======================================================================== BALDUR'S GATE: DARK ALLIANCE (GBA) ITEM GUIDE ======================================================================== Author: John H. Hoffnagle IV (Lancet Jades) Author's Homepage: http://www.evermoreforums.com/forums/index.php Version: 1.01 (completed June 24th, 2017) Sites with permission to post this FAQ: GameFAQs.com (will always host the most up-to-date version of this guide) Neoseeker.com Gamesradar.com Gamershell.com Supercheats.com =========================================================== ABOUT =========================================================== Baldur's Gate: Dark Alliance on Gameboy Advance is a surprisingly faithful "port" of the PS2/Gamecube/Xbox game of the same name. The story, settings, items, and skills are, for the most part, the same as in the console versions, with the only difference being that everything is scaled down. Some areas are omitted, some enemies not present, and items are hard-coded rather than having variable enchantments and bonuses. Just because there's a Short Sword +5 doesn't mean there is a Short Sword +4 (and there isn't). This guide serves as a complete list of all possible items in the game and where they can reliably be found. Items not in these lists don't exist, and most of the unused IDs between each "block" of 32 are junk data, some of which will freeze the game, as well as weapons with damage ranges such as "6-890" and "50-0". Weird stuff, dude. As a result of the hard-coded nature of the items, there isn't really any "ultimate" weapons to be found as far as the console version's mechanics are concerned. The ultimate weapon(s) of each type are simply what the programmers chose as the strongest weapon of the type to be programmed in. =========================================================== TABLE OF CONTENTS =========================================================== 1: WEAPON LISTS 1.1 - Daggers 1.2 - Clubs 1.3 - Short Swords 1.4 - Handaxes 1.5 - Lt. Maces 1.6 - Long Swords 1.7 - Scimitars 1.8 - Morning Stars 1.9 - Warhammers 1.10- Battle Axes 1.11- Bastard Swords 1.12- Greatswords 1.13- Great Axes 1.14- Shortbows 1.15- The Onyx Sword 1.16- Arrows 2: ARMOR LISTS 2.1 - Shields 2.2 - Helmets 2.3 - Body Armor 2.4 - Gloves 2.5 - Leggings 3: ACCESSORY AND ITEM LISTS 3.1 - Rings 3.2 - Amulets 3.3 - Gemstones 3.4 - Potions 4: TREASURE LISTS 5: CODEBREAKER CODES 6: TRICKS 7: CONTACT 8: CREDITS 9: VERSION HISTORY 10: BOILERPLATE ===================================== ========================================================================== 1: WEAPON LISTS ========================================================================== ===================================== Unlike the console versions of the game, the GBA version only does not have actual randomized weapons and armor. All are pre-programmed and there is a rather short list of available items. Additionally, all barrels, crates, treasure chests, and even enemies have pre-determined items, with no possible random variation between playthroughs. Specific enemies drop specific items, and even bosses only have around 4-5 possible item drops, along with a few gold amounts. Item value is based on 10 Charisma. A different Charisma value will alter the displayed value of an item. Only two copies of a specific weapon ID can be in your inventory at a time (e.g., Keen Dagger +1 x2). Up to 500 arrows can be held at a time (i.e., Arrows x500). Arrows purchased or picked up always come in bundles of 20. The Wizard cannot use certain types of weapons, mainly two-handed ones. This includes Warhammers, Bastard Swords, Battle Axes, Great Swords, and Great Axes. These are the only restrictions on equipment the Wizard has, and no other class has any restrictions at all. Weapon effects are as follows: -Rusty: Damage/2 (metal weapons only) -Worn: Damage/2 (nonmetal weapons only) -Fine: Damage*1.5 -Masterwork: Damage*2 -Mithral: Damage*3 (metal weapons only) -Adamantine: Damage*4 (metal weapons only) -Darkwood: Damage*3 (nonmtal weapons only) -Oak: Damage*4 (nonmetal weapons only) -Serrated: Damage=Max_damage (bladed weapons only) -Spiked: Damage=Max_damage (blunt weapons only) -Keen: Increased critical hit rate -Wounding: Inflicts poison on hit -Flaming: Inflicts fire damage on hit; chance of setting target on fire -Frost: Inflicts ice damage on hit; chance of freezing target -Shock: Inflicts lightning damage on hit; chance of shocking target -Flaming Burst: Flaming + bonus fire damage and burning on critical hit -Icy Burst: Frost + bonus ice damage and freezing on critical hit -Shocking Burst: Shock + bonus lightning damage and shock on critical hit -of Disruption: Chance to instantly kill undead (blunt weapons only) -of Defense: Weapon gives extra Armor. +1 gives 1, +3 gives 2, +5 gives 3 -of Speed: Weapon attacks slightly faster (difficult to even notice) -Jeweled: Theoretically increases item value** **Theoretically, the Jeweled bonus on weapons should increase the item value, but the hard-coded nature of the item system means the item values are arbitrary anyways, and neither of the two Jeweled weapons have a non-Jeweled variant to compare the value to, and no way to generate such a variant exists within the game. --------------------------------------------------------- 1.1 - DAGGERS (1.0 weight, 1-handed) --------------------------------------------------------- Name Damage Value ID ----------------------------------------------------------------------------- Dagger 1-4 37 0CA1 Dagger +1 2-5 70 0CA4 Rusty Dagger 1-2 14 0CA0 Fine Dagger 1-6 84 0CA2 Masterwork Dagger 2-8 187 0CA5 Keen Dagger 1-4 75 0CA2 Keen Dagger +1 2-5 188 0CA9 Serrated Dagger 4-4 287 0CA6 Serrated Dagger +1 5-5 341 0CA8 Flaming Burst Dagger 1-4 321 0CA7 Flaming Burst Dagger +1 2-5 551 0CAA Flaming Burst Mithral Dagger 3-12 2,174 0CAC Icy Burst Mithral Dagger 3-12 5,772 0CAD Icy Burst Dagger of Defense +5 6-9 1,456 0CAB --------------------------------------------------------- 1.2 - CLUBS (3.0 weight, 1-handed) --------------------------------------------------------- Name Damage Value ID ----------------------------------------------------------------------------- Club 2-3 44 0CC1 Club +1 3-4 251 0CC3 Club +2 4-5 1,099 0CC6 Club +3 5-6 2,319 0CC9 Worn Club 1-2 15 0CC0 Fine Club 3-4 317 0CC4 Fine Club of Disruption 3-4 803 0CCA Masterwork Club 4-6 1,240 0CC7 Keen Club 2-3 108 0CC2 Keen Fine Club 3-4 419 0CC5 Spiked Club 3-3 110 0CD0 Spiked Club +1 4-4 694 0CC8 Spiked Club of Disruption 3-3 148 0CCF Spiked Fine Club of Disruption 4-4 1,765 0CCC Spiked Fine Club of Disruption +1 6-6 1,406 0CCE Spiked Masterwork Club 6-6 1,072 0CCB Shock Fine Club 3-4 1,176 0CCD --------------------------------------------------------- 1.3 - SHORT SWORDS (3.0 weight, 1-handed) --------------------------------------------------------- Name Damage Value ID ----------------------------------------------------------------------------- Short Sword 1-6 137 0CE1 Short Sword +1 2-7 330 0CE4 Short Sword +2 3-8 686 0CE5 Short Sword +3 4-9 1,024 0CE6 Short Sword +5 6-11 1,706 0CE7 Rusty Short Sword 1-3 82 0CE0 Fine Short Sword 1-9 170 0CE3 Masterwork Short Sword +1 4-14 2,174 0CE9 Adamantine Short Sword +2 12-32 4,104 0CED Keen Short Sword 1-6 102 0CE2 Keen Short Sword +2 3-8 946 0CF0 Serrated Short Sword 6-6 316 0CEA Serrated Fine Short Sword +3 13-13 6,519 0CEE Flaming Burst Masterwork Short Sword +1 4-14 3,180 0CEC Frost Short Sword 1-6 1,644 0CE8 Frost Short Sword +3 4-9 4,238 0CEB Icy Burst Masterwork Short Sword +3 8-18 8,189 0CEF --------------------------------------------------------- 1.4 - HANDAXES (5.0 weight, 1-handed) --------------------------------------------------------- Name Damage Value ID ----------------------------------------------------------------------------- Handaxe 1-6 68 0D01 Handaxe +1 2-7 305 0D03 Rusty Handaxe 1-3 25 0D00 Fine Handaxe 1-9 370 0D04 Fine Handaxe +1 3-10 550 0D05 Mithral Handaxe 3-18 2,397 0D06 Keen Handaxe 1-6 207 0D02 Keen Mithral Handaxe 3-18 3,207 0D07 Wounding Mithral Handaxe of Defense +5 18-33 4,752 0D0A Flaming Burst Handaxe +3 4-9 3,350 0D08 Icy Burst Handaxe +2 3-8 2,854 0D09 Shock Fine Handaxe of Defense +5 9-16 7,173 0D0B Shock Masterwork Handaxe of Defense +5 12-22 12,808 0D0C --------------------------------------------------------- 1.5 - LT. MACES (6.0 weight, 1-handed) --------------------------------------------------------- Name Damage Value ID ----------------------------------------------------------------------------- Lt. Mace 1-6 68 0D21 Lt. Mace +1 2-7 133 0D24 Lt. Mace +3 4-9 420 0D26 Lt. Mace of Disruption 1-6 148 0D23 Rusty Lt. Mace 1-3 26 0D20 Fine Lt. Mace 1-9 157 0D25 Masterwork Lt. Mace 2-12 404 0D27 Masterwork Lt. Mace of Disruption 2-12 1,618 0D29 Keen Lt. Mace 1-6 180 0D22 Keen Masterwork Lt. Mace 2-12 1,051 0D28 Spiked Lt. Mace +1 7-7 1,896 0D2B Flaming Burst Masterwork Lt. Mace 2-12 1,087 0D2A Flaming Burst Mithral Lt. Mace +2 9-24 6,356 0D2C Flaming Burst Mithral Lt. Mace +5 18-33 8,170 0D2D Shocking Burst Masterwork Lt. Mace +5 12-22 9,108 0D2E Shocking Burst Mithral Lt. Mace +3 12-27 8,750 0D2F --------------------------------------------------------- 1.6 - LONG SWORDS (4.0 weight, 1-handed) --------------------------------------------------------- Name Damage Value ID ----------------------------------------------------------------------------- Long Sword 2-8 142 0D41 Long Sword +1 3-9 463 0D43 Rusty Long Sword 1-4 92 0D40 Fine Long Sword 3-12 319 0D44 Masterwork Long Sword +1 6-18 1,224 0D46 Mithral Long Sword 6-24 1,632 0D47 Keen Long Sword 2-8 284 0D50 Serrated Long Sword 8-8 2,189 0D49 Serrated Fine Long Sword 12-12 6,219 0D4D Wounding Long Sword 2-8 385 0D42 Flaming Burst Long Sword +1 3-9 1,332 0D45 Flaming Burst Masterwork Long Sword +1 6-18 4,011 0D4A Flaming Burst Masterwork Long Sword of Defense +5 14-26 8,549 0D4C Icy Burst Mithral Long Sword +1 9-27 11,063 0D4E Shock Fine Long Sword of Defense +3 7-16 5,951 0D4B Shocking Burst Masterwork Long Sword of Defense +2 8-20 49,777 0D4F --------------------------------------------------------- 1.7 - SCIMITARS (4.0 weight, 1-handed) --------------------------------------------------------- Name Damage Value ID ----------------------------------------------------------------------------- Scimitar 5-7 246 0D60 Scimitar +2 7-9 976 0D61 Scimitar +3 8-10 1,464 0D63 Masterwork Scimitar of Speed 10-14 18,174 0D6D Mithral Scimitar +2 21-27 5,279 0D69 Keen Scimitar +3 8-10 2,207 0D64 Keen Mithral Scimitar +2 21-27 7,221 0D6A Serrated Scimitar 7-7 1,818 0D66 Serrated Scimitar +1 8-8 782 0D70 Wounding Scimitar 5-7 855 0D62 Wounding Fine Scimitar 7-10 1,474 0D67 Flaming Burst Scimitar 5-7 2,762 0D65 Flaming Burst Mithral Scimitar +5 30-36 22,803 0D6E Frost Fine Scimitar of Defense +5 15-18 12,737 0D6C Icy Burst Fine Scimitar 7-10 3,085 0D68 Icy Burst Adamantine Scimitar +1 24-32 22,944 0D6F Shock Scimitar +5 10-12 10,683 0D6B --------------------------------------------------------- 1.8 - MORNING STARS (12.0 weight, 1-handed) --------------------------------------------------------- Name Damage Value ID ----------------------------------------------------------------------------- Morning Star 8-12 637 0D80 Morning Star +2 10-14 2,550 0D82 Morning Star of Disruption 8-12 859 0D81 Morning Star of Disruption +1 9-13 1,413 0D84 Fine Morning Star 12-18 1,434 0D85 Masterwork Morning Star 18-26 3,759 0D87 Masterwork Morning Star of Disruption 18-26 4,497 0D88 Masterwork Morning Star of Disruption +5 26-34 10,141 0D8A Mithral Morning Star of Disruption 33-45 15,844 0D8C Keen Morning Star +2 10-14 2,754 0D83 Keen Fine Morning Star 12-18 3,522 0D86 Flaming Burst Mithral Morning Star +1 27-39 13,506 0D8B Flaming Burst Mithral Morning Star of Defense +3 33-45 17,529 0D8D Frost Morning Star of Defense +5 13-17 7,199 0D89 --------------------------------------------------------- 1.9 - WARHAMMERS (8.0 weight, 2-handed, enables Earthquake) !!!The Wizard class cannot equip Warhammers!!! --------------------------------------------------------- Name Damage Value ID ----------------------------------------------------------------------------- Warhammer 1-8 65 0DA1 Warhammer +1 2-9 124 0DA4 Warhammer of Disruption 1-8 145 0DA3 Warhammer of Disruption +2 3-10 1,529 0DA6 Warhammer of Disruption +5 6-13 2,181 0DA7 Rusty Warhammer 1-4 42 0DA0 Fine Warhammer 1-12 147 0DA5 Fine Warhammer of Defense +1 3-13 2,470 0DA8 Masterwork Warhammer 2-16 2,374 0DA9 Keen Warhammer 1-8 191 0DA2 Keen Masterwork Warhammer 2-16 2,844 0DAA Spiked Warhammer 8-8 249 0DAC Spiked Warhammer of Disruption +1 9-9 5,177 0DAD Frost Masterwork Warhammer +2 6-20 3,264 0DAB Shock Masterwork Warhammer +3 8-22 7,949 0DAE Shocking Burst Mithral Warhammer +3 12-33 10,740 0DAF --------------------------------------------------------- 1.10 - BATTLE AXES (7.0 weight, 2-handed, enables Earthquake) !!!The Wizard class cannot equip Battle Axes!!! --------------------------------------------------------- Name Damage Value ID ----------------------------------------------------------------------------- Battle Axe 4-12 228 0DC1 Battle Axe +1 5-13 516 0DC3 Battle Axe +2 6-14 912 0DC4 Rusty Battle Axe 2-6 148 0DC0 Fine Battle Axe 6-18 513 0DC5 Fine Battle Axe +2 9-21 1,614 0DC6 Keen Battle Axe 4-12 288 0DC2 Keen Fine Battle Axe +2 9-21 2,270 0DC7 Flaming Burst Battle Axe +1 5-13 1,974 0DC8 Icy Burst Masterwork Battle Axe +2 12-28 8,226 0DCA Shock Battle Axe +3 7-15 4,296 0DC9 Shocking Burst Mithral Battle Axe +3 21-45 32,460 0DCB --------------------------------------------------------- 1.11 - BASTARD SWORDS (10.0 weight, 2-handed) !!!The Wizard class cannot equip Bastard Swords!!! --------------------------------------------------------- Name Damage Value ID ----------------------------------------------------------------------------- Bastard Sword 8-18 643 0DE0 Adamantine Bastard Sword +2 40-80 14,445 0DE5 Keen Adamantine Bastard Sword +2 40-80 15,110 0DE7 Serrated Bastard Sword of Defense +3 21-21 4,185 0DE3 Serrated Mithral Bastard Sword +3 63-63 30,844 0DEC Wounding Mithral Bastard Sword of Defense +3 33-63 8,851 0DE4 Flaming Burst Bastard Sword +1 9-19 1,816 0DE1 Flaming Burst Adamantine Bastard Sword +3 44-84 18,184 0DE8 Flaming Burst Adamantine Bastard Sword of Defense +5 52-92 18,184 0DE9 Frost Bastard Sword +1 9-19 4,735 0DE2 Icy Burst Adamantine Bastard Sword of Defense +3 44-84 27,440 0DEA Shock Masterwork Bastard Sword of Defense +3 22-42 13,066 0DE6 Shocking Burst Mithral Bastard Sword +5 39-69 29,211 0DEB --------------------------------------------------------- 1.12 - GREAT SWORDS (15.0 weight, 2-handed) !!!The Wizard class cannot equip Great Swords!!! --------------------------------------------------------- Name Damage Value ID ----------------------------------------------------------------------------- Great Sword 10-24 1,029 0E00 Great Sword +3 13-27 6,116 0E02 Masterwork Great Sword of Speed 20-48 8,841 0E06 Jeweled Great Sword +5 15-29 7,148 0E03 Keen Great Sword 10-24 2,180 0E01 Frost Adamantine Great Sword 40-96 20,951 0E04 Frost Adamantine Great Sword +5 60-116 43,396 0E07 Icy Burst Adamantine Great Sword +5 60-116 43,396 0E05 --------------------------------------------------------- 1.13 - GREAT AXES (20.0 weight, 2-handed, enables Earthquake) !!!The Wizard class cannot equip Great Axes!!! --------------------------------------------------------- Name Damage Value ID ----------------------------------------------------------------------------- Great Axe 12-16 649 0E20 Mithral Great Axe +1 39-51 8,480 0E22 Jeweled Adamantine Great Axe +2 56-72 11,744 0E24 Keen Mithral Great Axe +1 39-51 6,583 0E23 Serrated Great Axe 16-16 4,526 0E21 Flaming Mithral Great Axe +5 51-63 16,585 0E25 Shock Mithral Great Axe +3 45-57 21,888 0E26 --------------------------------------------------------- 1.14 - SHORTBOWS (2.0 weight, 2-handed, uses Arrows) --------------------------------------------------------- Name Damage Value ID ----------------------------------------------------------------------------- Shortbow 4-8 173 0E41 Shortbow +1 5-9 466 0E42 Shortbow +3 7-11 1,042 0E43 Worn Shortbow 2-4 45 0E40 Fine Shortbow +1 7-13 883 0E45 Fine Shortbow +2 9-15 1,360 0E46 Masterwork Shortbow +1 10-18 1,283 0E47 Masterwork Shortbow +4 16-24 4,179 0E49 Keen Shortbow 4-8 275 0E51 Wounding Shortbow +1 5-9 1,070 0E50 Flaming Burst Shortbow 4-8 2,174 0E52 Flaming Burst Shortbow +2 6-10 2,470 0E44 Frost Fine Shortbow +3 10-16 4,418 0E48 Frost Masterwork Shortbow +2 12-20 5,099 0E53 Icy Burst Darkwood Shortbow +4 24-36 9,854 0E4B Icy Burst Oak Shortbow +5 36-52 21,555 0E4E Shock Masterwork Shortbow +5 18-26 15,174 0E4C Shock Oak Shortbow of Defense +3 28-44 27,181 0E4F Shocking Burst Darkwood Shortbow +5 27-39 17,370 0E4D --------------------------------------------------------- 1.15 - THE ONYX SWORD (10.0 weight, 1-handed) --------------------------------------------------------- Name Damage Value ID ----------------------------------------------------------------------------- Onyx Sword 90-120 66,281 E60 --------------------------------------------------------- 1.16 - ARROWS (0.1 weight, used with Bows) --------------------------------------------------------- Name Value ID ----------------------------------------------------------------------------- Arrows 10 70A0 ===================================== ========================================================================== 2: ARMOR LISTS ========================================================================== ===================================== Unlike the console versions of the game, the GBA version only does not have actual randomized weapons and armor. All are pre-programmed and there is a rather short list of available items. Additionally, all barrels, crates, treasure chests, and even enemies have pre-determined items, with no possible random variation between playthroughs. Specific enemies drop specific items, and even bosses only have around 4-5 possible item drops, along with a few gold amounts. Unlike weapons, armor is extremely straightforward. And further unlike the console versions, the Elven prefix (half weight) is only available on body armor. For nonmetal armor, the Worn prefix results in -1 armor. There is no Rusty prefix present for metal armors. Item value is based on 10 Charisma. A different Charisma value will alter the displayed value of an item. Only two copies of a specific armor ID can be in your inventory at a time (e.g., Padded Helmet +2 x2). The Gold armor set is found in the Black Forge, and can only be accessed after speaking with the ghost prior to the final boss. The Gold Shield exists in the game's data, but has no known location in the game. If it exists anywhere, it is most likely a (very) rare drop from the Gold Golems within the Onyx Tower. --------------------------------------------------------- 2.1 - SHIELDS --------------------------------------------------------- Name Def Value ID ----------------------------------------------------------------------------- ----Wooden: 5.0 weight-------------- Worn Wooden Shield 1 14 4B20 Wooden Shield 2 26 4B21 Wooden Shield +1 3 187 4B22 Wooden Shield +2 4 305 4B23 Wooden Shield +3 5 511 4B24 Wooden Shield +4 6 673 4B25 Wooden Shield +5 7 835 4B26 ----Iron: 15.0 weight--------------- Iron Shield 4 200 4B40 Iron Shield +1 5 363 4B41 Iron Shield +2 6 574 4B42 Iron Shield +3 7 806 4B43 Iron Shield +4 8 1,038 4B44 Iron Shield +5 9 1,360 4B45 ----Gold: 10.0 weight--------------- Gold Shield 10 1,708 4B60 (no known location) --------------------------------------------------------- 2.2 - HELMETS --------------------------------------------------------- Name Def Value ID ----------------------------------------------------------------------------- ----Padded: 1.0 weight----------------------- Worn Padded Helmet 0 24 3EC0 Padded Helmet 1 40 3EC1 Padded Helmet +1 2 152 3EC2 Padded Helmet +2 3 326 3EC3 Padded Helmet +3 4 668 3EC4 Padded Helmet +4 5 866 3EC5 Padded Helmet +5 6 1,033 3EC6 ----Leather: 1.0 weight---------------------- Worn Leather Helmet 1 58 3EE0 Leather Helmet 2 116 3EE1 Leather Helmet +1 3 254 3EE2 Leather Helmet +2 4 437 3EE3 Leather Helmet +3 5 668 3EE4 Leather Helmet +4 6 851 3EE5 Leather Helmet +5 7 1,035 3EE6 ----Studded Leather: 2.0 weight-------------- Worn Studded Leather Helmet 2 129 3F00 Studded Leather Helmet 3 216 3F01 Studded Leather Helmet +1 4 386 3F02 Studded Leather Helmet +2 5 556 3F03 Studded Leather Helmet +3 6 726 3F04 Studded Leather Helmet +4 7 896 3F05 Studded Leather Helmet +5 8 1,066 3F06 ----Scale: 3.0 weight------------------------ Scale Helmet 5 483 3F20 Scale Helmet +1 6 737 3F21 Scale Helmet +2 7 992 3F22 Scale Helmet +3 8 1,246 3F23 Scale Helmet +4 9 1,500 3F24 Scale Helmet +5 10 1,755 3F25 ----Chain: 4.0 weight------------------------ Chain Helmet 7 1,000 3F40 Chain Helmet +1 8 1,419 3F41 Chain Helmet +2 9 1,839 3F42 Chain Helmet +3 10 2,259 3F43 Chain Helmet +4 11 2,678 3F44 Chain Helmet +5 12 3,098 3F45 ----Half Plate: 7.0 weight------------------- Half Plate Helmet 9 1,100 3F60 Half Plate Helmet +1 10 1,400 3F61 Half Plate Helmet +2 11 1,700 3F62 Half Plate Helmet +3 12 2,000 3F63 Half Plate Helmet +4 13 2,300 3F64 Half Plate Helmet +5 14 2,600 3F65 ----Full Plate: 8.0 weight------------------- Full Plate Helmet 12 1,000 3F80 Full Plate Helmet +1 13 1,399 3F81 Full Plate Helmet +2 14 1,799 3F82 Full Plate Helmet +3 15 2,199 3F83 Full Plate Helmet +4 16 2,598 3F84 Full Plate Helmet +5 17 2,999 3F85 ----Gold: 6.0 weight------------------------- Gold Helmet 20 4,152 3FA0 --------------------------------------------------------- 2.3 - BODY ARMOR --------------------------------------------------------- Name Def Value ID ----------------------------------------------------------------------------- ----Padded: 12.0 weight-------------------------- Worn Padded Armour 5 65 1960 Padded Armour 6 133 1961 Padded Armour +1 7 250 1962 Padded Armour +2 8 438 1963 Padded Armour +3 9 697 1964 Padded Armour +4 10 885 1965 Padded Armour +5 11 1,073 1966 ----Leather: 15.0 weight------------------------- Worn Leather Armour 7 240 1980 Leather Armour 9 400 1981 Leather Armour +1 10 627 1982 Leather Armour +2 11 892 1983 Leather Armour +3 12 1,156 1984 Leather Armour +4 13 1,457 1985 Leather Armour +5 14 1,722 1986 ----Studded Leather: 17.0 weight (Elven 9.0)----- Worn Studded Leather Armour 9 366 19A0 Studded Leather Armour 12 733 19A1 Studded Leather Armour +1 13 1,067 19A2 Studded Leather Armour +2 14 1,402 19A3 Studded Leather Armour +3 15 1,736 19A4 Studded Leather Armour +4 16 2,070 19A5 Studded Leather Armour +5 17 2,405 19A6 Elven Studded Leather Armour +3 15 2,284 19A7 ----Scale: 30.0 weight (Elven 15.0)-------------- Scale Mail 21 1,666 19C0 Scale Mail +1 22 2,299 19C1 Scale Mail +2 23 2,966 19C2 Scale Mail +3 24 3,632 19C3 Scale Mail +4 25 4,299 19C4 Scale Mail +5 26 4,966 19C5 Elven Scale Mail 21 2,448 19C6 Elven Scale Mail +2 23 4,275 19C7 ----Chain: 40.0 weight (Elven 20.0)-------------- Chainmail 24 3,333 19E0 Chainmail +1 25 4,385 19E1 Chainmail +2 26 5,436 19E2 Chainmail +3 27 6,488 19E3 Chainmail +4 28 7,540 19E4 Chainmail +5 29 8,591 19E5 Elven Chainmail +1 25 5,951 19E6 Elven Chainmail +2 26 7,103 19E7 ----Half Plate: 46.0 weight (Elven 23.0)--------- Half Platemail 30 5,333 1A00 Half Platemail +1 31 7,333 1A01 Half Platemail +2 32 8,000 1A02 Half Platemail +3 33 8,666 1A03 Half Platemail +4 34 9,333 1A04 Half Platemail +5 35 10,000 1A05 Elven Half Platemail +1 31 8,666 1A06 Elven Half Platemail +5 35 11,333 1A07 ----Full Plate: 50.0 weight (Elven 25.0)--------- Full Platemail 39 8,333 1A20 Full Platemail +1 40 10,269 1A21 Full Platemail +2 41 12,206 1A22 Full Platemail +3 42 14,974 1A23 Full Platemail +4 43 16,910 1A24 Full Platemail +5 44 18,015 1A25 Elven Full Platemail 39 10,818 1A26 Elven Full Platemail +4 43 19,374 1A27 ----Gold: 40.0 weight---------------------------- Gold Armour 50 27,150 1A40 --------------------------------------------------------- 2.4 - GLOVES --------------------------------------------------------- Name Def Value ID ----------------------------------------------------------------------------- ----Padded: 1.0 weight----------------------- Worn Padded Gloves 0 22 3260 Padded Gloves 1 36 3261 Padded Gloves +1 2 148 3262 Padded Gloves +2 3 260 3263 Padded Gloves +3 4 371 3264 Padded Gloves +4 5 483 3265 Padded Gloves +5 6 595 3266 ----Leather: 1.0 weight---------------------- Worn Leather Gloves 1 70 3280 Leather Gloves 2 116 3281 Leather Gloves +1 3 253 3282 Leather Gloves +2 4 445 3283 Leather Gloves +3 5 609 3284 Leather Gloves +4 6 773 3285 Leather Gloves +5 7 937 3286 ----Studded Leather: 2.0 weight-------------- Worn Studded Leather Gloves 2 129 32A0 Studded Leather Gloves 3 216 32A1 Studded Leather Gloves +1 4 386 32A2 Studded Leather Gloves +2 5 602 32A3 Studded Leather Gloves +3 6 818 32A4 Studded Leather Gloves +4 7 1,034 32A5 Studded Leather Gloves +5 8 1,250 32A6 ----Scale: 2.0 weight------------------------ Scale Gloves 5 450 32C0 Scale Gloves +1 6 693 32C1 Scale Gloves +2 7 959 32C2 Scale Gloves +3 8 1,248 32C3 Scale Gloves +4 9 1,514 32C4 Scale Gloves +5 10 1,780 32C5 ----Chain: 2.0 weight------------------------ Chain Gloves 7 1,150 32E0 Chain Gloves +1 8 1,617 32E1 Chain Gloves +2 9 2,056 32E2 Chain Gloves +3 10 2,467 32E3 Chain Gloves +4 11 2,906 32E4 Chain Gloves +5 12 3,345 32E5 ----Half Plate: 4.0 weight------------------- Half Plate Gloves 9 1,266 3300 Half Plate Gloves +1 10 1,722 3301 Half Plate Gloves +2 11 2,178 3302 Half Plate Gloves +3 12 2,670 3303 Half Plate Gloves +4 13 3,126 3304 Half Plate Gloves +5 14 3,545 3305 ----Full Plate: 4.0 weight------------------- Full Plate Gloves 12 1,233 3320 Full Plate Gloves +1 13 1,682 3321 Full Plate Gloves +2 14 2,130 3322 Full Plate Gloves +3 15 2,612 3323 Full Plate Gloves +4 16 3,061 3324 Full Plate Gloves +5 17 3,477 3325 ----Gold: 4.0 weight------------------------- Gold Gloves 20 3,500 3340 --------------------------------------------------------- 2.5 - LEGGINGS --------------------------------------------------------- Name Def Value ID ----------------------------------------------------------------------------- ----Padded: 2.0 weight---------------------- Worn Padded Boots 0 20 25E0 Padded Boots 1 33 25E1 Padded Boots +1 2 214 25E2 Padded Boots +2 3 315 25E3 Padded Boots +3 4 497 25E4 Padded Boots +4 5 759 25E5 Padded Boots +5 6 940 25E6 ----Leather: 2.0 weight--------------------- Worn Leather Boots 1 50 2600 Leather Boots 2 100 2601 Leather Boots +1 3 232 2602 Leather Boots +2 4 418 2603 Leather Boots +3 5 651 2604 Leather Boots +4 6 829 2605 Leather Boots +5 7 1,040 2606 ----Studded Leather: 3.0 weight------------- Worn Studded Leather Boots 2 130 2620 Studded Leather Boots 3 216 2621 Studded Leather Boots +1 4 386 2622 Studded Leather Boots +2 5 621 2623 Studded Leather Boots +3 6 856 2624 Studded Leather Boots +4 7 1,092 2625 Studded Leather Boots +5 8 1,394 2626 ----Scale: 3.0 weight----------------------- Scale Boots 5 483 2640 Scale Boots +1 6 737 2641 Scale Boots +2 7 992 2642 Scale Boots +3 8 1,246 2643 Scale Boots +4 9 1,500 2644 Scale Boots +5 10 1,755 2645 ----Chain: 4.0 weight----------------------- Chain Boots 7 1,000 2660 Chain Boots +1 8 1,407 2661 Chain Boots +2 9 1,815 2662 Chain Boots +3 10 2,223 2663 Chain Boots +4 11 2,631 2664 Chain Boots +5 12 3,038 2665 ----Half Plate: 5.0 weight------------------ Half Plate Boots 9 1,166 2680 Half Plate Boots +1 10 1,604 2681 Half Plate Boots +2 11 2,041 2682 Half Plate Boots +3 12 2,478 2683 Half Plate Boots +4 13 2,917 2684 Half Plate Boots +5 14 3,354 2685 ----Full Plate: 6.0 weight------------------ Full Plate Boots 12 1,145 26A0 Full Plate Boots +1 13 1,556 26A1 Full Plate Boots +2 14 1,968 26A2 Full Plate Boots +3 15 2,380 26A3 Full Plate Boots +4 16 2,792 26A4 Full Plate Boots +5 17 3,203 26A5 ----Gold: 5.0 weight------------------------ Gold Boots 20 4,176 26C0 ===================================== ========================================================================== 3: ACCESSORY AND ITEM LISTS ========================================================================== ===================================== Item value is based on 10 Charisma. A different Charisma value will alter the displayed value of an item. Only four copies of a specific ring, amulet, or gemstone ID can be in your inventory at a time (e.g., Emerald x4, or Ring of Regeneration +3 x4). Up to 99 of a specific potion ID can be in your inventory at a time (e.g., Lesser Healing Potion x99). GUIDE TO ENCHANTMENTS: Strength: STR +X Dexterity: DEX +X Intellect: INT +X Constitution: CON +X Protection: Armor +X Regeneration: Health regeneration rate increased Rejuvenation: Mana regeneration rate increased --------------------------------------------------------- 3.1 - RINGS: 0.2 weight --------------------------------------------------------- Name Value ID ----------------------------------------------------------------------------- Ring 105 57A0 Ring of Protection +1 340 57C0 Ring of Protection +2 807 57C1 Ring of Protection +3 1,108 57C2 Ring of Protection +4 1,575 57C3 Ring of Protection +5 2,208 57C4 Ring of Regeneration +1 600 57E0 Ring of Regeneration +2 1,421 57E1 Ring of Regeneration +3 2,242 57E2 Ring of Regeneration +4 3,064 57E3 Ring of Regeneration +5 3,885 57E4 Ring of Rejuvenation +1 610 5800 Ring of Rejuvenation +2 1,445 5801 Ring of Rejuvenation +3 2,281 5802 Ring of Rejuvenation +4 3,116 5803 Ring of Rejuvenation +5 3,952 5804 Ring of Strength +1 473 5820 Ring of Strength +2 1,189 5821 Ring of Strength +3 2,017 5822 Ring of Strength +4 2,948 5823 Ring of Strength +5 4,018 5824 Ring of Dexterity +1 620 5840 Ring of Dexterity +2 1,343 5841 Ring of Dexterity +3 2,017 5842 Ring of Dexterity +4 2,948 5843 Ring of Dexterity +5 4,018 5844 Ring of Constitution +1 546 5860 Ring of Constitution +2 1,292 5861 Ring of Constitution +3 2,038 5862 Ring of Constitution +4 2,785 5863 Ring of Constitution +5 3,532 5864 Ring of Intellect +1 331 5880 Ring of Intellect +2 720 5881 Ring of Intellect +3 1,441 5882 Ring of Intellect +4 2,104 5883 Ring of Intellect +5 2,870 5884 --------------------------------------------------------- 3.2 - AMULETS: 0.5 weight --------------------------------------------------------- Name Value ID ----------------------------------------------------------------------------- Amulet 99 6420 Amulet of Protection +1 324 6440 Amulet of Protection +2 646 6441 Amulet of Protection +3 1,094 6442 Amulet of Protection +4 1,542 6443 Amulet of Protection +5 2,004 6444 Amulet of Regeneration +1 571 6460 Amulet of Regeneration +2 1,286 6461 Amulet of Regeneration +3 1,857 6462 Amulet of Regeneration +4 2,716 6463 Amulet of Regeneration +5 3,700 6464 Amulet of Rejuvenation +1 581 6480 Amulet of Rejuvenation +2 1,377 6481 Amulet of Rejuvenation +3 2,172 6482 Amulet of Rejuvenation +4 2,968 6483 Amulet of Rejuvenation +5 3,764 6484 Amulet of Strength +1 591 64A0 Amulet of Strength +2 1,400 64A1 Amulet of Strength +3 2,209 64A2 Amulet of Strength +4 3,018 64A3 Amulet of Strength +5 3,827 64A4 Amulet of Dexterity +1 591 64C0 Amulet of Dexterity +2 1,178 64C1 Amulet of Dexterity +3 1,921 64C2 Amulet of Dexterity +4 2,512 64C3 Amulet of Dexterity +5 3,104 64C4 Amulet of Constitution +1 519 64E0 Amulet of Constitution +2 1,038 64E1 Amulet of Constitution +3 1,689 64E2 Amulet of Constitution +4 2,727 64E3 Amulet of Constitution +5 3,246 64E4 Amulet of Intellect +1 582 6500 Amulet of Intellect +2 841 6501 Amulet of Intellect +3 1,423 6502 Amulet of Intellect +4 2,005 6503 Amulet of Intellect +5 2,587 6504 --------------------------------------------------------- 3.3 - GEMSTONES --------------------------------------------------------- Name Wgt Value ID ----------------------------------------------------------------------------- Ruby 0.5 16 89A0 Emerald 0.5 83 89C0 Sapphire 0.5 191 89E0 Diamond 1.0 518 8A00 --------------------------------------------------------- 3.4 - POTIONS --------------------------------------------------------- Name Wgt Value ID ----------------------------------------------------------------------------- Lesser Healing Potion 0.5 10 7D40 Healing Potion 0.7 21 7D41 Extra Healing Potion 1.0 62 7D42 Lesser Rejuvenation Potion 1.0 10 7D60 Rejuvenation Potion 1.5 21 7D61 Extra Rejuvenation Potion 2.0 62 7D62 ===================================== ========================================================================== 4: TREASURE LISTS ========================================================================== ===================================== This is a list of where to find items in the game. All treasure locations, including chests and barrels, should be listed. Some enemy drops may have been missed, however. Let me know if you find an item not listed here, especially if it is a good endgame item! Item drops from normal enemies are random and not guaranteed. Some seem quite rare. Bosses will always drop an item, but they will only drop ONE of their possible items. They also have a few different quantities of gold they can drop instead of an item, as well as a single health or rejuvenation potion. Always save before killing a boss to ensure you get a good item. Potions, arrows, and gold are not listed, nor is the quantity of any item found. ---CELLAR--------------------------------------------- Padded Armour Ruby Rusty Dagger Rusty Handaxe Rusty Long Sword Rusty Lt. Mace Rusty Short Sword Rusty Warhammer Worn Club Worn Padded Armour Worn Padded Boots Worn Padded Helmet Worn Padded Helmet (drop from Kobold) Worn Wooden Shield (drop from Kobold) ---BALDUR'S GATE (NORTH)------------------------------ Rusty Short Sword ---BARTLEY, THE SHOPKEEPER (Baldur's Gate, Act I)----- Dagger Fine Club Short Sword +2 Handaxe Fine Lt. Mace Masterwork Long Sword +1 Warhammer Battle Axe Flaming Burst Battle Axe +1 Frost Bastard Sword +1 Worn Shortbow Shortbow Masterwork Shortbow +1 Iron Shield Padded Armour Padded Boots Padded Gloves Padded Helmet Leather Armour Leather Boots Leather Gloves Leather Helmet Studded Leather Armour Studded Leather Boots Studded Leather Gloves Studded Leather Helmet Scale Mail Scale Boots Scale Gloves Scale Helmet Lesser Healing Potion Lesser Rejuvenation Potion Ring of Protection +1 Amulet of Dexterity +1 ---SEWERS (NORTH)------------------------------------- Amulet Club Club +1 Keen Dagger Keen Dagger (drop from Kobold) Keen Lt. Mace (drop from Kobold) Keen Short Sword Keen Warhammer Padded Armour +2 Padded Armour +4 Padded Boots Padded Gloves Padded Gloves (drop from Kobold) Padded Helmet Padded Helmet +1 Ring of Regeneration +1 (drop from Bugbear) Rusty Battle Axe Rusty Short Sword Rusty Warhammer Scimitar Shortbow (drop from Kobold) Worn Padded Armour Worn Padded Armour (drop from Slime) Worn Padded Boots Worn Padded Gloves Worn Shortbow Worn Wooden Shield ---BALDUR'S GATE (SOUTH)------------------------------ Keen Dagger Padded Helmet Ring of Intellect +1 (return Purse to old lady, then talk to her again) Ruby Rusty Short Sword Worn Club Worn Padded Armour ---SEWERS (SOUTH)------------------------------------- Amulet (drop from Kobold) Dagger +1 Fine Club of Disruption Fine Short Sword Keen Dagger +1 Keen Handaxe (drop from Kobold) Keen Lt. Mace Long Sword Lt. Mace of Disruption Masterwork Lt. Mace of Disruption Padded Armour +5 Padded Gloves +2 Ring of Regeneration +1 (drop from Bugbear) Rusty Battle Axe Rusty Dagger (drop from Slime) Rusty Handaxe Rusty Long Sword (drop from Slime) Serrated Scimitar Short Sword +1 (drop from Bugbear) Spiked Club Studded Leather Boots +3 (drop from Bugbear) Studded Leather Gloves +4 (drop from Bugbear) Warhammer +1 Wooden Shield +1 (drop from Bugbear) Worn Leather Boots Worn Padded Armour (drop from Slime) Worn Padded Gloves (drop from Slime) Worn Studded Leather Helmet (drop from Slime) Wounding Long Sword Wounding Scimitar ---BALDUR'S GATE (UNDEAD ORB)------------------------- Keen Battle Axe (drop from Zombie) Ring of Rejuvenation +1 (drop from Zombie) Scimitar (drop from Skeleton) Wooden Shield +3 (given by Keissen's wife) ---THIEVES'S GUILD------------------------------------ Amulet Amulet (drop from Kobold) Amulet of Constitution +1 (possible drop from boss Xantham) Amulet of Dexterity +1 (possible drop from boss Karne) Amulet of Intellect +1 (possible drop from boss Karne) Amulet of Protection +1 (possible drop from boss Xantham) Amulet of Protection +2 Amulet of Rejuvenation +1 Amulet of Strength +1 (drop from Green Thief) Battle Axe +2 (possible drop from boss Xantham) Club +2 Club +3 Dagger Emerald Emerald (drop from Brown Thief) Fine Handaxe Fine Lt. Mace (drop from Green Thief) Frost Fine Shortbow +3 (given by Jherek before portal to Act II) Handaxe Handaxe +1 Icy Burst Fine Scimitar Keen Handaxe (drop from Kobold) Keen Long Sword (drop from Green Thief) Keen Long Sword (possible drop from boss Xantham) Keen Short Sword +2 (possible drop from boss Karne) Leather Armour +1 (possible drop from boss Karne) Leather Armour +2 Leather Armour +3 Leather Armour +4 Leather Armour +5 Leather Boots +2 Leather Boots +3 Leather Gloves +3 Leather Helmet +2 Long Sword Long Sword (drop from Kobold) Lt. Mace +1 Lt. Mace +1 (drop from Brown Thief) Masterwork Club Masterwork Long Sword +1 (given by Jherek before portal to Act II) Masterwork Scimitar of Speed (drop from Brown Thief in upper-left room of 1F) Masterwork Shortbow +1 (possible drop from boss Xantham) Padded Boots +3 Padded Boots +4 Padded Gloves +1 (drop from Green Thief) Padded Gloves +3 Padded Gloves +4 Padded Helmet +3 Ring Ring (drop from Brown Thief) Ring of Constitution +1 (drop from Brown Thief in room straight from entrance) Ring of Dexterity +1 Ring of Strength +1 Ruby Rusty Dagger Rusty Lt. Mace Rusty Short Sword Rusty Short Sword (drop from Kobold) Sapphire (drop from Green Thief) Scale Boots (possible drop from boss Karne) Scale Helmet +1 (possible drop from boss Xantham) Scale Mail (possible drop from boss Xantham) Scimitar +2 (possible drop from boss Karne) Serrated Dagger Serrated Short Sword (drop from Brown Thief) Shortbow +1 Spiked Club (drop from Kobold) Spiked Club +1 Spiked Fine Club of Disruption Spiked Warhammer of Disruption +1 Studded Leather Boots +2 Studded Leather Gloves +2 Warhammer (drop from Green Thief) Warhammer +1 (drop from Brown Thief) Warhammer of Disruption (drop from Brown Thief) Worn Padded Boots (drop from Kobold) Worn Wooden Shield (drop from Kobold) ---BRUENGHOR'S CLAN CAMP------------------------------ Fine Battle Axe +2 (given by a Dwarf after rescuing prisoners in Dark Forest) Leather Boots Studded Leather Gloves ---BRANOCH, SHOPKEEPER OF THE CAMP (Act II: The Sunset Mountains) Icy Burst Mithral Dagger Frost Short Sword Mithral Handaxe Flaming Burst Masterwork Lt. Mace Flaming Burst Long Sword +1 Flaming Burst Masterwork Long Sword +1 Mithral Scimitar +2 Fine Morning Star Masterwork Morning Star of Disruption +1 Frost Masterwork Warhammer +2 Fine Battle Axe Icy Burst Masterwork Battle Axe +2 Masterwork Great Sword of Speed Fine Shortbow +2 Frost Masterwork Shortbow +2 Iron Shield +2 Padded Armour +3 Padded Boots +2 Padded Gloves +1 Padded Helmet +2 Leather Armour +1 Leather Boots +1 Leather Gloves +2 Leather Helmet +1 Studded Leather Armour +1 Studded Leather Boots +1 Studded Leather Gloves +1 Studded Leather Helmet +1 Scale Armour Scale Boots Scale Gloves Scale Helmet Chainmail Chain Boots Chain Gloves Chain Helmet Elven Scale Mail +2 Healing Potion Rejuvenation Potion Ring of Protection +3 Ring of Constitution +1 Amulet of Strength +1 Amulet of Dexterity +1 Amulet of Dexterity +2 Amulet of Intellect +2 ---DARK FOREST---------------------------------------- Amulet (drop from Red and Purple Gnoll) Amulet of Constitution +2 Amulet of Strength +2 (drop from Red and Green Gnoll) Fine Shortbow +1 (drop from Green Gnoll) Flaming Burst Dagger Flaming Burst Scimitar Great Axe (drop from Green Gnoll) Leather Armour +3 Leather Boots +4 Leather Helmet +3 Leather Gloves +4 Long Sword +1 Morning Star Morning Star of Disruption Padded Gloves +5 Padded Helmet +4 Padded Boots +5 Ring of Protection +2 Ring of Regeneration +2 Scale Boots Shortbow +3 Studded Leather Armour Studded Leather Armour +2 Studded Leather Armour +4 Studded Leather Helmet +2 Studded Leather Boots +3 Woooden Shield (drop from Green Gnoll) Wounding Fine Scimitar ---MOUNT BURNING EYE----------------------------------
Amulet of Protection +3 (drop from Red Gnoll)
Amulet of Regeneration +2
Amulet of Rejuvenation +2
Amulet of Strength +2 (drop from Red Gnoll)
Bastard Sword
Battle Axe +1
Elven Studded Leather Armour +3
Fine Battle Axe (drop from Yellow and Green Troll)
Fine Long Sword
Fine Shortbow +2
Flaming Burst Shortbow +2
Frost Bastard Sword +1 (drop from Yellow and Green Troll)
Frost Fine Shortbow +3 (drop from Frost Giant)
Frost Short Sword
Frost Short Sword +3
Great Sword (drop from Red Gnoll)
Iron Shield +1 (drop from Frost Giant)
Iron Shield +3
Keen Great Sword (drop from Green Troll)
Keen Masterwork Lt. Mace
Keen Masterwork Warhammer
Keen Mithral Handaxe
Keen Morning Star +2
Keen Scimitar +3
Leather Boots +5
Leather Gloves +5
Leather Helmet +4
Masterwork Lt. Mace
Masterwork Warhammer
Morning Star +2
Morning Star of Disruption +1
Padded Helmet +5
Ring of Constitution +2 (drop from Yellow and Green Troll)
Ring of Dexterity +2
Ring of Rejuvenation +2
Ring of Strength +2
Scale Boots +2
Scale Gloves +2 (drop from Yellow Troll)
Scale Helmet +1 (drop from Red Gnoll)
Scale Helmet +2 (drop from Yellow and Green Troll)
Scale Mail +2
Scale Mail +3
Scale Mail +4
Scale Mail +5
Scimitar +3
Serrated Bastard Sword of Defense +3 (drop from Frost Giant)
Serrated Dagger
Studded Leather Armour +5
Studded Leather Boots +4
Studded Leather Boots +5
Studded Leather Gloves +3
Studded Leather Gloves +4
Studded Leather Helmet +3
Warhammer of Disruption +5
Wooden Shield +3 (drop from Red Gnoll)
Wooden Shield +4
Wooden Shield +5
Wounding Shortbow +1 (drop from Red Gnoll)


---MINES----------------------------------------------
Amulet of Dexterity +3 (possible drop from boss Ilivarra)
Battle Axe +2
Chain Boots +1
Chain Boots +3
Chain Boots +4
Chain Gloves +2
Chain Helmet +2
Chainmail +1
Chainmail +3
Chainmail +4
Chainmail +5
Diamond (possible drop from boss Ilivarra)
Elven Chainmail +1 (drop from Drow Ranger)
Elven Full Platemail (possible drop from boss Ilivarra)
Elven Half Platemail +1 (possible drop from boss Ilivarra)
Elven Scale Mail (drop from Drow Archer)
Fine Battle Axe +2
Flaming Burst Bastard Sword +1
Flaming Burst Battle Axe +1 (drop from Drow Archer)
Flaming Burst Handaxe +3
Frost Masterwork Shortbow +2 (possible drop from boss Ilivarra)
Great Sword +3
Icy Burst Handaxe +2
Icy Burst Fine Scimitar
Iron Shield +4
Iron Shield +5
Jeweled Great Sword +5
Keen Fine Battle Axe +2
Keen Fine Morning Star
Masterwork Lt. Mace of Disruption
Ring of Constitution +3 (possible drop from boss Ilivarra)
Ring of Intellect +2
Ring of Regeneration +1
Ring of Regeneration +3
Ring of Rejuvenation +3
Ring of Strength +3
Scale Boots +3
Scale Boots +4
Scale Boots +5
Scale Gloves +3
Scale Gloves +4
Scale Helmet +3
Scale Helmet +4
Serrated Bastard Sword of Defense +3 (drop from Drow Ranger)
Serrated Fine Long Sword
Serrated Great Axe
Shocking Burst Darkwood Shortbow +5 (drop from Drow Archer on B2)
Short Sword +5
Spiked Lt. Mace +1 (drop from Drow Ranger)
Studded Leather Gloves +5
Studded Leather Helmet +5


---LIZARDMAN'S SHOP (Act III: The Marsh of Chelimber)-
Frost Short Sword +3
Adamantine Short Sword +2
Flaming Burst Mithral Lt. Mace +2
Mithral Long Sword
Icy Burst Mithral Long Sword +1
Masterwork Scimitar of Speed
Masterwork Morning Star +1
Flaming Burst Mithral Morning Star +1
Mithral Morning Star of Disruption +3
Shock Masterwork Warhammer +3
Icy Burst Masterwork Battle Axe +2
Shocking Burst Mithral Battle Axe +3
Adamantine Bastard Sword +2
Mithral Great Axe +1
Masterwork Shortbow +4
Icy Burst Darkwood Shortbow +4
Scalemail +1
Scale Boots +1
Scale Gloves +1
Scale Helmet +1
Chainmail
Chain Boots
Chain Gloves
Chain Helmet
Chainmail +2
Chain Boots +2
Chain Gloves +1
Chain Helmet +1
Half Platemail
Half Plate Boots
Half Plate Gloves
Half Plate Helmet
Full Platemail
Full Plate Boots
Full Plate Gloves
Full Plate Helmet
Extra Healing Potion
Extra Rejuvenation Potion
Ring of Strength +3
Ring of Dexterity +4
Amulet of Protection +4
Amulet of Dexterity +2
Amulet of Constitution +3
Amulet of Intellect +4


---ADDERSPINE CAMP------------------------------------
Amulet of Regeneration +3
Amulet of Strength +4 (given by prisoners for rescuing them)
Chain Gloves +3
Chain Helmet +3
Elven Chainmail +2
Flaming Burst Battle Axe +1 (drop from Lizardman)
Flaming Burst Masterwork Long Sword +1
Flaming Burst Mithral Dagger
Frost Morning Star of Defense +5
Half Plate Boots +1
Half Plate Gloves +1
Half Plate Helmet +1
Icy Burst Handaxe +2
Jeweled Adamantine Great Axe +2
Keen Shortbow (drop from Lizardman)
Ring of Dexterity +3
Ring of Rejuvenation +4 (given by woman for killing all Lizardmen)
Scale Gloves +5
Scale Helmet +5
Shock Masterwork Bastard Sword of Defense +3
Spiked Warhammer (drop from Lizardman)


---CHELIMBER INTERIOR---------------------------------
Adamantine Short Sword +2
Amulet of Intellect +3
Amulet of Strength +3
Chain Boots +5
Chain Gloves +4
Chain Gloves +5
Chain Helmet +4 (possible drop from boss Sess'sth)
Chain Helmet +5
Club (drop from Kobold)
Diamond (possible drop from boss Sess'sth)
Flaming Burst Masterwork Long Sword of Defense +5 (drop from Lizard Mage)
Frost Masterwork Warhammer +2 (possible drop from boss Sess'sth)
Half Plate Boots +2
Half Plate Boots +3
Half Plate Boots +5
Half Plate Gloves +2
Half Plate Gloves +3
Half Plate Helmet +2
Half Platemail +1
Half Platemail +2
Half Platemail +3
Half Platemail +4
Handaxe (drop from Kobold)
Icy Burst Dagger of Defense +5
Keen Adamantine Bastard Sword +2
Keen Great Sword (drop from Lizardman)
Keen Mithral Great Axe +1
Long Sword (drop from Kobold)
Lt. Mace (drop by Kobold)
Masterwork Morning Star of Disruption +5
Mithral Long Sword (drop from Lizard Mage)
Ring of Intellect +3
Ring of Protection +4
Ring of Regeneration +4
Rusty Dagger (drop from Umber Hulk)
Scimitar (drop by Kobold)
Shock Fine Club
Shock Fine Handaxe of Defense +5
Shock Mithral Great Axe +3 (drop from Lizard Mage)
Shock Scimitar +5
Short Sword (drop from Kobold)
Warhammer (drop from Kobold)
Wounding Mithral Bastard Sword of Defense +3 (possible drop from boss Sess'sth)


---ADDERSPINE ROAD------------------------------------
Amulet of Regeneration +4
Elven Half Platemail +5
Flaming Mithral Great Axe +5
Frost Adamantine Great Sword
Frost Fine Scimitar of Defense +5
Full Plate Boots +1
Full Plate Gloves +1
Half Plate Boots +4
Half Plate Gloves +4
Half Plate Helmet +3
Half Platemail +5
Icy Burst Darkwood Shortbow +4
Icy Burst Masterwork Short Sword +3
Ring of Rejuvenation +4
Ring of Strength +4
Serrated Mithral Bastard Sword +3
Wounding Mithral Handaxe of Defense +5


---ONYX TOWER 1F--------------------------------------
Amulet of Constitution +4
Amulet of Dexterity +4
Amulet of Rejuvenation +4
Amulet of Strength +4
Flaming Burst Adamantine Bastard Sword +3
Flaming Burst Mithral Lt. Mace of Defense +5
Flaming Burst Mithral Morning Star of Defense +3
Flaming Burst Mithral Scimitar +5
Full Plate Boots +2
Full Plate Gloves +2
Full Plate Helmet +1
Full Platemail +1
Half Plate Boots +5
Half Plate Gloves +5
Half Plate Helmet +4
Icy Burst Adamantine Bastard Sword of Defense +3
Icy Burst Adamantine Great Sword +5
Icy Burst Mithral Long Sword +1
Icy Burst Oak Shortbow +5
Ring of Constitution +4
Ring of Intellect +4
Ring of Protection +5
Shock Masterwork Handaxe of Defense +5
Shock Masterwork Warhammer +3
Shocking Burst Masterwork Lt. Mace +5


---ONYX TOWER 2F--------------------------------------
Amulet of Intellect +5
Amulet of Protection +5
Amulet of Regeneration +5
Amulet of Rejuvenation +5
Ring of Strength +5
Chain Boots +1
Diamond
Frost Adamantine Great Sword +5
Full Plate Gloves +3
Full Plate Helmet +2
Full Plate Helmet +3
Full Plate Boots +4
Full Platemail +3
Icy Burst Adamantine Scimitar +1
Iron Shield +3
Ring of Regeneration +5
Ring of Rejuvenation +5
Ring of Strength +5
Shock Mithral Great Axe +3
Shocking Burst Darkwood Shortbow +5
Shocking Burst Mithral Bastard Sword +5
Shocking Burst Mithral Lt. Mace +3
Shocking Burst Mithral Warhammer +3


---BLACK FORGE----------------------------------------
Amulet of Constitution +5
Amulet of Dexterity +5
Amulet of Intellect +5
Amulet of Strength +5
Elven Full Platemail +4
Flaming Burst Adamantine Bastard Sword of Defense +5
Full Plate Boots +5
Full Plate Gloves +5
Full Plate Helmet +5
Full Platemail +5
Gold Armour
Gold Boots
Gold Gloves
Gold Helmet
Onyx Sword (guaranteed drop from Onyx Golem)
Ring of Constitution +5
Ring of Dexterity +5
Ring of Intellect +5
Shock Oak Shortbow of Defense +3
Shocking Burst Mithral Battle Axe +3




=====================================
==========================================================================
5: CODEBREAKER CODES
==========================================================================
=====================================
This is a code to modify the first slot of your inventory into any desired 
item. The first slot is basically the "oldest" item in your inventory, but 
there is no way to determine which item it is in-game. A few more slot codes 
are also listed, but I'm not sure what sort of adverse effects can arise from 
modifying slots without items in prior slots (such as modifying slot 2 without 
anything in slot 1).

Best used after dropping all items, but be sure to pick them up before going 
to a different screen! Otherwise, your items might vanish.

When modifying items with codes, your current weight will NOT update. This can 
lead to instances of negative carry weight if you modify into a heavier item, 
or "phantom weight" if into a lighter item. It is best to just modify the same 
type of item when possible (dagger into dagger, ring into ring, etc.) to avoid 
this, although any item of the same weight should work.

SLOT 1: 830008AC XXXX   SLOT 1 QUANTITY: 830008AE 00XX
SLOT 2: 830008A8 XXXX   SLOT 2 QUANTITY: 830008AA 00XX
SLOT 3: 830008A4 XXXX   SLOT 3 QUANTITY: 830008A6 00XX
SLOT 4: 830008A0 XXXX   SLOT 4 QUANTITY: 830008A2 00XX
SLOT 5: 8300089C XXXX   SLOT 5 QUANTITY: 8300089E 00XX

Replace XXXX with the ID of the item you want to replace the slot with.
For quantity, enter 01 for x1, 02 for x2, 04 for x4, or 63 for x99. Adding 
more of an item than you can normally carry will work, too. Arrows can go up 
to x500, which is 0175.

(All credit for these codes goes to me)




=====================================
==========================================================================
6: TRICKS
==========================================================================
=====================================
Not too many of these at the current time, unfortunately. Just putting this 
here so it's known, for what little it will matter to the world.

------------------------------------------------
SELL ITEMS FOR MORE GOLD THAN YOU PAY!
------------------------------------------------
The Charisma (CHA) stat affects the buying and selling price of items. Higher 
CHA means you pay less for items and sell items for more gold. The break-even 
CHA value is 23, which ensures the buy and sell price of items are the same.

But it is possible to get CHA to 24! When creating a character, the maximum 
CHA can be set to is 14, regardless of class. Do this, then devote all 10 
level-up stat points to CHA, bumping it up to 24. Once there, you will sell 
items for more than you pay for them in the shop, allowing an unlimited 
source of gold!

Unfortunately, this requires a large investment into a stat that has no 
impact outside of shops. Those 10 points could go towards any of the other 
five stats, all of which have some direct impact on combat (except WIS, which 
still earns you more EXP). And 24 CHA requires you to be at level 40, the 
maximum, which also means there is little value in exploiting unlimited gold 
in shops. A level 40 character can probably afford 99 of Extra Healing and 
Rejuvenation potions (if he can even carry them all!), will have found items 
better than anything sold in the shop, and is probably right before or at the 
final dungeon, from which there is no exit.

Still, unlimited money! Exploit the system! Discovered by me, like almost 
everything else in this guide.




=====================================
==========================================================================
7: CONTACT INFORMATION
==========================================================================
=====================================
My screenname is LancetJades on GameFAQs.

You can email me at:
lancet at ever more forums dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, if I'm online you can IM me on Discord: Lancet#1039

Feel free to message me if you see me online. I'll reply as soon as I see the 
message and have the chance to reply.

I'm a perfectionist, so if you have anything to contribute or correct, please 
do so. You'll receive full credit (credit goes to the screenname you talk to 
me from, so if you want another name, you have to specify it). Even if you're 
just pointing out a spelling or grammatical mistake, please do so, no matter 
how small. Keep in mind though that I live in the U.S., and as such, I use 
American English spellings such as "color" and "criticize," as opposed to 
"colour" and "criticise." The exception is "armour," but only where the in-
game item names are concerned.

If you wish to use this guide on your site, aside from asking my permission, 
I require you in question to automatically fetch any updates I make from 
GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other 
sites carrying my guides have out-of-date versions, I will ask that it be 
removed.




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8: CREDITS
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All my own work, aside from the tools I used (VBA and some Codebreaker codes 
to point me to the general location in memory of the inventory).




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9: VERSION HISTORY
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1.00        Completed May 27th, 2017.
Initial version. Updates will probably only come if new locations for items 
are discovered (very unlikely given the age and obscurity of this game).

1.01        Completed June 24th, 2017.
Corrected a couple of minor typos.




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10: BOILERPLATE
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This document Copyright 2017 John H. Hoffnagle IV.

Do not reproduce this document for any purpose besides personal use 
without asking me first. I'm not stingy; if you ask, you'll most likely 
get permission to host it. Otherwise, it's a violation of copyright, 
and I WILL pursue legal action, especially if you sell it for money.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders. None of which are me.