=============================================================================== Fire Emblem: Fuuin no Tsurugi Character Guide by FireLizard =============================================================================== Japanese: ファイアーエムブレム 封印の剣 Fire Emblem: The Sword of Seals English: (None as of now) ############################################################################### /////////////////////////////////////////////////////////////////////////////// ------------------------------ Table of Contents ------------------------------ /////////////////////////////////////////////////////////////////////////////// ############################################################################### I. Introduction II. Version History III. Characters IV. Additional Information V. Q & A VI. Credits VII. Contact VIII. Legal Notices ############################################################################### /////////////////////////////////////////////////////////////////////////////// ------------------------------- I. Introduction ------------------------------- /////////////////////////////////////////////////////////////////////////////// ############################################################################### Good day. Welcome to my Fire Emblem: Fuuin no Tsurugi Character Guide! This is the Fuuin no Tsurugi version of my Fire Emblem: Rekka no Ken Character Guide. This is a complete guide to all the members that can join your army. Basically, it has all of the information that you need to know on every character. Or at least I hope so :) I hope this will help you choose the characters that suit you and create your own playing style. And yes, I have used all the characters, so I know what I'm talking about. It isn't essential, but it would help a lot if your browser is able to read JIS characters. In any case, enjoy! To jump to a section you're looking for, just Ctrl+F for the Roman numeral (Ex "III. Characters" for Characters section) of the section you want. Updated versions are available at GameFAQs. ############################################################################### /////////////////////////////////////////////////////////////////////////////// ----------------------------- II. Version History ----------------------------- /////////////////////////////////////////////////////////////////////////////// ############################################################################### Version 1.00: First complete version. (June 1, 2004) ############################################################################### /////////////////////////////////////////////////////////////////////////////// ------------------------------- III. Characters ------------------------------- /////////////////////////////////////////////////////////////////////////////// ############################################################################### Okay, here's the main bulk of this FAQ. Each character is numbered, so just scroll down or Ctrl+F to search for the number of the character you're looking for (make sure you add the period after the number when you search. Ex if you're looking for Oujay, you would search for "27. Oujay"). Refer to the legend if you're not sure about something. Character List 1. Roy 2. Marcus 3. Allen 4. Lance 5. Wolt 6. Bors 7. Merlinus 8. Ellen 9. Dieck 10. Ward 11. Lott 12. Thany 13. Chad 14. Lou 15. Clarine 16. Rutgar 17. Saul 18. Dorothy 19. Sue 20. Zealot 21. Treck 22. Noah 23. Asthor 24. Lilina 25. Wendy 26. Barth 27. Oujay 28. Fir 29. Shin 30. Gonzales 31. Geese 32. Claine 33. Thito 34. Lalam 35. Echidna 36. Elphin 37. Bartre 38. Ray 39. Cath 40. Miledy 41. Percival 42. Cecilia 43. Sophia 44. Igraine 45. Garret 46. Fae 47. Hugh 48. Zeiss 49. Douglas 50. Niime 51. Dayan 52. Yuno 53. Yodel 54. Karel Here are the Trial Map characters. 55. Narshen 56. Gale 57. Hector 58. Brenya 59. Eliwood 60. Murdock 61. Zephiel 62. Guinevere ___________________________________________________________________ // \\ // Character FAQ Legend \\ | | |(Character name & number) The number is there for ease of searching. | | | | | | Joins At: Shows when the character joins your team. | | | | Class: The character's class. | | | | Usable Weapons: Weapons usable by the character before and after | | promotion. | | | | Initial Statistics: The level and stats the character starts out | | with. | | | | Promotion Stat Additions: The stat additions when the character | | is promoted. | | | | Stat Growth Rate: Shows the probability that certain stats will | | increase when the character gains a level by the rating A, B, C, D,| | and F; A meaning the stat has a high chance of increasing, F | | meaning it has a low chance. This does not mean that a stat rated | | A will always increase and that a stat rated F will never | | increase. This is my judgment of stat growth, and it should hold | | true for most people, but there is some amount of randomness | | involved. You should see the growth rate as a ROUGH ESTIMATE. | | | | Stat Expectations: Average stats that the character will get once | | he/she is promoted and at Lv 20. Note that this may vary for | | players due to the Random Number Generator. This is the AVERAGE, | | ROUGH ESTIMATE. | | | | Supporting Characters: Other characters that this character can | | support. | | | | Comments: My personal view of the character, with a rating out of 10.| | Don't take it TOO seriously ;) | |_______________________________________________________________________| 1. Roy ロイ Joins At: Chapter 1: Start of battle Class: Lord >> Master Lord Usable Weapons Before Promotion: Sword After Promotion: Sword Initial Statistics (Lv 1) HP: 18 Def: 5 Str: 5 MDf: 0 Skl: 5 Mov: 5 Spd: 7 Con: 6 Luc: 7 Rsc: 5 Promotion Stat Additions HP: +4 Def: +2 Str: +2 MDf: +5 Skl: +3 Mov: +1 Spd: +2 Con: +2 Luc: +0 Rsc: +2 Stat Growth Rate HP: A Luc: A Str: C Def: D Skl: B MDf: D Spd: B Stat Expectations (Master Lord Lv 20) HP: 52 Def: 16 Str: 22 MDf: 16 Skl: 25 Luc: 25 Spd: 23 Supporting Characters Lilina, Marcus, Allen, Lance, Wolt, Sue, Lalam, Thany, Cecilia Comments 8/10 He pretty much sucks early on, and he's tough to build up because he's frail and will easily get killed. Try to get him to Lv 20 as soon as possible by putting him up against axe-users. Then you can leave him until his VERY late promotion. After promotion, however, he'll rock, especially with the Sword of Seals. His Speed and Skill will rise nicely, though he may have some trouble with Strength. 2. Marcus マーカス Joins At: Chapter 1: Start of battle Class: Paladin Usable Weapons: Sword, Spear, Axe Initial Statistics (Lv 1) HP: 32 Def: 9 Str: 9 MDf: 8 Skl: 14 Mov: 8 Spd: 11 Con: 11 Luc: 10 Rsc: 14 Promotion Stat Additions (Already promoted) Stat Growth Rate HP: C Luc: D Str: D Def: F Skl: D MDf: F Spd: F Stat Expectations (Paladin Lv 20) HP: 44 Def: 12 Str: 13 MDf: 11 Skl: 17 Luc: 13 Spd: 16 Supporting Characters Roy, Allen, Lance, Wolt, Lilina Comments 2/10 Marcus is back and he's worse than before. Much worse. I mean, look at those stats. I think they're pretty self explanatory. 3. Allen アレン Joins At: Chapter 1: Start of battle Class: Social Knight >> Paladin Usable Weapons Before Promotion: Sword, Spear After Promotion: Sword, Spear, Axe Initial Statistics (Lv 1) HP: 21 Def: 6 Str: 7 MDf: 0 Skl: 4 Mov: 7 Spd: 6 Con: 9 Luc: 3 Rsc: 16 Promotion Stat Additions HP: +3 Def: +2 Str: +2 MDf: +3 Skl: +2 Mov: +1 Spd: +2 Con: +2 Luc: +0 Rsc: -2 Stat Growth Rate HP: A Luc: B Str: B Def: D Skl: C MDf: D Spd: B Stat Expectations (Paladin Lv 20) HP: 56 Def: 16 Str: 25 MDf: 6 Skl: 19 Luc: 18 Spd: 24 Supporting Characters Lance, Thito, Marcus, Wolt, Ward, Roy Comments 8/10 Great Strength but not-so-great Skill makes Allen the exact opposite of Lance. He and Lance balance each other out, however, so it wouldn't be a bad idea to use them both. Another notable attribute is his Magic Defense. Just keep him away from spellcasters, and he'll do fine. 4. Lance ランス Joins At: Chapter 1: Start of battle Class: Social Knight >> Paladin Usable Weapons Before Promotion: Sword, Spear After Promotion: Sword, Spear, Axe Initial Statistics (Lv 1) HP: 20 Def: 6 Str: 5 MDf: 0 Skl: 6 Mov: 7 Spd: 8 Con: 9 Luc: 2 Rsc: 16 Promotion Stat Additions HP: +3 Def: +2 Str: +2 MDf: +3 Skl: +2 Mov: +1 Spd: +2 Con: +2 Luc: +0 Rsc: -2 Stat Growth Rate HP: A Luc: C Str: C Def: D Skl: B MDf: D Spd: B Stat Expectations (Paladin Lv 20) HP: 53 Def: 15 Str: 20 MDf: 9 Skl: 25 Luc: 15 Spd: 24 Supporting Characters Marcus, Wolt, Roy, Allen, Lott, Clarine Comments 8/10 Great Skill but not-so-great Strength makes Lance the exact opposite of Allen. He and Allen balance each other out, however, so it wouldn't be a bad idea to use them both. I got *a little* more Magic Defense out of Lance than Allen, but don't hold your breath. It's still pretty low. 5. Wolt ウォルト Joins At: Chapter 1: Start of battle Class: Archer >> Sniper Usable Weapons Before Promotion: Bow After Promotion: Bow Initial Statistics (Lv 1) HP: 18 Def: 4 Str: 4 MDf: 0 Skl: 4 Mov: 5 Spd: 5 Con: 7 Luc: 2 Rsc: 6 Promotion Stat Additions HP: +3 Def: +2 Str: +3 MDf: +2 Skl: +3 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: B Luc: C Str: B Def: C Skl: B MDf: C Spd: B Stat Expectations (Sniper Lv 20) HP: 51 Def: 13 Str: 22 MDf: 7 Skl: 26 Luc: 20 Spd: 22 Supporting Characters Roy, Marcus, Allen, Lance, Sue Comments 8/10 A solid Archer, Wolt makes a great back row unit. Compared to Dorothy, however, his stats are weaker overall. But his stats are still more than enough to make him useful, so it isn't a bad idea to use him if you don't want to use Dorothy. 6. Bors ボールス Joins At: Chapter 1: Start of battle Class: Armor Knight >> General Usable Weapons Before Promotion: Spear After Promotion: Spear, Axe Initial Statistics (Lv 1) HP: 20 Def: 11 Str: 7 MDf: 0 Skl: 4 Mov: 4 Spd: 3 Con: 14 Luc: 4 Rsc: 13 Promotion Stat Additions HP: +4 Def: +4 Str: +3 MDf: +3 Skl: +2 Mov: +1 Spd: +3 Con: +2 Luc: +0 Rsc: +2 Stat Growth Rate HP: A Luc: B Str: C Def: B Skl: C MDf: D Spd: B Stat Expectations (General Lv 20) HP: 58 Def: 28 Str: 21 MDf: 7 Skl: 20 Luc: 22 Spd: 19 Supporting Characters Wendy, Barth, Asthor, Oujay, Lilina Comments 8/10 A typical General with great Defense, crap Magic Defense, and average Strength, Skill, and Speed. He's pretty useful as a wall to block hoardes of Mercenaries, Swordmasters, and whatnot. He's probably better than Barth because of the big Speed and Skill advantage, but he'll lose out to a well built-up Wendy. 7. Merlinus マリナス Joins At: Chapter 2: Start of battle Class: Transporter Usable Weapons: None Initial Statistics (Lv 1) HP: 15 Def: 3 Str: 0 MDf: 0 Skl: 3 Mov: 5 Spd: 3 Con: 25 Luc: 10 Rsc: 24 Promotion Stat Additions (No promotion) Stat Growth Rate HP: A Luc: A Str: F Def: D Skl: A MDf: F Spd: B Stat Expectations (Transporter Lv 20) I have no idea because I never tried building him up. Supporting Characters (None) Comments 8/10 He won't die too easily in the early chapters, but later on, if he gets targeted, expect him to get defeated. Frankly, in the later chapters he just becomes a waste of a space where you could instead put another fighting unit. It's possible to level him up by dodging 100 times per level, but that would mean dodging 1900 times to get to Lv 20. I don't believe anyone has the time or patience to do that. 8. Ellen エレン Joins At: Chapter 2: Start of battle Class: Cleric >> Bishop Usable Weapons Before Promotion: Staff After Promotion: Staff, Light Magic Initial Statistics (Lv 2) HP: 16 Def: 0 Mgk: 1 MDf: 6 Skl: 6 Mov: 5 Spd: 8 Con: 4 Luc: 8 Rsc: 3 Promotion Stat Additions HP: +3 Def: +2 Mgk: +3 MDf: +3 Skl: +3 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: C Luc: A Mgk: B Def: F Skl: C MDf: A Spd: C Stat Expectations (Bishop Lv 20) HP: 34 Def: 4 Mgk: 23 MDf: 30 Skl: 20 Luc: 30 Spd: 19 Supporting Characters Saul, Miledy, Zeiss, Lou, Chad Comments 8/10 She's unusually slow, so she won't make a very decent dodger against melee weapons because of her pathetic defense. However, she's a perfect barrier against spells. She'll get higher Magic than Saul, but falls behind in Skill and Speed. 9. Dieck ディーク Joins At: Chapter 2: Automatically at 3rd turn Class: Mercenary >> Hero Usable Weapons Before Promotion: Sword After Promotion: Sword, Axe Initial Statistics (Lv 5) HP: 26 Def: 6 Str: 9 MDf: 1 Skl: 12 Mov: 5 Spd: 10 Con: 13 Luc: 5 Rsc: 12 Promotion Stat Additions HP: +4 Def: +4 Str: +2 MDf: +2 Skl: +1 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: A Luc: D Str: C Def: D Skl: C MDf: D Spd: D Stat Expectations (Hero Lv 20) HP: 57 Def: 13 Str: 22 MDf: 10 Skl: 27 Luc: 10 Spd: 20 Supporting Characters Ward, Lott, Thany, Claine, Clarine, Rutgar Comments 7/10 Maybe I'm just unlucky, but I never got decent stats out of Dieck. Basically his HP and Skill were all that impressed me. However, everyone around me gets godly stats with him, forcing me to the conclusion that Dieck's RNG hates me. I don't care what anybody says; Oujay is waaaay better. 10. Ward ワード Joins At: Chapter 2: Automatically at 3rd turn Class: Fighter >> Warrior Usable Weapons Before Promotion: Axe After Promotion: Axe, Bow Initial Statistics (Lv 2) HP: 28 Def: 3 Str: 8 MDf: 0 Skl: 3 Mov: 5 Spd: 5 Con: 13 Luc: 4 Rsc: 12 Promotion Stat Additions HP: +8 Def: +3 Str: +3 MDf: +0 Skl: +3 Mov: +1 Spd: +2 Con: +2 Luc: +0 Rsc: +2 Stat Growth Rate HP: A Luc: D Str: B Def: C Skl: B MDf: F Spd: D Stat Expectations (Warrior Lv 20) HP: 60 Def: 20 Str: 30 MDf: 1 Skl: 21 Luc: 15 Spd: 18 Supporting Characters Lott, Dieck, Thany, Echidna, Allen Comments 6/10 His Strength is great, but his Speed and Magic Defense really suffers. He's pretty crappy before he's promoted, but once he becomes a Warrior, the ability to use bows makes him a bit more useful. But your Archers are more than enough for your bow attacks anyway, so I wouldn't bother with Ward. 11. Lott ロット Joins At: Chapter 2: Automatically at 3rd turn Class: Fighter >> Warrior Usable Weapons Before Promotion: Axe After Promotion: Axe, Bow Initial Statistics (Lv 3) HP: 29 Def: 4 Str: 7 MDf: 1 Skl: 6 Mov: 5 Spd: 7 Con: 12 Luc: 2 Rsc: 11 Promotion Stat Additions HP: +8 Def: +3 Str: +3 MDf: +0 Skl: +3 Mov: +1 Spd: +2 Con: +2 Luc: +0 Rsc: +2 Stat Growth Rate HP: A Luc: D Str: C Def: C Skl: C MDf: C Spd: C Stat Expectations (Warrior Lv 20) HP: 60 Def: 21 Str: 21 MDf: 7 Skl: 20 Luc: 13 Spd: 21 Supporting Characters Ward, Dieck, Thany, Echidna, Lance Comments 6/10 Lott isn't too impressive either. He's basically the same as Ward with better Speed and much lower Strength. The Warriors in FE6 are pretty bad all around, unlike in FE7. 12. Thany シャニー Joins At: Chapter 2: Automatically at 3rd turn Class: Pegasus Knight >> Falcon Knight Usable Weapons Before Promotion: Spear After Promotion: Spear, Sword Initial Statistics (Lv 1) HP: 17 Def: 6 Str: 4 MDf: 5 Skl: 6 Mov: 7 Spd: 12 Con: 4 Luc: 5 Rsc: 16 Promotion Stat Additions HP: +6 Def: +2 Str: +2 MDf: +2 Skl: +2 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: -1 Stat Growth Rate HP: C Luc: A Str: C Def: F Skl: A MDf: D Spd: A Stat Expectations (Falcon Knight Lv 20) HP: 40 Def: 12 Str: 17 MDf: 14 Skl: 25 Luc: 28 Spd: 28 Supporting Characters Lott, Ward, Dieck, Thito, Yuno, Zealot, Roy Comments 8/10 She would be perfect if not for that horrible Strength and her frailness with low HP and weakness in the defense area. Pegasus Knights tend to be frail to begin with, but Thany is especially so. You never know when she's going to get defeated, so you always have to keep an eye on her. Also, she will have trouble in the later maps against high level enemies with high defense, so you might give her some Energy Rings if you're planning on using her. 13. Chad チャド Joins At: Chapter 3: Start of battle Class: Thief Usable Weapons: Sword Initial Statistics (Lv 1) HP: 16 Def: 2 Str: 3 MDf: 0 Skl: 3 Mov: 6 Spd: 10 Con: 5 Luc: 4 Rsc: 4 Promotion Stat Additions (none) Stat Growth Rate HP: A Luc: A Str: B Def: D Skl: B MDf: F Spd: A Stat Expectations (Thief Lv 20) HP: 33 Def: 6 Str: 13 MDf: 3 Skl: 13 Luc: 15 Spd: 20 Supporting Characters Lou, Ray, Ellen, Cath, Hugh Comments 8/10 Probably one of the better Thieves in the game, but since Thieves can't be promoted, their stats have much to be desired. You can't count on him to be a fighter, and you can't leave him alone either because his defense area is devastatingly weak. But his Speed maxes out fairly quickly, so he'll be useful as a stealing unit throughout the game. It's either him or Cath, who has equally high Speed. 14. Lou ルゥ Joins At: Chapter 3: Visit village with Chad Class: Mage >> Sage Usable Weapons Before Promotion: Anima Magic After Promotion: Anima Magic, Staff Initial Statistics (Lv 1) HP: 16 Def: 3 Mgk: 4 MDf: 5 Skl: 5 Mov: 5 Spd: 6 Con: 4 Luc: 5 Rsc: 3 Promotion Stat Additions HP: +4 Def: +2 Mgk: +4 MDf: +2 Skl: +2 Mov: +1 Spd: +1 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: B Luc: C Mgk: B Def: F Skl: B MDf: C Spd: B Stat Expectations (Sage Lv 20) HP: 39 Def: 10 Mgk: 23 MDf: 19 Skl: 26 Luc: 19 Spd: 25 Supporting Characters Ray, Chad, Ellen, Hugh, Miledy Comments 10/10 This is your lead Mage of the game. Lilina will have much higher Magic, but Lou has a large Skill/Speed advantage, making him more useful. His Magic will seem low at early levels, but just be patient because it will rise eventually. Also, since there are many enemies in this game with low magic defense, Lou will prove to be useful no matter what map you use him in. 15. Clarine クラリーネ Joins At: Chapter 4: She'll approach Roy and speak to him, joining automatically Class: Troubadour >> Valkyuria Usable Weapons Before Promotion: Staff After Promotion: Staff, Anima Magic Initial Statistics (Lv 1) HP: 15 Def: 2 Mgk: 2 MDf: 5 Skl: 5 Mov: 7 Spd: 9 Con: 5 Luc: 8 Rsc: 15 Promotion Stat Additions HP: +4 Def: +2 Mgk: +3 MDf: +3 Skl: +2 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: -1 Stat Growth Rate HP: C Luc: A Mgk: C Def: F Skl: B MDf: A Spd: A Stat Expectations (Valkyuria Lv 20) HP: 34 Def: 7 Mgk: 15 MDf: 25 Skl: 22 Luc: 30 Spd: 25 Supporting Characters Rutgar, Claine, Dieck, Dorothy, Lance Comments 9/10 Clarine will max Speed, Magic Defense, and Luck very quickly, making her a very effective wall. Only the most accurate of units such as Heroes, Swordmasters, and Snipers will have a chance to hit her. Anything else will have 0% accuracy against her. She is also a great rescuer/healer who can reach people far away and get them out of harm's way or heal them. Her only drawback is her pathetically low Magic. She'll do fine against melee units, but she will have a lot of trouble damaging enemies like Druids or Bishops that have high magic defense. 16. Rutgar ルトガー Joins At: Chapter 4: Speak with Clarine Class: Myrmidom >> Swordmaster Usable Weapons Before Promotion: Sword After Promotion: Sword Initial Statistics (Lv 4) HP: 22 Def: 5 Str: 7 MDf: 0 Skl: 12 Mov: 5 Spd: 13 Con: 7 Luc: 2 Rsc: 6 Promotion Stat Additions HP: +5 Def: +3 Str: +2 MDf: +2 Skl: +2 Mov: +1 Spd: +1 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: A Luc: C Str: C Def: D Skl: B MDf: D Spd: B Stat Expectations (Swordmaster Lv 20) HP: 55 Def: 15 Str: 20 MDf: 9 Skl: 29 Luc: 12 Spd: 30 Supporting Characters Clarine, Dieck, Fir, Karel, Dayan Comments 8/10 Quite possibly the most overrated character in the game. Rutgar indeed does get impressive gains in Skill and Speed, but his other stats aren't that great. The other Myrmidom, Fir, is in fact better because she gets higher Luck, allowing her to dodge more attacks. Don't get me wrong; Rutgar is a great unit to have, but I just think Fir is better. Using both is an option, but Swordmasters aren't my favorite class, so one is enough for me, and it's usually Fir. Rutgar gets Hard Mode stat bonuses. 17. Saul サウル Joins At: Chapter 6: Start of battle Class: Cleric >> Bishop Usable Weapons Before Promotion: Staff After Promotion: Staff, Light Magic Initial Statistics (Lv 5) HP: 20 Def: 2 Mgk: 4 MDf: 5 Skl: 6 Mov: 5 Spd: 10 Con: 6 Luc: 2 Rsc: 5 Promotion Stat Additions HP: +3 Def: +2 Mgk: +3 MDf: +3 Skl: +3 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: B Luc: F Mgk: C Def: F Skl: B MDf: B Spd: B Stat Expectations (Bishop Lv 20) HP: 43 Def: 9 Mgk: 20 MDf: 25 Skl: 24 Luc: 7 Spd: 25 Supporting Characters Dorothy, Cecilia, Igraine, Ellen, Yodel Comments 8/10 His horrible Luck causes him to be susceptible to critical hits, which means he would be in grave danger if he gets targeted by Swordmasters. Other than that, however, his stats are nice. He's slightly more durable than Ellen, but he's frail all the same, so it doesn't really matter who you use. 18. Dorothy ドロシー Joins At: Chapter 6: Start of battle Class: Archer >> Sniper Usable Weapons Before Promotion: Bow After Promotion: Bow Initial Statistics (Lv 3) HP: 19 Def: 4 Str: 5 MDf: 2 Skl: 6 Mov: 5 Spd: 6 Con: 7 Luc: 3 Rsc: 6 Promotion Stat Additions HP: +2 Def: +2 Str: +3 MDf: +3 Skl: +3 Mov: +1 Spd: +3 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: B Luc: C Str: B Def: D Skl: B MDf: D Spd: B Stat Expectations (Sniper Lv 20) HP: 51 Def: 11 Str: 23 MDf: 10 Skl: 26 Luc: 15 Spd: 26 Supporting Characters Saul, Percival, Clarine, Shin, Yodel Comments 10/10 Probably the best bow-user in the game, Dorothy is like Rebecca from FE7 stat wise. Once you get her going, she becomes unstoppable with her high Strength, Skill, and Speed. You might be worried about her defense area, but her Speed allows her to dodge most attacks, so it won't matter. 19. Sue スー Joins At: Chapter 6: Speak with Roy Class: Nomad >> Nomadic Trooper Usable Weapons Before Promotion: Bow After Promotion: Bow, Sword Initial Statistics (Lv 1) HP: 18 Def: 5 Str: 5 MDf: 0 Skl: 7 Mov: 7 Spd: 8 Con: 5 Luc: 4 Rsc: 15 Promotion Stat Additions HP: +6 Def: +2 Str: +2 MDf: +4 Skl: +1 Mov: +1 Spd: +1 Con: +1 Luc: +0 Rsc: -1 Stat Growth Rate HP: B Luc: B Str: C Def: F Skl: A MDf: F Spd: A Stat Expectations (Nomadic Trooper Lv 20) HP: 44 Def: 10 Str: 18 MDf: 9 Skl: 27 Luc: 22 Spd: 30 Supporting Characters Shin, Roy, Dayan, Fae, Wolt Comments 8/10 She's extremely fast and accurate, and she has high Luck, making her an impressive dodger. However, again that low Strength gets in the way. She will have trouble damaging things in later chapters because enemies generally tend to have more Defense than Magic Defense. Shin has higher Strength, so he's better to have. 20. Zealot ゼロット Joins At: Chapter 7: Speak with Roy Class: Paladin Usable Weapons: Sword, Spear, Axe Initial Statistics (Lv 1) HP: 35 Def: 11 Str: 10 MDf: 7 Skl: 12 Mov: 8 Spd: 13 Con: 11 Luc: 5 Rsc: 14 Promotion Stat Additions (Already promoted) Stat Growth Rate HP: C Luc: F Str: D Def: D Skl: D MDf: F Spd: F Stat Expectations (Paladin Lv 20) HP: 48 Def: 15 Str: 13 MDf: 8 Skl: 15 Luc: 7 Spd: 16 Supporting Characters Treck, Noah, Yuno, Thito, Thany Comments 2/10 This is Marcus number two. Zealot has virtually the same stat growth rates and ends up with about the same stats as Marcus. Pretty useless. Doesn't even make a good benchwarmer. 21. Treck トレック Joins At: Chapter 7: Speak with Roy/Zealot Class: Social Knight >> Paladin Usable Weapons Before Promotion: Sword, Spear After Promotion: Sword, Spear, Axe Initial Statistics (Lv 3) HP: 25 Def: 8 Str: 8 MDf: 0 Skl: 6 Mov: 7 Spd: 7 Con: 9 Luc: 5 Rsc: 16 Promotion Stat Additions HP: +3 Def: +2 Str: +2 MDf: +3 Skl: +2 Mov: +1 Spd: +2 Con: +2 Luc: +0 Rsc: -2 Stat Growth Rate HP: A Luc: A Str: B Def: B Skl: C MDf: F Spd: C Stat Expectations (Paladin Lv 20) HP: 58 Def: 21 Str: 24 MDf: 5 Skl: 20 Luc: 25 Spd: 21 Supporting Characters Noah, Zealot, Miledy, Gonzales, Yuno Comments 9/10 With great Luck and Defense, Treck is a natural tank against units who don't use spells. He can soak up vast amounts of damage and his high Luck prevents critical hits as well. He's also a pretty good fighter because his Strength gets fairly high. I may be the only one, but I think he's better than Allen/Lance. 22. Noah ノア Joins At: Chapter 7: Speak with Roy/Zealot Class: Social Knight >> Paladin Usable Weapons Before Promotion: Sword, Spear After Promotion: Sword, Spear, Axe Initial Statistics (Lv 4) HP: 27 Def: 7 Str: 8 MDf: 1 Skl: 7 Mov: 7 Spd: 9 Con: 9 Luc: 6 Rsc: 16 Promotion Stat Additions HP: +3 Def: +2 Str: +2 MDf: +3 Skl: +2 Mov: +1 Spd: +2 Con: +2 Luc: +0 Rsc: -2 Stat Growth Rate HP: A Luc: B Str: C Def: C Skl: B MDf: D Spd: C Stat Expectations (Paladin Lv 20) HP: 55 Def: 19 Str: 20 MDf: 7 Skl: 25 Luc: 20 Spd: 22 Supporting Characters Treck, Zealot, Yuno, Fir, Karel Comments 9/10 He's pretty much the same as Treck except he has less Strength and better Skill. You can use both in the same way. You can pair him with Fir to make a devastating team. 23. Asthor アストール Joins At: Chapter 8: Start of battle Class: Thief Usable Weapons: Sword Initial Statistics (Lv 10) HP: 25 Def: 7 Str: 7 MDf: 3 Skl: 8 Mov: 6 Spd: 15 Con: 8 Luc: 11 Rsc: 7 Promotion Stat Additions (none) Stat Growth Rate HP: A Luc: F Str: C Def: D Skl: B MDf: D Spd: B Stat Expectations (Thief Lv 20) HP: 34 Def: 9 Str: 10 MDf: 5 Skl: 12 Luc: 13 Spd: 20 Supporting Characters Lilina, Bors, Barth, Igraine, Wendy Comments 6/10 Asthor isn't that useful because he barely maxes Speed and the other two Thieves will do so far before Asthor does. This isn't good for Asthor because stealing depends on high Speed. Stick to Chad/Cath for Thieves. 24. Lilina リリーナ Joins At: Chapter 8: Start of battle Class: Mage >> Sage Usable Weapons Before Promotion: Anima Magic After Promotion: Anima Magic, Staff Initial Statistics (Lv 1) HP: 16 Def: 2 Mgk: 5 MDf: 7 Skl: 5 Mov: 5 Spd: 4 Con: 4 Luc: 4 Rsc: 3 Promotion Stat Additions HP: +3 Def: +1 Mgk: +3 MDf: +2 Skl: +3 Mov: +1 Spd: +3 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: C Luc: B Mgk: A Def: F Skl: D MDf: B Spd: C Stat Expectations (Sage Lv 20) HP: 36 Def: 7 Mgk: 30 MDf: 22 Skl: 15 Luc: 22 Spd: 19 Supporting Characters Roy, Oujay, Bors, Barth, Wendy, Asthor, Gonzales, Garret Comments 8/10 She'll max Magic, period. But her Skill and Speed suffer greatly instead. She won't stand a chance against powerful melee enemies because of her low defense and speed. However, she'll be a wall against spellcasters. She's the perfect unit to kill Mamkutes without wasting your Divine Weapons, but if you're going to use her, you'll need to use lots of Secret Books and Pegasus Feathers to boost her Skill/Speed. 25. Wendy ウェンディ Joins At: Chapter 8: Automatically at 6th turn Class: Armor Knight >> General Usable Weapons Before Promotion: Spear After Promotion: Spear, Axe Initial Statistics (Lv 1) HP: 19 Def: 8 Str: 4 MDf: 1 Skl: 3 Mov: 4 Spd: 3 Con: 10 Luc: 6 Rsc: 9 Promotion Stat Additions HP: +4 Def: +3 Str: +4 MDf: +3 Skl: +2 Mov: +1 Spd: +4 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: A Luc: B Str: B Def: B Skl: B MDf: D Spd: B Stat Expectations (General Lv 20) HP: 55 Def: 22 Str: 23 MDf: 9 Skl: 23 Luc: 23 Spd: 22 Supporting Characters Bors, Barth, Asthor, Oujay, Lilina Comments 9/10 A great unit with high, well balanced stats all around. It may be difficult at first to get her up to par, but it's definitely worth it. She'd be perfect if not for that low Magic Defense... Pair her up with another useful unit like Oujay or Lilina to bring out her maximum potential. 26. Barth バース Joins At: Chapter 8: Automatically at 6th turn Class: Armor Knight >> General Usable Weapons Before Promotion: Spear After Promotion: Spear, Axe Initial Statistics (Lv 9) HP: 25 Def: 14 Str: 10 MDf: 1 Skl: 6 Mov: 4 Spd: 5 Con: 16 Luc: 2 Rsc: 15 Promotion Stat Additions HP: +4 Def: +4 Str: +3 MDf: +3 Skl: +2 Mov: +1 Spd: +3 Con: +2 Luc: +0 Rsc: +2 Stat Growth Rate HP: A Luc: D Str: A Def: C Skl: D MDf: F Spd: D Stat Expectations (General Lv 20) HP: 59 Def: 30 Str: 27 MDf: 4 Skl: 14 Luc: 8 Spd: 14 Supporting Characters Wendy, Bors, Asthor, Oujay, Lilina Comments 6/10 The worst of three Triangle Attack Generals. His Skill and Speed are just pathetic, and even though he'll max out Strength and Defense, there isn't much point if he always misses and can't do double attacks. If you just want to use him as a wall, however, he's your choice (but not against spellcasters). 27. Oujay オージェ Joins At: Chapter 8: Automatically at 6th turn Class: Mercenary >> Hero Usable Weapons Before Promotion: Sword After Promotion: Sword, Axe Initial Statistics (Lv 5) HP: 24 Def: 4 Str: 7 MDf: 0 Skl: 10 Mov: 5 Spd: 9 Con: 8 Luc: 6 Rsc: 7 Promotion Stat Additions HP: +4 Def: +4 Str: +2 MDf: +2 Skl: +1 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: A Luc: A Str: B Def: D Skl: B MDf: D Spd: A Stat Expectations (Hero Lv 20) HP: 58 Def: 13 Str: 24 MDf: 8 Skl: 24 Luc: 25 Spd: 26 Supporting Characters Wendy, Bors, Barth, Lilina, Lalam Comments 10/10 This is the best Hero in the game, and downright the best CHARACTER in the game IMO. He dodges all oncoming attacks with his high Speed and Luck, and he makes accurate, high-damaging dual attacks no matter what he's up against. He is by far the best candidate for the Durandal. 28. Fir フィル Joins At: Chapter 9: Speak with Noah Class: Myrmidom >> Swordmaster Usable Weapons Before Promotion: Sword After Promotion: Sword Initial Statistics (Lv 1) HP: 19 Def: 3 Str: 6 MDf: 1 Skl: 9 Mov: 5 Spd: 10 Con: 5 Luc: 3 Rsc: 4 Promotion Stat Additions HP: +4 Def: +3 Str: +3 MDf: +2 Skl: +2 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: A Luc: A Str: C Def: D Skl: B MDf: D Spd: B Stat Expectations (Swordmaster Lv 20) HP: 51 Def: 10 Str: 19 MDf: 12 Skl: 29 Luc: 22 Spd: 30 Supporting Characters Noah, Rutgar, Bartre, Karel, Shin Comments 9/10 High Luck gives her greater evasion rates, making her more effective than Rutgar. Her lack of Strength can be compensated with a good support. Her critical hit rate will go crazy after promotion, allowing her kill just about anything in one turn. She could easily take out her own father ;) Fir's stats will start out higher in Hard Mode. 29. Shin シン Joins At: Chapter 9: Speak with Fir Class: Nomad >> Nomadic Trooper Usable Weapons Before Promotion: Bow After Promotion: Bow, Sword Initial Statistics (Lv 5) HP: 24 Def: 7 Str: 7 MDf: 0 Skl: 8 Mov: 7 Spd: 10 Con: 7 Luc: 6 Rsc: 18 Promotion Stat Additions HP: +5 Def: +2 Str: +2 MDf: +3 Skl: +2 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: -1 Stat Growth Rate HP: A Luc: D Str: B Def: F Skl: B MDf: F Spd: B Stat Expectations (Nomadic Trooper Lv 20) HP: 54 Def: 12 Str: 24 MDf: 9 Skl: 27 Luc: 15 Spd: 28 Supporting Characters Dayan, Sue, Fir, Dorothy, Zeiss Comments 9/10 Much more reliable Strength makes Shin better than Sue. However, compared to other bow-users both Shin and Sue lose out stat wise. I never thought that Nomads were worth using because I have enough Archers already, and I never liked Nomads to begin with. If you plan on using a Nomad, choose Shin over Sue. Shin's stats get Hard Mode bonuses. 30. Gonzales ゴンザレス Joins At: Chapter 10: Speak with Lilina Class: Bandit >> Berserker Usable Weapons Before Promotion: Axe After Promotion: Axe Initial Statistics (Lv 5 or Lv 12 depending on which route you take) HP: 36 Def: 6 Str: 12 MDf: 0 Skl: 5 Mov: 5 Spd: 9 Con: 15 Luc: 5 Rsc: 14 Promotion Stat Additions HP: +4 Def: +3 Str: +2 MDf: +0 Skl: +5 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: +1 Stat Growth Rate HP: A Luc: C Str: A Def: C Skl: F MDf: F Spd: A Stat Expectations (Berserker Lv 20) HP: 60 Def: 18 Str: 30 MDf: 0 Skl: 15 Luc: 17 Spd: 28 Supporting Characters Lilina, Echidna, Bartre, Garret, Dayan, Treck Comments 9/10 In terms of raw strength and power, nobody will be better than Gonzales. He'll max HP and Strength very quickly, and his other stats grow nicely as well, with the exception of Skill and Magic Defense. His low Skill can be fixed by giving him loads of Secret Books, but nothing can be done about having ABSOLUTE ZERO for Magic Defense. Just have him stay away from spellcasters and he'll be a natural tank/killing machine. The critical hit bonus is also nice. What's more, he gets Hard Mode stat bonuses as well. 31. Geese ギース Joins At: Chapter 10A/11B: Speak with Roy Class: Pirate >> Berserker Usable Weapons Before Promotion: Axe After Promotion: Axe Initial Statistics (Lv 10) HP: 33 Def: 8 Str: 10 MDf: 0 Skl: 9 Mov: 5 Spd: 9 Con: 11 Luc: 9 Rsc: 10 Promotion Stat Additions HP: +5 Def: +3 Str: +3 MDf: +0 Skl: +4 Mov: +1 Spd: +1 Con: +3 Luc: +0 Rsc: +3 Stat Growth Rate HP: A Luc: B Str: B Def: C Skl: C MDf: F Spd: B Stat Expectations (Berserker Lv 20) HP: 60 Def: 16 Str: 27 MDf: 2 Skl: 21 Luc: 20 Spd: 21 Supporting Characters Cath, Echidna, Douglas, Garret, Lalam Comments 9/10 Geese doesn't have as much power as Gonzales, but he'll get more balanced stat gains. Geese and Gonzales sort of cancel each other's disadvantages out, so it's best to use them both. These two are always in my team because Berserkers are my favorite class and because nobody (except magicians) can stand in their path and survive. Too bad they can't support each other; then they would have been truly invincible. 32. Claine クレイン Joins At: Chapter 10B or Chapter 11A: Speak with Roy/Clarine Class: Sniper Usable Weapons: Bow Initial Statistics (Lv 1) HP: 27 Def: 8 Str: 13 MDf: 6 Skl: 13 Mov: 6 Spd: 11 Con: 7 Luc: 10 Rsc: 6 Promotion Stat Additions (Already promoted) Stat Growth Rate HP: C Luc: A Str: C Def: D Skl: B MDf: C Spd: B Stat Expectations (Sniper Lv 20) HP: 38 Def: 10 Str: 20 MDf: 10 Skl: 21 Luc: 20 Spd: 20 Supporting Characters Clarine, Thito, Percival, Dieck, Elphin Comments 7/10 Claine's selling point is that his stats start out high and that his stat gains are good for an already promoted character. If you don't feel like going through the effort of building up Wolt or Dorothy, then Claine is for you. Still, he won't come close to Wolt/Dorothy stat-wise, so I would still recommend that you stick to them. Also, Claine gets stat bonuses in Hard Mode. 33. Thito ティト Joins At: Chapter 10B/11A: Speak with Claine Class: Pegasus Knight >> Falcon Knight Usable Weapons Before Promotion: Spear After Promotion: Spear, Sword Initial Statistics (Lv 8) HP: 22 Def: 7 Str: 6 MDf: 6 Skl: 8 Mov: 7 Spd: 11 Con: 5 Luc: 3 Rsc: 15 Promotion Stat Additions HP: +6 Def: +2 Str: +2 MDf: +2 Skl: +2 Mov: +1 Spd: +2 Con: +1 Luc: +0 Rsc: -1 Stat Growth Rate HP: A Luc: B Str: B Def: D Skl: B MDf: D Spd: A Stat Expectations (Falcon Knight Lv 20) HP: 47 Def: 14 Str: 21 MDf: 14 Skl: 24 Luc: 16 Spd: 28 Supporting Characters Claine, Allen, Thany, Yuno, Zealot Comments 9/10 This is the best of the three Pegasus Knights. Thito's not made of glass like Thany, and she's better than Yuno (no explanation necessary). Her defense area might still seem a little weak, but her Speed and Strength make up for it. Thito also won't have trouble damaging things while Thany can barely scratch them. Also, Thito will get Hard Mode stat bonuses. 34. Lalam ララム Joins At: Chapter 11A: Start of battle Class: Dancer Usable Weapons: None Initial Statistics (Lv 1) HP: 14 Def: 2 Str: 1 MDf: 4 Skl: 2 Mov: 5 Spd: 11 Con: 4 Luc: 9 Rsc: 3 Promotion Stat Additions (none) Stat Growth Rate HP: A Luc: A Str: F Def: C Skl: F MDf: C Spd: A Stat Expectations (Dancer Lv 20) HP: 27 Def: 5 Str: 2 MDf: 9 Skl: 3 Luc: 24 Spd: 20 Supporting Characters Geese, Garret, Roy, Douglas, Oujay, Echidna, Percival Comments 7/10 She could be either very useful or downright useless depending on your playing style. If you think having one character be able to move again for each turn is good to have, then Lalam is crucial. If you think otherwise, there isn't much point in including her. 35. Echidna エキドナ Joins At: Chapter 11A: Speak with Lalam Class: Hero Usable Weapons: Sword, Axe Initial Statistics (Lv 1) HP: 35 Def: 8 Str: 13 MDf: 7 Skl: 19 Mov: 6 Spd: 18 Con: 9 Luc: 6 Rsc: 8 Promotion Stat Additions (already promoted) Stat Growth Rate HP: A Luc: F Str: D Def: F Skl: D MDf: F Spd: D Stat Expectations (Hero Lv 20) HP: 49 Def: 10 Str: 18 MDf: 9 Skl: 22 Luc: 9 Spd: 22 Supporting Characters Geese, Gonzales, Lalam, Ward, Lott Comments 6/10 She would have been average if not for her low Strength. However, her weakness stands out when she's fighting alongside your other units. Her other stats aren't too bad, but for me having high Strength is critical. 36. Elphin エルフィン Joins At: Chapter 11B: Start of battle Class: Bard Usable Weapons: None Initial Statistics (Lv 1) HP: 15 Def: 4 Str: 1 MDf: 1 Skl: 3 Mov: 5 Spd: 10 Con: 6 Luc: 11 Rsc: 5 Promotion Stat Additions (none) Stat Growth Rate HP: A Luc: A Str: F Def: C Skl: F MDf: A Spd: A Stat Expectations (Bard Lv 20) HP: 30 Def: 8 Str: 2 MDf: 11 Skl: 4 Luc: 23 Spd: 20 Supporting Characters Douglas, Percival, Fae, Claine, Cecilia Comments 7/10 (See 34. Lalam) 37. Bartre バアトル Joins At: Chapter 11B: Speak with Roy/Fir Class: Warrior Usable Weapons: Axe, Bow Initial Statistics (Lv 2)
    HP:  48            Def: 10
    Str: 22            MDf:  3
    Skl: 11            Mov:  6
    Spd: 10            Con: 14
    Luc: 14            Rsc: 13
  Promotion Stat Additions
    (already promoted)
  Stat Growth Rate
    HP:  B             Luc: D
    Str: B             Def: D
    Skl: D             MDf: F
    Spd: D
  Stat Expectations (Warrior Lv 20)
    HP:  60            Def: 14
    Str: 29            MDf:  4
    Skl: 14            Luc: 16
    Spd: 14
  Supporting Characters
    Fir, Gonzales, Cath, Karel, Zeiss
  Comments
    4/10
    Impressive Strength/HP and crap everything else.  His high-damaging attacks
    don't make a difference if they don't hit in the first place.  Looks like
    his prime was in his youth, like so many other characters in this game.
    Thankfully, his daughter is a very useful unit, so we can praise him for
    that, though.

38. Ray レイ
  Joins At:
    Chapter 12: Speak with Lou
  Class: Shaman >> Druid
  Usable Weapons
    Before Promotion: Dark Magic
    After Promotion:  Dark Magic, Staff
  Initial Statistics (Lv 10)
    HP:  23            Def:  5
    Mgk: 12            MDf: 10
    Skl:  9            Mov:  5
    Spd:  9            Con:  4
    Luc:  6            Rsc:  3
  Promotion Stat Additions
    HP:  +3            Def: +2
    Mgk: +4            MDf: +2
    Skl: +2            Mov: +1
    Spd: +2            Con: +1
    Luc: +0            Rsc: +1
  Stat Growth Rate
    HP:  B             Luc: F
    Mgk: B             Def: F
    Skl: B             MDf: C
    Spd: B
  Stat Expectations (Druid Lv 20)
    HP:  41            Def: 10
    Mgk: 28            MDf: 21
    Skl: 24            Luc: 10
    Spd: 21
  Supporting Characters
    Lou, Chad, Sophia, Hugh, Niime
  Comments
    10/10
    A great Shaman, Ray lines right up with his brother in terms of usefulness.
    He has one minor drawback of having terrible Luck, but that can be
    compensated with a support that increases evasion.  He's quite fast and
    accurate for a Shaman, and he has great Magic as well, making him a great
    spellcaster.  After promotion, he can use staves as well, adding on to his
    usefulness.  He also gets Hard Mode stat bonuses.

39. Cath キャス
  Joins At:
    Chapter 12/16/20/22: Speak with Roy.  She'll join if it's the 3rd time Roy
      has spoken to her.
  Class: Thief
  Usable Weapons: Sword
  Initial Statistics (Lv 5)
    HP:  16            Def:  2
    Str:  3            MDf:  1
    Skl:  7            Mov:  6
    Spd: 11            Con:  5
    Luc:  8            Rsc:  4
  Promotion Stat Additions
    (none)
  Stat Growth Rate
    HP:  A             Luc: A
    Str: B             Def: F
    Skl: B             MDf: D
    Spd: A
  Stat Expectations (Thief Lv 20)
    HP:  31            Def:  5
    Str: 11            MDf:  5
    Skl: 16            Luc: 17
    Spd: 20
  Supporting Characters
    Chad, Hugh, Geese, Garret, Bartre
  Comments
    9/10
    Cath will max Speed faster than Chad, and she has higher Luck, making her a
    bit more useful.  However, she's still frail, so watch over her if you're
    sending her off on her own.  I always use her because she's one of my
    favorite characters personality/storyline wise.  I would have liked to see
    her as an Assassin.  Oh well.  Cath gets Hard Mode stat bonuses.

40. Miledy ミレディ
  Joins At:
    Chapter 13: Automatically at 3rd turn
  Class: Dragon Knight >> Dragon Master
  Usable Weapons
    Before Promotion: Spear
    After Promotion:  Spear, Sword
  Initial Statistics (Lv 10)
    HP:  30            Def: 13
    Str: 12            MDf:  3
    Skl: 11            Mov:  7
    Spd: 10            Con:  8
    Luc:  5            Rsc: 12
  Promotion Stat Additions
    HP:  +5            Def: +2
    Str: +2            MDf: +2
    Skl: +2            Mov: +1
    Spd: +2            Con: +1
    Luc: +0            Rsc: -1
  Stat Growth Rate
    HP:  A             Luc: D
    Str: B             Def: D
    Skl: B             MDf: F
    Spd: B
  Stat Expectations (Dragon Master Lv 20)
    HP:  56            Def: 21
    Str: 25            MDf:  5
    Skl: 26            Luc: 12
    Spd: 23
  Supporting Characters
    Zeiss, Treck, Lou, Ellen, Yodel
  Comments
    10/10
    Simply put, awesome.  She'll max Strength, Speed, and Skill, and her
    Defense will become high as well.  After her promotion she can uses swords,
    allowing her to charge head-on into just about any melee enemy without
    losing the weapon triangle (and even if she does have the disadvantage with
    the weapon triangle, it doesn't really matter because her stats are so
    high).  Miledy is a definite candidate for your team.

41. Percival パーシバル
  Joins At:
    Chapter 13 or Chapter 15: Speak with Elphin/Lalam
  Class: Paladin
  Usable Weapons: Sword, Spear, Axe
  Initial Statistics (Lv 5)
    HP:  43            Def: 14
    Str: 17            MDf: 11
    Skl: 13            Mov:  8
    Spd: 18            Con: 12
    Luc: 12            Rsc: 13
  Promotion Stat Additions
    (Already promoted)
  Stat Growth Rate
    HP:  B             Luc: D
    Str: C             Def: D
    Skl: C             MDf: D
    Spd: C
  Stat Expectations (Paladin Lv 20)
    HP:  54            Def: 17
    Str: 21            MDf: 12
    Skl: 17            Luc: 14
    Spd: 23
  Supporting Characters
    Cecilia, Douglas, Lalam, Elphin, Dorothy, Claine
  Comments
    7/10
    He starts with mediocre stats, and his stat gains are better than Marcus
    and Zealot, making him much more useful.  Still, he's nothing compared to
    Allen/Lance or Treck/Noah.  You might want to use him if you're lacking in
    Paladins and don't want to start building up the Social Knights.  His stats
    start out higher in Hard Mode.

42. Cecilia セシリア
  Joins At:
    Chapter 14: Start of battle
  Class: Valkyuria
  Usable Weapons: Staff, Anima Magic
  Initial Statistics (Lv 1)
    HP:  30            Def:  7
    Mgk: 11            MDf: 13
    Skl:  7            Mov:  8
    Spd: 10            Con:  6
    Luc: 10            Rsc: 14
  Promotion Stat Additions
    (already promoted)
  Stat Growth Rate
    HP:  B             Luc: D
    Mgk: C             Def: D
    Skl: B             MDf: D
    Spd: D
  Stat Expectations (Valkyuria Lv 20)
    HP:  40            Def: 10
    Mgk: 17            MDf: 17
    Skl: 15            Luc: 15
    Spd: 15
  Supporting Characters
    Roy, Percival, Douglas, Saul, Elphin, Lilina
  Comments
    4/10
    Though not as bad as Marcus/Zealot, Cecilia's stats are still pretty sad.
    When I first got her, I thought that she might become strong because her
    stats start out so low.  But I was wrong; her stats start out low and
    will remain low throughout the game.  I know some people who think she's
    good, but I have yet to understand why.

43. Sophia ソフィーヤ
  Joins At:
    Chapter 14: Start of battle
  Class: Shaman >> Druid
  Usable Weapons
    Before Promotion: Dark Magic
    After Promotion:  Dark Magic, Staff
  Initial Statistics (Lv 1)
    HP:  15            Def:  1
    Mgk:  6            MDf:  8
    Skl:  2            Mov:  5
    Spd:  4            Con:  3
    Luc:  3            Rsc:  2
  Promotion Stat Additions
    HP:  +2            Def: +2
    Mgk: +4            MDf: +2
    Skl: +2            Mov: +1
    Spd: +3            Con: +1
    Luc: +0            Rsc: +1
  Stat Growth Rate
    HP:  B             Luc: D
    Mgk: A             Def: D
    Skl: C             MDf: B
    Spd: C
  Stat Expectations (Druid Lv 20)
    HP:  39            Def: 10
    Mgk: 29            MDf: 29
    Skl: 19            Luc: 10
    Spd: 18
  Supporting Characters
    Roy, Fae, Igraine, Ray, Niime
  Comments
    9/10
    Building up Sophia is a really painful process because she starts out with
    practically no Speed or Skill.  Once she's up to par and promoted, she'll
    start doing her job properly.  However, her Skill and Speed will remain low
    throughout the game, so if you want to use her, make sure you use stat
    boosting items.  You probably wouldn't have Ray adequately built up yet at
    the point you get Sophia, so decide based on your preferences.  If you want
    power, go for Sophia.  If you want accuracy, go with Ray.  You probably
    won't need both of them.

44. Igraine イグレーヌ
  Joins At:
    Chapter 15: Start of battle
  Class: Sniper
  Usable Weapons: Bow
  Initial Statistics (Lv 5)
    HP:  32            Def: 11
    Str: 16            MDf: 10
    Skl: 18            Mov:  6
    Spd: 15            Con:  7
    Luc:  9            Rsc:  6
  Promotion Stat Additions
    (Already promoted)
  Stat Growth Rate
    HP:  B             Luc: D
    Str: C             Def: F
    Skl: C             MDf: F
    Spd: C
  Stat Expectations (Sniper Lv 20)
    HP:  46            Def: 11
    Str: 23            MDf: 10
    Skl: 23            Luc: 12
    Spd: 21
  Supporting Characters
    Fae, Sophia, Saul, Douglas, Asthor
  Comments
    8/10
    She's like Claine, but she starts with higher stats and has almost the same
    growth rates, so she'll turn out better than Claine in the end.  She'll
    sometimes turn out better than Wolt (but never better than Dorothy) so you
    can try using her instead.

45. Garret ガレット
  Joins At:
    Chapter 10: Speak with Lilina
  Class: Berserker
  Usable Weapons: Axe
  Initial Statistics (Lv 2)
    HP:  49            Def:  9
    Str: 17            MDf:  4
    Skl: 13            Mov:  6
    Spd: 10            Con: 13
    Luc: 12            Rsc: 12
  Promotion Stat Additions
    (already promoted)
  Stat Growth Rate
    HP:  A             Luc: D
    Str: B             Def: D
    Skl: D             MDf: F
    Spd: D
  Stat Expectations (Berserker Lv 20)
    HP:  60            Def: 11
    Str: 25            MDf:  5
    Skl: 17            Luc: 14
    Spd: 14
  Supporting Characters
    Gonzales, Cath, Geese
  Comments
    6/10
    This Berserker is nothing compared to Gonzales/Geese.  His stats are all
    poor besides HP and Strength.  Just stick to Gonzales/Geese for Berserkers.
    He might be a little more useful in the Hard Mode, where he gets stat
    bonuses.

46. Fae ファ
  Joins At:
    Chapter 16: Start of battle
  Class: Mamkute
  Usable Weapons: Dragon Stones
  Initial Statistics (Lv 1)
    HP:  16            Def:  2
    Str:  2            MDf:  6
    Skl:  2            Mov:  5
    Spd:  3            Con:  1
    Luc:  7            Rsc:  0
  Promotion Stat Additions
    (none)
  Stat Growth Rate
    HP:  A             Luc: A
    Str: A             Def: C
    Skl: A             MDf: C
    Spd: A
  Stat Expectations (Mamkute Lv 20)
    HP:  40            Def:  7
    Str: 19            MDf: 15
    Skl: 18            Luc: 30
    Spd: 15
  Supporting Characters
    Igraine, Sophia, Niime, Elphin, Sue
  Comments
    9/10
    Fae can be one heck of a killing machine once her stats get going.  However
    her weapon, the Divine Dragon Stone, has only 30 uses and is the only one
    in the game.  Therefore, you can use a glitch in the system to sort of fix
    this problem and make Fae immensely useful.  See IV. Additional Information
    for details.

47. Hugh ヒュウ
  Joins At:
    Chapter 16: Speak with Roy and pay him either 10000, 8000, 6000, or 5000 G
  Class: Mage >> Sage
  Usable Weapons
    Before Promotion: Anima Magic
    After Promotion:  Anima Magic, Staff
  Initial Statistics (Lv 15, assuming you paid the highest amount)
    HP:  26            Def:  9
    Mgk: 13            MDf:  9
    Skl: 11            Mov:  5
    Spd: 12            Con:  7
    Luc: 10            Rsc:  6
  Promotion Stat Additions
    HP:  +4            Def: +2
    Mgk: +4            MDf: +2
    Skl: +2            Mov: +1
    Spd: +1            Con: +1
    Luc: +0            Rsc: +1
  Stat Growth Rate
    HP:  A             Luc: B
    Mgk: C             Def: D
    Skl: C             MDf: D
    Spd: B
  Stat Expectations (Sage Lv 20)
    HP:  48            Def: 15
    Mgk: 24            MDf: 15
    Skl: 21            Luc: 16
    Spd: 23
  Supporting Characters
    Ray, Chad, Ellen, Hugh, Miledy
  Comments
    9/10
    Hugh is often forgotten because he joins late and by then, you've already
    built up and promoted either Lou or Lilina.  However, Hugh is a pretty
    nice unit to have if you're lacking in spellcasters.  He lies somewhere in
    the middle of Lou and Lilina stat wise.  Hugh has a big vitality advantage
    over Lou and Lilina with much higher HP and good defense and magic defense.
    So just because you have the other Magi promoted, don't ignore Hugh.  He
    will Hard Mode stat bonuses, too.

48. Zeiss ツァイス
  Joins At:
    Chapter 16: Speak with Miledy
  Class: Dragon Knight >> Dragon Master
  Usable Weapons
    Before Promotion: Spear
    After Promotion:  Spear, Sword
  Initial Statistics (Lv 7)
    HP:  28            Def: 12
    Str: 14            MDf:  2
    Skl:  9            Mov:  7
    Spd:  8            Con: 10
    Luc:  6            Rsc: 15
  Promotion Stat Additions
    HP:  +5            Def: +2
    Str: +2            MDf: +1
    Skl: +2            Mov: +1
    Spd: +2            Con: +1
    Luc: +0            Rsc: -1
  Stat Growth Rate
    HP:  A             Luc: D
    Str: A             Def: D
    Skl: B             MDf: F
    Spd: C
  Stat Expectations (Dragon Master Lv 20)
    HP:  58            Def: 22
    Str: 26            MDf:  4
    Skl: 26            Luc: 12
    Spd: 20
  Supporting Characters
    Miledy, Ellen, Shin, Bartre, Karel
  Comments
    10/10
    Zeiss, like his sister, is awesome as well.  Their stats end up around the
    same because they both come so close to maxing the same stats.  Therefore
    Zeiss and Miledy can both be used in the same way.  They're both great
    units to have, so it is better to use them both.  Give them both good
    supports and watch them decimate legions of enemies.  Zeiss also gets Hard
    Mode stat bonuses.

49. Douglas ダグラス
  Joins At:
    Chapter 16G: Start of battle, only if he survived Ch 16
  Class: General
  Usable Weapons: Spear, Axe
  Initial Statistics (Lv 8)
    HP:  46            Def: 20
    Str: 19            MDf:  5
    Skl: 13            Mov:  5
    Spd:  8            Con: 17
    Luc: 11            Rsc: 16
  Promotion Stat Additions
    (already promoted)
  Stat Growth Rate
    HP:  B             Luc: D
    Str: C             Def: D
    Skl: C             MDf: D
    Spd: C
  Stat Expectations (General Lv 20)
    HP:  53            Def: 22
    Str: 22            MDf:  6
    Skl: 16            Luc: 22
    Spd: 11
  Supporting Characters
    Elphin, Geese, Percival, Cecilia, Lalam, Igraine
  Comments
    4/10
    He's even worse than Barth; lower stats all around.  His low Speed is
    especially fatal.  I wouldn't waste my time on him.

50. Niime ニイメ
  Joins At:
    Chapter 19B/20A: Start of battle
  Class: Druid
  Usable Weapons: Dark Magic, Staff
  Initial Statistics (Lv 18)
    HP:  25            Def:  5
    Mgk: 21            MDf: 18
    Skl: 20            Mov:  6
    Spd: 16            Con:  4
    Luc: 15            Rsc:  3
  Promotion Stat Additions
    (none)
  Stat Growth Rate
    HP:  D             Luc: F
    Mgk: F             Def: F
    Skl: F             MDf: D
    Spd: F
  Stat Expectations (Druid Lv 20)
    HP:  25            Def:  5
    Mgk: 21            MDf: 18
    Skl: 20            Luc: 15
    Spd: 16
  Supporting Characters
    Fae, Ray, Sophia, Yodel, Hugh
  Comments
    6/10
    If her stats grow at all, you're lucky.  Her Magic and Skill actually
    aren't that bad, but her Speed is kind of low, pulling her down.  You
    might want to use her only if you don't have Ray or Sophia built up.

51. Dayan ダヤン
  Joins At:
    Chapter 20A: Speak with Roy
  Class: Nomadic Trooper
  Usable Weapons: Bow, Sword
  Initial Statistics (Lv 14)
    HP:  43            Def: 10
    Str: 14            MDf: 12
    Skl: 16            Mov:  7
    Spd: 20            Con:  9
    Luc: 12            Rsc: 16
  Promotion Stat Additions
    (already promoted)
  Stat Growth Rate
    HP:  B             Luc: D
    Str: D             Def: F
    Skl: D             MDf: F
    Spd: D
  Stat Expectations (Nomadic Trooper Lv 20)
    HP:  46            Def: 10
    Str: 15            MDf: 11
    Skl: 17            Luc: 13
    Spd: 21
  Supporting Characters
    Sue, Shin, Gonzales, Yodel, Rutgar
  Comments
    5/10
    His Speed is average, but everything else is only mediocre.  I wouldn't
    waste my time on him, especially if you have Shin or Sue already built up.
    Even if you don't, he's not worth it, so don't bother levelling him up.

52. Yuno ユーノ
  Joins At:
    Chapter 20B: Speak with Zealot
  Class: Falcon Knight
  Usable Weapons
    Before Promotion: Spear, Sword
  Initial Statistics (Lv 9)
    HP:  33            Def:  8
    Str: 11            MDf: 12
    Skl: 14            Mov:  8
    Spd: 16            Con:  7
    Luc: 14            Rsc: 13
  Promotion Stat Additions
    (already promoted)
  Stat Growth Rate
    HP:  B             Luc: B
    Str: D             Def: F
    Skl: D             MDf: F
    Spd: C
  Stat Expectations (Falcon Knight Lv 20)
    HP:  38            Def:  9
    Str: 13            MDf: 12
    Skl: 18            Luc: 19
    Spd: 19
  Supporting Characters
    Thany, Thito, Zealot, Treck, Noah
  Comments
    3/10
    Ouch.  Those stats speak for themselves.  Well, she's Zealot's wife.  No
    wonder.

53. Yodel ヨーデル
  Joins At:
    Chapter 21: Start of battle
  Class: Bishop
  Usable Weapons: Staff, Light Magic
  Initial Statistics (Lv 20)
    HP:  35            Def:  5
    Mgk: 19            MDf: 30
    Skl: 18            Mov:  6
    Spd: 14            Con:  6
    Luc: 11            Rsc:  5
  Promotion Stat Additions
    (already promoted)
  Stat Growth Rate
    (None)
  Stat Expectations (Bishop Lv 20)
    (None)
  Supporting Characters
    Saul, Niime, Dorothy, Dayan, Miledy
  Comments
    4/10
    He could be an emergency Bishop if you haven't built up Ellen or Saul.
    However, his stats are pretty low, and his frailness stands out.  You're
    probably better off giving up the idea of Light Magic altogether than using
    him.

54. Karel カレル
  Joins At:
    Chapter 23: Visit village with Fir
  Class: Swordmaster
  Usable Weapons: Sword
  Initial Statistics (Lv 19)
    HP:  44            Def: 15
    Str: 20            MDf: 13
    Skl: 28            Mov:  6
    Spd: 23            Con:  9
    Luc: 18            Rsc:  8
  Promotion Stat Additions
    (already promoted)
  Stat Growth Rate
    HP:  A             Luc: A
    Str: A             Def: A
    Skl: A             MDf: A
    Spd: A
  Stat Expectations (Swordmaster Lv 20)
    HP:  46            Def: 16
    Str: 21            MDf: 14
    Skl: 29            Luc: 19
    Spd: 25
  Supporting Characters
    Bartre, Fir, Rutgar, Zeiss, Noah
  Comments
    8/10
    Karel is back and finally we have a character who doesn't become weak when
    he ages.  He only gains one level, but when he does, you'll see that his
    gains are crazy.  He's fairly useful because you can start using him as
    soon as you get him.  There's one catch, though: he appears in Ch 23, which
    you can only access if you've collected all the Divine Weapons (= going to
    all of the Gaiden maps).

55. Narshen ナーシェン
  Joins At:
    Usable in Trial Map after beating the game once
  Class: Dragon Master
  Usable Weapons: Spear, Sword
  Initial Statistics (Lv 10)
    HP:  46            Def: 20
    Str: 16            MDf: 12
    Skl: 13            Mov:  8
    Spd: 16            Con: 11
    Luc: 13            Rsc: 10
  Promotion Stat Additions
    (already promoted)
  Stat Growth Rate
    (none)
  Stat Expectations (Dragon Master Lv 20)
    (none)
  Supporting Characters
    (none)
  Comments
    5/10
    Narshen is my favorite villain storyline wise.  Well anyway, that doesn't
    make him particularly useful in the Trial Maps, however.  His Speed is
    average, but his Skill is too low to make him useful.  He has more Magic
    Defense than most Dragon Knights, but it doesn't really matter because you
    wouldn't really send a Dragon Knight into a pack of spellcasters to begin
    with.

56. Gale ゲイル
  Joins At:
    Usable in Trial Map after beating the game twice
  Class: Dragon Master
  Usable Weapons: Spear, Sword
  Initial Statistics (Lv 18)
    HP:  49            Def: 22
    Str: 22            MDf: 14
    Skl: 15            Mov:  8
    Spd: 13            Con: 12
    Luc: 11            Rsc: 11
  Promotion Stat Additions
    (already promoted)
  Stat Growth Rate
    (none)
  Stat Expectations (Dragon Master Lv 20)
    (none)
  Supporting Characters
    (none)
  Comments
    5/10
    You would think Miledy's lover would be as awesome as Miledy herself, but
    no.  That Speed is MUCH too low, as is his Skill.  Use him if you want, but
    don't expect much.

57. Hector ヘクトル
  Joins At:
    Usable in Trial Map after beating the game 3 times
  Class: General
  Usable Weapons: Spear, Axe
  Initial Statistics (Lv 16)
    HP:  43            Def: 30
    Str: 18            MDf: 15
    Skl: 20            Mov:  5
    Spd: 10            Con: 20
    Luc: 15            Rsc: 19
  Promotion Stat Additions
    (already promoted)
  Stat Growth Rate
    (None)
  Stat Expectations (General Lv 20)
    (None)
  Supporting Characters
    (None)
  Comments
    5/10
    Pretty useless, actually.  Looks like his prime was during FE7.  If you're
    looking for a good point, perhaps it's the fact that his Magic Defense is
    higher than all of the other Generals in the game.  His other stats are
    noticeably low, however.

58. Brenya ブルーニャ
  Joins At:
    Usable in Trial Map after beating the game 4 times
  Class: Sage
  Usable Weapons: Anima Magic, Staff
  Initial Statistics (Lv 20)
    HP:  38            Def: 18
    Mgk: 23            MDf: 25
    Skl: 18            Mov:  6
    Spd: 18            Con:  6
    Luc: 17            Rsc:  5
  Promotion Stat Additions
    (already promoted)
  Stat Growth Rate
    (None)
  Stat Expectations (Sage Lv 20)
    (None)
  Supporting Characters
    (None)
  Comments
    7/10
    Out of the other units that the Trial Maps offer, Brenya is noticeably
    useful because her Speed is decently high, while other Trial Map characters
    seem to suffer from low Speed.  She's also great in the defense area,
    unlike other Magi in the game.  Brenya is also a respectable character
    storyline wise, so I try to use her as best I can.

59. Eliwood エリウッド
  Joins At:
    Usable in Trial Map after beating the game 5 times
  Class: Paladin
  Usable Weapons: Sword, Spear, Axe
  Initial Statistics (Lv 20)
    HP:  48            Def: 24
    Str: 25            MDf: 15
    Skl: 20            Mov:  8
    Spd: 22            Con: 11
    Luc: 14            Rsc: 14
  Promotion Stat Additions
    (Already promoted)
  Stat Growth Rate
    (None)
  Stat Expectations
    (None)
  Supporting Characters
    (None)
  Comments
    8/10
    He'll do pretty well with high stats in Strength, Skill, and Speed.  He can
    pretty much hold his own in battle.  He even seems to slightly better than
    the Eliwood in FE7 at times, especially in the defense area.

60. Murdock マードック
  Joins At:
    Usable in Trial Map after beating the game 6 times
  Class: General
  Usable Weapons: Spear, Axe
  Initial Statistics (Lv 20)
    HP:  60            Def: 25
    Str: 27            MDf: 17
    Skl: 19            Mov:  5
    Spd: 12            Con: 20
    Luc: 12            Rsc: 19
  Promotion Stat Additions
    (already promoted)
  Stat Growth Rate
    (none)
  Stat Expectations (General Lv 20)
    (none)
  Supporting Characters
    (none)
  Comments
    7/10
    Holy cow, just how big is this guy?  A Con of 20??  Man...
    Anyway, Murdock is sort of useful because his Skill is average, and both
    his Defense and Magic Defense are fairly high.  That Speed is still a
    problem, but if you just want to place him as a wall, he'll do just fine
    with that incredible HP and defense.

61. Zephiel ゼフィール
  Joins At:
    Usable in Trial Map after beating the game 7 times
  Class: King
  Usable Weapons: Sword
  Initial Statistics (Lv 20)
    HP:  70            Def: 22
    Str: 24            MDf: 24
    Skl: 20            Mov:  5
    Spd: 14            Con: 17
    Luc: 15            Rsc: 16
  Promotion Stat Additions
    (already promoted)
  Stat Growth Rate
    (none)
  Stat Expectations (Dragon Master Lv 20)
    (none)
  Supporting Characters
    (none)
  Comments
    7/10
    Whoo!  We get Zephiel at last!  There is no better wall/meatshield than
    this individual right here.  With 70 HP and great Defense and Magic
    Defense, this guy cannot be killed.  Though his Speed is again very low,
    you can use him as a fighter if you just want to see that cool spinning
    move again.  Also, he looks and sounds like a General when he walks, but
    weapons that kill Armor don't work on him.

62. Guinevere ギネヴィア
  Joins At:
    Usable in Trial Map after beating the game 8 times, including 1 Hard Mode
  Class: Sage
  Usable Weapons: Anima Magic, Light Magic, Staff
  Initial Statistics (Lv 20)
    HP:  29            Def: 13
    Mgk: 24            MDf: 25
    Skl: 24            Mov:  6
    Spd: 23            Con:  5
    Luc: 24            Rsc:  4
  Promotion Stat Additions
    (already promoted)
  Stat Growth Rate
    (None)
  Stat Expectations (Sage Lv 20)
    (None)
  Supporting Characters
    (None)
  Comments
    9/10
    Being the hardest character to unlock, Princess Guinevere's stats are
    indeed impressive, setting aside her HP.  She also has the odd ability to
    use both Anima and Light Magic, making her the only unit in the game that
    can use two kinds of spells.  She'll make a great fighter and healer, so
    use her when you get the chance.


###############################################################################
///////////////////////////////////////////////////////////////////////////////
------------------------- IV. Additional Information --------------------------
///////////////////////////////////////////////////////////////////////////////
###############################################################################

This is some additional information that wouldn't fit in the character guide
above.  Just scroll down or search for the section you want to view.

1. Promotion Requirements   [PRRQ]
2. Promotion Bonuses        [PRBN]
3. Maximum Statistics       [MXST]
4. Hard Mode Stat Additions [HMSA]
5. Triangle Attack          [TRAT]
6. Dragon Stones            [FADR]
7. Support Conversations    [SPCN]

                           _________________________

                           1. Promotion Requirements
                           _________________________

[PRRQ]

Here's a quick list of each class' promotion requirements, so it wouldn't take
up space in the Characters section.

Update 1/21/04  Thanks to Nightshade_013 for correcting me on the English names
                for the items.

Lord ロード
  Master Lord マスターロード        Automatically promotes at Ch 22

Social Knight ソシアルナイト
  Paladin パラディン               Use Knight's Medal after Lv 10

Armor Knight アーマーナイト
  General ジェネラル               Use Knight's Medal after Lv 10

Pegasus Knight ペガサスナイト
  Falcon Knight ファルコンナイト     Use Sky Whip after Lv 10

Dragon Knight ドラゴンナイト
  Dragon Master ドラゴンマスター     Use Sky Whip after Lv 10

Fighter 戦士
  Warrior ウォーリア               Use Hero's Crest after Lv 10

Mercenary 傭兵
  Hero 勇者                     Use Hero's Crest after Lv 10

Myrmidon 剣士
  Swordmaster ソードマスター        Use Hero's Crest after Lv 10

Archer アーチャー
  Sniper スナイパー                Use Orion's Bolt after Lv 10

Nomad 遊牧民
  Nomadic Trooper 遊牧騎兵      Use Orion's Bolt after Lv 10

Mage 魔道士
  Sage 賢者                     Use Guiding Ring after Lv 10

Cleric 僧侶
  Bishop 司祭                   Use Guiding Ring after Lv 10

Shaman シャーマン
  Druid ドルイド                  Use Guiding Ring after Lv 10

Troubadour トルバドール
  Valkyuria ヴァルキュリア           Use Guiding Ring after Lv 10

Pirate 海賊
Bandit 山賊                     Use Hero's Crest after Lv 10
  Berserker バーサーカー

Thief 盗賊                     (Cannot be promoted.)

Bard/Dancer バード/踊り子        (Cannot be promoted.)

Transporter 輸送隊              (Cannot be promoted.)

                              ____________________

                              2. Promotion Bonuses
                              ____________________

[PRBN]

Some classes have special bonuses after they're promoted.

Swordmaster: Critical +30%
Berserker: Critical +30%

That's more like it...not the crappy +15% like in FE7

                             ______________________

                             3. Maximum Statistics
                             ______________________

[MXST]

This is a list of all the class' stat maxes.  Note that characters can reach
max stats only after promotion.  Also, these are the ABSOLUTE maximum stats.
Characters will not necessarily reach these numbers.  In fact, it is probably
impossible to max out every stat on a character even with the aid of items.

Master Lord
    HP:  60            Luc: 30
    Str: 25            Def: 25
    Skl: 25            MDf: 25
    Spd: 25

Paladin
    HP:  60            Luc: 30
    Str: 25            Def: 25
    Skl: 28            MDf: 25
    Spd: 25

Falcon Knight
    HP:  60            Luc: 30
    Str: 23            Def: 24
    Skl: 25            MDf: 28
    Spd: 28

Sniper (Male)
    HP:  60            Luc: 30
    Str: 24            Def: 22
    Skl: 30            MDf: 23
    Spd: 29

Sniper (Female)
    HP:  60            Luc: 30
    Str: 23            Def: 21
    Skl: 30            MDf: 25
    Spd: 29

Warrior
    HP:  60            Luc: 30
    Str: 30            Def: 28
    Skl: 26            MDf: 20
    Spd: 24

Bishop (Male)
    HP:  60            Luc: 30
    Mgk: 25            Def: 22
    Skl: 26            MDf: 30
    Spd: 25

Bishop (Female)
    HP:  60            Luc: 30
    Mgk: 26            Def: 21
    Skl: 25            MDf: 30
    Spd: 26

Sage (Male)
    HP:  60            Luc: 30
    Mgk: 28            Def: 20
    Skl: 30            MDf: 25
    Spd: 25

Sage (Female)
    HP:  60            Luc: 30
    Mgk: 30            Def: 20
    Skl: 28            MDf: 25
    Spd: 25

Nomadic Trooper (Male)
    HP:  60            Luc: 30
    Str: 24            Def: 23
    Skl: 28            MDf: 23
    Spd: 30

Nomadic Trooper (Female)
    HP:  60            Luc: 30
    Str: 23            Def: 22
    Skl: 28            MDf: 25
    Spd: 30

Thief
    HP:  60            Luc: 30
    Str: 20            Def: 20
    Skl: 20            MDf: 20
    Spd: 20

Bard/Dancer
    HP:  60            Luc: 30
    Str: 20            Def: 20
    Skl: 20            MDf: 20
    Spd: 20

General (Male)
    HP:  60            Luc: 30
    Str: 27            Def: 30
    Skl: 25            MDf: 25
    Spd: 21

General (Female)
    HP:  60            Luc: 30
    Str: 25            Def: 30
    Skl: 25            MDf: 26
    Spd: 22

Swordmaster (Male)
    HP:  60            Luc: 30
    Str: 24            Def: 22
    Skl: 29            MDf: 23
    Spd: 30

Swordmaster (Female)
    HP:  60            Luc: 30
    Str: 22            Def: 22
    Skl: 29            MDf: 25
    Spd: 30

Valkyuria
    HP:  60            Luc: 30
    Mgk: 27            Def: 24
    Skl: 24            MDf: 28
    Spd: 25

Hero (Male)
    HP:  60            Luc: 30
    Str: 25            Def: 25
    Skl: 30            MDf: 22
    Spd: 26


Hero (Female)
    HP:  60            Luc: 30
    Str: 24            Def: 24
    Skl: 30            MDf: 24
    Spd: 26

Druid (Male)
    HP:  60            Luc: 30
    Mgk: 29            Def: 21
    Skl: 24            MDf: 28
    Spd: 26

Druid (Female)
    HP:  60            Luc: 30
    Mgk: 29            Def: 20
    Skl: 24            MDf: 29
    Spd: 26

Berserker
    HP:  60            Luc: 30
    Str: 30            Def: 22
    Skl: 24            MDf: 24
    Spd: 28

Dragon Master (Male)
    HP:  60            Luc: 30
    Str: 26            Def: 30
    Skl: 26            MDf: 22
    Spd: 23

Dragon Master (Female)
    HP:  60            Luc: 30
    Str: 25            Def: 29
    Skl: 26            MDf: 23
    Spd: 23

Mamkute
    HP:  60            Luc: 30
    Str: 20            Def: 20
    Skl: 20            MDf: 20
    Spd: 20

Transporter
    HP:  60            Luc: 30
    Str: 20            Def: 20
    Skl: 20            MDf: 20
    Spd: 20

                         ___________________________

                         4. Hard Mode Stat Additions
                         ___________________________

[HMSA]

Characters noted in III. Characters as having Hard Mode stat bonuses will get
higher stats when you recruit them in the Hard Mode.  This is because they
start out as enemies, and all enemies get higher stats in the Hard Mode.  The
characters are:  Rutgar, Fir, Shin, Gonzales, Claine, Thito, Cath, Ray,
Percival, Garret, Hugh, Zeiss, Douglas.

For these characters, all stats except Luck will get a bonus between +1 and +6
points.  Luck will get a bonus between +1 and +9 points.

So if you're really lucky, you'll get a killer character once you recruit them.

                             __________________

                             5. Triangle Attack
                             __________________

[TRAT]

The three Pegasus Knight sisters (Thany, Thito, Yuno) and the Armor Knight trio
(Bors, Barth, Wendy) have a special group attack that you can use once you have
all three of them.

To unleash this attack, have the three Pegasus Knights or Armor Knights
surround a single enemy, like this:

X = Pegasus Knight or Armor Knight  E = Enemy

          X
         XEX

Next, have one of them attack.  That's it.  They'll perform a cool move with a
special animation sequence.  It doesn't only look good, either; this attack
ALWAYS has 100 accuracy and 100 critical hit rate!

                               ________________
                           
                               6. Dragon Stones
                               ________________

[FADR]

Fae, your only Mamkute in the game, comes equipped with a Divine Dragon Stone,
which has 30 uses.  It is the only one in the game, and Dragon Stones are the
only weapons Mamkutes can use.

Now you're thinking, "Then why should I use Fae?  Once the stone is gone, she's
worthless!"  Technically, you're right.

However, by using a little cheat/bug, you can improve Fae's usefulness
immensely.  Do you remember how the enemy Mamkutes have Fire Dragon Stones with
infinite uses?  You probably wished you had them when you got Fae.

Actually, you can obtain these, using a glitch in the game.

In Ch 23, the chapter where you fight Brenya, there are lots of Mamkutes and
spellcasters with the Berserk staff.  You probably know that when Thieves go
berserk, they start stealing from random targets.  So have a Thief go near a
Mamkute that's near the range of a unit carrying a Berserk staff.  That enemy
will then cast Berserk on the Thief.  Now, the Thief will go up to the Mamkute
and swipe his Fire Dragon Stone.  Now all you have to do is revive the Thief
so he/she doesn't go charging in to the enemy lines to get killed and give the
stone Fae.

Note that this highly depends on your luck because there isn't such a
convenient area in the map where you can just go and have your Thief steal the
stone.  It may take a few tries, several if you're unlucky.  But it's
definitely worth it.

Now, Fae has a weapon with infinite uses.

Note that this IS a bug in the game, meaning that it may corrupt your save data
or cause the game to crash.  You have to understand this if you're going to try
this technique.

                           ________________________
                           
                           7. Support Conversations
                           ________________________

[SPCN]

Support conversations boost characters' stats when the supporting characters
are within 3 blocks of each other.

You'll notice that each character belongs to a certain element: 
Fire          炎
Lightning     雷
Wind          風
Ice           氷
Dark          闇
Light         光
Nonelemental  理

The elements of the characters supporting each other determine which stats get
bonuses and how much they increase.


Here's a chart, taken from
かわき茶亭 Kawaki Chatei http://www.pegasusknight.com:

Just look for the combination of elements of your two characters to see what
bonuses they get.

Damage is the amount of damage the character does
Defense is the amount of damage the character can resist from an enemy attack
Accuracy is the character's hit rate
Evasion is the chance of the character to dodge oncoming attacks
Critical is the character's critical hit rate

Blank spaces indicate a zero.

F=Fire   L=Lightning   W=Wind   I=Ice   D=Dark   G=Light   N=Nonelemental

Char 1's  Char 2's  Support   Damage   Def       Skl        Evasion   Critical
Element   Element   Level     Bonus    Bonus     Bonus(%)   Bonus(%)  Bonus(%)
F         F         C         +1                 +5         +5        +5
F         F         B         +2                 +10        +10       +10
F         F         A         +3                 +15        +15       +15
F         L         C         +0.5     +0.5      +2.5       +5        +5
F         L         B         +1       +1        +5         +10       +10
F         L         A         +1.5     +1.5      +7.5       +15       +15
F         W         C         +1                 +5         +2.5      +5
F         W         B         +2                 +10        +5        +10
F         W         A         +3                 +15        +7.5      +15
F         I         C         +0.5     +0.5      +5         +5        +2.5
F         I         B         +1       +1        +10        +10       +5
F         I         A         +1.5     +1.5      +15        +15       +7.5
F         D         C         +0.5     +5        +5         +5        +2.5
F         D         B         +1       +10       +10        +10       +5
F         D         A         +1.5     +15       +15        +15       +7.5
F         G         C         +1       +0.5      +5         +2.5      +5
F         G         B         +2       +1        +10        +5        +10
F         G         A         +3       +1.5      +15        +7.5      +15
F         N         C         +1       +0.5      +2.5       +5        +2.5
F         N         B         +2       +1        +5         +10       +5
F         N         A         +3       +1.5      +7.5       +15       +7.5
L         L         C                  +1                   +5        +5
L         L         B                  +2                   +10       +10
L         L         A                  +3                   +15       +15
L         W         C         +0.5     +0.5      +2.5       +2.5      +5
L         W         B         +1       +1        +5         +5        +10
L         W         A         +1.5     +1.5      +7.5       +7.5      +15
L         I         C                  +1        +2.5       +5        +2.5
L         I         B                  +2        +5         +10       +5
L         I         A                  +3        +7.5       +15       +7.5

Char 1's  Char 2's  Support   Damage   Defense   Accuracy   Evasion   Critical
Element   Element   Level     Bonus    Bonus     Bonus(%)   Bonus(%)  Bonus(%)
L         D         C                  +0.5      +2.5       +5        +5
L         D         B                  +1        +5         +10       +10
L         D         A                  +1.5      +7.5       +15       +15
L         G         C         +0.5     +1        +2.5       +2.5      +5
L         G         B         +1       +2        +5         +5        +10
L         G         A         +1.5     +3        +7.5       +7.5      +15
L         N         C         +0.5     +1                   +5        +2.5
L         N         B         +1       +2                   +10       +5
L         N         A         +1.5     +3                   +15       +7.5
W         W         C         +1                 +5                   +5
W         W         B         +2                 +10                  +10
W         W         A         +3                 +15                  +15
W         I         C         +0.5     +0.5      +5         +2.5      +2.5
W         I         B         +1       +1        +10        +5        +5
W         I         A         +1.5     +1.5      +15        +7.5      +7.5
W         D         C         +0.5               +5         +2.5      +5
W         D         B         +1                 +10        +5        +10
W         D         A         +1.5               +15        +7.5      +15
W         G         C         +1       +0.5      +5                   +5
W         G         B         +2       +1        +10                  +10
W         G         A         +3       +1.5      +15                  +15
W         N         C         +1       +0.5      +2.5       +2.5      +2.5
W         N         B         +2       +1        +5         +5        +5
W         N         A         +3       +1.5      +7.5       +7.5      +7.5
I         I         C                  +1        +5         +5
I         I         B                  +2        +10        +10
I         I         A                  +3        +15        +15
I         D         C                  +0.5      +5         +5        +2.5
I         D         B                  +1        +10        +10       +5 
I         D         A                  +1.5      +15        +15       +7.5

Char 1's  Char 2's  Support   Damage   Defense   Accuracy   Evasion   Critical
Element   Element   Level     Bonus    Bonus     Bonus(%)   Bonus(%)  Bonus(%)
I         G         C         +0.5     +1        +5         +2.5      +2.5
I         G         B         +1       +2        +10        +5        +5 
I         G         A         +1.5     +3        +15        +7.5      +7.5
I         N         C         +0.5     +1        +2.5       +5
I         N         B         +1       +2        +5         +10
I         N         A         +1.5     +3        +7.5       +15
D         G         C         +0.5     +0.5      +5         +2.5      +5
D         G         B         +1       +1        +10        +5        +10
D         G         A         +1.5     +1.5      +15        +7.5      +15
D         N         C         +0.5     +0.5      +2.5       +5        +2.5
D         N         B         +1       +1        +5         +10       +5
D         N         A         +1.5     +1.5      +7.5       +15       +7.5
G         G         C         +1       +1        +5                   +5
G         G         B         +2       +2        +10                  +10
G         G         A         +3       +3        +15                  +15
G         N         C         +1       +1        +2.5       +2.5      +2.5
G         N         B         +2       +2        +5         +5        +5
G         N         A         +3       +3        +7.5       +7.5      +7.5
N         N         C         +1       +1                   +5
N         N         B         +2       +2                   +10 
N         N         A         +3       +3                   +15


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///////////////////////////////////////////////////////////////////////////////
--------------------------------- V. Q & A ------------------------------------
///////////////////////////////////////////////////////////////////////////////
###############################################################################

General questions should be answered here.  Read this before sending me emails.

Q1. Where can I get this game?
A1. a) Import it from an online game store which deals with foreign games.
       Ebay might have it.
    b) Find a ROM version.  You'll have to ask someone else for where to find
       it because I have no idea.
    c) Import it from a Japanese online store which ships overseas.
    d) Have a friend in Japan buy it and ship it to you.
    e) If you're going to Japan for the summer, then buy it there directly.

Q2. So Roy IS in this FE, right?
A2. Yes!  One more person to understand this fact.

Q3. Then Marth must be too, if he wasn't in FE US.
A3. NO!

Q4. Then where the hell is he!?
A4. FE1 and FE3.

Q5. That sucks!
A5. Too bad.

Q6. Then is Leif--
A6. Enough.  Please.

Q7. Where's Lyn??
A7. God knows because she isn't mentioned once in this game.  You're not going
    to see her.

Q8. _______'s name is spelled wrong.  I saw it on the official website!
A8. I changed the spelling of some of the characters because the "official"
    translations sound awful.  My translations aren't the official ones, but
    they sound better.  Trust me.

Q9. My stats for _______ didn't turn out anywhere near as good/bad as you said
    they would!
A9. Stats vary because of the Random Number Generator.  The stat expectations
    are the averages that I ended up with, and while they may not be exactly
    the same as other people's, they should give a good idea of what to expect.

Q10. No Assassins this time?
A10. No.  Your Thieves will therefore have fairly low stats, making the game
     more challenging.

Q11. What are "Dragon Knights" "Social Knights" "Armor Knights"?
A11. Dragon Knight = Wyvern Rider
     Dragon Master = Wyvern Lord
     Social Knight = Cavalier
     Armor Knight = Knight

Q12. So who are the best units?
A12. That varies for people, so that's up to you.  If you want my opinions,
     feel free to email me.


###############################################################################
///////////////////////////////////////////////////////////////////////////////
-------------------------------- VI. Credits ----------------------------------
///////////////////////////////////////////////////////////////////////////////
###############################################################################

CJayC: Obviously...

Nintendo/Intelligent Systems: For this game!

かわき茶亭 Kawaki Chatei (http://www.pegasusknight.com): I don't know where they
get their facts, but it's amazing.  I really have to credit them for that and
thank them for allowing me to use their knowledge.

People who help me out by providing corrections and comments: Thanks!

Me: For creating this guide ;)

You: If this has been useful to you, then I'm happy.


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///////////////////////////////////////////////////////////////////////////////
-------------------------------- VII. Contact ---------------------------------
///////////////////////////////////////////////////////////////////////////////
###############################################################################

I had to create a whole new section on this because my email inbox is getting
flooded with email I don't want.  I do have a life, and I don't want to waste
time dealing with pointless email.

Feel free to contact me with questions/comments at
  email and MSN:  firelizard98@hotmail.com

But please don't do the following.  I will not respond to emails like these.
  -Don't email me with questions about beating the game.  There are message
   boards with lots of friendly people you can ask.  It takes less time to get
   a response that way, and my inbox doesn't get cluttered, which makes both
   you and me happier.  There are also some Walkthroughs posted in the FAQs
   section, so they are also useful for reference.
  -Don't ask me questions that are answered in my FAQs or in any other FAQs 
   on the same game.  It just makes sense.  In fact, Juigi Kario has put up a
   nicely done FAQ on general game questions and the history of Fire Emblem.
   Newcomers should look there first.
  -I am fluent only in English and Japanese.  Don't send me emails in French,
   Korean, Chinese, Martian, or in any language other than English/Japanese. I
   will not answer emails that I can't read in the first place.
  -Flaming.  Pretty self explanatory.  Don't do it.
  -Don't send me false information.  It won't be tolerated, whether it is
   intentional or not.
  -Chain letters.  Don't even think about sending me them.
  -Please don't send me anything over 400KB, either.
  -BOTTOM LINE: GO TO THE MESSAGE BOARDS AND READ OTHER FAQS BEFORE EMAILING ME
   WITH QUESTIONS.

You are welcome to email me about the following.
  -Corrections (make sure your corrections are correct).  I make mistakes too.
   But don't email me with spelling or grammatical mistakes, unless they're so
   bad it's illegible.
  -CONSTRUCTIVE criticism and suggestions on how I can improve my FAQ are
   welcome.  I'm still new to this and know that I have lots of things I can
   reform that I am unaware of.
  -Clarification on something that is unclear in my FAQs is welcome.  That will
   help me make something that is not clear more so for future viewers.
  -I've had a few people ask for my opinions on certain matters, but that
   generally is okay.

Okay?


###############################################################################
///////////////////////////////////////////////////////////////////////////////
---------------------------- VIII. Legal Notices ------------------------------
///////////////////////////////////////////////////////////////////////////////
###############################################################################

Copyright 2004 by FireLizard.  All rights reserved.

This guide may not be reproduced in whole or in part under any circumstances
except for private use.  It may not be distributed publicly in ANY FORM without
prior written permission from me.  Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of 
copyright.

All trademarks and copyrights in this document belong to their respective
owners.