of stoning them
=Head=
Death Grin
      Type: Berserk
  Affinity: Destroy
   Ability: Destroy
   Control: Proximity
     Armor: 45
       ROS: 14
     Power: 98 -O>
      Uses: 2
=Right Arm=
Death Beckon
      Type: Berserk
  Affinity: Destroy
   Ability: Destroy
   Control: Proximity
     Armor: 40
       ROS: 10
     Power: 49 -O>
    Charge: 7
 Radiation: 13
=Left Arm=
Death Curl
      Type: Berserk
  Affinity: Destroy
   Ability: Destroy
   Control: Proximity
     Armor: 40
       ROS: 5
     Power: 74 -O>
    Charge: 9
 Radiation: 16
=Legs=
Tail End
      Type: Two-Legged
  Affinity: Destroy
     Armor: 40
Propulsion: 28
   Evasion: 32
   Defense: 35
 Proximity: 16
Remoteness: 15

#058 - Circulis
       Rabbit
       Female
Locations: Gillgirl <<>> (Rokusho only)
Number: You'll find 2 parts, and be given the others, so don't really worry
Notes: A vampiric Medabot that drains speed
=Head=
Charmee
      Type: Support
  Affinity: Time
   Ability: Drain Chrg
   Control: Remoteness
     Armor: 45
       ROS: 26
     Power: 13
      Uses: 6
=Right Arm=
Charmy Hand
      Type: Support
  Affinity: Time
   Ability: Drain Chrg
   Control: Remoteness
     Armor: 40
       ROS: 34
     Power: 6
    Charge: 9
 Radiation: 9
=Left Arm=
Charmy Arm
      Type: Support
  Affinity: Time
   Ability: Drain Chrg
   Control: Remoteness
     Armor: 40
       ROS: 17
     Power: 10
    Charge: 11
 Radiation: 11
=Legs=
Charmy Leg
      Type: Two-Legged
  Affinity: Time
     Armor: 30
Propulsion: 40
   Evasion: 32
   Defense: 30
 Proximity: 10
Remoteness: 18

#059 - Pretty Prime
       Ninja
       Female
Locations: Erika <<>>
Number: Enough ;)
Notes: A female soldier of undisputable virtue
=Head=
Reflect Mirror
      Type: Defend
  Affinity: Counterattack
   Ability: CntrAttk
   Control: Proximity
     Armor: 60
       ROS: 11
     Power: 20
      Uses: 2
=Right Arm=
Don't Move
      Type: Strike
  Affinity: Stop
   Ability: Freeze
   Control: Proximity
     Armor: 25
       ROS: 14
     Power: 13
    Charge: 11
 Radiation: 13
=Left Arm=
Shine Shield
      Type: Defend
  Affinity: Defense
   Ability: Defence
   Control: Proximity
     Armor: 85
       ROS: 30
     Power: 11
    Charge: 6
 Radiation: 21
=Legs=
Temple Master
      Type: Two-Legged
  Affinity: Counterattack
     Armor: 40
Propulsion: 28
   Evasion: 26
   Defense: 40
 Proximity: 16
Remoteness: 15

#060 - Nin-Ninja
       Cat
       Male
Locations: Ninja Park
Notes: A typical ninja Medabot, what he lacks in power he makes up for in speed
=Head=
Cover-Up
      Type: Defend
  Affinity: Formation
   Ability: Grap Trap
   Control: Proximity
     Armor: 50
       ROS: 29
     Power: 20
      Uses: 5
=Right Arm=
Ninja Dagger
      Type: Strike
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 30
       ROS: 62
     Power: 12
    Charge: 0
 Radiation: 0
=Left Arm=
Ninja Sword
      Type: Berserk
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 30
       ROS: 31
     Power: 12 -O>
    Charge: 0
 Radiation: 0
=Legs=
Tiptoe
      Type: Two-Legged
  Affinity: Grapple
     Armor: 35
Propulsion: 28
   Evasion: 32
   Defense: 24
 Proximity: 22
Remoteness: 12

[Page 15]
#061 - Foxuno
       Cat
       Male
Locations: Rubberobos <<>>
Number: 4 encounters
Notes: A sly fox with quick grapple attacks
=Head=
Foxarmor
      Type: Shoot
  Affinity: Gravity
   Ability: Break
   Control: Remoteness
     Armor: 35
       ROS: 62
     Power: 12
      Uses: 8
=Right Arm=
Fencing
      Type: Strike
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 30
       ROS: 42
     Power: 15
    Charge: 5
 Radiation: 7
=Left Arm=
Rapier
      Type: Berserk
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 30
       ROS: 21
     Power: 23 -O>
    Charge: 6
 Radiation: 9
=Legs=
Hakama
      Type: Two-Legged
  Affinity: Grapple
     Armor: 40
Propulsion: 33
   Evasion: 22
   Defense: 36
 Proximity: 13
Remoteness: 15

#062 - Kintaro
       Cat
       Male
Locations: Riverview Public School, Mt. Odoro, Mt. Odoro Marsh,
           Rosewood Private School
Notes: A fast-hitting axeman
=Head=
Sumo Press
      Type: Shoot
  Affinity: Gravity
   Ability: Press
   Control: Remoteness
     Armor: 35
       ROS: 24
     Power: 22
      Uses: 8
=Right Arm=
Light Axe
      Type: Strike
  Affinity: Grapple
   Ability: Hammer
   Control: Proximity
     Armor: 30
       ROS: 22
     Power: 21
    Charge: 5
 Radiation: 7
=Left Arm=
Great Axe
      Type: Berserk
  Affinity: Grapple
   Ability: Hammer
   Control: Proximity
     Armor: 30
       ROS: 11
     Power: 32 -O>
    Charge: 6
 Radiation: 9
=Legs=
Kinta Leg
      Type: Two-Legged
  Affinity: Grapple
     Armor: 50
Propulsion: 28
   Evasion: 12
   Defense: 48
 Proximity: 16
Remoteness: 12

#063 - Agadama
       Cat
       Male
Locations: Witch's Castle (3rd floor)
Notes: A hard-hitting dog Medabot
=Head=
Air Bag
      Type: Defend
  Affinity: Defense
   Ability: Full Block
   Control: Proximity
     Armor: 50
       ROS: 20
     Power: 0
      Uses: 3
=Right Arm=
Spin Knuckle
      Type: Strike
  Affinity: Grapple
   Ability: Hammer
   Control: Proximity
     Armor: 30
       ROS: 18
     Power: 16
    Charge: 3
 Radiation: 4
=Left Arm=
Megaton Punch
      Type: Berserk
  Affinity: Grapple
   Ability: Hammer
   Control: Proximity
     Armor: 30
       ROS: 14
     Power: 24 -O>
    Charge: 5
 Radiation: 8
=Legs=
Chi Leg
      Type: Two-Legged
  Affinity: Grapple
     Armor: 40
Propulsion: 43
   Evasion: 22
   Defense: 24
 Proximity: 16
Remoteness: 15

#064 - Samurai
       Cat
       Male
Locations: Snack Bar (Medaropolis), Medalink
Number: 3 encounters
Notes: A japanese Samurai Medabot
=Head=
Samurai Blast
      Type: Strike
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 25
       ROS: 17
     Power: 44 -O>
      Uses: 2
=Right Arm=
Beam Saber
      Type: Strike
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 20
       ROS: 32
     Power: 26 -O>
    Charge: 6
 Radiation: 9
=Left Arm=
Samurai Saber
      Type: Berserk
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 20
       ROS: 16
     Power: 40 -O>
    Charge: 8
 Radiation: 11
=Legs=
Samurai Kick
      Type: Two-Legged
  Affinity: Grapple
     Armor: 55
Propulsion: 33
   Evasion: 22
   Defense: 36
 Proximity: 19
Remoteness: 9

[Page 17]
#065 - Cyandog
       ?
       Male
Locations: Spyke <<>>
Number: Enough ;)
Notes: A sleeker, upgraded Krosserdog
=Head=
Linear Cannon
      Type: Shoot
  Affinity: Shoot
   Ability: Rifle
   Control: Remoteness
     Armor: 45
       ROS: 27
     Power: 32
      Uses: 6
=Right Arm=
Snipe Rifle
      Type: Shoot
  Affinity: Shoot
   Ability: Rifle
   Control: Remoteness
     Armor: 40
       ROS: 36
     Power: 16
    Charge: 7
 Radiation: 5
=Left Arm=
Assault
      Type: Aim Shot
  Affinity: Shoot
   Ability: Rifle
   Control: Remoteness
     Armor: 40
       ROS: 18
     Power: 24
    Charge: 9
 Radiation: 6
=Legs=
Gunner
      Type: Two-Legged
  Affinity: Shoot
     Armor: 50
Propulsion: 38
   Evasion: 22
   Defense: 42
 Proximity: 10
Remoteness: 15

#066 - Wigwamo
       Phoenix
       Male
Locations: Joe Swihan <<>>
Number: 2 encounters
Notes: A "native American" Medabot with a fiery touch
=Head=
Acid Con
      Type: Strike
  Affinity: Flow
   Ability: Melt
   Control: Proximity
     Armor: 35
       ROS: 15
     Power: 24
      Uses: 6
=Right Arm=
Acid Bomb
      Type: Strike
  Affinity: Flow
   Ability: Melt
   Control: Proximity
     Armor: 30
       ROS: 20
     Power: 12
    Charge: 9
 Radiation: 15
=Left Arm=
Assault
      Type: Berserk
  Affinity: Flow
   Ability: Melt
   Control: Proximity
     Armor: 30
       ROS: 10
     Power: 18 -O>
    Charge: 11
 Radiation: 19
=Legs=
Gunner
      Type: Two-Legged
  Affinity: Flow
     Armor: 45
Propulsion: 33
   Evasion: 12
   Defense: 48
 Proximity: 10
Remoteness: 18

#067 - Rabudo
       Rabbit
       Male
Locations: Witch's Castle (3rd floor)
Buy: Hopmart (Riverview)
Notes: The Energizer Bunny of Medabots - he keeps going and going and going...
=Head=
Aircon
      Type: Support
  Affinity: Time
   Ability: Rapid Chrg
   Control: Remoteness
     Armor: 50
       ROS: 32
     Power: 0
      Uses: 8
=Right Arm=
Stopwatch
      Type: Support
  Affinity: Time
   Ability: Rapid Chrg
   Control: Remoteness
     Armor: 45
       ROS: 42
     Power: 0
    Charge: 9
 Radiation: 9
=Left Arm=
Fan
      Type: Support
  Affinity: Time
   Ability: Rapid Chrg
   Control: Remoteness
     Armor: 45
       ROS: 21
     Power: 0
    Charge: 11
 Radiation: 11
=Legs=
Hop
      Type: Two-Legged
  Affinity: Time
     Armor: 40
Propulsion: 38
   Evasion: 27
   Defense: 24
 Proximity: 16
Remoteness: 18

#068 - Cosmo-Alien
       Alien
       Male
Locations: Dr. Aki (Medalink) <<>>
Number: 1 encounter
Notes: The typical alien-looking Medabot
       Cosmo-Alien can change his parts into any parts you've collected
=Head=
Mute Body
      Type: Interrupt
  Affinity: Transform
   Ability: Change
   Control: Remoteness
     Armor: 65
       ROS: 55
     Power: 0
      Uses: 6
=Right Arm=
Mute Hand
      Type: Interrupt
  Affinity: Transform
   Ability: Change
   Control: Remoteness
     Armor: 60
       ROS: 50
     Power: 0
    Charge: 11
 Radiation: 11
=Left Arm=
Mute Arm
      Type: Interrupt
  Affinity: Transform
   Ability: Change
   Control: Remoteness
     Armor: 60
       ROS: 52
     Power: 0
    Charge: 14
 Radiation: 14
=Legs=
Mute Leg
      Type: Two-Legged
  Affinity: Transform
     Armor: 50
Propulsion: 23
   Evasion: 22
   Defense: 36
 Proximity: 13
Remoteness: 12

[Page 18]
#069 - Blackram
       Devil
       Male
Locations: Koji <<>> (alternate partner)
Number: 2 encounters
Notes: Talk about a black sheep! Koji only uses this partner twice, during the
       Partsun Rally
=Head=
Devil Body
      Type: Berserk
  Affinity: Destroy
   Ability: Hammer
   Control: Proximity
     Armor: 55
       ROS: 9
     Power: 62 -O>
      Uses: 2
=Right Arm=
Devil Hand
      Type: Berserk
  Affinity: Destroy
   Ability: Hammer
   Control: Proximity
     Armor: 30
       ROS: 12
     Power: 31 -O>
    Charge: 7
 Radiation: 10
=Left Arm=
Devil Arm
      Type: Berserk
  Affinity: Destroy
   Ability: Hammer
   Control: Proximity
     Armor: 30
       ROS: 6
     Power: 60 -O>
    Charge: 9
 Radiation: 13
=Legs=
Devil Leg
      Type: Two-Legged
  Affinity: Destroy
     Armor: 55
Propulsion: 28
   Evasion: 12
   Defense: 48
 Proximity: 19
Remoteness: 9

#070 - Sailormate
       ?
       Female
Locations: Medabot Island (right), Medaropolis (top-right)
Notes: A basic shooting Medabot, wearing a sailor uniform
=Head=
Fight Oneshot
      Type: Support
  Affinity: Scout
   Ability: Scout
   Control: Remoteness
     Armor: 45
       ROS: 33
     Power: 33
      Uses: 3
=Right Arm=
Machinegun
      Type: Shoot
  Affinity: Shoot
   Ability: Chain Gun
   Control: Remoteness
     Armor: 25
       ROS: 20
     Power: 24
    Charge: 4
 Radiation: 3
=Left Arm=
Magnum
      Type: Aim Shot
  Affinity: Shoot
   Ability: Rifle
   Control: Remoteness
     Armor: 25
       ROS: 18
     Power: 25
    Charge: 5
 Radiation: 4
=Legs=
Mini-Scout
      Type: Two-Legged
  Affinity: Shoot
     Armor: 45
Propulsion: 46
   Evasion: 20
   Defense: 30
 Proximity: 13
Remoteness: 15

#071 - Auroraqueen
       Queen
       Female
Locations: Spumoni <<>>
Number: 2 encounters
Notes: A frozen geometrical Medabot
=Head=
Blizzard
      Type: Strike
  Affinity: Stop
   Ability: Freeze
   Control: Proximity
     Armor: 30
       ROS: 8
     Power: 33
      Uses: 4
=Right Arm=
Ice
      Type: Strike
  Affinity: Stop
   Ability: Freeze
   Control: Proximity
     Armor: 25
       ROS: 10
     Power: 16
    Charge: 11
 Radiation: 17
=Left Arm=
Freeze
      Type: Berserk
  Affinity: Stop
   Ability: Freeze
   Control: Proximity
     Armor: 25
       ROS: 5
     Power: 25 -O>
    Charge: 14
 Radiation: 21
=Legs=
Sled
      Type: Two-Legged
  Affinity: Stop
     Armor: 35
Propulsion: 52
   Evasion: 26
   Defense: 20
 Proximity: 19
Remoteness: 12

#072 - Icknite
       Jellyfish
       Female
Locations: Ninja Park
Notes: A female Ninja who specializes in ranged attacks
=Head=
Charm Point
      Type: Defend
  Affinity: Formation
   Ability: Shot Trap
   Control: Proximity
     Armor: 45
       ROS: 29
     Power: 18
      Uses: 9
=Right Arm=
Explosive Ball
      Type: Shoot
  Affinity: Bomb
   Ability: Napalm
   Control: Remoteness
     Armor: 25
       ROS: 32
     Power: 13 -O>
    Charge: 0
 Radiation: 0
=Left Arm=
Hand Grenade
      Type: Aim Shot
  Affinity: Bomb
   Ability: Napalm
   Control: Remoteness
     Armor: 25
       ROS: 16
     Power: 19 -O>
    Charge: 0
 Radiation: 0
=Legs=
Tabi
      Type: Two-Legged
  Affinity: Bomb
     Armor: 30
Propulsion: 40
   Evasion: 38
   Defense: 30
 Proximity: 22
Remoteness: 9

[Page 19]
#073 - Hopstar
       Rabbit
       Female
Locations: Waitress in Snack Bar (Medaropolis),
           Rubberobo Base (Under Witch's Castle)
Notes: A bunny waitress Medabot, but it is better to get Samurai when fighting
       the Waitress, since Hopstar becomes a random enemy later in the game
=Head=
Bodycon
      Type: Support
  Affinity: Conceal
   Ability: Conceal
   Control: Remoteness
     Armor: 45
       ROS: 11
     Power: 63
      Uses: 3
=Right Arm=
Hand Whip
      Type: Support
  Affinity: Time
   Ability: Rapid Chrg
   Control: Remoteness
     Armor: 40
       ROS: 22
     Power: 0
    Charge: 11
 Radiation: 11
=Left Arm=
Arm Candy
      Type: Support
  Affinity: Time
   Ability: Boost Chrg
   Control: Remoteness
     Armor: 40
       ROS: 11
     Power: 25
    Charge: 14
 Radiation: 14
=Legs=
High Leg
      Type: Two-Legged
  Affinity: Time
     Armor: 50
Propulsion: 34
   Evasion: 14
   Defense: 40
 Proximity: 16
Remoteness: 18

#074 - Papyrak
       Cat
       Male
Locations: Kodine Kingdom (Ocean)
Notes: A Kuwagata larva Medabot
=Head=
Feeler
      Type: Defend
  Affinity: Counterattack
   Ability: Strenghten
   Control: Proximity
     Armor: 15
       ROS: 24
     Power: 10
      Uses: 0
=Right Arm=
Metakiller
      Type: Berserk
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 10
       ROS: 32
     Power: 50
    Charge: 6
 Radiation: 9
=Left Arm=
Thudarm
      Type: Strike
  Affinity: Grapple
   Ability: Hammer
   Control: Proximity
     Armor: 10
       ROS: 16
     Power: 29 -O>
    Charge: 5
 Radiation: 8
=Legs=
Tatakick
      Type: Two-Legged
  Affinity: Grapple
     Armor: 35
Propulsion: 43
   Evasion: 17
   Defense: 42
 Proximity: 22
Remoteness: 9

#075 - Ambiguous
       ?
       Male
Locations: Kodine Kingdom (Ocean)
Notes: A Kabuto larva Medabot
=Head=
Mis-Sile
      Type: Shoot
  Affinity: Bomb
   Ability: Missile
   Control: Remoteness
     Armor: 25
       ROS: 32
     Power: 38 -O>
      Uses: 2
=Right Arm=
Thunder Hit
      Type: Aim Shot
  Affinity: Shoot
   Ability: Rifle
   Control: Remoteness
     Armor: 10
       ROS: 36
     Power: 34
    Charge: 9
 Radiation: 6
=Left Arm=
Gato Ring
      Type: Shoot
  Affinity: Shoot
   Ability: Chain Gun
   Control: Remoteness
     Armor: 10
       ROS: 19
     Power: 29
    Charge: 5
 Radiation: 4
=Legs=
Falldown
      Type: Two-Legged
  Affinity: Shoot
     Armor: 35
Propulsion: 33
   Evasion: 32
   Defense: 30
 Proximity: 16
Remoteness: 21

#076 - Greatmotha
       Penguin
       Female
Locations: Medaropolis (bottom-right)
Notes: A gray moth with the ability to bring back the dead
=Head=
Greet Con
      Type: Heal
  Affinity: Revive
   Ability: Reactivate
   Control: Proximity
     Armor: 15
       ROS: 20
     Power: 13
      Uses: 4
=Right Arm=
Zeta Complete
      Type: Heal
  Affinity: Revive
   Ability: Reactivate
   Control: Proximity
     Armor: 10
       ROS: 26
     Power: 6
    Charge: 5
 Radiation: 15
=Left Arm=
Zeta Perfect
      Type: Heal
  Affinity: Revive
   Ability: Reactivate
   Control: Proximity
     Armor: 10
       ROS: 13
     Power: 10
    Charge: 6
 Radiation: 19
=Legs=
Zeta Entire
      Type: Two-Legged
  Affinity: Revive
     Armor: 50
Propulsion: 40
   Evasion: 26
   Defense: 20
 Proximity: 19
Remoteness: 15

[Page 20]
#077 - Twinkle
       ?
       Female
Locations: Medamall (Medaropolis)
Notes: A shooting Medabot similar to Sailormate
=Head=
Beauty Mask
      Type: Support
  Affinity: Conceal
   Ability: Conceal
   Control: Remoteness
     Armor: 30
       ROS: 20
     Power: 43
      Uses: 8
=Right Arm=
C-Right
      Type: Shoot
  Affinity: Shoot
   Ability: Rifle
   Control: Remoteness
     Armor: 15
       ROS: 68
     Power: 9
    Charge: 9
 Radiation: 6
=Left Arm=
C-Left
      Type: Aim Shot
  Affinity: Shoot
   Ability: Chain Gun
   Control: Remoteness
     Armor: 15
       ROS: 19
     Power: 29
    Charge: 9
 Radiation: 6
=Legs=
Tamofoot
      Type: Two-Legged
  Affinity: Shoot
     Armor: 35
Propulsion: 40
   Evasion: 20
   Defense: 35
 Proximity: 13
Remoteness: 21

 5.6 Wheels
 ----------
  Wheels-type Medabots are denoted by a white Medabot with two wheels on a
pinkish-purple background. Wheels-type legs are best for City and Inside
terrains.
  Special Notes: There are only Male Medabots in this category.
Males: 16
Females: 0
Total: 16

[Page 20 cont.]
#078 - Armorparadeen
       Knight (usually), Ninja (when in Babyblu fight)
       Male
Locations: Hachiro Awano <<>>, Babyblue <<>>
Number: 4 encounters (see Stingray), 1 encounter with no prize
Notes: A knight on a horse with two shields for extra defense
Find: Right arm Right Armor in a chest in Mt. Odoro
=Head=
Clear Armor
      Type: Defend
  Affinity: Defense
   Ability: Defence
   Control: Proximity
     Armor: 100
       ROS: 20
     Power: 16
      Uses: 6
=Right Arm=
Right Armor
      Type: Defend
  Affinity: Defense
   Ability: Defence
   Control: Proximity
     Armor: 95
       ROS: 26
     Power: 8
    Charge: 6
 Radiation: 16
=Left Arm=
Left Armor
      Type: Defend
  Affinity: Defense
   Ability: Defence
   Control: Proximity
     Armor: 95
       ROS: 13
     Power: 12
    Charge: 8
 Radiation: 20
=Legs=
Rocking Horse
      Type: Wheels
  Affinity: Defense
     Armor: 65
Propulsion: 33
   Evasion: 32
   Defense: 37
 Proximity: 7
Remoteness: 10

#079 - Sabotina
       ?
       Male
Locations: Tequonic <<>> (Metabee only)
Number: 4 encounters
Notes: A shot-based cactus, and you are given a complete set for winning the
       Medabot contest on Medabot Island
=Head=
Sombrero
      Type: Shoot
  Affinity: Shoot
   Ability: Chain Gun
   Control: Remoteness
     Armor: 40
       ROS: 20
     Power: 40
      Uses: 6
=Right Arm=
Spiky Gun
      Type: Shoot
  Affinity: Shoot
   Ability: Chain Gun
   Control: Remoteness
     Armor: 35
       ROS: 26
     Power: 20
    Charge: 8
 Radiation: 4
=Left Arm=
Needle Gun
      Type: Aim Shot
  Affinity: Shoot
   Ability: Chain Gun
   Control: Remoteness
     Armor: 35
       ROS: 13
     Power: 30
    Charge: 10
 Radiation: 5
=Legs=
Right-A-Way
      Type: Wheels
  Affinity: Shoot
     Armor: 55
Propulsion: 53
   Evasion: 27
   Defense: 13
 Proximity: 10
Remoteness: 22

#080 - Spiralle
       Cat
       Male
Locations: Ryo <<>> (Rokusho only)
Number: 4 encounters
Notes: A grapple-based wheel Medabot, and you are given a complete set for
       winning the Medabot contest on Medabot Island
=Head=
Maxima Pouch
      Type: Strike
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 60
       ROS: 24
     Power: 18
      Uses: 5
=Right Arm=
Maxima Sword
      Type: Strike
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 55
       ROS: 42
     Power: 9
    Charge: 6
 Radiation: 6
=Left Arm=
Maxima Drill
      Type: Berserk
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 55
       ROS: 16
     Power: 20 -O>
    Charge: 8
 Radiation: 8
=Legs=
First Wave
      Type: Wheels
  Affinity: Grapple
     Armor: 60
Propulsion: 38
   Evasion: 32
   Defense: 19
 Proximity: 13
Remoteness: 10

[Page 21]
#081 - Rollerman
       Knight
       Male
Locations: Medabot Island (left), Medabot Corporation (Medaropolis),
           Sewer (Medaropolis), Underground (Ant Colony)
Notes: A large, yellow, armored Medabot
=Head=
Arma-Head
      Type: Defend
  Affinity: Defense
   Ability: Half Block
   Control: Proximity
     Armor: 70
       ROS: 24
     Power: 52
      Uses: 5
=Right Arm=
Arma-Hand
      Type: Defend
  Affinity: Defense
   Ability: Half Block
   Control: Proximity
     Armor: 65
       ROS: 32
     Power: 26
    Charge: 10
 Radiation: 18
=Left Arm=
Arma-Arm
      Type: Defend
  Affinity: Defense
   Ability: Half Block
   Control: Proximity
     Armor: 65
       ROS: 24
     Power: 39
    Charge: 13
 Radiation: 23
=Legs=
Side Winder
      Type: Wheels
  Affinity: Defense
     Armor: 65
Propulsion: 33
   Evasion: 22
   Defense: 37
 Proximity: 7
Remoteness: 19

#082 - Antacker
       Dragon
       Male
Locations: Sewer (Medaropolis), Underground (Ant Colony)
Notes: A green ant Medabot
Special Note: There is a variation of Antacker that has both Antacker and
              Antldier parts...
=Head=
Batori Stand
      Type: Defend
  Affinity: Teamwork
   Ability: Team Form
   Control: Proximity
     Armor: 55
       ROS: 35
     Power: 24
      Uses: 6
=Right Arm=
Cannonshell
      Type: Defend
  Affinity: Teamwork
   Ability: Team Form
   Control: Proximity
     Armor: 50
       ROS: 46
     Power: 12
    Charge: 8
 Radiation: 14
=Left Arm=
Cannonball
      Type: Defend
  Affinity: Teamwork
   Ability: Team Form
   Control: Proximity
     Armor: 50
       ROS: 23
     Power: 18
    Charge: 10
 Radiation: 18
=Legs=
Fortress
      Type: Wheels
  Affinity: Teamwork
     Armor: 45
Propulsion: 48
   Evasion: 32
   Defense: 25
 Proximity: 13
Remoteness: 13

#083 - Antldier
       Dragon
       Male
Locations: Sewer (Medaropolis), Underground (Ant Colony)
Notes: Another ant Medabot
=Head=
Marcus
      Type: Defend
  Affinity: Teamwork
   Ability: TeamAttack
   Control: Proximity
     Armor: 40
       ROS: 20
     Power: 52 -O>
      Uses: 6
=Right Arm=
Shooter
      Type: Defend
  Affinity: Teamwork
   Ability: TeamAttack
   Control: Proximity
     Armor: 35
       ROS: 26
     Power: 26 -O>
    Charge: 16
 Radiation: 6
=Left Arm=
Archer
      Type: Defend
  Affinity: Teamwork
   Ability: TeamAttack
   Control: Proximity
     Armor: 35
       ROS: 13
     Power: 39 -O>
    Charge: 20
 Radiation: 8
=Legs=
Sagittari Base
      Type: Wheels
  Affinity: Teamwork
     Armor: 45
Propulsion: 43
   Evasion: 42
   Defense: 19
 Proximity: 1
Remoteness: 22

#084 - Toybox
       Bear
       Male
Locations: Rosewood Private School (Metabee only)
Notes: A walking collection of toys
=Head=
Toymander
      Type: Aim Shot
  Affinity: Gravity
   Ability: Break
   Control: Remoteness
     Armor: 40
       ROS: 38
     Power: 20
      Uses: 8
=Right Arm=
Blast Rod
      Type: Berserk
  Affinity: Bind
   Ability: Hold
   Control: Proximity
     Armor: 35
       ROS: 14
     Power: 14 -O>
    Charge: 12
 Radiation: 16
=Left Arm=
Yo-Yo
      Type: Interrupt
  Affinity: Regenerate
   Ability: Forcedrain
   Control: Remoteness
     Armor: 35
       ROS: 6
     Power: 41
    Charge: 13
 Radiation: 10
=Legs=
Kendama
      Type: Wheels
  Affinity: Gravity
     Armor: 55
Propulsion: 48
   Evasion: 37
   Defense: 13
 Proximity: 10
Remoteness: 10

[Page 22]
#085 - Face Lantern
       Monkey
       Male
Locations: Witch's Castle (Rokusho only), Haunted House (Rokusho only)
Notes: A grinning pumpkin-headed ghost that befuddles defensive Medabots
=Head=
Pan
      Type: Interrupt
  Affinity: Interrupt
   Ability: No Defense
   Control: Remoteness
     Armor: 40
       ROS: 32
     Power: 0
      Uses: 10
=Right Arm=
Pun
      Type: Interrupt
  Affinity: Interrupt
   Ability: No Defense
   Control: Remoteness
     Armor: 35
       ROS: 26
     Power: 0
    Charge: 6
 Radiation: 4
=Left Arm=
Keen
      Type: Interrupt
  Affinity: Interrupt
   Ability: No Defense
   Control: Remoteness
     Armor: 35
       ROS: 28
     Power: 0
    Charge: 8
 Radiation: 5
=Legs=
Squashbasher
      Type: Wheels
  Affinity: Interrupt
     Armor: 50
Propulsion: 53
   Evasion: 27
   Defense: 25
 Proximity: 4
Remoteness: 16

#086 - Landmotor
       (none)
       Male
Locations: Medabots Corporation (given)
Notes: A car Medabot, one of the vehicle Medabots
=Head=
Bodshot
      Type: Support
  Affinity: Scout
   Ability: Scout
   Control: Remoteness
     Armor: 40
       ROS: 18
     Power: 52
      Uses: 6
=Right Arm=
Anti-Missile
      Type: Shoot
  Affinity: Anti-Air
   Ability: Anti-Air
   Control: Remoteness
     Armor: 50
       ROS: 14
     Power: 6 -O>
    Charge: 13
 Radiation: 6
=Left Arm=
Long Cannon
      Type: Aim Shot
  Affinity: Anti-Air
   Ability: Anti-Air
   Control: Remoteness
     Armor: 50
       ROS: 7
     Power: 8 -O>
    Charge: 16
 Radiation: 8
=Legs=
Plasma Dash
      Type: Wheels
  Affinity: Anti-Air
     Armor: 50
Propulsion: 43
   Evasion: 32
   Defense: 25
 Proximity: 4
Remoteness: 19

#087 - Stingray
       Tortoise
       Male
Locations: Hachiro Awano <<>>
Number: 4 encounters (see Armorparadeen)
Notes: A sleek insect that shoots lasers
=Head=
Plasma Laser
      Type: Shoot
  Affinity: Optic
   Ability: Laser
   Control: Remoteness
     Armor: 40
       ROS: 14
     Power: 40
      Uses: 3
=Right Arm=
Track Laser
      Type: Shoot
  Affinity: Optic
   Ability: Laser
   Control: Remoteness
     Armor: 35
       ROS: 26
     Power: 20
    Charge: 10
 Radiation: 4
=Left Arm=
Chase Laser
      Type: Aim Shot
  Affinity: Optic
   Ability: Laser
   Control: Remoteness
     Armor: 35
       ROS: 13
     Power: 30
    Charge: 13
 Radiation: 5
=Legs=
Shadow
      Type: Wheels
  Affinity: Optic
     Armor: 55
Propulsion: 38
   Evasion: 42
   Defense: 13
 Proximity: 1
Remoteness: 22

#088 - Komandog
       Tortoise
       Male
Locations: Witch's Castle (2nd floor), Medaropolis (top-left)
Notes: A laser-shooting circus dog Medabot
=Head=
Morningcall
      Type: Heal
  Affinity: Release
   Ability: Stability
   Control: Proximity
     Armor: 40
       ROS: 51
     Power: 0
      Uses: 8
=Right Arm=
Right Beam
      Type: Shoot
  Affinity: Optic
   Ability: Beam
   Control: Remoteness
     Armor: 35
       ROS: 14
     Power: 23
    Charge: 14
 Radiation: 6
=Left Arm=
Left Beam
      Type: Aim Shot
  Affinity: Optic
   Ability: Beam
   Control: Remoteness
     Armor: 35
       ROS: 7
     Power: 35
    Charge: 18
 Radiation: 8
=Legs=
Dog Race
      Type: Wheels
  Affinity: Optic
     Armor: 50
Propulsion: 43
   Evasion: 27
   Defense: 37
 Proximity: 1
Remoteness: 19

[Page 23]
#089 - Magiclown
       Jellyfish
       Male
Locations: Rubberobos, Witch's Castle (2nd floor), Medaropolis (top-left)
Buy: Strawberry Heart (Medaropolis)
Notes: A missile-shooting carnival clown
=Head=
Finale
      Type: Heal
  Affinity: Release
   Ability: Stability
   Control: Proximity
     Armor: 55
       ROS: 35
     Power: 0
      Uses: 10
=Right Arm=
Carnival
      Type: Shoot
  Affinity: Bomb
   Ability: Missile
   Control: Remoteness
     Armor: 35
       ROS: 42
     Power: 14 -O>
    Charge: 14
 Radiation: 6
=Left Arm=
Festival
      Type: Aim Shot
  Affinity: Bomb
   Ability: Missile
   Control: Remoteness
     Armor: 35
       ROS: 21
     Power: 21 -O>
    Charge: 18
 Radiation: 8
=Legs=
Balance-Ball
      Type: Wheels
  Affinity: Bomb
     Armor: 45
Propulsion: 48
   Evasion: 42
   Defense: 31
 Proximity: 4
Remoteness: 16

#090 - Tankar
       ?
       Male
Locations: Medabot Island (left), Medaropolis (bottom-left)
Notes: An armored tank-like Medabot with machine guns
=Head=
Victory Armor
      Type: Heal
  Affinity: Release
   Ability: Stability
   Control: Proximity
     Armor: 85
       ROS: 27
     Power: 0
      Uses: 8
=Right Arm=
Vulcan
      Type: Shoot
  Affinity: Shoot
   Ability: Chain Gun
   Control: Remoteness
     Armor: 45
       ROS: 14
     Power: 29
    Charge: 10
 Radiation: 5
=Left Arm=
Gatling Gun
      Type: Aim Shot
  Affinity: Shoot
   Ability: Chain Gun
   Control: Remoteness
     Armor: 45
       ROS: 7
     Power: 44
    Charge: 13
 Radiation: 6
=Legs=
Armor Car
      Type: Wheels
  Affinity: Shoot
     Armor: 65
Propulsion: 33
   Evasion: 37
   Defense: 31
 Proximity: 7
Remoteness: 16

#091 - Dr.Bokchoy
       Mouse
       Male
Locations: Mt. Odoro, Mt. Odoro Marsh, Rosewood Private School
Notes: A shrimp in a wheelchair who has graduated with great eye-sight
=Head=
Search Radar
      Type: Support
  Affinity: Scout
   Ability: Scout
   Control: Remoteness
     Armor: 70
       ROS: 12
     Power: 28
      Uses: 5
=Right Arm=
Point Radar
      Type: Support
  Affinity: Scout
   Ability: Scout
   Control: Remoteness
     Armor: 65
       ROS: 24
     Power: 14
    Charge: 14
 Radiation: 6
=Left Arm=
Cut Radar
      Type: Support
  Affinity: Scout
   Ability: Scout
   Control: Remoteness
     Armor: 65
       ROS: 12
     Power: 21
    Charge: 18
 Radiation: 8
=Legs=
Chairly
      Type: Wheels
  Affinity: Scout
     Armor: 60
Propulsion: 43
   Evasion: 22
   Defense: 25
 Proximity: 13
Remoteness: 13

#092 - Snailoader
       Mouse
       Male
Locations: Witch's Castle (2nd floor)
Notes: A fast snail, as weird as that sounds...
=Head=
Bat-Charge
      Type: Support
  Affinity: Time
   Ability: Boost Chrg
   Control: Remoteness
     Armor: 70
       ROS: 24
     Power: 20
      Uses: 8
=Right Arm=
Charger
      Type: Support
  Affinity: Time
   Ability: Boost Chrg
   Control: Remoteness
     Armor: 65
       ROS: 32
     Power: 10
    Charge: 10
 Radiation: 8
=Left Arm=
Generator
      Type: Support
  Affinity: Time
   Ability: Boost Chrg
   Control: Remoteness
     Armor: 65
       ROS: 16
     Power: 15
    Charge: 13
 Radiation: 10
=Legs=
Snail
      Type: Wheels
  Affinity: Time
     Armor: 55
Propulsion: 53
   Evasion: 22
   Defense: 31
 Proximity: 7
Remoteness: 19

[Page 24]
#093 - Cordy
       Monkey
       Male
Locations: Medaropolis (top-left)
Notes: An overgrown mushroom Medabot with an Interrupting personality
=Head=
Mushroom
      Type: Interrupt
  Affinity: Interrupt
   Ability: Impair
   Control: Remoteness
     Armor: 60
       ROS: 20
     Power: 0
      Uses: 8
=Right Arm=
Shitake
      Type: Interrupt
  Affinity: Interrupt
   Ability: No Escape
   Control: Remoteness
     Armor: 55
       ROS: 14
     Power: 0
    Charge: 7
 Radiation: 5
=Left Arm=
Maitake
      Type: Interrupt
  Affinity: Interrupt
   Ability: No Defense
   Control: Remoteness
     Armor: 55
       ROS: 18
     Power: 0
    Charge: 9
 Radiation: 6
=Legs=
Funguton
      Type: Wheels
  Affinity: Interrupt
     Armor: 60
Propulsion: 38
   Evasion: 37
   Defense: 19
 Proximity: 10
Remoteness: 13

 5.7 Tank
 --------
  Tank-type Medabots are denoted by a white Medabot with a round bottom (kinda
like a covered dish!) on an orange background. Tank-type legs are similar to
Float-type legs - they have no special terrain where they are best. If you are
considering using Tank-type legs, try to battle on Saibar terrain, where the
terrain won't slow your Medabot down...
  Special Notes: Tank Legs are slow, but have very high armor.
Males: 12
Females: 2
Total: 14

[Page 24 cont.]
#094 - Totalizer
       Tortoise
       Male
Locations: Sloan <<>>
Number: Enough ;)
Notes: A big, ugly, yellow, laser-shooting Medabot
=Head=
Tyranolaser
      Type: Shoot
  Affinity: Optic
   Ability: Laser
   Control: Remoteness
     Armor: 55
       ROS: 9
     Power: 54
      Uses: 2
=Right Arm=
Megalaser
      Type: Shoot
  Affinity: Optic
   Ability: Laser
   Control: Remoteness
     Armor: 40
       ROS: 12
     Power: 33
    Charge: 18
 Radiation: 9
=Left Arm=
Gigalaser
      Type: Aim Shot
  Affinity: Optic
   Ability: Laser
   Control: Remoteness
     Armor: 40
       ROS: 6
     Power: 50
    Charge: 23
 Radiation: 11
=Legs=
Rollertank
      Type: Tank
  Affinity: Optic
     Armor: 120
Propulsion: 9
   Evasion: 3
   Defense: 18
 Proximity: 2
Remoteness: 29

#095 - Gentleheart
       Spider
       Male
Locations: Shrimplips <<>>, Rubberobo Base (Under Witch's Caslte)
Notes: While he may have a gentle heart, he doesn't have a gentle touch...
=Head=
Shotclear
      Type: Defend
  Affinity: Formation
   Ability: Attack Clr
   Control: Proximity
     Armor: 30
       ROS: 15
     Power: 0
      Uses: 4
=Right Arm=
Grade Hammer
      Type: Strike
  Affinity: Grapple
   Ability: Hammer
   Control: Proximity
     Armor: 50
       ROS: 16
     Power: 28
    Charge: 7
 Radiation: 9
=Left Arm=
Gold Hammer
      Type: Berserk
  Affinity: Grapple
   Ability: Hammer
   Control: Proximity
     Armor: 50
       ROS: 8
     Power: 42 -O>
    Charge: 9
 Radiation: 11
=Legs=
Big Boots
      Type: Tank
  Affinity: Formation
     Armor: 130
Propulsion: 3
   Evasion: 3
   Defense: 24
 Proximity: 8
Remoteness: 17

#096 - Landbrachio
       Bat
       Male
Locations: Select Corps., Medabot Island, Medaropolis
Notes: Despite having wings this brachiosaraus can't fly...
=Head=
Anti-Skyer
      Type: Shoot
  Affinity: Anti-Air
   Ability: Anti-Air
   Control: Remoteness
     Armor: 60
       ROS: 9
     Power: 12 -O>
      Uses: 10
=Right Arm=
Rave-Luster
      Type: Shoot
  Affinity: Optic
   Ability: Beam
   Control: Remoteness
     Armor: 60
       ROS: 6
     Power: 31
    Charge: 18
 Radiation: 9
=Left Arm=
Ray-Masher
      Type: Aim Shot
  Affinity: Optic
   Ability: Beam
   Control: Remoteness
     Armor: 50
       ROS: 3
     Power: 47
    Charge: 23
 Radiation: 11
=Legs=
Land-Leg
      Type: Tank
  Affinity: Anti-Air
     Armor: 120
Propulsion: 6
   Evasion: 0
   Defense: 12
 Proximity: 5
Remoteness: 23

[Page 25]
#097 - Dashbutton
       Knight
       Male
Locations: Squidguts <<>> (Metabee only),
           Rubberobo Base (Under Witch's Castle) (Metabee only)
Notes: A defensive Medabot who isn't overly intelligent
=Head=
Switching
      Type: Defend
  Affinity: Defense
   Ability: Full Block
   Control: Proximity
     Armor: 90
       ROS: 12
     Power: 0
      Uses: 1
=Right Arm=
Right-Ing
      Type: Defend
  Affinity: Defense
   Ability: Defence
   Control: Proximity
     Armor: 100
       ROS: 24
     Power: 12
    Charge: 7
 Radiation: 21
=Left Arm=
Leftup
      Type: Defend
  Affinity: Defense
   Ability: Defence
   Control: Proximity
     Armor: 100
       ROS: 12
     Power: 18
    Charge: 9
 Radiation: 26
=Legs=
Burly
      Type: Tank
  Affinity: Defense
     Armor: 140
Propulsion: 0
   Evasion: 9
   Defense: 0
 Proximity: 11
Remoteness: 20

#098 - Snowbro
       Queen
       Female
Locations: Medabot Island (center), Medaropolis (bottom-right),
           Medabot Corporation (Medaropolis), Underground (Ant Colony)
Buy: Convenience Store (Ant Colony)
Notes: A frozen snowman that can freeze the hottest foes
=Head=
Flip
      Type: Strike
  Affinity: Stop
   Ability: Freeze
   Control: Proximity
     Armor: 40
       ROS: 6
     Power: 23
      Uses: 6
=Right Arm=
Flap
      Type: Strike
  Affinity: Stop
   Ability: Freeze
   Control: Proximity
     Armor: 35
       ROS: 8
     Power: 11
    Charge: 7
 Radiation: 9
=Left Arm=
Flop
      Type: Berserk
  Affinity: Stop
   Ability: Freeze
   Control: Proximity
     Armor: 35
       ROS: 4
     Power: 18 -O>
    Charge: 9
 Radiation: 11
=Legs=
Flavor
      Type: Tank
  Affinity: Stop
     Armor: 125
Propulsion: 7
   Evasion: 11
   Defense: 10
 Proximity: 14
Remoteness: 23

#099 - Soniktank
       Jellyfish
       Male
Locations: Sewer (Medaropolis), Underground (Ant Colony)
Buy: Bracha (Kodine Kingdom)
Notes: A cow with an explosive personality
=Head=
Blasto
      Type: Shoot
  Affinity: Bomb
   Ability: Napalm
   Control: Remoteness
     Armor: 65
       ROS: 12
     Power: 42 -O>
      Uses: 3
=Right Arm=
Burning Pin
      Type: Shoot
  Affinity: Bomb
   Ability: Napalm
   Control: Remoteness
     Armor: 60
       ROS: 20
     Power: 21 -O>
    Charge: 17
 Radiation: 9
=Left Arm=
Burst Needle
      Type: Aim Shot
  Affinity: Bomb
   Ability: Napalm
   Control: Remoteness
     Armor: 60
       ROS: 10
     Power: 32 -O>
    Charge: 21
 Radiation: 11
=Legs=
Block Tread
      Type: Tank
  Affinity: Bomb
     Armor: 110
Propulsion: 9
   Evasion: 6
   Defense: 0
 Proximity: 14
Remoteness: 23

#100 - Giggly Jelly
       Jellyfish
       Male
Locations: Docks (both versions), Squidguts <<>> (Metabee only)
Buy: Medashop (Medaropolis)
Notes: A pink jellyfish (or group of jellyfishes, rather)
=Head=
Missile Base
      Type: Shoot
  Affinity: Bomb
   Ability: Missile
   Control: Remoteness
     Armor: 45
       ROS: 23
     Power: 24 -O>
      Uses: 6
=Right Arm=
Intermissile
      Type: Shoot
  Affinity: Bomb
   Ability: Missile
   Control: Remoteness
     Armor: 40
       ROS: 30
     Power: 12 -O>
    Charge: 8
 Radiation: 4
=Left Arm=
Guidemissile
      Type: Aim Shot
  Affinity: Bomb
   Ability: Missile
   Control: Remoteness
     Armor: 40
       ROS: 15
     Power: 18 -O>
    Charge: 10
 Radiation: 5
=Legs=
Limptank
      Type: Tank
  Affinity: Bomb
     Armor: 120
Propulsion: 6
   Evasion: 6
   Defense: 12
 Proximity: 8
Remoteness: 26

[Page 26]
#101 - Shamen
       Monkey
       Male
Locations: Seaslug <<>> (Metabee only),
           Rubberobo Base (Under Witch's Castle) (Metabee only)
Notes: A wise man, seer, medicine man, with uncanny abilities to prevent usage
=Head=
Misstep
      Type: Interrupt
  Affinity: Interrupt
   Ability: Impair
   Control: Remoteness
     Armor: 45
       ROS: 36
     Power: 0
      Uses: 6
=Right Arm=
Slipstart
      Type: Interrupt
  Affinity: Interrupt
   Ability: Impair
   Control: Remoteness
     Armor: 40
       ROS: 28
     Power: 0
    Charge: 6
 Radiation: 5
=Left Arm=
Slipend
      Type: Interrupt
  Affinity: Interrupt
   Ability: Impair
   Control: Remoteness
     Armor: 40
       ROS: 30
     Power: 0
    Charge: 8
 Radiation: 6
=Legs=
Stepped
      Type: Tank
  Affinity: Interrupt
     Armor: 100
Propulsion: 6
   Evasion: 12
   Defense: 6
 Proximity: 14
Remoteness: 23

#102 - Earthkrono
       Alien
       Female
Locations: Nae <<>>, given by Nae
Notes: A tank Medabot
       Earthkrono can change her parts into any Defend parts you've collected
=Head=
Spare Head
      Type: Interrupt
  Affinity: Transform
   Ability: DEF Change
   Control: Remoteness
     Armor: 70
       ROS: 30
     Power: 0
      Uses: 8
=Right Arm=
Spare Hand
      Type: Interrupt
  Affinity: Transform
   Ability: DEF Change
   Control: Remoteness
     Armor: 65
       ROS: 20
     Power: 0
    Charge: 10
 Radiation: 9
=Left Arm=
Spare Arm
      Type: Interrupt
  Affinity: Transform
   Ability: DEF Change
   Control: Remoteness
     Armor: 65
       ROS: 24
     Power: 0
    Charge: 13
 Radiation: 11
=Legs=
Spare Tank
      Type: Tank
  Affinity: Transform
     Armor: 115
Propulsion: 11
   Evasion: 7
   Defense: 20
 Proximity: 8
Remoteness: 29

#103 - Gloomeg
       Unicorn
       Male
Locations: Witch's Castle
Notes: A tank with guided missiles
=Head=
Tank Missile
      Type: Shoot
  Affinity: Bomb
   Ability: Missile
   Control: Remoteness
     Armor: 65
       ROS: 15
     Power: 30 -O>
      Uses: 3
=Right Arm=
Homing
      Type: Shoot
  Affinity: Bomb
   Ability: Missile
   Control: Remoteness
     Armor: 60
       ROS: 20
     Power: 15 -O>
    Charge: 14
 Radiation: 7
=Left Arm=
Grenade
      Type: Aim Shot
  Affinity: Bomb
   Ability: Missile
   Control: Remoteness
     Armor: 60
       ROS: 10
     Power: 23 -O>
    Charge: 18
 Radiation: 9
=Legs=
Block Tank
      Type: Tank
  Affinity: Bomb
     Armor: 120
Propulsion: 12
   Evasion: 0
   Defense: 12
 Proximity: 2
Remoteness: 23

#104 - Megaphant
       Knight
       Male
Locations: Medabot Island (center, top), Medaropolis (top-left, bottom-right),
           Sewer (Medaropolis), Underground (Ant Colony)
Notes: A large purple eliphant with twin shields
=Head=
Trample
      Type: Strike
  Affinity: Grapple
   Ability: Hammer
   Control: Proximity
     Armor: 55
       ROS: 15
     Power: 26
      Uses: 6
=Right Arm=
Right Guard
      Type: Defend
  Affinity: Defense
   Ability: Defence
   Control: Proximity
     Armor: 160
       ROS: 12
     Power: 6
    Charge: 6
 Radiation: 17
=Left Arm=
Great Shield
      Type: Defend
  Affinity: Defense
   Ability: Defence
   Control: Proximity
     Armor: 160
       ROS: 6
     Power: 9
    Charge: 8
 Radiation: 21
=Legs=
Chauffeur
      Type: Tank
  Affinity: Defense
     Armor: 140
Propulsion: 0
   Evasion: 6
   Defense: 6
 Proximity: 11
Remoteness: 17

[Page 27]
#105 - Digmole
       Unicorn
       Male
Locations: Fiyun Fortress (non-random), Underground Research Lab (part of the
           Rubberobo Base under the Witch's Castle)
Notes: A cross between a mole and a steamshovel that can destroy formations and
       traps, and hide allies
=Head=
Coverup
      Type: Support
  Affinity: Conceal
   Ability: Conceal
   Control: Remoteness
     Armor: 75
       ROS: 14
     Power: 30
      Uses: 5
=Right Arm=
Trapbuster
      Type: Heal
  Affinity: Release
   Ability: Break Form
   Control: Proximity
     Armor: 55
       ROS: 28
     Power: 0
    Charge: 8
 Radiation: 13
=Left Arm=
Barrierbuster
      Type: Heal
  Affinity: Release
   Ability: Break Form
   Control: Proximity
     Armor: 55
       ROS: 14
     Power: 0
    Charge: 10
 Radiation: 16
=Legs=
Shovel
      Type: Tank
  Affinity: Release
     Armor: 110
Propulsion: 6
   Evasion: 12
   Defense: 24
 Proximity: 8
Remoteness: 20

#106 - Kingpharaoh
       Bear
       Male
Locations: Shandy <<>>
Number: 2 encounters
Notes: An Egyptian Sphinx that can control Gravity and throw out fiery Napalm
=Head=
Grand Bomb
      Type: Shoot
  Affinity: Bomb
   Ability: Napalm
   Control: Remoteness
     Armor: 45
       ROS: 8
     Power: 60 -O>
      Uses: 2
=Right Arm=
Black Hall
      Type: Shoot
  Affinity: Gravity
   Ability: Press
   Control: Remoteness
     Armor: 40
       ROS: 30
     Power: 18
    Charge: 16
 Radiation: 9
=Left Arm=
Dark Hall
      Type: Aim Shot
  Affinity: Gravity
   Ability: Press
   Control: Remoteness
     Armor: 40
       ROS: 15
     Power: 27
    Charge: 20
 Radiation: 11
=Legs=
Sit Down
      Type: Tank
  Affinity: Gravity
     Armor: 130
Propulsion: 3
   Evasion: 6
   Defense: 18
 Proximity: 5
Remoteness: 29

#107 - Eggy
       (none)
       Male
Locations: Given by old man in Ninja Park after completing Partsun Rally
Notes: An ultra-rare Transform Medabot, an egg!
       Eggy parts can transform into any part you've collected
=Head=
Omelette
      Type: Interrupt
  Affinity: Transform
   Ability: Change
   Control: Remoteness
     Armor: 75
       ROS: 22
     Power: 0
      Uses: 8
=Right Arm=
Hamlette
      Type: Interrupt
  Affinity: Transform
   Ability: Change
   Control: Remoteness
     Armor: 70
       ROS: 16
     Power: 0
    Charge: 10
 Radiation: 9
=Left Arm=
Ham-Egg
      Type: Interrupt
  Affinity: Transform
   Ability: Change
   Control: Remoteness
     Armor: 70
       ROS: 18
     Power: 0
    Charge: 13
 Radiation: 11
=Legs=
Half-Egg
      Type: Tank
  Affinity: Transform
     Armor: 100
Propulsion: 12
   Evasion: 9
   Defense: 12
 Proximity: 8
Remoteness: 26

 5.8 Sea
 -------
  Sea-type Medabots are denoted by a white Medabot with flippers on a dark blue
background. Sea-type legs are best on Seashore and Water terrains.
  Special Notes: Sea Legs are weak to Anti-Sea attacks.
Males: 9
Females: 4
Total: 13

[Page 27 cont.]
#108 - Aquamar
       (none)
       Male
Locations: Given by Medabots Corporation, in the same room where you get
           Landmotor
Notes: A vehicle Medabot, a submarine
=Head=
Scope Head
      Type: Shoot
  Affinity: Anti-Sea
   Ability: Anti-Sea
   Control: Remoteness
     Armor: 50
       ROS: 15
     Power: 10 -O>
      Uses: 9
=Right Arm=
Scope Hand
      Type: Shoot
  Affinity: Anti-Sea
   Ability: Anti-Sea
   Control: Remoteness
     Armor: 45
       ROS: 20
     Power: 5 -O>
    Charge: 14
 Radiation: 10
=Left Arm=
Scope Arm
      Type: Aim Shot
  Affinity: Anti-Sea
   Ability: Anti-Sea
   Control: Remoteness
     Armor: 45
       ROS: 10
     Power: 8 -O>
    Charge: 18
 Radiation: 13
=Legs=
Scope Leg
      Type: Sea
  Affinity: Anti-Sea
     Armor: 60
Propulsion: 22
   Evasion: 68
   Defense: 73
 Proximity: 23
Remoteness: 5

[Page 28]
#109 - Kappalord
       Tortoise
       Male
Locations: Downstream, Docks, Witch's Castle (2nd floor), Kodine Kingdom
Buy: Bracha (Kodine Kingdom)
Notes: A fish of some sort?
=Head=
Plate Beam
      Type: Shoot
  Affinity: Optic
   Ability: Beam
   Control: Remoteness
     Armor: 45
       ROS: 5
     Power: 60
      Uses: 3
=Right Arm=
Underwater Flo
      Type: Shoot
  Affinity: Anti-Sea
   Ability: Anti-Sea
   Control: Remoteness
     Armor: 60
       ROS: 16
     Power: 6 -O>
    Charge: 18
 Radiation: 12
=Left Arm=
Undersea Flo
      Type: Shoot
  Affinity: Anti-Sea
   Ability: Anti-Sea
   Control: Remoteness
     Armor: 60
       ROS: 8
     Power: 9 -O>
    Charge: 23
 Radiation: 15
=Legs=
Anti-Stand
      Type: Sea
  Affinity: Optic
     Armor: 65
Propulsion: 12
   Evasion: 78
   Defense: 67
 Proximity: 23
Remoteness: 11

#110 - Flatstick
       Snake
       Male
Locations: Rubberobos, Downstream, Docks, Medabot Island,
           Witch's Castle (2nd floor), Sewer (Medaropolis), Kodine Kingdom
Notes: This stingray is fast and can cause opponents to miss
=Head=
Slipper
      Type: Strike
  Affinity: Movement
   Ability: Bug
   Control: Proximity
     Armor: 45
       ROS: 14
     Power: 24
      Uses: 7
=Right Arm=
Accident
      Type: Strike
  Affinity: Movement
   Ability: Bug
   Control: Proximity
     Armor: 40
       ROS: 18
     Power: 12
    Charge: 8
 Radiation: 16
=Left Arm=
Troubler
      Type: Berserk
  Affinity: Movement
   Ability: Bug
   Control: Proximity
     Armor: 40
       ROS: 9
     Power: 18 -O>
    Charge: 10
 Radiation: 20
=Legs=
Speartail
      Type: Sea
  Affinity: Movement
     Armor: 70
Propulsion: 7
   Evasion: 68
   Defense: 85
 Proximity: 23
Remoteness: 2

#111 - Flig Flag
       Chameleon
       Male
Locations: Dark Master <<>>
Number: 3 encounters (see Crimson King)
Notes: A frog that is better at hiding than a chameleon
=Head=
Pop-N-Eye
      Type: Support
  Affinity: Conceal
   Ability: Conceal
   Control: Remoteness
     Armor: 50
       ROS: 18
     Power: 36
      Uses: 7
=Right Arm=
Amphibi-Hand
      Type: Support
  Affinity: Conceal
   Ability: Conceal
   Control: Remoteness
     Armor: 45
       ROS: 24
     Power: 18
    Charge: 12
 Radiation: 8
=Left Arm=
Amphibi-Arm
      Type: Support
  Affinity: Conceal
   Ability: Conceal
   Control: Remoteness
     Armor: 45
       ROS: 12
     Power: 27
    Charge: 15
 Radiation: 10
=Legs=
Amphibi-Leg
      Type: Sea
  Affinity: Conceal
     Armor: 65
Propulsion: 17
   Evasion: 73
   Defense: 61
 Proximity: 26
Remoteness: 8

#112 - Orkamar
       Squid
       Male
Locations: Docks, Witch's Castle (2nd floor), Kodine Kingdom (Ocean)
Notes: A seal that slows down opponents with each hit
=Head=
New Wave
      Type: Strike
  Affinity: Bind
   Ability: Wave
   Control: Proximity
     Armor: 35
       ROS: 15
     Power: 20
      Uses: 5
=Right Arm=
Clinch Wave
      Type: Strike
  Affinity: Bind
   Ability: Wave
   Control: Proximity
     Armor: 30
       ROS: 20
     Power: 10
    Charge: 10
 Radiation: 18
=Left Arm=
Nibble Wave
      Type: Berserk
  Affinity: Bind
   Ability: Wave
   Control: Proximity
     Armor: 30
       ROS: 10
     Power: 15 -O>
    Charge: 13
 Radiation: 23
=Legs=
Fishtail
      Type: Sea
  Affinity: Bind
     Armor: 55
Propulsion: 12
   Evasion: 73
   Defense: 79
 Proximity: 29
Remoteness: 5

[Page 29]
#113 - Aviking
       Devil
       Male
Locations: Squidguts <<>> (Rokusho only)
           Rubberobo Base (Under Witch's Castle) (Rokusho only)
Notes: A white shrimp with a powerful punch
=Head=
Enticed
      Type: Aim Shot
  Affinity: Destroy
   Ability: Missile
   Control: Remoteness
     Armor: 35
       ROS: 30
     Power: 28
      Uses: 5
=Right Arm=
Burst
      Type: Aim Shot
  Affinity: Destroy
   Ability: Sacrifice
   Control: Remoteness
     Armor: 25
       ROS: 72
     Power: 42 -O>
    Charge: 12
 Radiation: 8
=Left Arm=
Pro-Fence
      Type: Aim Shot
  Affinity: Destroy
   Ability: Sacrifice
   Control: Remoteness
     Armor: 25
       ROS: 36
     Power: 63 -O>
    Charge: 15
 Radiation: 10
=Legs=
Depth-Sole
      Type: Sea
  Affinity: Destroy
     Armor: 75
Propulsion: 2
   Evasion: 73
   Defense: 73
 Proximity: 20
Remoteness: 11

#114 - Starpeda
       Cat
       Male
Locations: Rosewood Private School (Rokusho only)
Notes: This pink starfish is more than meets the eye
=Head=
Hamster Bite
      Type: Strike
  Affinity: Grapple
   Ability: Sword
   Control: Proximity
     Armor: 35
       ROS: 23
     Power: 40
      Uses: 3
=Right Arm=
Starnet
      Type: Interrupt
  Affinity: Interrupt
   Ability: Impair
   Control: Remoteness
     Armor: 30
       ROS: 60
     Power: 0
    Charge: 6
 Radiation: 8
=Left Arm=
Blaze Shield
      Type: Defend
  Affinity: Counterattack
   Ability: CntrAttk
   Control: Proximity
     Armor: 80
       ROS: 6
     Power: 70
    Charge: 10
 Radiation: 13
=Legs=
Starfish
      Type: Sea
  Affinity: Grapple
     Armor: 60
Propulsion: 12
   Evasion: 83
   Defense: 73
 Proximity: 20
Remoteness: 8

#115 - Fireflash
       Kappa
       Female
Locations: Sloan <<>>, Downstream, Docks, Kodine Kingdom
Notes: A firefly with a strong affinity to water
=Head=
Watergun
      Type: Shoot
  Affinity: Anti-Sea
   Ability: Anti-Sea
   Control: Remoteness
     Armor: 45
       ROS: 9
     Power: 18 -O>
      Uses: 9
=Right Arm=
Shower
      Type: Shoot
  Affinity: Anti-Sea
   Ability: Anti-Sea
   Control: Remoteness
     Armor: 40
       ROS: 12
     Power: 9 -O>
    Charge: 14
 Radiation: 10
=Left Arm=
Klench
      Type: Shoot
  Affinity: Anti-Sea
   Ability: Anti-Sea
   Control: Remoteness
     Armor: 40
       ROS: 6
     Power: 14 -O>
    Charge: 18
 Radiation: 13
=Legs=
Luminous
      Type: Sea
  Affinity: Anti-Sea
     Armor: 60
Propulsion: 26
   Evasion: 82
   Defense: 61
 Proximity: 20
Remoteness: 14

#116 - Aquacrown
       Alien
       Female
Locations: Nae <<>>, given by Nae (Metabee only)
Notes: The water Elemental Series Medabot, with healing powers
       Aquacrown can change her parts into any Heal parts you've collected
=Head=
Sacrifice Head
      Type: Interrupt
  Affinity: Transform
   Ability: HealChange
   Control: Remoteness
     Armor: 45
       ROS: 30
     Power: 0
      Uses: 7
=Right Arm=
Sacrifice Hand
      Type: Interrupt
  Affinity: Transform
   Ability: HealChange
   Control: Remoteness
     Armor: 40
       ROS: 20
     Power: 0
    Charge: 8
 Radiation: 10
=Left Arm=
Sacrifice Arm
      Type: Interrupt
  Affinity: Transform
   Ability: HealChange
   Control: Remoteness
     Armor: 40
       ROS: 24
     Power: 0
    Charge: 10
 Radiation: 13
=Legs=
Sacrifice Fin
      Type: Sea
  Affinity: Transform
     Armor: 70
Propulsion: 8
   Evasion: 94
   Defense: 56
 Proximity: 23
Remoteness: 8

[Page 30]
#117 - Sharkkan
       Bear
       Male
Locations: Mt. Odoro, Downstream, Kodine Kingdom (Ocean)
Notes: A shark similar to Orkamar, but uses gravity to shoot
=Head=
Power Driver
      Type: Shoot
  Affinity: Gravity
   Ability: Break
   Control: Remoteness
     Armor: 55
       ROS: 36
     Power: 16
      Uses: 7
=Right Arm=
Plus Driver
      Type: Shoot
  Affinity: Gravity
   Ability: Break
   Control: Remoteness
     Armor: 50
       ROS: 48
     Power: 8
    Charge: 14
 Radiation: 10
=Left Arm=
Minus Driver
      Type: Aim Shot
  Affinity: Gravity
   Ability: Break
   Control: Remoteness
     Armor: 50
       ROS: 24
     Power: 12
    Charge: 18
 Radiation: 13
=Legs=
Smacker
      Type: Sea
  Affinity: Gravity
     Armor: 65
Propulsion: 17
   Evasion: 63
   Defense: 79
 Proximity: 17
Remoteness: 14

#118 - Oceana
       Mermaid
       Female
Locations: Mt. Odoro (left), Rosewood Private School, Kodine Kingdom (Ocean)
Notes: A mermaid with healing abilities
=Head=
Allrepair
      Type: Heal
  Affinity: Heal
   Ability: Recovery
   Control: Proximity
     Armor: 30
       ROS: 18
     Power: 45
      Uses: 5
=Right Arm=
Cure Hand
      Type: Heal
  Affinity: Heal
   Ability: Recovery
   Control: Proximity
     Armor: 35
       ROS: 18
     Power: 23
    Charge: 10
 Radiation: 17
=Left Arm=
Repair Arm
      Type: Heal
  Affinity: Heal
   Ability: Recovery
   Control: Proximity
     Armor: 35
       ROS: 9
     Power: 34
    Charge: 13
 Radiation: 21
=Legs=
Purple Fins
      Type: Sea
  Affinity: Heal
     Armor: 65
Propulsion: 14
   Evasion: 76
   Defense: 66
 Proximity: 29
Remoteness: 11

#119 - Pingen
       Penguin
       Female
Locations: Downstream, Docks, Medabot Island (center),
           Medabot Corporation (Medaropolis), Kodine Kingdom (center)
Notes: This penguin sports a bow-tie and the ability to revive broken parts
=Head=
Reza-Rector
      Type: Heal
  Affinity: Revive
   Ability: Repair
   Control: Proximity
     Armor: 30
       ROS: 14
     Power: 28
      Uses: 5
=Right Arm=
Free Arm
      Type: Heal
  Affinity: Recovery
   Ability: Repair
   Control: Proximity
     Armor: 25
       ROS: 18
     Power: 14
    Charge: 8
 Radiation: 14
=Left Arm=
New Arm
      Type: Heal
  Affinity: Revive
   Ability: Repair
   Control: Proximity
     Armor: 25
       ROS: 15
     Power: 21
    Charge: 10
 Radiation: 18
=Legs=
Fin
      Type: Sea
  Affinity: Revive
     Armor: 55
Propulsion: 20
   Evasion: 88
   Defense: 71
 Proximity: 26
Remoteness: 5

#120 - Wolfeel
       Ninja
       Male
Locations: Milky <<>>
Number: 3 encounters (see Sunwitch)
Notes: A slippery eel with a shocking personality
=Head=
Concealing
      Type: Defend
  Affinity: Counterattack
   Ability: Strengthen
   Control: Proximity
     Armor: 20
       ROS: 15
     Power: 12
      Uses: 0
=Right Arm=
Konpinch
      Type: Strike
  Affinity: Stop
   Ability: Thunder
   Control: Proximity
     Armor: 20
       ROS: 12
     Power: 14
    Charge: 10
 Radiation: 18
=Left Arm=
Konplier
      Type: Berserk
  Affinity: Stop
   Ability: Thunder
   Control: Proximity
     Armor: 20
       ROS: 6
     Power: 21 -O>
    Charge: 13
 Radiation: 23
=Legs=
Duck Under
      Type: Sea
  Affinity: Counterattack
     Armor: 70
Propulsion: 7
   Evasion: 78
   Defense: 67
 Proximity: 26
Remoteness: 8

=========
 6 Medals
=========

 6.1 Master List
 ---------------
  Medals will be listed alphabetically by the letter on the Medal, not the
Medal's name. Also, stats for each Medal will be listed, but, since Medals are
different levels depending on when you pick them up, and also depending on the
levels of your other Medals, exact stats are impossible to list. So I've just
listed the stats as:
 H  [high]  (more points on this stat than the others)
 M [medium] (more points than L, but less than H)
 L   [low]  (less points on this stat than the others)
 0  [zero]  (no points on this stat)
  As a side note, the stats would have these points at these levels:
 Level       0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 |  90 | 100
 --------------+----+----+----+----+----+----+----+----+-----+----
 H  [high]  10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 100
 M [medium]  8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 |  80 |  88
 L   [low]   6 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 |  60 |  66
 X [lowest]  0 |  0 |  0 |  0 |  0 |  0 | 28 | 32 | 36 |  40 |  44 *
 0  [zero]   0 |  0 |  0 |  0 |  0 |  0 |  0 |  0 |  0 |   0 |   0
* Only one Medal appears to use the X stat - the Cat Medal
  Two Medals have exact stats, Kuwagata and Kabuto, because they both start at
level 0, and that is the level they will always start at. All other Medals will
have stats that reflect the stats in the above table, depending on the Medal's
level. A Medal with an H in Strike will have 10 points at level 0, and also at
level 9, but will have 20 points at level 10, for example.
  After the table of stats is a another list of Medals with more details on
each Medal. Also, each Medal has 3 Medaforces listed, and what each Medaforce
does/targets. Remember that Medals learn a new Medaforce at at levels 10, 30,
and 60. Most Medals also change form at levels 30 and 60. Kuwagata and Kabuto
change form at level 10 as well, and again at level 100, but don't gain
anything extra with the last change. Also, a few Medals start at level 30 or
higher and only change form at 60... Some Medals even start at level 60 or
higher and never change form!

Medal Master List
@ | Name      | Lvl | Str | Bsk | Def | Hel | Sht | Aim | Spt | Int | Version
--+-----------+-----+-----+-----+-----+-----+-----+-----+-----+-----+--------
A | Kuwagata  |  0  |  10 |  10 |  6  |  0  |  0  |  0  |  6  |  0  | Rokusho
B | Kabuto    |  0  |  0  |  0  |  6  |  0  |  10 |  10 |  6  |  0  | Metabee
C | Tortoise  |  0  |  L  |  0  |  0  |  L  |  H  |  L  |  0  |  0  | Metabee
D | Jellyfish |  0  |  0  |  0  |  0  |  L  |  L  |  H  |  L  |  0  | Metabee
E | Bear      |  0  |  0  |  L  |  L  |  0  |  H  |  H  |  0  |  0  | Metabee
F | Spider    |  0  |  L  |  L  |  H  |  0  |  M  |  M  |  0  |  0  | Metabee
G | Snake     |  0  |  H  |  H  |  L  |  M  |  0  |  0  |  L  |  0  | Rokusho
H | Queen     |  0  |  H  |  H  |  0  |  0  |  M  |  M  |  0  |  0  | Rokusho
I | Squid     |  0  |  H  |  M  |  L  |  0  |  0  |  0  |  M  |  0  | Rokusho
J | Phoenix   |  0  |  M  |  H  |  M  |  0  |  0  |  L  |  L  |  0  | Rokusho
K | Unicorn   |  0  |  L  |  L  |  0  |  H  |  0  |  0  |  0  |  L  | Both
L | Ghost     |  0  |  0  |  0  |  L  |  L  |  0  |  0  |  L  |  H  | Both
M | Knight    |  0  |  L  |  L  |  H  |  0  |  0  |  0  |  L  |  0  | Both
N | Mermaid   |  0  |  0  |  0  |  L  |  H  |  0  |  L  |  L  |  0  | Both
O | Penguin   |  30 |  0  |  0  |  L  |  H  |  0  |  L  |  L  |  L  | Both *1
P | Bat       |  0  |  M  |  0  |  0  |  0  |  M  |  0  |  L  |  L  | Both
Q | Kappa     |  0  |  M  |  0  |  L  |  L  |  M  |  0  |  0  |  0  | Both
R | Mouse     |  0  |  L  |  0  |  0  |  0  |  0  |  H  |  H  |  0  | Both
S | Chameleon |  0  |  0  |  H  |  0  |  0  |  L  |  0  |  H  |  0  | Both
T | Rabbit    |  0  |  0  |  L  |  0  |  0  |  H  |  0  |  H  |  0  | Both
U | Monkey    |  0  |  L  |  0  |  0  |  0  |  L  |  0  |  L  |  H  | Both
V | Devil     |  30 |  L  |  L  |  0  |  0  |  L  |  L  |  0  |  H  | Metabee
W | Angel     |  30 |  0  |  0  |  H  |  H  |  0  |  0  |  0  |  H  | Rokusho
X | Dragon    |  30 |  0  |  0  |  H  |  0  |  L  |  L  |  0  |  H  | Metabee
Y | Ninja     |  30 |  H  |  H  |  H  |  0  |  0  |  0  |  0  |  0  | Rokusho
Z | Alien     |  30 |  0  |  0  |  L  |  L  |  0  |  0  |  L  |  H  | Both *1
  | Cat       |  60 |  M  |  H  |  X  |  X  |  M  |  H  |  X  |  X  | Both *2
  | ?         |  60 |  L  |  L  |  L  |  L  |  L  |  L  |  L  |  L  | Both *2
  | !         |  60 |  L  |  L  |  L  |  L  |  L  |  L  |  L  |  L  | Both
  | Botro     |  60 |  L  |  H  |  0  |  0  |  L  |  H  |  L  |  L  | Both *3

Lvl is the lowest level this medal could start at. Two always start at 0,
eighteen can start at 0+, six can start at 30+, and four at 60+.
*1 - you will be given a choice at one point, either chase Dr. Meta-Evil or
     stabilize the Floating Fortress Fuyin. Choosing to chase Dr. Meta-Evil
     will give you the Penguin Medal, and choosing to stabilize Fuyin will give
     you the Alien Medal.
*2 - you can only get one Medal per game. Throughout the game you can do
     certain things, and when you finally beat the game, if you did the right
     things, you will be able to complete a Medal quest. Completing Karin's
     Medal quest will give you the ? Medal, and completing Erika's Medal quest
     will give you the Cat Medal. You CANNOT do both quests in the same game.
*3 - collect all Medals except for this one for a total of 29 Medals, then talk
     to Dr. Aki and he will give you the Botro Medal. You WILL have to trade to
     do this.

  Medal #s:
  Rokusho only Medals             7 Medals
  Metabee only Medals             7 Medals
  Both, can get all of           11 Medals
  Both, choice of one or other    4 Medals (can only get 2 of these 4)
  Both, must collect all others   1 Medal
  Total                          30 Medals
  Can collect with only one game 20 Medals

  So you see you'll need to trade 9 Medals from one version to the other in
order to collect them all. You'll have to trade the 7 version specific Medals,
and the 2 "choice" Medals (if you got different ones in each version, of
course), then talk to Dr. Aki to get the 30th. This means the most Medals you
will have with only one game is 20, and with both games is 30 in one version
and 21 in the other. How do you get 21 in the other? Simply get the Botro Medal
in one version, then start over in the other version and trade back the Medals
the other version doesn't have (except for Botro) and talk to Dr. Aki, then
you'll have 30 in one and 21 in the other.

 6.2 Alphabetical List
 ---------------------
A Kuwagata
  Game Version: Rokusho, given at the beginning
  Affinity: Grapple  Bonus: +4  Targets: Shoot
  Stats: Strength 10, Berserk 10, Defense 6, Support 6
  Medaforces:
 80 Spiral Bolt (Berserk) - targets single enemy, deals equal damage to all
                            Medaparts
 60 Side Bolt (Strike) - targets all enemies, deals equal damage to one
                         Medapart per enemy
 40 PROX Up (Support) - targets all allies, increases Proximity of leg parts
  Notes: none

B Kabuto
  Game Version: Metabee, given at the beginning
  Affinity: Shoot  Bonus: +4  Targets: Strike
  Stats: Defense 6, Shoot 10, Aim Shot 10, Support 6
  Medaforces:
 80 Ultra Shot (Aim Shot) - targets single enemy, deals damage to one Medapart,
                            then chains to another, deals damage based on Power
                            of your equipped Shoot/Aim Shot parts
 60 Damage Ball (Shoot) - targets single enemy, deals damage to one Medapart,
                          then chains to another, deals the amount of damage
                          you have taken
 30 Cancel Formation (Defend) - targets self, protects self from all Formation
                                attacks
  Notes: Formation attacks include Grap Trap, Shot Trap, and Cancel Trap

C Tortoise
  Game Version: Metabee, found in the warehouse
  Affinity: Optic  Bonus: +7  Targets: Defend
  Stats: Strike (L), Heal (L), Shoot (H), Aim Shot (H)
  Medaforces:
 40 Optic Form (Shoot) - targets self, turns all Medaparts into Laser
                         Medaparts, which increases Power x2
 70 Absorb Optic (Aim Shot) - targets self, causes self to absorb any Optic
                              attacks directed at self and turns that attack
                              into health
 40 Status Restore (Heal) - targets all allies, removes any status ailments
                            (good or bad)
  Notes: Optic attacks include Beam and Laser attacks

D Jellyfish
  Game Version: Metabee, given by Sasuke the Ninja in Mt. Odoro Pond
  Affinity: Bomb  Bonus: +7  Targets: Heal
  Stats: Heal (L), Shoot (L), Aim Shot (H), Support (L)
  Medaforces:
 40 Bomb Form (Shoot) - targets self, turns all Medaparts into Bomb Medaparts,
                        which guarantees 100% ROS and adds Chain Reaction to
                        all attacks
 70 Absorb Bomb (Aim Shot) - targets self, causes self to absorb any Bomb
                             attacks directed at self and turns that attack
                             into health
 40 Remoteness Up (Support) - targets all allies, increases Remoteness of leg
                              parts
  Note: Bomb attacks include Missile and Napalm attacks

E Bear
  Game Version: Metabee, given by Sasuke the Ninja in Mt. Odoro (left side)
  Affinity: Gravity  Bonus: +7  Targets: Support
  Stats: Berserk (L), Defend (L), Shoot (H), Aim Shot (H)
  Medaforces:
 40 Gravity Form (Shoot) - targets self, turns all Medaparts into Gravity
                           Medaparts, which increases ROS x2
 70 Absorb Gravity (Aim Shot) - targets self, causes self to absorb any Gravity
                                attacks directed at self and turns that attack
                                into health
 70 Leg Crash (Defend) - targets all enemies, destroys Leg Medaparts of all
                         opponents
  Notes: Gravity attacks include Break and Press attacks

F Spider
  Game Version: Metabee, received after beating Squidguts in Mt. Odoro Marsh
  Affinity: Formation  Bonus: +7  Targets: Interrupt
  Stats: Strike (L), Berserk (L), Defend (H), Shoot (M), Aim Shot (M)
  Medaforces:
 60 Anti Attk Trap (Defend) - targets all enemies, sets a trap to reflect any
                              attack
 30 Cancel Formation (Defend) - targets self, protects self from all Formation
                                attacks
 60 Side Bolt (Strike) - targets all enemies, deals equal damage to one
                         Medapart per enemy
  Notes: Formation attacks include Grap Trap, Shot Trap, and Cancel Trap

G Snake
  Game Version: Rokusho, found in the warehouse
  Affinity: Movement  Bonus: +7  Targets: Defend
  Stats: Strike (H), Berserk (H), Defend (L), Heal (M), Support (L)
  Medaforces:
 50 Movement (Strike) - targest all enemies, inflicts Movement status on all
                        opponents
 60 Cancel Movement (Berserk) - targets all allies, prevents the Movement
                                status from affecting allies
 50 Unbreakable Will (Heal) - targets one enemy, deals damage based on the
                              number of allies' broken Medaparts, chains
  Notes: Movement status causes ROS to decrease and the Medabot to miss more
         frequently

H Queen
  Game Version: Rokusho, given by Sasuke the Ninja in Mt. Odoro Pond
  Affinity: Stop  Bonus: +7  Targets: Heal
  Stats: Strike (H), Berserk (H), Shoot (M), Aim Shot (M)
  Medaforces:
 50 Stop (Strike) - targets all enemies, inflicts the Stop status on all
                    enemies
 60 Cancel Stop (Berserk) - targets all allies, prevents the Stop status from
                            affecting allies
 40 Propulsion Up (Aim Shot) - targets all allies, increases Propulsion of leg
                               parts
  Notes: Stop status causes Medabots to quit moving for a period of time

I Squid
  Game Version: Rokusho, given by Sasuke the Ninja in Mt. Odoro (left side)
  Affinity: Bind  Bonus: +7  Targets: Support
  Stats: Strike (H), Berserk (M), Defend (L), Support (M)
  Medaforces:
 50 Bind (Strike) - targets all enemies, inflicts the Bind status on all
                    enemies
 60 Cancel Bind (Berserk) - targets all allies, prevents the Bind status from
                            affecting allies
 60 Pushover Attack (Support) - targets all enemies, uses Pushover attack on
                                all opponents (Pushover is the banana that
                                erases orders and deals a small amount of
                                damage)
  Notes: Bind status slows down CRG/RAD phase of the Robattle

J Phoenix
  Game Version: Rokusho, received after beating Squidguts in Mt. Odoro Marsh
  Affinity: Flow  Bonus: +7  Targets: Interrupt
  Stats:
  Medaforces:
 50 Flow (Strike) - targets all enemies, inflicts the Flow status on all
                    enemies
 60 Cancel Flow (Berserk) - targets all allies, prevents the Flow status from
                            affecting allies
 70 Anti-Protection (Defend) - targets self, protects self from counterattacks
  Notes: Flow status deals damage to Medabots during CRG/RAD

K Unicorn
  Game Version: Rokusho, given by Awano Hachiro after saving the Rubberobo kids
                Metabee, given by Margarita in Kodine Kingdom flower garden
  Affinity: Release  Bonus: +5  Targets: Interrupt
  Stats: Strike (L), Berserk (L), Heal (H), Interrupt (L)
  Medaforces:
 70 Life Drain (Heal) - targets one enemy, deals damage to that enemy, and
                        restores a portion of that damage to self as health
 40 Status Restore (Heal) - targets all allies, removes any status ailments
                            (good or bad)
 50 Useless (Interrupt) - targets all enemies, inflicts the Useless status on
                          enemies (makes one part unusable)
  Notes: In Rokusho you'll get the Unicorn Medal for saving the Rubberobo Kids,
but in Metabee you receive the Ghost Medal instead. Rokusho players must talk
to Margarita in Kodine Kingdom's flower garden to get the Ghost Medal, but she
gives Metabee players the Unicorn Medal instead.

L Ghost
  Game Version: Rokusho, given by Margarita in Kodine Kingdom flower garden
                Metabee, given by Awano Hachiro after saving the Rubberobo Kids
  Affinity: Cancel  Bonus: +10  Targets: Shoot
  Stats: Defend (L), Heal (L), Support (L), Interrupt (H)
  Medaforces:
 40 Full Body Up (Interrupt) - targets all allies, fills up Head Medapart uses
                               to the max
 50 Full Body RAD (Interrupt) - targets all opponents, causes them to go to RAD
                                (cool-down) phase
 80 Shrapnel Attack (Heal) - targets one opponent, causes self parts to take
                             1/2 damage and uses that damage to attack opponent
  Notes: In Rokusho you'll get the Unicorn Medal for saving the Rubberobo Kids,
but in Metabee you receive the Ghost Medal instead. Rokusho players must talk
to Margarita in Kodine Kingdom's flower garden to get the Ghost Medal, but she
gives Metabee players the Unicorn Medal instead.

M Knight
  Game Version: Rokusho - from Dr. Armond for winning the Medabots Tournament
                Metabee - from Dr. Armond after Eggy is stolen
  Affinity: Defense  Bonus: +5  Targets: Strike
  Stats: Strike (L), Berserk (L), Defend (H), Support (L)
  Medaforces:
 40 Iron Wall (Defend) - targets self, improves Defend stats
 40 Power Up (Defend) - targets self, improves Power stats
 60 Cancel Stop (Berserk) - targets all allies, prevents the Stop status from
                            affecting allies
  Notes: In Rokusho you'll get the Knight Medal for winning the Medabots
         Tournament, and in Metabee you'll get the Mermaid Medal instead.
         Later, when Eggy is stolen from Medashop, you'll get the Mermaid Medal
         in Rokusho and the Knight Medal in Metabee.

N Mermaid
  Game Version: Rokusho - from Dr. Armond after Eggy is stolen
                Metabee - from Dr. Armond for winning the Medabots Tournament
  Affinity: Heal  Bonus: +5  Targets: Aim Shot
  Stats: Defend (L), Heal (H), Aim Shot (L), Support (L)
  Medaforces:
 60 Total Recovery (Heal) - targets all allies, repairs damaged parts
 80 Shrapnel Attack (Heal) - targets one opponent, causes self parts to take
                             1/2 damage and uses that damage to attack opponent
 70 Absorb Gravity (Aim Shot) - targets self, causes self to absorb any Gravity
                                attacks directed at self and turns that attack
                                into health
  Notes: In Rokusho you'll get the Knight Medal for winning the Medabots
         Tournament, and in Metabee you'll get the Mermaid Medal instead.
         Later, when Eggy is stolen from Medashop, you'll get the Mermaid Medal
         in Rokusho and the Knight Medal in Metabee.

O Penguin
  Game Version: Both, reward for stopping Dr. Meta-Evil (Fiyun Fortress)
  Affinity: Revive  Bonus: +5  Targets: Berserk
  Stats: Defend (L), Heal (H), Aim Shot (L), Support (L), Interrupt (L)
  Medaforces:
 70 Full Body Repair (Heal) - targets all allies, regenerates broken Medaparts
                              on all allies
 50 Unbreakable Will (Heal) - targets one enemy, deals damage based on the
                              number of allies' broken Medaparts, chains
 70 Absorb Bomb (Aim Shot) - targets self, causes self to absorb any Bomb
                             attacks directed at self and turns that attack
                             into health
  Notes: You can get the Penguin OR Alien Medal, not both

P Bat
  Game Version: Both, one of six Medals given to you by Miss Nae
  Affinity: Anti-Air  Bonus: +7  Targets: Berserk
  Stats: Strike (M), Shoot (M), Support (L), Interrupt (L)
  Medaforces:
 50 Anti Air (Shoot) - targets all enemies, causes enemy Air-type Medabots to
                       become inflicted with a random negative status
 40 Propulsion Up (Aim Shot) - targets all allies, increases Propulsion of leg
                               parts
 70 Type Crash (Interrupt) - targets all enemies, deals massive damage to any
                             enemies of the same Leg-type
  Notes: Type Crash deals damage to the same Leg-type, for instance if your
         Medabot (the one using Type Crash) is an Air-type, damage will be
         dealt to enemy Air-types only

Q Kappa
  Game Version:  Both, one of six Medals given to you by Miss Nae
  Affinity: Anti-Sea  Bonus: +7  Targets: Aim Shot
  Stats: Strike (M), Defend (L), Heal (L), Shoot (M)
  Medaforces:
 50 Anti Sea (Shoot) - targets all enemies, causes enemy Sea-type Medabots to
                       become inflicted with a random negative status
 40 Mobility Up (Shoot) - targets all allies, improves Mobility stat of leg
                          parts for all partners for current Robattle
 50 Medaforce Up (Interrupt) - targets all allies, causes Medaforce to be built
                               twice as fast - in other words, charging charges
                               100%, and getting hit builds 50% (instead of 50%
                               and 25% respectively)
  Notes: Medaforce Up is extremely useful in battles where you rely more on
         Medaforces than normal attacks

R Mouse
  Game Version:  Both, one of six Medals given to you by Miss Nae
  Affinity: Scout  Bonus: +7  Targets: Interrupt
  Stats: Strike (L), Aim Shot (H), Support (H)
  Medaforces:
 30 Spy Game (Support) - targets all Medabots, reduces all enemies ROS to raise
                         all allies ROS
 40 PROX Up (Support) - targets all allies, increases Proximity of leg parts
 70 Structureless (Aim Shot) - targets all enemies, destroys one Defense part
                               from each enemy Medabot, if they have a Defense
                               part equipped
  Notes: This is a very useful Medal, especially against counterattacks or
         defensive Medabots. Consider using Structureless to aid you in
         fighting the Baron's Banishers.

S Chameleon
  Game Version:  Both, one of six Medals given to you by Miss Nae
  Affinity: Conceal  Bonus: +7  Targets: Heal
  Stats: Berserk (H), Shoot (L), Support (H)
  Medaforces:
 30 Hide n Seek (Support) - targets all Medabots, reduces all opponents
                            Conceal and raises all allies Conceal
 40 Remoteness Up (Support) - targets all allies, increases Remoteness of leg
                              parts
 60 Damage Ball (Shoot) - targets single enemy, deals damage to one Medapart,
                          then chains to another, deals the amount of damage
                          you have taken
  Notes: none

T Rabbit
  Game Version:  Both, one of six Medals given to you by Miss Nae
  Affinity: Time  Bonus: +7  Targets: Defend
  Stats: Berserk (L), Shoot (H), Support (H)
  Medaforces:
 40 Charge (Support) - targets all enemies, increases the time of enemies CRG
                       phase (makes CRG slower)
 60 Pushover Attack (Support) - targets all enemies, uses Pushover attack on
                                all opponents (Pushover is the banana that
                                erases orders and deals a small amount of
                                damage)
 60 Cancel Bind (Berserk) - targets all allies, prevents the Bind status from
                            affecting allies
  Notes: none

U Monkey
  Game Version:  Both, one of six Medals given to you by Miss Nae
  Affinity: Interrupt  Bonus: +8  Targets: Support
  Stats: Strike (L), Shoot (L), Support (L), Interrupt (H)
  Medaforces:
 50 Chaos (Interrupt) - targets all opponents, inflicts Chaos status on
                        opponents
 50 Useless (Interrupt) - targets all enemies, inflicts the Useless status on
                          enemies (makes one part unusable)
 60 Cancel Flow (Berserk) - targets all allies, prevents the Flow status from
                            affecting allies
  Notes: none

V Devil
  Game Version: Metabee, reward for returning the Fiyun Stone to Kodine Kingdom
  Affinity: Destroy  Bonus: +10  Targets: Berserk
  Stats: Strike (L), Berserk (L), Shoot (L), Aim Shot (L), Interrupt (H)
  Medaforces:
 70 Destroyer (Berserk) - targets all enemies, destroys one Medapart from each
                          enemy facing away (each enemy in the RAD phase)
 70 Structureless (Aim Shot) - targets all enemies, destroys one Defense part
                               from each enemy Medabot, if they have a Defense
                               part equipped
 50 Full Body RAD (Interrupt) - targets all opponents, causes them to go to RAD
                                (cool-down) phase
  Notes: Defense parts include Half Block, Full Block, Defence, CntrAttk, and
         Strengthen.

W Angel
  Game Version: Rokusho, reward for returning the Fiyun Stone to Kodine Kingdom
  Affinity: Regenerate  Bonus: +10  Targets: Aim Shot
  Stats: Defend (H), Heal (H), Interrupt (H)
  Medaforces:
 60 Crazy Medaforce (Interrupt) - targets all enemies, drains the enemies
                                  Medaforce to 0 and deals damage equal to
                                  Medaforce drained
 50 Medaforce Up (Interrupt) - targets all allies, causes Medaforce to be built
                               twice as fast - in other words, charging charges
                               100%, and getting hit builds 50% (instead of 50%
                               and 25% respectively)
 40 Power Up (Defend) - targets self, improves Power stats
  Notes: This is a great Medal for Medaforce manipulation...

X Dragon
  Game Version: Metabee, find in the soda pool in Rubberobo HQ (Witch's Castle)
  Affinity: Teamwork  Bonus: +7  Targets: Shoot
  Stats: Defend (H), Shoot (L), Aim Shot (L), Interrupt (H)
  Medaforces:
 40 Formation Orders (Defend) - targets self, raises the Power of formation
                                attacks
 70 Leg Crash (Defend) - targets all enemies, destroys Leg Medaparts of all
                         opponents
 70 Absorb Optic (Aim Shot) - targets self, causes self to absorb any Optic
                              attacks directed at self and turns that attack
                              into health
  Notes: none

Y Ninja
  Game Version: Rokusho, find in the soda pool in Rubberobo HQ (Witch's Castle)
  Affinity: Counterattack  Bonus: +7  Targets: Strike
  Stats: Strike (H), Berserk (H), Defend (H)
  Medaforces:
 50 Protector (Defend) - targets self, causes self to sometimes Counterattack
                         while protecting allies
 70 Anti-Protection (Defend) - targets self, protects self from counterattacks
 40 Mobility Up (Shoot) - targets all allies, improves Mobility stat of leg
                          parts for all partners for current Robattle
  Notes: none

Z Alien
  Game Version: Both, given if you choose to rebalance Fiyun Fortress
  Affinity: Transform  Bonus: +9  Targets: Support
  Stats: Defend (L), Heal (L), Support (L), Interrupt (H)
  Medaforces:
 60 Dice Attack (Interrupt) - targets one enemy, rolls some dice and deals
                              damage to that enemy based on the number rolled
 70 Type Crash (Interrupt) - targets all enemies, deals massive damage to any
                             enemies of the same Leg-type
 60 Cancel Movement (Berserk) - targets all allies, prevents the Movement
                                status from affecting allies
  Notes: You can get the Alien OR Penguin Medal, not both
         Type Crash deals damage to the same Leg-type, for instance if your
         Medabot (the one using Type Crash) is an Air-type, damage will be
         dealt to enemy Air-types only
         Movement status causes ROS to decrease and the Medabot to miss more
         frequently

  Cat
  Game Version: Both, given if you complete the Cat Medal Quest (Erika's quest)
  Affinity: (none)  Bonus: +0  Targets: Defend
  Stats: Strike (L), Berserk (H), Defend (X), Heal (X), Shoot (L), Aim SHot (H)
         Support (X), Interrupt (X)
  Medaforces:
 60 Total Recovery (Heal) - targets all allies, repairs damaged parts
 60 Anti Attk Trap (Defend) - targets all enemies, sets a trap to reflect any
                              attack
 60 Dice Attack (Interrupt) - targets one enemy, rolls some dice and deals
                              damage to that enemy based on the number rolled
  Notes: You can get the Cat OR ? Medal, not both

  ?
  Game Version: Both, given if you complete the ? Medal Quest (Karin's quest)
  Affinity: (none)  Bonus: +0  Targets: Heal
  Stats: ALL STATS (L)
  Medaforces:
 70 Full Body Repair (Heal) - targets all allies, regenerates broken Medaparts
                              on all allies
 70 Destroyer (Berserk) - targets all enemies, destroys one Medapart from each
                          enemy facing away (each enemy in the RAD phase)
 50 Protector (Defend) - targets self, causes self to sometimes Counterattack
                         while protecting allies
  Notes: You can get the ? OR Cat Medal, not both

  !
  Game Version: Both, prize for completing the Partsun Rally
  Affinity: (none)  Bonus: +0  Targets: Interrupt
  Stats: ALL STATS (L)
  Medaforces:
 80 Ultra Shot (Aim Shot) - targets single enemy, deals damage to one Medapart,
                            then chains to another, deals damage based on Power
                            of your equipped Shoot/Aim Shot parts
 50 Chaos (Interrupt) - targets all opponents, inflicts Chaos status on
                        opponents
 70 Life Drain (Heal) - targets one enemy, deals damage to that enemy, and
                        restores a portion of that damage to self as health
  Notes: none

  Botro
  Game Version: Both, given by Dr. Aki if you collect all 29 other Medals
  Affinity: (none)  Bonus: +0  Targets: Strike
  Stats: Strike (L), Berserk (H), Shoot (L), Aim Shot (H), Support (L),
         Interrupt (L)
  Medaforces:
 80 Spiral Bolt (Berserk) - targets single enemy, deals equal damage to all
                            Medaparts
 60 Crazy Medaforce (Interrupt) - targets all enemies, drains the enemies
                                  Medaforce to 0 and deals damage equal to
                                  Medaforce drained
 50 Stop (Strike) - targets all enemies, inflicts the Stop status on all
                    enemies
  Notes: You must collect ALL 29 other Medals before Dr. Aki will give you this
         Medal, and you WILL have to trade to collect all the other Medals

========
 7 Shops
========
  This section contains all of the shops found in the game, as well as what
each shop sells.

 7.1 Hopmart
 -----------
  Shop: Riverview City Hopmart (Riverview City)
 Medabot      | Head           | Right Arm      | Left Arm       | Legs
 -------------+----------------+----------------+----------------+-------------
 Jorat        | Full Moused    | Scout          | Spotter        | Mover
              | $11.00         | $9.00          | $9.00          | $7.00
 -------------+----------------+----------------+----------------+-------------
 Noctobat     | Psycho Missile | Electo Missile | Sonic Missile  | Grave
              | $14.00         | $11.00         | $11.00         | $8.00
 -------------+----------------+----------------+----------------+-------------
 Rabudo       | Aircon         | Stopwatch      | Fan            | Hop
              | $14.00         | $12.00         | $12.00         | $9.00
 -------------+----------------+----------------+----------------+-------------
 Spidar       | Spydertrap     | Cheapertrap    | Cheaptrap      | Mutli-Leg
              | $22.00         | $17.00         | $17.00         | $13.00
 -------------+----------------+----------------+----------------+-------------

 7.2 Strawberry Heart (M.I.)
 ---------------------------
  Shop: Strawberry Heart (Medabot Island)
 Medabot      | Head           | Right Arm      | Left Arm       | Legs
 -------------+----------------+----------------+----------------+-------------
 Octoclam     | Hatchin        | Catch          | Twist          | Swick
              | $5.00          | $4.00          | $4.00          | $3.00
 -------------+----------------+----------------+----------------+-------------
 Magdosnake   | Cobrara        | Changer        | Snakebite      | Slither
              | $6.00          | $5.00          | $5.00          | $4.00
 -------------+----------------+----------------+----------------+-------------
  Change Medal's Name - $1 per name

 7.3 Vendor
 ----------
  Shop: Vendor (Medabot Island)
 Item         | Price | Description
 -------------+-------+-----------------------
 Orange Juice | $1.50 | Juice, what Erika wants
 Lemon Pack   | $3.00 | Sunscreen
 Deluxe Oil   | $3.00 | A drink for Medabots

 7.4 Medamall
 ------------
  Shop: Medamall (Medaropolis bottom-right)
 Medabot      | Head           | Right Arm      | Left Arm       | Legs
 -------------+----------------+----------------+----------------+-------------
 Haniwa       | Clay Flash     | Hand Flash     | Arm Flash      | Teacup
              | $13.00         | $11.00         | $11.00         | $8.00
 -------------+----------------+----------------+----------------+-------------
 Gorem        | Head Shutter   | Hand Shutter   | Arm Shutter    | Blow Up
              | $13.00         | $11.00         | $11.00         | $8.00
 -------------+----------------+----------------+----------------+-------------
 Moai         | Stonecluster   | Handcluster    | Armcluster     | Tripod
              | $12.00         | $10.00         | $10.00         | $7.00
 -------------+----------------+----------------+----------------+-------------

 7.5 Medashop
 ------------
  Shop: Medashop (Medaropolis top-left)
 Medabot       | Head          | Right Arm      | Left Arm      | Legs
 --------------+---------------+----------------+---------------+--------------
 Churlybear    | Spreader      | Smasher        | Splasher      | Anti-Grav
               | $29.00        | $23.00         | $23.00        | $18.00
 --------------+---------------+----------------+---------------+--------------
 Giggly Jelly  | Missile Base  | Intermissile   | Guidemissile  | Limptank
               | $10.00        | $8.00          | $8.00         | $6.00
 --------------+---------------+----------------+---------------+--------------
 Phoenix       | Blastgun      | Fire Gun       | Flame Gun     | Red Tail
               | $15.00        | $12.00         | $12.00        | $9.00
 --------------+---------------+----------------+---------------+--------------
 Armorparadeen | Clear Armor   | Right Armor    | Left Armor    | Rocking Horse
               | $28.00        | $22.00         | $22.00        | $17.00
 --------------+---------------+----------------+---------------+--------------
  Change Medal's Name - $1 per name

 7.6 Strawberry Heart (M.)
 -------------------------
  Shop: Strawberry Heart (Medaropolis top-right)
 Medabot      | Head           | Right Arm      | Left Arm       | Legs
 -------------+----------------+----------------+----------------+-------------
 Floro        | Sun-Beam       | Go-Up          | Rise-Up        | Stem-Up
              | $15.00         | $12.00         | $12.00         | $9.00
 -------------+----------------+----------------+----------------+-------------
 Magiclown    | Finale         | Carnival       | Festival       | Balance-Ball
              | $23.00         | $18.00         | $18.00         | $14.00
 -------------+----------------+----------------+----------------+-------------

 7.7 Convenience Store
 ---------------------
  Shop: Convenience Store (Secret Hideout, in the ant colony)
 Medabot      | Head           | Right Arm      | Left Arm       | Legs
 -------------+----------------+----------------+----------------+-------------
 Poison Copy  | Scorpion Dog   | Scorpion Cat   | Scorpion Rat   | Stem-Up
              | $6.00          | $5.00          | $5.00          | $4.00
 -------------+----------------+----------------+----------------+-------------
 Snowbro      | Flip           | Flap           | Flop           | Flavor
              | $13.00         | $11.00         | $11.00         | $8.00
 -------------+----------------+----------------+----------------+-------------

 7.8 Bracha
 ----------
  Shop: Bracha (Kodine Kingdom)
 Medabot      | Head           | Right Arm      | Left Arm       | Legs
 -------------+----------------+----------------+----------------+-------------
 Soniktank    | Blasto         | Burning Pin    | Burst Needle   | Block Tread
              | $11.00         | $9.00          | $9.00          | $7.00
 -------------+----------------+----------------+----------------+-------------
 Kappalord    | Plate Beam     | Underwater Flo | Undersea Flo   | Anti-Stand
              | $25.00         | $20.00         | $20.00         | $15.00
 -------------+----------------+----------------+----------------+-------------
 Flatstick    | Slipper        | Accident       | Troubler       | Speartail
              | $11.00         | $9.00          | $9.00          | $7.00
 -------------+----------------+----------------+----------------+-------------

==========
 8 Tinpets
==========
  There are 10 Tinpets scattered throughout the game, but you can only collect
9. Here are the exact locations:
- Male Tinpet #1 - given with Rokusho/Metabee
- Male Tinpet #2 - Dad gives after defeating the Rubberobo who was using a
                   Medabot to tickle girls
- Male Tinpet #3 - in the small chest Kannie lets you open
- Female Tinpet #1 - in the large chest Kannie lets you open
*NOTE* - you CAN get both Tinpets from Kannie! Just go back and visit her later
         and talk to the flying Medabot in Kannie's house, then you'll be able
         to open the other chest! You can do this as soon as you return to Mt.
         Odoro Marsh (you'll see Karin nearby), just talk to the Taxi Medabot
         and say no, then yes.
- Male Tinpet #4 - Karin gives after you free the children in the Witch's
                   Castle; she will be standing on the pink platform in the
                   room where you defeated Dark Master
- Female Tinpet #2 - in a chest in the cave beneath the Rubberobo hideout
- Female Tinpet #3 - in a chest in the flower field in Kodine Kingdom
- Female Tinpet #4 - Nae gives you the Tinpet along with the Wings of Time
                     Medabot
- Male Tinpet #5 - in an oil can in the factory room in Fiyun Flying Fortress
- Male Tinpet #6 - in a chest in Rubberobo Headquarters at Medabot Island,
                   after fighting Shrimplips

========
 9 Items
========
  There are many different items in Medabots, and each has a purpose.

    Blue Capsule - A blue capsule, the 2nd collector's item, given to Ikki by
                   Kirara, when she's in her apartment, after beating
                   Mega-Emperor
         Big Key - A key to the Principal's Office, received during the
                   Rubberobo hostage situation in Rosewood Private School after
                   defeating a Rubberobo boss
    Broken Parts - Multikolor Medabot Medaparts, found in Mt. Odoro Marsh cave,
                   4 in all
      Deluxe Oil - The perfect drink for thirsty Medabots, sold by a vendor on
                   Medabot Island for the rock-bottom price of #3.00
      Dog Outfit - Transform goods #7, a dog outfit that looks similar to
                   Salty, given to Ikki late in the game on Medabot Island
           Dress - Transform goods #4, a princess dress costume, given to Ikki
                   by Milky the Witch accidently
   Erika's Medal - Erika's Cat Medal, stolen by Seaslug, found at the end of
                   the game if you follow and complete Erika's Cat Medal Quest
     Fiyun Stone - The mysterious stone from Kodine Kingdom, it allowed the
                   Floating Fortress Fiyun to fly, and needs to be returned to
                   Kodine Kingdom, found after the Floating Fortress Fiyun
                   crashes (after you beat Mega-Emperor)
    Game Boy Red - A red Game Boy, the 4th collector's item, given to Ikki by
                   the Medabot in the building in Medadropolis that you enter
                   through a vending machine, after beating Mega-Emperor
    Girl's Medal - Taken by a Rubberobo from a girl on Medabot Island, Ikki
                   must find and return this Medal
 Gold Black Lure - A popular lure, the 1st collector's item, given to Ikki by a
                   Utopian Medabot in Kodine Kingdom, on the far left side of
                   the ocean filled with boxes, after beating Mega-Emperor
         Hamster - one of two gift items in Medamall, this small stuffed
                   hamster doll is the perfect gift for Karin, and only costs
                   $10
    Hero Costume - Transform goods #3, a cool gold suit of armor with a red
                   plume, given to Ikki by Milky the Witch
      Invitation - A challenge letter sent by Shrimplips, challenging Ikki to
                   come to Rubberobo HQ on Medabot Island
   K's Autograph - The autograph of Kawamura, it sells for a lot of money, but
                   you either get this autograph or the Spedabot...
   Karin's Medal - Karin's ? Medal, stolen by Rubberobos at the end of the
                   game, if you followed and completed Karin's ? Medal Quest
    Key: A Class - Given to Ikki by Koji during the Rubberobo hostage situation
                   in Rosewood Private School, opens the top-left classroom on
                   the 2nd floor
    Key: B Class - Given to Ikki by Koji during the Rubberobo hostage situation
                   in Rosewood Private School, opens the top-center classroom
                   on the 2nd floor
       Keyword 1 - 1st of 4 Keywords needed to open the door in Rubberobo HQ,
                   found in Rubberobo HQ
       Keyword 2 - 2nd of 4 Keywords needed to open the door in Rubberobo HQ,
                   found in Rubberobo HQ
       Keyword 3 - 3rd of 4 Keywords needed to open the door in Rubberobo HQ,
                   found in Rubberobo HQ
       Keyword 4 - 4th of 4 Keywords needed to open the door in Rubberobo HQ,
                   found in Rubberobo HQ
          Kimono - Transform goods #2, a disguise including a Japanese style
                   Kimono and hair ribbon, given to Ikki by Kannie
           Lemon - A fruit high in vitamins, used to make a Lemon Battery to
                   open a door on the Floating Fortress Fiyun, given to Ikki by
                   an Air-type Medabot on the Floating Fortress
   Lemon Battery - A fruit high in vitamins and electricity, made from a Lemon
                   and some wires and tinfoil, found on the Floating Fortress
                   Fiyun, used to open a locked door
      Lemon Pack - Lemon scented sunscreen sold by a vendor on Medabot Island
                   for the low low price of #3.00
          Letter - A letter from Kannie to her granddaughter, Natsuko. It was
                   lost, but Ikki found it after defeating the Rubberobos
                   Downstream (The same Letter is used later on in the Partsun
                   Rally, given to Ikki by Natsuke to give to Kannie)
     Manhole Key - A key to the secret meeting grounds of the Rubberobo Gang,
                   given to Ikki by a former Rubberobo Kid after saving the
                   kids
   Mini S. Wheel - Vehicle item #1, a transformation device that allows
                   Landmotor to turn into a car, acquired in Medabot
                   Corporation
         Nametag - a badge given to Ikki by Kirara that lets him into the
                   development room of Medabot Corporation, used to get
                   Landmotor
    Orange Juice - A drink sold by a vendor on Medabot Island for $1.50
   Partsun Badge - A badge that proves you are participating in the Partsun
                   Rally, received from the Partsun Rally (Medashop)
        Penlight - lights up even the darkest areas, found in Ikki's bedroom on
                   the bookshelf
       Periscope - Vehicle item #4, the periscope allows Aquamar to turn into a
                   submarine and swim, given to Ikki by Medabot Corporation
     Pink Flower - A pink flower, the 3rd collector's item, given to Ikki by
                   Margarita after you fight Mockingbird on the island in
                   Kodine Kingdom
  Photo of Karin - A picture of Karin, bought in Riverview Private School for
                   either $10 or $1, can be sold to a boy near the end of the
                   game for $5?
        Polaroid - A picture of Captain Awamori of the Select Corps. panicking,
                   showing the truth, found on the Floating Fortress Fiyun,
                   given to Tokkuri to set the record straight
  Rare Medawatch - An extremely rare Medawatch, still in its case. I don't know
                   where to find it (yet)
 Rubberobo Medal - used to avoid a Robattle, received after any Rubberobo or
                   Select Corps. Robattle
  Rubberobo Suit - Transform goods #5, a child-sized Rubberobo disguise that
                   fits Ikki perfectly, given to Ikki by a kid who quits the
                   Rubberobo Gang
    Rusted Parts - Medaparts found in the Soda Pond in Rubberobo HQ, 2 in all
 S. Animal Rappy - a cute stuffed animal doll of Rappy, the mascot of Medabot
                   Island, given to Ikki by Milky for defeating the Dark Master
   Silver Locket - Vehicle item #2, a locket that turns into a rocket, given to
                   Ikki by Margarita
           Skirt - Transform goods #1, a disguise including a skirt, shirt, and
                   ribbons, given to Ikki by Erika
     Ship Ticket - A ticket that allows Ikki to ride the ship to Medabot
                   Island, given to him by Erika
        Spedabot - The most useless item in the game, it sells for a lot of
                   money, but you either get this Spedabot or K's Autograph...
          Switch - The switch to the conveyor belt in Rubberobo HQ, found in
                   Rubberobo HQ late in the game (but before Partsun Rally)
  Telephoto Lens - One of two gift items in Medamall. This zoom lens for a
                   camera is the perfect gift for Erika, and only costs $20
        Town Map - shows the different areas you can visit, used by Wings of
                   Wind to choose where to go, given to Ikki by Erika
Waitress Uniform - Transform goods #6, a waitress uniform, given to Ikki by the
                   waitress at the Snack Bar, after or during the Partsun Rally
   Walkie Talkie - A handheld radio unit that belongs to Spyke, given to Ikki
                   in Rubberobo HQ so they can stay in touch
   Wings of Wind - Vehicle item #3, a transformation device that allows Femjet
                   to turn into a jet and fly Ikki to any of the dots on his
                   Town Map, given to Ikki by Nae

=============
10 Characters
=============
  This section briefly lists each of the unique characters in the game.

* Baron
The mystery Medafighter of Riverview Public School, and one of Ikki's
classmates. He seldom goes to class, due to health problems. He is a friend of
Samantha and the Screws. He has a weak stomach and gets sick when he
over-exerts himself, which he always does when he Robattles.

* Captain Awamori
The Select Corps. Captain who always steals credit. He is fat and lazy, and
prefers to take the glory of others rather than do any work himself. He
constantly takes credit for Ikki's work.

* Dr. Aki
The wise scientist of Medabots. He is smart, and very busy, but makes time to
talk to Ikki and help him. Dr. Aki is assisted in his research by his
granddaugher Nae.

* Dr. Armond / Dr. Meta-Evil
The evil scientist of Medabots. He is smart, seems to have a lot of time for
evil and scheming, and tries to get Ikki to help him in his evil plans. He has
tubes coming out of his head, for reasons unknown to me. He uses the Rubberobos
to further his own agenda, with no regard to the well-being of the Rubberobo
members.

* Erika Amazake
An aspiring reporter, and a friend of Ikki. She is from the same town as Ikki.
Erika is loud and somewhat obnoxous, but still a good friend. She is bossy,
telling Ikki what to do and where to go, but Ikki puts up with her.

* Gillgirl
The female boss of the Rubberobos. She is cunning but has very little fashion
sense. Along with her cunning comes a streak of cruelty. Like the other
Rubberobos, she gets what she deserves when Ikki wins.

* Hanamura
The naive principal of Rosewood Private School. He has a small Medal collection
of his own, and is the target of one of the Rubberobo Gang's schemes.

* Henry
A friendly sales clerk who works at the shop in Riverview City. He sells Ikki
his first Medabot (Rokusho or Metabee) instead of Spice-A-Roni. Henry is good
friends with Kirara.

* Harvey
An Air-type Medabot, leader of the Air-type Medabots aboard the Floating
Fortress Fiyun. Dr. Armond tricks the Air-type Medabots (including Harvey), and
mind-controls them into doing his will. Ikki stops Dr. Armond and frees the
Air-type Medabots, and Harvey then leads his friends in a peaceful life aboard
whats left of the Fortress.

* Ikki Tenryou
The main character, the boy destined to defeat the Rubberobo Gang and become
the greatest Medafighter of all time. Ikki is a master of disguise, although it
usually ends up being a girl's clothes (what a horrible thought).

* Kannie
The kind old woman living in the mountains. She takes care of several Medabots.
One Medabot rescues Ikki when he falls into the river. Kannie gives Ikki a
Kimono and even two Tinpets. She is very friendly and enjoys visits from her
friends.

* Karin Jyunmai
A frail girl, very cute, and also from Medaropolis. She is Ikki's friend, and
can usually be found with Koji. Karin has no sense of direction at all, and
gets lost easily.

* Kirara
A friendly girl who works at Medabots Corporation. She helps Ikki by giving him
a key so he can get into the top-secret area in Medabots Corp. She is also
friends with Henry. Late in the game she gives Ikki a gift to remember her by.

* Koji Karakuchi
A boy from Medaropolis, Ikki's rival, and also Ikki's friend. Koji is usually
found protecting Karin.

* Miss Nae
Dr. Aki's granddaughter, and also the one who knows the most about Medabots. Or
so everyone claims... She is friendly, and gives Ikki several Medabots and
several Medals at various different times. She is researching a new type of
Medabot, the Elemental Series, Medabots that can change their parts into other
parts.

* Phantom Lady
  Let the flower of rice bloom!
  Let the weed of evil wilt!
  The beautiful Medafighter from Heaven---
  Phantom Lady has arrived!
A mysterious character who helps Ikki. She aids him several times, and is very
helpful in some situations. Her true identity is revealed near the end of the
game.

* Phantom Renegade
  Set the table with finery.
  Let us stop picking at our food!
  Burning like the hottest Spice-A-Roni!
  From out of the darkness comes the mystery Medafighter,
  The Phantom Renegade!
A mysterious character who helps Ikki throughout the game. He is powerful, and
uses either 3 Rokusho or 3 Metabee Medabots, depending on which version you are
playing. His true identity is revealed near the end of the game.

* Samantha
The leader of the Screws. Samantha is also the Flat Head Screw. She loves
Robattling and ganging up. She prefers to fight unfair, using her followers to
do her work. Despite her better judgement she helps Ikki a time or two.

* Sasuke
  Sasuke of the 3 Ninja Brothers!
  Arrives like wind!
  Ninja vanish!
A ninja with many ninja abilities from the Ninja village in Mt. Odoro. He gives
Ikki 2 Medals early in the game, and will Robattle Ikki later in the game. His
only goal is to keep Ninja Village secret, but in the end Ninja Village becomes
Ninja Park, a tourist attraction...

* Seaslug
The ultimate boss of the Rubberobo Gang. Seaslug is the commander-in-chief, the
owner, and the number one villian. His plans are always being thwarted by Ikki.

* Shrimplips
The youngest Rubberobo, and also one of the Rubberobo bosses. He distrusts
adults and feels the future lies with the children.

* Sloan
The weird Screw. Sloan is... a bolt? Even he didn't know... He is obsessed with
clothing and laundry. Sloan is also the man of many faces. He follows Samantha
loyally.

* Spyke
The computer whiz of the Screws. Spyke is also the Philips Head Screw. He loves
tinkering with his Medabots. He follows Samantha loyally.

* Squidguts
One of the Rubberobo bosses. Squidguts is a big thug who pushes Ikki around,
but gets what's coming to him. He has a serious distrust of children, and feels
the future depends on the adults.

* Tokkuri
The Select Corps. Lieutenant who is friendly to Ikki. Tokkuri has a problem
with his boss always stealing credit from others, and eventually builds up
enough courage to help out Ikki, and to reveal to the whole world how rotten
the Captain really is.

=======
11 FAQs
=======

Q1: Why didn't you just add the info in this guide to your Medabots:
    Rokusho/Metabee Walkthrough instead of making a separate guide?
A1: Two reasons - file size and references. Have you noticed the sizes of both
    guides (the actual walkthrough and this guide)? It is much simpler to keep
    the guides like they are, separate, for both uploading to GameFAQs and for
    you when you download the initial versions or updated versions. As for
    references, which would you prefer - using the walkthrough, and this guide,
    switching between the two to lookup info on Medaparts, Medals, or Boss
    Battles, or using only one guide and scrolling through it to find what you
    are looking for, then scrolling back to the walkthrough section you are
    currently at?

Q2: Do you have any cheats for Medabots?
A2: If by cheats you mean CodeBreaker or Action Replay codes, then yes, in a
    different guide. You can download my Medabots: Rokusho/Metabee Patch Codes
    Guide from the same website where you downloaded this guide. If you mean
    built-in cheats, like press a certain button combination to do something
    special, see the Tips section "1.3 Secrets" instead.

=========
12 Thanks
=========

- All contributors to the Medabots: Metabee GameFAQs message board
- Natsume for the games (Medabots: Metabee and Medabots: Rokusho)
- Arctic Fox for the Ninja Medal stats
- The GameFAQs Medabots Metabee/Rokusho Forums and people who posted there
  correcting the Cat/? Medal quest information, especially master_gamer11
- All the readers who wrote in thanking me for this guide
- All the readers who read this guide
- GameFAQs for hosting this guide
- Pilot_51 and the rest of the group at the GameBoyAdvanceTalk MSN group

==============
13 Legal Stuff
==============
This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of U.S.
and international copyright laws.
The only sites allowed to host this guide are:
- GameFAQs (http://www.gamefaqs.com)
Medabots: Metabee, Medabots: Rokusho, Medabots AX, Medabots: Infinity,
GameCube, Game Boy Advance, Nintendo, etc. copyright Nintendo
Medabots: Metabee, Medabots: Rokusho, Medabots AX, Medabots: Infinity copyright
Natsume, Imagineer
Medabots, Metabee, Rokusho, etc. copyright Kodansha
All other trademarks/brand names copyright by their respective owner(s)
Copyright 2004-15 Matthew Hayes (aka Autocon)
All rights reserved

Check out my guides on GameFAQs:
- Autocon's Golden Sun: The Lost Age No Nonsense Guide & Complete Walkthrough
- Autocon's Medabots: Rokusho/Metabee Walkthrough
- Autocon's Medabots: Rokusho/Metabee Secrets, Sidequests, and Supplemental
  Info Guide
- Autocon's Medabots: Rokusho/Metabee Patch Codes