***************************************************************************** Castlevania: Aria of Sorrow FAQ/Walkthrough For the Gameboy Advance Version 1.0 (Last Updated 5/13/2003) By Devin Morgan This file is Copyright (c)2003-2006 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Story 4. Controls 5. Walkthrough 6. Enemies 7. Bosses 8. Equipment 9. Items 10. Abilities 11. Souls 12. Shops 13. Secrets/Tips and Tricks 14. Credits 15. Copyright Notice ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (5/13/03): The walkthrough, as well as just about every other section, is fully complete! Despite this being the "final" version, if there is still information I have yet to add, feel free to let me know. Version 0.5 (5/7/03): Lots more information is added in all sections of this guide, mostly the walkthrough. It covers up to the start of the Arena area. More to come very soon! Version 0.3 (5/6/03): The first version of this FAQ. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= The third summer for Gameboy Advance is coming, and so does the third Castlevania installment. Aria of Sorrow is unique to its predecessors in many ways, but has new features as you might expect. The "Max Increase" containers are gone, as are the secondary weapons, but they are replaced by a new thing called the "Soul" system. Basically, you can obtain any enemy's ability by luck when defeating it, which you can then use to your benefit. In my personal opinion thus far, Aria of Sorrow is much better than the first 2 GBA games, so you must get this one! ***************************************************************************** -=-=-=-=-=-=-=-= -= 3. Story -= -=-=-=-=-=-=-=-= The year is 2035. Japan. Crowds of spectators are gathering around in anticipation of the first full solar eclipse of the twenty-first century. My name is Soma Cruz, and I am a high school exchange student studying abroad in Japan. I live near the Hakuba Shrine, an ancient shrine with strong ties to Japanese mythology. Mina Hakuba, the only daughter of the shrine's caretaker, is both my classmate and my childhood friend. I started making my way to the shrine to see the solar eclipse with Mina. But, for some strange reason, the stairway leading up to the shrine felt longer than usual, as if something was trying to keep us from our destination. When I finally managed to get through the shrine gate, and my senses began to dim... The pitch black sun is holding chaotic darkness together, trying to rouse a sleeping soul as if looking for its missing other half... ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Controls -= -=-=-=-=-=-=-=-=-= Control Pad: Move character, move cursor on menu screens Start: Pause game, bring up submenu Select: Show map A: Jump, confirm selection on menu screens B: Attack normally, use Soul (press Up+B) cancel selection on menu screens L: Use currently selected ability R: Use currently equipped Time (blue) Soul ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 5. Walkthrough -= -=-=-=-=-=-=-=-=-=-=-= Introduction ------------ The game opens with the story scrolling onscreen, as Soma Cruz (the main character) walking to the Hakuba shrine. He will fall unconscious, as a giant castle appears in the sky. The next scene shows Soma on the floor inside the castle, with his friend Mina Hakuba at his side. A man named Genya Arikado walks in and asks how Soma and Mina made it to Dracula's Castle. After some talk, enemies will appear, but Genya kills them all off. A Winged Skeleton escapes to reach Soma, and he kills it with his knife, gaining its Soul ability. After some explanation of this, Genya will tell you to go forward. So, head right and into the Castle Corridor. Castle Corridor --------------- In here, head to the right. Defeat the endless hoardes of Zombies if you wish, otherwise keep moving to the next room. In the second room, defeat a couple Bats and grab the Short Sword on the ledge below. Go down and right, and fight some Mermen. Break the vase and you will gain the Grave Keeper ability, which allows to dash backward when pressing L. Go right and up, then back left to collect a Cape. Then go down and right into the next room. You will reach your first Save Room. Press Up in the middle area and your health/magic will be recharged. Save here, then go back out of this room. From here, jump up the ledges above and enter the upper-right room. Go right through this room, defeating a few Skeletons. In the following chamber, you'll have to face an Axe Armor, so dodge its axes being thrown at you and kill it. Jump to the upper ledge and defeat a second Axe Armor, and a Skele- Archer. Since you can't reach it now, go back right and down, then enter the boss room to the right. In there, you will face a Creaking Skull. Visit the Bosses section for help beating it. After it's over, grab the orb that falls to recover your health. Head into the room to the east. Here, grab Castle Map 1 from the ledge in front of you. Continue right into a Save Room. Recover/save, then leave here. If you want, go up into the area above to fight some Blue Crows, Skull Archers, and a Buer. Since you can't progress up here, you might as well head downward. Fight some Bats and a Peeping Eye, then go into the next room. In here, head all the way to the right. Drop into the watery areas to lure the Killer Fish upward so you can kill them. Continue right across a water section, then jump onto a ledge and slice the flashing blue column to receive the Flying Armor. Equip this to the blue orb on the Soul Set screen right away. Now, head back to the Save Room and recover/save. From there, head upward into the room above. Get to the very top of the room by jumping up many ledges. Once there, jump and hold R to sprout wings. Float to the right side and enter the now-accessible area. In there, defeat the White Dragon and pick up a Potion, then enter the following room. Here, wander around the large room, defeating an Axe Armor, Zombie Soldiers, and Skeleton Knights. You can use your flying ability to collect a Potion and a Leather Plate off the side ledges. Head to the upper-right area and enter that room. In this room, go right and defeat a Skull Archer and an Axe Armor. In the room ahead, head up the ledges defeating Bats and Skeleton Knights along the way. Go right and down, then right into another room. Defeat the White Dragon and grab the Scarf on the ledge, then leave this room. Backtrack to the large room you were in before; this time, go into the lower-right room. Head all the way through this room, defeating Zombie Soldiers and Ghosts. Keep going into another room ahead. In that room, simply continue right into yet another long hall. Go down the next hall, defeating some Zombies and Skeletons. In the next room, you end up in, defeat a Skeleton Knight before continuing onward. In the next room, defeat the Tiny Devils, Skull Archers, and the Rock Armor at the end. Going into another tall chamber, jump to the right ledge and enter a Save Room. After you're done here, exit, then drop to the bottom of the large room. Head left into the next room. Get to the bottom of this room, defeating Zombie Soldiers and Mermen on the way, then go left into another chamber. In the next room, head all the way left, defeating Bats and Killer Fish on the way. In the small room at the end, grab $500 on the ledge, then get back out of here. Head back to the room with the Mermen again, then enter the room to the right. Take the Potion in there, then leave the room. Go back up to the top of this room, then right into another room. Continue right into a new area. Here, Soma will automatically walk forward and meet Graham Jones. After some talking, Graham will leave, so follow him into the next room. Go down the hall and you'll enter a new area altogether, the Chapel. Chapel ------ Starting off in here, head to the right, defeating Ghosts that appear. You'll see a couple broken staircases leading into the room above. If you want, jump up them and enter the large room above, where you'll find a bunch of enemies and a Mind Up item (there are 2 more items in here, but you can't reach them right now). Otherwise, continue right into the following room. Here, head right and down while defeating Skeleton Knights, Tiny Devils, and a Giant Ghost. At the bottom area, go right and jump up a series of small ledges to the upper-right area of the room. Then, go up the steps into the room above. In this room, head left and upward, defeating Durgas and Bone Pillars on the way. Once you reach the top, go right and drop to a ledge to grab the Rapier. Next, go back down into the room below. Jump to the right ledge and grab a $100 coin if you wish. Go right and drop down the small ledges again, then head down into the room below. Defeat a couple Tiny Devils and enter the first room to the left. Save/recover in this room, then leave it. From here, continue downward through this room, then enter the room to the left once you hit the bottom. Defeat a couple Rock Armors and Unes (use the Bat Soul to reach the Unes easily), and a couple Skeletons. At the other end of the room, go through the blue door to reach a boss room. You will face the Manticore here, so read the Bosses section for some help with beating it. After you win, jump up the right ledges and enter the room in the upper-right corner. Defeat a Skeleton Knight and grab the Silk Robe inside, then exit. When you return to the boss chamber, be careful of the swarms of Ghost Dancers, then the Quezlcoatl enemies below. Head left into a new room. Here, head down the corridor, defeating the Rock Armors, Fleamen, and Bats along the way. In the following room, go downward and defeat the Tiny Devils. At the bottom, fight a Zombie Officer before entering the room to the right. Go down the hall and enter the Study at the other end. Study ----- Starting off in here, head right and drop down to the ledges below. Defeat the Winged Skeletons you see, then enter the left room once you hit the bottom. Go left to pick up an Uncurse Potion, then head to the right. Kill some Evil Butchers and a Giant Ghost, then enter another room. Since you can't really go anywhere else in here, go down and left into that room. Defeat some Fleamen, Arachnes, and Ectoplasms, then continue into yet another room ahead. In there, go left and defeat a Catoblepas, as well as more Ectoplasms. Jump to the upper ledges and fight a Rock Armor, too. If you want, get to the upper-right corner of the room to collect $100. Then, head left and down into a room below. Go left immediately into a well-needed Save Room. Recover, then leave here. Head to the right and defeat a Skull Archer and Student Witch. Continue right into the next room. Here, you will meet a woman by the name of Yoko Belnades. After some talk, she will leave to find Graham, whom you met earlier, so follow her out of here. Go right through the next chamber, defeating a Catoblepas, Ectoplasm, and a Minotaur for good experience. Then, go into the room ahead. There, go into the room straight ahead to get a Potion, then leave there. Drop to the ledges below, and drop down the right side of the room, then go right into another chamber at the bottom. Here, use the Grave Keeper ability to dash backwards towards the giant head, as it only opens if you're not facing it. In that new area, follow the path up and around to the end. Collect the Whip Sword, then go back to the previous room. Go back up, then drop down the left side and enter a boss chamber. You will fight the Great Armor, so read the Bosses section for help beating it. Upon defeating the Great Armor, grab the recovery orb, then enter the next room. Here, you will meet Hammer, an army soldier who has set up shop at the castle entrance. After he leaves, strike the glowing column to receive the Malphas ability (double jump). Now, backtrack to the last Save Room you were at (consult your map). From there, head to the room above, then the one to the right of that. Head down the hall, defeating Arachnes, Ectoplasms, and Fleamen. In the following room, go up by the box, and push it off the left side of the platform. Go down and push it to the right, then double jump from the box to the upper ledge. Grab the Broadsword on the ledge, then leave the room and return to reset the box. This time, push the box to the right, then jump into the room above. Grab the Heart Pendant, then exit. Go left and up through a couple rooms until you're back in the top room (where there's a red door to the left). Enter the room to the right and defeat some Durgas and a Tiny Devil. In the next room, drop down to the bottom, then jump up the ledges on the right side and enter the room up there. Take the Hammer, then leave that room. Go back down and enter the lower-left room. Go left and defeat some Student Witches and a Giant Ghost, then take the Bastard Sword. Leave the room, then go up and left into the previous room. Go left through the red door, then down the hall to reenter the Chapel. Chapel ------ Back here, head up the steps, defeating a Zombie Officer and Tiny Devils on the way. At the top, double jump and fly to the upper-left ledge, then enter that room. Head upward through this room while avoiding the Winged Skeletons on the way. At the top, go right into that room. Defeat some Rock Armors and Skeleton Knights before going into the room ahead. There, go right and up the ledges, then defeat some Ghost Dancers. Head left and into that room. Defeat an Une and take the Anti-Venom, then leave that side room. Next, jump up a couple ledges and enter the top-left room. This is a warp room; stand in the middle area and press Up, then choose your destination to warp. Your only choice for now is near the entrance of the castle, so do that. Castle Corridor --------------- Back here, head to the room to the right. In here, head right and upward through here. Make your way up and to the right, then drop down to get a Cestus. Defeat the Killer Dolls in the upper corners of the area, then hit the torches to get $50 each. Then, head back down to the bottom area, then drop through the thin floor to the room below. Go left to exit the castle. Before seeing Hammer, jump to the ledges above. Collect a Lucky Charm, then come back down and talk to Hammer. Buy a better weapon and armor if you want, as well as Potions. Talk to Mina nearby if you'd like to recover your health and magic for free. When you're ready, go into the castle again. From here, make your way to the first Save Room in the area (view your map). Once there, save, then exit the room. From there, head up and right into a long room. Go down that hall with the Zombies. In the following room, make your way to the upper areas now that you can double jump. Jump and fly to the upper ledge, then go right and up. Head left, then drop down a couple platforms to find a Lance. Then, go back up and to the right, then continue upward. Defeat some Sirens as you make your way to the top. Once there, enter the room above. Go through the red door, then down the hall to enter the Dance Hall. Dance Hall ---------- Here, head to the left and you will meet J. He apparently had an accident in 1999 and now suffers from amnesia. He'll speak to you for a moment. After he leaves, go left into the next room. There, defeat a Zombie Officer, then jump to the ledges above. Defeat a couple Durgas and go into the room directly above this one. There, go right into another room, which happens to be a Save Room. Recover and save, then from this room, go back down to the previous room, then left into another new area. In there, head down and left, defeating Ghost Dancers along the way. In the next room, defeat some Durgas and enter the upper-left chamber. Fight a couple of Quezlcoatls, then continue onward. Drop down to the bottom area while defeating a Skeleton Knight and a Nemesis. In the following room, you will uncover a warp room. You don't have to really go anywhere for now; I just took you here so it's accessible for later, if need be. Anyway, head back to the Save Room. After you're done there, leave the room, and enter the next room to the left. There, defeat a Zombie Officer, Quezlcoatl, and a Minotaur, then continue to the following room. Defeat another Minotaur, then attack the west wall until it crumbles. Enter that hidden room and collect a Samurai Armor, then exit and go into the room above. In there, head right and fight some Zombie Officers and Waiter Skeletons. When you reach some ledges, jump up to the room above. There, go right into a smaller room, and defeat some enemies to find $100. Exit, then go all the way left into another small room. Collect another $100 coin after fighting some enemies, then leave that room too. Now, since you can't reach the upper areas of this room for now, it's time to backtrack. Return to the last Save Room once more. From here, go down a couple rooms, then left into the large Ghost Dancer room. Head all the way left and drop into the chamber below. Here, go into the right room. Defeat some Zombie Officers and a Creaking Skull, then go into the following area. Fight a Zombie Officer and a Wooden Golem, and continue into another room. Drop downward through here, killing Killer Dolls and Winged Skeletons. In the next room, defeat some Minotaurs, Zombie Officers, and Killer Dolls. At the end, break the torch and take $500. Now it's time to backtrack to the room right below the Ghost Dancer room. When you make it back to that room, head all the way to the bottom of the room. Drop into the new room below there. In that room, go right and defeat a whole load of enemies. At the end, go into the next room. There, go down while defeating some Fleamen and Killer Dolls. At the bottom, go right into a Save Room. Rest and recover, then leave the room and head into the boss chamber across the hall. In there, you will be facing the Big Golem. Read the Bosses section for help beating it. After you win, grab the recovery orb and enter the next room. Break the pedestal to receive the Skeleton Blaze (sliding) ability! From here, head back to the last Save Room, and save your game. Then, head back a couple rooms to the one where the Killer Dolls and Evil Butchers are. Slide under the low passage at the bottom area to get a High Potion that you missed before. Then, head towards the other Save Room in the Dance Hall. From there, go down a room, then into the room to the right. Here, slide under the low wall and defeat some Minotaurs. At the end, go through the red door and down the hall to enter the Inner Quarters. Inner Quarters -------------- In this area, start by defeating the Persephone (fake maid), then head upward. At the top, double jump to the ledge to get a High Mind Up. Then, enter the room to the right. Duck down on the floor and swipe at the ground to fall into a hidden room. Defeat 2 Student Witches and grab a High Potion, then break the right wall so access a second hidden room. Defeat the Witch and collect the Ninja Suit there. Exit the secret rooms, and jump to the upper areas while defeating some more Durga and Nemesis enemies. When you come to an intersection where you can enter the left or right rooms, enter the right one and kill a Persephone. The left room, you can't go through right now because the time enemy will send you out almost immediately. So, continue to the top area and enter the Save Room to the left. After saving, exit the room and go into the room across the pit. Continue into the boss chamber, where you'll fight the Headhunter. Use the Bosses section to get through this battle alive. After it's over, you'll get the Headhunter's Soul, too. Grab the recovery orb and head back to the Save Room, then return here. Now, go into the next room to the right. In here, jump onto the ledge and into the room above. In here, make your way all the way upward while defeating Valkyries and Disc Armors. At the very end, collect the Hrunting sword, then head right. Double jump to an upper ledge and break the pedestal there to receive the Undine Soul. You can now walk upon water with this equipped! Now, go back down out of this tower, and return to the Save Room. After you've rested, head right a few rooms until you're in that room below the outside tower room. From there, head down the steps and to the right. Use the Undine to stand on the water, then double jump to the upper ledge and head into a new room up ahead. Drop downward through this room, defeating an Imp, Nemesis, and several Curlys. At the bottom, go left into that room. Head down the hall, defeating Persephones and Valkyries, as well as a Kyoma Demon in a mirror. At the end, enter the next room to uncover a Warp Room. You don't need to warp now, so leave that room and head back to the tall room you were at the bottom of. From here, drop into the room below. Drop to the bottom area and continue to the left. Drop into the second hole in the floor. In that room, go through the red door and down the hall to revisit the Castle Corridor. Castle Corridor --------------- Back here, drop into the room below. In the large room, drop to the lower area and head into the room to the left. Defeat a White Dragon and continue into the tall chamber. Make your way to the very bottom here, then fall into the area below. Go right into a Save Room. After you save/recover, leave the room and head down and right into another room. Go all the way right, then use Undine and double jump to the ledge above the water, and jump into that room. Head upward through this room, then into the room at the top. Go right and through the red door, then head down a hall and enter the Floating Garden. Floating Garden --------------- In this area, head to the right. Defeat a giant Cockatrice and continue until you see a fountain. Jump onto it, then ride the platform upward. Jump to the ledge up there and head right into the next room. Pick up Castle Map 3, then go back down out of here. Go left and ride the platform back down, and then go right into the next room. Continue right, defeating Red Crows and a Dead Warrior, then enter the Save Room. After you're done here, go back to the first room of the garden. Ride the leftmost platform upward to the upper ledge, then jump to the second moving platform and jump into the room above. Ride the platform in there to the top while defeating Imps. Once at the top, go left and into another room. There, wander around, defeating a Golem, Werewolves, and a Disc Armor. If you make it to the top area, you can grab $500. Otherwise, continue to the next room. There, defeat a Manticore and Disc Armor, collect $500 from the top area, and continue onward. In the next room, defeat a Devil and some Werewolves, collect $500, then go on. Go down the hall you emerge in, and head into the Clock Tower. Clock Tower ----------- Here, head forward and you will encounter Graham Jones for a second time. After some more of the plot is revealed, Graham will run off, so follow him into the next room. Head downward along the gears, avoiding the spikes on the walls. In the following room, continue downward and defeat a Lightning Doll and a Golem. Then, go right into that room. Continue going down through this room, fighting Medusa Heads and another Lightning Doll. At the bottom, go into the Save Room to the right. Then, enter the left room. In the west room, you will meet Yoko Belnades again. After hearing the news about Graham, she will talk to you, then leave again. Head left through the next few rooms, defeating a Bomber Armor on the way. In the end room, jump up through the gears to the top area. There, defeat a Lightning Doll and a Harpy, then go into the room to the right. Defeat a Bomber Armor, then keep going to the next area. In the next room, head upward, defeating Medusa Heads, a Valkyrie, and a Gremlin. At the top, go into the right room. There, continue upward, fighting more Medusa Heads. Enter the room to the left once you make it to the top. In there, defeat a couple Lightning Dolls and go into the room above. Defeat the Great Armor, then continue to the following room. Jump up the ledges on the side while defeating a few Harpies. At the top, enter the Save Room to the right. When you're ready, leave there and enter the boss chamber across the way. Here, you'll fight Death, so visit the Bosses section for help winning. Upon defeating Death, you will receive its soul for future use. Grab the recovery orb and enter the next chamber. There, break the pedestal to receive the Skula soul, which allows you to walk underwater (finally)! Head back to the previous Save Room and rest up, then it's time to backtrack a bit. Make your way back several rooms until you reach the other Save Room in the Clock Tower. Rest there, then go left a couple rooms. Equip the Skula Soul, then drop through a collapsing bridge and sink into the room below. In here, head to the left and defeat some Needles. Jump out of the water and defeat a Devil, then go into the next room. In this room, head downward, defeating Harpies and avoiding the spikes. At the bottom, go right into that room. Jump from pendulum to pendulum while avoiding the spikes below and the Medusa Heads floating around. At the end, pick up the massively powerful Burtgang sword, then go back out of this room. Fight the Bomber Armor and enter the left room this time. Head left and down into a narrow spike maze of sorts. Get through it, then continue into the next room. Keep going down through that room, and into the last room to the left. There, collect the Pitch Black Suit in the corner. Now, backtrack to the first watery room where you fought the Devil. Back here, head into the right room now. Go down through this room to the bottom, then into the next area. Head through the next couple rooms until you come to a Bomber Armor again. Enter the room to the right to uncover a Warp Room. Use this warp to reach the warp just above the castle's entrance. Castle Corridor --------------- When you arrive here, leave the room. Drop through the thin floor into the Zombie hallway below. Head outside to the west and buy some more supplies and better weapons/armor from Hammer (I recommend the Ascalon sword). When you're ready, go back inside, then continue a few rooms to the Save Room. From that point, head into the room before it and enter the lower-left room, which leaves you in the Underground Reservoir. Underground Reservoir --------------------- Starting off in here, defeat a Tiny Devil and go down, then right into the next room. In this long watery room, go all the way to the right until you see a high ledge. Use Undine and double jump to that ledge, and enter the above room. Defeat a whole line of Mermen before taking the Elfin Robe.Leave the room and continue right to a watery gap leading downward. Use the Skula soul to sink into the room below. Now, go right and down, defeating several Needles along the way. When you hit the ground, go left and kill some Man-Eaters, then continue into the left room. Defeat some Needles and take Rahab's Sword on the dry ledge. Get out of this room, and head all the way to the right. Enter the room in the upper- right area of this room. In this dry area, start by heading downward through this chamber. Defeat the Cagnazzos and Ukobacks, then enter the first room to the right, which is a Save Room. After that, continue to the bottom area and drop into a room below. Slide through a passage to get a Mana Prism, then leave the room and head into the room to the right. There, head right while defeating Nightmares and a Giant Worm. In the following room, jump to the upper ledges and get to the upper-right corner of the room. Go right into that room, and defeat the Big Golem. In the next area, kill a Bomber Armor and a Slime, then enter the Save Room ahead. After you save/rest, go back left a few rooms. Fight the Big Golem a second time, then go into the large room. Get to the bottom area, then go directly right into the next area. In this area, defeat a Skeleton and a couple Slimes, then continue onward to another large room. In here, jump onto the moving platform and ride it to the right. Drop onto the ledge below, and from there, defeat Medusa Heads and the Arc Demon above. Then, get back onto that platform above, and ride another one to the top area. Go left and double jump, and use the Flying Armor to reach the high left ledge. Enter that Warp Room so it's available to you later. Leave the room and head to the bottom area once more. Go into the room to the right. Head all the way right and defeat some Man-Eaters, then collect the Armor of Water. Next, get out of this room, and continue left into the following hall. Go left and defeat some Gorgons and Tritons, then enter the room at the far end of the corridor. In this room, drop to the bottom area while defeating some Gargoyles and Ukobacks. At the bottom, face the left wall and attack it until it crumbles, then enter that hidden room. Collect the Pudding, then leave. Go back up to the top area and enter the left room. Here, you will encounter Graham, who stabs Yoko. You will go to her aid, then Genya will walk in. After some words, you will have to leave, so continue left. In the next area, go into the water and defeat some Fish Heads. Go right into the next room. Grab the High Mind Up on the ledge, then get out of here. Go back up and head back into the right room. Go through the next chamber to the tall room where you found the Pudding. Get to the bottom of this room and head right at the bottom to enter the Underground Cemetary. Underground Cemetary -------------------- In the first area, head right and defeat a Werejaguar, Biphron, and a Flame Demon. Continue into the second area. Go right and defeat the Biphron you see; don't worry about the mummies in the background as they will not hurt you. In the following room, jump to the ledges above, then enter the upper- right Save Room. After you recover and save, leave the Save Room and enter the room to the left. Defeat several Werejaguars, then grab the bag of $2000 at the end. Return to the Save Room, then go down and into the right room you haven't explored. When you're ready, go through the boss door and you'll be faced with Legion. Read the Bosses section for help defeating it. After you win, collect its Soul and the recovery orb, and enter the next room. Break the casket to get $1, then continue to the following room. Here, you can head either up or to the right. For now, continue to the right. Defeat some Rippers and make your way to the last chamber. There, break the pedestal to receive the Galamoth ability, which allows you to go into places where time is stopped. Now, go back left a couple rooms, and head up the ledges in that chamber from before. There, go into the right room. Defeat a couple Cagnazzos and a Flame Demon, then pick up the Gold Ring at the end. Get out of this room, and enter the left one next. Pick up a High Potion there, then exit. Drop through the thin ledges below and go back left. Continue through several rooms until you're completely out of the cemetary. Underground Reservoir --------------------- Back in here, make your way upward by jumping to higher ledges. At the top, go left into the next room. Continue left through the next 2 rooms to enter the Arena. The Arena --------- Here, simply go left into the next chamber. In there, head upward through the room, defeating Beam Skeletons, Gargoyles, and Killer Mantles on the way. Further ahead, kill the Dead Crusader you meet. Once at the top, jump into the room above. Go into the room to the right to reveal a Warp Room. Get out of there and head left in the previous room. Defeat a couple Skull Milliones and Dead Crusaders until you find a gap in the ceiling leading up. Jump into that room. Head all the way up through there, and enter the right room. Collect a High Potion, then go back down and enter the room to the left. In here, go left and defeat some Red Minotaurs, a Killer Mantle, and a Weretiger. In the next room, pick up the Laevatian sword. Go back right to the tall room again. Head all the way down and into the room below again. Go left and defeat some enemies, then enter the new room. Go left and defeat a Gladiator and Gargoyles, then continue onward to the following room. Head all the way left through that room, defeating Beam Skeletons and a Weretiger. At the end, drop into the room below. Head left into the Save Room there. After you save, exit the room and go into the right chamber. This is an elevator shaft, which goes down to many doors. If you want, enter the room in front of you and fight some Lubicants while avoiding the statues in the background. Then, continue right and smack around the iron ball until it knocks down the wall. In that room, avoid the spiked platform and collect Olrox's Suit. Head back to the elevator room and ride down to the floor below. In the next room, be careful on the fast-moving conveyors while defeating the onslaught of Medusa Heads and Erinys. When you come to a red switch in the floor, step on it, then continue onward. Defeat an Arc Demon ahead, then slide under the wall with the conveyor going under it. Continue onward into the next room. There, wait until the spiked platform moves upward, then jump across and collect the Balmung sword. Now, leave this room, and head back across the perilous conveyor room. When you get back to the elevator, it'd be wise to go back to the Save Room. After you do that, head down the elevator to the bottom floor. Since you can't really get anything in the right room, head into the left boss chamber. Here, you will face the tough Balore, so head to the Bosses section of this guide once more. After the fight, you'll get Balore's soul. Take it and the recovery orb, then enter the left room. Break the pedestal to receive the Giant Bat soul, which allows you to really fly! Go back to the previous room and you will meet J once more. He will reveal some shocking news about himself before running off. After he's gone, head up the elevator ahead and continue to the Save Room (see your map to find it easily). After that, leave there and enter the room above. Use the Giant Bat to reach the upper room that you can't double jump into. In that room, head right while defeating some Skull Milliones and a Beam Skeleton. Enter the room to the right. In there, defeat a Lilith and a Succubus, and grab the Black Cloak before exiting. From here, head to the top area of this large room and enter the upper-right chamber. Defeat some Weretigers and Killer Mantles, then fight a Giant Skeleton to the right. Break the light in the end to get $1000. Now, leave this room and make your way out of the Arena. Backtrack to the Warp Room, then warp to the room above the castle entrance. Castle Corridor --------------- Back here, go right and down, then left to get outside. Talk to Mina and she will tell you about 3 ancient books that speak of Dracula's power. She will also recover your HP/MP for free. So, now you have to find these 3 books. The first one is located in the Study. Warp there and get to the lower Save Room, then slide under the wall in the large room outside to find the first book. For the second one, get back to the Warp Room and warp to the one in the Underground Reservoir. Underground Reservoir --------------------- When you get here, go right 2 rooms. In the new area, defeat some Dryads, a Poison Worm, and an Ukoback. In the following chamber, there are strong waterfalls to the right that you cannot pass unless you have the Curly, Devil, or Manticore Souls. Anyway, use the Giant Bat to fly to the very top of this room. In the left room, collect Ronginus' Spear. Leave there and fly to the right side of the room. Fall into the waterfall and you'll end up on the right side of it. Enter the chamber down and to the right that you fall next to. Defeat a Flesh Golem and collect a Super Potion, then exit. Go through the waterfall, then fly to the top area once more. Fly into the room above and collect the Handgun. Now, head back to the room outside the Warp Room. Enter the room below the Warp Room, and make your way up and right to a Save Room (see the map). Save, then head to the top of the Une-infested room outside. At the top, go left into another room. Go left and up some ledges, then head right. Jump onto a wooden boat and defeat a couple Imps as you head down and right. Get to the far right area, then jump up more ledges and continue left. Use the Giant Bat to fly straight up to a high ledge you wouldn't otherwise reach. Collect Milican's Sword, then go right into the next room. In there, go right and defeat a couple Nightmares and a Flesh Golem before continuing onward. In the next room, push the boat to the right and ride it down the slope. When it hits the wall, jump to the ledge above and continue upward. Go right into the next room. Defeat 2 Slimes and continue to the following room. In there, go right and fly upward with the Giant Bat to a room above. Jump up the ledges to the top, where you'll find Ancient Book 3. Drop back down to the room below, and use Skula to sink into the water. Go through the watery passage to the upper-right area of this large room. Go right into that room. Defeat a Giant Worm and collect a Rune Ring in there. Leave the room and drop to the room all the way below. Head down through this tall watery room until you reach the bottom. Attack the right wall until it crumbles, then enter that hidden room. Collect the Osafune sword, then exit and go back up to the large room. Head left and up through the water maze to reach the center area once more. From there, make your way to the Warp Room again. Warp to the Inner Quarters area (it's the one more towards the top-middle area of your map). Inner Quarters -------------- When you get here, leave the room and head to the Save Room to the left (follow your map). Once there, go into the room below it. Go left and you'll find that enemy you couldn't get near before because its timer would send you out of the room. Since you have the Galamoth ability, it has no effect, so defeat it quickly before it runs away, then go into the left room. Go down and left, then up through this chamber to the top. In the top room, defeat an Arc Demon and collect the Dainslef sword, as well as Ancient Book 2. Now you have all 3 books! Basically, they tell you of 3 Souls you should use when fighting the final boss of the game (Succubus, Flame Demon, Giant Bat). If you haven't gotten those already, you should try and do so; it's not a requirement, but it would help you later. Anyway, head back to the Warp Room of this area. From there, go right a couple rooms, down one, and right a few, until you enter the Top Floor. Top Floor --------- Here in this empty room, go right until you see a gap in the ceiling. Use the Giant Bat to fly into the above area. There, go right into another room. Defeat a Final Guard and jump to the upper area. Kill a Basilisk and continue to the top area, then continue right and down. Enter the room to the right. Defeat a Lubicant and grab a Super Potion in the room to the right. Then, jump up the ledges and defeat a second Lubicant. Enter the next right room to reveal a Warp Room. Since you really don't have to warp anywhere, leave this room. Continue to the top area and enter the left area from here. Head left in here, defeating Succubus, Erinys, and a Red Minotaur. In the room ahead, defeat a couple Erinys and a Stolas, then continue to the following room. Here, defeat an Erinys, then go left to the wall. Jump and slash at the ceiling a few times until it breaks, then use the Giant Bat to fly into that room. Collect the Gungner spear, then exit the room. Back in the room below, head to the bottom of the room and fight a Final Guard. Then, go into the room to the right. There, defeat another Final Guard, then take Satan's Ring on the ledge in the back. Now, go back to the previous room. Head up to the top area, then go right to the room ahead. Defeat the Stolas again and continue to the following room. This time, go right and jump into the room above. Head upward through this room, defeating Succubus and Gargoyles, as well as the Bael that rolls down the hill at you. At the top, go left into that room. Defeat a couple of Basilisks, then when you reach a gap in the floor, drop into that room. Defeat the Iron Golem in here (only if you have Killer Mantle's Soul, otherwise avoid it), then attack the wall until it crumbles. Go into that hidden room and break the pedestal to get the Hippogryph ability, which allows you to high jump. Exit the room and continue up to the Basilisk garden again. Head back right to the previous room, then go up into the new room. Go right into a side room from there now. Smack the iron ball back and forth until it breaks the wall down, allowing for easy access to the Chapel if need be. Exit this room. Continue upward and enter the second room to the right, which is a Save Room. Save and rest, then exit and head down, then left into the large room again. Become a bat and fly all the way to the upper-left area, and claim the Kaladbolg sword. Now, return to the room to the right. Continue upward into the room above. Continue to the top of this room as well, and enter the right room there. Collect a Mana Prism, then exit that room. Go left and pass the guard, who will now let you pass. In the next room, go up the steps to the boss door. When you are ready (make sure you have full health/magic), enter. You will meet Graham Jones here again. He will not be too happy with you, and thus will do battle. Read the Bosses section for help defeating him. Now, if you defeated Graham with the 3 Souls I mentioned in the Bosses section equipped, you'll be able to continue from here. Otherwise, the game ends here for you, so congratulations on completing Aria of Sorrow. But if you did use those 3 Souls, you get to continue. Arikado will appear and talk to you before allowing you to leave. Go into the room to the left. Break the pedestal to get the Black Panther Soul. Pick up Dracula's Tunic on the floor, then leave this room, as well as the throne room. Return to the Save Room to rest and save, then it's time to make your way to the Floating Garden (your best bet is to warp to the Castle Corridor, then head all the way east until you reach it). Floating Garden --------------- When you get here, go right a room, then up to the room above that one. In the upper-right large room, make your way to the very top by using the Giant Bat ability. Go right into a new room. Head through here, defeating a Devil, then continue onward to the room ahead. There, defeat a Mandragora below, and some Dead Warriors above. Head into the next area to the right, as usual. Here, defeat the Rippers and the Altairs that drop them into the room. Go right and drop through the thin floor, then defeat a Kicker Skeleton below. You can get the Kicker Skeleton ability from this enemy if you're lucky, too. If you want it, stick around and fight, otherwise enter the Save Room to the left. After you're done there, exit the Save Room and continue to the right. Drop through the next area of thin flooring to reach the room below. Go left into the following chamber. You will automatically run ahead before Julius comes to stop you. He will force you into battle, so read the Bosses section for help defeating him. After you beat Julius, he and Soma will talk for a moment before you get control again. Head back to the Save Room to rest, then return here and enter the room to the left. In there, you'll warp to a new area. Chaotic Realm ------------- Starting off in here, enter the Save Room to the left. After you rest, go back to the previous room. Fly into the room above by using the Giant Bat. Make your way upward through this chamber, defeating Lubicants, Beam Skeletons, and Dead Crusaders along the way. Enter the first room on the left side of the room. Defeat an Iron Golem and collect the Mana Prism, then exit. Continue upward through here to the very top, then enter the room to the left. Run down this hall and defeat a Gladiator and a couple of Basilisks on the way. At the end, continue to the next room. There, defeat a Giant Skeleton in this smaller room. Then, go into the room to the left. Drop to the bottom and defeat an Alastor and an Erinys. If you have collected ALL the Souls in the game, enter the upper-left room and claim your Chaos Ring. Otherwise, enter the bottom-left chamber. Head down through here, defeating Beam Skeletons and Slimes. Enter the room to the right once you reach the bottom. In that room, simply drop through the hole in the floor to the following area below. Enter the first room to the left, as that is a Save Room. Once you're done here, continue down through the previous room. At the bottom, go left into that room. Break a pot on the other ledge if you want a small bit of money, then go down into the next room. Head all the way down through here, defeating some Erinys along the way. Fight a Demon Lord in the middle area, then head into the room all the way to the right. There, drop into the water and sink using Skula. Defeat a Triton and some Fish Heads to the right, and jump onto the upper-right ledge. Continue to the right, defeating more Tritons and Fish Heads. At the end, enter the right room. In this room, make your way up the ledges while defeating Erinys and Succubus enemies on the way. Enter a room on the left side, and defeat a Final Guard inside. Take the Super Potion it was guarding, then go back out of here. Keep going upward to the top, then go right into that room. Head up through this room, defeating the endless amounts of Medusa Heads and a couple of Erinys. Go into the left room at the top. In this watery chamber, go left and up to meet an Alastor. Defeat it, then go up and into the right room. Kill an Iron Golem and take the High Mind Up. Leave this room, then enter the room to the left. In there, go left and you'll face a Shadow Knight. Defeat him (if you have a Holy sword, you'll be just fine). In the next room, defeat a Stolas and continue onward. Drop through the gear room while avoiding the Medusa Heads and the spikes to the right. Then, fall into the room below. Here, head down and to the right while defeating a Demon Lord and Alastor, and some Succubus further into the room. At the end, go right into the next room. Head right through there, defeating another Shadow Knight. Then, jump into the room above through the hole in the ceiling. Here, simply go into the left room. In this water room, swim to the top of the chamber. There, enter the Save Room to the right. Once you're done resting and saving, exit that room. Go left through the special door and you will head inside. In here, Soma will be contacted by Mina, who will deliver messages from everyone you met inside the castle. After she's done, you will go on to meet Chaos. The room will take away all your Souls, then battle will begin. Read the Bosses section for help defeating Chaos. After it's over, congratulations on TRULY completing Aria of Sorrow! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 6. Enemies -= -=-=-=-=-=-=-=-=-= Alastor HP: 1200 Experience Points: 1500 Items Dropped: N/A Altair HP: 30 Experience Points: 10 Weakness: Weapons Items Dropped: N/A Alura Une HP: 800 Experience Points: 400 Weakness: Fire Items Dropped: Melon Arachne HP: 100 Experience Points; 32 Weakness: Weapons Items Dropped: Potion Arc Demon HP: 500 Experience Points: 400 Tolerance: Dark Weakness: Holy Items Dropped: ??? Axe Armor HP: 60 Experience Points: 10 Weakness: Lightning, Rock Items Dropped: Leather Plate Bael HP: 300 Experience Points: 380 Weakness: Poison Items Dropped: N/A Basilisk HP: 700 Experience Points: 600 Weakness: Weapons, Curse Items Dropped: ??? Bat HP: 10 Experience Points: 1 Weakness: Weapons Items Dropped: N/A Beam Skeleton HP: 400 Experience Points: 320 Tolerance: Dark Weakness: Holy Items Dropped: N/A Biphron HP: 380 Experience Points: 280 Tolerance: Fire Weakness: Weapons, Poison, Curse Items Dropped: N/A Blue Crow HP: 25 Experience Points: 2 Weakness: Weapons, Rock Items Dropped: N/A Bomber Armor HP: 200 Experience Points: 200 Tolerance: Weapons Weakness: Lightning, Rock Items Dropped: Steel Plate Bone Pillar HP: 75 Experience Points: 9 Tolerance: Dark Weakness: Holy Items Dropped: ??? Buer HP: 20 Experience Points: 6 Weakness: Poison Items Dropped: N/A Cagnazzo HP: 180 Experience Points: 220
Weakness: Weapons
Items Dropped: Uncurse Potion
Catoblepas
HP: 200
Experience Points: 40
Weakness: Weapons, Poison, Holy
Items Dropped: ???
Chronomage
HP: 80
Experience Points: 30
Items Dropped: Chronomage
Cockatrice
HP: 380
Experience Points: 120
Weakness: Weapons, Curse
Items Dropped: ???
Curly
HP: 90
Experience Points: 67
Tolerance: Dark
Weakness: Weapons, Poison, Rock
Items Dropped: Skull Necklace, Flame Necklace
Dead Crusader
HP: 180
Experience Points: 380
Tolerance: Dark
Weakness: Holy
Items Dropped: Estoc
Dead Warrior
HP: 110
Experience Points: 100
Tolerance: Dark
Weakness: Holy
Items Dropped: ???
Demon Lord
HP: 1800
Experience Points: 3000
Tolerance: Dark
Weakness: Holy
Items Dropped: Mana Prism
Devil
HP: 300
Experience Points: 200
Tolerance: Dark
Weakness: Holy
Items Dropped: Skull Necklace
Disc Armor
HP: 240
Experience Points: 150
Weakness: Lightning, Rock
Items Dropped: Iron Plate
Dryad
HP: 350
Experience Points: 200
Weakness: Fire
Items Dropped: ???
Durga
HP: 34
Experience Points: 15
Tolerance: Dark
Weakness: Weapons, Poison, Rock
Items Dropped: Gym Clothes
Ectoplasm
HP: 30
Experience Points: 15
Tolerance: Dark
Weakness: Holy
Items Dropped: Uncurse Potion
Erinys
HP: 200
Experience Points: 500
Tolerance: Holy
Weakness: Weapons, Dark, Poison, Curse
Items Dropped: ???
Evil Butcher
HP: 112
Experience Points: 30
Weakness: Weapons, Poison, Curse
Items Dropped: Baselard
Final Guard
HP: 1200
Experience Points: 2000
Tolerance: Weapons, Fire, Water, Lightning, Dark, Holy, Poison, Curse,
Rock
Items Dropped: ???
Fish Head
HP: 280
Experience Points: 100
Tolerance: Dark
Weakness: Holy
Items Dropped: N/A
Flame Demon
HP: 500
Experience Points: 400
Tolerance: Fire, Dark
Weakess: Water, Holy
Items Dropped: ???
Fleaman
HP: 10
Experience Points: 15
Weakness: Weapons, Poison, Curse
Items Dropped: Cloth Tunic
Flesh Golem
HP: 2000
Experience Points: 400
Weakness: Weapons
Items Dropped: ???
Gargoyle
HP: 70
Experience Points: 240
Weakness: Holy
Items Dropped: N/A
Ghost
HP: 10
Experience Points: 1
Tolerance: Dark
Weakness: Holy
Items Dropped: N/A
Ghost Dancer
HP: 30
Experience Points: 22
Items Dropped: ???
Giant Ghost
HP: 75
Experience Points: 22
Tolerance: Dark
Weakness: Holy
Items Dropped: N/A
Giant Skeleton
HP: 2000
Experience Points: 1200
Tolerance: Dark
Weakness: Holy
Items Dropped: ???
Giant Worm
HP: 100
Experience Points: 80
Weakness: Fire
Items Dropped: ???
Gladiator
HP: 600
Experience Points: 1000
Tolerance: Dark
Weakness: Holy
Items Dropped: N/A
Golem
HP: 200
Experience Points: 180
Tolerance: Weapons, Fire, Water, Lightning, Dark, Holy, Poison, Curse,
Rock
Items Dropped: ???
Gorgon
HP: 320
Experience Points: 95
Weakness: Weapons, Poison, Curse
Items Dropped: Meat Strip
Gremlin
HP: 70
Experience Points: 90
Weakness: Weapons
Items Dropped: N/A
Harpy
HP: 150
Experience Points: 100
Weakness: Weapons, Curse
Items Dropped: N/A
Imp
HP: 52
Experience Points: 60
Tolerance: Dark
Weakness: Light, Rock
Items Dropped: Mind Up
Iron Golem
HP: 9999
Experience Points: 500
Tolerance: Weapons, Fire, Water, Lightning, Dark, Holy, Poison, Curse,
Rock
Items Dropped: N/A
Note: Can only be defeated if you use the Killer Mantle's Soul.
Kicker Skeleton
HP: 200
Experience Points: 80
Tolerance: Dark
Weakness: Holy
Items Dropped: ???
Killer Doll
HP: 110
Experience Points: 40
Weakness: Fire, Rock
Items Dropped: N/A
Killer Fish
HP: 25
Experience Points: 10
Tolerance: Water
Weakness: Fire
Items Dropped: ???
Killer Mantle
HP: 200
Experience Points: 345
Weakness: Fire
Items Dropped: Ramen
Kyoma Demon
HP: 220
Experience Points: 60
Tolerance: Dark
Weakness: Holy
Items Dropped: N/A
Lightning Doll
HP: 170
Experience Points: 130
Tolerance: Lightning
Weakness: Fire, Rock
Items Dropped: N/A
Lilith
HP: 220
Experience Points: 60
Tolerance: Dark
Weakness: Weapons
Items Dropped: Pendant
Lubicant
HP: 500
Experience Points: 550
Weakness: Weapons, Curse
Items Dropped: ???
Man-Eater
HP: 666
Experience Points: 444
Weakness: Weapons
Items Dropped: ???
Mandragora
HP: 200
Experience Points: 100
Items Dropped: N/A
Medusa Head
HP: 30
Experience Points: 10
Tolerance: Dark
Weakness: Holy
Items Dropped: N/A
Merman
HP: 20
Experience Points: 2
Tolerance: Water
Weakness: Weapons, Fire, Curse
Items Dropped: N/A
Mimic
HP: 100
Experience Points: 200
Tolerance: Dark
Weakness: Holy
Items Dropped: N/A
Minotaur
HP: 200
Experience Points: 60
Weakness: Weapons, Poison, Curse
Items Dropped: Battle Axe, Meat Strip
Mudman
HP: 200
Experience Points: 400
Items Dropped: N/A
Needles
HP: N/A
Experience Points: 10
Items Dropped: ???
Nemesis
HP: 170
Experience Points: 75
Items Dropped: N/A
Nightmare
HP: 260
Experience Points: 280
Tolerance: Dark
Weakness: Holy
Items Dropped: N/A
Peeping Eye
HP: 38
Experience Points: 8
Items Dropped: N/A
Persephone
HP: 150
Experience Points: 55
Weakness: Weapons, Poison
Items Dropped: Scarf
Poison Worm
HP: 100
Experience Points: 120
Weakness: Fire
Items Dropped: Anti-Venom
Quezlcoatl
HP: 27
Experience Points: 42
Tolerance: Dark
Weakness: Holy
Items Dropped: Ancient Belt
Red Crow
HP: 70
Experience Points: 44
Weakness: Weapons, Rock
Items Dropped: N/A
Red Minotaur
HP: 929
Experience Points: 1000
Weakness: Weapons, Poison, Curse
Items Dropped: Battle Axe, Tasty Meat
Ripper
HP: 80
Experience Points: 80
Weakness: Weapons, Poison
Items Dropped: Crimson Cloak
Rock Armor
HP: 72
Experience Points: 24
Weakness: Lightning, Rock
Items Dropped: Hammer, Copper Plate
Shadow Knight
HP: 3000
Experience Points: 3000
Tolerance: Weapons, Dark
Weakness: Holy
Items Dropped: Super Potion
Siren
HP: 50
Experience Points: 20
Weakness: Weapons, Poison, Curse
Items Dropped: N/A
Skull Archer
HP: 42
Experience Points: 5
Tolerance: Dark
Weakness: Holy
Items Dropped: N/A
Skull Millione
HP: 250
Experience Points: 300
Weakness: Weapons, Curse
Items Dropped: Kunitsuna
Skeleton
HP: 20
Experience Points: 3
Tolerance: Dark
Weakness: Holy
Items Dropped: N/A
Skeleton Knight
HP: 48
Experience Points: 12
Tolerance: Dark
Weakness: Holy
Items Dropped: Rapier
Slime (1)
HP: 200
Experience Points: 200
Tolerance: Weapons, Water
Weakness: Fire
Items Dropped: N/A
Slime (2)
HP: 100
Experience Points: 3000
Items Dropped: N/A
Stolas
HP: 1500
Experience Points: 1500
Tolerance: Dark
Weakness: Holy
Items Dropped: ???
Student Witch
HP: 80
Experience Points: 28
Weakness: Weapons, Poison, Rock
Items Dropped: Mind Up
Succubus
HP: 550
Experience Points: 360
Tolerance: Dark
Weakness: Weapons
Items Dropped: Succubus
Tiny Devil
HP: 20
Experience Points: 8
Tolerance: Dark
Weakness: Holy
Items Dropped: ???
Triton
HP: 400
Experience Points: 300
Weakness: Fire, Curse
Items Dropped: Trident, Potato Pancake
Ukoback
HP: 80
Experience Points: 180
Tolerance: Fire, Dark
Weakness: Water, Holy, Rock
Items Dropped: N/A
Une
HP: 10
Experience Points: 10
Weakness: Fire
Items Dropped: N/A
Valkyrie
HP: 55
Experience Points: 80
Tolerance: Holy
Weakness: Weapons, Dark, Poison, Curse
Items Dropped: Partizan, Iron Plate
Waiter Skeleton
HP: 120
Experience Points: 38
Tolerance: Dark
Weakness: Holy
Items Dropped: Beef Curry
Werejaguar
HP: 380
Experience Points: 260
Weakness: Weapons, Poison, Curse
Items Dropped: ???
Weretiger
HP: 400
Experience Points: 320
Weakness: Weapons, Poison, Curse
Items Dropped: ???
Werewolf
HP: 290
Experience Points: 100
Weakness: Weapons, Curse
Items Dropped: Black Belt
White Dragon
HP: 95
Experience Points: 20
Tolerance: Dark
Weakness: Holy
Items Dropped: N/A
Winged Skeleton
HP: 20
Experience Points: 3
Weakness: Holy
Items Dropped: ???
Witch
HP: 180
Experience Points: 75
Tolerance: Fire
Weakness: Weapons, Poison, Rock
Items Dropped: Melon, Gabolg
Wooden Golem
HP: 250
Experience Points: 200
Weakness: Fire
Items Dropped: ???
Zombie
HP: 18
Experience Points: 1
Tolerance: Dark
Weakness: Weapons, Holy
Items Dropped: Cloth Tunic, Baselard
Zombie Officer
HP: 150
Experience Points: 40
Tolerance: Dark
Weakness: Weapons, Holy, Rock
Items Dropped: Combat Knife
Zombie Soldier
HP: 46
Experience Points: 9
Tolerance: Dark
Weakness: Weapons, Holy, Rock
Items Dropped: Rotten Meat, Combat Knife
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 7. Bosses -=
-=-=-=-=-=-=-=-=
Creaking Skull
HP: 240
Experience Points: 110
Tolerance: Dark
Weakness: Holy
Strategy: For a first boss fight, this creature really packs a punch, I
think! Anyway, this giant skeleton body has only 2 attacks to
use. When you see a yellowish crackle above it, get ready to
jump to avoid the single fireball being shot out. Also, if you
see its arm go up, move away to avoid being smacked with its
bone. Attack the head repeatedly with your sword until you win.
Manticore
HP: 440
Experience Points: 250
Weakness: Weapons, Curse, Rock
Strategy: This winged dog/scorpion combo is a rather simple enemy, but
its attacks are quite powerful, taking around 60HP with each
hit. It has 2 attacks, as you might expect. If you see the
Manticore bend slightly back and its tail wiggles, move away or
be stung with the scorpion's stinger. This can possibly poison
you, so be careful. Also, if you see its mouth glowing, be
ready to jump to dodge fireballs. If you have the Axe Armor's
soul, you'll be able to attack from a distance. Otherwise, get
a few stabs in, then run to avoid the attack, and repeat.
Great Armor
HP: 650
Experience Points: 300
Weakness: Lightning
Items Dropped: Iron Plate
Strategy: Now, this is going to be a tough battle for you to face. This
guy is a giant knight, complete with full frontal protection
and a giant sword. Its only vulnerable spot is its legs, which
you must duck down and get close enough to, so you can stab at
them with your sword. When you're close, the knight will step
back and forth, hindering your progress in constantly
attacking. Be careful when it raises its sword; dash back with
the Grave Keeper to avoid a giant slice from the blade. Also,
if the knight pulls its arm back slightly, get close and duck
down to avoid a stabbing attack. Other than that, just try to
stay low and attack the legs until you win.
Big Golem
HP: 1200
Experience Points: 1000
Strategy: This giant Golem shouldn't be too much of a threat as the Great
Armor was. It walks back and forth, swinging its arm as it
moves, so stay low to avoid that. Every now and then, the boss
will stop and duck down to spit out rocks, or punch you away,
so be ready. Attack by getting close and ducking down to attack
the legs. Repeat this pattern of attacking while being cautious
of the potential attacks to win.
Headhunter
HP: 700
Experience Points: 3000
Tolerance: Dark
Weakness: Weapons
Strategy: This boss is fought in 3 different forms, actually. The first
form is of a maid who seemingly does nothing. So, constantly
attack her until her head is gone and the second form comes.
For this old witch form, avoid her when she flies up and down
across the room. The witch will also cast fire and lightning
spells on you, so watch out for those as well. After you've
attacked her enough, the final form will come out, which is
that of a lizard. Avoid its tongue and attack it until you win
the battle.
Death
HP: 4444
Experience Points: 4444
Tolerance: Dark
Strategy: At first, Death may seem like an easy battle, but just wait
until the second round! Starting off, Death is transparent,
leaving only is sickle vulnerable to damage. In this part of
the battle, keep attacking the sickle whenever you can, moving
around to avoid the smaller sickles that constantly appear and
fly towards you. Watch out because after you cause enough
damage, you'll see some blue glowing in front of Death, to
charge an attack. That's when you run in either direction to
avoid the 5 light beams coming down to massively damage you.
After you beat this form, Death will become visible and wield a
double-edged sickle to battle with. This is the REALLY tough
part, now. Death can toss the giant sickle away, which will
then return rather quickly on the ground level, so jump over
that. Death may charge at you, which you can double jump over
to avoid as well. So, wait until Death is staying still, then
get in close and attack a couple times before ducking down and
waiting for the next opportunity. Be patient and you'll
eventually win this tough battle.
Legion
HP: 5000
Experience Points: 12000
Tolerance: Dark
Weakness: Holy
Strategy: This battle may not be as tough as the Death fight, but it's a
pretty drawn-out one. Legion starts off with a thick shield
around him, comprised of mummies. As the shield is attacked,
the mummies will fall off and wander around in the lower area,
so by killing them, you weaken the boss's shield. Legion will
just follow you around the room, so attack it a few times with
your sword or a multi-hit Soul (I recommend Flame Demon if you
have lots of Mind Ups). Then, jump up the ledges and run to the
other side and drop down, and defeat the mummies that fell off.
After that, repeat the pattern until the pieces of the shield
start falling off, revealing the core. It is comprised of a
main core, with a centipede creature that moves around it,
shooting energy beams in your direction. Avoid those and attack
the core like you did the outer body earlier, while avoiding
the energy beams. Sometimes, the Legion will curl up and bounce
around, so be careful of that as well. Keep up the attacking
and evading whenever necessary and you'll win this rather
quickly.
Balore
HP: 4000
Experience Points: 16000
Strategy: As is expected, the battles get tougher as you progress. This
is a perfect example of that. Balore is basically a head in the
background, with 2 giant fists in the foreground that can
attack you. At first, his left eye (your right) is open, so
jump and attack it. The fists have a pattern of moving, which
you'll need to learn really quick to survive here. They'll stay
put, then move up and down slightly, before moving up a second
time and pounding on the ground where you are. Get ready to
slide under the fists before they pound the ground, then go
back and attack the eye again. Continue this until that eye is
gone and the other one is open, and the fists disappear. The
other eye constantly shoots a beam from left to right, or right
to left, followed by a wave of fire. The way the beam is shot
determines the origin of the fire wave, so you'll be ready to
double jump over it. Attack this eye once after jumping, then
quickly land and double jump to avoid the next wave of fire.
Repeat this a bunch of times until you win.
Graham
HP: 5000
Experience Points: N/A
Tolerance: Poison, Curse, Rock
Strategy: When you first enter the battle with Graham, he will be in his
normal state. Before continuing, I would recommend you equip
the following Souls, that way you get the best ending to the
game: Flame Demon (red), Succubus (yellow), Giant Bat (blue).
As for the battle, Graham will teleport to an area and either
shoot out fireballs or molten balls on the ground, before
teleporting to another spot and repeating. The trick here is to
stand in front of him when he appears, then double jump over
him and attack a few times from behind. After a while, Graham
will stay in the middle of the room and send constant waves of
molten balls around the room, in groups of 3. To attack now,
jump over one wave and get close to attack once or twice, then
back away before the next wave comes, and repeat the pattern.
When you've attacked enough, Graham will be surprised at your
abilities, and transforms into a giant creature. For this
version, a black object moves around above to where you are,
then hits you with lightning. When you see it about to send the
shocks, slide to the side to avoid it, and get up to attack the
middle core. Avoid contact with the 2 claws, as they will
greatly damage you. When you see one of them shake, get down to
avoid being swiped at. Continue attacking the middle area when
you can until the battle is over.
Julius
HP: 6000
Experience Points: N/A
Tolerance: Holy, Poison, Curse, Rock
Strategy: Now, I feel this battle is MUCH tougher than the Graham fight,
but it is winnable nonetheless. It would be VERY wise to come
with 9 High Potions and High Mind Ups, as well as Mana Prisms
and Super Potions, too. Anyway, Julius is quick on his toes,
and is able to quickly attack you just as well. He uses his
whip to attack normally, so jump over that to avoid massive
damage. When he runs, he can teleport right through to protect
himself from damage. Also, Julius can slide and jump kick, so
be careful of that as well. As for fighting back, it is HIGHLY
recommended you stay away from him and attack from a distance.
Using the Flame Demon soul (if you still have it equipped from
the last fight) will really help you out here. After a while of
regular attacking, Julius will jump in the air and use gravity
to try and pull you towards him. Stay as far away as you can,
then when it's over, Julius will have all his subweapons to
attack you with (cross, holy water, etc.). Avoid all of those
and continue attacking with the Flame Demon, until you win.
Chaos
HP: N/A
Experience Points: N/A
Strategy: For a final battle, this may look tough at first, but in
reality it isn't too bad. There are 3 parts of this enemy to
fight: red, blue, and yellow. Each of those Souls rotate around
the room, using the abilities inside to attack you. For the red
Soul, watch out for 3 crystals that are sent in your direction
to cause damage. The yellow Soul targets you for the blue Soul.
And finally, the blue Soul sends a demon charging in your
direction. To attack, simply attack the Souls with your main
weapon. After enough damage, the Souls will start to disappear.
Destroy all 3 Souls, and you will gain them back for your use.
The second part of the battle will now begin, and it gets
really tough now! There is a black central core, and 4 points
in each corner that are vulnerable to attack. Also, a dragon
snake will move in and out of this room, so be careful of that
as well. You should attack each of the four corner points
first, one at a time. Attack them until they are all destroyed,
while avoiding the snake and the energy balls that are floating
around at you (you can attack those). By destroying those, the
center area is more vulnerable to attacks. At that point,
simply stand under the core and continuously attack until it is
destroyed.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 8. Equipment -=
-=-=-=-=-=-=-=-=-=-=
=======
Weapons
=======
Ascalon
Status Changes: Attack +102
Balmung
Status Changes: Attack +100
Bamboo Sword
Status Changes: Attack +1
Baselard
Status Changes: Attack +19
Bastard Sword
Status Changes: Attack +16
Battle Axe
Status Changes: Attack +50
Broadsword
Status Changes: Attack +20
Burtgang
Status Changes: Attack +50
Defense +2
Constitution +2
Cestus
Status Changes: Attack +20
Claimh Solais
Status Changes: Attack +106
Defense +4
Strength +7
Constitution +7
Intelligence +7
Note: Can cause Holy damage.
Claymore
Status Changes: Attack +32
Combat Knife
Status Changes: Attack +24
Cutall
Status Changes: Attack +20
Dainslef
Status Changes: Attack +96
Defense -1
Constitution -2
Intelligence -2
Death's Sickle
Status Changes: Attack +130
Luck +13
Durandal
Status Changes: Attack +58
Estoc
Status Changes: Attack +31
Excalibur
Status Changes: Attack +120
Note: Can cause Holy damage.
Final Sword
Status Changes: Attack +108
Gabolg
Status Changes: Attack +58
Gladius
Status Changes: Attack +22
Gram
Status Changes: Attack +38
Great Sword
Status Changes: Attack +40
Gungner
Status Changes: Attack +29
Note: Can cause Lightning damage.
Hammer
Status Changes: Attack +34
Handgun
Status Changes: Attack +1
Hrunting
Status Changes: Attack +30
Note: Can inflict Poison status.
Joyeuse
Status Changes: Attack +64
Kaiser Knuckle
Status Changes: Attack +10
Kaladbolg
Status Changes: Attack +84
Note: Can cause Dark damage.
Katana
Status Changes: Attack +31
Knife
Status Changes: Attack +5
Kunitsuna
Status Changes: Attack +30
Laevatain
Status Changes: Attack +65
Note: Can cause Fire damage.
Lance
Status Changes: Attack +32
Mach Punch
Status Changes: Attack +5
Milican's Sword
Status Changes: Attack +34
Note: Can cause Stone damage.
Mystletain
Status Changes: Attack +36
Onikiri
Status Changes: Attack +25
Osafune
Status Changes: Attack +38
Partizan
Status Changes: Attack +39
Poison Fist
Status Changes: Attack +60
Note: Can cause Poison damage.
Positron Rifle
Status Changes: Attack +50
Rahab's Sword
Status Changes: Attack +52
Note: Can cause Ice damage.
Rapier
Status Changes: Attack +14
Ronginus' Spear
Status Changes: Attack +102
Note: Can cause Holy damage.
Scimitar
Status Changes: Attack +25
Short Sword
Status Changes: Attack +8
Silver Gun
Status Changes: Attack +42
Spear
Status Changes: Attack +17
Tallhammer
Status Changes: Attack +56
Note: Can cause Lightning damage.
Trident
Status Changes: Attack +28
Valmanray
Status Changes: Attack +2
Vjaya
Status Changes: Attack +30
Note: Can cause Lightning damage.
Warhammer
Status Changes: Attack +45
Whip Knuckle
Status Changes: Attack +49
Whip Sword
Status Changes: Attack +16
Yasutsuna
Status Changes: Attack +40
==============
Body Equipment
==============
Armor of Fire
Status Changes: Defense +34
Note: Takes less damage from Fire attacks.
Armor of Water
Status Changes: Defense +26
Note: Takes less damage from Water attacks.
Army Jacket
Status Changes: Defense +23
Blocking Mail
Status Changes: Defense +34
Casual Clothes
Status Changes: Defense +5
Cloth Tunic
Status Changes: Defense +7
Copper Plate
Status Changes: Defense +18
Death's Robe
Status Changes: Attack +4
Defense +44
Strength +4
Constitution +4
Intelligence +13
Luck +13
Demon's Mail
Status Changes: Attack +9
Defense +49
Strength +9
Note: Takes less damage from Dark attacks.
Dracula's Tunic
Status Changes: Attack +6
Defense +41
Strength +6
Constitution +6
Intelligence +6
Luck +6
Elfin Cloak
Status Changes: Defense +26
Intelligence +10
Eversing
Status Changes: Defense +43
Gold Plate
Status Changes: Defense +31
Gym Clothes
Status Changes: Defense +12
Constitution +2
Iron Plate
Status Changes: Defense +25
Leather Plate
Status Changes: Defense +10
Ninja Suit
Status Changes: Attack +2
Defense +23
Strength +2
Constitution +2
Olrox's Suit
Status Changes: Attack +2
Defense +37
Strength +2
Constitution +2
Intelligence +2
Pitch Black Suit
Status Changes: Defense +32
Intelligence +3
Samurai Armor
Status Changes: Attack +3
Defense +20
Strength +3
Silk Robe
Status Changes: Defense +9
Intelligence +5
Silver Plate
Status Changes: Defense +28
Soldier Uniform
Status Changes: Attack +2
Defense +25
Steel Plate
Status Changes: Defense +31
War Fatigues
Status Changes: Attack +3
Defense +15
Strength +3
===========
Accessories
===========
Ancient Belt
Status Changes: Attack +1
Defense +7
Strength +1
Constitution +5
Luck +1
Black Belt
Status Changes: Attack +5
Defense +3
Strength +5
Constitution +2
Black Cloak
Status Changes: Defense +5
Intelligence +2
Cape
Status Changes: Defense +1
Chaos Ring
Status Changes: Attack +1
Defense +1
Strength +1
Constitution +1
Intelligence +1
Luck +1
Crimson Cloak
Status Changes: Defense +3
Intelligence +1
Flame Necklace
Status Changes: Defense +2
Intelligence +1
Heart Pendant
Status Changes: Defense +1
Luck +1
Lucky Charm
Status Changes: Luck +3
Pendant
Status Changes: Luck +1
Rare Ring
Status Changes: Luck +5
Note: Increases the chances of getting rare items from enemies.
Red Scarf
Status Changes: Attack +1
Defense +2
Strength +1
Constitution +1
Rune Ring
Status Changes: Defense +2
Note: Increases the speed at which you regain MP.
Satan's Ring
Status Changes: Attack +2
Defense +7
Strength +2
Constitution +2
Intelligence +2
Scarf
Status Changes: Defense +2
Sherman Ring
Status Changes: Defense +1
Note: Increases your experience points as you walk.
Skull Necklace
Status Changes: Defense +3
Luck -1
Soul Eater Ring
Status Changes: Luck +5
Note: Increases the chances of getting a monster's Soul.
Tear of Blood
Status Changes: Attack +1
Defense +8
Strength +1
Constitution +1
Intelligence +1
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 9. Items -=
-=-=-=-=-=-=-=-=
Ancient Book 1: Gives information on a Soul you should get before the final
battle.
Ancient Book 2: Gives information on a Soul you should get before the final
battle.
Ancient Book 3: Gives information on a Soul you should get before the final
battle.
Anti-Venom: Cures the Poison status effect.
Beef Curry: Restores a large amount of HP.
Castle Map 1: Allows you to see more areas of the castle map.
Castle Map 2: Allows you to see more areas of the castle map.
Castle Map 3: Allows you to see more areas of the castle map.
Coffee: Restores some HP.
Cream Puff: Restores some HP.
Cream Soda: Restores some HP.
Grapes: Restores some HP.
High Mind Up: Restores 50% of your MP.
High Potion: Restores 400 HP.
Mana Prism: Restores all MP.
Meat Strip: Restores 29 HP.
Melon: Restores a large amount of HP.
Milk: Restores some HP.
Mind Up: Restores 20% of your MP.
Persimmon: Restores some HP.
Potato Pancake: Restores a large amount of HP.
Potion: Restores 100 HP.
Pudding: Restores a large amount of HP.
Ramen: Restores a large amount of HP.
Rotten Meat: Takes away 200 HP.
Skull Key: Opens skull doors.
Spoiled Milk: Takes away some HP.
Strawberry: Restores some HP.
Super Potion: Restores all HP.
Tasty Meat: Restores 290 HP.
Tea: Restores some HP.
Uncurse Potion: Cures the Curse status effect.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 10. Abilities -=
-=-=-=-=-=-=-=-=-=-=
Galamoth
Description: Allows you to recognize places where time has been stopped.
Grave Keeper
Description: Allows you to dash backward.
Hippogryph
Description: Allows you to do a super-high jump (Up + A in mid-air).
Kicker Skeleton
Description: Allows you to kick downward (Down + B in mid-air).
Malphas
Description: Allows you to jump a second time while in mid-air.
Skeleton Blaze
Description: Allows you to slide (Down + A).
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 11. Souls -=
-=-=-=-=-=-=-=-=
New to this game are the collection of "Souls". Whenever you defeat an enemy,
you run the chance of obtaining its soul. It can then be used to your
advantage in battle or other unreachable areas of the castle. Here's a
breakdown of the 3 types of Souls and their functions:
==================
Attack (Red) Souls
==================
Altair
MP: 22
Description: An Altair appears and flies ahead to hit the enemies ahead.
Arachne
MP: 15
Description: Throw out a web to temporarily stun the enemy it hits.
Axe Armor
MP: 22
Description: A large axe is thrown ahead like a boomerang, returning to
you after going a short distance.
Balore
MP: 120
Description: You charge up and launch a very powerful punch straight
ahead, destroying most enemies you come in contact with.
Bat
MP: 5
Description: A sonic wave is emitted in all directions, damaging any
enemies nearby.
Beam Skeleton
MP: 28
Description: A light beam is generated, causing lots of damage multiple
times to anything it touches.
Biphron
MP: 35
Description: Shoot out a group of fireballs that explode to cause damage.
Blue Crow
MP: 10
Description: A Blue Crow appears and flies ahead at the enemies.
Bomber Armor
MP: 80
Description: A bomb is thrown out, which explodes seconds later, causing
lots of damage to those nearby.
Chronomage
MP: 96
Description: Stop time in the room you are in, rendering enemies frozen
in their places.
Cockatrice
MP: 24
Description: Shoot a beam ahead, which turns enemies to stone on impact.
Demon Lord
MP: 38
Description: Shoot out elemental magic balls to cause lots of damage.
Disc Armor
MP: 34
Description: Throw out a razor-sharp disc attached to a chain, which will
cause lots of damage to those it hits.
Dryad
MP: 33
Description: You become stronger as you steal enemy's HP when attacking.
Durga
MP: 20
Description: A giant sword is thrown straight ahead.
Evil Butcher
MP: 5
Description: A knife is quickly thrown straight ahead, damaging the enemy
it hits.
Fish Head
MP: 18
Description: Shoot fireballs straight ahead to hit the enemies with.
Flame Demon
MP: 44
Description: A group of fireballs are shot forward, spreading to hit any
enemies in your way.
Fleaman
MP: 15
Description: A Fleaman appears and hops forward, hurting any enemies it
comes in contact with.
Ghost
MP: 16
Description: A couple wisps are shot out, hitting any enemy in their way.
Giant Skeleton
MP: 19
Description: Throw a giant skull head at the enemies ahead.
Gladiator
MP: 30
Description: Throw wooden wheels from the Gladiator's cart up and forward
at the enemies.
Harpy
MP: 25
Description: A couple of razor-sharp feathers are shot in both
directions.
Killer Doll
MP: 20
Description: Send out a puppet of sorts to confuse the enemy.
Killer Fish
MP: 16
Description: Send a clone of the Killer Fish into the water, attacking
enemies there. It dies when it leaves the water, though.
Killer Mantle
MP: 19
Description: Switches the HP and MP of the enemy attacked.
Kyoma Demon
MP: 80
Description: Make a mirror appear, and hide behind it for a period of
time for total invincibility.
Legion
MP: 66
Description: 3 centipede-like creatures appear behind you and shoot 3
laser beams straight ahead.
Lightning Doll
MP: 46
Description: Shoot lightning bolts straight from your hand, damaging any
enemies they come in contact with.
Man-Eater
MP: 22
Description: Shoot a small beam ahead to cause damage to enemies.
Mandragora
MP: 110
Description: Summon a Mandragora, which screams to defeat most enemies on
the screen.
Merman
MP: 14
Description: Shoot a water stream straight ahead.
Mudman
MP: 20
Description: Throw small particles of mud at the enemies.
Needles
MP: 15
Description: A red spiked mine is thrown out, and stays suspended in the
air. It explodes after a few moments, shattering in 4
directions.
Nemesis
MP: 65
Description: Make yourself invisible to any nearby enemies.
Nightmare
MP: 30
Description: A Nightmare appears and charges ahead to hurt any enemies it
runs into.
Red Minotaur
MP: 150
Description: Swing a super-sized axe downward, causing lots of damage to
basically any enemy in front of and above you.
Ripper
MP: 35
Description: A reddened knife is thrown straight ahead to attack.
Rock Armor
MP: 22
Description: Throw a small rock up and ahead to the enemies.
Siren
MP: 10
Description: Sing a song to lull enemies into sleep.
Skeleton
MP: 8
Description: A spinning bone is thrown upward, which then comes down in
front of you, hitting an enemy if it's close enough.
Skull Archer
MP: 8
Description: A bow appears, and an arrow is shot straight ahead.
Skull Millione
MP: 25
Description: Use poisonous claws to poison/attack your enemies.
Slime
MP: 20
Description: Throw small balls of slime ahead at the enemies.
Student Witch
MP: 20
Description: A small poisonous cat charges forward, causing damage to the
enemies it runs into.
Tiny Devil
MP: 16
Description: Several slicers are shot ahead, hitting enemies several
times for lots of damage.
Ukoback
MP: 12
Description: Drop small fires in the air, which last for several moments.
Une
MP: 20
Description: Throw out a green land mine that damages an enemy on impact.
Valkyrie
MP: 50
Description: A giant sword is swung in front of you, slashing any enemies
within its range.
Waiter Skeleton
MP: 30
Description: Throw plates of hot beef curry ahead to do damage to
the enemies.
Werejaguar
MP: 40
Description: Perform a punch straight ahead, causing lots of damage to
enemies right in front of you.
Weretiger
MP: 40
Description: Uppercut straight up, causing lots of damage to enemies just
above you.
Werewolf
MP: 28
Description: Make a fire in front of you, which flares out to cause
damage to nearby enemies.
Winged Skeleton
MP: 12
Description: A javelin is thrown forward, striking any enemies in its
path.
Zombie Soldier
MP: 14
Description: Throw a grenade ahead, which explodes to cause damage.
======================
Yellow (Protect) Souls
======================
Arc Demon
Description: Whenever you are attacked, some MP is restored.
Bael
Description: Intelligence is increased by 12.
Basilisk
Description: Your defensive strength increases when used; however, your
attack strength decreases.
Dead Crusader
Description: Constitution is increased by 16.
Dead Warrior
Description: Deflect enemy attacks by pressing Up + B.
Ectoplasm
Description: Makes you immune to Curse status.
Erinys
Description: Increases the amount of experience points earned by 120%.
Flesh Golem
Description: Allows you to eat anything without reprocussions.
Gargoyle
Description: Makes you immune to Stone status.
Ghost Dancer
Description: Luck is increased by 4.
Giant Worm
Description: Recover HP whenever you stand still for a few moments.
Golem
Description: Strength is increased by 12.
Gorgon
Description: Constitution is increased by 12.
Gremlin
Description: Luck is increased by 8.
Headhunter
Description: Makes it easier to collect Souls.
Iron Golem
Description: Makes it possible to take many attacks without moving or
taking much damage.
Lilith
Description: Intelligence is increased by 8.
Lubicant
Description: Strength is increased every time you lose HP.
Mimic
Description: As you take damage, you gain more money.
Minotaur
Description: Strength is increased by 8.
Peeping Eye
Description: Shows you where breakable walls are located.
Poison Worm
Description: Makes you immune to Poison status.
Queslcoatl
Description: Constitution is increased by 4.
Red Crow
Description: Intelligence is increased by 4.
Skeleton Knight
Description: Strength is increased by 4.
Skula
Description: Allows you to walk under the water.
Stolas
Description: Intelligence is increased by 16.
Succubus
Description: Absorb an enemy's HP as you attack them normally.
Triton
Description: Strength is increased by 16.
Tsuchinoko
Description: Lowers the prices of all of Hammer's items by 20%.
White Dragon
Description: Constitution is increased by 4.
Wooden Golem
Description: The rate of MP recovery is increased when equipped.
Undine
Description: Allows you to walk upon the water's surface.
Zombie
Description: Makes you stronger in battle whenever you become poisoned.
Zombie Officer
Description: Recover some HP if you're jumping when being attacked.
=================
Blue (Time) Souls
=================
Alastor
MP: 3
Description: An Alastor familiar follows you around, attacking enemies
that come near.
Alura Une
MP: 60
Description: Restore some HP; the more you hold the button, the more you
regain.
Big Golem
MP: 5
Description: A Big Golem appears and performs a giant punch straight
ahead.
Black Panther
MP: 2
Description: You send out damaging shock waves whenever you dash.
Bone Pillar
MP: 30
Description: Shoot a stream of flames ahead to cause lots of fire damage
to the enemies.
Buer
MP: 5
Description: A couple of fireballs will encircle you, hurting anything
that comes near you.
Cagnazzo
MP: 5
Description: A Cagnazzo familiar will appear just above you when R is
pressed, and punch the enemies in front of you repeatedly.
If you want him to stop, press R again.
Catoblepas
MP: 15
Description: Shoot out a cloud of petrifying air, turning any enemies
that come in contact with it to stone.
Creaking Skeleton
MP: 5
Description: The Creaking Skeleton's arm will appear and slam the bone it
holds on the enemies.
Curly
MP: 30
Description: Hold R to transform into a demon, which will then charge
ahead at enemies in your path.
Death
MP: 10
Description: When activated, small sickles randomly appear on the screen
and fly towards the enemies, causing repeated damage.
Devil
MP: 30
Description: Transform into a Devil and charge ahead at the enemies.
Final Guard
MP: 60
Description: Put up a shield to protect from all attacks.
Flying Armor
MP: 5
Description: Allows you to float when you jump, so you can cross gaps you
wouldn't be able to jump across normally.
Giant Bat
MP: 30
Description: Allows you to fly as long as you want, provided you have
enough MP to do so. Press R to start and stop this ability.
Giant Ghost
MP: 5
Description: You are surrounded by a protective barrier, which reflects
enemy projectiles back at them. It lasts as long as you
want, but if you want to stop it, simply press R again.
Great Armor
MP: 60
Description: Strength is increased by 120%.
Imp
MP: 3
Description: An Imp familiar will appear and fly above you, attacking
enemies you encounter.
Manticore
MP: 30
Description: Transform into a Manticore and charge ahead at the enemies.
Medusa Head
MP: 10
Description: Stop suddenly in mid-air when used; to move again, let go of
the R button.
Persephone
MP: 15
Description: Use a skull-like device to absorb HP from the enemies.
Shadow Knight
MP: 5
Description: A replica of the Shadow Knight will stand behind you,
slashing at the enemies whenever you attack normally.
Sky Fish
MP: 60
Description: You stop to pray, temporarily raising your strength and luck
in the process.
Witch
MP: 3
Description: Puts up a shield, which can deflect projectiles being shot
in your direction.
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 12. Shops -=
-=-=-=-=-=-=-=-=
=============
Hammer's Shop
=============
Name Price
---- -----
Castle Map 1 100
Castle Map 2 100
Potion 200
Mind Up 150
Anti-Venom 100
Uncurse Potion 100
High Potion 1000 (not initially available)
High Mind Up 800 (not initially available)
Baselard 600
Combat Knife 1000
Rapier 1000
Hammer 1200
Broadsword 1400
Spear 1500
Gladius 1800
Scimitar 1900
Katana 2200
Cutall 1700 (not initially available)
Warhammer 2000 (not initially available)
Estoc 2000 (not initially available)
Trident 2100 (not initially available)
Lance 3000 (not initially available)
Claymore 3500 (not initially available)
Partizan 3800 (not initially available)
Gram 4000 (not initially available)
Ascalon 12000 (not initially available)
Leather Plate 800
War Fatigues 1600
Copper Plate 1800
Soldier Uniform 2800 (not initially available)
Iron Plate 2800 (not initially available)
Army Jacket 2800 (not initially available)
Steel Plate 4200 (not initially available)
Armor of Water 5200 (not initially available)
Silver Plate 8000 (not initially available)
Gold Plate 14000 (not initially available)
Crimson Cloak 600 (not initially available)
Soul Eater Ring 300000 (not initially available)
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 13. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Access Boss Rush Mode
---------------------
In order to unlock Boss Rush mode, you must beat the game once. In this mode,
you get to fight each boss, one after another in order, for as long as you
can last.
Access Sound Mode
-----------------
To gain access to the Sound mode, you must beat the game once. By going to
this mode, you can hear the game's background music selections, as well as
every sound effect.
Play as Julius
--------------
After you complete the game once, go to the File Select screen. Create a new
file with the name "JULIUS", and you will be able to play as the Vampire
Hunter himself through the castle again.
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 14. Credits -=
-=-=-=-=-=-=-=-=-=
http://www.demajen.com/hereticsgrave/aos/items.html: For information on the
souls, weapons, armor, accessories, and items I was missing.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 15. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This file is Copyright (c)2003-2006 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
I no longer accept emails regarding this FAQ. Thanks for reading!
http://www.gamefaqs.com/features/recognition/3579.html
=- End of File -=