Title: Megaman Battle Network 2 Author: Bio NeoHazard FAQ: Chip List, GMD List, Misunderstood chips Guide Version: 0.85 as of February 21, 2003 E-mail: BioNeoHazard@Hotmail.com ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- Hit Ctrl + F to bring up the Find Text menu, then type the KeyWord to take you to the Section you want to go to. 1. A Few Words in Advanced Keyword: AFWA 2. Version Keyword: VRSN 3. Chip List Keyword: CHPL 4. P.A. List Keyword: PA.L 5. Green Mystery Data List (Coming Soon: Blue & Purple MD) Keyword: GMDL 6. Misunderstood Chips Guide Keyword: MUCG 7. Chip Combos Guide Keyword: CHCG 8. Enemy and Chip Locations List (Coming Soon) Keyword: ECLL 9. Secrets and Hints Keyword: SCAH 10. Credits Keyword: CRDT 11. Copyright & Legal Stuff Keyword: CPRT ------------------------------------------------------------------------------- A Few Words in Advanced ( AFWA ) ------------------------------------------------------------------------------- I wrote this FAQ after constant questions about certain chips on the board. After analyzing other FAQs and noticing that they do not go into detail of the chips and their proper function, I decided to write the Chip List section of this guide. I am also adding a P.A. List so that people wont have to go to a different FAQ just to see them. I'll try to make this FAQ as easy for you as possible. I wanted to write a FAQ about the Green Mystery Data because I could not find it anywhere in the FAQs and only after finishing this FAQ I realized that there was one In-Depth FAQ that covered the GMD. Sorry thetriforce64. I think I need glasses. I will also add the Blue and Purple Mystery Data later on because they contain Chips and Items that are crucial to the game. The Misunderstood Chips Guide came from all the questions on the board that kept coming constantly through numerous new posts all containing the same question. Also because I had the same problem when I had just started to play the game. Thanks to the support of all board members for answering all these questions over and over again and not getting all frustrated over it. Once again, Thanks guys. Hopefully this FAQ will put an end to those questions. I wanted to make the Chip Combos Guide to aid you in creating some devastating combos and to allow you to submit your combo into this FAQ. Come on people, show us what your made of. I wanted to make the Enemy and Chip Locations List to complete the information on the Chip List. Thus helping understand every chip and knowing where to find and get them. I added the Secrets and Hints section in the game for those of you who like this kind of stuff. Personally I like it. Hey! Whatever make the game easier for me, is a + on my list. ------------------------------------------------------------------------------- Version ( VRSN ) ------------------------------------------------------------------------------- Version 0.60 - (Feb. 18, 2003) Finished the FAQ and posted for the first time. Included Chip List, Green Mystery Data List, Misunderstood Chips Guide. Version 0.80 - (Feb. 20, 2003) Fixed a few grammar and spelling errors. Added this nifty Version Section. Added Quick Man and Gospel to the list of enemies that can be hit by Piercing attacks. Added Keywords for easy access to all sections. Added the notes on Satellite. Added Z-Ball P.A. and O-Ball P.A. to Piercing attacks. Added P.A. List. Added Secrets and Hints Section. Version 0.85 - (Feb. 21, 2003) Fixed some more grammar errors. Added more notes. Added the Chip Combos Section. Updated the Words in Advanced. Version 0.88 - (Feb. 22, 2003) Only fixed a few grammar errors. Credited a submitted combo to its rightful submitter. Added one more combo. ------------------------------------------------------------------------------- Chip List ( CHPL ) ------------------------------------------------------------------------------- Note: You can ALL the chips with a * code, including Navi chips. These can be obtained through the chip traders found all over the game. The attacks that shoot in a straight line are shown in the diagram with the assumption that there is an enemy virus standing in the center square of the enemy area. The diagrams of the Navi chip attacks try to show the different possible ways of its attack and do not necessarily attack in the exact way as shown in the diagram. For ex: Pharaoh Man diagrams show that he can place down a cube, shoot a Ratton that turns once to attack its enemy, and can also shoot a powerful laser in a straight line. ------------------------------------------------------------------------------- # Chip Real Poss. Name Name Codes Damage Element Description Diagram 1. Cannon Cannon ABCDE* 40 N/A Shoots a Cannon OOOEEE OMOEXE OOOEEE 2. HiCannon Hi Cannon CDEFG* 60 N/A Shoots a Cannon OOOEEE stronger than OMOEXE Cannon OOOEEE 3. M-Cannon M-Cannon EFGHI* 80 N/A Shoots a Cannon OOOEEE stronger than OMOEXE HiCannon OOOEEE 4. Shotgun Shotgun BFHJN* 30 N/A After contact with OOOEEE enemy, it explodes OMOEXX one sq. behind OOOEEE 5. V-Gun V-Gun AFGLP* 30 N/A After contact with OOOEEX enemy, it explodes OMOEXE in two diag. sq. OOOEEX behind 6. CrossGun CrossGun HJMQS* 30 N/A After contact with OOOXEX enemy, it explodes OMOEXE in four diag. sq. OOOXEX in front and back 7. Spreader Spreader MNOPQ* 30 N/A After contact with OOOXXX enemy, it explodes OMOXXX and hits everything OOOXXX around it 8. Bubbler Bubbler BGHPR* 40 Aqua After contact with OOOEEE enemy, it explodes OMOEXX one sq. behind OOOEEE 9. Bub-V Bubbler-V CDJNS* 40 Aqua After contact with OOOEEX enemy, it explodes OMOEXE in two diag. sq. OOOEEX behind 10. BubCross Bubbler KOPTV* 40 Aqua After contact with OOOXEX Cross enemy, it explodes OMOEXE in four diag. sq. OOOXEX in front and back 11. BubSprd Bubbler EFILM* 40 Aqua After contact with OOOXXX Spreader enemy, it explodes OMOXXX and hits everything OOOXXX around it 12. HeatShot Heat Shot BGHPR* 50 Fire After contact with OOOEEE enemy, it explodes OMOEXX one sq. behind OOOEEE 13. Heat-V Heat-V CDJNS* 50 Fire After contact with OOOEEX enemy, it explodes OMOEXE in two diag. sq. OOOEEX behind 14. HeatCros Heat KOPTV* 50 Fire After contact with OOOXEX enemy, it explodes OMOEXE in four diag. sq. OOOXEX in front and back 15. HeatSprd Heat EFILM* 50 Fire After contact with OOOXXX Spreader enemy, it explodes OMOXXX and hits everything OOOXXX around it 16. MiniBomb Mini BEGLO* 50 N/A Throw a bomb 3 sq. OOOEEE Bomb ahead that blows up OMOEXE on contact w/ enemy OOOEEE or panel 17. LilBomb Little FJOQT* 50 N/A Throw a bomb 3 sq. OOOEXE Bomb ahead that blows up OMOEXE in a line when it OOOEXE hits 18. CrosBomb Cross DJOQT* 60 N/A Throw a bomb 3 sq. OOOEXE Bomb ahead that blows up OMOXXX in a cross when it OOOEXE hits 19. BigBomb Big Bomb OQTVY* 70 N/A Throw a bomb 3 sq. OOOXXX ahead that blows up OMOXXX everything around it OOOXXX when it hits 20. TreeBom1 Tree BGHPR* 100 Wood Throw a seed 3 sq. OOOEEE Bomb 1 ahead that blooms MOOXXX into a row of Wood OOOEEE Spikes. Use water to power the attack 21. TreeBom2 Tree CDJNS* 120 Wood Throw a seed 3 sq. OOOEEE Bomb 2 ahead that blooms MOOXXX into a row of Wood OOOEEE Spikes. Use water to power the attack 22. TreeBom3 Tree KOPTV* 150 Wood Throw a seed 3 sq. OOOEEE Bomb 3 ahead that blooms MOOXXX into a row of Wood OOOEEE Spikes. Use water to power the attack 23. Sword Sword AKLSY* 80 N/A Slash at the enemy OOOEEE with a sword OOMXEE OOOEEE 24. WideSwrd Wide ACLQY* 80 N/A Slash at a vertical OOOXEE Sword row with a sword OOMXEE OOOXEE 25. LongSwrd Long AILOY* 80 N/A Slash horizontally OOOEEE Sword at the enemy row OOMXXE 2 sq. ahead OOOEEE 26. FireSwrd Fire FHNRU* 100 Fire Slash at a vertical OOOXEE Sword row with a sword OOMXEE of Fire OOOXEE 27. AquaSwrd Aqua AHNRW* 100 Aqua Slash at a vertical OOOXEE Sword row with a sword OOMXEE of Water OOOXEE 28. ElecSwrd Electric EHNRV* 100 Elec Slash at a vertical OOOXEE Sword row with a sword OOMXEE of Electricity OOOXEE 29. FireBlde Fire FHPRZ* 90 Fire Slash horizontally OOOEEE Blade at the enemy row OOMXXE 2 sq. ahead with a OOOEEE sword of Fire 30. AquaBlde Aqua AFJRZ* 90 Aqua Slash horizontally OOOEEE Blade at the enemy row OOMXXE 2 sq. ahead with a OOOEEE sword of Water 31. ElecBlde Electric EFMNR* 90 Elec Slash horizontally OOOEEE Blade at the enemy row OOMXXE 2 sq. ahead with a OOOEEE sword of Lighting 32. StepSwrd Step DHMQU* 150 N/A Megaman takes two OOOEXE Sword steps forward and OmOMXE slices the enemy OOOEXE 33. Kunai 1 Kunai 1 EILPS* 40 N/A Creates 2 slicing OOOXEE daggers on 2 diag. OOMEEE sq. from Megaman OOOXEE 1 row ahead 34. Kunai 2 Kunai 2 DFJQR* 40 N/A Creates 2 slicing OOOEXE daggers on 2 diag. OOMEEE sq. from Megaman OOOEXE 2 rows ahead 35. Kunai 3 Kunai 3 CGHKN* 40 N/A Creates 2 slicing OOOEEX daggers on 2 diag. OOMEEE sq. from Megaman OOOEEX 3 rows ahead 36. CustSwrd Custom BGKQT* Special N/A Sword whose power OOOXXE Sword increases and the OOMXXE custom gauge does OOOXXE 37. Muramasa Muramasa NOTUW* Special N/A Sword whose power OOOEEE increases with the OOMXEE loss of HP OOOEEE 38. VarSwrd Variable BLNTZ* 160*~ N/A Sword with hidden Varies Sword techniques see notes 39. Slasher Slasher ADHLQ* 180 N/A If button's held XXXEEE the sword will XMXEEE attack any enemy XXXEEE that enters the area of Megaman 40. ShockWav Shock HJLRU* 40 N/A Sends a wave down OOOEEE Wave one row MXXXXX OOOEEE 41. SonicWav Sonic EIMSW* 60 N/A Send a wave down OOOEEE Wave one row faster MXXXXX than ShockWav OOOEEE 42. DynaWave Dynamic GNQTV* 90 N/A Send a wave down OOOEEE Wave one row faster MXXXXX than SonicWav OOOEEE 43. Quake 1 Quake 1 AMPQW* 90 N/A Throws a weight OOOEEE 3 sq. ahead that OMOEXE cracks the panel OOOEEE it lands on 44. Quake 2 Quake 2 RGNQW* 110 N/A Throws a weight OOOEXE 3 sq. ahead that OMOEXE cracks the panel OOOEXE it lands on and attacks vertically 45. Quake 3 Quake 3 CEOQW* 130 N/A Throws a weight OOOEXE 3 sq. ahead that OMOXXX cracks the panel OOOEXE it lands on and attacks in a cross 46. GutPunch Guts BDHKN* |70| N/A Punches directly OOOEEE Punch in front of Megaman OOMXEE and can be used to OOOEEE push some objects 47. ColdPnch Cold BDLPS* |70| Aqua Punches directly OOOEEE Punch in front of Megaman OOMXEE and can be used to OOOEEE push some objects 48. DashAtk Dash BDGJL* 90 N/A Attack that dashes OOOEEE Attack right through an MXXXXX enemy row OOOEEE 49. Wrecker Wrecker OQSUW* |80| N/A Throws a ball 3 sq. OOOEEE ahead that breaks OMOEXE the panel if no OOOEEE enemy is there 50. Cannball Cannon OPQRS* |150| N/A Throws a ball 3 sq. OOOEEE Ball ahead that breaks OMOEXE the panel if no OOOEEE enemy is there 51. DoubNdl Double ACFIJ* 50 N/A Shoots 2 needles OOOEEE Needle straight ahead on MXXXXX the row OOOEEE 52. TripNdl Triple CIMTV* 50 N/A Shoots 3 needles OOOEEE Needle straight ahead on MXXXXX the row OOOEEE 53. QuadNdl Quadruple CHIPU* 50 N/A Shoots 4 needles OOOEEE Needle straight ahead on MXXXXX the row OOOEEE 54. Trident Trident EIKOT* 60 N/A Shoots 3 spears OOOEEE straight ahead on MXXXXX enemy row OOOEEE 55. Ratton1 Ratton 1 HIJKL* 70 N/A Puts down a mouse OOOXEE that can turn once MXXXEE when it detects an OOOEEE enemy 56. Ratton2 Ratton 2 JKLMN* 80 N/A Puts down a mouse OOOEEE that can turn once MXXXXE when it detects an OOOEXE enemy 57. Ratton3 Ratton 3 LMNOP* 90 N/A Puts down a mouse OOOEEX that can turn once MXXXXX when it detects an OOOEEE enemy 58. FireRat Fire Rat BFGHR* 200 N/A Puts down a mouse OOOEEE and when hit w/ a MXXXXX Fire attack, will OOOEEX shoot out at an incredible speed 59. Tornado Tornado EJLMQ* 20 N/A Creates a Tornado OOOEEE 2 sq. ahead that OMOXEE can hit the enemy OOOEEE up to 8 times 60. Twister Twister NOTUY* 20 Wood Creates a Twister OOOEEE 2 sq. ahead that OMOXEE can hit the enemy OOOEEE up to 8 times 61. Blower Blower PRTWZ* 20 Fire Creates a Cyclone OOOEEE 2 sq. ahead that OMOXEE can hit the enemy OOOEEE up to 8 times 62. Burner Burner ABFLS* 150 Fire Fire shoots out OXOEEE from the floor XMXEEE in a cross from OXOEEE Megaman's body 63. ZapRing1 Zap AMPQW* 20 Elec Shoots a ring that OOOEEE Ring 1 can paralyze the OMOEXE enemy if hits OOOEEE 64. ZapRing2 Zap BGNRS* 30 Elec Shoots a ring that OOOEEE Ring 2 can paralyze the OMOEXE enemy if hits OOOEEE 65. ZapRing3 Zap CEOTZ* 40 Elec Shoots a ring that OOOEEE Ring 3 can paralyze the OMOEXE enemy if hits OOOEEE 66. Satelit1 Satellite 1 GOQUW* 60 Elec Floating electric OOXXXX ball that can hit OMXXXX everywhere & can OOOXXX stay revolving around an object 67. Satelit2 Satellite 2 HJKPR* 80 Elec Floating electric OOXXXX ball that can hit OMXXXX everywhere & can OOOXXX stay revolving around an object 68. Satelit3 Satellite 3 LSTYZ* 100 Elec Floating electric OOXXXX ball that can hit OMXXXX everywhere & can OOOXXX stay revolving around an object 69. Spice1 Spice 1 ACGQT* 100 Wood Poison powder comes XXXXXX out from all grass XMXXXX panels and damages XXXXXX if enemy is standing on panel 70. Spice2 Spice 2 BEHJN* 120 Wood Poison powder comes XXXXXX out from all grass XMXXXX panels and damages XXXXXX if enemy is standing on panel 71. Spice3 Spice 3 DKMPQ* 140 Wood Poison powder comes XXXXXX out from all grass XMXXXX panels and damages XXXXXX if enemy is standing on panel 72. MagBomb1 Magnet FGJMN* 80 Elec Throws a bomb 3 sq. OOOEEE Bomb 1 ahead that stops OMOEXE the enemy on that OOOEEE panel if hit 73. MagBomb2 Magnet BDIRT* 100 Elec Throws a bomb 3 sq. OOOEXE Bomb 2 ahead that blows up OMOEXE in a vertical row OOOEXE and stops enemy in that panel if hit 74. MagBomb3 Magnet HKOQS* 120 Elec Throws a bomb 3 sq. OOOEXE Bomb 3 ahead that blows up OMOXXX in a cross and stops OOOEXE the enemy in that panel if hit 75. Yo-Yo 1 Yo-Yo 1 CERTV* 40 N/A Shoots a wheel w/ OOOEEE spikes 3 sq. ahead OMXXXE and returns, can hit OOOEEE the enemy multiple times 76. Yo-Yo 2 Yo-Yo 2 AGJKN* 50 N/A Shoots a wheel w/ OOOEEE spikes 3 sq. ahead OMXXXE and returns, can hit OOOEEE the enemy multiple times 77. Yo-Yo 3 Yo-Yo 3 DIMSY* 60 N/A Shoots a wheel w/ OOOEEE spikes 3 sq. ahead OMXXXE and returns, can hit OOOEEE the enemy multiple times 78. CrsShld1 Curse AOPSZ* 130 N/A Megaman blocks the OOOXXX Shield 1 attack and then the OMOXXX shield counters w/ OOOXXX a bite, no matter where the enemy is 79. CrsShld2 Curse AOPTV* 170 N/A Megaman blocks the OOOXXX Shield 2 attack and then the OMOXXX shield counters w/ OOOXXX a bite, no matter where the enemy is 80. CrsShld3 Curse AOPUW* 210 N/A Megaman blocks the OOOXXX Shield 3 attack and then the OMOXXX shield counters w/ OOOXXX a bite, no matter where the enemy is 81. Hammer Hammer RTUVZ* |100| N/A Attacks with a OOOEEE hammer 1 sq. ahead OOMXEE of Megaman OOOEEE 82. ZeusHamr Zeus JKOVZ* |200| N/A Attacks with a XXXXXX Hammer hammer that hits all XMXXXX enemies and Megaman XXXXXX if there is a panel, destroys objects too 83. Lance Lance OPTVY* 90 Wood 3 wooden spikes come OOOEEX out of the back row OMOEEX and impale the enemy OOOEEX 84. BrnzFist Bronze BNORS* |100|*~ N/A Hits 1 sq. in front OOOEEE Fist of Megaman, has a OOMXEE special technique: OOOEEE see notes below 85. SilvFist Sliver EILSV* |140|*~ N/A Hits 1 sq. in front OOOEEE Fist of Megaman, has a OOMXEE special technique: OOOEEE see notes below 86. GoldFist Gold DGLOZ* |180|*~ N/A Hits 1 sq. in front OOOEEE Fist of Megaman, has a OOMXEE special technique: OOOEEE see notes below 87. PoisMask Poison DSUWZ* Special N/A When A-Button is OOOEEE Mask held, it creates a OOMmXE mask that shields OOOEEE attacks and poisons 1 sq. in front of it 88. PoisFace Poison PQUWY* Special N/A When A-Button is OOOXXE Face held, it creates a OOMmXE mask that shields OOOXXE attacks and poisons the area around it 89. WhirlPl Whirl ACEGI* Special N/A Throws a ball 3 sq. OOOEEE Pool ahead and creates a OMOEXE whirl pool that can OOOEEE kill enemies if they WALK into it 90. BlckHole Black BDFHJ* Special N/A Throws a ball 3 sq. OOOEEE WholePool ahead and creates a OMOEXE black hole that can OOOEEE kill almost any enemy if it WALKS into it 91. Meteor9 Meteor 9 CELSV* 60 Fire Summons a staff OOOXXX that creates a rain OMsXXX of 9 meteors that OOOXXX fall randomly on the enemy area 92. Meteor12 Meteor 12 ACFJW* 80 Fire Summons a staff OOOXXX that creates a rain OMsXXX of 12 meteors that OOOXXX fall randomly on the enemy area 93. Meteor15 Meteor 15 DGHRZ* 100 Fire Summons a staff OOOXXX that creates a rain OMsXXX of 15 meteors that OOOXXX fall randomly on the enemy area 94. Meteor18 Meteor 18 BGIKO* 150 Fire Summons a staff OOOXXX that creates a rain OMsXXX of 18 meteors that OOOXXX fall randomly on the enemy area 95. TimeBom1 Time CGKMZ* 70 N/A Creates a bomb on OOOXXX Bomb 1 the front enemy row OMOXXX randomly that counts OOOXXX down 3 seconds and explodes all enemy area 96. TimeBom2 Time FGKOZ* 120 N/A Creates a bomb on OOOXXX Bomb 2 the front enemy row OMOXXX randomly that counts OOOXXX down 3 seconds and explodes all enemy area 97. TimeBom3 Time EGKPZ* 200 N/A Creates a bomb on OOOXXX Bomb 3 the front enemy row OMOXXX randomly that counts OOOXXX down 3 seconds and explodes all enemy area 98. LilCloud Little CGIKN* 70 Aqua Creates a cloud OOOXEE Cloud that rains up and OMOXEE down 1 row on the OOOXEE first enemy it detects 99. MedCloud Medium DHJLO* 90 Aqua Creates a cloud OOOEXE Cloud that rains up and OMOEXE down 1 row on the OOOEXE first enemy it detects 100.BigCloud Big QRTVW* 110 Aqua Creates a cloud OOOEEX Cloud that rains up and OMOEEX down 1 row on the OOOEEX first enemy it detects 101.Mine Mine LNRSV* 300 N/A Places a Mine on OOO??? any random empty OMO??? panel on the enemy OOO??? side and detonates when stepped on 102.FrntSnsr Front HMQRT* 100 N/A Places a bomb 1 sq. OOOEEE Sensor ahead of Megaman MgXXXX that detects any OOOEEE enemy in front of it and blows up when it does 103.DblSnsr Double EJPWY* 100 N/A Places a bomb 1 sq. OOOXEE Sensor ahead of Megaman OMgEEE that detects any OOOXEE enemy diag. of it and blows up when it does 104.Remobit1 Remobit 1 EGJKN* 80 Elec Places a Remobit OOOXXX that controls a OMrXXX lightning craft OOOXXX that slowly breaks all panels 105.Remobit2 Remobit 2 BFIRU* 80 Elec Places a Remobit OOOXXX that controls a OMrXXX lightning craft OOOXXX that slowly breaks all panels 106.Remobit3 Remobit 3 ALMTY* 80 Elec Places a Remobit OOOXXX that controls a OMrXXX lightning craft OOOXXX that slowly breaks all panels 107.AquaBall Aqua Ball ABQTW* 10* Aqua Creates an Aqua OOOXXX based balloon that OMOXXX floats forward and OOOXXX absorbs damage taken and explodes at impact 108.ElecBall Electric EHJKV* 10* Elec Creates an Electric OOOXXX Ball based balloon that OMOXXX floats forward and OOOXXX absorbs damage taken and explodes at impact 109.HeatBall Heat Ball CFRSU* 10* Fire Creates a Fire OOOXXX based balloon that OMOXXX floats forward and OOOXXX absorbs damage taken and explodes at impact 110.Geyser Geyser ABDLS* 200 Aqua Thrown 3 sq. ahead OOOXXX into a broken panel OMOXGX it created a Geyser OOOXXX that attacks all around it 111.LavaDrag Lava FGORY* 200 Fire Summoned from a OOOXXX Dragon broken panel in MDOXXX front of Megaman OOOXXX and uses a Fire attack on all enemies 112.GodStone God EILQU* 150 N/A Summoned from a OpOXXX Stone broken panel in MGOXXX front of Megaman OpOXXX and pounds top and bottom to make stones fall 113.OldWood Old Wood CMSTW* 100 Wood Summoned from a OOOXXX broken panel in MWOXXX front of Megaman OOOXXX and attack all enemy area with spikes 114.Guard Guard * N/A[40] N/A Protects one attack OOOEEE and shoots a Shock OMXXXX Wave immediately OOOEEE after the block 115.PanlOut1 Panel ABDLS* N/A[10] N/A Breaks one panel in OOOEEE Out 1 front of Megaman OM EEE OOOEEE 116.PanlOut3 Panel CENRY* N/A[10] N/A Breaks three panels OO EEE Out 3 in front of Megaman OM EEE OO EEE 117.LineOut Line Out FHJQY* 40 Fire Breaks the row in OOOEEE front of Megaman OMO OOOEEE 118.Catcher Catcher FIJNT* N/A N/A Steals the hip that the opponent has N/A selected 119.MindBndr Mind DIMNT* N/A N/A Reverses controls N/A Bender of opponent 120.Recov10 Recover ACEGL* N/A N/A Recover 10 HP 10 N/A 121.Recov30 Recover BDFHM* N/A N/A Recover 30 HP 30 N/A 122.Recov50 Recover CEGIN* N/A N/A Recover 50 HP 50 N/A 123.Recov80 Recover DFHJO* N/A N/A Recover 80 HP 80 N/A 124.Recov120 Recover OQSUW* N/A N/A Recover 120 HP 120 N/A 125.Recov150 Recover NPRTV* N/A N/A Recover 150 HP 150 N/A 126.Recov200 Recover MNUVW* N/A N/A Recover 200 HP 200 N/A 127.Recov300 Recover ORVWZ* N/A N/A Recover 300 HP 300 N/A 128.PanlGrab Panel BHKLP* N/A[10] N/A Steals panel if OOOEEE Grab front of Megaman OMOOEE OOOEEE 129.AreaGrab Area Grab ELRSZ* N/A[10] N/A Steals a row of OOOOEE panels OMOOEE OOOOEE 130.GrabRvng Grab ALPSW* 50 Per N/A Punishes opponent OOEEEE Revenge Panel for stealing your OMEEEE Stolen panels OOEEEE 131.Geddon1 Geddon 1 CKLQS* N/A N/A Causes every unoccupied panel N/A to crack 132.Geddon2 Geddon 2 JMRTZ* N/A N/A Causes every unoccupied panel N/A to break 133.Geddon3 Geddon 3 EJNPY* N/A** N/A Turns all panels into a poisonous N/A swamp 134.Escape Escape FHJLN* N/A N/A Allows you to escape a battle easier N/A 135.AirShoes Air Shoes AJOVZ* N/A N/A Allows you to walk on broken panels for N/A 1 turn 136.Repair Repair ACELP* N/A N/A Restores all your panels from any N/A condition 137.Candle1 Candle 1 CFIMV* N/A N/A Creates a candle OOOEEE in front of Megaman OMcEEE that recovers HP OOOEEE slowly 138.Candle2 Candle 2 AGJLT* N/A N/A Creates a candle OOOEEE in front of Megaman OMcEEE that recovers HP OOOEEE faster than Candle1 139.Candle3 Candle 3 BEHNW* N/A N/A Creates a candle OOOEEE in front of Megaman OMcEEE that recovers HP OOOEEE faster than Candle2 140.RockCube Rock Cube BDGMV* N/A[200] N/A Creates a stone OOOEEE block in front of OMrEEE Megaman that can be OOOEEE for offensive or defensive purposes 141.Prism Prism BCLNQ* N/A[10] N/A Throws a Prism 3 OO***E sq. ahead of Mega MO*p*E man that hits OO***E everything around it when hit itself 142.Guardian Guardian OPUVZ* |200| Elec Creates a guardian OOOEEE statue that counter OMsEEE attacks with a OOOEEE lightning bolt when hit, even by Megaman 143.Wind Wind GJOQT* N/A N/A Creates a fan that OOO>>> blows enemies to the OMf>>> last row OOO>>> 144.Fan Fan AGLNY* N/A N/A Creates a fan that OOO<<< sucks enemies to the OMf<<< first row OOO<<< 145.Anubis Anubis HKMUW* Special N/A Creates a statue OOOEEE that poisons the OMsEEE enemy area causing OOOEEE them to lose HP slowly 146.SloGauge Slow * N/A N/A Makes your custom Gauge gauge fill slower N/A 147.FstGauge Fast * N/A N/A Makes your custom Gauge gauge fill faster N/A 148.FullCust Full * N/A N/A Instantly fills Custom your custom gauge N/A 149.Invis1 Invisible 1 AFLRU* N/A N/A Makes you invisible
                                                    for 3 seconds          N/A




150.Invis2     Invisible 2 BHMQV*  N/A      N/A     Makes you invisible
                                                    for 5 seconds          N/A




151.Invis3     Invisible 3 CGKPW*  N/A      N/A     Makes you invisible
                                                    for 7 seconds          N/A




152.DropDown   Drop Down   ACFQS*  N/A      N/A     Makes you invisible
                                                    for 20 seconds         N/A




153.PopUp      Pop Up      DIJTW*  N/A      N/A     Makes you invisible
                                                    for 20 seconds         N/A




154.StoneBod   Stone       CESTW*  N/A      N/A     Turns your body to
               Body                                 to stone and all       N/A
                                                    damage will be
                                                    reduced to 1
                                                    for 20 seconds

155.Shadow1    Shadow 1    BGHLR*  N/A<80>  N/A     Turns Megaman into   OOOEXE
                                                    a shadow for 6 sec.  OmOMXE
                                                    only damaged by      OOOEXE
                                                    sword attacks, charged
                                                    shots become StepSwrd

156.Shadow2    Shadow 2    DEJMT*  N/A<80>  N/A     Turns Megaman into   OOOEXE
                                                    a shadow for 9 sec.  OmOMXE
                                                    only damaged by      OOOEXE
                                                    sword attacks, charged
                                                    shots become StepSwrd

157.Shadow3    Shadow 3    CFKNV*  N/A<80>  N/A     Turns Megaman into   OOOEXE
                                                    a shadow for 12 sec. OmOMXE
                                                    only damaged by      OOOEXE
                                                    sword attacks, charged
                                                    shots become StepSwrd

158.UnderSht   Under       HJNRW*  N/A      N/A     If hit by a lethal
               Shirt                                 attack, HP will only   N/A
                                                    reduce to 1 and
                                                    Megaman will not die


159.Barrier    Barrier     BELST*  N/A      N/A     Creates a barrier
                                                    around Megaman         N/A
                                                    that will protect
                                                    from 1 hit


160.BblWrap    Bubble      IJQRW*  N/A     Aqua     Creates a barrier
               Wrap                                 that takes one hit     N/A
                                                    then after taking
                                                    damage, the barrier
                                                    reforms

161.LeafShld   Leaf        ADRSW*  N/A     Wood     Creates a shield
               Shield                               around Megaman         N/A
                                                    that absorbs the
                                                    damage of the attack
                                                    and converts it to HP

162.AquaAura   Aqua Aura   AWIMQ*  N/A     Aqua     Barrier that protects
                                                    from any damage under  N/A
                                                    10, if hit by an Elec
                                                    attack, aura is cancelled
                                                    no matter what the damage

163.FireAura   Fire Aura   BFJNR*  N/A     Fire     Barrier that protects
                                                    from any damage under  N/A
                                                    40, if hit by an Aqua
                                                    attack, aura is cancelled
                                                    no matter what the damage

164.WoodAura   Wood Aura   CGJOS*  N/A     Wood     Barrier that protects
                                                    from any damage under  N/A
                                                    80, if hit by a Fire
                                                    attack, aura is cancelled
                                                    no matter what the damage

165.ElecAura   Electric    DHLPT*  N/A     Elec     Barrier that protects
               Aura                                 from any damage under  N/A
                                                    100, if hit by a Wood
                                                    attack, aura is cancelled
                                                    no matter what the damage

166.LifeAur1   Life        BGIOQ*  N/A      N/A     Barrier that protects
               Aura 1                               from any damage under  N/A
                                                    100, has no elemental
                                                    weakness


167.LifeAur2   Life        DFJNR*  N/A      N/A     Barrier that protects
               Aura 2                               from any damage under  N/A
                                                    150, has no elemental
                                                    weakness


168.LifeAur3   Life        EHKMT*  N/A      N/A     Barrier that protects
               Aura 3                               from any damage under  N/A
                                                    200, has no elemental
                                                    weakness


169.MagLine    Magnet      AEIMQ*  N/A    /Elec\    Turns the row        OOOEEE
               Line                                 that Megaman is      mMmmmm
                                                    standing on into     OOOEEE
                                                    a Magnet Line


170.LavaLine   Lava Line   AFJMR*  N/A(50)/Fire\    Turns the row        OOOEEE
                                                    that Megaman is      OOOEEE
                                                    standing on into     LMLLLL
                                                    a Lava Line


171.IceLine    Ice Line    BEJNQ*  N/A    /Aqua\    Turns the row        IIMIII
                                                    that Megaman is      OOOEEE
                                                    standing on into     OOOEEE
                                                    an Ice Line


172.GrassLne   Grass       BFINR*  N/A    /Wood\    Turns the row        OOOEEE
               Line                                 that Megaman is      MGGGGG
                                                    standing on into     OOOEEE
                                                    a Grass Line


173.LavaStge   Lava        DHMUV*  N/A(50)/Fire\    Turns all panels     LLLLLL
               Stage                                into lava            LMLLLL
                                                                         LLLLLL



174.IceStage   Ice Stage   ACEIS*  N/A    /Aqua\    Turns all panels     IIIIII
                                                    into ice             IMIIII
                                                                         IIIIII



175.GrassStg   Grass       BDHPR*  N/A    /Wood\    Turns all panels     GGGGGG
               Stage                                into grass           GMGGGG
                                                                         GGGGGG



176.HolyPanl   Holy        CEHLR*  N/A      N/A     Turns the panel      OOOEEE
               Panel                                in front of Megaman  MhOEEE
                                                    into a Holy Panel    OOOEEE
                                                    when you stand on it
                                                    you will take half damage

177.Jealousy   Jealousy    EJORU*50 Per     N/A     Deals 50 damage
                                  Chip              per chip that your     N/A
                                                    opponents have
                                                    selected


178.AntiFire   Anti Fire   FKLPT*  200     Fire     Punishes your
                                                    opponent for using     N/A
                                                    a Fire attack



179.AntiElec   Anti        EHNUY*  200     Elec     Punishes your
               Electric                             opponent for using     N/A
                                                    an Electric attack



180.AntiWatr   Anti        ADQWZ*  200     Aqua     Punishes your
               Water                                opponent for using     N/A
                                                    an Aqua attack



181.AntiDmg    Anti        CJMRS*  100      N/A     A dummy takes a
               Damage                               hit for Megaman        N/A
                                                    and Megaman jumps
                                                    and throws shurikens
                                                    at all enemies

182.AntiSwrd   Anti        DHIMT*  100      N/A     Punishes your
               Sword                                opponents for using    N/A
                                                    sword attacks



183.AntiNavi   Anti Navi   KLOTX*  N/A      N/A     If active when
                                                    opponent uses a        N/A
                                                    Navi, the Navi is
                                                    stolen and is used
                                                    against him

184.AntiRecv   Anti        BDMPW*  200      N/A     Punishes your
               Recovery                             opponent for using     N/A
                                                    a Recovery chip



185.Atk+10     Attack         *    N/A{+10} N/A     Adds 10 damage to
               + 10                                 any other Attack       N/A
                                                    Chip



186.Atk+20     Attack         *    N/A{+20} N/A      Adds 20 damage to
               + 20                                  any other Attack      N/A
                                                     Chip



187.Atk+30     Attack         *    N/A{+30} N/A      Adds 30 damage to
               + 30                                  any other Attack      N/A
                                                     Chip



188.Fire+40    Fire           *    N/A{+40} N/A      Adds 40 damage to
               + 40                                  any other Fire        N/A
                                                     attack Chip



189.Aqua+40    Aqua           *    N/A{+40} N/A      Adds 40 damage to
               + 40                                  any other Aqua        N/A
                                                     attack Chip



190.Wood+40    Wood           *    N/A{+40} N/A      Adds 40 damage to
               + 40                                  any other Wood        N/A
                                                     attack Chip



191.Elec+40    Electric       *    N/A{+40} N/A      Adds 40 damage to
               + 40                                  any other Electric    N/A
                                                     attack Chip



192.Navi+20    Navi           *    N/A{+20} N/A      Adds 20 damage to
               + 20                                  any Navi Chip         N/A




193.Navi+40    Navi           *    N/A{+40} N/A      Adds 40 damage to
               + 40                                  any Navi Chip         N/A




194.Roll       Roll          R*     60      N/A     Roll comes out
                                                    and attacks the        N/A
                                                    nearest enemy,
                                                    then heals 30 HP


195.RollV2     Roll          R*     80      N/A     Roll comes out
               Version 2                            and attacks the        N/A
                                                    nearest enemy,
                                                    then heals 50 HP


196.RollV3     Roll          R*    100      N/A     Roll comes out
               Version 3                            and attacks the        N/A
                                                    nearest enemy,
                                                    then heals 80 HP


197.GutsMan    Guts Man      G*     50      N/A     Guts Man comes out   OXXXXX
                                                    and attacks and      GXXXXX
                                                    cracks all rows      OXXXXX
                                                    with a DynaWave


198.GutsManV2  Guts Man      G*     70      N/A     Guts Man comes out   OOXXXX
               Version 2                            and attacks and      OGXXXX
                                                    cracks all rows      OOXXXX
                                                    with a DynaWave


199.GutsManV3  Guts Man      G*     90      N/A     Guts Man comes out   OOOXXX
               Version 3                            and attacks and      OOGXXX
                                                    cracks all rows      OOOXXX
                                                    with a DynaWave


200.ProtoMan   Proto Man     B*    120      N/A     Proto Man comes out
                                                    and Slashes every      N/A
                                                    enemy that he can
                                                    move in front of


201.ProtoMnV2  Proto Man     B*    160      N/A     Proto Man comes out
               Version 2                            and Slashes every      N/A
                                                    enemy that he can
                                                    move in front of


202.ProtoMnV3  Proto Man     B*    200      N/A     Proto Man comes out
               Version 3                            and Slashes every      N/A
                                                    enemy that he can
                                                    move in front of


203.AirMan     Air Man       A*     40      N/A     Air Man comes out    OXXXXX
                                                    and creates one      AXXXXX
                                                    twister in each row  OXXXXX
                                                    that attack forward


204.AirManV2   Air Man       A*     70      N/A     Air Man comes out    OOXXXX
               Version 2                            and creates one      OAXXXX
                                                    twister in each row  OOXXXX
                                                    that attack forward


205.AirManV3   Air Man       A*    100      N/A     Air Man comes out    OOOXXX
               Version 3                            and creates one      OOAXXX
                                                    twister in each row  OOOXXX
                                                    that attack forward


206.QuickMan   Quick Man     Q*     50      N/A     Quick Man comes out  QXXXXX
                                                    and attacks one row  OQOEEE
                                                    with a boomerang     OOOEEE
                                                    that returns and
                                                    can do multiple hits

207.QuickMnV2  Quick Man     Q*     70      N/A     Quick Man comes out  OOOEEE
               Version 2                            and attacks one row  OQXXXX
                                                    with a boomerang     OOOEEE
                                                    that returns and
                                                    can do multiple hits

208.QuickMnV3  Quick Man     Q*    100      N/A     Quick Man comes out  OOOEEE
               Version 3                            and attacks one row  OOOEEE
                                                    with a boomerang     OOQXXX
                                                    that returns and
                                                    can do multiple hits

209.CutMan     Cut Man       C*    150      N/A     Cut Man comes out    OOCXEE
                                                    and attack the sq.   OOOEEE
                                                    in front of him w/   OOOEEE
                                                    a scissor snip


210.CutManV2   Cut Man       C*    200      N/A     Cut Man comes out    OOOEEE
               Version 2                            and attack the sq.   OOCXEE
                                                    in front of him w/   OOOEEE
                                                    a scissor snip


211.CutManV3   Cut Man       C*    300      N/A     Cut Man comes out    OOOEEE
               Version 3                            and attack the sq.   OOOEEE
                                                    in front of him w/   OOCXEE
                                                    a scissor snip


212.ShadoMan   Shadow Man    S*     60      N/A     ShadowMan comes out  SOOXEE
                                                    splits into 3 on     SOOXXE
                                                    back row and shoots  SOOEEE
                                                    3 shurikens at the
                                                    enemies

213.ShadoMnV2  Shadow Man    S*     70      N/A     ShadowMan comes out  SOOEEX
               Version 2                            splits into 3 on     SOOXEE
                                                    back row and shoots  SOOEXE
                                                    3 shurikens at the
                                                    enemies

214.ShadoMnV3  Shadow Man    S*     80      N/A     ShadowMan comes out  SOOEEE
               Version 3                            splits into 3 on     SOOEXE
                                                    back row and shoots  SOOXEX
                                                    3 shurikens at the
                                                    enemies

215.KnightMn   Knight Man    K*   |160|     N/A     KnightMan comes out  XXOEEE
                                                    and swing his giant  KXOEEE
                                                    mace around his body XXOEEE



216.KnghtMnV2  Knight Man    K*   |210|     N/A     KnightMan comes out  XXXEEE
               Version 2                            and swing his giant  XKXEEE
                                                    mace around his body XXXEEE



217.KnghtMnV3  Knight Man    K*   |260|     N/A     KnightMan comes out  OXXXEE
               Version 3                            and swing his giant  OXKXEE
                                                    mace around his body OXXXEE



218.MagnetMn   Magnet Man    M*    130     Elec     MagnetMan comes out  OOMXXX
                                                    and summons his      OOOEEE
                                                    opposite force and   OOOEEE
                                                    crushes the enemy
                                                    with a tackle

219.MagntMnV2  Magnet Man    M*    140     Elec     MagnetMan comes out  OOOEEE
               Version 2                            and summons his      OMXXXX
                                                    opposite force and   OOOEEE
                                                    crushes the enemy
                                                    with a tackle

220.MagntMnV3  Magnet Man    M*    150     Elec     MagnetMan comes out  OOOEEE
               Version 3                            and summons his      OOOEEE
                                                    opposite force and   MXXXXX
                                                    crushes the enemy
                                                    with a tackle

221.FreezeMn   Freeze Man    F*     50     Aqua     FreezeMan comes out
                                                    and makes icicles      N/A
                                                    fall from the roof
                                                    that land on the
                                                    enemy

222.FrzManV2   Freeze Man    F*     60     Aqua     FreezeMan comes out
               Version 2                            and makes icicles      N/A
                                                    fall from the roof
                                                    that land on the
                                                    enemy

223.FrzManV3   Freeze Man    F*     70     Aqua     FreezeMan comes out
               Version 3                            and makes icicles      N/A
                                                    fall from the roof
                                                    that land on the
                                                    enemy

224.HeatMan    Heat Man      H*    100     Fire     Heat Man comes out   OOXXEE
                                                    and makes Fire come  HXXXEE
                                                    out of the ground    OOXXEE
                                                    in front of him


225.HeatManV2  Heat Man      H*    130     Fire     Heat Man comes out   OOOXXE
               Version 2                            and makes Fire come  OHXXXE
                                                    out of the ground    OOOXXE
                                                    in front of him


226.HeatManV3  Heat Man      H*    160     Fire     Heat Man comes out   OOOEXX
               Version 3                            and makes Fire come  OOHXXX
                                                    out of the ground    OOOEXX
                                                    in front of him


227.ToadMan    Toad Man      T*    100     Elec     Toad Man comes out   OOOXXX
                                                    and shoots an Elec   OOXEEE
                                                    homing attack that   TXOEEE
                                                    can stun the enemy


228.ToadManV2  Toad Man      T*    140     Elec     Toad Man comes out   OOOEEE
               Version 2                            and shoots an Elec   OOOXXX
                                                    homing attack that   TXXEEE
                                                    can stun the enemy


229.ToadManV3  Toad Man      T*    180     Elec     Toad Man comes out   OTXEEE
               Version 3                            and shoots an Elec   OOOXEE
                                                    homing attack that   OOOEXX
                                                    can stun the enemy


230.ThunMan    Thunder Man   T*     80     Elec     ThunderMan comes out OOOEXE
                                                    and attacks the row  OTOEXE
                                                    3 sq. ahead and also OOOEXE
                                                    breaks those panels


231.ThunManV2  Thunder Man   T*    130     Elec     ThunderMan comes out OOOEEX
               Version 2                            and attacks the row  OOTEEX
                                                    3 sq. ahead and also OOOEEX
                                                    breaks those panels


232.ThunManV3  Thunder Man   T*    180     Elec     ThunderMan comes out OOOXEE
               Version 3                            and attacks the row  TOOXEE
                                                    3 sq. ahead and also OOOXEE
                                                    breaks those panels


233.SnakeMan   Snake Man     S*     30     Wood     Snake Man comes out  OO EEE
                                                    and summons snakes   OSOEEE
                                                    from any broken      O OEEE
                                                    panels, then does
                                                    his head but attack

234.SnakeMnV2  Snake Man     S*     40     Wood     Snake Man comes out  OO EEE
               Version 2                            and summons snakes   OS EEE
                                                    from any broken      OO EEE
                                                    panels, then does
                                                    his head but attack

235.SnakeMnV3  Snake Man     S*     50     Wood     Snake Man comes out  O  EEE
               Version 3                            and summons snakes   OS EEE
                                                    from any broken      O  EEE
                                                    panels, then does
                                                    his head but attack

236.GateMan    Gate Man      G*     40      N/A     Gate Man comes out   GXXXXX
                                                    and opens his chest  OOOEEE
                                                    and 3 little         OOOEEE
                                                    soldiers come out
                                                    and hit the enemy

237.GateManV2  Gate Man      G*     40      N/A     Gate Man comes out   OOOEEE
               Version 2                            and opens his chest  OGXXXX
                                                    and 4 little         OOOEEE
                                                    soldiers come out
                                                    and hit the enemy

238.GateManV3  Gate Man      G*     40      N/A     Gate Man comes out   OOOEEE
               Version 3                            and opens his chest  OOOEEE
                                                    and 5 little         OOGXXX
                                                    soldiers come out
                                                    and hit the enemy

239.PharoMan   Pharaoh Man   P*    240      N/A     PharaohMan comes out OOOEEE
                                                    and summons a coffin OPCcEE
                                                    either makes a cube, OOOEEE
                                                    shoots a ratton, or
                                                    shoots a laser

240.PharoMnV2  Pharaoh Man   P*    270      N/A     PharaohMan comes out OOOEXE
               Version 2                            and summons a coffin OPCXXE
                                                    either makes a cube, OOOEEE
                                                    shoots a ratton, or
                                                    shoots a laser

241.PharoMnV3  Pharaoh Man   P*    300      N/A     PharaohMan comes out OOOEEE
               Version 3                            and summons a coffin OPCXXX
                                                    either makes a cube, OOOEEE
                                                    shoots a ratton, or
                                                    shoots a laser

242.NapalmMn   Napalm Man    N*   |220|    Fire     NapalmMan comes out  OOOXXE
                                                    and throws 5 napalm  ONOEEX
                                                    bombs randomly that  OOOXEX
                                                    can break panels in
                                                    the enemy area

243.NaplmMnV2  Napalm Man    N*   |240|    Fire     NapalmMan comes out  OOOEXE
               Version 2                            and throws 5 napalm  ONOXXE
                                                    bombs randomly that  OOOEXX
                                                    can break panels in
                                                    the enemy area

244.NaplmMnV3  Napalm Man    N*   |260|    Fire     NapalmMan comes out  OOOXEE
               Version 3                            and throws 5 napalm  ONOEXX
                                                    bombs randomly that  OOOEXX
                                                    can break panels in
                                                    the enemy area

245.PlanetMn   Planet Man    P*     70     Wood     PlanetMan comes out  OOOEpE
                                                    and summons planets  OPOpXp
                                                    around 1 enemy to    OOOEpE
                                                    crush him


246.PlnetMnV2  Planet Man    P*     80     Wood     PlanetMan comes out  OOOEEE
               Version 2                            and summons planets  OPOpEE
                                                    around 1 enemy to    OOpXpE
                                                    crush him


247.PlnetMnV3  Planet Man    P*     90     Wood     PlanetMan comes out  OOOEpX
               Version 3                            and summons planets  OPOEEp
                                                    around 1 enemy to    OOOEEE
                                                    crush him


248.Bass       Bass          F*     50      N/A     Bass comes out and   OXXXXX
                                                    fires off 18 shots   BXXXXX
                                                    randomly that move   OXXXXX
                                                    forward across all
                                                    rows

249.BassV2     Bass          F*     60      N/A     Bass comes out and   OOXXXX
               Version 2                            fires off 18 shots   OBXXXX
                                                    randomly that move   OOXXXX
                                                    forward across all
                                                    rows

250.BassV3     Bass          X*     70      N/A     Bass comes out and   OOOXXX
               Version 3                            fires off 20 shots   OOBXXX
                                                    randomly that move   OOOXXX
                                                    forward across all
                                                    rows

251-266. I have currently asked for permission from another FAQ author to let
         me use the info on his FAQ. Since I know nothing at all on these
         chips, It is the only hope I have to completing the list for you.
         Sorry for the inconvenience.


Notes: * = As the ball gets attacked, the number increases and it will do that
           amount of damage.

      ** = Panels will turn to Purple Swamp and will drain enemy's HP slowly if
           they stand on it.

      [ ]= Support chip will do the amount of damage in brackets if it hits
           enemy.

      < >= Charged attack will deal damage displayed between the brackets
           instead of the regular charged attack.

      ( )= Lava Panels will deal damage displayed in parenthesis per panel.

      { }= If used with correct chip combinations, damage in parenthesis will
           be added to the original attack damage.

      / \= The stage is elemental but the chips themselves do not posses this
           element.

      *~ = Special Button Combinations can be used to unleash secret attacks.
           The A-Button must be held down at all times while entering the code.

           BrnzFist - Down, Down/Right, Right.         Rocket Punch
           SilvFist - Right, Up, Left, Down, Right.  1 Rocket Punch on each Row
           GoldFist - B, Down, Down/Right, Right, B  3 Rocket Punch on each Row

           VarSword - Variable Sword has different techniques that could be
                      used to you advantage in battle. No matter what the
                      technique, the damage is still the same. Tri-Slash deals
                      160 damage per hit, so its the only exception. Another
                      thing is that Tri-Slash, although its a shooting attack,
                      is still considered to be a sword attack. Thus can be
                      countered with AntiSwrd and can also kill the virus
                      Shadow 1-3. Remember, the A-Button must be held at all
                      times.

                                                                      OOOEEE
                      LongSword - Down, Down/Right, Right.            OOMXXE
                                                                      OOOEEE

                                                                      OOOXEE
                      WideSword - Up, Right, Down.                    OOMXEE
                                                                      OOOXEE

                                                                      OOOEEE
                      FighterSword - Left, Down, Right.               OMXXXE
                                                                      OOOEEE

                                                                      OOOXXE
                      DreamSword - Down, Left, Up, Right, Down.       OOMXXE
                                                                      OOOXXE

                                                                      OXXXXX
                      Tri-Slash - Left, B, Right, B.                  MXXXXX
                                                                      OXXXXX


Piercing Chips: This chips are marked by the | | around the damage. I decided
                to make this little special section for them as they are
                crucial in the game to defeat enemies with an S-Rank.


                GutPunch        ColdPnch        Wrecker         CannBall

                Hammer          ZeusHamr        BrnzFist        SilvFist

                GoldFist        Guardian        KnightManV1-3   NapalmManV1-3

                Fire Gospel     Aqua Gospel     Elec Gospel     Wood Gospel

                Z-Ball P.A.     O-Ball P.A.     UltraBom P.A.   Punch P.A.


                That is all I have for now, please send me any if you have
                some. One that I had in mind was Jealousy. If your Net Battling
                a friend and he is currently using Stone Body and has chips
                selected, will Jealousy still do 50 damage per chip, or will
                those attacks also be reduced to 1?  Please contact me if you
                find the answer to this question.

                Piercing chips are used to destroy armored enemies without the
                restriction of whatever protects them from regular attacks. For
                ex: HardHead can only be killed when they open their mouth. If
                you use a Piercing attack, the attack will deal full damage no
                matter what the enemy is doing.

                Enemies that Piercing chips work on are the following.


                Hardhead1-3   Dominerd1-3   PuffBall     PoofBall

                Shellman1-3   Mettaur2-3    Quick Man    Gospel

                NapalmMan(Auto-Turrets)     KnightMan(Stonebody)

                GateMan(RemoGate)


                If you know of any other enemies that can be damaged by
                Piercing attacks, please let me know so I can list them here.


Special Attacks: Custom Sword - The more the Custom Gauge, the more damage it
                                will deal. If the Custom Gauge fills
                                completely, the attack will do 0 damage. Hint:
                                You can actually see the damage go up on the
                                bottom left of the screen, it can go up to 250
                                damage.

                 Muramasa - It does damage equivalent to missing HP from you
                            MAX HP. EX: If your MAX HP is 800 and you currently
                            have 350 HP, Muramasa will deal 450 damage. Hint:
                            You can actually join a battle with low HP, you
                            don't necessarily have to lose the HP in that
                            battle. If you join a Battle with 1 HP and your MAX
                            HP is 1000, Muramasa will deal 999 damage.

                 PoisMask, PoisFace, & Anubis - They all do poison damage. As
                                                long as the enemy is standing
                                                on a panel that is poisoned,
                                                they will slowly lose HP.

                 Whirlpool & Black Hole - The enemy must WALK into the vortex
                                          for the attack to work properly.
                                          Simply throwing it at the enemy will
                                          just deal 10 damage and the vortex
                                          will be cancelled. This attack is
                                          actually quite strong if used
                                          correctly and can eliminate almost
                                          every enemy with a single hit
                                          regardless of their HP.


Other Notes:     PanlGrab can be used to steal panels from the NEXT row where
                 AreaGrab would fail because of a broken Panel.

                 If you use an Aqua attack on a TreeBom1-3, the seed will bloom
                 immediately and the Spikes will travel forward faster than
                 normal and the attacks damage will double. Also mentioned in
                 Misunderstood Chips section.

                 Rock Cube does 200 damage if punched at someone. Also placing
                 a Rock Cube in front of a Megalian will kill him instantly if
                 he rams his head into the cube.

                 Satellite1-3 all travel in a wave pattern going from top to
                 bottom. Satellites can get stuck on objects such as boulders,
                 Rock Cubes, Guardians, Anubis, etc. and they revolve around
                 the object for a short time. Also Satellite1 & 2 blow up as
                 soon as they hit an enemy, but Satellite3 will keep traveling
                 through the virus.


-------------------------------------------------------------------------------
                                   P.A. List ( PA.L )
-------------------------------------------------------------------------------


Program Advances are very powerful chip combinations that can be used to quickly
take out an enemy or Navi. Most P.A.'s consist of similar chips with different codes,
or different chips with the same code. I separated the P.A.'s into 3 different series.
Chip Type, Code Type, and Navi Type P.A.'s. All P.A.'s can be found very easily,
with the exception of the Navi P.A.'s, if you know the locations of the chips in
the Chip Library and if you know all the possible codes for all the chips.

Chip Type P.A.'s consist of 3 or 5 chips of the same chip (For ex: Cannon) that have
codes made of consecutive letters of the alphabet (For ex: A, B, C, D, E). In other
words, if you see a chip that has consecutive letters, it's a P.A.

Code Type P.A.'s consist of 3 different chips with the same Code. These chips are
usually somehow related (For ex: All swords, or same kind of attack but at a different
power [1, 2, or 3]). If you look at a complete Chip Library, you will find that these
chips are all right next to each other in number, (with the exception of Poison
Pharaoh, which is determined because of the poison damage on the chips) and have
more than one code that matches. So keep in mind that if you see 3 different chips
right next to each other on the Library and they all happen to have multiple chip
codes that are the same, then chances are they can be used to form a P.A.

Navi Type P.A.'s consist of different types of chips and a Navi chip. Figuring these
out is tough, real tough. All chips in the P.A. have the same Chip Code as the Navi
Chip used in the P.A. This type of P.A. is probably by far the most Devastating attacks
in the game. Some have different results than others and usually are required to
take out the toughest opponents.


-------------------------------------------------------------------------------


              Real        Chips Used to     Damage
P.A. Name     Name        Create the P.A.   Per Hit  Description        Diagram

------------------------------ Chip Type P.A.'s -------------------------------

Note: All * coded chips can be used to complete the P.A., but only one * coded chip,
can be used per P.A. and it must be placed in the spot where the missing code would
fall under (For ex: Missing Cannon C, use Cannon, A, B, *, D, E). Also keep in mind
that the P.A. do multiple hits in one (For ex: M-Burst does 100 damage, but hits
10 time in one hit for a total of 1000 damage).

Z-Canon1      Zeta        Cannon   A, B, C    40     Shoots a cannon     OOOEEE
              Cannon 1    Cannon   B, C, D           that hits 3x in     OMOEXE
                          Cannon   C, D, E           one shot and        OOOEEE
                                                     makes you invis.
                                                     Lasts 5 seconds

Z-Canon2      Zeta        HiCannon C, D, E    60     Shoots a cannon     OOOEEE
              Cannon 2    HiCannon D, E, F           that hits 3x in     OMOEXE
                          HiCannon E, F, G           one shot and        OOOEEE
                                                     makes you invis.
                                                     Lasts 5 seconds

Z-Canon3      Zeta        M-Cannon E, F, G    80     Shoots a cannon     OOOEEE
              Cannon 3    M-Cannon F, G, H           that hits 3x in     OMOEXE
                          M-Cannon G, H, I           one shot and        OOOEEE
                                                     makes you invis.
                                                     Lasts 5 seconds

H-Burst       Hyper       Spreader M, N, O   100     Shoots 1 shot that  OOOXXX
              Burst       Spreader N, O, P           explodes after      OMOXXX
                          Spreader O, P, Q           contact with enemy  OOOXXX
                                                     and hits all panels
                                                     around it. Hits 5x

Z-Ball        Zeta        CannBall O, P, Q   150     Throws a ball 3 sq. OOOEEE
              CannonBall  CannBall P, Q, R           ahead that hits 3x  OMOEXE
                          CannBall Q, R, S           and can break the   OOOEEE
                                                     panel and makes you
                                                     invis. Lasts 5 seconds

Z-Raton1      Zeta        Ratton1  H, I ,J    70     Puts down 3 Rattons OOOEEE
              Ratton 1    Ratton1  I ,J, K           that can turn once  OMXXXE
                          Ratton1  J, K, L           and hit the enemy   OOOEXE
                                                     and also makes you
                                                     invis. Lasts 5 seconds

Z-Raton2      Zeta        Ratton2  J, K, L    80     Puts down 3 Rattons OOOXEE
              Ratton 2    Ratton2  K, L, M           that can turn once  OMXXEE
                          Ratton2  L, M, N           and hit the enemy   OOOEEE
                                                     and also makes you
                                                     invis. Lasts 5 seconds

Z-Raton3      Zeta        Ratton3  L, M, N    90     Puts down 3 Rattons OOOEEE
              Ratton 3    Ratton3  M, N, O           that can turn once  OMXXXX
                          Ratton3  N, O, P           and hit the enemy   OOOEEX
                                                     and also makes you
                                                     invis. Lasts 5 seconds

O-Canon1      Omega       Cannon              40     Shoots a cannon     OOOEEE
              Cannon 1       A, B, C, D, E           that hits 3x in     OMOEXE
                                                     one shot and        OOOEEE
                                                     makes you invis.
                                                     Lasts 10 seconds

O-Canon2      Omega       Cannon              60     Shoots a cannon     OOOEEE
              Cannon 2       C, D, E, F, G           that hits 3x in     OMOEXE
                                                     one shot and        OOOEEE
                                                     makes you invis.
                                                     Lasts 10 seconds

O-Canon3      Omega       Cannon              80     Shoots a cannon     OOOEEE
              Cannon 3       E, F, G, H, I           that hits 3x in     OMOEXE
                                                     one shot and        OOOEEE
                                                     makes you invis.
                                                     Lasts 10 seconds

M-Burst       Mega        Spreader           100     Shoots 1 shot that  OOOXXX
              Burst          M, N, O, P, Q           explodes after      OMOXXX
                                                     contact with enemy  OOOXXX
                                                     and hits all panels
                                                     around it. Hits 10x

O-Ball        Omega       CannBall           150     Throws a ball 3 sq. OOOEEE
              CannonBall     O, P, Q, R, S           ahead that hits 3x  OMOEXE
                                                     and can break the   OOOEEE
                                                     panel and makes you
                                                     invis. Lasts 10 seconds

O-Raton1      Omega       Ratton1             70     Puts down 3 Rattons OOOEEE
              Ratton 1       H, I ,J, K, L           that can turn once  OMXXXE
                                                     and hit the enemy   OOOEXE
                                                     and also makes you
                                                     invis. Lasts 10 seconds

O-Raton2      Omega       Ratton2             80     Puts down 3 Rattons OOOXEE
              Ratton 2       J, K, L, M, N           that can turn once  OMXXEE
                                                     and hit the enemy   OOOEEE
                                                     and also makes you
                                                     invis. Lasts 10 seconds

O-Raton3      Omega       Ratton3             90     Puts down 3 Rattons OOOEEE
              Ratton 3       L, M, N, O, P           that can turn once  OMXXXX
                                                     and hit the enemy   OOOEEX
                                                     and also makes you
                                                     invis. Lasts 10 seconds

------------------------------ Code Type P.A.'s -------------------------------


Note: Chips with a * code can be used to complete a P.A. (For ex: LilBomb O, CrosBomb
*, BigBomb O). All of these P.A. can be activated if all of the chips needed to create
the P.A. have a * code as well (For Ex: DoubNdl *, TripNdl *, QuadNdl *).

Arrows        Arrows      DoubNdl  C or I    100     Shoots 10 needles   OOOEEE
                          TripNdl  C or I            straight ahead on   OMXXXX
                          QuadNdl  C or I            the row             OOOEEE



UltraBmb      Ultra       LilBomb   All O    400     Throws a giant      OOOXXX
              Bomb        CrosBomb  All Q            bomb 3 sq. ahead    OMOXXX
                          BigBomb   All T            that blows up       OOOXXX
                                                     everything around
                                                     it and cracks panels

LifeSrd1      Life        Sword     All A    400     Attacks a real big  OOOXXE
              Sword 1     WideSwrd  All L            area with a sword   OOMXXE
                          LongSwrd  All Y            slash               OOOXXE



LifeSrd2      Life        FireSwrd  All H    500     Attacks a real big  OOOXXE
              Sword 2     AquaSwrd  All N            area with a sword   OOMXXE
                          ElecSwrd  All R            slash               OOOXXE



LifeSrd3      Life        FireBlde F or R    600     Attacks a real big  OOOXXE
              Sword 3     AquaBlde F or R            area with a sword   OOMXXE
                          ElecBlde F or R            slash               OOOXXE



Punch         Punch       GutPunch B or D     70     Megaman punches 8   OOOEEE
                          ColdPnch B or D            times in one hit    OOMXEE
                          DashAtk  B or D            dealing BIG damage  OOOEEE
                                                     to the enemy in
                                                     front of him

Curse         Curse       CrsShld1  All A    500     Megaman blocks 1    OOOXXX
                          CrsShld2  All O            attack with a big   OMOXXX
                          CrsShld3  All P            shield, then the    OOOXXX
                                                     shield bites the
                                                     enemy that attacked

TimeBom+      Time Bomb   TimeBom1  All G    500     Creates a bomb on   OOOXXX
              Plus        TimeBom1  All K            the front enemy row OMOXXX
                          TimeBom1  All Z            that counts down 3  OOOXXX
                                                     sec. and explodes
                                                     all enemy area


HvyStamp      Heavy       Quake1   Q or W    800     Megaman's feet
              Stamp       Quake2   Q or W            morph into a big      N/A
                          Quake3   Q or W            weight that will
                                                     randomly stomp
                                                     a close enemy

PoisPahr      Poison      PoisMask U or W  Special   A Pharaoh statue    OOOXXX
              Pharaoh     PoisFace U or W            falls and poisons   OMsXXX
                          Anubis   U or W            the enemy area      OOOXXX
                                                     causing the enemy
                                                     to lose HP very quick

------------------------------ Navi Type P.A.'s -------------------------------

Note: All Navi P.A.'s can use any Navi chip version from V1, V2 or V3. Any chip can
be replaced with a * coded chip to use the P.A. (For ex: Wind *, Fan *, GateMan V3,
and also as shown in GtsShoot).

Gater         Gater       Wind     G         100     GateMan falls in    XXXXXX
                          Fan      G                 front of Megaman &  XMGXXX
                          GateMan  G                 shoots 3 times, 3   XXXXXX
                                                     hits each for a total
                                                     of 9 hits to the enemies

GtsShoot      Guts        Guard    *         400     GutsMan falls       OOOEEE
              Shoot       DashAtk  G                 behind Megaman and  GMXXXX
                          GutsMan  G                 throws him straight OOOEEE
                                                     ahead, and with
                                                     shield Megaman hits enemy

BigHeart      Big         HolyPanl R         500     Roll comes out and
              Heart       Recov300 R                 attacks the nearest   N/A
                          Roll     R                 enemy, then fully
                                                     heals Megaman


BodyGrd       Body        DropDown S         100     ShadowMan jumps to
              Guard       AntiDmg  S                 the roof and throws   N/A
                          ShadoMan S                 18 shurikens that
                                                     follow the enemy


2xHero        Double      CustSwrd B          70     ProtoMan & Megaman  OOOXXX
              Hero        VarSword B                 Charge their Buster OMOXXX
                          ProtoMan B                 and attack the      OOOXXX
                                                     enemy area with
                                                     8 hits

Other Notes: P.A.'s in conjunction with + Attack chips can cause them to become very
lethal attacks. Since the P.A.'s form of attack was designed to hit multiple times,
the + Attack would be added to a single hit, not the total damage, therefore
increasing their damage to a very high amount (For ex: Gater does 100 damage per
hit, and hits 9 times for a total of 900 damage. If you add two + 30 Attack chips,
the attack will do 160 damage for 9 hits giving it a total of 1440 damage.)


-------------------------------------------------------------------------------
                          Green Mystery Data List ( GMDL )
-------------------------------------------------------------------------------


Note: This List shows how many GMDs are in all the internet areas and what
      items you can obtain from them.

      I got every single Green Mystery Data in here myself, and I've seen the
      items that you can get from them with my own eyes. So this list is 100%
      correct as far as I'm concerned. As you can see from this list, all areas
      contain 4 chips and 4 different amounts of Zenny with the exception of
      Undernet 5 and 7. In Undernet 4 however, I got all 4 chips and only 1
      Zenny amount. If you know of any other amounts that may be in that
      location please let me know, or if you are absolutely 100% positive that
      there is only that in Undernet 4 please let me know as well. Also keep in
      mind that as you go deeper into the net, the chances of encountering a
      virus in a GMD increases.


Name of Area in Net: # of GMD in that area

Items that can be obtained in that area


-------------------------------------------------------------------------------


Den Area 1: GMD = 0

N/A


Den Area 2: GMD = 2

 200 Zenny
 400 Zenny
 800 Zenny
1500 Zenny
V-Gun P
MiniBomb B
Sword S
ShockWav U


Den Area 3: GMD = 1

 300 Zenny
 600 Zenny
1000 Zenny
2000 Zenny
Spreader O
WideSwrd Y
LongSwrd Y
ColdPnch D


Koto Area: GMD = 1

 400 Zenny
 800 Zenny
1200 Zenny
2000 Zenny
Spreader N
LilBomb Q
ZapRing1 P
Recov30 F


UnderKoto: GMD = 2

 2000 Zenny
 3000 Zenny
 5000 Zenny
10000 Zenny
ElecSwrd N
ElecBlde N
DynaWave G
Quake2 W


Yumland 1: GMD = 1

 500 Zenny
1000 Zenny
1500 Zenny
2000 Zenny
Spreader P
Heat-V N
Wrecker O
RockCube B


Yumland 2: GMD = 2

 600 Zenny
 800 Zenny
1000 Zenny
3000 Zenny
HiCannon E
CrosBomb T
SonicWav I
Recov50 I


Netopia 1: GMD = 1

 500 Zenny
 800 Zenny
1000 Zenny
4000 Zenny
Bub-V N
BubCross K
TreeBom1 R
Repair L


Netopia 2: GMD = 2

  100 Zenny
  200 Zenny
  300 Zenny
10000 Zenny
Heat-V C
BrnzFist N
PanlOut3 *
Recov80 D


Netopia 3: GMD = 2

 300 Zenny
1000 Zenny
1200 Zenny
2000 Zenny
HiCannon G
SonicWav W
CannBall Q
Guard *


Undernet 1: GMD = 2

 900 Zenny
1200 Zenny
2000 Zenny
3000 Zenny
Sword A
WideSwrd A
LongSwrd A
StepSwrd Q


Undernet 2: GMD = 2

 1000 Zenny
 2000 Zenny
 7000 Zenny
10000 Zenny
HiCannon C
HiCannon D
HiCannon F
HiCannon G


Undernet 3: GMD = 2

 500 Zenny
 800 Zenny
1000 Zenny
4000 Zenny
M-Cannon I
HeatCros O
Twister N
MedCloud D


Undernet 4: GMD = 3

2000 Zenny
DynaWave V
DoubNdl A
MindBndr I
Fan G


Undernet 5: GMD = 3

  100 Zenny
50000 Zenny


Undernet 6: GMD = 2

1000 Zenny
2000 Zenny
3000 Zenny
4000 Zenny
Recov200 W
Wind G
RockCube *
Invis3 K


Undernet 7: GMD = 2

VarSword B
CannBall P
CannBall R
CannBall S


WWW Area 1: GMD = 2

1000 Zenny
2000 Zenny
3000 Zenny
4000 Zenny
BigBomb O
FireBlde *
AquaBlde *
ElecBlde *


WWW Area 2: GMD = 2

1000 Zenny
1500 Zenny
2000 Zenny
5000 Zenny
Ratton1 *
Ratton2 *
Ratton3 *
FireRat F


WWW Area 3: GMD = 3

 500 Zenny
1000 Zenny
3000 Zenny
8000 Zenny
Lance Y
FullCust *
Barrier *
AquaAura M


-------------------------------------------------------------------------------
                           Misunderstood Chips Guide ( MUCG )
-------------------------------------------------------------------------------


Note:   All of these are chips that people in the Message Boards have been
        asking about, or chips that I personally had trouble figuring out. If
        there is any other chips that you may have had trouble in and think
        that others may have trouble with too, please E-mail me the info at
        BioNeoHazard@Hotmail.com and I will post it in here for other people's
        sake.


Chip Name:              Purpose:

Tree Bomb 1-3           Tree Bombs are thrown just like any other bomb attack
                        and after a while, blooms into a Wooden Spike that
                        travels forward on that row. If hit by a water attack,
                        the seed will Bloom immediately and the Spikes will
                        shoot out at a faster speed than normal and do twice
                        the damage.


Slasher                 Slasher is a sword attack that works by holding down
                        the A-Button. The attack is then activated when an
                        enemy virus enters Megaman's battle area.  Slasher
                        works great with Dominerd, Shadow, Sparky, Fishy,
                        Spooky, Proto Man, and any other enemy that enters
                        your area when they attack. Remember, it attacks every
                        panel in Megaman's area, even behind Megaman or ON the
                        panel that Megaman is currently standing in


WhirlPool               When thrown at the enemy area and if it doesn't hit an
                        enemy, a Whirlpool will be created and any enemy that
                        WALKS into it will by destroyed. This attack can kill
                        many different types of viruses.


BlckHole                Same as Whirlpool but stronger. It can kill some of the
                        much tougher enemies like Megalian even if they have an
                        aura. They must walk into the vortex. The head hitting
                        the vortex does not count.


Geyser                  Geyser must be thrown at a broken panel 3 squares
                        ahead. If done right, A Geyser will come out and attack
                        the area around it with an Aqua based attack.

                                OOOEEE  |  OOOEXE  |  OOOXEX  |  OOOEEE
                                OMOE E  |  OMOXGX  |  OMOEGE  |  OMOE E
                                OOOEEE  |  OOOEXE  |  OOOXEX  |  OOOEEE


LavaDrag                Lava Dragon is summoned from a broken panel directly in
                        front of Megaman. Lava Dragon will attack all Viruses
                        on the area with a Fire attack from under their toes.

                                OOOEvE  |  OOOEvE  |  OOOEXE  |  OOOEEE
                                OM EEE  |  OMLEEE  |  OMLEEE  |  OM EEE
                                OOOvEv  |  OOOvEv  |  OOOXEX  |  OOOEEE


GodStone                Summoned from a broken panel directly in front of
                        Megaman. God Stone requires at least one panel above or
                        below it to attack. God Stone pounds the floor with his
                        "hands" and makes 3-5 stones fall randomly on the enemy
                        area 3 times.

                          OOOEEE | OOpEEE | OOpEXX | OOpXEE | OOpEXE | OOOEEE
                          OM EEE | OMGEEE | OMGXEE | OMGEEX | OMGEXX | OM EEE
                          OOOEEE | OOpEEE | OOpXXE | OOpEEX | OOpXEE | OOOEEE

                        Keep in mind that God Stone REQUIRES at least one panel
                        above or below him where the "p" marks in the diagram.
                        If there is no panels for God Stone to hit, then no
                        stones will fall form the sky.

                                   OO EEE  |  OO EEE  |  OO EEE
                                   OM EEE  |  OMGEEE  |  OM EEE
                                   OO EEE  |  OO EEE  |  OO EEE


OldWood                 Old Wood is also summoned from a broken panel directly
                        in front of Megaman. Old Wood will then unleash an
                        attack on the enemy area, randomly hitting every panel.
                        Old Wood also get +20 damage if he attack someone on a
                        Grass panel.

                          OOOEEE | OOOEEE | OOOEXE | OOOEEX | OOOXEE
                          OM EEE | OMWEXX | OMWXEE | OMWEEE | OMWEEE
                          OOOEEE | OOOEEE | OOOEEE | OOOXEX | OOOEXX


Catcher                 Catcher CAN be used on some viruses to stop them from
                        doing an attack, but catcher was mainly designed to be
                        used when Net Battling with a friend. What catcher does
                        is steals all the chips they have currently selected
                        and takes them away to never be used in that battle
                        again.



MindBndr                Mind Bender only works on Net Battles with friends.
                        Mind Bender reverses you opponents controls: up is
                        down, down is up, left is right, right is left. You get
                        the picture. This does not work on viruses as they AI
                        controlled and can easily move wherever they want.


AirShoes                Air Shoes allows you to walk on broken panels. What
                        people find themselves doing is using Air Shoes just
                        for later to complain "My Air Shoes doesn't work, I
                        can't walk on broken panels anymore."  Well, Air Shoes
                        last for 1 Turn. If you press a the L or R-Button and
                        enter the custom screen, then the effects of Air Shoes
                        will be cancelled. I still do not know if Air Shoes is
                        Time based or not, so please E-mail me if you find out.



Prism                   Prism is a crystal rock that deflects attacks causing
                        it to hit everything around it. Kind of like the
                        Spreader. Prism will deflect just about any attack
                        making it a great tool for creating high damaging
                        combos.

                                       OOOEEE | OOOEEE | OOO***
                                       OMOEEE | OMOEpE | OMO*p*
                                       OOOEEE | OOOEEE | OOO***


UnderSht               Under Shirt is a life saver. If you have low HP and you
                       take a hit that would mortally wound you, then you HP
                       will only be reduced to 1 HP and you will continue to
                       stay in the fight. In ex: you have 10 HP and Proto Man
                       slices you.


HolyPanl               Yes I know, the description on the game says that it
                       will make ALL panels holy but it is wrong. It will only
                       make the panel in front of Megaman holy. So make sure
                       you're not standing on the front row, or you will end up
                       aiding the enemy instead. If you stand on a holy panel
                       the damage that you receive will be halved. This goes
                       for Auras too, making them twice as strong and requiring
                       twice the damage shown to destroy them.


Jealousy               Jealousy was mainly made for Net Battling with a friend.
                       Although it can be used against viruses. Jealousy will
                       deal 50 damage per every chip that your opponent has
                       currently selected, so if your enemy has selected 5
                       chips, then you will deal 250 damage for them.

                       Jealousy is known to work on the following enemies.

                          Dominerd2-3    Mushy    Mashy    Moshy    Popper2-3

                          PuffBall      PoofBall     Spooky1-3     NapalmMan

                                       Shadow Man     Guts Man


AntiNavi               Anti Navi is designed for Net Battling with friends. It
                       cannot be used in battles with viruses or other Navis.
                       If Anti Navi is active, when your opponent uses a Navi
                       Chip, then you will steal his Navi and use it against
                       him. Not compatible with Navi Based P.A.'s.


SnakeMan               If Snake Man is used when there are broken panels on
                       your side of the field, then Snake Man will summon
                       little snakes from them to attack the enemy. Then, if
                       the enemy is not dead, then Snake Man will do a final
                       headbutt attack that deals the same damage as 1 Snake.
                       Remember, more holes = more damage.

FstGauge               All of those chips do just what they say, but if you are
SloGauge               Net Battling a friend, then the effect will take place
FullCust               for both Players no matter who uses it.


-------------------------------------------------------------------------------
                             Chip Combos Guide ( CHCG )
-------------------------------------------------------------------------------


Note: I have taken most of these Combos from the Boards, ONLY in the Topics that
I created. This way I see them as people contributing them to me. I did not surf
other boards to find any combos and I will only post the combos from now on if you
E-mail them to me at BioNeoHazard@Hotmail.com
Also, some combos are not in here yet because I do not have any info on the chips
needed for them (Secret Chips). I will include those after I get the info on them.
I gave credit to the first person that posted the combo. There were a few people
repeating combos as I can see that they are quite easy to find out. I edited the
combos to better aid people to execute them. If you don't understand a combo, E-mail
me and let me know so I can reword it to make it more understandable.


--- If you use a Wood Style and use Grass Stage and Under Shirt, you will practically
be invincible. Since using Under Shirt requires you to be hit when you have 1 HP
in order to die, and Wood Style and Grass Stage lets you regenerate HP, this
combination would make you Invincible to almost anything in the game.

                                                    Submitted By SoloSaint


--- Use a Poison Pharaoh P.A. and Geddon 3 for a real quick HP draining poison attack.

                                                    Submitted By Knight of Mneu


--- First really useful combo I discovered: GrassStage H + HeatManV3. This is the
easiest way to do over 300 damage without using a P.A. Attach Atk+30, Fire+40, etc.
or use on Wood-element enemies for extra fun. Maximum single-turn damage, assuming
the enemy's element is Wood: 1120. Not bad for something that isn't even a P.A.,
eh? (If you use GrassStage, and then select HeatManV3 and four Fire+40s on your next
turn, you can manage 1280. It takes a bit longer, though.) GrassLine will work too,
of course, but then the enemy can just move away from your grass. Oh, you can use
NapalmManV3, too. It'll do even more damage, but of course NapalmMan's aim is a good
bit worse.

There's a similar combo possible involving the electric Navis and IceStage, but then
you have to deal with the stage being full of ice

                                                    Submitted By Andrusi


--- Use 2 or 3 AreaGrab's (* code help best), then use Geddon 2, and a Full Custom
if you have one. Next use Snake Man V3 with as many + 40 Navi or Wood Attack for
TONS of damage to the enemy.

                                                    Submitted By SnakeMan
Trainer56


--- Use a Prism followed by the Tri-Slash of a VarSword when the enemy is behind
the Prism. The Wave of the Tri-Slash will hit the Prism 5 times and the enemy once
OR you can NOT let the Wave hit the enemy and let all 3 Waves hit the Prism 3 times
for a Max Total of 2400 Damage. The reason why this happens is because when the Wave
hit the enemy, it stuns him and makes him go into the temporary invisible period.
The damage of the waves deflected from the Prism DO NOT stun the enemy thus can
continue to do more damage to the enemy. To not allow the waves to hit the enemy
can easily be done by throwing the Prism in the middle of the enemy area. Then just
move to the top or bottom and attack when the enemy is on the opposite diagonal
position from where you are.

         OOOEEE | OOOEEE | OMOEEE | OMOEEE
         OMOEEV | OMOEpV | OOOEpV | OOOEpE  Use Tri-Slash at that point.
         OOOEEE | OOOEEE | OOOEEE | OOOEEV

                                                    Submitted By Vash27


--- Use a Prism and a Shadow1-3 and attack the Prism with a charged shot to do 80
damage to all enemies. Use an Aqua Style for quick Charged attacks for best results.

                                                    Submitted By Vash27


--- Use Geddon 1 or 2(Recommended) and use Bodyguard P.A. That will stop enemies
from moving and all Shurikens will make contact.

                                                    Submitted By snakeman550


--- Throw a WhirlPool or Black in front or behind the enemy (depending on their
position), then use Wind * or Fan * to push or pull the enemy into it. It works like
a charm.

                                                    Submitted By Masamunex0


--- Use 2 Area Grabs and then Freeze Man V3 to pin down the enemy and do 8 hits.
Add some + Attack chips for more damage.

                                                    Submitted By Metoo21


--- Use Ice Stage when standing in the center panel of your area to make moving enemies
slide up and down and not allowing them to hit you. If you want to add more to this,
just use Area Grabs to pin the enemy in the corners and use a Remobit on the middle
row, that way enemies can hit it, and Remobit will attack them dealing double damage
for the Ice Stage.

                                                    Submitted By SnakeMan
Trainer56


-------------------------------------------------------------------------------
                        Enemy and Chip Locations List ( ECLL )
-------------------------------------------------------------------------------


This will also be coming soon to help locate all the chips in the game. I will try
to stick as many chips as I can in here so I will require LOTS and LOTS of assistance
with this. So please send me you info at BioNeoHazard@Hotmail.com


-------------------------------------------------------------------------------
                              Secrets and Hints ( SCAH )
-------------------------------------------------------------------------------


Gospel Dupe Trick: Note: This trick requires you beating the game, so if you
                   want to dupe an item, just leave it until you do so, then
                   return to the item for duplication.

                   With this trick you can duplicate GMD, BMD, PMD, and Items
                   from Net Dealers. However, you can not duplicate Power Ups,
                   RegUps, Bug Frags, or HP Memories, so don't waste you time.

                   Go to the item or dealer that has the item you want to
                   duplicate and save. DO NOT GET THE ITEM YET. After you save
                   get the item, and from this point forward you can not, I
                   repeat, CAN NOT Save. Once you get the item make sure it
                   stays in you Pack, Do Not put it in you folder. Then just go
                   to Kotobuki and beat Gospel. After the credits, return to
                   your game and you will be standing in the last place you
                   save (which should be in front of the item), and you will
                   have the item still in you Pack. This trick can be used to
                   create a bigger arsenal of those one time only chips.

Easy Items and Zenny: You can get some easy items or some easy and quick Zenny
                      from the GMD found all over the Internet. Just stand in
                      front of the GMD and save, then simply get the data and
                      if it is not what you wanted just press Start+Select+A+B
                      to reset you game to the Title screen. Then just try
                      again until you get what you desire. Refer to the GMD
                      List to see all the items you can get.

Easy and Quick chips
for the Chip Trader:  This requires the Gospel Dupe Trick. I found this one
                      myself after my second time trough the game. I just
                      waited until I beat the game and I didn't buy any items
                      from the Net Dealer in WWW Area 1. I stocked up with
                      Zenny from Undernet 5 and then for the trick. Save in
                      front of the Net Dealer in WWW Area 1, then buy all his
                      chips (21 chips in total) and leave through the nearby
                      portal. Jack out and go kill Gospel. Reload and repeat.
                      By the time you beat Gospel 5 times, you'll have 105
                      chips to spare. If you ask me this is a lot quicker than
                      just walking around and killing viruses, because they
                      don't always drop chips. This is the easiest and quickest
                      method I can think of. If you have a better one, please
                      E-mail me it at BioNeoHazard@Hotmail.com


-------------------------------------------------------------------------------
                                 Credits ( CRDT )
-------------------------------------------------------------------------------


I would like to say thanks to the following people for supporting me and aiding me
in creating this FAQ with the correct information to make it easier for you to read.
And I apologize if I forgot to mention something you might of told me. I know I talked
to some people through MSN and I can't remember any info they may have given me.
Once again I apologize.


SnakeMan Trainer56 - for the info on how much damage Panel Revenge does per
                     panel, info on Anti Navi stealing and using opponents Navi
                     against him. Info on Panel Grab and its ability to go to
                     steal from the next row unlike AreaGrab.  Info on some
                     combos that I have yet to post here. Info on MindBndr
                     reversing opponents controls. Info on LavaLine and Lava
                     Stage doing 50 damage per panel. Info on AntiDamage doing
                     100 damage to every opponent. Info on AntiRecov doing 200
                     damage although it may not be correct (Please E-mail me
                     with correct info if not).

WhizKid, Protomanexe21, Shadows Heir - for the info on Fast Gauge, Slow Gauge,
                        and Full Custom affecting BOTH players in a Net Battle.

TreppidX - Info on how GodStone attacks.

Shinobi DASH - For Verifying and assuring me the answer of being able to get
               all Navi chips with a * Code. Yes, I didn't know, it IS why I
               wrote the FAQ after all.

Metoo21 - For the info on the damage of PanlOut1 & 3, and PanlGrab.

Vash27 - For the confirming that all Shadow chips do 80 damage on with their
         charged attack.

Cloud Strife765 - For info of Treebomb's damage doubling when watered. I did
                  not know that one, I only knew about the speed. Also for all
                  the info on the Piercing chips. I would not of thought about
                  doing that part if it wasn't for your post. Info on the known
                  enemies that Jealousy works on. For the info on how much
                  damage Rock Cube does when punched at an enemy. For the
                  correction of the proper name of Under Shirt.

JadenGuy Exe - For the correct amount of shots that Bass shoots when you use
               his attack.

Mister X - For adding that the Gospel Chips (if you have any, cheater. Just
           kidding) also do Piercing damage.

SoloSaint - For offering to help with the FAQ although I didn't ask him for
            help. But hey, it's the thought that counts.

Luminar - For moral support.


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                           Copyright & Legal Stuff ( CPRT )
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Copyright 2003 Ruben Facio

This document is copyright of Ruben Facio (Bio NeoHazard). This document, or any
part of it, may not be reproduced or edited without the permission of Bio NeoHazard.
If you would like to use this guide in your website, then please contact me and ask
for permission. This document may not be used for any profitable distributtion. This
guide was made solely for the purpose of helping out other people understand the
game better and not for any other reasons. Please also keep in mind that many things
written on this guide are known by many people including me, so if you believe that
you where the one to give me the info just remember that I may have known about it
already. I credited all contributors properly for any knew knowledge that I may have
been unaware of.