Yu-Gi-Oh! World Wide Edition Stairway to the Destined Duel Deck Making FAQ By:BroodlingAlucard 5:50 PM 4/17/2003 -Table of Contents- 1.My Status on Yu-Gi-Oh! 2.Legal Stuff 3.TCG Rules And Restrictions 4.Beginning Your Deck 5.Selecting A Type 6.Sample Deck 7.Version History 8.Special Thanks *1.My Status on Yu-Gi-Oh!* Well I began playing Yu-Gi-Oh! when I bought Dark Duel Stories. After that I just got addicted to Yu-Gi-Oh!. Then I began to play the collectible trading card game. After this I started to get involed in Yu-Gi-Oh! tournaments. The first tournament I entered was in Daytona Beach, Florida at a small Card Shop. I did pretty well as the second place winner. For winning I recieved a booster box of Legend of Blue-Eyes cards. Then a few months I entered another tournament in Philadelphia, Pennsylvania. As I was in my home town, I decided to enter. This time I went all the way. I won first prize. I recieved a First Edition Blue-Eyes White Dragon. As for the rest, hopefully more tournaments and fun. *2.Legal Stuff* As for the legal information, this document can not be copy, altered or sold for profit. If you do go ahead and post this document on your site or the site of any others you will be dealt with. I really don't like saying this, but I will take legal actions if this is copied, altered or sold for profit. Now onto the FAQ. The only sites this FAQ can be veiwed at are: http://members.lycos.co.uk/scbrood http://www.gamefaqs.com If this FAQ is on any other site please contact me at ChaosPlague@comcast.net. *3.Rules And Restrictions* Let's start with the rules before you go making your deck: OBJECT OF THE GAME The object of the Yu-Gi-Oh! TRADING CARD GAME is to win a Match against your opponent. A single Match consists of 3 Duels. Each card battle against an opponent in which a win, loss, or draw is determined is referred to as a Duel. A WIN The player who: Is the first to win 2 Duels in a Match OR Has 1 win and 2 draws, is declared the WINNER. A DRAW If the Duel results are: 1 win, 1 loss and 1 draw OR 3 draws, the match is considered a DRAW. WINNING A DUEL The outcome of a Duel is decided according to the following Official Rules: Each player begins a Duel with 8000 Life Points. Life Points decrease as a result of damage calculation after battle. You win a Duel if you reduce your opponent’s Life Points to 0. If your opponent reduces your Life Points to 0, YOU lose! If you and your opponent both reach 0 Life Points at the same time, the Duel is declared a DRAW. If either player’s Deck runs out of cards during a Duel, the first player unable to draw a card is declared the LOSER. Bearing this in mind, a good duelist should make every card count. If at any time during the Duel you hold the following cards in your hand, you instantly win the Duel: • Right Leg of the Forbidden One • Left Leg of the Forbidden One • Right Arm of the Forbidden One • Left Arm of the Forbidden One • Exodia the Forbidden One GETTING STARTED Preparing Your Deck In the following you'll find basic rules for preparing your Deck: The Deck used for dueling should contain a minimum of 40 cards. Aside from this minimum limit, your Deck can contain as many cards as you like. In addition to your dueling Deck, you can also have 15 additional cards in a separate pile known as the Side Deck. The Side Deck allows you to modify your Deck to better suit your strategy during a Match. Between Duels, you can exchange any card from your Side Deck with any card in your Deck - as long as you end up with the same number of cards that your Deck began the Match with. The Side Deck you create must contain exactly 15 cards at the beginning of a Match. In other words, if you don't have enough cards to create a 15 card Side Deck, you cannot use one at all. In any Match, the Deck and Side Deck combined cannot contain more than 3 copies of the same card. Also, be aware of Forbidden and Limited Cards. Gameplay In accordance with the Official Rules, a Duel is conducted in the following manner: Before you start a Duel, greet your opponent with a friendly handshake. Both players shuffle their respective Decks and hand them to their opponent to shuffle (this is called Cutting the Deck). The Decks are then returned to their owners and placed face-down in their respective Deck Zones on the Duel Field. When using Fusion Monster Card(s), place the card(s) face-down on the Fusion Deck Zone of the Duel Field. A Fusion Deck is a card or a group of cards consisting only of Fusion Monsters formed by fusing 2 or more monsters during a Duel. NOTE: The cards of the Fusion Deck are NOT counted in the 40 cards minimum limit of the Deck. Show your opponent that your Side Deck contains exactly 15 cards (the cards may be counted face-down). When your Side Deck cards are exchanged with those in your Deck, count the cards of your Side Deck with your opponent once again to verify that the Deck still contains the same number of cards. For the first Duel in a Match, decide who starts first with a coin toss. For subsequent Duels in the Match, the loser of the previous Duel decides who starts first. Finally, each player draws 5 cards from the top of their respective Decks. Once both players have 5 cards in their hand, the Duel begins, following the rules in Phases of Gameplay. Before you learn how a Yu-Gi-Oh! turn proceeds, it is important to fully understand the Duel Field and game cards. Understanding how each type of card works will help you plan strategies to ensure that you will emerge from the Match victorious! Feild: ABBBBBD CEEEEEF A. Field Card Zone: Field Magic cards are played here. Only 1 Field Magic Card can be in play at any one time. B. Monster Card Zone: Monster Cards can be played (face-up) or Set (face-down) to the 5 spaces of the Monster Card Zone following the rules in Main Phase 1. Important! The Monster Card Zone has a 5-CARD LIMIT. Once all 5 spaces in the Monster Card Zone are occupied, no further Monster Cards can be played or set until there is an open Monster Card space in the Monster Card Zone. C. Fusion Deck Zone: If you are playing with Fusion Monster Cards, put your Fusion Deck face-down in this space. D. Graveyard: When cards are destroyed, they are discarded face-up to this space. The contents of the Graveyard are public knowledge, and your opponent can look through it at any time. Be sure to get your opponent's permission before going through their Graveyard. E. Magic & Trap Card Zone: Magic and Trap Cards can be played (face-up) or Set (face-down) to the 5 spaces of the Magic & Trap Card Zone following the rules in Main Phase 1. Important! The Magic & Trap Card Zone has a 5-CARD LIMIT. Once all 5 spaces in the Magic & Trap Card Zone are occupied, no further Magic (except Field Magic Cards) OR Trap Cards can be played or Set until there is an open Magic & Trap Card space in the Magic & Trap Card Zone. This 5-CARD LIMIT includes any of your own Equip Magic Cards used to equip your opponent's Monster Card. F. Deck Zone: Place your Deck face-down in this space. Your Side Deck is not placed on the Duel Field. You can also play Yu-Gi-Oh! without a Duel Field. Just be sure to place the cards and Decks in the indicated positions. MONSTER CARDS A.Normal Monster Cards A Monster Card is the basic card used to attack your opponent. Monster Cards are categorized by Type and Attribute. There are 20 different Types and 6 different Attributes. Type and Attribute affect each monster’s ability to Attack and Defend. The overall strength of a monster is indicated by its Level (the number of stars at the upper right of the Monster Card). A Monster Card is color-coded YELLOW. Types: Dragon • Spellcaster• Zombie • Warrior• Beast-Warrior • Beast • Winged Beast • Fiend • Fairy • Insect • Dinosaur • Reptile • Fish • Sea Serpent • Machine • Thunder • Aqua • Pyro • Rock • Plant Attributes: GAMEPLAY RULES for NORMAL MONSTER CARDS Normal Monster Cards are used primarily to Attack or Defend, althought they can alsobe used as tributes, to pay a cost , or as part of a Fusion. See Main Phase 1 for details on introducing the Monster Cards into play. A.Fusion Monster Cards "Fusion" means using 2 or more Monster Cards together with the Magic Card "Polymerization" to create a new monster, represented by a Fusion Monster Card. Each Fusion Monster Card also lists the monsters necessary to create it (Fusion-Material Monsters), and is further identified as "Fusion" next to its Type. The color of a Fusion Monster Card is VIOLET. GAMEPLAY RULES for FUSION MONSTER CARDS During your turn, if you have the Magic Card "Polymerization" and the Fusion-Material Monsters required to form a Fusion Monster, either on the field or in your hand, you can perform a Fusion as a Special Summon by activating "Polymerization". When Fusion is performed, select the appropriate Fusion Monster Card from your Fusion Deck and place it face-up on an open Monster Card Zone space in either Attack or Defense Position. The 2 (or more) Fusion-Material Monster Cards that have been fused, as well as the "Polymerization" Magic Card used to perform the Fusion, are destroyed. When a Fusion Monster is destroyed, it is sent to the Graveyard. If a Fusion Monster Card is returned to your hand, place it back in the Fusion Deck instead. NOTE: Since a "Fusion" is considered a Special Summon, the card will be immune to cards such as a "Trap Hole". Also, since it is a Special Summon you can conduct a Normal Summon or Set another monster in the same turn. Example: The Fusion-Material Monsters for "Darkfire Dragon" ("Firegrass" and "Petit Dragon") are on the field and in your hand, AND you have "Polymerization" in your hand. Declare that you are performing a Fusion and place "Polymerization" on the Magic & Trap Zone. Select "Darkfire Dragon" from your Fusion Monster Deck and place it in an open Monster Card Zone. Remember that a monster summoned to the field in this manner is considered a Special Summon, and allows the player to conduct a Normal Summon or a Set in the same turn. The cards used - "Firegrass", "Petit Dragon", and "Polymerization" - are all placed in the Graveyard when the Fusion is complete. FUSION DECK A Fusion Deck is a group of Fusion Monster Cards that result from a successful Fusion. When a Fusion is performed, Fusion Monsters are not randomly drawn, but selected from the Fusion Deck. The Fusion Deck should always be kept separate from the Deck, and placed face-down in the Fusion Deck Zone of the Duel Field. Remember that the cards of the Fusion Deck are NOT counted in the 40 card minimum limit of the Deck. C.Ritual Monster Cards Ritual Monster Cards are an exciting twist to Yu-Gi-Oh! gameplay that will be included in future releases. A Ritual Monster Card is a special monster that can be summoned onto the field only when you have a designated Ritual Magic Card and the Monster Cards required to fulfill the conditions described on the Ritual Magic Card as a Tribute, either on the field or in your hand. Ritual Monster Cards are color-coded BLUE. Ritual Monsters Cards appeared for the first time in Magic Ruler Set. GAMEPLAY RULES for RITUAL MONSTER CARDS During your turn, if you have a Ritual Monster Card in your hand, and the specific Ritual Magic Card mentioned on the Ritual Monster Card (either on the field or in your hand), as well as the Monster Cards required as a Tribute, you can perform a Ritual summon by activating the Ritual Magic Card. Follow the instructions printed on the Ritual Magic Card. The Ritual Monster Card is then placed face-up on an open Monster Zone space on the field in either Attack or Defense Position. The Tribute monsters and the Ritual Magic Card used to perform the Ritual Summon are destroyed. When a Ritual Monster is destroyed it is sent to the Graveyard. If a Ritual Monster Card is returned to your hand, you cannot place it on the field again without performing another Ritual Summon. A monster summoned to the field in this manner is considered a Special Summon, and allows the player to conduct a Normal Summon or a Set in the same turn. D.Effect Monster Cards Monster Cards that possess magical effects are referred to as Effect Monster Cards. For details regarding the effects, refer to the instructions printed on each individual card. Effect Monster Cards are color-coded ORANGE.. FLIP - The monster's effect is activated when the card is flipped from face-down to face-up. The effect is also activated if the card is flipped face-up as a result of a Magic or Trap card, or another monster's attack. CONTINUOUS EFFECT - As long as this Monster Card is face-up on the field, its effect remains active. When the monster is turned face-down, its effect is no longer active. COST EFFECT - Costs vary from card to card so be sure to read the instructions printed on each card. TRIGGER EFFECT - These cards are activated when you inflict Direct Damage to an opponent's Life Points, or when you have fulfilled a specific requirement indicated on the card itself. MULTI-TRIGGER EFFECT - These are special Effect Monster Cards that you can activate even if it is your opponent's turn. E. Monster Tokens Monster Tokens will come into play in future releases, and are used IN PLACE of Monster Cards. The tokens represent monsters that appear on the field as a result of a card being activated. As they are not actual cards, these monsters are not included in a Deck (Deck Construction, p. 34). Use coins or a similar marker (as long as it can be flipped to indicate Attack Position [heads] or Defense Position [tails]) as a Monster Token. When put into play, Monster Tokens are placed on the Monster Card Zone of the Duel Field. When destroyed, Monster Tokens are simply removed from the field. Monster Tokens count toward the 5-card Monster Card Zone limit. MAGIC CARDS There are several types of Magic Cards. Magic Cards can only be played during a Main Phase (Phases of Gameplay, p.22). The only exception to this rule is a Quick-Play Magic Card. Magic Card types are identified by the card icons listed at the end of this section. Magic cards are color-coded GREEN. A. Normal Magic Cards Once their magic is activated these cards are destroyed. Like the "Dark Hole" card, they are often very powerful. B. Continuous Magic Cards These cards remain on the field once they are played and their magic effect continues until they are destroyed or removed. There is often a cost involved to maintain the effect of this type of Magic Card. C. Equip Magic Cards These cards allow you to modify the strength of monsters. When playing this card to the field, place it so that it overlaps with the Monster Card that you wish to equip. Usually, this card can only be used with monsters that are face-up on the field. However, you may equip either your own OR your opponent’s Monster Cards with Equip Magic Cards. In some cases, certain monsters cannot be equipped with these cards (refer to the individual card’s text). One monster can be equipped with several Equip Magic Cards. However, Equip Magic Cards count towards your 5-card Magic & Trap Card limit (even cards attached to an opponent’s monster), so be sure to use them wisely. . Field Magic Cards These cards are used to alter the conditions on the field and modify the Attack and Defense capabilities of monsters. They are placed in the Field Card Zone and are NOT included in the Magic & Trap Zone’s 5-card limit. They may be placed face-down in the Field Card Zone, but will not be activated until flipped face-up. There can only be 1 active Field Magic Card on the field at any given time between both players. When a new Field Magic Card is activated, the previous active card is sent to the Graveyard. Also, if a Field Magic card is destroyed and there are no active Field Magic Card on the field, the field returns to the original state that it was at the beginning of the game. If a player’s Field Magic Card is Set when an active Field Magic Card is destroyed, the Set card does not automatically activate. Field Magic Cards can only be activated by a player, but never during an opponent’s turn. E. Quick-Play Magic Cards Aside from the Main Phase, this type of card can be activated during the Battle Phase. Also, if you have this card Set on the field, you can activate it during your opponent’s turn. F. Ritual Magic Cards These card are needed to summon a Ritual Monster. After the Ritual Monster Summon, it is destroyed together with the required Tribute monster(s). TRAP CARDS You can Set these cards on the field and activate them at any time after the start of your opponent’s next turn. Trap Card types are identified by the card icons listed at the end of this section. Trap Cards are color-coded PURPLE. A. Normal Trap Cards A normal Trap Card has no icon. Once activated, this type of card is destroyed. B. Continuous Trap Cards These cards remain on the field once they are activated and their effect continues until they are destroyed or removed. There is often a cost involved to maintain the effect of this type of Trap Card. C. Counter Trap Cards These Trap Cards are activated in response to the Summon of monsters or to neutralize the effects of Magic or Trap Cards. Once activated, this type of card is destroyed. ~Restrictions~ Limited cards: Exodia the Forbidden One Left Leg of the Forbidden One Left Arm of the Forbidden One Right Leg of the Forbidden One Right Arm of the Forbidden One Pot of Greed Change of Heart Dark Hole Raigeki Monster Reborn Mirror Force Delinquent Duo Confiscation Painful Choice The Forceful Sentry Snatch Steal Cyber Jar Upstart Goblin Swords of Revealing Light Card Destruction Witch of the Black Forest Imperial Order Jinzo Ceasefire Premature Burial Call Of The Haunted Morphing Jar Limiter Removal Magic Cylinder United We Stand Mage Power Semi-Limited Cards: Heavy Storm Nobleman of Crossout Backup Soldier Morphing Jar #2 Sangan Graceful Charity (Note:Most of the Rules were taken from the Offical Instruction Booklet) *4.Beginning Your Deck* Well first off you want to decide what type of deck you want. These decks will vary from person to person. Some of you many stick with the Basic Beatdown Deck. You might want a simple Exodia Deck. These types along with many others will be discussed in the Selecting A Type section. After picking your Type, if you have the cards, begin making your deck. If you don't know what to make check out the Sample Deck section. Some decks may be more challenging then others, but make sure you choose a Type that fits you. *5.Selecting A Type* Here are the different types you can choose from: Simple Beatdown-A Simple Beatdown is just a deck with some really strong Monster Cards. The basic idea of a Simple Beatdown is to just play strong Monster Cards and attack. Type Beatdown-This type of Beatdown is determined on the Type of Monster Cards you want. You may pick Types or a certain attribute. Exodia Deck-This is a deck that uses cards to pull out the Exodia set. Destiny Board Deck-This is a deck based around the Destiny Board. Gravity Bind Deck-Use the Gravity Bind trap card along with some 3 star monsters. Trap Deck-A deck made souly for Traps. Fusion Deck-This deck uses the Polymerzation card as the main source. Cyber Stein Deck-A deck that uses Cyber Stein as the main monster. Healing Deck-A deck that takes advantage of the Healing magic cards. Weenie Rush-Rush your opponent with Weenie's. Type Deck-Uses your favorite Types to attack. Type Gravity Bind Deck-Use your favorite type along with Gravity Bind. Attribute Gravity Bind Deck-Use your favorite Attribute along with Gravity Bind. Reborn Deck-A deck that focus's on Reborning monsters. Discard Deck-A deck that forces your opponent to discard cards. Monster Removal Deck-Makes your opponents Monster Cards go poof. Gate Guardian Deck-Focuses on bringing out Gate Guardian. Valkyrion the Magnet Warrior Deck-Focuses on bring out Valkyrion the Magnet Warrior. Harpy Lady Deck-Uses the power of the Harpy. Dark Magician Deck-Uses the Dark Magician and other related cards. *6.Sample Decks* Destiny Board Deck Level 1-4 Giant soilder of stone Giant soilder of stone Man Eater bug Man Eater bug Man Eater bug Magician of faith Magician of faith Magician of faith Mask of darkness Mask of darkness Mask of darkness Penguin soilder Penguin soilder Penguin soilder Level 5+ None Magic Cards Spirit message I Spirit message I Spirit message I Spirit message A Spirit message A Spirit message A Spirit message N Spirit message N Spirit message N Spirit message L Spirit message L Spirit message L Rageiki Dark Hole The Shallow Grave The Shallow Grave The Shallow Grave Swords of revealing light Pot of Greed Graceful Charity Trap Cards Trap Hole Trap Hole Magic Cylindar Mirror force Destiny Board Destiny Board Destiny Board ----------------------------- Dark Magician Deck Level 1-4 Vorse Raider Vorse Raider Vorse Raider Gemini Elve Gemini Elve Gemini Elve Slate warrior Kycoo the ghost destroyer Kycoo the ghost destroyer Kycoo the ghost destroyer Bazoo the soul eater Bazoo the soul eater Bazoo the soul eater Goblin attack force Goblin attack force Goblin attack force Man Eater bug Man Eater bug Man Eater bug Cyber Jar Level 5+ Dark Magician Dark Magician Dark Magacian Dark Magician girl Dark Magician girl Dark Magician girl Ritual monsters Magician of black chaos Magician of black chaos Magic Cards Thousand Knives Thousand Knives Thousand Knives Black Magic Curtian Black Magic Curtian Black Magic Curtian Dark Magic Ritual Dark Magic Ritual Painful choice change of heart Monster reborn Premature burial Pot of greed Graceful charity Tribute to the doomed Tribute to the doomed Rageiki Dark Hole Harpies Feather duster Trap Cards Mirror force Magic Cylindars Call of the haunted Magic Jammer Imperial order 7-tools of the bandit ----------------------------- Beatdown deck Level 1-4 Gemini Elve Gemini Elve Gemini Elve Vorse Raider Vorse Raider Vorse Raider Slate warrior Bazoo the soul eater Bazoo the soul eater Bazoo the soul eater Goblin attack force Goblin attack force Goblin attack force Magician of faith Magician of faith Man Eater bug Man Eater bug Man Eater bug Witch of the black forest Cyber Jar Level 5+ Summoned Skull Summoned skull Summoned skull Jinzo Magic Cards Swords of revealing light Pot of greed Graceful charity Monster reborn Premature burial Dark Hole Rageiki Heavy Storm Harpies Feather duster Change of heart Tribute to the doomed(it helps) Tribute to the doomed Tribute to the doomed Trap Cards Mirror force Imperial order Magic Cylindars Magic Jammer Call of the haunted 7-tools of the bandit 7-tools of the bandit ----------------------------- Exodia deck Level 1-4 Left arm of the forbidden one Left leg of the forbidden one Right arm of the forbidden one Right leg of the forbidden one Exodia the forbidden one Skelengal Skelengal Skelengal Mystic Tamato Mystic Tamato Mystic Tamato Penguin soilder Penguin soilder Penguin soilder Magician of faith Magician of faith Magician of faith Cannon soilder Witch of the black forest Sangan Magic Cards Pot of greed Graceful Charity Upstart goblin Painful choice Monster reborn Premature burial The Shallow grave Rageiki Dark Hole Harpies feather duster Swords of revealing light Trap Cards Jar of greed Jar of greed Jar of greed Mirror force Magic Cylindar Call of the haunted Backup soilder Backup soilder ----------------------------- Gravity Bind Level 1-4 Hayubusa Knight Hayubusa Knight Hayubusa Knight Man Eater bug Man Eater bug Man Eater bug Jinzo#7 Jinzo#7 Jinzo#7 White magical hat White magical hat White magical hat Penguin soilder Penguin soilder Penguin soilder Karate man Karate man Magician of faith Magician of faith Snagan Cyber Jar Magic Cards Swords of revealing light Axe of desapir Axe of despair Axe of despair United we stand Mage power Rageiki Dark Hole Monster reborn Premature burial Scape goat Scape goat Graceful charity Pot of greed Harpies feather duster Change of heart Trap Cards Gravity Bind Gravity Bind Gravity bind Imperial order 7-tools of the bandit Torriental tribute Mirror force Call of the haunted Magic Cylindar ----------------------------- Discard deck Level 1-4 Slate warrior The Bistro Butcher The Bistro Butcher The Bistro Butcher Needle worm Needle worm Needle worm Morphing Jar Morphing Jar#2 Morphing Jar#2 Hiros Shadow scout Hiros shadow scout Hiros shadow scout Man Eater bug Man Eater bug Man Eater bug Spaer cretin Spear cretin Spear cretin White magical hat White magical hat White magical hat Magician of faith Magician of faith Cyber Jar Magic Cards Pot of greed Gravekeepers servant Gravekeepers servant Gravekeepers servant The shallow grave The shallow grave The shallow grave Monster reborn Confiscation Deliquont Duo Axe of despair(for bistroo butcher and white magical hat) Axe of despair Rageiki Dark Hole Harpies feather duster Swords of revealing light Scape goat Scape goat Card destruction Trap Cards Magic Thorns Magic Thorns Magic Thorns Magic Cylindars Mirror force Call of the haunted Robbin goblin Robbin goblin Robbin goblin Imperial order ----------------------------- Harpy Deck Level 1-4 Harpies brother Harpies brother Harpies brother Harpy Lady Harpy Lady Harpy Lady Slate warrior Cyber Harpy Cyber Harpy Cyber Harpy Flying Kamikari#1 Flying Kamikari#1 Flying Kamikari#1 Bladefly Bladefly Man Eater bug Man Eater bug Witch of the black forest Sangan Cyber Jar Level 5+ Harpie Lady Sisters Harpie Lady Sisters Harpie lady sisters Harpies pet Dragon Harpies pet dragon Harpies pet dragon Magic Cards Pot of greed Graceful charity Elegant egotist Elegant egotist Elegant egotist Harpies Feather duster Rising air current Rising air current Rageiki Dark Hole Monster reborn Heavy storm Swords of revealing light Trap cards Trap Hole Trap Hole Magic Cylindars Mirror force Call of the haunted Magic Jammer Magic Jammer 7-tools of the bandit ----------------------------- Warrior deck Level 1-4 Vorse Raider Vorse Raider Vorse Raider Axe Raider Axe Raider Axe Raider Goblin attack force Goblin attack force Goblin attack force Zombrya the dark Zombrya the dark Zombrya the dark Gearfried the Iron Knight Gearfried the iron knight Gearfried the iron knight Slate warrior Man Eater bug Man Eater bug Magician of faith Magician of faith Cyber Jar Level 5+ Buster Blader Buster Blader Buster Blader Magic Cards Magic Cards Pot of greed Graceful Charity Premature burial Rageiki Dark Hole Harpies feather duster Heavy storm Giant turunade Swords of revealing light Tribute to the doomed Tribute to the doomed Tribute to the doomed Axe of despair Axe Despair United we stand Trap Cards Mirror force Magic Cylindar Magic Jammer Magic Jammer Call of the haunted DNA surjery DNA surjery Imperial order ----------------------------- Valkyrion the magna warrior deck Level 1-4 Gemini Elvex3 Alpha the magnet warriorx3 Beta the magnet warriorx3 Gamma the magnet warriorx3 Giant Ratx3 Magician of faithx3 Slate warriorx1 Sanganx1 Cyber Jarx1 Level 5+ Valkyrion the magna warriorx3 Magic Cards Rageikix1 Dark Holex1 Harpies feather dusterx1 Heavy stormx1 Monster rebornx1 Premature burialx1 Gaia powerx2 Pot of greedx1 United we standx1 Graceful charityx1 Swords of revealing lightx1 Painful choicex1 Trap Cards Trap Holex2 Backup soilderx2 Magic Cylindarx1 Call of the hauntedx1 Mirror forcex1 Imperial orderx1 ----------------------------- Gate Guardian deck Level 1-4 Vorse Raiderx3 Gemini Elvex3 Giant soilder of stone x3 Goblin attack forcex3 Slate warriorx1 Magician of faithx3 Witch of the black forestx1 Cyber Jarx1 Level 5+ Kazejinx1 Suijinx1 Sanga of the thunderx1 Gate Guardianx2 Magic Cards Rageikix1 Dark Holex1 Harpies feather dusterx1 Heavy stormx1 Monster rebornx1 Premature burialx1 Pot of greedx1 United we standx1 Graceful charityx1 Swords of revealing lightx1 Painful choicex1 Trap Cards Mirror forcex1 Negate attackx2 Magic Cylindarx1 Call of the hauntedx1 Magic Jammerx2 Imperial orderx1 ----------------------------- Destiny Board/Exodia Deck Level 1-4 Left arm of the forbidden one Left leg of the forbidden one Right arm of the forbidden one Right leg of the forbidden one Exodia the forbidden one Skelengal Skelengal Skelengal Magician of faith Magician of faith Magician of faith Mask of darkness Mask of darkness Penguin soilder Penguin soilder Mystic Tamato Mystic Tamato Witch of the black forest Sangan Level 5+ None Magic Cards Spirit message I Spirit message I Spirit message I Spirit message A Spirit message A Spirit message A Spirit message N Spirit message N Spirit message N Spirit message L Spirit message L Spirit message L Rageiki Pot of greed Graceful charity The Shallow Grave The Shallow Grave Monster reborn Swords of revealing light Painful choice Trap Cards Magic Cylindar Mirror force Destiny Board Destiny Board Destiny board Backup soilder Backup soilder Call of the haunted ----------------------------- Maha Vailo deck Level 1-4 Vorse Raider Vorse Raider Vorse Raider Gemini Elve Gemini Elve Gemini Elve Goblin attack force Goblin attack force Goblin attack force Maha Vailo Maha Vailo Maha Vailo Magician of faith Magician of faith Magician of faith Man Eater bug Man Eater bug Man Eater bug Slate warrior Witch of the black forest Cyber Jar Magic Cards Axe of despair Axe of despair Axe of despair Fairies meteor crush Fairies meteor crush United we stand Mage power Swords of revealing light Rageiki Dark Hole Monster reborn Premature burial Harpies feather duster Giant Turunade Change of heart TRap Cards Mirror force Magic Cylindar Call of the haunted Metal morph Metal morph Imperial order 7-tools of the bandit ----------------------------- Toon deck Level 1-4 Vorse Raider Vorse Raider Vorse Raider Gemini Elve Gemini Elve Gemini Elve Goblin attack force Goblin attack force Goblin attack force Toon mermaid Toon mermaid Toon mermaid Magician of faith Magician of faith Magician of faith Nimble monaga Nimble monaga Nimble monaga Man Eater bug Man Eater bug Level 5+ Toon Summoned skull Toon Summoned skull Toon summoned skull Blue Eyes Toon dragon Blue Eyes Toon dragon Magic Cards Toon world Toon world Toon world Pot of greed Graceful Charity Monster reborn Premature burial Snatch Steal Change of heart Rageiki Dark Hole Giant Turunade Harpies feather duster TRap Cards Mirror force Magic Cylindar Call of the haunted Magic Jammer Magic Jammer 7-tools of the bandit ----------------------------- Shadow ghoul deck Level 1-4 Vorse Raider Vorse Raider Vorse Raider Gemini Elve Gemini Elve Gemini Elve Goblin attack force Goblin attack force Goblin attack force Panther warrior Panther warrior Panther warrior Cannon soilder Cannon soilder Cannon soilder The Unfriendly amazon The Unfriendly amazon Man Eater bug Man Eater bug Man Eater bug Penguin soilder Penguin soilder Morphing Jar Slate warrior Witch of the black forest Cyber Jar Level 5+ Shadow ghoul Shadow ghoul Shadow ghoul Jinzo Magic Cards The cheerful coffin The cheerful coffin Tribute to the doomed Tribute to the doomed Tribute to the doomed Pot of greed Graceful charity Monster reborn Axe of despair Axe of despair United we sttand Rageiki Dark Hole Harpes feather duster Trap Cards Mirror force Magic Cylindar TRap Hole TRap Hole Trap Hole Bell of destrction Magic Jammer Magic Jammer Magic Jammer 7-tools of the bandit ----------------------------- Clown Control Deck 3xDream Clown 3xCrass Clown 3xHayabusia Knight 3xGiant Soldier of Stone 3xWhite Magical Hats 3xMagican of Faith 1xCyber Jar 1xRaigeki 2xFissure 3xProhibation 1xHarpys Feather Duster 2xGround Callapse 1xMonster Reborn 1xSwords of Revealing Light 2xMystial Space Typhoon 1xPot of Greed 1xMessenger of Peace 3xGravity Bind 1xCall of the Haunted 1xImperal Order 1xCeasefire ----------------------------- *7.Version History* Started at 5:50 PM 4/17/2003 v.01 7:53 PM 4/17/2003 v.02 3:26 PM 4/19/2003, added more Sample Decks from Yugiohfan v.03 7:45 PM 4/19/2003, added all the card rules *8.Special Thanks* Yugiohfan:For all the Sample Decks CjayC:For Posting my FAQ Kazuki Takahashi:For creating Yu-Gi-Oh! Konami:For making this game Sdhonda:For the Clown Control Deck Yugioh Fusion:For there Rules