********************************************************************* Yu-Gi-Oh! Duel Monsters 6 Expert 2 for Game Boy Advance English-language Unofficial FAQ/Walkthrough, ver. Final by Michael Click (gamer012@yahoo.com) This document Copyright 2002 by Michael Click (gamer012) Web page: http://www.geocities.com/gamer012/index.html Yu-Gi-Oh! anime, manga, characters, etc. Copyright Kazuki Takahashi Yu-Gi-Oh! Duel Monsters 6 EX 2 Copyright Konami of Japan All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide is best viewed with a screen resolution of 800x600 or 1024x768. ********************************************************************* Revision History: ver. PreFinal (2/3/2003): Went through and edited some of the card names using blind character matching. I'm trying to be as accurate with the names as I can. If you see a gross error with any of the card names, please email me with the card number, current card name, and the name you think it should be (some evidence wouldn't hurt either). You will be given credit for your efforts. This will be the next to final version that I will send to gamefaqs. ver. 2.4 (9/30/2002): This will be my last update before I have all traces of this guide removed from the internet. I have added one card listing and two pack listings. I have also changed the intro to include a few extra things. I will re-publish this guide when I can restore my confidence that this guide WILL NOT be stolen and posted without my permission again. I will say one more thing: THIS GUIDE IS TO BE POSTED ON ONE SITE AND ONE SITE ONLY: gamefaqs.com!! No where else, unless you have my EXPRESS permission that you can put this guide anywhere else! ver. 2.3 (9/14/2002): This is just a mini-update to hold everyone over until I can send in a full update. I have added some more character deck lists, made a rather large update to the card listings section, and made a few changes here and there. See you soon with a full update! ver. 2.0 (7/10/2002): Added Map & Sub-Screen section, added How to Play the Game section, added Rishid's deck list, updated card listings through Labyrinth of Nightmare, made a change to the Introduction, changed the Pack Listings section in preparation of the tournament packs and magazines, made some corrections to some card names and effects. Also decided to throw in Pegasus' deck list and Yugi's Grandfather's deck list at the last minute for good measure. ver. 1.7 (6/20/2002): Added all the cards in Pharaoh's Servant and Curse of Anubis to the card listings. Thousand-Eyes Bible is in R&D right now, in its final stages. Expect to see the card listings updated through, at least, Labyrinth of Nightmare in the next update. ver. 1.6 (6/10/2002): Corrections, added more deck lists, finished the pack listings, updated the ten symbols section, added descriptions to the characters list, and made a very slight update to the card listings. I have more cards to test, so you won't see a huge update in the card listings section for a while. ver. 1.3 (5/23/2002): Made some more corrections, added Pandora's and Rare Hunter's deck lists, updated the pack listings with Spell of Mask and Labyrinth of Nightmare. Due to high demand because of the upcoming Yu-Gi-Oh! episode, I'll add the details and codes to both Toon World and all the toon monsters, but otherwise hold off on updating the card listings until next week. I personally test each card code and effect to make sure that they work, and that takes time. Fortunately, I don't have too many cards to test. See you next week! (BTW, check the pack listings under Pharaoh's Servant to find the numbers for the toon monsters.) ver. 1.2 (5/15/2002): Made some card name corrections, made a serious update to the card listings section (about 1/3 of the total cards in the game have been documented), added Seto Kaiba's deck list. ver. 1.0 (4/20/2002): Just getting started! Added table of contents, introduction, starting decks, character info, etc. Just the basics. Started on the booster list and finished up to Thousand-Eyes Bible. --------------------------------------------------------------------- TABLE OF CONTENTS 1.) a.) Introduction b.) Copyright notice and permissions 2.) Playing the Game 3.) Choose Your Deck! 4.) The Map and Sub-screen 5.) The Characters 6.) Tournaments & Events 7.) The Phantom Pyramid 8.) 10 Symbols 9.) Booster Packs 10.) Numerical Card Listings and Codes 11.) Frequently Asked Questions 12.) Credits --------------------------------------------------------------------- INTRODUCTION Welcome to my first official FAQ! The game I will be covering in this guide is Yu-Gi-Oh! Duel Monsters 6 EX 2. Since the entire game is in Japanese, this document is aimed at English speakers (like myself) who aren't gifted with the ability to speak or read Japanese. Yes, I as I have just stated and have stated on this game's message board, I DON'T KNOW A SINGLE WORD OF JAPANESE! Shameful, I admit, but it's true. How am I able to write up something like this? Well, for one, I've learned to deduce my way through most of this game just by playing it. Second, I've had quite some help in translating the cards (and FULL credit is given in the credits section!!), thanks to friends/penpals of mine (and the English version anime/CCG ^_^). Third, I will be adding things that people on the GameFAQs message boards submit to me (and credit will be given in both the exact spot where their info goes as well as the credits section) if I find it useful. If you want to contact me with questions or whatnot, just post a message on the Yu-Gi-Oh! DM6 EX2 message board at gamefaqs.com. You can also email me at gamer012@yahoo.com with your questions and such. All I ask is that you read the guide first and see if the answer to your question is there. Also, put something like "DM6 question" in the subject line so I won't delete it by mistake. I wrote this guide from the perspective of the game. I wouldn't suggest using this guide to play the real-life card game. I also am writing this as in-depth and as simple as possible so that beginners can understand the game if they have a hard time. I would appreciate feedback on this document (as long as it's not insulting/flaming--use constructive criticism instead, it's much more polite) so I can give you, the reader, the best guide I can write. I may not always reply to your emails, but I do read them all and take your comments under consideration. COPYRIGHT/PERMISSIONS This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright laws. This document Copyright 2002 by Michael Click (sad gamer01) Yu-Gi-Oh! anime, manga, characters, etc. Copyright Kazuki Takahashi Yu-Gi-Oh! Duel Monsters 6 EX 2 Copyright Konami of Japan I ONLY want to see this FAQ/walkthrough on this site (gamefaqs.com) unless I give my express written permission for otherwise! So, no books, magazines, other web sites, etc. This FAQ/walkthrough (or any part of it) is not to be sold or profited off of, period! If you want to publish this guide (or portions of it), please write to me at gamer012@yahoo.com. If I do NOT send a reply, take that as a sign that I did not give you permission. Also, altering my guide to make it appear that I gave you permission to put it on your site is infringement and fraud! I will find you and there WILL be consequences! WEB SITES I WILL ALLOW TO HAVE MY GUIDE POSTED: http://www.gamefaqs.com Just that ONE site and no where else! WEB SITES I WILL NOT ALLOW TO HAVE MY GUIDE POSTED ON: http://www.cheatcc.com Any other web site outside gamefaqs.com. --------------------------------------------------------------------- PLAYING THE GAME --------- Controls: D-Pad: Moves the cursor to select different objects. B Button: Cancel button. A Button: Accept button. L Button: Move and select different objects when the D-Pad isn't convenient. R Button: Move and select different objects when the D-Pad isn't convenient. Also used to access the Sub-Menu from the map screen. Select Button: No use in this game. Start Button: Used on the title screen only. Sometimes used to skip certain screens. --------- This game is basically a sim of the OCG in real-life and follows the same rules (more or less, anyway). Once you have challenged an opponent, you will play a quick game of Rock-Paper-Scissors; the winner of this mini-game gets to decide who goes first. The marker on the right is your opponent, while the marker on the left is you. Once the starting player has been established, the actual duel begins. Here is what the duel field screen roughly looks like: Opponent's Hand ----- ----- ----- ----- ----- ----- ----- | O.D.|| O.M/|| O.M/|| O.M/|| O.M/|| O.M/|| O.F.| | || T.Z.|| T.Z.|| T.Z.|| T.Z.|| T.Z.|| D. | ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- | O.G.|| O.M.|| O.M.|| O.M.|| O.M.|| O.M.|| O.F.| | || Z. || Z. || Z. || Z. || Z. || M.Z.| ----- ----- ----- ----- ----- ----- ----- ----- | O.A.| | | ---------------- ---------------- ----- | Your || Your Opponent's| | Status || Status | ---------------- ---------------- ----- |Abyss| | | ----- ----- ----- ----- ----- ----- ----- ----- |Field||Mons.||Mons.||Mons.||Mons.||Mons.||Grave| |Magic|| Zone|| Zone|| Zone|| Zone|| Zone|| yard| ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- | Fuse||M./T.||M./T.||M./T.||M./T.||M./T.|| Deck| | Deck|| Zone|| Zone|| Zone|| Zone|| Zone|| | ----- ----- ----- ----- ----- ----- ----- Your Hand Key: Opponent's Hand: This is the space where your opponent keeps the cards they have in their hand. O.D.: Opponent's Deck Zone. O.M/T.Z.: Opponent's Magic/Trap Zone. There are five slots for magic and trap cards. O.F.D.: Opponent's Fusion Deck Zone. If your opponent plays with fusion monsters, this is where they will go when not in play/destroyed. O.G.: Opponent's Graveyard. Your opponent's discard pile. O.M.Z.: Opponent's Monster Zone. There are five slots for monster cards. O.F.M.Z.: Opponent's Field Magic Zone. If your opponent uses a field magic card, this is where it will be played to. O.A.: Opponent's Abyss. Cards removed from the game or temporarily removed from play go here. F.Y.I.: Because you usually can't recover cards from this slot, I named this space as the Abyss. Your Status: Contains your Life Points as well as a display for what turn phase you are currently in (if it's your turn). Your Opponent's Status: Exact same thing as above, but for your opponent. Abyss: This space is to hold your cards that are removed from the game (you'll never get them back) or removed from play temporarily. Field Magic Zone: If you use a field magic card, it is played here. Monster Zone: This is where you play your monster cards. There are five slots for monster cards. Graveyard: Your discard pile. You can recover cards from here by means of specific effects. Fusion Deck: This is where your fusion monster cards go. Fusion monsters are NOT a part of your main deck! Remember that. Magic/Trap Zone: When you use a magic card or a trap card, it will be played in this area. There are five slots for magic and trap cards. Deck Zone: This is where your main deck goes. You draw cards from it. Now I'll explain how this game is played. How to win a duel: Victory is yours if: a.) Your opponent has zero Life Points. b.) Your opponent has no cards to draw when they are required to draw a card. c.) You possess all five parts of Exodia in your hand. d.) You complete all five parts of the Ouija Board on the field. Duel Procession: Both players start with 8000 Life Points and a hand of five cards. The player who was chosen to go first begins with their Draw Phase. Here is a rundown of what to do during each phase: Draw Phase: Press "R" to draw one card. You then go to your Standby Phase. Standby Phase: This is where certain card effects will play out. If you don't have a card on the field or in your graveyard with a Standby Phase effect, nothing will happen. You then move to Main 1 Phase. Main 1 Phase: Alright, now you have some options here! You can start using the cards in your hand and do the following: a.) Summon a monster. b.) Place a magic/trap card onto the field. c.) Look at whatever face-up cards there are on the field (including looking through graveyards and such). Anything face-up to you is viewable. To look at a card, move the pointer over the desired card and push the accept button. The card will move to the center of the screen and you will at least see an icon below it depicting a magnifying glass. Push the accept button to go to the view card screen. You can look at the picture, read the description, etc. To leave the view screen, just push the accept button or the cancel button. You can also do this during your Draw Phase. d.) Change the modes of the monsters you have on the field. This is the only phase you can normally do this. Once you change a monster's mode, you cannot change it again until your next turn. Move the pointer over the monster you wish to change modes and push the accept button. The card will move to the center of the screen and a little menu will appear. The icon that is just to the right of the magnifying glass is the mode change icon. e.) Enter your Battle Phase. Keep in mind that no one can enter this phase during the very first turn of the game and that you can only choose to enter this phase if you have a monster on the field in attack mode. Once you do, push the cancel button and a menu with three options will appear: 1.) Enter Battle Phase 2.) End your turn 3.) Cancel this menu and go back f.) End your turn if you don't have a monster on the field in attack mode. Pushing the cancel button brings up a simple Yes or No asking if you really wish to end your turn. g.) Surrender. Move the pointer over your deck and push the accept button. An icon of a white flag will appear. Push accept again and a yes or no box will appear asking if you are sure you wish to surrender. Selecting "Yes" and you will surrender, ending the duel. Your Life Points immediately drop to zero and you lose. Battle Phase: The player who goes first cannot enter this phase during their first turn, so keep that in mind. Just move the pointer over the monster you wish to attack with and push the accept button. Then, you choose the little sword icon and then move the pointer over the opponent's monster you want to attack. Push the accept button to launch the assault. If your opponent has no monsters on the field, you will be attacking your opponent directly. In that case, just choose the sword icon on the monster you want to attack with and that's it. If you want to end this phase, push the cancel button. A menu of three options will appear: 1.) Enter Main 2 Phase 2.) End your turn 3.) Cancel this menu and go back You also have the option to surrender during this phase. Some more things you should know about the Battle Phase: The exact phase is divided into four steps: a.) The Start Step--This is the screen where you see the word "Battle" in the middle of the screen to announce that this phase is taking place. b.) The Battle Step--This is where you choose your attacking monster as well as your target, as explained above. After you choose your target, you will see some text flash in the middle of the screen. Trap Cards and Instant Magic Cards can be activated at this time (you'll see a mini-screen with "Yes" or "No" asking if you want to activate something, provided you have something to activate). c.) The Damage Step--This is the screen where the attacking card and the target card show up. Depending on what mode each monster is in, you'll get different effects. Damage is also given to a player where applicable. Here's how damage is figured out: 1.) Attacking monster (let's say, Curse of Dragon (2000 atk)) attacks a Legendary Swordsman Masaki in attack mode (1100 atk). Since the dragon's attack power is higher than Masaki's, Masaki will be destroyed and its controller receives damage to their Life Points equal to the difference between the two numbers (in this case, 900 damage to Masaki's controller). 2.) Same monsters, but Masaki is in defense mode (def 1100). The defending monster is destroyed, but its controller doesn't take damage. Keep in mind that if a target monster is in defense mode, you use its defensive power during this step and its attacking power if it is in attack mode. 3.) A Black Magician (atk 2500) attacks a Blue-Eyes White Dragon in attack mode (atk 3000). The Black Magician loses the battle and is destroyed. The Black Magician's controller loses 500 Life Points (the difference between the two numbers). Please do try to avoid this scenario if you're the attacker, unless you have a good reason. 4.) A Black Magician attacks a Millennium Shield in defense mode (def 3000). The attack fails, but neither monster is destroyed because the target was in defense mode with a higher defense than the attacker. The Black Magician's controller loses 500 Life Points for the attempt. 5.) A Black Magician attacks a Black Magician in attack mode. Both monsters are destroyed, but neither player receives damage (because the difference is zero). I should note that the monster you attack with must have an attack power that exceeds or is equal to the target's attack power to destroy it if it is in attack mode. If the target is in defense mode, your monster's attack power must exceed the defender's defense power to destroy it. 6.) A Blue-Eyes White Dragon attacks a Millennium Shield in defense mode. Neither monster is destroyed and neither player receives damage because the numbers used are equal. ******************* NOTE: If any of this is confusing you, just play the game--it does all of the complex stuff above for you. Just keep this simple advice to heart: higher is usually better! Sorry for the confusion. I'll try and keep the rest of this as short and sweet as possible. ******************* d.) End Step--This is where you end your Battle Phase, short and simple. Main 2 Phase: You can only enter this phase from your Battle Phase. You can do the following: a.) Summon a monster (if you haven't already). b.) Place a magic/trap card onto the field. c.) Look at cards on the field. d.) End your turn. Pushing the cancel button will bring up a simple Yes or No asking if you want to end your turn. e.) Surrender. End Phase: This is mainly here to announce that your turn is over, but some card's effects take place here too. Once you reach this phase, it becomes your opponent's turn. How each of the cards work: Monster Cards: These cards are divided up into four monster card types, then further divided by element and monster type. There are six elements: Fire Water Wind Earth Light Dark ...And 20 monster types: Dragon Zombie Demon Fire Sea Serpent Rock Machine Fish Dinosaur Insect Beast Beast-Warrior Plant Water Warrior Bird Angel Magician Lightning Reptile Besides card effects, deck themes, and organization, these elements and types don't have much use in the game. Now I should go into what each card type is and how to use them... General Monster Card rules-- 1.) You are only allowed one normal summon per turn. That includes putting a monster on the field in face-up attack mode or reverse defense mode (face-down). On the other side of the coin, you are allowed as many special summons as you are able (more on that later). 2.) Normal summoned monsters that possess a power level of four or less can be sent to the field with no problems. If the monster has a power level of five or six, you need to sacrifice one of your monsters on the field in order to summon the desired monster. If its level is seven or higher, you must sacrifice two monsters. You will get a Y/N box asking if you wish to sacrifice monsters to summon one (where applicable). 3.) If a monster can be summoned, you will see a little face-down card icon (reverse defense) and a face-up card icon with a thumb over it (attack mode). If it cannot be summoned, you will just see the magnifying glass icon. 4.) Special summoned monster are almost always sent to the field face-up (with some exceptions). 5.) If all five of your monster card slots are filled, you cannot summon any more monsters until at least one slot opens up. Normal Monster Cards: These cards are yellow in color. The only thing you normally need to pay attention to is the monster's attack and defense power (unless another card's effect says you need to pay attention to something else). Effect Monster Cards: These cards are orange in color. Besides attack and defense, you also need to pay attention to its effect. Some effect-types I should mention here are: Reverse Effect: To use this type of effect, you need to place the monster onto the field in reverse defense mode. If the monster is turned face-up either during your opponent's turn or your next turn, its effect will activate. Summon Requirement Effect: This effect requires you to fulfill specific requirements before you can summon the monster with this effect. The requirements are listed on the card. If the monster is sent to your graveyard without having been summoned normally (i.e. by its effect), it will not be allowed to be summoned to the field. Summoning a monster with this effect counts as a special summon (unless otherwise noted). Toon Effect: Monsters with this effect require the Toon World card to summon to the field. Read the descriptions of the toon monsters in the card listing section for their exact effects. Summoning this type of monster is a "semi-special" summon. You must follow normal sacrifice requirements, but you may summon as many toons as you are able to. Fusion Monster Cards: These cards are purple in color. They are put into a separate pile outside your deck and DO NOT count toward the 40 card deck minimum. Summoning this type of monster requires you to have a Fusion magic card along with the required component monsters either in your hand or on the field (just check to see if Fusion is playable to keep this simple). Just play Fusion, pick the monster you want to summon, sacrifice the required component monsters and off you go! This counts as a special summon. You can also special summon fusion monsters without having to fuse anything (e.g. the case with Devil Franken), but the monster cannot be revived if it is sent to the graveyard. You can only revive a fusion monster is it was properly summoned. Fusion monsters returned to your hand are returned to your fusion deck instead. Ritual Monster Cards: These cards are dark-blue in color. You can only summon this type of monster if you have the required ritual magic card in your hand or set on the field (as well as have the ritual monster in your hand). You must sacrifice your monsters on the field or in your hand that possess power levels that add up to or exceed that of the monster you wish to summon (don't sacrifice the ritual monster!). You will see a window with the required stars (the monster's power level) appear on the screen. The stars will light up as you sacrifice monsters. Once the bar is full, the monster can be summoned in the face-up mode of your choice. Ritual monsters in the graveyard that weren't properly summoned cannot be revived. Magic Cards: These cards are cyan in color. These cards can usually be played straight to the field with their effects taking place immediately (with some exceptions). Magic cards are divided up into these types by the little symbol that appears on the card: Normal Magic Card (no symbol) - Once the effect is used up, the card goes straight to the Graveyard. Nothing special to describe. Permanent Magic Card (infinity symbol) - These stay on the field until they are destroyed by an effect. Instant Magic Card (lightning bolt symbol) - Prepare to be bugged by a lot of activation windows with these. These are the only type of magic that can be played outside your turn. To do that, place it on the field face-down. It will function like a Trap Card during your opponent's Battle Phase. Field Magic Card (star/compass symbol) - Only one of this type can be active on the field at any time. This card type always effects both players. Ritual Magic Card (a little flame symbol) - This card can only be used if you have its corresponding monster in your hand. Once you play it, you need to sacrifice your monsters on the field and in your hand to fill up the bar in the window that appears. Equipment Magic Card (plus symbol) - This card stays on the field until it or the card its effect currently targets is destroyed. Trap Cards: These cards are magenta in color. These cards cannot be played directly from your hand. You must set it face-down on the field first and wait until your turn ends before activating it is even possible. The game will tell you when you may activate the trap by displaying a "Yes or No" option window. Choosing the yes option allows you to go to the card and choose to turn it face-up. Like Magic cards, Trap cards are divided into different types. Look at the card for any symbol that tells you what kind of trap it is. Normal Trap Card (no symbol) - Once the effect activates and is used, this card goes to the Graveyard. Nothing special here. Counter Trap Card (curved arrow symbol) - Only activated when specific cards are activated. As the name says, it counters cards. It's the only card type that possesses a chain speed of three (the highest speed possible). Permanent Trap Card (infinity symbol) - Once activated, these cards stay on the field until destroyed. As long as the card is in play, its effect remains active. Equipment Trap Card (plus symbol) - Once activated, this card stays on the field until it or the card it is currently targeting is destroyed. Chains: Sometimes, when you play a magic/trap card, you or your opponent will be allowed to activate a face-down magic/trap card on the field in response to it. This is a chain. When an effect normally activates, you will always see a screen with a blue bar at the top with the card you are activating in a slot marked "Block 1." Once that goes away, another screen appears that looks the same with the exception that the bar at the top is green. These are the chain (blue) and resolve (green) screens. If a card is played in response to certain cards, a chain happens. You will recognize it by seeing two cards in the center of the screen linked by two chains when your opponent causes a chain to happen. The card played in response to the first appears in the "Block 2" slot, and any more cards added to the chain appear in ascending slot numbers. The card's effects take place in descending slot number order back to Slot 1's card. Again, if this is confusing, you will see what I mean when you play the game. You can either chain with your opponent or with yourself. Just watch the chain/resolve screens and you should figure things out fairly quickly. Different cards also have different chain speeds (there are three total). The higher the number, the faster the effect. Also, only certain chain speeds can be used against others. Here's the chart: Chain Level 1: Card types in this category: All Magic Cards except Instant Magic. Can be used against: Nothing. Chain Level 2: Card types in this category: All Trap Cards except Counter Traps, Instant Magic. Can be used against: Chain levels 1 and 2. Chain Level 3: Card types in this category: Counter Trap Cards. Can be used against: Chain levels 1, 2, and 3. Suffice to say, only Counter Trap Cards can be used against one another, so watch out. Well, those are the basics to playing this game. If I confused you too much, just play the game. It's fairly easy to understand anyway because the game does all the complex stuff for you. If you still need a better explanation, I would suggest going to http://www.yugioh-dungeon.com and look at the Japanese OCG rules there. I think they explain things better than I do. --------------------------------------------------------------------- CHOOSE YOUR DECK! As soon as you start a new game, you'll be asked to select one of three decks to begin your dueling adventures. The choices are a black deck, a red deck, and a green deck. The three decks have the same total amount of cards each and are pretty much the same, except for a few cards here and there. Here's a list of what's in each of them, so choose according to your playing style (check the Card Listings section to find out each card's specific attributes): Black Deck (40 card deck + 1 fusion-monster card) ------------------------------------------------- Monster Cards: #32 Dark Knight Gaia #98 Elf Swordsman #186 Rock Soldier #186 Rock Soldier #218 Giant Rat #218 Giant Rat #251 Kuribo #277 Gazelle, the King of Mythical Beasts #320 Cyber Pod #358 Magnet Warrior Valkyrion #418 Silver Fang #583 Summoned Demon #717 Buster Blader #726 Baffomet #805 Black Magician #805 Black Magician #807 Black Magician Girl #840 Penguin Soldier #843 Holy Elf #886 Magnet Warrior Alpha #887 Magnet Warrior Gamma #888 Magnet Warrior Beta #892 Magician of Black Chaos #1069 Ruis Magic Cards: #143 Ritual of Black Chaos Magician #300 Change of Heart #316 Cyclone #359 Revival of the Dead #419 Cracked Earth #492 Multiply #613 Angel's Charity #730 Hurricane #803 Black Hole #917 Remove Magic #1009 Dark #1027 Fusion Trap Cards: #120 Pit Trap #468 The Holy Barrier: Mirror Force #555 Blood Offering #894 Magic Jammer Fusion Deck: #1032 Winged Phantom Chimera Red Deck (40 card deck + 1 fusion-monster card) ----------------------------------------------- Monster Cards: #32 Dark Knight Gaia #98 Elf Swordsman #186 Rock Soldier #186 Rock Soldier #218 Giant Rat #218 Giant Rat #251 Kuribo #277 Gazelle, the King of Mythical Beasts #418 Silver Fang #583 Summoned Demon #717 Buster Blader #726 Baffomet #805 Black Magician #805 Black Magician #807 Black Magician Girl #840 Penguin Soldier #843 Holy Elf #892 Magician of Black Chaos #1069 Ruis Magic Cards: #143 Ritual of Black Chaos Magician #300 Change of Heart #316 Cyclone #359 Revival of the Dead #419 Cracked Earth #492 Multiply #613 Angel's Charity #730 Hurricane #803 Black Hole #917 Remove Magic #1009 Dark #1027 Fusion Trap Cards: #120 Pit Trap #282 Negate Attack #468 The Holy Barrier: Mirror Force #555 Blood Offering #625 Tools of the Thief #891 Magic Silk Hats #894 Magic Jammer #895 Magic Cylinders #1093 Hexagram Curse Fusion Deck: #1032 Winged Phantom Chimera Green Deck (40 card deck + 1 fusion-monster card) ------------------------------------------------- Monster Cards: #32 Dark Knight Gaia #98 Elf Swordsman #186 Rock Soldier #186 Rock Soldier #218 Giant Rat #218 Giant Rat #251 Kuribo #277 Gazelle, the King of Mythical Beasts #418 Silver Fang #583 Summoned Demon #717 Buster Blader #726 Baffomet #805 Black Magician #805 Black Magician #807 Black Magician Girl #840 Penguin Soldier #843 Holy Elf #892 Magician of Black Chaos #1069 Ruis Magic Cards: #143 Ritual of Black Chaos Magician #291 Jar of Greed #300 Change of Heart #316 Cyclone #359 Revival of the Dead #419 Cracked Earth #492 Multiply #613 Angel's Charity #727 Early Burial #730 Hurricane #730 Hurricane #741 Sealing Swords of Light #803 Black Hole #907 Messiah of Genocide #917 Remove Magic #1009 Dark #1027 Fusion Trap Cards: #120 Pit Trap #468 The Holy Barrier: Mirror Force #555 Blood Offering #894 Magic Jammer Fusion Deck: #1032 Winged Phantom Chimera --------------------------------------------------------------------- THE MAP AND SUB-SCREEN The Map Screen: The map screen allows you to move around and find people to duel so you can increase your card collection and gain duel points. It also keeps track of your wins and losses as well as showing where the tournaments are when they come up. The map screen depicts 14 areas of the city. Below is a VERY rough map of it (I'm quite new to ASCII art, so please bear with me here): _____ _/ \_ _ _/ \_____ _/ \_ | 6 | \_ _/ \_| _| \________ | |------\ _/ 7 | \ ____| 5 | \/ | 8 \ | \_ / 13 |___________| | | \_ /________| |______ | |\_ 4 \_/____ | 14 / \_ | | \_ | \ | _/ 9 \| | \____| __| |_________|___________/ | 3 _/ / | | | | _/ \ 12 __| 11 | 10 | | _/ \ / |_________|___________| | _/-------\_ \/ | / |/ \ | 1 | \ 2 | |_______ \ \___________| \ \ \__\ Keep track of what region has what number. It will be useful to you later. You start the game at region 12 and have the option of moving to adjacent regions (in this case, regions 2, 13, 4, and 11). You will also notice certain icons inside each region. These are either duels or just friendly banter with the citizens. You will also have little windows appearing that show what will happen when you select its corresponding icon. A little yellow people icon means that no duel will take place there (with an exception, see The Ghouls at Large! for more info. A red circle with a white star in it means a duel will take place there. Look at its corresponding window to see who will be your opponent. If the window shows green static, that means you haven't challenged that character yet (you'll find out who you are up against when you challenge them). Pushing the accept button over the region you want to explore will bring up a pop-up window with the details of the icon you move your pointer over. With different opponents, you will see how many wins and losses you have with them. If you are lucky, you will see a little card icon appear in a region at times. These are tournaments (see the Tournaments & Events section for more info). Each action you take on the map screen (duels, talk, etc.) makes a day go by on the upper-right corner of the screen. Different events may occur on different days. Also, if you pick the people icon in certain areas, you might be lucky enough to find a hidden magazine and get some free cards. And that's pretty much how the Map Screen works. Moving along now... The Sub-Menu: This screen can be accessed by pressing the R button while on the map screen. The purpose of this screen is to keep track of your cards, enter passnumbers to get new cards, trade with other players (DM5 & DM6 only), duel with friends if you have a cable link, see how many Duel Points (DP) you have, and a locked option allowing you to turn off the card restrictions. The large icon in the bottom-left corner of the screen that has some Japanese text over it marks the current status of card restrictions. Right now, it's lit up, meaning that the restrictions are currently active. To turn them off, you need to complete a certain event (see Card Limit Tournament section). Looking at icons from left to right, here is an explanation of each one: Deck & Bag: ------------------------ This icon leads to a screen where you can manage the cards in your Deck and Side-Deck, as well as look at what cards you have in your Bag. As soon as you enter this screen, you will be looking at the contents of your Bag. On the bottom of the screen, you will see a cursor over a suitcase icon (showing that you are currently looking through your Bag). Pressing the L & R buttons moves the cursor so you may look through your Deck and Side-Deck. On the far right, it shows the grand total of all the cards you own (only viewable while looking through your bag). The numbers you see near the Bag icon at the bottom of the screen while looking at your cards is the quantity of the particular card you are viewing. If you look at your Deck, you can see how many total cards you put into your Deck as well as how many of each card. On the bottom-right, it shows how many cards are in your Main Deck (the top number) and the cards you have in your Fusion Deck (the bottom number, the Yugo Deck). On the Side-Deck, You will see how many monster cards you have there as well as other cards. Pressing the accept button will bring up a menu at the top of the screen. From left to right: 1.) (Magnifying Glass) Get a closer look at a card. 2.) (Suitcase) Move a card to your Bag. 3.) (Deck Box) Move a card to your Deck. 4.) (Pile of Cards) Move a card to your Side-Deck. 5.) (Arrow Circle) Organize cards in the order of your choice. 6.) (Question Mark) Look at how many of each type of card you have, as well as look at what percentage of the whole it makes up. 7.) (End) Leave the Deck & Bag screen and return to your Sub-Screen. Here's what the Organize screen says: Look at all Cards Look at Normal Monsters only Look at Magic Cards only (by Card No.) Look at Effect Monsters only Look at Trap Cards only (by Card No.) Look at Fusion Monsters only Look at Ritual Monsters only Choosing any option other than the Magic/Trap Card option brings up this: Column 1: Organize by Card No. Organize by Attack Power (high to low) Organize by Defense Power (high to low) Column 2: Organize by Monster Type (in this order: Dragon, Zombie, Demon, Fire, Sea Serpent, Rock, Machine, Fish, Dinosaur, Insect, Beast, Beast-Warrior, Plant, Water, Warrior, Bird, Angel, Magician, Lightning, Reptile) Organize by Element (in this order: Light, Dark, Water, Fire, Earth, Wind) Organize by Power Level (high to low) NOTE: If you choose all cards, Magic/Trap Cards will be below the Monster Cards, sorted numerically. As you look at each card, this is what you'll see: Card No. Name Card Type Element/Type Attack/Defense Power Level Icons: Elements: Light = Yellow icon with Kanji Dark = Purple icon with Kanji Water = Blue Fire = Red Earth = Brown/Black Wind = Green Monster Types: Dragon = Dragon's head icon Zombie = Skull icon Demon = Purple head with red-eyes and horns icon Fire = Flaming pumpkin icon Sea Serpent = Blue dragon head without a nose icon Rock = A rock icon Machine = Robot's head icon Fish = A fish icon Dinosaur = A dinosaur's head icon, facing left Insect = A beetle icon Beast = A sabre-toothed tiger icon Beast-Warrior = A white, fuzzy animal head icon Plant = Vines Water = A water drop Warrior = A sword Bird = A bird Angel = An angel Magician = A wizard's head Lightning = Bolt of lightning Reptile = A frog's head Deck Rules: -You may have no more than three copies of an individual card in either your Deck/Side Deck. -You must have a minimum of 40 cards in your Deck to leave the Deck & Bag screen. You cannot have any more than 60 cards in your Main Deck. -You may have no more than 20 cards in your Fusion Deck. -If you want to use your Side Deck in tournaments, it must have a total of exactly 15 cards. You cannot put more than 15 cards into your Side Deck. Restrictions List ----------------- Restricted (Only one copy per Deck and Side Deck combined): #109 Imperial Decree #113 Confiscation #216 Giant Growth #220 Sinister Serpent #237 Agonizing Choice #281 Forceful Guardian #285 Steal #291 Jar of Greed #300 Change of Heart #320 Cyber Pod #345 Thunderbolt #359 Revival of the Dead #428 Android Psycho Shocker #468 The Holy Barrier: Mirror Force #544 Power of Teamwork #578 Ceasefire Treaty #696 Harpy's Feather Duster #775 Sealed Exodia #776 Sealed Exodia's Left Leg #777 Sealed Exodia's Left Arm #778 Sealed Exodia's Right Leg #779 Sealed Exodia's Right Arm #803 Black Hole #895 Magic Cylinders #1062 Call of the Living Dead #1064 Safety Release Semi-Restricted (Only up to two copies per Deck and Side Deck combined): #50 Twin Demon Tricksters #114 Tempest #146 Chaos Pod #248 Critter #261 Black Forest Witch #613 Angel's Charity #708 Ring of Destruction #741 Sealing Swords of Light #784 Force #852 Reserve Troops #907 Messiah of Genocide Duel Assist: ------------------------ This icon is for trading cards and gaining new cards via a passnumber. Trade: To DM 5: Trade cards with a Duel Monsters 5 player. To DM 6: Trade cards with another Duel Monsters 6 player. In either case, a new screen will appear with two choices and a grid-like screen next to it. The top option takes you to your Deck & Bag screen. Pick the card you wish to trade (you have access to the organize and view commands on the top menu) and pick the far right option on the top menu. The selected card will appear on the previous screen in the grid screen area. The bottom option is the trade button, used to send the chosen card to the other player. 8 Pass: Cancel: Moves the highlighted option to "8 Pass." OK: You can only pick this option if you have at least 500 Duel Points. You pay 500 Duel Points to enter the passnumber screen once. You will not get your points back if you enter a bad passnumber or leave the passnumber screen, so make sure you know what you're doing. Also keep in mind that you can use a card's passnumber to get only one copy of that card. If you try entering the same number with the hopes of getting an extra copy of the card, you will get a "Used" message and you will be booted out of the passnumber screen. You will have then foolishly lost 500 precious Duel Points. Cable Duel: ------------------------ Duel another person via link cable. Entering this option will take you to the Rock/Paper/Scissors game and then to the game itself. I have never used this option, so I do not know if you can win or lose Duel Points through this. Option: ------------------------ The only thing here is: Card Limit: You cannot even select this until you complete the Card Limit Tournament event. See the appropriate info in the Tournaments and Events section. This option turns off the card restrictions, so you can have up to three of any of the cards on the Restrictions List. (You are still not allowed to use cards 1106-1111 as they are just collectibles.) Duel Points (DP): ------------------------ The meter at the bottom of the screen shows how many Duel Points you currently have. Duel Points are used to gain new cards via the passnumber screen as well as for unlocking new booster packs. You can win and lose DP depending on the outcome of a duel or match. Here's the DP win/loss table: Win Lose ---------- ---------- Normal Duel + 50 DP - 30 DP Tournament Match + 300 DP - 50 DP --------------------------------------------------------------------- THE CHARACTERS This section contains the list of all opponent's in the game, as well as the contents of their deck. Be aware that some characters make slight changes to their decks (by one or two cards as marked under Other Cards Used). Some characters also continuously change the monsters in their decks to add variety to the game. The number of cards in the decks don't change. If you see a change in magic, trap, or abnormal monsters (like effect, fusion, etc.) that is not listed here, let me know. Yugi Mutou/Yami Yugi -------------- How to unlock: This character is always available from the start. Deck (43 cards): Monster Cards: #320 Cyber Pod #358 Magnet Warrior Valkyrion #358 Magnet Warrior Valkyrion #472 Saint Magician #472 Saint Magician #551 Gemini Elf #551 Gemini Elf #551 Gemini Elf #583 Summoned Demon #583 Summoned Demon #804 Black Magician #804 Black Magician #807 Black Magician Girl #807 Black Magician Girl #807 Black Magician Girl #886 Magnet Warrior Alpha #886 Magnet Warrior Alpha #886 Magnet Warrior Alpha #887 Magnet Warrior Gamma #887 Magnet Warrior Gamma #887 Magnet Warrior Gamma #888 Magnet Warrior Beta #888 Magnet Warrior Beta #888 Magnet Warrior Beta #892 Magician of Black Chaos #892 Magician of Black Chaos #892 Magician of Black Chaos Magic Cards: #114 Tempest #114 Tempest #143 Ritual of Black Chaos Magician #143 Ritual of Black Chaos Magician #285 Steal #300 Change of Heart #345 Thunderbolt #359 Revival of the Dead #696 Harpy's Feather Duster #727 Early Burial #727 Early Burial #741 Sealing Swords of Light #803 Black Hole Trap Cards: #468 The Holy Barrier: Mirror Force #895 Magic Cylinders #1062 Call of the Living Dead Anzu Mazaki ----------- How to unlock: This character is always available from the start. Deck A (40 cards+3 fusion): Monster Cards: #104 Ancient Elf #104 Ancient Elf #121 Maiden of Sound #121 Maiden of Sound #146 Chaos Pod #186 Rock Soldier #186 Rock Soldier #342 Beautiful Executioner #342 Beautiful Executioner #342 Beautiful Executioner #377 Merciful Nun #377 Merciful Nun #499 Elemental of the Soothing Breeze #499 Elemental of the Soothing Breeze #538 Mary, the Fallen Angel #538 Mary, the Fallen Angel #538 Mary, the Fallen Angel #549 Dancing Fairies #549 Dancing Fairies #566 Maiden of the Moon #566 Maiden of the Moon #750 Big-Bang Girl #750 Big-Bang Girl #856 Lady Flame Assassin #856 Lady Flame Assassin #856 Lady Flame Assassin 6x Random Normal Monsters (almost all are low-level) Magic Cards: #359 Revival of the Dead #727 Early Burial #1028 Fusion #1028 Fusion #1028 Fusion #1030 Fusion Sage #1030 Fusion Sage Trap Cards: #894 Magic Jammer Fusion Deck: #346 Mystical Sand #463 Saint Joan of Arc #487 Battlefield Executioner Deck B (Pyramid - under Malik's control; 49 cards+1 fusion): Monster Cards: #377 Merciful Nun #377 Merciful Nun #377 Merciful Nun #454 Flying Squirrel #454 Flying Squirrel #454 Flying Squirrel #538 Mary, the Fallen Angel #538 Mary, the Fallen Angel #538 Mary, the Fallen Angel #671 Mysterious Puppeteer #671 Mysterious Puppeteer #675 Needle Worm #675 Needle Worm #675 Needle Worm #750 Big-Bang Girl #750 Big-Bang Girl #750 Big-Bang Girl Magic Cards: #285 Steal #300 Change of Heart #345 Thunderbolt #359 Revival of the Dead #560 Dianne Keto, the Goddess of Healing #560 Dianne Keto, the Goddess of Healing #560 Dianne Keto, the Goddess of Healing #712 Graveyard-Keeper's Familiar #712 Graveyard-Keeper's Familiar #741 Sealing Swords of Light #803 Black Hole #851 Messiah of Annihilation #907 Messiah of Genocide #1028 Fusion #1030 Fusion Sage Trap Cards: #120 Pit Trap #120 Pit Trap #120 Pit Trap #369 Deck Destruction Virus #468 The Holy Barrier: Mirror Force #708 Ring of Destruction #708 Ring of Destruction #713 Angelic Nurse #713 Angelic Nurse #713 Angelic Nurse #844 Holy Elf's Blessing #844 Holy Elf's Blessing #844 Holy Elf's Blessing #846 Holy Javelin #846 Holy Javelin #1033 Alluring Shadow #1033 Alluring Shadow Fusion Deck: #463 Saint Joan of Arc Katsuya Jounouchi ----------------- How to unlock: This character is always available from the start. Deck A (40 cards+2 fusion): Monster Cards: #24 Axe Raider #24 Axe Raider #24 Axe Raider #146 Chaos Pod #307 Goblin Strike Team #307 Goblin Strike Team #307 Goblin Strike Team #364 Panther Warrior #428 Android Psycho Shocker #516 Dark Hero Zombire #516 Dark Hero Zombire #516 Dark Hero Zombire #583 Summoned Demon #583 Summoned Demon #583 Summoned Demon #592 Iron Knight Gearfreed #592 Iron Knight Gearfreed #592 Iron Knight Gearfreed #631 Time Wizard #835 Baby Dragon #1083 Red-Eyes Black Dragon #1100 Wyvern Warrior #1100 Wyvern Warrior #1100 Wyvern Warrior Magic Cards: #285 Steal #300 Change of Heart #359 Revival of the Dead #613 Angel's Charity #613 Angel's Charity #727 Early Burial #727 Early Burial #1027 Fusion #1027 Fusion #1030 Fusion Sage Trap Cards: #468 The Holy Barrier: Mirror Force #708 Ring of Destruction #708 Ring of Destruction #893 Magic Arm Shield #893 Magic Arm Shield #894 Magic Jammer Fusion Deck: #801 Black Demon Dragon #652 Dragon-Riding Wyvern Warrior Deck B (Pyramid - under Malik's control; 41 cards): Monster Cards: #46 Twilight Zone Warrior
#46 Twilight Zone Warrior #46 Twilight Zone Warrior #206 Cannon Soldier #206 Cannon Soldier #675 Needle Worm #675 Needle Worm #675 Needle Worm #679 Newt #679 Newt Magic Cards: #140 Hellfire #152 Revolution #285 Steal #300 Change of Heart #345 Thunderbolt #359 Revival of the Dead #440 Scape Goat #440 Scape Goat #440 Scape Goat #558 Nightly Fire #604 Hand Destruction #739 Burned at the Stake #741 Sealing Swords of Light #770 Fireball #802 Black Pendant #803 Black Hole #922 Magical Chains Trap Cards: #120 Pit Trap #120 Pit Trap #120 Pit Trap #282 Negate Attack #468 The Holy Barrier: Mirror Force #578 Ceasfire Treaty #708 Ring of Destruction #708 Ring of Destruction #715 Close Combat #715 Close Combat #715 Close Combat #895 Magic Cylinders #923 Magical Thorns #1000 Monster Box Ryou Bakura/Yami Bakura ----------------------- How to unlock: This character is always available from the start. Deck (45 cards): Monster Cards: #261 Black Forest Witch #261 Black Forest Witch #273 Wall of Illusion #273 Wall of Illusion #273 Wall of Illusion #472 Saint Magician #472 Saint Magician #514 Dark Necrophobia #583 Summoned Demon #583 Summoned Demon #596 Demon Chef #596 Demon Chef #679 Newt #679 Newt #679 Newt #1055 La Djinn, the Genie of the Lamp #1055 La Djinn, the Genie of the Lamp #1055 La Djinn, the Genie of the Lamp Magic Cards: #316 Cyclone #316 Cyclone #345 Thunderbolt #359 Revival of the Dead #363 Sacrifice to the Dead #363 Sacrifice to the Dead #363 Sacrifice to the Dead #371 Message of Death: E #372 Message of Death: H #373 Message of Death: A #374 Message of Death: T #582 Demon's Axe #582 Demon's Axe #613 Angel's Charity #613 Angel's Charity #712 Graveyard-Keeper's Familiar #712 Graveyard-Keeper's Familiar #727 Early Burial #727 Early Burial #727 Early Burial #802 Black Pendant #802 Black Pendant #803 Black Hole Trap Cards: #68 Ouija Board #468 The Holy Barrier: Mirror Force #708 Ring of Destruction #895 Magic Cylinders Seto Kaiba ---------- How to unlock: This character is always available from the start. Deck (40 cards+2 fusion): Monster Cards: #153 Gadget Soldier #153 Gadget Soldier #307 Goblin Strike Team #307 Goblin Strike Team #322 Cyborg Wyvern #322 Cyborg Wyvern #472 Saint Magician #472 Saint Magician #551 Gemini Elf #551 Gemini Elf #551 Gemini Elf #602 Devil Franken #679 Newt #679 Newt #679 Newt #808 Blood Vorse #808 Blood Vorse #808 Blood Vorse #817 Blue-Eyes White Dragon #817 Blue-Eyes White Dragon #817 Blue-Eyes White Dragon Magic Cards: #114 Tempest #114 Tempest #216 Giant Growth #345 Thunderbolt #359 Revival of the Dead #696 Harpy's Feather Duster #727 Early Burial #727 Early Burial #803 Black Hole #1027 Fusion Trap Cards: #282 Negate Attack #282 Negate Attack #468 The Holy Barrier: Mirror Force #708 Ring of Destruction #708 Ring of Destruction #894 Magic Jammer #894 Magic Jammer #895 Magic Cylinders #1062 Call of the Living Dead Fusion Deck: #815 Blue-Eyes Ultimate Dragon #815 Blue-Eyes Ultimate Dragon Isis Ishtar ----------- How to unlock: This character is always available from the start. Deck (40 cards+2 fusion): Monster Cards: #301 Cosmo Queen #377 Merciful Nun #377 Merciful Nun #377 Merciful Nun #385 Shining Angel #385 Shining Angel #472 Saint Magician #472 Saint Magician #538 Mary, the Fallen Angel #538 Mary, the Fallen Angel #538 Mary, the Fallen Angel #569 Archangel #606 Dunames Valkyrie #606 Dunames Valkyrie #606 Dunames Valkyrie #742 Banisher of the Light #742 Banisher of the Light #747 Hysteric Angel #747 Hysteric Angel #747 Hysteric Angel #845 Holy Shining Soul #845 Holy Shining Soul Magic Cards: #345 Thunderbolt #359 Revival of the Dead #387 Shining Spark #387 Shining Spark #727 Early Burial #727 Early Burial #741 Sealing Swords of Light #803 Black Hole #1027 Fusion #1027 Fusion Trap Cards: #466 Holy Light #466 Holy Light #468 The Holy Barrier: Mirror Force #578 Ceasfire Treaty #708 Ring of Destruction #895 Magic Cylinders #1033 Alluring Shadow #1033 Alluring Shadow Fusion Deck: #463 Saint Joan of Arc #463 Saint Joan of Arc Dinosaur Ryuzaki ---------------- How to unlock: This character is always available from the start. Deck (40 cards+1 fusion): Monster Cards: #146 Chaos Pod #355 Scavenger Dragon #355 Scavenger Dragon #355 Scavenger Dragon #677 Two-Headed King Rex #677 Two-Headed King Rex #677 Two-Headed King Rex #985 Angry Saber-Horned Rhino #985 Angry Saber-Horned Rhino 25x Random Normal Monsters (usually Dinosaurs and Dragons) Magic Cards: #285 Steal #300 Change of Heart #345 Thunderbolt #741 Sealing Swords of Light #1027 Fusion Trap Cards: #894 Magic Jammer Fusion Deck: #799 Bracheosaurus Other Cards Used: #359 Revival of the Dead #696 Harpy's Feather Duster #754 Man-Eating Bug Insector Haga -------------- How to unlock: This character is always available from the start. Deck (40 cards): Monster Cards: #66 Insect Queen #66 Insect Queen #146 Chaos Pod #197 Parasite Paracide #197 Parasite Paracide #197 Parasite Paracide #220 Sinister Serpent #484 Burrowing Bug #484 Burrowing Bug #484 Burrowing Bug #593 Iron Scorpion #593 Iron Scorpion #593 Iron Scorpion #675 Needle Worm #675 Needle Worm #675 Needle Worm #754 Man-Eating Bug #754 Man-Eating Bug #754 Man-Eating Bug #798 Flying Mantis #798 Flying Mantis #798 Flying Mantis 14x Random Normal Monsters (mostly Insect type monsters with a few others) Magic Cards: #291 Jar of Greed #300 Change of Heart #359 Revival of the Dead Trap Cards: #894 Magic Jammer Other Cards Used: #175 Mecha Spider Yugi's Grandfather/Sugoroku Mutou --------------------------------- How to unlock: This character is always available from the start. Deck (40 cards): Monster Cards: #146 Chaos Pod #220 Sinister Serpent #775 Sealed Exodia #776 Sealed Exodia's Left Leg #777 Sealed Exodia's Left Arm #778 Sealed Exodia's Right Leg #779 Sealed Exodia's Right Arm #812 Prism Man #817 Blue-Eyes White Dragon 19x Random Normal Monsters (about 13 low-level weak monsters, about four mid-level monsters (usually weak ones), and a couple of high-level ones) Magic Cards: #285 Steal #300 Change of Heart #345 Thunderbolt #359 Revival of the Dead #727 Early Burial #727 Early Burial #741 Sealing Swords of Light #803 Black Hole Trap Cards: #120 Pit Trap #120 Pit Trap #120 Pit Trap #894 Magic Jammer Other Cards Used: #320 Cyber Pod #741 Sealing Swords of Light (two copies instead of one) #754 Man-Eating Bug Mai Kujaku ---------- How to unlock: This character is always available from the start. Deck (40 cards): Monster Cards: #146 Chaos Pod #188 Blue-Winged Crown #188 Blue-Winged Crown #436 Sky Hunter #436 Sky Hunter #471 Saint Bird #471 Saint Bird #690 Bird Man #690 Bird Man #695 Harpy's Pet Dragon #695 Harpy's Pet Dragon #698 Harpy Lady SB #698 Harpy Lady SB #698 Harpy Lady SB #699 Harpy Lady Triplets #699 Harpy Lady Triplets #699 Harpy Lady Triplets 1x Random Normal Monster (Low-Level) Magic Cards: #321 Cyber Bondage #321 Cyber Bondage #321 Cyber Bondage #345 Thunderbolt #359 Revival of the Dead #585 Desert Winds #585 Desert Winds #696 Harpy's Feather Duster #727 Early Burial #727 Early Burial #741 Sealing Swords of Light #803 Black Hole #927 10,000 Mirrors #927 10,000 Mirrors #927 10,000 Mirrors Trap Cards: #11 Aqua Chorus #11 Aqua Chorus #282 Negate Attack #468 The Holy Barrier: Mirror Force #708 Ring of Destruction #708 Ring of Destruction #894 Magic Jammer Esper Roba ---------- How to unlock: This character is always available from the start. Deck (40 cards): Monster Cards: #146 Chaos Pod #248 Critter #248 Critter #261 Black Forest Witch #261 Black Forest Witch #428 Android Psycho Shocker #524 Eye King #524 Eye King 24x Random Normal Monsters Magic Cards: #285 Steal #300 Change of Heart #325 Hypnotism Trap Cards: #466 Holy Light #466 Holy Light #894 Magic Jammer #1033 Alluring Shadow #1033 Alluring Shadow Other Cards Used: #320 Cyber Pod #345 Thunderbolt Ryouta Kajiki ------------- How to unlock: This character is always available from the start. Deck (40 cards): Monster Cards: #146 Chaos Pod #352 Super Sea Snake #352 Super Sea Snake #352 Super Sea Snake #617 Legendary Fisherman #617 Legendary Fisherman #617 Legendary Fisherman #734 Beastly Merman #734 Beastly Merman #797 Flying Fish #797 Flying Fish #797 Flying Fish #840 Penguin Soldier #840 Penguin Soldier #1075 Rainbow Fish #1075 Rainbow Fish #1075 Rainbow Fish 13x Random Normal Monsters (usually Water, Fish, and Sea Serpent type monsters) Magic Cards: #86 Sea #86 Sea #86 Sea #345 Thunderbolt Trap Cards: #272 Tsunami #272 Tsunami #272 Tsunami #660 Tornado Wall #660 Tornado Wall #894 Magic Jammer Mokuba Kaiba ------------ How to unlock: Have ten or more total losses in the game (add up the losses for each character to get the total losses). The number of wins you have in the game does not matter. Deck (40-41 cards): Monster Cards: #46 Twilight Zone Warrior #55 Living Vase #89 Candle of Fate #125 Swordswoman Kanan #125 Swordswoman Kanan #125 Swordswoman Kanan #146 Chaos Pod #203 Caterpillar #220 Sinister Serpent #251 Kuribo #313 Saiger #357 Hell Coffin #400 13th Buried #421 King of the Dark World #521 Turtle Tiger #631 Time Wizard #776 Sealed Exodia's Left Leg #777 Sealed Exodia's Left Arm #778 Sealed Exodia's Right Leg #779 Sealed Exodia's Right Arm #843 Holy Elf #876 Mountain Warrior #901 Majinn Gunn 16x Random Normal Monsters (very weak ones too, as none have an attack power over 1500) Magic Cards: None Trap Cards: #894 Magic Jammer Other Cards Used: #114 Tempest #216 Giant Growth #345 Thunderbolt #602 Devil Franken #815 Blue-Eyes Ultimate Dragon Bandit Keith ------------ How to unlock: Have five more victories than losses (wins = losses + 5) for each of the following characters: Yugi, Anzu, Jounouchi, Bakura, Seto Kaiba, Isis, Dino Ryuzaki, Insector Haga, Sugoroku, Mai, Esper Roba, Ryouta Kajiki, Mokuba Kaiba, Pegasus, Rare Hunter, Pantomime, Rishid, Light & Dark Masks, Pandora, Malik, and Shadi. Deck (40 cards): Monster Cards: #112 Royal Guard #112 Royal Guard #124 Goblin's Tank, T-34 #124 Goblin's Tank, T-34 #146 Chaos Pod #159 Gatling Buggy #159 Gatling Buggy #322 Cyborg Wyvern #322 Cyborg Wyvern #323 Cyber Scout #323 Cyber Scout #456 Sphere Bomb #460 Slot Machine AM-7 #575 TM-1 Launcher Spider #599 Devil Zoa #810 Bladed Pendulum Torture Machine #810 Bladed Pendulum Torture Machine #966 Machine Hunter #966 Machine Hunter #1063 Revolver Dragon #1063 Revolver Dragon #1063 Revolver Dragon 1x Random Normal Monster (low-level) Magic Cards: #285 Steal #300 Change of Heart #359 Revival of the Dead #476 Seven Card #476 Seven Card #476 Seven Card #727 Early Burial #727 Early Burial #894 Magic Jammer #1064 Safety Release Trap Cards: #120 Pit Trap #120 Pit Trap #120 Pit Trap #207 Gamble #207 Gamble #207 Gamble #629 Time Machine Pegasus J. Crawford ------------------- How to unlock: Acquire the Toon World card (#624) Deck (40 cards): Monster Cards: #220 Sinister Serpent #331 Sacrifice #331 Sacrifice #331 Sacrifice #454 Flying Squirrel #454 Flying Squirrel #454 Flying Squirrel #621 Toon Summoned Demon #621 Toon Summoned Demon #621 Toon Summoned Demon #623 Toon Mermaid Archer #623 Toon Mermaid Archer #623 Toon Mermaid Archer #679 Newt #679 Newt #816 Blue-Eyes Toon Dragon Magic Cards: #62 Ritual of Illusions #62 Ritual of Illusions #62 Ritual of Illusions #285 Steal #300 Change of Heart #345 Thunderbolt #359 Revival of the Dead #624 Toon World #624 Toon World #624 Toon World #727 Early Burial #727 Early Burial #741 Sealing Swords of Light #803 Black Hole Trap Cards: #232 Silver Mirror Wall #468 The Holy Barrier: Mirror Force #708 Ring of Destruction #713 Angelic Nurse #713 Angelic Nurse #713 Angelic Nurse #846 Holy Javelin #846 Holy Javelin #846 Holy Javelin #895 Magic Cylinders Ryuji Otogi ----------- How to unlock: Defeat the following characters at least once: Yugi, Anzu, Jounouchi, Bakura, Seto Kaiba, Isis, Dino Ryuzaki, Insector Haga, Sugoroku, Mai, Esper Roba, Ryouta Kajiki, Mokuba Kaiba, Bandit Keith, Pegasus, Rare Hunter, Pantomime, Rishid, Light & Dark Masks, Pandora, Malik, and Shadi. Deck (40 cards): Monster Cards: #146 Chaos Pod #383 Giant Virus #383 Giant Virus #383 Giant Virus #454 Flying Squirrel #454 Flying Squirrel #454 Flying Squirrel #589 Death Hamster #589 Death Hamster #589 Death Hamster #754 Man-Eating Bug #754 Man-Eating Bug #754 Man-Eating Bug #840 Penguin Soldier #840 Penguin Soldier #840 Penguin Soldier 9x Random Normal Monsters Magic Cards: #285 Steal #300 Change of Heart #359 Revival of the Dead #611 Angel's Dice #611 Angel's Dice #611 Angel's Dice #727 Early Burial #727 Early Burial Trap Cards: #16 Devil's Dice #16 Devil's Dice #16 Devil's Dice #894 Magic Jammer #953 Indescriminate Destruction #953 Indescriminate Destruction #953 Indescriminate Destruction Rare Hunter ----------- How to unlock: Beat the Phantom Pyramid. Deck (40 cards): Monster Cards: #206 Cannon Soldier #206 Cannon Soldier #221 Killer Tomato #221 Killer Tomato #248 Critter #248 Critter #261 Black Forest Witch #261 Black Forest Witch #441 Skeleton Angel #441 Skeleton Angel #441 Skeleton Angel #472 Saint Magician #472 Saint Magician #524 Eye King #524 Eye King #775 Sealed Exodia #776 Sealed Exodia's Left Leg #777 Sealed Exodia's Left Arm #778 Sealed Exodia's Right Leg #779 Sealed Exodia's Right Arm #840 Penguin Soldier #840 Penguin Soldier Magic Cards: #291 Jar of Greed #300 Change of Heart #345 Thunderbolt #359 Revival of the Dead #613 Angel's Charity #613 Angel's Charity #741 Sealing Swords of Light #803 Black Hole Trap Cards: #282 Negate Attack #282 Negate Attack #290 Vase of Greed #290 Vase of Greed #290 Vase of Greed #468 The Holy Barrier: Mirror Force #764 Profit Share #852 Reserve Troops #895 Magic Cylinders #1062 Call of the Living Dead Silent Doll/Pantomime --------------------- How to unlock: Beat the Phantom Pyramid. Deck: Monster Cards: #146 Chaos Pod #472 Saint Magician #472 Saint Magician #488 Millennium Neanderthal #583 Summoned Demon #583 Summoned Demon #679 Newt #679 Newt #679 Newt #758 Humanoid Slime #758 Humanoid Slime #758 Humanoid Slime 12x Random Normal Monsters Magic Cards: #20 Iron Cage of Nightmares #114 Tempest #345 Thunderbolt #359 Revival of the Dead #458 Slime Production Factory #458 Slime Production Factory #458 Slime Production Factory #696 Harpy's Feather Duster #727 Early Burial #727 Early Burial #803 Black Hole Trap Cards: #120 Pit Trap #468 The Holy Barrier: Mirror Force #708 Ring of Destruction #894 Magic Jammer #895 Magic Cylinders Rishid ------ How to unlock: Beat the Phantom Pyramid. Deck (43 cards): Monster Cards: #320 Cyber Pod #472 Saint Magician #679 Newt #679 Newt #679 Newt #973 Morphing Jar #973 Morphing Jar #1017 Mask of Darkness #1017 Mask of Darkness #1017 Mask of Darkness Magic Cards: #345 Thunderbolt #359 Revival of the Dead #727 Early Burial #727 Early Burial #803 Black Hole Trap Cards: #120 Pit Trap #120 Pit Trap #120 Pit Trap #166 Judgement of God #250 Griffin Wings #272 Tsunami #272 Tsunami #272 Tsunami #282 Negate Attack #282 Negate Attack #468 The Holy Barrier: Mirror Force #625 Tools of the Thief #625 Tools of the Thief #708 Ring of Destruction #708 Ring of Destruction #737 All-Purpose Claymore Mine #737 All-Purpose Claymore Mine #737 All-Purpose Claymore Mine #763 Lightning Rod #846 Holy Javelin #846 Holy Javelin #871 White Hole #894 Magic Jammer #894 Magic Jammer #895 Magic Cylinders #923 Magical Thorns #923 Magical Thorns #1000 Monster Box Light & Dark Masks ------------------ How to unlock: Beat the Phantom Pyramid. Deck (40 cards): Monster Cards: #146 Chaos Pod #169 Masked Gyura, the Cursed Shaman #169 Masked Gyura, the Cursed Shaman #173 Masked Beast Hellraiser #174 Masked Robot #174 Masked Robot #472 Saint Magician #472 Saint Magician #583 Summoned Demon #583 Summoned Demon #679 Newt #679 Newt #1017 Mask of Darkness #1017 Mask of Darkness 9x Random Normal Monsters Magic Cards: #114 Tempest #172 Hellraiser Ritual #213 Mask of Madness #345 Thunderbolt #359 Revival of the Dead #696 Harpy's Feather Duster #727 Early Burial #727 Early Burial #803 Black Hole Trap Cards: #120 Pit Trap #389 Mask of Weakness #389 Mask of Weakness #468 The Holy Barrier: Mirror Force #894 Magic Jammer #708 Ring of Destruction #708 Ring of Destruction #895 Magic Cylinders Pandora ------- How to unlock: Beat the Phantom Pyramid. Deck (40 cards): Monster Cards: #146 Chaos Pod #206 Cannon Soldier #206 Cannon Soldier #806 Black Magician #806 Black Magician #806 Black Magician 12x Random Normal Monsters Magic Cards: #114 Tempest #285 Steal #300 Change of Heart #345 Thunderbolt #359 Revival of the Dead #363 Sacrifice to the Dead #363 Sacrifice to the Dead #613 Angel's Charity #613 Angel's Charity #696 Harpy's Feather Duster #727 Early Burial #727 Early Burial #727 Early Burial #741 Sealing Swords of Light #803 Black Hole Trap Cards: #120 Pit Trap #282 Negate Attack #468 The Holy Barrier: Mirror Force #708 Ring of Destruction #708 Ring of Destruction #894 Magic Jammer #1062 Call of the Living Dead Malik Ishtar/Yami Malik ----------------------- How to unlock: Beat the Phantom Pyramid. Deck A (45 cards): Monster Cards: #146 Chaos Pod #320 Cyber Pod #472 Saint Magician #472 Saint Magician #472 Saint Magician #583 Summoned Demon #583 Summoned Demon #596 Demon Chef #596 Demon Chef #596 Demon Chef #679 Newt #679 Newt #679 Newt #754 Man-Eating Bug #754 Man-Eating Bug #754 Man-Eating Bug #808 Blood Vorse #808 Blood Vorse #808 Blood Vorse #869 White Magical Thief #869 White Magical Thief #973 Morphing Jar #973 Morphing Jar Magic Cards: #50 Twin Demon Tricksters #50 Twin Demon Tricksters #152 Revolution #285 Steal #300 Change of Heart #316 Cyclone #316 Cyclone #345 Thunderbolt #359 Revival of the Dead #604 Hand Destruction #727 Early Burial #727 Early Burial #803 Black Hole Trap Cards: #356 Retribution #356 Retribution #468 The Holy Barrier: Mirror Force #708 Ring of Destruction #894 Magic Jammer #894 Magic Jammer #895 Magic Cylinders #923 Magical Thorns #923 Magical Thorns Deck B (Pyramid - Yami Malik's deck; 48 cards): Monster Cards: #146 Chaos Pod #146 Chaos Pod #320 Cyber Pod #472 Saint Magician #472 Saint Magician #754 Man-Eating Bug #754 Man-Eating Bug #869 White Magical Thief #869 White Magical Thief #869 White Magical Thief #951 Muka-Muka #951 Muka-Muka #951 Muka-Muka #973 Morphing Jar #973 Morphing Jar #973 Morphing Jar #1017 Mask of Darkness #1017 Mask of Darkness Magic Cards: #50 Twin Demon Tricksters #50 Twin Demon Tricksters #285 Steal #300 Change of Heart #316 Cyclone #316 Cyclone #345 Thunderbolt #359 Revival of the Dead #604 Hand Destruction #604 Hand Destruction #604 Hand Destruction #696 Harpy's Feather Duster #712 Graveyard-Keeper's Familiar #712 Graveyard-Keeper's Familiar #712 Graveyard-Keeper's Familiar #803 Black Hole #952 Infinite Hand #952 Infinite Hand Trap Cards: #244 Gravity Bind #244 Gravity Bind #272 Tsunami #272 Tsunami #272 Tsunami #468 The Holy Barrier: Mirror Force #708 Ring of Destruction #708 Ring of Destruction #895 Magic Cylinders #1000 Monster Box #1000 Monster Box #1062 Call of the Living Dead Shadi ----- How to unlock: Beat the Phantom Pyramid. Deck (number of cards varies): Shadi does not have a deck of his own. He uses one of the above decks at random. --------------------------------------------------------------------- TOURNAMENTS & EVENTS Saturday Weekly Tournament (SWEET for short) -------------------------- This tournament takes place every Saturday in a set location and moves in a pattern. The first game of the tournament begins from the Saturday you begin the game in area 12. The games appear in each area of the city in this order: 12, 13, 14, 11, 1, 2, 3, 4, 5, 6, 7, 8, 9, and finally area 10. Each game in the tournament consists of one match against a random character. If you win, you will receive a special victory pack of cards. To find out what cards you can get from the Saturday Weekly Tournament, check out the list under the Other Packs section. Random Characters in this Tournament: Yugi Mutou/Yami Yugi Insector Haga Esper Roba Dino Ryuzaki Jounouchi Bakura Ryouta Kajiki Anzu Mai Mokuba Kaiba KC Tournament ------------- This tournament takes place every 24 weeks and always starts on a Friday. There are three games to this tournament and each game consists of a match. The first game is on Friday, the second on Saturday if you won the first, and the final game is on Sunday if you won the second game. After winning the first and second games, you will choose a booster pack like you normally would. After finishing the entire tournament, you will receive a special pack of cards. See the Other Packs section for what cards you can obtain here. You will find the location of this tournament in area 12 of the map (where you start the game). The tournament sometimes moves to an adjacent section of the map from where it was before. To avoid confusion, once the tournament starts in a certain location, it doesn't change through the end of the games. For all purposes, it should be at or around area 12 of the map. Random characters in this tournament: First game: Second game: Final: Challenger's Tournament ----------------------- This tournament takes place every 13 weeks and always starts on a Friday. There are three games to this tournament and each game consists of a match. The first game is on Friday, the second on Saturday if you won the first, and the final game is on Sunday if you won the second game. After winning the first and second games, you will choose a booster pack like you normally would. After finishing the entire tournament, you will receive a special pack of cards. See the Other Packs section for what cards you can obtain here. You will find the location of this tournament in area 9 of the map. The tournament sometimes moves to an adjacent section of the map from where it was before. To avoid confusion, once the tournament starts in a certain location, it doesn't change through the end of the games. For all purposes, it should be at or around area 9 of the map. Random characters in this tournament: First game: Second game: Final: Card Limit Tournament --------------------- This tournament only appears after completing the Phantom Pyramid event. This tournament consists of a series of ten games that will reap huge rewards upon completion of the whole thing. What are the rewards, you ask? Well, besides a mass of new cards and DP from all the finished games, you will also unlock the Card Limit Option in you Sub-Menu. This means you can turn off the restrictions on the restricted cards and have up to three of any playable card in the game in your deck and side deck! Each game is made up of only a single duel against an unseen opponent, but here's the challenge: you can't even participate in a game unless your deck fits certain requirements. Each game has its own deck requirements and you have to complete the games in a specified order. After completing a game, you will receive a special pack of cards and will unlock the next game in the tournament. Locations and deck requirements: Game 1: Located in area 1. The only monster cards allowed in your deck are Warrior type and Beast-Warrior type monsters. Game 2: Located in area 3. The only monster cards allowed in your deck are Magician type monsters. Game 3: Located in area 5. The only monster cards allowed in your deck are Dragon type monsters. Game 4: Located in area 7. The only monster cards allowed in your deck are Insect type monsters. Game 5: Located in area 9. The only monster cards allowed in your deck are those that have a power level of four or less. Game 6: Located in area 2. The only monster cards allowed in your deck are those that have an attack power of 1000 or less. Game 7: Located in area 4. The only monster cards allowed in your deck are those that have a defense power of 1000 or less. Game 8: Located in area 6. The only monster cards allowed in your deck are normal (non-effect) monsters. Game 9: Located in area 8. No magic cards are allowed in your deck. Game 10: Located in area 10. No magic cards or trap cards are allowed in your deck. Target Week ----------- Starting five weeks after you begin the game and reoccurring every five weeks after that is Target Week. At the end of Sunday, you will be interrupted by the announcer who will tell you that you must defeat two duelists at least once within one week's time. You will then be shown who you must seek out. Which two characters you will face is a random selection out of all the characters you have unlocked so far. Participating in the event is completely optional, but you will get 200 DP at the end of the event if you beat both duelists. When you have beaten both characters, you will notice a new pack in the booster pack menu after winning. This is the Ultimate Random Pack. Note that this is the only time you can get this pack until you complete another Target Week. The Ghouls at Large! -------------------- Some weeks into the game, you will start to randomly encounter strange people in black cloaks who will challenge you to a duel. They will show up and challenge you when you choose a non-duel event (talking to the citizens) or interrupt you when you are about to duel a character. You will then have no choice but to duel them. If you win, you get a special pack of cards (which is from the pack Rare Selection). If you lose, you will end up losing your rarest card from your bag. These people are Malik Ishtar's gang, the Ghouls (they are also referred to as the Rare Hunters). You will know you are about to duel them when you end up in an alley after challenging an opponent or when no text appears when the scene is scrolling down in a non-duel event. Here's a list of all the Ghouls you will end up facing: Rishid Light & Dark Masks Pantomime Pandora Rare Hunter Defeating all of the Ghouls at least once will get Malik's attention, who will then magically transport you to his lair (see the Phantom Pyramid event section for more details). Note that once these guys show up, they will randomly haunt you for the rest of the game. Also, if you lose a rare card to them, you will NOT get it back if you beat that Rare Hunter later. The card will be gone for good. --------------------------------------------------------------------- THE PHANTOM PYRAMID After you beat all of the Ghouls members and Rishid at least once, you are treated to a rather lengthy cut scene involving Sugoroku Mutou, Mokuba, and a possessed Anzu. You are then teleported to a new map screen of a pyramid. The pyramid is divided into five chambers with one duel in each. You can only go forward here--once you beat a chamber, you can never go back. Likewise, if you lose at all, you are kicked out of the pyramid. A day goes by for each chamber, and you can't get Magazine packs while in the pyramid. You also will not be able to select a booster pack upon winning a duel in the pyramid. Here's a lineup of what to expect: 1st chamber: Anzu (under Malik's control). She uses a different deck than normal. 2nd chamber: Ghoul member. No deck change. 3rd chamber: Ghoul member. No deck change. 4th chamber: Jounouchi (under Malik's control). Like Anzu, he uses a different deck, so watch out. 5th chamber: Yami Malik. After you beat him here, he'll use a different deck from then on. Completing the pyramid unlocks the Ghouls, Malik, Shadi and Rishid on the Map as normal opponents. You also have access to the Card Limit Tournament and the ten symbols in your Sub-Menu. If you are kicked out of the pyramid (i.e. you lost a duel in it), then you have to face the Ghouls again before you are allowed another shot at things. My best advise to you is this: don't lose! If you are about to lose, reset the game. You'll be right where you were just before the duel you would have lost. --------------------------------------------------------------------- 10 SYMBOLS After clearing the pyramid, you will undoubtedly notice something different about your sub-screen: the addition of a horizontal ten-symbol bar at the top. Each symbol represents a particular task or challenge for you to pass. Once you have completed a challenge, the corresponding symbol will light up. Here are the requirements of each symbol (counting from left to right): 1.) Beat all of the people on the characters list a total of ten times. Losses don't seem to matter. 2.) Open each and every booster pack at least once. 3.) Get a total of 50,000 Duel Points. After you light this square up, you don't need to worry about going below 50,000 as this stays lit up. 4.) Beat the Saturday Weekly Tournament at least once in all 14 areas. 5.) Complete the Challenger's Tournament. 6.) Complete the KC Tournament. 7.) Complete all of the following duels at least once: a.) Challenge Seto Kaiba while Mokuba is in the same area and end up facing Mokuba. b.) Challenge Mokuba while Seto Kaiba is in the same area and end up facing Seto. c.) Challenge Anzu while Mai is in the same area and end up facing Mai. d.) Challenge Mai while Anzu is in the same area and end up facing Anzu. e.) Challenge Malik while Bakura is in the same area and end up facing Bakura. f.) Challenge Bakura while Malik is in the same area and end up facing Malik. g.) Challenge Malik while Rishid is in the same area and end up facing Rishid. h.) Challenge Rishid while Malik is in the same area and end up facing Malik. i.) Challenge Jounouchi while Mai is in the same area and end up facing Mai. j.) Challenge Mai while Jounouchi is in the same area and end up facing Jounouchi. 8.) Have at least one of every card in the game (1-1111). 9.) Finish the Card Limit Tournament event and unlock the limit release option. 10.) Complete the Phantom Pyramid event. Now, what do you get after you light-up all ten symbols, you ask? The right to give yourself a good pat on the back! That's right, nothing happens! --------------------------------------------------------------------- BOOSTER PACKS Whenever you defeat an opponent, you have the chance of updating your collection with five extra cards from a booster pack (randomly selected cards from the set). Marked below are the various boosters that show up on the booster pack screen. I will list how each pack is unlocked as well as what is in each booster. For detailed information on each card, please consult the card list (next section). Also note that when you open a booster and see that the name of the card is flashing, it means that it is a rare card. Volume 1 -------- How to unlock: It's always available from the start. Cards in this set: Monster Cards: #31 Dark Knight Gaia #41 Angry Lord of the Sea #56 Hourglass of the Soul #89 Candle of Fate #141 Fire-Breathing Plant #266 Curtain of Black Magic #306 Eye Armor #315 Cyclops #343 Thunder Kid #354 Impostor of the Blue Flame #360 Hands of the Dead #418 Silver Fang #508 Killer Insect #509 Dark Gray #581 Demonic Mirror #584 Demonic Beaver #590 Demonic Foot #642 Tomozaurus #662 Drake #683 Sleeping Kid #723 Haniwa #725 Babylon #755 Starfish #769 Fire Devil #791 Hatchling Angel #793 Hatchling Dragon #804 Black Magician #928 Mammoth Skeleton #1014 Darkness Bringer #1052 La La Lioon Magic Cards: #419 Cracked Earth #615 Legendary Sword #746 Book of Secrets #756 Arc of Flame #803 Black Hole #853 Power of Poseidon #956 Purple Crystal #984 Animal Teeth #1087 Red Medicine Trap Cards: #120 Pit Trap Volume 2 -------- How to unlock: It's always available from the start. Cards in this set: Monster Cards: #4 Armail #38 Zombie Warrior #131 Curse of Dragon #142 Wizard of Chaos #181 Carbonara Warrior #219 Claw Killer #240 Spider Man #284 Beautiful Mermaid #447 Stone Armadillo #501 Solitude #513 Dark Napoleon #532 Taihorn #664 Doroba #689 Hard Armor #700 Harp Spirit #819 Blue-Eyes Silver Zombie #843 Holy Elf #868 Hologra #884 Magnet Warrior #1 #885 Magnet Warrior #2 #903 Terra Demon #905 Dragoness, the Wicked Knight #915 Maburas #926 Man Eater #950 Charismatic Thief #989 Hidden Warriors #992 Forest Zombie #1045 Rarabas #1101 Wild Raptor #1105 One-Eyed Shield Dragon Magic Cards: #192 Machine Refitting Factory #309 Goblin's Secret Cure #359 Revival of the Dead #525 Hot Blooded #739 Burned at the Stake #741 Sealing Swords of Light #882 Magical Germs #917 Remove Magic #1010 Energy of Darkness #1078 Insect Armor with Laser-Cannon Trap Cards: None Volume 3 -------- How to unlock: It's always available from the start. Cards in this set: Monster Cards: #2 Armored Starfish #21 Assassin #42 Blood Drinking Lizard #96 Eldeen #132 Reaper of the Cards #150 Cactus #161 Crab Spider #162 Scythe Killer #186 Rock Soldier #193 Machine Giant #214 Humanoid Dinosaur #222 Attack Panda #286 Iron Demon #330 Succubus Knight #339 Restless Dead #347 Sand Stone Golem #413 Thunder Beast #436 Sky Hunter #441 Skeleton Angel #452 Spike Seadragon #586 Death Stalker #670 Nile #684 Sleeping Lion #724 Hane-Hane #732 Barroks #754 Man-Eating Bug #776 Sealed Exodia's Left Leg #780 Binding Chains #809 Flower Wolf #820 Blue Ninja #847 Holy Doll #862 Fire Demon #878 Demon World Flytrap #881 Mac-Cannon #902 Satan, the Great Demon of Death #977 Metal Dragon #1004 Evil Ghost from Above #1065 Dragon Knight Gaia #1069 Ruis #1072 Rare Fish #1082 Lesser Dragon #1083 Red-Eyes Black Dragon Magic Cards: #231 Silver Bow #291 Jar of Greed #404 Seal Defense #609 Electric Whip #653 Dragon's Magical Orb #711 Scavenger Ghoul #786 Follow Wind #898 Full Moon Trap Cards: None Volume 4 -------- How to unlock: It's always available from the start. Cards in this set: Monster Cards: #3 Armored Lizard #25 Absoluter #78 Water Girl #104 Ancient Elf #105 Angel Ears #127 Cloaked Magician Tao #184 Rock Ogre #203 Caterpillar #204 Cat Fairy #253 Great Bill #259 Ogre of the Black Shadow #303 Ancient Spiked Reptile #366 Dokuritz Grim Reaper #368 Doma, the Angel of Silence and Death #422 Deep-Sea Dolphin #424 Cocoon of Evolution #426 God Fish #472 Saint Magician #543 Tongue Fish #561 Earth-Eating Dragon #583 Summoned Demon #593 Iron Scorpion #607 Electric Lizard #644 Dracodon #646 Drago-Human #659 Fortress-Guarding Dragon #663 Treant #697 Harpy Lady #699 Harpy Lady Triplets #707 Golem of Destruction #736 Hunter Spider #778 Sealed Exodia's Right Leg #792 Hatchling Moth #800 Practical #827 Flame Viper #883 Magnum Lily #920 Demon Hunter #935 Water Dancer #963 Mega Thunderball #994 Morinfen #1015 Zombie Assassin #1017 Mask of Darkness #1048 Wrath of Zeus #1057 Flying Fighter Hagros Magic Cards: #91 Eternal Drought #165 Breath of God #348 Acid Storm #485 Warrior Assassination #635 Bug Spray #927 10,000 Mirrors Trap Cards: None Volume 5 -------- How to unlock: It's always available from the start. Cards in this set: Monster Cards: #13 Evil Unknown Warrior #23 Acid Crawler #72 Elf's Winged Egg #158 Cutter Robot #174 Masked Robot #176 Crow Tengu #223 Killer Wasp #257 Gremlin #337 Empress of Judgement #410 Imposter Queen #429 Android #7 #430 Suga, God of Water #451 Snake Palm #510 Dark Shade #520 Dark Rabbit #524 Eye King #546 Dungeon Worm #577 Disc Machine #627 Toad Master #640 Giant Water Serpent #667 Mud Dweller #702 Bio Plant #729 Rose-Dwelling Demon #757 Maiden of Silence #760 Ice Warrior #762 Ice Kappa #782 Hyuga, God of Wind #801 Black Demon Dragon #831 Pale Beast #869 White Magical Thief #890 Magical Ghost #904 Master and Expert #919 Magician's Lamp #934 Mister Bomber #1041 Armored Rat #1043 Dark Armored Zombie #1044 Largemouth #1046 Larva Moth #1049 Sanga, God of Thunder #1071 Rude Kaiser #1076 Rainbow Flower #1080 Leogun #1081 Cutter Worm Magic Cards: #300 Change of Heart #363 Sacrifice to the Dead #540 Soul Release #1035 Eager Undertaker Trap Cards: #676 Fake Trap #763 Lightning Rod #1011 Cry from the Darkness Volume 6 -------- How to unlock: It's always available from the start. Cards in this set: Monster Cards: #34 Dark Dragon King #67 Imp #90 Air Eater #110 Guardian of the Royal Throne #160 Armored Crab #188 Blue-Winged Crown #195 Giga-Tech Wolf #205 Cat Girl #206 Cannon Soldier #211 Bull Demon #248 Critter #249 Griffore #255 Great Moth #261 Black Forest Witch #295 Ice Water #297 Roach Ball #299 Koke #310 Cyber Commander #313 Saiger #327 Millennium Dragon #336 Eagle of Judgement #351 Sea King Dragon #395 Shadow Ghoul #399 Shovel Crusher #434 Super Star #443 Squall #445 Star Boy #478 Zemia God #530 Dice Armadillo #570 Jar Demon #573 Giant Scorpion #619 Tenderness #687 Burgler #703 High Priestess #812 Prism Man #824 Flame Cerberus #828 Blade Fly #835 Baby Dragon #866 Bolt Escargot #910 Magical Dragon Knight Giltia #943 Apprentice Witch #946 Musician King #949 Milus Radiant #951 Muka-Muka #957 Guardian of Hell's Gate #1059 Little Chimera #1104 Hysteric Plant Magic Cards: #1028 Fusion Trap Cards: #166 Judgement of God #406 Horn of the Heavens #625 Tools of the Thief #894 Magic Jammer Volume 7 -------- How to unlock: It's always available from the start. Cards in this set: Monster Cards: #5 Heart of Iron #29 Alraune #39 Ammon's Knight #46 Twilight Zone Warrior #60 No-Faced Illusionist #88 Undine #116 Greedy Ghoul #157 Catapult Turtle #164 Ancient Wizard of Thunder #194 Machine Soldier #196 Giganto #217 Giant Eagle #225 Killing Machine #242 Crush Man #251 Kuribo #252 Crazy Fish #270 Gate Keeper #279 Centaur #344 Thunder Dragon #493 Twin-Headed Thunder Dragon #506 Dark Elf #507 Dark Chimera #571 Sword Queen #575 TM-1 Launcher Spider #620 Toon Alligator #626 East-Man #686 Evil Possessed Sword #693 Barbarian 1 #694 Barbarian 2 #719 Beautiful Lonely Girl #810 Bladed Pendulum Torture Machine #813 Prevent Rat #875 Murder Circus Zombie #906 Matango #942 Black Dragon Ruler of the Secluded Forest #944 Mino-Centaur #958 Labyrinth Tank #962 Mechazaurus #1013 Sagi the Dark Clown Master #1042 Dark-Armored Zanki #1063 Revolver Dragon #1075 Rainbow Fish #1085 The Red One #1089 Royal Guard Magic Cards: #140 Hellfire #283 Seal Attack #314 Micro-Infection #378 Paralyzing Potion #401 Sword of Insistence #930 Shield in the Right Hand, Sword in the Left Hand Trap Cards: #106 Goblin Bandit #468 The Holy Barrier: Mirror Force Dark Ceremony ------------- How to unlock: It's always available from the start. Cards in this set: Monster Cards: #144 Chaos Soldier #397 Javelin Beetle #433 Super War Lion #479 Zera #556 Chakura #598 Devil's Mirror #1036 Fortress Whale #1090 Law Guardian Magic Cards: #14 Ritual of the Devil's Mirror #145 Ritual of Chaos #398 Javelin Beetle Pact #480 Ritual of Zera #557 Chakura's Revival #1037 Whale's Oath #1047 War Lion's Ritual #1092 Prayer of the Law Guardian Trap Cards: None Legend of Blue-Eyes White Dragon -------------------------------- How to unlock: Obtain a Blue-Eyes White Dragon card (card #817 or #818). Cards in this set: Monster Cards: #12 Aqua Madol #30 Darkfire Dragon #31 Dark Knight Gaia #41 Angry Lord of the Sea #97 Elf Swordsman #141 Fire-Breathing Plant #199 Sun and the North Wind #228 Smoke King #315 Cyclops #354 Impostor of the Blue Flame #357 Hell Coffin #400 13th Buried #418 Silver Fang #421 King of the Dark World #446 Fireball #459 Sleepy #509 Dark Gray #521 Turtle Tiger #565 Two-Mouthed Dark Ruler #616 Legendary Swordsman Masaki #662 Drake #683 Sleeping Kid #791 Hatchling Angel #793 Hatchling Dragon #795 Fusionist #804 Black Magician #817 Blue-Eyes White Dragon #825 Flame Ghost #833 Basic Insect #857 Kira, the Knight of Fire #859 Flame Swordsman #863 Fire Controller #889 Magman #928 Mammoth Skeleton #948 Mirage #996 Monster Egg #1068 Phantom King of Nature #1070 Root Water #1098 Wight Magic Cards: #86 Sea #287 Wasteland #345 Thunderbolt #419 Cracked Earth #491 Meadow #615 Legendary Sword #746 Book of Secrets #756 Arc of Flame #770 Fireball #803 Black Hole #853 Power of Poseidon #956 Purple Crystal #984 Animal Teeth #991 Forest #1005 Mountains #1009 Dark #1027 Fusion #1087 Red Medicine #1102 Remove Trap Trap Cards: #120 Pit Trap #650 Dragon-Sealing Jar #716 Pincer Attack Phantom God ----------- How to unlock: Obtain the Sealed Exodia card (card #775). Cards in this set: Monster Cards: #2 Armored Starfish #4 Armail #42 Blood Drinking Lizard #131 Curse of Dragon #132 Reaper of the Cards #181 Carbonara Warrior #186 Rock Soldier #222 Attack Panda #240 Spider Man #284 Beautiful Mermaid #286 Iron Demon #330 Succubus Knight #347 Sand Stone Golem #413 Thunder Beast #436 Sky Hunter #452 Spike Seadragon #513 Dark Napoleon #532 Taihorn #670 Nile #689 Hard Armor #700 Harp Spirit #724 Hane-Hane #754 Man-Eating Bug #775 Sealed Exodia #776 Sealed Exodia's Left Leg #777 Sealed Exodia's Left Arm #778 Sealed Exodia's Right Leg #779 Sealed Exodia's Right Arm #809 Flower Wolf #820 Blue Ninja #843 Holy Elf #862 Fire Demon #878 Demon World Flytrap #884 Magnet Warrior #1 #885 Magnet Warrior #2 #902 Satan, the Great Demon of Death #903 Terra Demon #905 Dragoness, the Wicked Knight #926 Man Eater #977 Metal Dragon #1045 Rarabas #1065 Dragon Knight Gaia #1069 Ruis #1082 Lesser Dragon #1083 Red-Eyes Black Dragon #1101 Wild Raptor #1105 One-Eyed Shield Dragon Magic Cards: #192 Machine Refitting Factory #231 Silver Bow #291 Jar of Greed #309 Goblin's Secret Cure #359 Revival of the Dead #404 Seal Defense #525 Hot Blooded #609 Electric Whip #653 Dragon's Magical Orb #711 Scavenger Ghoul #739 Burned at the Stake #741 Sealing Swords of Light #786 Follow Wind #882 Magical Germs #898 Full Moon #917 Remove Magic #1010 Energy of Darkness #1078 Insect Armor with Laser-Cannon Trap Cards: None Revival of the Black Demon Dragon --------------------------------- How to unlock: Obtain a Red-Eyes Black Dragon card (#1083). (Thanks to MasterPete for the correction. I had incorrectly stated that the Black Demon Dragon was the requirement to unlock this pack.) Cards in this set: Monster Cards: #3 Armored Lizard #104 Ancient Elf #105 Angel Ears #174 Masked Robot #184 Rock Ogre #223 Killer Wasp #257 Gremlin #303 Ancient Spiked Reptile #337 Empress of Judgement #368 Doma, the Angel of Silence and Death #410 Imposter Queen #422 Deep-Sea Dolphin #424 Cocoon of Evolution #426 God Fish #429 Android #7 #430 Suga, God of Water #472 Saint Magician #524 Eye King #543 Tongue Fish #561 Earth-Eating Dragon #577 Disk Magician #583 Summoned Demon #593 Iron Scorpion #607 Electric Lizard #640 Giant Water Serpent #659 Fortress-Guarding Dragon #663 Treant #697 Harpy Lady #699 Harpy Lady Triplets #707 Golem of Destruction #736 Hunter Spider #757 Maiden of Silence #762 Ice Kappa #782 Hyuga, God of Wind #792 Hatchling Moth #801 Black Demon Dragon #831 Pale Beast #869 White Magical Thief #919 Magician's Lamp #920 Demon Hunter #934 Mister Bomber #935 Water Dancer #963 Mega Thunderball #994 Morinfen #1017 Mask of Darkness #1043 Dark Armored Zombie #1044 Largemouth #1046 Larva Moth #1048 Wrath of Zeus #1049 Sanga, God of Thunder #1057 Flying Fighter Hagros #1076 Rainbow Flower #1080 Leogun #1081 Cutter Worm Magic Cards: #300 Change of Heart #363 Sacrifice to the Dead #540 Soul Release #927 10,000 Mirrors #1035 Eager Undertaker Trap Cards: #676 Fake Trap Metal Raiders ------------- How to unlock: Obtain a Revolver Dragon card (card #1063). Cards in this set: Monster Cards: #6 Small Swordsman of Aile #17 Demon Brain #34 Dark Dragon King #60 No-Faced Illusionist #110 Guardian of the Royal Throne #130 Powered Gargoyle #133 Ganetia Elephantes #157 Catapult Turtle #164 Ancient Wizard of Thunder #188 Blue-Winged Crown #195 Giga-Tech Wolf #206 Cannon Soldier #211 Bull Demon #241 Sea Moon Jellyfish #248 Critter #251 Kuribo #255 Great Moth #261 Black Forest Witch #277 Gazelle, King of Mythical Beasts #279 Centaur #294 Pumpking, the King of Ghosts #299 Koke #327 Millennium Dragon #336 Eagle of Judgement #344 Thunder Dragon #412 Landmine Spider #434 Super Star #437 Skull Bishop #445 Star Boy #493 Twin-Headed Thunder Dragon #500 Insect Soldier #506 Dark Elf #570 Jar Demon #571 Sword Queen #575 TM-1 Launcher Spider #596 Demon Chef #603 Devil-in-a-Box #631 Time Wizard #658 Dream Clown #693 Barbarian 1 #694 Barbarian 2 #703 High Priestess #719 Beautiful Lonely Girl #813 Prevent Rat #824 Flame Cerberus #828 Blade Fly #835 Baby Dragon #874 Murder Circus #906 Matango #908 Magic Sky Elder #910 Magical Dragon Knight Giltia #943 Apprentice Witch #944 Mino-Centaur #946 Musician King #949 Milus Radiant #951 Muka-Muka #957 Guardian of Hell's Gate #958 Labyrinth Tank #962 Mechazaurus #1003 Hermit Crab #1012 Castle of Darkness #1013 Sagi the Dark Clown Master #1020 King of the Dark Realm #1059 Little Chimera #1063 Revolver Dragon #1075 Rainbow Fish Magic Cards: #51 Trade Blows #114 Tempest #140 Hellfire #283 Seal Attack #314 Micro-Infection #378 Paralyzing Potion #401 Sword of Insistence #417 Magnetic Ring #628 Doping #930 Shield in the Right Hand, Sword in the Left Hand Trap Cards: #106 Goblin Bandit #166 Judgement of God #250 Griffin Wings #406 Horn of the Heavens #468 The Holy Barrier: Mirror Force #625 Tools of the Thief #894 Magic Jammer Magic Ruler ----------- How to unlock: Keep your Duel Points at or above 5000. Cards in this set: Monster Cards: #18 Demon Scout #28 Amoeba #58 Evee #69 Whiptail Gargoyle #75 Weather Report #101 Electric Snake #111 Invader of the Royal Throne #112 Royal Guard #233 Queen Bird #236 Peacock #246 Guri-Guru #331 Sacrifice #460 Slot Machine AM-7 #767 Flame Kraken #772 Valkyrie #788 Deep Forest Elder #841 Penguin Knight #864 Fire-Eating Turtle #913 Maha Vailo #938 Merman of the High Tide #965 Mechanical Snail #978 Metal Fish #1034 Mermaid Archer #1056 Liquid Beast #1086 Red Dragon Magic Cards: #15 Demon Kiss #50 Twin Demon Tricksters #84 Tailor of Whims #113 Confiscation #237 Agonizing Choice #281 Forceful Guardian #285 Steal #316 Cyclone #319 Apocalypse #381 Evil Ritual #461 Song of Sanctuary #539 Reliable Guardian #564 Toll #582 Demon's Axe #636 Charge!! #673 Wealthy Goblin #712 Graveyard-Keeper's Familiar #730 Hurricane #743 Horn of Light #802 Black Pendant #922 Magical Chains #1016 Approaching Darkness Trap Cards: #612 Angel's Mirror #633 Poison Fangs #1093 Hexagram Curse Pharaoh's Servant ----------------- How to unlock: Keep your Duel Points at or above 8000. Cards in this set: Monster Cards: #80 Wall Shadow #118 Octopus Warrior #178 Karate Man #218 Giant Rat #221 Killer Tomato #245 Crab Turtle #247 Mother Grizzly #305 Word Spirit #318 Psychic Kappa #320 Cyber Pod #383 Giant Virus #385 Shining Angel #449 Stone Giant #454 Flying Squirrel #481 Ceremonial Bell #486 Senju God #498 Sonic Bird #511 Dark Zebra #517 Dark Familiar #533 Time Bomb #534 Diamond Dragon #548 Dancing Soldier #563 Twin Tails #621 Toon Summoned Demon #622 Toon Dragon's Egg #623 Toon Mermaid Archer #647 Dragon's Egg #654 Dragonfly #735 Hungry Burger #742 Banisher of the Light #761 Swift Assassin #816 Blue-Eyes Toon Dragon #842 Boar Soldier #959 Labyrinth Wall #1031 UFO Turtle Magic Cards:
#53 Horn of the Unicorn #79 Water World #122 Dance of Summoning #134 Gaia Power #168 Oath of the Crab Turtle #216 Giant Growth #387 Shining Spark #407 Cleansing #512 Dark Zone #585 Desert Winds #624 Toon World #692 Volcanic Eruption #738 Hamburger Recipe #832 Messenger of Peace #960 Shifting Labyrinth Trap Cards: #681 Mousetrap #685 House of Adhesive Tape Curse of Anubis --------------- How to unlock: Keep your Duel Points at or above 8000. Cards in this set: Monster Cards: #146 Chaos Pod #197 Parasite Paracide #428 Android Psycho Shocker #464 Soul Parasite #594 Iron Golem #690 Bird Man #691 Burning Soldier #717 Buster Blader #751 Big-Bang Dragon #798 Flying Mantis #823 Flame Killer #858 Flame Champion #933 Mister Volcano #940 Three-Headed Geedo #967 Cyber Falcon Magic Cards: #22 Shallow Grave #229 Prohibition #275 Inspection #476 Seven Card #727 Early Burial #851 Apostle of Annihilation #907 Apostle of Genocide Trap Cards: #52 Dynasty Rule #109 Imperial Decree #117 Riot #177 Glass Armor #212 Forced Withdrawal #230 Metal Detector #232 Silver Mirror Wall #332 Sand Tornado #427 Eye of Truth #465 Respect Play #466 Holy Light #473 World Suppression #502 Solomon's Book of Laws #550 Chain Destruction #553 Shifting Earth #574 DNA Surgery #578 Ceasefire Treaty #630 Seal of Time #637 Fierce Wind #704 Grave Robber #713 Angelic Nurse #744 Hand Sealing Sword of Light #764 Profit Share #844 Holy Elf's Blessing #846 Holy Javelin #852 Reserve Troops #891 Magic Silk Hats #918 Magic Rune Tablet #986 Savage Blizzard #1062 Call of the Living Dead Thousand-Eyes Bible ------------------- How to unlock: Keep your Duel Points at or above 10,000. Cards in this set: Monster Cards: #7 Cursed Red Shoes #35 Dark Hypnotist Lucifer #124 Goblin's Tank, T-34 #126 Gathering of Demonic Souls #137 Pirate Ship: Skullblood #147 Soldier of Science #159 Gatling Buggy #226 Guillotine Beetle #307 Goblin Strike Team #326 Thousand-Eyes Sacrifice #367 Reaper's Boomerang #375 Deadly Four-Star Ladybug #380 Island Turtle #423 Deep Sea Warrior #453 Spike-Head #474 One-Eyed White Tiger #483 Evil God of a Thousand Eyes #484 Burrowing Bug #496 Sword Hunter #515 Dark Bat #559 Vic Viper Fighter Jet #569 Archangel #589 Death Hamster #592 Iron Knight Gearfreed #617 Legendary Fisherman #714 Bomb Bug #728 Falcon Knight #773 Vampire Baby #909 Giga Cyber #985 Angry Saber-Horned Rhino Magic Cards: #376 Ground Collapse #528 Flash Freeze #787 Hatching #954 Insect Barrier #970 Graceful Rain #979 Meteor Crush #988 Burning Land #997 Monster Recall #1064 Safety Release #1097 Wormhole Trap Cards: #167 Blessing of the Gods #207 Gamble #244 Gravity Bind #308 Goblin Petty Official #379 Monster Replacement #414 Demon's Beckoning #482 Mechanical Magic Crusher #715 Close Combat #896 Magic Drain #939 Death Companion #971 Hell's Ant Trap #1033 Alluring Shadow Spell of Mask ------------- How to unlock: Complete the KC tournament, the Challenger's Tournament, and one Saturday Weekly Tournament. Cards in this set: Monster Cards: #26 Amazon Archer #153 Gadget Soldier #169 Masked Gyura, the Cursed Shaman #173 Masked Beast Hellraiser #258 Guardian of the Flame #377 Merciful Nun #384 Shining Abyss #411 Mantis Queen #463 Saint Joan of Arc #499 Elemental of the Soothing Breeze #538 Mary, the Fallen Angel #549 Dancing Fairies #701 Bio Angel #734 Beastly Merman #745 Pixie Guardian #747 Hysteric Angel #750 Big-Bang Girl #758 Humanoid Slime #759 Humanoid Drake #768 Fire Sorcerer #797 Flying Fish #814 Princess of Mermaids #817 Blue-Eyes White Dragon #856 Lady Flame Assassin #929 Knightess of Betrayal #972 Dark Goddess Nuvia #983 The Four-Faced Creature of Mercid #1053 Landstar Swordsman #1061 Revival Slime #1088 Female Panther Warrior #1096 Worm Drake Magic Cards: #54 Lightning Sword #95 Machine of Choosing #172 Hellraiser Ritual #213 Mask of Madness #280 Scroll of Illusion #361 Rebirth of the Dead #362 Funeral Offering to the Dead #403 Mask of Cursed Souls #458 Slime Production Factory #462 Reward of Rebirth #544 Power of Teamwork #911 Power of Magicians #924 Magic Draining Mask #952 Infinite Hand Trap Cards: #43 Sacrifice-Sealing Mask #272 Tsunami #290 Vase of Greed #389 Mask of Weakness #580 Defending Slime #660 Tornado Wall #1000 Monster Box Labyrinth of Nightmare ---------------------- How to unlock: Defeat the following characters at least ten times: Yami Yugi, Anzu, Jounouchi, Bakura, Seto Kaiba, Isis, Dino Ryuzaki, Insector Haga, Sugoroku, Mai, Esper Roba, and Ryouta Kajiki. Cards in this set: Monster Cards: #1 Earthbound Spirit #48 Final Alien Soldier #63 Earth Elemental Titan #135 Possessed Painting #155 Wind Elemental Garuda #163 Electric Eel #239 Headless Knight Dullahan #274 Spirit of Illusion #278 Illusionary Fusionist #405 Gilazarus the Quick #409 Necromancer Jogen #416 Ghost Duke #457 Syphilis Lady #514 Dark Necrophobia #516 Dark Hero Zombire #542 Bazu, the Devourer of Souls #661 Tornado Bird #794 Material Supplier #804 Black Magician #826 Flame Dancer #845 Holy Shining Soul #850 Bone Seahorse #861 Fire Elemental Efreet #921 Magic-Absorbing Sphere #936 Water Elemental Aqualia #955 Nightmare Demon #1074 Exorcist Kaiku Magic Cards: #33 Dark Hall #92 Black Plague Dust #123 Decoy Doll #128 Forest of Hesitation #198 Miraculous Findings #317 Cyclone Laser #371 Message of Death: E #372 Message of Death: H #373 Message of Death: A #374 Message of Death: T #645 Dragon Force #796 Fusion Gate #865 Poltergeist #1029 Diffuse #1073 Exile of Souls Trap Cards: #68 Ouija Board #108 Royal Command #138 Counter-Punch #402 Protective Spirit Charm #415 Nest of Ghosts #554 Power Boost #562 Dark Spirit of Silence #705 Wrath of the Soul #718 The Emporor's New Clothes #785 Force-Field #953 Indescriminate Destruction Premium Pack 3 -------------- How to unlock: Beat the Saturday Weekly Tournament Match once. Cards in this set: Monster Cards: #94 Evil Knight Dragon #269 Gate Guardian #488 Millennium Neanderthal #643 Tri-Horned Dragon #766 Fire-Winged Pegasus #815 Blue-Eyes Ultimate Dragon #892 Magician of Black Chaos #980 Meteor Dragon #981 Meteor Black Dragon Magic Cards: #143 Ritual of Black Chaos Magician Trap Cards: None Premium Pack 4 -------------- How to unlock: Beat the Saturday Weekly Tournament at least ten times. Cards in this set: Monster Cards: #806 Black Magician #807 Black Magician Girl Magic Cards: #265 Black Magician's Curtain #329 1000 Knives #370 Magic Box of Death Trap Cards: #895 Magic Cylinders Premium Pack 5 -------------- How to unlock: As long as the following packs are unlocked, you will have access to this booster: Legend of Blue-Eyes White Dragon, Phantom God, Revival of the Black Demon Dragon, Metal Raiders, Magic Ruler, Pharaoh's Servant, Curse of Anubis, Thousand-Eyes Bible, Spell of Mask, Premium Pack 3, Premium Pack 4, and Labyrinth of Nightmare. If any boosters go away due to loss of Duel Points, this pack will go away too. Cards in this set: Monster Cards: #490 Millennium Shield #1083 Red-Eyes Black Dragon #1084 Red-Eyes Black Metal Dragon Magic Cards: #696 Harpy's Feather Duster Trap Cards: #235 Chained Boomerang #369 Deck Destruction Virus #737 All-Purpose Claymore Mine #975 Magical Metal Reflex Armor #1067 Acid Pit-Trap Booster Chronicle ----------------- How to unlock: Win three times in a row. If you lose a duel, this booster vanishes until you get three straight victories again. Cards in this set: Monster Cards: #24 Axe Raider #40 Statue from Easter Island #47 Spring Fairy #61 Illusionary Ram #71 Wing Eagle #81 Sacred #100 Elekids #119 Oscillo Hero #121 Maiden of Sound #136 Kaiser Dragon #179 Garoozis #191 Machine King #209 Giant Blood-Sucking Flea #215 Fish Warrior #267 Pincer Bug Hercules #268 Pincer Bug Alpha #288 Crimson Sunbird #289 Queen of the Autumn Leaves #296 Cockroach Knight #342 Beautiful Executioner #352 Super Sea Snake #355 Scavenger Dragon #382 Wicked Worm Beast #393 Hand of Judgement #425 Goddess of the Truthful Eye #432 Hagros the Water Fighter #435 Sky Dragon #471 Saint Bird #475 General of a Perfect Defense #487 Battlefield Executioner #494 Soul Hunter #523 Turtle Bird #526 Tiger Axe #535 Takuhi #551 Gemini Elf #566 Maiden of the Moon #591 Corroding Shark #602 Devil Franken #639 Doppleganger #648 Dragon Slayer #651 Dragon Zombie #674 Needle Star #675 Needle Worm #677 Two-Headed King Rex #680 King of the Swamp Beasts #706 Vasago, the God of Destruction #722 Robot Sentry #733 Parrot Dragon #740 Bean Soldier #799 Bracheosaurus #829 Shining Angel of Friendship #837 Hercules Beetle #840 Penguin Soldier #872 Hawk Bishop #879 Demonic Machine Soldier from Hell #937 Water Magician #966 Machine Hunter #973 Morphing Jar #993 Udan, the Warrior of the Forest #995 Monster Eye #1026 Hourglass of Courage #1054 Demon of the Lamp #1060 Leviathan #1099 Wyvern Magic Cards: #19 Demonic Exorcism #99 Elf's Light #152 Revolution #390 Fire Spear #610 Angel's Blood #613 Angel's Charity #638 Wind Fan #709 Spiked Shell #821 Blue Medicine #899 Witch Hunt #1021 Dark-Piercing Light #1030 Fusion Sage #1050 Bolt of Lightning Trap Cards: #107 Imperial Dictation #710 Scream of the Dead #871 White Hole #923 Magical Thorns Konami Selection ---------------- How to unlock: This booster first appears on the Sunday of the fifth week after starting the game and then appears once every Sunday every four weeks. Cards in this set: Monster Cards: #66 Insect Queen #182 Garuma Sword #208 Perfectly Evolved Ultimate Great Moth #220 Sinister Serpent #298 Black Magician Sage #322 Cyborg Wyvern #323 Cyber Scout #334 Electro-Mag Bug #358 Magnet Warrior Valkyrion #599 Devil Zoa #606 Dunames Valkyrie #652 Dragon-Riding Wyvern Warrior #679 Newt #695 Harpy's Pet Dragon #749 Big Shield Guarder #808 Blood Vorse #848 Holy Knight Dragon #886 Magnet Warrior Alpha #887 Magnet Warrior Gamma #888 Magnet Warrior Beta #976 Metal Devil Zoa #1038 Oberon, the King of the Fairies #1058 Persistent Reaper #1084 Red-Eyes Black Metal Dragon #1109 Giant God Soldier Obelisk #1110 Sky Dragon God of Osiris #1111 Winged Dragon God of Ra Magic Cards: #93 Exchange #148 Insect Armor with Plasma Cannon #183 Oath of the Garuma Sword #210 Ancient's Seal #321 Cyber Bondage #325 Hypnotism #340 Salamandra #386 Bright Castle #477 Blessing of Sebek #611 Angel's Dice #696 Harpy's Feather Duster #784 Force #1066 Dragon-Slayer's Sword Trap Cards: #11 Aqua Chorus #16 Demon's Dice #49 Itaqua's Tempest #235 Chained Boomerang #282 Negate Attack #369 Deck Destruction Virus #608 Tengu Fan #708 Ring of Destruction #737 All-Purpose Claymore Land Mine #893 Magic Arm Shield #914 Magic-Slowing Incense #975 Magical Metal Reflex Armor #1067 Acid Pit-Trap Trap Selection -------------- How to unlock: Once you have over 500 cards total, this booster becomes available. Cards in this set: This is a random selection of all the trap cards in the game. Magic Selection --------------- How to unlock: Once you have over 1000 cards total, this booster becomes available. Cards in this set: This is a random selection of all the magic cards in the game. Rare Selection -------------- How to unlock: Collect at least 70% of the total cards in the game (about 777-778 individual cards out of 1111 total). Cards in this set: Monster Cards: #66 Insect Queen #144 Chaos Soldier #157 Catapult Turtle #173 Masked Beast Hellraiser #186 Rock Soldier #208 Perfectly Evolved Ultimate Great Moth #326 Thousand-Eyes Sacrifice #364 Panther Warrior #365 Swift Knight Gaia #428 Android Psycho Shocker #430 Suga, God of Water #475 General of a Perfect Defense #534 Diamond Dragon #606 Dunames Valkyrie #617 Legendary Fisherman #631 Time Wizard #699 Harpy Lady Triplets #717 Buster Blader #775 Sealed Exodia #782 Hyuga, God of Wind #801 Black Demon Dragon #807 Black Magician Girl #815 Blue-Eyes Ultimate Dragon #818 Blue-Eyes White Dragon #873 Elf Sword Champion #892 Magician of Black Chaos #976 Metal Devil Zoa #982 Snake-Haired Gorgon Medusa #1036 Fortress Whale #1049 Sanga, God of Thunder #1063 Revolver Dragon #1083 Red-Eyes Black Dragon #1084 Red-Eyes Black Metal Dragon #1100 Wyvern Warrior #1101 Wild Raptor #1109 Giant God Soldier Obelisk #1110 Sky Dragon God of Osiris #1111 Winged Dragon God of Ra Magic Cards: #582 Demon's Axe #611 Angel's Dice Trap Cards: #16 Demon's Dice #68 Ouija Board #272 Tsunami #369 Deck Destruction Virus #625 Tools of the Thief #895 Magic Cylinders Ultimate Random Pack -------------------- How to unlock: This pack is only available during the Target Week event. You must defeat the two selected opponents before Target Week ends to get this. Once you have chosen this booster, it can't be chosen again until the next Target Week. Once you've beaten both target characters, you will only have one chance to select this pack until the next Target Week. Cards in this set: This is a random selection of ALL the cards in the game. You can also find cards here that you won't find anywhere else in the game. If the screen glitches up, don't worry about it because it means you have found one of cards 1106-1108. The screen will return to normal once you exit back to the map. Other Booster Packs: These packs are not available in the normal booster pack screen. To earn these, you must complete certain tasks. Once you get the pack, you cannot get it again until you complete the objective over again. With the exception of the magazines, these packs do not have a wrapper/container image. Instead, you go straight to the screen where you see what five cards you get. I'll be using the English names for the card names I don't recognize. I also need to play around and find what cards are where. Magazines -------- How to find: You'll get this every Monday, no matter what (except while in the Phantom Pyramid). You can also find this in some areas when you select non-duel events (secret magazines, but same cards). There are two magazines (each has their own set). The one you get is random, and there is no way to tell which one you get until you see the cards. For this reason, I will list both sets as one large set. Cards in this set: Monster Cards: #36 Nightmare Demon #45 Twilight Zone Invader #55 Living Vase #57 Soul Sucker #64 Minomushi Warrior #65 Alinsection #70 Wilmee #74 Weather Control #83 Wood Clown #103 Angelwitch #115 Wolf #129 Gargoyle #139 Slimey Frog #151 Melee Warrior #154 Spirit of the Winds #156 Djinn, the Wind Watcher #180 Garvas #185 Boulder Tortoise #189 Barrel Rock #190 Key Mace #200 Mushroom Man #202 Goddess of the Opposites #227 Great Mammoth of Goldfine #238 Beaked Snake #243 Grappler #254 Great White #260 Man-Eating Black Shark #262 Gator-Man #263 Twin Long Rods #293 Phantom Ghost #312 Korogashi #333 Phantom Dewan #338 Lisark #341 Zarigun #346 Mystical Sand #388 Fire Wings #391 Juggler #394 Judge Man #396 Shadow Warrior #420 Abyss Flower #442 Skelgon #444 Vermillion Sparrow #448 Stone Ghost #455 Droll Bird #467 Holy Capture Chain #489 Millennium Golem #495 Sword Arm of Dragon #503 Mech Mole Zombie #518 Dark Plant #519 Hell's Prisoner #522 Turtle Raccoon #529 Ancient Jar #531 Big Cannon #537 Battle King Orion #579 Dig Beak #588 Skullbird #595 Devil Kraken #600 Devil Snail #601 Devil Dragon #605 Inviting Hand of the Grave #614 Job-Change Mirror #618 Tentacle Plant #632 Time Demon of Necromancy #634 Temple of Skulls #649 Dragon Statue #656 Trap Master #657 Priestess #665 Doron #666 The Melting Red Shadow #668 Nightmare Scorpion #671 Mysterious Puppeteer #672 Mysterious Hand #682 Neck Hunter #698 Harpy Lady SB #721 Happy Lover #726 Baffomet #731 Hurricail #748 Big Insect #752 Man-Eating Plant #765 Fire Eye #771 Synchar #781 Boo Koo #806 Black Magician #818 Blue-Eyes White Dragon #822 Brave Scizzar #834 Little Dino #836 Behegon #838 Gate Deeg #839 Shadow Spectre #849 Lucky Trinket #855 Bone Mouse #867 Bolt Penguin #870 White Dolphin #876 Mountain Warrior #877 Fungi of the Musk #897 Genie's Magical Lamp #901 Majinn Gunn #941 Midnight Demon #945 Minotaur #961 Megazowler #968 Chameleon #974 Metal Guardian #982 Snake-Haired Gorgon Medusa #990 Illusion Mime #999 Monster Turtle #1001 Mon Laravas #1006 Yamatano Dragon Scroll #1008 Spirit of the Mountain #1022 Darkness Controlling Shadow #1040 Yormungarde #1051 La Moon #1077 Rainbow Marine Mermaid #1079 Leo Wizard Magic Cards: #440 Scape Goat #560 Dianne Keto, Goddess of Healing #880 Demon Rain #987 Mooyan Curry #1019 Dark Sword Trap Cards: #469 Mirror of the Spirits #1018 Dark Sealing Curse KC Tournament ------------- How to find: Complete all three games of this event. Cards in this set: Monster Cards: #46 Twilight Zone Warrior #59 Skull Eater #85 Amazon of the Seas #187 Rock Spirit #206 Cannon Soldier #224 Gruesome Goo #248 Critter #251 Kuribo #256 Crescent Dragon #261 Black Forest Witch #276 Stern Old Magician #307 Goblin Strike Team #320 Cyber Pod #392 Demon Sword Baron #428 Android Psycho Shocker #470 Ill Witch #472 Saint Magician #545 Angel's Egg #587 Sorceror of Death #669 Night Lizard #753 Man-Eating Treasure Chest #783 Fairy Dragon #808 Blood Vorse #900 Machine Attacker #925 Marine Beast #947 Angelic Muse #1095 Devil Mace Magic Cards: #114 Tempest #285 Steal #291 Jar of Greed #300 Change of Heart #302 Ancient Spyglass #316 Cyclone #345 Thunderbolt #359 Revival of the Dead #440 Scape Goat #613 Angel's Charity #696 Harpy's Feather Duster #727 Early Burial #741 Sealing Swords of Light #803 Black Hole #907 Messiah of Genocide #932 The Inexperienced Spy Trap Cards: #109 Imperial Decree #356 Retribution #468 The Holy Barrier: Mirror Force #708 Ring of Destruction #737 All-Purpose Claymore Mine #895 Magic Cylinders #1062 Call of the Living Dead Saturday Weekly Tournament -------------------------- How to find: Beat your opponent during the Saturday Weekly Tournament to get this pack as a prize. Cards in this set: Monster Cards: #9 Aqua Snake #10 Aqua Dragon #37 Gilfar Demon #44 Swordsman from a Foriegn Land #73 Wetha #76 War Golem #77 Water Element #82 Beautiful Beast Trainer #87 Guardian of the Sea #125 Swordswoman Kanan #175 Mecha Spider #201 Goddess of Whims #292 Gorgon Egg #304 Ancient Sorcerer #311 Golgoil #324 Mech Bass #335 Ancient Tree #349 30,000 Year-Old White Turtle #353 Tatsunootoshigo #431 Emporer of the Land and Water #438 Skeleton Rider #450 Stone Dragon #504 Dark Artist #536 Takriminos #541 One Who Hunts Souls #547 Dancing Fairy #552 Change Slime #567 Moon Envoy #568 Elzaim, the Goddess of the Moon #572 Sailor #597 Devil Serpent #688 Devil Clown #720 Bat #774 Vishwar Randi #789 Kappa Avenger #790 Swordstalker #830 Blocker #912 Evil Ersatz-Headed Dragon #931 Embryonic Beast #969 Megirus Light #1002 Palmtree #1055 La Djinn, the Genie of the Lamp #1094 Rocket Warrior Magic Cards: #20 Iron Cage of Nightmares #149 Invigoration #439 Skeleton Rider's Revival #558 Nightly Fire #604 Hand Destruction Trap Cards: #102 Reinforcements #408 Castle Walls Challenger's Tournament ----------------------- How to find: Complete all three games of this event. Cards in this set: Monster Cards: #8 Rhaimundos of the Red Sword #75 Weather Report #153 Gadget Soldier #170 Masked Jester #171 Masked Beast Death Guardius #234 Killer Stuffed Animal #239 Headless Knight Dullahan #273 Wall of Illusions #301 Cosmo Queen #342 Beautiful Executioner #350 Sea Kamen #416 Ghost Duke #497 Zone Eater #547 Dancing Fairy #551 Gemini Elf #592 Iron Knight Gearfreed #641 Flying Penguin #675 Needle Worm #678 Three-Legged Zombies #798 Flying Mantis #808 Blood Vorse #840 Penguin Soldier #854 Pot the Trick #916 Neo Magical Swordsman #959 Labyrinth Wall #964 Megasonic Eye #972 Dark Goddess Nuvia #998 Monster Tamer #1007 Yamadron #1023 Yaranzo #1032 Winged Phantom Chimera #1039 Fairy's Gift #1053 Landstar Swordsman Magic Cards: #54 Lightning Sword #264 Soul Exchange #316 Cyclone #321 Cyber Bondage #363 Sacrifice to the Dead #476 Seven Card #492 Multiply #954 Insect Barrier #960 Shifting Labyrinth #1025 Final Mask of Wills Trap Cards: #971 Hell's Ant Trap #1103 Apostles of Harmony Card Limit Tournament --------------------- How to find: Cards in this set: Monster Cards: Magic Cards: Trap Cards: --------------------------------------------------------------------- NUMERICAL CARD LISTINGS AND CODES Here, I will list details of all the cards in numerical form. I will include all the relevant information for every card, as well as its card code (passnumber) and where it can be found. If you see the N/A sign where a card code should be, it means that the card does not have a (working) code in this game. Keep in mind that cards #1106-1111 are merely collectibles and are NOT allowed to be used in any way in this game. #1 Name: Earthbound Spirit Card Code: 67105242 Card Type: Monster Card Power Level: 4 Element: Earth Type: Demon Attack: 500 Defense: 2000 Found in: Labyrinth of Nightmare ----------------------------- #2 Name: Armored Starfish Card Code: 17535588 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 850 Defense: 1400 Found in: Volume 3, Phantom God ----------------------------- #3 Name: Armored Lizard Card Code: 15480588 Card Type: Monster Card Power Level: 4 Element: Earth Type: Reptile Attack: 1500 Defense: 1200 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #4 Name: Armail Card Code: 53153481 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 700 Defense: 1300 Found in: Volume 2, Phantom God ----------------------------- #5 Name: Heart of Iron Card Code: 49587396 Card Type: Monster Card Power Level: 5 Element: Dark Type: Machine Attack: 1700 Defense: 1400 Found in: Volume 7 ----------------------------- #6 Name: Small Swordsman of Aile Card Code: 25109950 Card Type: Monster Card (Effect) Power Level: 3 Element: Water Type: Warrior Attack: 800 Defense: 1300 Effect: Sacrifice one of your monsters on the field to boost this monsters attack power by 700 until the end of the turn. Found in: Metal Raiders ----------------------------- #7 Name: Cursed Red Shoes Card Code: 50122883 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Demon Attack: 500 Defense: 300 Reverse Effect: Change the mode of any one face-up monster. Found in: Thousand-Eyes Bible ----------------------------- #8 Name: Rhaimundos of the Red Sword Card Code: 62403074 Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 1200 Defense: 1300 Found in: Challenger's Tournament ----------------------------- #9 Name: Aqua Snake Card Code: 12436646 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 1050 Defense: 900 Found in: Saturday Weekly Tournament ----------------------------- #10 Name: Aqua Dragon Card Code: 86164529 Card Type: Monster Card (Fusion) Power Level: 6 Element: Water Type: Sea Serpent Attack: 2250 Defense: 1900 Fuse: Fairy Dragon (#783)+Amazon of the Seas (#85)+Zone Eater (#497) Found in: Saturday Weekly Tournament ----------------------------- #11 Name: Aqua Chorus Card Code: 95132338 Card Type: Trap Card (Permanent) Effect: The stats of all of all face-up monsters on the field that share the same name will be increased by 500. Found in: Konami Selection ----------------------------- #12 Name: Aqua Madol Card Code: 85639257 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1200 Defense: 2000 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #13 Name: Evil Unknown Warrior Card Code: 97360116 Card Type: Monster Card Power Level: 3 Element: Dark Type: Warrior Attack: 1000 Defense: 500 Found in: Volume 5 ----------------------------- #14 Name: Ritual of the Devil's Mirror Card Code: N/A Card Type: Magic Card (Ritual) Effect: Sacrifice your monsters on the field and/or in your hand whose power levels add up to or exceed six and special summon a Devil's Mirror (#598) from your hand. Found in: Dark Ceremony ----------------------------- #15 Name: Demon Kiss Card Code: 99597615 Card Type: Magic Card (Equipment) Effect: The equipped monster's attack power is increased by 700. If this card is destroyed while it is on the field, you will have the option of sacrificing 500 Life Points in order to have this card put on top of your deck. Found in: Magic Ruler ----------------------------- #16 Name: Demon's Dice Card Code: 00126218 Card Type: Trap Card Effect: One die will be rolled. The stats of all of your opponent's face-up monsters on the field will be reduced by the number rolled, multiplied by 100. This effect only lasts until the end of the current turn. Found in: Konami Selection, Rare Selection ----------------------------- #17 Name: Demon Brain Card Code: 28725004 Card Type: Monster Card (Effect) Power Level: 3 Element: Dark Type: Demon Attack: 1250 Defense: 800 Effect: Whenever this monster changes from attack mode to defense mode, your deck is shuffled. Found in: Metal Raiders ----------------------------- #18 Name: Demon Scout Card Code: 81863068 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Demon Attack: 650 Defense: 500 Reverse Effect: Your opponent draws three cards and discards any magic cards that were drawn by this effect. Found in: Magic Ruler ----------------------------- #19 Name: Demonic Exorcism Card Code: 26725158 Card Type: Magic Card Effect: Destroys all face-up Demon type monsters on the field. Found in: Booster Chronicle ----------------------------- #20 Name: Iron Cage of Nightmares Card Code: 58775978 Card Type: Magic Card Effect: Neither player can enter their Battle Phase until after the End Phase of your opponent's second turn after this card is played. Found in: Saturday Weekly Tournament ----------------------------- #21 Name: Assassin Card Code: 48365709 Card Type: Monster Card Power Level: 5 Element: Earth Type: Warrior Attack: 1700 Defense: 1200 Found in: Volume 3 ----------------------------- #22 Name: Shallow Grave Card Code: 43434803 Card Type: Magic Card Effect: You and your opponent choose a monster in your respective graveyards and special summon the chosen monsters to the field in reverse defense mode. Found in: Curse of Anubis ----------------------------- #23 Name: Acid Crawler Card Code: 77568553 Card Type: Monster Card Power Level: 3 Element: Earth Type: Insect Attack: 900 Defense: 700 Found in: Volume 5 ----------------------------- #24 Name: Axe Raider Card Code: 48305365 Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 1700 Defense: 1150 Found in: Booster Chronicle ----------------------------- #25 Name: Absoluter Card Code: 68870276 Card Type: Monster Card Power Level: 4 Element: Wind Type: Bird Attack: 1300 Defense: 1400 Found in: Volume 4 ----------------------------- #26 Name: Amazon Archer Card Code: 91869203 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Warrior Attack: 1400 Defense: 1000 Effect: Sacrifice two of your monsters on the field to have your opponent lose 1200 Life Points. Found in: Spell of Mask ----------------------------- #27 Name: Amanojaku's Curse Card Code: 77622396 Card Type: Trap Card Effect: Any and all stat changes to monsters is reversed until the end of the active turn. Found in: ----------------------------- #28 Name: Amoeba Card Code: 95174353 Card Type: Monster Card (Effect) Power Level: 1 Element: Water Type: Water Attack: 300 Defense: 350 Effect: If your opponent gets control of this monster, they will lose 2000 Life Points. This effect can only take place once for each time this card is on the field. Found in: Magic Ruler ----------------------------- #29 Name: Alraune Card Code: 14708569 Card Type: Monster Card Power Level: 3 Element: Earth Type: Plant Attack: 800 Defense: 1000 Found in: Volume 7 ----------------------------- #30 Name: Darkfire Dragon Card Code: 17881964 Card Type: Monster Card (Fusion) Power Level: 4 Element: Dark Type: Dragon Attack: 1500 Defense: 1250 Fuse: Fire-Breathing Plant (#141)+Hatchling Dragon (#793) Found in: Legend of Blue-Eyes White Dragon ----------------------------- #31 Name: Dark Knight Gaia Card Code: 06368038 Card Type: Monster Card Power Level: 7 Element: Earth Type: Warrior Attack: 2300 Defense: 2100 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #32 Name: Dark Knight Gaia Card Code: N/A Card Type: Monster Card Power Level: 7 Element: Earth Type: Warrior Attack: 2300 Defense: 2100 Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck ----------------------------- #33 Name: Dark Hall Card Code: 30606547 Card Type: Magic Card (Permanent) Effect: Only one monster is allowed to attack during a player's Battle Phase. Found in: Labyrinth of Nightmare ----------------------------- #34 Name: Dark Dragon King Card Code: 87564352 Card Type: Monster Card Power Level: 4 Element: Dark Type: Dragon Attack: 1500 Defense: 800 Found in: Volume 6, Metal Raiders ----------------------------- #35 Name: Dark Hypnotist Lucifer Card Code: 52675689 Card Type: Monster Card (Effect) Power Level: 5 Element: Dark Type: Magician Attack: 1500 Defense: 1800 Effect: If this monster is normal summoned, choose a face-up monster on the field. The chosen monster is not allowed to attack. Found in: Thousand-Eyes Bible ----------------------------- #36 Name: Nightmare Demon Card Code: 89494469 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1300 Defense: 1100 Found in: Magazines ----------------------------- #37 Name: Gilfar Demon Card Code: 50287060 Card Type: Monster Card (Effect) Power Level: 6 Element: Dark Type: Demon Attack: 2200 Defense: 2500 Effect: When this card is sent to the Graveyard, you will have the option of changing this card to an equipment magic card. Target one of your opponent's face-up monsters on the field and have their attack power reduced by 500. Found in: Saturday Weekly Tournament ----------------------------- #38 Name: Zombie Warrior Card Code: 31339260 Card Type: Monster Card (Fusion) Power Level: 3 Element: Dark Type: Zombie Attack: 1200 Defense: 900 Fuse: Wight (#1098)+Melee Warrior (#151) Found in: Volume 2 ----------------------------- #39 Name: Water Knight Card Code: 36151751 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1000 Defense: 1200 Found in: Volume 7 ----------------------------- #40 Name: Statue from Easter Island Card Code: 10262698 Card Type: Monster Card Power Level: 4 Element: Earth Type: Rock Attack: 1100 Defense: 1400 Found in: Booster Chronicle ----------------------------- #41 Name: Angry Lord of the Sea Card Code: 18710707 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 800 Defense: 700 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #42 Name: Blood Drinking Lizard Card Code: 16353197 Card Type: Monster Card Power Level: 3 Element: Earth Type: Reptile Attack: 900 Defense: 800 Found in: Volume 3, Phantom God ----------------------------- #43 Name: Sacrifice-Sealing Mask Card Code: 29549364 Card Type: Trap Card (Permanent) Effect: Neither player is allowed to sacrifice monsters. Found in: Spell of Mask ----------------------------- #44 Name: Swordsman from a Foriegn Land Card Code: 85255550 Card Type: Monster Card (Effect) Power Level: 1 Element: Earth Type: Warrior Attack: 250 Defense: 250 Effect: Your opponent's monsters that are attacked by this monster will be destroyed in five turns (damage still applies). Found in: Saturday Weekly Tournament ----------------------------- #45 Name: Twilight Zone Invader Card Code: 28450915 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 950 Defense: 1400 Found in: Magazines ----------------------------- #46 Name: Twilight Zone Warrior Card Code: 37043180 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Warrior Attack: 1200 Defense: 1000 Effect: Should this monster attack or be attacked by another monster, both this and the other monster are sent to the Abyss (removed from the game). Found in: Volume 7, KC Tournament ----------------------------- #47 Name: Spring Fairy Card Code: 81563416 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1600 Defense: 1100 Found in: Booster Chronicle ----------------------------- #48 Name: Final Alien Soldier Card Code: 86099788 Card Type: Monster Card (Fusion/Effect) Power Level: 7 Element: Earth Type: Warrior Attack: 2350 Defense: 2300 Fuse: Dark Hero Zombire (#516)+Magic Absorbing Sphere (#921) Effect: All other monsters you currently have on the field are destroyed. As long as this card remains in play, no other summons can be made. Found in: Labyrinth of Nightmare ----------------------------- #49 Name: Itaqua's Tempest Card Code: 59744639 Card Type: Trap Card Effect: The modes of all of your opponent's face-up monsters on the field change once. Found in: Konami Selection ----------------------------- #50 Name: Twin Demon Tricksters Card Code: 44763025 Card Type: Magic Card Effect: Sacrifice 1000 Life Points to activate this card. Your opponent discards two cards from their hand: one at random and one of their choosing. Found in: Magic Ruler NOTE: This card is Semi-Restricted. ----------------------------- #51 Name: Trade Blows Card Code: 56830749 Card Type: Magic Card Effect: Both players destroy one monster on the field. This card can only be used if both players have at least one monster on the field. Found in: Metal Raiders ----------------------------- #52 Name: Dynasty Rule Card Code: 00296499 Card Type: Trap Card (Permanent) Effect: A list of monster types will appear; choose one of those types. Monsters of the selected type are not allowed to attack. You must sacrifice one monster on the field during each of your Standby Phases in order to keep this card in play. The menu of monster types are as follows (press right to go down the list and left to go up): Dragon (default) Zombie Demon Fire Sea Serpent Rock Machine Fish Dinosaur Insect Beast Beast-Warrior Plant Water Warrior Bird Angel Magician Lightning Reptile Found in: Curse of Anubis ----------------------------- #53 Name: Horn of the Unicorn Card Code: 64047146 Card Type: Magic Card (Equipment) Effect: The equipped monster's attack and defense power is increased by 700. If this card is destroyed while in play, it is placed on top of its user's deck instead of being sent to the graveyard. Found in: Pharaoh's Servant ----------------------------- #54 Name: Lightning Sword Card Code: 55226821 Card Type: Magic Card (Equipment) Effect: The equipped monster's attack power is increased by 800 and the attack power of all face-up Water elemental monsters on the field is reduced by 500. This card can only target a Warrior type monster. Found in: Spell of Mask, Challenger's Tournament ----------------------------- #55 Name: Living Vase Card Code: 34320307 Card Type: Monster Card Power Level: 3 Element: Earth Type: Plant Attack: 900 Defense: 1100 Found in: Magazines ----------------------------- #56 Name: Hourglass of the Soul Card Code: 08783685 Card Type: Monster Card Power Level: 2 Element: Light Type: Angel Attack: 700 Defense: 600 Found in: Volume 1 ----------------------------- #57 Name: Soul Sucker Card Code: 52367652 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1200 Defense: 1000 Found in: Magazines ----------------------------- #58 Name: Evee Card Code: 32539892 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Insect Attack: 850 Defense: 750 Effect: If your opponent sends this card to the graveyard from your hand, they will lose 1000 Life Points. Found in: Magic Ruler ----------------------------- #59 Name: Skull Eater Card Code: 56713552 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 750 Defense: 800 Found in: KC Tournament ----------------------------- #60 Name: No-Faced Illusionist Card Code: 28546905 Card Type: Monster Card Power Level: 5 Element: Dark Type: Magician Attack: 1200 Defense: 2200 Found in: Volume 7, Metal Raiders ----------------------------- #61 Name: Illusionary Ram Card Code: 30451366 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Beast Attack: 1150 Defense: 900 Effect: You can use this card in a fusion as a substitute to a required component monster. If you use this effect, you are not allowed to use any other monster with a substitution effect during the current fusion. Found in: Booster Chronicle ----------------------------- #62 Name: Ritual of Illusions Card Code: 41426869 Card Type: Magic Card (Ritual) Effect: Sacrifice your monsters from your hand and/or on the field whose power levels add up to or exceed one and special summon a Sacrifice (#331) from your hand. Found in: ----------------------------- #63 Name: Earth Elemental Titan Card Code: 76305638 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Rock Attack: 1700 Defense: 1000 Effect: This monster can only be summoned by sending one Earth elemental monster from your Graveyard to the Abyss (removed from the game). This counts as a special summon. This monster's attack power is increased by 300 during the duration of your opponent's Battle Phase. Found in: Labyrinth of Nightmare ----------------------------- #64 Name: Minomushi Warrior Card Code: 46864967 Card Type: Monster Card Power Level: 4 Element: Earth Type: Rock Attack: 1300 Defense: 1200 Found in: Magazines ----------------------------- #65 Name: Alinsection Card Code: 70924884 Card Type: Monster Card Power Level: 3 Element: Earth Type: Insect Attack: 950 Defense: 700 Found in: Magazines ----------------------------- #66 Name: Insect Queen Card Code: 91512835 Card Type: Monster Card (Effect) Power Level: 7 Element: Earth Type: Insect Attack: 2200 Defense: 2400 Effect: For each Insect type monster that is on the field, this monster's attack power is increased by 200. If you wish to attack with this monster, you must first sacrifice one of your other monsters on the field. If this monster destroys one of your opponent's monsters, an Insect Token will appear on the field. Name: Insect Token Power Level: 1 Element: Earth Type: Insect Attack: 100 Defense: 100 Found in: Konami Selection, Rare Selection ----------------------------- #67 Name: Imp Card Code: 69669405 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1300 Defense: 1000 Found in: Volume 6 ----------------------------- #68 Name: Ouija Board Card Code: 94212438 Card Type: Trap Card (Permanent) Effect: During your opponent's End Phase, a Message of Death card (#371, then #373, then #374, then finally #372) will be played. If all five cards are on the field, you win the duel. If another card is taking up a magic/trap slot on the field, the effect is paused until the impeding card is removed. If any one of these five cards are destroyed while on the field, then all of the cards affected by the Ouija Board on the field are destroyed. Found in: Labyrinth of Nightmare, Rare Selection ----------------------------- #69 Name: Whiptail Gargoyle Card Code: 91996584 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1650 Defense: 1600 Found in: Magic Ruler ----------------------------- #70 Name: Wilmee Card Code: 92391084 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 1000 Defense: 1200 Found in: Magazines ----------------------------- #71 Name: Wing Eagle Card Code: 47319141 Card Type: Monster Card Power Level: 5 Element: Wind Type: Bird Attack: 1800 Defense: 1500 Found in: Booster Chronicle ----------------------------- #72 Name: Elf's Winged Egg Card Code: 98582704 Card Type: Monster Card Power Level: 3 Element: Light Type: Angel Attack: 500 Defense: 1300 Found in: Volume 5 ----------------------------- #73 Name: Wetha Card Code: 96643568 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 1000 Defense: 900 Found in: Saturday Weekly Tournament ----------------------------- #74 Name: Weather Control Card Code: 37243151 Card Type: Monster Card Power Level: 2 Element: Light Type: Angel Attack: 600 Defense: 400 Found in: Magazines ----------------------------- #75 Name: Weather Report Card Code: 72053645 Card Type: Monster Card (Effect) Power Level: 4 Element: Water Type: Water Attack: 950 Defense: 1500 Reverse Effect: If your opponent has a Sealing Swords of Light (#741) in play when this effect is activated, it is immediately destroyed. Once that happens, you are permitted to have two Battle Phases in one turn once the next time your Battle Phase comes up. Found in: Magic Ruler, Challenger's Tournament ----------------------------- #76 Name: War Golem Card Code: 62193699 Card Type: Monster Card Power Level: 3 Element: Earth Type: Rock Attack: 700 Defense: 1400 Found in: Saturday Weekly Tournament ----------------------------- #77 Name: Water Element Card Code: 03732747 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 900 Defense: 700 Found in: Saturday Weekly Tournament ----------------------------- #78 Name: Water Girl Card Code: 55014050 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1250 Defense: 1000 Found in: Volume 4 ----------------------------- #79 Name: Water World Card Code: 82999629 Card Type: Magic Card (Field) Effect: The attack power of all Water elemental monsters is increased by 500 while their defense power is decreased by 400. Found in: Pharaoh's Servant ----------------------------- #80 Name: Wall Shadow Card Code: N/A Card Type: Monster Card (Effect) Power Level: 7 Element: Dark Type: Warrior Attack: 1600 Defense: 3000 Effect: You cannot normal summon this monster. Special summon this monster from your deck by sacrificing a Labyrinth Wall (#959) on the field equipped with the Shifting Labyrinth card (#960). Found in: Pharaoh's Servant ----------------------------- #81 Name: Sacred Card Code: 48649353 Card Type: Monster Card Power Level: 6 Element: Dark Type: Demon Attack: 2150 Defense: 1950 Found in: Booster Chronicle ----------------------------- #82 Name: Beautiful Beast Trainer Card Code: 29616941 Card Type: Monster Card Power Level: 5 Element: Earth Type: Warrior Attack: 1750 Defense: 1500 Found in: Saturday Weekly Tournament ----------------------------- #83 Name: Wood Clown Card Code: 17511156 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 800 Defense: 1200 Found in: Magazines ----------------------------- #84 Name: Tailor of Whims Card Code: N/A Card Type: Magic Card (Instant) Effect: You can change the target of one equipment magic card. The newly selected target must be a legal target. Found in: Magic Ruler ----------------------------- #85 Name: Amazon of the Seas Card Code: 17968114 Card Type: Monster Card Power Level: 4 Element: Water Type: Fish Attack: 1300 Defense: 1400 Found in: KC Tournament ----------------------------- #86 Name: Sea Card Code: 22702055 Card Type: Magic Card (Field) Effect: The attack and defense of all Water, Fish, Lightning, and Sea Serpent type monsters is increased by 200. The attack and defense of all Fire and Machine type monsters is decreased by 200. Found in: Legend of Blue-Eyes White Dragon ----------------------------- #87 Name: Guardian of the Sea Card Code: 85448931 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1300 Defense: 1000 Found in: Saturday Weekly Tournament ----------------------------- #88 Name: Undine Card Code: 66836598 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 1100 Defense: 700 Found in: Volume 7 ----------------------------- #89 Name: Candle of Fate Card Code: 47695416 Card Type: Monster Card Power Level: 2 Element: Dark Type: Demon Attack: 600 Defense: 600 Found in: Volume 1 ----------------------------- #90 Name: Air Eater Card Code: 08353769 Card Type: Monster Card Power Level: 6 Element: Wind Type: Demon Attack: 2100 Defense: 1600 Found in: Volume 6 ----------------------------- #91 Name: Eternal Drought Card Code: 56606928 Card Type: Magic Card Effect: Destroys all face-up Fish type monsters on the field. Found in: Volume 4 ----------------------------- #92 Name: Black Plague Dust Card Code: 69954399 Card Type: Magic Card (Equipment) Effect: A monster equipped with this card cannot attack and is destroyed two turns after it is equipped with this card. If the monster is destroyed by this card's effect, this card is returned to your hand. Found in: Labyrinth of Nightmare ----------------------------- #93 Name: Exchange Card Code: 05556668 Card Type: Magic Card Effect: You get to look at your opponent's hand and choose one card. Your opponent then does the same with your hand. Both players then exchange the selected cards. Found in: Konami Selection ----------------------------- #94 Name: Evil Knight Dragon Card Code: N/A Card Type: Monster Card Power Level: 7 Element: Dark Type: Dragon Attack: 2350 Defense: 2400 Found in: Premium Pack 3 ----------------------------- #95 Name: Machine of Choosing Card Code: 21888494 Card Type: Magic Card Effect: You choose one monster card and two magic/trap cards in your hand. One of those three cards will be randomly selected. If the selected card is the monster card, it is special summoned to the field and the other two cards are discarded. If the selected card is one of the magic/trap cards, all three cards are discarded. Found in: Spell of Mask ----------------------------- #96 Name: Eldeen Card Code: 06367785 Card Type: Monster Card Power Level: 3 Element: Light Type: Magician Attack: 950 Defense: 1000 Found in: Volume 3 ----------------------------- #97 Name: Elf Swordsman Card Code: 91152256 Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 1400 Defense: 1200 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #98 Name: Elf Swordsman Card Code: N/A Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 1400 Defense: 1200 Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck ----------------------------- #99 Name: Elf's Light Card Code: 39897277 Card Type: Magic Card (Equipment) Effect: This card can only target a Light elemental monster. The equipped monster's attack power is increased by 400 and its defense power is reduced by 200. Found in: Booster Chronicle ----------------------------- #100 Name: Elekids Card Code: 27324313 Card Type: Monster Card Power Level: 3 Element: Light Type: Lightning Attack: 1000 Defense: 500 Found in: Booster Chronicle ----------------------------- #101 Name: Electric Snake Card Code: 11324436 Card Type: Monster Card (Effect) Power Level: 3 Element: Light Type: Lightning Attack: 800 Defense: 900 Effect: If your opponent sends this card to the graveyard from your hand, you draw two cards. Found in: Magic Ruler ----------------------------- #102 Name: Reinforcements Card Code: 17814387 Card Type: Trap Card Effect: Target a monster and have its attack power increased by 500 until the end of the active turn. Found in: Saturday Weekly Tournament ----------------------------- #103 Name: Angelwitch Card Code: 37160778 Card Type: Monster Card Power Level: 3 Element: Dark Type: Magician Attack: 800 Defense: 1000 Found in: Magazines ----------------------------- #104 Name: Ancient Elf Card Code: 93221206 Card Type: Monster Card Power Level: 4 Element: Light Type: Magician Attack: 1450 Defense: 1200 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #105 Name: Angel Ears Card Code: 86088138 Card Type: Monster Card Power Level: 5 Element: Light Type: Angel Attack: 1550 Defense: 1650
Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #106 Name: Goblin Bandit Card Code: 88279736 Card Type: Trap Card (Permanent) Effect: Your opponent must discard one card from their hand whenever one of your monsters causes damage to their Life Points. Found in: Volume 7, Metal Raiders ----------------------------- #107 Name: Imperial Dictation Card Code: 51452091 Card Type: Trap Card (Permanent) Effect: Negates effects of all traps on the field other than this one. Found in: Booster Chronicle ----------------------------- #108 Name: Royal Command Card Code: 33950246 Card Type: Trap Card (Permanent) Effect: Negates the effects of all reverse effect monsters on the field. Found in: Labyrinth of Nightmare ----------------------------- #109 Name: Imperial Decree Card Code: 61740673 Card Type: Trap Card (Permanent) Effect: The effects of all magic cards on the field are negated. Sacrifice 700 Life Points during each of your Standby Phases to keep this card in play. Found in: Curse of Anubis, KC Tournament NOTE: This card is Restricted. ----------------------------- #110 Name: Guardian of the Royal Throne Card Code: 10071456 Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 800 Defense: 1500 Found in: Volume 6, Metal Raiders ----------------------------- #111 Name: Invader of the Royal Throne Card Code: 03056267 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Warrior Attack: 1350 Defense: 1700 Reverse Effect: This monster's effect cannot be activated during your opponent's Battle Phase. Give up control of this monster in exchange for gaining control of one of your opponent's monsters. Found in: Magic Ruler ----------------------------- #112 Name: Royal Guard Card Code: 47879985 Card Type: Monster Card Power Level: 4 Element: Light Type: Machine Attack: 1650 Defense: 1600 Found in: Magic Ruler ----------------------------- #113 Name: Confiscation Card Code: 17375316 Card Type: Magic Card Effect: Sacrifice 1000 Life Points to activate this card. Look at your opponent's hand and choose a card there to be discarded. Found in: Magic Ruler NOTE: This card is Restricted. ----------------------------- #114 Name: Tempest Card Code: 19613556 Card Type: Magic Card Effect: Destroys all cards in both player's magic/trap/field magic zones. Found in: Metal Raiders, KC Tournament NOTE: This card is Semi-Restricted. ----------------------------- #115 Name: Wolf Card Code: 49417509 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 1200 Defense: 800 Found in: Magazines ----------------------------- #116 Name: Greedy Ghoul Card Code: 95265975 Card Type: Monster Card Power Level: 4 Element: Dark Type: Zombie Attack: 1600 Defense: 1200 Found in: Volume 7 ----------------------------- #117 Name: Riot Card Code: 09074847 Card Type: Trap Card Effect: You can only activate this card if a monster is returned to your hand from the field. All monsters on the field are returned to their respective owner's hands. Both players then set level a number of monsters on the field in reverse defense mode equal to the number of monsters returned to their hands. Found in: Curse of Anubis ----------------------------- #118 Name: Octopus Warrior Card Code: 74637266 Card Type: Monster Card Power Level: 5 Element: Water Type: Water Attack: 1600 Defense: 1400 Found in: Pharaoh's Servant ----------------------------- #119 Name: Oscillo Hero Card Code: 82065276 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 1250 Defense: 700 Found in: Booster Chronicle ----------------------------- #120 Name: Pit Trap Card Code: 04206964 Card Type: Trap Card Effect: Activate when your opponent normal summons a face-up monster to the field with an attack of 1000 or greater. Destroys that monster. Special-summoned monsters are immune to this trap. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #121 Name: Maiden of Sound Card Code: 38942059 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 1200 Defense: 900 Found in: Booster Chronicle ----------------------------- #122 Name: Dance of Summoning Card Code: N/A Card Type: Magic Card (Ritual) Effect: Sacrifice your monsters on the field and/or in your hand whose power levels add up to or exceed six and special summon a Dancing Soldier (#548) from your hand. Found in: Pharaoh's Servant ----------------------------- #123 Name: Decoy Doll Card Code: 07165085 Card Type: Magic Card Effect: Activates a face-down trap card on the field. If the trap cannot be legally activated at that time, it is destroyed. This card is then shuffled into your deck. Found in: Labyrinth of Nightmare ----------------------------- #124 Name: Goblin's Tank, T-34 Card Code: 66927994 Card Type: Monster Card Power Level: 4 Element: Earth Type: Machine Attack: 1400 Defense: 1700 Found in: Thousand-Eyes Bible ----------------------------- #125 Name: Swordswoman Kanan Card Code: N/A Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 1400 Defense: 1400 Found in: Saturday Weekly Tournament ----------------------------- #126 Name: Gathering of Demonic Souls Card Code: 04920010 Card Type: Monster Card Power Level: 2 Element: Dark Type: Demon Attack: 900 Defense: 200 Found in: Thousand-Eyes Bible ----------------------------- #127 Name: Cloaked Magician Tao Card Code: 46247516 Card Type: Monster Card Power Level: 3 Element: Earth Type: Magician Attack: 1200 Defense: 900 Found in: Volume 4 ----------------------------- #128 Name: Forest of Hesitation Card Code: 95220856 Card Type: Magic Card (Permanent) Effect: Monsters are not allowed to attack on the turn they are summoned. Found in: Labyrinth of Nightmare ----------------------------- #129 Name: Gargoyle Card Code: 15303296 Card Type: Monster Card Power Level: 3 Element: Dark Type: Demon Attack: 1000 Defense: 500 Found in: Magazines ----------------------------- #130 Name: Powered Gargoyle Card Code: 24611934 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1600 Defense: 1200 Found in: Metal Raiders ----------------------------- #131 Name: Curse of Dragon Card Code: 28279543 Card Type: Monster Card Power Level: 5 Element: Dark Type: Dragon Attack: 2000 Defense: 1500 Found in: Volume 2, Phantom God ----------------------------- #132 Name: Reaper of the Cards Card Code: 33066139 Card Type: Monster Card (Effect) Power Level: 5 Element: Dark Type: Demon Attack: 1380 Defense: 1930 Reverse Effect: Destroys one trap card on the field. If you choose a face-down card, it will be turned to the face-up position. If it's a trap card, it will be destroyed. If it is not a trap card, it is returned to its original position. Found in: Volume 3, Phantom God ----------------------------- #133 Name: Ganetia Elephantes Card Code: 49888191 Card Type: Monster Card Power Level: 7 Element: Earth Type: Beast-Warrior Attack: 2400 Defense: 2000 Found in: Metal Raiders ----------------------------- #134 Name: Gaia Power Card Code: 56594520 Card Type: Magic Card (Field) Effect: The attack power of all Earth elemental monsters on the field is increased by 500 while their defense power is reduced by 400. Found in: Pharaoh's Servant ----------------------------- #135 Name: Possessed Painting Card Code: 32541773 Card Type: Monster Card Power Level: 4 Element: Earth Type: Demon Attack: 1200 Defense: 1500 Found in: Labyrinth of Nightmare ----------------------------- #136 Name: Kaiser Dragon Card Code: 94566432 Card Type: Monster Card (Fusion) Power Level: 7 Element: Light Type: Dragon Attack: 2300 Defense: 2000 Fuse: Fortress-Guarding Dragon (#659)+Fairy Dragon (#783) Found in: Booster Chronicle ----------------------------- #137 Name: Pirate Ship: Skullblood Card Code: 05265750 Card Type: Monster Card Power Level: 4 Element: Water Type: Warrior Attack: 1600 Defense: 900 Found in: Thousand-Eyes Bible ----------------------------- #138 Name: Counter-Punch Card Code: 05616412 Card Type: Trap Card Effect: A monster attacking a monster in defense mode that has a higher defense power than the attacker's attack power is destroyed. Found in: Labyrinth of Nightmare ----------------------------- #139 Name: Slimey Frog Card Code: 68638985 Card Type: Monster Card Power Level: 2 Element: Water Type: Water Attack: 700 Defense: 500 Found in: Magazines ----------------------------- #140 Name: Hellfire Card Code: N/A Card Type: Magic Card Effect: Your opponent loses 1000 Life Points and you lose 500 Life Points. Found in: Volume 7, Metal Raiders ----------------------------- #141 Name: Fire-Breathing Plant Card Code: 53293545 Card Type: Monster Card Power Level: 2 Element: Earth Type: Plant Attack: 700 Defense: 600 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #142 Name: Wizard of Chaos Card Code: 41544074 Card Type: Monster Card (Fusion) Power Level: 4 Element: Dark Type: Magician Attack: 1300 Defense: 1100 Fuse: Holy Elf (#843)+Curtain of Black Magic (#266) Found in: Volume 2 ----------------------------- #143 Name: Ritual of Black Chaos Magician Card Code: N/A Card Type: Magic Card (Ritual) Effect: Sacrifice your monsters on the field and/or from your hand whose power levels add up to or exceed eight and special summon a Magician of Black Chaos (#892) from your hand. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Premium Pack 3 ----------------------------- #144 Name: Chaos Soldier Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 8 Element: Earth Type: Warrior Attack: 3000 Defense: 2500 Ritual Info: This monster can only be summoned by the effect of the Ritual of Chaos card (#145). If this monster is sent to the Graveyard from the field after being properly summoned by the Ritual of Chaos, it may be special summoned to the field by cards with such an effect. Found in: Dark Ceremony, Rare Selection ----------------------------- #145 Name: Ritual of Chaos Card Code: N/A Card Type: Magic Card (Ritual) Effect: Sacrifice your monsters on the field and/or in your hand whose power levels add up to or exceed eight and special summon a Chaos Soldier (#144) from your hand. Found in: Dark Ceremony ----------------------------- #146 Name: Chaos Pod Card Code: 79106360 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Rock Attack: 800 Defense: 700 Reverse Effect: All monster cards currently on the field are shuffled into their respective owner's decks. Both players then draw cards from their decks until they draw the number of monster cards that were shuffled in. If they are level four or less, they are sent to the field in reverse defense mode. If the cards drawn are magic, trap, or level five or higher monsters, they are immediately sent to the graveyard. Found in: Curse of Anubis NOTE: This card is Semi-Restricted. ----------------------------- #147 Name: Soldier of Science Card Code: 67532912 Card Type: Monster Card Power Level: 3 Element: Dark Type: Warrior Attack: 800 Defense: 800 Found in: Thousand-Eyes Bible ----------------------------- #148 Name: Insect Armor with Plasma Cannon Card Code: 03492538 Card Type: Magic Card (Equipment) Effect: Only an Insect type monster can be the target of this card. The equipped monster's attack power is increased by 700. Found in: Konami Selection ----------------------------- #149 Name: Invigoration Card Code: 98374133 Card Type: Magic Card (Equipment) Effect: Only an Earth elemental monster can be the target of this card. The equipped monster's attack power is increased by 400 while its defense power is reduced by 200. Found in: Saturday Weekly Tournament ----------------------------- #150 Name: Cactus Card Code: 36904469 Card Type: Monster Card Power Level: 5 Element: Water Type: Water Attack: 1700 Defense: 1400 Found in: Volume 3 ----------------------------- #151 Name: Melee Warrior Card Code: 55550921 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 700 Defense: 1000 Found in: Magazines ----------------------------- #152 Name: Revolution Card Code: 99518961 Card Type: Magic Card Effect: Your opponent loses 200 Life Points for every card they currently possess in their hand. Found in: Booster Chronicle ----------------------------- #153 Name: Gadget Soldier Card Code: 86281779 Card Type: Monster Card Power Level: 6 Element: Fire Type: Machine Attack: 1800 Defense: 2000 Found in: Spell of Mask, Challenger's Tournament ----------------------------- #154 Name: Spirit of the Winds Card Code: 54615781 Card Type: Monster Card Power Level: 5 Element: Wind Type: Magician Attack: 1700 Defense: 1400 Found in: Magazines ----------------------------- #155 Name: Wind Elemental Garuda Card Code: 12800777 Card Type: Monster Card (Effect) Power Level: 4 Element: Wind Type: Bird Attack: 1600 Defense: 1200 Effect: This monster can only be summoned by sending one Wind elemental monster from your Graveyard to the Abyss (removed from the game). This counts as a special summon. You are allowed to change the mode of one of your opponent's monsters during your opponent's End Phase. Found in: Labyrinth of Nightmare ----------------------------- #156 Name: Djinn, the Wind Watcher Card Code: 97843505 Card Type: Monster Card Power Level: 3 Element: Wind Type: Magician Attack: 700 Defense: 900 Found in: Magazines ----------------------------- #157 Name: Catapult Turtle Card Code: 95727991 Card Type: Monster Card (Effect) Power Level: 5 Element: Water Type: Water Attack: 1000 Defense: 2000 Effect: Sacrifice one of your monsters on the field. Your opponent loses Life Points equal to one-half of the sacrificed monster's attack power. Found in: Volume 7, Metal Raiders, Rare Selection ----------------------------- #158 Name: Cutter Robot Card Code: 10315429 Card Type: Monster Card Power Level: 4 Element: Dark Type: Machine Attack: 1000 Defense: 1300 Found in: Volume 5 ----------------------------- #159 Name: Gatling Buggy Card Code: 02311603 Card Type: Monster Card Power Level: 4 Element: Earth Type: Machine Attack: 1600 Defense: 1500 Found in: Thousand-Eyes Bible ----------------------------- #160 Name: Armored Crab Card Code: 84103702 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 650 Defense: 900 Found in: Volume 6 ----------------------------- #161 Name: Crab Spider Card Code: 34536276 Card Type: Monster Card Power Level: 2 Element: Earth Type: Insect Attack: 600 Defense: 800 Found in: Volume 3 ----------------------------- #162 Name: Scythe Killer Card Code: 68928540 Card Type: Monster Card Power Level: 4 Element: Earth Type: Insect Attack: 1150 Defense: 1400 Found in: Volume 3 ----------------------------- #163 Name: Electric Eel Card Code: 27671321 Card Type: Monster Card Power Level: 3 Element: Water Type: Lightning Attack: 350 Defense: 750 Found in: Labyrinth of Nightmare ----------------------------- #164 Name: Ancient Wizard of Thunder Card Code: 84926738 Card Type: Monster Card (Effect) Power Level: 4 Element: Light Type: Lightning Attack: 1500 Defense: 1300 Reverse Effect: Gain 3000 Life Points. If this effect is activated and this monster is sent to the graveyard, you will then lose 5000 Life Points. Found in: Volume 7, Metal Raiders ----------------------------- #165 Name: Breath of God Card Code: 20101223 Card Type: Magic Card Effect: Destroys all face-up Rock type monsters on the field. Found in: Volume 4 ----------------------------- #166 Name: Judgement of God Card Code: 41420027 Card Type: Trap Card (Counter) Effect: Sacrifice one-half of your Life Points to activate this card. Negate the summoning of a monster or the activation of a magic/trap card and destroy that card. Found in: Volume 6, Metal Raiders ----------------------------- #167 Name: Blessing of the Gods Card Code: 35346968 Card Type: Trap Card (Permanent) Effect: Receive 500 Life Points whenever you draw cards (the number of cards drawn is irrelevant). Found in: Thousand-Eyes Bible ----------------------------- #168 Name: Oath of the Crab Turtle Card Code: N/A Card Type: Magic Card (Ritual) Effect: Sacrifice your monsters on the field and/or in your hand whose power levels add up to or exceed eight and special summon a Crab Turtle (#245) from your hand. Found in: Pharaoh's Servant ----------------------------- #169 Name: Masked Gyura, the Cursed Shaman Card Code: 13676474 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1500 Defense: 800 Found in: Spell of Mask ----------------------------- #170 Name: Masked Jester Card Code: 77581312 Card Type: Monster Card Power Level: 2 Element: Dark Type: Warrior Attack: 500 Defense: 700 Found in: Challenger's Tournament ----------------------------- #171 Name: Masked Beast Death Guardius Card Code: 48948935 Card Type: Monster Card (Effect) Power Level: 8 Element: Dark Type: Demon Attack: 3300 Defense: 2500 Effect: This monster cannot be normal summoned. To special summon this monster, you must sacrifice either Masked Gyura, the Cursed Shaman (#169) or The Four-Faced Creature of Mercid (#983) along with one other monster (any monster will do). If this monster is sent to the Graveyard from the field, and you have a Final Mask of Wills (#1025) in your deck, choose one of your opponent's face-up monsters on the field. The Final Mask of Wills will be pulled from your deck and changed to an equipment card that targets the selected monster. As long as the equipment card is in play, you will have control over the chosen monster. Found in: Challenger's Tournament ----------------------------- #172 Name: Hellraiser Ritual Card Code: 94377247 Card Type: Magic Card (Ritual) Effect: Sacrifice your monsters on the field and/or in your hand whose power levels add up to or exceed eight and special summon a Masked Beast Hellraiser (#173) from your hand. Found in: Spell of Mask ----------------------------- #173 Name: Masked Beast Hellraiser Card Code: 49064413 Card Type: Monster Card (Ritual) Power Level: 8 Element: Dark Type: Demon Attack: 3200 Defense: 1800 Ritual Info: This monster can only be summoned by the effect of the Hellraiser Ritual card (#172). If this monster is sent to the Graveyard from the field after being properly summoned by the Hellraiser Ritual, it may be special summoned to the field by cards with such an effect. Found in: Spell of Mask, Rare Selection ----------------------------- #174 Name: Masked Robot Card Code: 10189126 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Magician Attack: 900 Defense: 1400 Effect: If this monster causes damage to your opponent's Life Points, you draw one card. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #175 Name: Mecha Spider Card Code: 45688586 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Machine Attack: 400 Defense: 500 Effect: Dark elemental monsters attacked by this monster are destroyed (normal damage still applies). Found in: Saturday Weekly Tournament ----------------------------- #176 Name: Crow Tengu Card Code: 77998771 Card Type: Monster Card Power Level: 5 Element: Wind Type: Bird Attack: 1850 Defense: 1600 Found in: Volume 5 ----------------------------- #177 Name: Glass Armor Card Code: 36868108 Card Type: Trap Card Effect: Activated when an equipment card is played. The effects of all equipment cards are cancelled until the end of the active turn. Found in: Curse of Anubis ----------------------------- #178 Name: Karate Man Card Code: 23289281 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Warrior Attack: 1000 Defense: 1000 Effect: You may double this monster's base attack power, but it will be destroyed at the end of the turn. Found in: Pharaoh's Servant ----------------------------- #179 Name: Garoozis Card Code: 14977074 Card Type: Monster Card Power Level: 5 Element: Fire Type: Beast-Warrior Attack: 1800 Defense: 1500 Found in: Booster Chronicle ----------------------------- #180 Name: Garvas Card Code: 69780745 Card Type: Monster Card Power Level: 6 Element: Earth Type: Beast Attack: 2000 Defense: 1700 Found in: Magazines ----------------------------- #181 Name: Carbonara Warrior Card Code: 54541900 Card Type: Monster Card (Fusion) Power Level: 4 Element: Earth Type: Warrior Attack: 1500 Defense: 1200 Fuse: Magnet Warrior #1 (#884)+Magnet Warrior #2 (#885) Found in: Volume 2, Phantom God ----------------------------- #182 Name: Garuma Sword Card Code: 90844184 Card Type: Monster Card (Ritual) Power Level: 7 Element: Dark Type: Warrior Attack: 2550 Defense: 2150 Ritual Info: This monster can only be summoned through the effect of the Oath of the Garuma Sword card (#183). If this monster is sent to the Graveyard from the field after being properly summoned by the Oath of the Garuma Sword, it may be special summoned to the field by cards with such an effect. Found in: Konami Selection ----------------------------- #183 Name: Oath of the Garuma Sword Card Code: 78577570 Card Type: Magic Card (Ritual) Effect: Sacrifice your monsters on the field and/or in your hand whose power levels add up to or exceed seven and special summon a Garuma Sword (#182) from your hand. Found in: Konami Selection ----------------------------- #184 Name: Rock Ogre Card Code: 68846917 Card Type: Monster Card Power Level: 3 Element: Earth Type: Rock Attack: 800 Defense: 1200 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #185 Name: Boulder Tortoise Card Code: 09540040 Card Type: Monster Card Power Level: 6 Element: Water Type: Water Attack: 1450 Defense: 2200 Found in: Magazines ----------------------------- #186 Name: Rock Soldier Card Code: 13039848 Card Type: Monster Card Power Level: 3 Element: Earth Type: Rock Attack: 1300 Defense: 2000 Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 3, Phantom God, Rare Selection ----------------------------- #187 Name: Rock Spirit Card Code: 82818645 Card Type: Monster Card Power Level: 5 Element: Earth Type: Magician Attack: 1650 Defense: 1900 Found in: KC Tournament ----------------------------- #188 Name: Blue-Winged Crown Card Code: 41396436 Card Type: Monster Card Power Level: 4 Element: Wind Type: Bird Attack: 1600 Defense: 1200 Found in: Volume 6, Metal Raiders ----------------------------- #189 Name: Barrel Rock Card Code: 10476868 Card Type: Monster Card Power Level: 4 Element: Earth Type: Rock Attack: 1000 Defense: 1300 Found in: Magazines ----------------------------- #190 Name: Key Mace Card Code: 01929294 Card Type: Monster Card Power Level: 1 Element: Light Type: Angel Attack: 400 Defense: 300 Found in: Magazines ----------------------------- #191 Name: Machine King Card Code: 46700124 Card Type: Monster Card (Effect) Power Level: 6 Element: Earth Type: Machine Attack: 2200 Defense: 2000 Effect: Each face-up Machine type monster on the field boosts this monster's attack power by 100. Found in: Booster Chronicle ----------------------------- #192 Name: Machine Refitting Factory Card Code: 25769732 Card Type: Magic Card (Equipment) Effect: Equip on one Machine type monster to boost its attack and defense by 300. Found in: Volume 2, Phantom God ----------------------------- #193 Name: Machine Giant Card Code: 72299832 Card Type: Monster Card Power Level: 6 Element: Earth Type: Machine Attack: 1750 Defense: 1900 Found in: Volume 3 ----------------------------- #194 Name: Machine Soldier Card Code: 44865098 Card Type: Monster Card Power Level: 5 Element: Dark Type: Machine Attack: 1500 Defense: 1700 Found in: Volume 7 ----------------------------- #195 Name: Giga-Tech Wolf Card Code: 08471389 Card Type: Monster Card Power Level: 4 Element: Fire Type: Machine Attack: 1200 Defense: 1400 Found in: Volume 6, Metal Raiders ----------------------------- #196 Name: Giant Machine Card Code: 33621868 Card Type: Monster Card Power Level: 5 Element: Dark Type: Machine Attack: 1700 Defense: 1800 Found in: Volume 7 ----------------------------- #197 Name: Parasite Paracide Card Code: 27911549 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Insect Attack: 500 Defense: 300 Reverse Effect: This card is shuffled into your opponent's deck. When it is drawn, it is immediately special summoned to the field in defense mode and your opponent loses 1000 Life Points. As long as this card is face-up on your opponent's field, all of their other monsters become Insect type monsters. Found in: Curse of Anubis ----------------------------- #198 Name: Miraculous Findings Card Code: 06343408 Card Type: Magic Card Effect: You can only use this card if there are five or more monsters in your Abyss. Return up to three of them to your Graveyard. Found in: Labyrinth of Nightmare ----------------------------- #199 Name: Sun and the North Wind Card Code: 85309439 Card Type: Monster Card Power Level: 3 Element: Light Type: Angel Attack: 1000 Defense: 1000 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #200 Name: Mushroom Man Card Code: 14181608 Card Type: Monster Card Power Level: 2 Element: Earth Type: Plant Attack: 800 Defense: 600 Found in: Magazines ----------------------------- #201 Name: Goddess of Whims Card Code: 67959180 Card Type: Monster Card (Effect) Power Level: 3 Element: Light Type: Angel Attack: 950 Defense: 700 Effect: Once per turn, you may have a coin flipped (top option/red text=heads, bottom option/blue text=tails). If you win the coin toss, the attack power of this monster doubles for the remainder of the turn. If you lose the coin toss, the attack power of this monster is reduced by half for the remainder of the turn. Found in: Saturday Weekly Tournament ----------------------------- #202 Name: Goddess of the Opposites Card Code: 31122090 Card Type: Monster Card Power Level: 6 Element: Light Type: Angel Attack: 1800 Defense: 2000 Found in: Magazines ----------------------------- #203 Name: Caterpillar Card Code: 81179446 Card Type: Monster Card Power Level: 1 Element: Earth Type: Insect Attack: 250 Defense: 300 Found in: Volume 4 ----------------------------- #204 Name: Cat Fairy Card Code: 01761063 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 1100 Defense: 900 Found in: Volume 4 ----------------------------- #205 Name: Cat Girl Card Code: 43352213 Card Type: Monster Card Power Level: 6 Element: Earth Type: Beast-Warrior Attack: 1900 Defense: 2000 Found in: Volume 6 ----------------------------- #206 Name: Cannon Soldier Card Code: 11384280 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Machine Attack: 1400 Defense: 1300 Effect: Sacrifice one of your monsters on the field. Your opponent loses 500 Life Points for each monster sacrificed in this way. Found in: Volume 6, Metal Raiders, KC Tournament ----------------------------- #207 Name: Gamble Card Code: 37313786 Card Type: Trap Card Effect: You can only use this card if your hand contains two cards or less and if your opponent has at least six cards in their hand. Choose a coin face (top option=eye/heads, bottom option=hexagram/tails). If you win the toss, you draw cards until you have a hand of five cards. If you lose the coin toss, your opponent gets to have two consecutive turns (i.e. you lose your next turn). Found in: Thousand-Eyes Bible ----------------------------- #208 Name: Perfectly Evolved Ultimate Great Moth Card Code: N/A Card Type: Monster Card (Effect) Power Level: 8 Element: Earth Type: Insect Attack: 3500 Defense: 3000 Effect: This monster cannot be summoned normally. You must sacrifice one Hatchling Moth (#792) on the field that has had the Cocoon of Evolution (#424) equipped on it for at least six turns to special summon this monster from your hand. Found in: Konami Selection, Rare Selection ----------------------------- #209 Name: Giant Blood-Sucking Flea Card Code: 41762634 Card Type: Monster Card Power Level: 4 Element: Earth Type: Insect Attack: 1500 Defense: 1200 Found in: Booster Chronicle ----------------------------- #210 Name: Ancient's Seal Card Code: 97809599 Card Type: Magic Card Effect: Pay 1000 Life Points to activate this card. You can look at all face-down cards on the field. Found in: Konami Selection ----------------------------- #211 Name: Bull Demon Card Code: 18246479 Card Type: Monster Card Power Level: 5 Element: Earth Type: Beast-Warrior Attack: 1800 Defense: 1300 Found in: Volume 6, Metal Raiders ----------------------------- #212 Name: Forced Withdrawal Card Code: 74923978 Card Type: Trap Card (Permanent) Effect: Activated when you make a discard from your hand. Your opponent must discard the same amount of cards from their hand. Found in: Curse of Anubis ----------------------------- #213 Name: Mask of Madness Card Code: 82432018 Card Type: Magic Card (Equipment) Effect: The equipped monster's attack power is increased by 1000 while its defense power is reduced by 1000. You need to sacrifice 1000 Life Points during your Standby Phase to keep this card in play. Found in: Spell of Mask ----------------------------- #214 Name: Humanoid Dinosaur Card Code: 89904598 Card Type: Monster Card Power Level: 3 Element: Earth Type: Dinosaur Attack: 1000 Defense: 850 Found in: Volume 3 ----------------------------- #215 Name: Fish Warrior Card Code: 69750536 Card Type: Monster Card Power Level: 4 Element: Water Type: Fish Attack: 1250 Defense: 900 Found in: Booster Chronicle ----------------------------- #216 Name: Giant Growth Card Code: 22046459 Card Type: Magic Card (Equipment) Effect: If your Life Points are equal to your opponent's Life Points, nothing happens. If your Life Points are higher than your opponent's, the equipped monster's attack power is reduced by half. If your Life Points are lower than your opponent's, the equipped monster's attack power is doubled. Found in: Pharaoh's Servant NOTE: This card is Restricted. ----------------------------- #217 Name: Giant Eagle Card Code: 35712107 Card Type: Monster Card Power Level: 6 Element: Wind Type: Bird Attack: 2000 Defense: 1900 Found in: Volume 7 ----------------------------- #218 Name: Giant Rat Card Code: 97017120 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Beast Attack: 1400 Defense: 1450 Effect: If this monster is destroyed when it is face-up on the field, you may special summon an Earth elemental monster with an attack power of 1500 or less to the field in attack mode. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Pharaoh's Servant ----------------------------- #219 Name: Claw Killer Card Code: 41218256 Card Type: Monster Card Power Level: 3 Element: Dark Type: Demon Attack: 1000 Defense: 800 Found in: Volume 2 ----------------------------- #220 Name: Sinister Serpent Card Code: 08131171 Card Type: Monster Card (Effect) Power Level: 1 Element: Water Type: Reptile Attack: 300 Defense: 250 Effect: You can return this monster to your hand from the Graveyard during your Standby Phase. Found in: Konami Selection NOTE: This card is Restricted. ----------------------------- #221 Name: Killer Tomato Card Code: 83011277 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Plant Attack: 1400 Defense: 1100 Effect: If this monster is destroyed while it is face-up on the field, you will have the option of special summoning a Dark elemental monster with an attack power of 1500 or less to the field in attack mode. Found in: Pharaoh's Servant ----------------------------- #222 Name: Attack Panda Card Code: 98818516 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 1200 Defense: 1000 Found in: Volume 3, Phantom God ----------------------------- #223 Name: Killer Wasp Card Code: 88979991 Card Type: Monster Card Power Level: 4 Element: Wind Type: Insect Attack: 1200 Defense: 1000 Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #224 Name: Gruesome Goo Card Code: 65623423 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 1300 Defense: 700 Found in: KC Tournament ----------------------------- #225 Name: Killing Machine Card Code: 73911410 Card Type: Monster Card Power Level: 5 Element: Dark Type: Machine Attack: 1450 Defense: 1500 Found in: Volume 7 ----------------------------- #226 Name: Guillotine Beetle Card Code: 84620194 Card Type: Monster Card Power Level: 4 Element: Wind Type: Insect Attack: 1700 Defense: 1000 Found in: Thousand-Eyes Bible ----------------------------- #227 Name: Great Mammoth of Goldfine Card Code: 54622031 Card Type: Monster Card (Fusion) Power Level: 6 Element: Dark Type: Zombie Attack: 2200 Defense: 1800 Fuse: Snake-Haired Gorgon Medusa (#982)+Dragon Zombie (#651) Found in: Magazines ----------------------------- #228 Name: Smoke King Card Code: 84686841 Card Type: Monster Card Power Level: 3 Element: Dark Type: Demon Attack: 1000 Defense: 900 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #229 Name: Prohibition Card Code: 43711255 Card Type: Magic Card (Permanent) Effect: A list of all the playable cards in the game will appear; choose one of those cards (you will have some of the options of the Deck and Bag menu). As long as this card is in play, the selected card is not allowed to be played. Found in: Curse of Anubis ----------------------------- #230 Name: Metal Detector Card Code: 75646520 Card Type: Trap Card Effect: Activated when a permanent trap card is activated. The effects of all permanent traps are cancelled until the end of the active turn. Found in: Curse of Anubis ----------------------------- #231 Name: Silver Bow Card Code: 01557499 Card Type: Magic Card (Equipment) Effect: Equip on an Angel type monster to boost its attack and defense by 300. Found in: Volume 3, Phantom God ----------------------------- #232 Name: Silver Mirror Wall Card Code: 22359980 Card Type: Trap Card (Permanent) Effect: When your opponent's monsters attack, this card equips to the attacker and reduces their attack power by half. Sacrifice 2000 Life Points during your Standby Phases to keep this card in play. Found in: Curse of Anubis ----------------------------- #233 Name: Queen Bird Card Code: 73081602 Card Type: Monster Card Power Level: 5 Element: Wind Type: Bird Attack: 1200 Defense: 2000 Found in: Magic Ruler ----------------------------- #234 Name: Killer Stuffed Animal Card Code: 71068263 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 1200 Defense: 900 Found in: Challenger's Tournament ----------------------------- #235 Name: Chained Boomerang Card Code: 37390589 Card Type: Trap Card (Equipment) Effect: Activate when your opponent attacks to change the attacking monster into defense mode. Activating this trap outside of the Battle Phase makes this card become an equipment card. The equipped monster's attack power is increased by 500. Found in: Premium Pack 5, Konami Selection ----------------------------- #236 Name: Peacock Card Code: 20624263 Card Type: Monster Card Power Level: 5 Element: Wind Type: Bird Attack: 1700 Defense: 1500 Found in: Magic Ruler ----------------------------- #237 Name: Agonizing Choice Card Code: 74191942 Card Type: Magic Card Effect: Pick out five cards from your deck. Your opponent chooses one of those cards to go to your hand while the rest go to your Graveyard. Found in: Magic Ruler NOTE: This card is Restricted. ----------------------------- #238 Name: Beaked Snake Card Code: 06103114 Card Type: Monster Card Power Level: 3 Element: Earth Type: Reptile Attack: 800 Defense: 900 Found in: Magazines ----------------------------- #239 Name: Headless Knight Dullahan Card Code: 05434080 Card Type: Monster Card Power Level: 4 Element: Earth Type: Demon Attack: 1450 Defense: 1700 Found in: Labyrinth of Nightmare, Challenger's Tournament ----------------------------- #240 Name: Spider Man Card Code: 56283725 Card Type: Monster Card Power Level: 3 Element: Earth Type: Insect Attack: 700 Defense: 1400 Found in: Volume 2, Phantom God ----------------------------- #241 Name: Sea Moon Jellyfish Card Code: 14851496 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1200 Defense: 1500 Found in: Metal Raiders ----------------------------- #242 Name: Crush Man Card Code: 33878931 Card Type: Monster Card Power Level: 5 Element: Earth Type: Beast Attack: 1600 Defense: 1800 Found in: Volume 7 ----------------------------- #243 Name: Grappler Card Code: 02906250 Card Type: Monster Card Power Level: 4 Element: Water Type: Reptile Attack: 1300 Defense: 1200 Found in: Magazines ----------------------------- #244 Name: Gravity Bind Card Code: 85742772 Card Type: Trap Card (Permanent) Effect: Any monster with a power level of four or more is not allowed to attack. Found in: Thousand-Eyes Bible ----------------------------- #245 Name: Crab Turtle Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 8 Element: Water Type: Water Attack: 2550 Defense: 2500 Ritual Info: This monster can only be summoned through the effect of the Oath of the Crab Turtle card (#168). If this monster is sent to the Graveyard from the field after being properly summoned by the Oath of the Crab Turtle, it may be special summoned to the field by cards with such an effect. Found in: Pharaoh's Servant ----------------------------- #246 Name: Guri-Guru Card Code: 95744531 Card Type: Monster Card (Effect) Power Level: 1 Element: Earth Type: Plant Attack: 350 Defense: 300 Effect: If your opponent should ever gain control of this monster, you gain 3000 Life Points. This effect can only be activated once for every time it is on the field. Found in: Magic Ruler ----------------------------- #247 Name: Mother Grizzly Card Code: 57839750 Card Type: Monster Card (Effect) Power Level: 4 Element: Water Type: Beast-Warrior Attack: 1400 Defense: 1000 Effect: If this monster is destroyed while it is face-up on the field, you will have the option of special summoning a Water elemental monster with an attack power of 1500 or less to the field in attack mode. Found in: Pharaoh's Servant ----------------------------- #248 Name: Critter Card Code: 26202165 Card Type: Monster Card (Effect) Power Level: 3 Element: Dark Type: Demon Attack: 1000 Defense: 600 Effect: Should this monster be sent to the Graveyard from the field, search through your deck for a monster with an attack power of 1500 to be placed in your hand. Your deck is shuffled afterward. Found in: Volume 6, Metal Raiders, KC Tournament NOTE: This card is Semi-Restricted. ----------------------------- #249 Name: Griffore Card Code: 53829412 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 1200 Defense: 1500 Found in: Volume 6 ----------------------------- #250 Name: Griffin Wings Card Code: 55608151 Card Type: Trap Card Effect: Negate the activation and effect of a Harpy's Feather Duster (#696) and destroy all cards in your opponent's magic/trap/ field magic slots. Found in: Metal Raiders ----------------------------- #251 Name: Kuribo Card Code: 40640057 Card Type: Monster Card (Effect) Power Level: 1 Element: Dark Type: Demon Attack: 300 Defense: 200 Effect: If this card is in your hand and your opponent damages your Life Points by a monster attack, you may discard this monster to reduce the damage done to you to zero. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 7, Metal Raiders, KC Tournament ----------------------------- #252 Name: Crazy Fish Card Code: 53713014 Card Type: Monster Card Power Level: 4 Element: Water Type: Fish Attack: 1600 Defense: 1200 Found in: Volume 7 ----------------------------- #253 Name: Great Bill Card Code: 55691901 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 1250 Defense: 1300 Found in: Volume 4 ----------------------------- #254 Name: Great White Card Code: 13429800 Card Type: Monster Card Power Level: 4 Element: Water Type: Fish Attack: 1600 Defense: 800 Found in: Magazines ----------------------------- #255 Name: Great Moth Card Code: N/A Card Type: Monster Card (Effect) Power Level: 8 Element: Earth Type: Insect Attack: 2600 Defense: 2500 Effect: You may only summon this monster from your hand if you sacrifice a Hatchling Moth (#792) that has had the Cocoon of Evolution (#424) attached to it for at least four turns. Found in: Volume 6, Metal Raiders ----------------------------- #256 Name: Crescent Dragon Card Code: N/A Card Type: Monster Card Power Level: 7 Element: Dark Type: Dragon Attack: 2200 Defense: 2350 Found in: KC Tournament ----------------------------- #257 Name: Gremlin Card Code: 41392891 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1300 Defense: 1400 Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #258 Name: Guardian of the Flame Card Code: 28358902 Card Type: Monster Card (Effect) Power Level: 4 Element: Fire Type: Warrior Attack: 1500 Defense: 1200 Effect: Sacrifice this monster while it is face-up on the field to return one monster in your graveyard to your deck until the end of the active turn. Found in: Spell of Mask ----------------------------- #259 Name: Ogre of the Black Shadow Card Code: 45121025 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast-Warrior Attack: 1200 Defense: 1400 Found in: Volume 4 ----------------------------- #260 Name: Man-Eating Black Shark Card Code: 80727036 Card Type: Monster Card (Fusion) Power Level: 5 Element: Water Type: Fish Attack: 2100 Defense: 1300 Fuse: Sea Kamen (#350)+Gruesome Goo (#224)+Amazon of the Seas (#85) Found in: Magazines ----------------------------- #261 Name: Black Forest Witch Card Code: 78010363 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Magician Attack: 1100 Defense: 1200 Effect: If this monster is sent to the Graveyard from the field, search through your deck for a monster with a defense power of 1500 or less to be put into your hand. Your deck is shuffled afterward. Found in: Volume 6, Metal Raiders, KC Tournament NOTE: This card is Semi-Restricted. ----------------------------- #262 Name: Gator-Man Card Code: 76512652 Card Type: Monster Card Power Level: 4 Element: Water Type: Reptile Attack: 1100 Defense: 1200 Found in: Magazines ----------------------------- #263 Name: Twin Long Rods Card Code: 60589682 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 900 Defense: 700 Found in: Magazines ----------------------------- #264 Name: Soul Exchange Card Code: 68005187 Card Type: Magic Card Effect: You can only play this card during your Main 1 Phase. Forego your Battle Phase for this turn to activate this card. Sacrifice one of your opponent's monsters on the field instead of one of yours for one action that requires a sacrifice of your monsters on the field. Found in: Challenger's Tournament ----------------------------- #265 Name: Black Magician's Curtain Card Code: 99789342 Card Type: Magic Card Effect: Sacrifice half of your Life Points to special summon a Black Magician (#804, #805, #806) from your deck. Found in: Premium Pack 4 ----------------------------- #266 Name: Curtain of Black Magic Card Code: 22026707 Card Type: Monster Card Power Level: 2 Element: Dark Type: Magician Attack: 600 Defense: 500 Found in: Volume 1 ----------------------------- #267 Name: Pincer Bug Hercules Card Code: 95144193 Card Type: Monster Card (Fusion) Power Level: 6 Element: Earth Type: Insect Attack: 1900 Defense: 1700 Fuse: Pincer Bug Alpha (#268)+Hercules Beetle (#837) Found in: Booster Chronicle ----------------------------- #268 Name: Pincer Bug Alpha Card Code: 60802233 Card Type: Monster Card Power Level: 4 Element: Earth Type: Insect Attack: 1250 Defense: 1000 Found in: Booster Chronicle ----------------------------- #269 Name: Gate Guardian Card Code: N/A Card Type: Monster Card (Effect) Power Level: 11 Element: Dark Type: Warrior Attack: 3750 Defense: 3400 Effect: Sacrifice the following monsters on the field to special summon this monster from your hand: Sanga (#1049), Suga (#430), and Hyuga (#782). This monster cannot be summoned by any other means unless this monster is in your Graveyard after being legally summoned by its effect. You can then special summon this monster to the field by cards with such an effect. Found in: Premium Pack 3 ----------------------------- #270 Name: Gate Keeper Card Code: 19737320 Card Type: Monster Card Power Level: 5 Element: Dark Type: Machine Attack: 1500 Defense: 1800 Found in: Volume 7 ----------------------------- #271 Name: Gale Dogra Card Code: 16229315 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Insect Attack: 650 Defense: 600 Effect: Sacrifice 3000 Life Points to activate this card's effect. Send one of your fusion monsters in your fusion deck to your Graveyard. Found in: ----------------------------- #272 Name: Tsunami Card Code: 53582587 Card Type: Trap Card Effect: Activated when a summon takes place. Destroys all monsters on the field. Found in: Spell of Mask, Rare Selection ----------------------------- #273 Name: Wall of Illusions Card Code: 13945283 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Demon Attack: 1000 Defense: 1850 Effect: Any monster that attacks this monster is returned to its owner's hand after the attack. Found in: Challenger's Tournament ----------------------------- #274 Name: Spirit of Illusion Card Code: 08687195 Card Type: Monster Card (Effect) Power Level: 2 Element: Light Type: Plant Attack: 300 Defense: 200 Effect: If you have any other monsters on the field and your opponent attacks this monster, you can change the attack target to another one of your monsters. Found in: Labyrinth of Nightmare ----------------------------- #275 Name: Inspection Card Code: 16227556 Card Type: Magic Card (Permanent) Effect: As long as this card is in play, you will have the option to sacrifice 500 Life Points to look at a randomly selected card from your opponent's hand during their Standby Phase. You may do this as many times as you wish during your opponent's Standby Phase. Found in: Curse of Anubis ----------------------------- #276 Name: Stern Old Magician Card Code: 87557188 Card Type: Monster Card (Effect) Power Level: 4 Element: Light Type: Magician Attack: 1500 Defense: 1200 Reverse Effect: All face-down cards on the field will be shown to you. The cards are then returned to their original positions. Found in: KC Tournament ----------------------------- #277 Name: Gazelle, the King of Mythical Beasts Card Code: 05818798 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 1500 Defense: 1200 Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Metal Raiders ----------------------------- #278 Name: Illusionary Fusionist Card Code: 14644902 Card Type: Monster Card (Effect) Power Level: 3 Element: Light Type: Magician Attack: 800 Defense: 900 Reverse Effect: Sacrifice one of your monsters on the field other than this one to special summon one fusion monster from your fusion deck. The special summoned monster is destroyed at the end of the turn. Found in: Labyrinth of Nightmare ----------------------------- #279 Name: Centaur Card Code: 68516705 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 1300 Defense: 1550 Found in: Volume 7, Metal Raiders ----------------------------- #280 Name: Scroll of Illusion Card Code: 10352095 Card Type: Magic Card (Equipment) Effect: Choose an element from the list. The equipped monster's element changes to the new one. Here are your choices (right=down, left=up): Light (default) Dark Water Fire Earth Wind Found in: Spell of Mask ----------------------------- #281 Name: Forceful Guardian Card Code: 42829885 Card Type: Magic Card Effect: Look at your opponent's hand and choose a card to be shuffled into their deck. Found in: Magic Ruler NOTE: This card is Restricted. ----------------------------- #282 Name: Negate Attack Card Code: 14315573 Card Type: Trap Card (Counter) Effect: Activated when your opponent attacks you with a monster. The attack is cancelled and the current turn's Battle Phase immediately ends. Found in: Red Starting Deck, Konami Selection ----------------------------- #283 Name: Seal Attack Card Code: 25880422 Card Type: Magic Card Effect: Change one face-up monster on the field in attack mode to defense mode.
Found in: Volume 7, Metal Raiders ----------------------------- #284 Name: Beautiful Mermaid Card Code: 75376965 Card Type: Monster Card Power Level: 3 Element: Water Type: Fish Attack: 1200 Defense: 900 Found in: Volume 2, Phantom God ----------------------------- #285 Name: Steal Card Code: 45986603 Card Type: Magic Card (Equipment) Effect: Equip on one of your opponent's monsters and gain control of it. Your opponent gains 1000 Life Points during their Standby Phases as long as this card is active. Found in: Magic Ruler, KC Tournament NOTE: This card is Restricted. ----------------------------- #286 Name: Iron Demon Card Code: 29172562 Card Type: Monster Card Power Level: 5 Element: Earth Type: Machine Attack: 1400 Defense: 1800 Found in: Volume 3, Phantom God ----------------------------- #287 Name: Wasteland Card Code: 23424603 Card Type: Magic Card (Field) Effect: The attack and defense of all Rock, Dinosaur and Zombie type monsters is increased by 200. Found in: Legend of Blue-Eyes White Dragon ----------------------------- #288 Name: Crimson Sunbird Card Code: 46696593 Card Type: Monster Card (Fusion) Power Level: 6 Element: Fire Type: Bird Attack: 2300 Defense: 1800 Fuse: Saint Bird (#471)+Sky Hunter (#436) Found in: Booster Chronicle ----------------------------- #289 Name: Queen of the Autumn Leaves Card Code: 04179849 Card Type: Monster Card Power Level: 5 Element: Earth Type: Plant Attack: 1800 Defense: 1500 Found in: Booster Chronicle ----------------------------- #290 Name: Vase of Greed Card Code: 83968380 Card Type: Trap Card Effect: Draw one card. Found in: Spell of Mask ----------------------------- #291 Name: Jar of Greed Card Code: 55144522 Card Type: Magic Card Effect: Draw two cards. Found in: Green Starting Deck, Volume 3, Phantom God, KC Tournament NOTE: This card is Restricted. ----------------------------- #292 Name: Gorgon Egg Card Code: 11793047 Card Type: Monster Card Power Level: 3 Element: Dark Type: Demon Attack: 300 Defense: 1300 Found in: Saturday Weekly Tournament ----------------------------- #293 Name: Phantom Ghost Card Code: 61201220 Card Type: Monster Card Power Level: 2 Element: Dark Type: Zombie Attack: 600 Defense: 800 Found in: Magazines ----------------------------- #294 Name: Pumpking, the King of Ghosts Card Code: 29155212 Card Type: Monster Card (Effect) Power Level: 6 Element: Dark Type: Zombie Attack: 1800 Defense: 2000 Effect: If the Castle of Darkness is face up on the field, this monster's attack power is increased by 100 during each of your Standby Phases for five turns. Found in: Metal Raiders ----------------------------- #295 Name: Ice Water Card Code: 20848593 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 1150 Defense: 900 Found in: Volume 6 ----------------------------- #296 Name: Cockroach Knight Card Code: 33413638 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Insect Attack: 800 Defense: 900 Effect: Instead of being put into your Graveyard, this card is instead placed on top of your deck. Found in: Booster Chronicle ----------------------------- #297 Name: Roach Ball Card Code: 15367030 Card Type: Monster Card Power Level: 4 Element: Earth Type: Insect Attack: 1200 Defense: 1400 Found in: Volume 6 ----------------------------- #298 Name: Black Magician Sage Card Code: 92377303 Card Type: Monster Card (Effect) Power Level: 9 Element: Dark Type: Magician Attack: 2800 Defense: 3200 Effect: This monster cannot be summoned normally. You must have a Black Magician (#804/#805/#806) face-up on the field and then use the Time Wizard's (#631) effect, winning the coin flip. You will then have the ability to special summon this monster from your deck by sacrificing the Black Magician. As soon as this is summoned, you will have the option of putting a magic card into your hand from your deck. Found in: Konami Selection ----------------------------- #299 Name: Koke Card Code: 07805359 Card Type: Monster Card Power Level: 3 Element: Earth Type: Bird Attack: 900 Defense: 800 Found in: Volume 6, Metal Raiders ----------------------------- #300 Name: Change of Heart Card Code: 04031928 Card Type: Magic Card Effect: Gain control of one of your opponent's monsters on the field for the remainder of your turn. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 5, Revival of the Black Demon Dragon, KC Tournament NOTE: This card is Restricted. ----------------------------- #301 Name: Cosmo Queen Card Code: N/A Card Type: Monster Card Power Level: 8 Element: Dark Type: Magician Attack: 2900 Defense: 2450 Found in: Challenger's Tournament ----------------------------- #302 Name: Ancient Spyglass Card Code: 17092736 Card Type: Magic Card Effect: You will be taken to another screen showing the top five cards of your opponent's deck. Choose the OK icon at the top of the screen to exit. Found in: KC Tournament ----------------------------- #303 Name: Ancient Spiked Reptile Card Code: 43230671 Card Type: Monster Card Power Level: 4 Element: Earth Type: Reptile Attack: 1400 Defense: 1100 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #304 Name: Ancient Sorcerer Card Code: 36821538 Card Type: Monster Card Power Level: 4 Element: Dark Type: Magician Attack: 1000 Defense: 1300 Found in: Saturday Weekly Tournament ----------------------------- #305 Name: Word Spirit Card Code: 19406822 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Angel Attack: 0 Defense: 1600 Effect: As long as this card is face-up on the field, all cards on the field that share the exact same name are destroyed and cannot be played (regardless of its mode). Found in: Pharaoh's Servant ----------------------------- #306 Name: Eye Armor Card Code: 64511793 Card Type: Monster Card Power Level: 2 Element: Earth Type: Warrior Attack: 600 Defense: 500 Found in: Volume 1 ----------------------------- #307 Name: Goblin Strike Team Card Code: 78658564 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Warrior Attack: 2300 Defense: 0 Effect: If you decide to attack with this monster, it will change to defense mode after the attack and cannot change modes again until the turn after your next. Found in: Thousand-Eyes Bible, KC Tournament ----------------------------- #308 Name: Goblin Petty Official Card Code: 01918087 Card Type: Trap Card (Permanent) Effect: Your opponent loses 500 Life Points during each of their Standby Phases. You can only activate this card when your opponent has 3000 Life Points or less. Found in: Thousand-Eyes Bible ----------------------------- #309 Name: Goblin's Secret Cure Card Code: 11868825 Card Type: Magic Card Effect: You gain 600 Life Points. Found in: Volume 2, Phantom God ----------------------------- #310 Name: Cyber Commander Card Code: 06400512 Card Type: Monster Card Power Level: 2 Element: Dark Type: Machine Attack: 750 Defense: 700 Found in: Volume 6 ----------------------------- #311 Name: Golgoil Card Code: 07526150 Card Type: Monster Card Power Level: 4 Element: Earth Type: Machine Attack: 900 Defense: 1600 Found in: Saturday Weekly Tournament ----------------------------- #312 Name: Korogashi Card Code: 32569498 Card Type: Monster Card Power Level: 2 Element: Earth Type: Insect Attack: 550 Defense: 400 Found in: Magazines ----------------------------- #313 Name: Saiger Card Code: 80813021 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 1200 Defense: 600 Found in: Volume 6 ----------------------------- #314 Name: Micro-Infection Card Code: 24668830 Card Type: Magic Card (Equipment) Effect: The equipped monster loses 300 attack points during each of your Standby Phases. This cad has no effect on Machine type monsters. Found in: Volume 7, Metal Raiders ----------------------------- #315 Name: Cyclops Card Code: 76184692 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast-Warrior Attack: 1200 Defense: 1000 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #316 Name: Cyclone Card Code: 05318639 Card Type: Magic Card (Instant) Effect: Destroys one magic/trap/field magic card on the field. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Magic Ruler, Challenger's Tournament, KC Tournament ----------------------------- #317 Name: Cyclone Laser Card Code: 05494820 Card Type: Magic Card (Equipment) Effect: You can only equip this card to a Vic Viper Fighter Jet (#559) to increase its attack power by 300. The monster can then cause damage to your opponent's Life Points if it attacks one of their monsters in defense mode that has a lower defense power than the equipped monster's attack power. Found in: Labyrinth of Nightmare ----------------------------- #318 Name: Psychic Kappa Card Code: 07892180 Card Type: Monster Card Power Level: 2 Element: Water Type: Water Attack: 400 Defense: 1000 Found in: Pharaoh's Servant ----------------------------- #319 Name: Apocalypse Card Code: 18591904 Card Type: Magic Card Effect: Discard five cards from your hand to activate this card. All cards currently on the field are destroyed. Found in: Magic Ruler ----------------------------- #320 Name: Cyber Pod Card Code: 34124316 Card Type: Monster Card (Effect) Power Level: 3 Element: Dark Type: Rock Attack: 900 Defense: 900 Reverse Effect: All monsters on the field are destroyed. Both players draw five cards; if any of those drawn cards are monsters with a power level of four or less, it is special summoned to the field (in either face-up attack mode, or reverse defense mode). You get to keep the remaining cards. Found in: Black Starting Deck, Pharaoh's Servant, KC Tournament NOTE: This card is Restricted. ----------------------------- #321 Name: Cyber Bondage Card Code: 63224564 Card Type: Magic Card (Equipment) Effect: The target monster's attack power is increased by 500. This card can only target monsters with Harpy Lady in its name. Found in: Konami Selection, Challenger's Tournament ----------------------------- #322 Name: Cyborg Wyvern Card Code: 48766543 Card Type: Monster Card Power Level: 5 Element: Wind Type: Machine Attack: 2500 Defense: 1600 Found in: Konami Selection ----------------------------- #323 Name: Cyber Scout Card Code: 79853073 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Machine Attack: 1350 Defense: 1800 Effect: If this monster attacks a Warrior type monster, or is attacked by one, this monster's attack power and defense power is increased by 2000. Found in: Konami Selection ----------------------------- #324 Name: Mech Bass Card Code: 50176820 Card Type: Monster Card Power Level: 5 Element: Water Type: Machine Attack: 1800 Defense: 1500 Found in: Saturday Weekly Tournament ----------------------------- #325 Name: Hypnotism Card Code: 48642904 Card Type: Magic Card Effect: On your opponent's next turn, they will not be able to change the modes of their monsters. Found in: Konami Selection ----------------------------- #326 Name: Thousand-Eyes Sacrifice Card Code: 63519819 Card Type: Monster Card (Fusion/Effect) Power Level: 1 Element: Dark Type: Magician Attack: 0 Defense: 0 Fuse: Sacrifice (#331)+Evil God of a Thousand Eyes (#483) Effect: As long as this monster is on the field, all other monsters are not allowed to change their modes or attack. You may absorb one monster at a time (only once per turn) to become an equipment card to this monster (absorbed monster fills one magic/trap slot). The absorbed monster's attack and defense power are transferred to the Thousand-Eyes Sacrifice. If this monster would be destroyed while it has a monster equipped to it, the equipped monster will be destroyed instead. Found in: Thousand-Eyes Bible, Rare Selection ----------------------------- #327 Name: Millennium Dragon Card Code: N/A Card Type: Monster Card (Fusion) Power Level: 7 Element: Wind Type: Dragon Attack: 2400 Defense: 2000 Fuse: Baby Dragon (#835)+Time Wizard (#631) Found in: Volume 6, Metal Raiders ----------------------------- #328 Name: Millennium Dragon Card Code: Card Type: Monster Card (Fusion) Power Level: 7 Element: Wind Type: Dragon Attack: 2400 Defense: 2000 Fuse: Baby Dragon (#835)+Time Wizard (#631) Found in: ----------------------------- #329 Name: 1000 Knives Card Code: 63391643 Card Type: Magic Card Effect: You can only use this card if there is a face-up Black Magician (#804, 805, or 806) on the field. Destroys one monster on the field. Found in: Premium Pack 4 ----------------------------- #330 Name: Succubus Knight Card Code: 55291359 Card Type: Monster Card Power Level: 5 Element: Dark Type: Warrior Attack: 1650 Defense: 1300 Found in: Volume 3, Phantom God ----------------------------- #331 Name: Sacrifice Card Code: 64631466 Card Type: Monster Card (Ritual/Effect) Power Level: 1 Element: Dark Type: Magician Attack: 0 Defense: 0 Ritual Info: This monster can only be summoned through the effect of the Ritual of Illusions card (#62). If this monster is sent to the Graveyard from the field after being properly summoned by the Ritual of Illusions, it may be special summoned to the field by cards with such an effect. Effect: Choose one of your opponent's monsters to be used as an equipment card to this monster once per turn. The absorbed monster's attack and defense power is transferred to this monster's attack and defense power (its stats don't change if you absorb a face-down monster). If you take damage to your Life Points as a result of an attack on this monster while it has a monster equipped to it, then both players suffer the same amount of damage. If this monster would be destroyed while it has a monster absorbed, the absorbed monster will be destroyed instead. You can't absorb any more than one monster at a time and the absorbed monster takes up one magic/trap slot. Found in: Magic Ruler ----------------------------- #332 Name: Sand Tornado Card Code: 60082869 Card Type: Trap Card Effect: Destroys one of your opponent's magic/trap cards on the field. You can then place one of your own magic/trap cards face-down on the field. Found in: Curse of Anubis ----------------------------- #333 Name: Phantom Dewan Card Code: 77603950 Card Type: Monster Card Power Level: 2 Element: Dark Type: Magician Attack: 700 Defense: 600 Found in: Magazines ----------------------------- #334 Name: Electro-Mag Bug Card Code: 07914843 Card Type: Monster Card (Effect) Power Level: 3 Element: Light Type: Insect Attack: 200 Defense: 1400 Reverse Effect: Choose a Machine type monster on your opponent's field. You will be able to have control over the chosen monster until the end of the current turn. If a monster destroys this one, the attacking monster's stats are reduced by 500 points. Found in: Konami Selection ----------------------------- #335 Name: Ancient Tree Card Code: 86421986 Card Type: Monster Card Power Level: 3 Element: Earth Type: Plant Attack: 600 Defense: 1500 Found in: Saturday Weekly Tournament ----------------------------- #336 Name: Eagle of Judgement Card Code: 74703140 Card Type: Monster Card (Fusion) Power Level: 6 Element: Wind Type: Bird Attack: 2100 Defense: 1800 Fuse: Koke (#299)+Blue-Winged Crown (#188) Found in: Volume 6, Metal Raiders ----------------------------- #337 Name: Empress of Judgement Card Code: 15237615 Card Type: Monster Card (Fusion) Power Level: 6 Element: Earth Type: Warrior Attack: 2100 Defense: 1700 Fuse: Maiden of Silence (#757)+Imposter Queen (#410) Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #338 Name: Lisark Card Code: 55210709 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 1300 Defense: 1300 Found in: Magazines ----------------------------- #339 Name: Restless Dead Card Code: 93788854 Card Type: Monster Card Power Level: 2 Element: Dark Type: Zombie Attack: 800 Defense: 600 Found in: Volume 3 ----------------------------- #340 Name: Salamandra Card Code: 32268901 Card Type: Magic Card (Equipment) Effect: Only a Fire elemental monster can be the target of this card. The equipped monster's attack power is increased by 700. Found in: Konami Selection ----------------------------- #341 Name: Zarigun Card Code: 10598400 Card Type: Monster Card Power Level: 2 Element: Water Type: Water Attack: 600 Defense: 700 Found in: Magazines ----------------------------- #342 Name: Beautiful Executioner Card Code: 16899564 Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 1600 Defense: 800 Found in: Booster Chronicle, Challenger's Tournament ----------------------------- #343 Name: Thunder Kid Card Code: 15510988 Card Type: Monster Card Power Level: 2 Element: Wind Type: Lightning Attack: 700 Defense: 600 Found in: Volume 1 ----------------------------- #344 Name: Thunder Dragon Card Code: 31786629 Card Type: Monster Card (Effect) Power Level: 5 Element: Light Type: Lightning Attack: 1600 Defense: 1500 Effect: You can sacrifice this monster either from your hand or on the field to search your deck for up to two copies of this monster and put them in your hand. Found in: Volume 7, Metal Raiders ----------------------------- #345 Name: Thunderbolt Card Code: 12580477 Card Type: Magic Card Effect: Destroys all of your opponent's monsters on the field. Found in: Legend of Blue-Eyes White Dragon, KC Tournament NOTE: This card is Restricted. ----------------------------- #346 Name: Mystical Sand Card Code: 32751480 Card Type: Monster Card (Fusion) Power Level: 6 Element: Earth Type: Rock Attack: 2100 Defense: 1700 Fuse: Rock Soldier (#186)+Ancient Elf (#104) Found in: Magazines ----------------------------- #347 Name: Sand Stone Golem Card Code: 73051941 Card Type: Monster Card Power Level: 5 Element: Earth Type: Rock Attack: 1300 Defense: 1600 Found in: Volume 3, Phantom God ----------------------------- #348 Name: Acid Rain Card Code: 21323861 Card Type: Magic Card Effect: Destroys all face-up Machine type monsters on the field. Found in: Volume 4 ----------------------------- #349 Name: 30,000 Year-Old White Turtle Card Code: 11714098 Card Type: Monster Card Power Level: 5 Element: Water Type: Water Attack: 1250 Defense: 2100 Found in: Saturday Weekly Tournament ----------------------------- #350 Name: Sea Kamen Card Code: 71746462 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1100 Defense: 1300 Found in: Challenger's Tournament ----------------------------- #351 Name: Sea King Serpent Card Code: 23659124 Card Type: Monster Card Power Level: 6 Element: Water Type: Sea Serpent Attack: 2000 Defense: 1700 Found in: Volume 6, Metal Raiders ----------------------------- #352 Name: Super Sea Snake Card Code: 58831685 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1800 Defense: 800 Found in: Booster Chronicle ----------------------------- #353 Name: Tatsunootoshigo Card Code: 47922711 Card Type: Monster Card Power Level: 5 Element: Earth Type: Beast Attack: 1350 Defense: 1600 Found in: Saturday Weekly Tournament ----------------------------- #354 Name: Impostor of the Blue Flame Card Code: 15401633 Card Type: Monster Card Power Level: 2 Element: Earth Type: Warrior Attack: 800 Defense: 400 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #355 Name: Scavenger Dragon Card Code: 38289717 Card Type: Monster Card Power Level: 4 Element: Earth Type: Dinosaur Attack: 1600 Defense: 1200 Found in: Booster Chronicle ----------------------------- #356 Name: Retribution Card Code: 24068492 Card Type: Trap Card Effect: Your opponent loses 500 Life Points for every monster they currently have on the field. Found in: KC Tournament ----------------------------- #357 Name: Hell Coffin Card Code: 77827521 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1300 Defense: 900 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #358 Name: Magnet Warrior Valkyrion Card Code: 75347539 Card Type: Monster Card (Effect) Power Level: 8 Element: Earth Type: Rock Attack: 3500 Defense: 3850 Effect: You can only summon this monster by sacrificing one of each of Magnet Warriors Alpha (#886), Beta (#888), and Gamma (#887) from either your hand and/or from the field. This counts as a special summon. Once this card is on the field, you can sacrifice it to special summon Magnet Warriors Alpha, Beta, and Gamma from your Graveyard to the field. Found in: Black Starting Deck, Konami Selection ----------------------------- #359 Name: Revival of the Dead Card Code: 83764718 Card Type: Magic Card Effect: Choose a monster in either your own or your opponent's Graveyard and place it on the field in the face-up mode of your choice. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 2, Phantom God, KC Tournament NOTE: This card is Restricted ----------------------------- #360 Name: Hands of the Dead Card Code: 52800428 Card Type: Monster Card Power Level: 2 Element: Dark Type: Zombie Attack: 600 Defense: 600 Found in: Volume 1 ----------------------------- #361 Name: Rebirth of the Dead Card Code: 19827717 Card Type: Magic Card Effect: Send one monster to the Graveyard from your hand to activate this card. Put one monster that was destroyed via battle into your hand for the rest of the current turn. Found in: Spell of Mask ----------------------------- #362 Name: Funeral Offering to the Dead Card Code: 19230407 Card Type: Magic Card (Instant) Effect: Give up your next Draw Phase to activate this card. Destroy one face-up monster on the field. Found in: Spell of Mask ----------------------------- #363 Name: Sacrifice to the Dead Card Code: 79759861 Card Type: Magic Card Effect: Discard one card from your hand to activate this card. Destroy one monster on the field. Found in: Volume 5, Revival of the Black Demon Dragon, Challenger's Tournament ----------------------------- #364 Name: Panther Warrior Card Code: 42035044 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Beast-Warrior Attack: 2000 Defense: 1600 Effect: You must sacrifice one of your other monsters on the field to allow this monster to attack. Found in: Rare Selection ----------------------------- #365 Name: Swift Knight Gaia Card Code: 16589042 Card Type: Monster Card (Effect) Power Level: 7 Element: Dark Type: Warrior Attack: 2300 Defense: 2100 Effect: You may normal summon this monster to the field, negating the necessary sacrifice if this is the only card left in your hand. Found in: Rare Selection ----------------------------- #366 Name: Dokuritz Grim Reaper Card Code: 25882881 Card Type: Monster Card Power Level: 3 Element: Dark Type: Zombie Attack: 900 Defense: 1200 Found in: Volume 4 ----------------------------- #367 Name: Reaper's Boomerang Card Code: 30325729 Card Type: Monster Card Power Level: 3 Element: Fire Type: Demon Attack: 1000 Defense: 400 Found in: Thousand-Eyes Bible ----------------------------- #368 Name: Doma, the Angel of Silence and Death Card Code: 16972957 Card Type: Monster Card Power Level: 5 Element: Dark Type: Angel Attack: 1600 Defense: 1400 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #369 Name: Deck Destruction Virus Card Code: 57728570 Card Type: Trap Card Effect: You can only activate this trap if you sacrifice a Dark elemental monster on the field with an attack power of 1000 or less. All of your opponent's monsters on the field and in their hand that have an attack power of 1500 or greater are destroyed. Through the next two turns, any monsters with an attack power of 1500 or greater that are in your opponent's hand are discarded. Found in: Premium Pack 5, Konami Selection, Rare Selection ----------------------------- #370 Name: Magic Box of Death Card Code: 25774450 Card Type: Magic Card Effect: Destroy one of your opponent's monsters on the field and then choose one of your monsters on the field to give control of it to your opponent. Found in: Premium Pack 4 ----------------------------- #371 Name: Message of Death: E Card Code: 31893528 Card Type: Magic Card (Permanent) Effect: This card cannot be played by any means other than by the effect of a Ouija Board (#68). If this card is destroyed while in play, then all cards that are on the field due to the Ouija Board's effect are destroyed (including the Ouija Board). Found in: Labyrinth of Nightmare ----------------------------- #372 Name: Message of Death: H Card Code: 30170981 Card Type: Magic Card (Permanent) Effect: This card cannot be played by any means other than by the effect of a Ouija Board (#68). If this card is destroyed while in play, then all cards that are on the field due to the Ouija Board's effect are destroyed (including the Ouija Board). Found in: Labyrinth of Nightmare ----------------------------- #373 Name: Message of Death: A Card Code: 67287533 Card Type: Magic Card (Permanent) Effect: This card cannot be played by any means other than by the effect of a Ouija Board (#68). If this card is destroyed while in play, then all cards that are on the field due to the Ouija Board's effect are destroyed (including the Ouija Board). Found in: Labyrinth of Nightmare ----------------------------- #374 Name: Message of Death: T Card Code: 94772232 Card Type: Magic Card (Permanent) Effect: This card cannot be played by any means other than by the effect of a Ouija Board (#68). If this card is destroyed while in play, then all cards that are on the field due to the Ouija Board's effect are destroyed (including the Ouija Board). Found in: Labyrinth of Nightmare ----------------------------- #375 Name: Deadly Four-Star Ladybug Card Code: 83994646 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Insect Attack: 800 Defense: 1200 Reverse Effect: All of your opponent's face-up level four monsters are destroyed. Found in: Thousand-Eyes Bible ----------------------------- #376 Name: Ground Collapse Card Code: 90502999 Card Type: Magic Card (Permanent) Effect: Choose up to two monster slots on the field (either yours or your opponent's). Monsters are not allowed to be played to those slots. Found in: Thousand-Eyes Bible ----------------------------- #377 Name: Merciful Nun Card Code: 84080938 Card Type: Monster Card (Effect) Power Level: 4 Element: Light Type: Angel Attack: 850 Defense: 2000 Effect: You may sacrifice this monster while it is face-up on the field to return one monster from your Graveyard to your hand until the end of the active turn. Found in: Spell of Mask ----------------------------- #378 Name: Paralyzing Potion Card Code: 50152549 Card Type: Magic Card (Equipment) Effect: The target of this card cannot attack. Machine type monsters are immune to this card's effect. Found in: Volume 7, Metal Raiders ----------------------------- #379 Name: Monster Replacement Card Code: 59560625 Card Type: Trap Card Effect: Activated when one of your monsters is the target of an attack or magic/trap effect that targets only one monster. Choose another one of your monsters on the field to take the attack/effect. Found in: Thousand-Eyes Bible ----------------------------- #380 Name: Island Turtle Card Code: 04042268 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1100 Defense: 2000 Found in: Thousand-Eyes Bible ----------------------------- #381 Name: Evil Ritual Card Code: 12470447 Card Type: Magic Card Effect: You can only use this card during a Standby Phase. The mode of all monsters on the field change. Found in: Magic Ruler ----------------------------- #382 Name: Wicked Worm Beast Card Code: 06285791 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Beast Attack: 1400 Defense: 700 Effect: This monster is returned to your hand from the field at the end of the turn. Found in: Booster Chronicle ----------------------------- #383 Name: Giant Virus Card Code: 95178994 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Demon Attack: 1000 Defense: 100 Effect: If this monster is destroyed while face-up on the field during a Battle Phase, your opponent loses 500 Life Points. You can then special summon up to all copies of this card from your deck to the field in face-up attack mode. Found in: Pharaoh's Servant ----------------------------- #384 Name: Shining Abyss Card Code: 87303357 Card Type: Monster Card Power Level: 4 Element: Light Type: Angel Attack: 1600 Defense: 1800 Found in: Spell of Mask ----------------------------- #385 Name: Shining Angel Card Code: 95956346 Card Type: Monster Card (Effect) Power Level: 4 Element: Light Type: Angel Attack: 1400 Defense: 800 Effect: If this monster is destroyed while face-up on the field, you will have the option of special summoning a Light elemental monster with an attack power of 1500 or less to the field in attack mode. Found in: Pharaoh's Servant ----------------------------- #386 Name: Bright Castle Card Code: 82878489 Card Type: Magic Card (Equipment) Effect: Only a Light elemental monster can be the target of this card. The equipped monster's attack power is increased by 700. Found in: Konami Selection ----------------------------- #387 Name: Shining Spark Card Code: 81777047 Card Type: Magic Card (Field) Effect: The attack power of all Light elemental monsters on the field is increased by 500 while their defense power is reduced by 400. Found in: Pharaoh's Servant ----------------------------- #388 Name: Fire Wings Card Code: 92944626 Card Type: Monster Card Power Level: 2 Element: Fire Type: Fire Attack: 700 Defense: 600 Found in: Magazines ----------------------------- #389 Name: Mask of Weakness Card Code: 57882509 Card Type: Trap Card Effect: Target a monster to have its attack power reduced by 700 until the end of the active turn. Found in: Spell of Mask ----------------------------- #390 Name: Fire Spear Card Code: 18937875 Card Type: Magic Card (Equipment) Effect: Only a Fire elemental monster can be the target of this card. The equipped monster's attack power is increased by 400 while its defense power is reduced by 200. Found in: Booster Chronicle ----------------------------- #391 Name: Juggler Card Code: 49370026 Card Type: Monster Card Power Level: 3 Element: Light Type: Magician Attack: 600 Defense: 900 Found in: Magazines ----------------------------- #392 Name: Demon Sword Baron Card Code: 86325596 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1550 Defense: 800 Found in: KC Tournament ----------------------------- #393 Name: Hand of Judgement Card Code: 28003512 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 1400 Defense: 700 Found in: Booster Chronicle ----------------------------- #394 Name: Judge Man Card Code: 30113682 Card Type: Monster Card Power Level: 6 Element: Earth Type: Warrior Attack: 2200 Defense: 1500 Found in: Magazines ----------------------------- #395 Name: Shadow Ghoul Card Code: N/A Card Type: Monster Card (Effect) Power Level: 5 Element: Dark Type: Zombie Attack: 1600 Defense: 1300 Effect: This monster's attack power is increased by 100 points for every monster in your Graveyard. Found in: Volume 6, Metal Raiders ----------------------------- #396 Name: Shadow Warrior Card Code: 80600490 Card Type: Monster Card Power Level: 2 Element: Dark Type: Warrior Attack: 800 Defense: 600 Found in: Magazines ----------------------------- #397 Name: Javelin Beetle Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 8 Element: Earth Type: Insect Attack: 2450 Defense: 2550 Ritual Info: This monster can only be summoned through the effect of the Javelin Beetle Pact card (#398). If this monster is sent to the Graveyard from the field after being properly summoned by the Javelin Beetle Pact, it may be special summoned to the field by cards with such an effect. Found in: Dark Ceremony ----------------------------- #398 Name: Javelin Beetle Pact Card Code: N/A Card Type: Magic Card (Ritual) Effect: Sacrifice your monsters on the field and/or in your hand whose power levels add up to or exceed eight and special summon a Javelin Beetle (#397) from your hand. Found in: Dark Ceremony ----------------------------- #399 Name: Shovel Crusher Card Code: 71950093 Card Type: Monster Card Power Level: 3 Element: Earth Type: Machine Attack: 900 Defense: 1200 Found in: Volume 6 ----------------------------- #400 Name: 13th Buried Card Code: 00032864 Card Type: Monster Card Power Level: 3 Element: Dark Type: Zombie Attack: 1200 Defense: 900 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #401 Name: Sword of Insistence Card Code: 98495314 Card Type: Magic Card (Equipment) Effect: The equipped monster's attack and defense are increased by 500. If this card is destroyed while it is on the field, it is placed on top your deck instead of the Graveyard. Found in: Volume 7, Metal Raiders ----------------------------- #402 Name: Protective Spirit Charm Card Code: 69122763 Card Type: Trap Card Effect: One monster's attack power is increased by 100 for every monster in your Graveyard until the end of the current turn. Found in: Labyrinth of Nightmare ----------------------------- #403 Name: Mask of Cursed Souls Card Code: 56948373 Card Type: Magic Card (Equipment) Effect: The target monster is not allowed to attack and its owner loses 500 Life Points during their Standby Phase. Found in: Spell of Mask ----------------------------- #404 Name: Seal Defense Card Code: 63102017 Card Type: Magic Card Effect: Change one monster on the field in defense mode to attack mode. Found in: Volume 3, Phantom God ----------------------------- #405 Name: Gilazarus the Quick Card Code: 45894482 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Dinosaur Attack: 1400 Defense: 400 Effect: You have the option of special summoning this monster (the icons on the far right when you bring up the card in your hand are for this effect). If you do use this effect, and your opponent has a monster in their Graveyard, you will be given the choice to let your opponent special summon a monster from their Graveyard. Found in: Labyrinth of Nightmare ----------------------------- #406 Name: Horn of the Heavens Card Code: 98069388 Card Type: Trap Card (Counter) Effect: Activated when your opponent summons a monster. Sacrifice one of your monsters on the field to activate this trap and then destroy the monster being summoned. Found in: Volume 6, Metal Raiders ----------------------------- #407 Name: Cleansing Card Code: 95051344 Card Type: Magic Card Effect: All monsters on the field with equipment cards on them are destroyed. Found in: Pharaoh's Servant ----------------------------- #408 Name: Castle Walls Card Code: 44209392 Card Type: Trap Card Effect: Target one monster on the field to have its defense power increased by 500 until the end of the active turn. Found in: Saturday Weekly Tournament ----------------------------- #409 Name: Necromancer Jogen Card Code: 41855169 Card Type: Monster Card (Effect) Power Level: 3 Element: Light Type: Magician Attack: 200 Defense: 1300 Effect: While this card is in play, monsters cannot be special summoned. You can discard one card from your hand to destroy all monsters on the field that were special summoned. Found in: Labyrinth of Nightmare ----------------------------- #410 Name: Imposter Queen Card Code: 05901497 Card Type: Monster Card (Effect) Power Level: 1 Element: Earth Type: Warrior Attack: 350 Defense: 300 Effect: This monster can attack your opponent directly, regardless of the monsters your opponent has on the field. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #411 Name: Mantis Queen Card Code: 58818411 Card Type: Monster Card Power Level: 6 Element: Wind Type: Insect Attack: 2200 Defense: 1400 Found in: Spell of Mask ----------------------------- #412 Name: Landmine Spider Card Code: 94773007 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Insect Attack: 2200 Defense: 100 Effect: When you attack with this monster, you will be given two choices: Eye or Hexagram (red text/heads and blue text/tails, respectively). If you win the coin toss, you can attack normally. If you lose the coin toss, you pay half of your Life Points, then attack normally. Found in: Metal Raiders ----------------------------- #413 Name: Thunder Beast Card Code: 45042329 Card Type: Monster Card Power Level: 4 Element: Earth Type: Lightning Attack: 1200 Defense: 1300 Found in: Volume 3, Phantom God ----------------------------- #414 Name: Demon's Beckoning Card Code: 98139712 Card Type: Trap Card (Permanent) Effect: Whenever a card goes to the graveyard, its owner loses 300 Life Points for every card that goes to the graveyard. Found in: Thousand-Eyes Bible ----------------------------- #415 Name: Nest of Ghosts Card Code: 06733059 Card Type: Trap Card (Permanent) Effect: You are allowed to send a number of monsters to the Abyss (removed from the game) from your Graveyard in order to destroy one monster on the field whose power level is equal to the number of monsters sent to the Abyss. Found in: Labyrinth of Nightmare ----------------------------- #416 Name: Ghost Duke Card Code: 66989694 Card Type: Monster Card Power Level: 5 Element: Dark Type: Demon Attack: 2000 Defense: 700 Found in: Labyrinth of Nightmare, Challenger's Tournament ----------------------------- #417 Name: Magnetic Ring Card Code: 20436034 Card Type: Magic Card (Equipment) Effect: Target one of your face-up monsters on the field. It will lose 500 points in its attack power and defense power and your opponent will only be able to attack the target monster. Found in: Metal Raiders ----------------------------- #418 Name: Silver Fang Card Code: 90357090 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 1200 Defense: 800 Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #419 Name: Cracked Earth Card Code: 66788016 Card Type: Magic Card Effect: Destroys a face-up monster on your opponent's field with the lowest attacking power. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #420 Name: Abyss Flower Card Code: 40387124 Card Type: Monster Card Power Level: 2 Element: Earth Type: Plant Attack: 750 Defense: 400 Found in: Magazines ----------------------------- #421 Name: King of the Dark World Card Code: 53375573 Card Type: Monster Card Power Level: 3 Element: Dark Type: Demon Attack: 1200 Defense: 800 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #422 Name: Deep-Sea Dolphin Card Code: 28593363 Card Type: Monster Card (Fusion) Power Level: 5 Element: Water Type: Fish Attack: 1900 Defense: 1600 Fuse: God Fish (#426)+Tongue Fish (#543) Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #423 Name: Deep Sea Warrior Card Code: 24128274 Card Type: Monster Card (Effect) Power Level: 5 Element: Water Type: Warrior Attack: 1600 Defense: 1800 Effect: This monster is immune to the effects of magic cards if the Sea card (#86) is on the field. Found in: Thousand-Eyes Bible ----------------------------- #424 Name: Cocoon of Evolution Card Code: N/A Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Insect Attack: 0 Defense: 2000 Effect: You may attach this card to a Hatchling Moth (#792) as if this was an equipment magic card (this card goes in a magic/trap slot if that's the case). This counts as a normal summon. This card's stats then become the Hatchling Moth's new stats. Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #425 Name: Goddess of the Truthful Eye Card Code: 53493204 Card Type: Monster Card (Effect) Power Level: 4 Element: Light Type: Angel Attack: 1200 Defense: 1000 Effect: You can use this card in a fusion as a substitute to a required component monster. If you use this effect, you are not allowed to use any other monster with a fusion substitution effect during the fusion. Found in: Booster Chronicle ----------------------------- #426 Name: God Fish Card Code: 81386177 Card Type: Monster Card Power Level: 5 Element: Water Type: Fish Attack: 1650 Defense: 1700 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #427 Name: Eye of Truth Card Code: 34694160 Card Type: Trap Card (Permanent) Effect: You are allowed to see your opponent's entire hand. If your opponent possesses any magic cards in their hand during their Standby Phase, they gain 1000 Life Points. Found in: Curse of Anubis ----------------------------- #428 Name: Android Psycho Shocker Card Code: 77585513 Card Type: Monster Card (Effect) Power Level: 6 Element: Dark Type: Machine Attack: 2400 Defense: 1500 Effect: The effects of trap cards are cancelled and traps are not allowed to be activated as long as this card is face-up on the field. Found in: Curse of Anubis, Rare Selection, KC Tournament NOTE: This card is Restricted. ----------------------------- #429 Name: Android #7 Card Code: 32809211 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Machine Attack: 500 Defense: 400 Effect: This monster can attack your opponent directly, regardless of the monsters your opponent has on the field. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #430 Name: Suga, God of Water Card Code: 98434877 Card Type: Monster Card (Effect) Power Level: 7 Element: Water Type: Water Attack: 2500 Defense: 2400 Effect: Reduces the attack power of one of your opponent's monsters to zero during the damage step. This ability can be used only once. (Nothing seems to happen in this game though. Must be another glitch in the game. I don't know if it's the copy of the game I have or what. I mean, the effect activates, but nothing happens.) Found in: Volume 5, Revival of the Black Demon Dragon, Rare Selection ----------------------------- #431 Name: Emporer of the Land and Water Card Code: 11250655 Card Type: Monster Card Power Level: 5 Element: Water Type: Reptile Attack: 1800 Defense: 1500 Found in: Saturday Weekly Tournament ----------------------------- #432 Name: Hagros the Water Fighter Card Code: 40173854 Card Type: Monster Card (Fusion) Power Level: 5 Element: Water Type: Water Attack: 1850 Defense: 1300 Fuse: Flying Fighter Hagros (#1057)+Guardian of the Sea (#87) Found in: Booster Chronicle ----------------------------- #433 Name: Super War Lion Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 7 Element: Earth Type: Beast Attack: 2300 Defense: 2100 Ritual Info: This monster can only be summoned through the effect of the War Lion's Ritual card (#1047). If this monster is sent to the Graveyard from the field after being properly summoned by the War Lion's Ritual, it may be special summoned to the field by cards with such an effect. Found in: Dark Ceremony ----------------------------- #434 Name: Super Star Card Code: 67629977 Card Type: Monster Card (Effect) Power Level: 2 Element: Light Type: Angel Attack: 500 Defense: 700 Effect: As long as this card is face-up on the field, the attack power of all Light elemental monsters is increased by 500 and the attack power of all Dark elemental monsters is decreased by 400. Found in: Volume 6, Metal Raiders ----------------------------- #435 Name: Sky Dragon Card Code: 95288024 Card Type: Monster Card Power Level: 6 Element: Wind Type: Dragon Attack: 1900 Defense: 1800 Found in: Booster Chronicle ----------------------------- #436 Name: Sky Hunter Card Code: 10202894 Card Type: Monster Card Power Level: 4 Element: Wind Type: Bird Attack: 1550 Defense: 1200 Found in: Volume 3, Phantom God ----------------------------- #437 Name: Skull Bishop Card Code: 02504891 Card Type: Monster Card (Fusion) Power Level: 7 Element: Dark Type: Magician Attack: 2650 Defense: 2250 Fuse: Demon Brain (#17)+Magic Sky Elder (#908) Found in: Metal Raiders ----------------------------- #438 Name: Skeleton Rider Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 6 Element: Dark Type: Zombie Attack: 1900 Defense: 1850 Ritual Info: This monster can only be summoned through the effect of the Skeleton Rider's Revival card (#439). If this monster is sent to the Graveyard from the field after being properly summoned by the Skeleton Rider's Revival, it may be special summoned to the field by cards with such an effect. Found in: Saturday Weekly Tournament ----------------------------- #439 Name: Skeleton Rider's Revival Card Code: N/A Card Type: Magic Card (Ritual) Effect: Sacrifice your monsters on the field and/or in your hand whose power levels add up to or exceed six and special summon a Skeleton Rider (#438) from your hand. Found in: Saturday Weekly Tournament ----------------------------- #440 Name: Scape Goat Card Code: 73915051 Card Type: Magic Card (Instant) Effect: Four Goat Tokens will be placed on the field in defense mode. After using this card, you will be forbidden to make any more summons for the remainder of the turn. Goat Token Power Level: 1 Element: Earth Type: Beast Attack: 0 Defense: 0 Found in: Magazines, KC Tournament ----------------------------- #441 Name: Skeleton Angel Card Code: 60694662 Card Type: Monster Card (Effect) Power Level: 2 Element: Light Type: Angel Attack: 900 Defense: 400 Reverse Effect: Draw one card. Found in: Volume 3 ----------------------------- #442 Name: Skelgon Card Code: 32355828 Card Type: Monster Card (Fusion) Power Level: 6 Element: Dark Type: Zombie Attack: 1700 Defense: 1900 Fuse: Snake-Haired Gorgon Medusa (#982)+Dark Dragon King (#34) Found in: Magazines ----------------------------- #443 Name: Squall Card Code: 94042337 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1550 Defense: 800 Found in: Volume 6 ----------------------------- #444 Name: Vermillion Sparrow Card Code: 35752363 Card Type: Monster Card (Fusion) Power Level: 5 Element: Fire Type: Fire Attack: 1900 Defense: 1500 Fuse: Rhaimundos of the Red Sword (#8)+Fire Demon (#862) Found in: Magazines ----------------------------- #445 Name: Star Boy Card Code: 08201910 Card Type: Monster Card (Effect) Power Level: 2 Element: Water Type: Water Attack: 550 Defense: 500 Effect: As long as this card is face-up on the field, the attack power of all Water elemental monsters is increased by 500 points and the attack power of all Fire elemental monsters is decreased by 400 points. Found in: Volume 6, Metal Raiders ----------------------------- #446 Name: Fireball Card Code: 96851799 Card Type: Monster Card Power Level: 2 Element: Fire Type: Fire Attack: 600 Defense: 500 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #447 Name: Stone Armadillo Card Code: 63432835 Card Type: Monster Card Power Level: 3 Element: Earth Type: Rock Attack: 800 Defense: 1200 Found in: Volume 2 ----------------------------- #448 Name: Stone Ghost Card Code: 72269672 Card Type: Monster Card Power Level: 4 Element: Earth Type: Rock Attack: 1200 Defense: 1000 Found in: Magazines ----------------------------- #449 Name: Stone Giant Card Code: 15023985 Card Type: Monster Card Power Level: 5 Element: Earth Type: Rock Attack: 1600 Defense: 1500 Found in: Pharaoh's Servant ----------------------------- #450 Name: Stone Dragon Card Code: 68171737 Card Type: Monster Card Power Level: 7 Element: Earth Type: Rock Attack: 2000 Defense: 2300 Found in: Saturday Weekly Tournament ----------------------------- #451 Name: Snake Palm Card Code: 29802344 Card Type: Monster Card Power Level: 4 Element: Earth Type: Plant Attack: 1000 Defense: 1200 Found in: Volume 5 ----------------------------- #452 Name: Spike Seadragon Card Code: 85326399 Card Type: Monster Card Power Level: 5 Element: Water Type: Sea Serpent Attack: 1600 Defense: 1300 Found in: Volume 3, Phantom God ----------------------------- #453 Name: Spike-Head Card Code: 87511987 Card Type: Monster Card Power Level: 5 Element: Dark Type: Machine Attack: 1800 Defense: 1700 Found in: Thousand-Eyes Bible ----------------------------- #454 Name: Flying Squirrel Card Code: 22567609 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Beast Attack: 1000 Defense: 100 Effect: If this monster is destroyed while face-up during a Battle Phase, you gain 1000 Life Points. You can then special summon up to all copies of this monster from your deck to the field in reverse defense mode.
Found in: Pharaoh's Servant ----------------------------- #455 Name: Droll Bird Card Code: 97973387 Card Type: Monster Card Power Level: 2 Element: Wind Type: Bird Attack: 600 Defense: 500 Found in: Magazines ----------------------------- #456 Name: Sphere Bomb Card Code: 26302522 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Machine Attack: 1400 Defense: 1400 Reverse Effect: The damage step of your opponent's monster is skipped and this card becomes an equipment card that targets the attacking monster. On your opponent's next Standby Phase, both this card and its target are destroyed and your opponent loses Life Points equal to the attack power of the destroyed monster. This effect can only be used when this monster is attacked by your opponent while in reverse defense mode. Found in: ----------------------------- #457 Name: Syphilis Lady Card Code: 52121290 Card Type: Monster Card Power Level: 3 Element: Earth Type: Rock Attack: 400 Defense: 1400 Found in: Labyrinth of Nightmare ----------------------------- #458 Name: Slime Production Factory Card Code: 21770260 Card Type: Magic Card (Permanent) Effect: While this card is in play, you are not allowed to perform any type of summon. A Slime Token will be Special Summoned to the field in attack mode during your Standby Phase with the following stats: Power Level: 1 Element: Water Type: Water Attack: 500 Defense: 500 Found in: Spell of Mask ----------------------------- #459 Name: Sleepy Card Code: 83464209 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 800 Defense: 1000 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #460 Name: Slot Machine AM-7 Card Code: 03797883 Card Type: Monster Card Power Level: 7 Element: Dark Type: Machine Attack: 2000 Defense: 2300 Found in: Magic Ruler ----------------------------- #461 Name: Song of Sanctuary Card Code: 81380218 Card Type: Magic Card (Field) Effect: The defense power of monsters in face-up defense mode is increased by 500. Found in: Magic Ruler ----------------------------- #462 Name: Reward of Rebirth Card Code: 57953380 Card Type: Magic Card (Permanent) Effect: Whenever you are successful in Special Summoning a monster from your Graveyard, you draw a card. Found in: Spell of Mask ----------------------------- #463 Name: Saint Joan of Arc Card Code: 21175632 Card Type: Monster Card (Fusion) Power Level: 7 Element: Light Type: Angel Attack: 2800 Defense: 2000 Fuse: Merciful Nun (#377)+Mary, the Fallen Angel (#538) Found in: Spell of Mask ----------------------------- #464 Name: Soul Parasite Card Code: 04266839 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Demon Attack: 300 Defense: 800 Effect: If this monster is attacked while it is in reverse defense mode, the attack is cancelled and this card becomes an equipment card to the attacking monster (this card will be moved to one of your magic/trap spaces). During each of your opponent's Standby Phases, you will receive Life Points equal to one-half of the equipped monster's attack power. Found in: Curse of Anubis ----------------------------- #465 Name: Respect Play Card Code: 08951260 Card Type: Trap Card (Permanent) Effect: Both players play with their hands visible to their opponent. Found in: Curse of Anubis ----------------------------- #466 Name: Holy Light Card Code: 62867251 Card Type: Trap Card (Permanent) Effect: Monster cards are not allowed to be set face-down on the field. Found in: Curse of Anubis ----------------------------- #467 Name: Holy Capture Chain Card Code: 63515678 Card Type: Monster Card Power Level: 2 Element: Light Type: Angel Attack: 700 Defense: 700 Found in: Magazines ----------------------------- #468 Name: The Holy Barrier: Mirror Force Card Code: 44095762 Card Type: Trap Card Effect: Activated when your opponent attacks you. Destroys all monsters on your opponent's field in attack mode. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 7, Metal Raiders, KC Tournament NOTE: This card is Restricted. ----------------------------- #469 Name: Mirror of the Spirits Card Code: 35563539 Card Type: Trap Card Effect: When your opponent uses magic that targets only you or them directly, this trap changes the target to the other player. Found in: Magazines ----------------------------- #470 Name: Ill Witch Card Code: 81686058 Card Type: Monster Card Power Level: 5 Element: Light Type: Magician Attack: 1600 Defense: 1500 Found in: KC Tournament ----------------------------- #471 Name: Saint Bird Card Code: 75582395 Card Type: Monster Card Power Level: 4 Element: Wind Type: Bird Attack: 1500 Defense: 1100 Found in: Booster Chronicle ----------------------------- #472 Name: Saint Magician Card Code: 31560081 Card Type: Monster Card (Effect) Power Level: 1 Element: Light Type: Magician Attack: 300 Defense: 400 Reverse Effect: Retrieve one magic card from your graveyard and put it in your hand. Found in: Volume 4, Revival of the Black Demon Dragon, KC Tournament ----------------------------- #473 Name: World Suppression Card Code: 12253117 Card Type: Trap Card Effect: Activated when a field magic card is played. The effects of the field magic card are cancelled until the end of the active turn. Found in: Curse of Anubis ----------------------------- #474 Name: One-Eyed White Tiger Card Code: 32269855 Card Type: Monster Card Power Level: 3 Element: Wind Type: Beast Attack: 1300 Defense: 500 Found in: Thousand-Eyes Bible ----------------------------- #475 Name: General of a Perfect Defense Card Code: 75372290 Card Type: Monster Card (Effect) Power Level: 6 Element: Dark Type: Warrior Attack: 1550 Defense: 2500 Effect: This monster can attack while it is in defense mode (if you do, it will be treated as though it were in attack mode). If this monster is normal summoned, it immediately changes to defense mode. Found in: Booster Chronicle, Rare Selection ----------------------------- #476 Name: Seven Card Card Code: 86198326 Card Type: Magic Card (Equipment) Effect: You may only equip this card to a machine type monster. You will be given two choices: Top choice: Increase the selected monster's attack power by 700. Bottom choice: Increase the selected monster's defense power by 700. Found in: Curse of Anubis, Challenger's Tournament ----------------------------- #477 Name: Blessing of Sebek Card Code: 22537443 Card Type: Magic Card (Instant) Effect: You can only use this card when your opponent loses Life Points via an attack from one of your monsters. You will receive Life Points equal to the amount of Life Points your opponent lost. Found in: Konami Selection ----------------------------- #478 Name: Zemia God Card Code: 81618817 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1300 Defense: 1000 Found in: Volume 6 ----------------------------- #479 Name: Zera Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 8 Element: Dark Type: Demon Attack: 2800 Defense: 2300 Ritual Info: This monster can only be summoned through the effect of the Ritual of Zera card (#480). If this monster is sent to the Graveyard from the field after being properly summoned by the Ritual of Zera, it may be special summoned to the field by cards with such an effect. Found in: Dark Ceremony ----------------------------- #480 Name: Ritual of Zera Card Code: N/A Card Type: Magic Card (Ritual) Effect: Sacrifice your monsters on the field and/or in your hand whose power levels add up to or exceed eight and special summon a Zera (#479) from your hand. Found in: Dark Ceremony ----------------------------- #481 Name: Ceremonial Bell Card Code: 20228463 Card Type: Monster Card (Effect) Power Level: 3 Element: Light Type: Magician Attack: 0 Defense: 1850 Effect: As long as this card is face-up on the field, both players play with their hand visible to their opponent. Found in: Pharaoh's Servant ----------------------------- #482 Name: Machine Magic Crusher Card Code: 21237481 Card Type: Trap Card (Permanent) Effect: Your opponent loses 500 Life Points for every magic card you discard from your hand. Found in: Thousand-Eyes Bible ----------------------------- #483 Name: Evil God of a Thousand Eyes Card Code: 27125110 Card Type: Monster Card Power Level: 1 Element: Dark Type: Magician Attack: 0 Defense: 0 Found in: Thousand-Eyes Bible ----------------------------- #484 Name: Burrowing Bug Card Code: 88733579 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Insect Attack: 1100 Defense: 200 Effect: If this monster causes damage to your opponent's Life Points, a Parasite (#197) will be removed from your deck and placed on top of it. Found in: Thousand-Eyes Bible ----------------------------- #485 Name: Warrior Assassination Card Code: 90873992 Card Type: Magic Card Effect: Destroys all face-up Warrior type monsters on the field. Found in: Volume 4 ----------------------------- #486 Name: Senju God Card Code: 23401839 Card Type: Monster Card (Effect) Power Level: 4 Element: Light Type: Angel Attack: 1400 Defense: 1000 Effect: When this monster is normal summoned, you can take a ritual monster from your deck and put it in your hand. Found in: Pharaoh's Servant ----------------------------- #487 Name: Battlefield Executioner Card Code: 56413937 Card Type: Monster Card (Fusion) Power Level: 6 Element: Earth Type: Warrior Attack: 1900 Defense: 1700 Fuse: Beautiful Executioner (#342)+Maiden of Sound (#121) Found in: Booster Chronicle ----------------------------- #488 Name: Millennium Neanderthal Card Code: N/A Card Type: Monster Card Power Level: 8 Element: Earth Type: Beast-Warrior Attack: 2750 Defense: 2500 Found in: Premium Pack 3 ----------------------------- #489 Name: Millennium Golem Card Code: 47986555 Card Type: Monster Card Power Level: 6 Element: Earth Type: Rock Attack: 2000 Defense: 2200 Found in: Magazines ----------------------------- #490 Name: Millennium Shield Card Code: 32012841 Card Type: Monster Card Power Level: 5 Element: Earth Type: Warrior Attack: 0 Defense: 3000 Found in: Premium Pack 5 ----------------------------- #491 Name: Meadow Card Code: 86318356 Card Type: Magic Card (Field) Effect: The attack and defense of all face-up Beast-Warrior and Warrior type monsters on the field is increased by 200. Found in: Legend of Blue-Eyes White Dragon ----------------------------- #492 Name: Multiply Card Code: 40703222 Card Type: Magic Card (Instant) Effect: You can only use this if you have a Kuribo (#251) on the field. The monster is sacrificed and all of your empty monster slots are filled with Kuribo tokens in defense mode (the tokens have the same stats as the Kuribo). Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Challenger's Tournament ----------------------------- #493 Name: Twin-Headed Thunder Dragon Card Code: 54752875 Card Type: Monster Card (Fusion) Power Level: 7 Element: Light Type: Lightning Attack: 2800 Defense: 2100 Fuse: Thunder Dragon (#344)+Thunder Dragon (#344) Found in: Volume 7, Metal Raiders ----------------------------- #494 Name: Soul Hunter Card Code: 72869010 Card Type: Monster Card (Fusion) Power Level: 6 Element: Dark Type: Demon Attack: 2200 Defense: 1800 Fuse: Warrior from Another Dimension (#46)+Demon of the Lamp (#1054) Found in: Booster Chronicle ----------------------------- #495 Name: Sword Arm of Dragon Card Code: 13069066 Card Type: Monster Card Power Level: 6 Element: Earth Type: Dinosaur Attack: 1750 Defense: 2030 Found in: Magazines ----------------------------- #496 Name: Sword Hunter Card Code: 51345461 Card Type: Monster Card (Effect) Power Level: 7 Element: Earth Type: Warrior Attack: 2450 Defense: 1700 Effect: Each monster this one destroys becomes an equipment card to this monster (filling one magic/trap slot) and boosts its attack power by 200. Found in: Thousand-Eyes Bible ----------------------------- #497 Name: Zone Eater Card Code: 86100785 Card Type: Monster Card (Effect) Power Level: 1 Element: Water Type: Water Attack: 250 Defense: 200 Effect: Your opponent's monsters that are attacked by this monster will be destroyed in five turns (damage still applies). Found in: Challenger's Tournament ----------------------------- #498 Name: Sonic Bird Card Code: 57617178 Card Type: Monster Card (Effect) Power Level: 4 Element: Wind Type: Bird Attack: 1400 Defense: 1000 Effect: When this monster is normally summoned, you have the option of going through your deck to put a ritual magic card from there to your hand. Found in: Pharaoh's Servant ----------------------------- #499 Name: Elemental of the Soothing Breeze Card Code: 53530069 Card Type: Monster Card (Effect) Power Level: 3 Element: Wind Type: Angel Attack: 0 Defense: 1800 Effect: If this monster is on the field in attack mode, you will receive 1000 Life Points during your Standby Phase. Found in: Spell of Mask ----------------------------- #500 Name: Insect Soldier Card Code: 07019529 Card Type: Monster Card (Effect) Power Level: 3 Element: Wind Type: Insect Attack: 1000 Defense: 800 Effect: Should this monster attack a Wind elemental monster, its attack power is increased by 1000 during the damage step. Found in: Metal Raiders ----------------------------- #501 Name: Solitude Card Code: 84794011 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast-Warrior Attack: 1050 Defense: 1000 Found in: Volume 2 ----------------------------- #502 Name: Solomon's Book of Laws Card Code: 23471572 Card Type: Trap Card Effect: Skip your next Standby Phase. Found in: Curse of Anubis ----------------------------- #503 Name: Mech Mole Zombie Card Code: 63545455 Card Type: Monster Card Power Level: 2 Element: Dark Type: Zombie Attack: 500 Defense: 400 Found in: Magazines ----------------------------- #504 Name: Dark Artist Card Code: 72520073 Card Type: Monster Card (Effect) Power Level: 3 Element: Dark Type: Demon Attack: 600 Defense: 1400 Effect: If this monster is in a battle with a Light elemental monster, this monster's defense power is reduced by half for the damage step. Found in: Saturday Weekly Tournament ----------------------------- #505 Name: Dark-Eyes Illusionist Card Code: 38247752 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Magician Attack: 0 Defense: 1400 Reverse Effect: Choose one of your opponent's face-up monsters on the field to seal that monster's ability to attack for as long as this monster remains in play. Found in: ----------------------------- #506 Name: Dark Elf Card Code: 21417692 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Magician Attack: 2000 Defense: 800 Effect: You must sacrifice 1000 Life Points to allow this monster to attack. Found in: Volume 7, Metal Raiders ----------------------------- #507 Name: Dark Chimera Card Code: 32344688 Card Type: Monster Card Power Level: 5 Element: Dark Type: Demon Attack: 1610 Defense: 1460 Found in: Volume 7 ----------------------------- #508 Name: Killer Insect Card Code: 39175982 Card Type: Monster Card Power Level: 2 Element: Earth Type: Insect Attack: 700 Defense: 700 Found in: Volume 1 ----------------------------- #509 Name: Dark Gray Card Code: 09159938 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 800 Defense: 900 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #510 Name: Dark Shade Card Code: 40196604 Card Type: Monster Card Power Level: 3 Element: Wind Type: Demon Attack: 1000 Defense: 1000 Found in: Volume 5 ----------------------------- #511 Name: Dark Zebra Card Code: 59784896 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Beast Attack: 1800 Defense: 400 Effect: This monster changes to defense mode during your Standby Phase if it is the only monster you have on the field. Found in: Pharaoh's Servant ----------------------------- #512 Name: Dark Zone Card Code: 18161786 Card Type: Magic Card (Field) Effect: The attack power of all Dark elemental monsters on the field is increased by 500 while their defense power is reduced by 400. Found in: Pharaoh's Servant ----------------------------- #513 Name: Dark Napoleon Card Code: 76211194 Card Type: Monster Card Power Level: 2 Element: Dark Type: Demon Attack: 800 Defense: 400 Found in: Volume 2, Phantom God ----------------------------- #514 Name: Dark Necrophobia Card Code: 31829185 Card Type: Monster Card (Effect) Power Level: 8 Element: Dark Type: Demon Attack: 2200 Defense: 2800 Effect: You can only summon this monster by removing three Demon type monsters from your Graveyard and send them to the Abyss (remove from the game) to special summon this monster. If your opponent sends this monster to the Graveyard from the field, this card turns into an equipment card that targets the monster that destroyed it. As long as this card is equipped, the target monster is under your control. Found in: Labyrinth of Nightmare ----------------------------- #515 Name: Dark Bat Card Code: 67049542 Card Type: Monster Card Power Level: 3 Element: Wind Type: Bird Attack: 1000 Defense: 1000 Found in: Thousand-Eyes Bible ----------------------------- #516 Name: Dark Hero Zombire Card Code: 88472456 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Warrior Attack: 2100 Defense: 500 Effect: This monster's attack power is reduced by 200 for every monster it destroys. You are not allowed to attack your opponent directly with this monster. Found in: Labyrinth of Nightmare ----------------------------- #517 Name: Dark Familiar Card Code: 58551308 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Demon Attack: 500 Defense: 500 Reverse Effect: Both players special summon a monster from their own graveyards in either face-up attack mode or reverse defense mode. Found in: Pharaoh's Servant ----------------------------- #518 Name: Dark Plant Card Code: 13193642 Card Type: Monster Card Power Level: 1 Element: Dark Type: Plant Attack: 300 Defense: 400 Found in: Magazines ----------------------------- #519 Name: Hell's Prisoner Card Code: 89558090 Card Type: Monster Card Power Level: 3 Element: Dark Type: Demon Attack: 600 Defense: 1000 Found in: Magazines ----------------------------- #520 Name: Dark Rabbit Card Code: 99261403 Card Type: Monster Card Power Level: 4 Element: Dark Type: Beast Attack: 1100 Defense: 1500 Found in: Volume 5 ----------------------------- #521 Name: Turtle Tiger Card Code: 37313348 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1000 Defense: 1500 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #522 Name: Turtle Raccoon Card Code: 17441953 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 700 Defense: 900 Found in: Magazines ----------------------------- #523 Name: Turtle Bird Card Code: 72929454 Card Type: Monster Card Power Level: 6 Element: Water Type: Water Attack: 1900 Defense: 1700 Found in: Booster Chronicle ----------------------------- #524 Name: Eye King Card Code: 16768387 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Demon Attack: 1200 Defense: 1000 Effect: The top five cards in your deck are displayed. Use the L/R buttons to rearrange them in any order you want (The far left card will be the one on top). Push A or B when you are done. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #525 Name: Hot Blooded Card Code: 51267887 Card Type: Magic Card (Equipment) Effect: Equip on one Dinosaur type monster to boost its attack and defense by 300. Found in: Volume 2, Phantom God ----------------------------- #526 Name: Tiger Axe Card Code: 49791927 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast-Warrior Attack: 1300 Defense: 1100 Found in: Booster Chronicle ----------------------------- #527 Name: Tiger Axe Card Code: Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast-Warrior Attack: 1300 Defense: 1100 Found in: ----------------------------- #528 Name: Flash Freeze Card Code: 60682203 Card Type: Magic Card Effect: Magic and trap cards cannot be activated until your next turn. You may only use this card during your first Main Phase. Found in: Thousand-Eyes Bible ----------------------------- #529 Name: Ancient Jar Card Code: 81492226 Card Type: Monster Card Power Level: 1 Element: Earth Type: Rock Attack: 400 Defense: 200 Found in: Magazines ----------------------------- #530 Name: Dice Armadillo Card Code: 69893315 Card Type: Monster Card Power Level: 5 Element: Earth Type: Machine Attack: 1650 Defense: 1800 Found in: Volume 6 ----------------------------- #531 Name: Big Cannon Card Code: 96967123 Card Type: Monster Card Power Level: 2 Element: Dark Type: Machine Attack: 900 Defense: 500 Found in: Magazines ----------------------------- #532 Name: Taihorn Card Code: 72842870 Card Type: Monster Card Power Level: 4 Element: Wind Type: Bird Attack: 1200 Defense: 1400 Found in: Volume 2, Phantom God ----------------------------- #533 Name: Time Bomb Card Code: 90020065 Card Type: Monster Card (Effect) Power Level: 2 Element: Fire Type: Fire Attack: 200 Defense: 1000 Reverse Effect: When your Standby Phase comes up, you may sacrifice this monster and destroy all of your monsters on the field. Your opponent loses Life Points equal to one-half of the destroyed monster's attack power combined. Found in: Pharaoh's Servant ----------------------------- #534 Name: Diamond Dragon Card Code: 62397231 Card Type: Monster Card Power Level: 7 Element: Light Type: Dragon Attack: 2100 Defense: 2800 Found in: Pharaoh's Servant, Rare Selection ----------------------------- #535 Name: Takuhi Card Code: 03170832 Card Type: Monster Card Power Level: 4 Element: Wind Type: Bird Attack: 1450 Defense: 1000 Found in: Booster Chronicle ----------------------------- #536 Name: Takriminos Card Code: 44073668 Card Type: Monster Card Power Level: 4 Element: Water Type: Sea Serpent Attack: 1500 Defense: 1200 Found in: Saturday Weekly Tournament ----------------------------- #537 Name: Battle King Orion Card Code: 02971090 Card Type: Monster Card Power Level: 5 Element: Light Type: Angel Attack: 1800 Defense: 1500 Found in: Magazines ----------------------------- #538 Name: Mary, the Fallen Angel Card Code: 57579381 Card Type: Monster Card (Effect) Power Level: 5 Element: Dark Type: Demon Attack: 1700 Defense: 1200 Effect: Receive 200 Life Points for each copy of this monster in your graveyard during your Standby Phase. Found in: Spell of Mask ----------------------------- #539 Name: Reliable Guardian Card Code: 16430187 Card Type: Magic Card (Instant) Effect: Until the end of the current turn, the defense power of one monster on the field is increased by 700. Found in: Magic Ruler ----------------------------- #540 Name: Soul Release Card Code: 05758500 Card Type: Magic Card Effect: A list of both player's graveyards will show up. Send up to five cards from that list to the Abyss (removed from the game). Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #541 Name: One Who Hunts Souls Card Code: 03606209 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast-Warrior Attack: 1100 Defense: 1000 Found in: Saturday Weekly Tournament ----------------------------- #542 Name: Bazu, the Devourer of Souls Card Code: 40133511 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Beast Attack: 1600 Defense: 900 Effect: Once per turn, you may send up to three monsters from your Graveyard to the Abyss (removed from the game) in order to increase this monster's attack power by 300 for each removed monster until the end of the current turn. Found in: Labyrinth of Nightmare ----------------------------- #543 Name: Tongue Fish Card Code: 69572024 Card Type: Monster Card Power Level: 4 Element: Water Type: Fish Attack: 1350 Defense: 800 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #544 Name: Power of Teamwork Card Code: 56747793 Card Type: Magic Card (Equipment) Effect: For every face-up monster under your control on the field (including the target monster), the equipped monster's attack and defense power is increased by 800. Found in: Spell of Mask NOTE: This card is Restricted. ----------------------------- #545 Name: Angel's Egg Card Code: 42418084 Card Type: Monster Card Power Level: 5 Element: Light Type: Angel Attack: 1400 Defense: 1700 Found in: KC Tournament ----------------------------- #546 Name: Dungeon Worm Card Code: 51228280 Card Type: Monster Card Power Level: 5 Element: Earth Type: Insect Attack: 1800 Defense: 1500 Found in: Volume 5 ----------------------------- #547 Name: Dancing Fairy Card Code: 59983499 Card Type: Monster Card Power Level: 1 Element: Wind Type: Angel Attack: 300 Defense: 200 Found in: Saturday Weekly Tournament, Challenger's Tournament ----------------------------- #548 Name: Dancing Soldier Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 6 Element: Earth Type: Warrior Attack: 1950 Defense: 1850 Ritual info: This monster can only be summoned through the effect of the Dance of Summoning card (#122). If this monster is sent to the Graveyard from the field after being properly summoned by the Dance of Summoning, it may be special summoned to the field by cards with such an effect. Found in: Pharaoh's Servant ----------------------------- #549 Name: Dancing Fairies Card Code: 90925163 Card Type: Monster Card (Effect) Power Level: 4 Element: Wind Type: Angel Attack: 1700 Defense: 1000 Effect: If this monster is on the field in face-up defense mode during your Standby Phase, you will receive 1000 Life Points. Found in: Spell of Mask ----------------------------- #550 Name: Chain Destruction Card Code: 01248895 Card Type: Trap Card Effect: Activated when your opponent summons a monster with an attack power of 2000 or less. All copies of that card in their hand and deck are immediately destroyed. Found in: Curse of Anubis ----------------------------- #551 Name: Gemini Elf Card Code: 69140098 Card Type: Monster Card Power Level: 4 Element: Earth Type: Magician Attack: 1900 Defense: 900 Found in: Booster Chronicle, Challenger's Tournament ----------------------------- #552 Name: Change Slime Card Code: 18914778 Card Type: Monster Card Power Level: 1 Element: Water Type: Water Attack: 400 Defense: 300 Found in: Saturday Weekly Tournament ----------------------------- #553 Name: Shifting Earth Card Code: 60866277 Card Type: Trap Card Effect: Choose two elements, then choose one of the two. All monsters on the field of that element are destroyed. The element list is as follows (right=down the list, left=up the list): Light (default) Dark Water Fire Earth Wind Found in: Curse of Anubis ----------------------------- #554 Name: Power Boost Card Code: 07565547 Card Type: Trap Card Effect: All active equipment cards change their target to only one monster on the field. If the card is not allowed to target the new monster, it is destroyed. Found in: Labyrinth of Nightmare ----------------------------- #555 Name: Blood Offering Card Code: 80604091 Card Type: Trap Card (Permanent) Effect: Sacrifice 500 Life Points to be allowed one extra normal summon, even when it is not your turn. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck ----------------------------- #556 Name: Chakura Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 7 Element: Dark Type: Demon Attack: 2450 Defense: 2000 Ritual Info: This monster can only be summoned through the effect of the Chakura's Revival card (#557). If this monster is sent to the Graveyard from the field after being properly summoned by the Chakura's Revival, it may be special summoned to the field by cards with such an effect. Found in: Dark Ceremony ----------------------------- #557 Name: Chakura's Revival Card Code: N/A Card Type: Magic Card (Ritual) Effect: Sacrifice your monsters on the field and/or in your hand whose power levels add up to or exceed seven and special summon a Chakura (#556) from your hand. Found in: Dark Ceremony ----------------------------- #558 Name: Nightly Fire Card Code: 19523799 Card Type: Monster Card Effect: Your opponent loses 800 Life Points. Found in: Saturday Weekly Tournament ----------------------------- #559 Name: Vic Viper Fighter Jet Card Code: 10992251 Card Type: Monster Card Power Level: 4 Element: Light Type: Machine Attack: 1200 Defense: 800 Found in: Thousand-Eyes Bible ----------------------------- #560 Name: Dianne Keto, the Goddess of Healing Card Code: N/A Card Type: Magic Card Effect: Receive 1000 Life Points. Found in: Magazines ----------------------------- #561 Name: Earth-Eating Dragon Card Code: 67494157 Card Type: Monster Card Power Level: 5 Element: Earth Type: Dragon Attack: 1600 Defense: 1400 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #562 Name: Dark Spirit of Silence Card Code: 93599951 Card Type: Trap Card Effect: This card can only be activated during your opponent's Battle Phase. Choose another one of your opponent's monsters (its mode doesn't matter) to be the attacker. Found in: Labyrinth of Nightmare ----------------------------- #563 Name: Twin Tails Card Code: 29692206 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 850 Defense: 700 Found in: Pharaoh's Servant ----------------------------- #564 Name: Toll Card Code: 82003859 Card Type: Magic Card (Permanent) Effect: Whenever a monster attacks, its owner loses 500 Life Points. Found in: Magic Ruler ----------------------------- #565 Name: Two-Mouthed Dark Ruler Card Code: 57305373 Card Type: Monster Card Power Level: 3 Element: Earth Type: Dinosaur Attack: 900 Defense: 700 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #566 Name: Maiden of the Moon Card Code: 79629370 Card Type: Monster Card Power Level: 4 Element: Light Type: Magician Attack: 1500 Defense: 1300 Found in: Booster Chronicle ----------------------------- #567 Name: Moon Envoy Card Code: 45909477 Card Type: Monster Card Power Level: 4 Element: Light Type: Warrior Attack: 1100 Defense: 1000 Found in: Saturday Weekly Tournament ----------------------------- #568 Name: Elzaim, the Goddess of the Moon Card Code: 62210247 Card Type: Monster Card Power Level: 3 Element: Light Type: Angel Attack: 750 Defense: 1100 Found in: Saturday Weekly Tournament ----------------------------- #569 Name: Archangel Card Code: 31447217 Card Type: Monster Card Power Level: 7 Element: Light Type: Angel Attack: 2750 Defense: 2400 Found in: Thousand-Eyes Bible ----------------------------- #570 Name: Jar Demon Card Code: 55763552 Card Type: Monster Card (Effect) Power Level: 3 Element: Fire Type: Fire Attack: 200 Defense: 1800 Reverse Effect: If there are any face-up Dragon-Sealing Jars (#650) on the field, they are destroyed. Any Dragon type monsters on the field in defense mode change to attack mode. Found in: Volume 6, Metal Raiders ----------------------------- #571 Name: Sword Queen Card Code: 51371017 Card Type: Monster Card (Effect) Power Level: 3 Element: Wind Type: Warrior Attack: 900 Defense: 700 Reverse Effect: Your opponent loses 500 Life Points for every card in their magic/trap zones. Found in: Volume 7, Metal Raiders ----------------------------- #572 Name: Sailor Card Code: 59053232 Card Type: Monster Card Power Level: 2 Element: Water Type: Water Attack: 450 Defense: 500 Found in: Saturday Weekly Tournament ----------------------------- #573 Name: Giant Scorpion Card Code: 41403766 Card Type: Monster Card Power Level: 3 Element: Earth Type: Insect Attack: 1100 Defense: 1000 Found in: Volume 6 ----------------------------- #574 Name: DNA Surgery Card Code: 74701381 Card Type: Trap Card (Permanent) Effect: A menu of monster types will appear; choose one of them. All face-up monsters on the field change to the chosen type. The menu is as follows (right=down the list, left=up the list): Dragon (default) Zombie Demon Fire Sea Serpent Rock Machine Fish Dinosaur Insect Beast Beast-Warrior Plant Water Warrior Bird Angel Magician Lightning Reptile Found in: Curse of Anubis ----------------------------- #575 Name: TM-1 Launcher Spider Card Code: 87322377 Card Type: Monster Card Power Level: 7 Element: Fire Type: Machine Attack: 2200 Defense: 2500 Found in: Volume 7, Metal Raiders ----------------------------- #576 Name: TM-1 Launcher Spider Card Code: Card Type: Monster Card Power Level: 7 Element: Fire Type: Machine Attack: 2200 Defense: 2500 Found in: ----------------------------- #577 Name: Disc Machine Card Code: 76446915 Card Type: Monster Card Power Level: 4 Element: Dark Type: Machine Attack: 1350 Defense: 1000 Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #578 Name: Ceasefire Treaty Card Code: 36468556 Card Type: Trap Card Effect: All face-down monster cards are turned face-up (reverse effects are cancelled). Your opponent loses 500 Life Points for every effect monster on the field. Found in: Curse of Anubis NOTE: This card is Restricted. ----------------------------- #579 Name: Dig Beak Card Code: 29948642 Card Type: Monster Card Power Level: 2 Element: Earth Type: Beast Attack: 500 Defense: 800 Found in: Magazines ----------------------------- #580 Name: Defending Slime Card Code: 21558682 Card Type: Trap Card (Permanent) Effect: Whenever a monster attack targets one of your monsters, the target is changed to one of your face-up Revival Slimes (#1061) on the field. This trap effect can only be used if there is a face-up Revival Slime on the field. Found in: Spell of Mask ----------------------------- #581 Name: Demonic Mirror Card Code: 15150371 Card Type: Monster Card Power Level: 2 Element: Dark Type: Demon Attack: 700 Defense: 600 Found in: Volume 1 ----------------------------- #582 Name: Demon's Axe Card Code: 40619825 Card Type: Magic Card (Equipment) Effect: The attack power of the equipped monster is increased by 1000. You have the option of sacrificing a monster in order to have this card put on top of your deck if it was destroyed while on the field. Found in: Magic Ruler, Rare Selection ----------------------------- #583 Name: Summoned Demon Card Code: 70781052 Card Type: Monster Card Power Level: 6 Element: Dark Type: Demon Attack: 2500 Defense: 1200 Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 4, Revival of the Black Demon Dragon ----------------------------- #584 Name: Demonic Beaver Card Code: 75889523 Card Type: Monster Card Power Level: 2 Element: Earth Type: Beast Attack: 400 Defense: 600 Found in: Volume 1 ----------------------------- #585 Name: Desert Winds Card Code: 45778932 Card Type: Magic Card (Field) Effect: The attack power of all Wind elemental monsters on the field is increased by 500 while their defense power is reduced by 400. Found in: Pharaoh's Servant ----------------------------- #586 Name: Death Stalker Card Code: 54844990 Card Type: Monster Card Power Level: 3 Element: Dark Type: Warrior Attack: 900 Defense: 800 Found in: Volume 3 ----------------------------- #587 Name: Sorceror of Death Card Code: 49218300 Card Type: Monster Card Power Level: 4 Element: Dark Type: Magician Attack: 1450 Defense: 1200 Found in: KC Tournament ----------------------------- #588 Name: Skullbird Card Code: 08327462 Card Type: Monster Card (Fusion) Power Level: 6 Element: Wind Type: Bird Attack: 1900 Defense: 1700 Fuse: Takuhi (#535)+Temple of Skulls (#634) Found in: Magazines ----------------------------- #589 Name: Death Hamster Card Code: 06104968 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Beast Attack: 900 Defense: 600 Reverse Effect: Another copy of this monster will be placed in reverse defense mode from your deck (provided you have another copy). Found in: Thousand-Eyes Bible ----------------------------- #590 Name: Demonic Foot Card Code: 09844575 Card Type: Monster Card Power Level: 3 Element: Dark Type: Demon Attack: 700 Defense: 800 Found in: Volume 1 ----------------------------- #591 Name: Corroding Shark Card Code: 34290067 Card Type: Monster Card Power Level: 3 Element: Dark Type: Zombie Attack: 1100 Defense: 700 Found in: Booster Chronicle ----------------------------- #592 Name: Iron Knight Gearfreed Card Code: 00423705 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Warrior Attack: 1800 Defense: 1600 Effect: Destroys equipment cards that target this monster. Found in: Thousand-Eyes Bible, Challenger's Tournament ----------------------------- #593 Name: Iron Scorpion Card Code: 13599884 Card Type: Monster Card (Effect) Power Level: 1 Element: Earth Type: Machine Attack: 250 Defense: 300 Effect: If this monster is attacked by anything but a Machine type monster, it will be destroyed in three turns. Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #594 Name: Iron Golem Card Code: 90908427 Card Type: Monster Card Power Level: 6 Element: Earth Type: Machine Attack: 1900 Defense: 2200 Found in: Curse of Anubis ----------------------------- #595 Name: Devil Kraken Card Code: 77456781 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1200 Defense: 1400 Found in: Magazines ----------------------------- #596 Name: Demon Chef Card Code: 71107816 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Demon Attack: 1800 Defense: 1000 Effect: Should this monster cause damage to your opponent's Life Points, they draw two cards. Found in: Metal Raiders ----------------------------- #597 Name: Devil Serpent Card Code: 82742611 Card Type: Monster Card Power Level: 2 Element: Earth Type: Reptile Attack: 700 Defense: 600 Found in: Saturday Weekly Tournament ----------------------------- #598 Name: Devil's Mirror Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 6 Element: Dark Type: Demon Attack: 2100 Defense: 1800 Ritual Info: This monster can only be summoned through the effect of the Ritual of the Devil's Mirror card (#14). If this monster is sent to the Graveyard from the field after being properly summoned by the Ritual of the Devil's Mirror, it may be special summoned to the field by cards with such an effect. Found in: Dark Ceremony ----------------------------- #599 Name: Devil Zoa Card Code: 24311372 Card Type: Monster Card Power Level: 7 Element: Dark Type: Demon Attack: 2600 Defense: 1900 Found in: Konami Selection ----------------------------- #600 Name: Devil Snail Card Code: 98075147 Card Type: Monster Card Power Level: 3 Element: Dark Type: Insect Attack: 700 Defense: 1300 Found in: Magazines ----------------------------- #601 Name: Devil Dragon Card Code: 67724379 Card Type: Monster Card Power Level: 4 Element: Dark Type: Dragon Attack: 1500 Defense: 1200 Found in: Magazines ----------------------------- #602 Name: Devil Franken Card Code: 69015963 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Machine Attack: 700 Defense: 500 Effect: Activating this effect makes you lose 5000 Life Points. Special summon one fusion monster from your fusion deck to the field in attack mode. Found in: Booster Chronicle ----------------------------- #603 Name: Devil-in-a-Box Card Code: 25655502 Card Type: Monster Card (Fusion) Power Level: 7 Element: Dark Type: Demon Attack: 2300 Defense: 2000 Fuse: Murder Circus (#874)+Dream Clown (#658) Found in: Metal Raiders ----------------------------- #604 Name: Hand Destruction Card Code: 72892473 Card Type: Magic Card Effect: Both players discard all cards in their hand and then draw cards equal to the number of cards that were discarded. Found in: Saturday Weekly Tournament ----------------------------- #605 Name: Inviting Hand of the Grave Card Code: 27094595 Card Type: Monster Card Power Level: 3 Element: Dark Type: Zombie Attack: 700 Defense: 900 Found in: Magazines ----------------------------- #606 Name: Dunames Valkyrie Card Code: 12493482 Card Type: Monster Card Power Level: 4 Element: Light Type: Angel Attack: 1800 Defense: 1050 Found in: Konami Selection, Rare Selection ----------------------------- #607 Name: Electric Lizard Card Code: 55875323 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Lightning Attack: 850 Defense: 800 Effect: If anything but a Zombie type monster attacks this monster, it will not be able to attack for one turn. Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #608 Name: Tengu Fan Card Code: 04149689 Card Type: Trap Card (Permanent) Effect: Destroys reverse summoned monsters that have a power level of one or two. If the monster has a reverse effect, it will not activate. Found in: Konami Selection ----------------------------- #609 Name: Electric Whip Card Code: 37820550 Card Type: Magic Card (Equipment) Effect: Equip on a Lightning type monster to boost its attack and defense by 300. Found in: Volume 3, Phantom God ----------------------------- #610 Name: Blood of Angels Card Code: 47852924 Card Type: Magic Card Effect: You receive 800 Life Points. Found in: Booster Chronicle ----------------------------- #611 Name: Angel's Dice Card Code: 74137509 Card Type: Magic Card (Instant) Effect: One die will be rolled. The stats of all of your face-up monsters on the field will be increased by the number rolled multiplied by 100. This effect only lasts until the end of the current turn. Found in: Konami Selection, Rare Selection ----------------------------- #612 Name: Angel's Mirror Card Code: 17653779 Card Type: Trap Card Effect: The monster-targeting effect of one magic card is re-directed to another monster. Found in: Magic Ruler ----------------------------- #613 Name: Angel's Charity Card Code: 79571449 Card Type: Magic Card Effect: Three cards are drawn. You must then discard two cards from your hand. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Booster Chronicle, KC Tournament NOTE: This card is Semi-Restricted. ----------------------------- #614 Name: Job-Change Mirror Card Code: 55337339 Card Type: Monster Card Power Level: 3 Element: Dark Type: Demon Attack: 800 Defense: 1300 Found in: Magazines ----------------------------- #615 Name: Legendary Sword Card Code: 61854111 Card Type: Magic Card (Equipment) Effect: Equip on one Warrior type monster to boost its attack and defense by 300. Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #616 Name: Legendary Swordsman Masaki Card Code: 44287299 Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 1100 Defense: 1100 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #617 Name: Legendary Fisherman Card Code: 03643300 Card Type: Monster Card (Effect) Power Level: 5 Element: Water Type: Warrior Attack: 1850 Defense: 1600 Effect: This monster is immune to attacks and magic as long as the Sea card (#86) is on the field. Found in: Thousand-Eyes Bible, Rare Selection ----------------------------- #618 Name: Tentacle Plant Card Code: 60715406 Card Type: Monster Card Power Level: 2 Element: Water Type: Plant Attack: 500 Defense: 600 Found in: Magazines ----------------------------- #619 Name: Tenderness Card Code: 57935140 Card Type: Monster Card Power Level: 3 Element: Light Type: Angel Attack: 700 Defense: 1400 Found in: Volume 6 ----------------------------- #620 Name: Toon Alligator Card Code: 59383041 Card Type: Monster Card Power Level: 4 Element: Water Type: Reptile Attack: 800 Defense: 1600 Found in: Volume 7 ----------------------------- #621 Name: Toon Summoned Demon Card Code: 91842653 Card Type: Monster Card (Effect: Toon) Power Level: 6 Element: Dark Type: Demon Attack: 2500 Defense: 1200 Effect: Without Toon World in play, you are not allowed to summon this monster. If this monster is on the field and Toon World is destroyed, this and all other toon monsters are destroyed with it. You must sacrifice 500 Life Points to let this monster attack and it is not allowed to attack the turn it is summoned. This monster can attack your opponent directly, regardless of the monsters they have on the field unless one of those monsters is a toon monster, then the attack must go there. Found in: Pharaoh's Servant ----------------------------- #622 Name: Toon Dragon's Egg Card Code: 38369349 Card Type: Monster Card (Effect: Toon) Power Level: 7 Element: Fire Type: Dragon Attack: 2200 Defense: 2600 Effect: Without Toon World in play, you are not allowed to summon this monster. If this monster is on the field and Toon World is destroyed, this and all other toon monsters are destroyed with it. You must sacrifice 500 Life Points to let this monster attack and it is not allowed to attack the turn it is summoned. This monster can attack your opponent directly, regardless of the monsters they have on the field unless one of those monsters is a toon monster, then the attack must go there. Found in: Pharaoh's Servant ----------------------------- #623 Name: Toon Mermaid Archer Card Code: 65458948 Card Type: Monster Card (Effect: Toon) Power Level: 4 Element: Water Type: Water Attack: 1400 Defense: 1500 Effect: Without Toon World in play, you are not allowed to summon this monster. If this monster is on the field and Toon World is destroyed, this and all other toon monsters are destroyed with it. You must sacrifice 500 Life Points to let this monster attack and it is not allowed to attack the turn it is summoned. This monster can attack your opponent directly, regardless of the monsters they have on the field unless one of those monsters is a toon monster, then the attack must go there. Found in: Pharaoh's Servant ----------------------------- #624 Name: Toon World Card Code: 15259703 Card Type: Magic Card (Permanent) Effect: Sacrifice 1000 Life Points to play this card. This card enables you to summon toon monsters. Should this card be destroyed, all toon monsters on the field are destroyed as well. You must sacrifice 500 Life Points during each of your Standby Phases to keep this card in play. If it is destroyed while in play, you get back all the Life Points you sacrificed for this card. Found in: Pharaoh's Servant ----------------------------- #625 Name: Tools of the Thief Card Code: 03819470 Card Type: Trap Card (Counter) Effect: Sacrifice 1000 Life Points to activate this card. Negate and destroy the activation of a trap card. Found in: Red Starting Deck, Volume 6, Metal Raiders, Rare Selection ----------------------------- #626 Name: East Man Card Code: 89987208 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 1100 Defense: 1000 Found in: Volume 7 ----------------------------- #627 Name: Toad Master Card Code: 62671448 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 1000 Defense: 1000 Found in: Volume 5 ----------------------------- #628 Name: Doping Card Code: 83225447 Card Type: Magic Card Effect: The equipped monster's attack increases by 700. During each of your Standby Phases, the equipped monster's attack is reduced by 200. Found in: Metal Raiders ----------------------------- #629 Name: Time Machine Card Code: 80987696 Card Type: Trap Card Effect: This card can only be used when one of your monsters on the field has been destroyed. The destroyed monster is returned to the field in its original mode. Found in: ----------------------------- #630 Name: Time Seal Card Code: 35316708 Card Type: Trap Card Effect: Your opponent skips their next Draw Phase. Found in: Curse of Anubis ----------------------------- #631 Name: Time Wizard Card Code: 71625222 Card Type: Monster Card (Effect) Power Level: 2 Element: Light Type: Magician Attack: 500 Defense: 400 Effect: You may activate this effect only once per turn during one of your main phases. Choose a coin face (red text=Eye/Heads, blue text=Hexagram/Tails). If you win the toss, all of your opponent's monsters will be destroyed. If you lose the toss, all of your monsters are destroyed and you lose Life Points equal to one-half of the destroyed monster's total attack power. Found in: Metal Raiders, Rare Selection ----------------------------- #632 Name: Time Demon of Necromancy Card Code: 61454890 Card Type: Monster Card Power Level: 3 Element: Dark Type: Magician Attack: 800 Defense: 900 Found in: Magazines ----------------------------- #633 Name: Poison Fangs Card Code: 00596051
Card Type: Trap Card Effect: Choose a monster on the field to have their defense power reduced by 500 until the end of the current turn. Found in: Magic Ruler ----------------------------- #634 Name: Temple of Skulls Card Code: 00732302 Card Type: Monster Card Power Level: 4 Element: Dark Type: Zombie Attack: 900 Defense: 1300 Found in: Magazines ----------------------------- #635 Name: Bug Spray Card Code: 94716515 Card Type: Magic Card Effect: All Insect type monsters on the field are destroyed. Found in: Volume 4 ----------------------------- #636 Name: Charge!! Card Code: 70046172 Card Type: Magic Card (Instant) Effect: Until the end of the current turn, the attack power of one monster on the field is increased by 700. Found in: Magic Ruler ----------------------------- #637 Name: Fierce Wind Card Code: 73079365 Card Type: Trap Card Effect: Activated when one of your magic cards is destroyed. You may destroy one magic or trap card on the field. Found in: Curse of Anubis ----------------------------- #638 Name: Wind Fan Card Code: 55321970 Card Type: Magic Card (Equipment) Effect: Only a Wind elemental monster can be the target of this card. The equipped monster's attack power is increased by 400 while its defense power is reduced by 200. Found in: Booster Chronicle ----------------------------- #639 Name: Doppleganger Card Code: 61831093 Card Type: Monster Card (Effect) Power Level: 3 Element: Dark Type: Warrior Attack: 650 Defense: 900 Reverse Effect: Destroy two face-down cards in either player's magic/trap spaces. Found in: Booster Chronicle ----------------------------- #640 Name: Giant Water Serpent Card Code: 19066538 Card Type: Monster Card (Fusion) Power Level: 6 Element: Water Type: Water Attack: 2100 Defense: 1800 Fuse: Ice Warrior (#760)+Magician's Lamp (#919) Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #641 Name: Flying Penguin Card Code: 05628232 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1200 Defense: 1000 Found in: Challenger's Tournament ----------------------------- #642 Name: Tomozaurus Card Code: 46457856 Card Type: Monster Card Power Level: 2 Element: Earth Type: Dinosaur Attack: 500 Defense: 400 Found in: Volume 1 ----------------------------- #643 Name: Tri-Horned Dragon Card Code: N/A Card Type: Monster Card Power Level: 8 Element: Dark Type: Dragon Attack: 2850 Defense: 2350 Found in: Premium Pack 3 ----------------------------- #644 Name: Dracodon Card Code: 42348802 Card Type: Monster Card Power Level: 3 Element: Earth Type: Dinosaur Attack: 1300 Defense: 800 Found in: Volume 4 ----------------------------- #645 Name: Dragon Force Card Code: 32437102 Card Type: Magic Card (Equipment) Effect: You can only equip this card on a Warrior type monster. The selected monster becomes a Dragon type monster and its attack and defense power is increased by 500. Found in: Labyrinth of Nightmare ----------------------------- #646 Name: Drago-Human Card Code: 81057959 Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 1300 Defense: 1100 Found in: Volume 4 ----------------------------- #647 Name: Dragon's Egg Card Code: 02964201 Card Type: Monster Card Power Level: 7 Element: Fire Type: Dragon Attack: 2200 Defense: 2600 Found in: Pharaoh's Servant ----------------------------- #648 Name: Dragon Slayer Card Code: 28563545 Card Type: Monster Card (Effect) Power Level: 6 Element: Dark Type: Demon Attack: 2000 Defense: 2100 Effect: Destroy one face-up Dragon type monster on the field. This effect can only be activated when this monster is summoned. Found in: Booster Chronicle ----------------------------- #649 Name: Dragon Statue Card Code: 09197735 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 1100 Defense: 900 Found in: Magazines ----------------------------- #650 Name: Dragon-Sealing Jar Card Code: 50045299 Card Type: Trap Card Effect: As long as this card is active, all Dragon type monsters change to defense mode and stay that way. Found in: Legend of Blue-Eyes White Dragon ----------------------------- #651 Name: Dragon Zombie Card Code: 66672569 Card Type: Monster Card Power Level: 3 Element: Dark Type: Zombie Attack: 1600 Defense: 0 Found in: Booster Chronicle ----------------------------- #652 Name: Dragon-Riding Wyvern Warrior Card Code: 03366982 Card Type: Monster Card (Fusion/Effect) Power Level: 5 Element: Wind Type: Dragon Attack: 1700 Defense: 1500 Fuse: Baby Dragon (#835)+Wyvern Warrior (#1100) Effect: If the only monsters your opponent has on the field are Fire, Earth, and/or Water elemental monsters, you can attack your opponent directly with this monster (regardless of the monsters on your opponent's field). You can also attack your opponent directly with this monster if all of your opponent's monsters on the field are face-down. Found in: Konami Selection ----------------------------- #653 Name: Dragon's Magical Orb Card Code: 01435851 Card Type: Magic Card (Equipment) Effect: Equip on a Dragon type monster to boost its attack and defense by 300. Found in: Volume 3, Phantom God ----------------------------- #654 Name: Dragonfly Card Code: 84834865 Card Type: Monster Card (Effect) Power Level: 4 Element: Wind Type: Insect Attack: 1400 Defense: 900 Effect: Should this monster be destroyed while face-up on the field, you will have the option to special summon a Wind elemental monster with an attack power of 1500 or less from your deck to the field in face-up attack mode. Found in: Pharaoh's Servant ----------------------------- #655 Name: Dragon-Summoning Horn Card Code: 43973174 Card Type: Magic Card Effect: You can only use this card if you have a Lord of Dragons (#1091) face-up on the field. Special summon up to two Dragon type monsters from your hand. Found in: ----------------------------- #656 Name: Trap Master Card Code: 46461247 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Warrior Attack: 500 Defense: 1100 Reverse Effect: Select one trap on the field to be destroyed. You can choose a face-down card, but if it's not a trap, it will be returned to its original position. Found in: Magazines ----------------------------- #657 Name: Priestess Card Code: 84916669 Card Type: Monster Card Power Level: 4 Element: Earth Type: Magician Attack: 1200 Defense: 1400 Found in: Magazines ----------------------------- #658 Name: Dream Clown Card Code: 13215230 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Warrior Attack: 1200 Defense: 900 Effect: Whenever you change this monster from attack to defense mode, you choose one of your opponent's monsters to destroy. Found in: Metal Raiders ----------------------------- #659 Name: Fortress-Guarding Dragon Card Code: 87796900 Card Type: Monster Card Power Level: 4 Element: Wind Type: Dragon Attack: 1400 Defense: 1200 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #660 Name: Tornado Wall Card Code: 18605135 Card Type: Trap Card (Permanent) Effect: This card can only be activated and remain on the field if the Sea card (#86) is in play. Monster attacks cannot cause damage to your Life Points. Found in: Spell of Mask ----------------------------- #661 Name: Tornado Bird Card Code: 71283180 Card Type: Monster Card (Effect) Power Level: 4 Element: Wind Type: Bird Attack: 1100 Defense: 1000 Reverse Effect: Choose up to two magic/trap cards on the field and have them sent back to their owner's hand. Found in: Labyrinth of Nightmare ----------------------------- #662 Name: Drake Card Code: 85705804 Card Type: Monster Card Power Level: 3 Element: Wind Type: Bird Attack: 800 Defense: 800 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #663 Name: Treant Card Code: 78780140 Card Type: Monster Card Power Level: 5 Element: Earth Type: Plant Attack: 1500 Defense: 1800 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #664 Name: Doroba Card Code: 24194033 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 900 Defense: 800 Found in: Volume 2 ----------------------------- #665 Name: Doron Card Code: 00756652 Card Type: Monster Card Power Level: 2 Element: Earth Type: Warrior Attack: 900 Defense: 500 Found in: Magazines ----------------------------- #666 Name: The Melting Red Shadow Card Code: 98898173 Card Type: Monster Card Power Level: 2 Element: Water Type: Water Attack: 500 Defense: 700 Found in: Magazines ----------------------------- #667 Name: Mud Dweller Card Code: 18180762 Card Type: Monster Card Power Level: 4 Element: Earth Type: Rock Attack: 1200 Defense: 1300 Found in: Volume 5 ----------------------------- #668 Name: Nightmare Scorpion Card Code: 88643173 Card Type: Monster Card Power Level: 3 Element: Earth Type: Insect Attack: 900 Defense: 800 Found in: Magazines ----------------------------- #669 Name: Night Lizard Card Code: 78402798 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1150 Defense: 1300 Found in: KC Tournament ----------------------------- #670 Name: Nile Card Code: 33178416 Card Type: Monster Card Power Level: 5 Element: Water Type: Fish Attack: 1400 Defense: 1600 Found in: Volume 3, Phantom God ----------------------------- #671 Name: Mysterious Puppeteer Card Code: 54098121 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Warrior Attack: 1000 Defense: 1500 Effect: You receive 500 Life Points for each normal summon that either you or your opponent performs. You also get 500 Life Points if you normal summon this monster. Found in: Magazines ----------------------------- #672 Name: Mysterious Hand Card Code: 62793020 Card Type: Monster Card Power Level: 2 Element: Dark Type: Demon Attack: 500 Defense: 500 Found in: Magazines ----------------------------- #673 Name: Wealthy Goblin Card Code: 70368879 Card Type: Magic Card Effect: You draw a card, but your opponent will gain 1000 Life Points. Found in: Magic Ruler ----------------------------- #674 Name: Needle Star Card Code: 94230224 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Demon Attack: 750 Defense: 700 Reverse Effect: You lose 2000 Life Points and your opponent loses 1000 Life Points. Found in: Booster Chronicle ----------------------------- #675 Name: Needle Worm Card Code: 81843628 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Insect Attack: 750 Defense: 600 Reverse Effect: The top five cards of your opponent's deck are discarded. Found in: Booster Chronicle, Challenger's Tournament ----------------------------- #676 Name: Fake Trap Card Code: 03027001 Card Type: Trap Card Effect: Protects your other trap cards on the field when your opponent activates a magic, trap, or monster effect that can destroy trap cards. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #677 Name: Two-Headed King Rex Card Code: 94119974 Card Type: Monster Card Power Level: 4 Element: Earth Type: Dinosaur Attack: 1600 Defense: 1200 Found in: Booster Chronicle ----------------------------- #678 Name: Three-Legged Zombies Card Code: 33734439 Card Type: Monster Card Power Level: 3 Element: Dark Type: Zombie Attack: 1100 Defense: 800 Found in: Challenger's Tournament ----------------------------- #679 Name: Newt Card Code: 78636495 Card Type: Monster Card (Effect) Power Level: 4 Element: Wind Type: Demon Attack: 1900 Defense: 400 Reverse Effect: This monster's attack power and defense power is increased by 500. If this monster is destroyed via a battle, the other monster's attack power and defense power is decreased by 500. Found in: Konami Selection ----------------------------- #680 Name: King of the Swamp Beasts Card Code: 99426834 Card Type: Monster Card (Effect) Power Level: 4 Element: Water Type: Water Attack: 1000 Defense: 1100 Effect: You can use this card in a fusion as a substitute to a required component monster. If you use this effect, you are not allowed to use any other monster with a fusion substitution effect during the fusion. Found in: Booster Chronicle ----------------------------- #681 Name: Mousetrap Card Code: 42578427 Card Type: Trap Card Effect: Activated when your opponent normal summons a monster with an attack power of 500 or less. The monster is immediately destroyed. Found in: Pharaoh's Servant ----------------------------- #682 Name: Neck Hunter Card Code: 70084224 Card Type: Monster Card Power Level: 6 Element: Dark Type: Demon Attack: 1750 Defense: 1900 Found in: Magazines ----------------------------- #683 Name: Sleeping Kid Card Code: 90963488 Card Type: Monster Card Power Level: 3 Element: Dark Type: Magician Attack: 800 Defense: 700 Found in: Volume 2, Legend of Blue-Eyes White Dragon ----------------------------- #684 Name: Sleeping Lion Card Code: 40200834 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 700 Defense: 1700 Found in: Volume 3 ----------------------------- #685 Name: House of Adhesive Tape Card Code: 15083728 Card Type: Trap Card Effect: Activate when your opponent normal summons a monster whose defense power is 500 or less. The monster is immediately destroyed. Found in: Pharaoh's Servant ----------------------------- #686 Name: Evil Possessed Sword Card Code: 22855882 Card Type: Monster Card Power Level: 4 Element: Dark Type: Warrior Attack: 1400 Defense: 800 Found in: Volume 7 ----------------------------- #687 Name: Burgler Card Code: 06297941 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 850 Defense: 800 Found in: Volume 6 ----------------------------- #688 Name: Devil Clown Card Code: 47060154 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1500 Defense: 1000 Found in: Saturday Weekly Tournament ----------------------------- #689 Name: Hard Armor Card Code: 20060230 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 300 Defense: 1200 Found in: Volume 2, Phantom God ----------------------------- #690 Name: Bird Man Card Code: 30532390 Card Type: Monster Card Power Level: 4 Element: Wind Type: Bird Attack: 1800 Defense: 600 Found in: Curse of Anubis ----------------------------- #691 Name: Burning Soldier Card Code: 05388481 Card Type: Monster Card Power Level: 4 Element: Fire Type: Fire Attack: 1700 Defense: 1150 Found in: Curse of Anubis ----------------------------- #692 Name: Volcanic Eruption Card Code: 19384334 Card Type: Magic Card (Field) Effect: The attack power of all Fire elemental monsters on the field is increased by 500 while their defensive power is reduced by 400. Found in: Pharaoh's Servant ----------------------------- #693 Name: Barbarian 1 Card Code: 20394040 Card Type: Monster Card (Effect) Power Level: 5 Element: Earth Type: Warrior Attack: 1550 Defense: 1800 Effect: This monster's attack power increases by 500 for every face-up Barbarian 2 (#694) that is on the field. Found in: Volume 7, Metal Raiders ----------------------------- #694 Name: Barbarian 2 Card Code: 40453765 Card Type: Monster Card (Effect) Power Level: 5 Element: Earth Type: Warrior Attack: 1800 Defense: 1500 Effect: This monster's attack power increases by 500 for every face-up Barbarian 1 (#693) that is on the field. Found in: Volume 7, Metal Raiders ----------------------------- #695 Name: Harpy's Pet Dragon Card Code: 52040216 Card Type: Monster Card (Effect) Power Level: 7 Element: Wind Type: Dragon Attack: 2000 Defense: 2500 Effect: Each monster with Harpy Lady in its name increases this monster's attack power by 300. Found in: Konami Selection ----------------------------- #696 Name: Harpy's Feather Duster Card Code: 18144506 Card Type: Magic Card Effect: All cards in your opponent's magic/trap zones are destroyed. Found in: Premium Pack 5, Konami Selection, KC Tournament NOTE: This card is Restricted. ----------------------------- #697 Name: Harpy Lady Card Code: 76812113 Card Type: Monster Card Power Level: 4 Element: Wind Type: Bird Attack: 1300 Defense: 1400 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #698 Name: Harpy Lady SB Card Code: 80316585 Card Type: Monster Card (Effect) Power Level: 4 Element: Wind Type: Bird Attack: 1800 Defense: 1300 Effect: Treat this monster as if it were a Harpy Lady (#697). Found in: Magazines ----------------------------- #699 Name: Harpy Lady Triplets Card Code: 12206212 Card Type: Monster Card (Effect) Power Level: 6 Element: Wind Type: Bird Attack: 1950 Defense: 2100 Effect: You can only summon this monster by using the 10,000 Mirrors magic card (#927). This counts as a special summon. Found in: Volume 4, Revival of the Black Demon Dragon, Rare Selection ----------------------------- #700 Name: Harp Spirit Card Code: 80770678 Card Type: Monster Card Power Level: 4 Element: Light Type: Angel Attack: 800 Defense: 2000 Found in: Volume 2, Phantom God ----------------------------- #701 Name: Bio Angel Card Code: 58696829 Card Type: Monster Card Power Level: 3 Element: Light Type: Angel Attack: 1150 Defense: 1000 Found in: Spell of Mask ----------------------------- #702 Name: Bio Plant Card Code: 07670542 Card Type: Monster Card Power Level: 3 Element: Dark Type: Demon Attack: 600 Defense: 1300 Found in: Volume 5 ----------------------------- #703 Name: High Priestess Card Code: 17358176 Card Type: Monster Card Power Level: 3 Element: Light Type: Magician Attack: 1100 Defense: 800 Found in: Volume 6, Metal Raiders ----------------------------- #704 Name: Grave Robber Card Code: 61705417 Card Type: Trap Card Effect: Choose a magic card in your opponent's Graveyard to be sent to your hand for the remainder of the active turn. If you use the chosen magic card, you will lose 2000 Life Points. Found in: Curse of Anubis ----------------------------- #705 Name: Wrath of the Soul Card Code: 33737664 Card Type: Trap Card (Permanent) Effect: Your opponent loses 100 Life Points for each monster in their Abyss during their Standby Phase. Found in: Labyrinth of Nightmare ----------------------------- #706 Name: Vasago, the God of Destruction Card Code: 50259460 Card Type: Monster Card (Effect) Power Level: 3 Element: Dark Type: Demon Attack: 1100 Defense: 900 Effect: You can use this card in a fusion as a substitute to a required component monster. If you use this effect, you are not allowed to use any other monster with a fusion substitution effect during the fusion. Found in: Booster Chronicle ----------------------------- #707 Name: Golem of Destruction Card Code: 73481154 Card Type: Monster Card Power Level: 4 Element: Earth Type: Rock Attack: 1500 Defense: 1000 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #708 Name: Ring of Destruction Card Code: 83555666 Card Type: Trap Card Effect: Choose one face-up monster on the field to be destroyed. Both players lose Life Points equal to the attack power of the destroyed monster. Found in: Konami Selection, KC Tournament ----------------------------- #709 Name: Spiked Shell Card Code: 02370081 Card Type: Magic Card (Equipment) Effect: Only a Water elemental monster can be the target of this card. The equipped monster's attack power is increased by 400 while its defense power is reduced by 200. Found in: Booster Chronicle ----------------------------- #710 Name: Scream of the Dead Card Code: 16970158 Card Type: Trap Card Effect: Negate the activation of a Revival of the Dead card (#359). Found in: Booster Chronicle ----------------------------- #711 Name: Scavenger Ghoul Card Code: 82542267 Card Type: Magic Card Effect: Remove two monsters from your opponent's graveyard and place them in the abyss (removed from the game). Found in: Volume 3, Phantom God ----------------------------- #712 Name: Graveyard-Keeper's Familiar Card Code: 16762927 Card Type: Magic Card (Permanent) Effect: Whenever you are attacked by your opponent's monsters, the top card of their deck is discarded. Found in: Magic Ruler ----------------------------- #713 Name: Angelic Nurse Card Code: 02130625 Card Type: Trap Card Effect: Activated when you receive damage to your Life Points. Gain 1000 Life Points (if there are any other copies of this card in your graveyard, you gain an extra 500 Life Points for every copy when this trap resolves). Found in: Curse of Anubis ----------------------------- #714 Name: Bomb Bug Card Code: 57409948 Card Type: Monster Card (Effect) Power Level: 2 Element: Wind Type: Insect Attack: 400 Defense: 900 Reverse Effect: Destroys one of your opponent's effect monsters that is in reverse defense mode. Found in: Thousand-Eyes Bible ----------------------------- #715 Name: Close Combat Card Code: 63689843 Card Type: Trap Card Effect: Activated when you lose Life Points during battle. Your opponent loses 700 Life Points (if there are any copies of this trap in your graveyard at the time of activation, your opponent loses an extra 300 Life Points for every copy). Found in: Thousand-Eyes Bible ----------------------------- #716 Name: Pincer Attack Card Code: 83887306 Card Type: Trap Card Effect: Destroy two of your monsters on the field and then destroy one of your opponent's monsters. Found in: Legend of Blue-Eyes White Dragon ----------------------------- #717 Name: Buster Blader Card Code: 78193831 Card Type: Monster Card (Effect) Power Level: 7 Element: Earth Type: Warrior Attack: 2600 Defense: 2300 Effect: The attack power of this monster increases by 500 for every Dragon type monster your opponent has on the field and in their graveyard. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Curse of Anubis, Rare Selection ----------------------------- #718 Name: The Emporor's New Clothes Card Code: 68400115 Card Type: Trap Card (Permanent) Effect: The effects of all equipment cards on the field are suspended. Found in: Labyrinth of Nightmare ----------------------------- #719 Name: Beautiful Lonely Girl Card Code: 51275027 Card Type: Monster Card (Effect) Power Level: 1 Element: Light Type: Magician Attack: 0 Defense: 100 Effect: If this monster is sent to the graveyard due to a monster attack, the current Battle Phase ends. Found in: Volume 7, Metal Raiders ----------------------------- #720 Name: Bat Card Code: 72076281 Card Type: Monster Card Power Level: 1 Element: Wind Type: Machine Attack: 300 Defense: 350 Found in: Saturday Weekly Tournament ----------------------------- #721 Name: Happy Lover Card Code: 99030164 Card Type: Monster Card Power Level: 2 Element: Light Type: Angel Attack: 800 Defense: 500 Found in: Magazines ----------------------------- #722 Name: Robot Sentry Card Code: 76775123 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Machine Attack: 1100 Defense: 900 Effect: You have the option of looking at one of your opponent's face-down cards on the field during your Standby Phase as long as this card is face-up on the field. Found in: Booster Chronicle ----------------------------- #723 Name: Haniwa Card Code: 84285623 Card Type: Monster Card Power Level: 2 Element: Earth Type: Rock Attack: 500 Defense: 500 Found in: Volume 1 ----------------------------- #724 Name: Hane-Hane Card Code: 07089711 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Beast Attack: 450 Defense: 500 Reverse Effect: Return one monster on the field to its owner's hand. Found in: Volume 3, Phantom God ----------------------------- #725 Name: Babylon Card Code: 53832650 Card Type: Monster Card Power Level: 2 Element: Earth Type: Beast Attack: 700 Defense: 600 Found in: Volume 1 ----------------------------- #726 Name: Baffomet Card Code: 77207191 Card Type: Monster Card (Effect) Power Level: 5 Element: Dark Type: Demon Attack: 1400 Defense: 1800 Effect: When this card is summoned in any way, you can retrieve a Gazelle (#277) from your deck and have it placed in your hand. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Magazines ----------------------------- #727 Name: Early Burial Card Code: 70828912 Card Type: Magic Card (Equipment) Effect: Special summon one monster from your Graveyard to the field in attack mode and equip this card to it. If either cards are destroyed while this card is equipped, then both are destroyed. Found in: Green Starting Deck, Curse of Anubis, KC Tournament ----------------------------- #728 Name: Falcon Knight Card Code: 21015833 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Warrior Attack: 1000 Defense: 700 Effect: This monster can attack twice during a single Battle Phase. Found in: Thousand-Eyes Bible ----------------------------- #729 Name: Rose-Dwelling Demon Card Code: 32485271 Card Type: Monster Card (Fusion) Power Level: 6 Element: Dark Type: Plant Attack: 2000 Defense: 1800 Fuse: Snake Palm (#451)+Gremlin (#257) Found in: Volume 5 ----------------------------- #730 Name: Hurricane Card Code: 42703248 Card Type: Magic Card Effect: All cards in both player's magic/trap zones are returned to their respective owner's hands. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Magic Ruler ----------------------------- #731 Name: Hurricail Card Code: 15042735 Card Type: Monster Card Power Level: 2 Element: Wind Type: Magician Attack: 900 Defense: 200 Found in: Magazines ----------------------------- #732 Name: Barroks Card Code: 06840573 Card Type: Monster Card (Fusion) Power Level: 5 Element: Dark Type: Demon Attack: 1380 Defense: 1530 Fuse: Attack Panda (#222)+Gargoyle (#129) Found in: Volume 3 ----------------------------- #733 Name: Parrot Dragon Card Code: 62762898 Card Type: Monster Card Power Level: 5 Element: Wind Type: Dragon Attack: 2000 Defense: 1300 Found in: Booster Chronicle ----------------------------- #734 Name: Beastly Merman Card Code: 67371383 Card Type: Monster Card Power Level: 6 Element: Water Type: Fish Attack: 2400 Defense: 2000 Found in: Spell of Mask ----------------------------- #735 Name: Hungry Burger Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 6 Element: Dark Type: Warrior Attack: 2000 Defense: 1850 Ritual info: This monster can only be summoned through the effect of the Hamburger Recipe card (#738). If this monster is sent to the Graveyard from the field after being properly summoned by the Hamburger Recipe, it may be special summoned to the field by cards with such an effect. Found in: Pharaoh's Servant ----------------------------- #736 Name: Hunter Spider Card Code: 80141480 Card Type: Monster Card Power Level: 5 Element: Earth Type: Insect Attack: 1600 Defense: 1400 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #737 Name: All-Purpose Claymore Mine Card Code: 77754944 Card Type: Trap Card Effect: Activated when your opponent attacks you. The monster with the highest attack power on your opponent's field is destroyed (face-up monsters only). If there are two monsters of equal attack power, and they are both have the highest attack value, choose one of them to be destroyed. Found in: Premium Pack 5, Konami Selection, KC Tournament ----------------------------- #738 Name: Hamburger Recipe Card Code: N/A Card Type: Magic Card (Ritual) Effect: Sacrifice your monsters from your hand and/or from the field whose power levels add up to or exceed six and special summon a Hungry Burger (#735) from your hand. Found in: Pharaoh's Servant ----------------------------- #739 Name: Burned at the Stake Card Code: 73134081 Card Type: Magic Card Effect: Your opponent loses 600 Life Points. Found in: Volume 2, Phantom God ----------------------------- #740 Name: Bean Soldier Card Code: 84990171 Card Type: Monster Card Power Level: 4 Element: Earth Type: Plant Attack: 1400 Defense: 1300 Found in: Booster Chronicle ----------------------------- #741 Name: Sealing Swords of Light Card Code: 72302403 Card Type: Magic Card Effect: When this card is played, all of your opponent's face-down monsters are turned face-up (activating any effects where applicable). Your opponent's monsters cannot attack for three turns, starting with your opponent's next turn (the three turns are counted on their turns). As long as this card's effects are active, this card remains on the field. Just before your last turn, this card is destroyed during your opponent's end phase. Found in: Green Starting Deck, Volume 2, Phantom God, KC Tournament NOTE: This card is Semi-Restricted. ----------------------------- #742 Name: Banisher of the Light Card Code: 61528025 Card Type: Monster Card (Effect) Power Level: 3 Element: Light Type: Angel Attack: 100 Defense: 2000 Effect: As long as this card is face-up on the field, cards are sent to the Abyss (removed from the game) instead of being sent to the Graveyard. Found in: Pharaoh's Servant ----------------------------- #743 Name: Horn of Light Card Code: 38552107 Card Type: Magic Card (Equipment) Effect: The defense power of the equipped monster is increased by 800. If this card is destroyed while it is in play, you have the option of sacrificing 500 Life Points to have it placed on the top of your deck. Found in: Magic Ruler ----------------------------- #744 Name: Hand Sealing Sword of Light Card Code: 49587034 Card Type: Trap Card Effect: A random card in your opponent's hand will be placed face-down in their abyss for three turns (you are not allowed to see the card). On your opponent's fourth Standby Phase after this trap is activated, your opponent gets the card back. Found in: Curse of Anubis ----------------------------- #745 Name: Pixie Guardian Card Code: 22419772 Card Type: Monster Card (Effect) Power Level: 3 Element: Wind Type: Angel Attack: 1000 Defense: 1000 Effect: You may sacrifice this card if it is face-up on the field to return a magic card from your graveyard to your deck for the remainder of the active turn. Found in: Spell of Mask ----------------------------- #746 Name: Book of Secrets Card Code: 91595718 Card Type: Magic Card (Equipment) Effect: Equip on one Magician type monster to boost its attack and defense by 300. Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #747 Name: Hysteric Angel Card Code: 21297224 Card Type: Monster Card (Effect) Power Level: 4 Element: Light Type: Angel Attack: 1800 Defense: 500 Effect: You may sacrifice two of your monsters on the field to receive 1000 Life Points. Found in: Spell of Mask ----------------------------- #748 Name: Big Insect Card Code: 53606874 Card Type: Monster Card Power Level: 4 Element: Earth Type: Insect Attack: 1200 Defense: 1500 Found in: Magazines ----------------------------- #749 Name: Big Shield Guarder Card Code: 65240384 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Warrior Attack: 100 Defense: 2600 Effect: This monster changes to attack mode after successfully defending an attack. If this monster is the target of a magic card that targets only one monster at a time while this card is face-down on the field, the magic card's effect is cancelled and the magic card is destroyed. Found in: Konami Selection ----------------------------- #750 Name: Big-Bang Girl Card Code: 64752646 Card Type: Monster Card (Effect) Power Level: 4 Element: Fire Type: Fire Attack: 1300 Defense: 1500 Effect: If you gain Life Points while this monster is face-up on the field, your opponent loses 500 Life Points. Found in: Spell of Mask ----------------------------- #751 Name: Big-Bang Dragon Card Code: 78984772 Card Type: Monster Card Power Level: 6 Element: Fire Type: Fire Attack: 2200 Defense: 1700 Found in: Curse of Anubis ----------------------------- #752 Name: Man-Eating Plant Card Code: 49127943 Card Type: Monster Card Power Level: 2 Element: Earth Type: Plant Attack: 800 Defense: 600 Found in: Magazines ----------------------------- #753 Name: Man-Eating Treasure Chest Card Code: 13723605 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1600 Defense: 1000 Found in: KC Tournament ----------------------------- #754 Name: Man-Eating Bug Card Code: 54652250 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Insect Attack: 450 Defense: 600 Reverse Effect: Destroy one monster on the field. Found in: Volume 3, Phantom God ----------------------------- #755 Name: Starfish Card Code: 46718686 Card Type: Monster Card Power Level: 2 Element: Water Type: Water Attack: 600 Defense: 700 Found in: Volume 1 ----------------------------- #756 Name: Arc of Flame Card Code: 76103675 Card Type: Magic Card Effect: Your opponent loses 200 Life Points. Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #757 Name: Maiden of Silence Card Code: 64501875 Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 1450 Defense: 1000 Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #758 Name: Humanoid Slime Card Code: 46821314 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 800 Defense: 2000 Found in: Spell of Mask ----------------------------- #759 Name: Humanoid Drake Card Code: 05600127 Card Type: Monster Card (Fusion) Power Level: 7 Element: Water Type: Water Attack: 2200 Defense: 2000 Fuse: Humanoid Slime (#758)+Worm Drake (#1096) Found in: Spell of Mask ----------------------------- #760 Name: Ice Warrior Card Code: 38982356 Card Type: Monster Card Power Level: 3 Element: Water Type: Warrior Attack: 800 Defense: 1200 Found in: Volume 5 ----------------------------- #761 Name: Swift Assassin Card Code: 96890582 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Demon Attack: 2000 Defense: 2000 Effect: This monster's attack and defense power is reduced by 400 for every card in your hand. Found in: Pharaoh's Servant ----------------------------- #762 Name: Ice Kappa Card Code: 02118022 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1500 Defense: 900 Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #763 Name: Lightning Rod Card Code: 42364257 Card Type: Trap Card Effect: Negate the activation of a Thunderbolt (#345) and destroy all of your opponent's monsters on the field. Found in: Volume 5 ----------------------------- #764 Name: Profit Share Card Code: 48539234 Card Type: Trap Card (Permanent) Effect: Activated when your opponent draws cards outside their Draw Phase. You get to draw two cards. Found in: Curse of Anubis ----------------------------- #765 Name: Fire Eye Card Code: 88435542 Card Type: Monster Card Power Level: 2 Element: Fire Type: Fire Attack: 800 Defense: 600 Found in: Magazines ----------------------------- #766 Name: Fire-Winged Pegasus Card Code: N/A Card Type: Monster Card Power Level: 6 Element: Fire Type: Beast Attack: 2250 Defense: 1800 Found in: Premium Pack 3 ----------------------------- #767 Name: Flame Kraken Card Code: 46534755 Card Type: Monster Card Power Level: 4 Element: Fire Type: Water Attack: 1600 Defense: 1500 Found in: Magic Ruler ----------------------------- #768 Name: Fire Sorcerer Card Code: 27132350 Card Type: Monster Card (Effect) Power Level: 4 Element: Fire Type: Magician Attack: 1000 Defense: 1500 Reverse Effect: Two random cards will be sent to the Abyss (removed from the game) from your hand and your opponent will lose 800 Life Points. Found in: Spell of Mask ----------------------------- #769 Name: Fire Devil Card Code: 53581214 Card Type: Monster Card Power Level: 2 Element: Dark Type: Zombie Attack: 700 Defense: 500 Found in: Volume 1 ----------------------------- #770 Name: Fireball Card Code: 46130346 Card Type: Magic Card Effect: Your opponent loses 500 Life Points. Found in: Legend of Blue-Eyes White Dragon ----------------------------- #771 Name: Synchar Card Code: 75646173 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 800 Defense: 900 Found in: Magazines ----------------------------- #772 Name: Valkyrie Card Code: 35565537 Card Type: Monster Card Power Level: 5 Element: Light Type: Angel Attack: 1800 Defense: 1700 Found in: Magic Ruler ----------------------------- #773 Name: Vampire Baby Card Code: 56387350 Card Type: Monster Card (Effect) Power Level: 3 Element: Dark Type: Zombie Attack: 700 Defense: 1000 Effect: Any of your opponent's monsters that are destroyed by this monster are special summoned to your side of the field in the face-up mode of your choice. NOTE: I would advise against using this monster because its effect tends to glitch up your game in an endless loop. Found in: Thousand-Eyes Bible ----------------------------- #774 Name: Vishwar Randi Card Code: 78556320 Card Type: Monster Card Power Level: 3 Element: Dark Type: Warrior Attack: 900 Defense: 700 Found in: Saturday Weekly Tournament ----------------------------- #775 Name: Sealed Exodia Card Code: 33396948 Card Type: Monster Card (Effect) Power Level: 3 Element: Dark Type: Magician Attack: 1000 Defense: 1000 Effect: An instant victory can be declared to one who's hand contains this card along with the Right Leg (#778), Left Leg (#776), Right Arm (#779), and Left Arm (#777) of Sealed Exodia. Found in: Phantom God, Rare Selection NOTE: This card is Restricted. ----------------------------- #776 Name: Sealed Exodia's Left Leg Card Code: 44519536 Card Type: Monster Card Power Level: 1 Element: Dark Type: Magician Attack: 200 Defense: 300 Found in: Volume 3, Phantom God NOTE: This card is Restricted. ----------------------------- #777 Name: Sealed Exodia's Left Arm Card Code: 07902349 Card Type: Monster Card Power Level: 1 Element: Dark Type: Magician Attack: 200 Defense: 300 Found in: Phantom God NOTE: This card is Restricted. ----------------------------- #778 Name: Sealed Exodia's Right Leg Card Code: 08124921 Card Type: Monster Card Power Level: 1 Element: Dark Type: Magician Attack: 200 Defense: 300 Found in: Volume 4, Phantom God NOTE: This card is Restricted. ----------------------------- #779 Name: Sealed Exodia's Right Arm Card Code: 70903634 Card Type: Monster Card Power Level: 1 Element: Dark Type: Magician Attack: 200 Defense: 300 Found in: Phantom God NOTE: This card is Restricted. ----------------------------- #780 Name: Binding Chains Card Code: 08058240 Card Type: Monster Card Power Level: 3 Element: Light Type: Angel Attack: 1000 Defense: 1100 Found in: Volume 3 ----------------------------- #781 Name: Boo Koo Card Code: 68963107 Card Type: Monster Card Power Level: 2 Element: Dark Type: Magician Attack: 650 Defense: 500 Found in: Magazines ----------------------------- #782 Name: Hyuga, God of Wind Card Code: 62340868 Card Type: Monster Card (Effect) Power Level: 7 Element: Wind Type: Magician Attack: 2400 Defense: 2200 Effect: Reduces the attack power of one of your opponent's monsters to zero during the damage step. This ability can be used only once for every time it is on the field. Found in: Volume 5, Revival of the Black Demon Dragon, Rare Selection ----------------------------- #783 Name: Fairy Dragon Card Code: 20315854 Card Type: Monster Card Power Level: 4 Element: Wind Type: Dragon Attack: 1100 Defense: 1200 Found in: KC Tournament ----------------------------- #784 Name: Force Card Code: 34016756 Card Type: Magic Card Effect: Choose one monster on the field to lose half of its attack power, then choose another monster on the field to receive an increase to their attack power equal to what the other monster lost. This effect only lasts until the end of the current turn. Found in: Konami Selection ----------------------------- #785 Name: Force-Field Card Code: 70344351 Card Type: Trap Card (Counter) Effect: When your opponent plays a magic card that targets one monster, its effect is cancelled and it is destroyed. Found in: Labyrinth of Nightmare ----------------------------- #786 Name: Follow Wind Card Code: 98252586 Card Type: Magic Card (Equipment) Effect: Equip on a Bird type monster to boost its attack and defense by 300. Found in: Volume 3, Phantom God ----------------------------- #787 Name: Hatching Card Code: 96965364 Card Type: Magic Card Effect: Sacrifice a monster on the field to special summon an Insect type monster that is one level higher than the sacrificed monster from your deck. Found in: Thousand-Eyes Bible ----------------------------- #788 Name: Deep Forest Elder Card Code: 14015067 Card Type: Monster Card Power Level: 6 Element: Earth Type: Beast Attack: 1800 Defense: 1900 Found in: Magic Ruler ----------------------------- #789 Name: Kappa Avenger Card Code: 48109103 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 1200 Defense: 900 Found in: Saturday Weekly Tournament ----------------------------- #790 Name: Swordstalker Card Code: 50005633 Card Type: Monster Card Power Level: 6 Element: Dark Type: Warrior Attack: 2000 Defense: 1600 Found in: Saturday Weekly Tournament ----------------------------- #791 Name: Hatchling Angel Card Code: 38142739 Card Type: Monster Card Power Level: 3 Element: Light Type: Angel Attack: 600 Defense: 900 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #792 Name: Hatchling Moth Card Code: 58192742 Card Type: Monster Card Power Level: 1 Element: Earth Type: Insect Attack: 300 Defense: 200 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #793 Name: Hatchling Dragon Card Code: 75356564 Card Type: Monster Card Power Level: 2 Element: Wind Type: Dragon Attack: 600 Defense: 700 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #794 Name: Material Supplier Card Code: 44072894 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Warrior Attack: 1300 Defense: 800 Reverse Effect: If up to two monsters are in your Graveyard because they were used in a fusion, return them to your hand. Found in: Labyrinth of Nightmare ----------------------------- #795 Name: Fusionist Card Code: 01641882 Card Type: Monster Card (Fusion) Power Level: 3 Element: Earth Type: Beast Attack: 900 Defense: 700 Fuse: Hatchling Angel (#791)+Sleepy (#459) Found in: Legend of Blue-Eyes White Dragon ----------------------------- #796 Name: Fusion Gate Card Code: 33550694 Card Type: Magic Card (Field) Effect: The Fusion card (#1027 and #1028) is not required to summon a fusion monster. Monsters fused by this effect are sent to the Abyss (removed from the game). Found in: Labyrinth of Nightmare ----------------------------- #797 Name: Flying Fish Card Code: 31987274 Card Type: Monster Card Power Level: 4 Element: Wind Type: Fish Attack: 800 Defense: 500 Found in: Spell of Mask ----------------------------- #798 Name: Flying Mantis Card Code: 03134241 Card Type: Monster Card Power Level: 4 Element: Wind Type: Insect Attack: 1500 Defense: 800 Found in: Curse of Anubis, Challenger's Tournament ----------------------------- #799 Name: Bracheosaurus Card Code: 16507828 Card Type: Monster Card (Fusion) Power Level: 6 Element: Water Type: Dinosaur Attack: 2200 Defense: 2000 Fuse: Two-Headed King Rex (#677)+Scavenger Dragon (#355) Found in: Booster Chronicle ----------------------------- #800 Name: Practical Card Code: 33691040 Card Type: Monster Card (Fusion) Power Level: 5 Element: Earth Type: Dinosaur Attack: 1900 Defense: 1500 Fuse: Dracodon (#644)+Flame Viper (#827) Found in: Volume 4 ----------------------------- #801 Name: Black Demon Dragon Card Code: N/A Card Type: Monster Card (Fusion) Power Level: 9 Element: Dark Type: Dragon Attack: 3200 Defense: 2600 Fuse: Red-Eyes Black Dragon (#1083)+Summoned Demon (#583) Found in: Volume 5, Revival of the Black Demon Dragon, Rare Selection ----------------------------- #802 Name: Black Pendant Card Code: 65169794 Card Type: Magic Card (Equipment) Effect: The attack power of the equipped monster is increased by 500. If this card is destroyed while it is on the field, your opponent loses 500 Life Points. Found in: Magic Ruler ----------------------------- #803 Name: Black Hole Card Code: 53129443 Card Type: Magic Card Effect: Destroy all monsters on the field (including face-down monsters). Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 1, Legend of Blue-Eyes White Dragon, KC Tournament NOTE: This card is Restricted. ----------------------------- #804 Name: Black Magician Card Code: 46986414 Card Type: Monster Card Power Level: 7 Element: Dark Type: Magician Attack: 2500 Defense: 2100 Found in: Volume 1, Legend of Blue-Eyes White Dragon, Labyrinth of Nightmare ----------------------------- #805 Name: Black Magician Card Code: N/A Card Type: Monster Card Power Level: 7 Element: Dark Type: Magician Attack: 2500 Defense: 2100 Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Ultimate Random Pack ----------------------------- #806 Name: Black Magician Card Code: 36996508 Card Type: Monster Card Power Level: 7 Element: Dark Type: Magician Attack: 2500 Defense: 2100 Found in: Premium Pack 4, Magazines ----------------------------- #807 Name: Black Magician Girl Card Code: N/A Card Type: Monster Card (Effect) Power Level: 6 Element: Dark Type: Magician Attack: 2000 Defense: 1700 Effect: This monster's attack power is increased by 300 for every Black Magician (#804, #805, or #806) and Magician of Black Chaos (#892) in both player's Graveyards. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Premium Pack 4, Rare Selection ----------------------------- #808 Name: Blood Vorse Card Code: 14898066 Card Type: Monster Card Power Level: 4 Element: Dark Type: Beast-Warrior Attack: 1900 Defense: 1200 Found in: Konami Selection, Challenger's Tournament, KC Tournament ----------------------------- #809 Name: Flower Wolf Card Code: 95952802 Card Type: Monster Card (Fusion) Power Level: 5 Element: Earth Type: Beast Attack: 1800 Defense: 1400 Fuse: Silver Fang (#418)+Demon World Flytrap (#878) Found in: Volume 3, Phantom God ----------------------------- #810 Name: Bladed Pendulum Torture Machine Card Code: 24433920 Card Type: Monster Card Power Level: 6 Element: Dark Type: Machine Attack: 1750 Defense: 2000 Found in: Volume 7 ----------------------------- #811 Name: Bladed Pendulum Torture Machine Card Code: Card Type: Monster Card Power Level: 6 Element: Dark Type: Machine Attack: 1750 Defense: 2000 Found in: ----------------------------- #812 Name: Prism Man Card Code: 80234301 Card Type: Monster Card Power Level: 3 Element: Light Type: Rock Attack: 800 Defense: 1000 Found in: Volume 6 ----------------------------- #813 Name: Prevent Rat Card Code: 00549481 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 500 Defense: 2000 Found in: Volume 7, Metal Raiders ----------------------------- #814 Name: Princess of Mermaids Card Code: 85802526 Card Type: Monster Card (Effect) Power Level: 4 Element: Water Type: Fish Attack: 1500 Defense: 800 Effect: If this monster is face-up on the field during your Standby Phase, you will receive 800 Life Points. Found in: Spell of Mask ----------------------------- #815 Name: Blue-Eyes Ultimate Dragon Card Code: N/A Card Type: Monster Card (Fusion) Power Level: 12 Element: Light Type: Dragon Attack: 4500 Defense: 3800 Fuse: Blue-Eyes White Dragon (#817 or 818)+Blue-Eyes White Dragon (#817 or 818)+Blue-Eyes White Dragon (#817 or 818) Found in: Premium Pack 3, Rare Selection ----------------------------- #816 Name: Blue-Eyes Toon Dragon Card Code: 53183600 Card Type: Monster Card (Effect: Toon) Power Level: 8 Element: Light Type: Dragon Attack: 3000 Defense: 2500 Effect: Without Toon World in play, you are not allowed to summon this monster. If this monster is on the field and Toon World is destroyed, this and all other toon monsters are destroyed with it. You must sacrifice 500 Life Points to let this monster attack and it is not allowed to attack the turn it is summoned. This monster can attack your opponent directly, regardless of the monsters they have on the field unless one of those monsters is a toon monster, then the attack must go there. Found in: Pharaoh's Servant ----------------------------- #817 Name: Blue-Eyes White Dragon Card Code: 89631139 Card Type: Monster Card Power Level: 8 Element: Light Type: Dragon Attack: 3000 Defense: 2500 Found in: Legend of Blue-Eyes White Dragon, Spell of Mask ----------------------------- #818 Name: Blue-Eyes White Dragon Card Code: N/A
Card Type: Monster Card Power Level: 8 Element: Light Type: Dragon Attack: 3000 Defense: 2500 Found in: Magazines, Rare Selection ----------------------------- #819 Name: Blue-Eyes Silver Zombie Card Code: 35282433 Card Type: Monster Card Power Level: 3 Element: Dark Type: Zombie Attack: 900 Defense: 700 Found in: Volume 1 ----------------------------- #820 Name: Blue Ninja Card Code: 09076207 Card Type: Monster Card (Effect) Power Level: 1 Element: Earth Type: Warrior Attack: 300 Defense: 300 Reverse Effect: Destroy one magic card on the field. Found in: Volume 3, Phantom God ----------------------------- #821 Name: Blue Medicine Card Code: 20871001 Card Type: Magic Card Effect: Receive 400 Life Points. Found in: Booster Chronicle ----------------------------- #822 Name: Brave Scizzar Card Code: 74277583 Card Type: Monster Card Power Level: 4 Element: Dark Type: Machine Attack: 1300 Defense: 1000 Found in: Magazines ----------------------------- #823 Name: Flame Killer Card Code: 42599677 Card Type: Monster Card Power Level: 5 Element: Fire Type: Fire Attack: 1900 Defense: 1300 Found in: Curse of Anubis ----------------------------- #824 Name: Flame Cerberus Card Code: 60862676 Card Type: Monster Card Power Level: 6 Element: Fire Type: Fire Attack: 2100 Defense: 1800 Found in: Volume 6, Metal Raiders ----------------------------- #825 Name: Flame Ghost Card Code: 58528964 Card Type: Monster Card (Fusion) Power Level: 3 Element: Dark Type: Zombie Attack: 1000 Defense: 800 Fuse: Wight (#1098)+Magman (#889) Found in: Legend of Blue-Eyes White Dragon ----------------------------- #826 Name: Flame Dancer Card Code: 12883044 Card Type: Monster Card Power Level: 2 Element: Fire Type: Fire Attack: 550 Defense: 450 Found in: Labyrinth of Nightmare ----------------------------- #827 Name: Flame Viper Card Code: 02830619 Card Type: Monster Card Power Level: 2 Element: Earth Type: Fire Attack: 400 Defense: 450 Found in: Volume 4 ----------------------------- #828 Name: Blade Fly Card Code: 28470714 Card Type: Monster Card (Effect) Power Level: 2 Element: Wind Type: Insect Attack: 600 Defense: 700 Effect: As long as this card is face-up on the field, the attack power of all Wind elemental monsters is increased by 500 while the attack power of all Earth elemental monsters is decreased by 400. Found in: Volume 6, Metal Raiders ----------------------------- #829 Name: Shining Angel of Friendship Card Code: 82085619 Card Type: Monster Card Power Level: 4 Element: Light Type: Angel Attack: 1300 Defense: 1100 Found in: Booster Chronicle ----------------------------- #830 Name: Blocker Card Code: 34743446 Card Type: Monster Card Power Level: 4 Element: Dark Type: Machine Attack: 850 Defense: 1800 Found in: Saturday Weekly Tournament ----------------------------- #831 Name: Pale Beast Card Code: 21263083 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 1500 Defense: 1200 Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #832 Name: Messenger of Peace Card Code: 44656491 Card Type: Magic Card (Permanent) Effect: Monster who possess an attack power of 1500 or more are not allowed to attack. Pay 100 Life Points during your Standby Phase to keep this card in play. Found in: Pharaoh's Servant ----------------------------- #833 Name: Basic Insect Card Code: 89091579 Card Type: Monster Card Power Level: 2 Element: Earth Type: Insect Attack: 500 Defense: 700 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #834 Name: Little Dino Card Code: 42625254 Card Type: Monster Card Power Level: 3 Element: Earth Type: Dinosaur Attack: 1100 Defense: 700 Found in: Magazines ----------------------------- #835 Name: Baby Dragon Card Code: 88819587 Card Type: Monster Card Power Level: 3 Element: Wind Type: Dragon Attack: 1200 Defense: 700 Found in: Volume 6, Metal Raiders ----------------------------- #836 Name: Behegon Card Code: 94022093 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1350 Defense: 1000 Found in: Magazines ----------------------------- #837 Name: Hercules Beetle Card Code: 52584282 Card Type: Monster Card Power Level: 5 Element: Earth Type: Insect Attack: 1500 Defense: 2000 Found in: Booster Chronicle ----------------------------- #838 Name: Gate Deeg Card Code: 49258578 Card Type: Monster Card Power Level: 3 Element: Dark Type: Beast Attack: 700 Defense: 800 Found in: Magazines ----------------------------- #839 Name: Shadow Spectre Card Code: 40575313 Card Type: Monster Card Power Level: 1 Element: Dark Type: Zombie Attack: 500 Defense: 200 Found in: Magazines ----------------------------- #840 Name: Penguin Soldier Card Code: 93920745 Card Type: Monster Card (Effect) Power Level: 2 Element: Water Type: Water Attack: 750 Defense: 500 Reverse Effect: Return up to two monsters on the field to their owner's hands. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Booster Chronicle, Challenger's Tournament ----------------------------- #841 Name: Penguin Knight Card Code: 36039163 Card Type: Monster Card (Effect) Power Level: 3 Element: Water Type: Water Attack: 900 Defense: 800 Effect: If your opponent sends this card to the graveyard from your deck, then your entire graveyard is shuffled back into your deck. Found in: Magic Ruler ----------------------------- #842 Name: Boar Soldier Card Code: 21340051 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Beast-Warrior Attack: 2000 Defense: 500 Effect: This monster can only be normal summoned by a reverse summon or it is immediately destroyed. This monster's attack power is reduced by 1000 if your opponent only has one monster on the field. Found in: Pharaoh's Servant ----------------------------- #843 Name: Holy Elf Card Code: 15025844 Card Type: Monster Card Power Level: 4 Element: Light Type: Magician Attack: 800 Defense: 2000 Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 2, Phantom God ----------------------------- #844 Name: Holy Elf's Blessing Card Code: 98299011 Card Type: Trap Card Effect: Receive 300 Life Points for every monster card on the field. Found in: Curse of Anubis ----------------------------- #845 Name: Holy Shining Soul Card Code: 77527210 Card Type: Monster Card (Effect) Power Level: 6 Element: Light Type: Angel Attack: 2000 Defense: 1800 Effect: To special summon this monster, you must have two Light elemental monsters sent from your Graveyard to your Abyss (removed from the game). The attack power of all of your opponent's monsters is reduced by 300 during their Battle Phase. Found in: Labyrinth of Nightmare ----------------------------- #846 Name: Holy Javelin Card Code: 96355986 Card Type: Trap Card Effect: Activated when your opponent attacks you. You gain Life Points equal to the attack power of your opponent's strongest monster. Found in: Curse of Anubis ----------------------------- #847 Name: Holy Doll Card Code: 91939608 Card Type: Monster Card Power Level: 4 Element: Light Type: Magician Attack: 1600 Defense: 1000 Found in: Volume 3 ----------------------------- #848 Name: Holy Knight Dragon Card Code: N/A Card Type: Monster Card Power Level: 7 Element: Light Type: Dragon Attack: 2500 Defense: 2300 Found in: Konami Selection ----------------------------- #849 Name: Lucky Trinket Card Code: 03985011 Card Type: Monster Card Power Level: 2 Element: Light Type: Magician Attack: 600 Defense: 800 Found in: Magazines ----------------------------- #850 Name: Bone Seahorse Card Code: 98456117 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 850 Defense: 400 Found in: Labyrinth of Nightmare ----------------------------- #851 Name: Messiah of Annihilation Card Code: 17449108 Card Type: Magic Card Effect: You can only use this if there is a face-down magic/trap card on the field. Choose one face-down magic/trap card to be sent to the abyss (removed from the game). If the chosen card turns out to be a trap card, all copies of that trap card are removed from both player's decks and sent to the abyss. Found in: Curse of Anubis ----------------------------- #852 Name: Reserve Troops Card Code: 36280194 Card Type: Trap Card Effect: This trap can only be activated when your graveyard has at least five monsters in it. You can choose up to three normal monsters with an attack power of 1500 or less and put them in your hand. Found in: Curse of Anubis NOTE: This card is Semi-Restricted. ----------------------------- #853 Name: Power of Poseidon Card Code: 77027445 Card Type: Magic Card (Equipment) Effect: Equip on one Water type monster to boost its attack and defense by 300. Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #854 Name: Pot the Trick Card Code: 55567161 Card Type: Monster Card Power Level: 2 Element: Earth Type: Rock Attack: 400 Defense: 400 Found in: Challenger's Tournament ----------------------------- #855 Name: Bone Mouse Card Code: 21239280 Card Type: Monster Card Power Level: 1 Element: Dark Type: Zombie Attack: 400 Defense: 300 Found in: Magazines ----------------------------- #856 Name: Lady Flame Assassin Card Code: 90147755 Card Type: Monster Card (Effect) Power Level: 4 Element: Fire Type: Fire Attack: 1500 Defense: 1000 Reverse Effect: The top three cards of your deck will be sent to the abyss (removed from the game) and your opponent will lose 800 Life Points. Found in: Spell of Mask ----------------------------- #857 Name: Kira, the Knight of Fire Card Code: 37421579 Card Type: Monster Card (Fusion) Power Level: 3 Element: Fire Type: Fire Attack: 1100 Defense: 800 Fuse: Monster Egg (#996)+Fireball (#446) Found in: Legend of Blue-Eyes White Dragon ----------------------------- #858 Name: Flame Champion Card Code: 78861134 Card Type: Monster Card Power Level: 4 Element: Fire Type: Fire Attack: 1700 Defense: 1100 Found in: Curse of Anubis ----------------------------- #859 Name: Flame Swordsman Card Code: 45231177 Card Type: Monster Card (Fusion) Power Level: 5 Element: Fire Type: Warrior Attack: 1800 Defense: 1600 Fuse: Legendary Swordsman Masaki (#616)+Fire Controller (#863) Found in: Legend of Blue-Eyes White Dragon ----------------------------- #860 Name: Flame Swordsman Card Code: Card Type: Monster Card (Fusion) Power Level: 5 Element: Fire Type: Warrior Attack: 1800 Defense: 1600 Fuse: Legendary Swordsman Masaki (#616)+Fire Controller (#863) Found in: ----------------------------- #861 Name: Fire Elemental Efreet Card Code: 13522325 Card Type: Monster Card (Effect) Power Level: 4 Element: Fire Type: Fire Attack: 1700 Defense: 1000 Effect: This monster can only be summoned by sending one Fire elemental monster from your Graveyard to the Abyss (removed from the game). This counts as a special summon. This monster's attack power is increased by 300 during your Battle Phase. Found in: Labyrinth of Nightmare ----------------------------- #862 Name: Fire Demon Card Code: 71407486 Card Type: Monster Card Power Level: 4 Element: Fire Type: Fire Attack: 1300 Defense: 1000 Found in: Volume 3, Phantom God ----------------------------- #863 Name: Fire Controller Card Code: 34460851 Card Type: Monster Card Power Level: 3 Element: Fire Type: Magician Attack: 900 Defense: 1000 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #864 Name: Fire-Eating Turtle Card Code: 96981563 Card Type: Monster Card Power Level: 5 Element: Water Type: Water Attack: 1400 Defense: 1800 Found in: Magic Ruler ----------------------------- #865 Name: Poltergeist Card Code: 15866454 Card Type: Magic Card Effect: This card's effect cannot be countered or stopped in any way. Return one magic/trap card on the field to its owner's hand. Found in: Labyrinth of Nightmare ----------------------------- #866 Name: Bolt Escargot Card Code: 12146024 Card Type: Monster Card Power Level: 5 Element: Water Type: Lightning Attack: 1400 Defense: 1500 Found in: Volume 6 ----------------------------- #867 Name: Bolt Penguin Card Code: 48531733 Card Type: Monster Card Power Level: 3 Element: Water Type: Lightning Attack: 1100 Defense: 800 Found in: Magazines ----------------------------- #868 Name: Hologra Card Code: 10859908 Card Type: Monster Card Power Level: 3 Element: Earth Type: Machine Attack: 1100 Defense: 700 Found in: Volume 2 ----------------------------- #869 Name: White Magical Thief Card Code: 15150365 Card Type: Monster Card (Effect) Power Level: 3 Element: Light Type: Magician Attack: 1000 Defense: 700 Effect: Should this monster cause battle damage to your opponent, they must discard one card from their hand at random. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #870 Name: White Dolphin Card Code: 92409659 Card Type: Monster Card Power Level: 2 Element: Water Type: Fish Attack: 500 Defense: 400 Found in: Magazines ----------------------------- #871 Name: White Hole Card Code: 43487744 Card Type: Trap Card Effect: Negate the activation of a Black Hole (#803) and destroy all of your opponent's monsters on the field. Found in: Booster Chronicle ----------------------------- #872 Name: Hawk Bishop Card Code: 14037717 Card Type: Monster Card Power Level: 4 Element: Wind Type: Bird Attack: 1400 Defense: 1200 Found in: Booster Chronicle ----------------------------- #873 Name: Elf Sword Champion Card Code: 52077741 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Warrior Attack: 1400 Defense: 1200 Effect: This monster cannot be destroyed in battle by monsters with an attack power of 1900 or higher. Found in: Rare Selection ----------------------------- #874 Name: Murder Circus Card Code: 93889755 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Demon Attack: 1350 Defense: 1400 Effect: Whenever you change this monster from defense mode to attack mode, you choose one of your opponent's monsters on the field to return to their hand. Found in: Metal Raiders ----------------------------- #875 Name: Murder Circus Zombie Card Code: 92667214 Card Type: Monster Card Power Level: 2 Element: Dark Type: Zombie Attack: 1350 Defense: 0 Found in: Volume 7 ----------------------------- #876 Name: Mountain Warrior Card Code: 04931562 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast-Warrior Attack: 600 Defense: 1000 Found in: Magazines ----------------------------- #877 Name: Demon Fungi Card Code: 53830602 Card Type: Monster Card Power Level: 1 Element: Dark Type: Demon Attack: 400 Defense: 300 Found in: Magazines ----------------------------- #878 Name: Demon World Flytrap Card Code: 43500484 Card Type: Monster Card Power Level: 3 Element: Earth Type: Plant Attack: 1200 Defense: 900 Found in: Volume 3, Phantom God ----------------------------- #879 Name: Demonic Machine Soldier from Hell Card Code: 75559356 Card Type: Monster Card Power Level: 4 Element: Dark Type: Machine Attack: 1400 Defense: 1200 Found in: Booster Chronicle ----------------------------- #880 Name: Demon Rain Card Code: 27827272 Card Type: Magic Card Effect: You are only allowed to use this card if you have a face-up Lightning type monster on the field or a face-up Summoned Demon (#583) on the field. Also, by playing this card, you sacrifice the option of entering a Battle Phase for this turn. Choose one of the required monsters on the field. All of your opponent's monsters on the field that have a defense power that is lower than the selected monster's attack power will be destroyed. Found in: Magazines ----------------------------- #881 Name: Mac-Cannon Card Code: 98795934 Card Type: Monster Card Power Level: 5 Element: Dark Type: Demon Attack: 1700 Defense: 1400 Found in: Volume 3 ----------------------------- #882 Name: Magical Germs Card Code: 39774685 Card Type: Magic Card (Equipment) Effect: Equip on a Plant type monster to boost its attack and defense by 300. Found in: Volume 2, Phantom God ----------------------------- #883 Name: Magnum Lily Card Code: 67841515 Card Type: Monster Card Power Level: 3 Element: Earth Type: Plant Attack: 1100 Defense: 600 Found in: Volume 4 ----------------------------- #884 Name: Magnet Warrior #1 Card Code: 56342351 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 1000 Defense: 500 Found in: Volume 2, Phantom God ----------------------------- #885 Name: Magnet Warrior #2 Card Code: 92731455 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 500 Defense: 1000 Found in: Volume 2, Phantom God ----------------------------- #886 Name: Magnet Warrior Alpha Card Code: 99785935 Card Type: Monster Card Power Level: 4 Element: Earth Type: Rock Attack: 1400 Defense: 1700 Found in: Black Starting Deck, Konami Selection ----------------------------- #887 Name: Magnet Warrior Gamma Card Code: 11549357 Card Type: Monster Card Power Level: 4 Element: Earth Type: Rock Attack: 1500 Defense: 1800 Found in: Black Starting Deck, Konami Selection ----------------------------- #888 Name: Magnet Warrior Beta Card Code: 39256679 Card Type: Monster Card Power Level: 4 Element: Earth Type: Rock Attack: 1700 Defense: 1600 Found in: Black Starting Deck, Konami Selection ----------------------------- #889 Name: Magman Card Code: 40826495 Card Type: Monster Card Power Level: 3 Element: Earth Type: Rock Attack: 900 Defense: 1000 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #890 Name: Magical Ghost Card Code: 46474915 Card Type: Monster Card Power Level: 4 Element: Dark Type: Zombie Attack: 1300 Defense: 1400 Found in: Volume 5 ----------------------------- #891 Name: Magic Silk Hats Card Code: 81210420 Card Type: Trap Card Effect: You can only activate this trap during your opponent's Battle Phase. Choose two magic/trap cards. The chosen cards and the selected monster are set in your monster zone in reverse defense mode as "hat tokens" (atk 0/def 0). If the monster is revealed, the other two cards are immediately destroyed. The non-monster cards are destroyed at the end of the Battle Phase. Found in: Red Starting Deck, Curse of Anubis ----------------------------- #892 Name: Magician of Black Chaos Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 8 Element: Dark Type: Magician Attack: 2800 Defense: 2600 Ritual Info: This monster can only be summoned through the effect of the Ritual of Black Chaos Magician card (#143). If this monster is sent to the Graveyard from the field after being properly summoned by the Ritual of Black Chaos Magician, it may be special summoned to the field by cards with such an effect. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Premium Pack 3, Rare Selection ----------------------------- #893 Name: Magic Arm Shield Card Code: 96008713 Card Type: Trap Card Effect: You can only activate this trap when one of your monsters on the field is being attacked by your opponent, and your opponent has more than one face-up monster on the field. Choose one of your opponent's face-up monsters on the field other than the attacker and have it placed under your control. The newly aquired monster becomes the target of the attack. If the monster is still on the field at the end of the current Battle Phase, it is given back to your opponent. Found in: Konami Selection ----------------------------- #894 Name: Magic Jammer Card Code: 77414722 Card Type: Trap Card (Counter) Effect: Discard one card from your hand to activate this card. Negate the activation of a magic card and destroy it. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 6, Metal Raiders ----------------------------- #895 Name: Magic Cylinders Card Code: 62279055 Card Type: Trap Card Effect: Activated when your opponent attacks you with a monster. The attack is cancelled and your opponent will lose Life Points equal to the attack power of the attacking monster. Found in: Red Starting Deck, Premium Pack 4, Rare Selection, KC Tournament NOTE: This card is Restricted. ----------------------------- #896 Name: Magic Drain Card Code: 59344077 Card Type: Trap Card (Counter) Effect: Activated when your opponent uses a magic card. Your opponent must discard one magic card from their hand or the magic card's effect will be cancelled. Found in: Thousand-Eyes Bible ----------------------------- #897 Name: Genie's Magical Lamp Card Code: 54912977 Card Type: Monster Card (Effect) Power Level: 3 Element: Wind Type: Magician Attack: 900 Defense: 1400 Effect: As long as this card is face-up on the field, you will have the option of special summoning Ra Djinn, the Genie of the Lamp (#1055) from your hand. If your opponent attacks this monster while it is face-down on the field, and your opponent has two or more face-up monsters on the field, you can take control of one of your opponent's monsters and have it be the target of the attack. Your opponent regains control of their monster after the damage step. Found in: Magazines ----------------------------- #898 Name: Full Moon Card Code: 36607978 Card Type: Magic Card (Equipment) Effect: Equip on a Beast-Warrior type monster to boost its attack and defense by 300. Found in: Volume 3, Phantom God ----------------------------- #899 Name: Witch Hunt Card Code: 90330453 Card Type: Magic Card Effect: Destroys all face-up Magician type monsters on the field. Found in: Booster Chronicle ----------------------------- #900 Name: Machine Attacker Card Code: 38116136 Card Type: Monster Card Power Level: 5 Element: Earth Type: Machine Attack: 1600 Defense: 1300 Found in: KC Tournament ----------------------------- #901 Name: Majinn Gunn Card Code: 43905751 Card Type: Monster Card Power Level: 2 Element: Dark Type: Demon Attack: 600 Defense: 800 Found in: Magazines ----------------------------- #902 Name: Satan, the Great Demon of Death Card Code: 36304921 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1400 Defense: 1300 Found in: Volume 3, Phantom God ----------------------------- #903 Name: Terra Demon Card Code: 63308047 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1200 Defense: 1300 Found in: Volume 2, Phantom God ----------------------------- #904 Name: Master and Expert Card Code: 75499502 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 1200 Defense: 1000 Found in: Volume 5 ----------------------------- #905 Name: Dragoness, the Wicked Knight Card Code: 70681994 Card Type: Monster Card (Fusion) Power Level: 3 Element: Wind Type: Warrior Attack: 1200 Defense: 900 Fuse: Armail (#4)+One-Eyed Shield Dragon (#1105) Found in: Volume 2, Phantom God ----------------------------- #906 Name: Matango Card Code: 93900406 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Warrior Attack: 1250 Defense: 800 Effect: As long as this card is face-up on the field, its controller will lose 300 Life Points during their Standby Phase. You can sacrifice 500 Life Points to give this monster to your opponent. You also have the option to take the monster back and give 500 damage to your opponent, but then the monster's effect damages you once again. Found in: Volume 7, Metal Raiders ----------------------------- #907 Name: Messiah of Genocide Card Code: 71044499 Card Type: Magic Card Effect: You can only use this card if there is a face-down monster on the field. The face-down monster is flipped to the face-up position. If it is an effect monster, it is sent to the Abyss (removed from the game) and all cards of the same name are removed from each player's decks and also sent to the Abyss. If it is not an effect monster, it is sent to the Abyss anyway (but without the extra removal and search). Found in: Green Starting Deck, Curse of Anubis, KC Tournament NOTE: This card is Semi-Restricted. ----------------------------- #908 Name: Magic Sky Elder Card Code: 42431843 Card Type: Monster Card Power Level: 3 Element: Dark Type: Demon Attack: 1000 Defense: 700 Found in: Metal Raiders ----------------------------- #909 Name: Giga Cyber Card Code: 66362965 Card Type: Monster Card (Effect) Power Level: 6 Element: Dark Type: Warrior Attack: 2200 Defense: 1200 Effect: If your opponent has two or more monsters on the field more than you, you have the option of summoning this monster without having to sacrifice any monsters. If you have a monster on the field, you will see five options instead of the normal three. The far right two refer to this card's effect. Found in: Thousand-Eyes Bible ----------------------------- #910 Name: Magical Dragon Knight Giltia Card Code: 51828629 Card Type: Monster Card (Fusion) Power Level: 5 Element: Light Type: Warrior Attack: 1850 Defense: 1500 Fuse: Guardian of Hell's Gate (#957)+Guardian of the Royal Throne (#110) Found in: Volume 6, Metal Raiders ----------------------------- #911 Name: Power of Magicians Card Code: 83746708 Card Type: Magic Card (Equipment) Effect: For every card in your Magic/trap slots (including itself and excluding the Field Magic Card slot), the equipped monster's attack and defense power is increased by 500. Found in: Spell of Mask ----------------------------- #912 Name: Evil Ersatz-Headed Dragon Card Code: 02957055 Card Type: Monster Card Power Level: 3 Element: Wind Type: Dragon Attack: 900 Defense: 900 Found in: Saturday Weekly Tournament ----------------------------- #913 Name: Maha Vailo Card Code: 93013676 Card Type: Monster Card (Effect) Power Level: 4 Element: Light Type: Magician Attack: 1550 Defense: 1400 Effect: For every equipment magic card that is attached to this monster, its attack power is increased by 500. Found in: Magic Ruler ----------------------------- #914 Name: Magic-Slowing Incense Card Code: 58921041 Card Type: Trap Card (Permanent) Effect: Magic cards are not allowed be used unless they were placed face-down on the field at least one turn earlier. Found in: Konami Selection ----------------------------- #915 Name: Maburas Card Code: 59036972 Card Type: Monster Card (Fusion) Power Level: 4 Element: Wind Type: Bird Attack: 1300 Defense: 900 Fuse: Taihorn (#532)+Fire Wings (#388) Found in: Volume 2 ----------------------------- #916 Name: Neo Magical Swordsman Card Code: 50930991 Card Type: Monster Card Power Level: 4 Element: Light Type: Magician Attack: 1700 Defense: 1000 Found in: Challenger's Tournament ----------------------------- #917 Name: Remove Magic Card Code: 19159413 Card Type: Magic Card Effect: Destroys one magic card on the field. If the target card is face down, it can be turned face-up (sans effect activation). If the face-down card is a magic card, destroy it. If it is not, it is returned to its face-down position, unaffected. Destroy this card afterward. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 2, Phantom God ----------------------------- #918 Name: Magic Rune Tablet Card Code: 49251811 Card Type: Trap Card Effect: Activated when a permanent magic card is played. The effects of all permanent magic cards are cancelled until the end of the active turn. Found in: Curse of Anubis ----------------------------- #919 Name: Magician's Lamp Card Code: 98049915 Card Type: Monster Card (Effect) Power Level: 1 Element: Dark Type: Magician Attack: 400 Defense: 300 Effect: This monster can attack your opponent directly, regardless of the monsters your opponent has on the field. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #920 Name: Demon Hunter Card Code: 01184620 Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 1500 Defense: 1200 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #921 Name: Magic-Absorbing Sphere Card Code: 71466592 Card Type: Monster Card (Effect) Power Level: 3 Element: Water Type: Water Attack: 900 Defense: 900 Effect: When your opponent plays a magic card during their turn, you may sacrifice this monster if it is face-up on the field to cancel the magic card's effect and destroy it. Found in: Labyrinth of Nightmare ----------------------------- #922 Name: Magical Chains Card Code: 79323590 Card Type: Magic Card (Permanent) Effect: A player will lose 500 Life Points for every card they play from their hand. Found in: Magic Ruler ----------------------------- #923 Name: Magical Thorns Card Code: 53119267 Card Type: Trap Card (Permanent) Effect: Your opponent loses 500 Life Points for each card they discard from their hand. Found in: Booster Chronicle ----------------------------- #924 Name: Magic Draining Mask Card Code: 20765952 Card Type: Magic Card (Permanent) Effect: Choose a face-up magic card on the field to target. The target card's owner loses 500 Life Points during their Standby Phase. If the target card leaves play, this card is destroyed. Found in: Spell of Mask ----------------------------- #925 Name: Marine Beast Card Code: 29929832 Card Type: Monster Card (Fusion) Power Level: 5 Element: Water Type: Fish Attack: 1700 Defense: 1600 Fuse: Water Magician (#937)+Behegon (#836) Found in: KC Tournament ----------------------------- #926 Name: Man Eater Card Code: 93553943 Card Type: Monster Card Power Level: 2 Element: Earth Type: Plant Attack: 800 Defense: 600 Found in: Volume 2, Phantom God ----------------------------- #927 Name: 10,000 Mirrors Card Code: 90219263 Card Type: Magic Card Effect: Can only be used if you have a monster with Harpy Lady in its name (#697, 698, or 699) on the field. Special summon a monster with Harpy Lady in its name from your deck or from your hand. Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #928 Name: Mammoth Skeleton Card Code: 40374923 Card Type: Monster Card Power Level: 3 Element: Earth Type: Dinosaur Attack: 1200 Defense: 800 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #929 Name: Knightess of Betrayal Card Code: 65475294 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Warrior Attack: 2000 Defense: 1000 Effect: You must sacrifice one of your monsters on the field during your Standby Phase to keep this monster in play. Found in: Spell of Mask ----------------------------- #930 Name: Shield in the Right Hand, Sword in the Left Hand Card Code: 52097679 Card Type: Magic Card Effect: Until the end of your turn, the attack and defense values of all monsters on the field are reversed. Found in: Volume 7, Metal Raiders ----------------------------- #931 Name: Embryonic Beast Card Code: 64154377 Card Type: Monster Card Power Level: 2 Element: Dark Type: Demon Attack: 500 Defense: 750 Found in: Saturday Weekly Tournament ----------------------------- #932 Name: The Inexperienced Spy Card Code: 81820689 Card Type: Magic Card Effect: Choose one card in your opponent's hand and look at it. Found in: KC Tournament ----------------------------- #933 Name: Mister Volcano Card Code: 31477025 Card Type: Monster Card Power Level: 5 Element: Fire Type: Fire Attack: 2100 Defense: 1300 Found in: Curse of Anubis ----------------------------- #934 Name: Mister Bomber Card Code: 70138455 Card Type: Monster Card (Effect) Power Level: 3 Element: Fire Type: Machine Attack: 800 Defense: 900 Effect: During your Standby Phase, if this monster is face-up on the field, you may destroy this card along with two other monsters on the field with an attack power of 1000 or less. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #935 Name: Water Dancer Card Code: 02483611 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1400 Defense: 1200 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #936 Name: Water Elemental Aqualia Card Code: 40916023 Card Type: Monster Card (Effect) Power Level: 4 Element: Water Type: Water Attack: 1600 Defense: 1200 Effect: To special summon this monster, you must send one Water elemental monster to the Abyss (removed from the game) from your Graveyard. You can change the mode of one of your opponent's monsters during their Standby Phase. Found in: Labyrinth of Nightmare ----------------------------- #937 Name: Water Magician Card Code: 93343894 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1400 Defense: 1000 Found in: Booster Chronicle ----------------------------- #938 Name: Merman of the High Tide Card Code: 54579801 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1650 Defense: 1300 Found in: Magic Ruler ----------------------------- #939 Name: Death Companion Card Code: 37580756 Card Type: Trap Card Effect: Activated when one of your monsters is destroyed. Choose one monster on the field to be destroyed. Found in: Thousand-Eyes Bible ----------------------------- #940 Name: Three-Headed Geedo Card Code: 78423643 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1200 Defense: 1400 Found in: Curse of Anubis ----------------------------- #941 Name: Midnight Demon Card Code: 83678433 Card Type: Monster Card Power Level: 2 Element: Dark Type: Demon Attack: 800 Defense: 600 Found in: Magazines ----------------------------- #942 Name: Black Dragon Ruler of the Secluded Forest Card Code: 89832901 Card Type: Monster Card Power Level: 6 Element: Earth Type: Dragon Attack: 2100 Defense: 1800 Found in: Volume 7 ----------------------------- #943 Name: Apprentice Witch Card Code: 80741828 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Magician Attack: 550 Defense: 500 Effect: As long as this card is face-up on the field, the attack power of all Dark elemental monsters is increased by 500 while the attack power of all Light elemental monsters is decreased by 400. Found in: Volume 6, Metal Raiders ----------------------------- #944 Name: Mino-Centaur Card Code: N/A Card Type: Monster Card (Fusion) Power Level: 6 Element: Earth Type: Beast-Warrior Attack: 2000 Defense: 1700 Fuse: Centaur (#279)+Minotaur (#945) Found in: Volume 7, Metal Raiders ----------------------------- #945 Name: Minotaur Card Code: 05053103 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast-Warrior Attack: 1700 Defense: 1000 Found in: Magazines ----------------------------- #946 Name: Musician King Card Code: 56907389 Card Type: Monster Card (Fusion) Power Level: 5 Element: Light Type: Magician Attack: 1750 Defense: 1500 Fuse: High Priestess (#703)+Black Forest Witch (#261) Found in: Volume 6, Metal Raiders ----------------------------- #947 Name: Angelic Muse Card Code: 69992868 Card Type: Monster Card Power Level: 3 Element: Light Type: Angel Attack: 850 Defense: 900 Found in: KC Tournament ----------------------------- #948 Name: Mirage Card Code: 02863439 Card Type: Monster Card Power Level: 4 Element: Light Type: Bird Attack: 1100 Defense: 1400 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #949 Name: Milus Radiant Card Code: 07489323 Card Type: Monster Card (Effect) Power Level: 1 Element: Earth Type: Beast Attack: 300 Defense: 250 Effect: As long as this card is face-up on the field, the attack power of all Earth elemental monsters is increased by 500 while the attack power of all Wind elemental monsters is reduced by 400. Found in: Volume 6, Metal Raiders ----------------------------- #950 Name: Charismatic Thief Card Code: 24348204 Card Type: Monster Card Power Level: 2 Element: Dark Type: Magician Attack: 700 Defense: 700 Found in: Volume 2 ----------------------------- #951 Name: Muka-Muka Card Code: 46657337 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Rock Attack: 600 Defense: 300 Effect: The attack and defense power of this monster is increased by 300 for every card in your hand. Found in: Volume 6, Metal Raiders ----------------------------- #952 Name: Infinite Hand Card Code: 94163677 Card Type: Magic Card (Permanent) Effect: Hold as many cards as you wish and be exempt from the discard penalty at the end of your turn if you hold more than six cards as long as this card is in play. Found in: Spell of Mask ----------------------------- #953 Name: Indescriminate Destruction Card Code: 32015116 Card Type: Trap Card (Permanent) Effect: During your Standby Phase, one die is rolled. All monsters on the field whose power level equals the number rolled is destroyed. If the die rolls a six, then all monsters on the field with a power level of six or more are destroyed. Found in: Labyrinth of Nightmare ----------------------------- #954 Name: Insect Barrier Card Code: 23615409 Card Type: Magic Card (Permanent) Effect: Your opponent's Insect type monsters are not allowed to attack. Found in: Thousand-Eyes Bible, Challenger's Tournament ----------------------------- #955 Name: Nightmare Demon Card Code: 68049471 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1300 Defense: 1800 Found in: Labyrinth of Nightmare ----------------------------- #956 Name: Purple Crystal Card Code: 15052462 Card Type: Magic Card (Equipment) Effect: Equip on one Zombie type monster to boost its attack and defense by 300. Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #957 Name: Guardian of Hell's Gate Card Code: 89272878 Card Type: Monster Card Power Level: 4 Element: Earth Type: Warrior Attack: 1000 Defense: 1200 Found in: Volume 6, Metal Raiders ----------------------------- #958 Name: Labyrinth Tank Card Code: 99551425 Card Type: Monster Card (Fusion) Power Level: 7 Element: Dark Type: Machine Attack: 2400 Defense: 2400 Fuse: Giga-Tech Wolf (#195)+Cannon Soldier (#206) Found in: Volume 7, Metal Raiders ----------------------------- #959 Name: Labyrinth Wall Card Code: N/A Card Type: Monster Card Power Level: 5 Element: Earth Type: Rock Attack: 0 Defense: 3000 Found in: Pharaoh's Servant, Challenger's Tournament ----------------------------- #960 Name: Shifting Labyrinth Card Code: 64389297 Card Type: Magic Card (Equipment) Effect: You can only equip this card to a Labyrinth Wall (#959). You have the option of sacrificing a Labyrinth Wall equipped with this card to special summon a Wall Shadow (#80) from your deck. Found in: Pharaoh's Servant, Challenger's Tournament ----------------------------- #961 Name: Megazowler Card Code: 75390004 Card Type: Monster Card Power Level: 6 Element: Earth Type: Dinosaur Attack: 1800 Defense: 2000 Found in: Magazines ----------------------------- #962 Name: Mechazaurus Card Code: 89112729 Card Type: Monster Card (Fusion) Power Level: 5 Element: Earth Type: Machine Attack: 1800 Defense: 1400 Fuse: Mister Bomber (#934)+Two-Headed King Rex (#677) Found in: Volume 7, Metal Raiders ----------------------------- #963 Name: Mega Thunderball Card Code: 21817254 Card Type: Monster Card Power Level: 2 Element: Wind Type: Lightning Attack: 750 Defense: 600 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #964 Name: Megasonic Eye Card Code: 07562372 Card Type: Monster Card Power Level: 5 Element: Dark Type: Machine Attack: 1500 Defense: 1800 Found in: Challenger's Tournament ----------------------------- #965 Name: Mechanical Snail Card Code: 34442949 Card Type: Monster Card Power Level: 3 Element: Dark Type: Machine Attack: 800 Defense: 1000 Found in: Magic Ruler ----------------------------- #966 Name: Machine Hunter Card Code: 07359741 Card Type: Monster Card Power Level: 4 Element: Dark Type: Machine Attack: 1850 Defense: 800 Found in: Booster Chronicle ----------------------------- #967 Name: Cyber Falcon Card Code: 30655537 Card Type: Monster Card Power Level: 4 Element: Wind Type: Machine Attack: 1400 Defense: 1200 Found in: Curse of Anubis ----------------------------- #968 Name: Chameleon Card Code: 94412545 Card Type: Monster Card Power Level: 2 Element: Water Type: Reptile Attack: 800 Defense: 600 Found in: Magazines ----------------------------- #969 Name: Megirus Light Card Code: 23032273 Card Type: Monster Card Power Level: 3 Element: Dark Type: Demon Attack: 900 Defense: 600 Found in: Saturday Weekly Tournament ----------------------------- #970 Name: Graceful Rain Card Code: 66719324 Card Type: Magic Card Effect: Both players receive 1000 Life Points. Found in: Thousand-Eyes Bible ----------------------------- #971 Name: Hell's Ant Trap Card Code: 54109233 Card Type: Trap Card (Permanent) Effect: All monsters with a power level of three or less are destroyed during the End Phase of the turn they are normal summoned. Found in: Thousand-Eyes Bible, Challenger's Tournament ----------------------------- #972 Name: Dark Goddess Nuvia Card Code: 12953226 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Demon Attack: 2000 Defense: 800 Effect: This monster must be reverse summoned or it will be destroyed immediately when it gets to the field. For each monster your opponent has on the field, this monster's attack power is reduced by 200. Found in: Spell of Mask, Challenger's Tournament ----------------------------- #973 Name: Morphing Jar Card Code: 33508719 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Rock Attack: 700 Defense: 600 Reverse Effect: The entire hands of both players are discarded and both players then draw a new hand of five cards. Found in: Booster Chronicle ----------------------------- #974 Name: Metal Guardian Card Code: 68339286 Card Type: Monster Card Power Level: 5 Element: Dark Type: Demon Attack: 1150 Defense: 2150 Found in: Magazines ----------------------------- #975 Name: Magical Metal Reflex Armor Card Code: 68540058 Card Type: Trap Card (Equipment) Effect: The attack and defense power of the equipped monster is increased by 300. If the equipped monster attacks another monster, its attack power is increased by one-half the attack power of the target monster. Found in: Premium Pack 5, Konami Selection ----------------------------- #976 Name: Metal Devil Zoa Card Code: 50705071 Card Type: Monster Card (Effect) Power Level: 8 Element: Dark Type: Machine Attack: 3000 Defense: 2300 Effect: This monster cannot be summoned normally. You must sacrifice a face-up Devil Zoa (#599) on the field that has a Magical Metal Armor card (#975) equipped to it in order to special summon this monster from your deck. Found in: Konami Selection, Rare Selection ----------------------------- #977 Name: Metal Dragon Card Code: 09293977 Card Type: Monster Card (Fusion) Power Level: 6 Element: Wind Type: Machine Attack: 1850 Defense: 1700 Fuse: Iron Demon (#286)+Lesser Dragon (#1082) Found in: Volume 3, Phantom God ----------------------------- #978 Name: Metal Fish Card Code: 55998462 Card Type: Monster Card Power Level: 5 Element: Water Type: Machine Attack: 1600 Defense: 1900 Found in: Magic Ruler ----------------------------- #979 Name: Meteor Crush Card Code: 97687912 Card Type: Magic Card (Equipment) Effect: The equipped monster can attack a monster in defense mode with a defense power that is lower than the attack power of the equipped monster and cause damage to your opponent's Life Points. Found in: Thousand-Eyes Bible ----------------------------- #980 Name: Meteor Dragon Card Code: N/A Card Type: Monster Card Power Level: 6 Element: Earth Type: Dragon Attack: 1800 Defense: 2000 Found in: Premium Pack 3 ----------------------------- #981 Name: Meteor Black Dragon Card Code: N/A Card Type: Monster Card (Fusion) Power Level: 8 Element: Fire Type: Dragon Attack: 3500 Defense: 2000 Fuse: Red-Eyes Black Dragon (#1083)+Meteor Dragon (#980) Found in: Premium Pack 3 ----------------------------- #982 Name: Medusa, the Snake-Haired Gorgon Card Code: 29491031 Card Type: Monster Card Power Level: 4 Element: Dark Type: Zombie Attack: 1500 Defense: 1200 Found in: Rare Selection, Magazines ----------------------------- #983 Name: The Four-Faced Creature of Mercid Card Code: 86569121 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1500 Defense: 1200 Found in: Spell of Mask ----------------------------- #984 Name: Animal Teeth Card Code: 46009906 Card Type: Magic Card (Equipment) Effect: Equip on one Beast type monster to boost its attack and defense by 300. Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #985 Name: Angry Saber-Horned Rhino Card Code: 79870141 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Dinosaur Attack: 1400 Defense: 1200 Effect: This monster can attack monsters in defense mode and damage your opponent's Life Points as if the defending monster were in attack mode (as long as the target monster's defense power is lower than this monster's attack power). Found in: Thousand-Eyes Bible ----------------------------- #986 Name: Savage Blizzard Card Code: 00473469 Card Type: Trap Card Effect: Activated when one of your trap cards is destroyed. You may destroy one magic or trap card on the field. Found in: Curse of Anubis ----------------------------- #987 Name: Mooyan Curry Card Code: 58074572 Card Type: Magic Card Effect: Receive 200 Life Points. Found in: Magazines ----------------------------- #988 Name: Burning Land Card Code: 24294108 Card Type: Magic Card (Permanent) Effect: As soon as this card is played, any active field magic card is destroyed. Each player loses 500 Life Points during their Standby Phase. You are free to use field magic cards after this card is initially played. Found in: Thousand-Eyes Bible ----------------------------- #989 Name: Hidden Warriors Card Code: 41422426 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 1000 Defense: 1000 Found in: Volume 2 ----------------------------- #990 Name: Illusion Mime Card Code: 26376390 Card Type: Monster Card (Effect) Power Level: 1 Element: Light Type: Magician Attack: 0 Defense: 0 Effect: Copies the base attack and defense values of one of your opponent's face-up monsters. You can only activate this effect when you summon this monster (any summon will do). This monster retains the copied stats, even if the monster it copied is removed from the field. If this monster is removed from the field, it reverts back to its original stats. Found in: Magazines ----------------------------- #991 Name: Forest Card Code: 87430998 Card Type: Magic Card (Field) Effect: The attack and defense of all Insect, Plant, Beast-Warrior, and Beast type monsters is increased by 200. Found in: Legend of Blue-Eyes White Dragon ----------------------------- #992 Name: Forest Zombie Card Code: 17733394 Card Type: Monster Card Power Level: 3 Element: Dark Type: Zombie Attack: 1000 Defense: 900 Found in: Volume 2 ----------------------------- #993 Name: Udan, the Warrior of the Forest Card Code: 42883273 Card Type: Monster Card (Effect) Power Level: 3 Element: Earth Type: Warrior Attack: 900 Defense: 1200 Effect: For each Plant type monster that is face-up on the field, this monster's attack power is increased by 100. Found in: Booster Chronicle ----------------------------- #994 Name: Morinfen Card Code: 55784832 Card Type: Monster Card Power Level: 5 Element: Dark Type: Demon Attack: 1550 Defense: 1300 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #995 Name: Monster Eye Card Code: 84133008 Card Type: Monster Card (Effect) Power Level: 1 Element: Dark Type: Demon Attack: 250 Defense: 350 Effect: You may return one Fusion card (#1027/1028) from your Graveyard to your hand at the cost of 1000 Life Points. Found in: Booster Chronicle ----------------------------- #996 Name: Monster Egg Card Code: 36121917 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 600 Defense: 900 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #997 Name: Monster Recall Card Code: 93108433 Card Type: Magic Card (Instant) Effect: Choose one of your monsters on the field. The chosen monster will be shuffled back into your deck along with all of the cards in your hand. You will then draw a number of cards equal to what was shuffled in. Found in: Thousand-Eyes Bible ----------------------------- #998 Name: Monster Tamer Card Code: 97612389 Card Type: Monster Card Power Level: 5 Element: Earth Type: Warrior Attack: 1800 Defense: 1600 Found in: Challenger's Tournament ----------------------------- #999 Name: Monster Turtle Card Code: 15820147 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 800 Defense: 1000 Found in: Magazines ----------------------------- #1000
Name: Monster Box Card Code: 21598948 Card Type: Trap Card (Permanent) Effect: This effect is activated when one of your opponent's monsters attacks. Choose a coin face (top option=eye/heads, bottom option=hexagram/tails). If you win the coin flip, the attacking monster's attack power is reduced to zero. You must sacrifice 500 Life Points during your Standby Phase to keep this card in play. Found in: Spell of Mask ----------------------------- #1001 Name: Mon Laravas Card Code: 07225792 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 1300 Defense: 1400 Found in: Magazines ----------------------------- #1002 Name: Palmtree Card Code: 41061625 Card Type: Monster Card Power Level: 2 Element: Earth Type: Plant Attack: 800 Defense: 600 Found in: Saturday Weekly Tournament ----------------------------- #1003 Name: Hermit Crab Card Code: 29380133 Card Type: Monster Card (Effect) Power Level: 4 Element: Water Type: Water Attack: 900 Defense: 1700 Effect: Whenever you change this monster's mode from attack to defense, you can choose any number of cards in your hand to be placed at the bottom of your deck. Found in: Metal Raiders ----------------------------- #1004 Name: Evil Ghost from Above Card Code: 17238333 Card Type: Monster Card Power Level: 2 Element: Dark Type: Demon Attack: 550 Defense: 400 Found in: Volume 3 ----------------------------- #1005 Name: Mountains Card Code: 50913601 Card Type: Magic Card (Field) Effect: The attack and defense of all Bird, Electric, and Dragon type monsters is increased by 200. Found in: Legend of Blue-Eyes White Dragon ----------------------------- #1006 Name: Yamatano Dragon Scroll Card Code: 76704943 Card Type: Monster Card Power Level: 2 Element: Wind Type: Dragon Attack: 900 Defense: 300 Found in: Magazines ----------------------------- #1007 Name: Yamadron Card Code: 70345785 Card Type: Monster Card Power Level: 5 Element: Fire Type: Dragon Attack: 1600 Defense: 1800 Found in: Challenger's Tournament ----------------------------- #1008 Name: Spirit of the Mountain Card Code: 34690519 Card Type: Monster Card Power Level: 5 Element: Earth Type: Magician Attack: 1300 Defense: 1800 Found in: Magazines ----------------------------- #1009 Name: Dark Card Code: 59197169 Card Type: Magic Card (Field) Effect: The attack and defense of all Demon and Magician type monsters is increased by 200. The attack and defense of all Angel type monsters is decreased by 200. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Legend of Blue-Eyes White Dragon ----------------------------- #1010 Name: Energy of Darkness Card Code: 04614116 Card Type: Magic Card (Equipment) Effect: Equip on one Demon type monster to boost its attack and defense by 300. Found in: Volume 2, Phantom God ----------------------------- #1011 Name: Cry from the Darkness Card Code: 78637313 Card Type: Trap Card Effect: As long as this card is in effect, the Revival of the Dead (#359) card cannot be played. Also, all monsters on the field that were special summoned by Revival of the Dead are destroyed. Found in: Volume 5 ----------------------------- #1012 Name: Castle of Darkness Card Code: 00062121 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Demon Attack: 920 Defense: 1930 Reverse Effect: The attack and defense of all face-up Zombie type monsters on the field is increased by 200 during each of your Standby Phases. The increases only happen five times (for five turns). Found in: Metal Raiders ----------------------------- #1013 Name: Sagi the Dark Clown Master Card Code: 66602787 Card Type: Monster Card Power Level: 3 Element: Dark Type: Magician Attack: 600 Defense: 1500 Found in: Volume 7, Metal Raiders ----------------------------- #1014 Name: Darkness Bringer Card Code: 15507080 Card Type: Monster Card Power Level: 2 Element: Dark Type: Magician Attack: 700 Defense: 500 Found in: Volume 1 ----------------------------- #1015 Name: Zombie Assassin Card Code: 41949033 Card Type: Monster Card Power Level: 4 Element: Dark Type: Zombie Attack: 1200 Defense: 1200 Found in: Volume 4 ----------------------------- #1016 Name: Approaching Darkness Card Code: 80168720 Card Type: Magic Card Effect: Discard two cards from your hand and turn a face-up monster face-down (its mode does not change). Found in: Magic Ruler ----------------------------- #1017 Name: Mask of Darkness Card Code: 28933734 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Demon Attack: 900 Defense: 400 Reverse Effect: Choose one trap card in your Graveyard to be put into your hand. Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #1018 Name: Dark Curse of Binding Card Code: 29267084 Card Type: Trap Card (Permanent) Effect: Target one of your opponent's monsters. That monster is not allowed to change its mode or attack and its attack power is reduced by 700. Found in: Magazines ----------------------------- #1019 Name: Dark Sword Card Code: 37120512 Card Type: Magic Card (Equipment) Effect: Only a Dark elemental monster can be the target of this card. The equipped monster's attack power is increased by 400 while its defense power is reduced by 200. Found in: Magazines ----------------------------- #1020 Name: King of the Dark Realm Card Code: 69455834 Card Type: Monster Card Power Level: 5 Element: Dark Type: Demon Attack: 2000 Defense: 1530 Found in: Metal Raiders ----------------------------- #1021 Name: Dark-Piercing Light Card Code: 45895206 Card Type: Magic Card Effect: All of your opponent's face-down monster cards will be turned face-up. Any and all reverse effects activated will take effect. Found in: Booster Chronicle ----------------------------- #1022 Name: Darkness Controlling Shadow Card Code: 63125616 Card Type: Monster Card Power Level: 3 Element: Dark Type: Demon Attack: 800 Defense: 700 Found in: Magazines ----------------------------- #1023 Name: Yaranzo Card Code: 71280811 Card Type: Monster Card Power Level: 4 Element: Dark Type: Zombie Attack: 1300 Defense: 1500 Found in: Challenger's Tournament ----------------------------- #1024 Name: Last Will Card Code: 85602018 Card Type: Magic Card Effect: You can only use this card if a monster on the field has been destroyed during the current turn. Special summon one monster that has an attack power of 1500 or less from your deck. Found in: ----------------------------- #1025 Name: Final Mask of Wills Card Code: 22610082 Card Type: Magic Card Effect: Playing this card shuffles it back into your deck. If the Masked Beast Death Guardius has just been sent to the Graveyard from the field, and this card is in your deck, choose one of your opponent's face-up monsters on the field and gain control over it (this card then changes to an equipment card). Found in: Challenger's Tournament ----------------------------- #1026 Name: Hourglass of Courage Card Code: 43530283 Card Type: Monster Card (Effect) Power Level: 4 Element: Light Type: Angel Attack: 1100 Defense: 1200 Effect: As soon as this monster becomes face-up on the field (via any summon), its attack and defense power are halved. On your opponent's next End Phase, its attack and defense power doubles. Found in: Booster Chronicle ----------------------------- #1027 Name: Fusion Card Code: 24094653 Card Type: Magic Card Effect: Fuse two or more compatible monsters together. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Legend of Blue-Eyes White Dragon ----------------------------- #1028 Name: Fusion Card Code: 27847700 Card Type: Magic Card Effect: Fuse two or more compatible monsters together. Found in: Volume 6 ----------------------------- #1029 Name: Diffuse Card Code: 95286165 Card Type: Magic Card (Instant) Effect: One fusion monster on the field is returned to its owner's fusion deck. If any of that monster's component monsters are in the Graveyard, they are special summoned to the field. Found in: Labyrinth of Nightmare ----------------------------- #1030 Name: Fusion Sage Card Code: 26902560 Card Type: Magic Card Effect: One Fusion card (#1027/#1028) will be removed from your deck and placed into your hand. Your deck is then shuffled. Found in: Booster Chronicle ----------------------------- #1031 Name: UFO Turtle Card Code: 60806437 Card Type: Monster Card (Effect) Power Level: 4 Element: Fire Type: Machine Attack: 1400 Defense: 1200 Effect: Should this monster be destroyed while it is face-up on the field, you will have the option of special summoning a Fire elemental monster with an attack power of 1500 or less to the field in face-up attack mode from your deck. Found in: Pharaoh's Servant ----------------------------- #1032 Name: Winged Phantom Chimera Card Code: 04796100 Card Type: Monster Card (Fusion/Effect) Power Level: 6 Element: Wind Type: Beast Attack: 2100 Defense: 1800 Fuse: Baffomet (#726)+Gazelle, the King of Mythical Beasts (#277) Effect: If this monster is destroyed, you have the option of special summoning either a Baffomet (#726) or a Gazelle (#277) from your graveyard. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Challenger's Tournament ----------------------------- #1033 Name: Alluring Shadow Card Code: 58621589 Card Type: Trap Card Effect: Activated when a monster is placed on the field in reverse defense mode. The card is turned to face-up attack mode, and any reverse effects it might possess are not activated. Found in: Thousand-Eyes Bible ----------------------------- #1034 Name: Mermaid Archer Card Code: 65570596 Card Type: Monster Card Power Level: 4 Element: Water Type: Water Attack: 1400 Defense: 1500 Found in: Magic Ruler ----------------------------- #1035 Name: Eager Undertaker Card Code: 41142615 Card Type: Magic Card Effect: Discard up to three monsters from your hand. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #1036 Name: Fortress Whale Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 7 Element: Water Type: Fish Attack: 2350 Defense: 2150 Ritual Info: This monster can only be summoned through the effect of the Whale's Oath card (#1037). If this monster is sent to the Graveyard from the field after being properly summoned by the Whale's Oath, it may be special summoned to the field by cards with such an effect. Found in: Dark Ceremony, Rare Selection ----------------------------- #1037 Name: Whale's Oath Card Code: N/A Card Type: Magic Card (Ritual) Effect: Sacrifice your monsters on the field and/or from your hand whose power levels add up to or exceed seven and special summon a Fortress Whale (#1036) from your hand. Found in: Dark Ceremony ----------------------------- #1038 Name: Oberon, the King of the Fairies Card Code: 45425051 Card Type: Monster Card (Effect) Power Level: 6 Element: Water Type: Plant Attack: 2200 Defense: 1500 Effect: The stats of all of your face-up Plant type monsters on the field are increased by 500. This effect only takes place when this monster is face-up on the field in defense mode. Found in: Konami Selection ----------------------------- #1039 Name: Fairy's Gift Card Code: 68401546 Card Type: Monster Card Power Level: 4 Element: Light Type: Magician Attack: 1400 Defense: 1000 Found in: Challenger's Tournament ----------------------------- #1040 Name: Yormungarde Card Code: 17115745 Card Type: Monster Card Power Level: 3 Element: Earth Type: Reptile Attack: 1200 Defense: 900 Found in: Magazines ----------------------------- #1041 Name: Armored Rat Card Code: 16246527 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 950 Defense: 1100 Found in: Volume 5 ----------------------------- #1042 Name: Dark-Armored Zanki Card Code: 30090452 Card Type: Monster Card Power Level: 5 Element: Earth Type: Warrior Attack: 1500 Defense: 1700 Found in: Volume 7 ----------------------------- #1043 Name: Dark-Armored Zombie Card Code: 20277860 Card Type: Monster Card Power Level: 3 Element: Dark Type: Zombie Attack: 1500 Defense: 0 Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #1044 Name: Largemouth Card Code: 58861941 Card Type: Monster Card (Effect) Power Level: 1 Element: Water Type: Water Attack: 300 Defense: 250 Effect: This monster can attack your opponent directly, regardless of the monsters your opponent has on the field. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #1045 Name: Rarabas Card Code: 94675535 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 800 Defense: 1000 Found in: Volume 2, Phantom God ----------------------------- #1046 Name: Larva Moth Card Code: N/A Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Insect Attack: 500 Defense: 400 Effect: You may only summon this monster if you sacrifice a Hatchling Moth (#792) that has had the Cocoon of Evolution (#424) equipped on it for at least two turns. This counts as a apecial summon. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #1047 Name: War Lion's Ritual Card Code: N/A Card Type: Magic Card (Ritual) Effect: Sacrifice your monsters on the field and/or from your hand whose power levels add up to or exceed seven and special summon a Super War Lion (#433) from your hand. Found in: Dark Ceremony ----------------------------- #1048 Name: Wrath of Zeus Card Code: 09653271 Card Type: Monster Card (Fusion) Power Level: 5 Element: Wind Type: Lightning Attack: 1900 Defense: 1400 Fuse: Mega Thunderball (#963)+Angel Ears (#105) Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #1049 Name: Sanga, God of Thunder Card Code: N/A Card Type: Monster Card (Effect) Power Level: 7 Element: Light Type: Lightning Attack: 2600 Defense: 2200 Effect: Reduces the attack power of one of your opponent's monsters to zero during the damage step. This ability can be used only once for every time it is on the field. Found in: Volume 5, Revival of the Black Demon Dragon, Rare Selection ----------------------------- #1050 Name: Bolt of Lightning Card Code: 56260110 Card Type: Magic Card Effect: Your opponent loses 300 Life Points. Found in: Booster Chronicle ----------------------------- #1051 Name: La Moon Card Code: 75850803 Card Type: Monster Card Power Level: 5 Element: Light Type: Magician Attack: 1200 Defense: 1700 Found in: Magazines ----------------------------- #1052 Name: La La Lioon Card Code: 09430387 Card Type: Monster Card Power Level: 2 Element: Wind Type: Lightning Attack: 600 Defense: 600 Found in: Volume 1 ----------------------------- #1053 Name: Landstar Swordsman Card Code: 03573512 Card Type: Monster Card Power Level: 3 Element: Earth Type: Warrior Attack: 500 Defense: 1200 Found in: Spell of Mask, Challenger's Tournament ----------------------------- #1054 Name: Demon of the Lamp Card Code: 99510761 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1400 Defense: 1200 Found in: Booster Chronicle ----------------------------- #1055 Name: La Djinn, the Genie of the Lamp Card Code: 97590747 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1800 Defense: 1000 Found in: Saturday Weekly Tournament ----------------------------- #1056 Name: Liquid Beast Card Code: 93108297 Card Type: Monster Card Power Level: 3 Element: Water Type: Water Attack: 950 Defense: 800 Found in: Magic Ruler ----------------------------- #1057 Name: Flying Fighter Hagros Card Code: 58314394 Card Type: Monster Card Power Level: 4 Element: Earth Type: Machine Attack: 1500 Defense: 1000 Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #1058 Name: Persistant Reaper Card Code: 39180960 Card Type: Monster Card (Effect) Power Level: 3 Element: Fire Type: Plant Attack: 1600 Defense: 100 Reverse Effect: Both players discard one card from their hands. If this monster is destroyed via a battle, the stats of the attacking monster are decreased by 500. Found in: Konami Selection ----------------------------- #1059 Name: Little Chimera Card Code: 68658728 Card Type: Monster Card (Effect) Power Level: 2 Element: Fire Type: Beast Attack: 600 Defense: 550 Effect: As long as this card is face-up on the field, the attack power of all Fire elemental monsters is increased by 500 while the attack power of all Water elemental monsters is reduced by 400. Found in: Volume 6, Metal Raiders ----------------------------- #1060 Name: Leviathan Card Code: 76634149 Card Type: Monster Card Power Level: 5 Element: Water Type: Sea Serpent Attack: 1800 Defense: 1500 Found in: Booster Chronicle ----------------------------- #1061 Name: Revival Slime Card Code: 31709826 Card Type: Monster Card (Effect) Power Level: 4 Element: Water Type: Water Attack: 1500 Defense: 500 Effect: When this monster is destroyed, you will be given the option of sacrificing 1000 Life Points to special summon this monster to the field in face-up defense mode during your next Standby Phase. You can only use this effect if this monster is destroyed by a battle. Found in: Spell of Mask ----------------------------- #1062 Name: Call of the Living Dead Card Code: 97077563 Card Type: Trap Card (Permanent) Effect: Choose a monster in your graveyard to be special summoned to the field in attack mode with this card equipped to it. If either this card or the selected monster are destroyed, both are destroyed. Found in: Curse of Anubis, KC Tournament NOTE: This card is Restricted. ----------------------------- #1063 Name: Revolver Dragon Card Code: 81480460 Card Type: Monster Card (Effect) Power Level: 7 Element: Dark Type: Machine Attack: 2600 Defense: 2200 Effect: Three coins are flipped. If at least two of them show the Eye symbol (heads), then one of your opponent's monsters is destroyed. You can only use this effect once per turn. Found in: Volume 7, Metal Raiders, Rare Selection ----------------------------- #1064 Name: Safety Release Card Code: 23171610 Card Type: Magic Card (Instant) Effect: The attack power of all your face-up Machine type monsters is doubled, but they will be destroyed at the end of the active turn. Found in: Thousand-Eyes Bible NOTE: This card is Restricted. ----------------------------- #1065 Name: Dragon Knight Gaia Card Code: 66889139 Card Type: Monster Card (Fusion) Power Level: 7 Element: Wind Type: Dragon Attack: 2600 Defense: 2100 Fuse: Dark Knight Gaia (#31 or #32)+Curse of Dragon (#131) Found in: Volume 3, Phantom God ----------------------------- #1066 Name: Dragon-Slayer's Sword Card Code: 61405855 Card Type: Magic Card (Equipment) Effect: Only a face-up Warrior type monster can be the target of this card. The target monster's attack power is increased by 700. If the target monster is in a battle with a Dragon type monster, the Dragon monster is destroyed at the end of the Battle Phase. Found in: Konami Selection ----------------------------- #1067 Name: Acid Pit-Trap Card Code: 41356845 Card Type: Trap Card Effect: You can only use this when there is a face-down monster on the field. The monster is flipped to the face-up position; if its defense power is 2000 or less, then it is destroyed. Found in: Premium Pack 5, Konami Selection ----------------------------- #1068 Name: Phantom King of Nature Card Code: 22910685 Card Type: Monster Card Power Level: 3 Element: Earth Type: Plant Attack: 500 Defense: 1600 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #1069 Name: Ruis Card Code: 32452818 Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast-Warrior Attack: 1200 Defense: 1500 Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 3, Phantom God ----------------------------- #1070 Name: Root Water Card Code: 39004808 Card Type: Monster Card Power Level: 3 Element: Water Type: Fish Attack: 900 Defense: 800 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #1071 Name: Rude Kaiser Card Code: 26378150 Card Type: Monster Card Power Level: 5 Element: Earth Type: Beast-Warrior Attack: 1800 Defense: 1600 Found in: Volume 5 ----------------------------- #1072 Name: Rare Fish Card Code: 80516007 Card Type: Monster Card (Fusion) Power Level: 4 Element: Water Type: Fish Attack: 1500 Defense: 1200 Fuse: Fusionist (#795)+Beautiful Mermaid (#284) Found in: Volume 3 ----------------------------- #1073 Name: Exile of Souls Card Code: 69832741 Card Type: Magic Card Effect: You have the option of sending monsters on the field, rather than in the Graveyard, to the Abyss (removed from the game) for the rest of the current turn. Found in: Labyrinth of Nightmare ----------------------------- #1074 Name: Exorcist Kaiku Card Code: 88240808 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Magician Attack: 1800 Defense: 700 Effect: While this card is in play, your opponent is not allowed to send monsters to the Abyss (remove from the game) from their Graveyard. If this monster causes your opponent to lose Life Points, they must remove two monsters from their Graveyard and send them to the Abyss. Found in: Labyrinth of Nightmare ----------------------------- #1075 Name: Rainbow Fish Card Code: 23771716 Card Type: Monster Card Power Level: 4 Element: Water Type: Fish Attack: 1800 Defense: 800 Found in: Volume 7, Metal Raiders ----------------------------- #1076 Name: Rainbow Flower Card Code: 21347810 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Plant Attack: 400 Defense: 500 Effect: This monster may attack your opponent directly, regardless of the monsters your opponent has on the field. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #1077 Name: Rainbow Marine Mermaid Card Code: 29402771 Card Type: Monster Card Power Level: 5 Element: Water Type: Fish Attack: 1550 Defense: 1700 Found in: Magazines ----------------------------- #1078 Name: Insect Armor with Laser-Cannon Card Code: 77007920 Card Type: Magic Card (Equipment) Effect: Equip on one Insect type monster to boost its attack and defense by 300. Found in: Volume 2, Phantom God ----------------------------- #1079 Name: Leo Wizard Card Code: 04392470 Card Type: Monster Card Power Level: 5 Element: Earth Type: Magician Attack: 1350 Defense: 1200 Found in: Magazines ----------------------------- #1080 Name: Leogun Card Code: 10538007 Card Type: Monster Card Power Level: 5 Element: Earth Type: Beast Attack: 1750 Defense: 1550 Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #1081 Name: Cutter Worm Card Code: 12472242 Card Type: Monster Card (Effect) Power Level: 1 Element: Earth Type: Insect Attack: 300 Defense: 350 Effect: This monster can attack your opponent directly, regardless of the monsters your opponent has on the field. Found in: Volume 5, Revival of the Black Demon Dragon ----------------------------- #1082 Name: Lesser Dragon Card Code: 55444629 Card Type: Monster Card Power Level: 4 Element: Wind Type: Dragon Attack: 1200 Defense: 1000 Found in: Volume 3, Phantom God ----------------------------- #1083 Name: Red-Eyes Black Dragon Card Code: 74677422 Card Type: Monster Card Power Level: 7 Element: Dark Type: Dragon Attack: 2400 Defense: 2000 Found in: Volume 3, Phantom God, Rare Selection ----------------------------- #1084 Name: Red-Eyes Black Metal Dragon Card Code: 64335804 Card Type: Monster Card (Effect) Power Level: 8 Element: Dark Type: Machine Attack: 2800 Defense: 2400 Effect: Sacrifice a Red-Eyes Black Dragon (#1083) that is equipped with the Magical Metal Reflex Armor (#975) to special summon this monster from your deck (and only from your deck). Found in: Premium Pack 5, Konami Selection, Rare Selection ----------------------------- #1085 Name: The Red One Card Code: 38035986 Card Type: Monster Card Power Level: 3 Element: Dark Type: Magician Attack: 1000 Defense: 800 Found in: Volume 7 ----------------------------- #1086 Name: Red Dragon Card Code: 56789759 Card Type: Monster Card Power Level: 6 Element: Fire Type: Dragon Attack: 1700 Defense: 1900 Found in: Magic Ruler ----------------------------- #1087 Name: Red Medicine Card Code: N/A Card Type: Magic Card Effect: Receive 500 Life Points. Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #1088 Name: Female Panther Warrior Card Code: N/A Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Beast-Warrior Attack: 1400 Defense: 1300 Effect: If you sacrifice this monster while it is on the field, face-up, you may return one monster from the graveyard to your deck for the remainder of the turn. Found in: Spell of Mask ----------------------------- #1089 Name: Royal Guard Card Code: N/A Card Type: Monster Card Power Level: 6 Element: Earth Type: Machine Attack: 1900 Defense: 2200 Found in: Volume 7 ----------------------------- #1090 Name: Law Guardian Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 7 Element: Light Type: Warrior Attack: 2050 Defense: 2500 Ritual Info: This monster can only be summoned through the effect of the Prayer of the Law Guardian card (#1092). If this monster is sent to the Graveyard from the field after being properly summoned by the Prayer of the Law Guardian, it may be special summoned to the field by cards with such an effect. Found in: Dark Ceremony ----------------------------- #1091 Name: Lord of Dragons Card Code: N/A Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Magician Attack: 1200 Defense: 1100 Effect: Dragon type monsters on the field are immune to the effects of traps, magic, and effect monsters. This effect only takes place while this card is face-up on the field. Found in: ----------------------------- #1092 Name: Prayer of the Law Guardian Card Code: N/A Card Type: Magic Card (Ritual) Effect: Sacrifice your monsters on the field and/or from your hand whose power levels add up to or exceed seven and special summon a Law Guardian (#1090) from your hand. Found in: Dark Ceremony ----------------------------- #1093 Name: Hexagram Curse Card Code: N/A Card Type: Trap Card (Permanent) Effect: The target monster cannot attack or change its mode. Found in: Red Starting Deck, Magic Ruler ----------------------------- #1094 Name: Rocket Warrior Card Code: N/A Card Type: Monster Card (Effect) Power Level: 4 Element: Light Type: Warrior Attack: 1500 Defense: 1300 Effect: This monster is immune to any battle damage during your Battle Phases. An attack by this monster on another will reduce the target monster's attack power by 500 until the end of the active turn. Found in: Saturday Weekly Tournament ----------------------------- #1095 Name: Devil Mace Card Code: N/A Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1050 Defense: 1200 Found in: KC Tournament ----------------------------- #1096 Name: Worm Drake Card Code: N/A Card Type: Monster Card Power Level: 4 Element: Earth Type: Reptile Attack: 1400 Defense: 1500 Found in: Spell of Mask ----------------------------- #1097 Name: Wormhole Card Code: N/A Card Type: Magic Card Effect: Choose one of your monsters on the field. That monster will be removed from the field until your next Standby Phase. The slot where the monster was is off limits to any new monster and if that was your only monster on the field, you will be vulnerable to a direct assault. Found in: Thousand-Eyes Bible ----------------------------- #1098 Name: Wight Card Code: N/A Card Type: Monster Card Power Level: 1 Element: Dark Type: Zombie Attack: 300 Defense: 200 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #1099 Name: Wyvern Card Code: N/A Card Type: Monster Card Power Level: 4 Element: Wind Type: Bird Attack: 1200 Defense: 1000 Found in: Booster Chronicle ----------------------------- #1100 Name: Wyvern Warrior Card Code: N/A Card Type: Monster Card Power Level: 4 Element: Earth Type: Beast Attack: 1500 Defense: 1200 Found in: Rare Selection ----------------------------- #1101 Name: Wild Raptor Card Code: N/A Card Type: Monster Card Power Level: 4 Element: Earth Type: Dinosaur Attack: 1500 Defense: 800 Found in: Volume 2, Phantom God, Rare Selection ----------------------------- #1102 Name: Remove Trap Card Code: N/A Card Type: Magic Card Effect: Destroys one face-up trap card on the field. Found in: Legend of Blue-Eyes White Dragon ----------------------------- #1103 Name: Apostles of Harmony Card Code: N/A Card Type: Trap Card Effect: You and your monsters are immune to battle damage until the end of the turn. Found in: Challenger's Tournament ----------------------------- #1104 Name: Hysteric Plant Card Code: N/A Card Type: Monster Card Power Level: 2 Element: Earth Type: Plant Attack: 900 Defense: 500 Found in: Volume 6 ----------------------------- #1105 Name: One-Eyed Shield Dragon Card Code: N/A Card Type: Monster Card Power Level: 3 Element: Wind Type: Dragon Attack: 700 Defense: 1300 Found in: Volume 2, Phantom God ----------------------------- #1106 Name: Sail to Duelist Kingdom Card Code: N/A Card Type: Special Card Found in: Ultimate Random Pack only! (The screen will glitch up when you get this card, but don't worry. The screen will return to normal once you choose to head back to the map.) NOTE: This card cannot be used in this game!! ----------------------------- #1107 Name: The Duelist Kingdom Card Code: N/A Card Type: Special Card Found in: Ultimate Random Pack only! (The screen will glitch up when you get this card, but don't worry. The screen will return to normal once you choose to head back to the map.) NOTE: This card cannot be used in this game!! ----------------------------- #1108 Name: Glory of the King's Right Hand Card Code: N/A Card Type: Special Card Found in: Ultimate Random Pack only! (The screen will glitch up when you get this card, but don't worry. The screen will return to normal once you choose to head back to the map.) NOTE: This card cannot be used in this game!! ----------------------------- #1109 Name: Giant God Soldier Obelisk Card Code: N/A Card Type: God Card Power Level: 10 Element: God Type: God Attack: 4000 Defense: 4000 Found in: Konami Selection, Rare Selection NOTE: This card cannot be used in this game!! ----------------------------- #1110 Name: Sky Dragon God of Osiris Card Code: N/A Card Type: God Card Power Level: 10 Element: God Type: God Attack: X000 Defense: X000 Found in: Konami Selection, Rare Selection NOTE: This card cannot be used in this game!! ----------------------------- #1111 Name: Winged Dragon God of Ra Card Code: N/A Card Type: God Card Power Level: 10 Element: God Type: God Attack: ???? Defense: ???? Found in: Konami Selection, Rare Selection NOTE: This card cannot be used in this game!! --------------------------------------------------------------------- FREQUENTLY ASKED QUESTIONS Q: Where do you get your info for this guide? A: About 90% or so of what you see in this guide is taken directly from the game itself. The different game modes, card info, decks, etc. are from my own notes from playing the game. Card names and card codes are from outside sources. Those are from U.S. released Yu-Gi-Oh! games, as well as reliable epals of mine from Japan. The card codes are individually tested by me to make sure that they work and that they bring up the right card. I also test each effect monster and fusion monster to insure accuracy. Q: I noticed some card names are not quite right. What's going on? A: I do try to give the best and most accurate names for the cards. The majority of the names are accurate to the best of my knowledge. If you find a gross mistranslation, let me know and I'll look into it. Make sure you provide me with what you think the card name should be. Q: Are the promotional cards that were released with this game also in the game? I'm referring to Gilford the Lightning, Toon Dark Magician Girl, Death V., I. Universe, etc. A: No, sorry, none of those cards are in this game. Q: Why aren't the God Cards usable? A: Because they are merely collectable cards and are not really Duel Monsters cards. If you DO want to use the God Cards, try playing Duel Monsters 7. Q: Are the cards from the Mythological Age set and Struggle of Chaos set in this game? A: No, sorry. The only set in this game are: the Starter Box, the Volume series, the Booster series, the EX-R Box, the Reprints, the Series 2 cards up through Labyrinth of Nightmare, and promo cards that were released before this game came out. Q: What's this I hear about an webpage version of this guide? Is it just a rumor? A: No, it will soon be a reality! Look for it in the future!! --------------------------------------------------------------------- CREDITS First of all, I must give a lot of credit to Kazuki Takahashi for creating one fantastic series of anime and manga. I also want to thank Konami Computer Entertainment Japan (KCEJ) for making and releasing this game, as well as printing the OCG. As for giving me most of the card names, codes, and monster effects, I give a massive thank you to my e-pals S.R. and N.M. (can't spell their names and they told me not to list their names, odd ones :P). They are fellow card collectors and duelists from Japan. I should also give some of the credit to Card Haus (http://www.cardhaus.com) because I used a few of their card names to fill in what I couldn't. I should also recommend you take a look at their selection! They run quite a shop. Thanks to MasterPete on the GameFAQs Message Boards for the correction about unlocking the Revival of the Black Demon Dragon booster pack. Thanks to Chester Reyes for pointing out where to find the special cards as well as supplying the info on the Ghouls taking your rare cards when you lose to them. CJayC/Gamefaqs for posting this guide as well as for the ideas on adding the copyright section. The readers of this guide. If I left anyone out, let me know and I'll add them!