Groove Adventure RAVE for Game Boy Advance by Konami FAQ by LegatoB, version 1.1 09/18/2002 -------------------- Contents: 1.0 - Copyright Info 2.0 - Updates 3.0 - Gameplay Info 3.1 - The Menu 3.2 - How To Play 3.2.1 - Basic Control 3.2.2 - The Interface 'n' stuff! 4.0 - The Characters 4.1 - Move List 5.0 - Secrets 6.0 - Thanks/Contact -------------------- |1.0 Copyright Info| -------------------- The Groove Adventure RAVE videogame is copyright 2002 Konami, and the anime/manga are copyrighted by their repective holders. I make no claim to the own- ership of these characters, names, situations, etc. This FAQ is copyright 2002 LegatoB (that'd be me.) It may not be redistributed without my permission. I plan to send this to GameFAQS and that's about it. So if you see this FAQ elsewhere, please email me the URL of the offending site. Almost all terminology used in this FAQ is made up by me. So it's not official. So in the very, very unlikely event this is released in the US, don't blame me if it's wrong. ;) ------------- |2.0 Updates| ------------- 9/18/2002 - Remembered I forgot to upload the previous updates for the 4th time. ^_^; Added a bits sent to me by Tim Miller. 3/25/2002 - Fixed a few things. Mostly tweaks to the move descriptions. 3/24/2002 - First release. Mostly complete. -------------------- |3.0 Gameplay Info | -------------------- |3.1 The Menu | -------------------- Thanks to Tim Miller, I've got actual translations for the menus now! Option 1: Story Mode. This is the mode where you unlock characters. There's also some kind of story, but it seems to be mostly random anyway. Option 2: Free Battle. On this screen, you can set up a battle between you and computer opponents. On the first screen, you'll see two options: 2-A: Free For All. Everyone can beat up everyone else. 2-B: Team Battle. Each player can be either on the A or B team. On the next screen, you'll see a table that looks like this: Control Team Character Handicap* (1P/COM) (A/B) (Name here) (1-6) [BACK] [OK] (*Basically, this determines the strength of your attack moves. 1 is the weakest, and 6 is the strongest.) Option 3: Link Battle. You hook up two (or more?) GBAs with a Link cable. Option 4: Training. The table looks exactly like the one for Versus mode. The main differences are that you can't use finishers or lock-up techs, and your opponent won't fight back. Option 5: Option Mode. From Top to Bottom: Game Level: This one is obvious. Choices are "EASY," "NORMAL," and "HARD." Time Setting: Choose from 3 minutes, 5 minutes, or no limit. Clear Time: See your best times through Single Player Mode by character. Data Reset: Deletes your data. Honestly, I don't know WHY you'd want to, but hey... OK: Obvious, I hope. ;) --------------------- |3.2 How To Play | --------------------- |3.2.1 Basic control| --------------------- Left/Right - Move your character. Down - Block. A - Jump. Press again to double-jump. B (Pad neutral) - Weak attack. Keep pressing to use a rapid attack. B (Pad Left/Right) - Longer range attack. Usually slower and stronger than the weak attack. B (Pad Up) - Upward attack. Again, slower and stronger than the weak attack. B (Pad Down) - Sweeping attack. A + B - Lock-up attack. If you hit your opponent with this, you'll enter a special screen with directional arrows on it. Enter these in order quickly, and you'll take away a bit of your opponent's life. If you mess up, you can't input any more for a second or two. Whoever loses three times is flung away. The winner gets one charge in the gauge. R - Special 1. This varies from character to character, but is usually a ranged attack. R (Pad Up) - Special 2. This varies from character to character, but is usually an attack that aims high. R (Pad Down) - Special 3. Usually a low attack. [One special can be used in the air by pressing R. It varies from character to character.] L - Power Up Move 1. You can use this after winning a Lock-up. It has varying effects. L (Pad Down) - Power Up Move 2. You can use this after winning a Lock-up. It has varying effects. [Note that the effects of Power Up moves almost always are canceled by using a Lock-up.] Start - When you/your team has won at least 3/4 of the Life Bar, it will flash. Pressing Start now will begin a Finishing Move (unless you are hit). When this begins, mash the A (and B, I think) buttons as fast as humanly possible. Whoever mashes it the most in about 10 seconds wins. If the person /team who started the attack wins, a Finishing Move will be executed, and the match will end. If the targets win, their life meter will grow quite a bit (depending on how beaten up they were before.) -------------------------------- |3.2.2 The Interface 'n' stuff!| -------------------------------- The fun, fun meters look like this: /----------------------------\ | | | \----------------------------/ P| |Name Name| |P 1|@|* * * * * *|@|2 Okay, basically, the big bar up top is the Life Bar. Whenever you hit your opponent (or visa versa), your side will grow and your opponent's will shrink (or the other way around). If one side drains it to below 3/4, they can use a Finishing Move. If it gets drained even further, it is possible to "knock out" your opponent. However, they will recover after a bit. If you get knocked down by a move, you will drop your "item." Each character has his/her own item. You have to be holding it to use Specials, Power Up Moves or Finishing Moves. You cannot get another person's item, however, you can knock it around and keep them from getting it. If the small circle (represented by the @ above) is filled with color, you are holding your item, and thus, can use Specials/Power Ups/Finishers. The three "*"s represent the three charge squares. By winning a Lock-up, one of these fills. Using a Power Up move uses up one charge. Got it? Good. And now, the characters! -------------------- |4.0 The Characters| -------------------- On the story mode select screen, the characters are organized as follows: Haru Musica Elie Griff & Plue Shuda Sieg Hart Let Reina Gale King M. Prison Lucia In versus mode, pressing right will advance you along the rows, going from top left to bottom right. -------------------- |4.1 Move List | -------------------- Haru: The hero, I guess. He looks like generic boys' manga hero #346. R - He pulls out a key looking thing. It creates a gust of wind, knocking away the enemy. R (Pad Down) - His sword is surrounded by fire, and he swings in down, creating an explosion. R (Pad Up) - He jumps up and forward, slashing with two swords (his sword splits in two, I've heard, but I won't know unless I actually decide to watch the anime. ;P) L - His sword turns into a cooler looking red sword with flame power. (Power Up!) L (Pad Down) - His sword turns into a cooler looking blue sword and moves much faster. (Speed Up!) ------------- Musica: A nifty looking guy with a spear. R - His sword turns into a whip and whips forward and down. Knocks over opponents. R (Pad Down) - He stabs his spear forward and down. Can knock opponents off of platforms. R (Pad Up) - A jumping version of his upward attack, in which he spins his spear rapidly. L - His spear turns red. (Power Up!) L (Pad Down) - He gives the opponent a thumbs down. (Defense Up!) ------------- Elie: A girl who uses tonfa. (Think the Hero from Suikoden II.) R - She shoots a fireball. She hops back during this. R (Pad Down) - A sliding kick. Knocks over the opponent. R (Pad Up) - Fires her machine guns (!) forward and then up. L - She now fires her machine guns during all her attacks, increasing their range and power. (Power Up!) L (Pad Down) - She looks angry, and two glowing orbs orbit her. While the orbs are present, it's easier to combo attacks into Specials. (EX Action!) ------------- Griff & Plue Umm... right! This character is really weird. The mascots, I guess. R - The blue one throws the white one forward. R (Pad Down) - The blue one falls over. Knocks things over. R (Pad Up) - The blue one grows big and covers the white one. Can knock opponents into the air. L - The white one does something and the blue one cries with joy. (Defense Up!) L (Pad Down) - The blue one ties a bandana around his head and a flag appears. (Speed Up!) ------------- Shuda A guy with a sword, and apparently some kind of bomb power. R - He yells something, and a targeting cursor appears about a half-screen from him. It then explodes. R (Pad Down) - A close-range version of the above. R (Pad Up) - Close range and a bit above. This is the fast version. L - His fist catches on fire. (Power Up!) L (Pad Down) - He poses. When he touches an opponent, an explosion will occur. Plus easier comboing. (EX Action!) ------------- Sieg Hart A prettyboy character who is master of the elements. I guess. R - He swings his arms and a blast of wind is fired. R (Pad Down) - He crouches and lighting strikes on both sides of him. R (Pad Up) - He pauses, then hops into the air accompanied by clouds of dust. Or something. L - He can fly! Use the +Pad to fly around. (EX Action!) L (Pad Down) - A quick, non damaging lightning strike that always hits. But it DOES knock down the opponent. (No engrish for this one! :P) ------------- Let A creature of some kind. Lizard, maybe? It's hard to make out. R - He breathes fire. R (Pad Down) - He jumps high into the air, then comes back down quickly. (M. Bison's Head Stomp, anyone?) R (Pad Up) - Think a hurricane kick, but jumping up into the air instead of spinning forward. L - He crosses his arms, then raises them. (Power Up!) L (Pad Down) - His back is to the opponent, then he spins around. He's almost criminally powerful with this. (Speed Up!) ------------- Reina Now here's an odd one. A sexy girl in a red dress who attacks using grey energy. R - She crouches, then stands quickly, sending a gray image of a man with a sword at the enemy. R (Pad Down) - She throws a spinning blast, which then splits into four small columns of energy, which fly down. R (Pad Up) - She poses, sending a grey bat upward. L - The projectile from her R move appears. (Defense Up!) L (Pad Down) - Exactly the same as Sieg Hart's. ------------- Gale An old man who looks like he stole Char's uniform. (Char is a character from Mobile Suit Gundam. If you've never seen it, think Zechs from Gundam Wing. Same diff.) R - A dashing punch. Sends the opponent flying. R (Pad Down) - He swings his sword down, creating a short-range shockwave. R (Pad Up) - He hops up, slashing with his sword. L - He raises his sword in the air and then holds it in front of him. (Power Up!) L (Pad Down) - Cuts a piece of paper on his sword. (Speed Up!) ------------- King Hey, look! It's Generic Evil Villian #456! R - Fires a SLOW moving projectile. Pathetically easy to dodge, and you can't use any more specials until it goes off screen. R (Pad Down) - A quick dashing attack. Probably his best attack. R (Pad Up) - Exactly the same as Haru's. L - The same as Haru's. (Power Up!) L (Pad Down) - The same as Haru's move. Y'know, I bet they're related. (Speed Up!) ------------- M. Prison He looks like King, sorta. But he has completely different moves. R - Gale's R. R (Pad Down) - He slams his hand onto the ground, creating shockwaves on both sides. Can knock down. R (Pad Up) - He breathes a bit of fire upward. Can knock down. L - He howls. (Defense Up!) L (Pad Down) - He looks around for a moment. (Speed Up!) ------------- Lucia Looks like a powered up, evil Haru. A big improvem- ent over King. R - Gale and M. Prison's R, but swinging his sword instead. R (Pad Down) - He stabs his sword into the ground, creating shockwaves on both sides. Can knock down. R (Pad Up) - Like Haru and King's R (+Pad Up), but the swords are stuck out to the side. L - Same as King and Haru's. L (Pad Down) - Same as King and Haru's. ------------- |5.0 Secrets| ------------- To unlock the secret characters (the last four), you need to beat the game with all 8 normal players. Then, at least one secret character will be unlocked. Beat it with them to unlock another. Repeat as necessary. This may not be completely correct, but it was how I did it. If it helps, I usually fought M. Prison after I fought King, and after the credits, I fought Lucia most of the time. -------------------- |6.0 Thanks/Contact| -------------------- Thanks to various folks who posted on the Gamefaqs board for this game - without it, I'd never have finished off a single enemy. :) Thanks to Tim Miller, for giving me a few more bits of information I missed. Thanks to YOU, for suffering through this, my first FAQ. If you have any comments or suggestions, please send them to jeffreed@sandwich.net.