------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Tales of the World: Narikiri Dungeon 2 (GBA) Costume/Skill FAQ version 0.7 by a000a (a000a@gmx.net) History: -------------------------------------------------------------------------------- v. 0.6: First version submitted. All basics included. Finished descriptions up to no.063. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- v. 0.7: Changed the names according to Kajitanis newest patch. Added / changed some stuff here and there. -------------------------------------------------------------------------------- Table of Contents: I. Introduction II. Information and Notes III. In-Battle Controlls IV. Costume List V. Extra Stuff VI. Credits --------------- I.Introduction --------------- Welcome to my Narikiri Dungeon 2 Costume/Skill FAQ. It is my first FAQ and english is not my native language, so please bear with me. In this FAQ I'll try to cover all 200 costumes, as well as their skills and battle abilities. If you have any comments or suggestions about this FAQ, contact me on the gamefaqs.com narikiri dungeon 2 message board, as I only rarely check my mails. ------------------------- II.Information and Notes ------------------------- Important note first. This FAQ is based on Kajitani Eizan's translation patch because I can't read japanese, so it's possible that some names may not match your expectations (although I'm pretty confident that Kajitanis translation is accurate). The skill and move descriptions were made using the manual battle settings, so if you use the semi (or auto) settings, they most likely will not fit. (You can change the settings by going into the menu (press select) and choose the second option from the bottom and then the fourth from top. Pick the left one and you're in manual mode). Also the opinion on the costumes is my personal impression, which means I'm not necessarly correct about them. If you prefer a costume which I described as not very usefull, feel free to ignore my opinion, as it is a matter of personal taste. Elemental versions of costumes are like a double edged sword. On the one hand you gain better defense against the element, on the other it makes your attacks elemental based and an enemy who uses fire most likely will be not affected through it. That means, that using them for defense will not help you much because your attack power is also reduced (the defense against the element is about 80% of your original attack/defense, which means you will only take (or inflikt) about 1/5 of the damage compared to a non- or an other-elemental costume). However I still recomend using them instead of the neutral version for 3 reasons. First, the damage bonus; if you fight an enemy weak to your element, you will do 200% damage on him. Second, you will get aditional spells and skills (thats not absolute true, Archers f.e. don't get any spells). And the third reason is the aditional stats bonus. Well, you can't really call it aditional for the fire/water/wind/earth elements, because most likely wisdom will go up but another status will go down. Lets take the Fighter costume for example. The neutral version gets 60 HP, 6 TP and alltogether 28 status points. The fire/water/wind/earth versions will get the same (wisdom goes up, but agility goes down). However, the thunder/light/ darkness/origin versions will get 60 HP, 6 TP and a total of 32 status points (wisdom increased even more and so did defense). In most cases you can divide the elemental costumes into 3 levels: Lv.1: No Element - basic skills Lv.2: Fire/Wind/Water/Earth - less HP, but more TP and wisdom learns spells and has one aditional skill Lv.3: Thunder/Light/Darkness/Origin - even more TP and wisdom stronger(?) spells and 2 aditional skills This does not always apply (Archers won't learn spells, Mages will concentrate on one element, Ninjas always have only 6 skills, and so on) but it's basically how it works. For the costume creation, I only wrote down the most obvious possibility, because basically you can change any costume into any other (the exceptions are elemental versions and Cameo costumes). For example: Narikirishi + Steel Sword = Swordsman Swordsman + Red Stone = Fire Swordsman Fervent Fighter + Steel Sword = Fire Swordsman (not Swordsman) This does not apply to Cameo costumes: Dymlos + Steel Sword = Swordsman (not Fire Swordsman) Also note that for Cameo costumes you will need a specific costume. If you want more detailed information on which costumes can be used to create Cameo costumes, refer to Arcors Costume Translations FAQ. The damage descriptions were done on enemies which were neither strong nor weak against the element of the skill, by comparing them to the damage done by a normal attack. I haven't found a way to compare magic damage, because there's no basic attack which uses the wisdom value, so my damage description on spells is a bit vague. I divided the skills into different types, so you can get an idea what they do: ------------------------------------------------------------------------------ Attack Spell: Casts elemental magic to damage the enemies, based on wisdom (casting time difers, depending on the power of the spell/ battle is stoped during most of the spells). Support Spell: Casts a spell to cure you or to aid you in battle (casting time depends on the spell/battle is stoped during some of them). Attack Skill: Performs a single or a combination of attacks based on your strength and has no casting time (has sometimes elemental properties; note, that on elemental costumes a neutral skill will also receive the element of that costume). Support Skill: Heals you or aids you in battle without casting time. Passive Skill: In effect all the time, or automaticly trigered when neccessary. Non-battle Skill: A skill that can only be used outside battles. Ougi: Basicly an attack skill, but the screen turns black and the character is surounded by a white circle (during most ougis the battle is stoped). Hi-Ougi: Only Cless, Stahn and Rid have them. To be able to execute them, you must meet these requirements: 1. have enough TP (same for all other skills ^_^) 2. your HP must be in the critical zone (red) 3. the most annoying an confusing requirement; you must loose a fix amount of HP during ONE battle before using them (it's about 75% of your max HP) After using them your HP will drop to 1. ------------------------------------------------------------------------------ ----------------------- III.In-Battle Contolls ----------------------- A - Attack B - Use Skills L - Defend R - Select Target up - Jump down - nothing left - Move Left right - Move Right Start - Pauses Battle Select - Opens Command Menu (Skills, Strategy, Items, Formation) Run: Push left or right twice. To stop, push the opposite direction. * The Witch and Arche costumes can fly, but controlls remain the same. Push up or down to change your height (note, that you can not dash up or down). ---------------- IV.Costume List ---------------- ------------------------------------------------------------------------------ INDEX 001-Narikirishi 071-Bishop 141-Doctor 002-Narikirishi 072-Bishop 142-Nurse 003-Swordsman 073-Ninja 143-Musician 004-Swordsman 074-Ninja 144-Musician 005-Fire Swordsman 075-Fire Ninja 145-Scholar 006-Fire Swordsman 076-Fire Ninja 146-Scholar 007-Gale Swordsman 077-Tempest 147-Volcanist 008-Gale Swordsman 078-Whirlwind 148-Volcanist 009-Hail Swordsman 079-Mist 149-Meteorologist 010-Hail Swordsman 080-Tsunade 150-Meteorologist 011-Berserker 081-E.Spider 151-Oceanologist 012-Amazoness 082-E.Spider 152-Oceanologist 013-Thunder Swordsman 083-Jiraiya 153-Geologist 014-Thunder Swordsman 084-Kunoichi 154-Geologist 015-Holy Swordsman 085-Evil Seal 155-Inventor 016-Holy Swordsman 086-Evil Seal 156-Inventor 017-Demon Swordsman 087-Shadow 157-Theologist 018-Demon Swordsman 088-Shadow 158-Theologist 019-Master Fencer 089-Ninja Boss 159-Astronomist 020-Master Fencer 090-Ninja Boss 160-Astronomist 021-Fighter 091-Wizard 161-Physicist 022-Fighter 092-Witch 162-Physicist 023-Fervent Fighter 093-Flare Mage 163-Katz 024-Fervent Fighter 094-Flare Mage 164-Katz 025-Gale Fighter 095-Wind Mage 165-Magician 026-Gale Fighter 096-Wind Mage 166-Trickster 027-Snow Fighter 097-Aqua Mage 167-Illusionist 028-Snow Fighter 098-Aqua Mage 168-Conjurer 029-Rock Fighter 099-Earth Mage 169-Juggler 030-Rock Fighter 100-Earth Mage 170-Model 031-Thunder Fighter 101-Thunder Mage 171-Cless 032-Thunder Fighter 102-Thunder Mage 172-Chester 033-Monk 103-Enchanter 173-Mint 034-Monk 104-Enchantress 174-Klarth 035-Champion 105-Necromancer 175-Arche 036-Champion 106-Necromancer 176-Suzu 037-Iron Fist 107-Wizard Lord 177-Stahn 038-Iron Fist 108-Witch Lord 178-Rutee 039-Archer 109-Thief 179-Leon 040-Archer 110-Thief 180-Philia 041-Shooter 111-Spy 181-Woodrow 042-Shooter 112-Spy 182-Chelsea 043-Snow Archer 113-Pirate 183-Mary 044-Snow Archer 114-Pirate 184-Kongman 045-Hunter 115-Bandit 185-Johnny 046-Huntress 116-Bandit 186-Rid 047-Thunder Archer 117-Phantom Thief 187-Farah 048-Thunder Archer 118-Phantom Thief 188-Keel 049-Shourikou 119-Assassin 189-Meredy 050-Artemis 120-Assassin 190-Fog 051-Sniper 121-Treasure Hunter 191-Chat 052-Sniper 122-Treasure Hunter 192-Race 053-Power Archer 123-Merchant 193-Ami 054-Power Archer 124-Merchant 194-Mirald 055-Cleric 125-Gambler 195-Lilith 056-Cleric 126-Dancer 196-Dymlos 057-Shaman 127-Fire Dancer 197-Dhaos 058-Shaman 128-Travelling Performer 198-Celsius 059-Pilgrim 129-Water Ballerina 199-Valkyrie 060-Pilgrim 130-Tap Dancer 200-Driller 061-Priest 131-Maiden 062-Priestess 132-Idol 063-Druid 133-Shadow Dancer 064-Druid 134-Temple Dancer 065-Mystic 135-Wonder Chef 066-Mystic 136-Wonder Chef 067-Prophet 137-Gourmand 068-Prophet 138-Gourmand 069-Vile Monk 139-Carouser 070-Vile Monk 140-Carouser ------------------------------------------------------------------------------ 001-Narikirishi (Frio) Costume needed: Any male costume Item needed: Fashion Mag HP: 60 Defense: 6 TP: 6 Wisdom: 4 Attack: 6 Agility: 4 Element: - Bonus: - Jump: No Attacks: A Punch This is the costume you start out with, and most likely the worst costume in the game. It doesn't gain any skills (why the hell is there even a TP gain ?), it has no combo ability and the stats gain isn't impressive either. My advice, as soon as you can contoll your characters, change costumes and never use this one again (unless you want a real chalenge). SKILLS: NONE ------------------------------------------------------------------------------ 002-Narikirishi (Kyaro) Costume needed: Any female costume Item needed: Fashion Mag HP: 60 Defense: 4 TP: 6 Wisdom: 6 Attack: 4 Agility: 6 Element: - Bonus: - Jump: No Attacks: A Shy Push This is the costume you start out with, and most likely the worst costume in the game. It doesn't gain any skills (why the hell is there even a TP gain ?), it has no combo ability and the stats gain isn't impressive either. In my opinion Kyaros version is even a bit worse, because her attack has a delay during the start up. Stay away from this one. SKILLS: NONE ------------------------------------------------------------------------------ 003-Swordsman (Frio) Costume needed: Any non-elemental male costume Item needed: Steel Sword HP: 70 Defense: 8 TP: 4 Wisdom: 4 Attack: 10 Agility: 4 Element: - Bonus: - Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash Most likely one of the first costumes you get (or at least an elemental version of it) and one of the best ones. It gets a good amount of HP and also good attack and defense, the only downside is its agilty as you won't realy need the wisdom. It has a lot of attack variations and gets good moves to cause damage and to do some combos. Ther's almost no difference between Frios and Kyaros version. SKILLS: Majinken Type: Attack Skill Level: 1 TP Cost: 4 Element: - Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Akisazame Type: Attack Skill Level: 5 TP Cost: 11 Element: - Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Kogahazan Type: Attack Skill Level: 8 TP Cost: 12 Element: - Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Shinkuuhazan Type: Attack Skill Level: 12 TP Cost: 12 Element: - Hits: 1 Info: Holds his sword back for a moment, then releases a powerfull slash which reaches about half the screen. Does about 300% damage and can hit multiple enemies. ------------------------------------------------------------------------------ 004-Swordsman (Kyaro) Costume needed: Any non-elemental female costume Item needed: Steel Sword HP: 70 Defense: 8 TP: 4 Wisdom: 4 Attack: 10 Agility: 4 Element: - Bonus: - Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash Most likely one of the first costumes you get (or at least an elemental version of it) and one of the best ones. It gets a good amount of HP and also good attack and defense, the only downside is its agilty as you won't realy need the wisdom. It has a lot of attack variations and gets good moves to cause damage and to do some combos. It looks like Kyaros costumes have a bit of a shorter range (but maybe it's just my imagination). SKILLS: Majinken Type: Attack Skill Level: 1 TP Cost: 4 Element: - Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Akisazame Type: Attack Skill Level: 5 TP Cost: 11 Element: - Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Kogahazan Type: Attack Skill Level: 8 TP Cost: 12 Element: - Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Shinkuuhazan Type: Attack Skill Level: 12 TP Cost: 12 Element: - Hits: 1 Info: Holds her sword back for a moment, then releases a powerfull slash which reaches about half the screen. Does about 300% damage and can hit multiple enemies. ------------------------------------------------------------------------------ 005-Fire Swordsman (Frio) Costume needed: Any male Swordsman Item needed: Red Stone HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 10 Agility: 4 Element: Fire Bonus: Cold Zone Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash The fire elemental version of a Swordsman. Lower HP, bur higher wisdom and TP. Also Majinken is kinda replaced with Fireball, and Gurenken and Majinsouhazan are added instead of Shinkuuhazan. Basically you can use it in the same way you would use any Kenshi. Note, that this costume only has fire based attacks. SKILLS: Akisazame Type: Attack Skill Level: 1 TP Cost: 11 Element: Fire Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Fireball Type: Attack Spell Level: 3 TP Cost: 5 Element: Fire Hits: 3 Cast: Fast Range: Single Enemy Info: Three Fireballs rise above your character and attack the targeted enemy for low damage. Kogahazan Type: Attack Skill Level: 5 TP Cost: 12 Element: Fire Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Gurenken Type: Attack Skill Level: 8 TP Cost: 15 Element: Fire Hits: 1-2 Info: Jumps up doing an uppercut, then ignites his sword and throws it at the enemy, creating a small explosion (and leaving you open for a second, waiting for your sword to return). The uppercut does about 30% more damage than a normal attack, while the burning sword inflicts roughly 200% and is cappable of hitting small enemy groups. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Fire Hits: 7 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice (for some reason Frios last slash will also hit twice). Each of the hits does the same damage as your normal attack. ------------------------------------------------------------------------------ 006-Fire Swordsman (Kyaro) Costume needed: Any female Swordsman Item needed: Red Stone HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 10 Agility: 4 Element: Fire Bonus: Cold Zone Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash The fire elemental version of a Swordsman. Lower HP, bur higher wisdom and TP. Also Majinken is kinda replaced with Fireball, and Gurenken and Majinsouhazan are added instead of Shinkuuhazan. Basically you can use it in the same way you would use any Kenshi. Note, that this costume only has fire based attacks. SKILLS: Akisazame Type: Attack Skill Level: 1 TP Cost: 11 Element: Fire Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Fireball Type: Attack Spell Level: 3 TP Cost: 5 Element: Fire Hits: 3 Cast: Fast Range: Single Enemy Info: Three Fireballs rise above your character and attack the targeted enemy for low damage. Kogahazan Type: Attack Skill Level: 5 TP Cost: 12 Element: Fire Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Gurenken Type: Attack Skill Level: 8 TP Cost: 15 Element: Fire Hits: 1-2 Info: Jumps up doing an uppercut, then ignites her sword and throws it at the enemy, creating a small explosion (and leaving you open for a second, waiting for your sword to return). The uppercut does about 30% more damage than a normal attack, while the burning sword inflicts roughly 200% and is cappable of hitting small enemy groups. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Fire Hits: 6 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice. Each of the hits does the same damage as your normal attack. ------------------------------------------------------------------------------ 007-Gale Swordsman (Frio) Costume needed: Any male Swordsman Item needed: Green Stone HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 10 Agility: 4 Element: Wind Bonus: Sprinter Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash A wind elemental Swordsman. This version lacks a basic distance move, but gets a higher level spell instead. It also learns the thunder-elemental Raijinken, which means it doesn't rely on wind skills alone. SKILLS: Akisazame Type: Attack Skill Level: 1 TP Cost: 11 Element: Wind Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Raijinken Type: Attack Skill Level: 3 TP Cost: 4 Element: Wind/Thunder Hits: 3 Info: Does a stab and if it connects the enemy is struck twice by lightning. The stab does half the damage of a normal attack, while the lightning strikes do normal damage and can dizzy the enemy. Shinkuuhazan Type: Attack Skill Level: 7 TP Cost: 12 Element: Wind Hits: 1 Info: Holds his sword back for a moment, then releases a powerfull slash which reaches about half the screen. Does about 300% damage and can hit multiple enemies. Storm Type: Attack Spell Level: 11 TP Cost: 29 Element: Wind Hits: Random (about 10) Cast: Average Range: Row (left most enemy) Info: Creates a wind, which blows debris into the enemies for some good damage. The number of hits depends on the size of the enemy (larger enemies will take more hits). The debris fly from the left to the right and disappear after hitting an enemy, so don't expect to hit multiple or back row enemies, because the most left one will take all the hits. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Wind Hits: 7 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice (for some reason Frios last slash will also hit twice). Each of the hits does the same damage as your normal attack. ------------------------------------------------------------------------------ 008-Gale Swordsman (Kyaro) Costume needed: Any female Swordsman Item needed: Green Stone HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 10 Agility: 4 Element: Wind Bonus: Sprinter Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash A wind elemental Swordsman. This version lacks a basic distance move, but gets a higher level spell instead. It also learns the thunder-elemental Raijinken, which means it doesn't rely on wind skills alone. SKILLS: Akisazame Type: Attack Skill Level: 1 TP Cost: 11 Element: Wind Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Raijinken Type: Attack Skill Level: 3 TP Cost: 4 Element: Wind/Thunder Hits: 3 Info: Does a stab and if it connects the enemy is struck twice by lightning. The stab does half the damage of a normal attack, while the lightning strikes do normal damage and can dizzy the enemy. Shinkuuhazan Type: Attack Skill Level: 7 TP Cost: 12 Element: Wind Hits: 1 Info: Holds his sword back for a moment, then releases a powerfull slash which reaches about half the screen. Does about 300% damage and can hit multiple enemies. Storm Type: Attack Spell Level: 11 TP Cost: 29 Element: Wind Hits: Random (about 10) Cast: Average Range: Row (left most enemy) Info: Creates a wind, which blows debris into the enemies for some good damage. The number of hits depends on the size of the enemy (larger enemies will take more hits). The debris fly from the left to the right and disappear after hitting an enemy, so don't expect to hit multiple or back row enemies, because the most left one will take all the hits. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Wind Hits: 6 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice. Each of the hits does the same damage as your normal attack. ------------------------------------------------------------------------------ 009-Hail Swordsman (Frio) Costume needed: Any male Swordsman Item needed: Blue Stone HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 10 Agility: 4 Element: Water Bonus: Heat Zone Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash A water elemental Swordsman. Nothing special here, it has the basic Swordsman skills and learns a low level spell. Note that this version, like the Fire Swordsman, only has attacks of one element, so look out for enemies who are strong against Water. SKILLS: Majinken Type: Attack Skill Level: 1 TP Cost: 4 Element: Water Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Akisazame Type: Attack Skill Level: 3 TP Cost: 11 Element: Water Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Kogahazan Type: Attack Skill Level: 5 TP Cost: 12 Element: Water Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Majinsouhazan Type: Attack Skill Level: 9 TP Cost: 20 Element: Water Hits: 7 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice (for some reason Frios last slash will also hit twice). Each of the hits does the same damage as your normal attack. Aqua Edge Type: Attack Spell Level: 13 TP Cost: 19 Element: Water Hits: 2 Cast: Fast Range: Single Enemy Info: Creates 2 Water discs, which hover in front of the spell caster for a while, then attack the targeted enemy, and then fly back and of screen. This spell is tricky, because if you're lucky you can hit multiple enemies (and enemies behind you), but if not, they can completly miss a moving target. Also as long as the discs fly around the spell caster can't move. ------------------------------------------------------------------------------ 010-Hail Swordsman (Kyaro) Costume needed: Any female Swordsman Item needed: Blue Stone HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 10 Agility: 4 Element: Water Bonus: Heat Zone Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash A water elemental Swordsman. Nothing special here, it has the basic Swordsman skills and learns a low level spell. Note that this version, like the Fire Swordsman, only has attacks of one element, so look out for enemies who are strong against Water. SKILLS: Majinken Type: Attack Skill Level: 1 TP Cost: 4 Element: Water Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Akisazame Type: Attack Skill Level: 3 TP Cost: 11 Element: Water Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Kogahazan Type: Attack Skill Level: 5 TP Cost: 12 Element: Water Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Majinsouhazan Type: Attack Skill Level: 9 TP Cost: 20 Element: Water Hits: 6 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice. Each of the hits does the same damage as your normal attack. Aqua Edge Type: Attack Spell Level: 13 TP Cost: 19 Element: Water Hits: 2 Cast: Fast Range: Single Enemy Info: Creates 2 Water discs, which hover in front of the spell caster for a while, then attack the targeted enemy, and then fly back and of screen. This spell is tricky, because if you're lucky you can hit multiple enemies (and enemies behind you), but if not, they can completly miss a moving target. Also as long as the discs fly around the spell caster can't move. ------------------------------------------------------------------------------ 011-Berserker (Frio) Costume needed: Any male Swordsman Item needed: Yellow Stone HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 10 Agility: 4 Element: Earth Bonus: "Poison" Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash The earth elemental version. This one has a lot of distance moves, but only a few close range moves. And because it doesn't have Akisazame you won't do a lot of high combos. At least you can keep the enemy away quite good and you get a second element move. SKILLS: Majinken Type: Attack Skill Level: 1 TP Cost: 4 Element: Earth Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Kogahazan Type: Attack Skill Level: 3 TP Cost: 12 Element: Earth Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Grave Type: Attack Spell Level: 5 TP Cost: 14 Element: Earth Hits: 3 Cast: Fast Range: Single Enemy Info: Three spikes rise from below the enemy to cause small damage. This spell can completly miss flying enemies. Gurenken Type: Attack Skill Level: 8 TP Cost: 15 Element: Earth/Fire Hits: 1-2 Info: Jumps up doing an uppercut, then ignites his sword and throws it at the enemy, creating a small explosion (and leaving you open for a second, waiting for your sword to return). The uppercut does about 30% more damage than a normal attack, while the burning sword inflicts roughly 200% and is cappable of hitting small enemy groups. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Earth Hits: 7 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice (for some reason Frios last slash will also hit twice). Each of the hits does the same damage as your normal attack. ------------------------------------------------------------------------------ 012-Amazoness (Kyaro) Costume needed: Any female Swordsman Item needed: Yellow Stone HP: 60 Defense: 8 TP: 6 Wisdom: 6 Attack: 10 Agility: 4 Element: Earth Bonus: "Poison" Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash The earth elemental version. This one has a lot of distance moves, but only a few close range moves. And because it doesn't have Akisazame you won't do a lot of high combos. At least you can keep the enemy away quite good and you get a second element move. SKILLS: Majinken Type: Attack Skill Level: 1 TP Cost: 4 Element: Earth Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Kogahazan Type: Attack Skill Level: 3 TP Cost: 12 Element: Earth Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Grave Type: Attack Spell Level: 5 TP Cost: 14 Element: Earth Hits: 3 Cast: Fast Range: Single Enemy Info: Three spikes rise from below the enemy to cause small damage. This spell can completly miss flying enemies. Gurenken Type: Attack Skill Level: 8 TP Cost: 15 Element: Earth/Fire Hits: 1-2 Info: Jumps up doing an uppercut, then ignites her sword and throws it at the enemy, creating a small explosion (and leaving you open for a second, waiting for your sword to return). The uppercut does about 30% more damage than a normal attack, while the burning sword inflicts roughly 200% and is cappable of hitting small enemy groups. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Earth Hits: 6 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice. Each of the hits does the same damage as your normal attack. ------------------------------------------------------------------------------ 013-Thunder Swordsman (Frio) Costume needed: Any male Swordsman Item needed: Violet Stone HP: 60 Defense: 8 TP: 8 Wisdom: 8 Attack: 10 Agility: 4 Element: Thunder Bonus: "Paralyze" Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash One of the better Swordsmen, it has all the basic attacks and gets a rather strong attack spell. Again this one completly relies on one element, so watch out if fighting Thunder based enemies. SKILLS: Raijinken Type: Attack Skill Level: 1 TP Cost: 4 Element: Thunder Hits: 3 Info: Does a stab and if it connects the enemy is struck twice by lightning. The stab does half the damage of a normal attack, while the lightning strikes do normal damage and can dizzy the enemy. Majinken Type: Attack Skill Level: 2 TP Cost: 4 Element: Thunder Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Akisazame Type: Attack Skill Level: 3 TP Cost: 11 Element: Thunder Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Kogahazan Type: Attack Skill Level: 5 TP Cost: 12 Element: Thunder Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Thunder Hits: 7 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice (Also for some reason Frios last slash will hit twice). Each of the hits does the same damage as your normal attack. Thunder Blade Type: Attack Spell Level: 15 TP Cost: 24 Element: Thunder Hits: 2 Cast: Average Range: 180° around the spell caster Info: Creates a blade of lightning behind the spell caster which swings across the screen and hits all enemies in its path for some good damage. This spell has a limited range, but it can hit enemies behind and above you. ------------------------------------------------------------------------------ 014-Thunder Swordsman (Kyaro) Costume needed: Any female Swordsman Item needed: Violet Stone HP: 60 Defense: 8 TP: 8 Wisdom: 8 Attack: 10 Agility: 4 Element: Thunder Bonus: "Paralyze" Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash One of the better Swordsmen, it has all the basic attacks and gets a rather strong attack spell. Again this one completly relies on one element so watch out if fighting Thunder based enemies. SKILLS: Raijinken Type: Attack Skill Level: 1 TP Cost: 4 Element: Thunder Hits: 3 Info: Does a stab and if it connects the enemy is struck twice by lightning. The stab does half the damage of a normal attack, while the lightning strikes do normal damage and can dizzy the enemy. Majinken Type: Attack Skill Level: 2 TP Cost: 4 Element: Thunder Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Akisazame Type: Attack Skill Level: 3 TP Cost: 11 Element: Thunder Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Kogahazan Type: Attack Skill Level: 5 TP Cost: 12 Element: Thunder Hits: 2 Info: Jumps up and slashes upwards and then downwards. Each hit does about 200% damage compared to your normal attack. Good against flying enemies. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Thunder Hits: 6 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice. Each of the hits does the same damage as your normal attack. Thunder Blade Type: Attack Spell Level: 15 TP Cost: 24 Element: Thunder Hits: 2 Cast: Average Range: 180° around the spell caster Info: Creates a blade of lightning behind the spell caster which swings across the screen and hits all enemies in its path for some good damage. This spell has a limited range, but it can hit enemies behind and above you. ------------------------------------------------------------------------------ 015-Holy Swordsman (Frio) Costume needed: Any male Swordsman Item needed: White Stone HP: 60 Defense: 8 TP: 8 Wisdom: 8 Attack: 10 Agility: 4 Element: Light Bonus: "Dizzy" Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash The Light Swordsman gets, like most Light based costumes, no additional attack spell, but instead a couple of healing moves. It's up to you if you want a Swordsman with healing abilities, but I would prefer a Swordsman with more attack potential. SKILLS: Akisazame Type: Attack Skill Level: 1 TP Cost: 11 Element: Light Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Majinken Type: Attack Skill Level: 2 TP Cost: 4 Element: Light Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Antidote Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A green magic circle appears on the character and heals Poison and Weakness. This spell can only be activated if one of the characters is poisened/weakend. Can be used outside battles. Holy Bless Type: Support Spell Level: 6 TP Cost: 20 Cast: Average Range: Single Ally Info: The character glows white and regenerates about 7% of his max HP every 5 seconds. Effect lasts for about one minute. Senkuureppa Type: Attack Skill Level: 7 TP Cost: 12 Element: Light Hits: 5 Info: Does a upward slash creating a small shockwave and then thrusts his sword forward surrounded by white energy. The upward slash does 3 hits and the thrust 2 additional, each of them doing 50% more damage then your normal attack. Majinsouhazan Type: Attack Skill Level: 12 TP Cost: 20 Element: Light Hits: 7 Info: Fires a Majinken, then jumps towards and slashes 4 times. If you're near the enemy the Majinken will hit twice (for some reason Frios last slash will also hit twice). Each of the hits does the same damage as your normal attack. ------------------------------------------------------------------------------ 016-Holy Swordsman (Kyaro) Costume needed: Any female Swordsman Item needed: White Stone HP: 60 Defense: 8 TP: 8 Wisdom: 8 Attack: 10 Agility: 4 Element: Light Bonus: "Dizzy" Resistance Jump: Yes Attacks: A, A Slash, Stab down + A, A Stab, High Slash up + A, A High Slash, Slash jump + A Jumping Slash run, up + A Uppercut Slash The Light Swordsman gets, like most Light based costumes, no additional attack spell, but instead a couple of healing moves. It's up to you if you want a Swordsman with healing abilities, but I would prefer a Swordsman with more attack potential. SKILLS: Akisazame Type: Attack Skill Level: 1 TP Cost: 11 Element: Light Hits: 11 Info: Stabs the enemy 10 times, finishing with a jumping uppercut. Each stab does about 20% of your normal attack damage, the uppercut itself does 100%. Majinken Type: Attack Skill Level: 2 TP Cost: 4 Element: Light Hits: 1 (2 if close) Info: Creates a wave of energy, which travels along the ground. Use this if you want to keep the enemy away, but don't expect to hit flying enemies. Hits twice if you're near the enemy, each hit doing the same damage as your normal attack. Antidote Type: Support Spell Level: 4 TP Cost: 8 Cast: Fast Range: Single Ally Info: A green magic circle appears on the character and heals Poison and Weakness. This spell can only be activated if one of the characters
          is poisened/weakend. Can be used outside battles.

Holy Bless
Type:     Support Spell
Level:    6
TP Cost:  20
Cast:     Average
Range:    Single Ally
Info:     The character glows white and regenerates about 7% of his max HP
          every 5 seconds. Effect lasts for about one minute.

Senkuureppa
Type:     Attack Skill
Level:    7
Element:  Light
Hits:     5
Info:     Does a upward slash creating a small shockwave and then thrusts her
          sword forward surrounded by white energy. The upward slash does 3
          hits and the thrust 2 additional, each of them doing 50% more damage
          then your normal attack.

Majinsouhazan
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Light
Hits:     6
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
          near the enemy the Majinken will hit twice. Each of the hits does
          the same damage as your normal attack.

------------------------------------------------------------------------------

017-Demon Swordsman   (Frio)

    Costume needed: Any male Swordsman
    Item needed:    Black Stone

    HP:            60    Defense:        8
    TP:             8    Wisdom:         8
    Attack:        10    Agility:        4

    Element:        Darkness
    Bonus:          "Weakness" Resistance

    Jump:           Yes
    Attacks:        A, A            Slash, Stab
                    down + A, A     Stab, High Slash
                    up + A, A       High Slash, Slash
                    jump + A        Jumping Slash
                    run, up + A     Uppercut Slash

In my opinion this one is the strongest Swordsman costume, as it gets the
strong Demons Lance spell together with all the basic skills. And Raijinken
allows you to fight of Darkness based enemies.

SKILLS:

Majinken
Type:     Attack Skill
Level:    1
TP Cost:  4
Element:  Darkness
Hits:     1 (2 if close)
Info:     Creates a wave of energy, which travels along the ground. Use this
          if you want to keep the enemy away, but don't expect to hit flying
          enemies. Hits twice if you're near the enemy, each hit doing the
          same damage as your normal attack.

Akisazame
Type:     Attack Skill
Level:    3
TP Cost:  11
Element:  Darkness
Hits:     11
Info:     Stabs the enemy 10 times, finishing with a jumping uppercut. Each
          stab does about 20% of your normal attack damage, the uppercut
          itself does 100%.

Kogahazan
Type:     Attack Skill
Level:    5
TP Cost:  12
Element:  Darkness
Hits:     2
Info:     Jumps up and slashes upwards and then downwards. Each hit does
          about 200% damage compared to your normal attack. Good against
          flying enemies.

Raijinken
Type:     Attack Skill
Level:    7
TP Cost:  4
Element:  Darkness/Thunder
Hits:     3
Info:     Does a stab and if it connects the enemy is struck twice by
          lightning. The stab does half the damage of a normal attack, while
          the lightning strikes do normal damage and can dizzy the enemy.

Majinsouhazan
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Darkness
Hits:     7
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
          near the enemy the Majinken will hit twice (for some reason Frios
          last slash will also hit twice). Each of the hits does the same
          damage as your normal attack.

Demons Lance
Type:     Attack Spell
Level:    20
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
          and pierce the enemy for a total of 4 hits, dealing strong Darkness
          based damage.

------------------------------------------------------------------------------

018-Demon Swordsman   (Kyaro)

    Costume needed: Any female Swordsman
    Item needed:    Black Stone

    HP:            60    Defense:        8
    TP:             8    Wisdom:         8
    Attack:        10    Agility:        4

    Element:        Darkness
    Bonus:          "Weakness" Resistance

    Jump:           Yes
    Attacks:        A, A            Slash, Stab
                    down + A, A     Stab, High Slash
                    up + A, A       High Slash, Slash
                    jump + A        Jumping Slash
                    run, up + A     Uppercut Slash

In my opinion this one is the strongest Swordsman costume, as it gets the
strong Demons Lance spell together with all the basic skills. And Raijinken
allows you to fight of Darkness based enemies.

SKILLS:

Majinken
Type:     Attack Skill
Level:    1
TP Cost:  4
Element:  Darkness
Hits:     1 (2 if close)
Info:     Creates a wave of energy, which travels along the ground. Use this
          if you want to keep the enemy away, but don't expect to hit flying
          enemies. Hits twice if you're near the enemy, each hit doing the
          same damage as your normal attack.

Akisazame
Type:     Attack Skill
Level:    3
TP Cost:  11
Element:  Darkness
Hits:     11
Info:     Stabs the enemy 10 times, finishing with a jumping uppercut. Each
          stab does about 20% of your normal attack damage, the uppercut
          itself does 100%.

Kogahazan
Type:     Attack Skill
Level:    5
TP Cost:  12
Element:  Darkness
Hits:     2
Info:     Jumps up and slashes upwards and then downwards. Each hit does
          about 200% damage compared to your normal attack. Good against
          flying enemies.

Raijinken
Type:     Attack Skill
Level:    7
TP Cost:  4
Element:  Darkness/Thunder
Hits:     3
Info:     Does a stab and if it connects the enemy is struck twice by
          lightning. The stab does half the damage of a normal attack, while
          the lightning strikes do normal damage and can dizzy the enemy.

Majinsouhazan
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Darkness
Hits:     6
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
          near the enemy the Majinken will hit twice. Each of the hits does
          the same damage as your normal attack.

Demons Lance
Type:     Attack Spell
Level:    20
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
          and pierce the enemy for a total of 4 hits, dealing strong Darkness
          based damage.

------------------------------------------------------------------------------

019-Master Fencer   "Frio"

    Costume needed: Any male Swordsman
    Item needed:    Iron Ore

    HP:            60    Defense:        8
    TP:             8    Wisdom:         8
    Attack:        10    Agility:        4

    Element:        Origin
    Bonus:          Defense Up (50%)

    Jump:           Yes
    Attacks:        A, A            Slash, Stab
                    down + A, A     Stab, High Slash
                    up + A, A       High Slash, Slash
                    jump + A        Jumping Slash
                    run, up + A     Uppercut Slash

A costume which almost completly relies on close range battle skills. The Time
Stop spell alows you to get near the enemy and get some additional hits. Stil, I
would rather use a more versetaile costume.

SKILLS:

Kogahazan
Type:     Attack Skill
Level:    1
TP Cost:  12
Element:  Origin
Hits:     2
Info:     Jumps up and slashes upwards and then downwards. Each hit does
          about 200% damage compared to your normal attack. Good against
          flying enemies.

Raijinken
Type:     Attack Skill
Level:    3
TP Cost:  4
Element:  Origin/Thunder
Hits:     3
Info:     Does a stab and if it connects the enemy is struck twice by
          lightning. The stab does half the damage of a normal attack, while
          the lightning strikes do normal damage and can dizzy the enemy.

Senkuureppa
Type:     Attack Skill
Level:    5
Element:  Origin
Hits:     5
Info:     Does a upward slash creating a small shockwave and then thrusts his
          sword forward surrounded by white energy. The upward slash does 3
          hits and the thrust 2 additional, each of them doing 50% more damage
          then your normal attack.

Shinkuuhazan
Type:     Attack Skill
Level:    7
TP Cost:  12
Element:  Origin
Hits:     1
Info:     Holds his sword back for a moment, then releases a powerfull slash
          which reaches about half the screen. Does about 300% damage and can
          hit multiple enemies.

Majinsouhazan
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Origin
Hits:     7
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
          near the enemy the Majinken will hit twice (for some reason Frios
          last slash will also hit twice). Each of the hits does the same
          damage as your normal attack.

Time Stop
Type:     Support Spell
Level:    35
TP Cost:  105
Cast:     Slow
Range:    All Enemies
Info:     The numbers of a clock appear and then the screen turns black and
          white. As long as the screen is b/w, which lasts for about 5 seconds,
          the enemies can't move or attack. 

------------------------------------------------------------------------------

020-Master Fencer   "Kyaro"

    Costume needed: Any female Swordsman
    Item needed:    Iron Ore

    HP:            60    Defense:        8
    TP:             8    Wisdom:         8
    Attack:        10    Agility:        4

    Element:        Origin
    Bonus:          Defense Up (50%)

    Jump:           Yes
    Attacks:        A, A            Slash, Stab
                    down + A, A     Stab, High Slash
                    up + A, A       High Slash, Slash
                    jump + A        Jumping Slash
                    run, up + A     Uppercut Slash

A costume which almost completly relies on close range battle skills. The Time
Stop spell alows you to get near the enemy and get some additional hits. Stil, I
would rather use a more versetaile costume.

SKILLS:

Kogahazan
Type:     Attack Skill
Level:    1
TP Cost:  12
Element:  Origin
Hits:     2
Info:     Jumps up and slashes upwards and then downwards. Each hit does
          about 200% damage compared to your normal attack. Good against
          flying enemies.

Raijinken
Type:     Attack Skill
Level:    3
TP Cost:  4
Element:  Origin/Thunder
Hits:     3
Info:     Does a stab and if it connects the enemy is struck twice by
          lightning. The stab does half the damage of a normal attack, while
          the lightning strikes do normal damage and can dizzy the enemy.

Senkuureppa
Type:     Attack Skill
Level:    5
Element:  Origin
Hits:     5
Info:     Does a upward slash creating a small shockwave and then thrusts her
          sword forward surrounded by white energy. The upward slash does 3
          hits and the thrust 2 additional, each of them doing 50% more damage
          then your normal attack.

Shinkuuhazan
Type:     Attack Skill
Level:    7
TP Cost:  12
Element:  Origin
Hits:     1
Info:     Holds her sword back for a moment, then releases a powerfull slash
          which reaches about half the screen. Does about 300% damage and can
          hit multiple enemies.

Majinsouhazan
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Origin
Hits:     6
Info:     Fires a Majinken, then jumps towards and slashes 4 times. If you're
          near the enemy the Majinken will hit twice. Each of the hits does
          the same damage as your normal attack.

Time Stop
Type:     Support Spell
Level:    35
TP Cost:  105
Cast:     Slow
Range:    All Enemies
Info:     The numbers of a clock appear and then the screen turns black and
          white. As long as the screen is b/w, which lasts for about 5 seconds,
          the enemies can't move or attack.

------------------------------------------------------------------------------

021-Fighter   (Frio)

    Costume needed: Any non-elemental male costume
    Item needed:    Black Belt

    HP:            60    Defense:        4
    TP:             6    Wisdom:         4
    Attack:        12    Agility:        8

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A, A            Jab, Punch
                    down + A, A     Punch, Somersault
                    up + A, A       Somersault, Jumping Uppercut
                    jump + A        Jumping Kick
                    run, up + A     Jumping Uppercut

Costume of choice if you prefer raw power. Fighters get a lot of attack power,
but have lousy defence. Like Swordsmen, their attacks are very versatile (but
their range is shorter) and they are better at magic, because they get better
spells. Their trademarks are Shishisenko (strong neutral damage) and
Hououtenkuu (strong fire damage) as well as some status enhancing moves,
which allows them to go up aganist nearly every enemy, no matter their element,
but do not expect to do a lot of combos with their moves.
The Destroy Rock ability also alows you to save some money, as you wont need any
Pickaxes with a Fighter around.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
          back. The palm strike does twice the damage of a normal attack.

Juushourai
Type:     Support Spell
Level:    3
TP Cost:  6
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow yellow and enemy physical
          attacks will inflict about 30% less damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  -
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
          a blue energy blast in the form of a lions head. Both hits will do 3
          times more damage than a normal attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with his foot engulfed in
          fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

022-Fighter   (Kyaro)

    Costume needed: Any non-elemental female costume
    Item needed:    Black Belt

    HP:            60    Defense:        4
    TP:             6    Wisdom:         4
    Attack:        12    Agility:        8

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A, A            Jab, Punch
                    down + A, A     Punch, Spinkick
                    up + A, A       Spinkick, Jumping Uppercut
                    jump + A        Jumping Kick
                    run, up + A     Jumping Uppercut

Costume of choice if you prefer raw power. Fighters get a lot of attack power,
but have lousy defence. Like Swordsmen, their attacks are very versatile (but
their range is shorter) and they are better at magic, because they get better
spells. Their trademarks are Shishisenkou (strong neutral damage) and
Hououtenkuu (strong fire damage) as well as some status enhancing moves,
which allows them to go up aganist nearly every enemy, no matter their element,
but do not expect to do a lot of combos with their moves.
The Destroy Rock ability also alows you to save some money, as you wont need any
Pickaxes with a Fighter around.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
          back. The palm strike does twice the damage of a normal attack.

Juushourai
Type:     Support Spell
Level:    3
TP Cost:  6
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow yellow and enemy physical
          attacks will inflict about 30% less damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  -
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
          a blue energy blast in the form of a lions head. Both hits will do 3
          times more damage than a normal attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with her foot engulfed in
          fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

023-Fervent Fighter   (Frio)

    Costume needed: Any male Fighter
    Item needed:    Red Stone

    HP:            60    Defense:        4
    TP:             6    Wisdom:         6
    Attack:        12    Agility:        6

    Element:        Fire
    Bonus:          Cold Zone Resistance

    Jump:           Yes
    Attacks:        A, A            Jab, Punch
                    down + A, A     Punch, Somersault
                    up + A, A       Somersault, Jumping Uppercut
                    jump + A        Jumping Kick
                    run, up + A     Jumping Uppercut

A fire elemental Fighter. Gets a mid-level fire spell and the ability to
increase its strenght temporary.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
          back. The palm strike does twice the damage of a normal attack.

Eruption
Type:     Attack Spell
Level:    3
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
          hitting for medium fire damage (they can also hit other enemies, if
          they are near the target). Then rocks of fire will rain down, randomly
          damaging all enemies in the magma area.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
          attacks will inflict about 30% more damage for the next 9 seconds.


Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Fire/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
          a blue energy blast in the form of a lions head. Both hits will do 3
          times more damage than a normal attack.
          Note, that the energy blast has no element, which means that even if
          the enemy is strong against the element of the costume, it will still
          do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with his foot engulfed in
          fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

024-Fervent Fighter   (Kyaro)

    Costume needed: Any female Fighter
    Item needed:    Red Stone

    HP:            60    Defense:        4
    TP:             6    Wisdom:         6
    Attack:        12    Agility:        6

    Element:        Fire
    Bonus:          Cold Zone Resistance

    Jump:           Yes
    Attacks:        A, A            Jab, Punch
                    down + A, A     Punch, Spinkick
                    up + A, A       Spinkick, Jumping Uppercut
                    jump + A        Jumping Kick
                    run, up + A     Jumping Uppercut

A fire elemental Fighter. Gets a mid-level fire spell and the ability to
increase its strenght temporary.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
          back. The palm strike does twice the damage of a normal attack.

Eruption
Type:     Attack Spell
Level:    3
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
          hitting for medium fire damage (they can also hit other enemies, if
          they are near the target). Then rocks of fire will rain down, randomly
          damaging all enemies in the magma area.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
          attacks will inflict about 30% more damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Fire/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
          a blue energy blast in the form of a lions head. Both hits will do 3
          times more damage than a normal attack.
          Note, that the energy blast has no element, which means that even if
          the enemy is strong against the element of the costume, it will still
          do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with her foot engulfed in
          fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

025-Gale Fighter   (Frio)

    Costume needed: Any male Fighter
    Item needed:    Green Stone

    HP:            60    Defense:        4
    TP:             6    Wisdom:         6
    Attack:        12    Agility:        6

    Element:        Wind
    Bonus:          Sprinter

    Jump:           Yes
    Attacks:        A, A            Jab, Punch
                    down + A, A     Punch, Somersault
                    up + A, A       Somersault, Jumping Uppercut
                    jump + A        Jumping Kick
                    run, up + A     Jumping Uppercut

A wind elemental Fighter. Same skills as the normal Boxer with an added
mid-level wind spell.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Wind
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
          back. The palm strike does twice the damage of a normal attack.

Juushourai
Type:     Support Spell
Level:    3
TP Cost:  6
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow yellow and enemy physical
          attacks will inflict about 30% less damage for the next 9 seconds.

Whirlwind
Type:     Attack Spell
Level:    7
TP Cost:  16
Element:  Wind
Hits:     5
Cast:     Average
Range:    Small Area
Info:     Creates a large tornado which circles around in a small area, hitting
          the enemies within reach multiple times for medium damage.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Wind/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
          a blue energy blast in the form of a lions head. Both hits will do 3
          times more damage than a normal attack.
          Note, that the energy blast has no element, which means that even if
          the enemy is strong against the element of the costume, it will still
          do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with his foot engulfed in
          fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

026-Gale Fighter   (Kyaro)

    Costume needed: Any female Fighter
    Item needed:    Green Stone

    HP:            60    Defense:        4
    TP:             6    Wisdom:         6
    Attack:        12    Agility:        6

    Element:        Wind
    Bonus:          Sprinter

    Jump:           Yes
    Attacks:        A, A            Jab, Punch
                    down + A, A     Punch, Spinkick
                    up + A, A       Spinkick, Jumping Uppercut
                    jump + A        Jumping Kick
                    run, up + A     Jumping Uppercut

A wind elemental Fighter. Same skills as the normal Boxer with an added
mid-level wind spell.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Wind
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
          back. The palm strike does twice the damage of a normal attack.

Juushourai
Type:     Support Spell
Level:    3
TP Cost:  6
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow yellow and enemy physical
          attacks will inflict about 30% less damage for the next 9 seconds.

Whirlwind
Type:     Attack Spell
Level:    7
TP Cost:  16
Element:  Wind
Hits:     5
Cast:     Average
Range:    Small Area
Info:     Creates a large tornado which circles around in a small area, hitting
          the enemies within reach multiple times for medium damage.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Wind/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
          a blue energy blast in the form of a lions head. Both hits will do 3
          times more damage than a normal attack.
          Note, that the energy blast has no element, which means that even if
          the enemy is strong against the element of the costume, it will still
          do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with her foot engulfed in
          fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

027-Snow Fighter   (Frio)

    Costume needed: Any male Fighter
    Item needed:    Blue Stone

    HP:            60    Defense:        4
    TP:             6    Wisdom:         6
    Attack:        12    Agility:        6

    Element:        Water
    Bonus:          Heat Zone Resistance

    Jump:           Yes
    Attacks:        A, A            Jab, Punch
                    down + A, A     Punch, Somersault
                    up + A, A       Somersault, Jumping Uppercut
                    jump + A        Jumping Kick
                    run, up + A     Jumping Uppercut

A water based Fighter. Like the fire version this one gets a power increasing
instead of a defense up skill, and of course a mid-level water spell. This
costume is rather usefull, as it has a fire based skill, making it also usefull
against most water based enemies.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Water
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
          back. The palm strike does twice the damage of a normal attack.

Ice Tornado
Type:     Attack Spell
Level:    5
TP Cost:  16
Element:  Water
Hits:     10
Cast:     Average
Range:    Single Enemy
Info:     Creates an ice tornado (duh!) which hits one enemy for whoping 10
          hits. You can hit multiple enemies with this spell, but the attack
          area is rather small, so you will most likely only hit one of them.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
          attacks will inflict about 30% more damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Water/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
          a blue energy blast in the form of a lions head. Both hits will do 3
          times more damage than a normal attack.
          Note, that the energy blast has no element, which means that even if
          the enemy is strong against the element of the costume, it will still
          do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with his foot engulfed in
          fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

028-Snow Fighter   (Kyaro)

    Costume needed: Any female Fighter
    Item needed:    Blue Stone

    HP:            60    Defense:        4
    TP:             6    Wisdom:         6
    Attack:        12    Agility:        6

    Element:        Water
    Bonus:          Heat Zone Resistance

    Jump:           Yes
    Attacks:        A, A            Jab, Punch
                    down + A, A     Punch, Spinkick
                    up + A, A       Spinkick, Jumping Uppercut
                    jump + A        Jumping Kick
                    run, up + A     Jumping Uppercut

A water based Fighter. Like the fire version this one gets a power increasing
instead of a defense up skill, and of course a mid-level water spell. This
costume is rather usefull, as it has a fire based skill, making it also usefull
against most water based enemies.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Water
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
          back. The palm strike does twice the damage of a normal attack.

Ice Tornado
Type:     Attack Spell
Level:    5
TP Cost:  16
Element:  Water
Hits:     10
Cast:     Average
Range:    Single Enemy
Info:     Creates an ice tornado (duh!) which hits one enemy for whoping 10
          hits. You can hit multiple enemies with this spell, but the attack
          area is rather small, so you will most likely only hit one of them.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
          attacks will inflict about 30% more damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Water/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
          a blue energy blast in the form of a lions head. Both hits will do 3
          times more damage than a normal attack.
          Note, that the energy blast has no element, which means that even if
          the enemy is strong against the element of the costume, it will still
          do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with her foot engulfed in
          fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

029-Rock Fighter   (Frio)

    Costume needed: Any male Fighter
    Item needed:    Yellow Stone

    HP:            60    Defense:        4
    TP:             6    Wisdom:         6
    Attack:        12    Agility:        6

    Element:        Earth
    Bonus:          "Poison" Resistance

    Jump:           Yes
    Attacks:        A, A            Jab, Punch
                    down + A, A     Punch, Somersault
                    up + A, A       Somersault, Jumping Uppercut
                    jump + A        Jumping Kick
                    run, up + A     Jumping Uppercut

The earth-elemental version of a Fighter. A bitt less usefull, because it gets
an antidote-like spell instead of status enhancing one.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Earth
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
          back. The palm strike does twice the damage of a normal attack.

Gedokukou
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A Fighter-only spell. The Fighter fires a circle of green stars, which
          cures Poison and Weakness. Like the Antidote spell this one can only
          be activated if a character is poisoned/weakened. Can be used outside
          battles.

Rock Break
Type:     Attack Spell
Level:    8
TP Cost:  25
Element:  Earth
Hits:     3
Cast:     Average
Range:    Small Area
Info:     Stalagmites rise 3 times on top of each other and cause a good amount
          of damage to the enemies within their range. This spell (or at least
          the first parts of the spell) can completly miss flying enemies.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Earth/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
          a blue energy blast in the form of a lions head. Both hits will do 3
          times more damage than a normal attack.
          Note, that the energy blast has no element, which means that even if
          the enemy is strong against the element of the costume, it will still
          do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with his foot engulfed in
          fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

030-Rock Fighter   (Kyaro)

    Costume needed: Any female Fighter
    Item needed:    Yellow Stone

    HP:            60    Defense:        4
    TP:             6    Wisdom:         6
    Attack:        12    Agility:        6

    Element:        Earth
    Bonus:          "Poison" Resistance

    Jump:           Yes
    Attacks:        A, A            Jab, Punch
                    down + A, A     Punch, Spinkick
                    up + A, A       Spinkick, Jumping Uppercut
                    jump + A        Jumping Kick
                    run, up + A     Jumping Uppercut

The earth-elemental version of a Fighter. A bitt less usefull, because it gets
an antidote-like spell instead of status enhancing one.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Earth
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
          back. The palm strike does twice the damage of a normal attack.

Gedokukou
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A Fighter-only spell. The Fighter fires a circle of green stars, which
          cures Poison and Weakness. Like the Antidote spell this one can only
          be activated if a character is poisoned/weakened. Can be used outside
          battles.

Rock Break
Type:     Attack Spell
Level:    8
TP Cost:  25
Element:  Earth
Hits:     3
Cast:     Average
Range:    Small Area
Info:     Stalagmites rise 3 times on top of each other and cause a good amount
          of damage to the enemies within their range. This spell (or at least
          the first parts of the spell) can completly miss flying enemies.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Earth/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
          a blue energy blast in the form of a lions head. Both hits will do 3
          times more damage than a normal attack.
          Note, that the energy blast has no element, which means that even if
          the enemy is strong against the element of the costume, it will still
          do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with her foot engulfed in
          fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

031-Thunder Fighter   (Frio)

    Costume needed: Any male Fighter
    Item needed:    Violet Stone

    HP:            60    Defense:        6
    TP:             6    Wisdom:         8
    Attack:        12    Agility:        6

    Element:        Thunder
    Bonus:          "Paralyze" Resistance
 
    Jump:           Yes
    Attacks:        A, A            Jab, Punch
                    down + A, A     Punch, Somersault
                    up + A, A       Somersault, Jumping Uppercut
                    jump + A        Jumping Kick
                    run, up + A     Jumping Uppercut

A thunder-elemental Fighter. This one gets both, the strenght increasing as well
as the defense increasing spell in addition to all the basic skills and thunder
spell.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Thunder
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
          back. The palm strike does twice the damage of a normal attack.

Juushourai
Type:     Support Spell
Level:    3
TP Cost:  6
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow yellow and enemy physical
          attacks will inflict about 30% less damage for the next 9 seconds.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
          attacks will inflict about 30% more damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Thunder/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
          a blue energy blast in the form of a lions head. Both hits will do 3
          times more damage than a normal attack.
          Note, that the energy blast has no element, which means that even if
          the enemy is strong against the element of the costume, it will still
          do 3 times the damage of a non elemental attack.

Thunder Blade
Type:     Attack Spell
Level:    15
TP Cost:  24
Element:  Thunder
Hits:     2
Cast:     Average
Range:    180° around the spell caster
Info:     Creates a blade of lightning behind the spell caster which swings
          across the screen and hits all enemies in its path for some good
          damage. This spell has a limited range, but it can hit enemies behind
          and above you.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with his foot engulfed in
          fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

032-Thunder Fighter   (Kyaro)

    Costume needed: Any female Fighter
    Item needed:    Violet Stone

    HP:            60    Defense:        6
    TP:             6    Wisdom:         8
    Attack:        12    Agility:        6

    Element:        Thunder
    Bonus:          "Paralyze" Resistance

    Jump:           Yes
    Attacks:        A, A            Jab, Punch
                    down + A, A     Punch, Spinkick
                    up + A, A       Spinkick, Jumping Uppercut
                    jump + A        Jumping Kick
                    run, up + A     Jumping Uppercut

A thunder-elemental Fighter. This one gets both, the strenght increasing as well
as the defense increasing spell in addition to all the basic skills and thunder
spell.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Thunder
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
          back. The palm strike does twice the damage of a normal attack.

Juushourai
Type:     Support Spell
Level:    3
TP Cost:  6
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow yellow and enemy physical
          attacks will inflict about 30% less damage for the next 9 seconds.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
          attacks will inflict about 30% more damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Thunder/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
          a blue energy blast in the form of a lions head. Both hits will do 3
          times more damage than a normal attack.
          Note, that the energy blast has no element, which means that even if
          the enemy is strong against the element of the costume, it will still
          do 3 times the damage of a non elemental attack.

Tunder Blade
Type:     Attack Spell
Level:    15
TP Cost:  24
Element:  Thunder
Hits:     2
Cast:     Average
Range:    180° around the spell caster
Info:     Creates a blade of lightning behind the spell caster which swings
          across the screen and hits all enemies in its path for some good
          damage. This spell has a limited range, but it can hit enemies behind
          and above you.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with her foot engulfed in
          fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

033-Monk   (Frio)

    Costume needed: Any male Fighter
    Item needed:    White Stone

    HP:            60    Defense:        6
    TP:             6    Wisdom:         8
    Attack:        12    Agility:        6

    Element:        Light
    Bonus:          "Dizzy" Resistance

    Jump:           Yes
    Attacks:        A, A            Jab, Punch
                    down + A, A     Punch, Somersault
                    up + A, A       Somersault, Jumping Uppercut
                    jump + A        Jumping Kick
                    run, up + A     Jumping Uppercut

The light-based Fighter. It gets the basic skills and 3 curative spells. A good
choice if you want a character who can heal and fight.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Light
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
          back. The palm strike does twice the damage of a normal attack.

Gedokukou
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A Fighter-only spell. The Fighter fires a circle of green stars, which
          cures Poison and Weakness. Like the Antidote spell this one can only
          be activated if a character is poisoned/weakened. Can be used outside
          battles.

Chiyukou
Type:     Support Spell
Level:    7
TP Cost:  12
Cast:     Fast
Range:    Single Ally
Info:     A Fighter-only spell. The Fighter fires a circle of light-blue stars,
          which heals 30% of the targets HP. Can be used outside battles.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Light/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
          a blue energy blast in the form of a lions head. Both hits will do 3
          times more damage than a normal attack.
          Note, that the energy blast has no element, which means that even if
          the enemy is strong against the element of the costume, it will still
          do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with his foot engulfed in
          fire. On a non-elemental enemy the hits will do about 350% damage.

Kaiseikou
Type:     Support Spell
Level:    28
TP Cost:  50
Cast:     Fast
Range:    Single Ally
Info:     A Fighter-only spell. The Fighter fires a circle of yellow stars,
          which resurects the target with half it's maximum HP. Can only be
          activated if one of the party members is dead.

------------------------------------------------------------------------------

034-Monk   (Kyaro)

    Costume needed: Any female Fighter
    Item needed:    White Stone

    HP:            60    Defense:        6
    TP:             6    Wisdom:         8
    Attack:        12    Agility:        6

    Element:        Light
    Bonus:          "Dizzy" Resistance

    Jump:           Yes
    Attacks:        A, A            Jab, Punch
                    down + A, A     Punch, Spinkick
                    up + A, A       Spinkick, Jumping Uppercut
                    jump + A        Jumping Kick
                    run, up + A     Jumping Uppercut

The light-based Fighter. It gets the basic skills and 3 curative spells. A good
choice if you want a character who can heal and fight.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Light
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
          back. The palm strike does twice the damage of a normal attack.

Gedokukou
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A Fighter-only spell. The Fighter fires a circle of green stars, which
          cures Poison and Weakness. Like the Antidote spell this one can only
          be activated if a character is poisoned/weakened. Can be used outside
          battles.

Chiyukou
Type:     Support Spell
Level:    7
TP Cost:  12
Cast:     Fast
Range:    Single Ally
Info:     A Fighter-only spell. The Fighter fires a circle of light-blue stars,
          which heals 30% of the targets HP. Can be used outside battles.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Light/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
          a blue energy blast in the form of a lions head. Both hits will do 3
          times more damage than a normal attack.
          Note, that the energy blast has no element, which means that even if
          the enemy is strong against the element of the costume, it will still
          do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with her foot engulfed in
          fire. On a non-elemental enemy the hits will do about 350% damage.

Kaiseikou
Type:     Support Spell
Level:    28
TP Cost:  50
Cast:     Fast
Range:    Single Ally
Info:     A Fighter-only spell. The Fighter fires a circle of yellow stars,
          which resurects the target with half it's maximum HP. Can only be
          activated if one of the party members is dead.

------------------------------------------------------------------------------

035-Champion   (Frio)

    Costume needed: Any male Fighter
    Item needed:    Black Stone

    HP:            60    Defense:        6
    TP:             6    Wisdom:         8
    Attack:        12    Agility:        6

    Element:        Darkness
    Bonus:          "Weakness" Resistance

    Jump:           Yes
    Attacks:        A, A            Jab, Punch
                    down + A, A     Punch, Somersault
                    up + A, A       Somersault, Jumping Uppercut
                    jump + A        Jumping Kick
                    run, up + A     Jumping Uppercut

A darkness-based Fighter. In my opinion the best Fighter if you want to cause
damage, as it gets the power/defense increasing spells and the damaging
Demons Lance spell. 

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Darkness
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
          back. The palm strike does twice the damage of a normal attack.

Juushourai
Type:     Support Spell
Level:    3
TP Cost:  6
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow yellow and enemy physical
          attacks will inflict about 30% less damage for the next 9 seconds.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
          attacks will inflict about 30% more damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Darkness/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
          a blue energy blast in the form of a lions head. Both hits will do 3
          times more damage than a normal attack.
          Note, that the energy blast has no element, which means that even if
          the enemy is strong against the element of the costume, it will still
          do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with his foot engulfed in
          fire. On a non-elemental enemy the hits will do about 350% damage.

Demons Lance
Type:     Attack Spell
Level:    20
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
          and pierce the enemy for a total of 4 hits, dealing strong Darkness
          based damage.

------------------------------------------------------------------------------

036-Champion   (Kyaro)

    Costume needed: Any female Fighter
    Item needed:    Black Stone

    HP:            60    Defense:        6
    TP:             6    Wisdom:         8
    Attack:        12    Agility:        6

    Element:        Darkness
    Bonus:          "Weakness" Resistance

    Jump:           Yes
    Attacks:        A, A            Jab, Punch
                    down + A, A     Punch, Spinkick
                    up + A, A       Spinkick, Jumping Uppercut
                    jump + A        Jumping Kick
                    run, up + A     Jumping Uppercut

A darkness-based Fighter. In my opinion the best Fighter if you want to cause
damage, as it gets the power/defense increasing spells and the damaging
Demons Lance spell.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Darkness
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
          back. The palm strike does twice the damage of a normal attack.

Juushourai
Type:     Support Spell
Level:    3
TP Cost:  6
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow yellow and enemy physical
          attacks will inflict about 30% less damage for the next 9 seconds.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
          attacks will inflict about 30% more damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Darkness/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
          a blue energy blast in the form of a lions head. Both hits will do 3
          times more damage than a normal attack.
          Note, that the energy blast has no element, which means that even if
          the enemy is strong against the element of the costume, it will still
          do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with her foot engulfed in
          fire. On a non-elemental enemy the hits will do about 350% damage.

Demons Lance
Type:     Attack Spell
Level:    20
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
          and pierce the enemy for a total of 4 hits, dealing strong Darkness
          based damage.

------------------------------------------------------------------------------

037-Iron Fist   (Frio)

    Costume needed: Any male Fighter
    Item needed:    Iron Ore

    HP:            60    Defense:        6
    TP:             6    Wisdom:         8
    Attack:        12    Agility:        6

    Element:        Origin
    Bonus:          Defense Up (50%)

    Jump:           Yes
    Attacks:        A, A            Jab, Punch
                    down + A, A     Punch, Somersault
                    up + A, A       Somersault, Jumping Uppercut
                    jump + A        Jumping Kick
                    run, up + A     Jumping Uppercut

The force-elemental Fighter. This one is a jack of all trades, as it gets a
power up spell, a healing spell and an attack spell. Use this one if you want
a versatile fighter.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Origin
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
          back. The palm strike does twice the damage of a normal attack.

Tractor Beam
Type:     Attack Spell
Level:    3
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
          then smashes them back to the ground. This spell has no effect on
          flying enemies or enemies who are thrown up into the air.

Shuukihou
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. Light-blue stars rise around the Fighter and he
          regains up to 35% of his maximum HP.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
          attacks will inflict about 30% more damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Origin/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
          a blue energy blast in the form of a lions head. Both hits will do 3
          times more damage than a normal attack.
          Note, that the energy blast has no element, which means that even if
          the enemy is strong against the element of the costume, it will still
          do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with his foot engulfed in
          fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

038-Iron Fist   (Kyaro)

    Costume needed: Any female Fighter
    Item needed:    Iron Ore

    HP:            60    Defense:        6
    TP:             6    Wisdom:         8
    Attack:        12    Agility:        6

    Element:        Origin
    Bonus:          Defense Up (50%)

    Jump:           Yes
    Attacks:        A, A            Jab, Punch
                    down + A, A     Punch, Spinkick
                    up + A, A       Spinkick, Jumping Uppercut
                    jump + A        Jumping Kick
                    run, up + A     Jumping Uppercut

The force-elemental Fighter. This one is a jack of all trades, as it gets a
power up spell, a healing spell and an attack spell. Use this one if you want
a versatile fighter.

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Shouteiha
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Origin
Hits:     1
Info:     Performs a palm strike and slides a bit forward, pushing the enemy
          back. The palm strike does twice the damage of a normal attack.

Tractor Beam
Type:     Attack Spell
Level:    3
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
          then smashes them back to the ground. This spell has no effect on
          flying enemies or enemies who are thrown up into the air.

Shuukihou
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. Light-blue stars rise around the Fighter and he
          regains up to 35% of his maximum HP.

Goushuurai
Type:     Support Spell
Level:    9
TP Cost:  16
Cast:     Fast
Range:    Spellcaster
Info:     A Fighter-only spell. The Fighter will glow red and your physical
          attacks will inflict about 30% more damage for the next 9 seconds.

Shishisenkou
Type:     Attack Skill
Level:    12
TP Cost:  20
Element:  Origin/-
Hits:     2
Info:     First performs a Shouteiha-like palm strike and then follows up with
          a blue energy blast in the form of a lions head. Both hits will do 3
          times more damage than a normal attack.
          Note, that the energy blast has no element, which means that even if
          the enemy is strong against the element of the costume, it will still
          do 3 times the damage of a non elemental attack.

Hououtenkuu
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Fire
Hits:     2 (3 if close)
Info:     Jumps a bit backwards and then dives down with her foot engulfed in
          fire. On a non-elemental enemy the hits will do about 350% damage.

------------------------------------------------------------------------------

039-Archer   (Frio)

    Costume needed: Any non-elemental male costume
    Item needed:    Long Bow

    HP:            50    Defense:        4
    TP:             8    Wisdom:         4
    Attack:        10    Agility:        8

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A               Arrow Shot
                    down + A        Low Arrow Shot
                    up + A          Anti-Air Shot

The Archer class makes a great back up attacker, but you shouldn't rely on them
as your main damage dealers. Their combo abilities are pretty limited and they
are open after an attack. They also don't learn any magic, but their skills
allow them to deal a lot of different elemental damage. Also their elemental
versions mostly differ only in one or two skills, so it doesn't matter to much
which one you take.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
          to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
          on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
          after the first hit the enemy is striked twice by ightning. Each hit
          does 25% more damage than a normal attack and has a high chance of
          stuning the enemy.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  -
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
          birds. Each of the "birds" inflicts 3 times more damage compared to a
          normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  -
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
          than a normal attack.

------------------------------------------------------------------------------

040-Archer   (Kyaro)

    Costume needed: Any non-elemental female costume
    Item needed:    Long Bow

    HP:            50    Defense:        4
    TP:             8    Wisdom:         4
    Attack:        10    Agility:        8

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A               Arrow Shot
                    down + A        Low Arrow Shot
                    up + A          Anti-Air Shot

The Archer class makes a great back up attacker, but you shouldn't rely on them
as your main damage dealers. Their combo abilities are pretty limited and they
are open after an attack. They also don't learn any magic, but their skills
allow them to deal a lot of different elemental damage. Also their elemental
versions mostly differ only in one or two skills, so it doesn't matter to much
which one you take.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
          to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
          on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
          after the first hit the enemy is striked twice by ightning. Each hit
          does 25% more damage than a normal attack and has a high chance of
          stuning the enemy.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  -
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
          birds. Each of the "birds" inflicts 3 times more damage compared to a
          normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  -
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
          than a normal attack.

------------------------------------------------------------------------------

041-Shooter   (Frio)

    Costume needed: Any male Archer
    Item needed:    Green Stone

    HP:             50    Defense:         6
    TP:             10    Wisdom:          4
    Attack:         10    Agility:         6

    Element:        Wind
    Bonus:          Sprinter

    Jump:           Yes
    Attacks:        A               Arrow Shot
                    down + A        Low Arrow Shot
                    up + A          Anti-Air Shot

A wind elemental Archer. Gets Shouha instead of Gukuten, and that's it.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
          to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
          on neutral enemies and has a chance of freezing them.

Shouha
Type:     Attack Skill
Level:    7
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
          arrow itself doesn't do any damage, but the debris caused by the
          explosion will inflict about 150% more damage than your normal attack.
          Note, that it's kinda hard to hit moving and flying enemies with this.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  Wind
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
          birds. Each of the "birds" inflicts 3 times more damage compared to a
          normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Wind
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
          than a normal attack.

------------------------------------------------------------------------------

042-Shooter   (Kyaro)

    Costume needed: Any female Archer
    Item needed:    Green Stone

    HP:            50    Defense:        6
    TP:            10    Wisdom:         4
    Attack:        10    Agility:        6

    Element:        Wind
    Bonus:          Sprinter

    Jump:           Yes
    Attacks:        A               Arrow Shot
                    down + A        Low Arrow Shot
                    up + A          Anti-Air Shot

A wind elemental Archer. Gets Shouha instead of Gukuten, and that's it.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
          to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
          on neutral enemies and has a chance of freezing them.

Shouha
Type:     Attack Skill
Level:    7
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
          arrow itself doesn't do any damage, but the debris caused by the
          explosion will inflict about 150% more damage than your normal attack.
          Note, that it's kinda hard to hit moving and flying enemies with this.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  Wind
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
          birds. Each of the "birds" inflicts 3 times more damage compared to a
          normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Wind
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
          than a normal attack.

------------------------------------------------------------------------------

043-Snow Archer   (Frio)

    Costume needed: Any male Archer
    Item needed:    Blue Stone

    HP:            50    Defense:        6
    TP:            10    Wisdom:         4
    Attack:        10    Agility:        6

    Element:        Water
    Bonus:          Heat Zone Resistance

    Jump:           Yes
    Attacks:        A               Arrow Shot
                    down + A        Low Arrow Shot
                    up + A          Anti-Air Shot

Water elemental Archer. Gets Shinten, which is quite nice and loses Guren, the
rest is the same as with all the other Archers.

SKILLS:

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
          on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
          after the first hit the enemy is striked twice by ightning. Each hit
          does 25% more damage than a normal attack and has a high chance of
          stuning the enemy.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Water
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
          randomly damage the enemies. To get all 8 arrows to hit the same
          target you'll have to be right next to it. Also as long as the arrows
          are on screen, the battle is stoped.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
          arrow itself doesn't do any damage, but the debris caused by the
          explosion will inflict about 150% more damage than your normal attack.
          Note, that it's kinda hard to hit moving and flying enemies with this.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Water
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
          than a normal attack.

------------------------------------------------------------------------------

044-Snow Archer   (Kyaro)

    Costume needed: Any female Archer
    Item needed:    Blue Stone

    HP:            50    Defense:        6
    TP:            10    Wisdom:         4
    Attack:        10    Agility:        6

    Element:        Water
    Bonus:          Heat Zone Resistance

    Jump:           Yes
    Attacks:        A               Arrow Shot
                    down + A        Low Arrow Shot
                    up + A          Anti-Air Shot

Water elemental Archer. Gets Shinten, which is quite nice and loses Guren, the
rest is the same as with all the other Archers.

SKILLS:

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
          on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
          after the first hit the enemy is striked twice by ightning. Each hit
          does 25% more damage than a normal attack and has a high chance of
          stuning the enemy.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Water
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
          randomly damage the enemies. To get all 8 arrows to hit the same
          target you'll have to be right next to it. Also as long as the arrows
          are on screen, the battle is stoped.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
          arrow itself doesn't do any damage, but the debris caused by the
          explosion will inflict about 150% more damage than your normal attack.
          Note, that it's kinda hard to hit moving and flying enemies with this.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Water
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
          than a normal attack.

------------------------------------------------------------------------------

045-Hunter   (Frio)

    Costume needed: Any male Archer
    Item needed:    Yellow Stone

    HP:            50    Defense:        6
    TP:            10    Wisdom:         4
    Attack:        10    Agility:        6

    Element:        Earth
    Bonus:          "Poison" Resistance

    Jump:           Yes
    Attacks:        A               Arrow Shot
                    down + A        Low Arrow Shot
                    up + A          Anti-Air Shot

Earth elemental Archer. Skill set is the same as the Snow Archer, with one skill
replaced.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
          to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
          on neutral enemies and has a chance of freezing them.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Earth
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
          randomly damage the enemies. To get all 8 arrows to hit the same
          target you'll have to be right next to it. Also as long as the arrows
          are on screen, the battle is stoped.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
          arrow itself doesn't do any damage, but the debris caused by the
          explosion will inflict about 150% more damage than your normal attack.
          Note, that it's kinda hard to hit moving and flying enemies with this.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Earth
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
          than a normal attack.

------------------------------------------------------------------------------

046-Hunteress   (Kyaro)

    Costume needed: Any female Archer
    Item needed:    Yellow Stone

    HP:            50    Defense:        6
    TP:            10    Wisdom:         4
    Attack:        10    Agility:        6

    Element:        Earth
    Bonus:          "Poison" Resistance

    Jump:           Yes
    Attacks:        A               Arrow Shot
                    down + A        Low Arrow Shot
                    up + A          Anti-Air Shot

Earth elemental Archer. Skill set is the same as the Snow Archer, with one skill
replaced.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
          to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
          on neutral enemies and has a chance of freezing them.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Earth
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
          randomly damage the enemies. To get all 8 arrows to hit the same
          target you'll have to be right next to it. Also as long as the arrows
          are on screen, the battle is stoped.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
          arrow itself doesn't do any damage, but the debris caused by the
          explosion will inflict about 150% more damage than your normal attack.
          Note, that it's kinda hard to hit moving and flying enemies with this.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Earth
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
          than a normal attack.

------------------------------------------------------------------------------

047-Thunder Archer   (Frio)

    Costume needed: Any male Archer
    Item needed:    Violet Stone

    HP:            50    Defense:        8
    TP:            10    Wisdom:         4
    Attack:        10    Agility:        8

    Element:        Thunder
    Bonus:          "Paralyze" Resistance

    Jump:           Yes
    Attacks:        A               Arrow Shot
                    down + A        Low Arrow Shot
                    up + A          Anti-Air Shot

Thunder elemental Archer. Skill set is somewhat better, cause it has 6 skills
instead of 5, but the skills remain the same. Also it gains more defense and
aglity.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
          to a normal attack.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
          after the first hit the enemy is striked twice by ightning. Each hit
          does 25% more damage than a normal attack and has a high chance of
          stuning the enemy.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Thunder
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
          randomly damage the enemies. To get all 8 arrows to hit the same
          target you'll have to be right next to it. Also as long as the arrows
          are on screen, the battle is stoped.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
          arrow itself doesn't do any damage, but the debris caused by the
          explosion will inflict about 150% more damage than your normal attack.
          Note, that it's kinda hard to hit moving and flying enemies with this.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  Thunder
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
          birds. Each of the "birds" inflicts 3 times more damage compared to a
          normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Thunder
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
          than a normal attack.

------------------------------------------------------------------------------

048-Thunder Archer   (Kyaro)

    Costume needed: Any female Archer
    Item needed:    Violet Stone

    HP:            50    Defense:        8
    TP:            10    Wisdom:         4
    Attack:        10    Agility:        8

    Element:        Thunder
    Bonus:          "Paralyze" Resistance

    Jump:           Yes
    Attacks:        A               Arrow Shot
                    down + A        Low Arrow Shot
                    up + A          Anti-Air Shot

Thunder elemental Archer. Skill set is somewhat better, cause it has 6 skills
instead of 5, but the skills remain the same. Also it gains more defense and
aglity.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
          to a normal attack.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
          after the first hit the enemy is striked twice by ightning. Each hit
          does 25% more damage than a normal attack and has a high chance of
          stuning the enemy.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Thunder
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
          randomly damage the enemies. To get all 8 arrows to hit the same
          target you'll have to be right next to it. Also as long as the arrows
          are on screen, the battle is stoped.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
          arrow itself doesn't do any damage, but the debris caused by the
          explosion will inflict about 150% more damage than your normal attack.
          Note, that it's kinda hard to hit moving and flying enemies with this.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  Thunder
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
          birds. Each of the "birds" inflicts 3 times more damage compared to a
          normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Thunder
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
          than a normal attack.

------------------------------------------------------------------------------

049-Shourikou   (Frio)

    Costume needed: Any male Archer
    Item needed:    White Stone

    HP:            50    Defense:        8
    TP:            10    Wisdom:         4
    Attack:        10    Agility:        8

    Element:        Light
    Bonus:          "Dizzy" Resistance

    Jump:           Yes
    Attacks:        A               Arrow Shot
                    down + A        Low Arrow Shot
                    up + A          Anti-Air Shot

Same as the Thunder Archer, except it's light elemental and has Touga instead
of Shouha.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
          to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
          on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
          after the first hit the enemy is striked twice by ightning. Each hit
          does 25% more damage than a normal attack and has a high chance of
          stuning the enemy.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Light
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
          randomly damage the enemies. To get all 8 arrows to hit the same
          target you'll have to be right next to it. Also as long as the arrows
          are on screen, the battle is stoped.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  Light
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
          birds. Each of the "birds" inflicts 3 times more damage compared to a
          normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Light
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
          than a normal attack.

------------------------------------------------------------------------------

050-Artemis   (Kyaro)

    Costume needed: Any female Archer
    Item needed:    White Stone

    HP:            50    Defense:        8
    TP:            10    Wisdom:         4
    Attack:        10    Agility:        8

    Element:        Light
    Bonus:          "Dizzy" Resistance

    Jump:           Yes
    Attacks:        A               Arrow Shot
                    down + A        Low Arrow Shot
                    up + A          Anti-Air Shot

Same as the Thunder Archer, except it's light elemental and has Touga instead
of Shouha.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
          to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
          on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
          after the first hit the enemy is striked twice by ightning. Each hit
          does 25% more damage than a normal attack and has a high chance of
          stuning the enemy.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Light
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
          randomly damage the enemies. To get all 8 arrows to hit the same
          target you'll have to be right next to it. Also as long as the arrows
          are on screen, the battle is stoped.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  Light
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
          birds. Each of the "birds" inflicts 3 times more damage compared to a
          normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Light
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
          than a normal attack.

------------------------------------------------------------------------------

051-Sniper   (Frio)

    Costume needed: Any male Archer
    Item needed:    Black Stone

    HP:            50    Defense:        8
    TP:            10    Wisdom:         4
    Attack:        10    Agility:        8

    Element:        Darkness
    Bonus:          "Weakness" Resistance

    Jump:           Yes
    Attacks:        A               Arrow Shot
                    down + A        Low Arrow Shot
                    up + A          Anti-Air Shot

The most versetaile Archer costume, as it gets all elemental attack skills and
the two multi-hit skills.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
          to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
          on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
          after the first hit the enemy is striked twice by ightning. Each hit
          does 25% more damage than a normal attack and has a high chance of
          stuning the enemy.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Darkness
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
          randomly damage the enemies. To get all 8 arrows to hit the same
          target you'll have to be right next to it. Also as long as the arrows
          are on screen, the battle is stoped.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
          arrow itself doesn't do any damage, but the debris caused by the
          explosion will inflict about 150% more damage than your normal attack.
          Note, that it's kinda hard to hit moving and flying enemies with this.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Darkness
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
          than a normal attack.

------------------------------------------------------------------------------

052-Sniper   (Kyaro)

    Costume needed: Any female Archer
    Item needed:    Black Stone

    HP:            50    Defense:        8
    TP:            10    Wisdom:         4
    Attack:        10    Agility:        8

    Element:        Darkness
    Bonus:          "Weakness" Resistance

    Jump:           Yes
    Attacks:        A               Arrow Shot
                    down + A        Low Arrow Shot
                    up + A          Anti-Air Shot

The most versetaile Archer costume, as it gets all elemental attack skills and
the two multi-hit skills.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
          to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
          on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
          after the first hit the enemy is striked twice by ightning. Each hit
          does 25% more damage than a normal attack and has a high chance of
          stuning the enemy.

Shinten
Type:     Ougi
Level:    8
TP Cost:  25
Element:  Darkness
Hits:     8
Info:     Kneels down and fires 8 arrows into the air, which then rain down and
          randomly damage the enemies. To get all 8 arrows to hit the same
          target you'll have to be right next to it. Also as long as the arrows
          are on screen, the battle is stoped.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
          arrow itself doesn't do any damage, but the debris caused by the
          explosion will inflict about 150% more damage than your normal attack.
          Note, that it's kinda hard to hit moving and flying enemies with this.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Darkness
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
          than a normal attack.

------------------------------------------------------------------------------

053-Power Archer   (Frio)

    Costume needed: Any male Archer
    Item needed:    Iron Ore

    HP:            50    Defense:        8
    TP:            10    Wisdom:         4
    Attack:        10    Agility:        8

    Element:        Origin
    Bonus:          Defense Up (50%)

    Jump:           Yes
    Attacks:        A               Arrow Shot
                    down + A        Low Arrow Shot
                    up + A          Anti-Air Shot

Basicly the same as the Sniper (of course with a different element), but Shinten
is replaced with Shuuu, which is the reason I prefer Sniper. Still a good
backup character.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
          to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
          on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
          after the first hit the enemy is striked twice by ightning. Each hit
          does 25% more damage than a normal attack and has a high chance of
          stuning the enemy.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
          arrow itself doesn't do any damage, but the debris caused by the
          explosion will inflict about 150% more damage than your normal attack.
          Note, that it's kinda hard to hit moving and flying enemies with this.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  Origin
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
          birds. Each of the "birds" inflicts 3 times more damage compared to a
          normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Origin
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
          than a normal attack.

------------------------------------------------------------------------------

054-Power Archer   (Kyaro)

    Costume needed: Any female Archer
    Item needed:    Iron Ore

    HP:            50    Defense:        8
    TP:            10    Wisdom:         4
    Attack:        10    Agility:        8

    Element:        Origin
    Bonus:          Defense Up (50%)

    Jump:           Yes
    Attacks:        A               Arrow Shot
                    down + A        Low Arrow Shot
                    up + A          Anti-Air Shot

Basicly the same as the Sniper (of course with a different element), but Shinten
is replaced with Shuuu, which is the reason I prefer Sniper. Still a good
backup character.

SKILLS:

Guren
Type:     Attack Skill
Level:    1
TP Cost:  5
Element:  Fire
Hits:     1
Info:     Fires an arrow engulfed in fire. Inflicts roughly 250% damage compared
          to a normal attack.

Touga
Type:     Attack Skill
Level:    3
TP Cost:  8
Element:  Water
Hits:     1
Info:     Fires an arrow surrounded by water. Inflicts about 3 times more damage
          on neutral enemies and has a chance of freezing them.

Gokuten
Type:     Attack Skill
Level:    5
TP Cost:  15
Element:  Thunder
Hits:     3
Info:     Fires an electric arrow. Works like a long-reach Raijinken, meaning
          after the first hit the enemy is striked twice by ightning. Each hit
          does 25% more damage than a normal attack and has a high chance of
          stuning the enemy.

Shouha
Type:     Attack Skill
Level:    10
TP Cost:  15
Element:  Earth
Hits:     4
Info:     Jumps up and fires a glowing arrow which causes a small explosion. The
          arrow itself doesn't do any damage, but the debris caused by the
          explosion will inflict about 150% more damage than your normal attack.
          Note, that it's kinda hard to hit moving and flying enemies with this.

Shuuu
Type:     Attack Skill
Level:    12
TP Cost:  18
Element:  Origin
Hits:     3
Info:     The Archer jumps up and fires 3 arrows which take the form of green
          birds. Each of the "birds" inflicts 3 times more damage compared to a
          normal attack.

Hayate
Type:     Attack Skill
Level:    20
TP Cost:  25
Element:  Origin
Hits:     5
Info:     Fires a series of 5 arrows, each of them doing about 50% more damage
          than a normal attack.

------------------------------------------------------------------------------

055-Cleric   (Frio)

    Costume needed: Any non-elemental male costume
    Item needed:    Bible

    HP:            50    Defense:        6
    TP:            10    Wisdom:         8
    Attack:         4    Agility:        6

    Element:        -
    Bonus:          -

    Jump:           No
    Attacks:        A               Staff Uppercut

Your typical healer class. Learns all kind of healing and support spells and has
at least one weak attack spell to defend themself. They are not very usefull at
close range, but they can fight of enemies if they have to. Note, that the non
elemental Cleric has better healing abilities than his elemental versions.
Personaly I don't use them much, cause I prefer a fighter with healing abilitys
or stick with healing items.

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
          him. The damage is nothing impressive, but the dizzy effect can be
          usefull to interupt aproaching enemies.

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Sharpness
Type:     Support Spell
Level:    3
TP Cost:  12
Cast:     Fast
Range:    Single Ally
Info:     Light is gathered around the target and for the rest of the battle the
          character will glow white and inflict about roughly 30% additional
          damage.

Barrier
Type:     Support Spell
Level:    5
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
          character will glow white and take roughly 30% less damage from
          physical attacks.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or 
          downgrades. This will not cancel status effects like Poison.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
          except death and status downgrades. The spell can only be activated if
          your characters suffer from a status effect. Can be used outside
          battles.

Nurse
Type:     Support Spell
Level:    11
TP Cost:  30
Cast:     Average
Range:    All Allies
Info:     Three nurses appear and throw their medikits into the air. The blue
          sparks, which then rain down will heal your entire team for up to 45%
          of their max HP. Can be used outside battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
          resurect him with half of his max HP. Can only be activated if one of
          your characters is dead.

------------------------------------------------------------------------------

056-Cleric   (Kyaro)

    Costume needed: Any non-elemental female costume
    Item needed:    Bible

    HP:            50    Defense:        6
    TP:            10    Wisdom:         8
    Attack:         4    Agility:        6

    Element:        -
    Bonus:          -

    Jump:           No
    Attacks:        A               Staff Smash

Your typical healer class. Learns all kind of healing and support spells and has
at least one weak attack spell to defend themself. They are not very usefull at
close range, but they can fight of enemies if they have to. Note, that the non
elemental Cleric has better healing abilities than his elemental versions.
Personaly I don't use them much, cause I prefer a fighter with healing abilitys
or stick with healing items.

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
          him. The damage is nothing impressive, but the dizzy effect can be
          usefull to interupt aproaching enemies.

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Sharpness
Type:     Support Spell
Level:    3
TP Cost:  12
Cast:     Fast
Range:    Single Ally
Info:     Light is gathered around the target and for the rest of the battle the
          character will glow white and inflict about roughly 30% additional
          damage.

Barrier
Type:     Support Spell
Level:    5
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
          character will glow white and take roughly 30% less damage from
          physical attacks.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or
          downgrades. This will not cancel status effects like Poison.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
          except death and status downgrades. The spell can only be activated if
          your characters suffer from a status effect. Can be used outside
          battles.

Nurse
Type:     Support Spell
Level:    11
TP Cost:  30
Cast:     Average
Range:    All Allies
Info:     Three nurses appear and throw their medikits into the air. The blue
          sparks, which then rain down will heal your entire team for up to 45%
          of their max HP. Can be used outside battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
          resurect him with half of his max HP. Can only be activated if one of
          your characters is dead.

------------------------------------------------------------------------------

057-Shaman   (Frio)

    Costume needed: Any male Cleric
    Item needed:    Red Stone

    HP:            55    Defense:        8
    TP:            10    Wisdom:         8
    Attack:         4    Agility:        6

    Element:        Fire
    Bonus:          Cold Zone Resistance

    Jump:           No
    Attacks:        A               Staff Uppercut

A fire based Cleric with less healing abilities but some more offensive skills.
Well, not really. Fireball is still just a weak spell (but it's more powerfull
than Picohan, at least) and Acid Rain is a matter of taste. Like all
Lv.2-Element Clerics this one has higher HP and better defense.

SKILLS:

Fireball
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
          enemy for low damage.

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
          Weakness. This spell can only be activated if one of the characters
          is poisened/weakend. Can be used outside battles.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
          its max HP. Basicly First Aid x2. Can be used outside battles.

Acid Rain
Type:     Support Spell
Level:    7
TP Cost:  18
Cast:     Fast
Range:    All Enemies
Info:     Rain comes down at the enemies and decreases their defense for about
          30% for the rest of the battle.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or downgrades
          This will not cancel status effects like Poison.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
          resurect him with half of his max HP. Can only be activated if one of
          your characters is dead.

------------------------------------------------------------------------------

058-Shaman   (Kyaro)

    Costume needed: Any female Cleric
    Item needed:    Red Stone

    HP:            55    Defense:        8
    TP:            10    Wisdom:         8
    Attack:         4    Agility:        6

    Element:        Fire
    Bonus:          Cold Zone Resistance

    Jump:           No
    Attacks:        A               Staff Smash

A fire based Cleric with less healing abilities but some more offensive skills.
Well, not really. Fireball is still just a weak spell (but it's more powerfull
than Picohan, at least) and Acid Rain is a matter of taste. Like all
Lv.2-Element Clerics this one has higher HP and better defense.

SKILLS:

Fireball
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
          enemy for low damage.

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
          Weakness. This spell can only be activated if one of the characters
          is poisened/weakend. Can be used outside battles.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
          its max HP. Basicly First Aid x2. Can be used outside battles.

Acid Rain
Type:     Support Spell
Level:    7
TP Cost:  18
Cast:     Fast
Range:    All Enemies
Info:     Rain comes down at the enemies and decreases their defense for about
          30% for the rest of the battle.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or downgrades
          This will not cancel status effects like Poison.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
          resurect him with half of his max HP. Can only be activated if one of
          your characters is dead.

------------------------------------------------------------------------------

059-Pilgrim   (Frio)

    Costume needed: Any male Cleric
    Item needed:    Green Stone

    HP:            55    Defense:        8
    TP:            10    Wisdom:         8
    Attack:         4    Agility:        6

    Element:        Wind
    Bonus:          Sprinter

    Jump:           No
    Attacks:        A               Staff Uppercut

A wind elemental Cleric. Except for the attack spell, this one is exactly like
Meditator, so there's really nothing new about him.

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Wind Arrow
Type:     Attack Spell
Level:    1
TP Cost:  6
Element:  Wind
Hits:     1
Cast:     Fast
Range:    Enemies in a Row
Info:     Fires a small arrow downwards to some degree. The arrow will hit
          any enemy in its path. This spell does not auto-aim, so you will have
          to face the targeted enemy or the arrow will be fired into the wrong
          direction.

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
          Weakness. This spell can only be activated if one of the characters
          is poisened/weakend. Can be used outside battles.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
          its max HP. Basicly First Aid x2. Can be used outside battles.

Acid Rain
Type:     Support Spell
Level:    7
TP Cost:  18
Cast:     Fast
Range:    All Enemies
Info:     Rain comes down at the enemies and decreases their defense for about
          30% for the rest of the battle.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or downgrades
          This will not cancel status effects like Poison.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
          resurect him with half of his max HP. Can only be activated if one of
          your characters is dead.

------------------------------------------------------------------------------

060-Pilgrim   (Kyaro)

    Costume needed: Any female Cleric
    Item needed:    Green Stone

    HP:            55    Defense:        8
    TP:            10    Wisdom:         8
    Attack:         4    Agility:        6

    Element:        Wind
    Bonus:          Sprinter

    Jump:           No
    Attacks:        A               Staff Smash

A wind elemental Cleric. Except for the attack spell, this one is exactly like
Meditator, so there's really nothing new about her.

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Wind Arrow
Type:     Attack Spell
Level:    1
TP Cost:  6
Element:  Wind
Hits:     1
Cast:     Fast
Range:    Enemies in a Row
Info:     Fires a small arrow downwards to some degree. The arrow will hit
          any enemy in its path. This spell does not auto-aim, so you will have
          to face the targeted enemy or the arrow will be fired into the wrong
          direction.

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
          Weakness. This spell can only be activated if one of the characters
          is poisened/weakend. Can be used outside battles.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
          its max HP. Basicly First Aid x2. Can be used outside battles.

Acid Rain
Type:     Support Spell
Level:    7
TP Cost:  18
Cast:     Fast
Range:    All Enemies
Info:     Rain comes down at the enemies and decreases their defense for about
          30% for the rest of the battle.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or downgrades
          This will not cancel status effects like Poison.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
          resurect him with half of his max HP. Can only be activated if one of
          your characters is dead.

------------------------------------------------------------------------------

061-Priest   (Frio)

    Costume needed: Any male Cleric
    Item needed:    Blue Stone

    HP:            55    Defense:        8
    TP:            10    Wisdom:         8
    Attack:         4    Agility:        6

    Element:        Water
    Bonus:          Heat Zone Resistance

    Jump:           No
    Attacks:        A               Staff Uppercut

Water elemental Cleric. One of the better choices if you want to use one. Acid
Rain is replaced with Barrier and more importantly, the rather useless Dispel is
replaced with Freeze Lancer, making this Cleric also capable of helping dish out
some damage.

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
          him. The damage is nothing impressive, but the dizzy effect can be
          usefull to interupt aproaching enemies.

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
          Weakness. This spell can only be activated if one of the characters
          is poisened/weakend. Can be used outside battles.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
          its max HP. Basicly First Aid x2. Can be used outside battles.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
          character will glow white and take roughly 30% less damage from
          physical attacks.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
          resurect him with half of his max HP. Can only be activated if one of
          your characters is dead.

Freeze Lancer
Type:     Attack Spell
Level:    20
TP Cost:  40
Element:  Water
Hits:     Random (about 8)
Cast:     Average
Range:    All Enemies in front of the caster
Info:     An ice circle appears in front of the spellcaster and fires 16 ice
          blades at random heights for high water-based damage to everything
          in the way. Because of the random height it's difficult to combo with
          this spell, but the spell is still worth the high TP cost.
          A good advice is to use this spell from the edge of the battle field,
          as from here it will most likely hit all enemies.

------------------------------------------------------------------------------

062-Priestess   (Kyaro)

    Costume needed: Any female Cleric
    Item needed:    Blue Stone

    HP:             55    Defense:         8
    TP:             10    Wisdom:          8
    Attack:          4    Agility:         6

    Element:        Water
    Bonus:          Heat Zone Resistance

    Jump:           No
    Attacks:        A               Staff Smash

Water elemental Cleric. One of the better choices if you want to use one. Acid
Rain is replaced with Barrier and more importantly, the rather useless Dispel is
replaced with Freeze Lancer, making this Cleric also capable of helping dish out
some damage.

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
          him. The damage is nothing impressive, but the dizzy effect can be
          usefull to interupt aproaching enemies.

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
          Weakness. This spell can only be activated if one of the characters
          is poisened/weakend. Can be used outside battles.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
          its max HP. Basicly First Aid x2. Can be used outside battles.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
          character will glow white and take roughly 30% less damage from
          physical attacks.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
          resurect him with half of his max HP. Can only be activated if one of
          your characters is dead.

Freeze Lancer
Type:     Attack Spell
Level:    20
TP Cost:  40
Element:  Water
Hits:     Random (about 8)
Cast:     Average
Range:    All Enemies in front of the caster
Info:     An ice circle appears in front of the spellcaster and fires 16 ice
          blades at random heights for high water-based damage to everything
          in the way. Because of the random height it's difficult to combo with
          this spell, but the spell is still worth the high TP cost.
          A good advice is to use this spell from the edge of the battle field,
          as from here it will most likely hit all enemies.

------------------------------------------------------------------------------

063-Druid   (Frio)

    Costume needed: Any male Cleric
    Item needed:    Yellow Stone

    HP:            55    Defense:        8
    TP:            10    Wisdom:         8
    Attack:         4    Agility:        6

    Element:        Earth
    Bonus:          "Poison" Resistance

    Jump:           No
    Attacks:        A               Staff Uppercut

    Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
          him. The damage is nothing impressive, but the dizzy effect can be
          usefull to interupt aproaching enemies.

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
          Weakness. This spell can only be activated if one of the characters
          is poisened/weakend. Can be used outside battles.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
          its max HP. Basicly First Aid x2. Can be used outside battles.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
          character will glow white and take roughly 30% less damage from
          physical attacks.

Stone Wall
Type:     Attack Spell
Level:    9
TP Cost:  19
Element:  Earth
Hits:     2
Cast:     Average
Range:    Medium Area
Info:     A large stone tablet rises in front of the targeted enemy and then
          drops down, damaging everything in its path for medium damage.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
          resurect him with half of his max HP. Can only be activated if one of
          your characters is dead.

------------------------------------------------------------------------------

064-Druid   (Kyaro)

    Costume needed: Any female Cleric
    Item needed:    Yellow Stone

    HP:            55    Defense:        8
    TP:            10    Wisdom:         8
    Attack:         4    Agility:        6

    Element:        Earth
    Bonus:          "Poison" Resistance

    Jump:           No
    Attacks:        A               Staff Smash

    Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
          him. The damage is nothing impressive, but the dizzy effect can be
          usefull to interupt aproaching enemies.

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
          Weakness. This spell can only be activated if one of the characters
          is poisened/weakend. Can be used outside battles.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
          its max HP. Basicly First Aid x2. Can be used outside battles.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
          character will glow white and take roughly 30% less damage from
          physical attacks.

Stone Wall
Type:     Attack Spell
Level:    9
TP Cost:  19
Element:  Earth
Hits:     2
Cast:     Average
Range:    Medium Area
Info:     A large stone tablet rises in front of the targeted enemy and then
          drops down, damaging everything in its path for medium damage.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
          resurect him with half of his max HP. Can only be activated if one of
          your characters is dead.

------------------------------------------------------------------------------

065-Mystic   (Frio)

    Costume needed: Any male Cleric
    Item needed:    Violet Stone

    HP:            55    Defense:        8
    TP:            10    Wisdom:         8
    Attack:         6    Agility:        8

    Element:        Thunder
    Bonus:          "Paralyze" Resistance

    Jump:           No
    Attacks:        A               Staff Uppercut

    Coming soon ...

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Lightning
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  Thunder
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small ball of electizity appears above the target and shoots down a
          single bolt of lightning.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
          its max HP. Basicly First Aid x2. Can be used outside battles.

Sharpness
Type:     Support Spell
Level:    7
TP Cost:  12
Cast:     Fast
Range:    Single Ally
Info:     Light is gathered around the target and for the rest of the battle the
          character will glow white and inflict about roughly 30% additional
          damage.

Acid Rain
Type:     Support Spell
Level:    7
TP Cost:  18
Cast:     Fast
Range:    All Enemies
Info:     Rain comes down at the enemies and decreases their defense for about
          30% for the rest of the battle.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
          character will glow white and take roughly 30% less damage from
          physical attacks.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
          except death and status downgrades. The spell can only be activated if
          your characters suffer from a status effect. Can be used outside
          battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
          resurect him with half of his max HP. Can only be activated if one of
          your characters is dead.

------------------------------------------------------------------------------

066-Mystic   (Kyaro)

    Costume needed: Any female Cleric
    Item needed:    Violet Stone

    HP:            55    Defense:        8
    TP:            10    Wisdom:         8
    Attack:         6    Agility:        8

    Element:        Thunder
    Bonus:          "Paralyze" Resistance

    Jump:           No
    Attacks:        A               Staff Smash

    Coming soon ...

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Lightning
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  Thunder
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small ball of electizity appears above the target and shoots down a
          single bolt of lightning.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
          its max HP. Basicly First Aid x2. Can be used outside battles.

Sharpness
Type:     Support Spell
Level:    7
TP Cost:  12
Cast:     Fast
Range:    Single Ally
Info:     Light is gathered around the target and for the rest of the battle the
          character will glow white and inflict about roughly 30% additional
          damage.

Acid Rain
Type:     Support Spell
Level:    7
TP Cost:  18
Cast:     Fast
Range:    All Enemies
Info:     Rain comes down at the enemies and decreases their defense for about
          30% for the rest of the battle.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
          character will glow white and take roughly 30% less damage from
          physical attacks.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
          except death and status downgrades. The spell can only be activated if
          your characters suffer from a status effect. Can be used outside
          battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
          resurect him with half of his max HP. Can only be activated if one of
          your characters is dead.

------------------------------------------------------------------------------

067-Prophet   (Frio)

    Costume needed: Any male Cleric
    Item needed:    White Stone

    HP:            55    Defense:        8
    TP:            10    Wisdom:         8
    Attack:         6    Agility:        8

    Element:        Light
    Bonus:          "Dizzy" Resistance

    Jump:           No
    Attacks:        A               Staff Uppercut

    Coming soon ...

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Ray
Type:     Attack Spell
Level:    3
TP Cost:  30
Element:  Light
Hits:     Random (up to 20+)
Cast:     Average
Range:    Random (is capable of hiting all enemies on screen)
Info:     When casted, a large amount of laser beams rains down on the enemies.
          Most of the time, the beams lock-on into the targeted enemy, but some
          will also come down at different places on the screen. Because of this
          random behavior, it's sometimes hard to combo with this spell. It's
          still a great spell to use.

Holy Bless
Type:     Support Spell
Level:    4
TP Cost:  20
Cast:     Average
Range:    Single Ally
Info:     The character glows white and regenerates about 7% of his max HP
          every 5 seconds. Effect lasts for about one minute.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
          its max HP. Basicly First Aid x2. Can be used outside battles.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
          character will glow white and take roughly 30% less damage from
          physical attacks.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
          except death and status downgrades. The spell can only be activated if
          your characters suffer from a status effect. Can be used outside
          battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
          resurect him with half of his max HP. Can only be activated if one of
          your characters is dead.

------------------------------------------------------------------------------

068-Prophet   (Kyaro)

    Costume needed: Any female Cleric
    Item needed:    White Stone

    HP:            55    Defense:        8
    TP:            10    Wisdom:         8
    Attack:         6    Agility:        8

    Element:        Light
    Bonus:          "Dizzy" Resistance

    Jump:           No
    Attacks:        A               Staff Smash

    Coming soon ...

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Ray
Type:     Attack Spell
Level:    3
TP Cost:  30
Element:  Light
Hits:     Random (up to 20+)
Cast:     Average
Range:    Random (is capable of hiting all enemies on screen)
Info:     When casted, a large amount of laser beams rains down on the enemies.
          Most of the time, the beams lock-on into the targeted enemy, but some
          will also come down at different places on the screen. Because of this
          random behavior, it's sometimes hard to combo with this spell. It's
          still a great spell to use.

Holy Bless
Type:     Support Spell
Level:    4
TP Cost:  20
Cast:     Average
Range:    Single Ally
Info:     The character glows white and regenerates about 7% of his max HP
          every 5 seconds. Effect lasts for about one minute.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
          its max HP. Basicly First Aid x2. Can be used outside battles.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
          character will glow white and take roughly 30% less damage from
          physical attacks.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
          except death and status downgrades. The spell can only be activated if
          your characters suffer from a status effect. Can be used outside
          battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
          resurect him with half of his max HP. Can only be activated if one of
          your characters is dead.

------------------------------------------------------------------------------

069-Vile Monk   (Frio)

    Costume needed: Any male Cleric
    Item needed:    Black Stone

    HP:            55    Defense:        8
    TP:            10    Wisdom:         8
    Attack:         6    Agility:        8

    Element:        Darkness
    Bonus:          "Weakness" Resistance

    Jump:           No
    Attacks:        A               Staff Uppercut

    Coming soon ...

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Sharpness
Type:     Support Spell
Level:    5
TP Cost:  12
Cast:     Fast
Range:    Single Ally
Info:     Light is gathered around the target and for the rest of the battle the
          character will glow white and inflict about roughly 30% additional
          damage.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or downgrades
          This will not cancel status effects like Poison.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
          character will glow white and take roughly 30% less damage from
          physical attacks.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
          except death and status downgrades. The spell can only be activated if
          your characters suffer from a status effect. Can be used outside
          battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
          resurect him with half of his max HP. Can only be activated if one of
          your characters is dead.

Demons Lance
Type:     Attack Spell
Level:    20
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
          and pierce the enemy for a total of 4 hits, dealing strong Darkness
          based damage.

------------------------------------------------------------------------------

070-Vile Monk   (Kyaro)

    Costume needed: Any female Cleric
    Item needed:    Black Stone

    HP:            55    Defense:        8
    TP:            10    Wisdom:         8
    Attack:         6    Agility:        8

    Element:        Darkness
    Bonus:          "Weakness" Resistance

    Jump:           No
    Attacks:        A               Staff Smash

    Coming soon ...

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Sharpness
Type:     Support Spell
Level:    5
TP Cost:  12
Cast:     Fast
Range:    Single Ally
Info:     Light is gathered around the target and for the rest of the battle the
          character will glow white and inflict about roughly 30% additional
          damage.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or downgrades
          This will not cancel status effects like Poison.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
          character will glow white and take roughly 30% less damage from
          physical attacks.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
          except death and status downgrades. The spell can only be activated if
          your characters suffer from a status effect. Can be used outside
          battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
          resurect him with half of his max HP. Can only be activated if one of
          your characters is dead.

Demons Lance
Type:     Attack Spell
Level:    20
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
          and pierce the enemy for a total of 4 hits, dealing strong Darkness
          based damage.

------------------------------------------------------------------------------

071-Bishop   (Frio)

    Costume needed: Any male Cleric
    Item needed:    Iron Ore

    HP:            55    Defense:        8
    TP:            10    Wisdom:         8
    Attack:         6    Agility:        8

    Element:        Origin
    Bonus:          Defense Up (50%)

    Jump:           No
    Attacks:        A               Staff Uppercut

    Coming soon ...

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Tractor Beam
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
          then smashes them back to the ground. This spell has no effect on
          flying enemies or enemies who are thrown up into the air.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
          its max HP. Basicly First Aid x2. Can be used outside battles.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
          character will glow white and take roughly 30% less damage from
          physical attacks.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or downgrades
          This will not cancel status effects like Poison.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
          except death and status downgrades. The spell can only be activated if
          your characters suffer from a status effect. Can be used outside
          battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
          resurect him with half of his max HP. Can only be activated if one of
          your characters is dead.

------------------------------------------------------------------------------

072-Bishop   (Kyaro)

    Costume needed: Any female Cleric
    Item needed:    Iron Ore

    HP:            55    Defense:        8
    TP:            10    Wisdom:         8
    Attack:         6    Agility:        8

    Element:        Origin
    Bonus:          Defense Up (50%)

    Jump:           No
    Attacks:        A               Staff Smash

    Coming soon ...

SKILLS:

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Tractor Beam
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
          then smashes them back to the ground. This spell has no effect on
          flying enemies or enemies who are thrown up into the air.

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
          its max HP. Basicly First Aid x2. Can be used outside battles.

Barrier
Type:     Support Spell
Level:    8
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
          character will glow white and take roughly 30% less damage from
          physical attacks.

Dispel
Type:     Support Spell
Level:    8
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or downgrades
          This will not cancel status effects like Poison.

Recover
Type:     Support Spell
Level:    10
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
          except death and status downgrades. The spell can only be activated if
          your characters suffer from a status effect. Can be used outside
          battles.

Raise Dead
Type:     Support Spell
Level:    15
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
          resurect him with half of his max HP. Can only be activated if one of
          your characters is dead.

------------------------------------------------------------------------------

073-Ninja   (Frio)

    Costume needed: Any non-elemental male costume
    Item needed:    Kunai

    HP:            50    Defense:        4
    TP:             6    Wisdom:         4
    Attack:        10    Agility:       10

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, Shuriken Throw
                    down + A        Shuriken Throw
                    up + A          High Shuriken Throw
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Hagakure
Level:    7

Manjushage
Level:    10

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

074-Ninja   (Kyaro)

    Costume needed: Any non-elemental female costume
    Item needed:    Kunai

    HP:            50    Defense:        4
    TP:             6    Wisdom:         4
    Attack:        10    Agility:       10

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, Shuriken Throw
                    down + A        Shuriken Throw
                    up + A          High Shuriken Throw
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Hagakure
Level:    7

Manjushage
Level:    10

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

075-Fire Ninja   (Frio)

    Costume needed: Any male Ninja
    Item needed:    Red Stone

    HP:            50    Defense:        6
    TP:             7    Wisdom:         6
    Attack:         8    Agility:       10

    Element:        Fire
    Bonus:          Cold Zone Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, Shuriken Throw
                    down + A        Shuriken Throw
                    up + A          High Shuriken Throw
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Manjushage
Level:    8

Invisible Cloak
Level:    14

Flame Wall
Level:    18

------------------------------------------------------------------------------

076-Fire Ninja   (Kyaro)

    Costume needed: Any female Ninja
    Item needed:    Red Stone

    HP:            50    Defense:        6
    TP:             7    Wisdom:         6
    Attack:         8    Agility:       10

    Element:        Fire
    Bonus:          Cold Zone Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, Shuriken Throw
                    down + A        Shuriken Throw
                    up + A          High Shuriken Throw
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Manjushage
Level:    8

Invisible Cloak
Level:    14

Flame Wall
Level:    18

------------------------------------------------------------------------------

077-Tempest   (Frio)

    Costume needed: Any male Ninja
    Item needed:    Green Stone

    HP:            50    Defense:        6
    TP:             7    Wisdom:         6
    Attack:         8    Agility:       10

    Element:        Wind
    Bonus:          Sprinter

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, Shuriken Throw
                    down + A        Shuriken Throw
                    up + A          High Shuriken Throw
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Hagakure
Level:    7

Storm
Type:     Attack Spell
Level:    11
TP Cost:  29
Element:  Wind
Hits:     Random (about 10)
Cast:     Average
Range:    Row (left most enemy)
Info:     Creates a wind, which blows debris into the enemies for some good
          damage. The number of hits depends on the size of the enemy (larger
          enemies will take more hits). The debris fly from the left to the
          right and disappear after hitting an enemy, so don't expect to hit
          multiple or back row enemies, because the most left one will take
          all the hits.

Invisible Cloak
Level:    14

------------------------------------------------------------------------------

078-Whirlwind   (Kyaro)

    Costume needed: Any female Ninja
    Item needed:    Green Stone

    HP:             50    Defense:         6
    TP:              7    Wisdom:          6
    Attack:          8    Agility:        10

    Element:        Wind
    Bonus:          Sprinter

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, Shuriken Throw
                    down + A        Shuriken Throw
                    up + A          High Shuriken Throw
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Hagakure
Level:    7

Storm
Type:     Attack Spell
Level:    11
TP Cost:  29
Element:  Wind
Hits:     Random (about 10)
Cast:     Average
Range:    Row (left most enemy)
Info:     Creates a wind, which blows debris into the enemies for some good
          damage. The number of hits depends on the size of the enemy (larger
          enemies will take more hits). The debris fly from the left to the
          right and disappear after hitting an enemy, so don't expect to hit
          multiple or back row enemies, because the most left one will take
          all the hits.

Invisible Cloak
Level:    14

------------------------------------------------------------------------------

079-Mist   (Frio)

    Costume needed: Any male Ninja
    Item needed:    Blue Stone

    HP:            50    Defense:        6
    TP:             7    Wisdom:         6
    Attack:         8    Agility:       10

    Element:        Water
    Bonus:          Heat Zone Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, Shuriken Throw
                    down + A        Shuriken Throw
                    up + A          High Shuriken Throw
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Spread
Level:    5

Hagakure
Level:    7

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

080-Tsunade   (Kyaro)

    Costume needed: Any female Ninja
    Item needed:    Blue Stone

    HP:            50    Defense:        6
    TP:             7    Wisdom:         6
    Attack:         8    Agility:       10

    Element:        Water
    Bonus:          Heat Zone Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, Shuriken Throw
                    down + A        Shuriken Throw
                    up + A          High Shuriken Throw
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Spread
Level:    5

Hagakure
Level:    7

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

081-E. Spider   (Frio)

    Costume needed: Any male Ninja
    Item needed:    Yellow Stone

    HP:            50    Defense:        6
    TP:             7    Wisdom:         6
    Attack:         8    Agility:       10

    Element:        Earth
    Bonus:          "Poison" Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, Shuriken Throw
                    down + A        Shuriken Throw
                    up + A          High Shuriken Throw
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Caution
Level:    1

Izunaotoshi
Level:    1

Hagakure
Level:    3

Grave
Type:     Attack Spell
Level:    6
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
          spell can completly miss flying enemies.

Stone Wall
Level:    8

Manjushage
Level:    10

------------------------------------------------------------------------------

082-E. Spider   (Kyaro)

    Costume needed: Any female Ninja
    Item needed:    Yellow Stone

    HP:            50    Defense:        6
    TP:             7    Wisdom:         6
    Attack:         8    Agility:       10

    Element:        Earth
    Bonus:          "Poison" Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, Shuriken Throw
                    down + A        Shuriken Throw
                    up + A          High Shuriken Throw
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Caution
Level:    1

Izunaotoshi
Level:    1

Hagakure
Level:    3

Grave
Type:     Attack Spell
Level:    6
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
          spell can completly miss flying enemies.

Stone Wall
Level:    8

Manjushage
Level:    10

------------------------------------------------------------------------------

083-Jiraiya   (Frio)

    Costume needed: Any male Ninja
    Item needed:    Violet Stone

    HP:            50    Defense:        6
    TP:             9    Wisdom:         6
    Attack:         8    Agility:       12

    Element:        Thunder
    Bonus:          "Paralyze" Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, Shuriken Throw
                    down + A        Shuriken Throw
                    up + A          High Shuriken Throw
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Caution
Level:    1

Lightning
Level:    1

Kamaitachi
Level:    2

Izunaotoshi
Level:    4

Hagakure
Level:    7

Manjushage
Level:    10

------------------------------------------------------------------------------

084-Kunoichi   (Kyaro)

    Costume needed: Any female Ninja
    Item needed:    Violet Stone

    HP:            50    Defense:        6
    TP:             9    Wisdom:         6
    Attack:         8    Agility:       12

    Element:        Thunder
    Bonus:          "Paralyze" Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, Shuriken Throw
                    down + A        Shuriken Throw
                    up + A          High Shuriken Throw
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Caution
Level:    1

Lightning
Level:    1

Kamaitachi
Level:    2

Izunaotoshi
Level:    4

Hagakure
Level:    7

Manjushage
Level:    10

------------------------------------------------------------------------------

085-Evil Seal   (Frio)

    Costume needed: Any male Ninja
    Item needed:    White Stone

    HP:            50    Defense:        6
    TP:             9    Wisdom:         6
    Attack:         8    Agility:       12

    Element:        Light
    Bonus:          "Dizzy" Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, Shuriken Throw
                    down + A        Shuriken Throw
                    up + A          High Shuriken Throw
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Holy Bless
Level:    4

Delay
Level:    8

Manjushage
Level:    10

------------------------------------------------------------------------------

086-Evil Seal   (Kyaro)

    Costume needed: Any female Ninja
    Item needed:    White Stone

    HP:            50    Defense:        6
    TP:             9    Wisdom:         6
    Attack:         8    Agility:       12

    Element:        Light
    Bonus:          "Dizzy" Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, Shuriken Throw
                    down + A        Shuriken Throw
                    up + A          High Shuriken Throw
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Holy Bless
Level:    4

Delay
Level:    8

Manjushage
Level:    10

------------------------------------------------------------------------------

087-Shadow   (Frio)

    Costume needed: Any male Ninja
    Item needed:    Black Stone

    HP:            50    Defense:        6
    TP:             9    Wisdom:         6
    Attack:         8    Agility:       12

    Element:        Darkness
    Bonus:          "Weakness" Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, Shuriken Throw
                    down + A        Shuriken Throw
                    up + A          High Shuriken Throw
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Hagakure
Level:    7

Invisible Cloak
Level:    14

Time Stop
Level:    35

------------------------------------------------------------------------------

088-Shadow   (Kyaro)

    Costume needed: Any female Ninja
    Item needed:    Black Stone

    HP:            50    Defense:        6
    TP:             9    Wisdom:         6
    Attack:         8    Agility:       12

    Element:        Darkness
    Bonus:          "Weakness" Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, Shuriken Throw
                    down + A        Shuriken Throw
                    up + A          High Shuriken Throw
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Caution
Level:    1

Kamaitachi
Level:    1

Izunaotoshi
Level:    3

Hagakure
Level:    7

Invisible Cloak
Level:    14

Time Stop
Level:    35

------------------------------------------------------------------------------

089-Ninja Boss   (Frio)

    Costume needed: Any male Ninja
    Item needed:    Iron Ore

    HP:            50    Defense:        6
    TP:             9    Wisdom:         6
    Attack:         8    Agility:       12

    Element:        Origin
    Bonus:          Defense Up (50%)

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, Shuriken Throw
                    down + A        Shuriken Throw
                    up + A          High Shuriken Throw
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Caution
Level:    1

Tractor Beam
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
          then smashes them back to the ground. This spell has no effect on
          flying enemies or enemies who are thrown up into the air.

Kamaitachi
Level:    2

Hagakure
Level:    5

Manjushage
Level:    8

Invisible Cloak
Level:    14

------------------------------------------------------------------------------

090-Ninja Boss   (Kyaro)

    Costume needed: Any female Ninja
    Item needed:    Iron Ore

    HP:            50    Defense:        6
    TP:             9    Wisdom:         6
    Attack:         8    Agility:       12

    Element:        Origin
    Bonus:          Defense Up (50%)

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, Shuriken Throw
                    down + A        Shuriken Throw
                    up + A          High Shuriken Throw
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Caution
Level:    1

Tractor Beam
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
          then smashes them back to the ground. This spell has no effect on
          flying enemies or enemies who are thrown up into the air.

Kamaitachi
Level:    2

Hagakure
Level:    5

Manjushage
Level:    8

Invisible Cloak
Level:    14

------------------------------------------------------------------------------

091-Wizard   (Frio)

    Costume needed: Any non-elemental male costume
    Item needed:    Alchemy Proof

    HP:            40    Defense:        4
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        6

    Element:        -
    Bonus:          -

    Jump:           No
    Attacks:        A               Staff Smash

    Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
          him. The damage is nothing impressive, but the dizzy effect can be
          usefull to interupt aproaching enemies.

Fireball
Type:     Attack Spell
Level:    2
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
          enemy for low damage.

Wind Cutter
Level:    3

Lightning
Level:    4

Spread
Level:    5

Grave
Type:     Attack Spell
Level:    8
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
          spell can completly miss flying enemies.

Holy Lance
Level:    40

------------------------------------------------------------------------------

092-Witch   (Kyaro)

    Costume needed: Any non-elemental female costume
    Item needed:    Alchemy Proof

    HP:            40    Defense:        4
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        6

    Element:        -
    Bonus:          -

    Jump:           Yes (basically)
    Attacks:        A               Broom Slap

    Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
          him. The damage is nothing impressive, but the dizzy effect can be
          usefull to interupt aproaching enemies.

Fireball
Type:     Attack Spell
Level:    2
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
          enemy for low damage.

Wind Cutter
Level:    3

Lightning
Level:    4

Spread
Level:    5

Grave
Type:     Attack Spell
Level:    8
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
          spell can completly miss flying enemies.

Holy Lance
Level:    40

------------------------------------------------------------------------------

093-Flare Mage   (Frio)

    Costume needed: Any Wizard
    Item needed:    Red Stone

    HP:            50    Defense:        6
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        6

    Element:        Fire
    Bonus:          Cold Zone Resistance

    Jump:           No
    Attacks:        A               Staff Smash

    Coming soon ...

SKILLS:

Fireball
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
          enemy for low damage.

Eruption
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
          hitting for medium fire damage (they can also hit other enemies, if
          they are near the target). Then rocks of fire will rain down, randomly
          damaging all enemies in the magma area.

Fire Storm
Level:    10

Flame Wall
Level:    18

Explode
Level:    30

------------------------------------------------------------------------------

094-Flare Mage   (Kyaro)

    Costume needed: Any Witch
    Item needed:    Red Stone

    HP:            50    Defense:        4
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        8

    Element:        Fire
    Bonus:          Cold Zone Resistance

    Jump:           Yes (basically)
    Attacks:        A               Broom Slap

    Coming soon ...

SKILLS:

Fireball
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
          enemy for low damage.

Eruption
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
          hitting for medium fire damage (they can also hit other enemies, if
          they are near the target). Then rocks of fire will rain down, randomly
          damaging all enemies in the magma area.

Fire Storm
Level:    10

Flame Wall
Level:    18

Explode
Level:    30

------------------------------------------------------------------------------

095-Wind Mage   (Frio)

    Costume needed: Any Wizard
    Item needed:    Green Stone

    HP:            50    Defense:        6
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        6

    Element:        Wind
    Bonus:          Sprinter

    Jump:           No
    Attacks:        A               Staff Smash

    Coming soon ...

SKILLS:

Wind Cutter
Level:    1

Whirlwind
Type:     Attack Spell
Level:    5
TP Cost:  16
Element:  Wind
Hits:     5
Cast:     Average
Range:    Small Area
Info:     Creates a large tornado which circles around in a small area, hitting
          the enemies within reach multiple times for medium damage.

Storm
Type:     Attack Spell
Level:    8
TP Cost:  29
Element:  Wind
Hits:     Random (about 10)
Cast:     Average
Range:    Row (left most enemy)
Info:     Creates a wind, which blows debris into the enemies for some good
          damage. The number of hits depends on the size of the enemy (larger
          enemies will take more hits). The debris fly from the left to the
          right and disappear after hitting an enemy, so don't expect to hit
          multiple or back row enemies, because the most left one will take
          all the hits.

Tempest
Level:    18

Cyclone
Level:    35

------------------------------------------------------------------------------

096-Wind Mage   (Kyaro)

    Costume needed: Any Witch
    Item needed:    Green Stone

    HP:            50    Defense:        4
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        8

    Element:        Wind
    Bonus:          Sprinter

    Jump:           Yes (basically)
    Attacks:        A               Broom Slap

    Coming soon ...

SKILLS:

Wind Cutter
Level:    1

Whirlwind
Type:     Attack Spell
Level:    5
TP Cost:  16
Element:  Wind
Hits:     5
Cast:     Average
Range:    Small Area
Info:     Creates a large tornado which circles around in a small area, hitting
          the enemies within reach multiple times for medium damage.

Storm
Type:     Attack Spell
Level:    8
TP Cost:  29
Element:  Wind
Hits:     Random (about 10)
Cast:     Average
Range:    Row (left most enemy)
Info:     Creates a wind, which blows debris into the enemies for some good
          damage. The number of hits depends on the size of the enemy (larger
          enemies will take more hits). The debris fly from the left to the
          right and disappear after hitting an enemy, so don't expect to hit
          multiple or back row enemies, because the most left one will take
          all the hits.

Tempest
Level:    18

Cyclone
Level:    35

------------------------------------------------------------------------------

097-Aqua Mage   (Frio)

    Costume needed: Any Wizard
    Item needed:    Blue Stone

    HP:            50    Defense:        6
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        6

    Element:        Water
    Bonus:          Heat Zone Resistance

    Jump:           No
    Attacks:        A               Staff Smash

    Coming soon ...

SKILLS:

Ice Needle
Level:    1

Aqua Edge
Type:     Attack Spell
Level:    8
TP Cost:  19
Element:  Water
Hits:     2
Cast:     Fast
Range:    Single Enemy
Info:     Creates 2 Water discs, which hover in front of the spell caster for
          a while, then attack the targeted enemy, and then fly back and of
          screen. This spell is tricky, because if you're lucky you can hit
          multiple enemies (and enemies behind you), but if not, they can
          completly miss a moving target. Also as long as the discs fly around
          the spell caster can't move.

Maelstrom
Level:    14

Blizzard
Level:    18

Tidal Wave
Level:    22

------------------------------------------------------------------------------

098-Aqua Mage   (Kyaro)

    Costume needed: Any Witch
    Item needed:    Blue Stone

    HP:            50    Defense:        4
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        8

    Element:        Water
    Bonus:          Heat Zone Resistance

    Jump:           Yes (basically)
    Attacks:        A               Broom Slap

    Coming soon ...

SKILLS:

Ice Needle
Level:    1

Aqua Edge
Type:     Attack Spell
Level:    8
TP Cost:  19
Element:  Water
Hits:     2
Cast:     Fast
Range:    Single Enemy
Info:     Creates 2 Water discs, which hover in front of the spell caster for
          a while, then attack the targeted enemy, and then fly back and of
          screen. This spell is tricky, because if you're lucky you can hit
          multiple enemies (and enemies behind you), but if not, they can
          completly miss a moving target. Also as long as the discs fly around
          the spell caster can't move.

Maelstrom
Level:    14

Blizzard
Level:    18

Tidal Wave
Level:    22

------------------------------------------------------------------------------

099-Earth Mage   (Frio)

    Costume needed: Any Wizard
    Item needed:    Yellow Stone

    HP:            50    Defense:        6
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        6

    Element:        Earth
    Bonus:          "Poison" Resistance

    Jump:           No
    Attacks:        A               Staff Smash

    Coming soon ...

SKILLS:

Stone Blast
Level:    1

Grave
Type:     Attack Spell
Level:    5
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
          spell can completly miss flying enemies.

Stone Wall
Level:    7

Rock Break
Type:     Attack Spell
Level:    10
TP Cost:  25
Element:  Earth
Hits:     3
Cast:     Average
Range:    Small Area
Info:     Stalagmites rise 3 times on top of each other and cause a good amount
          of damage to the enemies within their range. This spell (or at least
          the first parts of the spell) can completly miss flying enemies.

Earthquake
Level:    18

------------------------------------------------------------------------------

100-Earth Mage   (Kyaro)

    Costume needed: Any Witch
    Item needed:    Yellow Stone

    HP:            50    Defense:        4
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        8

    Element:        Earth
    Bonus:          "Poison" Resistance

    Jump:           Yes (basically)
    Attacks:        A               Broom Slap

    Coming soon ...

SKILLS:

Stone Blast
Level:    1

Grave
Type:     Attack Spell
Level:    5
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
          spell can completly miss flying enemies.

Stone Wall
Level:    7

Rock Break
Type:     Attack Spell
Level:    10
TP Cost:  25
Element:  Earth
Hits:     3
Cast:     Average
Range:    Small Area
Info:     Stalagmites rise 3 times on top of each other and cause a good amount
          of damage to the enemies within their range. This spell (or at least
          the first parts of the spell) can completly miss flying enemies.

Earthquake
Level:    18

------------------------------------------------------------------------------

101-Thunder Mage   (Frio)

    Costume needed: Any Wizard
    Item needed:    Violet Stone

    HP:            50    Defense:        6
    TP:            12    Wisdom:        12
    Attack:         4    Agility:        8

    Element:        Thunder
    Bonus:          "Paralyze" Resistance

    Jump:           No
    Attacks:        A               Staff Smash

    Coming soon ...

SKILLS:

Wind Cutter
Level:    1

Lightning
Level:    1

Whirlwind
Type:     Attack Spell
Level:    5
TP Cost:  16
Element:  Wind
Hits:     5
Cast:     Average
Range:    Small Area
Info:     Creates a large tornado which circles around in a small area, hitting
          the enemies within reach multiple times for medium damage.

Storm
Type:     Attack Spell
Level:    8
TP Cost:  29
Element:  Wind
Hits:     Random (about 10)
Cast:     Average
Range:    Row (left most enemy)
Info:     Creates a wind, which blows debris into the enemies for some good
          damage. The number of hits depends on the size of the enemy (larger
          enemies will take more hits). The debris fly from the left to the
          right and disappear after hitting an enemy, so don't expect to hit
          multiple or back row enemies, because the most left one will take
          all the hits.

Thunder Blade
Type:     Attack Spell
Level:    12
TP Cost:  24
Element:  Thunder
Hits:     2
Cast:     Average
Range:    180° around the spell caster
Info:     Creates a blade of lightning behind the spell caster which swings
          across the screen and hits all enemies in its path for some good
          damage. This spell has a limited range, but it can hit enemies behind
          and above you.

Indignation
Level:    40

------------------------------------------------------------------------------

102-Thunder Mage   (Kyaro)

    Costume needed: Any Witch
    Item needed:    Violet Stone

    HP:            50    Defense:        4
    TP:            12    Wisdom:        12
    Attack:         4    Agility:       10

    Element:        Thunder
    Bonus:          "Paralyze" Resistance

    Jump:           Yes (basically)
    Attacks:        A               Broom Slap

    Coming soon ...

SKILLS:

Wind Cutter
Level:    1

Lightning
Level:    1

Whirlwind
Type:     Attack Spell
Level:    5
TP Cost:  16
Element:  Wind
Hits:     5
Cast:     Average
Range:    Small Area
Info:     Creates a large tornado which circles around in a small area, hitting
          the enemies within reach multiple times for medium damage.

Storm
Type:     Attack Spell
Level:    8
TP Cost:  29
Element:  Wind
Hits:     Random (about 10)
Cast:     Average
Range:    Row (left most enemy)
Info:     Creates a wind, which blows debris into the enemies for some good
          damage. The number of hits depends on the size of the enemy (larger
          enemies will take more hits). The debris fly from the left to the
          right and disappear after hitting an enemy, so don't expect to hit
          multiple or back row enemies, because the most left one will take
          all the hits.

Thunder Blade
Type:     Attack Spell
Level:    12
TP Cost:  24
Element:  Thunder
Hits:     2
Cast:     Average
Range:    180° around the spell caster
Info:     Creates a blade of lightning behind the spell caster which swings
          across the screen and hits all enemies in its path for some good
          damage. This spell has a limited range, but it can hit enemies behind
          and above you.

Indignation
Level:    40

------------------------------------------------------------------------------

103-Enchanter   (Frio)

    Costume needed: Any Wizard
    Item needed:    White Stone

    HP:            50    Defense:        6
    TP:            12    Wisdom:        12
    Attack:         4    Agility:        8

    Element:        Light
    Bonus:          "Dizzy" Resistance

    Jump:           No
    Attacks:        A               Staff Smash

    Coming soon ...

SKILLS:

Ice Needle
Level:    1

Holy Bless
Level:    4

Stagnation
Level:    9

Blizzard
Level:    18

Holy Lance
Level:    37

Big Bang
Level:    40

------------------------------------------------------------------------------

104-Enchantress   (Kyaro)

    Costume needed: Any Witch
    Item needed:    White Stone

    HP:            50    Defense:        4
    TP:            12    Wisdom:        12
    Attack:         4    Agility:       10

    Element:        Light
    Bonus:          "Dizzy" Resistance

    Jump:           Yes (basically)
    Attacks:        A               Broom Slap

    Coming soon ...

SKILLS:

Ice Needle
Level:    1

Holy Bless
Level:    4

Stagnation
Level:    9

Blizzard
Level:    18

Holy Lance
Level:    37

Big Bang
Level:    40

------------------------------------------------------------------------------

105-Necromancer   (Frio)

    Costume needed: Any Wizard
    Item needed:    Black Stone

    HP:            50    Defense:        6
    TP:            12    Wisdom:        12
    Attack:         4    Agility:        8

    Element:        Darkness
    Bonus:          "Weakness" Resistance

    Jump:           No
    Attacks:        A               Staff Smash

    Coming soon ...

SKILLS:

Stone Blast
Level:    1

Grave
Type:     Attack Spell
Level:    5
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
          spell can completly miss flying enemies.

Rock Break
Type:     Attack Spell
Level:    10
TP Cost:  25
Element:  Earth
Hits:     3
Cast:     Average
Range:    Small Area
Info:     Stalagmites rise 3 times on top of each other and cause a good amount
          of damage to the enemies within their range. This spell (or at least
          the first parts of the spell) can completly miss flying enemies.

Raise Dead
Level:    15

Demons Lance
Type:     Attack Spell
Level:    18
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
          and pierce the enemy for a total of 4 hits, dealing strong Darkness
          based damage.

Black Hole
Level:    40

------------------------------------------------------------------------------

106-Necromancer   (Kyaro)

    Costume needed: Any Witch
    Item needed:    Black Stone

    HP:            50    Defense:        4
    TP:            12    Wisdom:        12
    Attack:         4    Agility:       10

    Element:        Darkness
    Bonus:          "Weakness" Resistance

    Jump:           Yes (basically)
    Attacks:        A               Broom Slap

    Coming soon ...

SKILLS:

Stone Blast
Level:    1

Grave
Type:     Attack Spell
Level:    5
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
          spell can completly miss flying enemies.

Rock Break
Type:     Attack Spell
Level:    10
TP Cost:  25
Element:  Earth
Hits:     3
Cast:     Average
Range:    Small Area
Info:     Stalagmites rise 3 times on top of each other and cause a good amount
          of damage to the enemies within their range. This spell (or at least
          the first parts of the spell) can completly miss flying enemies.

Raise Dead
Level:    15

Demons Lance
Type:     Attack Spell
Level:    18
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
          and pierce the enemy for a total of 4 hits, dealing strong Darkness
          based damage.

Black Hole
Level:    40

------------------------------------------------------------------------------

107-Wizard Lord   (Frio)

    Costume needed: Any Wizard
    Item needed:    Iron Ore

    HP:            50    Defense:        6
    TP:            12    Wisdom:        12
    Attack:         4    Agility:        8

    Element:        Origin
    Bonus:          Defense Up (50%)

    Jump:           No
    Attacks:        A               Staff Smash

    Coming soon ...

SKILLS:

Tractor Beam
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
          then smashes them back to the ground. This spell has no effect on
          flying enemies or enemies who are thrown up into the air.

Eruption
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
          hitting for medium fire damage (they can also hit other enemies, if
          they are near the target). Then rocks of fire will rain down, randomly
          damaging all enemies in the magma area.

Fire Storm
Level:    10

Flame Wall
Level:    18

Meteor Swarm
Level:    30

Shooting Star
Level:    40

------------------------------------------------------------------------------

108-Witch Lord   (Kyaro)

    Costume needed: Any Witch
    Item needed:    Iron Ore

    HP:            50    Defense:        4
    TP:            12    Wisdom:        12
    Attack:         4    Agility:       10

    Element:        Origin
    Bonus:          Defense Up (50%)

    Jump:           Yes (basically)
    Attacks:        A               Broom Slap

    Coming soon ...

SKILLS:

Tractor Beam
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
          then smashes them back to the ground. This spell has no effect on
          flying enemies or enemies who are thrown up into the air.

Eruption
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
          hitting for medium fire damage (they can also hit other enemies, if
          they are near the target). Then rocks of fire will rain down, randomly
          damaging all enemies in the magma area.

Fire Storm
Level:    10

Flame Wall
Level:    18

Meteor Swarm
Level:    30

Shooting Star
Level:    40

------------------------------------------------------------------------------

109-Thief   (Frio)

    Costume needed: Any non-elemental male costume
    Item needed:    Lockpick Set

    HP:            50    Defense:        4
    TP:             8    Wisdom:         6
    Attack:         6    Agility:       10

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, High Slash
                    down + A        Dagger Slash
                    up + A, A, A    High Slash, Dagger Slash, Dagger Uppercut
                    jump + A        Jumping High Slash
                    run, up + A     Dagger Uppercut

    Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Robber Item
Level:    3

Escape
Level:    6

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

110-Thief   (Kyaro)

    Costume needed: Any non-elemental female costume
    Item needed:    Lockpick Set

    HP:            50    Defense:        4
    TP:             8    Wisdom:         6
    Attack:         6    Agility:       10

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, High Slash
                    down + A        Dagger Slash
                    up + A, A       High Slash, Dagger Slash
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Robber Item
Level:    3

Escape
Level:    6

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

111-Spy   (Frio)

    Costume needed: Any male Thief
    Item needed:    Green Stone

    HP:            55    Defense:        6
    TP:             8    Wisdom:         6
    Attack:         6    Agility:       10

    Element:        Wind
    Bonus:          Sprinter

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, High Slash
                    down + A        Dagger Slash
                    up + A, A, A    High Slash, Dagger Slash, Dagger Uppercut
                    jump + A        Jumping High Slash
                    run, up + A     Dagger Uppercut

    Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Wind Cutter
Level:    1

Robber Item
Level:    3

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

112-Spy   (Kyaro)

    Costume needed: Any female Thief
    Item needed:    Green Stone

    HP:            55    Defense:        6
    TP:             8    Wisdom:         6
    Attack:         6    Agility:       10

    Element:        Wind
    Bonus:          Sprinter

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, High Slash
                    down + A        Dagger Slash
                    up + A, A       High Slash, Dagger Slash
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Wind Cutter
Level:    1

Robber Item
Level:    3

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

113-Pirate   (Frio)

    Costume needed: Any male Thief
    Item needed:    Blue Stone

    HP:            55    Defense:        6
    TP:             8    Wisdom:         6
    Attack:         6    Agility:       10

    Element:        Water
    Bonus:          Heat Zone Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, High Slash
                    down + A        Dagger Slash
                    up + A, A, A    High Slash, Dagger Slash, Dagger Uppercut
                    jump + A        Jumping High Slash
                    run, up + A     Dagger Uppercut

    Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Robber Item
Level:    3

Aqua Edge
Type:     Attack Spell
Level:    13
TP Cost:  19
Element:  Water
Hits:     2
Cast:     Fast
Range:    Single Enemy
Info:     Creates 2 Water discs, which hover in front of the spell caster for
          a while, then attack the targeted enemy, and then fly back and of
          screen. This spell is tricky, because if you're lucky you can hit
          multiple enemies (and enemies behind you), but if not, they can
          completly miss a moving target. Also as long as the discs fly around
          the spell caster can't move.

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

114-Pirate   (Kyaro)

    Costume needed: Any female Thief
    Item needed:    Blue Stone

    HP:            55    Defense:        6
    TP:             8    Wisdom:         6
    Attack:         6    Agility:       10

    Element:        Water
    Bonus:          Heat Zone Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, High Slash
                    down + A        Dagger Slash
                    up + A, A       High Slash, Dagger Slash
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Robber Item
Level:    3

Aqua Edge
Type:     Attack Spell
Level:    13
TP Cost:  19
Element:  Water
Hits:     2
Cast:     Fast
Range:    Single Enemy
Info:     Creates 2 Water discs, which hover in front of the spell caster for
          a while, then attack the targeted enemy, and then fly back and of
          screen. This spell is tricky, because if you're lucky you can hit
          multiple enemies (and enemies behind you), but if not, they can
          completly miss a moving target. Also as long as the discs fly around
          the spell caster can't move.

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

115-Bandit   (Frio)

    Costume needed: Any male Thief
    Item needed:    Yellow Stone

    HP:            55    Defense:        6
    TP:             8    Wisdom:         6
    Attack:         6    Agility:       10

    Element:        Earth
    Bonus:          "Poison" Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, High Slash
                    down + A        Dagger Slash
                    up + A, A, A    High Slash, Dagger Slash, Dagger Uppercut
                    jump + A        Jumping High Slash
                    run, up + A     Dagger Uppercut

    Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Robber Item
Level:    3

Grave
Type:     Attack Spell
Level:    8
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
          spell can completly miss flying enemies.

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

116-Bandit   (Kyaro)

    Costume needed: Any female Thief
    Item needed:    Yellow Stone

    HP:            55    Defense:        6
    TP:             8    Wisdom:         6
    Attack:         6    Agility:       10

    Element:        Earth
    Bonus:          "Poison" Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, High Slash
                    down + A        Dagger Slash
                    up + A, A       High Slash, Dagger Slash
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Robber Item
Level:    3

Grave
Type:     Attack Spell
Level:    8
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
          spell can completly miss flying enemies.

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

117-Phantom Thief   (Frio)

    Costume needed: Any male Thief
    Item needed:    Violet Stone

    HP:            55    Defense:        6
    TP:             8    Wisdom:         6
    Attack:         8    Agility:       12

    Element:        Thunder
    Bonus:          "Paralyze" Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, High Slash
                    down + A        Dagger Slash
                    up + A, A, A    High Slash, Dagger Slash, Dagger Uppercut
                    jump + A        Jumping High Slash
                    run, up + A     Dagger Uppercut

    Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Lightning
Level:    1

Robber Item
Level:    3

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

118-Phantom Thief   (Kyaro)

    Costume needed: Any female Thief
    Item needed:    Violet Stone

    HP:            55    Defense:        6
    TP:             8    Wisdom:         6
    Attack:         8    Agility:       12

    Element:        Thunder
    Bonus:          "Paralyze" Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, High Slash
                    down + A        Dagger Slash
                    up + A, A       High Slash, Dagger Slash
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Lightning
Level:    1

Robber Item
Level:    3

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

119-Assassin   (Frio)

    Costume needed: Any male Thief
    Item needed:    Black Stone

    HP:            55    Defense:        6
    TP:             8    Wisdom:         6
    Attack:         8    Agility:       12

    Element:        Darkness
    Bonus:          "Weakness" Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, High Slash
                    down + A        Dagger Slash
                    up + A, A, A    High Slash, Dagger Slash, Dagger Uppercut
                    jump + A        Jumping High Slash
                    run, up + A     Dagger Uppercut

    Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Robber Item
Level:    3

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
          Weakness. This spell can only be activated if one of the characters
          is poisened/weakend. Can be used outside battles.

Stagnation
Level:    9

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

120-Assassin   (Kyaro)

    Costume needed: Any female Thief
    Item needed:    Black Stone

    HP:            55    Defense:        6
    TP:             8    Wisdom:         6
    Attack:         8    Agility:       12

    Element:        Darkness
    Bonus:          "Weakness" Resistance

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, High Slash
                    down + A        Dagger Slash
                    up + A, A       High Slash, Dagger Slash
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

Robber Item
Level:    3

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
          Weakness. This spell can only be activated if one of the characters
          is poisened/weakend. Can be used outside battles.

Stagnation
Level:    9

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

121-Treasure Hunter   (Frio)

    Costume needed: Any male Thief
    Item needed:    Iron Ore

    HP:            55    Defense:        6
    TP:             8    Wisdom:         6
    Attack:         8    Agility:       12

    Element:        Origin
    Bonus:          Defense Up (50%)

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, High Slash
                    down + A        Dagger Slash
                    up + A, A, A    High Slash, Dagger Slash, Dagger Uppercut
                    jump + A        Jumping High Slash
                    run, up + A     Dagger Uppercut

    Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Robber Item
Level:    3

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
          Weakness. This spell can only be activated if one of the characters
          is poisened/weakend. Can be used outside battles.

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

122-Treasure Hunter   (Kyaro)

    Costume needed: Any female Thief
    Item needed:    Iron Ore

    HP:            55    Defense:        6
    TP:             8    Wisdom:         6
    Attack:         8    Agility:       12

    Element:        Origin
    Bonus:          Defense Up (50%)

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, High Slash
                    down + A        Dagger Slash
                    up + A, A       High Slash, Dagger Slash
                    jump + A        Jumping Dagger Slash

    Coming soon ...

SKILLS:

Lockpicking
Level:    1

Trap Evasion
Level:    1

First Aid
Type:     Support Spell
Level:    1
TP Cost:  5
Cast:     Fast
Range:    Single Ally
Info:     Blue sparkles rain down and heal the target for up to 30% of its max
          HP. Basic cheap healing spell. Can be used outside battles.

Robber Item
Level:    3

Antidote
Type:     Support Spell
Level:    4
TP Cost:  8
Cast:     Fast
Range:    Single Ally
Info:     A green magic circle appears on the character and heals Poison and
          Weakness. This spell can only be activated if one of the characters
          is poisened/weakend. Can be used outside battles.

Invisible Cloak
Level:    18

------------------------------------------------------------------------------

123-Merchant   (Frio)

    Costume needed: Any male costume
    Item needed:    Pouch

    HP:            60    Defense:       12
    TP:             6    Wisdom:         6
    Attack:         6    Agility:        6

    Element:        -
    Bonus:          Faster Spell Cast

    Jump:           No
    Attacks:        A               Fan Slap

    Coming soon ...

SKILLS:

Amass Wealth
Level:    1

Bribe
Level:    6

------------------------------------------------------------------------------

124-Merchant   (Kyaro)

    Costume needed: Any female costume
    Item needed:    Pouch

    HP:            60    Defense:       12
    TP:             6    Wisdom:         6
    Attack:         6    Agility:        6

    Element:        -
    Bonus:          Faster Spell Cast

    Jump:           No
    Attacks:        A               Calculator Smash

    Coming soon ...

SKILLS:

Amass Wealth
Level:    1

Bribe
Level:    6

------------------------------------------------------------------------------

125-Gambler   (Frio)

    Costume needed: Any male costume
    Item needed:    Cards

    HP:            60    Defense:        4
    TP:             8    Wisdom:         6
    Attack:         8    Agility:       10

    Element:        -
    Bonus:          Agility Up (30%)

    Jump:           No
    Attacks:        A               Single Card Throw

    Coming soon ...

SKILLS:

Throw Cards
Level:    1

Gamble
Level:    11

------------------------------------------------------------------------------

126-Dancer   (Kyaro)

    Costume needed: Any non-elemental female costume
    Item needed:    Dance shoes

    HP:            50    Defense:        6
    TP:             4    Wisdom:        10
    Attack:         6    Agility:       10

    Element:        -
    Bonus:          Wisdom Up (30%)

    Jump:           No
    Attacks:        A               Spinning Kick

    Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
          him. The damage is nothing impressive, but the dizzy effect can be
          usefull to interupt aproaching enemies.

Mystery Dance
Level:    1

Heal
Type:     Support Spell
Level:    6
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
          its max HP. Basicly First Aid x2. Can be used outside battles.

Sharpness
Level:    7

------------------------------------------------------------------------------

127-Fire Dancer   (Kyaro)

    Costume needed: Any Dancer
    Item needed:    Red Stone

    HP:            55    Defense:        8
    TP:             4    Wisdom:         8
    Attack:         6    Agility:       10

    Element:        Fire
    Bonus:          Cold Zone Resistance


    Jump:           No
    Attacks:        A               Spinning Kick

    Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
          him. The damage is nothing impressive, but the dizzy effect can be
          usefull to interupt aproaching enemies.

Mystery Dance
Level:    5

Fireball
Type:     Attack Spell
Level:    10
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
          enemy for low damage.

Fire Wall
Level:    18

------------------------------------------------------------------------------

128-Travelling Performer   (Kyaro)

    Costume needed: Any Dancer
    Item needed:    Green Stone

    HP:            55    Defense:        8
    TP:             4    Wisdom:         8
    Attack:         6    Agility:       10

    Element:        Wind
    Bonus:          Sprinter

    Jump:           No
    Attacks:        A               Spinning Kick

    Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
          him. The damage is nothing impressive, but the dizzy effect can be
          usefull to interupt aproaching enemies.

Mystery Dance
Level:    5

Wind Cutter
Level:    10

Storm
Type:     Attack Spell
Level:    15
TP Cost:  29
Element:  Wind
Hits:     Random (about 10)
Cast:     Average
Range:    Row (left most enemy)
Info:     Creates a wind, which blows debris into the enemies for some good
          damage. The number of hits depends on the size of the enemy (larger
          enemies will take more hits). The debris fly from the left to the
          right and disappear after hitting an enemy, so don't expect to hit
          multiple or back row enemies, because the most left one will take
          all the hits.

------------------------------------------------------------------------------

129-Water Ballerina   (Kyaro)

    Costume needed: Any Dancer
    Item needed:    Blue Stone

    HP:            55    Defense:        8
    TP:             4    Wisdom:         8
    Attack:         6    Agility:       10

    Element:        Water
    Bonus:          Heat Zone Resistance

    Jump:           No
    Attacks:        A               Spinning Kick

    Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
          him. The damage is nothing impressive, but the dizzy effect can be
          usefull to interupt aproaching enemies.

Mystery Dance
Level:    5

Spread
Level:    10

Maelstrom
Level:    17

------------------------------------------------------------------------------

130-Tap Dancer   (Kyaro)

    Costume needed: Any Dancer
    Item needed:    Yellow Stone

    HP:            55    Defense:        8
    TP:             4    Wisdom:         8
    Attack:         6    Agility:       10

    Element:        Earth
    Bonus:          "Poison" Resistance

    Jump:           No
    Attacks:        A               Spinning Kick

    Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
          him. The damage is nothing impressive, but the dizzy effect can be
          usefull to interupt aproaching enemies.

Mystery Dance
Level:    5

Stone Blast
Level:    10

Stone Wall
Level:    12

------------------------------------------------------------------------------

131-Maiden   (Kyaro)

    Costume needed: Any Dancer
    Item needed:    Violet Stone

    HP:            55    Defense:        8
    TP:             6    Wisdom:        10
    Attack:         6    Agility:       10

    Element:        Thunder
    Bonus:          "Paralyze" Resistance

    Jump:           No
    Attacks:        A               Spinning Kick

    Coming soon ...

SKILLS:

Wind Cutter
Level:    1

Mystery Dance
Level:    5

Whirlwind
Type:     Attack Spell
Level:    10
TP Cost:  16
Element:  Wind
Hits:     5
Cast:     Average
Range:    Small Area
Info:     Creates a large tornado which circles around in a small area, hitting
          the enemies within reach multiple times for medium damage.

Thunder Blade
Type:     Attack Spell
Level:    15
TP Cost:  24
Element:  Thunder
Hits:     2
Cast:     Average
Range:    180° around the spell caster
Info:     Creates a blade of lightning behind the spell caster which swings
          across the screen and hits all enemies in its path for some good
          damage. This spell has a limited range, but it can hit enemies behind
          and above you.

------------------------------------------------------------------------------

132-Idol   (Kyaro)

    Costume needed: Any Dancer
    Item needed:    White Stone

    HP:            55    Defense:        8
    TP:             6    Wisdom:        10
    Attack:         6    Agility:       10

    Element:        Light
    Bonus:          "Dizzy" Resistance

    Jump:           No
    Attacks:        A               Spinning Kick

    Coming soon ...

SKILLS:

Ray
Level:    1

Mystery Dance
Level:    5

Spread
Level:    10

Holy Bless
Level:    12

------------------------------------------------------------------------------

133-Shadow Dancer   (Kyaro)

    Costume needed: Any Dancer
    Item needed:    Black Stone

    HP:            55    Defense:        8
    TP:             6    Wisdom:        10
    Attack:         6    Agility:       10

    Element:        Darkness
    Bonus:          "Weakness" Resistance

    Jump:           No
    Attacks:        A               Spinning Kick

    Coming soon ...

SKILLS:

Stone Blast
Level:    1

Mystery Dance
Level:    5

Stagnation
Level:    10

Demons Lance
Type:     Attack Spell
Level:    20
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
          and pierce the enemy for a total of 4 hits, dealing strong Darkness
          based damage.

------------------------------------------------------------------------------

134-Temple Dancer   (Kyaro)

    Costume needed: Any Dancer
    Item needed:    Iron Ore

    HP:            55    Defense:        8
    TP:             6    Wisdom:        10
    Attack:         6    Agility:       10

    Element:        Origin
    Bonus:          Defense Up (50%)

    Jump:           No
    Attacks:        A               Spinning Kick

    Coming soon ...

SKILLS:

Fireball
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
          enemy for low damage.

Mystery Dance
Level:    5

Tractor Beam
Type:     Attack Spell
Level:    10
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
          then smashes them back to the ground. This spell has no effect on
          flying enemies or enemies who are thrown up into the air.

Time Stop
Level:    15

------------------------------------------------------------------------------

135-Wonder Chef   (Frio)

    Costume needed: Any male costume
    Item needed:    Frying Pan

    HP:            60    Defense:        8
    TP:             6    Wisdom:         6
    Attack:        10    Agility:        6

    Element:        -
    Bonus:          Attack Up (30%)

    Jump:           No
    Attacks:        A               Pan Stab
                    up + A          Pan Uppercut

    Coming soon ...

SKILLS:

Ensure Food
Level:    1

Pansazame
Level:    1

Special Cook
Level:    1

------------------------------------------------------------------------------

136-Wonder Chef   (Kyaro)

    Costume needed: Any female costume
    Item needed:    Frying Pan

    HP:            60    Defense:        8
    TP:             6    Wisdom:         6
    Attack:        10    Agility:        6

    Element:        -
    Bonus:          Attack Up (30%)

    Jump:           No
    Attacks:        A               Pan Stab
                    up + A          Pan Smash

    Coming soon ...

SKILLS:

Ensure Food
Level:    1

Pansazame
Level:    1

Special Cook
Level:    1

------------------------------------------------------------------------------

137-Gourmand   (Frio)

    Costume needed: Male Wonder Chef
    Item needed:    Gourmet Proof

    HP:            70    Defense:        8
    TP:             6    Wisdom:         8
    Attack:         8    Agility:        6

    Element:        -
    Bonus:          "Poison" Resistance

    Jump:           No
    Attacks:        A               Pan Stab
                    up + A          Pan Uppercut

    Coming soon ...

SKILLS:

Ensure Food
Level:    1

Pansazame
Level:    1

Special Cook
Level:    1

Chopansazame
Level:    11

Foodization
Level:    14

------------------------------------------------------------------------------

138-Gourmand   (Kyaro)

    Costume needed: Female Wonder Chef
    Item needed:    Gourmet Proof

    HP:            70    Defense:        8
    TP:             6    Wisdom:         8
    Attack:         8    Agility:        6

    Element:        -
    Bonus:          "Poison" Resistance

    Jump:           No
    Attacks:        A               Pan Stab
                    up + A          Pan Smash

    Coming soon ...

SKILLS:

Ensure Food
Level:    1

Pansazame
Level:    1

Special Cook
Level:    1

Chopansazame
Level:    11

Foodization
Level:    14

------------------------------------------------------------------------------

139-Carouser   (Frio)

    Costume needed: Any male costume
    Item needed:    Pince-nez

    HP:            60    Defense:        8
    TP:            12    Wisdom:         6
    Attack:         4    Agility:        6

    Element:        -
    Bonus:          TP usage down by 1/3

    Jump:           No
    Attacks:        A               Low Kick

    Coming soon ...

SKILLS:

Exit
Level:    1

Escape
Level:    6

------------------------------------------------------------------------------

140-Carouser   (Kyaro)

    Costume needed: Any female costume
    Item needed:    Pince-nez

    HP:            60    Defense:        8
    TP:            12    Wisdom:         6
    Attack:         4    Agility:        6

    Element:        -
    Bonus:          TP usage down by 1/3

    Jump:           No
    Attacks:        A               Stomp

    Coming soon ...

SKILLS:

Exit
Level:    1

Escape
Level:    6

------------------------------------------------------------------------------

141-Doctor   (Frio)

    Costume needed: Any male costume
    Item needed:    Stethoscope

    HP:            60    Defense:        6
    TP:             8    Wisdom:        12
    Attack:         6    Agility:        4

    Element:        -
    Bonus:          "Poison" Resistance

    Jump:           No
    Attacks:        A               Syringe Stab

    Coming soon ...

SKILLS:

Medical Check
Level:    1

Recovery Injection
Level:    3

Damage Injection
Level:    10

Revive
Level:    15

------------------------------------------------------------------------------

142-Nurse   (Kyaro)

    Costume needed: Any female costume
    Item needed:    Stethoscope

    HP:            60    Defense:        6
    TP:             8    Wisdom:        12
    Attack:         6    Agility:        4

    Element:        -
    Bonus:          "Poison" Resistance

    Jump:           No
    Attacks:        A               Syringe Stab

    Coming soon ...

SKILLS:

Medical Check
Level:    1

Recovery Injection
Level:    3

Damage Injection
Level:    10

Revive
Level:    15

------------------------------------------------------------------------------

143-Musician   (Frio)

    Costume needed: Any male costume
    Item needed:    Guitar

    HP:            60    Defense:        8
    TP:            12    Wisdom:         4
    Attack:         8    Agility:        4

    Element:        -
    Bonus:          Get more EXP (50%)

    Jump:           No
    Attacks:        A               Kick

    Coming soon ...

SKILLS:

Noise Samba
Level:    1

Success Symphony
Level:    3

Fast March
Level:    7

Friendly Waltz
Level:    10

Numbness Rumba
Level:    10

------------------------------------------------------------------------------

144-Musician   (Kyaro)

    Costume needed: Any female costume
    Item needed:    Guitar

    HP:            60    Defense:        8
    TP:            12    Wisdom:         4
    Attack:         8    Agility:        4

    Element:        -
    Bonus:          Get more EXP (50%)

    Jump:           No
    Attacks:        A               Lute Smash

    Coming soon ...

SKILLS:

Noise Samba
Level:    1

Success Symphony
Level:    3

Fast March
Level:    7

Friendly Waltz
Level:    10

Numbness Rumba
Level:    10

------------------------------------------------------------------------------

145-Scholar   (Frio)

    Costume needed: Any non-elemental male costume
    Item needed:    Lexicon

    HP:            50    Defense:        4
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        4

    Element:        -
    Bonus:          -

    Jump:           No
    Attacks:        A               Book Smash

    Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
          him. The damage is nothing impressive, but the dizzy effect can be
          usefull to interupt aproaching enemies.

Stagnation
Level:    5

Nurse
Level:    11

Luna
Level:    15

------------------------------------------------------------------------------

146-Scholar   (Kyaro)

    Costume needed: Any non-elemental female costume
    Item needed:    Lexicon

    HP:            50    Defense:        4
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        4

    Element:        -
    Bonus:          -

    Jump:           No
    Attacks:        A               Book Smash

    Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
          him. The damage is nothing impressive, but the dizzy effect can be
          usefull to interupt aproaching enemies.

Stagnation
Level:    5

Nurse
Level:    11

Luna
Level:    15

------------------------------------------------------------------------------

147-Volcanist   (Frio)

    Costume needed: Any male Scholar
    Item needed:    Red Stone

    HP:            55    Defense:        6
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        4

    Element:        Fire
    Bonus:          Cold Zone Resistance

    Jump:           No
    Attacks:        A               Book Smash

    Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Eruption
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
          hitting for medium fire damage (they can also hit other enemies, if
          they are near the target). Then rocks of fire will rain down, randomly
          damaging all enemies in the magma area.

Efreet
Level:    10

Fire Wall
Level:    18

------------------------------------------------------------------------------

148-Volcanist   (Kyaro)

    Costume needed: Any female Scholar
    Item needed:    Red Stone

    HP:            55    Defense:        6
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        4

    Element:        Fire
    Bonus:          Cold Zone Resistance

    Jump:           No
    Attacks:        A               Book Smash

    Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Eruption
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
          hitting for medium fire damage (they can also hit other enemies, if
          they are near the target). Then rocks of fire will rain down, randomly
          damaging all enemies in the magma area.

Efreet
Level:    10

Fire Wall
Level:    18

------------------------------------------------------------------------------

149-Meteorologist   (Frio)

    Costume needed: Any male Scholar
    Item needed:    Green Stone

    HP:            55    Defense:        6
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        4

    Element:        Wind
    Bonus:          Sprinter

    Jump:           No
    Attacks:        A               Book Smash

    Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Stream Arrow
Level:    1

Sylph
Level:    10

God Breath
Level:    32

------------------------------------------------------------------------------

150-Meteorologist   (Kyaro)

    Costume needed: Any female Scholar
    Item needed:    Green Stone

    HP:            55    Defense:        6
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        4

    Element:        Wind
    Bonus:          Sprinter

    Jump:           No
    Attacks:        A               Book Smash

    Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Stream Arrow
Level:    1

Sylph
Level:    10

God Breath
Level:    32

------------------------------------------------------------------------------

151-Oceanologist   (Frio)

    Costume needed: Any male Scholar
    Item needed:    Blue Stone

    HP:            55    Defense:        6
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        4

    Element:        Water
    Bonus:          Heat Zone Resistance

    Jump:           No
    Attacks:        A               Book Smash

    Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Spread
Level:    1

Undine
Level:    10

Tidal Wave
Level:    25

------------------------------------------------------------------------------

152-Oceanologist   (Kyaro)

    Costume needed: Any female Scholar
    Item needed:    Blue Stone

    HP:            55    Defense:        6
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        4

    Element:        Water
    Bonus:          Heat Zone Resistance

    Jump:           No
    Attacks:        A               Book Smash

    Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Spread
Level:    1

Undine
Level:    10

Tidal Wave
Level:    25

------------------------------------------------------------------------------

153-Geologist   (Frio)

    Costume needed: Any male Scholar
    Item needed:    Yellow Stone

    HP:            55    Defense:        6
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        4

    Element:        Earth
    Bonus:          "Poison" Resistance

    Jump:           No
    Attacks:        A               Book Smash

    Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Stone Blast
Level:    1

Stone Wall
Level:    9

Gnome
Level:    16


------------------------------------------------------------------------------

154-Geologist   (Kyaro)

    Costume needed: Any female Scholar
    Item needed:    Yellow Stone

    HP:            55    Defense:        6
    TP:            10    Wisdom:        12
    Attack:         4    Agility:        4

    Element:        Earth
    Bonus:          "Poison" Resistance

    Jump:           No
    Attacks:        A               Book Smash

    Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Stone Blast
Level:    1

Stone Wall
Level:    9

Gnome
Level:    16

------------------------------------------------------------------------------

155-Inventor   (Frio)

    Costume needed: Any male Scholar
    Item needed:    Violet Stone

    HP:            55    Defense:        8
    TP:            10    Wisdom:        12
    Attack:         6    Agility:        4

    Element:        Thunder
    Bonus:          "Paralyze" Resistance

    Jump:           No
    Attacks:        A               Book Smash

    Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Lighting
Level:    1

Stream Arrow
Level:    1

Volt
Level:    20

God Breath
Level:    32

------------------------------------------------------------------------------

156-Inventor   (Kyaro)

    Costume needed: Any female Scholar
    Item needed:    Violet Stone

    HP:            55    Defense:        8
    TP:            10    Wisdom:        12
    Attack:         6    Agility:        4

    Element:        Thunder
    Bonus:          "Paralyze" Resistance

    Jump:           No
    Attacks:        A               Book Smash

    Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Lighting
Level:    1

Stream Arrow
Level:    1

Volt
Level:    20

God Breath
Level:    32

------------------------------------------------------------------------------

157-Theologist   (Frio)

    Costume needed: Any male Scholar
    Item needed:    White Stone

    HP:            55    Defense:        8
    TP:            10    Wisdom:        12
    Attack:         6    Agility:        4

    Element:        Light
    Bonus:          "Dizzy" Resistance

    Jump:           No
    Attacks:        A               Book Smash

    Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Ray
Level:    1

Spread
Level:    1

Asuka
Level:    20

Tidal Wave
Level:    32

------------------------------------------------------------------------------

158-Theologist   (Kyaro)

    Costume needed: Any female Scholar
    Item needed:    White Stone

    HP:            55    Defense:        8
    TP:            10    Wisdom:        12
    Attack:         6    Agility:        4

    Element:        Light
    Bonus:          "Dizzy" Resistance

    Jump:           No
    Attacks:        A               Book Smash

    Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Ray
Level:    1

Spread
Level:    1

Asuka
Level:    20

Tidal Wave
Level:    32

------------------------------------------------------------------------------

159-Astronomist   (Frio)

    Costume needed: Any male Scholar
    Item needed:    Black Stone

    HP:            55    Defense:        8
    TP:            10    Wisdom:        12
    Attack:         6    Agility:        4

    Element:        Darkness
    Bonus:          "Weakness" Resistance

    Jump:           No
    Attacks:        A               Book Smash

    Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Stone Blast
Level:    1

Stone Wall
Level:    9

Rock Break
Type:     Attack Spell
Level:    12
TP Cost:  25
Element:  Earth
Hits:     3
Cast:     Average
Range:    Small Area
Info:     Stalagmites rise 3 times on top of each other and cause a good amount
          of damage to the enemies within their range. This spell (or at least
          the first parts of the spell) can completly miss flying enemies.

Shadow
Level:    30

------------------------------------------------------------------------------

160-Astronomist   (Kyaro)

    Costume needed: Any female Scholar
    Item needed:    Black Stone

    HP:            55    Defense:        8
    TP:            10    Wisdom:        12
    Attack:         6    Agility:        4

    Element:        Darkness
    Bonus:          "Weakness" Resistance

    Jump:           No
    Attacks:        A               Book Smash

    Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Stone Blast
Level:    1

Stone Wall
Level:    9

Rock Break
Type:     Attack Spell
Level:    12
TP Cost:  25
Element:  Earth
Hits:     3
Cast:     Average
Range:    Small Area
Info:     Stalagmites rise 3 times on top of each other and cause a good amount
          of damage to the enemies within their range. This spell (or at least
          the first parts of the spell) can completly miss flying enemies.

Shadow
Level:    30

------------------------------------------------------------------------------

161-Physicist   (Frio)

    Costume needed: Any male Scholar
    Item needed:    Iron Ore

    HP:            55    Defense:        8
    TP:            10    Wisdom:        12
    Attack:         6    Agility:        4

    Element:        Origin
    Bonus:          Defense Up (50%)

    Jump:           No
    Attacks:        A               Book Smash

    Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Tractor Beam
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
          then smashes them back to the ground. This spell has no effect on
          flying enemies or enemies who are thrown up into the air.

Eruption
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
          hitting for medium fire damage (they can also hit other enemies, if
          they are near the target). Then rocks of fire will rain down, randomly
          damaging all enemies in the magma area.

Fire Wall
Level:    18

Maxwell
Level:    18

------------------------------------------------------------------------------

162-Physicist   (Kyaro)

    Costume needed: Any female Scholar
    Item needed:    Iron Ore

    HP:            55    Defense:        8
    TP:            10    Wisdom:        12
    Attack:         6    Agility:        4

    Element:        Origin
    Bonus:          Defense Up (50%)

    Jump:           No
    Attacks:        A               Book Smash

    Coming soon ...

SKILLS:

Inspect Eye
Level:    1

Tractor Beam
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
          then smashes them back to the ground. This spell has no effect on
          flying enemies or enemies who are thrown up into the air.

Eruption
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
          hitting for medium fire damage (they can also hit other enemies, if
          they are near the target). Then rocks of fire will rain down, randomly
          damaging all enemies in the magma area.

Fire Wall
Level:    18

Maxwell
Level:    18

------------------------------------------------------------------------------

163-Katz   (Frio)

    Costume needed: Any male costume
    Item needed:    Cat Toy

    HP:            60    Defense:        8
    TP:             6    Wisdom:         6
    Attack:         6    Agility:        6

    Element:        -
    Bonus:          Critical Up

    Jump:           No
    Attacks:        A               Neko Kick

    Coming soon ...

SKILLS:

Heal
Level:    1

Caution
Level:    1

Invisible Cloak
Level:    10

------------------------------------------------------------------------------

164-Katz   (Kyaro)

    Costume needed: Any female costume
    Item needed:    Cat Toy

    HP:            60    Defense:        8
    TP:             6    Wisdom:         6
    Attack:         6    Agility:        6

    Element:        -
    Bonus:          Critical Up

    Jump:           No
    Attacks:        A               Neko Scratch (hits 3x)

    Coming soon ...

SKILLS:

Heal
Level:    1

Caution
Level:    1

Invisible Cloak
Level:    10

------------------------------------------------------------------------------

165-Magician   (Frio)

    Costume needed: Any non-elemental male costume
    Item needed:    Silk Hat

    HP:            50    Defense:        4
    TP:             8    Wisdom:         8
    Attack:         6    Agility:       10

    Element:        -
    Bonus:          Agility Up (30%)

    Jump:           No
    Attacks:        A               Summon Pigeons (hits 3x)

    Coming soon ...

SKILLS:

Flee
Level:    1

Vanishing Act
Level:    6

Illusion
Level:    8

------------------------------------------------------------------------------

166-Trickster   (Frio)

    Costume needed: Any Magician
    Item needed:    Red Stone

    HP:             55    Defense:         4
    TP:             10    Wisdom:          8
    Attack:          6    Agility:         8

    Element:        Fire
    Bonus:          Cold Zone Resistance

    Jump:           No
    Attacks:        A               Summon Pigeons (hits 3x)

    Coming soon ...

SKILLS:

Eruption
Type:     Attack Spell
Level:    1
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
          hitting for medium fire damage (they can also hit other enemies, if
          they are near the target). Then rocks of fire will rain down, randomly
          damaging all enemies in the magma area.

Vanishing Act
Level:    6

Illusion
Level:    8

Explode
Level:    25

------------------------------------------------------------------------------

167-Illusionist   (Frio)

    Costume needed: Any Magician
    Item needed:    Violet Stone

    HP:            55    Defense:        4
    TP:            10    Wisdom:         8
    Attack:         8    Agility:       10

    Element:        Thunder
    Bonus:          "Paralyze" Resistance

    Jump:           No
    Attacks:        A               Summon Pigeons (hits 3x)

    Coming soon ...

SKILLS:

Flee
Level:    1

Vanishing Act
Level:    6

Delay
Level:    8

Indignation
Level:    35

------------------------------------------------------------------------------

168-Conjurer   (Frio)

    Costume needed: Any Magician
    Item needed:    White Stone

    HP:            55    Defense:        4
    TP:            10    Wisdom:         8
    Attack:         8    Agility:       10

    Element:        Light
    Bonus:          "Dizzy" Resistance

    Jump:           No
    Attacks:        A               Summon Pigeons (hits 3x)

    Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    1
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
          him. The damage is nothing impressive, but the dizzy effect can be
          usefull to interupt aproaching enemies.

Flee
Level:    1

Illusion
Level:    8

Shooting Star
Level:    35

------------------------------------------------------------------------------

169-Juggler   (Frio)

    Costume needed: Any Magician
    Item needed:    Black Stone

    HP:            55    Defense:        4
    TP:            10    Wisdom:         8
    Attack:         8    Agility:       10

    Element:        Darkness
    Bonus:          "Weakness" Resistance

    Jump:           No
    Attacks:        A               Summon Pigeons (hits 3x)

    Coming soon ...

SKILLS:

Flee
Level:    1

Illusion
Level:    8

Press
Level:    16

Black Hole
Level:    35

------------------------------------------------------------------------------

170-Model   (Kyaro)

    Costume needed: Any female costume
    Item needed:    Fashion Mag

    HP:            60    Defense:        8
    TP:             8    Wisdom:         6
    Attack:         8    Agility:        6

    Element:        -
    Bonus:          Wisdom Up (30%)

    Jump:           No
    Attacks:        A               Slap

    Coming soon ...

SKILLS:

Smile
Level:    1

Sexy Pose
Level:    8

------------------------------------------------------------------------------

171-Cless   (Frio)

    Costume needed: Male Holy Swordsman Lv.15+
    Item needed:    Eternal Sword

    HP:            70    Defense:        8
    TP:             6    Wisdom:         6
    Attack:        12    Agility:        8

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A, A            Slash, Stab
                    down + A, A     Stab, High Slash
                    up + A, A       High Slash, Slash
                    jump + A        Jumping Slash
                    run, up + A     Uppercut Slash

    Coming soon ...

SKILLS:

Majinken
Level:    15

Akisazame
Level:    15

Kogahazan
Level:    15

Shuukihou
Level:    15

Senkuureppa
Level:    15

Jigenzan
Level:    17

Kuukanshouten'i
Level:    20

Hououtenkuu
Level:    25

Meikuzanshouken
Level:    50

------------------------------------------------------------------------------

172-Chester   (Frio)

    Costume needed: Male Archer Lv.15+
    Item needed:    Elven Bow

    HP:            60    Defense:        8
    TP:             8    Wisdom:         6
    Attack:        10    Agility:       10

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A               Arrow Shot
                    down + A        Low Arrow Shot
                    up + A          Anti-Air Shot

    Coming soon ...

SKILLS:

Guren
Level:    15

Touga
Level:    15

Gokuten
Level:    15

Shinten
Level:    15

Shouha
Level:    15

Shuuu
Level:    15

Hayate
Level:    17

Taiga
Level:    20

Toryuu
Level:    50

------------------------------------------------------------------------------

173-Mint   (Kyaro)

    Costume needed: Female Cleric Lv.15+
    Item needed:    Star Mace

    HP:            55    Defense:       10
    TP:            10    Wisdom:        10
    Attack:         6    Agility:        8

    Element:        -
    Bonus:          -

    Jump:           No
    Attacks:        A               Mace Smash

    Coming soon ...

SKILLS:

Picohan
Type:     Attack Spell
Level:    15
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
          him. The damage is nothing impressive, but the dizzy effect can be
          usefull to interupt aproaching enemies.

Acid Rain
Type:     Support Spell
Level:    15
TP Cost:  18
Cast:     Fast
Range:    All Enemies
Info:     Rain comes down at the enemies and decreases their defense for about
          30% for the rest of the battle.

Dispel
Type:     Support Spell
Level:    15
TP Cost:  21
Cast:     Average
Range:    All Allies
Info:     A grey light screen comes down, canceling ALL status up- or downgrades
          This will not cancel status effects like Poison.

Barrier
Type:     Support Spell
Level:    15
TP Cost:  15
Cast:     Fast
Range:    Single Ally
Info:     A blue field surrounds the target and for the rest of the battle the
          character will glow white and take roughly 30% less damage from
          physical attacks.

Recover
Type:     Support Spell
Level:    15
TP Cost:  18
Cast:     Fast
Range:    Single Ally
Info:     A red magic circle appears on the target and cures any status effect
          except death and status downgrades. The spell can only be activated if
          your characters suffer from a status effect. Can be used outside
          battles.

Nurse
Type:     Support Spell
Level:    15
TP Cost:  30
Cast:     Average
Range:    All Allies
Info:     Three nurses appear and throw their medikits into the air. The blue
          sparks, which then rain down will heal your entire team for up to 45%
          of their max HP. Can be used outside battles.

Cure
Type:     Support Spell
Level:    15
TP Cost:  22
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and completly restores
          his HP. Can be used outside battles.

Raise Dead
Type:     Support Spell
Level:    17
TP Cost:  26
Cast:     Slow
Range:    Single Ally
Info:     An angel appears and lets light shine down on a fallen ally to
          resurect him with half of his max HP. Can only be activated if one of
          your characters is dead.

Time Stop
Type:     Support Spell
Level:    35
TP Cost:  105
Cast:     Slow
Range:    All Enemies
Info:     The numbers of a clock appear and then the screen turns black and
          white. As long as the screen is b/w, which lasts for about 5 seconds,
          the enemies can't move or attack.

------------------------------------------------------------------------------

174-Klarth   (Frio)

    Costume needed: Male Scholar Lv.15+
    Item needed:    Necronomicon

    HP:            60    Defense:        8
    TP:            12    Wisdom:        12
    Attack:         4    Agility:        6

    Element:        -
    Bonus:          -

    Jump:          No
    Attacks:       A                Book Uppercut

    Coming soon ...

SKILLS:

Sylph
Level:    15

Undine
Level:    15

Luna
Level:    15

Efreet
Level:    15

Gnome
Level:    15

Maxwell
Level:    18

Asuka
Level:    20

Volt
Level:    23

Shadow
Level:    33

Origin
Level:    40

------------------------------------------------------------------------------

175-Arche   (Kyaro)

    Costume needed: Female Witch Lv.15+
    Item needed:    Arche Ribbon

    HP:            50    Defense:        8
    TP:            12    Wisdom:        12
    Attack:         4    Agility:       10

    Element:        -
    Bonus:          -

    Jump:           Yes (basically)
    Attacks:        A               Broom Slap

    Coming soon ...

SKILLS:

Fireball
Type:     Attack Spell
Level:    15
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
          enemy for low damage.

Eruption
Type:     Attack Spell
Level:    15
TP Cost:  18
Element:  Fire
Hits:     3 + Random(about 5)
Cast:     Average
Range:    Small Area + Large Area
Info:     A pool of magma apears below the target and three eruptions occour,
          hitting for medium fire damage (they can also hit other enemies, if
          they are near the target). Then rocks of fire will rain down, randomly
          damaging all enemies in the magma area.

Fire Storm
Level:    15

Thunder Blade
Type:     Attack Spell
Level:    15
TP Cost:  24
Element:  Thunder
Hits:     2
Cast:     Average
Range:    180° around the spell caster
Info:     Creates a blade of lightning behind the spell caster which swings
          across the screen and hits all enemies in its path for some good
          damage. This spell has a limited range, but it can hit enemies behind
          and above you.

Earthquake
Level:    20

Meteor Swarm
Level:    35

God Breath
Level:    40

Black Hole
Level:    42

Indignation
Level:    43

Big Bang
Level:    45

------------------------------------------------------------------------------

176-Suzu   (Kyaro)

    Costume needed: Female Ninja lv.15+
    Item needed:    Chizakura

    HP:            60    Defense:        8
    TP:             8    Wisdom:         4
    Attack:        10    Agility:       12

    Element:		-
    Bonus:          -

    Jump:           Yes
    Attacks:        A, A            Dagger Slash, Twin Slash (hits 2x)
                    down + A        Kunai Throw
                    up + A          High Kunai Throw
                    jump + A        Jumping Dagger Slash
                    run, up + A, A  High Kick, Kick and Slash (hits 2x)

    Coming soon ...

SKILLS:

Caution
Level:    15

Izunaotoshi
Level:    15

Kamaitachi
Level:    15

Shiranui
Level:    15

Hagakure
Level:    15

Raiden
Level:    15

Manjushage
Level:    17

Samidare
Level:    20

Jiraiya
Level:    45

------------------------------------------------------------------------------

177-Stahn   (Frio)

    Costume needed: Male Fire Swordsman Lv.15+
    Item needed:    Mumbane

    HP:            70    Defense:       10
    TP:             8    Wisdom:         6
    Attack:        10    Agility:        6

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A, A            Slash, Stab
                    down + A, A     Stab, High Stab
                    up + A, A       High Stab, Slash
                    jump + A        Jumping Slash
                    run, up + A     Uppercut Slash
                    run, down + A   Jumping Stab

    Coming soon ...

SKILLS:

Majinken
Level:    15

Fireball
Type:     Attack Spell
Level:    15
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
          enemy for low damage.

Rekkuuzan
Level:    15

Kuugashoryukyaku
Level:    15

Gurenken
Level:    15

Maouengekiha
Level:    17

Fire Storm
Level:    20

Shishisenkou
Level:    22

Fire Wall
Level:    25

Kououtenshouyoku
Level:    50

------------------------------------------------------------------------------

178-Rutee   (Kyaro)

    Costume needed: Female Treasure Hunter Lv.15+
    Item needed:    Lens

    HP:            60    Defense:        6
    TP:             8    Wisdom:         8
    Attack:         8    Agility:       12

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A               Sword Stab
                    up + A          High Slash
                    jump + A        Jumping Slash
                    run, up + A     Uppercut Slash

    Coming soon ...

SKILLS:

Lockpicking
Level:    15

Search Gald
Level:    15

Ice Tornado
Type:     Attack Spell
Level:    15
TP Cost:  16
Element:  Water
Hits:     10
Cast:     Average
Range:    Single Enemy
Info:     Creates an ice tornado (duh!) which hits one enemy for whoping 10
          hits. You can hit multiple enemies with this spell, but the attack
          area is rather small, so you will most likely only hit one of them.

Snipe Air
Level:    15

Robber Item
Level:    15

Escape
Level:    15

Heal
Type:     Support Spell
Level:    15
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
          its max HP. Basicly First Aid x2. Can be used outside battles.

Recover
Level:    17

Blizzard
Level:    20

Bloody Rose
Level:    30

------------------------------------------------------------------------------

179-Leon   (Frio)

    Costume needed: Male Demon Swordsman Lv.15+
    Item needed:    Star Glove

    HP:            60    Defense:        8
    TP:             6    Wisdom:         8
    Attack:        10    Agility:       10

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A, A            Slash, Stab
                    down + A        Sword Stab
                    up + A, A       High Slash, Slash
                    jump + A        Jumping Slash
                    run, up + A     Uppercut Slash
                    run, down + A   Jumping Stab

    Coming soon ...

SKILLS:

Stone Blast
Level:    15

Kogahazan
Level:    15

Hienrenkyaku
Level:    15

Grave
Type:     Attack Spell
Level:    15
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
          spell can completly miss flying enemies.

Stone Wall
Level:    17

Kuushuuken
Level:    20

Souryuurengazan
Level:    25

Press
Level:    30

Demons Lance
Type:     Attack Spell
Level:    35
TP Cost:  30
Element:  Darkness
Hits:     4
Cast:     Average
Range:    Single Enemy
Info:     A dark spear impales the enemy from above. Then 3 more spears appear
          and pierce the enemy for a total of 4 hits, dealing strong Darkness
          based damage.

Marian
Level:    45

------------------------------------------------------------------------------

180-Philia   (Kyaro)

    Costume needed: Female Cleric Lv.15+
    Item needed:    Ankh Barret

    HP:            60    Defense:        8
    TP:            12    Wisdom:        12
    Attack:         6    Agility:        4

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A               Slash
                    up + A          High Slash
                    jump + A        Jumping Slash
                    run, up + A     Uppercut Slash

    Coming soon ...

SKILLS:

Inspect Eye
Level:    15

Tractor Beam
Type:     Attack Spell
Level:    15
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
          then smashes them back to the ground. This spell has no effect on
          flying enemies or enemies who are thrown up into the air.

Ray
Level:    15

Philia Bomb
Level:    15

Bomb Rain
Level:    17

Hide Party
Level:    18

Stop Flow
Level:    22

Holy Lance
Level:    40

Divine Power
Level:    45

------------------------------------------------------------------------------

181-Woodrow   (Frio)

    Costume needed: Male Swordsman Lv.15+
    Item needed:    Star Helm

    HP:            65    Defense:        8
    TP:             9    Wisdom:         8
    Attack:        10    Agility:        6

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A               Sword Stab
                    up + A, A       High Stab, Sword Stab
                    jump + A        Jumping Sword Stab
                    run, up + A     Uppercut Slash

    Coming soon ...

SKILLS:

Wind Arrow
Level:    15

Stream Arrow
Level:    15

Fuujinken
Level:    15

Whirlwind
Type:     Attack Spell
Level:    16
TP Cost:  16
Element:  Wind
Hits:     5
Cast:     Average
Range:    Small Area
Info:     Creates a large tornado which circles around in a small area, hitting
          the enemies within reach multiple times for medium damage.

Dankuuken
Level:    18

Storm
Type:     Attack Spell
Level:    20
TP Cost:  29
Element:  Wind
Hits:     Random (about 10)
Cast:     Average
Range:    Row (left most enemy)
Info:     Creates a wind, which blows debris into the enemies for some good
          damage. The number of hits depends on the size of the enemy (larger
          enemies will take more hits). The debris fly from the left to the
          right and disappear after hitting an enemy, so don't expect to hit
          multiple or back row enemies, because the most left one will take
          all the hits.

Kagerou
Level:    25

Rekuujin
Level:    33

Cyclone
Level:    38

God Breath
Level:    40

------------------------------------------------------------------------------

182-Chelsea   (Kyaro)

    Costume needed: Female Archer Lv.15+
    Item needed:    Crescent Arrow

    HP:            60    Defense:        8
    TP:             8    Wisdom:         6
    Attack:        10    Agility:       10

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A               Arrow Shot
                    down + A        Low Arrow Shot
                    up + A          Anti-Air Shot

    Coming soon ...

SKILLS:

Gouretsu
Level:    15

Jinrai
Level:    15

Hakuu
Level:    16

Hien
Level:    18

Hayate
Level:    20

Shitenkyuu
Level:    30

------------------------------------------------------------------------------

183-Mary   (Kyaro)

    Costume needed: Female Swordsman Lv.15+
    Item needed:    Gold Frypan

    HP:            65    Defense:       10
    TP:             8    Wisdom:         4
    Attack:        12    Agility:        7

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A               Axe Smash
                    up + A          High Axe Smash
                    jump + A        Axe Swipe
                    run, up + A     Axe Uppercut

    Coming soon ...

SKILLS:

Majinken Kai
Level:    15

Moushuuken
Level:    15

Gouraiken
Level:    15

Gou Majinken
Level:    17

Retsu Majinken
Level:    20

Shishisenkou
Level:    22

Kagerou
Level:    27

Zan!
Level:    36

------------------------------------------------------------------------------

184-Kongman   (Frio)

    Costume needed: Male Fighter Lv.15+
    Item needed:    Champion Belt

    HP:            75    Defense:       12
    TP:             6    Wisdom:         4
    Attack:        12    Agility:        6

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A, A            Jab, Punch
                    down + A, A     Low Jab, Punch
                    up + A          Uppercut
                    run + A         Punch
                    jump + A        Jumping Punch
                    run, up + A     Jumping Uppercut

    Coming soon ...

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    15
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Bolt Thrust
Level:    15

Ronbu Shoulder
Level:    15

Great Upper
Level:    15

Cool Hip
Level:    17

Hell's Hurricane
Level:    25

Heavy Bomber
Level:    35

------------------------------------------------------------------------------

185-Johnny   (Frio)

    Costume needed: Male Musician Lv.15+
    Item needed:    Lute

    HP:            60    Defense:       10
    TP:            12    Wisdom:         6
    Attack:         8    Agility:        6

    Element:        -
    Bonus:          -

    Jump:           No
    Attacks:        A               Low Kick

    Coming soon ...

SKILLS:

Noise Samba
Level:    15

Success Symphony
Level:    15

Fast March
Level:    15

Numbness Rumba
Level:    17

Friendly Waltz
Level:    20

Miracle Voice
Level:    35

------------------------------------------------------------------------------

186-Rid   (Frio)

    Costume needed: Male Berserker Lv.15+
    Item needed:    Last Fencer

    HP:            70    Defense:       10
    TP:             8    Wisdom:         4
    Attack:        12    Agility:        6

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A, A            Slash, Second Slash
                    down + A, A     Stab, High Slash
                    up + A, A       High Slash, Second Slash
                    jump + A        Jumping Slash
                    run, up + A     Sppercut Slash

    Coming soon ...

SKILLS:

Majinken
Level:    15

Raijinken
Level:    15

Akisazame
Level:    15

Rekkuuzan
Level:    15

Majinken Souga
Level:    17

Mokourengekiha
Level:    17

Kuuhazeshougeki
Level:    20

Shouurekuugeki
Level:    22

Fuujinbakufu
Level:    25

Kyokkouken
Level:    50

------------------------------------------------------------------------------

187-Farah   (Kyaro)

    Costume needed: Female Fighter Lv.15+
    Item needed:    Rashean Dye

    HP:            70    Defense:        6
    TP:             8    Wisdom:         6
    Attack:        10    Agility:       10

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A, A            Palm Strike, Second Palm Strike
                    down + A, A     High Kick, Second Palm Strike
                    up + A, A       High Somersault, Jumping Uppercut
                    jump + A        Jumping Kick
                    run, up + A     Jumping Uppercut

    Coming soon ...

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    15
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Shouteiha
Level:    15

Gedokukou
Level:    15

Sazanka
Level:    15

Rengadan
Level:    15

Chiyukou
Level:    17

Sankamoshuukyaku
Level:    20

Yosorakubakushu
Level:    25

Kaiseikou
Level:    28

Satsugekibukouken
Level:    45

------------------------------------------------------------------------------

188-Keel   (Frio)

    Costume needed: Male Inventor Lv.15+
    Item needed:    Craymel Cage

    HP:            60    Defense:        6
    TP:            12    Wisdom:        12
    Attack:         4    Agility:        8

    Element:        -
    Bonus:          -

    Jump:           No
    Attacks:        A               Rod Smash

    Coming soon ...

SKILLS:

Fireball
Type:     Attack Spell
Level:    15
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
          enemy for low damage.

Wind Cutter
Level:    15

Spread
Level:    15

Delay
Level:    15

Stagnation
Level:    16

Aqua Edge
Type:     Attack Spell
Level:    17
TP Cost:  19
Element:  Water
Hits:     2
Cast:     Fast
Range:    Single Enemy
Info:     Creates 2 Water discs, which hover in front of the spell caster for
          a while, then attack the targeted enemy, and then fly back and of
          screen. This spell is tricky, because if you're lucky you can hit
          multiple enemies (and enemies behind you), but if not, they can
          completly miss a moving target. Also as long as the discs fly around
          the spell caster can't move.

Freeze Lancer
Level:    19

Nurse
Level:    20

Flame Wall
Level:    22

Explode
Level:    35

------------------------------------------------------------------------------

189-Meredy   (Kyaro)

    Costume needed: Female Dancer Lv.15+
    Item needed:    Whistle

    HP:            55    Defense:        6
    TP:            12    Wisdom:        12
    Attack:         4    Agility:       10

    Element:        -
    Bonus:          -

    Jump:           No
    Attacks:        A               Point Finger

    Coming soon ...

SKILLS:

Lightning
Level:    15

Ray
Level:    15

Ice Needle
Level:    15

Holy Bless
Level:    15

Grave
Type:     Attack Spell
Level:    16
TP Cost:  14
Element:  Earth
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three spikes rise from below the enemy to cause small damage. This
          spell can completly miss flying enemies.

Barrier
Level:    17

Rock Break
Type:     Attack Spell
Level:    19
TP Cost:  25
Element:  Earth
Hits:     3
Cast:     Average
Range:    Small Area
Info:     Stalagmites rise 3 times on top of each other and cause a good amount
          of damage to the enemies within their range. This spell (or at least
          the first parts of the spell) can completly miss flying enemies.

Thunder Blade
Type:     Attack Spell
Level:    20
TP Cost:  24
Element:  Thunder
Hits:     2
Cast:     Average
Range:    180° around the spell caster
Info:     Creates a blade of lightning behind the spell caster which swings
          across the screen and hits all enemies in its path for some good
          damage. This spell has a limited range, but it can hit enemies behind
          and above you.

Blizzard
Level:    25

Shooting Star
Level:    50

------------------------------------------------------------------------------

190-Fog   (Frio)

    Costume needed: Male Sniper Lv.15+
    Item needed:    Miacis Badge

    HP:            75    Defense:       12
    TP:             6    Wisdom:         4
    Attack:        12    Agility:        4

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A, A            Gun Smash, Gun Uppercut
                    down + A        Gun Stab
                    up + A          Gun Uppercut
                    jump + A        Jumping Gun Smash
                    run, up + A     Jumping Gun Uppercut

    Coming soon ...

SKILLS:

Burning Force
Level:    15

Air Blade
Level:    17

Aqua Spiral
Level:    20

Rage Laser
Level:    35

Dark Eraser
Level:    40

Elemental Master
Level:    50

------------------------------------------------------------------------------

191-Chat   Kyaro)

    Costume needed: Female Pirate Lv.15+
    Item needed:    Aifreed Hat

    HP:            55    Defense:        6
    TP:            12    Wisdom:        10
    Attack:         6    Agility:       10

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A, A            Ball Throw, High Ball Throw
                    down + A        Bag Smash
                    up + A          High Ball Throw
                    jump + A        Jumping Ball Throw
                    run, up + A     Bag Uppercut

    Coming soon ...

SKILLS:

Lockpicking
Level:    15

Trap Evasion
Level:    15

Pico Hammer
Level:    15

Robber Item
Level:    15

Ice Hammer
Level:    18

Poison Hammer
Level:    20

Parali Ball
Level:    25

Eternal Throw
Level:    35

------------------------------------------------------------------------------

192-Race   (Frio)

    Costume needed: Male Swordsman Lv.15+
    Item needed:    Saint Rapier

    HP:            70    Defense:       10
    TP:             8    Wisdom:         4
    Attack:        10    Agility:        8

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A, A            Slash, Second Slash
                    run + A, A      Dashing Slash, Second Slash
                    down + A, A     Stab, Uppercut Slash
                    up + A, A       High Slash, Second Slash
                    jump + A        Jumping Slash
                    run, up + A     Uppercut Slash

    Coming soon ...

SKILLS:

Akisazame
Level:    15

Fuuraijinken
Level:    15

Souryuurengazan
Level:    17

Souryuuzankouken
Level:    20

------------------------------------------------------------------------------

193-Ami   (Kyaro)

    Costume needed: Female Wonder Chef Lv.15
    Item needed:    Mascot

    HP:            50    Defense:       12
    TP:            10    Wisdom:         8
    Attack:         4    Agility:        8

    Element:        -
    Bonus:          -

    Jump:          No
    Attacks:       A                Windmill Punches (hits 6x)

    Coming soon ...

SKILLS:

Cheer
Level:    15

Mabo Curry
Level:    15

------------------------------------------------------------------------------

194-Mirald   (Kyaro)

    Costume needed: Female Inventor Lv.15+
    Item needed:    Magic Refferal

    HP:            55    Defense:        8
    TP:            10    Wisdom:        12
    Attack:         4    Agility:       10

    Element:        -
    Bonus:          -

    Jump:           No
    Attacks:        A               Overhead Slap

    Coming soon ...

SKILLS:

Amass Wealth
Level:    15

Picohan
Type:     Attack Spell
Level:    15
TP Cost:  5
Element:  -
Hits:     1
Cast:     Fast
Range:    Single Enemy
Info:     A small hammer drops down on the enemy to cause small damage and stun
          him. The damage is nothing impressive, but the dizzy effect can be
          usefull to interupt aproaching enemies.

Tractor Beam
Type:     Attack Spell
Level:    16
TP Cost:  18
Element:  Origin
Hits:     1
Cast:     Average
Range:    Medium Area
Info:     A pillar of light rises from beneath the enemies, levitates them and
          then smashes them back to the ground. This spell has no effect on
          flying enemies or enemies who are thrown up into the air.

Heal
Type:     Support Spell
Level:    18
TP Cost:  10
Cast:     Fast
Range:    Single Ally
Info:     A blue magic circle appears on the character and restores up to 60% of
          its max HP. Basicly First Aid x2. Can be used outside battles.

Raise Dead
Level:    24

Meteor Swarm
Level:    35

Shooting Star
Level:    45

------------------------------------------------------------------------------

195-Lilith   (Kyaro)

    Costume needed: Female Gourmand Lv.15+
    Item needed:    Silver Ladle

    HP:            60    Defense:        6
    TP:            10    Wisdom:         6
    Attack:        12    Agility:        8

    Element:        -
    Bonus:          -

    Jump:           Yes
    Attacks:        A, A            Spoon Strike, Spoon Uppercut
                    up + A, A       Spoon Uppercut, Spoon Strike
                    jump + A        Jumping Spoon Strike
                    run, up + A     Jumping Uppercut

    Coming soon ...

SKILLS:

Home Cooking
Level:    15

Raijinken
Level:    15

Raijinjuurengeki
Level:    18

Thunder Sword
Level:    25

------------------------------------------------------------------------------

196-Dymlos   (Frio)

    Costume needed: Male Trickster lv.15+
    Item needed:    Core Crystal

    HP:            60    Defense:        6
    TP:             8    Wisdom:        10
    Attack:        14    Agility:        4

    Element:        Fire
    Bonus:          -

    Jump:           No
    Attacks:        A               Triping Slash (hits 4x)

    Coming soon ...

SKILLS:

Fireball
Type:     Attack Spell
Level:    15
TP Cost:  5
Element:  Fire
Hits:     3
Cast:     Fast
Range:    Single Enemy
Info:     Three Fireballs rise above your character and attack the targeted
          enemy for low damage.

Fire Storm
Level:    17

Fire Wall
Level:    20

------------------------------------------------------------------------------

197-Dhaos   (Frio)

    Costume needed: Male Necromancer lv.15+
    Item needed:    Element Orb

    HP:            65    Defense:       12
    TP:            12    Wisdom:        12
    Attack:         8    Agility:        4

    Element:        -
    Bonus:          -

    Jump:           No
    Attacks:        A, A           Hook, Slap
                    down + A, A    High Kick, Axe Kick
                    up + A, A      High Kick, Axe Kick

    Coming soon ...

SKILLS:

Tetra Spell
Level:    15

Dhaos Laser
Level:    20

Tidal Wave
Level:    25

Tetra Assault
Level:    25

Time Stop
Level:    35

Explode
Level:    35

Dhaos Corridor
Level:    38

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198-Celsius   (Kyaro)

    Costume needed: Female Snow Fighter Lv.15+
    Item needed:    Freeze Ring

    HP:            70    Defense:        8
    TP:             8    Wisdom:        10
    Attack:        10    Agility:       10

    Element:        Water
    Bonus:          "Freeze" Resistance

    Jump:           No
    Attacks:        A               Ice Edge
                    up + A          Rising Palm

    Coming soon ...

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    15
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Ice Needle
Level:    15

Hienrenkyaku
Level:    15

Freeze Lancer
Level:    15

Icicle Fall
Level:    15

Shishisenkou
Level:    17

Blizzard
Level:    20

Hyoushuurengeki
Level:    25

Toujinjuurengeki
Level:    30

Shikoubakusaijin
Level:    40

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199-Valkyrie   (Kyaro)

    Costume needed: Female Holy Swordsman Lv.15+
    Item needed:    Key of Time

    HP:            60    Defense:       12
    TP:            10    Wisdom:         8
    Attack:        10    Agility:        8

    Element:        Light
    Bonus:          -

    Jump:           No
    Attacks:        A, A            Sword Slash, Sword Stab
                    down + A, A     Sword Stab, Sword Slash
                    up + A          Sword Slash

    Coming soon ...

SKILLS:

Majinken
Level:    2

Fireball
Level:    4

Grave
Level:    5

Lightning
Level:    5

Wind Cutter
Level:    6

Ray
Level:    18

Valkyrie Strike
Level:    25

Valkyrie Saber
Level:    50

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200-Driller         "Frio"

    Costume needed: Male Geologist Lv.15+
    Item needed:    Drill

    HP:            70    Defense:        8
    TP:            10    Wisdom:         6
    Attack:        12    Agility:       10

    Element:        -
    Bonus:          -

    Jump:           No
    Attacks:        A, A            Drill, High Drill
                    up + A, A       High Drill, Drill
                    down + A, A     Drill, Second Drill

    Coming soon ...

SKILLS:

Destroy Rock
Type:     Passive Skill
Level:    1
Info:     A skill which allows you to destroy boulders blocking your path
          without using a Pickaxe item.

Excavate
Level:    15

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-----------
V.Extra Stuff
-----------

Coming soon ...


-----------
VI.Credits
-----------

To NAMCO, for creating this game.

To Kajitani Einzan, for his great translation patch.

To me, for writing this whole thing.

To you, for reading through it.

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